@3dsource/angular-unreal-module 0.0.106-dev.1 → 0.0.106

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@@ -128,7 +128,7 @@ const WS_TIMEOUT = 2000;
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  const POLLING_TIME = 4000;
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  const WS_OPEN_STATE = 1;
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  const DEFAULT_AFK_TIMEOUT_PERIOD = 15;
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- const DEFAULT_AFK_TIMEOUT = 10;
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+ const DEFAULT_AFK_TIMEOUT = 120;
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  const DATA_CHANNEL_CONNECTION_TIMEOUT = 8000; //ms;
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  const SIGNALLING_PERCENT_VALUE = 56;
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  const SCREEN_LOCKER_CONTAINER_ID = '3dsource_start_screen';
@@ -1274,11 +1274,7 @@ class UnrealEffects {
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  this.destroyConnections$ = createEffect(() => {
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  return this.actions$.pipe(ofType(destroyUnrealScene), tap(() => {
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  this.commandsSender.destroy();
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- // Note: do NOT call videoService.setContainer(null) here.
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- // This effect runs asynchronously and would race with a new
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- // UnrealSceneComponent that already set its container via
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- // afterNextRender. The container's children are cleaned by
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- // VideoService.destroy() which is triggered via disconnect$.
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+ this.videoService.setContainer(null);
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  }), map(() => destroyRemoteConnections({ reason: DisconnectReason.Destroy })));
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  });
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  this.destroyRemoteConnections$ = createEffect(() => {