@3dsource/angular-unreal-module 0.0.113-dev.1 → 0.0.113
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -353,7 +353,7 @@ declare const WS_TIMEOUT = 2000;
|
|
|
353
353
|
declare const POLLING_TIME = 4000;
|
|
354
354
|
declare const WS_OPEN_STATE = 1;
|
|
355
355
|
declare const DEFAULT_AFK_TIMEOUT_PERIOD = 15;
|
|
356
|
-
declare const DEFAULT_AFK_TIMEOUT =
|
|
356
|
+
declare const DEFAULT_AFK_TIMEOUT = 120;
|
|
357
357
|
declare const DATA_CHANNEL_CONNECTION_TIMEOUT = 8000;
|
|
358
358
|
declare const SIGNALLING_PERCENT_VALUE = 56;
|
|
359
359
|
declare const SCREEN_LOCKER_CONTAINER_ID = "3dsource_start_screen";
|
|
@@ -606,14 +606,12 @@ declare class AFKService extends SubService {
|
|
|
606
606
|
private countdown;
|
|
607
607
|
private countdownTimer;
|
|
608
608
|
private readonly warnTimeout;
|
|
609
|
+
private readonly isAfkTimerVisible;
|
|
609
610
|
private readonly isViewportReady;
|
|
610
611
|
private readonly unrealConfig;
|
|
611
612
|
/** Ticks every time warnTimeout changes or resetAfk action fires */
|
|
612
613
|
private readonly afkResetTrigger;
|
|
613
|
-
/** Ticks when cirrus disconnects */
|
|
614
614
|
private readonly disconnected;
|
|
615
|
-
/** Ticks when resetUserInactivityTimeout action fires */
|
|
616
|
-
private readonly resetUserInactivityTrigger;
|
|
617
615
|
constructor();
|
|
618
616
|
private hideOverlay;
|
|
619
617
|
/**
|
|
@@ -772,6 +770,10 @@ declare class ConsoleExtensionsService extends SubService {
|
|
|
772
770
|
|
|
773
771
|
declare class DevModeService {
|
|
774
772
|
get isDevMode(): boolean;
|
|
773
|
+
/**
|
|
774
|
+
* Called from the browser console to toggle dev mode at runtime.
|
|
775
|
+
* @preserve
|
|
776
|
+
*/
|
|
775
777
|
setDevMode(value: boolean): void;
|
|
776
778
|
static ɵfac: i0.ɵɵFactoryDeclaration<DevModeService, never>;
|
|
777
779
|
static ɵprov: i0.ɵɵInjectableDeclaration<DevModeService>;
|
|
@@ -1093,7 +1095,7 @@ declare class StreamStatusTelemetryService2 {
|
|
|
1093
1095
|
/**
|
|
1094
1096
|
* Whether a session has already started during the current page lifetime.
|
|
1095
1097
|
* Used to distinguish a fresh page load (bootstrap measurement is
|
|
1096
|
-
* meaningful) from a
|
|
1098
|
+
* meaningful) from a Résumé/restart (the document is already loaded,
|
|
1097
1099
|
* so "bootstrap" is a no-op). Only the first session gets the bootstrap
|
|
1098
1100
|
* phase anchored at navigation start (perf.now() === 0).
|
|
1099
1101
|
*/
|
|
@@ -1102,7 +1104,7 @@ declare class StreamStatusTelemetryService2 {
|
|
|
1102
1104
|
* Rolling snapshot of the currently selected WebRTC ICE candidate pair
|
|
1103
1105
|
* (local/remote type + url). Scanned over `videoStats$` so the stream
|
|
1104
1106
|
* *keeps* the first non-null pair even if later stats emit null — WebRTC
|
|
1105
|
-
* doesn't
|
|
1107
|
+
* doesn't unselect a pair mid-session, but the source is nullable. The
|
|
1106
1108
|
* `startWith(null)` seed makes `withLatestFrom` on this stream safe even
|
|
1107
1109
|
* before the first video stat arrives (common at data-channel-open).
|
|
1108
1110
|
*/
|
|
@@ -1111,7 +1113,7 @@ declare class StreamStatusTelemetryService2 {
|
|
|
1111
1113
|
* Correlation-matched Observable: emits once when the first `loopBack`
|
|
1112
1114
|
* command's corresponding `command completed` action fires. Built from
|
|
1113
1115
|
* the two related actions — the command-started captures the correlation
|
|
1114
|
-
* id
|
|
1116
|
+
* id; the command-completed with that id emits.
|
|
1115
1117
|
*/
|
|
1116
1118
|
private readonly loopbackReceived$;
|
|
1117
1119
|
private readonly pollingStartedEntry;
|
|
@@ -1122,7 +1124,7 @@ declare class StreamStatusTelemetryService2 {
|
|
|
1122
1124
|
/**
|
|
1123
1125
|
* Unified phase catalog — the single source of truth for everything
|
|
1124
1126
|
* this service tracks after `session_started`. Each entry is a phase;
|
|
1125
|
-
* its `milestones` array is ordered chronologically and the *last*
|
|
1127
|
+
* its `milestones` array is ordered chronologically, and the *last*
|
|
1126
1128
|
* entry is the phase closer. When that closer's observable fires, the
|
|
1127
1129
|
* service emits one generic `stream.phase_ended` wire event with every
|
|
1128
1130
|
* display field the viewer needs.
|
|
@@ -1148,7 +1150,7 @@ declare class StreamStatusTelemetryService2 {
|
|
|
1148
1150
|
* Emit the unified `stream.phase_ended` wire event for a closer. Packs
|
|
1149
1151
|
* every display field the viewer consumes — phaseNo (derived from the
|
|
1150
1152
|
* catalog index), label, color, milestones, params, overlays. Boundary
|
|
1151
|
-
* labels aren't on the wire — the viewer derives them from
|
|
1153
|
+
* labels aren't on the wire — the viewer derives them from neighbor
|
|
1152
1154
|
* phases' `label` fields.
|
|
1153
1155
|
*/
|
|
1154
1156
|
private emitPhaseEnded;
|
|
@@ -1227,6 +1229,7 @@ declare class UnrealCommunicatorService {
|
|
|
1227
1229
|
}
|
|
1228
1230
|
|
|
1229
1231
|
declare class VideoService extends SubService {
|
|
1232
|
+
private readonly isVideoPlaying;
|
|
1230
1233
|
video: HTMLVideoElement | null;
|
|
1231
1234
|
audio: HTMLAudioElement | null;
|
|
1232
1235
|
private container;
|
|
@@ -1251,6 +1254,7 @@ declare class VideoService extends SubService {
|
|
|
1251
1254
|
private generateAggregatedStatsFunction;
|
|
1252
1255
|
private onAggregatedStats;
|
|
1253
1256
|
private destroy;
|
|
1257
|
+
private changeStatusMainVideoOnScene;
|
|
1254
1258
|
private createWebRtcVideo;
|
|
1255
1259
|
private createWebRtcAudio;
|
|
1256
1260
|
private playAudio;
|
|
@@ -1443,7 +1447,7 @@ declare class AnalyticsService extends SubService {
|
|
|
1443
1447
|
* ## How it works
|
|
1444
1448
|
*
|
|
1445
1449
|
* The service subscribes to `VideoService.videoStats$` (emitted every 250 ms)
|
|
1446
|
-
* and collects samples of FPS, bitrate, and QP (
|
|
1450
|
+
* and collects samples of FPS, bitrate, and QP (Quantization Parameter).
|
|
1447
1451
|
* Every {@link SAMPLE_WINDOW} ticks (~2 s) it averages the collected samples
|
|
1448
1452
|
* and feeds them into a set of **fuzzy-logic membership functions** that
|
|
1449
1453
|
* classify each metric into overlapping quality bands.
|
|
@@ -1452,28 +1456,28 @@ declare class AnalyticsService extends SubService {
|
|
|
1452
1456
|
*
|
|
1453
1457
|
* **1. FPS ratio** = `actualFPS / currentTargetFPS` (0..1+)
|
|
1454
1458
|
*
|
|
1455
|
-
* | Band
|
|
1459
|
+
* | Band | Range | Meaning |
|
|
1456
1460
|
* |--------|---------------------|-----------------------------------------------|
|
|
1457
|
-
* | low
|
|
1458
|
-
* |
|
|
1459
|
-
* | high
|
|
1461
|
+
* | low | ratio < 0.7 → 1.0, linear ramp 0.7..0.9 → 0 | Stream cannot keep up with the target |
|
|
1462
|
+
* | okays | triangle 0.8..1.0, peak at 0.95 | Stream roughly matches the target |
|
|
1463
|
+
* | high | ratio 0.9..1.0 → ramp, >1.0 → 1.0 | Stream meets or exceeds the target |
|
|
1460
1464
|
*
|
|
1461
1465
|
* **2. Bitrate load** = `currentBitrate / MAX_BITRATE` (0..1+)
|
|
1462
1466
|
*
|
|
1463
1467
|
* `MAX_BITRATE` = 20 Mbit/s — the reference ceiling for the encoder.
|
|
1464
1468
|
*
|
|
1465
|
-
* | Band
|
|
1469
|
+
* | Band | Range | Meaning |
|
|
1466
1470
|
* |--------|-------------------------------------------------|-----------------------------------------------|
|
|
1467
|
-
* | high
|
|
1468
|
-
* | not high | load < 0.5 → 0.0
|
|
1471
|
+
* | high | load 0.5..0.8 → ramp, >0.8 → 1.0 | Encoder is using most of the available bandwidth |
|
|
1472
|
+
* | not high | load < 0.5 → 0.0 | Bandwidth headroom is available |
|
|
1469
1473
|
*
|
|
1470
1474
|
* **3. Quality** — mapped from QP via `mapQpToQuality()` (see {@link Quality}):
|
|
1471
1475
|
*
|
|
1472
|
-
* | Quality
|
|
1476
|
+
* | Quality | QP range | Meaning |
|
|
1473
1477
|
* |----------|-----------|-------------------------------------------------|
|
|
1474
|
-
* | `lime`
|
|
1475
|
-
* | `orange` | QP 27..35 | Fair — encoder is under moderate pressure
|
|
1476
|
-
* | `red`
|
|
1478
|
+
* | `lime` | QP <= 26 | Good — encoder has enough headroom |
|
|
1479
|
+
* | `orange` | QP 27..35 | Fair — encoder is under moderate pressure |
|
|
1480
|
+
* | `red` | QP > 35 | Poor — heavy compression, visible artifacts |
|
|
1477
1481
|
*
|
|
1478
1482
|
* ### Decision rules (evaluated in priority order, first match wins)
|
|
1479
1483
|
*
|
|
@@ -1487,17 +1491,17 @@ declare class AnalyticsService extends SubService {
|
|
|
1487
1491
|
*
|
|
1488
1492
|
* ## Cooldown-based throttling
|
|
1489
1493
|
*
|
|
1490
|
-
* The service continuously evaluates fuzzy rules every sample window.
|
|
1494
|
+
* The service continuously evaluates fuzzy rules in every sample window.
|
|
1491
1495
|
* After each FPS step change it enforces a cooldown before the next
|
|
1492
1496
|
* change can be applied. The cooldown duration depends on the
|
|
1493
1497
|
* (previous decision → next decision) pair:
|
|
1494
1498
|
*
|
|
1495
|
-
* | Previous
|
|
1499
|
+
* | Previous | Next | Cooldown |
|
|
1496
1500
|
* |-----------|-----------|-----------------------------------------------------|
|
|
1497
|
-
* | decrease
|
|
1498
|
-
* | decrease
|
|
1499
|
-
* | increase
|
|
1500
|
-
* | increase
|
|
1501
|
+
* | decrease | decrease | {@link COOLDOWN_DECREASE_AFTER_DECREASE_MS} (2 s) |
|
|
1502
|
+
* | decrease | increase | {@link COOLDOWN_INCREASE_AFTER_DECREASE_MS} (10 s) |
|
|
1503
|
+
* | increase | decrease | {@link COOLDOWN_AFTER_INCREASE_MS} (2 s) |
|
|
1504
|
+
* | increase | increase | {@link COOLDOWN_AFTER_INCREASE_MS} (2 s) |
|
|
1501
1505
|
*
|
|
1502
1506
|
* This means the system reacts quickly after an increase (2 s in any
|
|
1503
1507
|
* direction) but is cautious about stepping back up after a decrease
|
|
@@ -1513,7 +1517,7 @@ declare class FpsMonitorService {
|
|
|
1513
1517
|
private videoService;
|
|
1514
1518
|
private store;
|
|
1515
1519
|
private readonly unrealConfig;
|
|
1516
|
-
/** Discrete FPS targets the controller can switch between (ascending order). Last 0 is unlimited framerate indicator*/
|
|
1520
|
+
/** Discrete FPS targets the controller can switch between (ascending order). Last 0 is an unlimited framerate indicator*/
|
|
1517
1521
|
private readonly FPS_STEPS;
|
|
1518
1522
|
/**
|
|
1519
1523
|
* Reference FPS used to compute the FPS ratio when `currentFpsTarget` is 0
|
|
@@ -1534,7 +1538,7 @@ declare class FpsMonitorService {
|
|
|
1534
1538
|
private readonly COOLDOWN_DECREASE_AFTER_DECREASE_MS;
|
|
1535
1539
|
/**
|
|
1536
1540
|
* Cooldown (ms) for an increase following a previous decrease.
|
|
1537
|
-
* The stream needs more time to
|
|
1541
|
+
* The stream needs more time to stabilize before stepping back up.
|
|
1538
1542
|
*/
|
|
1539
1543
|
private readonly COOLDOWN_INCREASE_AFTER_DECREASE_MS;
|
|
1540
1544
|
/**
|
|
@@ -1567,52 +1571,52 @@ declare class FpsMonitorService {
|
|
|
1567
1571
|
* Rules are evaluated in priority order — first match wins.
|
|
1568
1572
|
*
|
|
1569
1573
|
* Inputs:
|
|
1570
|
-
* - `fpsRatio`
|
|
1571
|
-
* - `bitrateLoad` = avgBitrate / 20 Mbit/s
|
|
1572
|
-
* - `quality`
|
|
1574
|
+
* - `fpsRatio` = avgFPS / currentTargetFPS (e.g., 45/60 = 0.75)
|
|
1575
|
+
* - `bitrateLoad` = avgBitrate / 20 Mbit/s (e.g., 12M/20M = 0.6)
|
|
1576
|
+
* - `quality` = mapQpToQuality(avgQP) → 'lime' | 'orange' | 'red'
|
|
1573
1577
|
*/
|
|
1574
1578
|
private evaluateDecision;
|
|
1575
1579
|
/**
|
|
1576
1580
|
* FPS ratio membership "low".
|
|
1577
|
-
* Input: ratio = actualFPS / targetFPS (e.g
|
|
1581
|
+
* Input: a ratio = actualFPS / targetFPS (e.g., 42/60 = 0.70).
|
|
1578
1582
|
*
|
|
1579
|
-
* ratio < 0.7
|
|
1580
|
-
* ratio 0.7..0.9 → linear ramp down (e.g
|
|
1581
|
-
* ratio > 0.9
|
|
1583
|
+
* ratio < 0.7 → 1.0 (clearly failing, e.g., 40/60)
|
|
1584
|
+
* ratio 0.7..0.9 → linear ramp down (e.g., 0.8 → 0.5)
|
|
1585
|
+
* a ratio > 0.9 → 0.0 (keeping up)
|
|
1582
1586
|
*/
|
|
1583
1587
|
private membershipFpsLow;
|
|
1584
1588
|
/**
|
|
1585
1589
|
* FPS ratio membership "ok" — triangle shape.
|
|
1586
1590
|
* Input: ratio = actualFPS / targetFPS.
|
|
1587
1591
|
*
|
|
1588
|
-
* ratio < 0.8
|
|
1589
|
-
* ratio 0.8..0.95 → ramp up, peak at 0.95 (e.g
|
|
1592
|
+
* ratio < 0.8 → 0.0
|
|
1593
|
+
* ratio 0.8..0.95 → ramp up, peak at 0.95 (e.g., 57/60)
|
|
1590
1594
|
* ratio 0.95..1.0 → ramp down
|
|
1591
|
-
* ratio > 1.0
|
|
1595
|
+
* a ratio > 1.0 → 0.0
|
|
1592
1596
|
*/
|
|
1593
1597
|
private membershipFpsOk;
|
|
1594
1598
|
/**
|
|
1595
1599
|
* FPS ratio membership "high".
|
|
1596
1600
|
* Input: ratio = actualFPS / targetFPS.
|
|
1597
1601
|
*
|
|
1598
|
-
* ratio < 0.9
|
|
1599
|
-
* ratio 0.9..1.0 → linear ramp up (e.g
|
|
1600
|
-
* ratio >= 1.0 → 1.0
|
|
1602
|
+
* ratio < 0.9 → 0.0
|
|
1603
|
+
* ratio 0.9..1.0 → linear ramp up (e.g., 0.95 → 0.5)
|
|
1604
|
+
* a ratio >= 1.0 → 1.0 (meeting or exceeding target, e.g., 60/60)
|
|
1601
1605
|
*/
|
|
1602
1606
|
private membershipFpsHigh;
|
|
1603
1607
|
/**
|
|
1604
1608
|
* Bitrate load membership "high".
|
|
1605
|
-
* Input: load = currentBitrate / MAX_BITRATE (20 Mbit/s).
|
|
1609
|
+
* Input: a load = currentBitrate / MAX_BITRATE (20 Mbit/s).
|
|
1606
1610
|
*
|
|
1607
|
-
* load < 0.5
|
|
1608
|
-
* load 0.5..0.8 → linear ramp (e.g
|
|
1609
|
-
* load > 0.8
|
|
1611
|
+
* load < 0.5 → 0.0 (below 10 Mbit/s — plenty of headroom)
|
|
1612
|
+
* load 0.5..0.8 → linear ramp (e.g., 13M/20M = 0.65 → 0.5)
|
|
1613
|
+
* load > 0.8 → 1.0 (above 16 Mbit/s — near capacity)
|
|
1610
1614
|
*/
|
|
1611
1615
|
private membershipBitrateHigh;
|
|
1612
1616
|
private upgradeFps;
|
|
1613
1617
|
/**
|
|
1614
|
-
* Get the next FPS target based on current target and decision.
|
|
1615
|
-
* Clamps to valid FPS_STEPS range.
|
|
1618
|
+
* Get the next FPS target based on the current target and decision.
|
|
1619
|
+
* Clamps to the valid FPS_STEPS range.
|
|
1616
1620
|
*/
|
|
1617
1621
|
private getNextFpsTarget;
|
|
1618
1622
|
/**
|
|
@@ -2148,11 +2152,6 @@ interface UnrealCommandsState {
|
|
|
2148
2152
|
}
|
|
2149
2153
|
declare const commandsReducer: _ngrx_store.ActionReducer<UnrealCommandsState, _ngrx_store.Action<string>>;
|
|
2150
2154
|
|
|
2151
|
-
declare const selectCommandsInProgress: _ngrx_store.MemoizedSelector<Record<string, any>, number, (s1: {
|
|
2152
|
-
timeStamp: number;
|
|
2153
|
-
command: string;
|
|
2154
|
-
id: string;
|
|
2155
|
-
}[]) => number>;
|
|
2156
2155
|
declare const selectCommandProgress: _ngrx_store.MemoizedSelector<Record<string, any>, number, (s1: number, s2: number) => number>;
|
|
2157
2156
|
|
|
2158
2157
|
declare const trackMixpanelEvent: _ngrx_store.ActionCreator<string, (props: {
|
|
@@ -2315,9 +2314,9 @@ declare const instanceReady: _ngrx_store.ActionCreator<string, () => _ngrx_store
|
|
|
2315
2314
|
declare const regionPingFetchStart: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
|
|
2316
2315
|
/**
|
|
2317
2316
|
* Dispatched once `RegionsPingService.getProviders()` returns the region
|
|
2318
|
-
* list — i.e
|
|
2317
|
+
* list — i.e., the fetch step is done and the actual per-region ping
|
|
2319
2318
|
* sweep is about to start. Splits the region-discovery waterfall into
|
|
2320
|
-
* two legs: config fetch vs ping sweep. Observability-only.
|
|
2319
|
+
* two legs: config fetch vs. ping sweep. Observability-only.
|
|
2321
2320
|
*/
|
|
2322
2321
|
declare const regionPingFetchEnd: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
|
|
2323
2322
|
/**
|
|
@@ -2335,9 +2334,9 @@ declare const regionResolved: _ngrx_store.ActionCreator<string, (props: {
|
|
|
2335
2334
|
pingsMs: number[];
|
|
2336
2335
|
} & _ngrx_store.Action<string>>;
|
|
2337
2336
|
/**
|
|
2338
|
-
* Dispatched around the HTTP polling
|
|
2337
|
+
* Dispatched around the HTTP polling roundup inside `getAwsInstance`
|
|
2339
2338
|
* (old orchestration flow). Only fires when polling is actually used
|
|
2340
|
-
* (i.e
|
|
2339
|
+
* (i.e., signaling URL is not a direct `ws://` / `wss://` endpoint).
|
|
2341
2340
|
* Observability-only — no state change.
|
|
2342
2341
|
*/
|
|
2343
2342
|
declare const pollingStarted: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
|
|
@@ -2480,13 +2479,9 @@ declare class UnrealEffects {
|
|
|
2480
2479
|
private dataChannelConnectionTimeout;
|
|
2481
2480
|
private connectionCompleted$;
|
|
2482
2481
|
private reconnectConfig;
|
|
2483
|
-
disconnectReasonHandling$: rxjs.Observable<{
|
|
2484
|
-
reason: _3dsource_angular_unreal_module.DisconnectReasonType;
|
|
2485
|
-
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2486
2482
|
destroyConnections$: rxjs.Observable<{
|
|
2487
2483
|
reason: _3dsource_angular_unreal_module.DisconnectReasonType;
|
|
2488
2484
|
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2489
|
-
destroyRemoteConnections$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2490
2485
|
changeStreamResolution$: rxjs.Observable<{
|
|
2491
2486
|
width: number | null;
|
|
2492
2487
|
height: number | null;
|
|
@@ -2504,21 +2499,6 @@ declare class UnrealEffects {
|
|
|
2504
2499
|
reason: _3dsource_angular_unreal_module.DisconnectReasonType;
|
|
2505
2500
|
message: string;
|
|
2506
2501
|
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2507
|
-
resetCirrusOnDestroy$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2508
|
-
destroyConnectionAndRestart$: rxjs.Observable<{
|
|
2509
|
-
resetDisconnectionReason: any;
|
|
2510
|
-
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2511
|
-
showUnrealError$: rxjs.Observable<{
|
|
2512
|
-
code: number | null;
|
|
2513
|
-
error?: string;
|
|
2514
|
-
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2515
|
-
unrealReceiverReady$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2516
|
-
initAppByDataChannelReady$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2517
|
-
setViewportReadyBySetLoopBackCommandIsCompleted$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2518
|
-
startStream$: rxjs.Observable<{
|
|
2519
|
-
resetDisconnectionReason: any;
|
|
2520
|
-
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2521
|
-
resetAfkOnVideoStart$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2522
2502
|
/**
|
|
2523
2503
|
* Effect: `forceViewportNotReady$`
|
|
2524
2504
|
*
|
|
@@ -2535,6 +2515,22 @@ declare class UnrealEffects {
|
|
|
2535
2515
|
* a visible flicker (video flashing to black).
|
|
2536
2516
|
*/
|
|
2537
2517
|
forceViewportNotReady$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2518
|
+
resetCirrusOnDestroy$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2519
|
+
destroyRemoteConnections$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2520
|
+
destroyConnectionAndRestart$: rxjs.Observable<{
|
|
2521
|
+
resetDisconnectionReason: any;
|
|
2522
|
+
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2523
|
+
showUnrealError$: rxjs.Observable<{
|
|
2524
|
+
code: number | null;
|
|
2525
|
+
error?: string;
|
|
2526
|
+
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2527
|
+
unrealReceiverReady$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2528
|
+
initAppByDataChannelReady$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2529
|
+
setViewportReadyBySetLoopBackCommandIsCompleted$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2530
|
+
startStream$: rxjs.Observable<{
|
|
2531
|
+
resetDisconnectionReason: any;
|
|
2532
|
+
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2533
|
+
resetAfkOnVideoStart$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2538
2534
|
/**
|
|
2539
2535
|
* Effect: `handleDataChannelClosed$`
|
|
2540
2536
|
*
|
|
@@ -2542,11 +2538,15 @@ declare class UnrealEffects {
|
|
|
2542
2538
|
* Only triggers if reconnection is enabled, onDataChannelClose is true,
|
|
2543
2539
|
* and the signaling WebSocket is still connected.
|
|
2544
2540
|
*/
|
|
2541
|
+
disconnectReasonHandling$: rxjs.Observable<{
|
|
2542
|
+
reason: _3dsource_angular_unreal_module.DisconnectReasonType;
|
|
2543
|
+
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2545
2544
|
handleDataChannelClosed$: rxjs.Observable<{
|
|
2546
2545
|
attempt: number;
|
|
2547
2546
|
maxAttempts: number;
|
|
2548
2547
|
delay?: number;
|
|
2549
2548
|
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2549
|
+
webrtcErrorModalComponent$: rxjs.Observable<false> & _ngrx_effects.CreateEffectMetadata;
|
|
2550
2550
|
/**
|
|
2551
2551
|
* Effect: `resetStateForPeerReconnect$`
|
|
2552
2552
|
*
|
|
@@ -2579,7 +2579,6 @@ declare class UnrealEffects {
|
|
|
2579
2579
|
setMaxFps$: rxjs.Observable<{
|
|
2580
2580
|
maxFps: number;
|
|
2581
2581
|
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
|
|
2582
|
-
webrtcErrorModalComponent$: rxjs.Observable<false> & _ngrx_effects.CreateEffectMetadata;
|
|
2583
2582
|
sendStatisticsToUnreal$: rxjs.Observable<Object> & _ngrx_effects.CreateEffectMetadata;
|
|
2584
2583
|
connectToSignaling$: rxjs.Observable<WebSocket> & _ngrx_effects.CreateEffectMetadata;
|
|
2585
2584
|
private canPeerReconnect;
|
|
@@ -2682,7 +2681,6 @@ declare const selectIsExistMatchUrls: _ngrx_store.MemoizedSelector<Record<string
|
|
|
2682
2681
|
declare const selectIsAutostart: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: _3dsource_angular_unreal_module.StreamConfig) => boolean>;
|
|
2683
2682
|
declare const selectShowReconnectPopup: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
|
|
2684
2683
|
declare const selectShowLoader: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
|
|
2685
|
-
declare const selectIsVideoPlayingAndDataChannelConnected: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
|
|
2686
2684
|
declare const selectSignalingParameters: _ngrx_store.MemoizedSelector<Record<string, any>, string, (s1: _3dsource_angular_unreal_module.SignalingData | null, s2: _3dsource_angular_unreal_module.AwsInstance) => string>;
|
|
2687
2685
|
declare const selectClientAndViewIds: _ngrx_store.MemoizedSelector<Record<string, any>, {
|
|
2688
2686
|
clientId: string | null;
|
|
@@ -2707,5 +2705,5 @@ declare const selectCirrusConnectionId: _ngrx_store.MemoizedSelector<Record<stri
|
|
|
2707
2705
|
*/
|
|
2708
2706
|
declare const selectTotalProgress: _ngrx_store.MemoizedSelector<Record<string, any>, number, (s1: number | null, s2: number, s3: _3dsource_angular_unreal_module.AwsInstance, s4: boolean) => number>;
|
|
2709
2707
|
|
|
2710
|
-
export { AFKService, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DESTROY_DISCONNECT_REASONS, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LoadingProgressService, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress,
|
|
2708
|
+
export { AFKService, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DESTROY_DISCONNECT_REASONS, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LoadingProgressService, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MIN_CONTAINER_SIZE, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, smoothTransition, startStream, trackMixpanelEvent, trackTelemetryData, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
|
|
2711
2709
|
export type { AggregatedStat, AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, ConfigMessage, ConnectionError, ControlSchemeValues, DataFlowCheckResult, DisconnectReasonType, EmittedMilestone, ForceClientDisconnect, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, ListStreamersMessage, MessageBase, MessageTypeValues, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PhaseOverlay, PhaseParam, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SelectedIceCandidatePair, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealCommandsState, UnrealInitialConfig, UnrealState, WSCloseCodesValues, streamPreparedForUserInteractionMessage };
|