@3dsource/angular-unreal-module 0.0.185 → 0.0.186
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package/package.json
CHANGED
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@@ -1129,6 +1129,27 @@ interface SampleData extends TelemetryEventEnvelope {
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1129
1129
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readonly jitter: WindowAggregate;
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1130
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readonly rtt: WindowAggregate;
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readonly packetsLost?: number;
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1132
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/**
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1133
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* Bytes the video stream delivered DURING this window — how far
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1134
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* `inbound-rtp.bytesReceived` moved since the previous window closed, not a
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1135
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* running total.
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*
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* What turns a bandwidth figure on the receiving end into a measurement.
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* Volume needs the window's MEAN bitrate; {@link bitrate} carries
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1139
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* p50/p95/min/max and no mean, so without this a consumer has to work the
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* volume out from the median — which runs low on a stream that spikes at
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* every keyframe.
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*
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* A delta rather than the cumulative counter on purpose: a cumulative value
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* is only usable if the previous sample survived the trip, so one dropped
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* POST would move bytes silently into the next window.
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*
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* Omitted when the counter is missing or went backwards (a renegotiation
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* restarts it) — see `CounterWindow`. A consumer reads the gap as "estimate
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* this window from the bitrate", which is the honest reading; it must never
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* treat a missing value as zero bytes.
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*/
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readonly bytes?: number;
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readonly viewPort: {
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readonly width?: number;
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readonly height?: number;
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