@3dsource/angular-unreal-module 0.0.143-dev.8 → 0.0.144

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.143-dev.8",
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+ "version": "0.0.144",
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  "description": "Unreal module for connect with unreal engine stream",
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  "keywords": [
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  "3dsource",
@@ -10,7 +10,7 @@
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  ],
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  "repository": {
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  "type": "git",
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- "url": "git@bitbucket.org:dreamsoft/front-libraries.git"
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+ "url": "git+ssh://git@bitbucket.org/dreamsoft/front-libraries.git"
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  },
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  "license": "UNLICENSED",
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  "author": "3dsource",
@@ -251,8 +251,8 @@ interface UnrealInitialConfig {
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  regionsPingUrl?: string;
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  screenLockerContainerId?: string;
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  dataChannelConnectionTimeout?: number;
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- fpsMonitor?: boolean;
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  streamTelemetryV2Url?: string;
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+ fpsMonitor?: boolean;
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  autoHighResolution?: boolean;
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  /** Configuration for auto-reconnection behavior */
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  reconnect?: ReconnectConfig;
@@ -872,12 +872,6 @@ declare class InputService extends SubService {
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  private isKeyCodeBrowserKey;
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  private getKeyCode;
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  private registerKeyboardEvents;
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- /**
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- * Keys that must never reach the Unreal stream from the viewport — Backspace
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- * (browser back navigation), Enter and Delete — regardless of dev mode. An
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- * HTML input keeps them so text entry still works; only the viewport ignores
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- * them. Applied independently of the configurable key filter.
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- */
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  private isIgnoredViewportKey;
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  private startListenKeys;
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  static ɵfac: i0.ɵɵFactoryDeclaration<InputService, never>;