@2112-lab/central-plant 0.3.44 → 0.3.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -17,6 +17,7 @@ import { KeyboardControlsManager } from '../managers/controls/keyboardControlsMa
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  import { PathfindingManager } from '../managers/pathfinding/pathfindingManager.js';
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  import { PathFlowManager } from '../managers/pathfinding/PathFlowManager.js';
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  import { SceneOperationsManager } from '../managers/scene/sceneOperationsManager.js';
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+ import { CollisionManager } from '../managers/scene/collisionManager.js';
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  import { AnimationManager } from '../managers/scene/animationManager.js';
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  import { CameraControlsManager } from '../managers/controls/cameraControlsManager.js';
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  import { ComponentDragManager } from '../managers/controls/componentDragManager.js';
@@ -145,6 +146,7 @@ var CentralPlantInternals = /*#__PURE__*/function () {
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  this.centralPlant.managers.keyboardControlsManager = new KeyboardControlsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.pathfindingManager = new PathfindingManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.pathFlowManager = new PathFlowManager(this.centralPlant.sceneViewer);
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+ this.centralPlant.managers.collisionManager = new CollisionManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.sceneOperationsManager = new SceneOperationsManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.animationManager = new AnimationManager(this.centralPlant.sceneViewer);
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  this.centralPlant.managers.cameraControlsManager = new CameraControlsManager(this.centralPlant.sceneViewer);
@@ -14,7 +14,7 @@ export { buildCrossBehavior, buildIntraBehavior, normalizeBehavior, parseCrossBe
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  export { registerBehaviorsForComponent, reloadBehaviorsForDeviceAsset } from './utils/behaviorRegistration.js';
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  export { applyDefaultIoDeviceStates, getIoBehaviorManager, getScopedAttachmentKey, resolveDataPoints } from './utils/behaviorDispatch.js';
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  export { applyCrossComponentBehaviors, loadCrossComponentBehaviors, refreshSceneIntraBehaviors, reregisterSceneBehaviors, scanSceneIoEndpoints } from './utils/behaviorSceneUtils.js';
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- export { collectSceneLibraryIds, embedComponentDefinitions, getComponentDictionary } from './utils/demoSceneUtils.js';
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+ export { collectSceneLibraryIds, getComponentDictionary } from './utils/demoSceneUtils.js';
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  export { applyModelRootTranslation, applyModelRootTranslationFromWorldBase, modelOffsetToWorldDelta } from './utils/animationTransformUtils.js';
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  export { ComponentManager } from './managers/components/componentManager.js';
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  export { AnimationManager } from './managers/scene/animationManager.js';
@@ -28,6 +28,13 @@ var IoBehaviorManager = /*#__PURE__*/function (_BaseDisposable) {
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  /** @type {Map<string, Object[]>} cache key → data point definitions */
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  _this._dataPointsCache = new Map();
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+ // Listen for object transformations to invalidate world-pose caches
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+ if (_this.sceneViewer && typeof _this.sceneViewer.on === 'function') {
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+ _this.sceneViewer.on('objectTransformed', function () {
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+ return _this.invalidateCaches();
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+ });
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+ }
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+
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  /**
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  * Injected by the host application to read and write I/O device state.
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  * Set via configure(). Shape:
@@ -89,6 +96,13 @@ var IoBehaviorManager = /*#__PURE__*/function (_BaseDisposable) {
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  console.warn("[IoBehaviorManager] Could not find mesh for animation \"".concat(anim.name || anim.stateVariable, "\" (uuid: ").concat(anim.meshUuid, ", name: \"").concat(anim.meshName, "\")"));
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  continue;
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  }
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+
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+ // Ensure world matrix is fresh before capturing rest world pose
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+ if (typeof mesh.updateWorldMatrix === 'function') {
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+ mesh.updateWorldMatrix(true, false);
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+ } else {
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+ mesh.updateMatrixWorld(true);
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+ }
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  var worldPos = new THREE.Vector3();
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  mesh.getWorldPosition(worldPos);
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  var worldQuat = new THREE.Quaternion();
@@ -679,6 +693,40 @@ var IoBehaviorManager = /*#__PURE__*/function (_BaseDisposable) {
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  this._attachmentParentMap.clear();
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  this._dataPointsCache.clear();
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  }
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+
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+ /**
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+ * Invalidate world-space pose caches for all registered entries.
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+ * Call this when components are moved or rotated to ensure behaviors
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+ * recalculate their world-space rest pose.
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+ */
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+ }, {
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+ key: "invalidateCaches",
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+ value: function invalidateCaches() {
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+ var _iterator9 = _createForOfIteratorHelper(this._entries.values()),
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+ _step9;
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+ try {
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+ for (_iterator9.s(); !(_step9 = _iterator9.n()).done;) {
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+ var entryList = _step9.value;
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+ var _iterator0 = _createForOfIteratorHelper(entryList),
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+ _step0;
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+ try {
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+ for (_iterator0.s(); !(_step0 = _iterator0.n()).done;) {
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+ var entry = _step0.value;
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+ delete entry._restWorldCache;
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+ }
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+ } catch (err) {
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+ _iterator0.e(err);
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+ } finally {
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+ _iterator0.f();
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+ }
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+ }
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+ } catch (err) {
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+ _iterator9.e(err);
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+ } finally {
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+ _iterator9.f();
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+ }
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+ this._dataPointsCache.clear();
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+ }
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  }, {
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  key: "dispose",
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  value: function dispose() {
@@ -757,11 +805,11 @@ var IoBehaviorManager = /*#__PURE__*/function (_BaseDisposable) {
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  var mapping = this._resolveMapping(anim, value);
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  if (!mapping) return;
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  var types = anim.transformTypes || [];
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- var _iterator9 = _createForOfIteratorHelper(types),
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- _step9;
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+ var _iterator1 = _createForOfIteratorHelper(types),
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+ _step1;
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  try {
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- for (_iterator9.s(); !(_step9 = _iterator9.n()).done;) {
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- var type = _step9.value;
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+ for (_iterator1.s(); !(_step1 = _iterator1.n()).done;) {
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+ var type = _step1.value;
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  if (type === 'translation') {
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  this._applyTranslation(entry, mapping.transform);
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  } else if (type === 'rotation') {
@@ -771,9 +819,9 @@ var IoBehaviorManager = /*#__PURE__*/function (_BaseDisposable) {
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  }
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  }
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  } catch (err) {
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- _iterator9.e(err);
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+ _iterator1.e(err);
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  } finally {
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- _iterator9.f();
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+ _iterator1.f();
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  }
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  }
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@@ -933,7 +981,14 @@ var IoBehaviorManager = /*#__PURE__*/function (_BaseDisposable) {
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  var savedQuat = mesh.quaternion.clone();
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  mesh.position.copy(origPos);
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  mesh.rotation.copy(origRot);
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- mesh.updateMatrixWorld(true);
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+
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+ // Ensure all ancestors are updated so getWorldPosition is accurate
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+ // even if a parent component was recently moved.
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+ if (typeof mesh.updateWorldMatrix === 'function') {
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+ mesh.updateWorldMatrix(true, false);
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+ } else {
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+ mesh.updateMatrixWorld(true);
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+ }
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  var origWorldPos = new THREE.Vector3();
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  mesh.getWorldPosition(origWorldPos);
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  var origWorldQuat = new THREE.Quaternion();
@@ -643,6 +643,7 @@ var ComponentDragManager = /*#__PURE__*/function (_BaseDisposable) {
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  // Find intersection with ground plane
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  var intersection = this.raycaster.ray.intersectPlane(this.dropPlane, this.dropIntersection);
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  if (intersection) {
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+ var _this$sceneViewer$col;
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  // Apply 0.5 unit transform snapping to intersection point
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  var snappedPosition = this._applyTransformSnap(intersection);
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  this.dragData.previewObject.position.copy(snappedPosition);
@@ -650,7 +651,7 @@ var ComponentDragManager = /*#__PURE__*/function (_BaseDisposable) {
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  // Check for overlap and update color accordingly
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  var wasOverlapping = this.dragData.isOverlapping;
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- this.dragData.isOverlapping = this._checkBoundingBoxOverlap();
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+ this.dragData.isOverlapping = !!((_this$sceneViewer$col = this.sceneViewer.collisionManager) !== null && _this$sceneViewer$col !== void 0 && _this$sceneViewer$col.checkCollision(this.dragData.previewObject));
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  // Update color if overlap state changed
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  if (wasOverlapping !== this.dragData.isOverlapping) {
@@ -0,0 +1,119 @@
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+ import { createClass as _createClass, createForOfIteratorHelper as _createForOfIteratorHelper, classCallCheck as _classCallCheck } from '../../../_virtual/_rollupPluginBabelHelpers.js';
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+ import * as THREE from 'three';
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+
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+ var CollisionManager = /*#__PURE__*/function () {
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+ /**
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+ * @param {Object} sceneViewer - The scene viewer instance
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+ */
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+ function CollisionManager(sceneViewer) {
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+ _classCallCheck(this, CollisionManager);
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+ this.sceneViewer = sceneViewer;
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+ }
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+
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+ /**
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+ * Check if a given object overlaps with any other relevant objects in the scene.
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+ * @param {THREE.Object3D} object - The object to check for collisions
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+ * @param {Array<string>} excludeTypes - Object types to exclude from checking (e.g. ['ground'])
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+ * @returns {Object|null} Collision info {object, objectType} if collision detected, null otherwise
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+ */
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+ return _createClass(CollisionManager, [{
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+ key: "checkCollision",
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+ value: function checkCollision(object) {
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+ var _this$sceneViewer,
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+ _this = this;
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+ var excludeTypes = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : ['isBaseGround', 'isBaseGrid', 'isBrickWall'];
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+ if (!((_this$sceneViewer = this.sceneViewer) !== null && _this$sceneViewer !== void 0 && _this$sceneViewer.scene) || !object) return null;
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+
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+ // Compute high-quality bounding box for the object being checked
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+ // We use setFromObject here because the target object just moved
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+ var objectBBox = new THREE.Box3().setFromObject(object);
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+
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+ // Narrow down potential colliders
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+ var collisionDetected = null;
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+
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+ // Optimization: Only check the root-level CP objects to avoid O(N^2) complexity with meshes
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+ this.sceneViewer.scene.traverse(function (child) {
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+ var _child$userData, _child$userData2, _child$userData3, _child$userData4, _child$userData5;
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+ if (collisionDetected) return; // Short circuit
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+
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+ // Skip the object itself and its descendants
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+ if (child === object || _this._isDescendantOf(object, child)) return;
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+
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+ // Filter by CP object types at the root level (skip internal meshes during traverse)
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+ var isCPRootObject = ((_child$userData = child.userData) === null || _child$userData === void 0 ? void 0 : _child$userData.objectType) === 'component' || ((_child$userData2 = child.userData) === null || _child$userData2 === void 0 ? void 0 : _child$userData2.objectType) === 'segment' || ((_child$userData3 = child.userData) === null || _child$userData3 === void 0 ? void 0 : _child$userData3.objectType) === 'gateway' || ((_child$userData4 = child.userData) === null || _child$userData4 === void 0 ? void 0 : _child$userData4.objectType) === 'connector' || ((_child$userData5 = child.userData) === null || _child$userData5 === void 0 ? void 0 : _child$userData5.ioConfig); // IO Device
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+
45
+ if (isCPRootObject && !_this._shouldExclude(child, excludeTypes)) {
46
+ // Use cached worldBoundingBox if available, otherwise compute it (and cache it)
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+ var childBBox;
48
+ if (child.userData.worldBoundingBox && !child.userData.isMoving) {
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+ var _min$x, _min$y, _min$z, _max$x, _max$y, _max$z;
50
+ // Use stored worldBoundingBox (handles array or Box3 format)
51
+ var min = child.userData.worldBoundingBox.min;
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+ var max = child.userData.worldBoundingBox.max;
53
+ childBBox = new THREE.Box3(new THREE.Vector3((_min$x = min.x) !== null && _min$x !== void 0 ? _min$x : min[0], (_min$y = min.y) !== null && _min$y !== void 0 ? _min$y : min[1], (_min$z = min.z) !== null && _min$z !== void 0 ? _min$z : min[2]), new THREE.Vector3((_max$x = max.x) !== null && _max$x !== void 0 ? _max$x : max[0], (_max$y = max.y) !== null && _max$y !== void 0 ? _max$y : max[1], (_max$z = max.z) !== null && _max$z !== void 0 ? _max$z : max[2]));
54
+ } else {
55
+ // Fallback to high-quality computation for moving objects or first-time checks
56
+ childBBox = new THREE.Box3().setFromObject(child);
57
+
58
+ // Cache the result for next time (non-moving objects)
59
+ if (!child.userData.isMoving) {
60
+ child.userData.worldBoundingBox = {
61
+ min: [childBBox.min.x, childBBox.min.y, childBBox.min.z],
62
+ max: [childBBox.max.x, childBBox.max.y, childBBox.max.z]
63
+ };
64
+ }
65
+ }
66
+ if (objectBBox.intersectsBox(childBBox)) {
67
+ collisionDetected = {
68
+ object: child,
69
+ objectType: child.userData.objectType,
70
+ uuid: child.uuid,
71
+ name: child.name || child.userData.libraryId || child.uuid
72
+ };
73
+ }
74
+ }
75
+ });
76
+ return collisionDetected;
77
+ }
78
+
79
+ /**
80
+ * Helper to check if a node is a descendant of a specific parent
81
+ * @private
82
+ */
83
+ }, {
84
+ key: "_isDescendantOf",
85
+ value: function _isDescendantOf(parent, child) {
86
+ var node = child.parent;
87
+ while (node !== null) {
88
+ if (node === parent) return true;
89
+ node = node.parent;
90
+ }
91
+ return false;
92
+ }
93
+
94
+ /**
95
+ * Helper to determine if an object should be excluded from collision checking
96
+ * @private
97
+ */
98
+ }, {
99
+ key: "_shouldExclude",
100
+ value: function _shouldExclude(object, excludeTypes) {
101
+ if (object.userData.isPreview) return true;
102
+ var _iterator = _createForOfIteratorHelper(excludeTypes),
103
+ _step;
104
+ try {
105
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
106
+ var type = _step.value;
107
+ if (object.userData[type]) return true;
108
+ }
109
+ } catch (err) {
110
+ _iterator.e(err);
111
+ } finally {
112
+ _iterator.f();
113
+ }
114
+ return false;
115
+ }
116
+ }]);
117
+ }();
118
+
119
+ export { CollisionManager };
@@ -145,6 +145,8 @@ var SceneExportManager = /*#__PURE__*/function () {
145
145
  // Internal tracking - not needed in export
146
146
  'initialPosition',
147
147
  // Internal tracking - not needed in export
148
+ 'attachedDevices',
149
+ // Stored in smart component dictionary, not scene JSON
148
150
  // Exclude internal segment tracking properties
149
151
  'segmentId',
150
152
  // Internal tracking
@@ -1309,55 +1309,20 @@ var SceneOperationsManager = /*#__PURE__*/function () {
1309
1309
  y: componentModel.scale.y,
1310
1310
  z: componentModel.scale.z
1311
1311
  },
1312
- userData: _objectSpread2(_objectSpread2({}, componentModel.userData), {}, {
1312
+ userData: _objectSpread2(_objectSpread2({}, function () {
1313
+ var ud = _objectSpread2({}, componentModel.userData);
1314
+ delete ud.attachedDevices; // Instance data belongs in dictionary, not scene JSON
1315
+ delete ud.isDeclared; // Runtime flag
1316
+ delete ud.originalUuid; // Runtime tracking
1317
+ return ud;
1318
+ }()), {}, {
1313
1319
  worldBoundingBox: {
1314
1320
  min: boundingBox.min.toArray(),
1315
1321
  max: boundingBox.max.toArray()
1316
1322
  }
1317
- }),
1318
- children: []
1323
+ })
1319
1324
  };
1320
1325
 
1321
- // Process children (connectors, etc.) if they exist
1322
- if (componentModel.children && componentModel.children.length > 0) {
1323
- componentModel.children.forEach(function (child) {
1324
- var _child$userData0, _child$userData1;
1325
- var childType = ((_child$userData0 = child.userData) === null || _child$userData0 === void 0 ? void 0 : _child$userData0.objectType) || ((_child$userData1 = child.userData) === null || _child$userData1 === void 0 ? void 0 : _child$userData1.objectType);
1326
- if (childType === 'connector') {
1327
- var _child$geometry;
1328
- var childBoundingBox = new THREE.Box3().setFromObject(child);
1329
- var childSceneData = {
1330
- uuid: child.uuid,
1331
- name: child.name,
1332
- type: child.type,
1333
- position: {
1334
- x: child.position.x,
1335
- y: child.position.y,
1336
- z: child.position.z
1337
- },
1338
- rotation: {
1339
- x: THREE.MathUtils.radToDeg(child.rotation.x),
1340
- y: THREE.MathUtils.radToDeg(child.rotation.y),
1341
- z: THREE.MathUtils.radToDeg(child.rotation.z)
1342
- },
1343
- scale: {
1344
- x: child.scale.x,
1345
- y: child.scale.y,
1346
- z: child.scale.z
1347
- },
1348
- userData: _objectSpread2(_objectSpread2({}, child.userData), {}, {
1349
- worldBoundingBox: {
1350
- min: childBoundingBox.min.toArray(),
1351
- max: childBoundingBox.max.toArray()
1352
- }
1353
- }),
1354
- geometry: ((_child$geometry = child.geometry) === null || _child$geometry === void 0 ? void 0 : _child$geometry.uuid) || 'CONNECTOR-GEO'
1355
- };
1356
- componentSceneData.children.push(childSceneData);
1357
- }
1358
- });
1359
- }
1360
-
1361
1326
  // Add the component to the scene data
1362
1327
  if (!currentSceneData.scene.children) {
1363
1328
  currentSceneData.scene.children = [];
@@ -1366,7 +1331,6 @@ var SceneOperationsManager = /*#__PURE__*/function () {
1366
1331
  console.log('✅ addComponentToSceneData: Component added to scene data successfully', {
1367
1332
  componentId: componentModel.uuid,
1368
1333
  libraryId: (_componentModel$userD = componentModel.userData) === null || _componentModel$userD === void 0 ? void 0 : _componentModel$userD.libraryId,
1369
- childrenCount: componentSceneData.children.length,
1370
1334
  totalSceneChildren: currentSceneData.scene.children.length
1371
1335
  });
1372
1336
  return true;
@@ -1407,8 +1371,8 @@ var SceneOperationsManager = /*#__PURE__*/function () {
1407
1371
  if (segment.children && segment.children.length > 0) {
1408
1372
  var childrenToRemove = _toConsumableArray(segment.children);
1409
1373
  childrenToRemove.forEach(function (child) {
1410
- var _child$userData10;
1411
- if ((_child$userData10 = child.userData) !== null && _child$userData10 !== void 0 && _child$userData10.isPipeElbow) {
1374
+ var _child$userData0;
1375
+ if ((_child$userData0 = child.userData) !== null && _child$userData0 !== void 0 && _child$userData0.isPipeElbow) {
1412
1376
  console.log("\uD83D\uDDD1\uFE0F Removing elbow child from segment before manualization: ".concat(child.uuid));
1413
1377
  segment.remove(child);
1414
1378
  if (child.geometry) child.geometry.dispose();
@@ -32,7 +32,14 @@ function modelOffsetToWorldDelta(modelRoot, offset, customQuat) {
32
32
  function applyModelRootTranslation(mesh, modelRoot, origLocalPos, modelOffset, customQuat) {
33
33
  if (!mesh || !modelRoot || !origLocalPos) return;
34
34
  mesh.position.copy(origLocalPos);
35
- mesh.updateMatrixWorld(true);
35
+
36
+ // Ensure all ancestors are updated so getWorldPosition is accurate
37
+ // even if a parent component was recently moved.
38
+ if (typeof mesh.updateWorldMatrix === 'function') {
39
+ mesh.updateWorldMatrix(true, false);
40
+ } else {
41
+ mesh.updateMatrixWorld(true);
42
+ }
36
43
  var origWorldPos = new THREE.Vector3();
37
44
  mesh.getWorldPosition(origWorldPos);
38
45
  var newWorldPos = origWorldPos.add(modelOffsetToWorldDelta(modelRoot, modelOffset, customQuat));
@@ -1,19 +1,7 @@
1
- import { typeof as _typeof, objectWithoutProperties as _objectWithoutProperties, objectSpread2 as _objectSpread2 } from '../../_virtual/_rollupPluginBabelHelpers.js';
2
-
3
- var _excluded = ["componentDefinitions"];
4
1
  /**
5
- * Helpers for portable demo scene JSON (embedded component definitions).
2
+ * Helpers for portable demo scene JSON.
6
3
  */
7
4
 
8
- function cloneDefinition(def) {
9
- if (!def || _typeof(def) !== 'object') return null;
10
- try {
11
- return JSON.parse(JSON.stringify(def));
12
- } catch (_unused) {
13
- return _objectSpread2({}, def);
14
- }
15
- }
16
-
17
5
  /**
18
6
  * Collect unique library IDs referenced by scene nodes.
19
7
  * @param {Object} sceneData
@@ -35,43 +23,6 @@ function collectSceneLibraryIds(sceneData) {
35
23
  return Array.from(ids);
36
24
  }
37
25
 
38
- /**
39
- * Embed component/device definitions required by a scene into the JSON payload.
40
- * @param {Object} sceneData
41
- * @param {Record<string, Object>} componentDictionary
42
- * @returns {Object}
43
- */
44
- function embedComponentDefinitions(sceneData) {
45
- var componentDictionary = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
46
- if (!sceneData || _typeof(sceneData) !== 'object') return sceneData;
47
- var libraryIds = collectSceneLibraryIds(sceneData);
48
- var componentDefinitions = {};
49
- var deviceIds = new Set();
50
- libraryIds.forEach(function (libraryId) {
51
- var def = componentDictionary[libraryId];
52
- if (!def) return;
53
- componentDefinitions[libraryId] = cloneDefinition(def);
54
- var attachedDevices = def.attachedDevices;
55
- if (!attachedDevices || _typeof(attachedDevices) !== 'object') return;
56
- Object.values(attachedDevices).forEach(function (att) {
57
- if (att !== null && att !== void 0 && att.deviceId) deviceIds.add(att.deviceId);
58
- });
59
- });
60
- deviceIds.forEach(function (deviceId) {
61
- if (componentDefinitions[deviceId]) return;
62
- var deviceDef = componentDictionary[deviceId];
63
- if (deviceDef) componentDefinitions[deviceId] = cloneDefinition(deviceDef);
64
- });
65
- if (!Object.keys(componentDefinitions).length) {
66
- sceneData.componentDefinitions;
67
- var rest = _objectWithoutProperties(sceneData, _excluded);
68
- return rest;
69
- }
70
- return _objectSpread2(_objectSpread2({}, sceneData), {}, {
71
- componentDefinitions: componentDefinitions
72
- });
73
- }
74
-
75
26
  /**
76
27
  * Resolve the live component dictionary from a CentralPlant instance.
77
28
  * @param {Object} centralPlant
@@ -82,4 +33,4 @@ function getComponentDictionary(centralPlant) {
82
33
  return (centralPlant === null || centralPlant === void 0 || (_centralPlant$getUtil = centralPlant.getUtility) === null || _centralPlant$getUtil === void 0 || (_centralPlant$getUtil = _centralPlant$getUtil.call(centralPlant, 'modelPreloader')) === null || _centralPlant$getUtil === void 0 ? void 0 : _centralPlant$getUtil.componentDictionary) || (centralPlant === null || centralPlant === void 0 || (_centralPlant$manager = centralPlant.managers) === null || _centralPlant$manager === void 0 || (_centralPlant$manager = _centralPlant$manager.componentDataManager) === null || _centralPlant$manager === void 0 ? void 0 : _centralPlant$manager.componentDictionary) || {};
83
34
  }
84
35
 
85
- export { collectSceneLibraryIds, embedComponentDefinitions, getComponentDictionary };
36
+ export { collectSceneLibraryIds, getComponentDictionary };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@2112-lab/central-plant",
3
- "version": "0.3.44",
3
+ "version": "0.3.46",
4
4
  "description": "Utility modules for the Central Plant Application",
5
5
  "main": "dist/bundle/index.js",
6
6
  "module": "dist/esm/src/index.js",