@3dsource/angular-unreal-module 0.0.101-dev.4 → 0.0.101-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -923,6 +923,129 @@ declare class WebRtcPlayerService extends SubService {
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static ɵprov: i0.ɵɵInjectableDeclaration<WebRtcPlayerService>;
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}
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declare class WebRtcPlayerService2 extends SubService {
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onDataChannelMessage$: Subject<ArrayBuffer>;
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private pcClient;
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private signallingSrv;
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private videoService;
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private commandTelemetryService;
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private cfg;
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private useMic;
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private forceTURN;
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private forceMonoAudio;
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private dcClient;
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/** Whether the remote SDP has been applied to the current peer connection */
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private remoteDescriptionSet;
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/** ICE candidates received before the remote description was set */
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private iceCandidateBuffer;
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private isReconnecting;
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constructor();
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protected init(): void;
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/**
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* Handles an SDP offer received from the server.
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* Creates a new peer connection, applies the remote offer,
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* then responds with an SDP answer.
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*
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* The DataChannel is NOT created here — the server creates it
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* and we receive it via the `datachannel` event on the peer connection.
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951
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*/
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private handleServerOffer;
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/**
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* Handles an SDP answer received from the server in response to our offer.
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* Applies the remote description and flushes any buffered ICE candidates.
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*/
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private handleServerAnswer;
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/** Drains buffered ICE candidates after the remote description has been set */
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private flushIceCandidateBuffer;
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/**
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* Creates a client-initiated WebRTC offer and sends it to the server.
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* When the client offers, it also creates the DataChannel.
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* Used for peer reconnection through the existing signaling connection.
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*/
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private createWebRtcOffer;
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/**
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* Initializes a new RTCPeerConnection with event handlers.
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* Transceivers are NOT added here — the caller is responsible for adding
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* them at the correct point depending on the negotiation flow.
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*/
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private setupPeerConnection;
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private createDataChannel;
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private handleCandidateFromServer;
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/**
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* Reorders the `m=video` line in the SDP so that payload types matching
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* the given H.264 `profile-level-id` appear first, making the browser
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* prefer that profile during codec negotiation.
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*
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* A `profile-level-id` is a 3-byte hex string (`XXYYZZ`) defined in
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* RFC 6184 that encodes three H.264 parameters:
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* - **Profile IDC** (`XX`) — the H.264 profile.
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* - **Profile IOP** (`YY`) — constraint flags that further narrow the profile.
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* - **Level IDC** (`ZZ`) — the level, which caps resolution/framerate/bitrate.
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*
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* ### H.264 profiles relevant to Unreal Engine Pixel Streaming
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*
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* | profile-level-id | Profile | Level | Notes |
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* |------------------|----------------------------|-------|----------------------------------------------|
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* | `42001f` | Baseline | 3.1 | No B-frames, low latency; legacy devices |
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* | `42e01f` | Constrained Baseline | 3.1 | Widest HW decode support; **recommended** |
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* | `4d001f` | Main | 3.1 | B-frames + CABAC; better compression |
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* | `4d4028` | Main | 4.0 | Up to 1080p60; common desktop target |
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993
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* | `640028` | High | 4.0 | Best quality/compression; most GPUs support |
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* | `64002a` | High | 4.2 | Up to 1080p120 or 4K30 |
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* | `640033` | High | 5.1 | Up to 4K60; requires modern HW |
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* | `640034` | High | 5.2 | Up to 4K120; high-end HW only |
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* | `6e001f` | High 10 | 3.1 | 10-bit color; limited browser support |
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* | `f4001f` | High 4:4:4 Predictive | 3.1 | Lossless capable; rare in browsers |
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*
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* UE Pixel Streaming defaults to Constrained Baseline (`42e01f`) or High (`6400xx`)
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* depending on engine version and `WebRTC.H264Profile` CVar.
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*
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* We prioritize `42e01f` because it guarantees hardware decoding on
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* virtually all client devices (desktop, mobile, embedded), avoiding
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* fallback to software decoding or negotiation of a higher profile
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* that the client GPU may not accelerate.
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*/
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private prioritizeH264Profile;
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private mungeSDP;
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/**
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* Closes existing PeerConnection and DataChannel, resets negotiation state.
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*/
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closePC(): void;
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canSend(): boolean | null;
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send(data: ArrayBuffer): void;
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/**
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* Attempts to reconnect the peer when send fails due to DataChannel not being open.
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* This handles cases where the DC connection is broken but no error events are fired.
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*/
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private tryReconnectOnSendFailure;
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/**
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* Reconnects only the WebRTC peer connection without re-establishing signaling.
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* Closes the current PeerConnection and creates a new client-initiated offer
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* through the existing WebSocket connection.
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* @returns true if reconnection was initiated, false if signaling is not connected
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*/
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reconnectPeer(): boolean;
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private setConfig;
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private handlePeerConnectionEvents;
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private setupTransceiversAsync;
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private setupDataChannelCallbacks;
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private onDataChannelConnected;
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/**
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* Creates an SDP offer, applies SDP munging, sets it as local description,
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* and sends it to the server via signaling.
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* Transceivers already configure media directions, so deprecated
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* offerToReceive* options are not used.
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*/
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private createOffer;
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/**
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* Creates an SDP answer, applies SDP munging, sets it as local description,
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* and sends it to the server via signaling.
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*/
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private createAnswer;
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static ɵfac: i0.ɵɵFactoryDeclaration<WebRtcPlayerService2, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<WebRtcPlayerService2>;
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}
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declare class AfkPlaywrightService extends AFKService {
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init(): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<AfkPlaywrightService, never>;
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@@ -1016,30 +1139,6 @@ declare class FileReceiverPlaywrightService extends FileReceiverService {
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init(): void;
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}
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declare class InputPlaywrightService extends InputService {
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init(): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<InputPlaywrightService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<InputPlaywrightService>;
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}
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declare class FileHandlerService {
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private fileService;
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private fileHandlers;
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private handleJsonFile;
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observeFileResponse<K extends keyof MetaBoxCommandList, T extends MetaBoxCommandList[K] = MetaBoxCommandList[K]>(mimetype: ReceivedMimeType, data: T, sender: (data: T) => void, timeOut?: number): Observable<unknown>;
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static ɵfac: i0.ɵɵFactoryDeclaration<FileHandlerService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<FileHandlerService>;
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}
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declare class AnalyticsService {
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#private;
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sendEventToMixPanel(name: string, params?: Record<string, unknown>): void;
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constructor();
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private monitorMouse;
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static ɵfac: i0.ɵɵFactoryDeclaration<AnalyticsService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<AnalyticsService>;
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}
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-
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/**
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* Adaptive FPS controller that monitors the incoming WebRTC video stream
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* quality and dynamically adjusts Unreal Engine's `t.MaxFPS` console variable.
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@@ -1216,6 +1315,36 @@ declare class FpsMonitorService {
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static ɵprov: i0.ɵɵInjectableDeclaration<FpsMonitorService>;
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}
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declare class FpsMonitorPlaywrightService extends FpsMonitorService {
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init(): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<FpsMonitorPlaywrightService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<FpsMonitorPlaywrightService>;
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}
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declare class InputPlaywrightService extends InputService {
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init(): void;
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static ɵfac: i0.ɵɵFactoryDeclaration<InputPlaywrightService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<InputPlaywrightService>;
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}
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declare class FileHandlerService {
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private fileService;
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private fileHandlers;
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private handleJsonFile;
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observeFileResponse<K extends keyof MetaBoxCommandList, T extends MetaBoxCommandList[K] = MetaBoxCommandList[K]>(mimetype: ReceivedMimeType, data: T, sender: (data: T) => void, timeOut?: number): Observable<unknown>;
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static ɵfac: i0.ɵɵFactoryDeclaration<FileHandlerService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<FileHandlerService>;
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}
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declare class AnalyticsService {
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#private;
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sendEventToMixPanel(name: string, params?: Record<string, unknown>): void;
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constructor();
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private monitorMouse;
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static ɵfac: i0.ɵɵFactoryDeclaration<AnalyticsService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<AnalyticsService>;
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}
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/**
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* Custom Unreal callback events that are not part of MetaBoxCommandList.
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* These events are pushed from Unreal to the frontend via the data channel.
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@@ -1812,6 +1941,7 @@ declare class SafePipe implements PipeTransform {
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declare function provideAngularUnrealModule(config?: {
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playwright?: boolean;
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newWebRtcConnector?: boolean;
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fpsMonitor?: boolean;
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}): i0.EnvironmentProviders;
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/**
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@@ -2405,5 +2535,5 @@ declare const selectClientAndViewIds: _ngrx_store.MemoizedSelector<Record<string
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}>;
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declare const selectIsLoaderScreenVisible: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (s1: boolean, s2: boolean, s3: boolean) => boolean>;
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-
export { AFKService, AfkPlaywrightService, AfkTimeoutModalComponent, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryPlaywrightService, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FpsMonitorService, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, keepMaxUntilReset, provideAngularUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsLoaderScreenVisible, selectIsShowPopupWithoutAutoStart, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setKalmanSettings, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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export { AFKService, AfkPlaywrightService, AfkTimeoutModalComponent, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, CommandTelemetryPlaywrightService, CommandTelemetryService, CommandsEffects, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FpsMonitorPlaywrightService, FpsMonitorService, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MessageType, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, ToClientMessage, UNREAL_CONFIG, UnrealCallbackService, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealSceneComponent, UnrealStatusMessage, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebRtcPlayerService2, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, commandsFeature, commandsReducer, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, floatToSmoothPercents, forceResizeViewport, fromResizeObserver, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, keepMaxUntilReset, provideAngularUnrealModule, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsLoaderScreenVisible, selectIsShowPopupWithoutAutoStart, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setKalmanSettings, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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export type { AggregatedStat, AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, ConfigMessage, ConnectionError, ControlSchemeValues, DataFlowCheckResult, DisconnectReasonType, ForceClientDisconnect, FreezeFrameMessage, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, MessageTypeValues, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallbackDescriptor, UnrealCallbackEventMap, UnrealCallbackJson, UnrealCallbackJsonWrapped, UnrealCommandsState, UnrealInitialConfig, UnrealState, WSCloseCodesValues, streamPreparedForUserInteractionMessage };
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