@2112-lab/central-plant 0.3.45 → 0.3.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle/index.js +470 -262
- package/dist/cjs/src/core/centralPlant.js +340 -215
- package/dist/cjs/src/core/centralPlantInternals.js +2 -0
- package/dist/cjs/src/managers/controls/componentDragManager.js +2 -1
- package/dist/cjs/src/managers/scene/collisionManager.js +143 -0
- package/dist/cjs/src/managers/scene/sceneExportManager.js +2 -0
- package/dist/cjs/src/managers/scene/sceneOperationsManager.js +10 -46
- package/dist/esm/src/core/centralPlant.js +340 -215
- package/dist/esm/src/core/centralPlantInternals.js +2 -0
- package/dist/esm/src/managers/controls/componentDragManager.js +2 -1
- package/dist/esm/src/managers/scene/collisionManager.js +119 -0
- package/dist/esm/src/managers/scene/sceneExportManager.js +2 -0
- package/dist/esm/src/managers/scene/sceneOperationsManager.js +10 -46
- package/package.json +1 -1
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@@ -17,6 +17,7 @@ import { KeyboardControlsManager } from '../managers/controls/keyboardControlsMa
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import { PathfindingManager } from '../managers/pathfinding/pathfindingManager.js';
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import { PathFlowManager } from '../managers/pathfinding/PathFlowManager.js';
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import { SceneOperationsManager } from '../managers/scene/sceneOperationsManager.js';
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import { CollisionManager } from '../managers/scene/collisionManager.js';
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import { AnimationManager } from '../managers/scene/animationManager.js';
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import { CameraControlsManager } from '../managers/controls/cameraControlsManager.js';
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import { ComponentDragManager } from '../managers/controls/componentDragManager.js';
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@@ -145,6 +146,7 @@ var CentralPlantInternals = /*#__PURE__*/function () {
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this.centralPlant.managers.keyboardControlsManager = new KeyboardControlsManager(this.centralPlant.sceneViewer);
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this.centralPlant.managers.pathfindingManager = new PathfindingManager(this.centralPlant.sceneViewer);
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this.centralPlant.managers.pathFlowManager = new PathFlowManager(this.centralPlant.sceneViewer);
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this.centralPlant.managers.collisionManager = new CollisionManager(this.centralPlant.sceneViewer);
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this.centralPlant.managers.sceneOperationsManager = new SceneOperationsManager(this.centralPlant.sceneViewer);
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this.centralPlant.managers.animationManager = new AnimationManager(this.centralPlant.sceneViewer);
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this.centralPlant.managers.cameraControlsManager = new CameraControlsManager(this.centralPlant.sceneViewer);
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@@ -643,6 +643,7 @@ var ComponentDragManager = /*#__PURE__*/function (_BaseDisposable) {
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// Find intersection with ground plane
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var intersection = this.raycaster.ray.intersectPlane(this.dropPlane, this.dropIntersection);
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if (intersection) {
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var _this$sceneViewer$col;
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// Apply 0.5 unit transform snapping to intersection point
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var snappedPosition = this._applyTransformSnap(intersection);
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this.dragData.previewObject.position.copy(snappedPosition);
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@@ -650,7 +651,7 @@ var ComponentDragManager = /*#__PURE__*/function (_BaseDisposable) {
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// Check for overlap and update color accordingly
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var wasOverlapping = this.dragData.isOverlapping;
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this.dragData.isOverlapping = this.
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this.dragData.isOverlapping = !!((_this$sceneViewer$col = this.sceneViewer.collisionManager) !== null && _this$sceneViewer$col !== void 0 && _this$sceneViewer$col.checkCollision(this.dragData.previewObject));
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// Update color if overlap state changed
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if (wasOverlapping !== this.dragData.isOverlapping) {
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@@ -0,0 +1,119 @@
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import { createClass as _createClass, createForOfIteratorHelper as _createForOfIteratorHelper, classCallCheck as _classCallCheck } from '../../../_virtual/_rollupPluginBabelHelpers.js';
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import * as THREE from 'three';
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var CollisionManager = /*#__PURE__*/function () {
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/**
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* @param {Object} sceneViewer - The scene viewer instance
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*/
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function CollisionManager(sceneViewer) {
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_classCallCheck(this, CollisionManager);
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this.sceneViewer = sceneViewer;
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}
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/**
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* Check if a given object overlaps with any other relevant objects in the scene.
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* @param {THREE.Object3D} object - The object to check for collisions
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* @param {Array<string>} excludeTypes - Object types to exclude from checking (e.g. ['ground'])
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* @returns {Object|null} Collision info {object, objectType} if collision detected, null otherwise
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*/
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return _createClass(CollisionManager, [{
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key: "checkCollision",
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value: function checkCollision(object) {
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var _this$sceneViewer,
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_this = this;
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var excludeTypes = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : ['isBaseGround', 'isBaseGrid', 'isBrickWall'];
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if (!((_this$sceneViewer = this.sceneViewer) !== null && _this$sceneViewer !== void 0 && _this$sceneViewer.scene) || !object) return null;
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// Compute high-quality bounding box for the object being checked
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// We use setFromObject here because the target object just moved
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var objectBBox = new THREE.Box3().setFromObject(object);
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// Narrow down potential colliders
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var collisionDetected = null;
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// Optimization: Only check the root-level CP objects to avoid O(N^2) complexity with meshes
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this.sceneViewer.scene.traverse(function (child) {
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var _child$userData, _child$userData2, _child$userData3, _child$userData4, _child$userData5;
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if (collisionDetected) return; // Short circuit
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// Skip the object itself and its descendants
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if (child === object || _this._isDescendantOf(object, child)) return;
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// Filter by CP object types at the root level (skip internal meshes during traverse)
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var isCPRootObject = ((_child$userData = child.userData) === null || _child$userData === void 0 ? void 0 : _child$userData.objectType) === 'component' || ((_child$userData2 = child.userData) === null || _child$userData2 === void 0 ? void 0 : _child$userData2.objectType) === 'segment' || ((_child$userData3 = child.userData) === null || _child$userData3 === void 0 ? void 0 : _child$userData3.objectType) === 'gateway' || ((_child$userData4 = child.userData) === null || _child$userData4 === void 0 ? void 0 : _child$userData4.objectType) === 'connector' || ((_child$userData5 = child.userData) === null || _child$userData5 === void 0 ? void 0 : _child$userData5.ioConfig); // IO Device
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if (isCPRootObject && !_this._shouldExclude(child, excludeTypes)) {
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// Use cached worldBoundingBox if available, otherwise compute it (and cache it)
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var childBBox;
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if (child.userData.worldBoundingBox && !child.userData.isMoving) {
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var _min$x, _min$y, _min$z, _max$x, _max$y, _max$z;
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// Use stored worldBoundingBox (handles array or Box3 format)
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var min = child.userData.worldBoundingBox.min;
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var max = child.userData.worldBoundingBox.max;
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childBBox = new THREE.Box3(new THREE.Vector3((_min$x = min.x) !== null && _min$x !== void 0 ? _min$x : min[0], (_min$y = min.y) !== null && _min$y !== void 0 ? _min$y : min[1], (_min$z = min.z) !== null && _min$z !== void 0 ? _min$z : min[2]), new THREE.Vector3((_max$x = max.x) !== null && _max$x !== void 0 ? _max$x : max[0], (_max$y = max.y) !== null && _max$y !== void 0 ? _max$y : max[1], (_max$z = max.z) !== null && _max$z !== void 0 ? _max$z : max[2]));
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} else {
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// Fallback to high-quality computation for moving objects or first-time checks
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childBBox = new THREE.Box3().setFromObject(child);
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// Cache the result for next time (non-moving objects)
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if (!child.userData.isMoving) {
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child.userData.worldBoundingBox = {
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min: [childBBox.min.x, childBBox.min.y, childBBox.min.z],
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max: [childBBox.max.x, childBBox.max.y, childBBox.max.z]
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};
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}
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}
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if (objectBBox.intersectsBox(childBBox)) {
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collisionDetected = {
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object: child,
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objectType: child.userData.objectType,
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uuid: child.uuid,
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name: child.name || child.userData.libraryId || child.uuid
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};
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}
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}
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});
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return collisionDetected;
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}
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/**
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* Helper to check if a node is a descendant of a specific parent
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* @private
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*/
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}, {
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key: "_isDescendantOf",
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value: function _isDescendantOf(parent, child) {
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var node = child.parent;
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while (node !== null) {
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if (node === parent) return true;
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node = node.parent;
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}
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return false;
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}
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/**
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* Helper to determine if an object should be excluded from collision checking
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* @private
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*/
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}, {
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key: "_shouldExclude",
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value: function _shouldExclude(object, excludeTypes) {
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if (object.userData.isPreview) return true;
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var _iterator = _createForOfIteratorHelper(excludeTypes),
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_step;
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try {
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for (_iterator.s(); !(_step = _iterator.n()).done;) {
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var type = _step.value;
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if (object.userData[type]) return true;
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}
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} catch (err) {
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_iterator.e(err);
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} finally {
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_iterator.f();
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}
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return false;
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}
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}]);
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}();
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export { CollisionManager };
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@@ -145,6 +145,8 @@ var SceneExportManager = /*#__PURE__*/function () {
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// Internal tracking - not needed in export
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'initialPosition',
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// Internal tracking - not needed in export
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'attachedDevices',
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// Stored in smart component dictionary, not scene JSON
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// Exclude internal segment tracking properties
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'segmentId',
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// Internal tracking
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@@ -1309,55 +1309,20 @@ var SceneOperationsManager = /*#__PURE__*/function () {
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y: componentModel.scale.y,
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z: componentModel.scale.z
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},
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userData: _objectSpread2(_objectSpread2({},
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userData: _objectSpread2(_objectSpread2({}, function () {
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var ud = _objectSpread2({}, componentModel.userData);
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delete ud.attachedDevices; // Instance data belongs in dictionary, not scene JSON
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delete ud.isDeclared; // Runtime flag
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delete ud.originalUuid; // Runtime tracking
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return ud;
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}()), {}, {
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worldBoundingBox: {
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min: boundingBox.min.toArray(),
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max: boundingBox.max.toArray()
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}
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})
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children: []
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})
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};
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// Process children (connectors, etc.) if they exist
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if (componentModel.children && componentModel.children.length > 0) {
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componentModel.children.forEach(function (child) {
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var _child$userData0, _child$userData1;
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var childType = ((_child$userData0 = child.userData) === null || _child$userData0 === void 0 ? void 0 : _child$userData0.objectType) || ((_child$userData1 = child.userData) === null || _child$userData1 === void 0 ? void 0 : _child$userData1.objectType);
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if (childType === 'connector') {
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var _child$geometry;
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var childBoundingBox = new THREE.Box3().setFromObject(child);
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var childSceneData = {
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uuid: child.uuid,
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name: child.name,
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type: child.type,
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position: {
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x: child.position.x,
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y: child.position.y,
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},
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rotation: {
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x: THREE.MathUtils.radToDeg(child.rotation.x),
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y: THREE.MathUtils.radToDeg(child.rotation.y),
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},
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scale: {
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},
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userData: _objectSpread2(_objectSpread2({}, child.userData), {}, {
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worldBoundingBox: {
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min: childBoundingBox.min.toArray(),
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max: childBoundingBox.max.toArray()
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}
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}),
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geometry: ((_child$geometry = child.geometry) === null || _child$geometry === void 0 ? void 0 : _child$geometry.uuid) || 'CONNECTOR-GEO'
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};
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}
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// Add the component to the scene data
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if (!currentSceneData.scene.children) {
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currentSceneData.scene.children = [];
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console.log('✅ addComponentToSceneData: Component added to scene data successfully', {
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componentId: componentModel.uuid,
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libraryId: (_componentModel$userD = componentModel.userData) === null || _componentModel$userD === void 0 ? void 0 : _componentModel$userD.libraryId,
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childrenCount: componentSceneData.children.length,
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totalSceneChildren: currentSceneData.scene.children.length
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if (segment.children && segment.children.length > 0) {
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var childrenToRemove = _toConsumableArray(segment.children);
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childrenToRemove.forEach(function (child) {
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var _child$
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if ((_child$
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var _child$userData0;
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if ((_child$userData0 = child.userData) !== null && _child$userData0 !== void 0 && _child$userData0.isPipeElbow) {
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console.log("\uD83D\uDDD1\uFE0F Removing elbow child from segment before manualization: ".concat(child.uuid));
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segment.remove(child);
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if (child.geometry) child.geometry.dispose();
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