@3dsource/angular-unreal-module 0.0.110-dev.0 → 0.0.111

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.110-dev.0",
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+ "version": "0.0.111",
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  "description": "Angular Unreal module for connect with unreal engine stream",
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  "keywords": [
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  "3dsource",
@@ -39,6 +39,7 @@ declare class ImageLoadingSrcComponent {
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  #private;
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  readonly isLoaderScreenVisible: i0.Signal<boolean>;
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  readonly imageLoadingSrc: i0.Signal<string>;
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+ imageError(): void;
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  static ɵfac: i0.ɵɵFactoryDeclaration<ImageLoadingSrcComponent, never>;
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  static ɵcmp: i0.ɵɵComponentDeclaration<ImageLoadingSrcComponent, "app-image-loading-src", never, {}, {}, never, never, true, never>;
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  }
@@ -115,6 +116,7 @@ declare class IntroSrcComponent {
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  private viewportReady;
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  constructor();
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  private createVideo;
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+ imageError(): void;
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  static ɵfac: i0.ɵɵFactoryDeclaration<IntroSrcComponent, never>;
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  static ɵcmp: i0.ɵɵComponentDeclaration<IntroSrcComponent, "app-intro-src", never, {}, {}, never, never, true, never>;
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  }
@@ -393,17 +395,18 @@ declare class SubService {
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  }
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  declare class AFKService extends SubService {
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- private enabled;
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- private readonly closeTimeout;
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  private active;
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  private warnTimer;
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  private countdown;
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  private countdownTimer;
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- private selectWarnTimeout;
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- private isViewportReady;
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+ private readonly warnTimeout;
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+ private readonly isViewportReady;
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  private readonly unrealConfig;
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+ /** Ticks every time warnTimeout changes or resetAfk action fires */
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+ private readonly afkResetTrigger;
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+ /** Ticks when cirrus disconnects */
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+ private readonly disconnected;
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  constructor();
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- protected init(): void;
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  private hideOverlay;
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  /**
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  * Start a timer which when elapsed will warn the user they are inactive.
@@ -980,6 +983,8 @@ declare class UnrealCommunicatorService {
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  private readonly unrealConfig;
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  private destroy$;
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  private cirrusConnected;
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+ private readonly afkIgnoredCommands;
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+ private skipAfkReset;
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  constructor();
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  protected init(): void;
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  destroy(): void;