@3driseai/3drise-core 1.0.18 → 1.0.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animations/index.d.ts +2 -0
- package/dist/animations/index.d.ts.map +1 -0
- package/dist/animations/index.js +1 -0
- package/dist/animations/trackGenerators.d.ts +140 -0
- package/dist/animations/trackGenerators.d.ts.map +1 -0
- package/dist/animations/trackGenerators.js +443 -0
- package/dist/autoAnimate/bounds.d.ts +7 -0
- package/dist/autoAnimate/bounds.d.ts.map +1 -0
- package/dist/autoAnimate/bounds.js +23 -0
- package/dist/autoAnimate/composer.d.ts +30 -0
- package/dist/autoAnimate/composer.d.ts.map +1 -0
- package/dist/autoAnimate/composer.js +251 -0
- package/dist/autoAnimate/describeScene.d.ts +105 -0
- package/dist/autoAnimate/describeScene.d.ts.map +1 -0
- package/dist/autoAnimate/describeScene.js +165 -0
- package/dist/autoAnimate/draft.d.ts +59 -0
- package/dist/autoAnimate/draft.d.ts.map +1 -0
- package/dist/autoAnimate/draft.js +2 -0
- package/dist/autoAnimate/index.d.ts +14 -0
- package/dist/autoAnimate/index.d.ts.map +1 -0
- package/dist/autoAnimate/index.js +9 -0
- package/dist/autoAnimate/recipes.d.ts +87 -0
- package/dist/autoAnimate/recipes.d.ts.map +1 -0
- package/dist/autoAnimate/recipes.js +224 -0
- package/dist/autoAnimate/rng.d.ts +10 -0
- package/dist/autoAnimate/rng.d.ts.map +1 -0
- package/dist/autoAnimate/rng.js +16 -0
- package/dist/autoAnimate/sceneAnalyzer.d.ts +7 -0
- package/dist/autoAnimate/sceneAnalyzer.d.ts.map +1 -0
- package/dist/autoAnimate/sceneAnalyzer.js +291 -0
- package/dist/autoAnimate/types.d.ts +124 -0
- package/dist/autoAnimate/types.d.ts.map +1 -0
- package/dist/autoAnimate/types.js +1 -0
- package/dist/autoAnimate/validator.d.ts +10 -0
- package/dist/autoAnimate/validator.d.ts.map +1 -0
- package/dist/autoAnimate/validator.js +59 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -1
- package/dist/data/effectsDefaults.js +393 -2
- package/dist/data/gridsDefaults.d.ts +5 -0
- package/dist/data/gridsDefaults.d.ts.map +1 -0
- package/dist/data/gridsDefaults.js +290 -0
- package/dist/data/index.d.ts +1 -0
- package/dist/data/index.d.ts.map +1 -1
- package/dist/data/index.js +1 -0
- package/dist/data/particlesDefaults.d.ts +3 -1
- package/dist/data/particlesDefaults.d.ts.map +1 -1
- package/dist/data/particlesDefaults.js +78 -0
- package/dist/environment/cloudConfigs.d.ts +313 -0
- package/dist/environment/cloudConfigs.d.ts.map +1 -0
- package/dist/environment/cloudConfigs.js +342 -0
- package/dist/environment/index.d.ts +5 -0
- package/dist/environment/index.d.ts.map +1 -0
- package/dist/environment/index.js +6 -0
- package/dist/environment/landscapeConfigs.d.ts +220 -0
- package/dist/environment/landscapeConfigs.d.ts.map +1 -0
- package/dist/environment/landscapeConfigs.js +256 -0
- package/dist/environment/oceanConfigs.d.ts +293 -0
- package/dist/environment/oceanConfigs.d.ts.map +1 -0
- package/dist/environment/oceanConfigs.js +380 -0
- package/dist/environment/terrainConfigs.d.ts +254 -0
- package/dist/environment/terrainConfigs.d.ts.map +1 -0
- package/dist/environment/terrainConfigs.js +292 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -0
- package/dist/properties/index.d.ts +4 -0
- package/dist/properties/index.d.ts.map +1 -0
- package/dist/properties/index.js +3 -0
- package/dist/properties/registry.d.ts +44 -0
- package/dist/properties/registry.d.ts.map +1 -0
- package/dist/properties/registry.js +343 -0
- package/dist/properties/tables/effectsProperties.d.ts +40 -0
- package/dist/properties/tables/effectsProperties.d.ts.map +1 -0
- package/dist/properties/tables/effectsProperties.js +512 -0
- package/dist/properties/tables/geometryProperties.d.ts +38 -0
- package/dist/properties/tables/geometryProperties.d.ts.map +1 -0
- package/dist/properties/tables/geometryProperties.js +91 -0
- package/dist/properties/tables/getPropertyConfig.d.ts +3 -0
- package/dist/properties/tables/getPropertyConfig.d.ts.map +1 -0
- package/dist/properties/tables/getPropertyConfig.js +16 -0
- package/dist/properties/tables/gridProperties.d.ts +6 -0
- package/dist/properties/tables/gridProperties.d.ts.map +1 -0
- package/dist/properties/tables/gridProperties.js +121 -0
- package/dist/properties/tables/index.d.ts +9 -0
- package/dist/properties/tables/index.d.ts.map +1 -0
- package/dist/properties/tables/index.js +8 -0
- package/dist/properties/tables/lightProperties.d.ts +14 -0
- package/dist/properties/tables/lightProperties.d.ts.map +1 -0
- package/dist/properties/tables/lightProperties.js +263 -0
- package/dist/properties/tables/materialBounds.d.ts +33 -0
- package/dist/properties/tables/materialBounds.d.ts.map +1 -0
- package/dist/properties/tables/materialBounds.js +180 -0
- package/dist/properties/tables/optionalProperties.d.ts +83 -0
- package/dist/properties/tables/optionalProperties.d.ts.map +1 -0
- package/dist/properties/tables/optionalProperties.js +710 -0
- package/dist/properties/tables/particlesProperties.d.ts +17 -0
- package/dist/properties/tables/particlesProperties.d.ts.map +1 -0
- package/dist/properties/tables/particlesProperties.js +334 -0
- package/dist/properties/types.d.ts +43 -0
- package/dist/properties/types.d.ts.map +1 -0
- package/dist/properties/types.js +12 -0
- package/dist/services/AnimationsManager.d.ts +6 -106
- package/dist/services/AnimationsManager.d.ts.map +1 -1
- package/dist/services/AnimationsManager.js +5 -391
- package/dist/services/SceneActions.d.ts +17 -3
- package/dist/services/SceneActions.d.ts.map +1 -1
- package/dist/services/SceneActions.js +12 -8
- package/dist/services/ShadersLibrary.d.ts +1 -1
- package/dist/services/ShadersLibrary.d.ts.map +1 -1
- package/dist/services/index.d.ts +1 -2
- package/dist/services/index.d.ts.map +1 -1
- package/dist/shaders/WallpaperGridMaterial.d.ts.map +1 -1
- package/dist/shaders/WallpaperGridMaterial.js +6 -1
- package/dist/three/GalleryLayoutV.d.ts.map +1 -1
- package/dist/three/GalleryLayoutV.js +0 -10
- package/dist/three/SceneBuilderV.d.ts.map +1 -1
- package/dist/three/SceneBuilderV.js +1 -7
- package/dist/types/actions.d.ts +8 -1
- package/dist/types/actions.d.ts.map +1 -1
- package/dist/types/actions.js +0 -4
- package/dist/types/animations.d.ts +0 -51
- package/dist/types/animations.d.ts.map +1 -1
- package/dist/types/generativeEffects.d.ts +0 -4
- package/dist/types/generativeEffects.d.ts.map +1 -1
- package/dist/types/generativeParticles.d.ts +175 -2
- package/dist/types/generativeParticles.d.ts.map +1 -1
- package/dist/types/objectSettings.d.ts +96 -17
- package/dist/types/objectSettings.d.ts.map +1 -1
- package/dist/types/scene3d.d.ts +3 -3
- package/dist/types/scene3d.d.ts.map +1 -1
- package/dist/types/types.d.ts +3 -2
- package/dist/types/types.d.ts.map +1 -1
- package/dist/utils/generativeAnimatable.d.ts +1 -1
- package/dist/utils/generativeAnimatable.d.ts.map +1 -1
- package/dist/utils/generativeAnimatable.js +7 -1
- package/dist/utils/getAnimatableProperties.d.ts +12 -1
- package/dist/utils/getAnimatableProperties.d.ts.map +1 -1
- package/dist/utils/getAnimatableProperties.js +35 -138
- package/dist/utils/index.d.ts +1 -0
- package/dist/utils/index.d.ts.map +1 -1
- package/dist/utils/index.js +1 -0
- package/dist/utils/objectEffects.d.ts +6 -0
- package/dist/utils/objectEffects.d.ts.map +1 -0
- package/dist/utils/objectEffects.js +5 -0
- package/package.json +1 -1
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import gsap from 'gsap';
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import { applyEasing, gsapEasingMap } from '../utils/easingUtils.js';
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/**
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* AnimationsManager
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*
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*
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* AnimationsManager — the path registry (PathCreator, path animation) and the
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* progress helpers per-object animations use.
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*
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* Sequence playback moved to Animations V2 (viewer `animationsV2/ClipsRuntime`);
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* the V1 sequence player, its GSAP timelines and its step events are gone.
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*/
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class AnimationsManager {
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// Runtime state for actively playing sequences
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activeSequences = new Map();
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paths = new Map([]);
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timelines = new Map();
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eventListeners = new Map();
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constructor() {
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// Initialize event listener sets
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this.eventListeners.set('sequenceStart', new Set());
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this.eventListeners.set('sequenceEnd', new Set());
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this.eventListeners.set('stepStart', new Set());
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this.eventListeners.set('stepEnd', new Set());
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}
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/**
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* Add an event listener
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*/
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on(eventType, listener) {
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const listeners = this.eventListeners.get(eventType);
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if (listeners) {
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listeners.add(listener);
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}
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}
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/**
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* Remove an event listener
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*/
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off(eventType, listener) {
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const listeners = this.eventListeners.get(eventType);
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if (listeners) {
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listeners.delete(listener);
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}
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}
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/**
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* Emit an event
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*/
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emit(event) {
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const listeners = this.eventListeners.get(event.type);
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if (listeners) {
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listeners.forEach(listener => {
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try {
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listener(event);
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}
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catch (error) {
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console.error(`Error in animation event listener for ${event.type}:`, error);
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}
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});
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}
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}
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/**
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* @deprecated Sequences are now managed in Redux. Use playSequence(sequence) directly.
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* This method is kept for backwards compatibility during migration.
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*/
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addSequence(sequence) {
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console.warn('AnimationsManager.addSequence is deprecated. Sequences are managed in Redux.');
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// Store for backwards compatibility
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this.activeSequences.set(sequence.id, {
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...sequence,
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currentStep: 0,
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isPlaying: false,
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isPaused: false,
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progress: 0,
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});
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return this.activeSequences.get(sequence.id);
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}
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/**
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* @deprecated Sequences are now managed in Redux.
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*/
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removeSequence(sequenceId) {
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console.warn('AnimationsManager.removeSequence is deprecated. Sequences are managed in Redux.');
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this.stopSequence(sequenceId);
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this.activeSequences.delete(sequenceId);
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this.timelines.delete(sequenceId);
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}
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/**
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* Get an actively playing sequence's runtime state
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getSequence(sequenceId) {
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return this.activeSequences.get(sequenceId);
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}
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/**
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getAllSequences() {
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console.warn('AnimationsManager.getAllSequences is deprecated. Use Redux selectors.');
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return Array.from(this.activeSequences.values());
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}
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// updateSequence(sequenceId: string, updates: Partial<AnimationSequence>): void {
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// const sequence = this.sequences.get(sequenceId);
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// if (sequence) {
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// Object.assign(sequence, updates);
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// }
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// }
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/**
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* Returns a GSAP timeline for this step
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*/
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executeStep(step, stepTimeline, sequence, stepIndex) {
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const { duration, ease = 'power2.out' } = step;
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const stagger = step.stagger || 0;
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// Total GSAP timeline duration must cover the last staggered transition finishing.
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// last object starts at (n-1)*stagger, runs for `duration` seconds.
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const totalDuration = duration + (step.transitions.length > 1 ? (step.transitions.length) * stagger : 0);
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// Emit step start event with step data
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stepTimeline.call(() => {
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this.emit({
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type: 'stepStart',
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sequenceId: sequence.id,
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sequence,
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step,
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stepIndex,
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});
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}, undefined, 0); // Call at the start of the step timeline
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// console.log('Executing step', stepIndex, 'of sequence', sequence.id, 'with duration', duration, 'stagger', stagger, 'totalDuration', totalDuration);
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stepTimeline.to({}, { duration: totalDuration, ease: ease });
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stepTimeline.call(() => {
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this.emit({
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type: 'stepEnd',
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sequenceId: sequence.id,
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sequence,
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step,
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stepIndex,
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});
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if (step.onComplete) {
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step.onComplete();
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});
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}
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* Play an animation sequence
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* @param sequenceOrId - Either a full AnimationSequence object or a sequence ID (for backwards compat)
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* @param options - Playback options
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*/
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async playSequence(sequenceOrId, options = {}) {
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// Support both sequence object and ID for backwards compatibility
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let sequence;
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let originalSequence; // Keep original for yoyo/loop callbacks
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let sequenceId;
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const found = this.activeSequences.get(sequenceOrId);
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console.warn(`Animation sequence with ID ${sequenceOrId} not found. Pass sequence data directly.`);
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return;
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}
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sequence = options.reverse ? this.reverseSteps(found) : found;
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sequenceId = sequenceOrId;
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}
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else {
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sequence = options.reverse ? this.reverseSteps(sequenceOrId) : sequenceOrId;
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}
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this.stopSequence(sequenceId);
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...sequence,
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const mainTimeline = gsap.timeline({
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paused: false,
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repeat: useGsapRepeat ? -1 : 0,
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onStart: () => {
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this.emit({
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sequence: runtimeSequence,
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onUpdate: () => {
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const progress = mainTimeline.progress();
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onComplete: () => {
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runtimeSequence.isPlaying = false;
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runtimeSequence.currentStep = 0;
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runtimeSequence.progress = 1;
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this.emit({
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sequence: runtimeSequence,
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});
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if (originalSequence.yoyo) {
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if (!options._isYoyoReturn) {
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else if (originalSequence.loop) {
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},
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});
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onStart: () => {
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runtimeSequence.currentStep = i;
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}
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});
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*/
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pauseSequence(sequenceId) {
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*/
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resumeSequence(sequenceId) {
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}
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|
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}
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*/
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stopSequence(sequenceId) {
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|
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if (timeline) {
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|
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|
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|
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}
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|
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|
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|
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|
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|
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|
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sequence.currentStep = 0;
|
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|
-
sequence.progress = 0;
|
|
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|
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|
|
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|
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this.activeSequences.delete(sequenceId);
|
|
296
|
-
}
|
|
297
|
-
}
|
|
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|
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/**
|
|
299
|
-
* Stop all animation sequences
|
|
300
|
-
*/
|
|
301
|
-
stopAllSequences() {
|
|
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|
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this.activeSequences.forEach((_, sequenceId) => {
|
|
303
|
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this.stopSequence(sequenceId);
|
|
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|
-
});
|
|
305
|
-
}
|
|
306
|
-
/**
|
|
307
|
-
* @deprecated Use Redux to update sequences. This only affects runtime state.
|
|
308
|
-
*/
|
|
309
|
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updateSequence(sequenceId, updates) {
|
|
310
|
-
console.warn('AnimationsManager.updateSequence is deprecated. Use Redux.');
|
|
311
|
-
const sequence = this.activeSequences.get(sequenceId);
|
|
312
|
-
if (sequence) {
|
|
313
|
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Object.assign(sequence, updates);
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
/**
|
|
317
|
-
* Check if a sequence is playing
|
|
318
|
-
*/
|
|
319
|
-
isSequencePlaying(sequenceId) {
|
|
320
|
-
const sequence = this.activeSequences.get(sequenceId);
|
|
321
|
-
return sequence?.isPlaying || false;
|
|
322
|
-
}
|
|
323
|
-
/**
|
|
324
|
-
* Check if a sequence is paused
|
|
325
|
-
*/
|
|
326
|
-
isSequencePaused(sequenceId) {
|
|
327
|
-
const sequence = this.activeSequences.get(sequenceId);
|
|
328
|
-
return sequence?.isPaused || false;
|
|
329
|
-
}
|
|
330
|
-
/**
|
|
331
|
-
* Seek to a specific progress point in the animation (0-1)
|
|
332
|
-
*/
|
|
333
|
-
seekToProgress(sequenceId, progress) {
|
|
334
|
-
const timeline = this.timelines.get(sequenceId);
|
|
335
|
-
const sequence = this.activeSequences.get(sequenceId);
|
|
336
|
-
if (timeline && sequence) {
|
|
337
|
-
const clampedProgress = Math.max(0, Math.min(1, progress));
|
|
338
|
-
timeline.progress(clampedProgress);
|
|
339
|
-
sequence.progress = clampedProgress;
|
|
340
|
-
}
|
|
341
|
-
}
|
|
342
|
-
/**
|
|
343
|
-
* Go to the start of the animation
|
|
344
|
-
*/
|
|
345
|
-
goToStart(sequenceId) {
|
|
346
|
-
this.seekToProgress(sequenceId, 0);
|
|
347
|
-
}
|
|
348
|
-
/**
|
|
349
|
-
* Go to the end of the animation
|
|
350
|
-
*/
|
|
351
|
-
goToEnd(sequenceId) {
|
|
352
|
-
this.seekToProgress(sequenceId, 1);
|
|
353
|
-
}
|
|
354
|
-
/**
|
|
355
|
-
* Get the current progress of a sequence (0-1)
|
|
356
|
-
*/
|
|
357
|
-
getProgress(sequenceId) {
|
|
358
|
-
const timeline = this.timelines.get(sequenceId);
|
|
359
|
-
return timeline?.progress() || 0;
|
|
360
|
-
}
|
|
361
|
-
/**
|
|
362
|
-
* Clear all active sequences and timelines
|
|
363
|
-
*/
|
|
364
|
-
clear() {
|
|
365
|
-
this.stopAllSequences();
|
|
366
|
-
this.activeSequences.clear();
|
|
367
|
-
this.timelines.clear();
|
|
368
|
-
}
|
|
369
|
-
reverseSteps(sequence) {
|
|
370
|
-
// Create a deep copy of the sequence
|
|
371
|
-
const reversedSequence = {
|
|
372
|
-
...sequence,
|
|
373
|
-
id: sequence.id,
|
|
374
|
-
steps: [...sequence.steps].reverse().map(step => {
|
|
375
|
-
// Deep copy the step
|
|
376
|
-
const reversedStep = {
|
|
377
|
-
...step,
|
|
378
|
-
transitions: step.transitions.map(transition => {
|
|
379
|
-
// Deep copy the transition
|
|
380
|
-
const { properties } = transition;
|
|
381
|
-
// Ensure we maintain the correct structure with from and to properties
|
|
382
|
-
const reversedProperties = {
|
|
383
|
-
from: properties.to || {},
|
|
384
|
-
to: properties.from || {},
|
|
385
|
-
};
|
|
386
|
-
return {
|
|
387
|
-
...transition,
|
|
388
|
-
properties: reversedProperties,
|
|
389
|
-
};
|
|
390
|
-
}),
|
|
391
|
-
};
|
|
392
|
-
return reversedStep;
|
|
393
|
-
}),
|
|
394
|
-
};
|
|
395
|
-
return reversedSequence;
|
|
396
|
-
}
|
|
397
11
|
/**
|
|
398
12
|
* Get progress based on start time and duration (uses wall-clock time like GSAP)
|
|
399
13
|
* @param startTime - The timestamp when animation started (from performance.now() or Date.now())
|
|
@@ -1,24 +1,38 @@
|
|
|
1
1
|
import type { ActionSequence } from '../types/actions';
|
|
2
2
|
import { type SettingsPatch } from '../utils/settingsPatch';
|
|
3
3
|
type Listener = () => void;
|
|
4
|
-
export type SceneActionsEvent =
|
|
4
|
+
export type SceneActionsEvent =
|
|
5
|
+
/** `reapplied`: it was already applied (patches moved to the top). `runEffects`: false for a patch-only preview. */
|
|
6
|
+
{
|
|
5
7
|
type: 'applied';
|
|
6
8
|
actionId: string;
|
|
9
|
+
action: ActionSequence;
|
|
10
|
+
reapplied: boolean;
|
|
11
|
+
runEffects: boolean;
|
|
7
12
|
} | {
|
|
8
13
|
type: 'reverted';
|
|
9
14
|
actionId: string;
|
|
10
|
-
|
|
15
|
+
action: ActionSequence;
|
|
16
|
+
}
|
|
17
|
+
/** `actions`: those that were applied until now. */
|
|
18
|
+
| {
|
|
11
19
|
type: 'reset';
|
|
20
|
+
actions: ActionSequence[];
|
|
12
21
|
};
|
|
22
|
+
export interface ApplyActionOptions {
|
|
23
|
+
/** Run the action's effects (default true). The editor previews patches only. */
|
|
24
|
+
effects?: boolean;
|
|
25
|
+
}
|
|
13
26
|
declare class SceneActions {
|
|
14
27
|
private stacks;
|
|
15
28
|
private merged;
|
|
29
|
+
/** Applied actions, by id — the definition as it was applied (for revert events). */
|
|
16
30
|
private applied;
|
|
17
31
|
private stateListeners;
|
|
18
32
|
private eventListeners;
|
|
19
33
|
private version;
|
|
20
34
|
/** Apply an action. Re-applying moves its patches to the top of each stack. */
|
|
21
|
-
applyAction(action: ActionSequence): void;
|
|
35
|
+
applyAction(action: ActionSequence, options?: ApplyActionOptions): void;
|
|
22
36
|
/** Remove an action's patches from every element it touched. */
|
|
23
37
|
revertAction(actionOrId: ActionSequence | string): void;
|
|
24
38
|
/** Apply when not applied, revert when applied. Returns true when it applied. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneActions.d.ts","sourceRoot":"","sources":["../../src/services/SceneActions.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"SceneActions.d.ts","sourceRoot":"","sources":["../../src/services/SceneActions.ts"],"names":[],"mappings":"AA6BA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AACvD,OAAO,EAA0B,KAAK,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEpF,KAAK,QAAQ,GAAG,MAAM,IAAI,CAAC;AAE3B,MAAM,MAAM,iBAAiB;AACzB,oHAAoH;AAClH;IAAE,IAAI,EAAE,SAAS,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,SAAS,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAA;CAAE,GACtG;IAAE,IAAI,EAAE,UAAU,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,cAAc,CAAA;CAAE;AAChE,oDAAoD;GAClD;IAAE,IAAI,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,cAAc,EAAE,CAAA;CAAE,CAAC;AAEnD,MAAM,WAAW,kBAAkB;IAC/B,iFAAiF;IACjF,OAAO,CAAC,EAAE,OAAO,CAAC;CACrB;AAOD,cAAM,YAAY;IACd,OAAO,CAAC,MAAM,CAAmC;IACjD,OAAO,CAAC,MAAM,CAAgD;IAC9D,qFAAqF;IACrF,OAAO,CAAC,OAAO,CAAqC;IACpD,OAAO,CAAC,cAAc,CAAoC;IAC1D,OAAO,CAAC,cAAc,CAAiD;IACvE,OAAO,CAAC,OAAO,CAAK;IAEpB,+EAA+E;IAC/E,WAAW,CAAC,MAAM,EAAE,cAAc,EAAE,OAAO,GAAE,kBAAuB,GAAG,IAAI;IAc3E,gEAAgE;IAChE,YAAY,CAAC,UAAU,EAAE,cAAc,GAAG,MAAM,GAAG,IAAI;IASvD,iFAAiF;IACjF,YAAY,CAAC,MAAM,EAAE,cAAc,GAAG,OAAO;IAS7C,eAAe,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI1C,mBAAmB,IAAI,MAAM,EAAE;IAI/B,8DAA8D;IAC9D,KAAK,IAAI,IAAI;IAQb,2EAA2E;IAC3E,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,GAAG,aAAa,GAAG,SAAS;IAKrE,iEAAiE;IACjE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,MAAM,IAAI;IAaxD,iFAAiF;IACjF,OAAO,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,iBAAiB,KAAK,IAAI,GAAG,MAAM,IAAI;IAKjE,yFAAyF;IACzF,UAAU,IAAI,MAAM;IAIpB,OAAO,CAAC,aAAa;IAYrB,OAAO,CAAC,MAAM;CAgBjB;AAED,QAAA,MAAM,YAAY,cAAqB,CAAC;AACxC,eAAe,YAAY,CAAC"}
|
|
@@ -2,12 +2,14 @@ import { composeSettingsPatches } from '../utils/settingsPatch.js';
|
|
|
2
2
|
class SceneActions {
|
|
3
3
|
stacks = new Map();
|
|
4
4
|
merged = new Map();
|
|
5
|
-
applied
|
|
5
|
+
/** Applied actions, by id — the definition as it was applied (for revert events). */
|
|
6
|
+
applied = new Map();
|
|
6
7
|
stateListeners = new Map();
|
|
7
8
|
eventListeners = new Set();
|
|
8
9
|
version = 0;
|
|
9
10
|
/** Apply an action. Re-applying moves its patches to the top of each stack. */
|
|
10
|
-
applyAction(action) {
|
|
11
|
+
applyAction(action, options = {}) {
|
|
12
|
+
const reapplied = this.applied.has(action.id);
|
|
11
13
|
const touched = this.removeEntries(action.id);
|
|
12
14
|
for (const target of action.targets ?? []) {
|
|
13
15
|
if (!target?.state || !target.patch || Object.keys(target.patch).length === 0)
|
|
@@ -17,17 +19,18 @@ class SceneActions {
|
|
|
17
19
|
this.stacks.set(target.state, stack);
|
|
18
20
|
touched.add(target.state);
|
|
19
21
|
}
|
|
20
|
-
this.applied.
|
|
21
|
-
this.commit(touched, { type: 'applied', actionId: action.id });
|
|
22
|
+
this.applied.set(action.id, action);
|
|
23
|
+
this.commit(touched, { type: 'applied', actionId: action.id, action, reapplied, runEffects: options.effects !== false });
|
|
22
24
|
}
|
|
23
25
|
/** Remove an action's patches from every element it touched. */
|
|
24
26
|
revertAction(actionOrId) {
|
|
25
27
|
const actionId = typeof actionOrId === 'string' ? actionOrId : actionOrId.id;
|
|
26
|
-
|
|
28
|
+
const action = this.applied.get(actionId);
|
|
29
|
+
if (!action)
|
|
27
30
|
return;
|
|
28
31
|
const touched = this.removeEntries(actionId);
|
|
29
32
|
this.applied.delete(actionId);
|
|
30
|
-
this.commit(touched, { type: 'reverted', actionId });
|
|
33
|
+
this.commit(touched, { type: 'reverted', actionId, action });
|
|
31
34
|
}
|
|
32
35
|
/** Apply when not applied, revert when applied. Returns true when it applied. */
|
|
33
36
|
toggleAction(action) {
|
|
@@ -42,14 +45,15 @@ class SceneActions {
|
|
|
42
45
|
return this.applied.has(actionId);
|
|
43
46
|
}
|
|
44
47
|
getAppliedActionIds() {
|
|
45
|
-
return Array.from(this.applied);
|
|
48
|
+
return Array.from(this.applied.keys());
|
|
46
49
|
}
|
|
47
50
|
/** Drop every patch (project load, "reset" in the editor). */
|
|
48
51
|
reset() {
|
|
49
52
|
const touched = new Set(this.stacks.keys());
|
|
53
|
+
const actions = Array.from(this.applied.values());
|
|
50
54
|
this.stacks.clear();
|
|
51
55
|
this.applied.clear();
|
|
52
|
-
this.commit(touched, { type: 'reset' });
|
|
56
|
+
this.commit(touched, { type: 'reset', actions });
|
|
53
57
|
}
|
|
54
58
|
/** The merged patch for one element — stable identity until it changes. */
|
|
55
59
|
getPatch(state) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShadersLibrary.d.ts","sourceRoot":"","sources":["../../src/services/ShadersLibrary.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"ShadersLibrary.d.ts","sourceRoot":"","sources":["../../src/services/ShadersLibrary.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAChF,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,MAAM,MAAM,oBAAoB,GAAG;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,iBAAiB,EAAE,CAAC;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,MAAM,MAAM,UAAU,GAAG,MAAM,CAAC;AA+wBhC,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;;;;;;GAS1B,CAAC;AAEF,eAAO,MAAM,SAAS,GAAI,MAAM,MAAM,KAAG,oBAAoB,GAAG;IACxD,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,CAAC;QACP,IAAI,EAAE,MAAM,CAAC;QACb,WAAW,EAAE,MAAM,CAAC;QACpB,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,EAAE,MAAM,CAAC;KACxB,GAAG;QACA,IAAI,EAAE,MAAM,CAAC;QACb,WAAW,EAAE,MAAM,CAAC;QACpB,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,EAAE,MAAM,EAAE,CAAC;KAC1B,GAAG;QACA,IAAI,EAAE,MAAM,CAAC;QACb,WAAW,EAAE,MAAM,CAAC;QACpB,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,EAAE,MAAM,CAAC;KACxB,CAAC,EAAE,CAAC;IACL,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;CACpB,GAAG,SAEP,CAAC;AAEF,eAAO,MAAM,uBAAuB,QAAO,MAAM,EAEhD,CAAC;AACF,eAAO,MAAM,mBAAmB,QAAO,CAAC,oBAAoB,GAAG;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,CAAC;QACP,IAAI,EAAE,MAAM,CAAC;QACb,WAAW,EAAE,MAAM,CAAC;QACpB,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,EAAE,MAAM,CAAC;KACxB,GAAG;QACA,IAAI,EAAE,MAAM,CAAC;QACb,WAAW,EAAE,MAAM,CAAC;QACpB,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,EAAE,MAAM,EAAE,CAAC;KAC1B,GAAG;QACA,IAAI,EAAE,MAAM,CAAC;QACb,WAAW,EAAE,MAAM,CAAC;QACpB,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,EAAE,MAAM,CAAC;KACxB,CAAC,EAAE,CAAC;IACL,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;CACpB,CAAC,EAEL,CAAC;AACF,eAAO,MAAM,qBAAqB,GAAI,MAAM,MAAM,KAAG,gBAAgB,EAgBpE,CAAC"}
|
package/dist/services/index.d.ts
CHANGED
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import texturesManager from './TexturesManager';
|
|
2
2
|
export type { MaterialDefinition, MaterialInstance, MaterialVariant, ShaderSource, UniformInfo, } from './MaterialRegistry';
|
|
3
3
|
export type { FontInfo } from './FontManager';
|
|
4
|
-
export type { AnimationEvent, AnimationEventType } from './AnimationsManager';
|
|
5
4
|
export type { SkyTimeState, TimeOfDayLabel } from './SkySystemManager';
|
|
6
5
|
export { MaterialRegistry, default as MaterialRegistryAPI } from './MaterialRegistry';
|
|
7
6
|
export * from '../utils/MaterialCompiler';
|
|
@@ -17,5 +16,5 @@ export { SkySystemManager, skySystemManager } from './SkySystemManager';
|
|
|
17
16
|
export { CubeCameraManager, cubeCameraManager } from './CubeCameraManager';
|
|
18
17
|
export { default as SceneStore } from './SceneStore';
|
|
19
18
|
export { default as SceneActions } from './SceneActions';
|
|
20
|
-
export type { SceneActionsEvent } from './SceneActions';
|
|
19
|
+
export type { SceneActionsEvent, ApplyActionOptions } from './SceneActions';
|
|
21
20
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/services/index.ts"],"names":[],"mappings":"AAAA,OAAO,eAAe,MAAM,mBAAmB,CAAC;AAChD,YAAY,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,eAAe,EAAE,YAAY,EAAE,WAAW,GAAG,MAAM,oBAAoB,CAAC;AAE5H,YAAY,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/services/index.ts"],"names":[],"mappings":"AAAA,OAAO,eAAe,MAAM,mBAAmB,CAAC;AAChD,YAAY,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,eAAe,EAAE,YAAY,EAAE,WAAW,GAAG,MAAM,oBAAoB,CAAC;AAE5H,YAAY,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAG9C,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,OAAO,IAAI,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACtF,cAAc,2BAA2B,CAAC;AAC1C,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,CAAC;AAC3B,OAAO,EAAE,WAAW,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,eAAe,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,cAAc,kBAAkB,CAAC;AACjC,OAAO,EAAE,sBAAsB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAC5E,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC1F,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACxE,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC3E,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,cAAc,CAAC;AACrD,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACzD,YAAY,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WallpaperGridMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/WallpaperGridMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAI/B;;;;;GAKG;AACH,MAAM,WAAW,6BAA6B;IAC1C,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,cAAc,EAAE,KAAK,CAAC,KAAK,CAAC;IAC5B,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC;IACvB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,EAAE,MAAM,CAAC;IACxB,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,sIAAsI;IACtI,QAAQ,EAAE,MAAM,CAAC;IACjB,6DAA6D;IAC7D,OAAO,EAAE,MAAM,CAAC;IAChB,2DAA2D;IAC3D,WAAW,EAAE,MAAM,CAAC;IACpB,iDAAiD;IACjD,OAAO,EAAE,MAAM,CAAC;IAChB,+BAA+B;IAC/B,QAAQ,EAAE,MAAM,CAAC;IACjB,qEAAqE;IACrE,MAAM,EAAE,YAAY,CAAC;IACrB,yFAAyF;IACzF,IAAI,EAAE,YAAY,CAAC;IACnB,yFAAyF;IACzF,IAAI,EAAE,YAAY,CAAC;IACnB,+CAA+C;IAC/C,QAAQ,EAAE,MAAM,CAAC;IACjB,+EAA+E;IAC/E,QAAQ,EAAE,YAAY,CAAC;IACvB,gDAAgD;IAChD,OAAO,EAAE,MAAM,CAAC;IAChB,6EAA6E;IAC7E,KAAK,EAAE,YAAY,CAAC;IACpB,kGAAkG;IAClG,MAAM,EAAE,YAAY,CAAC;IACrB,uCAAuC;IACvC,MAAM,EAAE,MAAM,CAAC;IACf,0DAA0D;IAC1D,IAAI,EAAE,YAAY,CAAC;IACnB,uCAAuC;IACvC,IAAI,EAAE,YAAY,CAAC;IACnB,+CAA+C;IAC/C,QAAQ,EAAE,MAAM,CAAC;IACjB,4CAA4C;IAC5C,QAAQ,EAAE,YAAY,CAAC;IACvB,gDAAgD;IAChD,OAAO,EAAE,MAAM,CAAC;IAChB,gDAAgD;IAChD,KAAK,EAAE,YAAY,CAAC;IACpB,qDAAqD;IACrD,MAAM,EAAE,YAAY,CAAC;IACrB,uCAAuC;IACvC,MAAM,EAAE,MAAM,CAAC;IACf,gDAAgD;IAChD,KAAK,EAAE,MAAM,CAAC;IACd,6DAA6D;IAC7D,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,OAAO,QAAQ,oBAAoB,CAAC;IAChC,UAAU,aAAa;QACnB,qBAAqB,EAAE,aAAa,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC,6BAA6B,CAAC,CAAC;KACnG;CACJ;AAED,eAAO,MAAM,6BAA6B,EAAE,6BA8C3C,CAAC;
|
|
1
|
+
{"version":3,"file":"WallpaperGridMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/WallpaperGridMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAI/B;;;;;GAKG;AACH,MAAM,WAAW,6BAA6B;IAC1C,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,cAAc,EAAE,KAAK,CAAC,KAAK,CAAC;IAC5B,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC;IACvB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,EAAE,MAAM,CAAC;IACxB,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,sIAAsI;IACtI,QAAQ,EAAE,MAAM,CAAC;IACjB,6DAA6D;IAC7D,OAAO,EAAE,MAAM,CAAC;IAChB,2DAA2D;IAC3D,WAAW,EAAE,MAAM,CAAC;IACpB,iDAAiD;IACjD,OAAO,EAAE,MAAM,CAAC;IAChB,+BAA+B;IAC/B,QAAQ,EAAE,MAAM,CAAC;IACjB,qEAAqE;IACrE,MAAM,EAAE,YAAY,CAAC;IACrB,yFAAyF;IACzF,IAAI,EAAE,YAAY,CAAC;IACnB,yFAAyF;IACzF,IAAI,EAAE,YAAY,CAAC;IACnB,+CAA+C;IAC/C,QAAQ,EAAE,MAAM,CAAC;IACjB,+EAA+E;IAC/E,QAAQ,EAAE,YAAY,CAAC;IACvB,gDAAgD;IAChD,OAAO,EAAE,MAAM,CAAC;IAChB,6EAA6E;IAC7E,KAAK,EAAE,YAAY,CAAC;IACpB,kGAAkG;IAClG,MAAM,EAAE,YAAY,CAAC;IACrB,uCAAuC;IACvC,MAAM,EAAE,MAAM,CAAC;IACf,0DAA0D;IAC1D,IAAI,EAAE,YAAY,CAAC;IACnB,uCAAuC;IACvC,IAAI,EAAE,YAAY,CAAC;IACnB,+CAA+C;IAC/C,QAAQ,EAAE,MAAM,CAAC;IACjB,4CAA4C;IAC5C,QAAQ,EAAE,YAAY,CAAC;IACvB,gDAAgD;IAChD,OAAO,EAAE,MAAM,CAAC;IAChB,gDAAgD;IAChD,KAAK,EAAE,YAAY,CAAC;IACpB,qDAAqD;IACrD,MAAM,EAAE,YAAY,CAAC;IACrB,uCAAuC;IACvC,MAAM,EAAE,MAAM,CAAC;IACf,gDAAgD;IAChD,KAAK,EAAE,MAAM,CAAC;IACd,6DAA6D;IAC7D,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,OAAO,QAAQ,oBAAoB,CAAC;IAChC,UAAU,aAAa;QACnB,qBAAqB,EAAE,aAAa,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC,6BAA6B,CAAC,CAAC;KACnG;CACJ;AAED,eAAO,MAAM,6BAA6B,EAAE,6BA8C3C,CAAC;AAwVF,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkDjC,CAAC"}
|
|
@@ -68,7 +68,12 @@ const vertex = /* glsl */ `
|
|
|
68
68
|
return fract(p.x * p.y);
|
|
69
69
|
}
|
|
70
70
|
|
|
71
|
-
|
|
71
|
+
// Farris' recipe: a lattice-periodic motif m(q) summed over the coset
|
|
72
|
+
// representatives g of a wallpaper group, F(p) = sum_g m(g.q), q = B^-1 p.
|
|
73
|
+
// For any h in the group, {g h} runs over the same cosets, and m ignores
|
|
74
|
+
// lattice translations, so F(h.p) = F(p) exactly: the picture has precisely
|
|
75
|
+
// the group's mirrors, glides and rotation centres, and tiles seamlessly.
|
|
76
|
+
// Level sets of F are the lines; its value bands are the cells.
|
|
72
77
|
uniform vec2 u_wave[6];
|
|
73
78
|
uniform mat2 u_RA[12];
|
|
74
79
|
uniform vec2 u_TA[12];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GalleryLayoutV.d.ts","sourceRoot":"","sources":["../../src/three/GalleryLayoutV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;
|
|
1
|
+
{"version":3,"file":"GalleryLayoutV.d.ts","sourceRoot":"","sources":["../../src/three/GalleryLayoutV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAI/B,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC9D,MAAM,WAAW,qBAAqB;IAClC,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;CACxC;AAGD,qBAAa,cAAc;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAM;IACpB,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,OAAO,CAAM;IACrB,OAAO,CAAC,aAAa,CAAC;IACtB,OAAO,CAAC,OAAO,CAAC;gBACJ,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,aAAa,EAAE,qBAAqB,EAAE,OAAO,GAAE,qBAA0B;IAQ7G,OAAO,CAAC,KAAK;IA0Bb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAGpD,mBAAmB,CAAC,aAAa,EAAE,qBAAqB,GAAG,IAAI;IAK/D,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAWjD"}
|
|
@@ -2,7 +2,6 @@ import * as THREE from 'three';
|
|
|
2
2
|
import { updateCurrentLayoutSettings } from '../utils/galleriesUtils.js';
|
|
3
3
|
import { FrameV } from './FrameV.js';
|
|
4
4
|
import { ImageGeometryV } from './ImageGeometryV.js';
|
|
5
|
-
import { EffectsGeneratorV } from './EffectsGeneratorV.js';
|
|
6
5
|
export class GalleryLayoutV {
|
|
7
6
|
parent;
|
|
8
7
|
group;
|
|
@@ -44,15 +43,6 @@ export class GalleryLayoutV {
|
|
|
44
43
|
this.imageGeos.push(ig);
|
|
45
44
|
}
|
|
46
45
|
}
|
|
47
|
-
if (this.createdObject.effects) {
|
|
48
|
-
for (const effectSettings of this.createdObject.effects) {
|
|
49
|
-
if (effectSettings.enabled) {
|
|
50
|
-
const fxParent = new THREE.Group();
|
|
51
|
-
this.group.add(fxParent);
|
|
52
|
-
this.effects.push(new EffectsGeneratorV(fxParent, effectSettings));
|
|
53
|
-
}
|
|
54
|
-
}
|
|
55
|
-
}
|
|
56
46
|
}
|
|
57
47
|
update(elapsed, delta = 0.016) {
|
|
58
48
|
this.effects.forEach(fx => fx.update(elapsed, delta));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneBuilderV.d.ts","sourceRoot":"","sources":["../../src/three/SceneBuilderV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAUvE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,MAAM,WAAW,oBAAoB;IACjC,aAAa,CAAC,EAAE,MAAM,IAAI,CAAC;CAC9B;AAGD,qBAAa,aAAa;IACtB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,CAAC;IACvC,QAAQ,CAAC,MAAM,EAAE,KAAK,CAAC,iBAAiB,CAAC;IACzC,QAAQ,CAAC,QAAQ,EAAE,aAAa,CAAC;IACjC,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,aAAa,CAAQ;IAC7B,OAAO,CAAC,kBAAkB,CAAQ;IAClC,OAAO,CAAC,UAAU,CAAM;IACxB,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,cAAc,CAAQ;IAC9B,OAAO,CAAC,KAAK,CAAqB;gBACtB,SAAS,EAAE,WAAW,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,GAAE,oBAAyB;IAuG5F,OAAO,CAAC,SAAS;
|
|
1
|
+
{"version":3,"file":"SceneBuilderV.d.ts","sourceRoot":"","sources":["../../src/three/SceneBuilderV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAUvE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,MAAM,WAAW,oBAAoB;IACjC,aAAa,CAAC,EAAE,MAAM,IAAI,CAAC;CAC9B;AAGD,qBAAa,aAAa;IACtB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,CAAC;IACvC,QAAQ,CAAC,MAAM,EAAE,KAAK,CAAC,iBAAiB,CAAC;IACzC,QAAQ,CAAC,QAAQ,EAAE,aAAa,CAAC;IACjC,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,aAAa,CAAQ;IAC7B,OAAO,CAAC,kBAAkB,CAAQ;IAClC,OAAO,CAAC,UAAU,CAAM;IACxB,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,cAAc,CAAQ;IAC9B,OAAO,CAAC,KAAK,CAAqB;gBACtB,SAAS,EAAE,WAAW,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,GAAE,oBAAyB;IAuG5F,OAAO,CAAC,SAAS;IAuBjB,OAAO,CAAC,WAAW;IA8EnB,OAAO,CAAC,OAAO;IASf,OAAO,CAAC,YAAY;IASpB,OAAO,IAAI,IAAI;CAWlB"}
|
|
@@ -144,13 +144,7 @@ export class SceneBuilderV {
|
|
|
144
144
|
if (createdObject.type !== 'group') {
|
|
145
145
|
this.buildObject(createdObject, group);
|
|
146
146
|
}
|
|
147
|
-
//
|
|
148
|
-
if (createdObject.effects?.length) {
|
|
149
|
-
createdObject.effects.forEach((effect) => {
|
|
150
|
-
// const fx = new EffectsGeneratorV(this.scene, effect);
|
|
151
|
-
// this.updatables.push(fx as unknown as Updatable);
|
|
152
|
-
});
|
|
153
|
-
}
|
|
147
|
+
// Object effects (createdObject.effects) run on the viewer's operations runtime — not in the vanilla build.
|
|
154
148
|
children.forEach((child) => this.buildNode(child, group));
|
|
155
149
|
}
|
|
156
150
|
buildObject(obj, parent) {
|
package/dist/types/actions.d.ts
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import type { OperationEffect } from './objectSettings';
|
|
1
2
|
/**
|
|
2
3
|
* Action Types
|
|
3
4
|
* Defines the structure for UI actions that can trigger animations, toggle elements, or load projects
|
|
@@ -28,7 +29,7 @@ export type ActionsSet = {
|
|
|
28
29
|
};
|
|
29
30
|
/**
|
|
30
31
|
* One element an action changes: `state` addresses it (a scene object id, or one of
|
|
31
|
-
* 'camera' | 'sky' | 'ocean' | 'clouds'), and `patch` is a deep partial of that
|
|
32
|
+
* 'camera' | 'sky' | 'ocean' | 'clouds' | 'terrain'), and `patch` is a deep partial of that
|
|
32
33
|
* element's own settings — `{ materialSettings: { materialVariant: 'Glass' } }`,
|
|
33
34
|
* `{ config: { intensity: 4 } }`, `{ meshSettings: { position: [0, 2, 0] } }`.
|
|
34
35
|
*/
|
|
@@ -54,6 +55,12 @@ export interface ActionSequence {
|
|
|
54
55
|
key?: string;
|
|
55
56
|
description?: string;
|
|
56
57
|
targets: ActionTarget[];
|
|
58
|
+
/**
|
|
59
|
+
* Operations run when the action is applied, undone when it is reverted
|
|
60
|
+
* (glow, fade, zoom to…). Patches change what elements ARE; effects are what
|
|
61
|
+
* HAPPENS to objects. Patches are applied first.
|
|
62
|
+
*/
|
|
63
|
+
effects?: OperationEffect[];
|
|
57
64
|
assetId?: string | null;
|
|
58
65
|
/** Runtime only */
|
|
59
66
|
isDirty?: boolean;
|