@3dsource/angular-unreal-module 0.0.137 → 0.0.138

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@@ -5384,9 +5384,19 @@ class StreamStatusTelemetryService2 {
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  }
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  }
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  init() {
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- // Start a new session on every initSignalling dispatch.
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+ // Start a new session when a real connection attempt BEGINS, not on
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+ // every `initSignalling` dispatch. `initSignalling` is fired multiple
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+ // times per page load (the unreal-scene effect, `startStream`, the
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+ // reconnect effect), but the connection layer collapses them into one
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+ // attempt via `connectToSignaling$` (`exhaustMap` + `!cirrusConnected`
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+ // filter). `setEstablishingConnection(true)` is dispatched exactly
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+ // once per real attempt from `SignallingService.startEstablishingConnection()`,
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+ // downstream of that guard — so binding here yields one session per
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+ // attempt instead of a burst of `restart` churn sessions. Genuine
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+ // reconnects (e.g. DataChannelTimeout) re-enter the same path and
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+ // correctly end the prior session as `restart` + start a new one.
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  this.actions$
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- .pipe(ofType(initSignalling), takeUntil$1(this.destroy$))
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+ .pipe(ofType(setEstablishingConnection), filter$1(({ value }) => value === true), takeUntil$1(this.destroy$))
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  .subscribe(() => this.startSession());
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  // Action-stream end triggers (NOT a state-observable subscription).
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  //