@3dsource/angular-unreal-module 0.0.182 → 0.0.184
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package/package.json
CHANGED
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@@ -235,15 +235,6 @@ declare class WebrtcErrorModalComponent {
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static ɵcmp: i0.ɵɵComponentDeclaration<WebrtcErrorModalComponent, "app-webrtc-error-modal", never, {}, {}, never, never, true, never>;
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}
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-
declare const SpecialKeyCodes: {
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BackSpace: number;
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Shift: number;
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Control: number;
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Alt: number;
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RightShift: number;
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RightControl: number;
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RightAlt: number;
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};
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declare const MouseButton: {
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MainButton: number;
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AuxiliaryButton: number;
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@@ -260,7 +251,8 @@ declare const MouseButtonsMask: {
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};
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/**
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-
* `KeyboardEvent.code` → the
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* `KeyboardEvent.code` → the virtual-key code Unreal expects: Windows VK
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255
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* values, plus Pixel Streaming's own 253-255 for the right-hand modifiers.
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*
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* Only keys whose `event.keyCode` cannot be trusted belong here. The browser
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* already resolves `keyCode` correctly for everything else, so the table exists
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@@ -268,53 +260,47 @@ declare const MouseButtonsMask: {
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* punctuation keys by ASCII — `;` as 59, `=` as 61, `-` as 173) and keys Unreal
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* numbers differently from the DOM (the right-hand modifiers, the Cmd/Win keys).
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*
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*
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*
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*
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*
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*
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* browser resolved and pins that state: with NumLock on the engine is told
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277
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* `VK_LEFT`. Read `event.keyCode` directly if you need the other state.
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278
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* `NumpadAdd`/`Subtract`/`Multiply`/`Divide` carry no such caveat — they do not
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279
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* change with NumLock.
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263
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* `Pause`, `CapsLock` and the navigation block — `PageUp`, `PageDown`, `End`,
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* `Home`, `Insert`, `Delete` — are the exception to that rule. The browser
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* numbers them correctly, so their entries repeat the value `event.keyCode`
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* already reports and change nothing at runtime; they are listed so `IKeyName`
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* completes them in an editor.
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*
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*
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*
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*
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* The NumLock-dependent numpad keys — `Numpad0`-`Numpad9`, `NumpadDecimal`,
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* `NumpadEnter` — are deliberately absent. Such a key reports the same `code` in
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* both NumLock states but a different virtual key: `Numpad4` is 37/`VK_LEFT`
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* with NumLock off and 100/`VK_NUMPAD4` with it on. An entry here would have to
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* commit to one state and be wrong in the other, and it would win over the value
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* the browser resolved; falling through to `event.keyCode` is right in both.
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* `NumpadAdd`/`Subtract`/`Multiply`/`Divide` stay because they do not change with
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* NumLock. A key needs no entry here to be forwarded — the allow-list matches
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* `event.code`, so `'Numpad4'` passed to `useKeyboardKeys()` works regardless.
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*
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*
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*
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*
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* which is what makes them unnameable through the numeric form of
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* `useKeyboardKeys()`. The `OSLeft`/`MetaLeft` and `OSRight`/`MetaRight` pairs
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* share a value on purpose: they are legacy and current names for the same
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* physical key.
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* Two names may share a value — `OSLeft`/`MetaLeft` and `OSRight`/`MetaRight`
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* are the legacy and current names for one physical key. Nothing reads this
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* table backwards, so a shared value costs nothing.
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*/
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-
declare const
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declare const UnrealKeyCode: {
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readonly Backspace: 8;
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readonly Tab: 9;
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readonly Numpad5: 12;
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readonly NumpadEnter: 13;
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readonly Numpad9: 33;
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readonly Numpad3: 34;
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readonly Numpad1: 35;
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readonly Numpad7: 36;
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readonly Numpad4: 37;
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readonly Numpad8: 38;
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readonly Numpad6: 39;
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readonly Numpad2: 40;
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readonly Numpad0: 45;
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readonly NumpadDecimal: 46;
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readonly Enter: 13;
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readonly ShiftLeft: 16;
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readonly ControlLeft: 17;
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readonly AltLeft: 18;
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readonly Pause: 19;
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readonly CapsLock: 20;
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readonly Escape: 27;
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readonly Space: 32;
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readonly PageUp: 33;
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readonly PageDown: 34;
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readonly End: 35;
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readonly Home: 36;
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readonly ArrowLeft: 37;
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readonly ArrowUp: 38;
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readonly ArrowRight: 39;
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readonly ArrowDown: 40;
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readonly Insert: 45;
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readonly Delete: 46;
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readonly Digit0: 48;
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readonly Digit1: 49;
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readonly Digit2: 50;
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@@ -404,21 +390,33 @@ declare const IME_PROCESS_KEY = 229;
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* flight" check has to exempt them or `ControlRight` would block itself.
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*/
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declare const MODIFIER_KEY_CODES: ReadonlySet<string>;
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407
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type IKeyName = keyof typeof
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type IKeyCode = (typeof
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type IKeyName = keyof typeof UnrealKeyCode;
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type IKeyCode = (typeof UnrealKeyCode)[IKeyName];
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/**
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* A physical key name as reported by `KeyboardEvent.code`.
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*
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* The union lists the names this table knows a virtual-key code for, so editors
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* complete them. The `string` branch keeps every other DOM code assignable —
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* `'
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* `'Numpad4'`, `'NumpadEnter'`, `'F13'` — since a key needs no entry here to be
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* matched against `event.code`.
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*/
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type IKeyCodeName = IKeyName | (string & Record<never, never>);
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-
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-
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-
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/**
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* Every key this module can forward, for `InputService.useKeyboardKeys()`.
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*
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* The table's own names cover everything whose `code` it knows; the numpad
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* digits, `NumpadDecimal` and `NumpadEnter` are left out of the table on purpose
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* — a numpad key reports the same `code` in both NumLock states but a different
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* virtual key — and so are reachable only by name. The allow-list is matched
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* against `event.code`, which needs no entry, so naming them here is enough.
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*
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* Passing this list forwards the browser keys too — F1-F12, `Tab`, `Escape`,
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* `Backspace`, the lock keys, `ContextMenu`, `Meta`/`OS`. With
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* `suppressBrowserKeys` on, F1-F12 and `Tab` also stop reaching the browser, so
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* F5 no longer reloads and F12 no longer opens devtools. Prefer a narrower list
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* unless the scene really owns the whole keyboard.
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*/
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declare const ALL_KEYBOARD_KEYS: readonly IKeyCodeName[];
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declare const ControlScheme: {
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readonly LockedMouse: 0;
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@@ -1476,14 +1474,11 @@ declare class InputService extends SubService {
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protected init(): void;
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/**
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* Replaces the forwarded-key allow-list. Takes physical key names
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* (`KeyboardEvent.code`) such as `'KeyW'` or `'
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*
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*
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* cannot express every key: `InvertedKeyMap` is many-to-one, so 37 resolves
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* to `'ArrowLeft'` and 17 to `'ControlLeft'`, and `'Numpad4'`/`'ControlRight'`
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* are unreachable through the numeric form. Pass names.
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* (`KeyboardEvent.code`) such as `'KeyW'`, `'BracketLeft'` or `'Numpad4'` —
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* the same units `isKeyAllowed()` compares against, so no conversion happens
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* and a key needs no entry in `UnrealKeyCode` to be forwarded.
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*/
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useKeyboardKeys(keys: readonly
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useKeyboardKeys(keys: readonly IKeyCodeName[]): void;
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get video(): HTMLVideoElement | null;
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private setup;
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/**
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@@ -1525,7 +1520,7 @@ declare class InputService extends SubService {
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* The key code Unreal expects — the Windows virtual-key code — or `null` when
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* the event carries no key worth forwarding.
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*
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* `
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* `UnrealKeyCode` covers only the keys whose `event.keyCode` cannot be
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* trusted; everything else, the numpad included, falls through to the value
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* the browser resolved.
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*
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@@ -3602,5 +3597,133 @@ declare const selectUserInactivityDetected: _ngrx_store.MemoizedSelector<Record<
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/** Used by external consumers (e.g., metabox). Do not remove. */
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declare const selectIsVideoPlayingAndDataChannelConnected: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
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interface CachedCanvas {
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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}
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declare function getCanvasCached(id: string): CachedCanvas;
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3605
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type SnapshotSource = HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap;
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3606
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declare function getSnapshot(imageElement: SnapshotSource, maxWidth?: number, output?: ImageOutputValues, quality?: number): HTMLCanvasElement | string;
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3607
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3608
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/**
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3609
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* Colour-space conversions used by the dev stat graph overlay.
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*
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3611
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* Carried over verbatim; `HSVtoRGB` reassigns its locals, hence the
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3612
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* file-level `prefer-const` exemption.
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3613
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*/
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3614
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declare function HEXtoRGB(color: number | string): {
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3615
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r: number;
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3616
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g: number;
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3617
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b: number;
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3618
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};
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3619
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declare function RGBtoHEX(r: number, g: number, b: number): string;
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3620
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/**
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3621
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* RGB from the respective figures, HSV sequences in terms of returns.
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3622
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* RGB values are as follows.
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3623
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* R - a number from 0 to 255
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3624
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* G - a number from 0 to 255
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3625
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* B - a number from 0 to 255
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3626
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*
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3627
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* HSV values are as follows.
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3628
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* H - a number between 360-0
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* S - number between 0 and 1.0
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3630
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* V - number between 0 and 1.0
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3631
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*
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3632
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* Cannot compute, including alpha.
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3633
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* @ Param r the red (R) indicating the number (0x00 to 0xFF to)
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3634
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* @ Param g green (G) indicates the number (0x00 to 0xFF to)
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3635
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* @ Param b blue (B) shows the number (0x00 to 0xFF to)
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3636
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* @ Return HSV values as [H, S, V]
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3637
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**/
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3638
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declare function RGBtoHSV(r: number, g: number, b: number): number[];
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3639
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/**
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3640
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* HSV from each of the RGB values to determine a return as a number[].
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3641
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* RGB values are as follows.
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3642
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* R - a number from 0 to 255
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3643
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* G - a number from 0 to 255
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3644
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* B - a number from 0 to 255
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3645
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*
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3646
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* HSV values are as follows.
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3647
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* H - a number between 360-0
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3648
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* S - number between 0 and 1.0
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3649
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* V - number between 0 and 1.0
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*
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* H is replaced with equivalent numbers in the range of the 360-0 that is out of range.
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3652
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* Cannot compute, including alpha.
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3653
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*
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3654
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* @ Param h hue (Hue) number that indicates (to 360-0)
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* @ Param s the saturation (Saturation) shows the number (0.0 to 1.0)
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* @ Param v lightness (Value) indicates the number (0.0 to 1.0)
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3657
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* @ Return RGB values into a number[] of [R, G, B]
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3658
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**/
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3659
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declare function HSVtoRGB(h: number, s: number, v: number): [number, number, number];
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3660
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+
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3661
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/** Console palette for the Unreal/Cirrus message log. */
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3662
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declare const COLOR_CODES: {
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3663
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readonly TO_UNREAL: readonly ["#ffffff", "#005912", "UNREAL <-"];
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3664
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readonly TAP_LOG: readonly ["#ffff00", "#1976d2", " [TAPLOG]"];
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readonly FROM_UNREAL: readonly ["#ffff00", "#898989", "UNREAL ->"];
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3666
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readonly FROM_UNREAL_ERROR: readonly ["#ffffff", "#ff0000", "UNREAL ERROR ->"];
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3667
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readonly FROM_CIRRUS: readonly ["#ffffff", "#ef702b", "CIRRUS ->"];
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readonly FROM_CIRRUS_ERROR: readonly ["#ffffff", "#ff0000", "CIRRUS ->"];
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readonly TO_CIRRUS: readonly ["#ffffff", "#3c9738", "CIRRUS <-"];
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};
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3671
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declare function fitIntoRectangle(objectRect: Rect, areaRect: Rect, round?: boolean, fixedRatio?: number | null): Area;
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3673
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+
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3674
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declare function generateUuid(): string;
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3675
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3676
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declare class Logger {
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3677
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static isDevMode: boolean;
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3678
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static colored(color: string, background: string, ...args: unknown[]): void;
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3679
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static log(...args: unknown[]): void;
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3680
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static warn(...args: unknown[]): void;
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3681
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static info(...args: unknown[]): void;
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3682
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static error(...args: unknown[]): void;
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3683
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}
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3684
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+
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3685
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/** Clamps `value` between `min` and `max`; an inverted range yields `min`. */
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3686
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declare function clampf(min: number, max: number, value: number): number;
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3687
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/** Linear interpolation; `value` is clamped to the 0..1 range first. */
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3688
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declare function lerp(min: number, max: number, value: number): number;
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3689
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/**
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3690
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* The inverse of {@link lerp}: where `value` sits between `min` and `max`.
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3691
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*
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3692
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* Returns 1 when the range is empty, to avoid dividing by zero.
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3693
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*/
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3694
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declare function inverseLerp(min: number, max: number, value: number, clampToNormal?: boolean): number;
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3695
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+
/**
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3696
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* Floating-point equality within `Epsilon` (default `0.01`).
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3697
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*
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3698
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* Note the `||` fallback: passing `0` uses the default, it does not compare
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3699
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* exactly.
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3700
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*/
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3701
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declare function fpIsASameAsB(A: number, B: number, Epsilon?: number): boolean;
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3702
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+
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3703
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type TruthyTypesOf<T> = T extends false | '' | 0 | null | undefined ? never : T;
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3704
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type FalsyTypesOf<T> = T extends false | '' | 0 | null | undefined ? T : never;
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3705
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/**
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3706
|
+
* Truthiness with the string forms folded in: `'false'`, `'undefined'` and
|
|
3707
|
+
* `'null'` are falsy here, which `Boolean` would call true.
|
|
3708
|
+
*/
|
|
3709
|
+
declare const Truthy: <T>(value: T) => value is TruthyTypesOf<T>;
|
|
3710
|
+
/** The inverse of {@link Truthy}. */
|
|
3711
|
+
declare const Falsy: <T>(value: T) => value is FalsyTypesOf<T>;
|
|
3712
|
+
|
|
3713
|
+
/**
|
|
3714
|
+
* A counting semaphore: `acquire()` resolves once a slot is free, `release()`
|
|
3715
|
+
* hands the slot to the longest-waiting caller.
|
|
3716
|
+
*/
|
|
3717
|
+
declare class Semaphore {
|
|
3718
|
+
private readonly maxConcurrency;
|
|
3719
|
+
private tasks;
|
|
3720
|
+
private currentCount;
|
|
3721
|
+
constructor(maxConcurrency: number);
|
|
3722
|
+
acquire(): Promise<void>;
|
|
3723
|
+
release(): void;
|
|
3724
|
+
}
|
|
3725
|
+
|
|
3726
|
+
declare const tapLog: <T>(text: string, ...args: unknown[]) => ((source: Observable<T>) => Observable<T>);
|
|
3727
|
+
|
|
3728
|
+
export { AFKService, ALL_KEYBOARD_KEYS, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, COLOR_CODES, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, Falsy, FileHandlerService, FileReceiverService, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, HEXtoRGB, HSVtoRGB, IME_PROCESS_KEY, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, Logger, MINIMAL_FPS, MIN_CONTAINER_SIZE, MODIFIER_KEY_CODES, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RGBtoHEX, RGBtoHSV, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, Semaphore, SignallingService, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, Truthy, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealKeyCode, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, clampf, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, fitIntoRectangle, floatToPercents, floatToSmoothPercents, forceResizeViewport, fpIsASameAsB, fromResizeObserver, generateUuid, getActiveUrl, getCanvasCached, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, getSnapshot, iceConnectionFailed, initSignalling, instanceReady, inverseLerp, isAppOwned, isMetaboxMode, keepMaxUntilReset, lerp, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, tapLog, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
|
|
3606
3729
|
export type { AggregatedStat, AnySignalingMessage, AppOwnedStream, Area, AwsInstance, BootstrapInfo, CandidateMessage, CirrusRequestKind, CloseReason, CommandInProgress, ConfigMessage, ConnectionError, ControlSchemeValues, Coords, DisconnectReasonType, EmittedMilestone, EventId, FpsLowData, FreezeFrameMessage, IKeyCode, IKeyCodeName, IKeyName, ImageOutputValues, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, ListStreamersMessage, MessageBase, MessageTypeValues, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, ParkedStream, PhaseEndedData, PhaseOverlay, PhaseParam, PlayerCountMessage, PollingOrchestrationMessage, Quality, QualityAnomalyData, ReceivedFile, Rect, RequestStream, ResourceBucket, ResourceTotals, SSInfo, SampleData, SelectedIceCandidatePair, SessionEndReason, SessionEndedData, SessionStartedData, SignalingData, SignalingMessageHandler, SignalingMessageMap, SignalingRetryData, SignalingRetryKind, Size, SlowResource, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamTelemetryEvent, StreamTelemetryEventMap, StreamTelemetryEventName, StreamTelemetryLifecycleData, StreamTelemetryLifecycleEventName, StreamTelemetryTrackData, StreamerListMessage, TelemetryEventEnvelope, TelemetryLifecycleEnvelope, TelemetryType, UnknownFields, UnrealAfkSlotContext, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealResumeSlotContext, UnrealSlotTemplateContext, UnrealState, UnrealStatusSlotContext, UnrealUiClasses, UnrealUiPart, WSCloseCodesValues, WindowAggregate };
|