@3driseai/3drise-viewer 0.1.41 → 0.1.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (414) hide show
  1. package/dist/animationsV2/ClipsRuntime.d.ts +16 -1
  2. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  3. package/dist/animationsV2/ClipsRuntime.js +144 -25
  4. package/dist/animationsV2/appliers.d.ts +9 -0
  5. package/dist/animationsV2/appliers.d.ts.map +1 -1
  6. package/dist/animationsV2/appliers.js +62 -2
  7. package/dist/animationsV2/clipUtils.d.ts +30 -0
  8. package/dist/animationsV2/clipUtils.d.ts.map +1 -1
  9. package/dist/animationsV2/clipUtils.js +163 -17
  10. package/dist/animationsV2/elementSettings.d.ts +5 -0
  11. package/dist/animationsV2/elementSettings.d.ts.map +1 -1
  12. package/dist/animationsV2/elementSettings.js +6 -3
  13. package/dist/animationsV2/sequenceUtils.js +4 -4
  14. package/dist/animationsV2/types.d.ts +23 -0
  15. package/dist/animationsV2/types.d.ts.map +1 -1
  16. package/dist/api/sceneHandle.js +2 -2
  17. package/dist/components/CreatedObject.d.ts +3 -0
  18. package/dist/components/CreatedObject.d.ts.map +1 -1
  19. package/dist/components/CreatedObject.js +6 -2
  20. package/dist/components/CustomPrimitive.d.ts.map +1 -1
  21. package/dist/components/CustomPrimitive.js +1 -10
  22. package/dist/components/EnvironmentManager.d.ts.map +1 -1
  23. package/dist/components/EnvironmentManager.js +11 -5
  24. package/dist/components/GeometryShape.d.ts +5 -2
  25. package/dist/components/GeometryShape.d.ts.map +1 -1
  26. package/dist/components/GeometryShape.js +71 -10
  27. package/dist/components/LandObject.d.ts.map +1 -1
  28. package/dist/components/LandObject.js +1 -1
  29. package/dist/components/LayoutInstances.d.ts +2 -1
  30. package/dist/components/LayoutInstances.d.ts.map +1 -1
  31. package/dist/components/LayoutInstances.js +39 -6
  32. package/dist/components/LightObject.d.ts.map +1 -1
  33. package/dist/components/LightObject.js +3 -0
  34. package/dist/components/ObjectNode.d.ts.map +1 -1
  35. package/dist/components/ObjectNode.js +62 -13
  36. package/dist/components/OceanBuilder.d.ts +2 -0
  37. package/dist/components/OceanBuilder.d.ts.map +1 -1
  38. package/dist/components/OceanBuilder.js +2 -1
  39. package/dist/components/RenderEffects.d.ts +8 -0
  40. package/dist/components/RenderEffects.d.ts.map +1 -0
  41. package/dist/components/RenderEffects.js +120 -0
  42. package/dist/components/SceneBuilder.d.ts.map +1 -1
  43. package/dist/components/SceneBuilder.js +18 -9
  44. package/dist/components/SportsObject.d.ts +9 -0
  45. package/dist/components/SportsObject.d.ts.map +1 -0
  46. package/dist/components/SportsObject.js +20 -0
  47. package/dist/components/UrbanObject.d.ts +9 -0
  48. package/dist/components/UrbanObject.d.ts.map +1 -0
  49. package/dist/components/UrbanObject.js +28 -0
  50. package/dist/components/VegetationObject.d.ts +9 -0
  51. package/dist/components/VegetationObject.d.ts.map +1 -0
  52. package/dist/components/VegetationObject.js +26 -0
  53. package/dist/components/WaterObject.d.ts +15 -0
  54. package/dist/components/WaterObject.d.ts.map +1 -0
  55. package/dist/components/WaterObject.js +29 -0
  56. package/dist/components/index.d.ts +7 -2
  57. package/dist/components/index.d.ts.map +1 -1
  58. package/dist/components/index.js +6 -1
  59. package/dist/components/land/LandPatch.d.ts +3 -1
  60. package/dist/components/land/LandPatch.d.ts.map +1 -1
  61. package/dist/components/land/LandPatch.js +80 -7
  62. package/dist/components/layout/InstancedLayout.d.ts +19 -0
  63. package/dist/components/layout/InstancedLayout.d.ts.map +1 -0
  64. package/dist/components/layout/InstancedLayout.js +154 -0
  65. package/dist/components/layout/LayoutGrounds.d.ts +19 -0
  66. package/dist/components/layout/LayoutGrounds.d.ts.map +1 -0
  67. package/dist/components/layout/LayoutGrounds.js +104 -0
  68. package/dist/components/layout/LinkProxies.d.ts +5 -0
  69. package/dist/components/layout/LinkProxies.d.ts.map +1 -0
  70. package/dist/components/layout/LinkProxies.js +51 -0
  71. package/dist/components/layout/LinkedSource.d.ts +14 -0
  72. package/dist/components/layout/LinkedSource.d.ts.map +1 -0
  73. package/dist/components/layout/LinkedSource.js +129 -0
  74. package/dist/components/projector/Projector.d.ts +14 -0
  75. package/dist/components/projector/Projector.d.ts.map +1 -0
  76. package/dist/components/projector/Projector.js +44 -0
  77. package/dist/components/projector/index.d.ts +4 -0
  78. package/dist/components/projector/index.d.ts.map +1 -0
  79. package/dist/components/projector/index.js +2 -0
  80. package/dist/components/projector/projectorCore.d.ts +19 -0
  81. package/dist/components/projector/projectorCore.d.ts.map +1 -0
  82. package/dist/components/projector/projectorCore.js +545 -0
  83. package/dist/components/sports/SportsBall.d.ts +9 -0
  84. package/dist/components/sports/SportsBall.d.ts.map +1 -0
  85. package/dist/components/sports/SportsBall.js +23 -0
  86. package/dist/components/sports/SportsCourt.d.ts +9 -0
  87. package/dist/components/sports/SportsCourt.d.ts.map +1 -0
  88. package/dist/components/sports/SportsCourt.js +23 -0
  89. package/dist/components/sports/SportsEquipment.d.ts +9 -0
  90. package/dist/components/sports/SportsEquipment.d.ts.map +1 -0
  91. package/dist/components/sports/SportsEquipment.js +23 -0
  92. package/dist/components/sports/SportsGoal.d.ts +9 -0
  93. package/dist/components/sports/SportsGoal.d.ts.map +1 -0
  94. package/dist/components/sports/SportsGoal.js +23 -0
  95. package/dist/components/sports/core/ball.d.ts +166 -0
  96. package/dist/components/sports/core/ball.d.ts.map +1 -0
  97. package/dist/components/sports/core/ball.js +402 -0
  98. package/dist/components/sports/core/court.d.ts +442 -0
  99. package/dist/components/sports/core/court.d.ts.map +1 -0
  100. package/dist/components/sports/core/court.js +658 -0
  101. package/dist/components/sports/core/equipment.d.ts +103 -0
  102. package/dist/components/sports/core/equipment.d.ts.map +1 -0
  103. package/dist/components/sports/core/equipment.js +403 -0
  104. package/dist/components/sports/core/goal.d.ts +98 -0
  105. package/dist/components/sports/core/goal.d.ts.map +1 -0
  106. package/dist/components/sports/core/goal.js +44 -0
  107. package/dist/components/sports/index.d.ts +11 -0
  108. package/dist/components/sports/index.d.ts.map +1 -0
  109. package/dist/components/sports/index.js +8 -0
  110. package/dist/components/sports/sportsCore.d.ts +195 -0
  111. package/dist/components/sports/sportsCore.d.ts.map +1 -0
  112. package/dist/components/sports/sportsCore.js +758 -0
  113. package/dist/components/sports/useSportsInstance.d.ts +35 -0
  114. package/dist/components/sports/useSportsInstance.d.ts.map +1 -0
  115. package/dist/components/sports/useSportsInstance.js +47 -0
  116. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  117. package/dist/components/terrain/TerrainSurface.js +14 -0
  118. package/dist/components/urban/UrbanBlock.d.ts +9 -0
  119. package/dist/components/urban/UrbanBlock.d.ts.map +1 -0
  120. package/dist/components/urban/UrbanBlock.js +23 -0
  121. package/dist/components/urban/UrbanBuilding.d.ts +9 -0
  122. package/dist/components/urban/UrbanBuilding.d.ts.map +1 -0
  123. package/dist/components/urban/UrbanBuilding.js +23 -0
  124. package/dist/components/urban/UrbanJunction.d.ts +9 -0
  125. package/dist/components/urban/UrbanJunction.d.ts.map +1 -0
  126. package/dist/components/urban/UrbanJunction.js +23 -0
  127. package/dist/components/urban/UrbanPark.d.ts +9 -0
  128. package/dist/components/urban/UrbanPark.d.ts.map +1 -0
  129. package/dist/components/urban/UrbanPark.js +23 -0
  130. package/dist/components/urban/UrbanParkingLot.d.ts +9 -0
  131. package/dist/components/urban/UrbanParkingLot.d.ts.map +1 -0
  132. package/dist/components/urban/UrbanParkingLot.js +23 -0
  133. package/dist/components/urban/UrbanPlaza.d.ts +9 -0
  134. package/dist/components/urban/UrbanPlaza.d.ts.map +1 -0
  135. package/dist/components/urban/UrbanPlaza.js +23 -0
  136. package/dist/components/urban/UrbanRoad.d.ts +9 -0
  137. package/dist/components/urban/UrbanRoad.d.ts.map +1 -0
  138. package/dist/components/urban/UrbanRoad.js +23 -0
  139. package/dist/components/urban/UrbanSignage.d.ts +9 -0
  140. package/dist/components/urban/UrbanSignage.d.ts.map +1 -0
  141. package/dist/components/urban/UrbanSignage.js +23 -0
  142. package/dist/components/urban/UrbanSkyline.d.ts +9 -0
  143. package/dist/components/urban/UrbanSkyline.d.ts.map +1 -0
  144. package/dist/components/urban/UrbanSkyline.js +23 -0
  145. package/dist/components/urban/UrbanStreetFurniture.d.ts +9 -0
  146. package/dist/components/urban/UrbanStreetFurniture.d.ts.map +1 -0
  147. package/dist/components/urban/UrbanStreetFurniture.js +23 -0
  148. package/dist/components/urban/UrbanStreetGrid.d.ts +9 -0
  149. package/dist/components/urban/UrbanStreetGrid.d.ts.map +1 -0
  150. package/dist/components/urban/UrbanStreetGrid.js +34 -0
  151. package/dist/components/urban/UrbanTraffic.d.ts +9 -0
  152. package/dist/components/urban/UrbanTraffic.d.ts.map +1 -0
  153. package/dist/components/urban/UrbanTraffic.js +23 -0
  154. package/dist/components/urban/core/block.d.ts +119 -0
  155. package/dist/components/urban/core/block.d.ts.map +1 -0
  156. package/dist/components/urban/core/block.js +266 -0
  157. package/dist/components/urban/core/building.d.ts +128 -0
  158. package/dist/components/urban/core/building.d.ts.map +1 -0
  159. package/dist/components/urban/core/building.js +741 -0
  160. package/dist/components/urban/core/junction.d.ts +152 -0
  161. package/dist/components/urban/core/junction.d.ts.map +1 -0
  162. package/dist/components/urban/core/junction.js +617 -0
  163. package/dist/components/urban/core/park.d.ts +67 -0
  164. package/dist/components/urban/core/park.d.ts.map +1 -0
  165. package/dist/components/urban/core/park.js +176 -0
  166. package/dist/components/urban/core/parkingLot.d.ts +82 -0
  167. package/dist/components/urban/core/parkingLot.d.ts.map +1 -0
  168. package/dist/components/urban/core/parkingLot.js +284 -0
  169. package/dist/components/urban/core/plaza.d.ts +24 -0
  170. package/dist/components/urban/core/plaza.d.ts.map +1 -0
  171. package/dist/components/urban/core/plaza.js +243 -0
  172. package/dist/components/urban/core/road.d.ts +113 -0
  173. package/dist/components/urban/core/road.d.ts.map +1 -0
  174. package/dist/components/urban/core/road.js +347 -0
  175. package/dist/components/urban/core/signage.d.ts +83 -0
  176. package/dist/components/urban/core/signage.d.ts.map +1 -0
  177. package/dist/components/urban/core/signage.js +209 -0
  178. package/dist/components/urban/core/skyline.d.ts +100 -0
  179. package/dist/components/urban/core/skyline.d.ts.map +1 -0
  180. package/dist/components/urban/core/skyline.js +89 -0
  181. package/dist/components/urban/core/streetFurniture.d.ts +75 -0
  182. package/dist/components/urban/core/streetFurniture.d.ts.map +1 -0
  183. package/dist/components/urban/core/streetFurniture.js +193 -0
  184. package/dist/components/urban/core/streetGrid.d.ts +134 -0
  185. package/dist/components/urban/core/streetGrid.d.ts.map +1 -0
  186. package/dist/components/urban/core/streetGrid.js +422 -0
  187. package/dist/components/urban/core/traffic.d.ts +125 -0
  188. package/dist/components/urban/core/traffic.d.ts.map +1 -0
  189. package/dist/components/urban/core/traffic.js +305 -0
  190. package/dist/components/urban/index.d.ts +29 -0
  191. package/dist/components/urban/index.d.ts.map +1 -0
  192. package/dist/components/urban/index.js +16 -0
  193. package/dist/components/urban/textureSetResolver.d.ts +8 -0
  194. package/dist/components/urban/textureSetResolver.d.ts.map +1 -0
  195. package/dist/components/urban/textureSetResolver.js +16 -0
  196. package/dist/components/urban/urbanCore.d.ts +262 -0
  197. package/dist/components/urban/urbanCore.d.ts.map +1 -0
  198. package/dist/components/urban/urbanCore.js +928 -0
  199. package/dist/components/urban/useUrbanInstance.d.ts +53 -0
  200. package/dist/components/urban/useUrbanInstance.d.ts.map +1 -0
  201. package/dist/components/urban/useUrbanInstance.js +100 -0
  202. package/dist/components/vegetation/VegetationBush.d.ts +9 -0
  203. package/dist/components/vegetation/VegetationBush.d.ts.map +1 -0
  204. package/dist/components/vegetation/VegetationBush.js +23 -0
  205. package/dist/components/vegetation/VegetationCrops.d.ts +9 -0
  206. package/dist/components/vegetation/VegetationCrops.d.ts.map +1 -0
  207. package/dist/components/vegetation/VegetationCrops.js +23 -0
  208. package/dist/components/vegetation/VegetationFlowers.d.ts +9 -0
  209. package/dist/components/vegetation/VegetationFlowers.d.ts.map +1 -0
  210. package/dist/components/vegetation/VegetationFlowers.js +23 -0
  211. package/dist/components/vegetation/VegetationForest.d.ts +9 -0
  212. package/dist/components/vegetation/VegetationForest.d.ts.map +1 -0
  213. package/dist/components/vegetation/VegetationForest.js +23 -0
  214. package/dist/components/vegetation/VegetationFruit.d.ts +9 -0
  215. package/dist/components/vegetation/VegetationFruit.d.ts.map +1 -0
  216. package/dist/components/vegetation/VegetationFruit.js +23 -0
  217. package/dist/components/vegetation/VegetationGrass.d.ts +9 -0
  218. package/dist/components/vegetation/VegetationGrass.d.ts.map +1 -0
  219. package/dist/components/vegetation/VegetationGrass.js +23 -0
  220. package/dist/components/vegetation/VegetationHedge.d.ts +9 -0
  221. package/dist/components/vegetation/VegetationHedge.d.ts.map +1 -0
  222. package/dist/components/vegetation/VegetationHedge.js +23 -0
  223. package/dist/components/vegetation/VegetationIvy.d.ts +9 -0
  224. package/dist/components/vegetation/VegetationIvy.d.ts.map +1 -0
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  226. package/dist/components/vegetation/VegetationTree.d.ts +9 -0
  227. package/dist/components/vegetation/VegetationTree.d.ts.map +1 -0
  228. package/dist/components/vegetation/VegetationTree.js +23 -0
  229. package/dist/components/vegetation/VegetationVegetable.d.ts +9 -0
  230. package/dist/components/vegetation/VegetationVegetable.d.ts.map +1 -0
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  232. package/dist/components/vegetation/core/bush.d.ts +1256 -0
  233. package/dist/components/vegetation/core/bush.d.ts.map +1 -0
  234. package/dist/components/vegetation/core/bush.js +376 -0
  235. package/dist/components/vegetation/core/crops.d.ts +1033 -0
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  237. package/dist/components/vegetation/core/crops.js +378 -0
  238. package/dist/components/vegetation/core/flowers.d.ts +648 -0
  239. package/dist/components/vegetation/core/flowers.d.ts.map +1 -0
  240. package/dist/components/vegetation/core/flowers.js +225 -0
  241. package/dist/components/vegetation/core/forest.d.ts +138 -0
  242. package/dist/components/vegetation/core/forest.d.ts.map +1 -0
  243. package/dist/components/vegetation/core/forest.js +310 -0
  244. package/dist/components/vegetation/core/fruit.d.ts +99 -0
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  246. package/dist/components/vegetation/core/fruit.js +77 -0
  247. package/dist/components/vegetation/core/grass.d.ts +103 -0
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  249. package/dist/components/vegetation/core/grass.js +102 -0
  250. package/dist/components/vegetation/core/hedge.d.ts +193 -0
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  253. package/dist/components/vegetation/core/ivy.d.ts +213 -0
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  256. package/dist/components/vegetation/core/tree.d.ts +1117 -0
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  259. package/dist/components/vegetation/core/vegetable.d.ts +99 -0
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  262. package/dist/components/vegetation/index.d.ts +23 -0
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  265. package/dist/components/vegetation/produceCore.d.ts +929 -0
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  268. package/dist/components/vegetation/useVegetationInstance.d.ts +39 -0
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  271. package/dist/components/vegetation/vegetationCore.d.ts +412 -0
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  274. package/dist/components/volumetricClouds/VolumetricCloudsPass.d.ts +5 -0
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  277. package/dist/components/water/OceanSurface.d.ts.map +1 -1
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  279. package/dist/components/water/WaterBody.d.ts.map +1 -1
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  281. package/dist/components/water/WaterFountain.d.ts +9 -0
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  302. package/dist/components/water/types.d.ts +3 -0
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  304. package/dist/components/water/useWaterInstance.d.ts +43 -0
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  307. package/dist/components/water/waterCore.d.ts +179 -0
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  310. package/dist/constants.d.ts.map +1 -1
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  312. package/dist/hooks/index.d.ts +7 -2
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  315. package/dist/hooks/useActionPatch.d.ts +23 -0
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  318. package/dist/hooks/useCloudSun.d.ts.map +1 -1
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  320. package/dist/hooks/useCommittedInstance.d.ts +6 -0
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  323. package/dist/hooks/useConfigLive.d.ts +1 -1
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  325. package/dist/hooks/useContinuousEffects.d.ts.map +1 -1
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  330. package/dist/hooks/useInteractionEffects.d.ts.map +1 -1
  331. package/dist/hooks/useInteractionEffects.js +48 -9
  332. package/dist/hooks/useLightLive.d.ts.map +1 -1
  333. package/dist/hooks/useLightLive.js +2 -0
  334. package/dist/hooks/useLinkStatus.d.ts +7 -0
  335. package/dist/hooks/useLinkStatus.d.ts.map +1 -0
  336. package/dist/hooks/useLinkStatus.js +20 -0
  337. package/dist/hooks/useMaterialApplication.d.ts +6 -1
  338. package/dist/hooks/useMaterialApplication.d.ts.map +1 -1
  339. package/dist/hooks/useMaterialApplication.js +7 -2
  340. package/dist/hooks/useOceanMaterial.d.ts +11 -1
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  342. package/dist/hooks/useOceanMaterial.js +185 -27
  343. package/dist/hooks/usePathAnimation.d.ts +8 -0
  344. package/dist/hooks/usePathAnimation.d.ts.map +1 -1
  345. package/dist/hooks/usePathAnimation.js +140 -59
  346. package/dist/hooks/useResolvedLayout.d.ts +10 -0
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  348. package/dist/hooks/useResolvedLayout.js +17 -0
  349. package/dist/hooks/useTimeLighting.d.ts +36 -0
  350. package/dist/hooks/useTimeLighting.d.ts.map +1 -0
  351. package/dist/hooks/useTimeLighting.js +67 -0
  352. package/dist/index.d.ts +4 -0
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  354. package/dist/index.js +4 -0
  355. package/dist/operations/catalogue/shaderLayers.d.ts.map +1 -1
  356. package/dist/operations/catalogue/shaderLayers.js +26 -3
  357. package/dist/render/renderLive.d.ts +11 -0
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  359. package/dist/render/renderLive.js +57 -0
  360. package/dist/shaders/glsl/oceanCore.glsl.d.ts +2 -2
  361. package/dist/shaders/glsl/oceanCore.glsl.d.ts.map +1 -1
  362. package/dist/shaders/glsl/oceanCore.glsl.js +35 -5
  363. package/dist/shaders/ocean/OceanSurfaceMaterial.d.ts +12 -0
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  365. package/dist/shaders/ocean/OceanSurfaceMaterial.js +55 -7
  366. package/dist/shaders/terrain/TerrainMaterial.d.ts.map +1 -1
  367. package/dist/shaders/terrain/TerrainMaterial.js +28 -0
  368. package/dist/triggers/kinds/change.js +1 -1
  369. package/dist/ui/UiLayers.d.ts +17 -1
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  392. package/dist/utils/landPatch.js +124 -9
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  413. package/dist/utils/waterReflection.js +616 -0
  414. package/package.json +4 -3
@@ -0,0 +1,213 @@
1
+ import * as THREE from 'three';
2
+ export declare const SPECIES: {
3
+ englishIvy: {
4
+ leaf: string;
5
+ size: number;
6
+ color: string;
7
+ shade: string;
8
+ bark: string;
9
+ autumn: string[];
10
+ };
11
+ virginiaCreeper: {
12
+ leaf: string;
13
+ size: number;
14
+ color: string;
15
+ shade: string;
16
+ bark: string;
17
+ autumn: string[];
18
+ };
19
+ bougainvillea: {
20
+ leaf: string;
21
+ size: number;
22
+ color: string;
23
+ shade: string;
24
+ bark: string;
25
+ autumn: string[];
26
+ flower: {
27
+ petals: number;
28
+ size: number;
29
+ color: string;
30
+ head: number;
31
+ cup: number;
32
+ };
33
+ flowersAlways: number;
34
+ };
35
+ jasmine: {
36
+ leaf: string;
37
+ size: number;
38
+ color: string;
39
+ shade: string;
40
+ bark: string;
41
+ autumn: string[];
42
+ flower: {
43
+ petals: number;
44
+ size: number;
45
+ color: string;
46
+ head: number;
47
+ cup: number;
48
+ };
49
+ flowersAlways: number;
50
+ };
51
+ wisteria: {
52
+ leaf: string;
53
+ size: number;
54
+ color: string;
55
+ shade: string;
56
+ bark: string;
57
+ autumn: string[];
58
+ flower: {
59
+ petals: number;
60
+ size: number;
61
+ color: string;
62
+ head: number;
63
+ cup: number;
64
+ hang: boolean;
65
+ };
66
+ flowersAlways: number;
67
+ };
68
+ climbingRose: {
69
+ leaf: string;
70
+ size: number;
71
+ color: string;
72
+ shade: string;
73
+ bark: string;
74
+ autumn: string[];
75
+ flower: {
76
+ petals: number;
77
+ size: number;
78
+ color: string;
79
+ head: number;
80
+ cup: number;
81
+ type: string;
82
+ };
83
+ flowersAlways: number;
84
+ };
85
+ honeysuckle: {
86
+ leaf: string;
87
+ size: number;
88
+ color: string;
89
+ shade: string;
90
+ bark: string;
91
+ autumn: string[];
92
+ flower: {
93
+ petals: number;
94
+ size: number;
95
+ color: string;
96
+ head: number;
97
+ cup: number;
98
+ type: string;
99
+ };
100
+ flowersAlways: number;
101
+ };
102
+ grapevine: {
103
+ leaf: string;
104
+ size: number;
105
+ color: string;
106
+ shade: string;
107
+ bark: string;
108
+ autumn: string[];
109
+ };
110
+ };
111
+ export declare function createUniforms(): {
112
+ uTime: {
113
+ value: number;
114
+ };
115
+ uWindPhase: {
116
+ value: number;
117
+ };
118
+ uWindDir: {
119
+ value: THREE.Vector2;
120
+ };
121
+ uWindStrength: {
122
+ value: number;
123
+ };
124
+ uTurb: {
125
+ value: number;
126
+ };
127
+ uSpeed: {
128
+ value: number;
129
+ };
130
+ uSway: {
131
+ value: number;
132
+ };
133
+ uFlutter: {
134
+ value: number;
135
+ };
136
+ uScale: {
137
+ value: THREE.Vector3;
138
+ };
139
+ uMean: {
140
+ value: number;
141
+ };
142
+ uOpacity: {
143
+ value: number;
144
+ };
145
+ uColor: {
146
+ value: THREE.Color;
147
+ };
148
+ uShadeColor: {
149
+ value: THREE.Color;
150
+ };
151
+ uSeason: {
152
+ value: number;
153
+ };
154
+ uFoliage: {
155
+ value: number;
156
+ };
157
+ uLeafType: {
158
+ value: number;
159
+ };
160
+ uLeafSize: {
161
+ value: number;
162
+ };
163
+ uGrowth: {
164
+ value: number;
165
+ };
166
+ uSunDirView: {
167
+ value: THREE.Vector3;
168
+ };
169
+ uViewPos: {
170
+ value: THREE.Vector3;
171
+ };
172
+ uLodK: {
173
+ value: number;
174
+ };
175
+ uLodOrtho: {
176
+ value: number;
177
+ };
178
+ uLodBias: {
179
+ value: number;
180
+ };
181
+ uImpReady: {
182
+ value: number;
183
+ };
184
+ uBake: {
185
+ value: number;
186
+ };
187
+ uBakeView: {
188
+ value: THREE.Matrix3;
189
+ };
190
+ uBakeDepth: {
191
+ value: THREE.Vector2;
192
+ };
193
+ } & {
194
+ uLeafType: {
195
+ value: number;
196
+ };
197
+ };
198
+ export declare function speciesColors(c: any): any;
199
+ export declare function applyConfig(u: any, c: any, mats: any): void;
200
+ export declare function build(u: any, c: any): {
201
+ object: THREE.Group<THREE.Object3DEventMap>;
202
+ materials: THREE.MeshStandardMaterial[];
203
+ apply: (cfg2: any) => void;
204
+ update: (dt: any, camera: any, sunWorld: any) => void;
205
+ stats: {
206
+ vines: number;
207
+ leaves: number;
208
+ };
209
+ dispose: () => void;
210
+ };
211
+ /** Knobs whose change rebuilds the plant (dispose + build); every other knob is a live push through apply. */
212
+ export declare const STRUCTURAL: string[];
213
+ //# sourceMappingURL=ivy.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ivy.d.ts","sourceRoot":"","sources":["../../../../src/components/vegetation/core/ivy.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAO/B,eAAO,MAAM,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CASnB,CAAC;AAKF,wBAAgB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAA2G;AAEzI,wBAAgB,aAAa,CAAC,CAAC,KAAA,OAQ9B;AAED,wBAAgB,WAAW,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA,EAAE,IAAI,KAAA,QAOrC;AAiDD,wBAAgB,KAAK,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA;;;;;;;;;;EAuCzB;AAED,8GAA8G;AAC9G,eAAO,MAAM,UAAU,UAAoF,CAAC"}
@@ -0,0 +1,173 @@
1
+ // Emitted from Claude outputs/vegetation-lab/ivy.mjs by gen_family.mjs — edit the lab module and re-emit.
2
+ // vegetation/core/ivy — Ivy (type 'vegetation', config.type 'ivy'). Shared core: ../vegetationCore.
3
+ // Construction: climbing vines on the faces of the object's box (place the box against a wall or
4
+ // around a pillar): each vine is a 2-D random walk up the face — upward tropism, wander, a chance to
5
+ // branch at each step, thinning as it climbs — mapped onto the face a few centimetres proud of it.
6
+ // Leaves (ivy's three-lobed cards) hang off the vines facing away from the wall, older and bigger
7
+ // low down, young and small at the tips. `growth` draws the vines from the ground up (the part past
8
+ // the growth front collapses onto its axis, leaves past it are not there yet), so ivy can be animated
9
+ // climbing a wall. Wind: only the leaves flutter and the loose tips sway. Size: the box's faces.
10
+ import * as THREE from 'three';
11
+ import { mulberry32, setColor, createCommonUniforms, applyCommonConfig, updateCommon, QUALITY_V, LEAF_TYPES, branchGeometry, leafGeometry, fillLeaves, unitBounds, barkMaterial, leafMaterial, plantMesh, flowerHeads, } from '../vegetationCore.js';
12
+ // species: leaf type and size, colours, autumn turn, flowers at the vine tips (hang = racemes)
13
+ export const SPECIES = {
14
+ englishIvy: { leaf: 'heart', size: 1, color: '#3f7a2e', shade: '#1a3617', bark: '#5a4a38', autumn: ['#c89a2a', '#8a3a1a'] },
15
+ virginiaCreeper: { leaf: 'maple', size: 1.2, color: '#4f8a3a', shade: '#1e3a1a', bark: '#5a4a38', autumn: ['#d8402a', '#7a1a1a'] },
16
+ bougainvillea: { leaf: 'broadleaf', size: 0.7, color: '#4f8a3a', shade: '#1e3a1a', bark: '#6a5a4a', autumn: ['#c89a3a', '#8a5a2a'], flower: { petals: 3, size: 0.03, color: '#e0207a', head: 6, cup: 0.3 }, flowersAlways: 1 },
17
+ jasmine: { leaf: 'round', size: 0.5, color: '#3f7a3a', shade: '#1a3a1f', bark: '#5a5a48', autumn: ['#9a9a4a', '#6a6a3a'], flower: { petals: 5, size: 0.012, color: '#fbf8f0', head: 4, cup: 0.2 }, flowersAlways: 0.8 },
18
+ wisteria: { leaf: 'frond', size: 1.3, color: '#5f9a4a', shade: '#2a4a1f', bark: '#6a5a48', autumn: ['#d8b84a', '#9a7a2a'], flower: { petals: 4, size: 0.012, color: '#b8a0e8', head: 26, cup: 0.5, hang: true }, flowersAlways: 0.9 },
19
+ climbingRose: { leaf: 'broadleaf', size: 0.7, color: '#3f7a2e', shade: '#1a3617', bark: '#5a4a38', autumn: ['#c89a3a', '#8a5a2a'], flower: { petals: 8, size: 0.03, color: '#e85a7a', head: 1, cup: 0.7, type: 'round' }, flowersAlways: 0.6 },
20
+ honeysuckle: { leaf: 'round', size: 0.8, color: '#5f9a4a', shade: '#2a4a1f', bark: '#6a5a48', autumn: ['#c8a84a', '#8a6a3a'], flower: { petals: 5, size: 0.016, color: '#f6e0a0', head: 5, cup: 0.6, type: 'lanceolate' }, flowersAlways: 0.7 },
21
+ grapevine: { leaf: 'maple', size: 1.5, color: '#5f9a3a', shade: '#2a4a1f', bark: '#5a4a38', autumn: ['#d8a82a', '#8a4a1a'] },
22
+ };
23
+ const FACES = { back: [[0, 0, -1]], front: [[0, 0, 1]], sides: [[0, 0, -1], [0, 0, 1]], around: [[0, 0, -1], [1, 0, 0], [0, 0, 1], [-1, 0, 0]] };
24
+ const LEAF_BASE = 5000;
25
+ export function createUniforms() { return Object.assign(createCommonUniforms(), { uLeafType: { value: LEAF_TYPES.indexOf('heart') } }); }
26
+ export function speciesColors(c) {
27
+ const sp = SPECIES[c.species] || SPECIES.englishIvy;
28
+ const all = Object.values(SPECIES);
29
+ const out = Object.create(null); // only the keys set below override the config
30
+ if (!c.color || all.some((s) => s.color.toLowerCase() === c.color.toLowerCase()))
31
+ out.color = sp.color;
32
+ if (!c.shadeColor || all.some((s) => s.shade.toLowerCase() === c.shadeColor.toLowerCase()))
33
+ out.shadeColor = sp.shade;
34
+ if (!c.barkColor || all.some((s) => s.bark.toLowerCase() === c.barkColor.toLowerCase()))
35
+ out.barkColor = sp.bark;
36
+ return out;
37
+ }
38
+ export function applyConfig(u, c, mats) {
39
+ if (c.species !== undefined) {
40
+ c = Object.assign({}, c, speciesColors(c));
41
+ u.uLeafType.value = Math.max(0, LEAF_TYPES.indexOf((SPECIES[c.species] || SPECIES.englishIvy).leaf));
42
+ }
43
+ applyCommonConfig(u, Object.assign({}, c, { leafType: undefined }));
44
+ if (!mats)
45
+ return;
46
+ if (c.barkColor !== undefined)
47
+ setColor(mats.bark.userData.uniforms.uBarkColor, c.barkColor);
48
+ if (c.flowers !== undefined && mats.flowerU)
49
+ mats.flowerU.uFoliage.value = c.flowers;
50
+ if (c.flowerColor !== undefined && c.flowerColor !== '#ffffff' && mats.flowerU)
51
+ setColor(mats.flowerU.uColor, c.flowerColor);
52
+ }
53
+ /** Vines on one face: 2-D walks (s across 0..1, h up 0..1) → 3-D on the face, proud by `off`. */
54
+ function growFace(normal, c, rnd, branches, leaves, off) {
55
+ const n = new THREE.Vector3(...normal);
56
+ const right = new THREE.Vector3().crossVectors(new THREE.Vector3(0, 1, 0), n).normalize();
57
+ const toWorld = (s, h, lift) => new THREE.Vector3().addScaledVector(right, s - 0.5).addScaledVector(n, 0.5 - off - lift).setY(h);
58
+ const reach = c.reach ?? 1, branching = c.branching ?? 0.5;
59
+ const stack = [];
60
+ const nV = Math.max(1, Math.round(c.vines ?? 7));
61
+ for (let i = 0; i < nV; i++)
62
+ stack.push({ s: (i + 0.3 + 0.4 * rnd()) / nV, h: 0, dir: (rnd() - 0.5) * 0.6, r: 0.006, dist: 0, level: 0, phase: rnd() });
63
+ const step = 0.035;
64
+ let maxDist = 1e-6;
65
+ while (stack.length) {
66
+ const v = stack.pop();
67
+ const pts = [], radii = [], dist = [];
68
+ let { s, h, dir, r } = v, d = v.dist;
69
+ const len = (0.4 + 0.6 * rnd()) * reach * (v.level ? 0.5 : 1.2);
70
+ let travelled = 0;
71
+ pts.push(toWorld(s, h, 0));
72
+ radii.push(r);
73
+ dist.push(d);
74
+ while (travelled < len && h < reach * 0.98 && r > 0.0012) {
75
+ // tropism: mostly up, wandering; a vine that reaches the top edge turns sideways
76
+ dir += (rnd() - 0.5) * 0.9;
77
+ dir *= 0.85;
78
+ if (h > reach * 0.9)
79
+ dir += (dir > 0 ? 1 : -1) * 0.4;
80
+ const ang = dir;
81
+ s += Math.sin(ang) * step;
82
+ h += Math.cos(ang) * step * (0.6 + 0.4 * rnd());
83
+ if (s < 0.03 || s > 0.97) {
84
+ dir = -dir * 1.5;
85
+ s = Math.min(0.97, Math.max(0.03, s));
86
+ }
87
+ travelled += step;
88
+ d += step;
89
+ r *= 0.985;
90
+ pts.push(toWorld(s, h, 0.002 * rnd()));
91
+ radii.push(r);
92
+ dist.push(d);
93
+ if (rnd() < branching * 0.18 && v.level < 3 && r > 0.002)
94
+ stack.push({ s, h, dir: dir + (rnd() < 0.5 ? 1 : -1) * (0.8 + rnd() * 0.8), r: r * 0.7, dist: d, level: v.level + 1, phase: rnd() });
95
+ // a leaf every step or two: facing out from the wall, older (bigger) low down
96
+ // leaves: two or three a step, lying flat against the wall (along in the wall plane, pointing
97
+ // sideways and down; normal out of the wall), older and bigger low down
98
+ const nLeaf = 2 + Math.floor(rnd() * 2);
99
+ for (let k = 0; k < nLeaf; k++) {
100
+ const side = rnd() < 0.5 ? -1 : 1;
101
+ const along = new THREE.Vector3().addScaledVector(right, side * (0.4 + 0.6 * rnd())).addScaledVector(n, 0.15 * rnd()).setY(-0.3 - 0.7 * rnd()).normalize();
102
+ const nrm = new THREE.Vector3().addScaledVector(n, 1).addScaledVector(right, (rnd() - 0.5) * 0.4).setY((rnd() - 0.3) * 0.4).normalize();
103
+ const age = Math.min(1, 1.2 - h / Math.max(reach, 0.1));
104
+ leaves.push({ pos: toWorld(s + (rnd() - 0.5) * 0.02, h + (rnd() - 0.5) * 0.02, 0.015 + 0.03 * rnd()), along, normal: nrm, size: (0.05 + 0.04 * age) * (0.8 + 0.4 * rnd()), hf: h, ao: 0.6 + 0.4 * rnd(), phase: v.phase, flex: 0.25, order: rnd(), grow: d });
105
+ }
106
+ }
107
+ if (d > maxDist)
108
+ maxDist = d;
109
+ if (pts.length > 1)
110
+ branches.push({ level: v.level, pts, radii, hf0: v.h, phase: v.phase, flex: 0.08, dist });
111
+ }
112
+ return maxDist;
113
+ }
114
+ export function build(u, c) {
115
+ const q = QUALITY_V[c.quality] || 1;
116
+ const sp = SPECIES[c.species] || SPECIES.englishIvy;
117
+ c = Object.assign({}, c, speciesColors(c));
118
+ const rnd = mulberry32((c.seed ?? 13) * 2654435761 + 131);
119
+ const faces = FACES[c.faces] || FACES.back;
120
+ const branches = [], leaves = [];
121
+ let maxDist = 1e-6;
122
+ for (const f of faces)
123
+ maxDist = Math.max(maxDist, growFace(f, c, rnd, branches, leaves, 0.02));
124
+ // growth: distance along the vine normalised to the longest vine
125
+ for (const b of branches) {
126
+ b.grow = b.dist.map((d) => d / maxDist);
127
+ b.flex = 0.08;
128
+ }
129
+ for (const l of leaves) {
130
+ l.grow = l.grow / maxDist;
131
+ l.size *= sp.size;
132
+ }
133
+ // leaf budget
134
+ let picked = leaves;
135
+ const target = Math.round(LEAF_BASE * (c.density ?? 1) * q * faces.length);
136
+ if (picked.length > target) {
137
+ picked = [];
138
+ for (let i = 0; i < target; i++)
139
+ picked.push(leaves[Math.floor(rnd() * leaves.length)]);
140
+ }
141
+ const barkPair = barkMaterial(u, { barkColor: c.barkColor || '#5a4a38', ridges: 0.4 });
142
+ const leafPair = leafMaterial(u, { translucency: 0.45, veins: 0.7, autumnA: sp.autumn[0], autumnB: sp.autumn[1] });
143
+ // flowers at the vine tips
144
+ const tipsB = branches.filter((b) => b.level >= 1 || branches.length < 8);
145
+ const fl = sp.flower || { petals: 5, size: 0.015, color: '#fbf8f0', head: 3, cup: 0.3 };
146
+ const heads = flowerHeads(u, tipsB.length ? tipsB : branches, rnd, Object.assign({}, fl, { color: c.flowerColor && c.flowerColor !== '#ffffff' ? c.flowerColor : fl.color }), Math.round(700 * q / Math.max(1, Math.sqrt(fl.head || 1))));
147
+ const barkGeo = branchGeometry(branches, { sides: [5, 4, 4, 3] });
148
+ unitBounds(barkGeo);
149
+ const leafGeo = leafGeometry(Math.max(1, picked.length));
150
+ fillLeaves(leafGeo, picked);
151
+ unitBounds(leafGeo);
152
+ const object = new THREE.Group();
153
+ object.name = 'ivy';
154
+ object.add(plantMesh(barkGeo, barkPair, 'vines'), plantMesh(leafGeo, leafPair, 'leaves'), plantMesh(heads.geo, heads.pair, 'flowers'));
155
+ const mats = { bark: barkPair.material, flowerU: heads.U };
156
+ const cfg = Object.assign({}, c);
157
+ if (sp.flowersAlways && (c.flowers ?? 0) === 0)
158
+ cfg.flowers = sp.flowersAlways;
159
+ applyConfig(u, cfg, mats);
160
+ return {
161
+ object,
162
+ materials: [barkPair.material, leafPair.material, heads.pair.material],
163
+ apply: function (cfg2) { applyConfig(u, cfg2, mats); },
164
+ update: function (dt, camera, sunWorld) { updateCommon(u, object, camera, dt, sunWorld); },
165
+ stats: { vines: branches.length, leaves: picked.length },
166
+ dispose: function () { barkGeo.dispose(); leafGeo.dispose(); heads.geo.dispose(); for (const p of [barkPair, leafPair, heads.pair]) {
167
+ p.material.dispose();
168
+ p.depth.dispose();
169
+ } },
170
+ };
171
+ }
172
+ /** Knobs whose change rebuilds the plant (dispose + build); every other knob is a live push through apply. */
173
+ export const STRUCTURAL = ['species', 'faces', 'vines', 'branching', 'reach', 'density', 'quality', 'seed'];