@3dsource/angular-unreal-module 0.0.143-dev.1 → 0.0.143-dev.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1 @@
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+ "use strict";(()=>{"use strict";const o="3dsource:region-ping",u="https://datacenter.3dsource.com/regions/";class a{constructor(e){this.max=Math.max(1,e),this.count=0,this.queue=[]}acquire(){return this.count<this.max?(this.count++,Promise.resolve()):new Promise(e=>this.queue.push(e))}release(){this.count--;const e=this.queue.shift();e&&(this.count++,e())}}class l{constructor(){const e=document.currentScript||(()=>{const n=document.getElementsByTagName("script");return n[n.length-1]})(),t=e&&e.dataset||{},r=window.REGION_PING_CONFIG||{};this.regionsPingUrl=r.regionsPingUrl||t.regionsUrl||u,this.config={accurate_samples:this.numberOr(r.accurateSamples,t.accurateSamples,3),ping_timeout:this.numberOr(r.pingTimeout,t.pingTimeout,2e3),warmup_deadline:this.numberOr(r.warmupDeadline,t.warmupDeadline,1500),max_parallel_requests:this.numberOr(r.maxParallel,t.maxParallel,10),bust_cache:this.boolOr(r.bustCache,t.bustCache,!0)}}run(){this.regionsPingUrl&&(this.readFreshCache()||this.prefetch().catch(()=>{}))}prefetch(){return fetch(this.regionsPingUrl,{credentials:"omit"}).then(e=>e.json()).then(e=>{const t=e&&e.regions||[],r=e&&e.timeout||this.config.ping_timeout;return this.warmUpAll(t,r).then(()=>this.measureAll(t,r))}).then(e=>{e&&this.writeCache(e.region_code,e.result)})}warmUpAll(e,t){const r=new a(this.config.max_parallel_requests),n=e.map(s=>r.acquire().then(()=>this.singlePing(s.url,s.timeout||t).catch(()=>{}).finally(()=>r.release())));return Promise.race([Promise.all(n),this.delay(this.config.warmup_deadline)])}measureAll(e,t){const r=new a(this.config.max_parallel_requests),n=e.map(s=>r.acquire().then(()=>this.checkLatency(s.url,s.timeout||t)).then(i=>(r.release(),i.length>=2?{region_code:s.region_code,result:i}:null)).catch(()=>(r.release(),null)));return Promise.all(n).then(s=>this.pickByMedian(s.filter(Boolean)))}checkLatency(e,t){const r=[];let n=0;const s=()=>{if(n>=this.config.accurate_samples)return Promise.resolve(r);n++;const i=performance.now();return this.singlePing(e,t).catch(()=>{}).then(()=>(r.push(Math.round(performance.now()-i)),s()))};return s()}singlePing(e,t){const r=e.indexOf("?")!==-1?"&":"?",n=this.config.bust_cache?`${e}${r}cache_buster=${performance.now()}`:e;return this.fetchWithTimeout(n,{method:"GET",mode:"no-cors",headers:{"Cache-Control":"no-cache, no-store, must-revalidate",Pragma:"no-cache",Expires:"0"},credentials:"omit"},t)}fetchWithTimeout(e,t,r){const n=new AbortController;t.signal=n.signal;const s=setTimeout(()=>n.abort(),r);return fetch(e,t).finally(()=>clearTimeout(s))}pickByMedian(e){let t=null,r=1/0,n=1/0;for(const s of e){const i=this.median(s.result),c=Math.min(...s.result);(i<r||i===r&&c<n)&&(r=i,n=c,t=s)}return t}median(e){const t=e.slice().sort((n,s)=>n-s),r=Math.floor(t.length/2);return t.length%2?t[r]:(t[r-1]+t[r])/2}delay(e){return new Promise(t=>setTimeout(t,e))}readFreshCache(){try{const e=localStorage.getItem(o);if(!e)return null;const t=JSON.parse(e);return!t||typeof t.region_code!="string"||typeof t.ts!="number"||Date.now()-t.ts>=2592e6?null:t}catch{return null}}writeCache(e,t){try{localStorage.setItem(o,JSON.stringify({region_code:e,result:t,ts:Date.now()}))}catch{}}numberOr(e,t,r){for(const n of[e,t]){const s=Number(n);if(n!=null&&n!==""&&!Number.isNaN(s))return s}return r}boolOr(e,t,r){for(const n of[e,t]){if(typeof n=="boolean")return n;if(n==="true")return!0;if(n==="false")return!1}return r}}new l().run()})();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.143-dev.1",
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+ "version": "0.0.143-dev.6",
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  "description": "Unreal module for connect with unreal engine stream",
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  "keywords": [
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  "3dsource",
@@ -93,8 +93,6 @@ declare class UnrealSceneComponent {
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  private readonly maxResolution;
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  private readonly commandsSender;
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  private readonly videoService;
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- private readonly webRtcPlayerService;
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- private readonly signallingService;
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  private readonly destroyRef;
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  private readonly unrealConfig;
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  private autoHighResolution;
@@ -364,6 +362,11 @@ declare const DEFAULT_AFK_TIMEOUT = 300;
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  declare const DATA_CHANNEL_CONNECTION_TIMEOUT = 8000;
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  declare const SIGNALLING_PERCENT_VALUE = 56;
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  declare const SCREEN_LOCKER_CONTAINER_ID = "3dsource_start_screen";
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+ declare const REGION_PING_CACHE_KEY = "3dsource:region-ping";
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+ declare const REGION_PING_CACHE_TTL_MS: number;
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+ declare const REGION_PING_ACCURATE_SAMPLES = 3;
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+ declare const REGION_PING_WARMUP_DEADLINE_MS = 1500;
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+ declare const REGION_PING_BACKGROUND_REFRESH_DELAY_MS = 5000;
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  declare const DEFAULT_RECONNECT_ENABLED = true;
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  declare const DEFAULT_RECONNECT_MAX_ATTEMPTS = 3;
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  declare const DEFAULT_RECONNECT_DELAY_MS = 1000;
@@ -894,6 +897,40 @@ declare class RegionsPingService {
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  };
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  constructor();
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  getFastest(regionListUrl?: string): node_modules_rxjs_dist_types.Observable<string | undefined>;
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+ /**
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+ * Read the prefetched winner from `localStorage`, returning it only if the
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+ * entry is well-formed and still within {@link REGION_PING_CACHE_TTL_MS}.
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+ * All access is guarded — `localStorage` can throw (private mode, disabled
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+ * storage) or be absent (non-browser).
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+ */
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+ private readCachedWinner;
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+ private writeCachedWinner;
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+ /**
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+ * Accurate, OFF-critical-path refresh of the region cache. Mirrors the
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+ * prefetch script: warm up every region in parallel (barrier), then measure
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+ * {@link REGION_PING_ACCURATE_SAMPLES} probes each and pick the lowest
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+ * MEDIAN RTT (tie-break: min). Writes the winner to `localStorage` ONLY — it
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+ * does NOT dispatch `regionResolved` or touch current-session state, since
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+ * the connection is already established on a region; this just improves the
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+ * pick for the NEXT connection.
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+ *
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+ * Invoked from an effect a few seconds after the data channel is ready (see
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+ * `REGION_PING_BACKGROUND_REFRESH_DELAY_MS`), so it never competes with the
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+ * connection handshake. Aborts with the injector via `destroyController`.
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+ */
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+ refreshCacheInBackground(regionListUrl?: string): node_modules_rxjs_dist_types.Observable<{
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+ region_code: string;
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+ result: number[];
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+ } | null>;
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+ private measureAccurate;
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+ /**
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+ * Phase 1 of the accurate measure: one throwaway probe to every region in
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+ * parallel to pay the DNS/TCP/TLS cold-start. Resolves once all settle OR
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+ * the warm-up deadline elapses, whichever is first.
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+ */
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+ private warmUpAll;
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+ private pickByMedian;
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+ private median;
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  getPingResult(providers: ProvidersData): node_modules_rxjs_dist_types.Observable<{
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  region_code: string;
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  result: number[];
@@ -2127,29 +2164,6 @@ declare class SafePipe implements PipeTransform {
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  static ɵpipe: i0.ɵɵPipeDeclaration<SafePipe, "safe", true>;
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  }
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- /**
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- * Registers the Unreal NgRx feature state. Call this ONCE at the application
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- * root.
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- *
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- * The streaming services are `providedIn: 'root'` singletons that hold
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- * long-lived store subscriptions, so the feature state must live for the whole
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- * app lifetime — registering it per-route would tear the slice down on
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- * navigation and leave those singletons selecting from missing state.
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- */
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- declare function provideUnrealState(): node_modules__angular_core_types__chrome_dev_tools_performance_chunk.EnvironmentProviders;
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- /**
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- * Registers the Unreal effects and boots the streaming engine. Call this at
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- * each lazy 3D route (configurator stream/manager, viewer, studio, …).
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- *
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- * The engine services are `providedIn: 'root'` singletons: navigating between
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- * 3D routes reuses one live instance instead of re-instantiating WebRTC /
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- * signalling / input listeners (which have no teardown). Their code is still
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- * tree-shaken into the lazy route chunk because only these lazy routes import
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- * it — so it stays out of the initial bundle.
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- *
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- * Requires {@link provideUnrealState} and the `UNREAL_CONFIG` value to be
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- * provided at the app root.
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- */
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  declare function provideUnrealModule(): node_modules__angular_core_types__chrome_dev_tools_performance_chunk.EnvironmentProviders;
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  /**
@@ -2528,6 +2542,7 @@ declare class UnrealEffects {
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  private readonly webRtcPlayerService;
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  private readonly commandsSender;
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  private readonly commandTelemetryService;
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+ private readonly regionsPingService;
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  private readonly signallingService;
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  private readonly videoService;
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  private readonly unrealCallbackService;
@@ -2537,6 +2552,10 @@ declare class UnrealEffects {
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  destroyConnections$: node_modules_rxjs_dist_types.Observable<{
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  reason: _3dsource_angular_unreal_module.DisconnectReasonType;
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  } & node_modules__ngrx_store_types_ngrx_store.Action<string>> & node_modules__ngrx_effects_types_ngrx_effects.CreateEffectMetadata;
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+ refreshRegionCache$: node_modules_rxjs_dist_types.Observable<{
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+ region_code: string;
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+ result: number[];
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+ } | null> & node_modules__ngrx_effects_types_ngrx_effects.CreateEffectMetadata;
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  abortEstablishingConnection$: node_modules_rxjs_dist_types.Observable<node_modules__ngrx_store_types_ngrx_store.Action<string>> & node_modules__ngrx_effects_types_ngrx_effects.CreateEffectMetadata;
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  resetAfk$: node_modules_rxjs_dist_types.Observable<node_modules__ngrx_store_types_ngrx_store.Action<string>> & node_modules__ngrx_effects_types_ngrx_effects.CreateEffectMetadata;
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  iframeMessaging$: node_modules_rxjs_dist_types.Observable<string | null> & node_modules__ngrx_effects_types_ngrx_effects.CreateEffectMetadata;
@@ -2801,5 +2820,5 @@ declare const selectUserInactivityDetected: node_modules__ngrx_store_types_ngrx_
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  /** Used by external consumers (e.g., metabox). Do not remove. */
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  declare const selectIsVideoPlayingAndDataChannelConnected: node_modules__ngrx_store_types_ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
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- export { AFKService, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DESTROY_DISCONNECT_REASONS, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, INNER_RETRY_LIMIT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LoadingProgressService, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, smoothTransition, startStream, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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+ export { AFKService, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DESTROY_DISCONNECT_REASONS, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, INNER_RETRY_LIMIT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LoadingProgressService, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, smoothTransition, startStream, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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  export type { AggregatedStat, AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, CommandInProgress, ConfigMessage, ConnectionError, ControlSchemeValues, DataFlowCheckResult, DisconnectReasonType, EmittedMilestone, EventId, ForceClientDisconnect, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, ListStreamersMessage, MessageBase, MessageTypeValues, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PhaseOverlay, PhaseParam, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SelectedIceCandidatePair, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealInitialConfig, UnrealState, WSCloseCodesValues, streamPreparedForUserInteractionMessage };