@3dsource/angular-unreal-module 0.0.155 → 0.0.156-dev.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.155",
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+ "version": "0.0.156-dev.0",
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  "description": "Unreal module for connect with unreal engine stream",
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  "keywords": [
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  "3dsource",
@@ -1552,7 +1552,8 @@ declare class WebRtcPlayerService extends SubService {
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  * (`pc.onicecandidate`, `dc.onmessage`, …) and buffered inbound DC messages;
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  * here we detach those, wire our own (addEventListener-based) handlers, replay
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  * the buffer in order, then drive `onDataChannelConnected` manually because the
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- * DataChannel is already open (its `open` event won't fire again).
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+ * DataChannel is already open. A native `open` event may still be queued, so the
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+ * adopted channel deliberately does not subscribe to it.
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  */
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  adopt(pc: RTCPeerConnection, dc: RTCDataChannel, stream: MediaStream, config: RTCConfiguration, dcBuffer: ArrayBuffer[]): void;
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  private setConfig;