@3dsource/angular-unreal-module 0.0.184 → 0.0.185
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package/package.json
CHANGED
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@@ -941,13 +941,26 @@ type SignalingRetryKind = 'ws-retry' | 'connect' | 'orchestration' | 'region-cyc
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* rtt) over one aggregation window (5 s, ~20 samples at 250 ms).
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*
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* - `p50` — the typical tick; robust to outliers, primary dashboard signal.
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-
* - `p95` — the bad tail
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* - `p95` — the bad tail where HIGH is bad (rtt, jitter, qp).
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* - `p05` — the bad tail where HIGH is good (fps, bitrate). Consumers need a
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* robust low end, and `min` cannot serve: it is a single tick, so one
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* dropped frame defines the window. Sent for every metric so the shape
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* stays uniform; only fps and bitrate have a reason to read it.
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*
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* All three percentiles use linear interpolation between order statistics
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* (type 7), matching the consumer's `percentile()` so the word means one
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* thing across both repos.
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* - `min` — worst single tick (freeze detection).
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* - `max` — best single tick (did we ever reach the target?).
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*
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* Every field is a percentile of the SAME window, so a consumer may compare
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* them to each other — but must never average them across windows to obtain
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* a population percentile.
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*/
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interface WindowAggregate {
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readonly p50: number;
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readonly p95: number;
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readonly p05: number;
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readonly min: number;
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readonly max: number;
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}
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