@2112-lab/central-plant 0.3.25 → 0.3.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3611,6 +3611,34 @@ function computeIODeviceBoundingBoxes(componentObject) {
3611
3611
  * const helpers = createSelectionBoxHelpers(pumpModel, 0x00ff00)
3612
3612
  * helpers.forEach(h => scene.add(h))
3613
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  */
3614
+ /**
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+ * Returns a filtered bounding box for `object`, using a cache stored on
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+ * `object.userData._filteredBBoxCache`. The cache key is the serialised
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+ * world-matrix elements string; if the object has moved the cache is
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+ * automatically invalidated and recomputed.
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+ *
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+ * This avoids the expensive full-traverse on every selection event for
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+ * large smart components with many child meshes.
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+ *
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+ * @param {THREE.Object3D} object
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+ * @param {string[]} excludeTypes
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+ * @returns {THREE.Box3}
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+ */
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+ function computeFilteredBoundingBoxCached(object, excludeTypes) {
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+ object.updateMatrixWorld(true);
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+ var matrixKey = object.matrixWorld.elements.join(',');
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+ var cache = object.userData._filteredBBoxCache;
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+ if (cache && cache.matrixKey === matrixKey) {
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+ return new THREE__namespace.Box3(_construct(THREE__namespace.Vector3, _toConsumableArray(cache.min)), _construct(THREE__namespace.Vector3, _toConsumableArray(cache.max)));
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+ }
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+ var box = computeFilteredBoundingBox(object, excludeTypes);
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+ object.userData._filteredBBoxCache = {
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+ matrixKey: matrixKey,
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+ min: box.min.toArray(),
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+ max: box.max.toArray()
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+ };
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+ return box;
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+ }
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  function createSelectionBoxHelpers(object) {
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  var _object$children;
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  var color = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0x00ff00;
@@ -3624,7 +3652,7 @@ function createSelectionBoxHelpers(object) {
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  });
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  if (hasIODevices) {
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  // 1. Create filtered helper for the component body
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- var filteredBox = computeFilteredBoundingBox(object, excludeTypes);
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+ var filteredBox = computeFilteredBoundingBoxCached(object, excludeTypes);
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  var componentHelper = _createBoxHelperFromBox3(filteredBox, color);
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  componentHelper.isHelper = true;
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  componentHelper.userData = {
@@ -3634,33 +3662,6 @@ function createSelectionBoxHelpers(object) {
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  excludeTypes: excludeTypes
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  };
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  helpers.push(componentHelper);
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-
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- // 2. Create individual helpers for each io-device
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- var _iterator2 = _createForOfIteratorHelper(object.children),
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- _step2;
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- try {
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- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
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- var _child$userData3;
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- var child = _step2.value;
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- if (((_child$userData3 = child.userData) === null || _child$userData3 === void 0 ? void 0 : _child$userData3.objectType) !== 'io-device') continue;
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- var deviceBox = new THREE__namespace.Box3().setFromObject(child);
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- if (deviceBox.isEmpty()) continue;
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- var deviceHelper = _createBoxHelperFromBox3(deviceBox, color);
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- deviceHelper.isHelper = true;
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- deviceHelper.userData = {
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- isBoundingBox: true,
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- sourceObjectUuid: child.uuid,
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- isFiltered: false,
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- isIODevice: true,
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- parentComponentUuid: object.uuid
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- };
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- helpers.push(deviceHelper);
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- }
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- } catch (err) {
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- _iterator2.e(err);
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- } finally {
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- _iterator2.f();
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- }
3664
3665
  } else {
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3666
  // Standard BoxHelper for non-smart objects
3666
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  var boxHelper = new THREE__namespace.BoxHelper(object, color);
@@ -3684,11 +3685,11 @@ function createSelectionBoxHelpers(object) {
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  * @param {THREE.Scene} scene - The scene (for finding objects by uuid)
3685
3686
  */
3686
3687
  function updateSelectionBoxHelpers(helpers, selectedObjects, scene) {
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- var _iterator3 = _createForOfIteratorHelper(helpers),
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- _step3;
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+ var _iterator2 = _createForOfIteratorHelper(helpers),
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+ _step2;
3689
3690
  try {
3690
3691
  var _loop = function _loop() {
3691
- var helper = _step3.value;
3692
+ var helper = _step2.value;
3692
3693
  var _helper$userData = helper.userData,
3693
3694
  sourceObjectUuid = _helper$userData.sourceObjectUuid,
3694
3695
  isFiltered = _helper$userData.isFiltered,
@@ -3711,25 +3712,21 @@ function updateSelectionBoxHelpers(helpers, selectedObjects, scene) {
3711
3712
  if (!sourceObject) return 1; // continue
3712
3713
  sourceObject.updateMatrixWorld(true);
3713
3714
  if (isFiltered && excludeTypes) {
3714
- // Recompute filtered bbox
3715
- var box = computeFilteredBoundingBox(sourceObject, excludeTypes);
3715
+ // Recompute filtered bbox (uses cache when the object hasn't moved)
3716
+ var box = computeFilteredBoundingBoxCached(sourceObject, excludeTypes);
3716
3717
  _updateBoxHelperPositions(helper, box);
3717
- } else if (isIODevice) {
3718
- // Recompute io-device bbox
3719
- var _box = new THREE__namespace.Box3().setFromObject(sourceObject);
3720
- _updateBoxHelperPositions(helper, _box);
3721
3718
  } else if (helper.update) {
3722
3719
  // Standard BoxHelper — use built-in update
3723
3720
  helper.update();
3724
3721
  }
3725
3722
  };
3726
- for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
3723
+ for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
3727
3724
  if (_loop()) continue;
3728
3725
  }
3729
3726
  } catch (err) {
3730
- _iterator3.e(err);
3727
+ _iterator2.e(err);
3731
3728
  } finally {
3732
- _iterator3.f();
3729
+ _iterator2.f();
3733
3730
  }
3734
3731
  }
3735
3732
 
@@ -3823,8 +3820,17 @@ var TransformControlsManager = /*#__PURE__*/function () {
3823
3820
  onModeChange: null,
3824
3821
  onObjectRemoved: null,
3825
3822
  onSelectionChanged: null,
3826
- onIODeviceClick: null
3823
+ onIODeviceClick: null,
3824
+ onIODeviceDrag: null,
3825
+ onIODeviceDragEnd: null
3827
3826
  };
3827
+
3828
+ // IO device drag tracking state
3829
+ this._ioDragMesh = null;
3830
+ this._ioDragStartX = 0;
3831
+ this._ioDragStartY = 0;
3832
+ this._ioDragMoved = false;
3833
+ this._suppressNextClick = false;
3828
3834
  this.init();
3829
3835
  }
3830
3836
 
@@ -3904,6 +3910,12 @@ var TransformControlsManager = /*#__PURE__*/function () {
3904
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  if (callbacks.onIODeviceClick) {
3905
3911
  this.callbacks.onIODeviceClick = callbacks.onIODeviceClick;
3906
3912
  }
3913
+ if (callbacks.onIODeviceDrag) {
3914
+ this.callbacks.onIODeviceDrag = callbacks.onIODeviceDrag;
3915
+ }
3916
+ if (callbacks.onIODeviceDragEnd) {
3917
+ this.callbacks.onIODeviceDragEnd = callbacks.onIODeviceDragEnd;
3918
+ }
3907
3919
  console.log('🔗 Transform controls callbacks registered');
3908
3920
  }
3909
3921
  /**
@@ -4110,6 +4122,11 @@ var TransformControlsManager = /*#__PURE__*/function () {
4110
4122
  value: function setupKeyboardControls() {
4111
4123
  var _this3 = this;
4112
4124
  this.eventHandlers.keydown = function (event) {
4125
+ // Restore perspective camera when pressing Escape from ortho face view
4126
+ if (event.code === 'Escape') {
4127
+ _this3._restorePerspectiveCamera();
4128
+ }
4129
+
4113
4130
  // Only handle keys when transform controls are active
4114
4131
  if (!_this3.transformControls.enabled || _this3.transformState.isTransforming) {
4115
4132
  return;
@@ -4144,9 +4161,82 @@ var TransformControlsManager = /*#__PURE__*/function () {
4144
4161
  var raycaster = new THREE__namespace.Raycaster();
4145
4162
  var mouse = new THREE__namespace.Vector2();
4146
4163
 
4147
- // Click handler: first click selects (bounding box), second click on same object shows tooltip
4164
+ // ── IO device drag ────────────────────────────────────────────────────
4165
+ // Detect pointerdown on an IO device mesh and convert a drag gesture into
4166
+ // state changes. Up/right = positive direction, down/left = negative.
4167
+ this.eventHandlers.pointerdown = function (event) {
4168
+ if (_this4.transformState.isTransforming) return;
4169
+ if (!_this4.callbacks.onIODeviceDrag) return;
4170
+ _this4._calculateMousePosition(event, mouse);
4171
+ raycaster.setFromCamera(mouse, _this4.camera);
4172
+ var allIntersects = raycaster.intersectObjects(_this4.scene.children, true);
4173
+ var ioDeviceObject = null;
4174
+ var _iterator = _createForOfIteratorHelper(allIntersects),
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+ _step;
4176
+ try {
4177
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
4178
+ var hit = _step.value;
4179
+ var obj = hit.object;
4180
+ while (obj) {
4181
+ var _obj$userData;
4182
+ if (((_obj$userData = obj.userData) === null || _obj$userData === void 0 ? void 0 : _obj$userData.objectType) === 'io-device') {
4183
+ ioDeviceObject = obj;
4184
+ break;
4185
+ }
4186
+ obj = obj.parent;
4187
+ }
4188
+ if (ioDeviceObject) break;
4189
+ }
4190
+ } catch (err) {
4191
+ _iterator.e(err);
4192
+ } finally {
4193
+ _iterator.f();
4194
+ }
4195
+ if (!ioDeviceObject) return;
4196
+
4197
+ // Begin session
4198
+ _this4._ioDragMesh = ioDeviceObject;
4199
+ _this4._ioDragStartX = event.clientX;
4200
+ _this4._ioDragStartY = event.clientY;
4201
+ _this4._ioDragMoved = false;
4202
+ if (_this4.orbitControls) _this4.orbitControls.enabled = false;
4203
+ _this4.callbacks.onIODeviceDrag(ioDeviceObject, 0, true);
4204
+ var onMove = function onMove(e) {
4205
+ var dx = e.clientX - _this4._ioDragStartX;
4206
+ var dy = e.clientY - _this4._ioDragStartY;
4207
+ if (Math.abs(dx) > 4 || Math.abs(dy) > 4) _this4._ioDragMoved = true;
4208
+ // Up (−screenY) and right (+screenX) are positive
4209
+ var signedDelta = _this4._ioDragStartY - e.clientY + (e.clientX - _this4._ioDragStartX);
4210
+ _this4.callbacks.onIODeviceDrag(_this4._ioDragMesh, signedDelta, false);
4211
+ };
4212
+ var _onUp = function onUp() {
4213
+ window.removeEventListener('pointermove', onMove);
4214
+ window.removeEventListener('pointerup', _onUp);
4215
+ if (_this4.orbitControls) _this4.orbitControls.enabled = true;
4216
+ if (_this4._ioDragMoved) {
4217
+ // Suppress the click event that will fire after this pointerup
4218
+ _this4._suppressNextClick = true;
4219
+ }
4220
+ if (_this4.callbacks.onIODeviceDragEnd) {
4221
+ _this4.callbacks.onIODeviceDragEnd(_this4._ioDragMesh);
4222
+ }
4223
+ _this4._ioDragMesh = null;
4224
+ };
4225
+ window.addEventListener('pointermove', onMove);
4226
+ window.addEventListener('pointerup', _onUp);
4227
+ };
4228
+ this.renderer.domElement.addEventListener('pointerdown', this.eventHandlers.pointerdown);
4229
+
4230
+ // Click handler: left-click selects the object (bounding box + transform controls).
4231
+ // Right-click on a component shows the tooltip.
4148
4232
  this.eventHandlers.click = function (event) {
4149
4233
  var _targetObject$userDat;
4234
+ // Suppress click that follows an IO device drag
4235
+ if (_this4._suppressNextClick) {
4236
+ _this4._suppressNextClick = false;
4237
+ return;
4238
+ }
4239
+
4150
4240
  // Skip if currently transforming
4151
4241
  if (_this4.transformState.isTransforming) {
4152
4242
  return;
@@ -4159,15 +4249,15 @@ var TransformControlsManager = /*#__PURE__*/function () {
4159
4249
  // Check for direct io-device mesh click (before bounding box selection)
4160
4250
  if (_this4.callbacks.onIODeviceClick) {
4161
4251
  var allIntersects = raycaster.intersectObjects(_this4.scene.children, true);
4162
- var _iterator = _createForOfIteratorHelper(allIntersects),
4163
- _step;
4252
+ var _iterator2 = _createForOfIteratorHelper(allIntersects),
4253
+ _step2;
4164
4254
  try {
4165
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
4166
- var hit = _step.value;
4255
+ for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
4256
+ var hit = _step2.value;
4167
4257
  var obj = hit.object;
4168
4258
  while (obj) {
4169
- var _obj$userData;
4170
- if (((_obj$userData = obj.userData) === null || _obj$userData === void 0 ? void 0 : _obj$userData.objectType) === 'io-device') {
4259
+ var _obj$userData2;
4260
+ if (((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.objectType) === 'io-device') {
4171
4261
  _this4.callbacks.onIODeviceClick(obj);
4172
4262
  return;
4173
4263
  }
@@ -4175,9 +4265,9 @@ var TransformControlsManager = /*#__PURE__*/function () {
4175
4265
  }
4176
4266
  }
4177
4267
  } catch (err) {
4178
- _iterator.e(err);
4268
+ _iterator2.e(err);
4179
4269
  } finally {
4180
- _iterator.f();
4270
+ _iterator2.f();
4181
4271
  }
4182
4272
  }
4183
4273
 
@@ -4212,23 +4302,194 @@ var TransformControlsManager = /*#__PURE__*/function () {
4212
4302
  return;
4213
4303
  }
4214
4304
 
4215
- // Check if the clicked object is already selected
4216
- var isAlreadySelected = _this4.selectedObjects.length === 1 && _this4.selectedObjects[0] === targetObject;
4217
- if (isAlreadySelected) {
4218
- // Second click on already-selected object: Full selection including tooltips
4219
- _this4.selectObject(targetObject);
4220
- } else {
4221
- // First click on a new object: Transform controls and bounding box only
4222
- // Always deselect first (this clears tooltips via the callback)
4305
+ // Left-click: select for transform only (bounding box, no tooltip)
4306
+ if (!_this4.selectedObjects.includes(targetObject)) {
4223
4307
  _this4.deselectObject();
4224
-
4225
- // Then select the new object if there is one (this shows transform controls and bounding box)
4226
- if (targetObject) {
4227
- _this4.selectObjectForTransformOnly(targetObject);
4228
- }
4229
4308
  }
4309
+ _this4.selectObjectForTransformOnly(targetObject);
4230
4310
  };
4231
4311
  this.renderer.domElement.addEventListener('click', this.eventHandlers.click);
4312
+
4313
+ // Right-click handler: show tooltip for the clicked component.
4314
+ this.eventHandlers.contextmenu = function (event) {
4315
+ var _targetObject$userDat2;
4316
+ event.preventDefault();
4317
+ if (_this4.transformState.isTransforming) return;
4318
+ _this4._calculateMousePosition(event, mouse);
4319
+ raycaster.setFromCamera(mouse, _this4.camera);
4320
+ var targetObject = _this4._findTargetObject(raycaster, objectFilter);
4321
+ if (!targetObject) return;
4322
+ var objectType = (_targetObject$userDat2 = targetObject.userData) === null || _targetObject$userDat2 === void 0 ? void 0 : _targetObject$userDat2.objectType;
4323
+ if (objectType !== 'component' && objectType !== 'gateway' && objectType !== 'segment') return;
4324
+
4325
+ // Ensure the object is selected, then show the full tooltip.
4326
+ if (!_this4.selectedObjects.includes(targetObject)) {
4327
+ _this4.deselectObject();
4328
+ _this4.selectObjectForTransformOnly(targetObject);
4329
+ }
4330
+ _this4.selectObject(targetObject);
4331
+ };
4332
+ this.renderer.domElement.addEventListener('contextmenu', this.eventHandlers.contextmenu);
4333
+
4334
+ // Double-click handler: switch to orthographic camera fixed to the clicked face.
4335
+ // Press Escape to restore the perspective camera.
4336
+ this.eventHandlers.dblclick = function (event) {
4337
+ if (_this4.transformState.isTransforming) return;
4338
+ var sv = _this4.sceneViewer;
4339
+ if (!sv) return;
4340
+ _this4._calculateMousePosition(event, mouse);
4341
+ raycaster.setFromCamera(_this4.camera, _this4.camera); // ensure raycaster uses current camera
4342
+ raycaster.setFromCamera(mouse, _this4.camera);
4343
+
4344
+ // Raycast directly against scene meshes to obtain the face normal
4345
+ var allHits = raycaster.intersectObjects(_this4.scene.children, true).filter(function (h) {
4346
+ var _h$object$userData, _h$object$userData2;
4347
+ return !((_h$object$userData = h.object.userData) !== null && _h$object$userData !== void 0 && _h$object$userData.isTransformControls) && !((_h$object$userData2 = h.object.userData) !== null && _h$object$userData2 !== void 0 && _h$object$userData2.isBoundingBox);
4348
+ });
4349
+ if (!allHits.length || !allHits[0].face) return;
4350
+ var hit = allHits[0];
4351
+
4352
+ // Walk up to find the component root
4353
+ var componentObj = hit.object;
4354
+ while (componentObj) {
4355
+ var _componentObj$userDat;
4356
+ if (((_componentObj$userDat = componentObj.userData) === null || _componentObj$userDat === void 0 ? void 0 : _componentObj$userDat.objectType) === 'component') break;
4357
+ componentObj = componentObj.parent;
4358
+ }
4359
+ if (!componentObj) return;
4360
+
4361
+ // Transform face normal from local object space to world space
4362
+ var normalMatrix = new THREE__namespace.Matrix3().getNormalMatrix(hit.object.matrixWorld);
4363
+ var worldNormal = hit.face.normal.clone().applyMatrix3(normalMatrix).normalize();
4364
+
4365
+ // Snap to the closest cardinal axis (Z-up: ±X, ±Y, ±Z)
4366
+ var cardinals = [new THREE__namespace.Vector3(1, 0, 0), new THREE__namespace.Vector3(-1, 0, 0), new THREE__namespace.Vector3(0, 1, 0), new THREE__namespace.Vector3(0, -1, 0), new THREE__namespace.Vector3(0, 0, 1), new THREE__namespace.Vector3(0, 0, -1)];
4367
+ var faceDir = cardinals.reduce(function (best, c) {
4368
+ return c.dot(worldNormal) > best.dot(worldNormal) ? c : best;
4369
+ });
4370
+
4371
+ // Bounding box of the component
4372
+ var bbox = new THREE__namespace.Box3().setFromObject(componentObj);
4373
+ var center = bbox.getCenter(new THREE__namespace.Vector3());
4374
+ var size = bbox.getSize(new THREE__namespace.Vector3());
4375
+
4376
+ // Ortho half-extents: axes perpendicular to the face direction
4377
+ var isXFace = Math.abs(faceDir.x) > 0.5;
4378
+ var isYFace = Math.abs(faceDir.y) > 0.5;
4379
+ var halfW, halfH;
4380
+ if (isXFace) {
4381
+ halfW = size.y / 2;
4382
+ halfH = size.z / 2;
4383
+ } else if (isYFace) {
4384
+ halfW = size.x / 2;
4385
+ halfH = size.z / 2;
4386
+ } else {
4387
+ halfW = size.x / 2;
4388
+ halfH = size.y / 2;
4389
+ }
4390
+ var padding = 1.6;
4391
+ var domEl = sv.renderer.domElement;
4392
+ var aspect = domEl.clientWidth / (domEl.clientHeight || 1);
4393
+
4394
+ // Frustum must satisfy both:
4395
+ // frustumHalfW >= halfW * padding (object fits horizontally)
4396
+ // frustumHalfH >= halfH * padding (object fits vertically)
4397
+ // frustumHalfW / frustumHalfH == aspect (no squishing)
4398
+ var minHalfH = halfH * padding;
4399
+ var minHalfW = halfW * padding;
4400
+ var frustumHalfH = Math.max(minHalfH, minHalfW / aspect);
4401
+ var frustumHalfW = frustumHalfH * aspect;
4402
+ var isZFace = Math.abs(faceDir.z) > 0.5;
4403
+ var upVec = isZFace ? new THREE__namespace.Vector3(0, 1, 0) : new THREE__namespace.Vector3(0, 0, 1);
4404
+
4405
+ // Store the perspective camera snapshot on first entry
4406
+ if (!sv._perspCameraSnapshot) {
4407
+ var _sv$controls$target$c, _sv$controls, _sv$controls2, _sv$controls3, _sv$controls4;
4408
+ sv._perspCameraSnapshot = {
4409
+ camera: sv.camera,
4410
+ controlsTarget: (_sv$controls$target$c = (_sv$controls = sv.controls) === null || _sv$controls === void 0 || (_sv$controls = _sv$controls.target) === null || _sv$controls === void 0 ? void 0 : _sv$controls.clone()) !== null && _sv$controls$target$c !== void 0 ? _sv$controls$target$c : new THREE__namespace.Vector3(),
4411
+ controlsMinDist: (_sv$controls2 = sv.controls) === null || _sv$controls2 === void 0 ? void 0 : _sv$controls2.minDistance,
4412
+ controlsMaxDist: (_sv$controls3 = sv.controls) === null || _sv$controls3 === void 0 ? void 0 : _sv$controls3.maxDistance,
4413
+ controlsMaxPolar: (_sv$controls4 = sv.controls) === null || _sv$controls4 === void 0 ? void 0 : _sv$controls4.maxPolarAngle
4414
+ };
4415
+ }
4416
+
4417
+ // Build the orthographic camera
4418
+ var ortho = new THREE__namespace.OrthographicCamera(-frustumHalfW, frustumHalfW, frustumHalfH, -frustumHalfH, 0.01, 1000);
4419
+ ortho.up.copy(upVec);
4420
+ var dist = Math.max(size.x, size.y, size.z) * 3;
4421
+ ortho.position.copy(center).addScaledVector(faceDir, dist);
4422
+ ortho.lookAt(center);
4423
+ // Store half-extents for resize updates (pre-aspect values so resize can recompute)
4424
+ ortho.userData._orthoHalfExtents = {
4425
+ halfW: halfW * padding,
4426
+ halfH: halfH * padding
4427
+ };
4428
+ ortho.updateProjectionMatrix();
4429
+ sv.camera = ortho;
4430
+ _this4.camera = ortho;
4431
+ if (sv.controls) {
4432
+ sv.controls.object = ortho;
4433
+ sv.controls.target.copy(center);
4434
+ sv.controls.minDistance = 0.1;
4435
+ sv.controls.maxDistance = 500;
4436
+ sv.controls.maxPolarAngle = Math.PI;
4437
+ sv.controls.update();
4438
+
4439
+ // Exit ortho mode when the camera actually moves (orbit/pan/zoom).
4440
+ // Using 'change' instead of 'start' so a simple click (e.g. io-device
4441
+ // toggle) never triggers the exit — only real camera movement does.
4442
+ // Skip the first 'change' that fires from controls.update() below.
4443
+ var _skipChanges = 1;
4444
+ var _onOrbitChange = function onOrbitChange() {
4445
+ if (_skipChanges-- > 0) return;
4446
+ sv.controls.removeEventListener('change', _onOrbitChange);
4447
+ _this4._orthoOrbitStartListener = null;
4448
+ _this4._restorePerspectiveCamera();
4449
+ };
4450
+ sv.controls.addEventListener('change', _onOrbitChange);
4451
+ _this4._orthoOrbitStartListener = {
4452
+ controls: sv.controls,
4453
+ fn: _onOrbitChange
4454
+ };
4455
+ }
4456
+ console.log('📐 Switched to orthographic face view:', faceDir);
4457
+ };
4458
+ this.renderer.domElement.addEventListener('dblclick', this.eventHandlers.dblclick);
4459
+ }
4460
+
4461
+ /**
4462
+ * Restore the perspective camera after an orthographic face view.
4463
+ * Safe to call when not in ortho mode (no-op).
4464
+ * @private
4465
+ */
4466
+ }, {
4467
+ key: "_restorePerspectiveCamera",
4468
+ value: function _restorePerspectiveCamera() {
4469
+ var sv = this.sceneViewer;
4470
+ if (!(sv !== null && sv !== void 0 && sv._perspCameraSnapshot)) return;
4471
+
4472
+ // Clean up any pending orbit-change listener
4473
+ if (this._orthoOrbitStartListener) {
4474
+ var _this$_orthoOrbitStar = this._orthoOrbitStartListener,
4475
+ controls = _this$_orthoOrbitStar.controls,
4476
+ fn = _this$_orthoOrbitStar.fn;
4477
+ controls.removeEventListener('change', fn);
4478
+ this._orthoOrbitStartListener = null;
4479
+ }
4480
+ var snap = sv._perspCameraSnapshot;
4481
+ sv.camera = snap.camera;
4482
+ this.camera = snap.camera;
4483
+ if (sv.controls) {
4484
+ sv.controls.object = snap.camera;
4485
+ sv.controls.target.copy(snap.controlsTarget);
4486
+ if (snap.controlsMinDist != null) sv.controls.minDistance = snap.controlsMinDist;
4487
+ if (snap.controlsMaxDist != null) sv.controls.maxDistance = snap.controlsMaxDist;
4488
+ if (snap.controlsMaxPolar != null) sv.controls.maxPolarAngle = snap.controlsMaxPolar;
4489
+ sv.controls.update();
4490
+ }
4491
+ sv._perspCameraSnapshot = null;
4492
+ console.log('📐 Restored perspective camera from ortho face view');
4232
4493
  }
4233
4494
 
4234
4495
  /**
@@ -4378,11 +4639,11 @@ var TransformControlsManager = /*#__PURE__*/function () {
4378
4639
  var isNewSegmentHorizontal = this._isSegmentHorizontal(segment);
4379
4640
 
4380
4641
  // Check if all existing segments have the same orientation
4381
- var _iterator2 = _createForOfIteratorHelper(existingSegments),
4382
- _step2;
4642
+ var _iterator3 = _createForOfIteratorHelper(existingSegments),
4643
+ _step3;
4383
4644
  try {
4384
- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
4385
- var existingSegment = _step2.value;
4645
+ for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
4646
+ var existingSegment = _step3.value;
4386
4647
  var isExistingHorizontal = this._isSegmentHorizontal(existingSegment);
4387
4648
 
4388
4649
  // Disallow mixing horizontal and vertical
@@ -4391,9 +4652,9 @@ var TransformControlsManager = /*#__PURE__*/function () {
4391
4652
  }
4392
4653
  }
4393
4654
  } catch (err) {
4394
- _iterator2.e(err);
4655
+ _iterator3.e(err);
4395
4656
  } finally {
4396
- _iterator2.f();
4657
+ _iterator3.f();
4397
4658
  }
4398
4659
  return true;
4399
4660
  }
@@ -4845,12 +5106,12 @@ var TransformControlsManager = /*#__PURE__*/function () {
4845
5106
  value: function _applyDeltaToBoundingBoxHelpers() {
4846
5107
  if (!this._dragStartGroupPosition || this.boundingBoxHelpers.length === 0) return;
4847
5108
  var delta = this.multiSelectionGroup.position.clone().sub(this._dragStartGroupPosition);
4848
- var _iterator3 = _createForOfIteratorHelper(this.boundingBoxHelpers),
4849
- _step3;
5109
+ var _iterator4 = _createForOfIteratorHelper(this.boundingBoxHelpers),
5110
+ _step4;
4850
5111
  try {
4851
- for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
5112
+ for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) {
4852
5113
  var _helper$geometry2;
4853
- var helper = _step3.value;
5114
+ var helper = _step4.value;
4854
5115
  var startPositions = helper.userData._dragStartPositions;
4855
5116
  var posAttr = (_helper$geometry2 = helper.geometry) === null || _helper$geometry2 === void 0 || (_helper$geometry2 = _helper$geometry2.attributes) === null || _helper$geometry2 === void 0 ? void 0 : _helper$geometry2.position;
4856
5117
  if (!startPositions || !posAttr) continue;
@@ -4864,9 +5125,9 @@ var TransformControlsManager = /*#__PURE__*/function () {
4864
5125
  posAttr.needsUpdate = true;
4865
5126
  }
4866
5127
  } catch (err) {
4867
- _iterator3.e(err);
5128
+ _iterator4.e(err);
4868
5129
  } finally {
4869
- _iterator3.f();
5130
+ _iterator4.f();
4870
5131
  }
4871
5132
  }
4872
5133
 
@@ -5244,11 +5505,11 @@ var TransformControlsManager = /*#__PURE__*/function () {
5244
5505
  var objectFilter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
5245
5506
  var objectsWithBounds = this.getSelectableObjectsWithBounds(objectFilter);
5246
5507
  var intersections = [];
5247
- var _iterator4 = _createForOfIteratorHelper(objectsWithBounds),
5248
- _step4;
5508
+ var _iterator5 = _createForOfIteratorHelper(objectsWithBounds),
5509
+ _step5;
5249
5510
  try {
5250
- for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) {
5251
- var item = _step4.value;
5511
+ for (_iterator5.s(); !(_step5 = _iterator5.n()).done;) {
5512
+ var item = _step5.value;
5252
5513
  var object = item.object,
5253
5514
  boundingBox = item.boundingBox;
5254
5515
 
@@ -5268,9 +5529,9 @@ var TransformControlsManager = /*#__PURE__*/function () {
5268
5529
 
5269
5530
  // Sort by distance (closest first)
5270
5531
  } catch (err) {
5271
- _iterator4.e(err);
5532
+ _iterator5.e(err);
5272
5533
  } finally {
5273
- _iterator4.f();
5534
+ _iterator5.f();
5274
5535
  }
5275
5536
  intersections.sort(function (a, b) {
5276
5537
  return a.distance - b.distance;
@@ -5656,8 +5917,8 @@ var TransformControlsManager = /*#__PURE__*/function () {
5656
5917
  key: "_updateSegmentReference",
5657
5918
  value: function _updateSegmentReference(oldSegment, newSegment, index) {
5658
5919
  var selectedIndex = this.selectedObjects.findIndex(function (obj) {
5659
- var _obj$userData2;
5660
- return obj.uuid === oldSegment.uuid || ((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.originalUuid) === oldSegment.uuid;
5920
+ var _obj$userData3;
5921
+ return obj.uuid === oldSegment.uuid || ((_obj$userData3 = obj.userData) === null || _obj$userData3 === void 0 ? void 0 : _obj$userData3.originalUuid) === oldSegment.uuid;
5661
5922
  });
5662
5923
  if (selectedIndex !== -1 && newSegment) {
5663
5924
  // Clear bounding box cache
@@ -6044,9 +6305,21 @@ var TransformControlsManager = /*#__PURE__*/function () {
6044
6305
  if (this.eventHandlers.keydown) {
6045
6306
  window.removeEventListener('keydown', this.eventHandlers.keydown);
6046
6307
  }
6308
+ if (this.eventHandlers.pointerdown) {
6309
+ this.renderer.domElement.removeEventListener('pointerdown', this.eventHandlers.pointerdown);
6310
+ }
6047
6311
  if (this.eventHandlers.click) {
6048
6312
  this.renderer.domElement.removeEventListener('click', this.eventHandlers.click);
6049
6313
  }
6314
+ if (this.eventHandlers.contextmenu) {
6315
+ this.renderer.domElement.removeEventListener('contextmenu', this.eventHandlers.contextmenu);
6316
+ }
6317
+ if (this.eventHandlers.dblclick) {
6318
+ this.renderer.domElement.removeEventListener('dblclick', this.eventHandlers.dblclick);
6319
+ }
6320
+
6321
+ // Restore perspective camera if disposed while in ortho face view
6322
+ this._restorePerspectiveCamera();
6050
6323
 
6051
6324
  // Remove sceneViewer event listener
6052
6325
  if (this._objectTransformedListener && this.sceneViewer && typeof this.sceneViewer.off === 'function') {
@@ -31463,7 +31736,7 @@ var ModelManager = /*#__PURE__*/function () {
31463
31736
  key: "loadLibraryModel",
31464
31737
  value: function () {
31465
31738
  var _loadLibraryModel = _asyncToGenerator(/*#__PURE__*/_regenerator().m(function _callee(targetMesh, jsonEntry, componentData) {
31466
- var component, _jsonEntry$userData, _jsonEntry$userData2, _jsonEntry$userData3, originalProps, connectorChildren, gltfScene, libraryModel, _this$sceneViewer, ioAnimMgr, _loop, _i, _Object$entries, _jsonEntry$userData4, _t;
31739
+ var component, _jsonEntry$userData, _jsonEntry$userData2, _jsonEntry$userData3, originalProps, connectorChildren, gltfScene, libraryModel, _this$sceneViewer, ioAnimMgr, _loop, _i, _Object$entries, warmFn, _jsonEntry$userData4, _t;
31467
31740
  return _regenerator().w(function (_context2) {
31468
31741
  while (1) switch (_context2.n) {
31469
31742
  case 0:
@@ -31513,13 +31786,14 @@ var ModelManager = /*#__PURE__*/function () {
31513
31786
  break;
31514
31787
  }
31515
31788
  _loop = /*#__PURE__*/_regenerator().m(function _loop() {
31516
- var _modelPreloader$compo;
31789
+ var _modelPreloader$compo, _deviceData$animation;
31517
31790
  var _Object$entries$_i, attachmentId, attachment, deviceData, deviceRoot;
31518
31791
  return _regenerator().w(function (_context) {
31519
31792
  while (1) switch (_context.n) {
31520
31793
  case 0:
31521
31794
  _Object$entries$_i = _slicedToArray(_Object$entries[_i], 2), attachmentId = _Object$entries$_i[0], attachment = _Object$entries$_i[1];
31522
31795
  deviceData = (_modelPreloader$compo = modelPreloader.componentDictionary) === null || _modelPreloader$compo === void 0 ? void 0 : _modelPreloader$compo[attachment.deviceId];
31796
+ console.log("[ModelManager] attachment \"".concat(attachmentId, "\" \u2192 deviceId \"").concat(attachment.deviceId, "\" \u2192 animationConfig:"), (_deviceData$animation = deviceData === null || deviceData === void 0 ? void 0 : deviceData.animationConfig) !== null && _deviceData$animation !== void 0 ? _deviceData$animation : 'NONE');
31523
31797
  if (deviceData !== null && deviceData !== void 0 && deviceData.animationConfig) {
31524
31798
  _context.n = 1;
31525
31799
  break;
@@ -31559,6 +31833,20 @@ var ModelManager = /*#__PURE__*/function () {
31559
31833
  case 8:
31560
31834
  // Replace mesh in scene
31561
31835
  this._replaceMeshInScene(targetMesh, libraryModel, originalProps.parent, component);
31836
+
31837
+ // Pre-warm the filtered bounding-box cache for smart components so the
31838
+ // first selection is instant. Deferred to idle time so it does not
31839
+ // block the current frame.
31840
+ if (componentData.isSmart) {
31841
+ warmFn = function warmFn() {
31842
+ return computeFilteredBoundingBoxCached(libraryModel, ['io-device', 'connector']);
31843
+ };
31844
+ if (typeof requestIdleCallback !== 'undefined') {
31845
+ requestIdleCallback(warmFn);
31846
+ } else {
31847
+ setTimeout(warmFn, 0);
31848
+ }
31849
+ }
31562
31850
  console.log("\uD83C\uDF89 ".concat((_jsonEntry$userData3 = jsonEntry.userData) === null || _jsonEntry$userData3 === void 0 ? void 0 : _jsonEntry$userData3.libraryId, " GLB model successfully rendered in scene"));
31563
31851
  return _context2.a(2, libraryModel);
31564
31852
  case 9:
@@ -34790,11 +35078,18 @@ var AnimationManager = /*#__PURE__*/function (_BaseDisposable) {
34790
35078
  sceneViewer.performanceMonitorManager.beginFrame();
34791
35079
  }
34792
35080
  try {
35081
+ var _sceneViewer$managers;
34793
35082
  // Update controls
34794
35083
  sceneViewer.controls.update();
34795
35084
 
34796
- // Render the scene
34797
- sceneViewer.renderer.render(sceneViewer.scene, sceneViewer.camera);
35085
+ // Render the scene — route through the outline manager when active so
35086
+ // the mask pass and screen-space composite run after the main render.
35087
+ var ioOutline = (_sceneViewer$managers = sceneViewer.managers) === null || _sceneViewer$managers === void 0 ? void 0 : _sceneViewer$managers.ioOutlineManager;
35088
+ if (ioOutline !== null && ioOutline !== void 0 && ioOutline.isActive) {
35089
+ ioOutline.render();
35090
+ } else {
35091
+ sceneViewer.renderer.render(sceneViewer.scene, sceneViewer.camera);
35092
+ }
34798
35093
  } catch (renderError) {
34799
35094
  // Catch WebGL or rendering errors to prevent the animation loop from
34800
35095
  // producing a permanent white screen. Log once and continue so that
@@ -37068,6 +37363,169 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37068
37363
  console.log("\uD83D\uDD04 [IODevice] Toggled ".concat(scopedAttachmentId, ".").concat(dpId, ": ").concat(currentVal, " \u2192 ").concat(newVal));
37069
37364
  }
37070
37365
 
37366
+ // ── IO device drag-to-state ─────────────────────────────────────────────
37367
+
37368
+ /**
37369
+ * Begin tracking a drag gesture on an IO device mesh.
37370
+ * Records the initial state of each animation data point so that
37371
+ * `updateIODeviceDrag` can compute relative offsets from it.
37372
+ *
37373
+ * @param {THREE.Object3D} ioDeviceObject
37374
+ */
37375
+ }, {
37376
+ key: "startIODeviceDrag",
37377
+ value: function startIODeviceDrag(ioDeviceObject) {
37378
+ var _this$sceneViewer3,
37379
+ _this2 = this;
37380
+ if (!ioDeviceObject || !this._stateAdapter) return;
37381
+ var ud = ioDeviceObject.userData;
37382
+ var attachmentId = ud === null || ud === void 0 ? void 0 : ud.attachmentId;
37383
+ if (!attachmentId) return;
37384
+ var parentUuid = null;
37385
+ var obj = ioDeviceObject.parent;
37386
+ while (obj) {
37387
+ var _obj$userData2;
37388
+ if (((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.objectType) === 'component') {
37389
+ parentUuid = obj.uuid;
37390
+ break;
37391
+ }
37392
+ obj = obj.parent;
37393
+ }
37394
+ var scopedAttachmentId = this._getScopedAttachmentKey(attachmentId, parentUuid);
37395
+ var ioAnimMgr = (_this$sceneViewer3 = this.sceneViewer) === null || _this$sceneViewer3 === void 0 || (_this$sceneViewer3 = _this$sceneViewer3.managers) === null || _this$sceneViewer3 === void 0 ? void 0 : _this$sceneViewer3.ioAnimationManager;
37396
+ var dataPoints = ((ioAnimMgr === null || ioAnimMgr === void 0 ? void 0 : ioAnimMgr.getAnimationDataPoints(parentUuid, attachmentId)) || []).concat((ud === null || ud === void 0 ? void 0 : ud.dataPoints) || [])
37397
+ // deduplicate by id
37398
+ .filter(function (dp, i, arr) {
37399
+ return arr.findIndex(function (d) {
37400
+ return d.id === dp.id;
37401
+ }) === i;
37402
+ });
37403
+ var dpSessions = [];
37404
+ var _iterator = _createForOfIteratorHelper(dataPoints),
37405
+ _step;
37406
+ try {
37407
+ var _loop = function _loop() {
37408
+ var _this2$_stateAdapter$;
37409
+ var dp = _step.value;
37410
+ var stateType = (dp.stateType || '').toLowerCase();
37411
+ if (stateType !== 'binary' && stateType !== 'boolean' && stateType !== 'enum') return 1; // continue
37412
+ var curVal = (_this2$_stateAdapter$ = _this2._stateAdapter.getState(scopedAttachmentId, dp.id)) !== null && _this2$_stateAdapter$ !== void 0 ? _this2$_stateAdapter$ : dp.defaultValue;
37413
+ if (stateType === 'binary' || stateType === 'boolean') {
37414
+ dpSessions.push({
37415
+ dp: dp,
37416
+ scopedAttachmentId: scopedAttachmentId,
37417
+ attachmentId: attachmentId,
37418
+ parentUuid: parentUuid,
37419
+ stateType: 'binary',
37420
+ lastApplied: curVal
37421
+ });
37422
+ } else {
37423
+ var _dp$stateConfig;
37424
+ var opts = ((_dp$stateConfig = dp.stateConfig) === null || _dp$stateConfig === void 0 ? void 0 : _dp$stateConfig.options) || [];
37425
+ var curIdx = opts.findIndex(function (o) {
37426
+ return String(o) === String(curVal);
37427
+ });
37428
+ dpSessions.push({
37429
+ dp: dp,
37430
+ scopedAttachmentId: scopedAttachmentId,
37431
+ attachmentId: attachmentId,
37432
+ parentUuid: parentUuid,
37433
+ stateType: 'enum',
37434
+ opts: opts,
37435
+ startIdx: curIdx >= 0 ? curIdx : 0,
37436
+ lastAppliedIdx: curIdx >= 0 ? curIdx : 0
37437
+ });
37438
+ }
37439
+ };
37440
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
37441
+ if (_loop()) continue;
37442
+ }
37443
+ } catch (err) {
37444
+ _iterator.e(err);
37445
+ } finally {
37446
+ _iterator.f();
37447
+ }
37448
+ this._ioDragSession = dpSessions.length ? {
37449
+ dpSessions: dpSessions
37450
+ } : null;
37451
+ }
37452
+
37453
+ /**
37454
+ * Update animated mesh state while a drag is in progress.
37455
+ * Called continuously during pointermove.
37456
+ *
37457
+ * Sign convention: up/right = positive `signedDelta`.
37458
+ * - Binary: > +20 px → true/on state, < −20 px → false/off state.
37459
+ * - Enum: each ±30 px step advances/retreats one option in the list.
37460
+ *
37461
+ * @param {number} signedDelta - Cumulative signed pixel displacement since drag start
37462
+ */
37463
+ }, {
37464
+ key: "updateIODeviceDrag",
37465
+ value: function updateIODeviceDrag(signedDelta) {
37466
+ var session = this._ioDragSession;
37467
+ if (!session) return;
37468
+ var BINARY_THRESHOLD = 20;
37469
+ var ENUM_STEP_PX = 30;
37470
+ var _iterator2 = _createForOfIteratorHelper(session.dpSessions),
37471
+ _step2;
37472
+ try {
37473
+ for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
37474
+ var dps = _step2.value;
37475
+ if (dps.stateType === 'binary') {
37476
+ var newVal = void 0;
37477
+ if (signedDelta > BINARY_THRESHOLD) {
37478
+ newVal = true;
37479
+ } else if (signedDelta < -BINARY_THRESHOLD) {
37480
+ newVal = false;
37481
+ } else {
37482
+ continue; // dead zone
37483
+ }
37484
+ if (newVal === dps.lastApplied) continue;
37485
+ dps.lastApplied = newVal;
37486
+ this._applyDpState(dps, newVal);
37487
+ } else if (dps.stateType === 'enum') {
37488
+ var steps = Math.round(signedDelta / ENUM_STEP_PX);
37489
+ var newIdx = Math.max(0, Math.min(dps.opts.length - 1, dps.startIdx + steps));
37490
+ if (newIdx === dps.lastAppliedIdx) continue;
37491
+ dps.lastAppliedIdx = newIdx;
37492
+ this._applyDpState(dps, dps.opts[newIdx]);
37493
+ }
37494
+ }
37495
+ } catch (err) {
37496
+ _iterator2.e(err);
37497
+ } finally {
37498
+ _iterator2.f();
37499
+ }
37500
+ }
37501
+
37502
+ /**
37503
+ * Clean up drag session state on pointerup.
37504
+ */
37505
+ }, {
37506
+ key: "endIODeviceDrag",
37507
+ value: function endIODeviceDrag() {
37508
+ this._ioDragSession = null;
37509
+ }
37510
+
37511
+ /**
37512
+ * Apply a new value to a data point, updating Vuex state and firing behavior/animation triggers.
37513
+ * @private
37514
+ */
37515
+ }, {
37516
+ key: "_applyDpState",
37517
+ value: function _applyDpState(_ref2, newVal) {
37518
+ var _this$_stateAdapter, _this$sceneViewer4, _this$sceneViewer5;
37519
+ var scopedAttachmentId = _ref2.scopedAttachmentId,
37520
+ attachmentId = _ref2.attachmentId,
37521
+ parentUuid = _ref2.parentUuid,
37522
+ dp = _ref2.dp;
37523
+ var dpId = dp.id;
37524
+ (_this$_stateAdapter = this._stateAdapter) === null || _this$_stateAdapter === void 0 || _this$_stateAdapter.setState(scopedAttachmentId, dpId, newVal);
37525
+ (_this$sceneViewer4 = this.sceneViewer) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.managers) === null || _this$sceneViewer4 === void 0 || (_this$sceneViewer4 = _this$sceneViewer4.behaviorManager) === null || _this$sceneViewer4 === void 0 || _this$sceneViewer4.triggerState(attachmentId, dpId, newVal, parentUuid);
37526
+ (_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.managers) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.ioAnimationManager) === null || _this$sceneViewer5 === void 0 || _this$sceneViewer5.triggerState(attachmentId, dpId, newVal, parentUuid);
37527
+ }
37528
+
37071
37529
  /**
37072
37530
  * Should be called when an object is selected or deselected.
37073
37531
  * @param {THREE.Object3D|null} object
@@ -37181,26 +37639,30 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37181
37639
  }, {
37182
37640
  key: "_getIODevices",
37183
37641
  value: function _getIODevices(object) {
37184
- var _this2 = this;
37642
+ var _this3 = this;
37185
37643
  var devices = [];
37186
37644
  var parentUuid = object.uuid; // The component's own UUID
37187
37645
  object.traverse(function (child) {
37188
37646
  var _child$userData;
37189
37647
  if (((_child$userData = child.userData) === null || _child$userData === void 0 ? void 0 : _child$userData.objectType) === 'io-device') {
37190
- var _this2$sceneViewer;
37648
+ var _this3$sceneViewer$ma, _this3$sceneViewer;
37191
37649
  var attachmentId = child.userData.attachmentId || '';
37192
37650
 
37193
- // Prefer data point definitions from the animate window (richer, user-authored).
37194
- // Fall back to the static ioConfig.states[] snapshot on the mesh userData.
37195
- var animDps = (_this2$sceneViewer = _this2.sceneViewer) === null || _this2$sceneViewer === void 0 || (_this2$sceneViewer = _this2$sceneViewer.managers) === null || _this2$sceneViewer === void 0 || (_this2$sceneViewer = _this2$sceneViewer.ioAnimationManager) === null || _this2$sceneViewer === void 0 ? void 0 : _this2$sceneViewer.getAnimationDataPoints(parentUuid, attachmentId);
37196
- var dataPoints = (animDps === null || animDps === void 0 ? void 0 : animDps.length) > 0 ? animDps : child.userData.dataPoints || [];
37651
+ // Use only data points from the animate window (animationConfig).
37652
+ // The static ioConfig.states[] snapshot on userData is intentionally ignored.
37653
+ var dataPoints = (_this3$sceneViewer$ma = (_this3$sceneViewer = _this3.sceneViewer) === null || _this3$sceneViewer === void 0 || (_this3$sceneViewer = _this3$sceneViewer.managers) === null || _this3$sceneViewer === void 0 || (_this3$sceneViewer = _this3$sceneViewer.ioAnimationManager) === null || _this3$sceneViewer === void 0 ? void 0 : _this3$sceneViewer.getAnimationDataPoints(parentUuid, attachmentId)) !== null && _this3$sceneViewer$ma !== void 0 ? _this3$sceneViewer$ma : [];
37654
+
37655
+ // When data points come from animationConfig they already carry direction:'input'.
37656
+ // Pass null so _buildDataPointRow uses the per-dp direction instead of the
37657
+ // device-level ioDirection (which may be 'output' and would hide controls).
37658
+ var deviceDirection = dataPoints.length > 0 ? null : child.userData.ioDirection || 'output';
37197
37659
  devices.push({
37198
37660
  label: child.userData.attachmentLabel || child.name || child.userData.deviceId || 'Unknown Device',
37199
37661
  deviceId: child.userData.deviceId || '',
37200
37662
  attachmentId: attachmentId,
37201
- scopedAttachmentId: _this2._getScopedAttachmentKey(attachmentId, parentUuid),
37663
+ scopedAttachmentId: _this3._getScopedAttachmentKey(attachmentId, parentUuid),
37202
37664
  dataPoints: dataPoints,
37203
- direction: child.userData.ioDirection || 'output'
37665
+ direction: deviceDirection
37204
37666
  });
37205
37667
  }
37206
37668
  });
@@ -37214,7 +37676,7 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37214
37676
  }, {
37215
37677
  key: "_buildTooltip",
37216
37678
  value: function _buildTooltip(object) {
37217
- var _this3 = this;
37679
+ var _this4 = this;
37218
37680
  // Remove any existing tooltip first
37219
37681
  this.hide();
37220
37682
  // Re-assign selected object since hide() clears it
@@ -37285,7 +37747,7 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37285
37747
  // Use scopedAttachmentId to ensure state is isolated per component instance
37286
37748
  if (device.scopedAttachmentId && device.dataPoints.length > 0) {
37287
37749
  device.dataPoints.forEach(function (dp) {
37288
- var row = _this3._buildDataPointRow(device.scopedAttachmentId, dp, device.direction, device.attachmentId);
37750
+ var row = _this4._buildDataPointRow(device.scopedAttachmentId, dp, device.direction, device.attachmentId);
37289
37751
  list.appendChild(row);
37290
37752
  });
37291
37753
  }
@@ -37296,11 +37758,11 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37296
37758
  // Hover expand/collapse
37297
37759
  trigger.addEventListener('mouseenter', function () {
37298
37760
  ioSection.classList.add('expanded');
37299
- _this3._ioExpanded = true;
37761
+ _this4._ioExpanded = true;
37300
37762
  });
37301
37763
  ioSection.addEventListener('mouseleave', function () {
37302
37764
  ioSection.classList.remove('expanded');
37303
- _this3._ioExpanded = false;
37765
+ _this4._ioExpanded = false;
37304
37766
  });
37305
37767
  card.appendChild(ioSection);
37306
37768
  } else {
@@ -37344,11 +37806,11 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37344
37806
  }, {
37345
37807
  key: "_positionTooltip",
37346
37808
  value: function _positionTooltip() {
37347
- var _this$sceneViewer3, _this$sceneViewer4;
37809
+ var _this$sceneViewer6, _this$sceneViewer7;
37348
37810
  if (!this.tooltipEl || !this.selectedObject) return;
37349
37811
  var container = this._getContainer();
37350
- var camera = (_this$sceneViewer3 = this.sceneViewer) === null || _this$sceneViewer3 === void 0 ? void 0 : _this$sceneViewer3.camera;
37351
- var renderer = (_this$sceneViewer4 = this.sceneViewer) === null || _this$sceneViewer4 === void 0 ? void 0 : _this$sceneViewer4.renderer;
37812
+ var camera = (_this$sceneViewer6 = this.sceneViewer) === null || _this$sceneViewer6 === void 0 ? void 0 : _this$sceneViewer6.camera;
37813
+ var renderer = (_this$sceneViewer7 = this.sceneViewer) === null || _this$sceneViewer7 === void 0 ? void 0 : _this$sceneViewer7.renderer;
37352
37814
  if (!container || !camera || !renderer) return;
37353
37815
 
37354
37816
  // Compute bounding box to position above the component
@@ -37385,8 +37847,8 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37385
37847
  }, {
37386
37848
  key: "_getContainer",
37387
37849
  value: function _getContainer() {
37388
- var _this$sceneViewer5;
37389
- return ((_this$sceneViewer5 = this.sceneViewer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.renderer) === null || _this$sceneViewer5 === void 0 || (_this$sceneViewer5 = _this$sceneViewer5.domElement) === null || _this$sceneViewer5 === void 0 ? void 0 : _this$sceneViewer5.parentElement) || null;
37850
+ var _this$sceneViewer8;
37851
+ return ((_this$sceneViewer8 = this.sceneViewer) === null || _this$sceneViewer8 === void 0 || (_this$sceneViewer8 = _this$sceneViewer8.renderer) === null || _this$sceneViewer8 === void 0 || (_this$sceneViewer8 = _this$sceneViewer8.domElement) === null || _this$sceneViewer8 === void 0 ? void 0 : _this$sceneViewer8.parentElement) || null;
37390
37852
  }
37391
37853
 
37392
37854
  // -----------------------------------------------------------------------
@@ -37408,10 +37870,10 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37408
37870
  }, {
37409
37871
  key: "_buildDataPointRow",
37410
37872
  value: function _buildDataPointRow(scopedAttachmentId, dp, deviceDirection, originalAttachmentId) {
37411
- var _ref2,
37873
+ var _ref3,
37412
37874
  _this$_stateAdapter$g,
37413
- _this$_stateAdapter,
37414
- _this4 = this;
37875
+ _this$_stateAdapter2,
37876
+ _this5 = this;
37415
37877
  var row = document.createElement('div');
37416
37878
  row.className = 'cp-tooltip__dp-row';
37417
37879
  var nameEl = document.createElement('span');
@@ -37423,18 +37885,18 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37423
37885
  // Device-level direction takes precedence; fall back to per-dp direction
37424
37886
  var resolvedDirection = deviceDirection || dp.direction || 'output';
37425
37887
  var isInput = resolvedDirection === 'input' || resolvedDirection === 'bidirectional';
37426
- var currentVal = (_ref2 = (_this$_stateAdapter$g = (_this$_stateAdapter = this._stateAdapter) === null || _this$_stateAdapter === void 0 ? void 0 : _this$_stateAdapter.getState(scopedAttachmentId, dpId)) !== null && _this$_stateAdapter$g !== void 0 ? _this$_stateAdapter$g : dp.defaultValue) !== null && _ref2 !== void 0 ? _ref2 : null;
37888
+ var currentVal = (_ref3 = (_this$_stateAdapter$g = (_this$_stateAdapter2 = this._stateAdapter) === null || _this$_stateAdapter2 === void 0 ? void 0 : _this$_stateAdapter2.getState(scopedAttachmentId, dpId)) !== null && _this$_stateAdapter$g !== void 0 ? _this$_stateAdapter$g : dp.defaultValue) !== null && _ref3 !== void 0 ? _ref3 : null;
37427
37889
  if (isInput) {
37428
37890
  var ctrl = this._buildInputControl(dp, currentVal, function (newVal) {
37429
- var _this4$_stateAdapter, _this4$selectedObject, _this4$sceneViewer, _this4$sceneViewer2;
37430
- (_this4$_stateAdapter = _this4._stateAdapter) === null || _this4$_stateAdapter === void 0 || _this4$_stateAdapter.setState(scopedAttachmentId, dpId, newVal);
37891
+ var _this5$_stateAdapter, _this5$selectedObject, _this5$sceneViewer, _this5$sceneViewer2;
37892
+ (_this5$_stateAdapter = _this5._stateAdapter) === null || _this5$_stateAdapter === void 0 || _this5$_stateAdapter.setState(scopedAttachmentId, dpId, newVal);
37431
37893
  // Also fire BehaviorManager so any wired behaviors react immediately.
37432
37894
  // Pass the parent component UUID so behaviors scoped to a specific instance
37433
37895
  // don't bleed across clones that share the same attachmentId.
37434
37896
  // Use originalAttachmentId for behavior triggering as behaviors are keyed by original ID
37435
- var parentUuid = ((_this4$selectedObject = _this4.selectedObject) === null || _this4$selectedObject === void 0 ? void 0 : _this4$selectedObject.uuid) || null;
37436
- (_this4$sceneViewer = _this4.sceneViewer) === null || _this4$sceneViewer === void 0 || (_this4$sceneViewer = _this4$sceneViewer.managers) === null || _this4$sceneViewer === void 0 || (_this4$sceneViewer = _this4$sceneViewer.behaviorManager) === null || _this4$sceneViewer === void 0 || _this4$sceneViewer.triggerState(originalAttachmentId || scopedAttachmentId, dpId, newVal, parentUuid);
37437
- (_this4$sceneViewer2 = _this4.sceneViewer) === null || _this4$sceneViewer2 === void 0 || (_this4$sceneViewer2 = _this4$sceneViewer2.managers) === null || _this4$sceneViewer2 === void 0 || (_this4$sceneViewer2 = _this4$sceneViewer2.ioAnimationManager) === null || _this4$sceneViewer2 === void 0 || _this4$sceneViewer2.triggerState(originalAttachmentId || scopedAttachmentId, dpId, newVal, parentUuid);
37897
+ var parentUuid = ((_this5$selectedObject = _this5.selectedObject) === null || _this5$selectedObject === void 0 ? void 0 : _this5$selectedObject.uuid) || null;
37898
+ (_this5$sceneViewer = _this5.sceneViewer) === null || _this5$sceneViewer === void 0 || (_this5$sceneViewer = _this5$sceneViewer.managers) === null || _this5$sceneViewer === void 0 || (_this5$sceneViewer = _this5$sceneViewer.behaviorManager) === null || _this5$sceneViewer === void 0 || _this5$sceneViewer.triggerState(originalAttachmentId || scopedAttachmentId, dpId, newVal, parentUuid);
37899
+ (_this5$sceneViewer2 = _this5.sceneViewer) === null || _this5$sceneViewer2 === void 0 || (_this5$sceneViewer2 = _this5$sceneViewer2.managers) === null || _this5$sceneViewer2 === void 0 || (_this5$sceneViewer2 = _this5$sceneViewer2.ioAnimationManager) === null || _this5$sceneViewer2 === void 0 || _this5$sceneViewer2.triggerState(originalAttachmentId || scopedAttachmentId, dpId, newVal, parentUuid);
37438
37900
  });
37439
37901
  row.appendChild(ctrl);
37440
37902
  this._stateElements.set(key, {
@@ -37443,9 +37905,9 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37443
37905
  isInput: true
37444
37906
  });
37445
37907
  } else {
37446
- var _dp$stateConfig;
37908
+ var _dp$stateConfig2;
37447
37909
  // unit suffix (optional, shown between name and badge)
37448
- var unit = (_dp$stateConfig = dp.stateConfig) === null || _dp$stateConfig === void 0 ? void 0 : _dp$stateConfig.unit;
37910
+ var unit = (_dp$stateConfig2 = dp.stateConfig) === null || _dp$stateConfig2 === void 0 ? void 0 : _dp$stateConfig2.unit;
37449
37911
  if (unit) {
37450
37912
  var unitEl = document.createElement('span');
37451
37913
  unitEl.className = 'cp-tooltip__dp-unit';
@@ -37590,7 +38052,7 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37590
38052
  }, {
37591
38053
  key: "_refreshStateDisplays",
37592
38054
  value: function _refreshStateDisplays() {
37593
- var _this5 = this;
38055
+ var _this6 = this;
37594
38056
  if (!this._stateAdapter || !this._stateElements.size) return;
37595
38057
  this._stateElements.forEach(function (entry, key) {
37596
38058
  if (entry.isInput) return; // interactive controls are user-driven; don't overwrite
@@ -37599,8 +38061,8 @@ var ComponentTooltipManager = /*#__PURE__*/function (_BaseDisposable) {
37599
38061
  if (sepIdx === -1) return;
37600
38062
  var scopedAttachmentId = key.slice(0, sepIdx);
37601
38063
  var dataPointId = key.slice(sepIdx + 2);
37602
- var val = _this5._stateAdapter.getState(scopedAttachmentId, dataPointId);
37603
- _this5._applyBadgeValue(entry.el, val, entry.dp);
38064
+ var val = _this6._stateAdapter.getState(scopedAttachmentId, dataPointId);
38065
+ _this6._applyBadgeValue(entry.el, val, entry.dp);
37604
38066
  });
37605
38067
  }
37606
38068
  }]);
@@ -37674,7 +38136,11 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37674
38136
  }
37675
38137
  if (entries.length) {
37676
38138
  this._entries.set(key, entries);
37677
- console.log("[IoAnimationManager] Loaded ".concat(entries.length, " animation(s) for attachment \"").concat(attachmentId, "\" (parent: ").concat(parentUuid, ")"));
38139
+ console.log("[IoAnimationManager] Loaded ".concat(entries.length, " animation(s) for attachment \"").concat(attachmentId, "\" (parent: ").concat(parentUuid, ") \u2014 stateVariables: ").concat(entries.map(function (e) {
38140
+ return e.anim.stateVariable;
38141
+ }).join(', ')));
38142
+ } else {
38143
+ console.warn("[IoAnimationManager] No mesh entries resolved for attachment \"".concat(attachmentId, "\" \u2014 animationConfig had ").concat(anims.length, " entries but none matched a mesh"));
37678
38144
  }
37679
38145
  }
37680
38146
 
@@ -37819,6 +38285,26 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
37819
38285
  return dps;
37820
38286
  }
37821
38287
 
38288
+ /**
38289
+ * Return the Three.js mesh objects that are animated for a given attachment.
38290
+ * Used by IoOutlineManager to include animated meshes in the outline.
38291
+ *
38292
+ * @param {string} parentUuid
38293
+ * @param {string} attachmentId
38294
+ * @returns {THREE.Object3D[]}
38295
+ */
38296
+ }, {
38297
+ key: "getAnimatedMeshes",
38298
+ value: function getAnimatedMeshes(parentUuid, attachmentId) {
38299
+ var key = this._key(parentUuid, attachmentId);
38300
+ var entries = this._entries.get(key);
38301
+ if (!(entries !== null && entries !== void 0 && entries.length)) return [];
38302
+ // Deduplicate — multiple animations can target the same mesh
38303
+ return _toConsumableArray(new Set(entries.map(function (e) {
38304
+ return e.mesh;
38305
+ })));
38306
+ }
38307
+
37822
38308
  /**
37823
38309
  * Remove all animation entries associated with a given host component.
37824
38310
  * Call when a component is removed from the scene.
@@ -38050,7 +38536,10 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
38050
38536
  value: function _applyTranslation(mesh, origPos, transform) {
38051
38537
  var _transform$x, _transform$y, _transform$z;
38052
38538
  if (!transform) return;
38053
- mesh.position.set(origPos.x + ((_transform$x = transform.x) !== null && _transform$x !== void 0 ? _transform$x : 0), origPos.y + ((_transform$y = transform.y) !== null && _transform$y !== void 0 ? _transform$y : 0), origPos.z + ((_transform$z = transform.z) !== null && _transform$z !== void 0 ? _transform$z : 0));
38539
+ // X and Y are negated to match the sign convention used in the AnimateDevicesDialog
38540
+ // preview (_syncViewerTransform negates x and y before calling setMeshPreviewOffset).
38541
+ // Z is added directly (no negation) — matching the dialog's z handling.
38542
+ mesh.position.set(origPos.x - ((_transform$x = transform.x) !== null && _transform$x !== void 0 ? _transform$x : 0), origPos.y - ((_transform$y = transform.y) !== null && _transform$y !== void 0 ? _transform$y : 0), origPos.z + ((_transform$z = transform.z) !== null && _transform$z !== void 0 ? _transform$z : 0));
38054
38543
  }
38055
38544
 
38056
38545
  /**
@@ -38121,6 +38610,235 @@ var IoAnimationManager = /*#__PURE__*/function (_BaseDisposable) {
38121
38610
  }]);
38122
38611
  }(BaseDisposable);
38123
38612
 
38613
+ /**
38614
+ * Three.js layer reserved exclusively for the outline mask pass.
38615
+ * Layer 20 is high enough to be well clear of typical app layer usage.
38616
+ */
38617
+ var OUTLINE_LAYER = 20;
38618
+
38619
+ // ── Shaders ──────────────────────────────────────────────────────────────────
38620
+
38621
+ var VERT_SHADER = /* glsl */"\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = vec4(position.xy, 0.0, 1.0);\n}\n";
38622
+
38623
+ /**
38624
+ * Screen-space outline shader.
38625
+ *
38626
+ * Samples in a circular kernel to find the nearest filled (silhouette) pixel.
38627
+ * Applies a smooth alpha falloff at the outer edge using smoothstep so the
38628
+ * outline fades cleanly rather than cutting off hard.
38629
+ *
38630
+ * RADIUS — maximum distance in pixels from the silhouette edge to draw.
38631
+ * SAMPLES — kernel half-extent; must be an integer ≥ ceil(RADIUS).
38632
+ */
38633
+ var FRAG_SHADER = /* glsl */"\nuniform sampler2D tMask;\nuniform vec2 uInvSize;\nvarying vec2 vUv;\n\nconst float RADIUS = 3.0; // total outline width in pixels\nconst int SAMPLES = 4; // kernel half-extent (\u2265 ceil(RADIUS))\n\nvoid main() {\n float center = texture2D(tMask, vUv).r;\n\n // Pixels inside the silhouette: the main render already drew them.\n if (center > 0.5) discard;\n\n // Find the closest filled neighbour within the circular kernel.\n float minDist = 99.0;\n for (int x = -SAMPLES; x <= SAMPLES; x++) {\n for (int y = -SAMPLES; y <= SAMPLES; y++) {\n float dist = length(vec2(float(x), float(y)));\n if (dist > RADIUS + 1.0) continue; // skip corners outside circle\n vec2 offset = vec2(float(x), float(y)) * uInvSize;\n if (texture2D(tMask, vUv + offset).r > 0.5) {\n minDist = min(minDist, dist);\n }\n }\n }\n\n if (minDist > RADIUS + 0.5) discard;\n\n // Smooth alpha: full opacity near the edge, fades to 0 at RADIUS pixels out.\n float alpha = 1.0 - smoothstep(RADIUS - 1.0, RADIUS + 0.5, minDist);\n gl_FragColor = vec4(1.0, 1.0, 1.0, alpha);\n}\n";
38634
+ var IoOutlineManager = /*#__PURE__*/function (_BaseDisposable) {
38635
+ function IoOutlineManager(sceneViewer) {
38636
+ var _this;
38637
+ _classCallCheck(this, IoOutlineManager);
38638
+ _this = _callSuper(this, IoOutlineManager);
38639
+ _this.sceneViewer = sceneViewer;
38640
+ _this._maskTarget = null;
38641
+ _this._maskMat = null;
38642
+ _this._overlayScene = null;
38643
+ _this._overlayCamera = null;
38644
+ _this._overlayMat = null;
38645
+
38646
+ /**
38647
+ * Meshes that have been moved onto OUTLINE_LAYER, stored with their
38648
+ * original layers.mask so they can be restored on clearance.
38649
+ * @type {{ mesh: THREE.Mesh, originalMask: number }[]}
38650
+ */
38651
+ _this._layeredMeshes = [];
38652
+
38653
+ /** @type {boolean} Whether an outline is currently active. */
38654
+ _this.isActive = false;
38655
+ return _this;
38656
+ }
38657
+
38658
+ // ─────────────────────────────────────────────────────────────────────────
38659
+ // PUBLIC API
38660
+ // ─────────────────────────────────────────────────────────────────────────
38661
+
38662
+ /**
38663
+ * Set the objects to outline. Pass an empty array (or call with no args)
38664
+ * to remove the outline.
38665
+ * @param {THREE.Object3D[]} objects
38666
+ */
38667
+ _inherits(IoOutlineManager, _BaseDisposable);
38668
+ return _createClass(IoOutlineManager, [{
38669
+ key: "setTargets",
38670
+ value: function setTargets() {
38671
+ var _this2 = this;
38672
+ var objects = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
38673
+ this._clearLayeredMeshes();
38674
+ if (!objects.length) {
38675
+ this.isActive = false;
38676
+ return;
38677
+ }
38678
+ objects.forEach(function (obj) {
38679
+ obj.traverse(function (child) {
38680
+ if (!child.isMesh) return;
38681
+ var originalMask = child.layers.mask;
38682
+ child.layers.enable(OUTLINE_LAYER);
38683
+ _this2._layeredMeshes.push({
38684
+ mesh: child,
38685
+ originalMask: originalMask
38686
+ });
38687
+ });
38688
+ });
38689
+ this.isActive = this._layeredMeshes.length > 0;
38690
+ }
38691
+
38692
+ /**
38693
+ * Render one frame: main scene → mask pass → outline composite.
38694
+ * Must be called instead of renderer.render() when isActive is true.
38695
+ */
38696
+ }, {
38697
+ key: "render",
38698
+ value: function render() {
38699
+ var sv = this.sceneViewer;
38700
+ var renderer = sv.renderer,
38701
+ scene = sv.scene,
38702
+ camera = sv.camera;
38703
+ if (!renderer || !scene || !camera) return;
38704
+
38705
+ // ── Step 1: Normal scene render — sky, transparency, all unaffected ──
38706
+ renderer.render(scene, camera);
38707
+ if (!this.isActive) return;
38708
+ this._ensureResources();
38709
+ if (!this._maskTarget) return;
38710
+
38711
+ // Stash renderer / scene / camera state we are about to mutate
38712
+ var prevBg = scene.background;
38713
+ var prevOverride = scene.overrideMaterial;
38714
+ var prevLayerMask = camera.layers.mask;
38715
+ var prevAutoClear = renderer.autoClear;
38716
+ var prevClearClr = renderer.getClearColor(new THREE__namespace.Color());
38717
+ var prevClearA = renderer.getClearAlpha();
38718
+
38719
+ // ── Step 2: Render the device silhouette into the private mask target ──
38720
+ scene.background = null; // transparent clear
38721
+ scene.overrideMaterial = this._maskMat; // flat white for all geometry
38722
+ camera.layers.set(OUTLINE_LAYER); // only see the device meshes
38723
+ renderer.setClearColor(0x000000, 0);
38724
+ renderer.autoClear = true;
38725
+ renderer.setRenderTarget(this._maskTarget);
38726
+ renderer.render(scene, camera);
38727
+ renderer.setRenderTarget(null);
38728
+
38729
+ // Restore mutated state
38730
+ scene.background = prevBg;
38731
+ scene.overrideMaterial = prevOverride;
38732
+ camera.layers.mask = prevLayerMask;
38733
+ renderer.setClearColor(prevClearClr, prevClearA);
38734
+
38735
+ // ── Step 3: Composite the outline on top without clearing the framebuffer
38736
+ renderer.autoClear = false;
38737
+ renderer.render(this._overlayScene, this._overlayCamera);
38738
+ renderer.autoClear = prevAutoClear;
38739
+ }
38740
+
38741
+ /**
38742
+ * Call when the canvas is resized to keep the mask target and shader in sync.
38743
+ * @param {number} width
38744
+ * @param {number} height
38745
+ */
38746
+ }, {
38747
+ key: "setSize",
38748
+ value: function setSize(width, height) {
38749
+ if (this._maskTarget) this._maskTarget.setSize(width, height);
38750
+ if (this._overlayMat) {
38751
+ this._overlayMat.uniforms.uInvSize.value.set(1 / width, 1 / height);
38752
+ }
38753
+ }
38754
+ }, {
38755
+ key: "dispose",
38756
+ value: function dispose() {
38757
+ this._clearLayeredMeshes();
38758
+ if (this._maskTarget) {
38759
+ this._maskTarget.dispose();
38760
+ this._maskTarget = null;
38761
+ }
38762
+ if (this._maskMat) {
38763
+ this._maskMat.dispose();
38764
+ this._maskMat = null;
38765
+ }
38766
+ if (this._overlayMat) {
38767
+ this._overlayMat.dispose();
38768
+ this._overlayMat = null;
38769
+ }
38770
+ _superPropGet(IoOutlineManager, "dispose", this, 3)([]);
38771
+ }
38772
+
38773
+ // ─────────────────────────────────────────────────────────────────────────
38774
+ // PRIVATE
38775
+ // ─────────────────────────────────────────────────────────────────────────
38776
+
38777
+ /** Lazy-initialise GPU resources on first use. */
38778
+ }, {
38779
+ key: "_ensureResources",
38780
+ value: function _ensureResources() {
38781
+ if (this._maskTarget) return;
38782
+ var renderer = this.sceneViewer.renderer;
38783
+ if (!renderer) return;
38784
+ var size = renderer.getSize(new THREE__namespace.Vector2());
38785
+ var w = size.x;
38786
+ var h = size.y;
38787
+
38788
+ // Private render target — receives the flat white device silhouette
38789
+ this._maskTarget = new THREE__namespace.WebGLRenderTarget(w, h);
38790
+
38791
+ // Flat white material used during the mask pass
38792
+ this._maskMat = new THREE__namespace.MeshBasicMaterial({
38793
+ color: 0xffffff
38794
+ });
38795
+
38796
+ // Screen-space overlay: reads the mask and draws only the outline pixels
38797
+ this._overlayMat = new THREE__namespace.ShaderMaterial({
38798
+ uniforms: {
38799
+ tMask: {
38800
+ value: this._maskTarget.texture
38801
+ },
38802
+ uInvSize: {
38803
+ value: new THREE__namespace.Vector2(1 / w, 1 / h)
38804
+ }
38805
+ },
38806
+ vertexShader: VERT_SHADER,
38807
+ fragmentShader: FRAG_SHADER,
38808
+ transparent: true,
38809
+ depthTest: false,
38810
+ depthWrite: false
38811
+ });
38812
+ var quad = new THREE__namespace.Mesh(new THREE__namespace.PlaneGeometry(2, 2), this._overlayMat);
38813
+ quad.frustumCulled = false;
38814
+ this._overlayScene = new THREE__namespace.Scene();
38815
+ this._overlayScene.add(quad);
38816
+ this._overlayCamera = new THREE__namespace.OrthographicCamera(-1, 1, 1, -1, 0, 1);
38817
+ }
38818
+
38819
+ /** Remove OUTLINE_LAYER from all tracked meshes and clear the list. */
38820
+ }, {
38821
+ key: "_clearLayeredMeshes",
38822
+ value: function _clearLayeredMeshes() {
38823
+ var _iterator = _createForOfIteratorHelper(this._layeredMeshes),
38824
+ _step;
38825
+ try {
38826
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
38827
+ var _step$value = _step.value,
38828
+ mesh = _step$value.mesh,
38829
+ originalMask = _step$value.originalMask;
38830
+ mesh.layers.mask = originalMask;
38831
+ }
38832
+ } catch (err) {
38833
+ _iterator.e(err);
38834
+ } finally {
38835
+ _iterator.f();
38836
+ }
38837
+ this._layeredMeshes = [];
38838
+ }
38839
+ }]);
38840
+ }(BaseDisposable);
38841
+
38124
38842
  // ─────────────────────────────────────────────────────────────────────────────
38125
38843
  // Flow-direction helpers (module-level)
38126
38844
  // ─────────────────────────────────────────────────────────────────────────────
@@ -38243,6 +38961,7 @@ var CentralPlantInternals = /*#__PURE__*/function () {
38243
38961
  this.centralPlant.managers.componentDragManager = new ComponentDragManager(this.centralPlant.sceneViewer);
38244
38962
  this.centralPlant.managers.viewport2DManager = new Viewport2DManager(this.centralPlant.sceneViewer);
38245
38963
  this.centralPlant.managers.ioAnimationManager = new IoAnimationManager(this.centralPlant.sceneViewer);
38964
+ this.centralPlant.managers.ioOutlineManager = new IoOutlineManager(this.centralPlant.sceneViewer);
38246
38965
 
38247
38966
  // All managers are now stored in the managers collection and will be attached via attachToComponent()
38248
38967
  }
@@ -39217,15 +39936,40 @@ var CentralPlantInternals = /*#__PURE__*/function () {
39217
39936
 
39218
39937
  // Add attached IO device models for smart components
39219
39938
  if (componentData.isSmart && componentData.attachedDevices) {
39939
+ var _this$centralPlant$sc8;
39220
39940
  attachIODevicesToComponent(componentModel, componentData, modelPreloader, componentId);
39941
+
39942
+ // Register animation configs so IoAnimationManager can respond to state changes
39943
+ var ioAnimMgr = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 || (_this$centralPlant$sc8 = _this$centralPlant$sc8.managers) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.ioAnimationManager;
39944
+ if (ioAnimMgr) {
39945
+ var _loop = function _loop() {
39946
+ var _modelPreloader$compo;
39947
+ var _Object$entries$_i = _slicedToArray(_Object$entries[_i], 2),
39948
+ attachmentId = _Object$entries$_i[0],
39949
+ attachment = _Object$entries$_i[1];
39950
+ var deviceData = (_modelPreloader$compo = modelPreloader.componentDictionary) === null || _modelPreloader$compo === void 0 ? void 0 : _modelPreloader$compo[attachment.deviceId];
39951
+ if (!(deviceData !== null && deviceData !== void 0 && deviceData.animationConfig)) return 1; // continue
39952
+ var deviceRoot = null;
39953
+ componentModel.traverse(function (obj) {
39954
+ var _obj$userData2;
39955
+ if (!deviceRoot && ((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.attachmentId) === attachmentId) deviceRoot = obj;
39956
+ });
39957
+ if (deviceRoot) {
39958
+ ioAnimMgr.loadAnimations(attachmentId, deviceData.animationConfig, deviceRoot, componentId);
39959
+ }
39960
+ };
39961
+ for (var _i = 0, _Object$entries = Object.entries(componentData.attachedDevices); _i < _Object$entries.length; _i++) {
39962
+ if (_loop()) continue;
39963
+ }
39964
+ }
39221
39965
  }
39222
39966
 
39223
39967
  // Register default behaviors for smart components so the BehaviorManager
39224
39968
  // responds to tooltip-driven state changes immediately after drop.
39225
39969
  // (The scene-load path uses _processBehaviors instead, which runs on loadSceneData.)
39226
39970
  if ((_componentData$defaul = componentData.defaultBehaviors) !== null && _componentData$defaul !== void 0 && _componentData$defaul.length) {
39227
- var _this$centralPlant$sc8, _som$registerBehavior;
39228
- var som = (_this$centralPlant$sc8 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc8 === void 0 ? void 0 : _this$centralPlant$sc8.sceneOperationsManager;
39971
+ var _this$centralPlant$sc9, _som$registerBehavior;
39972
+ var som = (_this$centralPlant$sc9 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc9 === void 0 ? void 0 : _this$centralPlant$sc9.sceneOperationsManager;
39229
39973
  som === null || som === void 0 || (_som$registerBehavior = som.registerBehaviorsForComponentInstance) === null || _som$registerBehavior === void 0 || _som$registerBehavior.call(som, componentData, componentId);
39230
39974
  }
39231
39975
 
@@ -39234,6 +39978,20 @@ var CentralPlantInternals = /*#__PURE__*/function () {
39234
39978
  componentManager.registerComponent(componentModel);
39235
39979
  }
39236
39980
 
39981
+ // Pre-warm the filtered bounding-box cache for smart components so the
39982
+ // first selection is instant. Deferred to idle time so it does not
39983
+ // block the current frame.
39984
+ if (componentData.isSmart) {
39985
+ var warmFn = function warmFn() {
39986
+ return computeFilteredBoundingBoxCached(componentModel, ['io-device', 'connector']);
39987
+ };
39988
+ if (typeof requestIdleCallback !== 'undefined') {
39989
+ requestIdleCallback(warmFn);
39990
+ } else {
39991
+ setTimeout(warmFn, 0);
39992
+ }
39993
+ }
39994
+
39237
39995
  // EMIT COMPONENT ADDED EVENT
39238
39996
  // This allows UI components (like SceneHierarchy) to update reactively
39239
39997
  if (this.centralPlant.sceneViewer.emit) {
@@ -39287,18 +40045,18 @@ var CentralPlantInternals = /*#__PURE__*/function () {
39287
40045
  }, {
39288
40046
  key: "deleteComponent",
39289
40047
  value: function deleteComponent(componentId) {
39290
- var _this$centralPlant$sc9;
40048
+ var _this$centralPlant$sc0;
39291
40049
  // Check if component manager is available
39292
- var componentManager = (_this$centralPlant$sc9 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc9 === void 0 ? void 0 : _this$centralPlant$sc9.componentManager;
40050
+ var componentManager = (_this$centralPlant$sc0 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc0 === void 0 ? void 0 : _this$centralPlant$sc0.componentManager;
39293
40051
  if (!componentManager) {
39294
40052
  console.error('❌ deleteComponent(): Component manager not available');
39295
40053
  return false;
39296
40054
  }
39297
40055
  try {
39298
- var _this$centralPlant$sc0, _this$centralPlant$sc1, _sceneData$scene2, _sceneData$scene3;
40056
+ var _this$centralPlant$sc1, _this$centralPlant$sc10, _sceneData$scene2, _sceneData$scene3;
39299
40057
  console.log("\uD83D\uDDD1\uFE0F deleteComponent(): Deleting component ".concat(componentId));
39300
- var threeScene = (_this$centralPlant$sc0 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc0 === void 0 ? void 0 : _this$centralPlant$sc0.scene;
39301
- var sceneData = (_this$centralPlant$sc1 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc1 === void 0 ? void 0 : _this$centralPlant$sc1.currentSceneData;
40058
+ var threeScene = (_this$centralPlant$sc1 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc1 === void 0 ? void 0 : _this$centralPlant$sc1.scene;
40059
+ var sceneData = (_this$centralPlant$sc10 = this.centralPlant.sceneViewer) === null || _this$centralPlant$sc10 === void 0 ? void 0 : _this$centralPlant$sc10.currentSceneData;
39302
40060
 
39303
40061
  // Step 1: Resolve the actual Three.js UUID from componentId.
39304
40062
  // The UI emits object.name (e.g. "Pump (PUMP-1)") as the selection ID, but
@@ -39342,8 +40100,8 @@ var CentralPlantInternals = /*#__PURE__*/function () {
39342
40100
  // the component (e.g., dynamically added but not yet synced to sceneData)
39343
40101
  if (connectorIds.size === 0 && threeScene) {
39344
40102
  threeScene.traverse(function (obj) {
39345
- var _obj$userData2, _obj$userData3;
39346
- if ((obj.uuid === resolvedUuid || ((_obj$userData2 = obj.userData) === null || _obj$userData2 === void 0 ? void 0 : _obj$userData2.originalUuid) === resolvedUuid) && ((_obj$userData3 = obj.userData) === null || _obj$userData3 === void 0 ? void 0 : _obj$userData3.objectType) === 'component') {
40103
+ var _obj$userData3, _obj$userData4;
40104
+ if ((obj.uuid === resolvedUuid || ((_obj$userData3 = obj.userData) === null || _obj$userData3 === void 0 ? void 0 : _obj$userData3.originalUuid) === resolvedUuid) && ((_obj$userData4 = obj.userData) === null || _obj$userData4 === void 0 ? void 0 : _obj$userData4.objectType) === 'component') {
39347
40105
  obj.children.forEach(function (child) {
39348
40106
  var _child$userData3;
39349
40107
  if (((_child$userData3 = child.userData) === null || _child$userData3 === void 0 ? void 0 : _child$userData3.objectType) === 'connector') {
@@ -39393,12 +40151,12 @@ var CentralPlantInternals = /*#__PURE__*/function () {
39393
40151
  if (connectorIds.size > 0 && threeScene) {
39394
40152
  var objectsToRemove = [];
39395
40153
  threeScene.traverse(function (obj) {
39396
- var _obj$uuid, _obj$userData4, _obj$uuid2, _obj$userData5;
39397
- var isComputedSegment = ((_obj$uuid = obj.uuid) === null || _obj$uuid === void 0 ? void 0 : _obj$uuid.startsWith('SEGMENT-')) && ((_obj$userData4 = obj.userData) === null || _obj$userData4 === void 0 ? void 0 : _obj$userData4.isDeclared) !== true;
39398
- var isComputedGateway = ((_obj$uuid2 = obj.uuid) === null || _obj$uuid2 === void 0 ? void 0 : _obj$uuid2.includes('Gateway')) && ((_obj$userData5 = obj.userData) === null || _obj$userData5 === void 0 ? void 0 : _obj$userData5.isDeclared) !== true;
40154
+ var _obj$uuid, _obj$userData5, _obj$uuid2, _obj$userData6;
40155
+ var isComputedSegment = ((_obj$uuid = obj.uuid) === null || _obj$uuid === void 0 ? void 0 : _obj$uuid.startsWith('SEGMENT-')) && ((_obj$userData5 = obj.userData) === null || _obj$userData5 === void 0 ? void 0 : _obj$userData5.isDeclared) !== true;
40156
+ var isComputedGateway = ((_obj$uuid2 = obj.uuid) === null || _obj$uuid2 === void 0 ? void 0 : _obj$uuid2.includes('Gateway')) && ((_obj$userData6 = obj.userData) === null || _obj$userData6 === void 0 ? void 0 : _obj$userData6.isDeclared) !== true;
39399
40157
  if (isComputedSegment || isComputedGateway) {
39400
- var _obj$userData6, _obj$userData7;
39401
- if (connectorIds.has((_obj$userData6 = obj.userData) === null || _obj$userData6 === void 0 ? void 0 : _obj$userData6.pathFrom) || connectorIds.has((_obj$userData7 = obj.userData) === null || _obj$userData7 === void 0 ? void 0 : _obj$userData7.pathTo)) {
40158
+ var _obj$userData7, _obj$userData8;
40159
+ if (connectorIds.has((_obj$userData7 = obj.userData) === null || _obj$userData7 === void 0 ? void 0 : _obj$userData7.pathFrom) || connectorIds.has((_obj$userData8 = obj.userData) === null || _obj$userData8 === void 0 ? void 0 : _obj$userData8.pathTo)) {
39402
40160
  objectsToRemove.push(obj);
39403
40161
  }
39404
40162
  }
@@ -39513,7 +40271,7 @@ var CentralPlant = /*#__PURE__*/function (_BaseDisposable) {
39513
40271
  * Initialize the CentralPlant manager
39514
40272
  *
39515
40273
  * @constructor
39516
- * @version 0.3.25
40274
+ * @version 0.3.27
39517
40275
  * @updated 2025-10-22
39518
40276
  *
39519
40277
  * @description Creates a new CentralPlant instance and initializes internal managers and utilities.
@@ -42530,7 +43288,7 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
42530
43288
  this.centralPlant.attachToComponent();
42531
43289
 
42532
43290
  // Sync our managers tracking object after attachment
42533
- managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'behaviorManager', 'ioAnimationManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
43291
+ managerKeys = ['threeJSResourceManager', 'performanceMonitorManager', 'settingsManager', 'sceneExportManager', 'componentManager', 'sceneInitializationManager', 'environmentManager', 'keyboardControlsManager', 'pathfindingManager', 'pathFlowManager', 'behaviorManager', 'ioAnimationManager', 'ioOutlineManager', 'sceneOperationsManager', 'animationManager', 'cameraControlsManager', 'componentDragManager', 'tooltipsManager', 'componentTooltipManager']; // Populate our managers tracking object
42534
43292
  managerKeys.forEach(function (key) {
42535
43293
  if (_this2[key]) {
42536
43294
  _this2.managers[key] = _this2[key];
@@ -42718,7 +43476,21 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
42718
43476
  }
42719
43477
 
42720
43478
  // Update camera aspect ratio
42721
- this.camera.aspect = width / height;
43479
+ if (this.camera.isPerspectiveCamera) {
43480
+ this.camera.aspect = width / height;
43481
+ } else if (this.camera.isOrthographicCamera) {
43482
+ var _this$camera$userData;
43483
+ var aspect = width / height;
43484
+ var extents = (_this$camera$userData = this.camera.userData) === null || _this$camera$userData === void 0 ? void 0 : _this$camera$userData._orthoHalfExtents;
43485
+ if (extents) {
43486
+ var frustumHalfH = Math.max(extents.halfH, extents.halfW / aspect);
43487
+ var frustumHalfW = frustumHalfH * aspect;
43488
+ this.camera.left = -frustumHalfW;
43489
+ this.camera.right = frustumHalfW;
43490
+ this.camera.top = frustumHalfH;
43491
+ this.camera.bottom = -frustumHalfH;
43492
+ }
43493
+ }
42722
43494
  this.camera.updateProjectionMatrix();
42723
43495
 
42724
43496
  // Update renderer size (updateStyle=true to sync canvas CSS)
@@ -42845,6 +43617,45 @@ var sceneViewer = /*#__PURE__*/function (_BaseDisposable) {
42845
43617
  if (_this4.componentTooltipManager) {
42846
43618
  _this4.componentTooltipManager.toggleIODeviceBinaryState(ioDeviceObject);
42847
43619
  }
43620
+ },
43621
+ onIODeviceDrag: function onIODeviceDrag(ioDeviceObject, signedDelta, isStart) {
43622
+ if (isStart) {
43623
+ var _ioDeviceObject$userD, _this4$managers$ioAni, _this4$managers, _this4$managers2;
43624
+ // Resolve parentUuid by walking up to the host component.
43625
+ // Use userData.originalUuid (the custom componentId) because that
43626
+ // is what IoAnimationManager uses as the map key — NOT obj.uuid.
43627
+ var parentUuid = null;
43628
+ var obj = ioDeviceObject.parent;
43629
+ while (obj) {
43630
+ var _obj$userData;
43631
+ if (((_obj$userData = obj.userData) === null || _obj$userData === void 0 ? void 0 : _obj$userData.objectType) === 'component') {
43632
+ parentUuid = obj.userData.originalUuid || obj.uuid;
43633
+ break;
43634
+ }
43635
+ obj = obj.parent;
43636
+ }
43637
+ var attachmentId = (_ioDeviceObject$userD = ioDeviceObject.userData) === null || _ioDeviceObject$userD === void 0 ? void 0 : _ioDeviceObject$userD.attachmentId;
43638
+ // When animated meshes are available, outline ONLY them so their
43639
+ // silhouette is isolated and the outline ring is visible around
43640
+ // them specifically (not swallowed by the larger device body).
43641
+ // Fall back to the whole device group when none are registered.
43642
+ var animatedMeshes = attachmentId && parentUuid ? (_this4$managers$ioAni = (_this4$managers = _this4.managers) === null || _this4$managers === void 0 || (_this4$managers = _this4$managers.ioAnimationManager) === null || _this4$managers === void 0 ? void 0 : _this4$managers.getAnimatedMeshes(parentUuid, attachmentId)) !== null && _this4$managers$ioAni !== void 0 ? _this4$managers$ioAni : [] : [];
43643
+ var targets = animatedMeshes.length > 0 ? animatedMeshes : [ioDeviceObject];
43644
+ (_this4$managers2 = _this4.managers) === null || _this4$managers2 === void 0 || (_this4$managers2 = _this4$managers2.ioOutlineManager) === null || _this4$managers2 === void 0 || _this4$managers2.setTargets(targets);
43645
+ }
43646
+ if (!_this4.componentTooltipManager) return;
43647
+ if (isStart) {
43648
+ _this4.componentTooltipManager.startIODeviceDrag(ioDeviceObject);
43649
+ } else {
43650
+ _this4.componentTooltipManager.updateIODeviceDrag(signedDelta);
43651
+ }
43652
+ },
43653
+ onIODeviceDragEnd: function onIODeviceDragEnd(ioDeviceObject) {
43654
+ var _this4$managers3;
43655
+ (_this4$managers3 = _this4.managers) === null || _this4$managers3 === void 0 || (_this4$managers3 = _this4$managers3.ioOutlineManager) === null || _this4$managers3 === void 0 || _this4$managers3.setTargets([]);
43656
+ if (_this4.componentTooltipManager) {
43657
+ _this4.componentTooltipManager.endIODeviceDrag();
43658
+ }
42848
43659
  }
42849
43660
  });
42850
43661