@2112-lab/central-plant 0.3.28 → 0.3.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4171,6 +4171,7 @@ var TransformControlsManager = /*#__PURE__*/function () {
4171
4171
  raycaster.setFromCamera(mouse, _this4.camera);
4172
4172
  var allIntersects = raycaster.intersectObjects(_this4.scene.children, true);
4173
4173
  var ioDeviceObject = null;
4174
+ var hitMesh = null;
4174
4175
  var _iterator = _createForOfIteratorHelper(allIntersects),
4175
4176
  _step;
4176
4177
  try {
@@ -4185,7 +4186,10 @@ var TransformControlsManager = /*#__PURE__*/function () {
4185
4186
  }
4186
4187
  obj = obj.parent;
4187
4188
  }
4188
- if (ioDeviceObject) break;
4189
+ if (ioDeviceObject) {
4190
+ hitMesh = hit.object;
4191
+ break;
4192
+ }
4189
4193
  }
4190
4194
  } catch (err) {
4191
4195
  _iterator.e(err);
@@ -4200,7 +4204,7 @@ var TransformControlsManager = /*#__PURE__*/function () {
4200
4204
  _this4._ioDragStartY = event.clientY;
4201
4205
  _this4._ioDragMoved = false;
4202
4206
  if (_this4.orbitControls) _this4.orbitControls.enabled = false;
4203
- _this4.callbacks.onIODeviceDrag(ioDeviceObject, 0, true);
4207
+ _this4.callbacks.onIODeviceDrag(ioDeviceObject, 0, true, hitMesh);
4204
4208
  var onMove = function onMove(e) {
4205
4209
  var dx = e.clientX - _this4._ioDragStartX;
4206
4210
  var dy = e.clientY - _this4._ioDragStartY;
@@ -31309,7 +31313,7 @@ var ModelManager = /*#__PURE__*/function () {
31309
31313
  key: "loadLibraryModel",
31310
31314
  value: function () {
31311
31315
  var _loadLibraryModel = _asyncToGenerator(/*#__PURE__*/_regenerator().m(function _callee(targetMesh, jsonEntry, componentData) {
31312
- var component, _jsonEntry$userData, _jsonEntry$userData2, _jsonEntry$userData3, originalProps, connectorChildren, gltfScene, libraryModel, _this$sceneViewer, ioAnimMgr, _loop, _i, _Object$entries, warmFn, _jsonEntry$userData4, _t;
31316
+ var component, _jsonEntry$userData, _jsonEntry$userData2, _jsonEntry$userData3, originalProps, connectorChildren, gltfScene, libraryModel, _this$sceneViewer, ioBehavMgr, _loop, _i, _Object$entries, warmFn, _jsonEntry$userData4, _t;
31313
31317
  return _regenerator().w(function (_context2) {
31314
31318
  while (1) switch (_context2.n) {
31315
31319
  case 0:
@@ -31352,22 +31356,22 @@ var ModelManager = /*#__PURE__*/function () {
31352
31356
  _context2.n = 4;
31353
31357
  return attachIODevicesToComponent(libraryModel, componentData, modelPreloader, originalProps.uuid);
31354
31358
  case 4:
31355
- // Register animation configs for each attached device
31356
- ioAnimMgr = (_this$sceneViewer = this.sceneViewer) === null || _this$sceneViewer === void 0 || (_this$sceneViewer = _this$sceneViewer.managers) === null || _this$sceneViewer === void 0 ? void 0 : _this$sceneViewer.ioAnimationManager;
31357
- if (!ioAnimMgr) {
31359
+ // Register behavior configs for each attached device
31360
+ ioBehavMgr = (_this$sceneViewer = this.sceneViewer) === null || _this$sceneViewer === void 0 || (_this$sceneViewer = _this$sceneViewer.managers) === null || _this$sceneViewer === void 0 ? void 0 : _this$sceneViewer.ioBehaviorManager;
31361
+ if (!ioBehavMgr) {
31358
31362
  _context2.n = 8;
31359
31363
  break;
31360
31364
  }
31361
31365
  _loop = /*#__PURE__*/_regenerator().m(function _loop() {
31362
- var _modelPreloader$compo, _deviceData$animation;
31366
+ var _modelPreloader$compo, _deviceData$behaviorC;
31363
31367
  var _Object$entries$_i, attachmentId, attachment, deviceData, deviceRoot;
31364
31368
  return _regenerator().w(function (_context) {
31365
31369
  while (1) switch (_context.n) {
31366
31370
  case 0:
31367
31371
  _Object$entries$_i = _slicedToArray(_Object$entries[_i], 2), attachmentId = _Object$entries$_i[0], attachment = _Object$entries$_i[1];
31368
31372
  deviceData = (_modelPreloader$compo = modelPreloader.componentDictionary) === null || _modelPreloader$compo === void 0 ? void 0 : _modelPreloader$compo[attachment.deviceId];
31369
- console.log("[ModelManager] attachment \"".concat(attachmentId, "\" \u2192 deviceId \"").concat(attachment.deviceId, "\" \u2192 animationConfig:"), (_deviceData$animation = deviceData === null || deviceData === void 0 ? void 0 : deviceData.animationConfig) !== null && _deviceData$animation !== void 0 ? _deviceData$animation : 'NONE');
31370
- if (deviceData !== null && deviceData !== void 0 && deviceData.animationConfig) {
31373
+ console.log("[ModelManager] attachment \"".concat(attachmentId, "\" \u2192 deviceId \"").concat(attachment.deviceId, "\" \u2192 behaviorConfig:"), (_deviceData$behaviorC = deviceData === null || deviceData === void 0 ? void 0 : deviceData.behaviorConfig) !== null && _deviceData$behaviorC !== void 0 ? _deviceData$behaviorC : 'NONE');
31374
+ if (deviceData !== null && deviceData !== void 0 && deviceData.behaviorConfig) {
31371
31375
  _context.n = 1;
31372
31376
  break;
31373
31377
  }
@@ -31379,7 +31383,7 @@ var ModelManager = /*#__PURE__*/function () {
31379
31383
  if (!deviceRoot && ((_obj$userData = obj.userData) === null || _obj$userData === void 0 ? void 0 : _obj$userData.attachmentId) === attachmentId) deviceRoot = obj;
31380
31384
  });
31381
31385
  if (deviceRoot) {
31382
- ioAnimMgr.loadAnimations(attachmentId, deviceData.animationConfig, deviceRoot, originalProps.uuid);
31386
+ ioBehavMgr.loadBehaviors(attachmentId, deviceData.behaviorConfig, deviceRoot, originalProps.uuid);
31383
31387
  }
31384
31388
  case 2:
31385
31389
  return _context.a(2);
@@ -36654,7 +36658,7 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
36654
36658
  var currentVal = (_ref = storedVal !== null && storedVal !== void 0 ? storedVal : binaryState.defaultValue) !== null && _ref !== void 0 ? _ref : false;
36655
36659
  var newVal = !Boolean(currentVal);
36656
36660
  this._stateAdapter.setState(scopedAttachmentId, dpId, newVal);
36657
- (_this$sceneViewer = this.sceneViewer) === null || _this$sceneViewer === void 0 || (_this$sceneViewer = _this$sceneViewer.managers) === null || _this$sceneViewer === void 0 || (_this$sceneViewer = _this$sceneViewer.ioAnimationManager) === null || _this$sceneViewer === void 0 || _this$sceneViewer.triggerState(attachmentId, dpId, newVal, parentUuid);
36661
+ (_this$sceneViewer = this.sceneViewer) === null || _this$sceneViewer === void 0 || (_this$sceneViewer = _this$sceneViewer.managers) === null || _this$sceneViewer === void 0 || (_this$sceneViewer = _this$sceneViewer.ioBehaviorManager) === null || _this$sceneViewer === void 0 || _this$sceneViewer.triggerState(attachmentId, dpId, newVal, parentUuid);
36658
36662
  console.log("\uD83D\uDD04 [IODevice] Toggled ".concat(scopedAttachmentId, ".").concat(dpId, ": ").concat(currentVal, " \u2192 ").concat(newVal));
36659
36663
  }
36660
36664
 
@@ -36669,7 +36673,7 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
36669
36673
  */
36670
36674
  }, {
36671
36675
  key: "startIODeviceDrag",
36672
- value: function startIODeviceDrag(ioDeviceObject) {
36676
+ value: function startIODeviceDrag(ioDeviceObject, hitMesh) {
36673
36677
  var _this$sceneViewer2,
36674
36678
  _this2 = this;
36675
36679
  if (!ioDeviceObject || !this._stateAdapter) return;
@@ -36687,8 +36691,8 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
36687
36691
  obj = obj.parent;
36688
36692
  }
36689
36693
  var scopedAttachmentId = this._getScopedAttachmentKey(attachmentId, parentUuid);
36690
- var ioAnimMgr = (_this$sceneViewer2 = this.sceneViewer) === null || _this$sceneViewer2 === void 0 || (_this$sceneViewer2 = _this$sceneViewer2.managers) === null || _this$sceneViewer2 === void 0 ? void 0 : _this$sceneViewer2.ioAnimationManager;
36691
- var dataPoints = ((ioAnimMgr === null || ioAnimMgr === void 0 ? void 0 : ioAnimMgr.getAnimationDataPoints(parentUuid, attachmentId)) || []).concat((ud === null || ud === void 0 ? void 0 : ud.dataPoints) || [])
36694
+ var ioBehavMgr = (_this$sceneViewer2 = this.sceneViewer) === null || _this$sceneViewer2 === void 0 || (_this$sceneViewer2 = _this$sceneViewer2.managers) === null || _this$sceneViewer2 === void 0 ? void 0 : _this$sceneViewer2.ioBehaviorManager;
36695
+ var dataPoints = ((ioBehavMgr === null || ioBehavMgr === void 0 ? void 0 : ioBehavMgr.getAnimationDataPoints(parentUuid, attachmentId, hitMesh)) || []).concat((ud === null || ud === void 0 ? void 0 : ud.dataPoints) || [])
36692
36696
  // deduplicate by id
36693
36697
  .filter(function (dp, i, arr) {
36694
36698
  return arr.findIndex(function (d) {
@@ -36817,7 +36821,7 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
36817
36821
  dp = _ref2.dp;
36818
36822
  var dpId = dp.id;
36819
36823
  (_this$_stateAdapter = this._stateAdapter) === null || _this$_stateAdapter === void 0 || _this$_stateAdapter.setState(scopedAttachmentId, dpId, newVal);
36820
- (_this$sceneViewer3 = this.sceneViewer) === null || _this$sceneViewer3 === void 0 || (_this$sceneViewer3 = _this$sceneViewer3.managers) === null || _this$sceneViewer3 === void 0 || (_this$sceneViewer3 = _this$sceneViewer3.ioAnimationManager) === null || _this$sceneViewer3 === void 0 || _this$sceneViewer3.triggerState(attachmentId, dpId, newVal, parentUuid);
36824
+ (_this$sceneViewer3 = this.sceneViewer) === null || _this$sceneViewer3 === void 0 || (_this$sceneViewer3 = _this$sceneViewer3.managers) === null || _this$sceneViewer3 === void 0 || (_this$sceneViewer3 = _this$sceneViewer3.ioBehaviorManager) === null || _this$sceneViewer3 === void 0 || _this$sceneViewer3.triggerState(attachmentId, dpId, newVal, parentUuid);
36821
36825
  }
36822
36826
 
36823
36827
  /**
@@ -36942,11 +36946,11 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
36942
36946
  var _this3$sceneViewer$ma, _this3$sceneViewer;
36943
36947
  var attachmentId = child.userData.attachmentId || '';
36944
36948
 
36945
- // Use only data points from the animate window (animationConfig).
36949
+ // Use only data points from the animate window (behaviorConfig).
36946
36950
  // The static ioConfig.states[] snapshot on userData is intentionally ignored.
36947
- var dataPoints = (_this3$sceneViewer$ma = (_this3$sceneViewer = _this3.sceneViewer) === null || _this3$sceneViewer === void 0 || (_this3$sceneViewer = _this3$sceneViewer.managers) === null || _this3$sceneViewer === void 0 || (_this3$sceneViewer = _this3$sceneViewer.ioAnimationManager) === null || _this3$sceneViewer === void 0 ? void 0 : _this3$sceneViewer.getAnimationDataPoints(parentUuid, attachmentId)) !== null && _this3$sceneViewer$ma !== void 0 ? _this3$sceneViewer$ma : [];
36951
+ var dataPoints = (_this3$sceneViewer$ma = (_this3$sceneViewer = _this3.sceneViewer) === null || _this3$sceneViewer === void 0 || (_this3$sceneViewer = _this3$sceneViewer.managers) === null || _this3$sceneViewer === void 0 || (_this3$sceneViewer = _this3$sceneViewer.ioBehaviorManager) === null || _this3$sceneViewer === void 0 ? void 0 : _this3$sceneViewer.getAnimationDataPoints(parentUuid, attachmentId)) !== null && _this3$sceneViewer$ma !== void 0 ? _this3$sceneViewer$ma : [];
36948
36952
 
36949
- // When data points come from animationConfig they already carry direction:'input'.
36953
+ // When data points come from behaviorConfig they already carry direction:'input'.
36950
36954
  // Pass null so _buildDataPointRow uses the per-dp direction instead of the
36951
36955
  // device-level ioDirection (which may be 'output' and would hide controls).
36952
36956
  var deviceDirection = dataPoints.length > 0 ? null : child.userData.ioDirection || 'output';
@@ -37185,7 +37189,7 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37185
37189
  var _this5$_stateAdapter, _this5$selectedObject, _this5$sceneViewer;
37186
37190
  (_this5$_stateAdapter = _this5._stateAdapter) === null || _this5$_stateAdapter === void 0 || _this5$_stateAdapter.setState(scopedAttachmentId, dpId, newVal);
37187
37191
  var parentUuid = ((_this5$selectedObject = _this5.selectedObject) === null || _this5$selectedObject === void 0 ? void 0 : _this5$selectedObject.uuid) || null;
37188
- (_this5$sceneViewer = _this5.sceneViewer) === null || _this5$sceneViewer === void 0 || (_this5$sceneViewer = _this5$sceneViewer.managers) === null || _this5$sceneViewer === void 0 || (_this5$sceneViewer = _this5$sceneViewer.ioAnimationManager) === null || _this5$sceneViewer === void 0 || _this5$sceneViewer.triggerState(originalAttachmentId || scopedAttachmentId, dpId, newVal, parentUuid);
37192
+ (_this5$sceneViewer = _this5.sceneViewer) === null || _this5$sceneViewer === void 0 || (_this5$sceneViewer = _this5$sceneViewer.managers) === null || _this5$sceneViewer === void 0 || (_this5$sceneViewer = _this5$sceneViewer.ioBehaviorManager) === null || _this5$sceneViewer === void 0 || _this5$sceneViewer.triggerState(originalAttachmentId || scopedAttachmentId, dpId, newVal, parentUuid);
37189
37193
  });
37190
37194
  row.appendChild(ctrl);
37191
37195
  this._stateElements.set(key, {
@@ -37357,11 +37361,11 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37357
37361
  }]);
37358
37362
  }(BaseDisposable);
37359
37363
 
37360
- var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37361
- function IoAnimationManager(sceneViewer) {
37364
+ var IoBehaviorManager = /*#__PURE__*/function (_BaseDisposable) {
37365
+ function IoBehaviorManager(sceneViewer) {
37362
37366
  var _this;
37363
- _classCallCheck(this, IoAnimationManager);
37364
- _this = _callSuper(this, IoAnimationManager);
37367
+ _classCallCheck(this, IoBehaviorManager);
37368
+ _this = _callSuper(this, IoBehaviorManager);
37365
37369
  _this.sceneViewer = sceneViewer;
37366
37370
 
37367
37371
  /**
@@ -37386,21 +37390,34 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37386
37390
  * so that mesh references are live.
37387
37391
  *
37388
37392
  * @param {string} attachmentId - The attachment key (e.g. 'attch-switch-01')
37389
- * @param {Object|Array} animationConfig - Serialized config; either the full object
37390
- * { animations: [...] } or a plain array of animation entries.
37393
+ * @param {Object|Array} behaviorConfig - Serialized config; either the full object
37394
+ * { behaviors: [...] } or a plain array of behavior entries.
37391
37395
  * @param {THREE.Object3D} deviceModelRoot - The device's root Object3D as added to the scene
37392
37396
  * @param {string} parentUuid - UUID of the host component Object3D
37393
37397
  */
37394
- _inherits(IoAnimationManager, _BaseDisposable);
37395
- return _createClass(IoAnimationManager, [{
37396
- key: "loadAnimations",
37397
- value: function loadAnimations(attachmentId, animationConfig, deviceModelRoot, parentUuid) {
37398
- var _animationConfig$anim;
37399
- if (!animationConfig || !deviceModelRoot) return;
37400
- var anims = Array.isArray(animationConfig) ? animationConfig : (_animationConfig$anim = animationConfig.animations) !== null && _animationConfig$anim !== void 0 ? _animationConfig$anim : [];
37398
+ _inherits(IoBehaviorManager, _BaseDisposable);
37399
+ return _createClass(IoBehaviorManager, [{
37400
+ key: "loadBehaviors",
37401
+ value: function loadBehaviors(attachmentId, behaviorConfig, deviceModelRoot, parentUuid) {
37402
+ var _behaviorConfig$behav;
37403
+ if (!behaviorConfig || !deviceModelRoot) return;
37404
+ var anims = Array.isArray(behaviorConfig) ? behaviorConfig : (_behaviorConfig$behav = behaviorConfig.behaviors) !== null && _behaviorConfig$behav !== void 0 ? _behaviorConfig$behav : [];
37401
37405
  if (!anims.length) return;
37402
37406
  var key = this._key(parentUuid, attachmentId);
37403
37407
  var entries = [];
37408
+
37409
+ // Capture the device root's world orientation once so each entry can
37410
+ // convert the configured axis from device-local space to world space.
37411
+ var deviceWorldQuat = new THREE__namespace.Quaternion();
37412
+ deviceModelRoot.getWorldQuaternion(deviceWorldQuat);
37413
+
37414
+ // Compute the model's native max dimension so rotAxisOffset values (stored
37415
+ // in dialog-viewer-world units, where the model is normalised to 1 unit)
37416
+ // can be scaled to runtime-world units. viewerMaxDim = 1 / ns_viewer.
37417
+ var _deviceBox = new THREE__namespace.Box3().setFromObject(deviceModelRoot);
37418
+ var _deviceSize = new THREE__namespace.Vector3();
37419
+ _deviceBox.getSize(_deviceSize);
37420
+ var viewerMaxDim = Math.max(_deviceSize.x, _deviceSize.y, _deviceSize.z) || 1;
37404
37421
  var _iterator = _createForOfIteratorHelper(anims),
37405
37422
  _step;
37406
37423
  try {
@@ -37408,14 +37425,26 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37408
37425
  var anim = _step.value;
37409
37426
  var mesh = this._resolveMesh(anim, deviceModelRoot);
37410
37427
  if (!mesh) {
37411
- console.warn("[IoAnimationManager] Could not find mesh for animation \"".concat(anim.name || anim.stateVariable, "\" (uuid: ").concat(anim.meshUuid, ", name: \"").concat(anim.meshName, "\")"));
37428
+ console.warn("[IoBehaviorManager] Could not find mesh for animation \"".concat(anim.name || anim.stateVariable, "\" (uuid: ").concat(anim.meshUuid, ", name: \"").concat(anim.meshName, "\")"));
37412
37429
  continue;
37413
37430
  }
37431
+ var worldPos = new THREE__namespace.Vector3();
37432
+ mesh.getWorldPosition(worldPos);
37433
+ var worldQuat = new THREE__namespace.Quaternion();
37434
+ mesh.getWorldQuaternion(worldQuat);
37435
+ var box = new THREE__namespace.Box3().setFromObject(mesh);
37436
+ var worldCenter = new THREE__namespace.Vector3();
37437
+ if (!box.isEmpty()) box.getCenter(worldCenter);else worldCenter.copy(worldPos);
37414
37438
  entries.push({
37415
37439
  anim: anim,
37416
37440
  mesh: mesh,
37417
37441
  origPos: mesh.position.clone(),
37418
- origRot: mesh.rotation.clone()
37442
+ origRot: mesh.rotation.clone(),
37443
+ origWorldPos: worldPos,
37444
+ origWorldQuat: worldQuat,
37445
+ origWorldCenter: worldCenter,
37446
+ deviceWorldQuat: deviceWorldQuat.clone(),
37447
+ viewerMaxDim: viewerMaxDim
37419
37448
  });
37420
37449
  }
37421
37450
  } catch (err) {
@@ -37425,11 +37454,11 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37425
37454
  }
37426
37455
  if (entries.length) {
37427
37456
  this._entries.set(key, entries);
37428
- console.log("[IoAnimationManager] Loaded ".concat(entries.length, " animation(s) for attachment \"").concat(attachmentId, "\" (parent: ").concat(parentUuid, ") \u2014 stateVariables: ").concat(entries.map(function (e) {
37457
+ console.log("[IoBehaviorManager] Loaded ".concat(entries.length, " animation(s) for attachment \"").concat(attachmentId, "\" (parent: ").concat(parentUuid, ") \u2014 stateVariables: ").concat(entries.map(function (e) {
37429
37458
  return e.anim.stateVariable;
37430
37459
  }).join(', ')));
37431
37460
  } else {
37432
- console.warn("[IoAnimationManager] No mesh entries resolved for attachment \"".concat(attachmentId, "\" \u2014 animationConfig had ").concat(anims.length, " entries but none matched a mesh"));
37461
+ console.warn("[IoBehaviorManager] No mesh entries resolved for attachment \"".concat(attachmentId, "\" \u2014 behaviorConfig had ").concat(anims.length, " entries but none matched a mesh"));
37433
37462
  }
37434
37463
  }
37435
37464
 
@@ -37489,13 +37518,26 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37489
37518
  }, {
37490
37519
  key: "getAnimationDataPoints",
37491
37520
  value: function getAnimationDataPoints(parentUuid, attachmentId) {
37521
+ var _this2 = this;
37522
+ var hitMesh = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;
37492
37523
  var key = this._key(parentUuid, attachmentId);
37493
37524
  var entries = this._entries.get(key);
37494
37525
  if (!(entries !== null && entries !== void 0 && entries.length)) return [];
37495
37526
 
37527
+ // When a specific mesh was clicked, filter to only animations whose target
37528
+ // mesh is the clicked mesh or an ancestor of it (e.g. the clicked primitive
37529
+ // is inside a group that is the animation target).
37530
+ var filtered = entries;
37531
+ if (hitMesh) {
37532
+ var matching = entries.filter(function (e) {
37533
+ return _this2._isMeshOrDescendant(hitMesh, e.mesh);
37534
+ });
37535
+ if (matching.length > 0) filtered = matching;
37536
+ }
37537
+
37496
37538
  // Collapse multiple mesh entries that share the same stateVariable
37497
37539
  var seen = new Map(); // stateVariable → anim
37498
- var _iterator3 = _createForOfIteratorHelper(entries),
37540
+ var _iterator3 = _createForOfIteratorHelper(filtered),
37499
37541
  _step3;
37500
37542
  try {
37501
37543
  for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
@@ -37623,7 +37665,7 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37623
37665
  key: "dispose",
37624
37666
  value: function dispose() {
37625
37667
  this._entries.clear();
37626
- _superPropGet(IoAnimationManager, "dispose", this, 3)([]);
37668
+ _superPropGet(IoBehaviorManager, "dispose", this, 3)([]);
37627
37669
  }
37628
37670
 
37629
37671
  // ─────────────────────────────────────────────────────────────────────────
@@ -37635,6 +37677,22 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37635
37677
  return "".concat(parentUuid, "::").concat(attachmentId);
37636
37678
  }
37637
37679
 
37680
+ /**
37681
+ * Returns true if `candidate` is `ancestor` or any descendant of `ancestor`.
37682
+ * @param {THREE.Object3D} candidate
37683
+ * @param {THREE.Object3D} ancestor
37684
+ */
37685
+ }, {
37686
+ key: "_isMeshOrDescendant",
37687
+ value: function _isMeshOrDescendant(candidate, ancestor) {
37688
+ var obj = candidate;
37689
+ while (obj) {
37690
+ if (obj === ancestor) return true;
37691
+ obj = obj.parent;
37692
+ }
37693
+ return false;
37694
+ }
37695
+
37638
37696
  /**
37639
37697
  * Find the mesh inside `root` using UUID first, then name as fallback.
37640
37698
  * GLTFLoader assigns fresh UUIDs on every load, so name is the reliable key.
@@ -37675,7 +37733,12 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37675
37733
  var anim = entry.anim,
37676
37734
  mesh = entry.mesh,
37677
37735
  origPos = entry.origPos,
37678
- origRot = entry.origRot;
37736
+ origRot = entry.origRot,
37737
+ origWorldPos = entry.origWorldPos,
37738
+ origWorldQuat = entry.origWorldQuat,
37739
+ origWorldCenter = entry.origWorldCenter,
37740
+ deviceWorldQuat = entry.deviceWorldQuat,
37741
+ viewerMaxDim = entry.viewerMaxDim;
37679
37742
  var mapping = this._resolveMapping(anim, value);
37680
37743
  if (!mapping) return;
37681
37744
  var types = anim.transformTypes || [];
@@ -37687,7 +37750,7 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37687
37750
  if (type === 'translation') {
37688
37751
  this._applyTranslation(mesh, origPos, mapping.transform);
37689
37752
  } else if (type === 'rotation') {
37690
- this._applyRotation(mesh, origPos, origRot, anim, mapping.rotationTransform);
37753
+ this._applyRotation(mesh, origPos, origRot, anim, mapping.rotationTransform, origWorldPos, origWorldQuat, origWorldCenter, deviceWorldQuat, viewerMaxDim);
37691
37754
  } else if (type === 'color') {
37692
37755
  this._applyColor(mesh, mapping.colorTransform);
37693
37756
  }
@@ -37832,26 +37895,24 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37832
37895
  }
37833
37896
 
37834
37897
  /**
37835
- * Apply a rotation around an arbitrary pivot point in device-local space,
37836
- * optionally also displacing the mesh position to simulate orbital motion.
37837
- *
37838
- * Math (all in device-local space):
37839
- * pivot = rotAxisOffset
37840
- * delta = origPos - pivot
37841
- * newDelta = rotate(delta, angle, axis)
37842
- * newPos = pivot + newDelta
37843
- * newRot[axis] = origRot[axis] + angle
37898
+ * Apply a rotation around an arbitrary pivot point using world-space quaternion
37899
+ * math matching the ReconstructionViewer's setMeshPreviewRotationAxis approach.
37900
+ * This ensures the runtime axis/pivot matches what the user configured in the
37901
+ * animation dialog, regardless of the device's parent transform in the scene.
37844
37902
  *
37845
37903
  * @param {THREE.Object3D} mesh
37846
- * @param {THREE.Vector3} origPos
37847
- * @param {THREE.Euler} origRot
37904
+ * @param {THREE.Vector3} origPos - local position at load time (unused, kept for signature compat)
37905
+ * @param {THREE.Euler} origRot - local rotation at load time (unused)
37848
37906
  * @param {Object} anim
37849
- * @param {number} angleDeg - Degrees
37907
+ * @param {number} angleDeg - Degrees
37908
+ * @param {THREE.Vector3} origWorldPos - world position at load time
37909
+ * @param {THREE.Quaternion} origWorldQuat - world quaternion at load time
37910
+ * @param {THREE.Vector3} origWorldCenter - world bounding-box center at load time
37850
37911
  */
37851
37912
  }, {
37852
37913
  key: "_applyRotation",
37853
- value: function _applyRotation(mesh, origPos, origRot, anim, angleDeg) {
37854
- var _anim$rotAxis, _anim$rotAxisOffset, _off$x, _off$y, _off$z;
37914
+ value: function _applyRotation(mesh, origPos, origRot, anim, angleDeg, origWorldPos, origWorldQuat, origWorldCenter, deviceWorldQuat, viewerMaxDim) {
37915
+ var _anim$rotAxis, _anim$rotAxisOffset;
37855
37916
  var angle = THREE__namespace.MathUtils.degToRad(typeof angleDeg === 'number' ? angleDeg : 0);
37856
37917
  var axis = ((_anim$rotAxis = anim.rotAxis) !== null && _anim$rotAxis !== void 0 ? _anim$rotAxis : 'x').toLowerCase();
37857
37918
  var off = (_anim$rotAxisOffset = anim.rotAxisOffset) !== null && _anim$rotAxisOffset !== void 0 ? _anim$rotAxisOffset : {
@@ -37860,13 +37921,57 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37860
37921
  z: 0
37861
37922
  };
37862
37923
 
37863
- // Unit vector for the chosen axis
37864
- var axisVec = new THREE__namespace.Vector3(axis === 'x' ? 1 : 0, axis === 'y' ? 1 : 0, axis === 'z' ? 1 : 0);
37865
- var pivot = new THREE__namespace.Vector3((_off$x = off.x) !== null && _off$x !== void 0 ? _off$x : 0, (_off$y = off.y) !== null && _off$y !== void 0 ? _off$y : 0, (_off$z = off.z) !== null && _off$z !== void 0 ? _off$z : 0);
37866
- var delta = origPos.clone().sub(pivot);
37867
- delta.applyAxisAngle(axisVec, angle);
37868
- mesh.position.copy(pivot).add(delta);
37869
- mesh.rotation[axis] = origRot[axis] + angle;
37924
+ // Local axis in the device's coordinate system
37925
+ var localAxisVec = new THREE__namespace.Vector3(axis === 'x' ? 1 : 0, axis === 'y' ? 1 : 0, axis === 'z' ? 1 : 0);
37926
+ if (origWorldPos && origWorldQuat && origWorldCenter) {
37927
+ // Transform the configured axis from device-local space into world space
37928
+ // so that 'X' means the device's local X, not the world X.
37929
+ var worldAxisVec = localAxisVec.clone().applyQuaternion(deviceWorldQuat || new THREE__namespace.Quaternion());
37930
+
37931
+ // rotAxisOffset is stored in dialog-viewer-world space where the model root
37932
+ // has been rotated Rot_Z(π) by default (ReconstructionViewer's else branch).
37933
+ // Translation uses the same convention and negates X/Y to compensate.
37934
+ // For rotation offset we apply the same compensation mathematically:
37935
+ // offset_runtime = deviceWorldQuat × Rot_Z(π) × offset_dialog × scale
37936
+ // This maps from dialog world space (post Z+180° flip) → model local → world.
37937
+ var scale = viewerMaxDim || 1;
37938
+ var rotZ180 = new THREE__namespace.Quaternion().setFromAxisAngle(new THREE__namespace.Vector3(0, 0, 1), Math.PI);
37939
+ var qCombined = (deviceWorldQuat || new THREE__namespace.Quaternion()).clone().multiply(rotZ180);
37940
+ var offWorld = new THREE__namespace.Vector3((off.x || 0) * scale, (off.y || 0) * scale, (off.z || 0) * scale).applyQuaternion(qCombined);
37941
+ var pivot = origWorldCenter.clone().add(offWorld);
37942
+ var deltaQuat = new THREE__namespace.Quaternion().setFromAxisAngle(worldAxisVec, angle);
37943
+
37944
+ // Rotate world position around pivot
37945
+ var offsetVec = origWorldPos.clone().sub(pivot);
37946
+ offsetVec.applyQuaternion(deltaQuat);
37947
+ var newWorldPos = pivot.clone().add(offsetVec);
37948
+
37949
+ // Compose world quaternion
37950
+ var newWorldQuat = deltaQuat.clone().multiply(origWorldQuat);
37951
+
37952
+ // Convert world position → parent local space
37953
+ if (mesh.parent) {
37954
+ mesh.parent.worldToLocal(newWorldPos);
37955
+ }
37956
+ mesh.position.copy(newWorldPos);
37957
+
37958
+ // Convert quaternion → parent local space
37959
+ if (mesh.parent) {
37960
+ var parentWorldQuat = new THREE__namespace.Quaternion();
37961
+ mesh.parent.getWorldQuaternion(parentWorldQuat);
37962
+ parentWorldQuat.invert();
37963
+ newWorldQuat.premultiply(parentWorldQuat);
37964
+ }
37965
+ mesh.quaternion.copy(newWorldQuat);
37966
+ } else {
37967
+ var _off$x, _off$y, _off$z;
37968
+ // Fallback for entries loaded without world data
37969
+ var _pivot = new THREE__namespace.Vector3((_off$x = off.x) !== null && _off$x !== void 0 ? _off$x : 0, (_off$y = off.y) !== null && _off$y !== void 0 ? _off$y : 0, (_off$z = off.z) !== null && _off$z !== void 0 ? _off$z : 0);
37970
+ var delta = origPos.clone().sub(_pivot);
37971
+ delta.applyAxisAngle(localAxisVec, angle);
37972
+ mesh.position.copy(_pivot).add(delta);
37973
+ mesh.rotation[axis] = origRot[axis] + angle;
37974
+ }
37870
37975
  }
37871
37976
 
37872
37977
  /**
@@ -38248,7 +38353,7 @@ var CentralPlantInternals = /*#__PURE__*/function () {
38248
38353
  this.centralPlant.managers.cameraControlsManager = new CameraControlsManager(this.centralPlant.sceneViewer);
38249
38354
  this.centralPlant.managers.componentDragManager = new ComponentDragManager(this.centralPlant.sceneViewer);
38250
38355
  this.centralPlant.managers.viewport2DManager = new Viewport2DManager(this.centralPlant.sceneViewer);
38251
- this.centralPlant.managers.ioAnimationManager = new IoAnimationManager(this.centralPlant.sceneViewer);
38356
+ this.centralPlant.managers.ioBehaviorManager = new IoBehaviorManager(this.centralPlant.sceneViewer);
38252
38357
  this.centralPlant.managers.ioOutlineManager = new IoOutlineManager(this.centralPlant.sceneViewer);
38253
38358
 
38254
38359
  // All managers are now stored in the managers collection and will be attached via attachToComponent()
@@ -39227,23 +39332,23 @@ var CentralPlantInternals = /*#__PURE__*/function () {
39227
39332
  var _this$centralPlant$sc8;
39228
39333
  attachIODevicesToComponent(componentModel, componentData, modelPreloader, componentId);
39229
39334
 
39230
- // Register animation configs so IoAnimationManager can respond to state changes
39231
- var ioAnimMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioAnimationManager;
39232
- if (ioAnimMgr) {
39335
+ // Register behavior configs so IoBehaviorManager can respond to state changes
39336
+ var ioBehavMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioBehaviorManager;
39337
+ if (ioBehavMgr) {
39233
39338
  var _loop = function _loop() {
39234
39339
  var _modelPreloader$compo;
39235
39340
  var _Object$entries$_i = _slicedToArray(_Object$entries[_i], 2),
39236
39341
  attachmentId = _Object$entries$_i[0],
39237
39342
  attachment = _Object$entries$_i[1];
39238
39343
  var deviceData = (_modelPreloader$compo = modelPreloader.componentDictionary) === null || _modelPreloader$compo === void 0 ? void 0 : _modelPreloader$compo[attachment.deviceId];
39239
- if (!(deviceData !== null && deviceData !== void 0 && deviceData.animationConfig)) return 1; // continue
39344
+ if (!(deviceData !== null && deviceData !== void 0 && deviceData.behaviorConfig)) return 1; // continue
39240
39345
  var deviceRoot = null;
39241
39346
  componentModel.traverse(function (obj) {
39242
39347
  var _obj$userData2;
39243
39348
  if (!deviceRoot && ((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.attachmentId) === attachmentId) deviceRoot = obj;
39244
39349
  });
39245
39350
  if (deviceRoot) {
39246
- ioAnimMgr.loadAnimations(attachmentId, deviceData.animationConfig, deviceRoot, componentId);
39351
+ ioBehavMgr.loadBehaviors(attachmentId, deviceData.behaviorConfig, deviceRoot, componentId);
39247
39352
  }
39248
39353
  };
39249
39354
  for (var _i = 0, _Object$entries = Object.entries(componentData.attachedDevices); _i < _Object$entries.length; _i++) {
@@ -39550,7 +39655,7 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
39550
39655
  * Initialize the CentralPlant manager
39551
39656
  *
39552
39657
  * @constructor
39553
- * @version 0.3.28
39658
+ * @version 0.3.30
39554
39659
  * @updated 2025-10-22
39555
39660
  *
39556
39661
  * @description Creates a new CentralPlant instance and initializes internal managers and utilities.
@@ -40628,8 +40733,8 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
40628
40733
  }
40629
40734
  }
40630
40735
 
40631
- // 2. Apply io-animation changes
40632
- (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.ioAnimationManager) === null || _this$sceneViewer5 === void 0 || _this$sceneViewer5.triggerState(attachmentId, stateId, value, parentUuid);
40736
+ // 2. Apply io-behavior changes
40737
+ (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.ioBehaviorManager) === null || _this$sceneViewer5 === void 0 || _this$sceneViewer5.triggerState(attachmentId, stateId, value, parentUuid);
40633
40738
 
40634
40739
  // 3. Emit event for host apps that don't use the state adapter (e.g. cp3d-viewer)
40635
40740
  (_this$sceneViewer6 = this.sceneViewer) === null || _this$sceneViewer6 === void 0 || _this$sceneViewer6.emit('io-device-state-changed', {
@@ -42460,7 +42565,7 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
42460
42565
  this.centralPlant.attachToComponent();
42461
42566
 
42462
42567
  // Sync our managers tracking object after attachment
42463
- managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'ioAnimationManager', 'ioOutlineManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
42568
+ managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'ioBehaviorManager', 'ioOutlineManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
42464
42569
  managerKeys.forEach(function (key) {
42465
42570
  if (_this2[key]) {
42466
42571
  _this2.managers[key] = _this2[key];
@@ -42790,12 +42895,12 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
42790
42895
  _this4.componentTooltipManager.toggleIODeviceBinaryState(ioDeviceObject);
42791
42896
  }
42792
42897
  },
42793
- onIODeviceDrag: function onIODeviceDrag(ioDeviceObject, signedDelta, isStart) {
42898
+ onIODeviceDrag: function onIODeviceDrag(ioDeviceObject, signedDelta, isStart, hitMesh) {
42794
42899
  if (isStart) {
42795
- var _ioDeviceObject$userD, _this4$managers$ioAni, _this4$managers, _this4$managers2;
42900
+ var _ioDeviceObject$userD, _this4$managers$ioBeh, _this4$managers, _this4$managers2;
42796
42901
  // Resolve parentUuid by walking up to the host component.
42797
42902
  // Use userData.originalUuid (the custom componentId) because that
42798
- // is what IoAnimationManager uses as the map key — NOT obj.uuid.
42903
+ // is what IoBehaviorManager uses as the map key — NOT obj.uuid.
42799
42904
  var parentUuid = null;
42800
42905
  var obj = ioDeviceObject.parent;
42801
42906
  while (obj) {
@@ -42811,13 +42916,13 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
42811
42916
  // silhouette is isolated and the outline ring is visible around
42812
42917
  // them specifically (not swallowed by the larger device body).
42813
42918
  // Fall back to the whole device group when none are registered.
42814
- var animatedMeshes = attachmentId && parentUuid ? (_this4$managers$ioAni = (_this4$managers = _this4.managers) === null || _this4$managers === void 0 || (_this4$managers = _this4$managers.ioAnimationManager) === null || _this4$managers === void 0 ? void 0 : _this4$managers.getAnimatedMeshes(parentUuid, attachmentId)) !== null && _this4$managers$ioAni !== void 0 ? _this4$managers$ioAni : [] : [];
42919
+ var animatedMeshes = attachmentId && parentUuid ? (_this4$managers$ioBeh = (_this4$managers = _this4.managers) === null || _this4$managers === void 0 || (_this4$managers = _this4$managers.ioBehaviorManager) === null || _this4$managers === void 0 ? void 0 : _this4$managers.getAnimatedMeshes(parentUuid, attachmentId)) !== null && _this4$managers$ioBeh !== void 0 ? _this4$managers$ioBeh : [] : [];
42815
42920
  var targets = animatedMeshes.length > 0 ? animatedMeshes : [ioDeviceObject];
42816
42921
  (_this4$managers2 = _this4.managers) === null || _this4$managers2 === void 0 || (_this4$managers2 = _this4$managers2.ioOutlineManager) === null || _this4$managers2 === void 0 || _this4$managers2.setTargets(targets);
42817
42922
  }
42818
42923
  if (!_this4.componentTooltipManager) return;
42819
42924
  if (isStart) {
42820
- _this4.componentTooltipManager.startIODeviceDrag(ioDeviceObject);
42925
+ _this4.componentTooltipManager.startIODeviceDrag(ioDeviceObject, hitMesh);
42821
42926
  } else {
42822
42927
  _this4.componentTooltipManager.updateIODeviceDrag(signedDelta);
42823
42928
  }
@@ -48190,7 +48295,7 @@ exports.ComponentTooltipManager = ComponentTooltipManager;
48190
48295
  exports.EnvironmentManager = EnvironmentManager;
48191
48296
  exports.FLOW_ATTRIBUTE_KEYS = FLOW_ATTRIBUTE_KEYS;
48192
48297
  exports.GLOBAL_CACHE_NAME = GLOBAL_CACHE_NAME;
48193
- exports.IoAnimationManager = IoAnimationManager;
48298
+ exports.IoBehaviorManager = IoBehaviorManager;
48194
48299
  exports.KeyboardControlsManager = KeyboardControlsManager;
48195
48300
  exports.ModelManager = ModelManager;
48196
48301
  exports.OperationHistoryManager = OperationHistoryManager;
@@ -35,7 +35,7 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
35
35
  * Initialize the CentralPlant manager
36
36
  *
37
37
  * @constructor
38
- * @version 0.3.28
38
+ * @version 0.3.30
39
39
  * @updated 2025-10-22
40
40
  *
41
41
  * @description Creates a new CentralPlant instance and initializes internal managers and utilities.
@@ -1113,8 +1113,8 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
1113
1113
  }
1114
1114
  }
1115
1115
 
1116
- // 2. Apply io-animation changes
1117
- (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.ioAnimationManager) === null || _this$sceneViewer5 === void 0 || _this$sceneViewer5.triggerState(attachmentId, stateId, value, parentUuid);
1116
+ // 2. Apply io-behavior changes
1117
+ (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.ioBehaviorManager) === null || _this$sceneViewer5 === void 0 || _this$sceneViewer5.triggerState(attachmentId, stateId, value, parentUuid);
1118
1118
 
1119
1119
  // 3. Emit event for host apps that don't use the state adapter (e.g. cp3d-viewer)
1120
1120
  (_this$sceneViewer6 = this.sceneViewer) === null || _this$sceneViewer6 === void 0 || _this$sceneViewer6.emit('io-device-state-changed', {
@@ -26,7 +26,7 @@ var componentDragManager = require('../managers/controls/componentDragManager.js
26
26
  var sceneTooltipsManager = require('../managers/scene/sceneTooltipsManager.js');
27
27
  var componentTooltipManager = require('../managers/scene/componentTooltipManager.js');
28
28
  var viewport2DManager = require('../managers/scene/viewport2DManager.js');
29
- var IoAnimationManager = require('../managers/behaviors/IoAnimationManager.js');
29
+ var IoBehaviorManager = require('../managers/behaviors/IoBehaviorManager.js');
30
30
  var IoOutlineManager = require('../managers/behaviors/IoOutlineManager.js');
31
31
  var nameUtils = require('../utils/nameUtils.js');
32
32
  var ioDeviceUtils = require('../utils/ioDeviceUtils.js');
@@ -173,7 +173,7 @@ var CentralPlantInternals = /*#__PURE__*/function () {
173
173
  this.centralPlant.managers.cameraControlsManager = new cameraControlsManager.CameraControlsManager(this.centralPlant.sceneViewer);
174
174
  this.centralPlant.managers.componentDragManager = new componentDragManager.ComponentDragManager(this.centralPlant.sceneViewer);
175
175
  this.centralPlant.managers.viewport2DManager = new viewport2DManager.Viewport2DManager(this.centralPlant.sceneViewer);
176
- this.centralPlant.managers.ioAnimationManager = new IoAnimationManager.IoAnimationManager(this.centralPlant.sceneViewer);
176
+ this.centralPlant.managers.ioBehaviorManager = new IoBehaviorManager.IoBehaviorManager(this.centralPlant.sceneViewer);
177
177
  this.centralPlant.managers.ioOutlineManager = new IoOutlineManager.IoOutlineManager(this.centralPlant.sceneViewer);
178
178
 
179
179
  // All managers are now stored in the managers collection and will be attached via attachToComponent()
@@ -1152,23 +1152,23 @@ var CentralPlantInternals = /*#__PURE__*/function () {
1152
1152
  var _this$centralPlant$sc8;
1153
1153
  ioDeviceUtils.attachIODevicesToComponent(componentModel, componentData, modelPreloader, componentId);
1154
1154
 
1155
- // Register animation configs so IoAnimationManager can respond to state changes
1156
- var ioAnimMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioAnimationManager;
1157
- if (ioAnimMgr) {
1155
+ // Register behavior configs so IoBehaviorManager can respond to state changes
1156
+ var ioBehavMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioBehaviorManager;
1157
+ if (ioBehavMgr) {
1158
1158
  var _loop = function _loop() {
1159
1159
  var _modelPreloader$compo;
1160
1160
  var _Object$entries$_i = _rollupPluginBabelHelpers.slicedToArray(_Object$entries[_i], 2),
1161
1161
  attachmentId = _Object$entries$_i[0],
1162
1162
  attachment = _Object$entries$_i[1];
1163
1163
  var deviceData = (_modelPreloader$compo = modelPreloader.componentDictionary) === null || _modelPreloader$compo === void 0 ? void 0 : _modelPreloader$compo[attachment.deviceId];
1164
- if (!(deviceData !== null && deviceData !== void 0 && deviceData.animationConfig)) return 1; // continue
1164
+ if (!(deviceData !== null && deviceData !== void 0 && deviceData.behaviorConfig)) return 1; // continue
1165
1165
  var deviceRoot = null;
1166
1166
  componentModel.traverse(function (obj) {
1167
1167
  var _obj$userData2;
1168
1168
  if (!deviceRoot && ((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.attachmentId) === attachmentId) deviceRoot = obj;
1169
1169
  });
1170
1170
  if (deviceRoot) {
1171
- ioAnimMgr.loadAnimations(attachmentId, deviceData.animationConfig, deviceRoot, componentId);
1171
+ ioBehavMgr.loadBehaviors(attachmentId, deviceData.behaviorConfig, deviceRoot, componentId);
1172
1172
  }
1173
1173
  };
1174
1174
  for (var _i = 0, _Object$entries = Object.entries(componentData.attachedDevices); _i < _Object$entries.length; _i++) {