@3dsource/angular-unreal-module 0.0.110 → 0.0.111
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +14 -14
- package/README.md +369 -369
- package/fesm2022/3dsource-angular-unreal-module.mjs +927 -127
- package/fesm2022/3dsource-angular-unreal-module.mjs.map +1 -1
- package/package.json +1 -1
- package/types/3dsource-angular-unreal-module.d.ts +219 -3
package/package.json
CHANGED
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@@ -255,6 +255,8 @@ interface UnrealInitialConfig {
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dataChannelConnectionTimeout?: number;
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fpsMonitor?: boolean;
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playwright?: boolean;
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streamTelemetryV2?: boolean;
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streamTelemetryV2Url?: string;
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/** Configuration for auto-reconnection behavior */
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reconnect?: ReconnectConfig;
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}
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@@ -633,6 +635,7 @@ declare class InputService extends SubService {
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declare class RegionsPingService {
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private httpClient;
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private store;
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private unrealInitialConfig;
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config: {
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ping_count: number;
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@@ -804,16 +807,174 @@ declare class SignallingService extends SubService {
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}
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declare class StreamStatusTelemetryService {
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-
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private readonly store;
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private readonly actions$;
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private readonly videoService;
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private readonly unrealConfig;
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constructor();
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protected init(): void;
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/**
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* Emits `undefined` until `readyState$` first emits a truthy value,
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* then emits the ms elapsed since `startedAt` and completes.
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* Used with `withLatestFrom` so events carry a stable duration for the whole session.
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*/
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private readyTimeSince;
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private mapEventData;
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private trackEventToMixPanel;
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static ɵfac: i0.ɵɵFactoryDeclaration<StreamStatusTelemetryService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<StreamStatusTelemetryService>;
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}
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/** Wire-format milestone — minimal by design. The viewer never inspects
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* milestone names as identifiers. */
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interface EmittedMilestone {
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readonly label: string;
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readonly time: number;
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}
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/**
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* Selected WebRTC ICE candidate pair, pulled off {@link AggregatedStat}.
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* The closer for the viewport phase flattens this to two `PhaseParam`
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* rows (`localCandidate`, `remoteCandidate`) before emission.
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*/
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interface SelectedIceCandidatePair {
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local: {
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type: string;
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url: string;
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};
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remote: {
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type: string;
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url: string;
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};
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}
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/**
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* Wire-format display key/value pair — rendered verbatim in the viewer's
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* phase tooltip. Nested or structured values should be pre-formatted by
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* the catalog closer's `map(...)` (string/number/boolean only).
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*/
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interface PhaseParam {
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readonly key: string;
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readonly value: string;
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}
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/** Resolved overlay region sent on the wire. */
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interface PhaseOverlay {
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readonly fromMs: number;
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readonly toMs: number;
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readonly title: string;
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}
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declare class StreamStatusTelemetryService2 {
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private readonly store;
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private readonly actions$;
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private readonly videoService;
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private readonly signallingService;
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private readonly unrealConfig;
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/**
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* Per-browser anonymous user id. Read from `localStorage` on first access;
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* if missing, a new UUID is generated and persisted. Included as
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* `data.userId` on every emitted event — the server uses it to bucket
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* per-session files under `data/<userId>/<sessionId>.jsonl`.
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*/
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private readonly userId;
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private session;
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/**
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* Whether a session has already started during the current page lifetime.
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* Used to distinguish a fresh page load (bootstrap measurement is
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* meaningful) from a Resume/restart (the document is already loaded,
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* so "bootstrap" is a no-op). Only the first session gets the bootstrap
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* phase anchored at navigation start (perf.now() === 0).
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*/
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private hasStartedBefore;
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/**
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* Rolling snapshot of the currently selected WebRTC ICE candidate pair
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* (local/remote type + url). Scanned over `videoStats$` so the stream
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* *keeps* the first non-null pair even if later stats emit null — WebRTC
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* doesn't un-select a pair mid-session, but the source is nullable. The
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* `startWith(null)` seed makes `withLatestFrom` on this stream safe even
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* before the first video stat arrives (common at data-channel-open).
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*/
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private readonly selectedPair$;
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/**
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* Correlation-matched Observable: emits once when the first `loopBack`
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* command's corresponding `command completed` action fires. Built from
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* the two related actions — the command-started captures the correlation
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* id, the command-completed with that id emits.
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*/
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private readonly loopbackReceived$;
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private readonly pollingStartedEntry;
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private readonly awsInstanceResolvedEntry;
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private readonly loopbackReceivedEntry;
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private readonly signalingServerConnectedEntry;
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private readonly configReceivedEntry;
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/**
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* Unified phase catalog — the single source of truth for everything
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* this service tracks after `session_started`. Each entry is a phase;
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* its `milestones` array is ordered chronologically and the *last*
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* entry is the phase closer. When that closer's observable fires, the
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* service emits one generic `stream.phase_ended` wire event with every
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* display field the viewer needs.
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*
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* `phaseNo` is the array index; `startPhase` chains from the previous
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* phase's `endPhase` — neither needs to be specified here.
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*/
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private readonly phaseCatalog;
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constructor();
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private getOrCreateUserId;
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private init;
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private startSession;
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private endSession;
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/**
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* Emit a lifecycle event with a `duration` field — ms between the
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* previous lifecycle event and now (phase-local, NOT anchor-relative).
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* For `session_started` this equals the full page-load elapsed on the
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* first session, or 0 on Resume. Advances `lastMilestonePerf` so the
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* next event's duration is correctly rooted.
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*/
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private emitLifecycle;
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/**
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* Emit the unified `stream.phase_ended` wire event for a closer. Packs
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* every display field the viewer consumes — phaseNo (derived from the
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* catalog index), label, color, milestones, params, overlays. Boundary
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* labels aren't on the wire — the viewer derives them from neighbour
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* phases' `label` fields.
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*/
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private emitPhaseEnded;
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private handleWindow;
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private evaluateAnomalies;
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private updateMaxFpsTarget;
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/**
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* Snapshot every milestone recorded in this session that belongs to
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* {@link phase}. Used to attach a phase's milestone array to the
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* lifecycle event that closes that phase.
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*/
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/**
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* Collect wire-shape milestones that fired within a bucket. Walks the
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* catalog's own milestone list (minus the closer) and pulls each
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* entry's time from the in-session map via object identity.
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*/
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private milestonesOfBucket;
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/**
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* Capture browser navigation timings — useful to explain the
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* "application bootstrap → session_started" waterfall phase.
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* Values are ms from navigation start; null if the entry is unavailable
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* (old browsers, cross-origin iframes with limited perf access, etc.).
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*/
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private collectBootstrapInfo;
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/**
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* Aggregate all resources the browser has loaded so far
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* (`performance.getEntriesByType('resource')`), grouped by `initiatorType`.
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* Gives a real "bytes downloaded before session start" figure — unlike the
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* navigation entry which only covers the HTML document.
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*
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* `transferSize === 0 && decodedBodySize > 0` means the resource came from
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* the HTTP cache — counted separately so cached hits don't inflate
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* the "bytes on the wire" metric.
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*/
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private collectResourceTotals;
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private aggregate;
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private track;
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static ɵfac: i0.ɵɵFactoryDeclaration<StreamStatusTelemetryService2, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<StreamStatusTelemetryService2>;
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}
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declare class UnrealCommunicatorService {
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private store;
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private actions$;
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@@ -2014,6 +2175,13 @@ declare const trackMixpanelEvent: _ngrx_store.ActionCreator<string, (props: {
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2014
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event: string;
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2015
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data?: unknown;
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} & _ngrx_store.Action<string>>;
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declare const trackTelemetryData: _ngrx_store.ActionCreator<string, (props: {
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event: string;
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data?: unknown;
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}) => {
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event: string;
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data?: unknown;
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} & _ngrx_store.Action<string>>;
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2017
2185
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declare const changeLowBandwidth: _ngrx_store.ActionCreator<string, (props: {
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2018
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lowBandwidth: boolean;
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2019
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stats?: LBMStats;
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@@ -2160,6 +2328,53 @@ declare const setOrchestrationParameters: _ngrx_store.ActionCreator<string, (pro
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streamRequestId: string;
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eta: number;
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} & _ngrx_store.Action<string>>;
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/**
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* Dispatched when the orchestration server signals that the reserved
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* instance is ready to serve the stream (`instanceReady` WS message).
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* Emitted for observability only — no reducer state change.
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*/
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declare const instanceReady: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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/**
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* Dispatched when `RegionsPingService.getFastest()` begins — right
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* before the region-list HTTP request goes out. Bookends the entire
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* region-discovery flow together with {@link regionResolved}.
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* Observability-only — no state change.
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*/
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declare const regionPingFetchStart: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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2344
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/**
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* Dispatched once `RegionsPingService.getProviders()` returns the region
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* list — i.e. the fetch step is done and the actual per-region ping
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* sweep is about to start. Splits the region-discovery waterfall into
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* two legs: config fetch vs ping sweep. Observability-only.
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2349
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*/
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declare const regionPingFetchEnd: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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/**
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* Dispatched once the closest region has been resolved by the
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* regions-ping service. Carries every sampled ping RTT to the winning
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* region (one entry per probe — `checkLatency` issues `ping_count`
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* sequential pings per region) so consumers can inspect variance /
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* jitter, not just the mean. Observability-only — no state change.
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*/
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declare const regionResolved: _ngrx_store.ActionCreator<string, (props: {
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region: string;
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pingsMs: number[];
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}) => {
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region: string;
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pingsMs: number[];
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} & _ngrx_store.Action<string>>;
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/**
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* Dispatched around the HTTP polling roundtrip inside `getAwsInstance`
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* (old orchestration flow). Only fires when polling is actually used
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* (i.e. signaling URL is not a direct `ws://` / `wss://` endpoint).
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* Observability-only — no state change.
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*/
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declare const pollingStarted: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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declare const pollingEnded: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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/**
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* Dispatched when the client has just sent an SDP answer back to Cirrus
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* after receiving the server-initiated offer. Observability-only.
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*/
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declare const answerSent: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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declare const setOrchestrationMessage: _ngrx_store.ActionCreator<string, (props: {
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message: string;
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}) => {
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@@ -2512,6 +2727,7 @@ declare const selectClientAndViewIds: _ngrx_store.MemoizedSelector<Record<string
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viewId: string | null;
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}>;
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declare const selectIsLoaderScreenVisible: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean, s3: boolean) => boolean>;
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declare const selectCirrusConnectionId: _ngrx_store.MemoizedSelector<Record<string, any>, string | undefined, (s1: _3dsource_angular_unreal_module.SignalingData | null) => string | undefined>;
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export { AFKService, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeStudioValuesOld, getResizeValuesUniversal, getResizeValuesUniversalOld, getRtcErrorMessage, iceConnectionFailed, initSignalling, keepMaxUntilReset, makeEven, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setKalmanSettings, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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2517
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export type { AggregatedStat, AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, ConfigMessage, ConnectionError, ControlSchemeValues, DataFlowCheckResult, DisconnectReasonType, ForceClientDisconnect, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, MessageTypeValues, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealCommandsState, UnrealInitialConfig, UnrealState, WSCloseCodesValues, streamPreparedForUserInteractionMessage };
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2732
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export { AFKService, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeStudioValuesOld, getResizeValuesUniversal, getResizeValuesUniversalOld, getRtcErrorMessage, iceConnectionFailed, initSignalling, instanceReady, keepMaxUntilReset, makeEven, pollingEnded, pollingStarted, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setKalmanSettings, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, trackTelemetryData, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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2733
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+
export type { AggregatedStat, AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, ConfigMessage, ConnectionError, ControlSchemeValues, DataFlowCheckResult, DisconnectReasonType, EmittedMilestone, ForceClientDisconnect, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, MessageTypeValues, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PhaseOverlay, PhaseParam, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SelectedIceCandidatePair, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealCommandsState, UnrealInitialConfig, UnrealState, WSCloseCodesValues, streamPreparedForUserInteractionMessage };
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