@2112-lab/central-plant 0.3.49 → 0.3.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle/index.js +793 -227
- package/dist/cjs/src/core/centralPlant.js +119 -6
- package/dist/cjs/src/index.js +2 -0
- package/dist/cjs/src/managers/controls/cameraControlsManager.js +353 -7
- package/dist/cjs/src/managers/pathfinding/pathfindingManager.js +285 -145
- package/dist/cjs/src/managers/scene/sceneInitializationManager.js +2 -1
- package/dist/cjs/src/managers/scene/sceneOperationsManager.js +10 -0
- package/dist/esm/src/core/centralPlant.js +99 -6
- package/dist/esm/src/index.js +1 -1
- package/dist/esm/src/managers/controls/cameraControlsManager.js +333 -9
- package/dist/esm/src/managers/pathfinding/pathfindingManager.js +286 -146
- package/dist/esm/src/managers/scene/sceneInitializationManager.js +2 -1
- package/dist/esm/src/managers/scene/sceneOperationsManager.js +10 -0
- package/dist/esm/src/utils/boundingBoxUtils.js +1 -1
- package/package.json +1 -1
package/dist/bundle/index.js
CHANGED
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@@ -25488,6 +25488,405 @@ function interceptControlUp( event ) {
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25488
25488
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25489
25489
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}
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25490
25490
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25491
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+
/** Default horizontal orbit bearing (target → camera, XY plane). */
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25492
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var DEFAULT_HOME_VIEW_DIRECTION = {
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25493
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x: -8,
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25494
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y: -9,
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25495
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z: 0
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25496
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};
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25497
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+
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25498
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/** Downward pitch from camera to the bottom-center look-at target (degrees). */
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25499
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var HOME_DOWNWARD_PITCH_DEG = 13;
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25500
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25501
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/** Minimum camera height above the bbox floor (world units). */
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25502
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var HOME_CAMERA_MIN_HEIGHT = 0.8;
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25503
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25504
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/** Ground plane height in world space (Z-up). */
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25505
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var WORLD_GROUND_Z = 0;
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25506
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25507
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/** Camera height above the ground when the scene has no components. */
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25508
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var HOME_EMPTY_CAMERA_HEIGHT_ABOVE_GROUND = 2.5;
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25509
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+
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25510
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/** Default horizontal distance from world origin when the scene is empty. */
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25511
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var HOME_EMPTY_SCENE_DISTANCE = Math.hypot(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y);
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25512
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var WORLD_ORIGIN = new THREE__namespace.Vector3(0, 0, 0);
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25513
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var CameraControlsManager = /*#__PURE__*/function () {
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25514
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function CameraControlsManager(component) {
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25515
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_classCallCheck(this, CameraControlsManager);
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25516
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this.sceneViewer = component;
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25517
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this.autoRotateSpeed = 1.0; // Default rotation speed
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25518
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this._isAutoRotating = false; // Internal state tracking
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25519
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}
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25520
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25521
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/**
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25522
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* Frame the camera so that every component in the scene fits perfectly in view.
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25523
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*
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25524
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* Computes the combined bounding box of all scene components, then moves the
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25525
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* (perspective) camera along its current viewing direction to the distance
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25526
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* required to fit that bounding sphere within the frustum. The orbit target,
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25527
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* clipping planes and distance limits are updated to match.
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25528
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*
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25529
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* @param {Object} [options]
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25530
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* @param {number} [options.padding=1.04] - Multiplier on the fit distance (>1 leaves margin).
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25531
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* @param {THREE.Vector3|{x:number,y:number,z:number}} [options.direction] - Override viewing
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25532
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* direction (target -> camera). When omitted, the current orbit angle is preserved.
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25533
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* @param {boolean} [options.groundLevel] - Pin camera low with a downward pitch toward
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25534
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* the bottom-center of the assembly. Defaults to true when a home direction is used.
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* @returns {boolean} True if the camera was reframed, false if there was nothing to frame.
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*/
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25537
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return _createClass(CameraControlsManager, [{
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25538
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key: "fitCameraToScene",
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25539
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value: function fitCameraToScene() {
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25540
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var _options$padding, _options$groundLevel;
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25541
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var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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25542
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var component = this.sceneViewer;
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25543
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var camera = component === null || component === void 0 ? void 0 : component.camera;
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25544
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var scene = component === null || component === void 0 ? void 0 : component.scene;
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25545
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var controls = component === null || component === void 0 ? void 0 : component.controls;
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25546
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if (!camera || !scene || !camera.isPerspectiveCamera) {
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25547
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console.warn('⚠️ fitCameraToScene: missing perspective camera or scene');
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return false;
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25549
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}
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25550
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var padding = (_options$padding = options.padding) !== null && _options$padding !== void 0 ? _options$padding : 1.04;
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25551
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+
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25552
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// Make sure world matrices are current before measuring bounds
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25553
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scene.updateMatrixWorld(true);
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25554
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var box = this._collectSceneBounds(scene);
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25555
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if (!box) {
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25556
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return this._aimCameraAtWorldCenter(camera, controls, options);
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25557
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}
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25558
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var useGroundLevel = (_options$groundLevel = options.groundLevel) !== null && _options$groundLevel !== void 0 ? _options$groundLevel : this._isHomeDirection(options.direction);
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25559
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if (useGroundLevel) {
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return this._fitCameraGroundLevel(box, camera, controls, options, padding);
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25561
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}
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25562
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return this._fitCameraFromCenter(box, camera, controls, options, padding);
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25563
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}
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25564
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+
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25565
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/**
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25566
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* Aim the camera at world origin when there are no components to frame.
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25567
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* @private
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25568
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*/
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25569
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}, {
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25570
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key: "_aimCameraAtWorldCenter",
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25571
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value: function _aimCameraAtWorldCenter(camera, controls) {
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25572
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var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
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25573
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var frameTarget = WORLD_ORIGIN.clone();
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25574
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var distance = HOME_EMPTY_SCENE_DISTANCE;
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25575
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var horizDir = new THREE__namespace.Vector3();
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25576
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if (options.direction) {
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25577
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horizDir.set(options.direction.x, options.direction.y, 0);
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25578
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} else {
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25579
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horizDir.set(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y, 0);
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25580
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}
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25581
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if (horizDir.lengthSq() < 1e-6) {
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25582
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horizDir.set(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y, 0);
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25583
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}
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25584
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horizDir.normalize();
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25585
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var cameraHeight = WORLD_GROUND_Z + HOME_EMPTY_CAMERA_HEIGHT_ABOVE_GROUND;
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25586
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var camPos = new THREE__namespace.Vector3(frameTarget.x + horizDir.x * distance, frameTarget.y + horizDir.y * distance, cameraHeight);
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25587
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camera.position.copy(camPos);
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25588
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camera.near = 0.01;
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25589
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camera.far = 1000;
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25590
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camera.updateProjectionMatrix();
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25591
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camera.lookAt(frameTarget);
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25592
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if (controls) {
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25593
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controls.target.copy(frameTarget);
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25594
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controls.minDistance = 1;
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25595
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controls.maxDistance = 20;
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25596
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controls.update();
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25597
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}
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25598
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console.log('🎥 Camera aimed at world origin (empty scene)');
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25599
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return true;
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25600
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}
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25601
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+
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25602
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/**
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25603
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* @private
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25604
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*/
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25605
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}, {
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25606
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key: "_collectSceneBounds",
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25607
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value: function _collectSceneBounds(scene) {
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25608
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var includeTypes = ['component', 'gateway', 'segment'];
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25609
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var box = new THREE__namespace.Box3();
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25610
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var found = false;
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25611
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scene.traverse(function (obj) {
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25612
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var _obj$userData;
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25613
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if (includeTypes.includes((_obj$userData = obj.userData) === null || _obj$userData === void 0 ? void 0 : _obj$userData.objectType)) {
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25614
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var objBox = new THREE__namespace.Box3().setFromObject(obj);
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25615
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if (!objBox.isEmpty()) {
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25616
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box.union(objBox);
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25617
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found = true;
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25618
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}
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25619
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}
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25620
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});
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25621
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return found && !box.isEmpty() ? box : null;
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25622
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}
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25623
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25624
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/**
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25625
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* @private
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25626
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*/
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25627
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}, {
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25628
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key: "_isHomeDirection",
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25629
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value: function _isHomeDirection(direction) {
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25630
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if (!direction) return false;
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25631
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var horiz = Math.hypot(direction.x, direction.y);
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25632
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if (horiz < 1e-6) return false;
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25633
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var dx = direction.x / horiz - DEFAULT_HOME_VIEW_DIRECTION.x / Math.hypot(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y);
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25634
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var dy = direction.y / horiz - DEFAULT_HOME_VIEW_DIRECTION.y / Math.hypot(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y);
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25635
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return Math.hypot(dx, dy) < 0.05 && Math.abs(direction.z) < 0.5;
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25636
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}
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25637
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+
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25638
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/**
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25639
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* Ground-hugging camera: horizontal offset with a fixed downward pitch toward
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25640
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* the bottom-center of the component group.
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25641
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* @private
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25642
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*/
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25643
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}, {
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25644
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key: "_fitCameraGroundLevel",
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25645
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value: function _fitCameraGroundLevel(box, camera, controls, options, padding) {
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25646
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var size = box.getSize(new THREE__namespace.Vector3());
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25647
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var frameTarget = this._getBoxBottomCenter(box);
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25648
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var downwardPitch = THREE__namespace.MathUtils.degToRad(HOME_DOWNWARD_PITCH_DEG);
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25649
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var horizDir = new THREE__namespace.Vector3();
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25650
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if (options.direction) {
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25651
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horizDir.set(options.direction.x, options.direction.y, 0);
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25652
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} else {
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25653
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horizDir.set(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y, 0);
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25654
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+
}
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25655
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+
if (horizDir.lengthSq() < 1e-6) {
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25656
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horizDir.set(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y, 0);
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25657
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+
}
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25658
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+
horizDir.normalize();
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25659
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+
var corners = this._getBoxCorners(box);
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25660
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+
var vFov = THREE__namespace.MathUtils.degToRad(camera.fov);
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25661
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+
var aspect = camera.aspect || 1;
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25662
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+
var tanHalfV = Math.tan(vFov / 2);
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25663
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+
var tanHalfH = tanHalfV * aspect;
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25664
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+
var fitsAtDistance = function fitsAtDistance(distance) {
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25665
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+
var cameraHeight = Math.max(frameTarget.z + distance * Math.tan(downwardPitch), box.min.z + HOME_CAMERA_MIN_HEIGHT);
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25666
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+
var camPos = new THREE__namespace.Vector3(frameTarget.x + horizDir.x * distance, frameTarget.y + horizDir.y * distance, cameraHeight);
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25667
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+
var forward = new THREE__namespace.Vector3().subVectors(frameTarget, camPos).normalize();
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25668
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var worldUp = camera.up.clone().normalize();
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25669
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var right = new THREE__namespace.Vector3().crossVectors(forward, worldUp);
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25670
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+
if (right.lengthSq() < 1e-6) {
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25671
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right = new THREE__namespace.Vector3().crossVectors(forward, new THREE__namespace.Vector3(1, 0, 0));
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25672
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+
}
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25673
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+
right.normalize();
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25674
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+
var up = new THREE__namespace.Vector3().crossVectors(right, forward).normalize();
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25675
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+
var _iterator = _createForOfIteratorHelper(corners),
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25676
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_step;
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25677
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+
try {
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25678
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+
for (_iterator.s(); !(_step = _iterator.n()).done;) {
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25679
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+
var corner = _step.value;
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25680
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+
var rel = new THREE__namespace.Vector3().subVectors(corner, camPos);
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25681
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+
var depth = rel.dot(forward);
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25682
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+
if (depth <= 0.01) return false;
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25683
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+
if (Math.abs(rel.dot(right)) / depth > tanHalfH) return false;
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25684
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+
if (Math.abs(rel.dot(up)) / depth > tanHalfV) return false;
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25685
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+
}
|
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25686
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+
} catch (err) {
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25687
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+
_iterator.e(err);
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25688
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+
} finally {
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25689
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+
_iterator.f();
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25690
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+
}
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25691
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+
return true;
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25692
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+
};
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25693
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+
var fitDistance = 0.5;
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25694
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+
while (!fitsAtDistance(fitDistance) && fitDistance < 500) {
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25695
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+
fitDistance *= 1.15;
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25696
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+
}
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25697
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+
if (fitDistance >= 500) {
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25698
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+
console.warn('⚠️ fitCameraToScene: could not frame scene from ground level');
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25699
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+
return false;
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25700
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+
}
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25701
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+
|
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25702
|
+
// Tighten to the closest distance that still fits, then apply padding.
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25703
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+
var lo = 0.01;
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25704
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+
var hi = fitDistance;
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25705
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+
while (hi - lo > 0.1) {
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25706
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+
var mid = (lo + hi) / 2;
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25707
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+
if (fitsAtDistance(mid)) hi = mid;else lo = mid;
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25708
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+
}
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25709
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+
fitDistance = hi * padding;
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25710
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+
var cameraHeight = Math.max(frameTarget.z + fitDistance * Math.tan(downwardPitch), box.min.z + HOME_CAMERA_MIN_HEIGHT);
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25711
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+
var camPos = new THREE__namespace.Vector3(frameTarget.x + horizDir.x * fitDistance, frameTarget.y + horizDir.y * fitDistance, cameraHeight);
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25712
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+
camera.position.copy(camPos);
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25713
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+
var span = size.length();
|
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25714
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+
camera.near = Math.max(fitDistance / 1000, 0.01);
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25715
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+
camera.far = Math.max(fitDistance + span * 4, 1000);
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25716
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+
camera.updateProjectionMatrix();
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25717
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+
camera.lookAt(frameTarget);
|
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25718
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+
if (controls) {
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25719
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+
controls.target.copy(frameTarget);
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25720
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+
controls.minDistance = Math.max(span * 0.1, 0.1);
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25721
|
+
controls.maxDistance = fitDistance * 4;
|
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25722
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+
controls.update();
|
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25723
|
+
}
|
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25724
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+
console.log("\uD83C\uDFA5 Camera framed to scene at ground level (distance: ".concat(fitDistance.toFixed(2), ", height: ").concat(cameraHeight.toFixed(2), ")"));
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25725
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+
return true;
|
|
25726
|
+
}
|
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25727
|
+
|
|
25728
|
+
/**
|
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25729
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+
* Bottom-center of a bounding box (centered in X/Y, at the floor in Z).
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25730
|
+
* @private
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|
25731
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+
*/
|
|
25732
|
+
}, {
|
|
25733
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+
key: "_getBoxBottomCenter",
|
|
25734
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+
value: function _getBoxBottomCenter(box) {
|
|
25735
|
+
var center = box.getCenter(new THREE__namespace.Vector3());
|
|
25736
|
+
return new THREE__namespace.Vector3(center.x, center.y, box.min.z);
|
|
25737
|
+
}
|
|
25738
|
+
|
|
25739
|
+
/**
|
|
25740
|
+
* @private
|
|
25741
|
+
*/
|
|
25742
|
+
}, {
|
|
25743
|
+
key: "_getBoxCorners",
|
|
25744
|
+
value: function _getBoxCorners(box) {
|
|
25745
|
+
var min = box.min,
|
|
25746
|
+
max = box.max;
|
|
25747
|
+
var corners = [];
|
|
25748
|
+
for (var i = 0; i < 8; i++) {
|
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25749
|
+
corners.push(new THREE__namespace.Vector3(i & 1 ? max.x : min.x, i & 2 ? max.y : min.y, i & 4 ? max.z : min.z));
|
|
25750
|
+
}
|
|
25751
|
+
return corners;
|
|
25752
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+
}
|
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25753
|
+
|
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25754
|
+
/**
|
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25755
|
+
* @private
|
|
25756
|
+
*/
|
|
25757
|
+
}, {
|
|
25758
|
+
key: "_fitCameraFromCenter",
|
|
25759
|
+
value: function _fitCameraFromCenter(box, camera, controls, options, padding) {
|
|
25760
|
+
var center = box.getCenter(new THREE__namespace.Vector3());
|
|
25761
|
+
var target = controls !== null && controls !== void 0 && controls.target ? controls.target.clone() : new THREE__namespace.Vector3();
|
|
25762
|
+
var direction = new THREE__namespace.Vector3();
|
|
25763
|
+
if (options.direction) {
|
|
25764
|
+
direction.set(options.direction.x, options.direction.y, options.direction.z);
|
|
25765
|
+
} else {
|
|
25766
|
+
direction.subVectors(camera.position, target);
|
|
25767
|
+
}
|
|
25768
|
+
if (direction.lengthSq() < 1e-6) {
|
|
25769
|
+
direction.set(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y, DEFAULT_HOME_VIEW_DIRECTION.z);
|
|
25770
|
+
}
|
|
25771
|
+
direction.normalize();
|
|
25772
|
+
var forward = direction.clone().negate();
|
|
25773
|
+
var worldUp = camera.up.clone().normalize();
|
|
25774
|
+
var right = new THREE__namespace.Vector3().crossVectors(forward, worldUp);
|
|
25775
|
+
if (right.lengthSq() < 1e-6) {
|
|
25776
|
+
right = new THREE__namespace.Vector3().crossVectors(forward, new THREE__namespace.Vector3(1, 0, 0));
|
|
25777
|
+
}
|
|
25778
|
+
right.normalize();
|
|
25779
|
+
var up = new THREE__namespace.Vector3().crossVectors(right, forward).normalize();
|
|
25780
|
+
var vFov = THREE__namespace.MathUtils.degToRad(camera.fov);
|
|
25781
|
+
var aspect = camera.aspect || 1;
|
|
25782
|
+
var tanHalfV = Math.tan(vFov / 2);
|
|
25783
|
+
var tanHalfH = tanHalfV * aspect;
|
|
25784
|
+
var min = box.min;
|
|
25785
|
+
var max = box.max;
|
|
25786
|
+
var fitDistance = 0.01;
|
|
25787
|
+
for (var i = 0; i < 8; i++) {
|
|
25788
|
+
var v = new THREE__namespace.Vector3(i & 1 ? max.x : min.x, i & 2 ? max.y : min.y, i & 4 ? max.z : min.z).sub(center);
|
|
25789
|
+
var vForward = v.dot(forward);
|
|
25790
|
+
var vRight = Math.abs(v.dot(right));
|
|
25791
|
+
var vUp = Math.abs(v.dot(up));
|
|
25792
|
+
var cornerDistance = Math.max(vRight / tanHalfH - vForward, vUp / tanHalfV - vForward, -vForward + 0.01);
|
|
25793
|
+
fitDistance = Math.max(fitDistance, cornerDistance);
|
|
25794
|
+
}
|
|
25795
|
+
fitDistance *= padding;
|
|
25796
|
+
camera.position.copy(center).addScaledVector(direction, fitDistance);
|
|
25797
|
+
var span = box.getSize(new THREE__namespace.Vector3()).length();
|
|
25798
|
+
camera.near = Math.max(fitDistance / 1000, 0.01);
|
|
25799
|
+
camera.far = Math.max(fitDistance + span * 4, 1000);
|
|
25800
|
+
camera.updateProjectionMatrix();
|
|
25801
|
+
camera.lookAt(center);
|
|
25802
|
+
if (controls) {
|
|
25803
|
+
controls.target.copy(center);
|
|
25804
|
+
controls.minDistance = Math.max(span * 0.1, 0.1);
|
|
25805
|
+
controls.maxDistance = fitDistance * 4;
|
|
25806
|
+
controls.update();
|
|
25807
|
+
}
|
|
25808
|
+
console.log("\uD83C\uDFA5 Camera framed to scene (distance: ".concat(fitDistance.toFixed(2), ")"));
|
|
25809
|
+
return true;
|
|
25810
|
+
}
|
|
25811
|
+
|
|
25812
|
+
/**
|
|
25813
|
+
* Frame the scene using the default low, ground-level home viewing angle.
|
|
25814
|
+
* @param {Object} [options] - Passed to fitCameraToScene (padding, etc.)
|
|
25815
|
+
* @returns {boolean}
|
|
25816
|
+
*/
|
|
25817
|
+
}, {
|
|
25818
|
+
key: "fitCameraToSceneHome",
|
|
25819
|
+
value: function fitCameraToSceneHome() {
|
|
25820
|
+
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
25821
|
+
return this.fitCameraToScene(_objectSpread2(_objectSpread2({}, options), {}, {
|
|
25822
|
+
direction: DEFAULT_HOME_VIEW_DIRECTION,
|
|
25823
|
+
groundLevel: true
|
|
25824
|
+
}));
|
|
25825
|
+
}
|
|
25826
|
+
|
|
25827
|
+
/**
|
|
25828
|
+
* Toggle camera auto-rotation on/off
|
|
25829
|
+
*
|
|
25830
|
+
* @returns {boolean} The new auto-rotation state
|
|
25831
|
+
*/
|
|
25832
|
+
}, {
|
|
25833
|
+
key: "toggleCameraRotation",
|
|
25834
|
+
value: function toggleCameraRotation() {
|
|
25835
|
+
var component = this.sceneViewer;
|
|
25836
|
+
if (!component.controls || !component.sceneInitializationManager) {
|
|
25837
|
+
console.warn('⚠️ Cannot toggle camera rotation: missing controls or sceneInitializationManager');
|
|
25838
|
+
return false;
|
|
25839
|
+
}
|
|
25840
|
+
|
|
25841
|
+
// Use the sceneInitializationManager to toggle auto-rotation
|
|
25842
|
+
var isAutoRotating = component.sceneInitializationManager.toggleAutoRotation();
|
|
25843
|
+
|
|
25844
|
+
// Update our internal state
|
|
25845
|
+
this._isAutoRotating = isAutoRotating;
|
|
25846
|
+
|
|
25847
|
+
// Set autoRotate speed if needed (using the stored preference)
|
|
25848
|
+
if (isAutoRotating && component.controls.autoRotateSpeed !== this.autoRotateSpeed) {
|
|
25849
|
+
component.controls.autoRotateSpeed = this.autoRotateSpeed;
|
|
25850
|
+
}
|
|
25851
|
+
console.log("\uD83D\uDD04 Camera auto-rotation ".concat(isAutoRotating ? 'enabled' : 'disabled', " via CameraControlsManager"));
|
|
25852
|
+
return isAutoRotating;
|
|
25853
|
+
}
|
|
25854
|
+
|
|
25855
|
+
/**
|
|
25856
|
+
* Get the current auto-rotation state
|
|
25857
|
+
*
|
|
25858
|
+
* @returns {boolean} Whether auto-rotation is enabled
|
|
25859
|
+
*/
|
|
25860
|
+
}, {
|
|
25861
|
+
key: "isAutoRotating",
|
|
25862
|
+
value: function isAutoRotating() {
|
|
25863
|
+
// If controls exist, sync our state with actual control state
|
|
25864
|
+
if (this.sceneViewer.controls) {
|
|
25865
|
+
this._isAutoRotating = this.sceneViewer.controls.autoRotate;
|
|
25866
|
+
}
|
|
25867
|
+
return this._isAutoRotating;
|
|
25868
|
+
}
|
|
25869
|
+
|
|
25870
|
+
/**
|
|
25871
|
+
* Directly enable or disable camera auto-rotation
|
|
25872
|
+
*
|
|
25873
|
+
* @param {boolean} enable - Whether to enable auto-rotation
|
|
25874
|
+
* @returns {boolean} The new auto-rotation state
|
|
25875
|
+
*/
|
|
25876
|
+
}, {
|
|
25877
|
+
key: "setAutoRotation",
|
|
25878
|
+
value: function setAutoRotation(enable) {
|
|
25879
|
+
var component = this.sceneViewer;
|
|
25880
|
+
if (component.sceneInitializationManager) {
|
|
25881
|
+
var result = component.sceneInitializationManager.toggleAutoRotation(enable);
|
|
25882
|
+
this._isAutoRotating = result;
|
|
25883
|
+
return result;
|
|
25884
|
+
}
|
|
25885
|
+
return false;
|
|
25886
|
+
}
|
|
25887
|
+
}]);
|
|
25888
|
+
}();
|
|
25889
|
+
|
|
25491
25890
|
var SceneInitializationManager = /*#__PURE__*/function () {
|
|
25492
25891
|
function SceneInitializationManager(sceneViewer) {
|
|
25493
25892
|
_classCallCheck(this, SceneInitializationManager);
|
|
@@ -25515,7 +25914,7 @@ var SceneInitializationManager = /*#__PURE__*/function () {
|
|
|
25515
25914
|
containerWidth = containerRect.width;
|
|
25516
25915
|
containerHeight = containerRect.height; // Create camera (Z-up coordinate system with flipped Y)
|
|
25517
25916
|
component.camera = new THREE__namespace.PerspectiveCamera(50, containerWidth / containerHeight, 0.01, 1000);
|
|
25518
|
-
component.camera.position.set(
|
|
25917
|
+
component.camera.position.set(DEFAULT_HOME_VIEW_DIRECTION.x, DEFAULT_HOME_VIEW_DIRECTION.y, HOME_EMPTY_CAMERA_HEIGHT_ABOVE_GROUND);
|
|
25519
25918
|
component.camera.up.set(0, 0, 1); // Set Z as up vector
|
|
25520
25919
|
|
|
25521
25920
|
// Create renderer
|
|
@@ -29209,204 +29608,344 @@ var PathfindingManager = /*#__PURE__*/function (_BaseDisposable) {
|
|
|
29209
29608
|
}
|
|
29210
29609
|
|
|
29211
29610
|
/**
|
|
29212
|
-
* Enrich
|
|
29213
|
-
*
|
|
29214
|
-
*
|
|
29611
|
+
* Enrich sceneData with worldBoundingBox for segments and components
|
|
29612
|
+
* Connectors remain with just position information.
|
|
29613
|
+
*
|
|
29614
|
+
* Uses _bboxCache to avoid recomputing filtered / io-device bboxes
|
|
29615
|
+
* when the underlying object's world matrix has not changed.
|
|
29616
|
+
*
|
|
29617
|
+
* @param {Object} sceneData - Original scene data
|
|
29618
|
+
* @returns {Object} Enriched scene data (shallow copy with modifications)
|
|
29215
29619
|
* @private
|
|
29216
29620
|
*/
|
|
29217
29621
|
}, {
|
|
29218
29622
|
key: "_enrichSceneDataWithBoundingBoxes",
|
|
29219
29623
|
value: function _enrichSceneDataWithBoundingBoxes(sceneData) {
|
|
29220
29624
|
var _this4 = this;
|
|
29221
|
-
|
|
29222
|
-
|
|
29223
|
-
|
|
29224
|
-
|
|
29225
|
-
|
|
29226
|
-
|
|
29625
|
+
// Create a shallow copy of sceneData structure
|
|
29626
|
+
var enriched = _objectSpread2({}, sceneData);
|
|
29627
|
+
if (!sceneData.children || !Array.isArray(sceneData.children)) {
|
|
29628
|
+
console.warn('⚠️ sceneData has no children array');
|
|
29629
|
+
return enriched;
|
|
29630
|
+
}
|
|
29227
29631
|
|
|
29632
|
+
// Process children to add worldBoundingBox to segments and components
|
|
29633
|
+
enriched.children = sceneData.children.map(function (child) {
|
|
29228
29634
|
// Skip computed objects ( elbows etc )
|
|
29229
|
-
if (
|
|
29230
|
-
return
|
|
29635
|
+
if (child.userData && (child.userData.isComputed === true || child.userData.objectType === 'elbow')) {
|
|
29636
|
+
return child;
|
|
29231
29637
|
}
|
|
29232
29638
|
|
|
29233
|
-
//
|
|
29234
|
-
if (
|
|
29235
|
-
|
|
29639
|
+
// Enrich segments (check if objectType is 'segment' in userData)
|
|
29640
|
+
if (child.userData && child.userData.objectType === 'segment') {
|
|
29641
|
+
// Find the actual segment object in the scene
|
|
29642
|
+
var segmentObject = _this4.sceneViewer.scene.getObjectByProperty('uuid', child.uuid);
|
|
29236
29643
|
if (segmentObject) {
|
|
29644
|
+
// ── Cache check ──
|
|
29237
29645
|
var hash = _this4._matrixHash(segmentObject);
|
|
29238
|
-
var cached = _this4._bboxCache.get(
|
|
29646
|
+
var cached = _this4._bboxCache.get(child.uuid);
|
|
29239
29647
|
if (cached && cached.matrixHash === hash && cached.segmentBBox) {
|
|
29240
|
-
|
|
29241
|
-
|
|
29242
|
-
|
|
29243
|
-
|
|
29244
|
-
var worldBBox = new THREE__namespace.Box3().setFromObject(segmentObject);
|
|
29245
|
-
var bboxData = {
|
|
29246
|
-
min: [worldBBox.min.x, worldBBox.min.y, worldBBox.min.z],
|
|
29247
|
-
max: [worldBBox.max.x, worldBBox.max.y, worldBBox.max.z]
|
|
29248
|
-
};
|
|
29249
|
-
_this4._bboxCache.set(node.uuid, {
|
|
29250
|
-
matrixHash: hash,
|
|
29251
|
-
segmentBBox: bboxData
|
|
29252
|
-
});
|
|
29253
|
-
enrichedNode.userData = _objectSpread2(_objectSpread2({}, node.userData), {}, {
|
|
29254
|
-
worldBoundingBox: bboxData
|
|
29648
|
+
return _objectSpread2(_objectSpread2({}, child), {}, {
|
|
29649
|
+
userData: _objectSpread2(_objectSpread2({}, child.userData), {}, {
|
|
29650
|
+
worldBoundingBox: cached.segmentBBox
|
|
29651
|
+
})
|
|
29255
29652
|
});
|
|
29256
29653
|
}
|
|
29654
|
+
|
|
29655
|
+
// Compute world bounding box
|
|
29656
|
+
var worldBBox = new THREE__namespace.Box3().setFromObject(segmentObject);
|
|
29657
|
+
var bboxData = {
|
|
29658
|
+
min: [worldBBox.min.x, worldBBox.min.y, worldBBox.min.z],
|
|
29659
|
+
max: [worldBBox.max.x, worldBBox.max.y, worldBBox.max.z]
|
|
29660
|
+
};
|
|
29661
|
+
|
|
29662
|
+
// Store in cache
|
|
29663
|
+
_this4._bboxCache.set(child.uuid, {
|
|
29664
|
+
matrixHash: hash,
|
|
29665
|
+
segmentBBox: bboxData
|
|
29666
|
+
});
|
|
29667
|
+
return _objectSpread2(_objectSpread2({}, child), {}, {
|
|
29668
|
+
userData: _objectSpread2(_objectSpread2({}, child.userData), {}, {
|
|
29669
|
+
worldBoundingBox: bboxData
|
|
29670
|
+
})
|
|
29671
|
+
});
|
|
29672
|
+
} else {
|
|
29673
|
+
console.warn("\u26A0\uFE0F Could not find segment object in scene: ".concat(child.uuid));
|
|
29257
29674
|
}
|
|
29258
29675
|
}
|
|
29259
29676
|
|
|
29260
|
-
//
|
|
29261
|
-
|
|
29262
|
-
|
|
29677
|
+
// Enrich components (check if objectType is 'component' in userData)
|
|
29678
|
+
if (child.userData && child.userData.objectType === 'component') {
|
|
29679
|
+
// Find the actual component object in the scene
|
|
29680
|
+
var componentObject = _this4.sceneViewer.scene.getObjectByProperty('uuid', child.uuid);
|
|
29263
29681
|
if (componentObject) {
|
|
29682
|
+
// Explicitly update matrices for this component subtree before computing bounding boxes
|
|
29264
29683
|
componentObject.updateMatrixWorld(true);
|
|
29684
|
+
|
|
29685
|
+
// ── Cache check ──
|
|
29265
29686
|
var _hash = _this4._matrixHash(componentObject);
|
|
29266
|
-
var _cached = _this4._bboxCache.get(
|
|
29687
|
+
var _cached = _this4._bboxCache.get(child.uuid);
|
|
29267
29688
|
if (_cached && _cached.matrixHash === _hash && _cached.filteredBBox) {
|
|
29268
|
-
|
|
29269
|
-
|
|
29270
|
-
|
|
29271
|
-
|
|
29272
|
-
|
|
29273
|
-
|
|
29274
|
-
|
|
29275
|
-
|
|
29276
|
-
|
|
29277
|
-
|
|
29278
|
-
|
|
29279
|
-
|
|
29280
|
-
|
|
29689
|
+
// Rebuild enriched child from cached data
|
|
29690
|
+
var _enrichedChild = _objectSpread2(_objectSpread2({}, child), {}, {
|
|
29691
|
+
// Sync live transform even on cache hit just in case the manifest (child) is stale
|
|
29692
|
+
position: {
|
|
29693
|
+
x: componentObject.position.x,
|
|
29694
|
+
y: componentObject.position.y,
|
|
29695
|
+
z: componentObject.position.z
|
|
29696
|
+
},
|
|
29697
|
+
rotation: {
|
|
29698
|
+
x: THREE__namespace.MathUtils.radToDeg(componentObject.rotation.x),
|
|
29699
|
+
y: THREE__namespace.MathUtils.radToDeg(componentObject.rotation.y),
|
|
29700
|
+
z: THREE__namespace.MathUtils.radToDeg(componentObject.rotation.z)
|
|
29701
|
+
},
|
|
29702
|
+
userData: _objectSpread2(_objectSpread2({}, child.userData), {}, {
|
|
29703
|
+
worldBoundingBox: _cached.filteredBBox,
|
|
29704
|
+
position: [componentObject.position.x, componentObject.position.y, componentObject.position.z]
|
|
29705
|
+
})
|
|
29281
29706
|
});
|
|
29282
|
-
|
|
29283
|
-
|
|
29284
|
-
|
|
29285
|
-
|
|
29286
|
-
|
|
29287
|
-
|
|
29707
|
+
if (_cached.ioDeviceBBoxes && _cached.ioDeviceBBoxes.length > 0) {
|
|
29708
|
+
if (!_enrichedChild.children) _enrichedChild.children = [];
|
|
29709
|
+
_cached.ioDeviceBBoxes.forEach(function (deviceBBox) {
|
|
29710
|
+
var existingIndex = _enrichedChild.children.findIndex(function (c) {
|
|
29711
|
+
return c.uuid === deviceBBox.uuid;
|
|
29712
|
+
});
|
|
29713
|
+
if (existingIndex >= 0) {
|
|
29714
|
+
_enrichedChild.children[existingIndex] = _objectSpread2(_objectSpread2({}, _enrichedChild.children[existingIndex]), {}, {
|
|
29715
|
+
position: {
|
|
29716
|
+
x: deviceBBox.userData.position[0],
|
|
29717
|
+
y: deviceBBox.userData.position[1],
|
|
29718
|
+
z: deviceBBox.userData.position[2]
|
|
29719
|
+
},
|
|
29720
|
+
userData: _objectSpread2(_objectSpread2({}, _enrichedChild.children[existingIndex].userData), {}, {
|
|
29721
|
+
objectType: 'io-device',
|
|
29722
|
+
worldBoundingBox: deviceBBox.worldBoundingBox,
|
|
29723
|
+
position: deviceBBox.userData.position
|
|
29724
|
+
})
|
|
29725
|
+
});
|
|
29726
|
+
} else {
|
|
29727
|
+
_enrichedChild.children.push({
|
|
29728
|
+
uuid: deviceBBox.uuid,
|
|
29729
|
+
position: {
|
|
29730
|
+
x: deviceBBox.userData.position[0],
|
|
29731
|
+
y: deviceBBox.userData.position[1],
|
|
29732
|
+
z: deviceBBox.userData.position[2]
|
|
29733
|
+
},
|
|
29734
|
+
userData: _objectSpread2(_objectSpread2({}, deviceBBox.userData), {}, {
|
|
29735
|
+
worldBoundingBox: deviceBBox.worldBoundingBox,
|
|
29736
|
+
position: deviceBBox.userData.position
|
|
29737
|
+
}),
|
|
29738
|
+
children: []
|
|
29739
|
+
});
|
|
29740
|
+
}
|
|
29288
29741
|
});
|
|
29289
29742
|
}
|
|
29290
|
-
|
|
29291
|
-
|
|
29292
|
-
|
|
29743
|
+
|
|
29744
|
+
// Also reinject connectors from cache
|
|
29745
|
+
if (_cached.connectorBBoxes && _cached.connectorBBoxes.length > 0) {
|
|
29746
|
+
if (!_enrichedChild.children) _enrichedChild.children = [];
|
|
29747
|
+
_cached.connectorBBoxes.forEach(function (connBBox) {
|
|
29748
|
+
var existingIndex = _enrichedChild.children.findIndex(function (c) {
|
|
29749
|
+
return c.uuid === connBBox.uuid;
|
|
29750
|
+
});
|
|
29751
|
+
if (existingIndex >= 0) {
|
|
29752
|
+
_enrichedChild.children[existingIndex] = _objectSpread2(_objectSpread2({}, _enrichedChild.children[existingIndex]), {}, {
|
|
29753
|
+
position: {
|
|
29754
|
+
x: connBBox.userData.position[0],
|
|
29755
|
+
y: connBBox.userData.position[1],
|
|
29756
|
+
z: connBBox.userData.position[2]
|
|
29757
|
+
},
|
|
29758
|
+
userData: _objectSpread2(_objectSpread2({}, _enrichedChild.children[existingIndex].userData), {}, {
|
|
29759
|
+
worldBoundingBox: connBBox.worldBoundingBox,
|
|
29760
|
+
position: connBBox.userData.position
|
|
29761
|
+
})
|
|
29762
|
+
});
|
|
29763
|
+
} else {
|
|
29764
|
+
_enrichedChild.children.push({
|
|
29765
|
+
uuid: connBBox.uuid,
|
|
29766
|
+
position: {
|
|
29767
|
+
x: connBBox.userData.position[0],
|
|
29768
|
+
y: connBBox.userData.position[1],
|
|
29769
|
+
z: connBBox.userData.position[2]
|
|
29770
|
+
},
|
|
29771
|
+
userData: _objectSpread2(_objectSpread2({}, connBBox.userData), {}, {
|
|
29772
|
+
worldBoundingBox: connBBox.worldBoundingBox,
|
|
29773
|
+
position: connBBox.userData.position
|
|
29774
|
+
}),
|
|
29775
|
+
children: []
|
|
29776
|
+
});
|
|
29777
|
+
}
|
|
29293
29778
|
});
|
|
29294
29779
|
}
|
|
29295
|
-
|
|
29296
|
-
|
|
29297
|
-
|
|
29298
|
-
|
|
29299
|
-
|
|
29300
|
-
|
|
29301
|
-
|
|
29780
|
+
return _enrichedChild;
|
|
29781
|
+
}
|
|
29782
|
+
|
|
29783
|
+
// Compute FILTERED bounding box — excludes io-device and connector subtrees
|
|
29784
|
+
// so the component body bbox is tight-fitting and doesn't envelop attached devices
|
|
29785
|
+
var filteredBBox = computeFilteredBoundingBox(componentObject, ['io-device', 'connector']);
|
|
29786
|
+
console.log("\uD83D\uDD04 Updated worldBoundingBox for component ".concat(child.uuid, " (filtered): min=[").concat(filteredBBox.min.x.toFixed(2), ", ").concat(filteredBBox.min.y.toFixed(2), ", ").concat(filteredBBox.min.z.toFixed(2), "], max=[").concat(filteredBBox.max.x.toFixed(2), ", ").concat(filteredBBox.max.y.toFixed(2), ", ").concat(filteredBBox.max.z.toFixed(2), "]"));
|
|
29787
|
+
var _bboxData = {
|
|
29788
|
+
min: [filteredBBox.min.x, filteredBBox.min.y, filteredBBox.min.z],
|
|
29789
|
+
max: [filteredBBox.max.x, filteredBBox.max.y, filteredBBox.max.z]
|
|
29790
|
+
};
|
|
29791
|
+
|
|
29792
|
+
// Build the enriched component entry
|
|
29793
|
+
var enrichedChild = _objectSpread2(_objectSpread2({}, child), {}, {
|
|
29794
|
+
// Sync live transform to ensure pathfinder has latest coordinates
|
|
29795
|
+
position: {
|
|
29302
29796
|
x: componentObject.position.x,
|
|
29303
29797
|
y: componentObject.position.y,
|
|
29304
29798
|
z: componentObject.position.z
|
|
29305
|
-
}
|
|
29306
|
-
|
|
29799
|
+
},
|
|
29800
|
+
rotation: {
|
|
29307
29801
|
x: THREE__namespace.MathUtils.radToDeg(componentObject.rotation.x),
|
|
29308
29802
|
y: THREE__namespace.MathUtils.radToDeg(componentObject.rotation.y),
|
|
29309
29803
|
z: THREE__namespace.MathUtils.radToDeg(componentObject.rotation.z)
|
|
29310
|
-
}
|
|
29311
|
-
|
|
29804
|
+
},
|
|
29805
|
+
userData: _objectSpread2(_objectSpread2({}, child.userData), {}, {
|
|
29312
29806
|
worldBoundingBox: _bboxData,
|
|
29313
29807
|
position: [componentObject.position.x, componentObject.position.y, componentObject.position.z]
|
|
29808
|
+
})
|
|
29809
|
+
});
|
|
29810
|
+
|
|
29811
|
+
// Compute separate bounding boxes for each attached io-device
|
|
29812
|
+
var ioDeviceBBoxes = computeIODeviceBoundingBoxes(componentObject);
|
|
29813
|
+
if (ioDeviceBBoxes.length > 0) {
|
|
29814
|
+
// Ensure children array exists (may already contain connectors)
|
|
29815
|
+
if (!enrichedChild.children) {
|
|
29816
|
+
enrichedChild.children = [];
|
|
29817
|
+
}
|
|
29818
|
+
|
|
29819
|
+
// Inject io-device entries with their own worldBoundingBox
|
|
29820
|
+
ioDeviceBBoxes.forEach(function (deviceBBox) {
|
|
29821
|
+
var existingIndex = enrichedChild.children.findIndex(function (c) {
|
|
29822
|
+
return c.uuid === deviceBBox.uuid;
|
|
29823
|
+
});
|
|
29824
|
+
if (existingIndex >= 0) {
|
|
29825
|
+
enrichedChild.children[existingIndex] = _objectSpread2(_objectSpread2({}, enrichedChild.children[existingIndex]), {}, {
|
|
29826
|
+
position: {
|
|
29827
|
+
x: deviceBBox.userData.position[0],
|
|
29828
|
+
y: deviceBBox.userData.position[1],
|
|
29829
|
+
z: deviceBBox.userData.position[2]
|
|
29830
|
+
},
|
|
29831
|
+
userData: _objectSpread2(_objectSpread2({}, enrichedChild.children[existingIndex].userData), {}, {
|
|
29832
|
+
objectType: 'io-device',
|
|
29833
|
+
worldBoundingBox: deviceBBox.worldBoundingBox,
|
|
29834
|
+
position: deviceBBox.userData.position
|
|
29835
|
+
})
|
|
29836
|
+
});
|
|
29837
|
+
} else {
|
|
29838
|
+
enrichedChild.children.push({
|
|
29839
|
+
uuid: deviceBBox.uuid,
|
|
29840
|
+
position: {
|
|
29841
|
+
x: deviceBBox.userData.position[0],
|
|
29842
|
+
y: deviceBBox.userData.position[1],
|
|
29843
|
+
z: deviceBBox.userData.position[2]
|
|
29844
|
+
},
|
|
29845
|
+
userData: _objectSpread2(_objectSpread2({}, deviceBBox.userData), {}, {
|
|
29846
|
+
worldBoundingBox: deviceBBox.worldBoundingBox,
|
|
29847
|
+
position: deviceBBox.userData.position
|
|
29848
|
+
}),
|
|
29849
|
+
children: []
|
|
29850
|
+
});
|
|
29851
|
+
}
|
|
29852
|
+
console.log("\uD83D\uDCE6 Injected io-device bbox for ".concat(deviceBBox.uuid, ": min=[").concat(deviceBBox.worldBoundingBox.min.map(function (v) {
|
|
29853
|
+
return v.toFixed(2);
|
|
29854
|
+
}).join(', '), "], max=[").concat(deviceBBox.worldBoundingBox.max.map(function (v) {
|
|
29855
|
+
return v.toFixed(2);
|
|
29856
|
+
}).join(', '), "]"));
|
|
29314
29857
|
});
|
|
29315
|
-
|
|
29316
|
-
|
|
29317
|
-
|
|
29318
|
-
|
|
29319
|
-
|
|
29320
|
-
|
|
29321
|
-
|
|
29322
|
-
|
|
29323
|
-
|
|
29324
|
-
|
|
29325
|
-
|
|
29326
|
-
|
|
29327
|
-
|
|
29328
|
-
|
|
29858
|
+
console.log("\uD83D\uDCE6 Injected ".concat(ioDeviceBBoxes.length, " io-device bounding box(es) for component ").concat(child.uuid));
|
|
29859
|
+
}
|
|
29860
|
+
|
|
29861
|
+
// PHASE 2: Enrich Connectors (CRITICAL for pathfinding API)
|
|
29862
|
+
// Also compute world bounding boxes for connectors and inject into children.
|
|
29863
|
+
// This ensures endpoints have world coordinates in sceneDataCopy.
|
|
29864
|
+
var connectorBBoxes = computeConnectorBoundingBoxes(componentObject);
|
|
29865
|
+
if (connectorBBoxes.length > 0) {
|
|
29866
|
+
if (!enrichedChild.children) enrichedChild.children = [];
|
|
29867
|
+
connectorBBoxes.forEach(function (connBBox) {
|
|
29868
|
+
var existingIndex = enrichedChild.children.findIndex(function (c) {
|
|
29869
|
+
return c.uuid === connBBox.uuid;
|
|
29870
|
+
});
|
|
29871
|
+
if (existingIndex >= 0) {
|
|
29872
|
+
enrichedChild.children[existingIndex] = _objectSpread2(_objectSpread2({}, enrichedChild.children[existingIndex]), {}, {
|
|
29873
|
+
position: {
|
|
29874
|
+
x: connBBox.userData.position[0],
|
|
29875
|
+
y: connBBox.userData.position[1],
|
|
29876
|
+
z: connBBox.userData.position[2]
|
|
29877
|
+
},
|
|
29878
|
+
userData: _objectSpread2(_objectSpread2({}, enrichedChild.children[existingIndex].userData), {}, {
|
|
29879
|
+
worldBoundingBox: connBBox.worldBoundingBox,
|
|
29880
|
+
position: connBBox.userData.position
|
|
29881
|
+
})
|
|
29882
|
+
});
|
|
29883
|
+
} else {
|
|
29884
|
+
enrichedChild.children.push({
|
|
29885
|
+
uuid: connBBox.uuid,
|
|
29886
|
+
position: {
|
|
29887
|
+
x: connBBox.userData.position[0],
|
|
29888
|
+
y: connBBox.userData.position[1],
|
|
29889
|
+
z: connBBox.userData.position[2]
|
|
29890
|
+
},
|
|
29891
|
+
userData: _objectSpread2(_objectSpread2({}, connBBox.userData), {}, {
|
|
29892
|
+
worldBoundingBox: connBBox.worldBoundingBox,
|
|
29893
|
+
position: connBBox.userData.position
|
|
29894
|
+
}),
|
|
29895
|
+
children: []
|
|
29896
|
+
});
|
|
29897
|
+
}
|
|
29329
29898
|
});
|
|
29330
29899
|
}
|
|
29900
|
+
|
|
29901
|
+
// Store in cache
|
|
29902
|
+
_this4._bboxCache.set(child.uuid, {
|
|
29903
|
+
matrixHash: _hash,
|
|
29904
|
+
filteredBBox: _bboxData,
|
|
29905
|
+
ioDeviceBBoxes: ioDeviceBBoxes,
|
|
29906
|
+
connectorBBoxes: connectorBBoxes
|
|
29907
|
+
});
|
|
29908
|
+
return enrichedChild;
|
|
29909
|
+
} else {
|
|
29910
|
+
console.warn("\u26A0\uFE0F Could not find component object in scene: ".concat(child.uuid));
|
|
29331
29911
|
}
|
|
29332
29912
|
}
|
|
29333
29913
|
|
|
29334
|
-
//
|
|
29335
|
-
|
|
29336
|
-
|
|
29337
|
-
|
|
29914
|
+
// ────────────────────────────────────────────────────────────────────────
|
|
29915
|
+
// PHASE 3: Handle top-level Gateways and Connectors
|
|
29916
|
+
// ────────────────────────────────────────────────────────────────────────
|
|
29917
|
+
if (child.userData && (child.userData.objectType === 'gateway' || child.userData.objectType === 'connector')) {
|
|
29918
|
+
var _child$userData;
|
|
29919
|
+
var object = _this4.sceneViewer.scene.getObjectByProperty('uuid', child.uuid) || _this4.sceneViewer.scene.getObjectByProperty('uuid', (_child$userData = child.userData) === null || _child$userData === void 0 ? void 0 : _child$userData.originalUuid);
|
|
29338
29920
|
if (object) {
|
|
29339
29921
|
var worldPos = new THREE__namespace.Vector3();
|
|
29340
29922
|
object.getWorldPosition(worldPos);
|
|
29341
|
-
|
|
29342
|
-
|
|
29343
|
-
|
|
29344
|
-
|
|
29345
|
-
|
|
29346
|
-
|
|
29347
|
-
|
|
29923
|
+
return _objectSpread2(_objectSpread2({}, child), {}, {
|
|
29924
|
+
// Sync live transform to ensure pathfinder has latest coordinates
|
|
29925
|
+
position: {
|
|
29926
|
+
x: worldPos.x,
|
|
29927
|
+
y: worldPos.y,
|
|
29928
|
+
z: worldPos.z
|
|
29929
|
+
},
|
|
29930
|
+
userData: _objectSpread2(_objectSpread2({}, child.userData), {}, {
|
|
29931
|
+
position: [worldPos.x, worldPos.y, worldPos.z]
|
|
29932
|
+
})
|
|
29348
29933
|
});
|
|
29349
|
-
|
|
29350
|
-
// If it's a connector, also sync direction
|
|
29351
|
-
if (node.userData.objectType === 'connector') {
|
|
29352
|
-
var worldDir = new THREE__namespace.Vector3(0, 0, 1);
|
|
29353
|
-
if (node.userData.direction) worldDir.set(node.userData.direction[0], node.userData.direction[1], node.userData.direction[2]);
|
|
29354
|
-
worldDir.applyQuaternion(object.getWorldQuaternion(new THREE__namespace.Quaternion())).normalize();
|
|
29355
|
-
enrichedNode.userData.direction = [worldDir.x, worldDir.y, worldDir.z];
|
|
29356
|
-
}
|
|
29357
29934
|
}
|
|
29358
29935
|
}
|
|
29359
29936
|
|
|
29360
|
-
//
|
|
29361
|
-
|
|
29362
|
-
|
|
29363
|
-
|
|
29364
|
-
return enrichedNode;
|
|
29365
|
-
};
|
|
29366
|
-
|
|
29367
|
-
// Handle root being an array or object
|
|
29368
|
-
if (Array.isArray(sceneData)) {
|
|
29369
|
-
return sceneData.map(_enrichNode);
|
|
29370
|
-
} else if (sceneData.children && Array.isArray(sceneData.children)) {
|
|
29371
|
-
var enrichedRoot = _objectSpread2({}, sceneData);
|
|
29372
|
-
enrichedRoot.children = sceneData.children.map(_enrichNode);
|
|
29373
|
-
return enrichedRoot;
|
|
29374
|
-
} else {
|
|
29375
|
-
return _enrichNode(sceneData);
|
|
29376
|
-
}
|
|
29937
|
+
// For non-segments and non-components (and if object search failed), return as-is
|
|
29938
|
+
return child;
|
|
29939
|
+
});
|
|
29940
|
+
return enriched;
|
|
29377
29941
|
}
|
|
29378
29942
|
|
|
29379
29943
|
/**
|
|
29380
|
-
*
|
|
29381
|
-
* @private
|
|
29944
|
+
* Core pathfinding logic shared across initialization and updates
|
|
29382
29945
|
*/
|
|
29383
|
-
}, {
|
|
29384
|
-
key: "_mergeEnrichedChild",
|
|
29385
|
-
value: function _mergeEnrichedChild(childrenArray, enrichedData) {
|
|
29386
|
-
var existingIndex = childrenArray.findIndex(function (c) {
|
|
29387
|
-
return c.uuid === enrichedData.uuid;
|
|
29388
|
-
});
|
|
29389
|
-
var nodeToMerge = {
|
|
29390
|
-
uuid: enrichedData.uuid,
|
|
29391
|
-
position: {
|
|
29392
|
-
x: enrichedData.userData.position[0],
|
|
29393
|
-
y: enrichedData.userData.position[1],
|
|
29394
|
-
z: enrichedData.userData.position[2]
|
|
29395
|
-
},
|
|
29396
|
-
userData: _objectSpread2(_objectSpread2({}, enrichedData.userData), {}, {
|
|
29397
|
-
worldBoundingBox: enrichedData.worldBoundingBox
|
|
29398
|
-
}),
|
|
29399
|
-
children: []
|
|
29400
|
-
};
|
|
29401
|
-
if (existingIndex >= 0) {
|
|
29402
|
-
childrenArray[existingIndex] = _objectSpread2(_objectSpread2({}, childrenArray[existingIndex]), nodeToMerge);
|
|
29403
|
-
} else {
|
|
29404
|
-
childrenArray.push(nodeToMerge);
|
|
29405
|
-
}
|
|
29406
|
-
}
|
|
29407
29946
|
}, {
|
|
29408
29947
|
key: "_executePathfinding",
|
|
29409
|
-
value: function () {
|
|
29948
|
+
value: (function () {
|
|
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|
var _executePathfinding2 = _asyncToGenerator(/*#__PURE__*/_regenerator().m(function _callee(sceneData, connections) {
|
|
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29950
|
var _this5 = this,
|
|
29412
29951
|
_sceneDataCopy$childr,
|
|
@@ -29581,7 +30120,7 @@ var PathfindingManager = /*#__PURE__*/function (_BaseDisposable) {
|
|
|
29581
30120
|
return _executePathfinding2.apply(this, arguments);
|
|
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30121
|
}
|
|
29583
30122
|
return _executePathfinding;
|
|
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|
-
}()
|
|
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|
+
}())
|
|
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30124
|
}, {
|
|
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30125
|
key: "getSimplifiedSceneData",
|
|
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30126
|
value: function getSimplifiedSceneData() {
|
|
@@ -34091,6 +34630,7 @@ var SceneOperationsManager = /*#__PURE__*/function () {
|
|
|
34091
34630
|
}, {
|
|
34092
34631
|
key: "_finalizeScene",
|
|
34093
34632
|
value: function _finalizeScene(data, crosscubeTextureSet, isImported) {
|
|
34633
|
+
var _component$cameraCont;
|
|
34094
34634
|
var component = this.sceneViewer;
|
|
34095
34635
|
component.currentSceneData = data;
|
|
34096
34636
|
component.crosscubeTextureSet = crosscubeTextureSet;
|
|
@@ -34102,6 +34642,14 @@ var SceneOperationsManager = /*#__PURE__*/function () {
|
|
|
34102
34642
|
}
|
|
34103
34643
|
this._setTransformControlsState(true, false); // Enable but keep hidden initially
|
|
34104
34644
|
}
|
|
34645
|
+
|
|
34646
|
+
// Frame the camera so all components fit perfectly in view (low, ground-level angle)
|
|
34647
|
+
if ((_component$cameraCont = component.cameraControlsManager) !== null && _component$cameraCont !== void 0 && _component$cameraCont.fitCameraToScene) {
|
|
34648
|
+
component.cameraControlsManager.fitCameraToScene({
|
|
34649
|
+
direction: DEFAULT_HOME_VIEW_DIRECTION,
|
|
34650
|
+
groundLevel: true
|
|
34651
|
+
});
|
|
34652
|
+
}
|
|
34105
34653
|
}
|
|
34106
34654
|
|
|
34107
34655
|
/**
|
|
@@ -34984,82 +35532,6 @@ var AnimationManager = /*#__PURE__*/function (_BaseDisposable) {
|
|
|
34984
35532
|
}]);
|
|
34985
35533
|
}(BaseDisposable);
|
|
34986
35534
|
|
|
34987
|
-
/**
|
|
34988
|
-
* CameraControlsManager
|
|
34989
|
-
* Handles camera movement, rotation, and other camera-specific controls
|
|
34990
|
-
*/
|
|
34991
|
-
|
|
34992
|
-
var CameraControlsManager = /*#__PURE__*/function () {
|
|
34993
|
-
function CameraControlsManager(component) {
|
|
34994
|
-
_classCallCheck(this, CameraControlsManager);
|
|
34995
|
-
this.sceneViewer = component;
|
|
34996
|
-
this.autoRotateSpeed = 1.0; // Default rotation speed
|
|
34997
|
-
this._isAutoRotating = false; // Internal state tracking
|
|
34998
|
-
}
|
|
34999
|
-
|
|
35000
|
-
/**
|
|
35001
|
-
* Toggle camera auto-rotation on/off
|
|
35002
|
-
*
|
|
35003
|
-
* @returns {boolean} The new auto-rotation state
|
|
35004
|
-
*/
|
|
35005
|
-
return _createClass(CameraControlsManager, [{
|
|
35006
|
-
key: "toggleCameraRotation",
|
|
35007
|
-
value: function toggleCameraRotation() {
|
|
35008
|
-
var component = this.sceneViewer;
|
|
35009
|
-
if (!component.controls || !component.sceneInitializationManager) {
|
|
35010
|
-
console.warn('⚠️ Cannot toggle camera rotation: missing controls or sceneInitializationManager');
|
|
35011
|
-
return false;
|
|
35012
|
-
}
|
|
35013
|
-
|
|
35014
|
-
// Use the sceneInitializationManager to toggle auto-rotation
|
|
35015
|
-
var isAutoRotating = component.sceneInitializationManager.toggleAutoRotation();
|
|
35016
|
-
|
|
35017
|
-
// Update our internal state
|
|
35018
|
-
this._isAutoRotating = isAutoRotating;
|
|
35019
|
-
|
|
35020
|
-
// Set autoRotate speed if needed (using the stored preference)
|
|
35021
|
-
if (isAutoRotating && component.controls.autoRotateSpeed !== this.autoRotateSpeed) {
|
|
35022
|
-
component.controls.autoRotateSpeed = this.autoRotateSpeed;
|
|
35023
|
-
}
|
|
35024
|
-
console.log("\uD83D\uDD04 Camera auto-rotation ".concat(isAutoRotating ? 'enabled' : 'disabled', " via CameraControlsManager"));
|
|
35025
|
-
return isAutoRotating;
|
|
35026
|
-
}
|
|
35027
|
-
|
|
35028
|
-
/**
|
|
35029
|
-
* Get the current auto-rotation state
|
|
35030
|
-
*
|
|
35031
|
-
* @returns {boolean} Whether auto-rotation is enabled
|
|
35032
|
-
*/
|
|
35033
|
-
}, {
|
|
35034
|
-
key: "isAutoRotating",
|
|
35035
|
-
value: function isAutoRotating() {
|
|
35036
|
-
// If controls exist, sync our state with actual control state
|
|
35037
|
-
if (this.sceneViewer.controls) {
|
|
35038
|
-
this._isAutoRotating = this.sceneViewer.controls.autoRotate;
|
|
35039
|
-
}
|
|
35040
|
-
return this._isAutoRotating;
|
|
35041
|
-
}
|
|
35042
|
-
|
|
35043
|
-
/**
|
|
35044
|
-
* Directly enable or disable camera auto-rotation
|
|
35045
|
-
*
|
|
35046
|
-
* @param {boolean} enable - Whether to enable auto-rotation
|
|
35047
|
-
* @returns {boolean} The new auto-rotation state
|
|
35048
|
-
*/
|
|
35049
|
-
}, {
|
|
35050
|
-
key: "setAutoRotation",
|
|
35051
|
-
value: function setAutoRotation(enable) {
|
|
35052
|
-
var component = this.sceneViewer;
|
|
35053
|
-
if (component.sceneInitializationManager) {
|
|
35054
|
-
var result = component.sceneInitializationManager.toggleAutoRotation(enable);
|
|
35055
|
-
this._isAutoRotating = result;
|
|
35056
|
-
return result;
|
|
35057
|
-
}
|
|
35058
|
-
return false;
|
|
35059
|
-
}
|
|
35060
|
-
}]);
|
|
35061
|
-
}();
|
|
35062
|
-
|
|
35063
35535
|
/**
|
|
35064
35536
|
* ComponentDragManager handles drag and drop from external UI elements to the 3D scene
|
|
35065
35537
|
*/
|
|
@@ -41125,7 +41597,7 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
|
|
|
41125
41597
|
* Initialize the CentralPlant manager
|
|
41126
41598
|
*
|
|
41127
41599
|
* @constructor
|
|
41128
|
-
* @version 0.3.
|
|
41600
|
+
* @version 0.3.50
|
|
41129
41601
|
* @updated 2025-10-22
|
|
41130
41602
|
*
|
|
41131
41603
|
* @description Creates a new CentralPlant instance and initializes internal managers and utilities.
|
|
@@ -43001,6 +43473,98 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
|
|
|
43001
43473
|
}
|
|
43002
43474
|
}
|
|
43003
43475
|
|
|
43476
|
+
/**
|
|
43477
|
+
* Get the world-space axis-aligned bounding box for a scene object.
|
|
43478
|
+
* @param {string|THREE.Object3D} objectOrId - The object's UUID/name, or the Three.js object itself
|
|
43479
|
+
* @param {Object} [options={}] - Bounding box options
|
|
43480
|
+
* @param {boolean} [options.filtered=true] - When true, exclude connector and io-device
|
|
43481
|
+
* subtrees so the box reflects the component body footprint. When false, the box
|
|
43482
|
+
* envelops all descendants (equivalent to THREE.Box3.setFromObject).
|
|
43483
|
+
* @param {string[]} [options.excludeTypes] - Override the userData.objectType values to
|
|
43484
|
+
* exclude (defaults to ['io-device', 'connector'] when filtered is true).
|
|
43485
|
+
* @returns {{min: {x,y,z}, max: {x,y,z}, size: {x,y,z}, center: {x,y,z}}|null}
|
|
43486
|
+
* The bounding box descriptor in world space, or null if the object can't be found
|
|
43487
|
+
* or has no geometry.
|
|
43488
|
+
* @description Computes a tight world-space bounding box for a component (or any scene
|
|
43489
|
+
* object). By default the component body is measured independently of its attached
|
|
43490
|
+
* connectors and io-devices, which is useful for layout and spacing operations.
|
|
43491
|
+
* @example
|
|
43492
|
+
* // Component body bounding box (excludes connectors / io-devices)
|
|
43493
|
+
* const bbox = centralPlant.getBoundingBox('PUMP-1');
|
|
43494
|
+
* console.log(bbox.size.x, bbox.size.y, bbox.size.z);
|
|
43495
|
+
*
|
|
43496
|
+
* @example
|
|
43497
|
+
* // Full bounding box including connectors and io-devices
|
|
43498
|
+
* const fullBox = centralPlant.getBoundingBox('PUMP-1', { filtered: false });
|
|
43499
|
+
*
|
|
43500
|
+
* @since 0.3.50
|
|
43501
|
+
*/
|
|
43502
|
+
}, {
|
|
43503
|
+
key: "getBoundingBox",
|
|
43504
|
+
value: function getBoundingBox(objectOrId) {
|
|
43505
|
+
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
43506
|
+
if (!this.sceneViewer || !this.sceneViewer.scene) {
|
|
43507
|
+
console.warn('⚠️ getBoundingBox(): Scene viewer or scene not available');
|
|
43508
|
+
return null;
|
|
43509
|
+
}
|
|
43510
|
+
var _options$filtered = options.filtered,
|
|
43511
|
+
filtered = _options$filtered === void 0 ? true : _options$filtered,
|
|
43512
|
+
excludeTypes = options.excludeTypes;
|
|
43513
|
+
|
|
43514
|
+
// Resolve the target object
|
|
43515
|
+
var object = objectOrId;
|
|
43516
|
+
if (typeof objectOrId === 'string') {
|
|
43517
|
+
object = this.sceneViewer.scene.getObjectByProperty('uuid', objectOrId) || this.sceneViewer.scene.getObjectByProperty('name', objectOrId);
|
|
43518
|
+
if (!object) {
|
|
43519
|
+
// Fall back to a full traverse (matches translate's lookup by originalUuid)
|
|
43520
|
+
this.sceneViewer.scene.traverse(function (child) {
|
|
43521
|
+
var _child$userData2;
|
|
43522
|
+
if (!object && ((_child$userData2 = child.userData) === null || _child$userData2 === void 0 ? void 0 : _child$userData2.originalUuid) === objectOrId) {
|
|
43523
|
+
object = child;
|
|
43524
|
+
}
|
|
43525
|
+
});
|
|
43526
|
+
}
|
|
43527
|
+
}
|
|
43528
|
+
if (!object || typeof object.traverse !== 'function') {
|
|
43529
|
+
console.warn("\u26A0\uFE0F getBoundingBox(): Object '".concat(objectOrId, "' not found in scene"));
|
|
43530
|
+
return null;
|
|
43531
|
+
}
|
|
43532
|
+
try {
|
|
43533
|
+
var typesToExclude = filtered ? excludeTypes || ['io-device', 'connector'] : [];
|
|
43534
|
+
var box = computeFilteredBoundingBox(object, typesToExclude);
|
|
43535
|
+
if (box.isEmpty()) {
|
|
43536
|
+
return null;
|
|
43537
|
+
}
|
|
43538
|
+
var size = box.getSize(new THREE__namespace.Vector3());
|
|
43539
|
+
var center = box.getCenter(new THREE__namespace.Vector3());
|
|
43540
|
+
return {
|
|
43541
|
+
min: {
|
|
43542
|
+
x: box.min.x,
|
|
43543
|
+
y: box.min.y,
|
|
43544
|
+
z: box.min.z
|
|
43545
|
+
},
|
|
43546
|
+
max: {
|
|
43547
|
+
x: box.max.x,
|
|
43548
|
+
y: box.max.y,
|
|
43549
|
+
z: box.max.z
|
|
43550
|
+
},
|
|
43551
|
+
size: {
|
|
43552
|
+
x: size.x,
|
|
43553
|
+
y: size.y,
|
|
43554
|
+
z: size.z
|
|
43555
|
+
},
|
|
43556
|
+
center: {
|
|
43557
|
+
x: center.x,
|
|
43558
|
+
y: center.y,
|
|
43559
|
+
z: center.z
|
|
43560
|
+
}
|
|
43561
|
+
};
|
|
43562
|
+
} catch (error) {
|
|
43563
|
+
console.error('❌ getBoundingBox(): Error computing bounding box:', error);
|
|
43564
|
+
return null;
|
|
43565
|
+
}
|
|
43566
|
+
}
|
|
43567
|
+
|
|
43004
43568
|
/**
|
|
43005
43569
|
* Get available component categories
|
|
43006
43570
|
* @returns {Array<Object>} Array of category objects with id, label, icon, and description
|
|
@@ -43235,8 +43799,8 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
|
|
|
43235
43799
|
var componentDictionary = ((_this$managers$compon = this.managers.componentDataManager) === null || _this$managers$compon === void 0 ? void 0 : _this$managers$compon.componentDictionary) || {};
|
|
43236
43800
|
var missingIds = [];
|
|
43237
43801
|
sceneData.scene.children.forEach(function (child) {
|
|
43238
|
-
var _child$
|
|
43239
|
-
var libraryId = (_child$
|
|
43802
|
+
var _child$userData3;
|
|
43803
|
+
var libraryId = (_child$userData3 = child.userData) === null || _child$userData3 === void 0 ? void 0 : _child$userData3.libraryId;
|
|
43240
43804
|
if (libraryId && !componentDictionary[libraryId]) {
|
|
43241
43805
|
// Only add unique IDs
|
|
43242
43806
|
if (!missingIds.includes(libraryId)) {
|
|
@@ -43314,8 +43878,8 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
|
|
|
43314
43878
|
// If still not found, try finding by originalUuid in userData
|
|
43315
43879
|
if (!targetObject) {
|
|
43316
43880
|
this.sceneViewer.scene.traverse(function (child) {
|
|
43317
|
-
var _child$
|
|
43318
|
-
if (((_child$
|
|
43881
|
+
var _child$userData4;
|
|
43882
|
+
if (((_child$userData4 = child.userData) === null || _child$userData4 === void 0 ? void 0 : _child$userData4.originalUuid) === objectId) {
|
|
43319
43883
|
targetObject = child;
|
|
43320
43884
|
return;
|
|
43321
43885
|
}
|
|
@@ -49940,9 +50504,11 @@ exports.ComponentDataManager = ComponentDataManager;
|
|
|
49940
50504
|
exports.ComponentDragManager = ComponentDragManager;
|
|
49941
50505
|
exports.ComponentManager = ComponentManager;
|
|
49942
50506
|
exports.ComponentTooltipManager = ComponentTooltipManager;
|
|
50507
|
+
exports.DEFAULT_HOME_VIEW_DIRECTION = DEFAULT_HOME_VIEW_DIRECTION;
|
|
49943
50508
|
exports.EnvironmentManager = EnvironmentManager;
|
|
49944
50509
|
exports.FLOW_ATTRIBUTE_KEYS = FLOW_ATTRIBUTE_KEYS;
|
|
49945
50510
|
exports.GLOBAL_CACHE_NAME = GLOBAL_CACHE_NAME;
|
|
50511
|
+
exports.HOME_EMPTY_CAMERA_HEIGHT_ABOVE_GROUND = HOME_EMPTY_CAMERA_HEIGHT_ABOVE_GROUND;
|
|
49946
50512
|
exports.IoBehaviorManager = IoBehaviorManager;
|
|
49947
50513
|
exports.KeyboardControlsManager = KeyboardControlsManager;
|
|
49948
50514
|
exports.ModelManager = ModelManager;
|