@3dsource/angular-unreal-module 0.0.182 → 0.0.184

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.182",
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+ "version": "0.0.184",
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  "description": "Angular integration for Unreal Engine Pixel Streaming",
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  "keywords": [
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  "3dsource",
@@ -235,15 +235,6 @@ declare class WebrtcErrorModalComponent {
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  static ɵcmp: i0.ɵɵComponentDeclaration<WebrtcErrorModalComponent, "app-webrtc-error-modal", never, {}, {}, never, never, true, never>;
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  }
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- declare const SpecialKeyCodes: {
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- BackSpace: number;
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- Shift: number;
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- Control: number;
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- Alt: number;
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- RightShift: number;
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- RightControl: number;
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- RightAlt: number;
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- };
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  declare const MouseButton: {
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  MainButton: number;
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  AuxiliaryButton: number;
@@ -260,7 +251,8 @@ declare const MouseButtonsMask: {
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  };
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  /**
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- * `KeyboardEvent.code` → the Windows virtual-key code Unreal expects.
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+ * `KeyboardEvent.code` → the virtual-key code Unreal expects: Windows VK
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+ * values, plus Pixel Streaming's own 253-255 for the right-hand modifiers.
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  *
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  * Only keys whose `event.keyCode` cannot be trusted belong here. The browser
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  * already resolves `keyCode` correctly for everything else, so the table exists
@@ -268,53 +260,47 @@ declare const MouseButtonsMask: {
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  * punctuation keys by ASCII — `;` as 59, `=` as 61, `-` as 173) and keys Unreal
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  * numbers differently from the DOM (the right-hand modifiers, the Cmd/Win keys).
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  *
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- * The numpad digits, `NumpadDecimal` and `NumpadEnter` are the exception to the
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- * rule above, and the reason it is worded as a rule. A numpad key reports the
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- * same `code` in both NumLock states but a different virtual key — `Numpad4` is
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- * 37/`VK_LEFT` with NumLock off and 100/`VK_NUMPAD4` with it on. Their entries
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- * here hold the NumLock-*off* values, so an entry wins over the value the
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- * browser resolved and pins that state: with NumLock on the engine is told
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- * `VK_LEFT`. Read `event.keyCode` directly if you need the other state.
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- * `NumpadAdd`/`Subtract`/`Multiply`/`Divide` carry no such caveat — they do not
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- * change with NumLock.
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+ * `Pause`, `CapsLock` and the navigation block — `PageUp`, `PageDown`, `End`,
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+ * `Home`, `Insert`, `Delete` — are the exception to that rule. The browser
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+ * numbers them correctly, so their entries repeat the value `event.keyCode`
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+ * already reports and change nothing at runtime; they are listed so `IKeyName`
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+ * completes them in an editor.
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  *
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- * `SpecialKeyCodes` in `./buttons-codes` repeats seven of these entries with
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- * the same values. The two are kept apart because both are public API; merging
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- * them would be a breaking change.
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+ * The NumLock-dependent numpad keys — `Numpad0`-`Numpad9`, `NumpadDecimal`,
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+ * `NumpadEnter` — are deliberately absent. Such a key reports the same `code` in
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+ * both NumLock states but a different virtual key: `Numpad4` is 37/`VK_LEFT`
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+ * with NumLock off and 100/`VK_NUMPAD4` with it on. An entry here would have to
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+ * commit to one state and be wrong in the other, and it would win over the value
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+ * the browser resolved; falling through to `event.keyCode` is right in both.
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+ * `NumpadAdd`/`Subtract`/`Multiply`/`Divide` stay because they do not change with
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+ * NumLock. A key needs no entry here to be forwarded — the allow-list matches
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+ * `event.code`, so `'Numpad4'` passed to `useKeyboardKeys()` works regardless.
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  *
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- * `InvertedKeyMap` is consequently lossy. `NumpadEnter` and `Numpad4/8/6/2`
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- * share their values with `Enter` and `Arrow*`, and the derivation keeps the
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- * last name written for a value, so those five cannot be reached through it —
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- * which is what makes them unnameable through the numeric form of
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- * `useKeyboardKeys()`. The `OSLeft`/`MetaLeft` and `OSRight`/`MetaRight` pairs
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- * share a value on purpose: they are legacy and current names for the same
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- * physical key.
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+ * Two names may share a value — `OSLeft`/`MetaLeft` and `OSRight`/`MetaRight`
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+ * are the legacy and current names for one physical key. Nothing reads this
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+ * table backwards, so a shared value costs nothing.
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  */
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- declare const KeyboardNumericCode: {
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+ declare const UnrealKeyCode: {
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  readonly Backspace: 8;
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  readonly Tab: 9;
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- readonly Numpad5: 12;
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- readonly NumpadEnter: 13;
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- readonly Numpad9: 33;
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- readonly Numpad3: 34;
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- readonly Numpad1: 35;
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- readonly Numpad7: 36;
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- readonly Numpad4: 37;
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- readonly Numpad8: 38;
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- readonly Numpad6: 39;
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- readonly Numpad2: 40;
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- readonly Numpad0: 45;
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- readonly NumpadDecimal: 46;
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  readonly Enter: 13;
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  readonly ShiftLeft: 16;
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  readonly ControlLeft: 17;
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  readonly AltLeft: 18;
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+ readonly Pause: 19;
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+ readonly CapsLock: 20;
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  readonly Escape: 27;
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  readonly Space: 32;
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+ readonly PageUp: 33;
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+ readonly PageDown: 34;
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+ readonly End: 35;
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+ readonly Home: 36;
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  readonly ArrowLeft: 37;
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  readonly ArrowUp: 38;
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  readonly ArrowRight: 39;
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  readonly ArrowDown: 40;
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+ readonly Insert: 45;
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+ readonly Delete: 46;
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  readonly Digit0: 48;
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  readonly Digit1: 49;
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  readonly Digit2: 50;
@@ -404,21 +390,33 @@ declare const IME_PROCESS_KEY = 229;
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  * flight" check has to exempt them or `ControlRight` would block itself.
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  */
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  declare const MODIFIER_KEY_CODES: ReadonlySet<string>;
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- type IKeyName = keyof typeof KeyboardNumericCode;
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- type IKeyCode = (typeof KeyboardNumericCode)[IKeyName];
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+ type IKeyName = keyof typeof UnrealKeyCode;
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+ type IKeyCode = (typeof UnrealKeyCode)[IKeyName];
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  /**
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  * A physical key name as reported by `KeyboardEvent.code`.
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  *
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  * The union lists the names this table knows a virtual-key code for, so editors
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  * complete them. The `string` branch keeps every other DOM code assignable —
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- * `'Delete'`, `'Home'`, `'PageUp'` — since a key needs no entry here to be
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+ * `'Numpad4'`, `'NumpadEnter'`, `'F13'` — since a key needs no entry here to be
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  * matched against `event.code`.
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  */
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  type IKeyCodeName = IKeyName | (string & Record<never, never>);
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- type InvertedKeyMapType = {
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- [K in IKeyName as (typeof KeyboardNumericCode)[K]]: K;
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- };
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- declare const InvertedKeyMap: InvertedKeyMapType;
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+ /**
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+ * Every key this module can forward, for `InputService.useKeyboardKeys()`.
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+ *
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+ * The table's own names cover everything whose `code` it knows; the numpad
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+ * digits, `NumpadDecimal` and `NumpadEnter` are left out of the table on purpose
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+ * — a numpad key reports the same `code` in both NumLock states but a different
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+ * virtual key — and so are reachable only by name. The allow-list is matched
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+ * against `event.code`, which needs no entry, so naming them here is enough.
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+ *
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+ * Passing this list forwards the browser keys too — F1-F12, `Tab`, `Escape`,
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+ * `Backspace`, the lock keys, `ContextMenu`, `Meta`/`OS`. With
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+ * `suppressBrowserKeys` on, F1-F12 and `Tab` also stop reaching the browser, so
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+ * F5 no longer reloads and F12 no longer opens devtools. Prefer a narrower list
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+ * unless the scene really owns the whole keyboard.
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+ */
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+ declare const ALL_KEYBOARD_KEYS: readonly IKeyCodeName[];
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  declare const ControlScheme: {
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  readonly LockedMouse: 0;
@@ -1476,14 +1474,11 @@ declare class InputService extends SubService {
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  protected init(): void;
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  /**
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  * Replaces the forwarded-key allow-list. Takes physical key names
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- * (`KeyboardEvent.code`) such as `'KeyW'` or `'BracketLeft'`.
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- *
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- * Legacy numeric `keyCode` values are still accepted and converted, but they
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- * cannot express every key: `InvertedKeyMap` is many-to-one, so 37 resolves
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- * to `'ArrowLeft'` and 17 to `'ControlLeft'`, and `'Numpad4'`/`'ControlRight'`
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- * are unreachable through the numeric form. Pass names.
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+ * (`KeyboardEvent.code`) such as `'KeyW'`, `'BracketLeft'` or `'Numpad4'` —
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+ * the same units `isKeyAllowed()` compares against, so no conversion happens
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+ * and a key needs no entry in `UnrealKeyCode` to be forwarded.
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  */
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- useKeyboardKeys(keys: readonly (IKeyCode | IKeyCodeName)[]): void;
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+ useKeyboardKeys(keys: readonly IKeyCodeName[]): void;
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  get video(): HTMLVideoElement | null;
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  private setup;
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  /**
@@ -1525,7 +1520,7 @@ declare class InputService extends SubService {
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  * The key code Unreal expects — the Windows virtual-key code — or `null` when
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  * the event carries no key worth forwarding.
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  *
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- * `KeyboardNumericCode` covers only the keys whose `event.keyCode` cannot be
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+ * `UnrealKeyCode` covers only the keys whose `event.keyCode` cannot be
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  * trusted; everything else, the numpad included, falls through to the value
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  * the browser resolved.
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  *
@@ -3602,5 +3597,133 @@ declare const selectUserInactivityDetected: _ngrx_store.MemoizedSelector<Record<
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  /** Used by external consumers (e.g., metabox). Do not remove. */
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  declare const selectIsVideoPlayingAndDataChannelConnected: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
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- export { AFKService, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, IME_PROCESS_KEY, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, InvertedKeyMap, KeyboardNumericCode, LatencyTimings, LoadingProgressService, MINIMAL_FPS, MIN_CONTAINER_SIZE, MODIFIER_KEY_CODES, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, isAppOwned, isMetaboxMode, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
3600
+ interface CachedCanvas {
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+ canvas: HTMLCanvasElement;
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+ ctx: CanvasRenderingContext2D;
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+ }
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+ declare function getCanvasCached(id: string): CachedCanvas;
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+ type SnapshotSource = HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap;
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+ declare function getSnapshot(imageElement: SnapshotSource, maxWidth?: number, output?: ImageOutputValues, quality?: number): HTMLCanvasElement | string;
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+
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+ /**
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+ * Colour-space conversions used by the dev stat graph overlay.
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+ *
3611
+ * Carried over verbatim; `HSVtoRGB` reassigns its locals, hence the
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+ * file-level `prefer-const` exemption.
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+ */
3614
+ declare function HEXtoRGB(color: number | string): {
3615
+ r: number;
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+ g: number;
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+ b: number;
3618
+ };
3619
+ declare function RGBtoHEX(r: number, g: number, b: number): string;
3620
+ /**
3621
+ * RGB from the respective figures, HSV sequences in terms of returns.
3622
+ * RGB values are as follows.
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+ * R - a number from 0 to 255
3624
+ * G - a number from 0 to 255
3625
+ * B - a number from 0 to 255
3626
+ *
3627
+ * HSV values are as follows.
3628
+ * H - a number between 360-0
3629
+ * S - number between 0 and 1.0
3630
+ * V - number between 0 and 1.0
3631
+ *
3632
+ * Cannot compute, including alpha.
3633
+ * @ Param r the red (R) indicating the number (0x00 to 0xFF to)
3634
+ * @ Param g green (G) indicates the number (0x00 to 0xFF to)
3635
+ * @ Param b blue (B) shows the number (0x00 to 0xFF to)
3636
+ * @ Return HSV values as [H, S, V]
3637
+ **/
3638
+ declare function RGBtoHSV(r: number, g: number, b: number): number[];
3639
+ /**
3640
+ * HSV from each of the RGB values to determine a return as a number[].
3641
+ * RGB values are as follows.
3642
+ * R - a number from 0 to 255
3643
+ * G - a number from 0 to 255
3644
+ * B - a number from 0 to 255
3645
+ *
3646
+ * HSV values are as follows.
3647
+ * H - a number between 360-0
3648
+ * S - number between 0 and 1.0
3649
+ * V - number between 0 and 1.0
3650
+ *
3651
+ * H is replaced with equivalent numbers in the range of the 360-0 that is out of range.
3652
+ * Cannot compute, including alpha.
3653
+ *
3654
+ * @ Param h hue (Hue) number that indicates (to 360-0)
3655
+ * @ Param s the saturation (Saturation) shows the number (0.0 to 1.0)
3656
+ * @ Param v lightness (Value) indicates the number (0.0 to 1.0)
3657
+ * @ Return RGB values into a number[] of [R, G, B]
3658
+ **/
3659
+ declare function HSVtoRGB(h: number, s: number, v: number): [number, number, number];
3660
+
3661
+ /** Console palette for the Unreal/Cirrus message log. */
3662
+ declare const COLOR_CODES: {
3663
+ readonly TO_UNREAL: readonly ["#ffffff", "#005912", "UNREAL <-"];
3664
+ readonly TAP_LOG: readonly ["#ffff00", "#1976d2", " [TAPLOG]"];
3665
+ readonly FROM_UNREAL: readonly ["#ffff00", "#898989", "UNREAL ->"];
3666
+ readonly FROM_UNREAL_ERROR: readonly ["#ffffff", "#ff0000", "UNREAL ERROR ->"];
3667
+ readonly FROM_CIRRUS: readonly ["#ffffff", "#ef702b", "CIRRUS ->"];
3668
+ readonly FROM_CIRRUS_ERROR: readonly ["#ffffff", "#ff0000", "CIRRUS ->"];
3669
+ readonly TO_CIRRUS: readonly ["#ffffff", "#3c9738", "CIRRUS <-"];
3670
+ };
3671
+
3672
+ declare function fitIntoRectangle(objectRect: Rect, areaRect: Rect, round?: boolean, fixedRatio?: number | null): Area;
3673
+
3674
+ declare function generateUuid(): string;
3675
+
3676
+ declare class Logger {
3677
+ static isDevMode: boolean;
3678
+ static colored(color: string, background: string, ...args: unknown[]): void;
3679
+ static log(...args: unknown[]): void;
3680
+ static warn(...args: unknown[]): void;
3681
+ static info(...args: unknown[]): void;
3682
+ static error(...args: unknown[]): void;
3683
+ }
3684
+
3685
+ /** Clamps `value` between `min` and `max`; an inverted range yields `min`. */
3686
+ declare function clampf(min: number, max: number, value: number): number;
3687
+ /** Linear interpolation; `value` is clamped to the 0..1 range first. */
3688
+ declare function lerp(min: number, max: number, value: number): number;
3689
+ /**
3690
+ * The inverse of {@link lerp}: where `value` sits between `min` and `max`.
3691
+ *
3692
+ * Returns 1 when the range is empty, to avoid dividing by zero.
3693
+ */
3694
+ declare function inverseLerp(min: number, max: number, value: number, clampToNormal?: boolean): number;
3695
+ /**
3696
+ * Floating-point equality within `Epsilon` (default `0.01`).
3697
+ *
3698
+ * Note the `||` fallback: passing `0` uses the default, it does not compare
3699
+ * exactly.
3700
+ */
3701
+ declare function fpIsASameAsB(A: number, B: number, Epsilon?: number): boolean;
3702
+
3703
+ type TruthyTypesOf<T> = T extends false | '' | 0 | null | undefined ? never : T;
3704
+ type FalsyTypesOf<T> = T extends false | '' | 0 | null | undefined ? T : never;
3705
+ /**
3706
+ * Truthiness with the string forms folded in: `'false'`, `'undefined'` and
3707
+ * `'null'` are falsy here, which `Boolean` would call true.
3708
+ */
3709
+ declare const Truthy: <T>(value: T) => value is TruthyTypesOf<T>;
3710
+ /** The inverse of {@link Truthy}. */
3711
+ declare const Falsy: <T>(value: T) => value is FalsyTypesOf<T>;
3712
+
3713
+ /**
3714
+ * A counting semaphore: `acquire()` resolves once a slot is free, `release()`
3715
+ * hands the slot to the longest-waiting caller.
3716
+ */
3717
+ declare class Semaphore {
3718
+ private readonly maxConcurrency;
3719
+ private tasks;
3720
+ private currentCount;
3721
+ constructor(maxConcurrency: number);
3722
+ acquire(): Promise<void>;
3723
+ release(): void;
3724
+ }
3725
+
3726
+ declare const tapLog: <T>(text: string, ...args: unknown[]) => ((source: Observable<T>) => Observable<T>);
3727
+
3728
+ export { AFKService, ALL_KEYBOARD_KEYS, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, COLOR_CODES, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, Falsy, FileHandlerService, FileReceiverService, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, HEXtoRGB, HSVtoRGB, IME_PROCESS_KEY, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, Logger, MINIMAL_FPS, MIN_CONTAINER_SIZE, MODIFIER_KEY_CODES, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RGBtoHEX, RGBtoHSV, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, Semaphore, SignallingService, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, Truthy, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealKeyCode, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, clampf, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, fitIntoRectangle, floatToPercents, floatToSmoothPercents, forceResizeViewport, fpIsASameAsB, fromResizeObserver, generateUuid, getActiveUrl, getCanvasCached, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, getSnapshot, iceConnectionFailed, initSignalling, instanceReady, inverseLerp, isAppOwned, isMetaboxMode, keepMaxUntilReset, lerp, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, tapLog, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
3606
3729
  export type { AggregatedStat, AnySignalingMessage, AppOwnedStream, Area, AwsInstance, BootstrapInfo, CandidateMessage, CirrusRequestKind, CloseReason, CommandInProgress, ConfigMessage, ConnectionError, ControlSchemeValues, Coords, DisconnectReasonType, EmittedMilestone, EventId, FpsLowData, FreezeFrameMessage, IKeyCode, IKeyCodeName, IKeyName, ImageOutputValues, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, ListStreamersMessage, MessageBase, MessageTypeValues, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, ParkedStream, PhaseEndedData, PhaseOverlay, PhaseParam, PlayerCountMessage, PollingOrchestrationMessage, Quality, QualityAnomalyData, ReceivedFile, Rect, RequestStream, ResourceBucket, ResourceTotals, SSInfo, SampleData, SelectedIceCandidatePair, SessionEndReason, SessionEndedData, SessionStartedData, SignalingData, SignalingMessageHandler, SignalingMessageMap, SignalingRetryData, SignalingRetryKind, Size, SlowResource, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamTelemetryEvent, StreamTelemetryEventMap, StreamTelemetryEventName, StreamTelemetryLifecycleData, StreamTelemetryLifecycleEventName, StreamTelemetryTrackData, StreamerListMessage, TelemetryEventEnvelope, TelemetryLifecycleEnvelope, TelemetryType, UnknownFields, UnrealAfkSlotContext, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealResumeSlotContext, UnrealSlotTemplateContext, UnrealState, UnrealStatusSlotContext, UnrealUiClasses, UnrealUiPart, WSCloseCodesValues, WindowAggregate };