@3dsource/angular-unreal-module 0.0.175 → 0.0.177

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,10 @@
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+ import { InjectionToken } from '@angular/core';
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+
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+ const UNREAL_CONFIG = new InjectionToken('Unreal Initial Configuration');
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+
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+ /**
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+ * Generated bundle index. Do not edit.
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+ */
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+
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+ export { UNREAL_CONFIG };
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+ //# sourceMappingURL=3dsource-angular-unreal-module-config.mjs.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"3dsource-angular-unreal-module-config.mjs","sources":["../../../../projects/3dsource/angular-unreal-module/config/lib/unreal-config.token.ts","../../../../projects/3dsource/angular-unreal-module/config/3dsource-angular-unreal-module-config.ts"],"sourcesContent":["import { InjectionToken } from '@angular/core';\nimport type { UnrealInitialConfig } from './initial-config';\n\nexport const UNREAL_CONFIG = new InjectionToken<UnrealInitialConfig>(\n 'Unreal Initial Configuration',\n);\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n"],"names":[],"mappings":";;MAGa,aAAa,GAAG,IAAI,cAAc,CAC7C,8BAA8B;;ACJhC;;AAEG;;;;"}
@@ -1,10 +1,12 @@
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  import * as i0 from '@angular/core';
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- import { input, output, ChangeDetectionStrategy, Component, InjectionToken, inject, DestroyRef, Injectable, signal, effect, untracked, computed, ElementRef, viewChild, afterNextRender, HostListener, TemplateRef, Directive, SecurityContext, Pipe, contentChild, makeEnvironmentProviders, provideEnvironmentInitializer } from '@angular/core';
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+ import { input, output, ChangeDetectionStrategy, Component, inject, DestroyRef, Injectable, signal, effect, untracked, computed, ElementRef, viewChild, afterNextRender, HostListener, TemplateRef, Directive, SecurityContext, Pipe, contentChild, makeEnvironmentProviders, provideEnvironmentInitializer } from '@angular/core';
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  import { NgTemplateOutlet, NgOptimizedImage, JsonPipe } from '@angular/common';
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  import { createAction, props, createReducer, on, createFeature, createSelector, Store, provideState } from '@ngrx/store';
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  import { Actions, ofType, createEffect, provideEffects } from '@ngrx/effects';
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  import { Subject, skip, share, timer, of, take, defer, switchMap, from, throwError, Observable, EMPTY, retry, merge, timeout as timeout$1, repeat, BehaviorSubject, interval, map as map$1, takeUntil as takeUntil$1, fromEvent, tap as tap$1, throttleTime, delay, concat, debounceTime, mergeMap, NEVER, ignoreElements, startWith, scan, timestamp, pairwise, concatMap, animationFrameScheduler, shareReplay, firstValueFrom, asyncScheduler, filter as filter$1, withLatestFrom as withLatestFrom$1, Subscription, bufferTime, combineLatestWith } from 'rxjs';
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  import { whereNot, lerp, clampf, Falsy, generateUuid, Truthy, Logger, tapLog, Semaphore, COLOR_CODES, getCanvasCached, getSnapshot, fitIntoRectangle, where, KeyboardNumericCode, InvertedKeyMap, HEXtoRGB, RGBtoHSV, inverseLerp, HSVtoRGB, RGBtoHEX, fpIsASameAsB } from '@3dsource/utils';
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+ import { UNREAL_CONFIG } from '@3dsource/angular-unreal-module/config';
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+ export { UNREAL_CONFIG } from '@3dsource/angular-unreal-module/config';
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  import { filter, takeUntil, catchError, tap, map, timeout, finalize, first, switchMap as switchMap$1, distinctUntilChanged, withLatestFrom, exhaustMap, takeWhile, debounceTime as debounceTime$1, take as take$1, startWith as startWith$1 } from 'rxjs/operators';
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  import { DialogRef, DIALOG_DATA, Dialog } from '@angular/cdk/dialog';
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  import { HttpClient } from '@angular/common/http';
@@ -370,7 +372,19 @@ const ToClientMessage = {
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  Protocol: 255,
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  };
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- const UNREAL_CONFIG = new InjectionToken('Unreal Initial Configuration');
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+ /**
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+ * Re-export only. `UNREAL_CONFIG` lives in the `config` secondary entry point so
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+ * that an app can provide it without pulling the engine in.
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+ *
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+ * The package is one FESM: esbuild puts a module in the common-ancestor chunk of
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+ * its importers, so importing the token from the primary entry point in an eager
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+ * `app.config.ts` hoists the whole engine into `main` — measured at ~180 kB raw
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+ * (~49 kB gzip) in a metabox production build. Importing
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+ * `@3dsource/angular-unreal-module/config` instead costs nothing but the token.
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+ *
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+ * Kept here so every existing consumer of the primary entry point, and the 26
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+ * files inside this library, keep working unchanged.
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+ */
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  const InputOptions = {
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  controlScheme: ControlScheme.Default,
@@ -8486,5 +8500,5 @@ function provideUnrealModule() {
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  * Generated bundle index. Do not edit.
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  */
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- export { AFKService, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, isAppOwned, isMetaboxMode, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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+ export { AFKService, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, isAppOwned, isMetaboxMode, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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  //# sourceMappingURL=3dsource-angular-unreal-module.mjs.map