@3driseai/3drise-core 1.0.16 → 1.0.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{"version":3,"file":"lightsDefaults.d.ts","sourceRoot":"","sources":["../../src/data/lightsDefaults.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,
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{"version":3,"file":"lightsDefaults.d.ts","sourceRoot":"","sources":["../../src/data/lightsDefaults.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,CAUlD,CAAC;AAEF,iGAAiG;AACjG,eAAO,MAAM,cAAc,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CA8CrE,CAAC;AAEF,MAAM,WAAW,uBAAuB;IACpC,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACjB;AAWD,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,SAAS,EAAE,uBAAuB,EAAE,CA2E1E,CAAC;AAEF,sEAAsE;AACtE,wBAAgB,iBAAiB,CAAC,MAAM,EAAE;IAAE,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,GAAG,SAAS,GAAG,IAAI,GAAG,OAAO,CAEvF"}
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@@ -7,6 +7,7 @@ export const LIGHT_LABELS = {
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spotBeam: 'Spot Beam',
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ledArray: 'LED Array',
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fluorescentTube: 'Fluorescent Tube',
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candle: 'Candle',
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};
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/** Config defaults per light type — what the renderer falls back to, and what Reset restores. */
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export const DEFAULT_LIGHTS = {
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@@ -45,6 +46,16 @@ export const DEFAULT_LIGHTS = {
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greenShift: 0.35, startup: 'stutter', warmup: 1.2, hum: 0.3, age: 0.15,
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shadowStrength: 0.4, flicker: 0, halo: 1,
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},
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candle: {
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type: 'candle', enabled: true, intensity: 1, color: '#ffb46b', distance: 0, decay: 2,
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on: true, colorMode: 'temperature', temperature: 1850,
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flameMode: 'volumetric', flameHeight: 0.055, flameWidth: 1,
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flicker: 0.5, movement: 1, flickerHz: 11, draught: 0.08,
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blue: 0.7, blueBasePercentage: 16, soot: 0.25, flameSteps: 24, flameGain: 5, flameWhite: 3.5,
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ignite: 1.6, smoke: true, halo: 1,
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body: 'pillar', waxColor: '#f3e7d2', height: 0.14, radius: 0.028,
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melt: 0.45, waxGlow: 0.3,
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},
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};
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const COMMON = [
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{ value: 'intensity', label: 'Intensity' },
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@@ -113,6 +124,22 @@ export const LIGHTS_ANIMATABLE = {
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{ value: 'halo', label: 'Halo' },
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{ value: 'warmup', label: 'Warm-up' },
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],
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// The wax, the flame's size and the flame mode all rebuild; everything the
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// flame does per frame is drivable, including the air moving past it.
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candle: [
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...COMMON, ...FALLOFF,
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{ value: 'temperature', label: 'Temperature' },
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{ value: 'flicker', label: 'Flicker' },
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{ value: 'movement', label: 'Movement' },
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{ value: 'flickerHz', label: 'Flicker Rate' },
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{ value: 'draught', label: 'Draught' },
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{ value: 'blue', label: 'Blue Base' },
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{ value: 'blueBasePercentage', label: 'Blue Base Height' },
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{ value: 'soot', label: 'Soot' },
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{ value: 'halo', label: 'Halo' },
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{ value: 'waxGlow', label: 'Wax Glow' },
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{ value: 'ignite', label: 'Ignition' },
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],
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};
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/** True when this config is a light config the tables above cover. */
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export function isLightConfigType(config) {
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package/dist/types/lights.d.ts
CHANGED
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import type { Vector3Array } from "./common";
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import { AnimationOptions, MouseMoveInteraction } from ".";
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export type LightType = 'ambient' | 'directional' | 'point' | 'spot' | 'lightBulb' | 'spotBeam' | 'ledArray' | 'fluorescentTube';
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export type LightType = 'ambient' | 'directional' | 'point' | 'spot' | 'lightBulb' | 'spotBeam' | 'ledArray' | 'fluorescentTube' | 'candle';
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export type BaseLightConfig = {
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enabled: boolean;
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name: string;
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@@ -190,7 +190,75 @@ export type FluorescentTubeConfig = Omit<BaseLightConfig, 'type'> & {
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halo?: number;
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shadow?: PointShadowSettings;
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};
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export type
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export type CandleBody = 'pillar' | 'taper' | 'tealight' | 'none';
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export type FlameMode = 'volumetric' | 'billboard';
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/**
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* A candle: a raymarched flame with a real point light at its luminous centroid,
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* standing on wax.
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*
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* The flame's motion is modelled rather than randomised — a buoyancy oscillation
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* around 10-12 Hz (nearly independent of candle size), a pink-noise wander for
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* room air, guttering under draught, and an ignition when it is switched on.
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* The light moves with the flame, so the shadows sway instead of only dimming.
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*/
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export type CandleConfig = Omit<PointLightConfig, 'type'> & {
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type: 'candle';
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/** 'billboard' is the same field on one quad, for scenes full of candles. Default 'volumetric'. */
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flameMode?: FlameMode;
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/** Flame height in world units. A real one is 0.03-0.06. Default 0.055. */
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flameHeight?: number;
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/** Width multiplier, 0.15-2. Default 1. */
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flameWidth?: number;
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/** Depth of the brightness dip, 0-1. Light output only, not shape. Default 0.5. */
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flicker?: number;
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/**
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* How much the flame moves at all, 0-1. 0 freezes its shape into a still
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* teardrop that can still flicker in brightness. Default 1.
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*/
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movement?: number;
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/** Pulse rate in Hz. Real candles sit near 11 whatever their size. Default 11. */
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flickerHz?: number;
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/** Air movement, 0-1: lean, stretch, turbulence and eventually guttering. Each
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* candle picks its own wind direction and lets it drift. Default 0.08. */
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draught?: number;
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/** Strength of the blue base, 0-1. Default 0.7. */
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blue?: number;
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/** How much of the flame's height reads blue, 0-100. Default 16. */
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blueBasePercentage?: number;
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/** How much the soot absorbs, 0-1: the flame's body rather than a ghost. Default 0.25. */
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soot?: number;
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/** Raymarch steps, 8-40. Volumetric only. Default 24. */
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flameSteps?: number;
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/** Emission scale. Raise for a hotter, whiter flame. Default 5. */
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flameGain?: number;
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/** White point of the flame's own knee, 1.5-10. Lower blows the core out sooner. Default 3.5. */
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flameWhite?: number;
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/** Seconds for the wick to catch and the flame to establish. Default 1.6. */
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ignite?: number;
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/** A thread of smoke after it is snuffed. Default true. */
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smoke?: boolean;
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/** Strength of the wash around the flame, 0-2. Default 1. */
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halo?: number;
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/** Default 'temperature'. */
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colorMode?: 'temperature' | 'color';
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/** Colour temperature in Kelvin. A candle is about 1850. Default 1850. */
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temperature?: number;
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/** Lit. Switching it on runs the ignition; off snuffs it. Default true. */
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on?: boolean;
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/** 'none' leaves the flame and the light alone. Default 'pillar'. */
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body?: CandleBody;
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/** Wax colour. Default '#f3e7d2'. */
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waxColor?: string;
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/** Candle height in world units, before the body style's proportions. Default 0.14. */
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height?: number;
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/** Candle radius. Default 0.028. */
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radius?: number;
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/** How far the wax has melted down, 0-1: the depth of the well. Default 0.45. */
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melt?: number;
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/** How much the wax glows from inside, 0-1. Default 0.3. */
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waxGlow?: number;
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};
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export type LightObjectConfig = BaseLightConfig | SpotLightConfig | PointLightConfig | LightBulbConfig | SpotBeamConfig | LedArrayConfig | FluorescentTubeConfig | CandleConfig;
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export type ShadowSettings = {
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enabled?: boolean;
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mapSize?: number;
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{"version":3,"file":"lights.d.ts","sourceRoot":"","sources":["../../src/types/lights.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AAC7C,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,GAAG,CAAC;AAC3D,MAAM,MAAM,SAAS,GAAG,SAAS,GAAG,aAAa,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,GAAG,UAAU,GAAG,UAAU,GAAG,iBAAiB,CAAC;
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