@3dsource/angular-unreal-module 0.0.106-dev.1 → 0.0.106-dev.2
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@@ -1274,11 +1274,7 @@ class UnrealEffects {
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this.destroyConnections$ = createEffect(() => {
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return this.actions$.pipe(ofType(destroyUnrealScene), tap(() => {
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this.commandsSender.destroy();
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// This effect runs asynchronously and would race with a new
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// UnrealSceneComponent that already set its container via
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// afterNextRender. The container's children are cleaned by
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// VideoService.destroy() which is triggered via disconnect$.
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this.videoService.setContainer(null);
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}), map(() => destroyRemoteConnections({ reason: DisconnectReason.Destroy })));
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});
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this.destroyRemoteConnections$ = createEffect(() => {
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