@3dsource/angular-unreal-module 0.0.173 → 0.0.174

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.173",
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+ "version": "0.0.174",
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  "description": "Angular integration for Unreal Engine Pixel Streaming",
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  "keywords": [
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  "3dsource",
@@ -1319,6 +1319,18 @@ declare class InputService extends SubService {
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  private registerHoveringMouseEvents;
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  private registerMouseEnterAndLeaveEvents;
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  private isKeyCodeBrowserKey;
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+ /**
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+ * The key code Unreal expects, which is the Windows virtual-key code.
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+ *
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+ * `e.keyCode` is not that on Gecko: Firefox reports the punctuation keys by
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+ * their ASCII value — `=` as 61 and `-` as 173, where Chrome sends 187 and 189
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+ * — so zoom-on-plus/minus reached the engine as codes it does not know.
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+ * `KeyboardNumericCode` is keyed by `e.code` and holds the virtual-key value,
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+ * so it resolves the same number on every browser; a no-op on Chrome.
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+ *
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+ * Checked after the right-hand modifiers, which need their own distinct codes
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+ * that the map does not carry.
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+ */
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  private getKeyCode;
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  private registerKeyboardEvents;
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  private startListenKeys;