@3driseai/3drise-viewer 0.1.29 → 0.1.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animationsV2/ClipsRuntime.d.ts +4 -0
- package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
- package/dist/animationsV2/ClipsRuntime.js +66 -2
- package/dist/animationsV2/clipUtils.js +1 -1
- package/dist/animationsV2/sequenceUtils.d.ts +5 -0
- package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
- package/dist/animationsV2/sequenceUtils.js +10 -0
- package/dist/animationsV2/types.d.ts +6 -0
- package/dist/animationsV2/types.d.ts.map +1 -1
- package/dist/components/EffectsGenerator.d.ts.map +1 -1
- package/dist/components/EffectsGenerator.js +43 -38
- package/dist/components/GeometryShape.d.ts.map +1 -1
- package/dist/components/GeometryShape.js +22 -2
- package/dist/components/ObjectNode.d.ts.map +1 -1
- package/dist/components/ObjectNode.js +6 -17
- package/dist/components/ParticlesGenerator.d.ts.map +1 -1
- package/dist/components/ParticlesGenerator.js +44 -24
- package/dist/components/PickVolume.d.ts +17 -0
- package/dist/components/PickVolume.d.ts.map +1 -0
- package/dist/components/PickVolume.js +20 -0
- package/dist/components/SkyStars.d.ts.map +1 -1
- package/dist/components/SkyStars.js +83 -2
- package/dist/components/TextGenerator.d.ts.map +1 -1
- package/dist/components/TextGenerator.js +3 -2
- package/dist/components/index.d.ts +1 -8
- package/dist/components/index.d.ts.map +1 -1
- package/dist/components/index.js +1 -4
- package/dist/components/particles/BioluminescentWakeParticles.d.ts +5 -0
- package/dist/components/particles/BioluminescentWakeParticles.d.ts.map +1 -1
- package/dist/components/particles/BioluminescentWakeParticles.js +2 -1
- package/dist/components/particles/BrownianDustParticles.d.ts +5 -0
- package/dist/components/particles/BrownianDustParticles.d.ts.map +1 -1
- package/dist/components/particles/BrownianDustParticles.js +2 -0
- package/dist/components/particles/ChladniSandParticles.d.ts +5 -0
- package/dist/components/particles/ChladniSandParticles.d.ts.map +1 -1
- package/dist/components/particles/ChladniSandParticles.js +2 -1
- package/dist/components/particles/ElectronOrbitalsParticles.d.ts +5 -0
- package/dist/components/particles/ElectronOrbitalsParticles.d.ts.map +1 -1
- package/dist/components/particles/ElectronOrbitalsParticles.js +2 -1
- package/dist/components/particles/FaradayPowderParticles.d.ts +5 -0
- package/dist/components/particles/FaradayPowderParticles.d.ts.map +1 -1
- package/dist/components/particles/FaradayPowderParticles.js +2 -1
- package/dist/components/particles/GrinderSparksParticles.d.ts +5 -0
- package/dist/components/particles/GrinderSparksParticles.d.ts.map +1 -1
- package/dist/components/particles/GrinderSparksParticles.js +2 -1
- package/dist/components/particles/MagneticBottleParticles.d.ts +5 -0
- package/dist/components/particles/MagneticBottleParticles.d.ts.map +1 -1
- package/dist/components/particles/MagneticBottleParticles.js +2 -1
- package/dist/components/particles/NeonRainParticles.d.ts +5 -0
- package/dist/components/particles/NeonRainParticles.d.ts.map +1 -1
- package/dist/components/particles/NeonRainParticles.js +2 -1
- package/dist/components/particles/ShapeBurstParticles.d.ts +5 -0
- package/dist/components/particles/ShapeBurstParticles.d.ts.map +1 -1
- package/dist/components/particles/ShapeBurstParticles.js +2 -1
- package/dist/components/particles/ShapeFlowParticles.d.ts +5 -0
- package/dist/components/particles/ShapeFlowParticles.d.ts.map +1 -1
- package/dist/components/particles/ShapeFlowParticles.js +2 -1
- package/dist/components/particles/TidalStreamParticles.d.ts +5 -0
- package/dist/components/particles/TidalStreamParticles.d.ts.map +1 -1
- package/dist/components/particles/TidalStreamParticles.js +2 -0
- package/dist/components/text/PlainText.d.ts +15 -0
- package/dist/components/text/PlainText.d.ts.map +1 -0
- package/dist/components/text/PlainText.js +4 -0
- package/dist/components/text/TextObjectView.d.ts +3 -1
- package/dist/components/text/TextObjectView.d.ts.map +1 -1
- package/dist/components/text/TextObjectView.js +9 -3
- package/dist/components/text/engine/looks/index.d.ts.map +1 -1
- package/dist/components/text/engine/looks/index.js +2 -1
- package/dist/components/text/engine/looks/plain.d.ts +146 -0
- package/dist/components/text/engine/looks/plain.d.ts.map +1 -0
- package/dist/components/text/engine/looks/plain.js +104 -0
- package/dist/components/text/fonts/bebas-neue.outline.d.ts +3 -0
- package/dist/components/text/fonts/bebas-neue.outline.d.ts.map +1 -0
- package/dist/components/text/fonts/bebas-neue.outline.js +4 -0
- package/dist/components/text/fonts/bebas-neue.strokes.d.ts +3 -0
- package/dist/components/text/fonts/bebas-neue.strokes.d.ts.map +1 -0
- package/dist/components/text/fonts/bebas-neue.strokes.js +4 -0
- package/dist/components/text/fonts/index.d.ts +1 -1
- package/dist/components/text/fonts/index.d.ts.map +1 -1
- package/dist/components/text/fonts/index.js +15 -1
- package/dist/components/text/fonts/inter.outline.d.ts +3 -0
- package/dist/components/text/fonts/inter.outline.d.ts.map +1 -0
- package/dist/components/text/fonts/inter.outline.js +4 -0
- package/dist/components/text/fonts/inter.strokes.d.ts +3 -0
- package/dist/components/text/fonts/inter.strokes.d.ts.map +1 -0
- package/dist/components/text/fonts/inter.strokes.js +4 -0
- package/dist/components/text/fonts/lora.outline.d.ts +3 -0
- package/dist/components/text/fonts/lora.outline.d.ts.map +1 -0
- package/dist/components/text/fonts/lora.outline.js +4 -0
- package/dist/components/text/fonts/lora.strokes.d.ts +3 -0
- package/dist/components/text/fonts/lora.strokes.d.ts.map +1 -0
- package/dist/components/text/fonts/lora.strokes.js +4 -0
- package/dist/components/text/fonts/montserrat.outline.d.ts +3 -0
- package/dist/components/text/fonts/montserrat.outline.d.ts.map +1 -0
- package/dist/components/text/fonts/montserrat.outline.js +4 -0
- package/dist/components/text/fonts/montserrat.strokes.d.ts +3 -0
- package/dist/components/text/fonts/montserrat.strokes.d.ts.map +1 -0
- package/dist/components/text/fonts/montserrat.strokes.js +4 -0
- package/dist/components/text/fonts/oswald.outline.d.ts +3 -0
- package/dist/components/text/fonts/oswald.outline.d.ts.map +1 -0
- package/dist/components/text/fonts/oswald.outline.js +4 -0
- package/dist/components/text/fonts/oswald.strokes.d.ts +3 -0
- package/dist/components/text/fonts/oswald.strokes.d.ts.map +1 -0
- package/dist/components/text/fonts/oswald.strokes.js +4 -0
- package/dist/components/text/fonts/playfair-display.outline.d.ts +3 -0
- package/dist/components/text/fonts/playfair-display.outline.d.ts.map +1 -0
- package/dist/components/text/fonts/playfair-display.outline.js +4 -0
- package/dist/components/text/fonts/playfair-display.strokes.d.ts +3 -0
- package/dist/components/text/fonts/playfair-display.strokes.d.ts.map +1 -0
- package/dist/components/text/fonts/playfair-display.strokes.js +4 -0
- package/dist/components/text/fonts/roboto.outline.d.ts +3 -0
- package/dist/components/text/fonts/roboto.outline.d.ts.map +1 -0
- package/dist/components/text/fonts/roboto.outline.js +4 -0
- package/dist/components/text/fonts/roboto.strokes.d.ts +3 -0
- package/dist/components/text/fonts/roboto.strokes.d.ts.map +1 -0
- package/dist/components/text/fonts/roboto.strokes.js +4 -0
- package/dist/components/text/index.d.ts +2 -0
- package/dist/components/text/index.d.ts.map +1 -1
- package/dist/components/text/index.js +1 -0
- package/dist/components/text/useTextObject.d.ts +1 -0
- package/dist/components/text/useTextObject.d.ts.map +1 -1
- package/dist/components/text/useTextObject.js +23 -11
- package/dist/constants.d.ts.map +1 -1
- package/dist/constants.js +2 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/operations/catalogue/flock.d.ts.map +1 -1
- package/dist/operations/catalogue/flock.js +44 -9
- package/dist/operations/catalogue/inkBloom.d.ts.map +1 -1
- package/dist/operations/catalogue/inkBloom.js +46 -9
- package/dist/operations/catalogue/liquidMetal.d.ts.map +1 -1
- package/dist/operations/catalogue/liquidMetal.js +41 -12
- package/dist/operations/catalogue/particleSwarm.d.ts.map +1 -1
- package/dist/operations/catalogue/particleSwarm.js +29 -9
- package/dist/operations/catalogue/petalPeel.d.ts.map +1 -1
- package/dist/operations/catalogue/petalPeel.js +33 -9
- package/dist/operations/catalogue/portal.d.ts.map +1 -1
- package/dist/operations/catalogue/portal.js +33 -11
- package/dist/operations/catalogue/sandErosion.d.ts.map +1 -1
- package/dist/operations/catalogue/sandErosion.js +36 -14
- package/dist/operations/catalogue/teleport.d.ts.map +1 -1
- package/dist/operations/catalogue/teleport.js +43 -12
- package/dist/operations/catalogue/unweave.d.ts.map +1 -1
- package/dist/operations/catalogue/unweave.js +34 -15
- package/dist/operations/catalogue/voxelize.d.ts.map +1 -1
- package/dist/operations/catalogue/voxelize.js +37 -10
- package/dist/triggers/engine.d.ts +1 -1
- package/dist/triggers/engine.d.ts.map +1 -1
- package/dist/triggers/engine.js +3 -0
- package/dist/triggers/hosts/actions.d.ts.map +1 -1
- package/dist/triggers/hosts/actions.js +1 -1
- package/dist/triggers/hosts/interactions.d.ts.map +1 -1
- package/dist/triggers/hosts/interactions.js +1 -1
- package/dist/utils/pickProxy.d.ts +11 -0
- package/dist/utils/pickProxy.d.ts.map +1 -0
- package/dist/utils/pickProxy.js +36 -0
- package/dist/utils/shapes.d.ts +4 -0
- package/dist/utils/shapes.d.ts.map +1 -1
- package/dist/utils/shapes.js +4 -1
- package/dist/utils/textShape.d.ts +24 -0
- package/dist/utils/textShape.d.ts.map +1 -0
- package/dist/utils/textShape.js +102 -0
- package/package.json +2 -2
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// rotation (inner rings faster, like a disc). While it is on, the swarm keeps
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// turning. Reverting pulls every particle back to its exact spot and the
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// surface closes behind them.
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// With Disappear off (an object effect's default) the object stays as a particle
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// cloud in its own shape: every particle on its spot, twinkling and breathing.
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import { gsap } from 'gsap';
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import { defineOperation } from '../types.js';
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import { addLayer, forEachMeshMaterial, removeLayer } from './shaderLayers.js';
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@@ -18,17 +20,19 @@ const FLIGHT = 0.5;
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export default defineOperation({
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value: 'particleSwarm',
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label: 'Particle swarm',
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description: 'Break the targets into their own coloured particles that swirl around them — reverting reassembles',
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description: 'Break the targets into their own coloured particles that swirl around them (or, Disappear off, stay as a particle cloud) — reverting reassembles',
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channel: 'visual',
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multi: true,
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toggles: true,
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usableIn: ['interaction', 'action'],
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usableIn: ['interaction', 'action', 'object'],
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objectParams: { disappear: false },
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params: {
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direction: { type: 'select', label: 'Direction', default: 'up', options: DIRECTION_OPTIONS },
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disappear: { type: 'boolean', label: 'Disappear', default: true, hint: 'Off: the object stays as a cloud of particles in its own shape' },
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particles: { type: 'number', label: 'Particles', default: 30000, min: 2000, max: 120000, step: 1000 },
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particleSize: { type: 'number', label: 'Particle size', default: 1, min: 0.2, max: 4, step: 0.1, unit: '×' },
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spread: { type: 'number', label: 'Spread', default: 1, min: 0.3, max: 3, step: 0.05, unit: '×', hint: 'Radius of the vortex' },
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speed: { type: 'number', label: 'Swirl speed', default: 1, min: 0, max: 4, step: 0.05, unit: '×' },
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spread: { type: 'number', label: 'Spread', default: 1, min: 0.3, max: 3, step: 0.05, unit: '×', hint: 'Radius of the vortex', showWhen: { disappear: ['true'] } },
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speed: { type: 'number', label: 'Swirl speed', default: 1, min: 0, max: 4, step: 0.05, unit: '×', showWhen: { disappear: ['true'] } },
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edgeColor: { type: 'color', label: 'Edge colour', default: '#9fe8ff' },
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glow: { type: 'boolean', label: 'Glow', default: true, hint: 'Additive light — off keeps the true surface colours' },
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duration: { type: 'number', label: 'Duration', default: 2.8, min: 0.3, max: 12, step: 0.1, unit: 's' },
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const field = createFieldState(target);
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field.edgeWidth.value = 0.05;
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field.scale.value = 2.5;
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const flight = { value: FLIGHT }, spread = { value: 1 }, speed = { value: 1 }, size = { value: 1 };
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const flight = { value: FLIGHT }, spread = { value: 1 }, speed = { value: 1 }, size = { value: 1 }, keep = { value: 0 };
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const sample = sampleSurfaceCached(target, Math.round(Number(p.particles)), 11);
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const points = createFxPoints(target, sample, {
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additive: !!p.glow,
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uniforms: { ...fieldUniforms(P, field), uSwmFlight: flight, uSwmSpread: spread, uSwmSpeed: speed, uSwmPtSize: size },
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uniforms: { ...fieldUniforms(P, field), uSwmFlight: flight, uSwmSpread: spread, uSwmSpeed: speed, uSwmPtSize: size, uSwmKeep: keep },
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vertexPars: fieldGlsl(P) + GLSL_POINT_SIZE,
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vertexMain: /* glsl */ `
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float birth = ${P}BirthOf(${P}Field(${P}Norm(aP)));
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float a = clamp((uSwmProgress - birth) / uSwmFlight, 0.0, 1.0);
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if (a <= 0.0) { gl_Position = vec4(2.0, 2.0, 2.0, 1.0); gl_PointSize = 0.0; vColor = vec3(0.0); vAlpha = 0.0; return; }
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// keep: the particle appears on its spot and stays there
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float held = uSwmKeep * step(0.9999, uSwmProgress);
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a = mix(a, min(a, 0.001), uSwmKeep);
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float E = uSwmExtent;
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vec3 C = u${P}Min + u${P}Size * 0.5;
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// destination: a tilted two-arm spiral galaxy around the object's centre.
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vec3 ctrl = aP + aN * (0.25 * E) + vec3(0.0, 0.12 * E, 0.0);
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float k = a * a * (3.0 - 2.0 * a);
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vec3 local = mix(mix(aP, ctrl, k), mix(ctrl, D, k), k);
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// holding as a cloud: particles jitter on their spots, the whole cloud breathes
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local += held * (aN * E * 0.004 * sin(u${P}Time * (2.0 + 2.0 * aR.w) + aR.z * 40.0));
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local = C + (local - C) * (1.0 + held * 0.012 * sin(u${P}Time * 0.9));
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vec4 mv = modelViewMatrix * vec4(local, 1.0);
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gl_Position = projectionMatrix * mv;
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// the colour of the spot it left, brighter in flight, a slow shimmer in the vortex
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float flightGlow = sin(3.14159 * a);
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float shimmer = 0.85 + 0.15 * sin(u${P}Time * (1.0 + 2.0 * aR.w) + aR.z * 6.2832);
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vColor = aC * (1.0 + 0.4 * flightGlow) * shimmer + u${P}EdgeColor * 0.25 * flightGlow * flightGlow;
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vAlpha = smoothstep(0.0, 0.08, a);
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vAlpha = mix(smoothstep(0.0, 0.08, a), 0.75 + 0.25 * sin(u${P}Time * (3.0 + 4.0 * aR.x) + aR.y * 50.0), uSwmKeep);
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gl_PointSize = clamp(fxPointPx(E * 0.0045 * uSwmPtSize * (0.6 + 0.8 * aR.w), mv), 0.0, 20.0);`,
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});
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const own = {};
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// while the swarm exists it keeps turning, even after the transition finished
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const tick = () => { own.field.time.value += gsap.ticker.deltaRatio() / 60; syncRoot(target, own.field); };
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Object.assign(own, { field, flight, spread, speed, size, points, mats: new Set(), tick });
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Object.assign(own, { field, flight, spread, speed, size, keep, points, mats: new Set(), tick });
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st = own;
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const layer = surfaceLayer(P, field, 'tint');
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forEachMeshMaterial(target, (mat, mesh) => {
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s.spread.value = Number(p.spread);
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s.speed.value = Number(p.speed);
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s.size.value = Number(p.particleSize);
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s.keep.value = p.disappear === false ? 1 : 0;
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setMeshesHidden(target, false);
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if (s.keep.value) {
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// keep: the surface becomes its particles (0 → 1) and holds — its own ticker keeps the time running
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return runProgress(target, s.field, 1, {
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duration: Number(p.duration) / (1 + FLIGHT), ease: 'none', clock: false,
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onComplete: () => setMeshesHidden(target, true),
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});
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}
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return runProgress(target, s.field, 1 + FLIGHT, {
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duration: Number(p.duration), ease: 'power1.inOut', clock: false,
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onComplete: () => setMeshesHidden(target, true),
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if (!s)
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return;
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setMeshesHidden(target, false);
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// from a hold it only has part of the way to go: keep the same speed
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return runProgress(target, s.field, 0, {
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duration: Number(p.duration), ease: 'power1.inOut', clock: false,
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duration: Number(p.duration) * Math.min(1, Math.max(0.1, s.field.progress.value / (1 + FLIGHT))), ease: s.keep.value ? 'none' : 'power1.inOut', clock: false,
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onComplete: () => {
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gsap.ticker.remove(s.tick);
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s.mats.forEach(m => removeLayer(m, KEY));
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{"version":3,"file":"petalPeel.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/petalPeel.ts"],"names":[],"mappings":";
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{"version":3,"file":"petalPeel.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/petalPeel.ts"],"names":[],"mappings":";AAwBA,wBA2IG"}
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// rocking tumble — and settles flat on the ground around the base. The flakes
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// are real lit, double-sided instances (one instanced mesh, casting shadows).
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// Reverting lifts them back into place and the surface closes.
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7
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// With Disappear off (an object effect's default) the object stays "lifted": every
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// flake hinged up off the surface like raised scales, breathing in slow waves.
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import { CircleGeometry } from 'three';
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import { defineOperation } from '../types.js';
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import { GLSL_ROT, addLayer, forEachMeshMaterial, removeLayer } from './shaderLayers.js';
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@@ -17,16 +19,18 @@ const LIFE = 0.8;
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export default defineOperation({
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value: 'petalPeel',
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label: 'Petal peel',
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description: 'Peel the targets into flakes that flutter down like leaves — reverting lifts them back',
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description: 'Peel the targets into flakes that flutter down like leaves (or, Disappear off, stay lifted like raised scales) — reverting lifts them back',
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channel: 'visual',
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multi: true,
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toggles: true,
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usableIn: ['interaction', 'action'],
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usableIn: ['interaction', 'action', 'object'],
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objectParams: { disappear: false },
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params: {
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direction: { type: 'select', label: 'Direction', default: 'down', options: DIRECTION_OPTIONS },
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disappear: { type: 'boolean', label: 'Disappear', default: true, hint: 'Off: the flakes stay lifted off the surface, like raised scales' },
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petals: { type: 'number', label: 'Petals', default: 2600, min: 300, max: 20000, step: 100 },
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petalSize: { type: 'number', label: 'Petal size', default: 1, min: 0.3, max: 4, step: 0.05, unit: '×' },
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drift: { type: 'number', label: 'Drift', default: 1, min: 0, max: 4, step: 0.05, unit: '×', hint: 'How far they sway and scatter' },
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drift: { type: 'number', label: 'Drift', default: 1, min: 0, max: 4, step: 0.05, unit: '×', hint: 'How far they sway and scatter', showWhen: { disappear: ['true'] } },
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edgeColor: { type: 'color', label: 'Edge colour', default: '#fff1d6' },
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scale: { type: 'number', label: 'Pattern', default: 2.5, min: 0.5, max: 12, step: 0.1 },
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duration: { type: 'number', label: 'Duration', default: 4, min: 0.3, max: 14, step: 0.1, unit: 's' },
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@@ -36,7 +40,7 @@ export default defineOperation({
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if (!st) {
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const field = createFieldState(target);
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field.edgeWidth.value = 0.04;
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-
const life = { value: LIFE }, drift = { value: 1 };
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+
const life = { value: LIFE }, drift = { value: 1 }, keep = { value: 0 };
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const count = Math.round(Number(p.petals));
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const sample = sampleSurfaceCached(target, count, 47);
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// petal size from the surface area each one has to cover
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@@ -54,7 +58,7 @@ export default defineOperation({
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},
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layerKey: 'petalInstances', roughness: 0.7, metalness: 0, doubleSided: true,
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layer: {
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-
uniforms: { ...fieldUniforms(P, field), uPdlLife: life, uPdlDrift: drift },
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+
uniforms: { ...fieldUniforms(P, field), uPdlLife: life, uPdlDrift: drift, uPdlKeep: keep },
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common: fieldGlsl(P) + GLSL_ROT,
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vertexPars: /* glsl */ `
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attribute vec3 aPdlP; attribute vec3 aPdlN; attribute vec4 aPdlR;
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@@ -78,12 +82,22 @@ export default defineOperation({
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mat3 lying = fxRot(vec3(0.0, 1.0, 0.0), aPdlR.y * 6.28) * mat3(1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0);
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float settle = smoothstep(land, land + 0.06, a);
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return mat3(mix(inAir[0], lying[0], settle), mix(inAir[1], lying[1], settle), mix(inAir[2], lying[2], settle));
|
|
81
|
-
}
|
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82
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-
|
|
85
|
+
}
|
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86
|
+
// lifted (keep): hinged up off the surface, breathing in slow waves across the object
|
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87
|
+
float pdlLift(float a) {
|
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88
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+
float held = uPdlKeep * step(0.9999, uPdlProgress);
|
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89
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+
float wave = sin(uPdlTime * 1.1 + dot(aPdlP, vec3(1.0, 0.6, 0.3)) / uPdlExtent * 7.0 + aPdlR.x * 0.8);
|
|
90
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+
return smoothstep(0.0, 0.14, a) * (0.5 + held * 0.14 * wave);
|
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91
|
+
}
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92
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+
mat3 pdlLifted(float a) { return pdlFrame() * fxRot(vec3(1.0, 0.0, 0.0), pdlLift(a)); }`,
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93
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normal: `{ objectNormal = (uPdlKeep > 0.5 ? pdlLifted(pdlAge()) : pdlRot(pdlAge())) * objectNormal; }`,
|
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83
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vertex: /* glsl */ `
|
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{
|
|
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|
float a = pdlAge();
|
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86
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|
if (a <= 0.0) { transformed *= 0.0; }
|
|
98
|
+
else if (uPdlKeep > 0.5) {
|
|
99
|
+
transformed = pdlLifted(a) * transformed + aPdlN * (0.012 * uPdlExtent) * smoothstep(0.0, 0.14, a);
|
|
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|
+
}
|
|
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|
else {
|
|
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a = min(a, 1.0);
|
|
89
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|
float E = uPdlExtent;
|
|
@@ -101,7 +115,7 @@ export default defineOperation({
|
|
|
101
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|
}`,
|
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|
},
|
|
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|
});
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|
-
st = { field, life, drift, mesh, mats: new Set() };
|
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118
|
+
st = { field, life, drift, keep, mesh, mats: new Set() };
|
|
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|
const own = st;
|
|
106
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|
const layer = surfaceLayer(P, field, 'tint');
|
|
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|
forEachMeshMaterial(target, (mat, m) => {
|
|
@@ -115,6 +129,15 @@ export default defineOperation({
|
|
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115
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|
const s = st;
|
|
116
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|
setFieldParams(s.field, p, target, ctx);
|
|
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|
s.drift.value = Number(p.drift);
|
|
132
|
+
s.keep.value = p.disappear === false ? 1 : 0;
|
|
133
|
+
hideMeshes(target, KEY, false);
|
|
134
|
+
if (s.keep.value) {
|
|
135
|
+
// keep: the surface lifts into flakes (0 → 1) and holds
|
|
136
|
+
return runProgress(target, s.field, 1, {
|
|
137
|
+
duration: Number(p.duration) / (1 + LIFE), ease: 'none', hold: true,
|
|
138
|
+
onComplete: () => hideMeshes(target, KEY, true),
|
|
139
|
+
});
|
|
140
|
+
}
|
|
118
141
|
return runProgress(target, s.field, 1 + LIFE, {
|
|
119
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|
duration: Number(p.duration), ease: 'none',
|
|
120
143
|
onComplete: () => hideMeshes(target, KEY, true),
|
|
@@ -125,8 +148,9 @@ export default defineOperation({
|
|
|
125
148
|
if (!s)
|
|
126
149
|
return;
|
|
127
150
|
hideMeshes(target, KEY, false);
|
|
151
|
+
// from a hold it only has part of the way to go: keep the same speed
|
|
128
152
|
return runProgress(target, s.field, 0, {
|
|
129
|
-
duration: Number(p.duration), ease: 'none',
|
|
153
|
+
duration: Number(p.duration) * Math.min(1, Math.max(0.1, s.field.progress.value / (1 + LIFE))), ease: 'none',
|
|
130
154
|
onComplete: () => {
|
|
131
155
|
s.mats.forEach(m => removeLayer(m, KEY));
|
|
132
156
|
disposeFxInstances(s.mesh);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"portal.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/portal.ts"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"portal.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/portal.ts"],"names":[],"mappings":";AA6IA,wBAiGG"}
|
|
@@ -8,6 +8,9 @@
|
|
|
8
8
|
// photon ring and fine, faint spiral filaments inside — see-through
|
|
9
9
|
// tech segmented arcs rotating both ways, tick marks and a scanning light
|
|
10
10
|
// Reverting brings the object back out of the portal.
|
|
11
|
+
// With Disappear off (an object effect's default) the ring opens around the object's
|
|
12
|
+
// middle and stays, the object intact inside it with a soft band of light where the
|
|
13
|
+
// ring's plane crosses it.
|
|
11
14
|
import { AdditiveBlending, Color, Mesh, PlaneGeometry, Quaternion, ShaderMaterial, Vector3 } from 'three';
|
|
12
15
|
import { defineOperation } from '../types.js';
|
|
13
16
|
import { addLayer, forEachMeshMaterial, removeLayer } from './shaderLayers.js';
|
|
@@ -21,16 +24,22 @@ const STYLES = ['electric', 'runes', 'horizon', 'tech'];
|
|
|
21
24
|
const PAD = 1.35;
|
|
22
25
|
function cutLayer(st) {
|
|
23
26
|
return {
|
|
24
|
-
uniforms: { ...fieldUniforms(P, st.field), uPorColor: st.color },
|
|
27
|
+
uniforms: { ...fieldUniforms(P, st.field), uPorColor: st.color, uPorKeep: st.keep },
|
|
25
28
|
common: `varying vec3 vPorQ;\n${fieldGlsl(P)}`,
|
|
26
29
|
vertex: `vPorQ = PorNorm((uPorRootInv * modelMatrix * vec4(transformed, 1.0)).xyz);`,
|
|
27
30
|
fragment: /* glsl */ `
|
|
28
31
|
{
|
|
29
32
|
float s = PorAlong(vPorQ);
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
33
|
+
if (uPorKeep > 0.5) {
|
|
34
|
+
// inside the ring: a soft band of light where its plane crosses the object, breathing
|
|
35
|
+
float band = exp(-abs(s - 0.5) / 0.03) * (0.5 + 0.3 * sin(uPorTime * 1.7)) * smoothstep(0.0, 0.08, uPorProgress);
|
|
36
|
+
outgoingLight = mix(outgoingLight, uPorColor * 2.5, clamp(band, 0.0, 1.0));
|
|
37
|
+
} else {
|
|
38
|
+
float fs = mix(-0.04, 1.04, clamp(uPorProgress, 0.0, 1.0));
|
|
39
|
+
if (s < fs) discard;
|
|
40
|
+
float rim = exp(-(s - fs) / 0.012);
|
|
41
|
+
outgoingLight = mix(outgoingLight, uPorColor * 3.0, clamp(rim, 0.0, 1.0));
|
|
42
|
+
}
|
|
34
43
|
}`,
|
|
35
44
|
};
|
|
36
45
|
}
|
|
@@ -122,12 +131,14 @@ function makeRingMaterial(st, style) {
|
|
|
122
131
|
export default defineOperation({
|
|
123
132
|
value: 'portal',
|
|
124
133
|
label: 'Portal',
|
|
125
|
-
description: 'Sweep a ring of light through the targets and send them through it — reverting brings them back',
|
|
134
|
+
description: 'Sweep a ring of light through the targets and send them through it (or, Disappear off, keep the ring open around them) — reverting brings them back',
|
|
126
135
|
channel: 'visual',
|
|
127
136
|
multi: true,
|
|
128
137
|
toggles: true,
|
|
129
|
-
usableIn: ['interaction', 'action'],
|
|
138
|
+
usableIn: ['interaction', 'action', 'object'],
|
|
139
|
+
objectParams: { disappear: false },
|
|
130
140
|
params: {
|
|
141
|
+
disappear: { type: 'boolean', label: 'Disappear', default: true, hint: 'Off: the ring opens around the object and stays' },
|
|
131
142
|
ring: { type: 'select', label: 'Ring', default: 'electric', options: [{ value: 'electric', label: 'Electric arcs' }, { value: 'runes', label: 'Rune ring' }, { value: 'horizon', label: 'Event horizon' }, { value: 'tech', label: 'Tech gate' }] },
|
|
132
143
|
direction: { type: 'select', label: 'Sweep', default: 'down', options: SWEEP_OPTIONS },
|
|
133
144
|
color: { type: 'color', label: 'Light', default: '#7a8cff' },
|
|
@@ -142,7 +153,7 @@ export default defineOperation({
|
|
|
142
153
|
if (!st) {
|
|
143
154
|
const field = createFieldState(target);
|
|
144
155
|
const own = {
|
|
145
|
-
field, color: { value: new Color() }, style: '', mats: new Set(),
|
|
156
|
+
field, color: { value: new Color() }, style: '', mats: new Set(), keep: { value: 0 },
|
|
146
157
|
uni: { uStyle: { value: 0 }, uThick: { value: 1 }, uGlow: { value: 1 }, uSpin: { value: 1 }, uAlpha: { value: 0 } },
|
|
147
158
|
};
|
|
148
159
|
own.ring = new Mesh(new PlaneGeometry(2 * PAD, 2 * PAD), undefined);
|
|
@@ -183,7 +194,16 @@ export default defineOperation({
|
|
|
183
194
|
s.radius = (0.55 * across + 0.04 * s.field.extent.value) * Number(p.size);
|
|
184
195
|
s.ring.quaternion.copy(new Quaternion().setFromUnitVectors(new Vector3(0, 0, 1), d));
|
|
185
196
|
s.ring.visible = true;
|
|
197
|
+
s.keep.value = p.disappear === false ? 1 : 0;
|
|
198
|
+
hideMeshes(target, KEY, false);
|
|
186
199
|
placeRing(s);
|
|
200
|
+
if (s.keep.value) {
|
|
201
|
+
// keep: the ring opens around the middle and holds (its spin runs on the hold clock)
|
|
202
|
+
return runProgress(target, s.field, 1, {
|
|
203
|
+
duration: Number(p.duration) * 0.3, ease: 'none', hold: true,
|
|
204
|
+
onUpdate: () => placeRing(s), onComplete: () => placeRing(s),
|
|
205
|
+
});
|
|
206
|
+
}
|
|
187
207
|
return runProgress(target, s.field, 1, {
|
|
188
208
|
duration: Number(p.duration), ease: 'power1.inOut',
|
|
189
209
|
onUpdate: () => placeRing(s),
|
|
@@ -197,7 +217,7 @@ export default defineOperation({
|
|
|
197
217
|
hideMeshes(target, KEY, false);
|
|
198
218
|
s.ring.visible = true;
|
|
199
219
|
return runProgress(target, s.field, 0, {
|
|
200
|
-
duration: Number(p.duration), ease: 'power1.inOut',
|
|
220
|
+
duration: Number(p.duration) * (s.keep.value ? 0.3 : 1) * Math.min(1, Math.max(0.1, s.field.progress.value)), ease: s.keep.value ? 'none' : 'power1.inOut',
|
|
201
221
|
onUpdate: () => placeRing(s),
|
|
202
222
|
onComplete: () => {
|
|
203
223
|
s.mats.forEach(m => removeLayer(m, KEY));
|
|
@@ -212,13 +232,15 @@ export default defineOperation({
|
|
|
212
232
|
/** Put the ring on the moving plane (root-local) and open / close it at the ends. */
|
|
213
233
|
function placeRing(s) {
|
|
214
234
|
const pr = Math.min(1, Math.max(0, s.field.progress.value));
|
|
215
|
-
const
|
|
235
|
+
const keep = s.keep.value > 0.5;
|
|
236
|
+
// keeping: the ring sits on the object's middle plane and never closes
|
|
237
|
+
const fs = keep ? 0.5 : -0.04 + 1.08 * pr;
|
|
216
238
|
const d = sweepVector(s.field);
|
|
217
239
|
const min = s.field.boundsMin.value, size = s.field.boundsSize.value;
|
|
218
240
|
const c = min.clone().addScaledVector(size, 0.5);
|
|
219
241
|
const half = (Math.abs(d.x) * size.x + Math.abs(d.y) * size.y + Math.abs(d.z) * size.z) / 2;
|
|
220
242
|
s.ring.position.copy(c).addScaledVector(d, (fs - 0.5) * 2 * half);
|
|
221
|
-
const open = Math.max(0, Math.min(1, pr / 0.08, (1 - pr) / 0.08 + 0.001));
|
|
243
|
+
const open = Math.max(0, Math.min(1, pr / 0.08, keep ? 1 : (1 - pr) / 0.08 + 0.001));
|
|
222
244
|
s.ring.scale.setScalar(s.radius * (0.2 + 0.8 * Math.sqrt(open)));
|
|
223
245
|
s.uni.uAlpha.value = open;
|
|
224
246
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sandErosion.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/sandErosion.ts"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"sandErosion.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/sandErosion.ts"],"names":[],"mappings":";AAmFA,wBA8GG"}
|
|
@@ -5,10 +5,12 @@
|
|
|
5
5
|
// a cone-shaped mound around the base; grains that fell earlier lie lower, so the pile
|
|
6
6
|
// really builds up. The pile stays while the effect is on; reverting sends every
|
|
7
7
|
// grain back up to its exact spot and the surface closes.
|
|
8
|
+
// With Disappear off (an object effect's default) the whole object turns to sand and
|
|
9
|
+
// stays: a crust of grains that shimmers, with a faint wind ripple drifting across.
|
|
8
10
|
import { Color } from 'three';
|
|
9
11
|
import { defineOperation } from '../types.js';
|
|
10
12
|
import { addLayer, forEachMeshMaterial, removeLayer } from './shaderLayers.js';
|
|
11
|
-
import { DIRECTION_OPTIONS, createFieldState, fieldGlsl, fieldUniforms, hideMeshes, runProgress, setFieldParams, } from './transitionField.js';
|
|
13
|
+
import { DIRECTION_OPTIONS, createFieldState, fieldGlsl, fieldUniforms, hideMeshes, runProgress, setFieldParams, setReveal, } from './transitionField.js';
|
|
12
14
|
import { sampleSurfaceCached } from './surfaceSample.js';
|
|
13
15
|
import { GLSL_POINT_SIZE, createFxPoints, disposeFxPoints } from './fxPoints.js';
|
|
14
16
|
const P = 'Snd';
|
|
@@ -31,16 +33,19 @@ float fxHash1(vec3 p) { return fract(sin(dot(p, vec3(127.1, 311.7, 74.7))) * 437
|
|
|
31
33
|
* the crumble front eats it away with a per-grain jitter, so the edge breaks
|
|
32
34
|
* up into grains instead of a smooth line — darker right at the breaking lip.
|
|
33
35
|
*/
|
|
34
|
-
function sandLayer(field, sand, tint) {
|
|
36
|
+
function sandLayer(field, sand, tint, keep) {
|
|
35
37
|
const crust = /* glsl */ `
|
|
36
38
|
float f = SndField(vSndQ);
|
|
37
39
|
float crust = smoothstep(0.0, 0.1, SndThreshold() - f);
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-
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// painting the object in: nothing ahead of the front, full crust right behind it
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if (uSndReveal > 0.5) { if (SndThreshold() - f < 0.0) discard; crust = 1.0; }
|
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// keep: the crust never crumbles
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+
float pc = clamp(uSndProgress - ${LAG}, 0.0, 1.0) * (1.0 - uSndKeep);
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float tc = pc * (1.0 + 2.0 * uSndEdgeWidth) - uSndEdgeWidth;
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float jit = (fxHash1(floor(vSndR / uSndExtent * ${GRAIN_CELLS.toFixed(1)})) - 0.5) * 0.06;
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float d = f + jit - tc;`;
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return {
|
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uniforms: { ...fieldUniforms(P, field), uSndSand: sand, uSndTint: tint },
|
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+
uniforms: { ...fieldUniforms(P, field), uSndSand: sand, uSndTint: tint, uSndKeep: keep },
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common: `varying vec3 vSndQ;\nvarying vec3 vSndR;\n${fieldGlsl(P)}\n${HASH1}`,
|
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vertex: /* glsl */ `
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vSndR = (uSndRootInv * modelMatrix * vec4(transformed, 1.0)).xyz;
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@@ -51,6 +56,11 @@ function sandLayer(field, sand, tint) {
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if (d < 0.0) discard;
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float g = fxHash1(floor(vSndR / uSndExtent * ${GRAIN_CELLS.toFixed(1)} * 2.3));
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vec3 sandC = mix(uSndSand, diffuseColor.rgb, uSndTint) * (0.8 + 0.3 * g);
|
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// holding as sand: grains shimmer, a faint wind ripple drifts across
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float held = uSndKeep * step(0.9999, uSndProgress);
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float shimmer = 0.5 + 0.5 * sin(uSndTime * (1.5 + 4.0 * g) + g * 60.0);
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float ripple = sin((vSndR.x + vSndR.z * 0.4) / uSndExtent * 26.0 - uSndTime * 2.2 + fxNoise(vSndR / uSndExtent * 6.0) * 3.0);
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sandC *= 1.0 + held * (0.08 * shimmer * step(0.85, g) + 0.05 * ripple);
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diffuseColor.rgb = mix(diffuseColor.rgb, sandC, crust);
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// the breaking lip is darker, like damp sand under the fall
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diffuseColor.rgb *= 1.0 - 0.45 * (1.0 - smoothstep(0.0, 0.05, d)) * step(0.0001, pc);
|
|
@@ -66,17 +76,20 @@ function sandLayer(field, sand, tint) {
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export default defineOperation({
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value: 'sandErosion',
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label: 'Sand erosion',
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description: 'Crumble the targets into grains that pour down into a mound — reverting pours them back up',
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+
description: 'Crumble the targets into grains that pour down into a mound (or, Disappear off, turn them to sand and keep them) — reverting pours them back up',
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channel: 'visual',
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multi: true,
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toggles: true,
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usableIn: ['interaction', 'action'],
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usableIn: ['interaction', 'action', 'object'],
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objectParams: { disappear: false },
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presence: 'paint',
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params: {
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direction: { type: 'select', label: 'Direction', default: 'down', options: DIRECTION_OPTIONS },
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+
disappear: { type: 'boolean', label: 'Disappear', default: true, hint: 'Off: the object turns to sand and stays' },
|
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grains: { type: 'number', label: 'Grains', default: 45000, min: 5000, max: 150000, step: 1000 },
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grainSize: { type: 'number', label: 'Grain size', default: 1, min: 0.3, max: 4, step: 0.1, unit: '×' },
|
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78
|
-
pile: { type: 'number', label: 'Mound height', default: 1, min: 0, max: 3, step: 0.05, unit: '×' },
|
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|
-
spread: { type: 'number', label: 'Mound width', default: 1, min: 0.3, max: 3, step: 0.05, unit: '×' },
|
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91
|
+
pile: { type: 'number', label: 'Mound height', default: 1, min: 0, max: 3, step: 0.05, unit: '×', showWhen: { disappear: ['true'] } },
|
|
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|
+
spread: { type: 'number', label: 'Mound width', default: 1, min: 0.3, max: 3, step: 0.05, unit: '×', showWhen: { disappear: ['true'] } },
|
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sand: { type: 'color', label: 'Sand', default: '#d8b98a' },
|
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tint: { type: 'number', label: 'Object colour', default: 0.35, min: 0, max: 1, step: 0.05, hint: 'How much of the object’s own colour the sand keeps' },
|
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scale: { type: 'number', label: 'Grain pattern', default: 3, min: 0.5, max: 12, step: 0.1 },
|
|
@@ -87,11 +100,11 @@ export default defineOperation({
|
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100
|
if (!st) {
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const field = createFieldState(target);
|
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|
field.edgeWidth.value = 0.05;
|
|
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|
-
const life = { value: LIFE }, pile = { value: 1 }, spread = { value: 1 }, grain = { value: 1 }, sand = { value: new Color() }, tint = { value: 0.35 };
|
|
103
|
+
const life = { value: LIFE }, pile = { value: 1 }, spread = { value: 1 }, grain = { value: 1 }, sand = { value: new Color() }, tint = { value: 0.35 }, keep = { value: 0 };
|
|
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const sample = sampleSurfaceCached(target, Math.round(Number(p.grains)), 21);
|
|
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|
const points = createFxPoints(target, sample, {
|
|
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106
|
additive: false,
|
|
94
|
-
uniforms: { ...fieldUniforms(P, field), uSndLife: life, uSndPile: pile, uSndSpread: spread, uSndGrain: grain, uSndSand: sand, uSndTint: tint },
|
|
107
|
+
uniforms: { ...fieldUniforms(P, field), uSndLife: life, uSndPile: pile, uSndSpread: spread, uSndGrain: grain, uSndSand: sand, uSndTint: tint, uSndKeep: keep },
|
|
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|
vertexPars: fieldGlsl(P) + GLSL_POINT_SIZE + HASH1,
|
|
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|
vertexMain: /* glsl */ `
|
|
97
110
|
float f = ${P}Field(${P}Norm(aP));
|
|
@@ -99,7 +112,7 @@ export default defineOperation({
|
|
|
99
112
|
float jit = (fxHash1(floor(aP / uSndExtent * ${GRAIN_CELLS.toFixed(1)})) - 0.5) * 0.06;
|
|
100
113
|
float birth = ${LAG} + ${P}BirthOf(f + jit);
|
|
101
114
|
float a = (uSndProgress - birth) / uSndLife;
|
|
102
|
-
if (a <= 0.0) { gl_Position = vec4(2.0, 2.0, 2.0, 1.0); gl_PointSize = 0.0; vColor = vec3(0.0); vAlpha = 0.0; return; }
|
|
115
|
+
if (a <= 0.0 || uSndKeep > 0.5) { gl_Position = vec4(2.0, 2.0, 2.0, 1.0); gl_PointSize = 0.0; vColor = vec3(0.0); vAlpha = 0.0; return; }
|
|
103
116
|
a = min(a, 1.0);
|
|
104
117
|
float E = uSndExtent;
|
|
105
118
|
vec3 C = u${P}Min + u${P}Size * 0.5;
|
|
@@ -126,10 +139,10 @@ export default defineOperation({
|
|
|
126
139
|
vAlpha = 1.0;
|
|
127
140
|
gl_PointSize = clamp(fxPointPx(E * 0.0032 * uSndGrain * (0.7 + 0.6 * aR.w), mv), 1.0, 10.0);`,
|
|
128
141
|
});
|
|
129
|
-
st = { field, life, pile, spread, grain, sand, points, mats: new Set() };
|
|
142
|
+
st = { field, life, pile, spread, grain, sand, keep, points, mats: new Set() };
|
|
130
143
|
st.tint = tint;
|
|
131
144
|
const own = st;
|
|
132
|
-
const layer = sandLayer(field, sand, tint);
|
|
145
|
+
const layer = sandLayer(field, sand, tint, keep);
|
|
133
146
|
forEachMeshMaterial(target, (mat, mesh) => {
|
|
134
147
|
if (mesh.userData?.__opFxHelper)
|
|
135
148
|
return;
|
|
@@ -145,6 +158,13 @@ export default defineOperation({
|
|
|
145
158
|
s.grain.value = Number(p.grainSize);
|
|
146
159
|
s.sand.value.set(String(p.sand));
|
|
147
160
|
s.tint.value = Number(p.tint);
|
|
161
|
+
s.keep.value = p.disappear === false ? 1 : 0;
|
|
162
|
+
if (s.keep.value) {
|
|
163
|
+
// keep: the crust spreads over the whole object (0 → 1) and holds
|
|
164
|
+
hideMeshes(target, KEY, false);
|
|
165
|
+
return runProgress(target, s.field, 1, { duration: Number(p.duration) / END, ease: 'none', hold: true });
|
|
166
|
+
}
|
|
167
|
+
hideMeshes(target, KEY, false);
|
|
148
168
|
return runProgress(target, s.field, END, {
|
|
149
169
|
duration: Number(p.duration), ease: 'none',
|
|
150
170
|
onComplete: () => hideMeshes(target, KEY, true),
|
|
@@ -155,8 +175,10 @@ export default defineOperation({
|
|
|
155
175
|
if (!s)
|
|
156
176
|
return;
|
|
157
177
|
hideMeshes(target, KEY, false);
|
|
178
|
+
setReveal(s.field, p);
|
|
179
|
+
// from a hold it only has part of the way to go: keep the same speed
|
|
158
180
|
return runProgress(target, s.field, 0, {
|
|
159
|
-
duration: Number(p.duration), ease: 'none',
|
|
181
|
+
duration: Number(p.duration) * Math.min(1, Math.max(0.1, s.field.progress.value / END)), ease: 'none',
|
|
160
182
|
onComplete: () => {
|
|
161
183
|
s.mats.forEach(m => removeLayer(m, KEY));
|
|
162
184
|
disposeFxPoints(s.points);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"teleport.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/teleport.ts"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"teleport.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/teleport.ts"],"names":[],"mappings":";AAyIA,wBAiHG"}
|
|
@@ -5,10 +5,13 @@
|
|
|
5
5
|
// column of light: a soft core that is brightest face-on, fine streaks flowing
|
|
6
6
|
// upward, and thin rings of light climbing it. Reverting materialises the
|
|
7
7
|
// object back down the beam.
|
|
8
|
+
// With Disappear off (an object effect's default) the object stays "charged": hot
|
|
9
|
+
// white at the top fading to its own colour below, the beam standing over it with
|
|
10
|
+
// particles cycling up it, nothing leaving.
|
|
8
11
|
import { AdditiveBlending, Color, CylinderGeometry, Mesh, ShaderMaterial } from 'three';
|
|
9
12
|
import { defineOperation } from '../types.js';
|
|
10
13
|
import { GLSL_ROT, addLayer, forEachMeshMaterial, removeLayer } from './shaderLayers.js';
|
|
11
|
-
import { DIRECTION_OPTIONS, createFieldState, fieldGlsl, fieldUniforms, hideMeshes, runProgress, setFieldParams, } from './transitionField.js';
|
|
14
|
+
import { DIRECTION_OPTIONS, createFieldState, fieldGlsl, fieldUniforms, hideMeshes, runProgress, setFieldParams, setReveal, } from './transitionField.js';
|
|
12
15
|
import { sampleSurfaceCached } from './surfaceSample.js';
|
|
13
16
|
import { GLSL_POINT_SIZE, createFxPoints, disposeFxPoints } from './fxPoints.js';
|
|
14
17
|
import { hideUntilWarm } from './warmup.js';
|
|
@@ -21,14 +24,14 @@ const END = 1 + LIFE * 1.6;
|
|
|
21
24
|
const SING = `(u${P}Min + u${P}Size * vec3(0.5, 1.0, 0.5) + vec3(0.0, 0.18 * u${P}Extent, 0.0))`;
|
|
22
25
|
function surface(st) {
|
|
23
26
|
return {
|
|
24
|
-
uniforms: { ...fieldUniforms(P, st.field), uTelLife: st.life, uTelGlow: st.glow },
|
|
27
|
+
uniforms: { ...fieldUniforms(P, st.field), uTelLife: st.life, uTelGlow: st.glow, uTelKeep: st.keep },
|
|
25
28
|
common: `varying float vTelK;\nvarying vec3 vTelQ;\n${fieldGlsl(P)}\n${GLSL_ROT}`,
|
|
26
29
|
vertex: /* glsl */ `
|
|
27
30
|
{
|
|
28
31
|
mat4 toRoot = uTelRootInv * modelMatrix;
|
|
29
32
|
vec3 rl = (toRoot * vec4(transformed, 1.0)).xyz;
|
|
30
33
|
float birth = TelBirthOf(TelField(TelNorm(rl)));
|
|
31
|
-
float k = clamp((uTelProgress - birth) / uTelLife, 0.0, 1.0);
|
|
34
|
+
float k = clamp((uTelProgress - birth) / uTelLife, 0.0, 1.0) * (1.0 - uTelKeep);
|
|
32
35
|
k = k * k * (3.0 - 2.0 * k);
|
|
33
36
|
vTelK = k;
|
|
34
37
|
vTelQ = TelNorm(rl);
|
|
@@ -41,10 +44,21 @@ function surface(st) {
|
|
|
41
44
|
}`,
|
|
42
45
|
fragment: /* glsl */ `
|
|
43
46
|
{
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
47
|
+
if (uTelKeep > 0.5) {
|
|
48
|
+
// charged: heat climbs the object — white-hot at the top, its own colour below — and flickers
|
|
49
|
+
float TelD = TelField(vTelQ) - TelThreshold();
|
|
50
|
+
float charged = smoothstep(0.0, uTelEdgeWidth, -TelD);
|
|
51
|
+
// painting the object in: nothing ahead of the front, fully charged right behind it
|
|
52
|
+
if (uTelReveal > 0.5) { if (TelD > 0.0) discard; charged = 1.0; }
|
|
53
|
+
float heat = pow(clamp(vTelQ.y, 0.0, 1.0), 2.6) * (0.85 + 0.15 * sin(uTelTime * 5.0 + fxFbm(vTelQ * 6.0 + uTelTime * 0.4) * 12.0));
|
|
54
|
+
vec3 hot = mix(uTelGlow * 0.9, vec3(2.0), heat) * (0.5 + 1.5 * heat);
|
|
55
|
+
outgoingLight = mix(outgoingLight, hot, charged * (0.12 + 0.88 * heat));
|
|
56
|
+
} else {
|
|
57
|
+
float cut = 0.1 + 0.35 * fxFbm(vTelQ * 7.0);
|
|
58
|
+
if (vTelK > cut) discard;
|
|
59
|
+
float h = smoothstep(0.0, cut, vTelK);
|
|
60
|
+
outgoingLight = mix(outgoingLight, uTelGlow * (1.5 + 3.5 * h), h);
|
|
61
|
+
}
|
|
48
62
|
}`,
|
|
49
63
|
};
|
|
50
64
|
}
|
|
@@ -114,13 +128,16 @@ function updateColumn(s) {
|
|
|
114
128
|
export default defineOperation({
|
|
115
129
|
value: 'teleport',
|
|
116
130
|
label: 'Teleport',
|
|
117
|
-
description: 'Draw the targets into a point of light and send them up a beam — reverting brings them back down',
|
|
131
|
+
description: 'Draw the targets into a point of light and send them up a beam (or, Disappear off, keep them charged under the beam) — reverting brings them back down',
|
|
118
132
|
channel: 'visual',
|
|
119
133
|
multi: true,
|
|
120
134
|
toggles: true,
|
|
121
|
-
usableIn: ['interaction', 'action'],
|
|
135
|
+
usableIn: ['interaction', 'action', 'object'],
|
|
136
|
+
objectParams: { disappear: false },
|
|
137
|
+
presence: 'paint',
|
|
122
138
|
params: {
|
|
123
139
|
direction: { type: 'select', label: 'Direction', default: 'down', options: DIRECTION_OPTIONS },
|
|
140
|
+
disappear: { type: 'boolean', label: 'Disappear', default: true, hint: 'Off: the object stays charged under the beam' },
|
|
124
141
|
color: { type: 'color', label: 'Light', default: '#a8ecff' },
|
|
125
142
|
sparks: { type: 'number', label: 'Particles', default: 9000, min: 1000, max: 60000, step: 1000 },
|
|
126
143
|
beam: { type: 'number', label: 'Beam height', default: 3, min: 0.5, max: 10, step: 0.1, unit: '×' },
|
|
@@ -133,15 +150,17 @@ export default defineOperation({
|
|
|
133
150
|
if (!st) {
|
|
134
151
|
const field = createFieldState(target);
|
|
135
152
|
field.edgeWidth.value = 0.1;
|
|
136
|
-
const own = { field, life: { value: LIFE }, glow: { value: new Color() }, beam: { value: 3 }, width: { value: 1 }, mats: new Set() };
|
|
153
|
+
const own = { field, life: { value: LIFE }, glow: { value: new Color() }, beam: { value: 3 }, width: { value: 1 }, keep: { value: 0 }, mats: new Set() };
|
|
137
154
|
const sample = sampleSurfaceCached(target, Math.round(Number(p.sparks)), 23);
|
|
138
155
|
own.points = createFxPoints(target, sample, {
|
|
139
156
|
additive: true,
|
|
140
|
-
uniforms: { ...fieldUniforms(P, field), uTelLife: own.life, uTelGlow: own.glow, uTelBeam: own.beam, uTelWidth: own.width },
|
|
157
|
+
uniforms: { ...fieldUniforms(P, field), uTelLife: own.life, uTelGlow: own.glow, uTelBeam: own.beam, uTelWidth: own.width, uTelKeep: own.keep },
|
|
141
158
|
vertexPars: fieldGlsl(P) + GLSL_POINT_SIZE + GLSL_ROT,
|
|
142
159
|
vertexMain: /* glsl */ `
|
|
143
160
|
float birth = TelBirthOf(TelField(TelNorm(aP)));
|
|
144
161
|
float a = (uTelProgress - birth) / (uTelLife * 1.6);
|
|
162
|
+
// keep: once charged, a particle cycles up the beam over and over
|
|
163
|
+
if (uTelKeep > 0.5) a = uTelProgress > birth ? 0.5 + 0.5 * fract(u${P}Time * 0.2 + aR.w) : 0.0;
|
|
145
164
|
if (a <= 0.0 || a >= 1.0) { gl_Position = vec4(2.0, 2.0, 2.0, 1.0); gl_PointSize = 0.0; vColor = vec3(0.0); vAlpha = 0.0; return; }
|
|
146
165
|
float E = uTelExtent;
|
|
147
166
|
vec3 S = ${SING};
|
|
@@ -184,7 +203,17 @@ export default defineOperation({
|
|
|
184
203
|
s.beam.value = Number(p.beam);
|
|
185
204
|
s.width.value = Number(p.width);
|
|
186
205
|
s.points.visible = true;
|
|
206
|
+
s.keep.value = p.disappear === false ? 1 : 0;
|
|
207
|
+
hideMeshes(target, KEY, false);
|
|
187
208
|
updateColumn(s);
|
|
209
|
+
if (s.keep.value) {
|
|
210
|
+
// keep: the charge climbs the object (0 → 1), the beam stands, and it holds
|
|
211
|
+
return runProgress(target, s.field, 1, {
|
|
212
|
+
duration: Number(p.duration) / END, ease: 'none', hold: true,
|
|
213
|
+
onUpdate: () => updateColumn(s),
|
|
214
|
+
onComplete: () => updateColumn(s),
|
|
215
|
+
});
|
|
216
|
+
}
|
|
188
217
|
return runProgress(target, s.field, END, {
|
|
189
218
|
duration: Number(p.duration), ease: 'power1.in',
|
|
190
219
|
onUpdate: () => updateColumn(s),
|
|
@@ -196,9 +225,11 @@ export default defineOperation({
|
|
|
196
225
|
if (!s)
|
|
197
226
|
return;
|
|
198
227
|
hideMeshes(target, KEY, false);
|
|
228
|
+
setReveal(s.field, p);
|
|
199
229
|
s.points.visible = true;
|
|
230
|
+
// from a hold it only has part of the way to go: keep the same speed
|
|
200
231
|
return runProgress(target, s.field, 0, {
|
|
201
|
-
duration: Number(p.duration), ease: 'power1.out',
|
|
232
|
+
duration: Number(p.duration) * Math.min(1, Math.max(0.1, s.field.progress.value / END)), ease: s.keep.value ? 'none' : 'power1.out',
|
|
202
233
|
onUpdate: () => updateColumn(s),
|
|
203
234
|
onComplete: () => {
|
|
204
235
|
s.mats.forEach(m => removeLayer(m, KEY));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"unweave.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/unweave.ts"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"unweave.d.ts","sourceRoot":"","sources":["../../../src/operations/catalogue/unweave.ts"],"names":[],"mappings":";AA+EA,wBAgKG"}
|