@3dsource/angular-unreal-module 0.0.101-dev.2 → 0.0.101-dev.4

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@@ -2,7 +2,7 @@ import * as i0 from '@angular/core';
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  import { InjectionToken, inject, ChangeDetectionStrategy, Component, Injectable, signal, Pipe, input, ElementRef, viewChild, effect, afterNextRender, HostListener, DestroyRef, computed, untracked, output, makeEnvironmentProviders, provideEnvironmentInitializer } from '@angular/core';
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  import { SourceButtonComponent, SourceLoadingComponent } from '@3dsource/source-ui-native';
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  import { map as map$1, distinctUntilChanged, takeWhile, filter, tap, withLatestFrom, exhaustMap, catchError, takeUntil, switchMap as switchMap$1, timeout as timeout$1, debounceTime as debounceTime$1, delay, skip as skip$1 } from 'rxjs/operators';
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- import { Logger, calculateMedian, clampf, lerp, getCanvasCached, getSnapshot, whereNot, Truthy, Falsy, tapLog, generateUuid, COLOR_CODES, where, KeyboardNumericCode, InvertedKeyMap, Semaphore, HEXtoRGB, RGBtoHSV, inverseLerp, HSVtoRGB, RGBtoHEX, fpIsASameAsB, fitIntoRectangle, Signal } from '@3dsource/utils';
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+ import { Logger, calculateMedian, clampf, lerp, getCanvasCached, getSnapshot, whereNot, Truthy, Falsy, tapLog, generateUuid, COLOR_CODES, where, KeyboardNumericCode, InvertedKeyMap, Semaphore, HEXtoRGB, RGBtoHSV, inverseLerp, HSVtoRGB, RGBtoHEX, fpIsASameAsB, fitIntoRectangle } from '@3dsource/utils';
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  import { merge, map, scan, concatMap, of, animationFrameScheduler, interval, Observable, debounceTime, switchMap, take, fromEvent, EMPTY, timer, timeout, mergeMap, skip, share, Subject, from, throwError, defer, retry, tap as tap$1, startWith, takeUntil as takeUntil$1, auditTime, filter as filter$1, throttleTime, BehaviorSubject, combineLatestWith, distinctUntilChanged as distinctUntilChanged$1, concat } from 'rxjs';
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  import { createAction, props, createReducer, on, createFeature, createSelector, Store, provideState } from '@ngrx/store';
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  import { Actions, createEffect, ofType, provideEffects } from '@ngrx/effects';
@@ -5615,8 +5615,8 @@ class WebRtcPlayerService2 extends SubService {
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  this.iceCandidateBuffer = [];
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  this.isReconnecting = this.store.selectSignal(unrealFeature.selectIsReconnecting);
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  this.init();
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- Signal.on('dropDC').subscribe(() => this.dcClient?.close());
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- Signal.on('dropPC').subscribe(() => this.pcClient?.close());
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+ this.actions$.pipe(ofType(dropDC)).subscribe(() => this.dcClient?.close());
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+ this.actions$.pipe(ofType(dropPC)).subscribe(() => this.pcClient?.close());
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  }
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  init() {
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  this.signallingSrv.onConfig$.subscribe((config) => {