@3dsource/angular-unreal-module 0.0.103 → 0.0.106-dev.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +14 -14
- package/README.md +369 -369
- package/fesm2022/3dsource-angular-unreal-module.mjs +419 -334
- package/fesm2022/3dsource-angular-unreal-module.mjs.map +1 -1
- package/package.json +3 -2
- package/types/3dsource-angular-unreal-module.d.ts +44 -48
- package/types/3dsource-angular-unreal-module.d.ts.map +0 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@3dsource/angular-unreal-module",
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-
"version": "0.0.
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"version": "0.0.106-dev.0",
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"description": "Angular Unreal module for connect with unreal engine stream",
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"keywords": [
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"3dsource",
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@@ -43,5 +43,6 @@
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"types": "./types/3dsource-angular-unreal-module.d.ts",
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"default": "./fesm2022/3dsource-angular-unreal-module.mjs"
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}
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}
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},
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"type": "module"
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}
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@@ -1,8 +1,7 @@
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import * as i0 from '@angular/core';
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import { ElementRef, OnInit, InjectionToken, PipeTransform } from '@angular/core';
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import { DialogRef } from '@angular/cdk/dialog';
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import { ElementRef, OnInit, InjectionToken, DestroyRef, PipeTransform } from '@angular/core';
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import * as rxjs from 'rxjs';
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import { Observable, Subject } from 'rxjs';
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import { Observable, Subject, Subscription } from 'rxjs';
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import * as _3dsource_angular_unreal_module from '@3dsource/angular-unreal-module';
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import * as _ngrx_store from '@ngrx/store';
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import { Store } from '@ngrx/store';
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@@ -14,8 +13,8 @@ import { MetaBoxCommandPacket, MetaBoxCommandList, FSceneState, FProductPayload,
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declare class AfkTimeoutModalComponent {
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#private;
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isAfkTimerVisible: i0.Signal<boolean>;
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afkCountdown: i0.Signal<number>;
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readonly isAfkTimerVisible: i0.Signal<boolean>;
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readonly afkCountdown: i0.Signal<number>;
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resetAfk(): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<AfkTimeoutModalComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<AfkTimeoutModalComponent, "app-afk-timeout-modal", never, {}, {}, never, never, true, never>;
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@@ -30,7 +29,7 @@ declare class FreezeFrameComponent {
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}
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declare class LowBandwidthModalComponent {
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-
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#private;
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close(value?: boolean): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<LowBandwidthModalComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<LowBandwidthModalComponent, "app-low-bandwidth-modal", never, {}, {}, never, never, true, never>;
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@@ -38,8 +37,8 @@ declare class LowBandwidthModalComponent {
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declare class ImageLoadingSrcComponent {
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#private;
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isLoaderScreenVisible: i0.Signal<boolean>;
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imageLoadingSrc: i0.Signal<string>;
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readonly isLoaderScreenVisible: i0.Signal<boolean>;
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readonly imageLoadingSrc: i0.Signal<string>;
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static ɵfac: i0.ɵɵFactoryDeclaration<ImageLoadingSrcComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<ImageLoadingSrcComponent, "app-image-loading-src", never, {}, {}, never, never, true, never>;
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}
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@@ -69,6 +68,7 @@ declare class StatGraphComponent {
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}
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declare class UnrealSceneComponent {
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#private;
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readonly unrealConfig: _3dsource_angular_unreal_module.UnrealInitialConfig;
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readonly isStudio: i0.InputSignal<boolean>;
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readonly useContainerAsSizeProvider: i0.InputSignal<boolean>;
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@@ -85,7 +85,6 @@ declare class UnrealSceneComponent {
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private width;
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private height;
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private readonly actions$;
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private store;
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private isExistMatchUrls;
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readonly isDevMode: boolean;
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readonly lightMode: i0.Signal<boolean>;
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@@ -110,8 +109,8 @@ declare class UnrealSceneComponent {
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}
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declare class IntroSrcComponent {
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#private;
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private readonly videoElement;
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private store;
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protected imageIntroSrc: i0.Signal<string | null>;
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protected videoIntroSrc: i0.Signal<string | null>;
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private viewportReady;
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@@ -183,6 +182,7 @@ declare class VideoStatsComponent implements OnInit {
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declare class WebrtcErrorModalComponent {
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#private;
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readonly isCirrusConnected: i0.Signal<boolean>;
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close(): void;
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closeModalWithCirrusDisconnect(): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<WebrtcErrorModalComponent, never>;
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@@ -215,6 +215,8 @@ declare const DisconnectReason: {
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readonly OrchestrationStreamerDisconnected: "OrchestrationStreamerDisconnected";
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readonly IceConnectionFailed: "IceConnectionFailed";
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readonly ReconnectFailed: "ReconnectFailed";
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readonly NewConnectionAttempt: "NewConnectionAttempt";
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readonly AbortEstablishingConnection: "AbortEstablishingConnection";
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};
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type DisconnectReasonType = (typeof DisconnectReason)[keyof typeof DisconnectReason];
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interface ConnectionError {
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@@ -251,6 +253,8 @@ interface UnrealInitialConfig {
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regionsPingUrl?: string;
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screenLockerContainerId?: string;
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dataChannelConnectionTimeout?: number;
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newWebRtcConnector?: boolean;
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fpsMonitor?: boolean;
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playwright?: boolean;
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/** Configuration for auto-reconnection behavior */
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reconnect?: ReconnectConfig;
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@@ -348,7 +352,7 @@ declare const WS_TIMEOUT = 2000;
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declare const POLLING_TIME = 4000;
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declare const WS_OPEN_STATE = 1;
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declare const DEFAULT_AFK_TIMEOUT_PERIOD = 15;
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-
declare const DEFAULT_AFK_TIMEOUT =
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declare const DEFAULT_AFK_TIMEOUT = 10;
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declare const DATA_CHANNEL_CONNECTION_TIMEOUT = 8000;
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declare const SIGNALLING_PERCENT_VALUE = 56;
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declare const SCREEN_LOCKER_CONTAINER_ID = "3dsource_start_screen";
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@@ -381,9 +385,12 @@ interface InputProps {
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}
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declare class SubService {
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protected readonly destroyRef: DestroyRef;
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protected readonly destroy$: Subject<void>;
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actions$: Actions<any>;
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store: Store<any>;
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disconnect$: rxjs.Observable<false>;
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_destroy: () => void;
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}
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declare class AFKService extends SubService {
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@@ -430,7 +437,6 @@ declare class AggregatorService extends SubService {
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/**
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* Never called for now
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*/
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private readonly destroy$;
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constructor();
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protected init(): void;
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protected listenWebRTC(): void;
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@@ -448,7 +454,6 @@ declare class AggregatorService extends SubService {
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declare class CommandTelemetryService {
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private actions$;
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private store;
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private readonly appId;
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private commandsSent;
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private exileTimeout;
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@@ -583,7 +588,7 @@ declare class InputService extends SubService {
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videoBoundingRect: DOMRect;
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fingerIds: Map<any, any>;
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maxByteValue: number;
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fingers:
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fingers: (0 | 2 | 1 | 4 | 8 | 3 | 5 | 6 | 7 | 9)[];
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private offsetParams;
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constructor();
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protected init(): void;
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@@ -631,10 +636,9 @@ declare class RegionsPingService {
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max_parallel_requests: number;
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bust_cache: boolean;
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};
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getProviders(regionList?: string): Observable<ProvidersData>;
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getFastest(regionListUrl?: string): rxjs.Observable<string | undefined>;
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getPingResult(providers: ProvidersData): rxjs.Observable<PingResult | null>;
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getProviders(regionList?: string): rxjs.Observable<ProvidersData>;
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private startPinging;
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private checkLatency;
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private fetchWithTimeout;
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@@ -673,6 +677,7 @@ declare class SignallingService extends SubService {
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onWebRtcAnswer$: Subject<RTCSessionDescriptionInit | null>;
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abort$: Observable<_ngrx_store.Action<string>>;
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private ws;
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orchestrationRetrySub?: Subscription;
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private wsMsgHandlers;
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protected correlationId: string;
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constructor();
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*/
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close(data: CloseReason): void;
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send(data: AnySignalingMessage): void;
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private clearWs;
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protected handleMessage(msg: MessageBase): void;
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private setHandlersFromStream;
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protected sendRequestStream(): void;
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declare class UnrealCommunicatorService {
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private store;
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private actions$;
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private commandTelemetryService;
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private webRtcPlayerService;
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private destroy$;
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@@ -843,13 +848,11 @@ declare class VideoService extends SubService {
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private videoTrack$;
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private VideoEncoderQP;
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private aggregatedStats;
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kalmanFilter1D: KalmanFilter1D;
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/**
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* Aggregate video stats and emit it as videoStats$
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*/
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videoStats$: rxjs.Observable<AggregatedStat>;
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constructor();
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protected init(): void;
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setContainer(container?: HTMLDivElement | null): void;
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setLatencyTimings(latencyTimings: string): void;
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setEncoder(data: ArrayBuffer): void;
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@@ -896,7 +899,7 @@ declare class WebRtcPlayerService extends SubService {
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send(data: ArrayBuffer): void;
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/**
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* Attempts to reconnect the peer when send fails due to DataChannel not being open.
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-
* This handles cases where the DC connection is broken but no error events are fired.
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* This handles cases where the DC connection is broken, but no error events are fired.
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*/
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private tryReconnectOnSendFailure;
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/**
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@@ -1104,7 +1107,6 @@ declare class FileReceiverService extends SubService {
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private mimetype;
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private receiving;
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private extension;
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-
private timestampStart;
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private data;
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constructor();
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protected init(): void;
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@@ -1211,11 +1213,11 @@ declare class FpsMonitorService {
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private store;
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/** Discrete FPS targets the controller can switch between (ascending order). */
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private readonly FPS_STEPS;
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/** Reference ceiling for bitrate (bits/sec) used to
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/** Reference ceiling for bitrate (bits/sec) used to normalize a bitrate load to 0..1. */
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private readonly MAX_BITRATE;
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/**
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* Cooldown (ms) for any decision (increase or decrease) following an increase.
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* After an increase the system should react faster.
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* After an increase, the system should react faster.
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*/
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private readonly COOLDOWN_AFTER_INCREASE_MS;
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/**
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@@ -1229,17 +1231,23 @@ declare class FpsMonitorService {
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private readonly COOLDOWN_INCREASE_AFTER_DECREASE_MS;
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/**
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* Number of videoStats$ ticks to accumulate before evaluating.
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* At 250 ms per tick this gives a ~2 s sliding evaluation window,
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* At 250 ms per tick, this gives a ~2 s sliding evaluation window,
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* long enough to smooth out single-frame jitter.
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*/
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private readonly SAMPLE_WINDOW;
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/** Emits when the session ends, cancelling the current stats' subscription. */
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private session$;
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/** Current FPS target; starts at max (60 FPS) and adapts downward/upward. */
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private currentFpsTarget;
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private samples;
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private lastDecisionTime;
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private lastUpgrade;
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private disconnect$;
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constructor();
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protected init(): void;
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private startSession;
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private resetSession;
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private resetMutableState;
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/**
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* Called on every videoStats$ emission (~250 ms).
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* Accumulates samples and evaluates once per SAMPLE_WINDOW.
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@@ -1330,7 +1338,7 @@ declare class FileHandlerService {
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static ɵprov: i0.ɵɵInjectableDeclaration<FileHandlerService>;
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}
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declare class AnalyticsService {
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declare class AnalyticsService extends SubService {
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#private;
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sendEventToMixPanel(name: string, params?: Record<string, unknown>): void;
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constructor();
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@@ -1945,7 +1953,7 @@ interface FilterSettings {
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}
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declare class FilterSettingsComponent implements OnInit {
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private
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#private;
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private readonly storageKey;
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readonly defaultFilterModel: {
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minimumBitrate: number;
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@@ -2022,7 +2030,7 @@ declare class SafePipe implements PipeTransform {
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static ɵpipe: i0.ɵɵPipeDeclaration<SafePipe, "safe", true>;
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}
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declare function
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declare function provideUnrealModule(config?: {
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playwright?: boolean;
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newWebRtcConnector?: boolean;
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fpsMonitor?: boolean;
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@@ -2100,19 +2108,6 @@ declare const selectCommandsInProgress: _ngrx_store.MemoizedSelector<Record<stri
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id: string;
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}[]) => number>;
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declare const selectCommandProgress: _ngrx_store.MemoizedSelector<Record<string, any>, number, (s1: number, s2: number) => number>;
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-
declare const selectLastCommandInProgress: _ngrx_store.MemoizedSelector<Record<string, any>, {
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-
timeStamp: number;
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command: string;
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id: string;
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} | null, (s1: {
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timeStamp: number;
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-
command: string;
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id: string;
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}[]) => {
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timeStamp: number;
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command: string;
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id: string;
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} | null>;
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declare const trackMixpanelEvent: _ngrx_store.ActionCreator<string, (props: {
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event: string;
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@@ -2408,12 +2403,15 @@ declare class UnrealEffects {
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dataUrl: string | null;
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progress: number | null;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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-
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+
sendLbmStatistics$: rxjs.Observable<Object> & _ngrx_effects.CreateEffectMetadata;
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resetAfk$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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abortEstablishingConnection$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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setMaxFps$: rxjs.Observable<{
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maxFps: number;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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+
setKalmanSettings$: rxjs.Observable<{
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+
settings: FilterSettings;
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+
} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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setSignalingTo100$: rxjs.Observable<{
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percent: number | null;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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@@ -2424,6 +2422,7 @@ declare class UnrealEffects {
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reason: _3dsource_angular_unreal_module.DisconnectReasonType;
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message: string;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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+
resetCirrusOnDestroy$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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destroyConnectionAndRestart$: rxjs.Observable<{
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resetDisconnectionReason: boolean;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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@@ -2521,7 +2520,6 @@ declare const unrealFeature: {
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2521
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selectLowBandwidthStats: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.LBMStats | undefined, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.LBMStats | undefined>;
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selectStreamConfig: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.StreamConfig, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.StreamConfig>;
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selectAwsInstance: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.AwsInstance, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.AwsInstance>;
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-
selectWasInitialized: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectIsFirstSuccessLoad: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectIsAfkTimerVisible: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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2525
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selectAfkCountdown: _ngrx_store.MemoizedSelector<Record<string, any>, number, (featureState: _3dsource_angular_unreal_module.UnrealState) => number>;
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@@ -2555,7 +2553,6 @@ interface UnrealState {
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streamConfig: StreamConfig;
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2556
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|
awsInstance: AwsInstance;
|
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lowBandwidth: boolean;
|
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|
-
wasInitialized: boolean;
|
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|
isFirstSuccessLoad: boolean;
|
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2560
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|
isAfkTimerVisible: boolean;
|
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2561
2558
|
afkCountdown: number;
|
|
@@ -2601,7 +2598,6 @@ declare const selectStreamConfig: _ngrx_store.MemoizedSelector<Record<string, an
|
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|
2601
2598
|
declare const selectWarnTimeout: _ngrx_store.MemoizedSelector<Record<string, any>, number, (s1: _3dsource_angular_unreal_module.StreamConfig) => number>;
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|
declare const selectIsExistMatchUrls: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: string[]) => boolean>;
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2603
2600
|
declare const selectIsAutostart: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: _3dsource_angular_unreal_module.StreamConfig) => boolean>;
|
|
2604
|
-
declare const selectIsShowPopupWithoutAutoStart: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: _3dsource_angular_unreal_module.StreamConfig, s2: boolean) => boolean>;
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2605
2601
|
declare const selectShowReconnectPopup: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
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2606
2602
|
declare const selectShowLoader: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
|
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2607
2603
|
declare const selectIsVideoPlayingAndDataChannelConnected: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean) => boolean>;
|
|
@@ -2619,5 +2615,5 @@ declare const selectClientAndViewIds: _ngrx_store.MemoizedSelector<Record<string
|
|
|
2619
2615
|
}>;
|
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2620
2616
|
declare const selectIsLoaderScreenVisible: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean, s3: boolean) => boolean>;
|
|
2621
2617
|
|
|
2622
|
-
export { AFKService, AfkPlaywrightService, AfkTimeoutModalComponent, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryPlaywrightService, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FpsMonitorEmptyService, FpsMonitorService, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebRtcPlayerService2, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeStudioValuesOld, getResizeValuesUniversal, getResizeValuesUniversalOld, getRtcErrorMessage, iceConnectionFailed, initSignalling, keepMaxUntilReset, makeEven,
|
|
2618
|
+
export { AFKService, AfkPlaywrightService, AfkTimeoutModalComponent, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryPlaywrightService, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FpsMonitorEmptyService, FpsMonitorService, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebRtcPlayerService2, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeStudioValuesOld, getResizeValuesUniversal, getResizeValuesUniversalOld, getRtcErrorMessage, iceConnectionFailed, initSignalling, keepMaxUntilReset, makeEven, provideUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setKalmanSettings, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
|
|
2623
2619
|
export type { AggregatedStat, AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, ConfigMessage, ConnectionError, ControlSchemeValues, DataFlowCheckResult, DisconnectReasonType, ForceClientDisconnect, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, MessageTypeValues, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealCommandsState, UnrealInitialConfig, UnrealState, WSCloseCodesValues, streamPreparedForUserInteractionMessage };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"3dsource-angular-unreal-module.d.ts","sources":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","names":[]}
|