@3driseai/3drise-viewer 0.1.42 → 0.1.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (408) hide show
  1. package/dist/animationsV2/ClipsRuntime.d.ts +16 -1
  2. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  3. package/dist/animationsV2/ClipsRuntime.js +144 -25
  4. package/dist/animationsV2/appliers.d.ts +9 -0
  5. package/dist/animationsV2/appliers.d.ts.map +1 -1
  6. package/dist/animationsV2/appliers.js +62 -2
  7. package/dist/animationsV2/clipUtils.d.ts +30 -0
  8. package/dist/animationsV2/clipUtils.d.ts.map +1 -1
  9. package/dist/animationsV2/clipUtils.js +163 -17
  10. package/dist/animationsV2/elementSettings.d.ts +5 -0
  11. package/dist/animationsV2/elementSettings.d.ts.map +1 -1
  12. package/dist/animationsV2/elementSettings.js +6 -3
  13. package/dist/animationsV2/sequenceUtils.js +4 -4
  14. package/dist/animationsV2/types.d.ts +23 -0
  15. package/dist/animationsV2/types.d.ts.map +1 -1
  16. package/dist/api/sceneHandle.js +2 -2
  17. package/dist/components/CreatedObject.d.ts +3 -0
  18. package/dist/components/CreatedObject.d.ts.map +1 -1
  19. package/dist/components/CreatedObject.js +6 -2
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -1
  21. package/dist/components/CustomPrimitive.js +1 -10
  22. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  23. package/dist/components/EnvironmentManager.js +11 -5
  24. package/dist/components/GeometryShape.d.ts +5 -2
  25. package/dist/components/GeometryShape.d.ts.map +1 -1
  26. package/dist/components/GeometryShape.js +71 -10
  27. package/dist/components/LandObject.d.ts.map +1 -1
  28. package/dist/components/LandObject.js +1 -1
  29. package/dist/components/LayoutInstances.d.ts +2 -1
  30. package/dist/components/LayoutInstances.d.ts.map +1 -1
  31. package/dist/components/LayoutInstances.js +39 -6
  32. package/dist/components/LightObject.d.ts.map +1 -1
  33. package/dist/components/LightObject.js +3 -0
  34. package/dist/components/ObjectNode.d.ts.map +1 -1
  35. package/dist/components/ObjectNode.js +62 -13
  36. package/dist/components/OceanBuilder.d.ts +2 -0
  37. package/dist/components/OceanBuilder.d.ts.map +1 -1
  38. package/dist/components/OceanBuilder.js +2 -1
  39. package/dist/components/RenderEffects.d.ts +8 -0
  40. package/dist/components/RenderEffects.d.ts.map +1 -0
  41. package/dist/components/RenderEffects.js +120 -0
  42. package/dist/components/SceneBuilder.d.ts.map +1 -1
  43. package/dist/components/SceneBuilder.js +18 -9
  44. package/dist/components/SportsObject.d.ts +9 -0
  45. package/dist/components/SportsObject.d.ts.map +1 -0
  46. package/dist/components/SportsObject.js +20 -0
  47. package/dist/components/UrbanObject.d.ts +9 -0
  48. package/dist/components/UrbanObject.d.ts.map +1 -0
  49. package/dist/components/UrbanObject.js +28 -0
  50. package/dist/components/VegetationObject.d.ts +9 -0
  51. package/dist/components/VegetationObject.d.ts.map +1 -0
  52. package/dist/components/VegetationObject.js +26 -0
  53. package/dist/components/WaterObject.d.ts +15 -0
  54. package/dist/components/WaterObject.d.ts.map +1 -0
  55. package/dist/components/WaterObject.js +29 -0
  56. package/dist/components/index.d.ts +7 -2
  57. package/dist/components/index.d.ts.map +1 -1
  58. package/dist/components/index.js +6 -1
  59. package/dist/components/land/LandPatch.d.ts +3 -1
  60. package/dist/components/land/LandPatch.d.ts.map +1 -1
  61. package/dist/components/land/LandPatch.js +80 -7
  62. package/dist/components/layout/InstancedLayout.d.ts +19 -0
  63. package/dist/components/layout/InstancedLayout.d.ts.map +1 -0
  64. package/dist/components/layout/InstancedLayout.js +154 -0
  65. package/dist/components/layout/LayoutGrounds.d.ts +19 -0
  66. package/dist/components/layout/LayoutGrounds.d.ts.map +1 -0
  67. package/dist/components/layout/LayoutGrounds.js +104 -0
  68. package/dist/components/layout/LinkProxies.d.ts +5 -0
  69. package/dist/components/layout/LinkProxies.d.ts.map +1 -0
  70. package/dist/components/layout/LinkProxies.js +51 -0
  71. package/dist/components/layout/LinkedSource.d.ts +14 -0
  72. package/dist/components/layout/LinkedSource.d.ts.map +1 -0
  73. package/dist/components/layout/LinkedSource.js +129 -0
  74. package/dist/components/projector/Projector.d.ts +14 -0
  75. package/dist/components/projector/Projector.d.ts.map +1 -0
  76. package/dist/components/projector/Projector.js +44 -0
  77. package/dist/components/projector/index.d.ts +4 -0
  78. package/dist/components/projector/index.d.ts.map +1 -0
  79. package/dist/components/projector/index.js +2 -0
  80. package/dist/components/projector/projectorCore.d.ts +19 -0
  81. package/dist/components/projector/projectorCore.d.ts.map +1 -0
  82. package/dist/components/projector/projectorCore.js +545 -0
  83. package/dist/components/sports/SportsBall.d.ts +9 -0
  84. package/dist/components/sports/SportsBall.d.ts.map +1 -0
  85. package/dist/components/sports/SportsBall.js +23 -0
  86. package/dist/components/sports/SportsCourt.d.ts +9 -0
  87. package/dist/components/sports/SportsCourt.d.ts.map +1 -0
  88. package/dist/components/sports/SportsCourt.js +23 -0
  89. package/dist/components/sports/SportsEquipment.d.ts +9 -0
  90. package/dist/components/sports/SportsEquipment.d.ts.map +1 -0
  91. package/dist/components/sports/SportsEquipment.js +23 -0
  92. package/dist/components/sports/SportsGoal.d.ts +9 -0
  93. package/dist/components/sports/SportsGoal.d.ts.map +1 -0
  94. package/dist/components/sports/SportsGoal.js +23 -0
  95. package/dist/components/sports/core/ball.d.ts +166 -0
  96. package/dist/components/sports/core/ball.d.ts.map +1 -0
  97. package/dist/components/sports/core/ball.js +402 -0
  98. package/dist/components/sports/core/court.d.ts +442 -0
  99. package/dist/components/sports/core/court.d.ts.map +1 -0
  100. package/dist/components/sports/core/court.js +658 -0
  101. package/dist/components/sports/core/equipment.d.ts +103 -0
  102. package/dist/components/sports/core/equipment.d.ts.map +1 -0
  103. package/dist/components/sports/core/equipment.js +403 -0
  104. package/dist/components/sports/core/goal.d.ts +98 -0
  105. package/dist/components/sports/core/goal.d.ts.map +1 -0
  106. package/dist/components/sports/core/goal.js +44 -0
  107. package/dist/components/sports/index.d.ts +11 -0
  108. package/dist/components/sports/index.d.ts.map +1 -0
  109. package/dist/components/sports/index.js +8 -0
  110. package/dist/components/sports/sportsCore.d.ts +195 -0
  111. package/dist/components/sports/sportsCore.d.ts.map +1 -0
  112. package/dist/components/sports/sportsCore.js +758 -0
  113. package/dist/components/sports/useSportsInstance.d.ts +35 -0
  114. package/dist/components/sports/useSportsInstance.d.ts.map +1 -0
  115. package/dist/components/sports/useSportsInstance.js +47 -0
  116. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  117. package/dist/components/terrain/TerrainSurface.js +14 -0
  118. package/dist/components/urban/UrbanBlock.d.ts +9 -0
  119. package/dist/components/urban/UrbanBlock.d.ts.map +1 -0
  120. package/dist/components/urban/UrbanBlock.js +23 -0
  121. package/dist/components/urban/UrbanBuilding.d.ts +9 -0
  122. package/dist/components/urban/UrbanBuilding.d.ts.map +1 -0
  123. package/dist/components/urban/UrbanBuilding.js +23 -0
  124. package/dist/components/urban/UrbanJunction.d.ts +9 -0
  125. package/dist/components/urban/UrbanJunction.d.ts.map +1 -0
  126. package/dist/components/urban/UrbanJunction.js +23 -0
  127. package/dist/components/urban/UrbanPark.d.ts +9 -0
  128. package/dist/components/urban/UrbanPark.d.ts.map +1 -0
  129. package/dist/components/urban/UrbanPark.js +23 -0
  130. package/dist/components/urban/UrbanParkingLot.d.ts +9 -0
  131. package/dist/components/urban/UrbanParkingLot.d.ts.map +1 -0
  132. package/dist/components/urban/UrbanParkingLot.js +23 -0
  133. package/dist/components/urban/UrbanPlaza.d.ts +9 -0
  134. package/dist/components/urban/UrbanPlaza.d.ts.map +1 -0
  135. package/dist/components/urban/UrbanPlaza.js +23 -0
  136. package/dist/components/urban/UrbanRoad.d.ts +9 -0
  137. package/dist/components/urban/UrbanRoad.d.ts.map +1 -0
  138. package/dist/components/urban/UrbanRoad.js +23 -0
  139. package/dist/components/urban/UrbanSignage.d.ts +9 -0
  140. package/dist/components/urban/UrbanSignage.d.ts.map +1 -0
  141. package/dist/components/urban/UrbanSignage.js +23 -0
  142. package/dist/components/urban/UrbanSkyline.d.ts +9 -0
  143. package/dist/components/urban/UrbanSkyline.d.ts.map +1 -0
  144. package/dist/components/urban/UrbanSkyline.js +23 -0
  145. package/dist/components/urban/UrbanStreetFurniture.d.ts +9 -0
  146. package/dist/components/urban/UrbanStreetFurniture.d.ts.map +1 -0
  147. package/dist/components/urban/UrbanStreetFurniture.js +23 -0
  148. package/dist/components/urban/UrbanStreetGrid.d.ts +9 -0
  149. package/dist/components/urban/UrbanStreetGrid.d.ts.map +1 -0
  150. package/dist/components/urban/UrbanStreetGrid.js +34 -0
  151. package/dist/components/urban/UrbanTraffic.d.ts +9 -0
  152. package/dist/components/urban/UrbanTraffic.d.ts.map +1 -0
  153. package/dist/components/urban/UrbanTraffic.js +23 -0
  154. package/dist/components/urban/core/block.d.ts +119 -0
  155. package/dist/components/urban/core/block.d.ts.map +1 -0
  156. package/dist/components/urban/core/block.js +266 -0
  157. package/dist/components/urban/core/building.d.ts +128 -0
  158. package/dist/components/urban/core/building.d.ts.map +1 -0
  159. package/dist/components/urban/core/building.js +741 -0
  160. package/dist/components/urban/core/junction.d.ts +152 -0
  161. package/dist/components/urban/core/junction.d.ts.map +1 -0
  162. package/dist/components/urban/core/junction.js +617 -0
  163. package/dist/components/urban/core/park.d.ts +67 -0
  164. package/dist/components/urban/core/park.d.ts.map +1 -0
  165. package/dist/components/urban/core/park.js +176 -0
  166. package/dist/components/urban/core/parkingLot.d.ts +82 -0
  167. package/dist/components/urban/core/parkingLot.d.ts.map +1 -0
  168. package/dist/components/urban/core/parkingLot.js +284 -0
  169. package/dist/components/urban/core/plaza.d.ts +24 -0
  170. package/dist/components/urban/core/plaza.d.ts.map +1 -0
  171. package/dist/components/urban/core/plaza.js +243 -0
  172. package/dist/components/urban/core/road.d.ts +113 -0
  173. package/dist/components/urban/core/road.d.ts.map +1 -0
  174. package/dist/components/urban/core/road.js +347 -0
  175. package/dist/components/urban/core/signage.d.ts +83 -0
  176. package/dist/components/urban/core/signage.d.ts.map +1 -0
  177. package/dist/components/urban/core/signage.js +209 -0
  178. package/dist/components/urban/core/skyline.d.ts +100 -0
  179. package/dist/components/urban/core/skyline.d.ts.map +1 -0
  180. package/dist/components/urban/core/skyline.js +89 -0
  181. package/dist/components/urban/core/streetFurniture.d.ts +75 -0
  182. package/dist/components/urban/core/streetFurniture.d.ts.map +1 -0
  183. package/dist/components/urban/core/streetFurniture.js +193 -0
  184. package/dist/components/urban/core/streetGrid.d.ts +134 -0
  185. package/dist/components/urban/core/streetGrid.d.ts.map +1 -0
  186. package/dist/components/urban/core/streetGrid.js +422 -0
  187. package/dist/components/urban/core/traffic.d.ts +125 -0
  188. package/dist/components/urban/core/traffic.d.ts.map +1 -0
  189. package/dist/components/urban/core/traffic.js +305 -0
  190. package/dist/components/urban/index.d.ts +29 -0
  191. package/dist/components/urban/index.d.ts.map +1 -0
  192. package/dist/components/urban/index.js +16 -0
  193. package/dist/components/urban/textureSetResolver.d.ts +8 -0
  194. package/dist/components/urban/textureSetResolver.d.ts.map +1 -0
  195. package/dist/components/urban/textureSetResolver.js +16 -0
  196. package/dist/components/urban/urbanCore.d.ts +262 -0
  197. package/dist/components/urban/urbanCore.d.ts.map +1 -0
  198. package/dist/components/urban/urbanCore.js +928 -0
  199. package/dist/components/urban/useUrbanInstance.d.ts +53 -0
  200. package/dist/components/urban/useUrbanInstance.d.ts.map +1 -0
  201. package/dist/components/urban/useUrbanInstance.js +100 -0
  202. package/dist/components/vegetation/VegetationBush.d.ts +9 -0
  203. package/dist/components/vegetation/VegetationBush.d.ts.map +1 -0
  204. package/dist/components/vegetation/VegetationBush.js +23 -0
  205. package/dist/components/vegetation/VegetationCrops.d.ts +9 -0
  206. package/dist/components/vegetation/VegetationCrops.d.ts.map +1 -0
  207. package/dist/components/vegetation/VegetationCrops.js +23 -0
  208. package/dist/components/vegetation/VegetationFlowers.d.ts +9 -0
  209. package/dist/components/vegetation/VegetationFlowers.d.ts.map +1 -0
  210. package/dist/components/vegetation/VegetationFlowers.js +23 -0
  211. package/dist/components/vegetation/VegetationForest.d.ts +9 -0
  212. package/dist/components/vegetation/VegetationForest.d.ts.map +1 -0
  213. package/dist/components/vegetation/VegetationForest.js +23 -0
  214. package/dist/components/vegetation/VegetationFruit.d.ts +9 -0
  215. package/dist/components/vegetation/VegetationFruit.d.ts.map +1 -0
  216. package/dist/components/vegetation/VegetationFruit.js +23 -0
  217. package/dist/components/vegetation/VegetationGrass.d.ts +9 -0
  218. package/dist/components/vegetation/VegetationGrass.d.ts.map +1 -0
  219. package/dist/components/vegetation/VegetationGrass.js +23 -0
  220. package/dist/components/vegetation/VegetationHedge.d.ts +9 -0
  221. package/dist/components/vegetation/VegetationHedge.d.ts.map +1 -0
  222. package/dist/components/vegetation/VegetationHedge.js +23 -0
  223. package/dist/components/vegetation/VegetationIvy.d.ts +9 -0
  224. package/dist/components/vegetation/VegetationIvy.d.ts.map +1 -0
  225. package/dist/components/vegetation/VegetationIvy.js +23 -0
  226. package/dist/components/vegetation/VegetationTree.d.ts +9 -0
  227. package/dist/components/vegetation/VegetationTree.d.ts.map +1 -0
  228. package/dist/components/vegetation/VegetationTree.js +23 -0
  229. package/dist/components/vegetation/VegetationVegetable.d.ts +9 -0
  230. package/dist/components/vegetation/VegetationVegetable.d.ts.map +1 -0
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  232. package/dist/components/vegetation/core/bush.d.ts +1256 -0
  233. package/dist/components/vegetation/core/bush.d.ts.map +1 -0
  234. package/dist/components/vegetation/core/bush.js +376 -0
  235. package/dist/components/vegetation/core/crops.d.ts +1033 -0
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  237. package/dist/components/vegetation/core/crops.js +378 -0
  238. package/dist/components/vegetation/core/flowers.d.ts +648 -0
  239. package/dist/components/vegetation/core/flowers.d.ts.map +1 -0
  240. package/dist/components/vegetation/core/flowers.js +225 -0
  241. package/dist/components/vegetation/core/forest.d.ts +138 -0
  242. package/dist/components/vegetation/core/forest.d.ts.map +1 -0
  243. package/dist/components/vegetation/core/forest.js +310 -0
  244. package/dist/components/vegetation/core/fruit.d.ts +99 -0
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  246. package/dist/components/vegetation/core/fruit.js +77 -0
  247. package/dist/components/vegetation/core/grass.d.ts +103 -0
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  249. package/dist/components/vegetation/core/grass.js +102 -0
  250. package/dist/components/vegetation/core/hedge.d.ts +193 -0
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  253. package/dist/components/vegetation/core/ivy.d.ts +213 -0
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  255. package/dist/components/vegetation/core/ivy.js +173 -0
  256. package/dist/components/vegetation/core/tree.d.ts +1117 -0
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  259. package/dist/components/vegetation/core/vegetable.d.ts +99 -0
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  262. package/dist/components/vegetation/index.d.ts +23 -0
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  265. package/dist/components/vegetation/produceCore.d.ts +929 -0
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  268. package/dist/components/vegetation/useVegetationInstance.d.ts +39 -0
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  270. package/dist/components/vegetation/useVegetationInstance.js +45 -0
  271. package/dist/components/vegetation/vegetationCore.d.ts +412 -0
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  274. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +5 -0
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  277. package/dist/components/water/OceanSurface.d.ts.map +1 -1
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  279. package/dist/components/water/WaterBody.d.ts.map +1 -1
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  281. package/dist/components/water/WaterFountain.d.ts +9 -0
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  299. package/dist/components/water/index.d.ts +8 -0
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  302. package/dist/components/water/types.d.ts +3 -0
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  304. package/dist/components/water/useWaterInstance.d.ts +43 -0
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  306. package/dist/components/water/useWaterInstance.js +89 -0
  307. package/dist/components/water/waterCore.d.ts +179 -0
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  310. package/dist/constants.d.ts.map +1 -1
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  312. package/dist/hooks/index.d.ts +7 -2
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  315. package/dist/hooks/useActionPatch.d.ts +23 -0
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  318. package/dist/hooks/useCloudSun.d.ts.map +1 -1
  319. package/dist/hooks/useCloudSun.js +3 -2
  320. package/dist/hooks/useCommittedInstance.d.ts +6 -0
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  323. package/dist/hooks/useConfigLive.d.ts +1 -1
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  325. package/dist/hooks/useContinuousEffects.d.ts.map +1 -1
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  408. package/package.json +6 -4
@@ -0,0 +1,102 @@
1
+ // Emitted from Claude outputs/vegetation-lab/grass.mjs by gen_family.mjs — edit the lab module and re-emit.
2
+ // Grass — vegetation object (lab module). Shared core: ./common.mjs (blades).
3
+ // Construction: tens of thousands of bent blades over the footprint, seeded with a clump field
4
+ // (tufts and bare patches), each with its own height, width, lean and curve. Wind: the shared gust
5
+ // field bends every blade ∝ t² with a ripple travelling downwind, so waves run through the field;
6
+ // the cursor parts it, puffs it or stirs it. Blades shade from a dark base to a lit tip, dry from the
7
+ // tips with the season, and glow against the sun. Flowers (daisies / buttercups) and seed heads are
8
+ // optional scattered layers. Size: the footprint is the transform's x/z, the box height the tallest blade.
9
+ import * as THREE from 'three';
10
+ import { mulberry32, setColor, createCommonUniforms, applyCommonConfig, updateCommon, QUALITY_V, LEAF_TYPES, bladeGeometry, setBlade, bladeMaterial, clumpedPositions, leafGeometry, setLeaf, unitBounds, leafMaterial, plantMesh, } from '../vegetationCore.js';
11
+ const BLADE_BASE = 36000, FLOWER_BASE = 260;
12
+ export function createUniforms() { return Object.assign(createCommonUniforms(), { uLeafType: { value: LEAF_TYPES.indexOf('blade') } }); }
13
+ export function applyConfig(u, c, mats) {
14
+ applyCommonConfig(u, Object.assign({}, c, { leafType: undefined }));
15
+ if (c.bladeWidth !== undefined)
16
+ u.uLeafSize.value = c.bladeWidth;
17
+ if (!mats)
18
+ return;
19
+ if (c.flowerColor !== undefined)
20
+ setColor(mats.flowerU.uColor, c.flowerColor);
21
+ }
22
+ export function build(u, c) {
23
+ const q = QUALITY_V[c.quality] || 1;
24
+ const rnd = mulberry32((c.seed ?? 11) * 2654435761 + 23);
25
+ const n = Math.round(BLADE_BASE * (c.density ?? 1) * q);
26
+ const geo = bladeGeometry(n);
27
+ const pts = clumpedPositions(n, rnd, c.clumping ?? 0.5, 0.005);
28
+ // the clump field also sets height: tufts stand taller
29
+ for (let i = 0; i < n; i++) {
30
+ const p = pts[i];
31
+ const tuft = 0.5 + 0.5 * Math.sin(p.x * 17 + 2) * Math.cos(p.z * 13 - 1);
32
+ const h = (0.6 + 0.4 * rnd()) * (0.7 + 0.6 * tuft);
33
+ setBlade(geo, i, p, h, 0.011 * (0.7 + 0.6 * rnd()), rnd() * Math.PI * 2, rnd(), (c.lean ?? 0.7) * (0.15 + 1.2 * Math.pow(rnd(), 1.5)), rnd(), (i + 0.5) / n, 0);
34
+ }
35
+ for (const k of ['aPos', 'aInfoA', 'aInfoB'])
36
+ geo.attributes[k].needsUpdate = true;
37
+ // the height knob and growth both scale the blades: one uniform the blade shader reads as growth
38
+ const uG = Object.assign({}, u, { uGrowth: { value: (c.bladeHeight ?? 1) * (c.growth ?? 1) } });
39
+ const bladePair = bladeMaterial(uG, { translucency: 0.55 });
40
+ // meadow flowers: a stalk (blade), a petal fan and a centre disc, on a seeded subset of the positions
41
+ const nF = Math.round(FLOWER_BASE * (c.flowers ?? 0) * q * 2);
42
+ const flowerU = Object.assign({}, u, { uLeafType: { value: LEAF_TYPES.indexOf('petal') }, uColor: { value: new THREE.Color(c.flowerColor || '#f6f2e0') }, uShadeColor: { value: new THREE.Color('#b8ad8a') }, uGrowth: uG.uGrowth, uFoliage: { value: 1 }, uSeason: { value: 0 } });
43
+ const centreU = Object.assign({}, flowerU, { uLeafType: { value: LEAF_TYPES.indexOf('round') }, uColor: { value: new THREE.Color('#f2c230') }, uShadeColor: { value: new THREE.Color('#b88a10') } });
44
+ const petals = 7;
45
+ const fGeo = leafGeometry(Math.max(1, nF * petals)), cGeo = leafGeometry(Math.max(1, nF));
46
+ const stalks = bladeGeometry(Math.max(1, nF));
47
+ const along = new THREE.Vector3(), up = new THREE.Vector3(0, 1, 0), pos = new THREE.Vector3();
48
+ let fi = 0;
49
+ for (let i = 0; i < nF; i++) {
50
+ const p = pts[Math.floor(rnd() * pts.length)];
51
+ const h = 0.8 + 0.4 * rnd();
52
+ setBlade(stalks, i, p, h, 0.004, rnd() * Math.PI * 2, rnd(), 0.15 * rnd(), rnd(), 0, 0);
53
+ pos.set(p.x, h * 0.98, p.z);
54
+ const tilt = new THREE.Vector3(rnd() - 0.5, 1.5, rnd() - 0.5).normalize();
55
+ for (let k = 0; k < petals; k++) {
56
+ const a = k / petals * Math.PI * 2 + rnd() * 0.2;
57
+ along.set(Math.cos(a), 0.25, Math.sin(a)).normalize();
58
+ setLeaf(fGeo, fi++, pos, along, tilt, 0.0065, rnd(), h, 1, rnd(), 0.3, 0, 0);
59
+ }
60
+ setLeaf(cGeo, i, pos.clone().addScaledVector(tilt, 0.004), up.clone().addScaledVector(tilt, -up.dot(tilt)).normalize(), tilt, 0.0035, rnd(), h, 1, rnd(), 0.3, 0, 0);
61
+ }
62
+ fGeo.instanceCount = fi;
63
+ cGeo.instanceCount = nF;
64
+ for (const g of [fGeo, cGeo, stalks]) {
65
+ for (const k of ['aPos', 'aInfoA', 'aInfoB'])
66
+ g.attributes[k].needsUpdate = true;
67
+ if (g.attributes.aQuat)
68
+ g.attributes.aQuat.needsUpdate = true;
69
+ unitBounds(g);
70
+ }
71
+ const petalPair = leafMaterial(flowerU, { translucency: 0.7, veins: 0.0, roughness: 0.9, underside: 0.08 });
72
+ const centrePair = leafMaterial(centreU, { translucency: 0.2, veins: 0, roughness: 0.9, underside: 0 });
73
+ const stalkPair = bladeMaterial(uG, { translucency: 0.4 });
74
+ const object = new THREE.Group();
75
+ object.name = 'grass';
76
+ object.add(plantMesh(geo, bladePair, 'blades'), plantMesh(stalks, stalkPair, 'stalks'), plantMesh(fGeo, petalPair, 'petals'), plantMesh(cGeo, centrePair, 'centres'));
77
+ const state = { height: c.bladeHeight ?? 1, growth: c.growth ?? 1 };
78
+ const mats = { flowerU };
79
+ const applyAll = (cfg) => {
80
+ applyConfig(u, cfg, mats);
81
+ if (cfg.bladeHeight !== undefined)
82
+ state.height = cfg.bladeHeight;
83
+ if (cfg.growth !== undefined)
84
+ state.growth = cfg.growth;
85
+ uG.uGrowth.value = state.height * state.growth;
86
+ };
87
+ applyAll(c);
88
+ return {
89
+ object,
90
+ materials: [bladePair.material, stalkPair.material, petalPair.material, centrePair.material],
91
+ apply: applyAll,
92
+ update: function (dt, camera, sunWorld) { updateCommon(u, object, camera, dt, sunWorld); },
93
+ stats: { blades: n, flowers: nF },
94
+ dispose: function () { for (const g of [geo, stalks, fGeo, cGeo])
95
+ g.dispose(); for (const p of [bladePair, stalkPair, petalPair, centrePair]) {
96
+ p.material.dispose();
97
+ p.depth.dispose();
98
+ } },
99
+ };
100
+ }
101
+ /** Knobs whose change rebuilds the plant (dispose + build); every other knob is a live push through apply. */
102
+ export const STRUCTURAL = ['clumping', 'density', 'quality', 'seed', 'flowers', 'lean'];
@@ -0,0 +1,193 @@
1
+ import * as THREE from 'three';
2
+ export declare const SPECIES: {
3
+ boxwood: {
4
+ leaf: string;
5
+ size: number;
6
+ color: string;
7
+ shade: string;
8
+ autumn: string[];
9
+ };
10
+ privet: {
11
+ leaf: string;
12
+ size: number;
13
+ color: string;
14
+ shade: string;
15
+ autumn: string[];
16
+ };
17
+ yew: {
18
+ leaf: string;
19
+ size: number;
20
+ color: string;
21
+ shade: string;
22
+ autumn: string[];
23
+ };
24
+ laurel: {
25
+ leaf: string;
26
+ size: number;
27
+ color: string;
28
+ shade: string;
29
+ autumn: string[];
30
+ };
31
+ beech: {
32
+ leaf: string;
33
+ size: number;
34
+ color: string;
35
+ shade: string;
36
+ autumn: string[];
37
+ };
38
+ holly: {
39
+ leaf: string;
40
+ size: number;
41
+ color: string;
42
+ shade: string;
43
+ autumn: string[];
44
+ };
45
+ photinia: {
46
+ leaf: string;
47
+ size: number;
48
+ color: string;
49
+ shade: string;
50
+ autumn: string[];
51
+ redTips: number;
52
+ };
53
+ cypress: {
54
+ leaf: string;
55
+ size: number;
56
+ color: string;
57
+ shade: string;
58
+ autumn: string[];
59
+ };
60
+ hornbeam: {
61
+ leaf: string;
62
+ size: number;
63
+ color: string;
64
+ shade: string;
65
+ autumn: string[];
66
+ };
67
+ pittosporum: {
68
+ leaf: string;
69
+ size: number;
70
+ color: string;
71
+ shade: string;
72
+ autumn: string[];
73
+ };
74
+ };
75
+ export declare function createUniforms(): {
76
+ uTime: {
77
+ value: number;
78
+ };
79
+ uWindPhase: {
80
+ value: number;
81
+ };
82
+ uWindDir: {
83
+ value: THREE.Vector2;
84
+ };
85
+ uWindStrength: {
86
+ value: number;
87
+ };
88
+ uTurb: {
89
+ value: number;
90
+ };
91
+ uSpeed: {
92
+ value: number;
93
+ };
94
+ uSway: {
95
+ value: number;
96
+ };
97
+ uFlutter: {
98
+ value: number;
99
+ };
100
+ uScale: {
101
+ value: THREE.Vector3;
102
+ };
103
+ uMean: {
104
+ value: number;
105
+ };
106
+ uOpacity: {
107
+ value: number;
108
+ };
109
+ uColor: {
110
+ value: THREE.Color;
111
+ };
112
+ uShadeColor: {
113
+ value: THREE.Color;
114
+ };
115
+ uSeason: {
116
+ value: number;
117
+ };
118
+ uFoliage: {
119
+ value: number;
120
+ };
121
+ uLeafType: {
122
+ value: number;
123
+ };
124
+ uLeafSize: {
125
+ value: number;
126
+ };
127
+ uGrowth: {
128
+ value: number;
129
+ };
130
+ uSunDirView: {
131
+ value: THREE.Vector3;
132
+ };
133
+ uViewPos: {
134
+ value: THREE.Vector3;
135
+ };
136
+ uLodK: {
137
+ value: number;
138
+ };
139
+ uLodOrtho: {
140
+ value: number;
141
+ };
142
+ uLodBias: {
143
+ value: number;
144
+ };
145
+ uImpReady: {
146
+ value: number;
147
+ };
148
+ uBake: {
149
+ value: number;
150
+ };
151
+ uBakeView: {
152
+ value: THREE.Matrix3;
153
+ };
154
+ uBakeDepth: {
155
+ value: THREE.Vector2;
156
+ };
157
+ };
158
+ export declare function applyConfig(u: any, c: any, mats: any): void;
159
+ export declare function speciesColors(c: any): any;
160
+ export declare function build(u: any, c: any): {
161
+ object: THREE.Group<THREE.Object3DEventMap>;
162
+ materials: any[];
163
+ apply: (cfg: any) => void;
164
+ update: (dt: any, camera: any, sunWorld: any, renderer: any) => void;
165
+ lod: {
166
+ impostor: THREE.Mesh<any, any, THREE.Object3DEventMap>;
167
+ state: {
168
+ u: any;
169
+ ready: boolean;
170
+ wanted: boolean;
171
+ dirty: boolean;
172
+ changedAt: number;
173
+ lastBake: number;
174
+ t: number;
175
+ frame: number;
176
+ key: string;
177
+ bakeScale: THREE.Vector3;
178
+ rtC: any;
179
+ rtN: any;
180
+ };
181
+ update(dt: any, renderer: any): void;
182
+ applied(cfg: any): void;
183
+ dispose(): void;
184
+ };
185
+ stats: {
186
+ leaves: number;
187
+ twigs: number;
188
+ };
189
+ dispose: () => void;
190
+ };
191
+ /** Knobs whose change rebuilds the plant (dispose + build); every other knob is a live push through apply. */
192
+ export declare const STRUCTURAL: string[];
193
+ //# sourceMappingURL=hedge.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hedge.d.ts","sourceRoot":"","sources":["../../../../src/components/vegetation/core/hedge.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAO/B,eAAO,MAAM,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAWnB,CAAC;AAuCF,wBAAgB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAAqC;AAEnE,wBAAgB,WAAW,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA,EAAE,IAAI,KAAA,QAOrC;AAED,wBAAgB,aAAa,CAAC,CAAC,KAAA,OAO9B;AAED,wBAAgB,KAAK,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA8EzB;AAED,8GAA8G;AAC9G,eAAO,MAAM,UAAU,UAAqD,CAAC"}
@@ -0,0 +1,243 @@
1
+ // Emitted from Claude outputs/vegetation-lab/hedge.mjs by gen_family.mjs — edit the lab module and re-emit.
2
+ // vegetation/core/hedge — Hedge (type 'vegetation', config.type 'hedge'). Shared core: ../vegetationCore.
3
+ // Construction: a clipped shape (box, dome, ball, cylinder, cone, spiral topiary) filled with
4
+ // foliage: leaf cards sampled on the shape's surface with normals facing out (the clipped skin, dense,
5
+ // small leaves), a sparser fill inside (so gaps show depth, not emptiness), and a lattice of twigs
6
+ // (short stubs) under the skin. `trim` is how recently it was clipped: 0 = razor flat, 1 = shaggy
7
+ // (the skin's cards scatter outward and tilt). Lit by depth: skin bright, inside shaded. Wind: a
8
+ // soft shimmer only. Size: the box is the clipped shape's bounding box.
9
+ import * as THREE from 'three';
10
+ import { mulberry32, setColor, createCommonUniforms, applyCommonConfig, updateCommon, QUALITY_V, LEAF_TYPES, branchGeometry, leafGeometry, setLeaf, unitBounds, barkMaterial, leafMaterial, plantMesh, plantLod, } from '../vegetationCore.js';
11
+ export const SPECIES = {
12
+ boxwood: { leaf: 'round', size: 0.022, color: '#3f7f2e', shade: '#15301a', autumn: ['#7a8a2a', '#5a6a1a'] },
13
+ privet: { leaf: 'broadleaf', size: 0.024, color: '#4f8f36', shade: '#1e3a1a', autumn: ['#b89a2a', '#7a5a1a'] },
14
+ yew: { leaf: 'needles', size: 0.022, color: '#2f5a2a', shade: '#102414', autumn: ['#4a5a2a', '#3a4a1a'] },
15
+ laurel: { leaf: 'broadleaf', size: 0.04, color: '#3a7a30', shade: '#14301a', autumn: ['#8a8a2a', '#5a5a1a'] },
16
+ beech: { leaf: 'broadleaf', size: 0.028, color: '#6a9a3a', shade: '#2a4a1a', autumn: ['#c88a2a', '#8a4a1a'] },
17
+ holly: { leaf: 'lobed', size: 0.026, color: '#2a5a2a', shade: '#0f2414', autumn: ['#3a5a2a', '#2a4a1a'] },
18
+ photinia: { leaf: 'broadleaf', size: 0.03, color: '#4a7a3a', shade: '#1e3a1a', autumn: ['#c8302a', '#8a1a1a'], redTips: 0.35 },
19
+ cypress: { leaf: 'needles', size: 0.02, color: '#3a6a3a', shade: '#14301a', autumn: ['#4a5a2a', '#3a4a1a'] },
20
+ hornbeam: { leaf: 'broadleaf', size: 0.022, color: '#5f9a3a', shade: '#2a4a1a', autumn: ['#d8a83a', '#8a5a2a'] },
21
+ pittosporum: { leaf: 'round', size: 0.022, color: '#8fb86a', shade: '#3a5a2a', autumn: ['#9a9a4a', '#6a6a3a'] },
22
+ };
23
+ const SKIN_BASE = 30000, FILL_BASE = 5000, TWIG_BASE = 700;
24
+ /** Signed distance and normal of the clipped shape in the unit box (x/z ±0.5, y 0..1). */
25
+ function shapeSdf(shape, p, out) {
26
+ const x = p.x, y = p.y - 0.5, z = p.z;
27
+ let d, n = out;
28
+ if (shape === 'ball') {
29
+ const r = Math.hypot(x, y, z);
30
+ d = r - 0.5;
31
+ n.set(x, y, z).divideScalar(Math.max(r, 1e-6));
32
+ }
33
+ else if (shape === 'dome') {
34
+ const r = Math.hypot(x, p.y, z);
35
+ d = Math.max(r - 0.5 * Math.SQRT2 * 0.72, -p.y);
36
+ n.set(x, p.y, z).normalize();
37
+ if (-p.y > r - 0.5)
38
+ n.set(0, -1, 0);
39
+ }
40
+ else if (shape === 'cylinder') {
41
+ const r = Math.hypot(x, z);
42
+ const dr = r - 0.5, dy = Math.abs(y) - 0.5;
43
+ d = Math.max(dr, dy);
44
+ if (dr > dy)
45
+ n.set(x, 0, z).normalize();
46
+ else
47
+ n.set(0, Math.sign(y) || 1, 0);
48
+ }
49
+ else if (shape === 'cone') {
50
+ const r = Math.hypot(x, z);
51
+ const rr = 0.5 * (1 - p.y);
52
+ const dr = (r - rr) * 0.894;
53
+ const dy = Math.max(-p.y, p.y - 1);
54
+ d = Math.max(dr, dy);
55
+ if (dr > dy)
56
+ n.set(x, r * 0.5, z).normalize();
57
+ else
58
+ n.set(0, p.y > 0.5 ? 1 : -1, 0);
59
+ }
60
+ else if (shape === 'spiral') {
61
+ // a cone wound with a spiral groove: the classic topiary
62
+ const r = Math.hypot(x, z);
63
+ const a = Math.atan2(z, x);
64
+ const rr = 0.5 * (1 - p.y * 0.85);
65
+ const groove = 0.5 + 0.5 * Math.cos(a - p.y * 14);
66
+ const dr = (r - rr * (0.55 + 0.45 * groove)) * 0.85;
67
+ const dy = Math.max(-p.y, p.y - 1);
68
+ d = Math.max(dr, dy);
69
+ if (dr > dy)
70
+ n.set(x, r * 0.4, z).normalize();
71
+ else
72
+ n.set(0, p.y > 0.5 ? 1 : -1, 0);
73
+ }
74
+ else if (shape === 'pyramid') {
75
+ const r = Math.max(Math.abs(x), Math.abs(z));
76
+ const rr = 0.5 * (1 - p.y);
77
+ d = Math.max((r - rr) * 0.9, Math.max(-p.y, p.y - 1));
78
+ n.set(Math.abs(x) > Math.abs(z) ? Math.sign(x) : 0, 0.45, Math.abs(z) >= Math.abs(x) ? Math.sign(z) : 0).normalize();
79
+ if (p.y > 0.98)
80
+ n.set(0, 1, 0);
81
+ }
82
+ else if (shape === 'obelisk') {
83
+ const r = Math.max(Math.abs(x), Math.abs(z));
84
+ const rr = 0.5 * (1 - 0.55 * p.y) * (p.y > 0.9 ? (1 - p.y) * 10 : 1);
85
+ d = Math.max(r - rr, Math.max(-p.y, p.y - 1));
86
+ n.set(Math.abs(x) > Math.abs(z) ? Math.sign(x) : 0, 0.25, Math.abs(z) >= Math.abs(x) ? Math.sign(z) : 0).normalize();
87
+ }
88
+ else if (shape === 'arch') { // a box with a tunnel through it (along z)
89
+ const q = new THREE.Vector3(Math.abs(x) - 0.46, Math.abs(y) - 0.46, Math.abs(z) - 0.46);
90
+ const o = new THREE.Vector3(Math.max(q.x, 0), Math.max(q.y, 0), Math.max(q.z, 0));
91
+ const box = o.length() + Math.min(Math.max(q.x, q.y, q.z), 0) - 0.04;
92
+ const tun = -(Math.hypot(x * 1.6, Math.max(0, p.y - 0.3) * 1.3) - 0.42); // round-topped opening
93
+ d = Math.max(box, tun);
94
+ if (tun > box)
95
+ n.set(-x * 1.6, -Math.max(0, p.y - 0.3) * 1.3, 0).normalize();
96
+ else if (o.lengthSq() > 1e-8)
97
+ n.set(o.x * Math.sign(x), o.y * Math.sign(y), o.z * Math.sign(z)).normalize();
98
+ else {
99
+ if (q.x > q.y && q.x > q.z)
100
+ n.set(Math.sign(x), 0, 0);
101
+ else if (q.y > q.z)
102
+ n.set(0, Math.sign(y), 0);
103
+ else
104
+ n.set(0, 0, Math.sign(z));
105
+ }
106
+ if (p.y < 0.02) {
107
+ n.set(0, -1, 0);
108
+ }
109
+ }
110
+ else { // box with rounded edges
111
+ const q = new THREE.Vector3(Math.abs(x) - 0.46, Math.abs(y) - 0.46, Math.abs(z) - 0.46);
112
+ const o = new THREE.Vector3(Math.max(q.x, 0), Math.max(q.y, 0), Math.max(q.z, 0));
113
+ d = o.length() + Math.min(Math.max(q.x, q.y, q.z), 0) - 0.04;
114
+ if (o.lengthSq() > 1e-8)
115
+ n.set(o.x * Math.sign(x), o.y * Math.sign(y), o.z * Math.sign(z)).normalize();
116
+ else {
117
+ if (q.x > q.y && q.x > q.z)
118
+ n.set(Math.sign(x), 0, 0);
119
+ else if (q.y > q.z)
120
+ n.set(0, Math.sign(y), 0);
121
+ else
122
+ n.set(0, 0, Math.sign(z));
123
+ }
124
+ }
125
+ return d;
126
+ }
127
+ export function createUniforms() { return createCommonUniforms(); }
128
+ export function applyConfig(u, c, mats) {
129
+ if (c.species !== undefined)
130
+ c = Object.assign({}, c, speciesColors(c));
131
+ applyCommonConfig(u, Object.assign({}, c, { leafType: undefined }));
132
+ if (c.species !== undefined)
133
+ u.uLeafType.value = Math.max(0, LEAF_TYPES.indexOf((SPECIES[c.species] || SPECIES.boxwood).leaf));
134
+ if (!mats)
135
+ return;
136
+ if (c.barkColor !== undefined)
137
+ setColor(mats.bark.userData.uniforms.uBarkColor, c.barkColor);
138
+ if (c.trim !== undefined)
139
+ mats.trim.value = c.trim;
140
+ }
141
+ export function speciesColors(c) {
142
+ const sp = SPECIES[c.species] || SPECIES.boxwood;
143
+ const all = Object.values(SPECIES);
144
+ const out = Object.create(null); // only the keys set below override the config
145
+ if (!c.color || c.color.toLowerCase() === '#3f7f2e' || all.some((s) => s.color.toLowerCase() === c.color.toLowerCase()))
146
+ out.color = sp.color;
147
+ if (!c.shadeColor || c.shadeColor.toLowerCase() === '#15301a' || all.some((s) => s.shade.toLowerCase() === c.shadeColor.toLowerCase()))
148
+ out.shadeColor = sp.shade;
149
+ return out;
150
+ }
151
+ export function build(u, c) {
152
+ const q = QUALITY_V[c.quality] || 1;
153
+ const sp = SPECIES[c.species] || SPECIES.boxwood;
154
+ c = Object.assign({}, c, speciesColors(c));
155
+ const rnd = mulberry32((c.seed ?? 17) * 2654435761 + 171);
156
+ const shape = c.shape || 'box';
157
+ const nSkin = Math.round(SKIN_BASE * (c.density ?? 1) * q), nFill = Math.round(FILL_BASE * (c.density ?? 1) * q);
158
+ const geo = leafGeometry(nSkin + nFill);
159
+ const p = new THREE.Vector3(), n = new THREE.Vector3(), along = new THREE.Vector3(), nrm = new THREE.Vector3(), tmp = new THREE.Vector3();
160
+ let i = 0, tries = 0;
161
+ // skin: rejection-sample points near the surface (|sdf| small), project onto it, face outward
162
+ while (i < nSkin && tries++ < nSkin * 40) {
163
+ p.set(rnd() - 0.5, rnd(), rnd() - 0.5);
164
+ const d = shapeSdf(shape, p, n);
165
+ if (Math.abs(d) > 0.06)
166
+ continue;
167
+ p.addScaledVector(n, -d);
168
+ if (p.y < 0.01)
169
+ continue;
170
+ nrm.copy(n).add(tmp.set(rnd() - 0.5, rnd() - 0.5, rnd() - 0.5).multiplyScalar(0.7)).normalize();
171
+ along.crossVectors(nrm, tmp.set(rnd() - 0.5, rnd() - 0.5, rnd() - 0.5)).normalize().addScaledVector(nrm, 0.35).normalize();
172
+ // the trim: aInfoB.w (the grow slot is free here) carries how far this card may stand proud of the skin
173
+ setLeaf(geo, i, p, along, nrm, sp.size * (0.8 + 0.4 * rnd()), rnd(), p.y, 0.85 + 0.15 * rnd(), rnd(), 0.15, rnd() * 0.5, 0);
174
+ geo.attributes.aInfoB.setW(i, 0);
175
+ // shaggy growth: a seeded outward offset the shader scales by uTrim (stored in aRoot as a direction × amount)
176
+ geo.attributes.aRoot.setXYZ(i, n.x * rnd() * 0.06, n.y * rnd() * 0.06, n.z * rnd() * 0.06);
177
+ i++;
178
+ }
179
+ // fill: inside, facing anywhere, shaded by depth
180
+ tries = 0;
181
+ while (i < nSkin + nFill && tries++ < nFill * 40) {
182
+ p.set(rnd() - 0.5, rnd(), rnd() - 0.5);
183
+ const d = shapeSdf(shape, p, n);
184
+ if (d > -0.03 || p.y < 0.01)
185
+ continue;
186
+ nrm.set(rnd() - 0.5, rnd() - 0.5, rnd() - 0.5).normalize();
187
+ along.crossVectors(nrm, tmp.set(rnd() - 0.5, rnd() - 0.5, rnd() - 0.5)).normalize();
188
+ setLeaf(geo, i, p, along, nrm, sp.size * (0.8 + 0.4 * rnd()), rnd(), p.y, Math.max(0, 0.6 + d * 4), rnd(), 0.1, 0.5 + rnd() * 0.5, 0);
189
+ geo.attributes.aRoot.setXYZ(i, 0, 0, 0);
190
+ i++;
191
+ }
192
+ geo.instanceCount = i;
193
+ for (const k of ['aPos', 'aRoot', 'aQuat', 'aInfoA', 'aInfoB'])
194
+ geo.attributes[k].needsUpdate = true;
195
+ unitBounds(geo);
196
+ // twigs: short stubs just under the skin, pointing out
197
+ const twigs = [];
198
+ tries = 0;
199
+ const nT = Math.round(TWIG_BASE * q);
200
+ while (twigs.length < nT && tries++ < nT * 40) {
201
+ p.set(rnd() - 0.5, rnd(), rnd() - 0.5);
202
+ const d = shapeSdf(shape, p, n);
203
+ if (d > -0.02 || d < -0.12 || p.y < 0.02)
204
+ continue;
205
+ const a = p.clone().addScaledVector(n, -0.08 - rnd() * 0.1), b = p.clone().addScaledVector(n, 0.015 + rnd() * 0.02);
206
+ const m = a.clone().lerp(b, 0.5).add(tmp.set(rnd() - 0.5, rnd() - 0.5, rnd() - 0.5).multiplyScalar(0.03));
207
+ twigs.push({ level: 1, pts: [a, m, b], radii: [0.004, 0.003, 0.0015], hf0: a.y, phase: rnd(), flex: 0.05 });
208
+ }
209
+ const barkPair = barkMaterial(u, { barkColor: c.barkColor || '#5a4a38', ridges: 0.3, lod: true });
210
+ const leafPair = leafMaterial(u, { translucency: 0.35, veins: 0.3, autumnA: sp.autumn[0], autumnB: sp.autumn[1], lod: true });
211
+ // the trim knob: the leaf shader's root slot is (ab)used as an outward growth vector scaled by uTrim
212
+ const trimU = { value: c.trim ?? 0.25 };
213
+ const wrap = (mat) => { const orig = mat.onBeforeCompile; mat.onBeforeCompile = (shader) => { orig(shader); shader.uniforms.uTrim = trimU; shader.vertexShader = shader.vertexShader.replace('attribute vec3 aRoot;', 'attribute vec3 aRoot; uniform float uTrim;').replace('vec3 ap = aRoot + (aPos - aRoot) * uGrowth;', 'vec3 ap = aPos + aRoot * uTrim * 1.5;'); }; };
214
+ wrap(leafPair.material);
215
+ wrap(leafPair.depth);
216
+ leafPair.material.customProgramCacheKey = () => 'veg-leaf-hedge-lod';
217
+ leafPair.depth.customProgramCacheKey = () => 'veg-leaf-hedge-lod-depth';
218
+ const twigGeo = branchGeometry(twigs, { sides: [4, 4, 3] });
219
+ unitBounds(twigGeo);
220
+ const object = new THREE.Group();
221
+ object.name = 'hedge';
222
+ const twigsM = plantMesh(twigGeo, barkPair, 'twigs'), leavesM = plantMesh(geo, leafPair, 'leaves');
223
+ object.add(twigsM, leavesM);
224
+ // the skin cards come first, the inner fill after: thinning at distance drops the hidden fill first
225
+ const lod = plantLod(u, object, { leaves: [leavesM], bark: [twigsM], bake: [twigsM, leavesM] });
226
+ const mats = { bark: barkPair.material, trim: trimU };
227
+ applyConfig(u, c, mats);
228
+ lod.applied(c);
229
+ return {
230
+ object,
231
+ materials: [barkPair.material, leafPair.material, lod.impostor.material],
232
+ apply: function (cfg) { applyConfig(u, cfg, mats); lod.applied(cfg); },
233
+ update: function (dt, camera, sunWorld, renderer) { updateCommon(u, object, camera, dt, sunWorld); lod.update(dt, renderer); },
234
+ lod,
235
+ stats: { leaves: i, twigs: twigs.length },
236
+ dispose: function () { geo.dispose(); twigGeo.dispose(); lod.dispose(); for (const pr of [barkPair, leafPair]) {
237
+ pr.material.dispose();
238
+ pr.depth.dispose();
239
+ } },
240
+ };
241
+ }
242
+ /** Knobs whose change rebuilds the plant (dispose + build); every other knob is a live push through apply. */
243
+ export const STRUCTURAL = ['shape', 'species', 'density', 'quality', 'seed'];