@3dsource/angular-unreal-module 0.0.155 → 0.0.156-dev.0
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package/package.json
CHANGED
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@@ -1552,7 +1552,8 @@ declare class WebRtcPlayerService extends SubService {
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* (`pc.onicecandidate`, `dc.onmessage`, …) and buffered inbound DC messages;
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1553
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* here we detach those, wire our own (addEventListener-based) handlers, replay
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* the buffer in order, then drive `onDataChannelConnected` manually because the
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1555
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* DataChannel is already open
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1555
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+
* DataChannel is already open. A native `open` event may still be queued, so the
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1556
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* adopted channel deliberately does not subscribe to it.
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*/
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adopt(pc: RTCPeerConnection, dc: RTCDataChannel, stream: MediaStream, config: RTCConfiguration, dcBuffer: ArrayBuffer[]): void;
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private setConfig;
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