@3dsource/angular-unreal-module 0.0.101-dev.7 → 0.0.101
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -8,7 +8,7 @@ import * as _ngrx_store from '@ngrx/store';
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import { Store } from '@ngrx/store';
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import * as _ngrx_effects from '@ngrx/effects';
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import { Actions } from '@ngrx/effects';
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import { IKeyCode, ImageOutputValues } from '@3dsource/utils';
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import { IKeyCode, ImageOutputValues, Area } from '@3dsource/utils';
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import { SafeHtml, SafeStyle, SafeScript, SafeUrl, SafeResourceUrl } from '@angular/platform-browser';
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import { MetaBoxCommandPacket, MetaBoxCommandList, FSceneState, FProductPayload, FCameraChangedPayload, FTransformJson } from '@3dsource/types-unreal';
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@@ -69,6 +69,7 @@ declare class StatGraphComponent {
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}
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declare class UnrealSceneComponent {
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readonly unrealConfig: _3dsource_angular_unreal_module.UnrealInitialConfig;
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readonly isStudio: i0.InputSignal<boolean>;
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readonly useContainerAsSizeProvider: i0.InputSignal<boolean>;
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readonly studioResolutionSize: i0.InputSignal<{
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@@ -89,6 +90,7 @@ declare class UnrealSceneComponent {
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readonly isDevMode: boolean;
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readonly lightMode: i0.Signal<boolean>;
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private isFreezeFrameLoading;
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private readonly maxResolution;
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private commandsSender;
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private videoService;
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private element;
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@@ -100,18 +102,9 @@ declare class UnrealSceneComponent {
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constructor();
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private listenResizeValues;
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private adaptVideo;
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/**
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* This method calculates the dimensions for resizing a layout in a configurator stream.
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* It takes into account the pixel ratio of the device's screen and the orientation of the layout.
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* The method uses the `fitIntoRectangle` function to calculate the dimensions that would allow the layout to fit into the maximum space while maintaining its aspect ratio.
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* It also sets the maximum limits for the width and height based on the layout's orientation.
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* If the scale of the fitted dimensions is less than 1, it assigns the fitted dimensions to the output. Otherwise, it sets the scale of the output to 1.
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* @returns {Area} An object of type `Area` that contains the calculated dimensions for resizing the layout.
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*/
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private getResizeValuesUniversal;
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private
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private getResizeStudioValues;
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private sendResize;
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private makeEven;
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static ɵfac: i0.ɵɵFactoryDeclaration<UnrealSceneComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<UnrealSceneComponent, "app-unreal-scene", never, { "isStudio": { "alias": "isStudio"; "required": false; "isSignal": true; }; "useContainerAsSizeProvider": { "alias": "useContainerAsSizeProvider"; "required": false; "isSignal": true; }; "studioResolutionSize": { "alias": "studioResolutionSize"; "required": false; "isSignal": true; }; }, { "changeMouseOverScene": "changeMouseOverScene"; }, never, ["app-pdf", "app-show-case", "app-low-bandwidth-detector"], true, never>;
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}
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@@ -252,6 +245,7 @@ interface ReconnectConfig {
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onDataChannelClose?: boolean;
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}
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interface UnrealInitialConfig {
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optimizedResize?: boolean;
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customErrorsEndpoint?: string;
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commandTelemetryReceiver?: string;
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regionsPingUrl?: string;
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@@ -1523,6 +1517,96 @@ declare function qpToQuality(VideoEncoderQP: number): Quality;
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declare function fromResizeObserver(elem: HTMLElement): Observable<ResizeObserverEntry[]>;
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/**
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* Calculates the optimal stream resolution for studio mode.
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*
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* Fits the studio aspect ratio into the container (scaled by pixelRatio), then
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* caps the total pixel count to a budget (Full HD or 4K) to avoid overloading
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* the GPU/encoder while maximizing visual quality.
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*
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* The pixel budget approach (instead of per-dimension caps) ensures that
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* non-standard aspect ratios (portrait, ultra-wide, square) utilize available
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* pixels efficiently — e.g. a tall 1080×1920 stream uses the same pixel budget
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* as a wide 1920×1080 stream.
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*
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* Resolution is always capped at the studio dimensions — never upscaled beyond
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* what the Unreal scene was designed for.
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*
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* @param params.pixelRatio - Device pixel ratio (`window.devicePixelRatio`).
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* @param params.containerWidth - CSS width of the video container in pixels.
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* @param params.containerHeight - CSS height of the video container in pixels.
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* @param params.studioWidth - Target width of the MetaBox Studio scene.
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* @param params.studioHeight - Target height of the MetaBox Studio scene.
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* @param params.maxResolution - When `true`, uses 4K pixel budget (3840×2160);
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* otherwise Full HD (1920×1080). Controlled by `?maxresolution` query param.
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* @returns An {@link Area} with the calculated `w`, `h`, position (`x`, `y`),
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* and `scale` factor relative to the container's device-pixel size.
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*/
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declare function getResizeStudioValues(params: {
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pixelRatio: number;
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containerWidth: number;
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containerHeight: number;
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studioWidth: number;
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studioHeight: number;
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maxResolution: boolean;
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}): Area;
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/**
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* Calculates the optimal stream resolution for configurator (non-studio) mode.
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*
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* Uses the full container area (scaled by pixelRatio) as the stream resolution,
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* then caps total pixel count to a budget (Full HD or 4K) to prevent excessive
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* GPU/encoder load while preserving the container's aspect ratio.
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*
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* Unlike {@link getResizeStudioValues}, there is no fixed studio resolution to
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* fit into — the container itself defines the aspect ratio, and the stream fills
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* it entirely (no letterboxing).
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*
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* @param params.pixelRatio - Device pixel ratio (`window.devicePixelRatio`).
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* @param params.containerWidth - CSS width of the video container in pixels.
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* @param params.containerHeight - CSS height of the video container in pixels.
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* @param params.maxResolution - When `true`, uses 4K pixel budget (3840×2160);
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* otherwise Full HD (1920×1080). Controlled by `?maxresolution` query param.
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* @returns An {@link Area} with the calculated `w`, `h`, position (`x`, `y`),
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* and `scale` factor (1 when no downscale needed, <1 when capped).
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*/
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declare function getResizeValuesUniversal(params: {
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pixelRatio: number;
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containerWidth: number;
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containerHeight: number;
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maxResolution: boolean;
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}): Area;
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declare function getResizeValuesUniversalOld(params: {
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pixelRatio: number;
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containerWidth: number;
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containerHeight: number;
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maxResolution: boolean;
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}): Area;
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declare function getResizeStudioValuesOld(params: {
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pixelRatio: number;
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containerWidth: number;
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containerHeight: number;
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studioWidth: number;
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studioHeight: number;
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maxResolution: boolean;
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}): Area;
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/**
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* Rounds a number to the nearest even integer (rounding up for odd values).
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*
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* Video encoders (H.264/H.265) require even dimensions because chroma subsampling
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* operates on 2×2 pixel blocks. Odd dimensions cause encoding artifacts or failures.
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*
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* @param value - The number to round to the nearest even integer.
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* @returns The nearest even integer greater than or equal to the input.
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*
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* @example
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* makeEven(1079) // 1080
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* makeEven(1080) // 1080
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* makeEven(1081) // 1082
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*/
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declare function makeEven(value: number): number;
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interface LBMStats {
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dataFlowResult: DataFlowCheckResult;
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reason: string;
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@@ -2426,13 +2510,13 @@ declare const unrealFeature: {
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name: "unrealFeature";
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reducer: _ngrx_store.ActionReducer<_3dsource_angular_unreal_module.UnrealState, _ngrx_store.Action<string>>;
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selectUnrealFeatureState: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.UnrealState, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.UnrealState>;
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selectSsInfo: _ngrx_store.MemoizedSelector<Record<string, any>, string | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => string | null>;
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selectFreezeFrame: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.FreezeFrameMessage, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.FreezeFrameMessage>;
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selectLowBandwidth: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectIsVideoPlaying: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectStatusMessage: _ngrx_store.MemoizedSelector<Record<string, any>, string | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => string | null>;
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selectEnvironmentId: _ngrx_store.MemoizedSelector<Record<string, any>, string | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => string | null>;
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selectStreamRequestContext: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.StreamRequestContext | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.StreamRequestContext | null>;
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selectSsInfo: _ngrx_store.MemoizedSelector<Record<string, any>, string | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => string | null>;
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selectSsData: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.SignalingData | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.SignalingData | null>;
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selectLowBandwidthStats: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.LBMStats | undefined, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.LBMStats | undefined>;
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selectStreamConfig: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.StreamConfig, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.StreamConfig>;
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@@ -2535,5 +2619,5 @@ declare const selectClientAndViewIds: _ngrx_store.MemoizedSelector<Record<string
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}>;
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declare const selectIsLoaderScreenVisible: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean, s3: boolean) => boolean>;
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export { AFKService, AfkPlaywrightService, AfkTimeoutModalComponent, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryPlaywrightService, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FpsMonitorEmptyService, FpsMonitorService, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebRtcPlayerService2, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, keepMaxUntilReset, provideAngularUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsLoaderScreenVisible, selectIsShowPopupWithoutAutoStart, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setKalmanSettings, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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export { AFKService, AfkPlaywrightService, AfkTimeoutModalComponent, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryPlaywrightService, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FpsMonitorEmptyService, FpsMonitorService, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebRtcPlayerService2, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getResizeStudioValues, getResizeStudioValuesOld, getResizeValuesUniversal, getResizeValuesUniversalOld, getRtcErrorMessage, iceConnectionFailed, initSignalling, keepMaxUntilReset, makeEven, provideAngularUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsLoaderScreenVisible, selectIsShowPopupWithoutAutoStart, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setKalmanSettings, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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export type { AggregatedStat, AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, ConfigMessage, ConnectionError, ControlSchemeValues, DataFlowCheckResult, DisconnectReasonType, ForceClientDisconnect, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, MessageTypeValues, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealCommandsState, UnrealInitialConfig, UnrealState, WSCloseCodesValues, streamPreparedForUserInteractionMessage };
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