@3dsource/angular-unreal-module 0.0.114-dev.0 → 0.0.114

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@@ -1,11 +1,11 @@
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  import * as i0 from '@angular/core';
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  import { InjectionToken, inject, ChangeDetectionStrategy, Component, Injectable, DestroyRef, effect, untracked, computed, signal, Pipe, input, ElementRef, viewChild, afterNextRender, HostListener, output, makeEnvironmentProviders, provideEnvironmentInitializer } from '@angular/core';
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  import { SourceButtonComponent, SourceLoadingComponent } from '@3dsource/source-ui-native';
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- import { merge, map, scan, concatMap, of, animationFrameScheduler, interval, Observable, skip, switchMap, concat, delay, debounceTime, timer, take, timeout, mergeMap, EMPTY, Subject, share, takeUntil as takeUntil$1, from, fromEvent, throwError, defer, retry, tap as tap$1, NEVER, startWith, throttleTime, asyncScheduler, filter as filter$1, withLatestFrom as withLatestFrom$1, pairwise, Subscription, bufferTime, combineLatestWith, distinctUntilChanged as distinctUntilChanged$1 } from 'rxjs';
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+ import { merge, map, scan, timestamp, startWith, pairwise, concatMap, of, animationFrameScheduler, interval, Observable, skip, switchMap, concat, delay, debounceTime, timer, take, timeout, mergeMap, EMPTY, Subject, share, takeUntil as takeUntil$1, from, fromEvent, throwError, defer, retry, tap as tap$1, NEVER, throttleTime, asyncScheduler, filter as filter$1, withLatestFrom as withLatestFrom$1, Subscription, bufferTime, combineLatestWith, distinctUntilChanged as distinctUntilChanged$1 } from 'rxjs';
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  import { createAction, props, createReducer, on, createFeature, createSelector, Store, provideState } from '@ngrx/store';
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  import { Actions, createEffect, ofType, provideEffects } from '@ngrx/effects';
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  import { map as map$1, distinctUntilChanged, takeWhile, filter, tap, takeUntil, catchError, withLatestFrom, exhaustMap, switchMap as switchMap$1, timeout as timeout$1, debounceTime as debounceTime$1, take as take$1, startWith as startWith$1 } from 'rxjs/operators';
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- import { Logger, calculateMedian, clampf, lerp, getCanvasCached, getSnapshot, fitIntoRectangle, whereNot, Truthy, tapLog, Falsy, isNotDefined, generateUuid, COLOR_CODES, where, KeyboardNumericCode, InvertedKeyMap, Semaphore, HEXtoRGB, RGBtoHSV, inverseLerp, HSVtoRGB, RGBtoHEX, fpIsASameAsB } from '@3dsource/utils';
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+ import { Logger, calculateMedian, clampf, lerp, getCanvasCached, getSnapshot, fitIntoRectangle, whereNot, Truthy, tapLog, Falsy, generateUuid, COLOR_CODES, where, KeyboardNumericCode, InvertedKeyMap, Semaphore, HEXtoRGB, RGBtoHSV, inverseLerp, HSVtoRGB, RGBtoHEX, fpIsASameAsB } from '@3dsource/utils';
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  import { concatLatestFrom } from '@ngrx/operators';
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  import { DialogRef, DIALOG_DATA, Dialog } from '@angular/cdk/dialog';
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  import { HttpClient } from '@angular/common/http';
@@ -689,11 +689,8 @@ function OnOpenHandler() {
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  /**
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  * Keeps the max of numbers seen so far; resets to 0 whenever `reset$` emits.
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- * Emits `0` immediately on reset.
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  */
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- const keepMaxUntilReset = (reset$) => {
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- return (source$) => merge(source$.pipe(map((value) => ({ type: 'value', value }))), reset$.pipe(map(() => ({ type: 'reset' })))).pipe(scan((max, evt) => (evt.type === 'reset' ? 0 : Math.max(max, evt.value)), 0));
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- };
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+ const keepMaxUntilReset = (reset$) => (source$) => merge(source$, reset$.pipe(map(() => null))).pipe(scan((max, value) => (value === null ? 0 : Math.max(max, value)), 0));
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  function decodeData(anyData) {
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  try {
@@ -799,44 +796,37 @@ function getRtcErrorMessage(code) {
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  return errorCodes[`code${code}`];
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  }
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- const floatToSmoothPercents = () => {
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- return (source) => source.pipe(scan((acc, value) => ({
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- previous: acc.current,
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- current: value,
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- previousTs: acc.currentTs,
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- currentTs: typeof performance !== 'undefined' ? performance.now() : Date.now(),
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- }), {
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- previous: 0,
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- current: 0,
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- previousTs: 0,
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- currentTs: 0,
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- }), concatMap(({ previous, current, previousTs, currentTs }) => {
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- // time delta in milliseconds
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- const dt = previousTs ? currentTs - previousTs : 0;
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- if (Math.abs(current - previous) > 0.95) {
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- // Assume that a big difference seems like switch between 0 and 1 immediately after resetLoaderState(),
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- // so it should go to 'current' without transitions
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- return of(current);
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- }
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- // Max 300ms duration for smooth transition
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- return smoothTransition(previous, current, Math.min(dt, 300));
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- }), map$1((value) => clampf(0, 100, Math.round(value * 100))));
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- };
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+ const JUMP_THRESHOLD = 0.95;
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+ const MAX_TRANSITION_DURATION_MS = 200;
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+ /**
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+ * Maps a 0..1 stream directly to a 0..100 integer percent stream.
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+ * No animation — emits whatever the source emits, rounded and clamped.
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+ */
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+ const floatToPercents = () => (source) => source.pipe(map$1((value) => clampf(0, 100, Math.round(value * 100))));
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  /**
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- * Creates an observable that emits values transitioning smoothly from the start value to the end value over a specified duration.
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- * The transition is performed using linear interpolation (lerp) and clamped to the range [0, 1].
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+ * Maps a 0..1 progress stream to a smoothed 0..100 integer percent stream.
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+ * Animates between consecutive values over up to 200ms; jumps directly when
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+ * the delta exceeds 0.95 (treated as a reset, not a real progression).
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+ */
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+ const floatToSmoothPercents = () => (source) => source.pipe(timestamp(), startWith({ value: 0, timestamp: 0 }), pairwise(), concatMap(([prev, curr]) => {
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+ const isJump = Math.abs(curr.value - prev.value) > JUMP_THRESHOLD;
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+ const dt = prev.timestamp ? curr.timestamp - prev.timestamp : 0;
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+ if (isJump || dt === 0) {
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+ return of(curr.value);
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+ }
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+ return smoothTransition(prev.value, curr.value, Math.min(dt, MAX_TRANSITION_DURATION_MS));
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+ }), floatToPercents());
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+ /**
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+ * Smoothly interpolates from `start` to `end` over `duration`ms using the
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+ * animation frame scheduler. Completes when the transition finishes.
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  *
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- * @param {number} start - The starting value of the transition.
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- * @param {number} end - The ending value of the transition.
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- * @param {number} duration - The duration of the transition in milliseconds.
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- * @returns {Observable<number>} An observable that emits the interpolated values from start to end over the specified duration.
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+ * NOTE: duplicates `smoothTransition` from `@3dsource/utils`. The utils version
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+ * is missing `takeWhile(... < 1, true)` and never completes — which would
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+ * deadlock the `concatMap` above. Keep this local copy until utils is fixed.
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  */
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  const smoothTransition = (start, end, duration) => {
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  const startTime = animationFrameScheduler.now();
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- return interval(0, animationFrameScheduler).pipe(map$1(() => {
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- const elapsed = (animationFrameScheduler.now() - startTime) / duration;
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- return clampf(0, 1, elapsed);
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- }), distinctUntilChanged(), takeWhile((fraction) => fraction < 1, true), map$1((fraction) => lerp(start, end, fraction)));
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+ return interval(0, animationFrameScheduler).pipe(map$1(() => clampf(0, 1, (animationFrameScheduler.now() - startTime) / duration)), distinctUntilChanged(), takeWhile((fraction) => fraction < 1, true), map$1((fraction) => lerp(start, end, fraction)));
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  };
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  const getImageFromVideoStream = (takeSizeFrom = 'video', imageOutput, sizes) => {
@@ -1196,10 +1186,6 @@ const selectUserInactivityDetected = createSelector(unrealFeature.selectAfkCount
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  remainingSecondsToDisconnect,
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  countdownVisible,
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  }));
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- const selectLoadingStatusChanged = createSelector(selectTotalProgress, selectShowLoader, (percents, loaderVisible) => ({
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- percents,
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- loaderVisible,
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- }));
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  class UnrealErrorModalComponent {
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  constructor() {
@@ -1715,17 +1701,18 @@ class LoadingProgressService {
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  constructor() {
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  this.#store = inject(Store);
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  this.loaderVisible = this.#store.selectSignal(selectShowLoader);
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- this.percents = toSignal(this.#store
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+ this.#boundedProgress$ = this.#store
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  .select(selectTotalProgress)
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- .pipe(keepMaxUntilReset(toObservable(this.loaderVisible).pipe(filter(Falsy))), floatToSmoothPercents(), distinctUntilChanged()));
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- this.loadingStatus = computed(() => {
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- const percents = this.percents();
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- return isNotDefined(percents)
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- ? null
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- : { percents, loaderVisible: this.loaderVisible() };
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- }, ...(ngDevMode ? [{ debugName: "loadingStatus" }] : /* istanbul ignore next */ []));
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+ .pipe(keepMaxUntilReset(toObservable(this.loaderVisible).pipe(filter(Falsy))));
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+ this.smoothPercents = toSignal(this.#boundedProgress$.pipe(floatToSmoothPercents(), distinctUntilChanged()));
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+ this.percents = toSignal(this.#boundedProgress$.pipe(floatToPercents(), distinctUntilChanged()));
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+ this.loadingStatusChanged = computed(() => ({
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+ percents: this.percents() ?? 0,
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+ loaderVisible: this.loaderVisible(),
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+ }), ...(ngDevMode ? [{ debugName: "loadingStatusChanged" }] : /* istanbul ignore next */ []));
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  }
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  #store;
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+ #boundedProgress$;
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  static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "21.2.11", ngImport: i0, type: LoadingProgressService, deps: [], target: i0.ɵɵFactoryTarget.Injectable }); }
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  static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "21.2.11", ngImport: i0, type: LoadingProgressService }); }
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  }
@@ -6178,7 +6165,7 @@ class UnrealStatusComponent {
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  this.#store = inject(Store);
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  this.#loadingProgress = inject(LoadingProgressService);
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  this.awsInstance = this.#store.selectSignal(unrealFeature.selectAwsInstance);
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- this.messagePercents = this.#loadingProgress.percents;
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+ this.smoothPercents = this.#loadingProgress.smoothPercents;
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  this.showLoader = this.#loadingProgress.loaderVisible;
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  this.showLoadingProgress = this.#store.selectSignal(unrealFeature.selectShowLoadingProgress);
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  this.isShowLoadingPercentsPopup = computed(() => this.showLoader() && this.showLoadingProgress(), ...(ngDevMode ? [{ debugName: "isShowLoadingPercentsPopup" }] : /* istanbul ignore next */ []));
@@ -6186,11 +6173,11 @@ class UnrealStatusComponent {
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  #store;
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  #loadingProgress;
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  static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "21.2.11", ngImport: i0, type: UnrealStatusComponent, deps: [], target: i0.ɵɵFactoryTarget.Component }); }
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- static { this.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "17.0.0", version: "21.2.11", type: UnrealStatusComponent, isStandalone: true, selector: "app-unreal-status", ngImport: i0, template: "@if (isShowLoadingPercentsPopup()) {\n @let _awsInstance = awsInstance();\n <div class=\"status-box\">\n @if (_awsInstance?.message) {\n <p>{{ _awsInstance?.message }}</p>\n } @else {\n <div class=\"status-box__message\">\n <src-loading\n [size]=\"30\"\n [backgroundStrokeColor]=\"'#E5E7EB'\"\n [progressStrokeColor]=\"'#1F2937'\"\n />\n {{ messagePercents() }}%\n </div>\n }\n </div>\n}\n", styles: ["app-stat-graph{height:30px;width:100%}.status-box{position:absolute;top:80%;left:50%;transform:translate(-50%,-50%);z-index:5;display:flex;justify-content:center;align-items:center;width:auto;max-width:500px;margin:0;background:var(--src-surface-container-main, #fff);border:none;border-radius:var(--src-border-rounded-full, 9999px);box-shadow:0 8px 20px #1718181f,0 3px 6px #17181814;pointer-events:none}.status-box p{padding:10px 15px;margin:0;text-align:center}.status-box__message{display:flex;align-items:center;padding:12px 20px 12px 16px;color:var(--src-text-body-main, #1f2937);font-size:16px;font-weight:400;line-height:24px}.status-box__message .status-box__message_text{display:-webkit-box;-webkit-line-clamp:3;-webkit-box-orient:vertical;overflow:hidden}.status-box__message src-loading{margin-right:12px}\n"], dependencies: [{ kind: "component", type: SourceLoadingComponent, selector: "src-loading", inputs: ["size", "progress", "lineCap", "backgroundStrokeColor", "progressStrokeColor", "strokeWidth", "data-testid", "role", "ariaLabel", "ariaValueNow", "ariaValueMin", "ariaValueMax"] }], changeDetection: i0.ChangeDetectionStrategy.OnPush }); }
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+ static { this.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "17.0.0", version: "21.2.11", type: UnrealStatusComponent, isStandalone: true, selector: "app-unreal-status", ngImport: i0, template: "@if (isShowLoadingPercentsPopup()) {\n @let _awsInstance = awsInstance();\n <div class=\"status-box\">\n @if (_awsInstance?.message) {\n <p>{{ _awsInstance?.message }}</p>\n } @else {\n <div class=\"status-box__message\">\n <src-loading\n [size]=\"30\"\n [backgroundStrokeColor]=\"'#E5E7EB'\"\n [progressStrokeColor]=\"'#1F2937'\"\n />\n {{ smoothPercents() }}%\n </div>\n }\n </div>\n}\n", styles: ["app-stat-graph{height:30px;width:100%}.status-box{position:absolute;top:80%;left:50%;transform:translate(-50%,-50%);z-index:5;display:flex;justify-content:center;align-items:center;width:auto;max-width:500px;margin:0;background:var(--src-surface-container-main, #fff);border:none;border-radius:var(--src-border-rounded-full, 9999px);box-shadow:0 8px 20px #1718181f,0 3px 6px #17181814;pointer-events:none}.status-box p{padding:10px 15px;margin:0;text-align:center}.status-box__message{display:flex;align-items:center;padding:12px 20px 12px 16px;color:var(--src-text-body-main, #1f2937);font-size:16px;font-weight:400;line-height:24px}.status-box__message .status-box__message_text{display:-webkit-box;-webkit-line-clamp:3;-webkit-box-orient:vertical;overflow:hidden}.status-box__message src-loading{margin-right:12px}\n"], dependencies: [{ kind: "component", type: SourceLoadingComponent, selector: "src-loading", inputs: ["size", "progress", "lineCap", "backgroundStrokeColor", "progressStrokeColor", "strokeWidth", "data-testid", "role", "ariaLabel", "ariaValueNow", "ariaValueMin", "ariaValueMax"] }], changeDetection: i0.ChangeDetectionStrategy.OnPush }); }
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  }
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  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "21.2.11", ngImport: i0, type: UnrealStatusComponent, decorators: [{
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  type: Component,
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- args: [{ selector: 'app-unreal-status', changeDetection: ChangeDetectionStrategy.OnPush, imports: [SourceLoadingComponent], template: "@if (isShowLoadingPercentsPopup()) {\n @let _awsInstance = awsInstance();\n <div class=\"status-box\">\n @if (_awsInstance?.message) {\n <p>{{ _awsInstance?.message }}</p>\n } @else {\n <div class=\"status-box__message\">\n <src-loading\n [size]=\"30\"\n [backgroundStrokeColor]=\"'#E5E7EB'\"\n [progressStrokeColor]=\"'#1F2937'\"\n />\n {{ messagePercents() }}%\n </div>\n }\n </div>\n}\n", styles: ["app-stat-graph{height:30px;width:100%}.status-box{position:absolute;top:80%;left:50%;transform:translate(-50%,-50%);z-index:5;display:flex;justify-content:center;align-items:center;width:auto;max-width:500px;margin:0;background:var(--src-surface-container-main, #fff);border:none;border-radius:var(--src-border-rounded-full, 9999px);box-shadow:0 8px 20px #1718181f,0 3px 6px #17181814;pointer-events:none}.status-box p{padding:10px 15px;margin:0;text-align:center}.status-box__message{display:flex;align-items:center;padding:12px 20px 12px 16px;color:var(--src-text-body-main, #1f2937);font-size:16px;font-weight:400;line-height:24px}.status-box__message .status-box__message_text{display:-webkit-box;-webkit-line-clamp:3;-webkit-box-orient:vertical;overflow:hidden}.status-box__message src-loading{margin-right:12px}\n"] }]
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+ args: [{ selector: 'app-unreal-status', changeDetection: ChangeDetectionStrategy.OnPush, imports: [SourceLoadingComponent], template: "@if (isShowLoadingPercentsPopup()) {\n @let _awsInstance = awsInstance();\n <div class=\"status-box\">\n @if (_awsInstance?.message) {\n <p>{{ _awsInstance?.message }}</p>\n } @else {\n <div class=\"status-box__message\">\n <src-loading\n [size]=\"30\"\n [backgroundStrokeColor]=\"'#E5E7EB'\"\n [progressStrokeColor]=\"'#1F2937'\"\n />\n {{ smoothPercents() }}%\n </div>\n }\n </div>\n}\n", styles: ["app-stat-graph{height:30px;width:100%}.status-box{position:absolute;top:80%;left:50%;transform:translate(-50%,-50%);z-index:5;display:flex;justify-content:center;align-items:center;width:auto;max-width:500px;margin:0;background:var(--src-surface-container-main, #fff);border:none;border-radius:var(--src-border-rounded-full, 9999px);box-shadow:0 8px 20px #1718181f,0 3px 6px #17181814;pointer-events:none}.status-box p{padding:10px 15px;margin:0;text-align:center}.status-box__message{display:flex;align-items:center;padding:12px 20px 12px 16px;color:var(--src-text-body-main, #1f2937);font-size:16px;font-weight:400;line-height:24px}.status-box__message .status-box__message_text{display:-webkit-box;-webkit-line-clamp:3;-webkit-box-orient:vertical;overflow:hidden}.status-box__message src-loading{margin-right:12px}\n"] }]
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  }] });
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  class VideoStatsComponent {
@@ -6797,5 +6784,5 @@ function provideUnrealModule() {
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  * Generated bundle index. Do not edit.
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  */
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- export { AFKService, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DESTROY_DISCONNECT_REASONS, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LoadingProgressService, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectLoadingStatusChanged, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, smoothTransition, startStream, trackMixpanelEvent, trackTelemetryData, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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+ export { AFKService, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DESTROY_DISCONNECT_REASONS, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LoadingProgressService, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToPercents, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, smoothTransition, startStream, trackMixpanelEvent, trackTelemetryData, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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  //# sourceMappingURL=3dsource-angular-unreal-module.mjs.map