@3dsource/angular-unreal-module 0.0.171 → 0.0.172
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +14 -14
- package/README.md +421 -229
- package/fesm2022/3dsource-angular-unreal-module.mjs +979 -868
- package/fesm2022/3dsource-angular-unreal-module.mjs.map +1 -1
- package/package.json +1 -1
- package/types/3dsource-angular-unreal-module.d.ts +81 -7
package/package.json
CHANGED
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@@ -1,8 +1,8 @@
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import * as _3dsource_angular_unreal_module from '@3dsource/angular-unreal-module';
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import * as i0 from '@angular/core';
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import {
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import { Signal, TemplateRef, ElementRef, InjectionToken, DestroyRef, PipeTransform } from '@angular/core';
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import * as _ngrx_store from '@ngrx/store';
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import { Store } from '@ngrx/store';
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import * as _3dsource_angular_unreal_module from '@3dsource/angular-unreal-module';
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import * as rxjs from 'rxjs';
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import { Subject, Observable, Subscription, OperatorFunction } from 'rxjs';
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import * as _ngrx_effects from '@ngrx/effects';
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@@ -11,15 +11,68 @@ import { IKeyCode, ImageOutputValues, Area } from '@3dsource/utils';
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import { SafeHtml, SafeStyle, SafeScript, SafeUrl, SafeResourceUrl } from '@angular/platform-browser';
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import { MetaBoxCommandPacket, MetaBoxCommandList, MetaBoxCallbackList, FOnSceneStateCallback, FOnFocusObjectCallback, FCameraChangedCallback, FOnObjectTransformChangedCallback, FOnChangeSequenceChangedCallback, FOnFinishSequenceChangedCallback } from '@3dsource/types-unreal';
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/**
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* What a slot template receives as `let-ctx`. `ngTemplateOutletContext` is keyed,
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* so the payload travels under `$implicit`.
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*/
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interface UnrealSlotTemplateContext<T> {
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$implicit: T;
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}
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/**
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* Values handed to a host template. Everything reactive is a Signal, so the
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* context object itself is created once and never replaced.
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*/
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interface UnrealResumeSlotContext {
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isSecondStart: Signal<boolean | undefined>;
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isAfkDisconnect: Signal<boolean>;
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start(): void;
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}
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interface UnrealAfkSlotContext {
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/** Seconds left before the session times out. */
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countdown: Signal<number>;
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reset(): void;
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}
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interface UnrealStatusSlotContext {
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/** Smoothed loading percentage; undefined until the first value arrives. */
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percents: Signal<number | undefined>;
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message: Signal<string | undefined>;
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}
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declare class UnrealResumeSlotDirective {
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readonly template: TemplateRef<UnrealSlotTemplateContext<UnrealResumeSlotContext>>;
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static ngTemplateContextGuard(_dir: UnrealResumeSlotDirective, _ctx: unknown): _ctx is UnrealSlotTemplateContext<UnrealResumeSlotContext>;
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static ɵfac: i0.ɵɵFactoryDeclaration<UnrealResumeSlotDirective, never>;
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static ɵdir: i0.ɵɵDirectiveDeclaration<UnrealResumeSlotDirective, "ng-template[unrealResumeSlot]", never, {}, {}, never, never, true, never>;
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}
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declare class UnrealAfkSlotDirective {
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readonly template: TemplateRef<UnrealSlotTemplateContext<UnrealAfkSlotContext>>;
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static ngTemplateContextGuard(_dir: UnrealAfkSlotDirective, _ctx: unknown): _ctx is UnrealSlotTemplateContext<UnrealAfkSlotContext>;
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static ɵfac: i0.ɵɵFactoryDeclaration<UnrealAfkSlotDirective, never>;
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static ɵdir: i0.ɵɵDirectiveDeclaration<UnrealAfkSlotDirective, "ng-template[unrealAfkSlot]", never, {}, {}, never, never, true, never>;
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}
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declare class UnrealStatusSlotDirective {
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readonly template: TemplateRef<UnrealSlotTemplateContext<UnrealStatusSlotContext>>;
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static ngTemplateContextGuard(_dir: UnrealStatusSlotDirective, _ctx: unknown): _ctx is UnrealSlotTemplateContext<UnrealStatusSlotContext>;
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static ɵfac: i0.ɵɵFactoryDeclaration<UnrealStatusSlotDirective, never>;
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static ɵdir: i0.ɵɵDirectiveDeclaration<UnrealStatusSlotDirective, "ng-template[unrealStatusSlot]", never, {}, {}, never, never, true, never>;
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}
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type AfkSlotTemplate = TemplateRef<UnrealSlotTemplateContext<UnrealAfkSlotContext>>;
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declare class AfkTimeoutModalComponent {
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#private;
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readonly isAfkTimerVisible: i0.Signal<boolean>;
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readonly showAfkTimeoutPopup: i0.Signal<boolean>;
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readonly afkCountdown: i0.Signal<number>;
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readonly isShowAfkPopup: i0.Signal<boolean>;
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readonly uiClasses: i0.InputSignal<Partial<Record<_3dsource_angular_unreal_module.UnrealUiPart, string | string[]>>>;
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readonly contentTemplate: i0.InputSignal<AfkSlotTemplate | null>;
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protected readonly scrimSkin: i0.Signal<string | string[]>;
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protected readonly cardSkin: i0.Signal<string | string[]>;
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protected readonly buttonSkin: i0.Signal<string | string[]>;
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protected readonly slotContext: UnrealAfkSlotContext;
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resetAfk(): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<AfkTimeoutModalComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<AfkTimeoutModalComponent, "app-afk-timeout-modal", never, {}, {}, never, never, true, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<AfkTimeoutModalComponent, "app-afk-timeout-modal", never, { "uiClasses": { "alias": "uiClasses"; "required": false; "isSignal": true; }; "contentTemplate": { "alias": "contentTemplate"; "required": false; "isSignal": true; }; }, {}, never, never, true, never>;
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}
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declare class FreezeFrameComponent {
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@@ -72,6 +125,11 @@ declare class UnrealSceneComponent {
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height: number;
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}>;
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readonly changeMouseOverScene: i0.OutputEmitterRef<boolean>;
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/** Host classes replacing the built-in decoration of the scene overlays. */
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readonly uiClasses: i0.InputSignal<Partial<Record<_3dsource_angular_unreal_module.UnrealUiPart, string | string[]>>>;
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protected readonly resumeSlot: i0.Signal<UnrealResumeSlotDirective | undefined>;
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protected readonly afkSlot: i0.Signal<UnrealAfkSlotDirective | undefined>;
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protected readonly statusSlot: i0.Signal<UnrealStatusSlotDirective | undefined>;
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readonly videoElement: i0.Signal<ElementRef<HTMLDivElement> | undefined>;
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private readonly resolutionValues$;
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private width;
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@@ -100,7 +158,7 @@ declare class UnrealSceneComponent {
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private getResizeStudioValues;
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private sendResize;
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static ɵfac: i0.ɵɵFactoryDeclaration<UnrealSceneComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<UnrealSceneComponent, "app-unreal-scene", never, { "useContainerAsSizeProvider": { "alias": "useContainerAsSizeProvider"; "required": false; "isSignal": true; }; "isStudio": { "alias": "isStudio"; "required": false; "isSignal": true; }; "resolutionSize": { "alias": "resolutionSize"; "required": false; "isSignal": true; }; }, { "changeMouseOverScene": "changeMouseOverScene"; },
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static ɵcmp: i0.ɵɵComponentDeclaration<UnrealSceneComponent, "app-unreal-scene", never, { "useContainerAsSizeProvider": { "alias": "useContainerAsSizeProvider"; "required": false; "isSignal": true; }; "isStudio": { "alias": "isStudio"; "required": false; "isSignal": true; }; "resolutionSize": { "alias": "resolutionSize"; "required": false; "isSignal": true; }; "uiClasses": { "alias": "uiClasses"; "required": false; "isSignal": true; }; }, { "changeMouseOverScene": "changeMouseOverScene"; }, ["resumeSlot", "afkSlot", "statusSlot"], ["app-pdf", "app-show-case"], true, never>;
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}
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declare class IntroSrcComponent {
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@@ -860,6 +918,15 @@ type StreamTelemetryTrackData<K extends StreamTelemetryEventName> = Omit<StreamT
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/** Payload a caller supplies to `emitLifecycle()` — `duration` is computed. */
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type StreamTelemetryLifecycleData<K extends StreamTelemetryLifecycleEventName> = Omit<StreamTelemetryEventMap[K], 'userId' | 'duration'>;
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/**
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* Parts of the module UI a host application can restyle by supplying its own
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* class. Each part has a built-in "skin" class that the host class REPLACES —
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* the positioning class next to it always stays, so the scene layout cannot be
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* broken from the outside.
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*/
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type UnrealUiPart = 'resumeCard' | 'resumeText' | 'resumeButton' | 'afkScrim' | 'afkCard' | 'afkButton' | 'statusCard' | 'statusMessage';
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type UnrealUiClasses = Partial<Record<UnrealUiPart, string | string[]>>;
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type TelemetryType = 'commandSent' | 'commandStop';
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interface AggregatedStat {
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*/
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declare function isMetaboxMode(config: UnrealInitialConfig | null | undefined): boolean;
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/**
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* Picks the class that carries the decoration of a UI part: the host class when
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* one is supplied, the built-in one otherwise. An empty string counts as "not
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* supplied" so a part never ends up with no styling at all.
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*/
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declare function resolveSkin(classes: UnrealUiClasses, part: UnrealUiPart, fallback: string): string | string[];
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declare class SafePipe implements PipeTransform {
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private sanitizer;
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transform(value: string, type: string): SafeHtml | SafeStyle | SafeScript | SafeUrl | SafeResourceUrl;
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@@ -3175,9 +3249,9 @@ declare const unrealFeature: {
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reducer: _ngrx_store.ActionReducer<_3dsource_angular_unreal_module.UnrealState, _ngrx_store.Action<string>>;
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selectUnrealFeatureState: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.UnrealState, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.UnrealState>;
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selectAdopted: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectStatusMessage: _ngrx_store.MemoizedSelector<Record<string, any>, string | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => string | null>;
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selectFreezeFrame: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.FreezeFrameMessage, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.FreezeFrameMessage>;
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selectIsVideoPlaying: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectStatusMessage: _ngrx_store.MemoizedSelector<Record<string, any>, string | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => string | null>;
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selectEnvironmentId: _ngrx_store.MemoizedSelector<Record<string, any>, string | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => string | null>;
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selectStreamRequestContext: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.StreamRequestContext | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.StreamRequestContext | null>;
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selectSsData: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.SignalingData | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.SignalingData | null>;
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/** Used by external consumers (e.g., metabox). Do not remove. */
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declare const selectIsVideoPlayingAndDataChannelConnected: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
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export { AFKService, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, isMetaboxMode, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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export type { AggregatedStat, AnySignalingMessage, AwsInstance, BootstrapInfo, CandidateMessage, CirrusRequestKind, CloseReason, CommandInProgress, ConfigMessage, ConnectionError, ControlSchemeValues, DisconnectReasonType, EmittedMilestone, EventId, FpsLowData, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, ListStreamersMessage, MessageBase, MessageTypeValues, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, ParkedStream, PhaseEndedData, PhaseOverlay, PhaseParam, PlayerCountMessage, PollingOrchestrationMessage, Quality, QualityAnomalyData, RequestStream, ResourceBucket, ResourceTotals, SSInfo, SampleData, SelectedIceCandidatePair, SessionEndReason, SessionEndedData, SessionStartedData, SignalingData, SignalingMessageHandler, SignalingMessageMap, SignalingRetryData, SignalingRetryKind, SlowResource, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamTelemetryEvent, StreamTelemetryEventMap, StreamTelemetryEventName, StreamTelemetryLifecycleData, StreamTelemetryLifecycleEventName, StreamTelemetryTrackData, StreamerListMessage, TelemetryEventEnvelope, TelemetryLifecycleEnvelope, TelemetryType, UnknownFields, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealInitialConfig, UnrealMode, UnrealState, WSCloseCodesValues, WindowAggregate };
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export { AFKService, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, isMetaboxMode, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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3413
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export type { AggregatedStat, AnySignalingMessage, AwsInstance, BootstrapInfo, CandidateMessage, CirrusRequestKind, CloseReason, CommandInProgress, ConfigMessage, ConnectionError, ControlSchemeValues, DisconnectReasonType, EmittedMilestone, EventId, FpsLowData, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, ListStreamersMessage, MessageBase, MessageTypeValues, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, ParkedStream, PhaseEndedData, PhaseOverlay, PhaseParam, PlayerCountMessage, PollingOrchestrationMessage, Quality, QualityAnomalyData, RequestStream, ResourceBucket, ResourceTotals, SSInfo, SampleData, SelectedIceCandidatePair, SessionEndReason, SessionEndedData, SessionStartedData, SignalingData, SignalingMessageHandler, SignalingMessageMap, SignalingRetryData, SignalingRetryKind, SlowResource, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamTelemetryEvent, StreamTelemetryEventMap, StreamTelemetryEventName, StreamTelemetryLifecycleData, StreamTelemetryLifecycleEventName, StreamTelemetryTrackData, StreamerListMessage, TelemetryEventEnvelope, TelemetryLifecycleEnvelope, TelemetryType, UnknownFields, UnrealAfkSlotContext, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealInitialConfig, UnrealMode, UnrealResumeSlotContext, UnrealSlotTemplateContext, UnrealState, UnrealStatusSlotContext, UnrealUiClasses, UnrealUiPart, WSCloseCodesValues, WindowAggregate };
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