@1pizzateam/roostr 0.0.0-stage → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +35 -2
- package/dist/roostr.d.ts +941 -0
- package/dist/roostr.js +3650 -0
- package/package.json +65 -4
package/dist/roostr.js
ADDED
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@@ -0,0 +1,3650 @@
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/*
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MIT License
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Copyright (c) 2015 Ludovic CLUBER
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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https://github.com/1pizzateam/RoostR.js
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*/
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import { Mat4x3, Vec3, Frustum, Vec2, Utils, Time, Mat4, Ray3, Trigo, Quat, Mat3, Box, Sphere as Sphere$1, Rect } from '@1pizzateam/spock';
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export { Accumulator, Bezier, Box as BoundingBox, Sphere as BoundingSphere, Circ, Frustum, Grid, Mat3, Mat4, Mat4x3, NumArray, Quat, Rand, Ray3 as Ray, Ray2, Rect, RollingAverage, Plane as SpatialPlane, Time, Trigo, Utils, Vec2, Vec3 } from '@1pizzateam/spock';
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class GLState {
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program = null;
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arrayBuffer = null;
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elementBuffer = null;
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attributeMask = null;
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maxAttributes = 0;
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frameOfProgram = new WeakMap();
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materialOfProgram = new WeakMap();
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materialVersionOfProgram = new WeakMap();
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invalidate() {
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this.program = null;
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this.arrayBuffer = null;
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this.elementBuffer = null;
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this.attributeMask = null;
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}
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reset() {
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this.invalidate();
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this.maxAttributes = 0;
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this.frameOfProgram = new WeakMap();
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this.materialOfProgram = new WeakMap();
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this.materialVersionOfProgram = new WeakMap();
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}
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}
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const states = new WeakMap();
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function getGLState(context) {
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let state = states.get(context);
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if (!state) {
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state = new GLState();
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states.set(context, state);
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}
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return state;
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}
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class SceneRenderer {
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context;
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blendKey = '';
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blendEnabled = null;
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depthWrite = null;
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constructor(context) {
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this.context = context;
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this.defaultSettings();
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}
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invalidateState() {
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getGLState(this.context).invalidate();
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this.blendKey = '';
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this.blendEnabled = null;
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this.depthWrite = null;
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}
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reset() {
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getGLState(this.context).reset();
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this.blendKey = '';
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this.blendEnabled = null;
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this.depthWrite = null;
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this.defaultSettings();
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}
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defaultSettings() {
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this.setDepthFunc('LEQUAL');
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this.enableDepthTest();
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this.disableBlendMode();
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}
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enable(capability) {
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if (capability === 'BLEND')
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this.blendEnabled = true;
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this.context.enable(this.context[capability]);
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}
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disable(capability) {
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if (capability === 'BLEND')
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this.blendEnabled = false;
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this.context.disable(this.context[capability]);
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}
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setDepthFunc(mode) {
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this.context.depthFunc(this.context[mode]);
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}
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setBlendFunction(sourceFactor, destinationFactor) {
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this.context.blendFunc(this.context[sourceFactor], this.context[destinationFactor]);
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}
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setBlendEquation(mode) {
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this.context.blendEquation(this.context[mode]);
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}
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enableDepthTest() {
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this.enable('DEPTH_TEST');
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this.depthWrite = true;
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this.context.depthMask(true);
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}
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disableDepthTest() {
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this.disable('DEPTH_TEST');
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this.depthWrite = false;
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this.context.depthMask(false);
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}
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enableBlendMode(equation, source, destination) {
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const key = `${equation}|${source}|${destination}`;
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if (key !== this.blendKey) {
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this.setBlendEquation(equation);
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this.setBlendFunction(source, destination);
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this.blendKey = key;
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}
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if (this.blendEnabled !== true)
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this.enable('BLEND');
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}
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disableBlendMode() {
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if (this.blendEnabled !== false)
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this.disable('BLEND');
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}
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setDepthWrite(enabled) {
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if (this.depthWrite === enabled)
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return;
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this.depthWrite = enabled;
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this.context.depthMask(enabled);
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}
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getParameter(parameterName) {
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return this.context.getParameter(parameterName);
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}
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}
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class SceneGraph {
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model;
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nbModel;
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modelStackTop;
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constructor() {
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this.model = [new Mat4x3()];
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this.model[0].identity();
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this.nbModel = this.model.length;
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this.modelStackTop = 0;
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}
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pushModelMatrix(modelMatrix) {
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this.modelStackTop++;
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if (this.modelStackTop === this.nbModel) {
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this.model.push(new Mat4x3());
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this.nbModel++;
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}
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this.model[this.modelStackTop].copy(modelMatrix);
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}
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popModelMatrix() {
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if (this.modelStackTop > 0)
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this.modelStackTop--;
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}
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getWorldMatrix() {
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return this.model[this.modelStackTop];
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}
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}
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const scratchAmbient = new Vec3();
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function clearFlatArrays(flatArrays) {
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flatArrays.position.length = 0;
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flatArrays.diffuse.length = 0;
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flatArrays.specular.length = 0;
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flatArrays.constantAttenuation.length = 0;
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flatArrays.linearAttenuation.length = 0;
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flatArrays.quadraticAttenuation.length = 0;
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flatArrays.cutoff.length = 0;
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flatArrays.exponent.length = 0;
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flatArrays.direction.length = 0;
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flatArrays.type.length = 0;
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}
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function ensureLightBuffers(flatArrays, count) {
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if (flatArrays.floatPosition && flatArrays.floatPosition.length === count * 3)
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return;
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flatArrays.floatPosition = new Float32Array(count * 3);
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flatArrays.floatDiffuse = new Float32Array(count * 3);
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flatArrays.floatSpecular = new Float32Array(count * 3);
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flatArrays.floatDirection = new Float32Array(count * 3);
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flatArrays.floatAttenuation = new Float32Array(count * 3);
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flatArrays.floatCutoff = new Float32Array(count);
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flatArrays.floatExponent = new Float32Array(count);
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flatArrays.floatType = new Float32Array(count);
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flatArrays.packedPosition = new Float32Array(count * 4);
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flatArrays.packedDiffuse = new Float32Array(count * 4);
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flatArrays.packedSpecular = new Float32Array(count * 4);
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}
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function pushLight(flatArrays, index, kind, light) {
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const o = index * 3;
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const isSpot = kind === 'spot';
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const isDirectional = kind === 'directional';
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const att = isDirectional ? null : light;
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light.position.toArray(flatArrays.floatPosition, o);
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light.diffuse.toArray(flatArrays.floatDiffuse, o);
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light.specular.toArray(flatArrays.floatSpecular, o);
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if (isDirectional)
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light.direction.toArray(flatArrays.floatDirection, o);
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else if (isSpot)
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light.direction.toArray(flatArrays.floatDirection, o);
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else
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flatArrays.floatDirection.fill(0, o, o + 3);
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const constant = att ? att.constantAttenuation : 1;
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const linear = att ? att.linearAttenuation : 0;
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const quadratic = att ? att.quadraticAttenuation : 0;
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flatArrays.floatAttenuation[o] = constant;
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flatArrays.floatAttenuation[o + 1] = linear;
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flatArrays.floatAttenuation[o + 2] = quadratic;
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flatArrays.floatCutoff[index] = isSpot ? light.cutoff : 0;
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flatArrays.floatExponent[index] = isSpot ? light.exponent : 0;
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flatArrays.floatType[index] = isDirectional ? 0 : isSpot ? 2 : 1;
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const q = index * 4;
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light.position.toArray(flatArrays.packedPosition, q);
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flatArrays.packedPosition[q + 3] = flatArrays.floatType[index];
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light.diffuse.toArray(flatArrays.packedDiffuse, q);
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flatArrays.packedDiffuse[q + 3] = flatArrays.floatCutoff[index];
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light.specular.toArray(flatArrays.packedSpecular, q);
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flatArrays.packedSpecular[q + 3] = flatArrays.floatExponent[index];
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const dir = isDirectional || isSpot ? light.direction : null;
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flatArrays.position.push(light.position.x, light.position.y, light.position.z);
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flatArrays.diffuse.push(light.diffuse.x, light.diffuse.y, light.diffuse.z);
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flatArrays.specular.push(light.specular.x, light.specular.y, light.specular.z);
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if (dir)
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flatArrays.direction.push(dir.x, dir.y, dir.z);
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else
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flatArrays.direction.push(0, 0, 0);
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flatArrays.constantAttenuation.push(constant);
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flatArrays.linearAttenuation.push(linear);
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flatArrays.quadraticAttenuation.push(quadratic);
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flatArrays.cutoff.push(isSpot ? light.cutoff : 0);
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flatArrays.exponent.push(isSpot ? light.exponent : 0);
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flatArrays.type.push(kind);
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}
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function packLights(directionals, points, spots, ambients, flatArrays, maxLights, extraAmbient) {
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clearFlatArrays(flatArrays);
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const total = spots.length + points.length + directionals.length;
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const count = Math.min(total, maxLights);
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ensureLightBuffers(flatArrays, count);
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let index = 0;
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for (let i = 0; i < spots.length && index < count; i++)
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pushLight(flatArrays, index++, 'spot', spots[i]);
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for (let i = 0; i < points.length && index < count; i++)
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pushLight(flatArrays, index++, 'point', points[i]);
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for (let i = 0; i < directionals.length && index < count; i++)
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pushLight(flatArrays, index++, 'directional', directionals[i]);
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const ambient = scratchAmbient.setScalar(0, 0, 0);
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if (extraAmbient)
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ambient.add(extraAmbient);
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for (let i = 0; i < ambients.length; i++)
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ambient.addScaledVector(ambients[i].diffuse, ambients[i].intensity);
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if (!flatArrays.floatAmbient)
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flatArrays.floatAmbient = new Float32Array(3);
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ambient.toArray(flatArrays.floatAmbient);
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flatArrays.ambient = [ambient.x, ambient.y, ambient.z];
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return flatArrays;
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}
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const MAX_LIGHTS = 8;
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class Lights {
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warnedOverflow = false;
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directionals;
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points;
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spots;
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ambients;
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nbDirectionals;
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nbPoints;
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nbSpots;
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nbAmbients;
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flatArrays;
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constructor() {
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this.directionals = [];
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this.points = [];
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this.spots = [];
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this.ambients = [];
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this.nbDirectionals = 0;
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this.nbPoints = 0;
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this.nbSpots = 0;
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this.nbAmbients = 0;
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this.flatArrays = {
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position: [],
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diffuse: [],
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specular: [],
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constantAttenuation: [],
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linearAttenuation: [],
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quadraticAttenuation: [],
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cutoff: [],
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exponent: [],
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direction: [],
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type: [],
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ambient: [0, 0, 0]
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};
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}
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addLight(light) {
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switch (light.type) {
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case 'directional':
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this.directionals.push(light);
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307
|
+
this.nbDirectionals++;
|
|
308
|
+
break;
|
|
309
|
+
case 'point':
|
|
310
|
+
this.points.push(light);
|
|
311
|
+
this.nbPoints++;
|
|
312
|
+
break;
|
|
313
|
+
case 'spot':
|
|
314
|
+
this.spots.push(light);
|
|
315
|
+
this.nbSpots++;
|
|
316
|
+
break;
|
|
317
|
+
case 'ambient':
|
|
318
|
+
this.ambients.push(light);
|
|
319
|
+
this.nbAmbients++;
|
|
320
|
+
break;
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
removeLight(light) {
|
|
324
|
+
let idx;
|
|
325
|
+
switch (light.type) {
|
|
326
|
+
case 'directional':
|
|
327
|
+
idx = this.directionals.indexOf(light);
|
|
328
|
+
if (idx !== -1) {
|
|
329
|
+
this.directionals.splice(idx, 1);
|
|
330
|
+
this.nbDirectionals--;
|
|
331
|
+
return true;
|
|
332
|
+
}
|
|
333
|
+
return false;
|
|
334
|
+
case 'point':
|
|
335
|
+
idx = this.points.indexOf(light);
|
|
336
|
+
if (idx !== -1) {
|
|
337
|
+
this.points.splice(idx, 1);
|
|
338
|
+
this.nbPoints--;
|
|
339
|
+
return true;
|
|
340
|
+
}
|
|
341
|
+
return false;
|
|
342
|
+
case 'spot':
|
|
343
|
+
idx = this.spots.indexOf(light);
|
|
344
|
+
if (idx !== -1) {
|
|
345
|
+
this.spots.splice(idx, 1);
|
|
346
|
+
this.nbSpots--;
|
|
347
|
+
return true;
|
|
348
|
+
}
|
|
349
|
+
return false;
|
|
350
|
+
case 'ambient':
|
|
351
|
+
idx = this.ambients.indexOf(light);
|
|
352
|
+
if (idx !== -1) {
|
|
353
|
+
this.ambients.splice(idx, 1);
|
|
354
|
+
this.nbAmbients--;
|
|
355
|
+
return true;
|
|
356
|
+
}
|
|
357
|
+
return false;
|
|
358
|
+
default:
|
|
359
|
+
return false;
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
flatten(extraAmbient) {
|
|
363
|
+
const total = this.nbSpots + this.nbPoints + this.nbDirectionals;
|
|
364
|
+
if (total > MAX_LIGHTS && !this.warnedOverflow) {
|
|
365
|
+
this.warnedOverflow = true;
|
|
366
|
+
console.warn(`Lights: ${total} lights added, only the first ${MAX_LIGHTS} (spots, points, then directionals) are used.`);
|
|
367
|
+
}
|
|
368
|
+
return packLights(this.directionals, this.points, this.spots, this.ambients, this.flatArrays, MAX_LIGHTS, extraAmbient);
|
|
369
|
+
}
|
|
370
|
+
clear() {
|
|
371
|
+
this.directionals = [];
|
|
372
|
+
this.points = [];
|
|
373
|
+
this.spots = [];
|
|
374
|
+
this.ambients = [];
|
|
375
|
+
this.nbDirectionals = 0;
|
|
376
|
+
this.nbPoints = 0;
|
|
377
|
+
this.nbSpots = 0;
|
|
378
|
+
this.nbAmbients = 0;
|
|
379
|
+
clearFlatArrays(this.flatArrays);
|
|
380
|
+
}
|
|
381
|
+
getFlatArray(property) {
|
|
382
|
+
if (this.flatArrays.hasOwnProperty(property))
|
|
383
|
+
return this.flatArrays[property];
|
|
384
|
+
return undefined;
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
function raycastScene(meshes, traversalStamp, ray, precise = false) {
|
|
389
|
+
const hits = [];
|
|
390
|
+
const visit = (mesh) => {
|
|
391
|
+
if (!mesh.isActive())
|
|
392
|
+
return;
|
|
393
|
+
const hit = mesh.raycast(ray, precise);
|
|
394
|
+
if (hit)
|
|
395
|
+
hits.push({ mesh, distance: hit.distance, point: hit.point });
|
|
396
|
+
for (const child of mesh.children)
|
|
397
|
+
visit(child);
|
|
398
|
+
};
|
|
399
|
+
for (const mesh of meshes)
|
|
400
|
+
if (mesh.traversalStamp !== traversalStamp)
|
|
401
|
+
visit(mesh);
|
|
402
|
+
hits.sort((a, b) => a.distance - b.distance);
|
|
403
|
+
return hits;
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
class SceneCollector {
|
|
407
|
+
opaqueList = [];
|
|
408
|
+
blendedList = [];
|
|
409
|
+
scratchFrustum = new Frustum();
|
|
410
|
+
scratchVec = new Vec3();
|
|
411
|
+
collect(meshes, camera, frustum, opaque, blended, stamp) {
|
|
412
|
+
this.opaqueList.length = 0;
|
|
413
|
+
this.blendedList.length = 0;
|
|
414
|
+
const visit = (mesh) => {
|
|
415
|
+
if (!mesh.isActive())
|
|
416
|
+
return;
|
|
417
|
+
const wanted = mesh.blendMode ? blended : opaque;
|
|
418
|
+
if (wanted && !(frustum && !frustum.intersectsSphere(mesh.computeBoundingSphere()))) {
|
|
419
|
+
if (mesh.blendMode) {
|
|
420
|
+
mesh.sortKey = mesh.getWorldPosition(this.scratchVec).getDistance(camera.position, true);
|
|
421
|
+
this.blendedList.push(mesh);
|
|
422
|
+
}
|
|
423
|
+
else
|
|
424
|
+
this.opaqueList.push(mesh);
|
|
425
|
+
}
|
|
426
|
+
for (const child of mesh.children)
|
|
427
|
+
visit(child);
|
|
428
|
+
};
|
|
429
|
+
for (const mesh of meshes)
|
|
430
|
+
if (mesh.traversalStamp !== stamp)
|
|
431
|
+
visit(mesh);
|
|
432
|
+
}
|
|
433
|
+
drawBlended(scene, camera, time, flatLights, frame) {
|
|
434
|
+
const list = this.blendedList;
|
|
435
|
+
if (list.length === 0)
|
|
436
|
+
return 0;
|
|
437
|
+
if (list.length > 1)
|
|
438
|
+
list.sort((a, b) => b.sortKey - a.sortKey);
|
|
439
|
+
const projMatrix = camera.getProjectionMatrix();
|
|
440
|
+
const viewMatrix = camera.getViewMatrix();
|
|
441
|
+
const camPos = camera.position;
|
|
442
|
+
for (const mesh of list) {
|
|
443
|
+
const blend = mesh.blendOptions;
|
|
444
|
+
scene.enableBlendMode(blend.equation, blend.source, blend.destination);
|
|
445
|
+
scene.renderer.setDepthWrite(mesh.depthWrite);
|
|
446
|
+
mesh.renderSelf(projMatrix, viewMatrix, flatLights, time, true, camPos, scene.fog, frame);
|
|
447
|
+
}
|
|
448
|
+
scene.disableBlendMode();
|
|
449
|
+
scene.renderer.setDepthWrite(true);
|
|
450
|
+
return list.length;
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
class Scene {
|
|
455
|
+
meshes;
|
|
456
|
+
nbMeshes;
|
|
457
|
+
lights;
|
|
458
|
+
ambientColor;
|
|
459
|
+
fog;
|
|
460
|
+
enableFrustumCulling;
|
|
461
|
+
context;
|
|
462
|
+
renderer;
|
|
463
|
+
graph;
|
|
464
|
+
collector;
|
|
465
|
+
resolution;
|
|
466
|
+
frame = { id: 0 };
|
|
467
|
+
frameCounter = 0;
|
|
468
|
+
traversalStamp = 0;
|
|
469
|
+
constructor(contextOrOptions) {
|
|
470
|
+
this.meshes = [];
|
|
471
|
+
this.nbMeshes = 0;
|
|
472
|
+
this.lights = new Lights();
|
|
473
|
+
this.ambientColor = new Vec3(0, 0, 0);
|
|
474
|
+
this.fog = null;
|
|
475
|
+
this.enableFrustumCulling = false;
|
|
476
|
+
this.collector = new SceneCollector();
|
|
477
|
+
let ctx = null;
|
|
478
|
+
let opts = null;
|
|
479
|
+
if (contextOrOptions && typeof contextOrOptions.createBuffer === 'function')
|
|
480
|
+
ctx = contextOrOptions;
|
|
481
|
+
else if (contextOrOptions && typeof contextOrOptions === 'object') {
|
|
482
|
+
opts = contextOrOptions;
|
|
483
|
+
if (opts.context)
|
|
484
|
+
ctx = opts.context;
|
|
485
|
+
else if (opts.canvasId)
|
|
486
|
+
ctx = Scene.contextFromCanvas(opts.canvasId);
|
|
487
|
+
if (opts.ambientColor)
|
|
488
|
+
this.setAmbientColor(opts.ambientColor);
|
|
489
|
+
if (opts.fog)
|
|
490
|
+
this.fog = opts.fog;
|
|
491
|
+
if (opts.enableFrustumCulling !== undefined)
|
|
492
|
+
this.enableFrustumCulling = opts.enableFrustumCulling;
|
|
493
|
+
}
|
|
494
|
+
else
|
|
495
|
+
ctx = contextOrOptions;
|
|
496
|
+
if (!ctx)
|
|
497
|
+
throw new Error('Scene requires a WebGL context or a canvasId.');
|
|
498
|
+
this.context = ctx;
|
|
499
|
+
this.resolution = new Vec2(ctx.drawingBufferWidth || 0, ctx.drawingBufferHeight || 0);
|
|
500
|
+
this.renderer = new SceneRenderer(this.context);
|
|
501
|
+
this.graph = new SceneGraph();
|
|
502
|
+
if (opts && this.context) {
|
|
503
|
+
if (opts.viewport) {
|
|
504
|
+
if (opts.viewport instanceof Vec2)
|
|
505
|
+
this.setViewport(opts.viewport);
|
|
506
|
+
else
|
|
507
|
+
this.setViewport(opts.viewport.size, opts.viewport.position);
|
|
508
|
+
}
|
|
509
|
+
if (opts.clearColor)
|
|
510
|
+
this.setClearColor(opts.clearColor);
|
|
511
|
+
if (opts.depthTest !== false && this.context.DEPTH_TEST) {
|
|
512
|
+
this.context.enable(this.context.DEPTH_TEST);
|
|
513
|
+
if (this.context.LEQUAL)
|
|
514
|
+
this.context.depthFunc(this.context.LEQUAL);
|
|
515
|
+
}
|
|
516
|
+
if (opts.cullFace && opts.cullFace !== 'NONE' && this.context.CULL_FACE) {
|
|
517
|
+
this.context.enable(this.context.CULL_FACE);
|
|
518
|
+
const mode = this.context[opts.cullFace] || this.context.BACK;
|
|
519
|
+
if (mode)
|
|
520
|
+
this.context.cullFace(mode);
|
|
521
|
+
}
|
|
522
|
+
if (opts.frontFace && this.context.frontFace) {
|
|
523
|
+
const mode = this.context[opts.frontFace] || this.context.CCW;
|
|
524
|
+
if (mode)
|
|
525
|
+
this.context.frontFace(mode);
|
|
526
|
+
}
|
|
527
|
+
}
|
|
528
|
+
}
|
|
529
|
+
static contextFromCanvas(canvasId) {
|
|
530
|
+
const canvas = typeof canvasId === 'string' ? document.getElementById(canvasId) : canvasId;
|
|
531
|
+
if (!canvas)
|
|
532
|
+
return null;
|
|
533
|
+
return (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'));
|
|
534
|
+
}
|
|
535
|
+
setViewport(size, position) {
|
|
536
|
+
const x = position?.x ?? 0;
|
|
537
|
+
const y = position?.y ?? 0;
|
|
538
|
+
const w = size.x;
|
|
539
|
+
const h = size.y;
|
|
540
|
+
this.resolution.x = w;
|
|
541
|
+
this.resolution.y = h;
|
|
542
|
+
if (this.context && this.context.viewport)
|
|
543
|
+
this.context.viewport(x, y, w, h);
|
|
544
|
+
}
|
|
545
|
+
getSize(target = new Vec2()) {
|
|
546
|
+
target.copy(this.resolution);
|
|
547
|
+
return target;
|
|
548
|
+
}
|
|
549
|
+
setClearColor(color, alpha = 1.0) {
|
|
550
|
+
if (!this.context)
|
|
551
|
+
return;
|
|
552
|
+
this.context.clearColor(Utils.clamp(color.x, 0, 1), Utils.clamp(color.y, 0, 1), Utils.clamp(color.z, 0, 1), Utils.clamp(alpha, 0, 1));
|
|
553
|
+
}
|
|
554
|
+
setSize(size) {
|
|
555
|
+
if (this.context && this.context.canvas) {
|
|
556
|
+
const canvas = this.context.canvas;
|
|
557
|
+
canvas.width = size.x;
|
|
558
|
+
canvas.height = size.y;
|
|
559
|
+
}
|
|
560
|
+
this.setViewport(size);
|
|
561
|
+
}
|
|
562
|
+
clear(color = true, depth = true) {
|
|
563
|
+
if (!this.context)
|
|
564
|
+
return;
|
|
565
|
+
let mask = 0;
|
|
566
|
+
if (color)
|
|
567
|
+
mask |= this.context.COLOR_BUFFER_BIT;
|
|
568
|
+
if (depth)
|
|
569
|
+
mask |= this.context.DEPTH_BUFFER_BIT;
|
|
570
|
+
if (mask)
|
|
571
|
+
this.context.clear(mask);
|
|
572
|
+
}
|
|
573
|
+
addMesh(mesh) {
|
|
574
|
+
if (this.meshes.indexOf(mesh) === -1) {
|
|
575
|
+
this.meshes.push(mesh);
|
|
576
|
+
this.nbMeshes++;
|
|
577
|
+
}
|
|
578
|
+
}
|
|
579
|
+
removeMesh(mesh) {
|
|
580
|
+
const index = this.meshes.indexOf(mesh);
|
|
581
|
+
if (index !== -1) {
|
|
582
|
+
this.meshes.splice(index, 1);
|
|
583
|
+
this.nbMeshes--;
|
|
584
|
+
return true;
|
|
585
|
+
}
|
|
586
|
+
return false;
|
|
587
|
+
}
|
|
588
|
+
addLight(light) {
|
|
589
|
+
this.lights.addLight(light);
|
|
590
|
+
}
|
|
591
|
+
removeLight(light) {
|
|
592
|
+
return this.lights.removeLight(light);
|
|
593
|
+
}
|
|
594
|
+
setAmbientColor(color) {
|
|
595
|
+
this.ambientColor.copy(color);
|
|
596
|
+
return this;
|
|
597
|
+
}
|
|
598
|
+
setFog(color, near, far = 1000) {
|
|
599
|
+
this.fog = {
|
|
600
|
+
color: new Vec3(color.x, color.y, color.z),
|
|
601
|
+
near,
|
|
602
|
+
far
|
|
603
|
+
};
|
|
604
|
+
return this;
|
|
605
|
+
}
|
|
606
|
+
clearFog() {
|
|
607
|
+
this.fog = null;
|
|
608
|
+
return this;
|
|
609
|
+
}
|
|
610
|
+
clearMeshes() {
|
|
611
|
+
this.meshes = [];
|
|
612
|
+
this.nbMeshes = 0;
|
|
613
|
+
}
|
|
614
|
+
clearLights() {
|
|
615
|
+
this.lights.clear();
|
|
616
|
+
}
|
|
617
|
+
restore() {
|
|
618
|
+
this.renderer.reset();
|
|
619
|
+
for (const mesh of this.meshes)
|
|
620
|
+
mesh.restore();
|
|
621
|
+
}
|
|
622
|
+
destroy(destroyMeshes = true) {
|
|
623
|
+
if (destroyMeshes)
|
|
624
|
+
for (const mesh of this.meshes)
|
|
625
|
+
mesh.destroy();
|
|
626
|
+
this.clearMeshes();
|
|
627
|
+
this.clearLights();
|
|
628
|
+
this.clearFog();
|
|
629
|
+
}
|
|
630
|
+
getLightsProperty(property) {
|
|
631
|
+
return this.lights.getFlatArray(property);
|
|
632
|
+
}
|
|
633
|
+
enableBlendMode(equation, source, destination) {
|
|
634
|
+
this.renderer.enableBlendMode(equation, source, destination);
|
|
635
|
+
}
|
|
636
|
+
disableBlendMode() {
|
|
637
|
+
this.renderer.disableBlendMode();
|
|
638
|
+
}
|
|
639
|
+
getRendererBlendMode() {
|
|
640
|
+
return this.renderer.getParameter(this.context.BLEND);
|
|
641
|
+
}
|
|
642
|
+
raycast(ray, precise = false) {
|
|
643
|
+
this.computeWorldMatrices();
|
|
644
|
+
return raycastScene(this.meshes, this.traversalStamp, ray, precise);
|
|
645
|
+
}
|
|
646
|
+
render(camera, time = Time.now()) {
|
|
647
|
+
this.computeWorldMatrices();
|
|
648
|
+
const flatLights = this.lights.flatten(this.ambientColor);
|
|
649
|
+
const frustum = this.enableFrustumCulling
|
|
650
|
+
? this.collector.scratchFrustum.setFromProjectionViewMatrix(camera.getProjectionViewMatrix())
|
|
651
|
+
: null;
|
|
652
|
+
this.collector.collect(this.meshes, camera, frustum, true, true, this.traversalStamp);
|
|
653
|
+
const frame = this.beginFrame();
|
|
654
|
+
this.disableBlendMode();
|
|
655
|
+
const projMatrix = camera.getProjectionMatrix();
|
|
656
|
+
const viewMatrix = camera.getViewMatrix();
|
|
657
|
+
const camPos = camera.position;
|
|
658
|
+
let renderedCount = 0;
|
|
659
|
+
for (const mesh of this.collector.opaqueList) {
|
|
660
|
+
this.renderer.setDepthWrite(mesh.depthWrite);
|
|
661
|
+
mesh.renderSelf(projMatrix, viewMatrix, flatLights, time, false, camPos, this.fog, frame);
|
|
662
|
+
renderedCount++;
|
|
663
|
+
}
|
|
664
|
+
renderedCount += this.collector.drawBlended(this, camera, time, flatLights, frame);
|
|
665
|
+
this.renderer.setDepthWrite(true);
|
|
666
|
+
return renderedCount;
|
|
667
|
+
}
|
|
668
|
+
markDescendants() {
|
|
669
|
+
const stamp = ++this.traversalStamp;
|
|
670
|
+
const mark = (mesh) => {
|
|
671
|
+
for (const child of mesh.children) {
|
|
672
|
+
child.traversalStamp = stamp;
|
|
673
|
+
mark(child);
|
|
674
|
+
}
|
|
675
|
+
};
|
|
676
|
+
for (const mesh of this.meshes)
|
|
677
|
+
mark(mesh);
|
|
678
|
+
return stamp;
|
|
679
|
+
}
|
|
680
|
+
computeWorldMatrices() {
|
|
681
|
+
const stamp = this.markDescendants();
|
|
682
|
+
for (const mesh of this.meshes)
|
|
683
|
+
if (mesh.traversalStamp !== stamp)
|
|
684
|
+
mesh.computeWorldMatrix(this.graph);
|
|
685
|
+
}
|
|
686
|
+
beginFrame() {
|
|
687
|
+
this.renderer.invalidateState();
|
|
688
|
+
this.frame.id = ++this.frameCounter;
|
|
689
|
+
this.frame.resolution = this.resolution;
|
|
690
|
+
return this.frame;
|
|
691
|
+
}
|
|
692
|
+
renderBlended(camera, time = Time.now(), flatLights = this.lights.flatten(this.ambientColor), frustum = null) {
|
|
693
|
+
this.collector.collect(this.meshes, camera, frustum, false, true, this.markDescendants());
|
|
694
|
+
return this.collector.drawBlended(this, camera, time, flatLights, this.beginFrame());
|
|
695
|
+
}
|
|
696
|
+
}
|
|
697
|
+
|
|
698
|
+
const Shader = {
|
|
699
|
+
create(context, str, type) {
|
|
700
|
+
const shader = context.createShader(context[type]);
|
|
701
|
+
if (!shader)
|
|
702
|
+
return null;
|
|
703
|
+
context.shaderSource(shader, str);
|
|
704
|
+
context.compileShader(shader);
|
|
705
|
+
if (!context.getShaderParameter(shader, context.COMPILE_STATUS)) {
|
|
706
|
+
console.error(`${type} compilation failed:`, context.getShaderInfoLog(shader));
|
|
707
|
+
context.deleteShader(shader);
|
|
708
|
+
return null;
|
|
709
|
+
}
|
|
710
|
+
return shader;
|
|
711
|
+
}
|
|
712
|
+
};
|
|
713
|
+
|
|
714
|
+
const caches = new WeakMap();
|
|
715
|
+
const owners = new WeakMap();
|
|
716
|
+
const Program = {
|
|
717
|
+
create(context, vertexShader, fragmentShader) {
|
|
718
|
+
const program = context.createProgram();
|
|
719
|
+
if (program) {
|
|
720
|
+
const vshader = Shader.create(context, vertexShader, 'VERTEX_SHADER');
|
|
721
|
+
const fshader = Shader.create(context, fragmentShader, 'FRAGMENT_SHADER');
|
|
722
|
+
if (!vshader || !fshader) {
|
|
723
|
+
if (vshader)
|
|
724
|
+
context.deleteShader(vshader);
|
|
725
|
+
if (fshader)
|
|
726
|
+
context.deleteShader(fshader);
|
|
727
|
+
context.deleteProgram(program);
|
|
728
|
+
return null;
|
|
729
|
+
}
|
|
730
|
+
context.attachShader(program, vshader);
|
|
731
|
+
context.attachShader(program, fshader);
|
|
732
|
+
context.linkProgram(program);
|
|
733
|
+
if (!context.getProgramParameter(program, context.LINK_STATUS)) {
|
|
734
|
+
console.error('Program link failed:', context.getProgramInfoLog(program));
|
|
735
|
+
context.deleteShader(vshader);
|
|
736
|
+
context.deleteShader(fshader);
|
|
737
|
+
context.deleteProgram(program);
|
|
738
|
+
return null;
|
|
739
|
+
}
|
|
740
|
+
context.detachShader(program, vshader);
|
|
741
|
+
context.detachShader(program, fshader);
|
|
742
|
+
context.deleteShader(vshader);
|
|
743
|
+
context.deleteShader(fshader);
|
|
744
|
+
}
|
|
745
|
+
return program;
|
|
746
|
+
},
|
|
747
|
+
acquire(context, vertexShader, fragmentShader) {
|
|
748
|
+
let cache = caches.get(context);
|
|
749
|
+
if (!cache) {
|
|
750
|
+
cache = new Map();
|
|
751
|
+
caches.set(context, cache);
|
|
752
|
+
}
|
|
753
|
+
const key = `${vertexShader}\u0000${fragmentShader}`;
|
|
754
|
+
let entry = cache.get(key);
|
|
755
|
+
if (!entry) {
|
|
756
|
+
const program = Program.create(context, vertexShader, fragmentShader);
|
|
757
|
+
if (!program)
|
|
758
|
+
return null;
|
|
759
|
+
entry = { program, key, refs: 0 };
|
|
760
|
+
cache.set(key, entry);
|
|
761
|
+
owners.set(program, entry);
|
|
762
|
+
}
|
|
763
|
+
entry.refs++;
|
|
764
|
+
return entry.program;
|
|
765
|
+
},
|
|
766
|
+
release(context, program) {
|
|
767
|
+
const entry = owners.get(program);
|
|
768
|
+
if (!entry) {
|
|
769
|
+
context.deleteProgram(program);
|
|
770
|
+
return;
|
|
771
|
+
}
|
|
772
|
+
if (--entry.refs > 0)
|
|
773
|
+
return;
|
|
774
|
+
const cache = caches.get(context);
|
|
775
|
+
if (cache?.get(entry.key) === entry)
|
|
776
|
+
cache.delete(entry.key);
|
|
777
|
+
owners.delete(program);
|
|
778
|
+
context.deleteProgram(program);
|
|
779
|
+
},
|
|
780
|
+
sources(program) {
|
|
781
|
+
const entry = owners.get(program);
|
|
782
|
+
if (!entry)
|
|
783
|
+
return null;
|
|
784
|
+
const [vertex, fragment] = entry.key.split('\u0000');
|
|
785
|
+
return { vertex, fragment };
|
|
786
|
+
},
|
|
787
|
+
reset(context) {
|
|
788
|
+
caches.delete(context);
|
|
789
|
+
}
|
|
790
|
+
};
|
|
791
|
+
|
|
792
|
+
class Renderer {
|
|
793
|
+
canvas;
|
|
794
|
+
context;
|
|
795
|
+
isContextLost = false;
|
|
796
|
+
options;
|
|
797
|
+
onContextLostBound;
|
|
798
|
+
onContextRestoredBound;
|
|
799
|
+
constructor(canvasID, options = {}) {
|
|
800
|
+
this.options = options;
|
|
801
|
+
this.onContextLostBound = (e) => {
|
|
802
|
+
e.preventDefault();
|
|
803
|
+
this.isContextLost = true;
|
|
804
|
+
this.options.onContextLost?.();
|
|
805
|
+
};
|
|
806
|
+
this.onContextRestoredBound = () => {
|
|
807
|
+
this.isContextLost = false;
|
|
808
|
+
if (this.context) {
|
|
809
|
+
Program.reset(this.context);
|
|
810
|
+
getGLState(this.context).reset();
|
|
811
|
+
}
|
|
812
|
+
this.defaultSettings();
|
|
813
|
+
this.options.onContextRestored?.();
|
|
814
|
+
};
|
|
815
|
+
this.canvas = typeof canvasID === 'string' ? this.findById(canvasID) : canvasID;
|
|
816
|
+
this.context = null;
|
|
817
|
+
if (this.canvas) {
|
|
818
|
+
const size = options.size ?? new Vec2(1280, 720);
|
|
819
|
+
this.canvas.width = size.x;
|
|
820
|
+
this.canvas.height = size.y;
|
|
821
|
+
const attributes = { alpha: false, ...options.contextAttributes };
|
|
822
|
+
this.context = (this.canvas.getContext("webgl", attributes) ||
|
|
823
|
+
this.canvas.getContext("experimental-webgl", attributes)) || null;
|
|
824
|
+
if (this.context) {
|
|
825
|
+
if (typeof this.canvas.addEventListener === 'function') {
|
|
826
|
+
this.canvas.addEventListener('webglcontextlost', this.onContextLostBound);
|
|
827
|
+
this.canvas.addEventListener('webglcontextrestored', this.onContextRestoredBound);
|
|
828
|
+
}
|
|
829
|
+
this.defaultSettings();
|
|
830
|
+
}
|
|
831
|
+
}
|
|
832
|
+
}
|
|
833
|
+
dispose() {
|
|
834
|
+
if (this.canvas && typeof this.canvas.removeEventListener === 'function') {
|
|
835
|
+
this.canvas.removeEventListener('webglcontextlost', this.onContextLostBound);
|
|
836
|
+
this.canvas.removeEventListener('webglcontextrestored', this.onContextRestoredBound);
|
|
837
|
+
}
|
|
838
|
+
}
|
|
839
|
+
defaultSettings() {
|
|
840
|
+
if (!this.context)
|
|
841
|
+
return;
|
|
842
|
+
this.context.getExtension('OES_standard_derivatives');
|
|
843
|
+
this.setFrontFace('CW');
|
|
844
|
+
this.enable('CULL_FACE');
|
|
845
|
+
this.setCullFace('BACK');
|
|
846
|
+
this.setViewport(new Vec2(this.context.drawingBufferWidth, this.context.drawingBufferHeight));
|
|
847
|
+
this.setClearColor(new Vec3(0.0, 0.0, 0.0), 1.0);
|
|
848
|
+
}
|
|
849
|
+
setFrontFace(mode) {
|
|
850
|
+
if (this.context)
|
|
851
|
+
this.context.frontFace(this.context[mode]);
|
|
852
|
+
}
|
|
853
|
+
enable(capability) {
|
|
854
|
+
if (this.context)
|
|
855
|
+
this.context.enable(this.context[capability]);
|
|
856
|
+
}
|
|
857
|
+
disable(capability) {
|
|
858
|
+
if (this.context)
|
|
859
|
+
this.context.disable(this.context[capability]);
|
|
860
|
+
}
|
|
861
|
+
setCullFace(mode) {
|
|
862
|
+
if (this.context)
|
|
863
|
+
this.context.cullFace(this.context[mode]);
|
|
864
|
+
}
|
|
865
|
+
setViewport(size) {
|
|
866
|
+
if (this.context)
|
|
867
|
+
this.context.viewport(0, 0, size.x, size.y);
|
|
868
|
+
}
|
|
869
|
+
setClearColor(color, alpha = 1.0) {
|
|
870
|
+
if (!this.context)
|
|
871
|
+
return;
|
|
872
|
+
this.context.clearColor(Utils.clamp(color.x, 0, 1), Utils.clamp(color.y, 0, 1), Utils.clamp(color.z, 0, 1), Utils.clamp(alpha, 0, 1));
|
|
873
|
+
}
|
|
874
|
+
clearFrame() {
|
|
875
|
+
if (this.context)
|
|
876
|
+
this.context.clear(this.context.COLOR_BUFFER_BIT | this.context.DEPTH_BUFFER_BIT);
|
|
877
|
+
}
|
|
878
|
+
getContext() {
|
|
879
|
+
return this.context;
|
|
880
|
+
}
|
|
881
|
+
getCanvas() {
|
|
882
|
+
return this.canvas;
|
|
883
|
+
}
|
|
884
|
+
setSize(size) {
|
|
885
|
+
if (this.canvas) {
|
|
886
|
+
this.canvas.width = size.x;
|
|
887
|
+
this.canvas.height = size.y;
|
|
888
|
+
}
|
|
889
|
+
this.setViewport(size);
|
|
890
|
+
}
|
|
891
|
+
getSize(target = new Vec2()) {
|
|
892
|
+
if (this.canvas) {
|
|
893
|
+
target.x = this.canvas.width;
|
|
894
|
+
target.y = this.canvas.height;
|
|
895
|
+
}
|
|
896
|
+
return target;
|
|
897
|
+
}
|
|
898
|
+
findById(id) {
|
|
899
|
+
return document.getElementById(id);
|
|
900
|
+
}
|
|
901
|
+
}
|
|
902
|
+
|
|
903
|
+
class RenderTarget {
|
|
904
|
+
width;
|
|
905
|
+
height;
|
|
906
|
+
context;
|
|
907
|
+
framebuffer;
|
|
908
|
+
texture;
|
|
909
|
+
depthBuffer;
|
|
910
|
+
constructor(size, context) {
|
|
911
|
+
this.width = size.x;
|
|
912
|
+
this.height = size.y;
|
|
913
|
+
this.context = context;
|
|
914
|
+
this.framebuffer = null;
|
|
915
|
+
this.texture = null;
|
|
916
|
+
this.depthBuffer = null;
|
|
917
|
+
this.init();
|
|
918
|
+
}
|
|
919
|
+
restore() {
|
|
920
|
+
this.init();
|
|
921
|
+
}
|
|
922
|
+
init() {
|
|
923
|
+
const gl = this.context;
|
|
924
|
+
this.framebuffer = gl.createFramebuffer();
|
|
925
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
|
|
926
|
+
this.texture = gl.createTexture();
|
|
927
|
+
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
|
928
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
929
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
930
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
931
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
932
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
933
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
|
|
934
|
+
this.depthBuffer = gl.createRenderbuffer();
|
|
935
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, this.depthBuffer);
|
|
936
|
+
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.width, this.height);
|
|
937
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this.depthBuffer);
|
|
938
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
939
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
|
940
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
941
|
+
}
|
|
942
|
+
bind() {
|
|
943
|
+
const gl = this.context;
|
|
944
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
|
|
945
|
+
gl.viewport(0, 0, this.width, this.height);
|
|
946
|
+
}
|
|
947
|
+
unbind(viewportSize) {
|
|
948
|
+
const gl = this.context;
|
|
949
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
950
|
+
if (viewportSize)
|
|
951
|
+
gl.viewport(0, 0, viewportSize.x, viewportSize.y);
|
|
952
|
+
}
|
|
953
|
+
getSize(target = new Vec2()) {
|
|
954
|
+
target.x = this.width;
|
|
955
|
+
target.y = this.height;
|
|
956
|
+
return target;
|
|
957
|
+
}
|
|
958
|
+
setSize(size) {
|
|
959
|
+
const w = size.x;
|
|
960
|
+
const h = size.y;
|
|
961
|
+
if (this.width === w && this.height === h)
|
|
962
|
+
return;
|
|
963
|
+
this.width = w;
|
|
964
|
+
this.height = h;
|
|
965
|
+
const gl = this.context;
|
|
966
|
+
if (this.texture) {
|
|
967
|
+
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
|
968
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
969
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
970
|
+
}
|
|
971
|
+
if (this.depthBuffer) {
|
|
972
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, this.depthBuffer);
|
|
973
|
+
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.width, this.height);
|
|
974
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
|
975
|
+
}
|
|
976
|
+
}
|
|
977
|
+
dispose() {
|
|
978
|
+
const gl = this.context;
|
|
979
|
+
if (this.framebuffer) {
|
|
980
|
+
gl.deleteFramebuffer(this.framebuffer);
|
|
981
|
+
this.framebuffer = null;
|
|
982
|
+
}
|
|
983
|
+
if (this.texture) {
|
|
984
|
+
gl.deleteTexture(this.texture);
|
|
985
|
+
this.texture = null;
|
|
986
|
+
}
|
|
987
|
+
if (this.depthBuffer) {
|
|
988
|
+
gl.deleteRenderbuffer(this.depthBuffer);
|
|
989
|
+
this.depthBuffer = null;
|
|
990
|
+
}
|
|
991
|
+
}
|
|
992
|
+
}
|
|
993
|
+
|
|
994
|
+
class Camera {
|
|
995
|
+
viewMatrix;
|
|
996
|
+
projectionMatrix;
|
|
997
|
+
position;
|
|
998
|
+
target;
|
|
999
|
+
up;
|
|
1000
|
+
cachedViewMatrix;
|
|
1001
|
+
cachedProjectionMatrix;
|
|
1002
|
+
projectionViewMatrix = new Mat4();
|
|
1003
|
+
inverseProjectionViewMatrix = new Mat4();
|
|
1004
|
+
isProjectionViewDirty = true;
|
|
1005
|
+
isInverseDirty = true;
|
|
1006
|
+
static _scratchNear = new Vec3();
|
|
1007
|
+
static _scratchFar = new Vec3();
|
|
1008
|
+
static _scratchDir = new Vec3();
|
|
1009
|
+
static _scratchNdc = new Vec3();
|
|
1010
|
+
constructor(position, target, up) {
|
|
1011
|
+
this.viewMatrix = new Mat4x3();
|
|
1012
|
+
this.projectionMatrix = new Mat4();
|
|
1013
|
+
this.viewMatrix.identity();
|
|
1014
|
+
this.projectionMatrix.identity();
|
|
1015
|
+
this.cachedViewMatrix = new Float32Array(16);
|
|
1016
|
+
this.cachedProjectionMatrix = new Float32Array(16);
|
|
1017
|
+
this.viewMatrix.toArray(this.cachedViewMatrix);
|
|
1018
|
+
this.projectionMatrix.toArray(this.cachedProjectionMatrix);
|
|
1019
|
+
this.position = position;
|
|
1020
|
+
this.target = target;
|
|
1021
|
+
this.up = up;
|
|
1022
|
+
}
|
|
1023
|
+
setViewMatrix() {
|
|
1024
|
+
this.viewMatrix.lookAtRH(this.position, this.target, this.up);
|
|
1025
|
+
this.viewMatrix.toArray(this.cachedViewMatrix);
|
|
1026
|
+
this.invalidateProjectionView();
|
|
1027
|
+
}
|
|
1028
|
+
setProjectionMatrix() {
|
|
1029
|
+
this.projectionMatrix.toArray(this.cachedProjectionMatrix);
|
|
1030
|
+
this.invalidateProjectionView();
|
|
1031
|
+
}
|
|
1032
|
+
invalidateProjectionView() {
|
|
1033
|
+
this.isProjectionViewDirty = true;
|
|
1034
|
+
this.isInverseDirty = true;
|
|
1035
|
+
}
|
|
1036
|
+
getProjectionViewMatrix() {
|
|
1037
|
+
if (this.isProjectionViewDirty) {
|
|
1038
|
+
this.projectionViewMatrix.copy(this.projectionMatrix).multiplyAffine(this.viewMatrix);
|
|
1039
|
+
this.isProjectionViewDirty = false;
|
|
1040
|
+
}
|
|
1041
|
+
return this.projectionViewMatrix.toArray();
|
|
1042
|
+
}
|
|
1043
|
+
getInverseProjectionViewMatrix() {
|
|
1044
|
+
if (this.isInverseDirty) {
|
|
1045
|
+
this.getProjectionViewMatrix();
|
|
1046
|
+
this.inverseProjectionViewMatrix.copy(this.projectionViewMatrix).invert();
|
|
1047
|
+
this.isInverseDirty = false;
|
|
1048
|
+
}
|
|
1049
|
+
return this.inverseProjectionViewMatrix;
|
|
1050
|
+
}
|
|
1051
|
+
setPosition(position) {
|
|
1052
|
+
this.position.copy(position);
|
|
1053
|
+
this.setViewMatrix();
|
|
1054
|
+
}
|
|
1055
|
+
setTarget(target) {
|
|
1056
|
+
this.target.copy(target);
|
|
1057
|
+
this.setViewMatrix();
|
|
1058
|
+
}
|
|
1059
|
+
setUp(up) {
|
|
1060
|
+
this.up.copy(up);
|
|
1061
|
+
this.setViewMatrix();
|
|
1062
|
+
}
|
|
1063
|
+
lookAt(target) {
|
|
1064
|
+
this.setTarget(target);
|
|
1065
|
+
}
|
|
1066
|
+
getViewDirection(target = new Vec3()) {
|
|
1067
|
+
return target.subVectors(this.target, this.position).normalize();
|
|
1068
|
+
}
|
|
1069
|
+
getDistance() {
|
|
1070
|
+
return this.position.getDistance(this.target);
|
|
1071
|
+
}
|
|
1072
|
+
dolly(amount) {
|
|
1073
|
+
this.position.lerp(this.target, amount);
|
|
1074
|
+
this.setViewMatrix();
|
|
1075
|
+
}
|
|
1076
|
+
getViewMatrix() {
|
|
1077
|
+
return this.cachedViewMatrix;
|
|
1078
|
+
}
|
|
1079
|
+
getProjectionMatrix() {
|
|
1080
|
+
return this.cachedProjectionMatrix;
|
|
1081
|
+
}
|
|
1082
|
+
getViewMatrixObject() {
|
|
1083
|
+
return this.viewMatrix;
|
|
1084
|
+
}
|
|
1085
|
+
getProjectionMatrixObject() {
|
|
1086
|
+
return this.projectionMatrix;
|
|
1087
|
+
}
|
|
1088
|
+
getRay(ndc, targetRay = new Ray3()) {
|
|
1089
|
+
const inverse = this.getInverseProjectionViewMatrix();
|
|
1090
|
+
const near = inverse.transformPoint(Camera._scratchNdc.setScalar(ndc.x, ndc.y, -1), Camera._scratchNear);
|
|
1091
|
+
const far = inverse.transformPoint(Camera._scratchNdc.setScalar(ndc.x, ndc.y, 1.0), Camera._scratchFar);
|
|
1092
|
+
const dir = Camera._scratchDir.subVectors(far, near).normalize();
|
|
1093
|
+
targetRay.set(near, dir);
|
|
1094
|
+
return targetRay;
|
|
1095
|
+
}
|
|
1096
|
+
}
|
|
1097
|
+
|
|
1098
|
+
class PerspectiveCamera extends Camera {
|
|
1099
|
+
fov;
|
|
1100
|
+
ratio;
|
|
1101
|
+
zNear;
|
|
1102
|
+
zFar;
|
|
1103
|
+
constructor(fov, nearFar = new Vec2(0.1, 1000), context) {
|
|
1104
|
+
super(new Vec3(), new Vec3(), new Vec3(0.0, 1.0, 0.0));
|
|
1105
|
+
this.fov = fov;
|
|
1106
|
+
this.ratio = 0;
|
|
1107
|
+
this.zNear = nearFar.x;
|
|
1108
|
+
this.zFar = nearFar.y;
|
|
1109
|
+
let viewport = null;
|
|
1110
|
+
if (context && typeof context.getParameter === 'function') {
|
|
1111
|
+
const vp = context.getParameter(context.VIEWPORT);
|
|
1112
|
+
if (vp && vp.length >= 4)
|
|
1113
|
+
viewport = new Vec2(vp[2], vp[3]);
|
|
1114
|
+
}
|
|
1115
|
+
this.setProjectionMatrix(viewport);
|
|
1116
|
+
super.setViewMatrix();
|
|
1117
|
+
}
|
|
1118
|
+
setProjectionMatrix(viewport) {
|
|
1119
|
+
if (viewport)
|
|
1120
|
+
this.ratio = viewport.x / Math.max(1, viewport.y);
|
|
1121
|
+
else
|
|
1122
|
+
this.ratio = this.ratio || 1;
|
|
1123
|
+
this.projectionMatrix.perspective(this.fov, this.ratio, this.zNear, this.zFar);
|
|
1124
|
+
super.setProjectionMatrix();
|
|
1125
|
+
}
|
|
1126
|
+
setFov(fov) {
|
|
1127
|
+
this.fov = fov;
|
|
1128
|
+
this.setProjectionMatrix();
|
|
1129
|
+
}
|
|
1130
|
+
setNearFar(nearFar) {
|
|
1131
|
+
this.zNear = nearFar.x;
|
|
1132
|
+
this.zFar = nearFar.y;
|
|
1133
|
+
this.setProjectionMatrix();
|
|
1134
|
+
}
|
|
1135
|
+
getNearFar(target = new Vec2()) {
|
|
1136
|
+
target.x = this.zNear;
|
|
1137
|
+
target.y = this.zFar;
|
|
1138
|
+
return target;
|
|
1139
|
+
}
|
|
1140
|
+
}
|
|
1141
|
+
|
|
1142
|
+
class OrthographicCamera extends Camera {
|
|
1143
|
+
left;
|
|
1144
|
+
right;
|
|
1145
|
+
top;
|
|
1146
|
+
bottom;
|
|
1147
|
+
near;
|
|
1148
|
+
far;
|
|
1149
|
+
constructor(bounds, nearFar = new Vec2(-1e3, 1000)) {
|
|
1150
|
+
super(new Vec3(), new Vec3(), new Vec3(0.0, 1.0, 0.0));
|
|
1151
|
+
this.left = bounds.topLeftCorner.x;
|
|
1152
|
+
this.right = bounds.bottomRightCorner.x;
|
|
1153
|
+
this.bottom = bounds.topLeftCorner.y;
|
|
1154
|
+
this.top = bounds.bottomRightCorner.y;
|
|
1155
|
+
this.near = nearFar.x;
|
|
1156
|
+
this.far = nearFar.y;
|
|
1157
|
+
this.setProjectionMatrix();
|
|
1158
|
+
super.setViewMatrix();
|
|
1159
|
+
}
|
|
1160
|
+
setProjectionMatrix() {
|
|
1161
|
+
this.projectionMatrix.orthographic(this.left, this.right, this.top, this.bottom, this.near, this.far);
|
|
1162
|
+
super.setProjectionMatrix();
|
|
1163
|
+
}
|
|
1164
|
+
setBounds(bounds, nearFar) {
|
|
1165
|
+
this.left = bounds.topLeftCorner.x;
|
|
1166
|
+
this.right = bounds.bottomRightCorner.x;
|
|
1167
|
+
this.bottom = bounds.topLeftCorner.y;
|
|
1168
|
+
this.top = bounds.bottomRightCorner.y;
|
|
1169
|
+
if (nearFar) {
|
|
1170
|
+
this.near = nearFar.x;
|
|
1171
|
+
this.far = nearFar.y;
|
|
1172
|
+
}
|
|
1173
|
+
this.setProjectionMatrix();
|
|
1174
|
+
}
|
|
1175
|
+
getNearFar(target = new Vec2()) {
|
|
1176
|
+
target.x = this.near;
|
|
1177
|
+
target.y = this.far;
|
|
1178
|
+
return target;
|
|
1179
|
+
}
|
|
1180
|
+
}
|
|
1181
|
+
|
|
1182
|
+
class OrbitControls {
|
|
1183
|
+
camera;
|
|
1184
|
+
domElement;
|
|
1185
|
+
distance;
|
|
1186
|
+
targetDistance;
|
|
1187
|
+
azimuth;
|
|
1188
|
+
targetAzimuth;
|
|
1189
|
+
elevation;
|
|
1190
|
+
targetElevation;
|
|
1191
|
+
minDistance;
|
|
1192
|
+
maxDistance;
|
|
1193
|
+
minElevation;
|
|
1194
|
+
maxElevation;
|
|
1195
|
+
rotateSpeed;
|
|
1196
|
+
zoomSpeed;
|
|
1197
|
+
panSpeed;
|
|
1198
|
+
enableDamping;
|
|
1199
|
+
dampingFactor;
|
|
1200
|
+
isDragging;
|
|
1201
|
+
dragMode;
|
|
1202
|
+
previousMouseX;
|
|
1203
|
+
previousMouseY;
|
|
1204
|
+
touchStartDistance;
|
|
1205
|
+
activePointerId = null;
|
|
1206
|
+
appliedPose = new Vec3(NaN, NaN, NaN);
|
|
1207
|
+
appliedTarget = new Vec3(NaN, NaN, NaN);
|
|
1208
|
+
onPointerDownBound;
|
|
1209
|
+
onPointerMoveBound;
|
|
1210
|
+
onPointerUpBound;
|
|
1211
|
+
onWheelBound;
|
|
1212
|
+
onContextMenuBound;
|
|
1213
|
+
onTouchStartBound;
|
|
1214
|
+
onTouchMoveBound;
|
|
1215
|
+
onTouchEndBound;
|
|
1216
|
+
constructor(camera, domElement) {
|
|
1217
|
+
this.camera = camera;
|
|
1218
|
+
this.domElement = domElement;
|
|
1219
|
+
this.minDistance = 0.1;
|
|
1220
|
+
this.maxDistance = 10000;
|
|
1221
|
+
this.minElevation = -Trigo.halfpi + 0.01;
|
|
1222
|
+
this.maxElevation = Trigo.halfpi - 0.01;
|
|
1223
|
+
this.rotateSpeed = 1.0;
|
|
1224
|
+
this.zoomSpeed = 1.0;
|
|
1225
|
+
this.panSpeed = 1.0;
|
|
1226
|
+
this.enableDamping = false;
|
|
1227
|
+
this.dampingFactor = 0.05;
|
|
1228
|
+
this.isDragging = false;
|
|
1229
|
+
this.dragMode = null;
|
|
1230
|
+
this.previousMouseX = 0;
|
|
1231
|
+
this.previousMouseY = 0;
|
|
1232
|
+
this.touchStartDistance = 0;
|
|
1233
|
+
const spherical = OrbitControls._scratchSpherical.subVectors(this.camera.position, this.camera.target).getSpherical(OrbitControls._scratchSpherical);
|
|
1234
|
+
this.distance = spherical.x || 10;
|
|
1235
|
+
this.targetDistance = this.distance;
|
|
1236
|
+
this.azimuth = spherical.y;
|
|
1237
|
+
this.targetAzimuth = this.azimuth;
|
|
1238
|
+
this.elevation = spherical.z;
|
|
1239
|
+
this.targetElevation = this.elevation;
|
|
1240
|
+
this.onPointerDownBound = this.onPointerDown.bind(this);
|
|
1241
|
+
this.onPointerMoveBound = this.onPointerMove.bind(this);
|
|
1242
|
+
this.onPointerUpBound = this.onPointerUp.bind(this);
|
|
1243
|
+
this.onWheelBound = this.onWheel.bind(this);
|
|
1244
|
+
this.onContextMenuBound = (e) => e.preventDefault();
|
|
1245
|
+
this.onTouchStartBound = this.onTouchStart.bind(this);
|
|
1246
|
+
this.onTouchMoveBound = this.onTouchMove.bind(this);
|
|
1247
|
+
this.onTouchEndBound = this.onTouchEnd.bind(this);
|
|
1248
|
+
this.attach();
|
|
1249
|
+
this.update();
|
|
1250
|
+
}
|
|
1251
|
+
attach() {
|
|
1252
|
+
if (!this.domElement || typeof this.domElement.addEventListener !== 'function')
|
|
1253
|
+
return;
|
|
1254
|
+
if (this.domElement.style)
|
|
1255
|
+
this.domElement.style.touchAction = 'none';
|
|
1256
|
+
this.domElement.addEventListener('pointerdown', this.onPointerDownBound);
|
|
1257
|
+
if (typeof window !== 'undefined') {
|
|
1258
|
+
window.addEventListener('pointermove', this.onPointerMoveBound);
|
|
1259
|
+
window.addEventListener('pointerup', this.onPointerUpBound);
|
|
1260
|
+
}
|
|
1261
|
+
this.domElement.addEventListener('wheel', this.onWheelBound, { passive: false });
|
|
1262
|
+
this.domElement.addEventListener('contextmenu', this.onContextMenuBound);
|
|
1263
|
+
this.domElement.addEventListener('touchstart', this.onTouchStartBound, { passive: false });
|
|
1264
|
+
this.domElement.addEventListener('touchmove', this.onTouchMoveBound, { passive: false });
|
|
1265
|
+
this.domElement.addEventListener('touchend', this.onTouchEndBound);
|
|
1266
|
+
this.domElement.addEventListener('touchcancel', this.onTouchEndBound);
|
|
1267
|
+
}
|
|
1268
|
+
dispose() {
|
|
1269
|
+
if (!this.domElement || typeof this.domElement.removeEventListener !== 'function')
|
|
1270
|
+
return;
|
|
1271
|
+
this.domElement.removeEventListener('pointerdown', this.onPointerDownBound);
|
|
1272
|
+
if (typeof window !== 'undefined') {
|
|
1273
|
+
window.removeEventListener('pointermove', this.onPointerMoveBound);
|
|
1274
|
+
window.removeEventListener('pointerup', this.onPointerUpBound);
|
|
1275
|
+
}
|
|
1276
|
+
this.domElement.removeEventListener('wheel', this.onWheelBound);
|
|
1277
|
+
this.domElement.removeEventListener('contextmenu', this.onContextMenuBound);
|
|
1278
|
+
this.domElement.removeEventListener('touchstart', this.onTouchStartBound);
|
|
1279
|
+
this.domElement.removeEventListener('touchmove', this.onTouchMoveBound);
|
|
1280
|
+
this.domElement.removeEventListener('touchend', this.onTouchEndBound);
|
|
1281
|
+
this.domElement.removeEventListener('touchcancel', this.onTouchEndBound);
|
|
1282
|
+
}
|
|
1283
|
+
onPointerDown(e) {
|
|
1284
|
+
if (e.isPrimary === false)
|
|
1285
|
+
return;
|
|
1286
|
+
this.activePointerId = e.pointerId ?? null;
|
|
1287
|
+
this.isDragging = true;
|
|
1288
|
+
this.previousMouseX = e.clientX;
|
|
1289
|
+
this.previousMouseY = e.clientY;
|
|
1290
|
+
if (e.button === 2 || e.shiftKey)
|
|
1291
|
+
this.dragMode = 'pan';
|
|
1292
|
+
else
|
|
1293
|
+
this.dragMode = 'rotate';
|
|
1294
|
+
}
|
|
1295
|
+
onPointerMove(e) {
|
|
1296
|
+
if (!this.isDragging)
|
|
1297
|
+
return;
|
|
1298
|
+
if (this.activePointerId !== null && e.pointerId !== undefined && e.pointerId !== this.activePointerId)
|
|
1299
|
+
return;
|
|
1300
|
+
const deltaX = e.clientX - this.previousMouseX;
|
|
1301
|
+
const deltaY = e.clientY - this.previousMouseY;
|
|
1302
|
+
this.previousMouseX = e.clientX;
|
|
1303
|
+
this.previousMouseY = e.clientY;
|
|
1304
|
+
if (this.dragMode === 'rotate') {
|
|
1305
|
+
const elementHeight = this.domElement.clientHeight || 500;
|
|
1306
|
+
this.targetAzimuth -= (deltaX / elementHeight) * Trigo.pi * this.rotateSpeed;
|
|
1307
|
+
this.targetElevation += (deltaY / elementHeight) * Trigo.pi * this.rotateSpeed;
|
|
1308
|
+
this.targetElevation = Utils.clamp(this.targetElevation, this.minElevation, this.maxElevation);
|
|
1309
|
+
}
|
|
1310
|
+
else if (this.dragMode === 'pan')
|
|
1311
|
+
this.pan(deltaX, deltaY);
|
|
1312
|
+
if (!this.enableDamping) {
|
|
1313
|
+
this.azimuth = this.targetAzimuth;
|
|
1314
|
+
this.elevation = this.targetElevation;
|
|
1315
|
+
this.update();
|
|
1316
|
+
}
|
|
1317
|
+
}
|
|
1318
|
+
onPointerUp() {
|
|
1319
|
+
this.isDragging = false;
|
|
1320
|
+
this.activePointerId = null;
|
|
1321
|
+
this.dragMode = null;
|
|
1322
|
+
}
|
|
1323
|
+
onWheel(e) {
|
|
1324
|
+
e.preventDefault();
|
|
1325
|
+
const factor = e.deltaY > 0 ? 1.1 : (1 / 1.1);
|
|
1326
|
+
this.targetDistance *= Math.pow(factor, this.zoomSpeed);
|
|
1327
|
+
this.targetDistance = Utils.clamp(this.targetDistance, this.minDistance, this.maxDistance);
|
|
1328
|
+
if (!this.enableDamping) {
|
|
1329
|
+
this.distance = this.targetDistance;
|
|
1330
|
+
this.update();
|
|
1331
|
+
}
|
|
1332
|
+
}
|
|
1333
|
+
onTouchStart(e) {
|
|
1334
|
+
if (e.touches.length === 2) {
|
|
1335
|
+
e.preventDefault();
|
|
1336
|
+
this.touchStartDistance = OrbitControls.touchDistance(e.touches);
|
|
1337
|
+
}
|
|
1338
|
+
}
|
|
1339
|
+
onTouchMove(e) {
|
|
1340
|
+
if (e.touches.length === 2) {
|
|
1341
|
+
e.preventDefault();
|
|
1342
|
+
const currentDistance = OrbitControls.touchDistance(e.touches);
|
|
1343
|
+
const factor = this.touchStartDistance / (currentDistance || 1);
|
|
1344
|
+
this.touchStartDistance = currentDistance;
|
|
1345
|
+
this.targetDistance *= factor;
|
|
1346
|
+
this.targetDistance = Utils.clamp(this.targetDistance, this.minDistance, this.maxDistance);
|
|
1347
|
+
if (!this.enableDamping) {
|
|
1348
|
+
this.distance = this.targetDistance;
|
|
1349
|
+
this.update();
|
|
1350
|
+
}
|
|
1351
|
+
}
|
|
1352
|
+
}
|
|
1353
|
+
onTouchEnd(e) {
|
|
1354
|
+
if (e.touches.length < 2)
|
|
1355
|
+
this.touchStartDistance = 0;
|
|
1356
|
+
}
|
|
1357
|
+
static _touchA = new Vec2();
|
|
1358
|
+
static _touchB = new Vec2();
|
|
1359
|
+
static touchDistance(touches) {
|
|
1360
|
+
return OrbitControls._touchA.setScalar(touches[0].clientX, touches[0].clientY)
|
|
1361
|
+
.getDistance(OrbitControls._touchB.setScalar(touches[1].clientX, touches[1].clientY));
|
|
1362
|
+
}
|
|
1363
|
+
static _scratchForward = new Vec3();
|
|
1364
|
+
static _scratchRight = new Vec3();
|
|
1365
|
+
static _scratchUp = new Vec3();
|
|
1366
|
+
static _scratchPan = new Vec3();
|
|
1367
|
+
static _scratchSpherical = new Vec3();
|
|
1368
|
+
pan(deltaX, deltaY) {
|
|
1369
|
+
const factor = (this.distance / 1000) * this.panSpeed;
|
|
1370
|
+
const forward = this.camera.getViewDirection(OrbitControls._scratchForward);
|
|
1371
|
+
const right = OrbitControls._scratchRight.crossVectors(forward, this.camera.up).normalize();
|
|
1372
|
+
const up = OrbitControls._scratchUp.crossVectors(right, forward).normalize();
|
|
1373
|
+
OrbitControls._scratchPan.setScalar(0, 0, 0)
|
|
1374
|
+
.add(right.scale(-deltaX * factor))
|
|
1375
|
+
.add(up.scale(deltaY * factor));
|
|
1376
|
+
this.camera.target.add(OrbitControls._scratchPan);
|
|
1377
|
+
this.camera.position.add(OrbitControls._scratchPan);
|
|
1378
|
+
}
|
|
1379
|
+
update(deltaTime) {
|
|
1380
|
+
if (this.enableDamping) {
|
|
1381
|
+
const t = deltaTime === undefined
|
|
1382
|
+
? this.dampingFactor
|
|
1383
|
+
: 1 - Math.pow(1 - this.dampingFactor, deltaTime * 60);
|
|
1384
|
+
const turn = Trigo.normalizeRadian(this.targetAzimuth - this.azimuth);
|
|
1385
|
+
this.azimuth = Utils.lerp(this.azimuth, this.azimuth + turn, t);
|
|
1386
|
+
this.elevation = Utils.lerp(this.elevation, this.targetElevation, t);
|
|
1387
|
+
this.distance = Utils.lerp(this.distance, this.targetDistance, t);
|
|
1388
|
+
}
|
|
1389
|
+
const target = this.camera.target;
|
|
1390
|
+
const pose = OrbitControls._scratchSpherical.setScalar(this.distance, this.azimuth, this.elevation);
|
|
1391
|
+
if (pose.equals(this.appliedPose) && target.equals(this.appliedTarget))
|
|
1392
|
+
return;
|
|
1393
|
+
this.appliedPose.copy(pose);
|
|
1394
|
+
this.appliedTarget.copy(target);
|
|
1395
|
+
this.camera.position.setFromSpherical(this.distance, this.azimuth, this.elevation).add(target);
|
|
1396
|
+
this.camera.setViewMatrix();
|
|
1397
|
+
}
|
|
1398
|
+
}
|
|
1399
|
+
|
|
1400
|
+
class Node {
|
|
1401
|
+
position;
|
|
1402
|
+
scale;
|
|
1403
|
+
quaternion;
|
|
1404
|
+
modelMatrix;
|
|
1405
|
+
worldMatrix;
|
|
1406
|
+
normalMatrix;
|
|
1407
|
+
boundingBox;
|
|
1408
|
+
boundingSphere;
|
|
1409
|
+
localBoundingBox;
|
|
1410
|
+
localBoundingSphere;
|
|
1411
|
+
parent = null;
|
|
1412
|
+
children = [];
|
|
1413
|
+
traversalStamp = 0;
|
|
1414
|
+
isBoundsDirty = true;
|
|
1415
|
+
isNormalMatrixDirty = true;
|
|
1416
|
+
isWorldDirty = true;
|
|
1417
|
+
_rotation;
|
|
1418
|
+
isRotationStale = false;
|
|
1419
|
+
isTransformDirty = false;
|
|
1420
|
+
static UP = new Vec3(0, 1, 0);
|
|
1421
|
+
static scratchQuat = new Quat();
|
|
1422
|
+
static scratchVec = new Vec3();
|
|
1423
|
+
constructor() {
|
|
1424
|
+
this.position = new Vec3();
|
|
1425
|
+
this._rotation = new Vec3();
|
|
1426
|
+
this.scale = new Vec3(1.0, 1.0, 1.0);
|
|
1427
|
+
this.quaternion = new Quat();
|
|
1428
|
+
this.modelMatrix = new Mat4x3();
|
|
1429
|
+
this.worldMatrix = new Mat4x3();
|
|
1430
|
+
this.normalMatrix = new Mat3();
|
|
1431
|
+
this.modelMatrix.identity();
|
|
1432
|
+
this.worldMatrix.identity();
|
|
1433
|
+
this.normalMatrix.identity();
|
|
1434
|
+
this.localBoundingBox = new Box();
|
|
1435
|
+
this.localBoundingSphere = new Sphere$1();
|
|
1436
|
+
this.boundingBox = new Box();
|
|
1437
|
+
this.boundingSphere = new Sphere$1();
|
|
1438
|
+
}
|
|
1439
|
+
addChild(node) {
|
|
1440
|
+
if (this.children.indexOf(node) === -1) {
|
|
1441
|
+
if (node.parent && node.parent !== this)
|
|
1442
|
+
node.parent.removeChild(node);
|
|
1443
|
+
this.children.push(node);
|
|
1444
|
+
node.parent = this;
|
|
1445
|
+
node.isWorldDirty = true;
|
|
1446
|
+
}
|
|
1447
|
+
}
|
|
1448
|
+
removeChild(node) {
|
|
1449
|
+
const index = this.children.indexOf(node);
|
|
1450
|
+
if (index !== -1) {
|
|
1451
|
+
this.children.splice(index, 1);
|
|
1452
|
+
node.parent = null;
|
|
1453
|
+
node.isWorldDirty = true;
|
|
1454
|
+
return true;
|
|
1455
|
+
}
|
|
1456
|
+
return false;
|
|
1457
|
+
}
|
|
1458
|
+
markDirty() {
|
|
1459
|
+
this.isTransformDirty = true;
|
|
1460
|
+
this.isBoundsDirty = true;
|
|
1461
|
+
this.isNormalMatrixDirty = true;
|
|
1462
|
+
}
|
|
1463
|
+
get rotation() {
|
|
1464
|
+
if (this.isRotationStale) {
|
|
1465
|
+
this.quaternion.getEuler(this._rotation);
|
|
1466
|
+
this.isRotationStale = false;
|
|
1467
|
+
}
|
|
1468
|
+
return this._rotation;
|
|
1469
|
+
}
|
|
1470
|
+
set rotation(euler) {
|
|
1471
|
+
this.setRotation(euler);
|
|
1472
|
+
}
|
|
1473
|
+
rotationChanged() {
|
|
1474
|
+
this.isRotationStale = true;
|
|
1475
|
+
this.markDirty();
|
|
1476
|
+
}
|
|
1477
|
+
setPosition(position) {
|
|
1478
|
+
this.position.copy(position);
|
|
1479
|
+
this.markDirty();
|
|
1480
|
+
return this;
|
|
1481
|
+
}
|
|
1482
|
+
setRotation(rotation) {
|
|
1483
|
+
this._rotation.copy(rotation);
|
|
1484
|
+
this.quaternion.setFromEuler(this._rotation);
|
|
1485
|
+
this.isRotationStale = false;
|
|
1486
|
+
this.markDirty();
|
|
1487
|
+
return this;
|
|
1488
|
+
}
|
|
1489
|
+
setScale(scale) {
|
|
1490
|
+
this.scale.copy(scale);
|
|
1491
|
+
this.markDirty();
|
|
1492
|
+
return this;
|
|
1493
|
+
}
|
|
1494
|
+
scaleBy(factor) {
|
|
1495
|
+
this.scale.multiply(factor);
|
|
1496
|
+
this.markDirty();
|
|
1497
|
+
return this;
|
|
1498
|
+
}
|
|
1499
|
+
setQuaternion(q) {
|
|
1500
|
+
this.quaternion.copy(q);
|
|
1501
|
+
this.rotationChanged();
|
|
1502
|
+
return this;
|
|
1503
|
+
}
|
|
1504
|
+
slerp(targetQuat, t) {
|
|
1505
|
+
this.quaternion.slerp(targetQuat, t);
|
|
1506
|
+
this.rotationChanged();
|
|
1507
|
+
return this;
|
|
1508
|
+
}
|
|
1509
|
+
rotateX(angle) {
|
|
1510
|
+
this.quaternion.rotateX(angle);
|
|
1511
|
+
this.rotationChanged();
|
|
1512
|
+
return this;
|
|
1513
|
+
}
|
|
1514
|
+
rotateY(angle) {
|
|
1515
|
+
this.quaternion.rotateY(angle);
|
|
1516
|
+
this.rotationChanged();
|
|
1517
|
+
return this;
|
|
1518
|
+
}
|
|
1519
|
+
rotateZ(angle) {
|
|
1520
|
+
this.quaternion.rotateZ(angle);
|
|
1521
|
+
this.rotationChanged();
|
|
1522
|
+
return this;
|
|
1523
|
+
}
|
|
1524
|
+
rotateOnAxis(axis, angle) {
|
|
1525
|
+
this.quaternion.multiply(Node.scratchQuat.setAxisAngle(axis, angle));
|
|
1526
|
+
this.rotationChanged();
|
|
1527
|
+
return this;
|
|
1528
|
+
}
|
|
1529
|
+
translate(translation) {
|
|
1530
|
+
this.position.add(translation);
|
|
1531
|
+
this.markDirty();
|
|
1532
|
+
return this;
|
|
1533
|
+
}
|
|
1534
|
+
lookAt(target, up = Node.UP) {
|
|
1535
|
+
if (this.position.equals(target))
|
|
1536
|
+
return this;
|
|
1537
|
+
this.quaternion.lookAt(this.position, target, up);
|
|
1538
|
+
this.rotationChanged();
|
|
1539
|
+
return this;
|
|
1540
|
+
}
|
|
1541
|
+
updateModelMatrix() {
|
|
1542
|
+
if (!this.isTransformDirty)
|
|
1543
|
+
return false;
|
|
1544
|
+
this.modelMatrix.compose(this.position, this.quaternion, this.scale);
|
|
1545
|
+
this.isTransformDirty = false;
|
|
1546
|
+
this.isBoundsDirty = true;
|
|
1547
|
+
this.isNormalMatrixDirty = true;
|
|
1548
|
+
return true;
|
|
1549
|
+
}
|
|
1550
|
+
computeNormalMatrix() {
|
|
1551
|
+
if (!this.isNormalMatrixDirty)
|
|
1552
|
+
return this.normalMatrix;
|
|
1553
|
+
this.worldMatrix.toNormalMatrix(this.normalMatrix.toArray());
|
|
1554
|
+
this.isNormalMatrixDirty = false;
|
|
1555
|
+
return this.normalMatrix;
|
|
1556
|
+
}
|
|
1557
|
+
getWorldPosition(target = new Vec3()) {
|
|
1558
|
+
return this.worldMatrix.getTranslation(target);
|
|
1559
|
+
}
|
|
1560
|
+
getWorldDirection(target = new Vec3()) {
|
|
1561
|
+
return this.worldMatrix.getColumn(2, target).opposite().normalize();
|
|
1562
|
+
}
|
|
1563
|
+
distanceTo(target) {
|
|
1564
|
+
const targetPos = target instanceof Vec3 ? target : target.getWorldPosition();
|
|
1565
|
+
return this.getWorldPosition(Node.scratchVec).getDistance(targetPos);
|
|
1566
|
+
}
|
|
1567
|
+
isInsideBounds(box) {
|
|
1568
|
+
return box.containsPoint(this.getWorldPosition(Node.scratchVec));
|
|
1569
|
+
}
|
|
1570
|
+
setLocalBounds(box) {
|
|
1571
|
+
this.localBoundingBox.copy(box);
|
|
1572
|
+
this.localBoundingBox.getCenter(Node.scratchVec);
|
|
1573
|
+
this.localBoundingSphere.set(Node.scratchVec, box.min.getDistance(box.max) / 2);
|
|
1574
|
+
this.isBoundsDirty = true;
|
|
1575
|
+
return this;
|
|
1576
|
+
}
|
|
1577
|
+
computeBounds() {
|
|
1578
|
+
if (!this.isBoundsDirty)
|
|
1579
|
+
return;
|
|
1580
|
+
if (!this.localBoundingBox.isEmpty()) {
|
|
1581
|
+
this.boundingBox.copy(this.localBoundingBox).applyMatrix4(this.worldMatrix);
|
|
1582
|
+
this.boundingSphere.copy(this.localBoundingSphere).applyMatrix4(this.worldMatrix);
|
|
1583
|
+
}
|
|
1584
|
+
else {
|
|
1585
|
+
const pos = this.getWorldPosition(Node.scratchVec);
|
|
1586
|
+
this.boundingBox.set(pos, pos);
|
|
1587
|
+
this.boundingSphere.set(pos, 0);
|
|
1588
|
+
}
|
|
1589
|
+
this.isBoundsDirty = false;
|
|
1590
|
+
}
|
|
1591
|
+
computeBoundingBox() {
|
|
1592
|
+
this.computeBounds();
|
|
1593
|
+
return this.boundingBox;
|
|
1594
|
+
}
|
|
1595
|
+
computeBoundingSphere() {
|
|
1596
|
+
this.computeBounds();
|
|
1597
|
+
return this.boundingSphere;
|
|
1598
|
+
}
|
|
1599
|
+
setWorldMatrix(worldMatrix) {
|
|
1600
|
+
this.worldMatrix.copy(worldMatrix).multiply(this.modelMatrix);
|
|
1601
|
+
this.isBoundsDirty = true;
|
|
1602
|
+
this.isNormalMatrixDirty = true;
|
|
1603
|
+
this.isWorldDirty = false;
|
|
1604
|
+
}
|
|
1605
|
+
computeWorldMatrix(graph) {
|
|
1606
|
+
const modelChanged = this.updateModelMatrix();
|
|
1607
|
+
const changed = this.isWorldDirty || modelChanged;
|
|
1608
|
+
if (changed)
|
|
1609
|
+
this.setWorldMatrix(graph.getWorldMatrix());
|
|
1610
|
+
graph.pushModelMatrix(this.worldMatrix);
|
|
1611
|
+
for (const child of this.children) {
|
|
1612
|
+
if (changed)
|
|
1613
|
+
child.isWorldDirty = true;
|
|
1614
|
+
child.computeWorldMatrix(graph);
|
|
1615
|
+
}
|
|
1616
|
+
graph.popModelMatrix();
|
|
1617
|
+
}
|
|
1618
|
+
}
|
|
1619
|
+
|
|
1620
|
+
const scratchInverse = new Mat4x3();
|
|
1621
|
+
const scratchRay = new Ray3();
|
|
1622
|
+
const scratchVec = new Vec3();
|
|
1623
|
+
const scratchDir = new Vec3();
|
|
1624
|
+
const scratchA = new Vec3();
|
|
1625
|
+
const scratchB = new Vec3();
|
|
1626
|
+
const scratchC = new Vec3();
|
|
1627
|
+
const scratchHit = new Vec3();
|
|
1628
|
+
const scratchWorldHit = new Vec3();
|
|
1629
|
+
function getVertex(targetMesh, index, target) {
|
|
1630
|
+
const vertices = targetMesh.vertices;
|
|
1631
|
+
const size = targetMesh.itemSize || 3;
|
|
1632
|
+
const offset = (targetMesh.indices ? targetMesh.indices[index] : index) * size;
|
|
1633
|
+
return target.setScalar(vertices[offset], vertices[offset + 1], size > 2 ? vertices[offset + 2] : 0);
|
|
1634
|
+
}
|
|
1635
|
+
function raycastTriangles(mesh, ray) {
|
|
1636
|
+
const inverse = scratchInverse.copy(mesh.worldMatrix).invertAffine();
|
|
1637
|
+
const localRay = scratchRay.set(inverse.transformPoint(ray.origin, scratchVec), inverse.transformDirection(ray.direction, scratchDir));
|
|
1638
|
+
const strip = mesh.primitive === 'TRIANGLE_STRIP';
|
|
1639
|
+
let best = null;
|
|
1640
|
+
let bestDistance = Infinity;
|
|
1641
|
+
for (const subMesh of mesh.subMeshes) {
|
|
1642
|
+
const end = subMesh.start + subMesh.count;
|
|
1643
|
+
for (let i = subMesh.start; i + 2 < end; i += strip ? 1 : 3) {
|
|
1644
|
+
getVertex(mesh, i, scratchA);
|
|
1645
|
+
if (strip && (i - subMesh.start) % 2 === 1) {
|
|
1646
|
+
getVertex(mesh, i + 2, scratchB);
|
|
1647
|
+
getVertex(mesh, i + 1, scratchC);
|
|
1648
|
+
}
|
|
1649
|
+
else {
|
|
1650
|
+
getVertex(mesh, i + 1, scratchB);
|
|
1651
|
+
getVertex(mesh, i + 2, scratchC);
|
|
1652
|
+
}
|
|
1653
|
+
const local = localRay.intersectTriangle(scratchA, scratchB, scratchC, false, scratchHit);
|
|
1654
|
+
if (!local)
|
|
1655
|
+
continue;
|
|
1656
|
+
const world = mesh.worldMatrix.transformPoint(local, scratchWorldHit);
|
|
1657
|
+
const distance = ray.origin.getDistance(world);
|
|
1658
|
+
if (distance < bestDistance) {
|
|
1659
|
+
bestDistance = distance;
|
|
1660
|
+
best = (best ?? new Vec3()).copy(world);
|
|
1661
|
+
}
|
|
1662
|
+
}
|
|
1663
|
+
}
|
|
1664
|
+
return best ? { distance: bestDistance, point: best } : null;
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
const isPowerOfTwo = (n) => (n & (n - 1)) === 0;
|
|
1668
|
+
function canGenerateMipmaps(context, width, height) {
|
|
1669
|
+
if (typeof WebGL2RenderingContext !== 'undefined' && context instanceof WebGL2RenderingContext)
|
|
1670
|
+
return true;
|
|
1671
|
+
return isPowerOfTwo(width) && isPowerOfTwo(height);
|
|
1672
|
+
}
|
|
1673
|
+
const Texture = {
|
|
1674
|
+
create(source, context, options) {
|
|
1675
|
+
const webGLTexture = context.createTexture();
|
|
1676
|
+
if (!webGLTexture)
|
|
1677
|
+
return null;
|
|
1678
|
+
const flipY = options?.flipY !== undefined ? options.flipY : true;
|
|
1679
|
+
const magFilter = options?.magFilter !== undefined ? options.magFilter : context.LINEAR;
|
|
1680
|
+
const minFilter = options?.minFilter !== undefined ? options.minFilter : context.LINEAR;
|
|
1681
|
+
const wrapS = options?.wrapS !== undefined ? options.wrapS : context.CLAMP_TO_EDGE;
|
|
1682
|
+
const wrapT = options?.wrapT !== undefined ? options.wrapT : context.CLAMP_TO_EDGE;
|
|
1683
|
+
context.bindTexture(context.TEXTURE_2D, webGLTexture);
|
|
1684
|
+
context.pixelStorei(context.UNPACK_FLIP_Y_WEBGL, flipY ? 1 : 0);
|
|
1685
|
+
context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MAG_FILTER, magFilter);
|
|
1686
|
+
context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, minFilter);
|
|
1687
|
+
context.texParameteri(context.TEXTURE_2D, context.TEXTURE_WRAP_S, wrapS);
|
|
1688
|
+
context.texParameteri(context.TEXTURE_2D, context.TEXTURE_WRAP_T, wrapT);
|
|
1689
|
+
if (source instanceof Uint8Array) {
|
|
1690
|
+
const width = options?.size ? options.size.x : 1;
|
|
1691
|
+
const height = options?.size ? options.size.y : 1;
|
|
1692
|
+
context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, width, height, 0, context.RGBA, context.UNSIGNED_BYTE, source);
|
|
1693
|
+
}
|
|
1694
|
+
else
|
|
1695
|
+
context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, context.RGBA, context.UNSIGNED_BYTE, source);
|
|
1696
|
+
if (options?.generateMipmaps) {
|
|
1697
|
+
const width = source instanceof Uint8Array ? (options?.size ? options.size.x : 1) : source.width;
|
|
1698
|
+
const height = source instanceof Uint8Array ? (options?.size ? options.size.y : 1) : source.height;
|
|
1699
|
+
if (canGenerateMipmaps(context, width, height))
|
|
1700
|
+
context.generateMipmap(context.TEXTURE_2D);
|
|
1701
|
+
else
|
|
1702
|
+
console.warn('Texture: mipmaps skipped, WebGL1 requires power-of-two dimensions.');
|
|
1703
|
+
}
|
|
1704
|
+
context.bindTexture(context.TEXTURE_2D, null);
|
|
1705
|
+
return webGLTexture;
|
|
1706
|
+
},
|
|
1707
|
+
load(url, context, options) {
|
|
1708
|
+
return new Promise((resolve, reject) => {
|
|
1709
|
+
const img = new Image();
|
|
1710
|
+
img.crossOrigin = 'anonymous';
|
|
1711
|
+
img.onload = () => resolve(Texture.create(img, context, options));
|
|
1712
|
+
img.onerror = (err) => reject(err);
|
|
1713
|
+
img.src = url;
|
|
1714
|
+
});
|
|
1715
|
+
},
|
|
1716
|
+
update(texture, source, context, offset = new Vec2(), size, flipY = true) {
|
|
1717
|
+
context.bindTexture(context.TEXTURE_2D, texture);
|
|
1718
|
+
context.pixelStorei(context.UNPACK_FLIP_Y_WEBGL, flipY ? 1 : 0);
|
|
1719
|
+
const xOffset = offset.x;
|
|
1720
|
+
const yOffset = offset.y;
|
|
1721
|
+
const width = size ? size.x : 1;
|
|
1722
|
+
const height = size ? size.y : 1;
|
|
1723
|
+
if (source instanceof Uint8Array)
|
|
1724
|
+
context.texSubImage2D(context.TEXTURE_2D, 0, xOffset, yOffset, width, height, context.RGBA, context.UNSIGNED_BYTE, source);
|
|
1725
|
+
else
|
|
1726
|
+
context.texSubImage2D(context.TEXTURE_2D, 0, xOffset, yOffset, context.RGBA, context.UNSIGNED_BYTE, source);
|
|
1727
|
+
context.bindTexture(context.TEXTURE_2D, null);
|
|
1728
|
+
}
|
|
1729
|
+
};
|
|
1730
|
+
|
|
1731
|
+
class Uniform {
|
|
1732
|
+
type;
|
|
1733
|
+
value;
|
|
1734
|
+
constructor(type, value) {
|
|
1735
|
+
this.type = type;
|
|
1736
|
+
this.value = value;
|
|
1737
|
+
}
|
|
1738
|
+
}
|
|
1739
|
+
function uploadUniform(context, location, uniform) {
|
|
1740
|
+
const value = uniform.value;
|
|
1741
|
+
const type = uniform.type;
|
|
1742
|
+
if (value instanceof Vec3)
|
|
1743
|
+
context.uniform3f(location, value.x, value.y, value.z);
|
|
1744
|
+
else if (value instanceof Vec2)
|
|
1745
|
+
context.uniform2f(location, value.x, value.y);
|
|
1746
|
+
else if (value instanceof Quat)
|
|
1747
|
+
context.uniform4f(location, value.vector.x, value.vector.y, value.vector.z, value.w);
|
|
1748
|
+
else if (value instanceof Mat4 || value instanceof Mat4x3 || value instanceof Mat3) {
|
|
1749
|
+
if (value instanceof Mat3)
|
|
1750
|
+
context.uniformMatrix3fv(location, false, value.toArray());
|
|
1751
|
+
else
|
|
1752
|
+
context.uniformMatrix4fv(location, false, value.toArray());
|
|
1753
|
+
}
|
|
1754
|
+
else if (type.indexOf('Matrix') !== -1)
|
|
1755
|
+
context[type](location, false, value);
|
|
1756
|
+
else
|
|
1757
|
+
context[type](location, value);
|
|
1758
|
+
}
|
|
1759
|
+
|
|
1760
|
+
const scratchView = new Mat4x3();
|
|
1761
|
+
const scratchCamera = new Vec3();
|
|
1762
|
+
function lightTypeValue(type) {
|
|
1763
|
+
return type === 'directional' ? 0 : type === 'point' ? 1 : 2;
|
|
1764
|
+
}
|
|
1765
|
+
function packVec4(xyz, w) {
|
|
1766
|
+
const count = Math.floor(xyz.length / 3);
|
|
1767
|
+
const packed = new Float32Array(count * 4);
|
|
1768
|
+
for (let i = 0; i < count; i++) {
|
|
1769
|
+
packed[i * 4] = xyz[i * 3];
|
|
1770
|
+
packed[i * 4 + 1] = xyz[i * 3 + 1];
|
|
1771
|
+
packed[i * 4 + 2] = xyz[i * 3 + 2];
|
|
1772
|
+
packed[i * 4 + 3] = w[i] || 0;
|
|
1773
|
+
}
|
|
1774
|
+
return packed;
|
|
1775
|
+
}
|
|
1776
|
+
function uploadFrameUniforms(context, program, projectionMatrix, viewMatrix, lights, time, cameraPosition, fog, frame) {
|
|
1777
|
+
if (program.projectionMatrix)
|
|
1778
|
+
context.uniformMatrix4fv(program.projectionMatrix, false, projectionMatrix);
|
|
1779
|
+
if (program.viewMatrix)
|
|
1780
|
+
context.uniformMatrix4fv(program.viewMatrix, false, viewMatrix);
|
|
1781
|
+
if (program.time)
|
|
1782
|
+
context.uniform1f(program.time, time);
|
|
1783
|
+
if (frame && frame.resolution && program.screenResolution)
|
|
1784
|
+
context.uniform2f(program.screenResolution, frame.resolution.x, frame.resolution.y);
|
|
1785
|
+
if (lights) {
|
|
1786
|
+
if (program.nbLights && lights.type)
|
|
1787
|
+
context.uniform1i(program.nbLights, lights.type.length);
|
|
1788
|
+
if (program.lightPosition && lights.position && lights.position.length > 0)
|
|
1789
|
+
context.uniform3fv(program.lightPosition, lights.floatPosition || new Float32Array(lights.position));
|
|
1790
|
+
if (program.lightDiffuse && lights.diffuse && lights.diffuse.length > 0)
|
|
1791
|
+
context.uniform3fv(program.lightDiffuse, lights.floatDiffuse || new Float32Array(lights.diffuse));
|
|
1792
|
+
if (program.lightSpecular && lights.specular && lights.specular.length > 0)
|
|
1793
|
+
context.uniform3fv(program.lightSpecular, lights.floatSpecular || new Float32Array(lights.specular));
|
|
1794
|
+
if (program.lightDirection && lights.direction && lights.direction.length > 0)
|
|
1795
|
+
context.uniform3fv(program.lightDirection, lights.floatDirection || new Float32Array(lights.direction));
|
|
1796
|
+
if (program.lightAttenuation && (lights.floatAttenuation || lights.constantAttenuation?.length)) {
|
|
1797
|
+
let attArr = lights.floatAttenuation;
|
|
1798
|
+
if (!attArr) {
|
|
1799
|
+
const att = [];
|
|
1800
|
+
for (let k = 0; k < lights.constantAttenuation.length; k++)
|
|
1801
|
+
att.push(lights.constantAttenuation[k] || 0, lights.linearAttenuation[k] || 0, lights.quadraticAttenuation[k] || 0);
|
|
1802
|
+
attArr = new Float32Array(att);
|
|
1803
|
+
}
|
|
1804
|
+
context.uniform3fv(program.lightAttenuation, attArr);
|
|
1805
|
+
}
|
|
1806
|
+
if (program.lightCutoff && lights.cutoff && lights.cutoff.length > 0)
|
|
1807
|
+
context.uniform1fv(program.lightCutoff, lights.floatCutoff || new Float32Array(lights.cutoff));
|
|
1808
|
+
if (program.lightExponent && lights.exponent && lights.exponent.length > 0)
|
|
1809
|
+
context.uniform1fv(program.lightExponent, lights.floatExponent || new Float32Array(lights.exponent));
|
|
1810
|
+
if (program.lightType && (lights.floatType || lights.type?.length)) {
|
|
1811
|
+
let typeArr = lights.floatType;
|
|
1812
|
+
if (!typeArr)
|
|
1813
|
+
typeArr = new Float32Array(lights.type.map(t => t === 'directional' ? 0 : t === 'point' ? 1 : 2));
|
|
1814
|
+
context.uniform1fv(program.lightType, typeArr);
|
|
1815
|
+
}
|
|
1816
|
+
if (program.lightPositionType && lights.position && lights.position.length > 0)
|
|
1817
|
+
context.uniform4fv(program.lightPositionType, lights.packedPosition || packVec4(lights.position, (lights.type || []).map(lightTypeValue)));
|
|
1818
|
+
if (program.lightDiffuseCutoff && lights.diffuse && lights.diffuse.length > 0)
|
|
1819
|
+
context.uniform4fv(program.lightDiffuseCutoff, lights.packedDiffuse || packVec4(lights.diffuse, lights.cutoff || []));
|
|
1820
|
+
if (program.lightSpecularExponent && lights.specular && lights.specular.length > 0)
|
|
1821
|
+
context.uniform4fv(program.lightSpecularExponent, lights.packedSpecular || packVec4(lights.specular, lights.exponent || []));
|
|
1822
|
+
if (program.ambientLight && lights.ambient)
|
|
1823
|
+
context.uniform3fv(program.ambientLight, lights.floatAmbient || new Float32Array(lights.ambient));
|
|
1824
|
+
}
|
|
1825
|
+
if (program.cameraPosition) {
|
|
1826
|
+
let camera = cameraPosition;
|
|
1827
|
+
if (!camera && viewMatrix) {
|
|
1828
|
+
scratchView.toArray().set(viewMatrix);
|
|
1829
|
+
camera = scratchView.invertAffine().getTranslation(scratchCamera);
|
|
1830
|
+
}
|
|
1831
|
+
if (camera)
|
|
1832
|
+
context.uniform3f(program.cameraPosition, camera.x, camera.y, camera.z);
|
|
1833
|
+
}
|
|
1834
|
+
if (program.hasFog) {
|
|
1835
|
+
if (fog) {
|
|
1836
|
+
context.uniform1i(program.hasFog, 1);
|
|
1837
|
+
if (program.fogColor)
|
|
1838
|
+
context.uniform3f(program.fogColor, fog.color.x, fog.color.y, fog.color.z);
|
|
1839
|
+
if (program.fogNear)
|
|
1840
|
+
context.uniform1f(program.fogNear, fog.near);
|
|
1841
|
+
if (program.fogFar)
|
|
1842
|
+
context.uniform1f(program.fogFar, fog.far);
|
|
1843
|
+
}
|
|
1844
|
+
else
|
|
1845
|
+
context.uniform1i(program.hasFog, 0);
|
|
1846
|
+
}
|
|
1847
|
+
}
|
|
1848
|
+
|
|
1849
|
+
class MeshRenderer {
|
|
1850
|
+
context;
|
|
1851
|
+
state;
|
|
1852
|
+
constructor(context) {
|
|
1853
|
+
this.context = context;
|
|
1854
|
+
this.state = getGLState(context);
|
|
1855
|
+
this.defaultSettings();
|
|
1856
|
+
}
|
|
1857
|
+
defaultSettings() {
|
|
1858
|
+
}
|
|
1859
|
+
createBuffer(target, size, drawMethod) {
|
|
1860
|
+
const buffer = this.context.createBuffer();
|
|
1861
|
+
this.bindBuffer(target, buffer);
|
|
1862
|
+
this.context.bufferData(this.context[target], size, this.context[drawMethod]);
|
|
1863
|
+
return buffer;
|
|
1864
|
+
}
|
|
1865
|
+
useProgram(program) {
|
|
1866
|
+
if (this.state.program === program)
|
|
1867
|
+
return;
|
|
1868
|
+
this.state.program = program;
|
|
1869
|
+
this.context.useProgram(program);
|
|
1870
|
+
}
|
|
1871
|
+
bindBuffer(target, buffer) {
|
|
1872
|
+
if (target === 'ARRAY_BUFFER') {
|
|
1873
|
+
if (this.state.arrayBuffer === buffer)
|
|
1874
|
+
return;
|
|
1875
|
+
this.state.arrayBuffer = buffer;
|
|
1876
|
+
}
|
|
1877
|
+
else if (target === 'ELEMENT_ARRAY_BUFFER') {
|
|
1878
|
+
if (this.state.elementBuffer === buffer)
|
|
1879
|
+
return;
|
|
1880
|
+
this.state.elementBuffer = buffer;
|
|
1881
|
+
}
|
|
1882
|
+
this.context.bindBuffer(this.context[target], buffer);
|
|
1883
|
+
}
|
|
1884
|
+
deleteBuffer(buffer) {
|
|
1885
|
+
if (this.state.arrayBuffer === buffer)
|
|
1886
|
+
this.state.arrayBuffer = null;
|
|
1887
|
+
if (this.state.elementBuffer === buffer)
|
|
1888
|
+
this.state.elementBuffer = null;
|
|
1889
|
+
this.context.deleteBuffer(buffer);
|
|
1890
|
+
}
|
|
1891
|
+
setAttributeMask(mask) {
|
|
1892
|
+
const previous = this.state.attributeMask;
|
|
1893
|
+
if (previous === mask)
|
|
1894
|
+
return;
|
|
1895
|
+
if (this.state.maxAttributes === 0)
|
|
1896
|
+
this.state.maxAttributes = Math.min(16, this.context.getParameter(this.context.MAX_VERTEX_ATTRIBS) || 8);
|
|
1897
|
+
const changed = previous === null ? (1 << this.state.maxAttributes) - 1 : previous ^ mask;
|
|
1898
|
+
for (let i = 0; i < this.state.maxAttributes && (changed >> i) !== 0; i++)
|
|
1899
|
+
if ((changed >> i) & 1)
|
|
1900
|
+
if ((mask >> i) & 1)
|
|
1901
|
+
this.context.enableVertexAttribArray(i);
|
|
1902
|
+
else
|
|
1903
|
+
this.context.disableVertexAttribArray(i);
|
|
1904
|
+
this.state.attributeMask = mask;
|
|
1905
|
+
}
|
|
1906
|
+
vertexAttribPointer(index, size, type, normalized, stride, offset) {
|
|
1907
|
+
this.context.vertexAttribPointer(index, size, this.context[type], normalized, stride, offset);
|
|
1908
|
+
}
|
|
1909
|
+
drawElements(primitive, subMesh, indexType) {
|
|
1910
|
+
const mode = typeof primitive === 'number' ? primitive : (this.context[primitive] ?? this.context.TRIANGLES);
|
|
1911
|
+
const type = indexType ?? this.context.UNSIGNED_SHORT;
|
|
1912
|
+
const bytes = type === this.context.UNSIGNED_SHORT ? 2 : 4;
|
|
1913
|
+
this.context.drawElements(mode, subMesh.count, type, subMesh.start * bytes);
|
|
1914
|
+
}
|
|
1915
|
+
drawArrays(primitive, subMesh) {
|
|
1916
|
+
const mode = typeof primitive === 'number' ? primitive : (this.context[primitive] ?? this.context.TRIANGLES);
|
|
1917
|
+
this.context.drawArrays(mode, subMesh.start, subMesh.count);
|
|
1918
|
+
}
|
|
1919
|
+
drawMesh(mesh, projectionMatrix, viewMatrix, lights, time, cameraPosition, fog, frame) {
|
|
1920
|
+
const context = this.context;
|
|
1921
|
+
const state = this.state;
|
|
1922
|
+
for (let i = 0; i < mesh.nbSubMeshes; i++) {
|
|
1923
|
+
const program = mesh.programs[i] || mesh.programs[mesh.nbPrograms - 1];
|
|
1924
|
+
this.useProgram(program);
|
|
1925
|
+
if (!frame || state.frameOfProgram.get(program) !== frame.id) {
|
|
1926
|
+
if (frame)
|
|
1927
|
+
state.frameOfProgram.set(program, frame.id);
|
|
1928
|
+
uploadFrameUniforms(context, program, projectionMatrix, viewMatrix, lights, time, cameraPosition, fog, frame);
|
|
1929
|
+
}
|
|
1930
|
+
const material = mesh.materials[i] || mesh.materials[mesh.materials.length - 1];
|
|
1931
|
+
if (material) {
|
|
1932
|
+
material.updateUniforms();
|
|
1933
|
+
if (state.materialOfProgram.get(program) !== material || state.materialVersionOfProgram.get(program) !== material.version) {
|
|
1934
|
+
state.materialOfProgram.set(program, material);
|
|
1935
|
+
state.materialVersionOfProgram.set(program, material.version);
|
|
1936
|
+
const materialUniforms = material.uniforms;
|
|
1937
|
+
for (const property in materialUniforms)
|
|
1938
|
+
if (materialUniforms.hasOwnProperty(property) && program[property])
|
|
1939
|
+
uploadUniform(context, program[property], materialUniforms[property]);
|
|
1940
|
+
}
|
|
1941
|
+
}
|
|
1942
|
+
let attributeMask = 0;
|
|
1943
|
+
if (mesh.indices)
|
|
1944
|
+
this.bindBuffer('ELEMENT_ARRAY_BUFFER', mesh.indexBuffer);
|
|
1945
|
+
if (program.vertexPosition !== -1 && program.vertexPosition !== undefined && mesh.vertexBuffer) {
|
|
1946
|
+
this.bindBuffer('ARRAY_BUFFER', mesh.vertexBuffer);
|
|
1947
|
+
this.vertexAttribPointer(program.vertexPosition, mesh.itemSize, 'FLOAT', false, 0, 0);
|
|
1948
|
+
attributeMask |= 1 << program.vertexPosition;
|
|
1949
|
+
}
|
|
1950
|
+
if (mesh.normals && program.vertexNormal !== -1 && program.vertexNormal !== undefined) {
|
|
1951
|
+
this.bindBuffer('ARRAY_BUFFER', mesh.normalBuffer);
|
|
1952
|
+
this.vertexAttribPointer(program.vertexNormal, 3, 'FLOAT', false, 0, 0);
|
|
1953
|
+
attributeMask |= 1 << program.vertexNormal;
|
|
1954
|
+
}
|
|
1955
|
+
if (mesh.uvs && program.textureCoord !== -1 && program.textureCoord !== undefined) {
|
|
1956
|
+
this.bindBuffer('ARRAY_BUFFER', mesh.texCoordBuffer);
|
|
1957
|
+
this.vertexAttribPointer(program.textureCoord, 2, 'FLOAT', false, 0, 0);
|
|
1958
|
+
attributeMask |= 1 << program.textureCoord;
|
|
1959
|
+
}
|
|
1960
|
+
this.setAttributeMask(attributeMask);
|
|
1961
|
+
if (mesh.WebGLTexture) {
|
|
1962
|
+
context.activeTexture(context.TEXTURE0);
|
|
1963
|
+
context.bindTexture(context.TEXTURE_2D, mesh.WebGLTexture);
|
|
1964
|
+
if (program.sampler)
|
|
1965
|
+
context.uniform1i(program.sampler, 0);
|
|
1966
|
+
if (program.hasTexture)
|
|
1967
|
+
context.uniform1i(program.hasTexture, 1);
|
|
1968
|
+
}
|
|
1969
|
+
else if (program.hasTexture)
|
|
1970
|
+
context.uniform1i(program.hasTexture, 0);
|
|
1971
|
+
if (program.modelMatrix)
|
|
1972
|
+
context.uniformMatrix4fv(program.modelMatrix, false, mesh.worldMatrix.toArray());
|
|
1973
|
+
if (program.normalMatrix) {
|
|
1974
|
+
mesh.computeNormalMatrix();
|
|
1975
|
+
context.uniformMatrix3fv(program.normalMatrix, false, mesh.normalMatrix.toArray());
|
|
1976
|
+
}
|
|
1977
|
+
for (const property in mesh.customUniforms)
|
|
1978
|
+
if (mesh.customUniforms.hasOwnProperty(property) && program[property])
|
|
1979
|
+
uploadUniform(context, program[property], mesh.customUniforms[property]);
|
|
1980
|
+
this[mesh.drawMethod](mesh.primitive, mesh.subMeshes[i], mesh.indexType);
|
|
1981
|
+
}
|
|
1982
|
+
}
|
|
1983
|
+
}
|
|
1984
|
+
|
|
1985
|
+
class SubMesh {
|
|
1986
|
+
start;
|
|
1987
|
+
count;
|
|
1988
|
+
constructor(start, count) {
|
|
1989
|
+
this.start = start;
|
|
1990
|
+
this.count = count;
|
|
1991
|
+
}
|
|
1992
|
+
}
|
|
1993
|
+
|
|
1994
|
+
class Material {
|
|
1995
|
+
ambient;
|
|
1996
|
+
diffuse;
|
|
1997
|
+
specular;
|
|
1998
|
+
shininess;
|
|
1999
|
+
uniforms;
|
|
2000
|
+
version = 0;
|
|
2001
|
+
constructor(options) {
|
|
2002
|
+
this.ambient = new Vec3(0.5, 0.5, 0.5);
|
|
2003
|
+
this.diffuse = new Vec3(0.6, 0.6, 0.6);
|
|
2004
|
+
this.specular = new Vec3(0.8, 0.8, 0.8);
|
|
2005
|
+
this.shininess = 8.0;
|
|
2006
|
+
this.uniforms = {
|
|
2007
|
+
materialAmbient: new Uniform('uniform3fv', this.ambient.toArray()),
|
|
2008
|
+
materialDiffuse: new Uniform('uniform3fv', this.diffuse.toArray()),
|
|
2009
|
+
materialSpecular: new Uniform('uniform3fv', this.specular.toArray()),
|
|
2010
|
+
materialShininess: new Uniform('uniform1f', this.shininess)
|
|
2011
|
+
};
|
|
2012
|
+
if (options) {
|
|
2013
|
+
if (options.ambient)
|
|
2014
|
+
this.setAmbient(options.ambient);
|
|
2015
|
+
if (options.diffuse)
|
|
2016
|
+
this.setDiffuse(options.diffuse);
|
|
2017
|
+
if (options.specular)
|
|
2018
|
+
this.setSpecular(options.specular);
|
|
2019
|
+
if (options.shininess !== undefined)
|
|
2020
|
+
this.setShininess(options.shininess);
|
|
2021
|
+
}
|
|
2022
|
+
}
|
|
2023
|
+
setAmbient(ambient) {
|
|
2024
|
+
this.ambient.copy(ambient).toArray(this.uniforms.materialAmbient.value);
|
|
2025
|
+
this.version++;
|
|
2026
|
+
}
|
|
2027
|
+
setDiffuse(diffuse) {
|
|
2028
|
+
this.diffuse.copy(diffuse).toArray(this.uniforms.materialDiffuse.value);
|
|
2029
|
+
this.version++;
|
|
2030
|
+
}
|
|
2031
|
+
setSpecular(specular) {
|
|
2032
|
+
this.specular.copy(specular).toArray(this.uniforms.materialSpecular.value);
|
|
2033
|
+
this.version++;
|
|
2034
|
+
}
|
|
2035
|
+
setShininess(shininess) {
|
|
2036
|
+
this.shininess = shininess;
|
|
2037
|
+
this.uniforms.materialShininess.value = this.shininess;
|
|
2038
|
+
this.version++;
|
|
2039
|
+
}
|
|
2040
|
+
updateUniforms() {
|
|
2041
|
+
let changed = this.sync(this.ambient, this.uniforms.materialAmbient);
|
|
2042
|
+
changed = this.sync(this.diffuse, this.uniforms.materialDiffuse) || changed;
|
|
2043
|
+
changed = this.sync(this.specular, this.uniforms.materialSpecular) || changed;
|
|
2044
|
+
if (this.uniforms.materialShininess.value !== this.shininess) {
|
|
2045
|
+
this.uniforms.materialShininess.value = this.shininess;
|
|
2046
|
+
changed = true;
|
|
2047
|
+
}
|
|
2048
|
+
if (changed)
|
|
2049
|
+
this.version++;
|
|
2050
|
+
return changed;
|
|
2051
|
+
}
|
|
2052
|
+
sync(vector, uniform) {
|
|
2053
|
+
const value = uniform.value;
|
|
2054
|
+
if (value[0] === vector.x && value[1] === vector.y && value[2] === vector.z)
|
|
2055
|
+
return false;
|
|
2056
|
+
vector.toArray(value);
|
|
2057
|
+
return true;
|
|
2058
|
+
}
|
|
2059
|
+
}
|
|
2060
|
+
|
|
2061
|
+
const BasicShader = {
|
|
2062
|
+
vertex: `
|
|
2063
|
+
attribute vec3 aVertexPosition;
|
|
2064
|
+
attribute vec2 aTextureCoord;
|
|
2065
|
+
|
|
2066
|
+
uniform mat4 uModelMatrix;
|
|
2067
|
+
uniform mat4 uViewMatrix;
|
|
2068
|
+
uniform mat4 uProjectionMatrix;
|
|
2069
|
+
|
|
2070
|
+
varying vec2 vTextureCoord;
|
|
2071
|
+
|
|
2072
|
+
void main(void) {
|
|
2073
|
+
vTextureCoord = aTextureCoord;
|
|
2074
|
+
gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(aVertexPosition, 1.0);
|
|
2075
|
+
}
|
|
2076
|
+
`,
|
|
2077
|
+
fragment: `
|
|
2078
|
+
precision mediump float;
|
|
2079
|
+
|
|
2080
|
+
varying vec2 vTextureCoord;
|
|
2081
|
+
|
|
2082
|
+
uniform sampler2D uSampler;
|
|
2083
|
+
uniform vec3 uMaterialDiffuse;
|
|
2084
|
+
uniform int uHasTexture;
|
|
2085
|
+
|
|
2086
|
+
void main(void) {
|
|
2087
|
+
vec4 color = vec4(uMaterialDiffuse, 1.0);
|
|
2088
|
+
if (uHasTexture == 1) {
|
|
2089
|
+
color *= texture2D(uSampler, vTextureCoord);
|
|
2090
|
+
}
|
|
2091
|
+
gl_FragColor = color;
|
|
2092
|
+
}
|
|
2093
|
+
`,
|
|
2094
|
+
create(context) {
|
|
2095
|
+
return Program.create(context, BasicShader.vertex, BasicShader.fragment);
|
|
2096
|
+
}
|
|
2097
|
+
};
|
|
2098
|
+
|
|
2099
|
+
const PhongShader = {
|
|
2100
|
+
vertex: `
|
|
2101
|
+
attribute vec3 aVertexPosition;
|
|
2102
|
+
attribute vec3 aVertexNormal;
|
|
2103
|
+
attribute vec2 aTextureCoord;
|
|
2104
|
+
|
|
2105
|
+
uniform mat4 uModelMatrix;
|
|
2106
|
+
uniform mat4 uViewMatrix;
|
|
2107
|
+
uniform mat4 uProjectionMatrix;
|
|
2108
|
+
uniform mat3 uNormalMatrix;
|
|
2109
|
+
|
|
2110
|
+
varying vec3 vWorldPosition;
|
|
2111
|
+
varying vec3 vNormal;
|
|
2112
|
+
varying vec2 vTextureCoord;
|
|
2113
|
+
|
|
2114
|
+
void main(void) {
|
|
2115
|
+
vec4 worldPos = uModelMatrix * vec4(aVertexPosition, 1.0);
|
|
2116
|
+
vWorldPosition = worldPos.xyz;
|
|
2117
|
+
vNormal = normalize(uNormalMatrix * aVertexNormal);
|
|
2118
|
+
vTextureCoord = aTextureCoord;
|
|
2119
|
+
gl_Position = uProjectionMatrix * uViewMatrix * worldPos;
|
|
2120
|
+
}
|
|
2121
|
+
`,
|
|
2122
|
+
fragment: `
|
|
2123
|
+
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
2124
|
+
precision highp float;
|
|
2125
|
+
#else
|
|
2126
|
+
precision mediump float;
|
|
2127
|
+
#endif
|
|
2128
|
+
|
|
2129
|
+
varying vec3 vWorldPosition;
|
|
2130
|
+
varying vec3 vNormal;
|
|
2131
|
+
varying vec2 vTextureCoord;
|
|
2132
|
+
|
|
2133
|
+
uniform vec3 uMaterialAmbient;
|
|
2134
|
+
uniform vec3 uMaterialDiffuse;
|
|
2135
|
+
uniform vec3 uMaterialSpecular;
|
|
2136
|
+
uniform float uMaterialShininess;
|
|
2137
|
+
|
|
2138
|
+
uniform vec3 uAmbientLight;
|
|
2139
|
+
uniform vec3 uAmbientColor;
|
|
2140
|
+
|
|
2141
|
+
const int MAX_LIGHTS = 8;
|
|
2142
|
+
uniform int uNbLights;
|
|
2143
|
+
// Packed: (position.xyz, type), (diffuse.rgb, cutoff), (specular.rgb, exponent)
|
|
2144
|
+
uniform vec4 uLightPositionType[MAX_LIGHTS];
|
|
2145
|
+
uniform vec4 uLightDiffuseCutoff[MAX_LIGHTS];
|
|
2146
|
+
uniform vec4 uLightSpecularExponent[MAX_LIGHTS];
|
|
2147
|
+
uniform vec3 uLightDirection[MAX_LIGHTS];
|
|
2148
|
+
uniform vec3 uLightAttenuation[MAX_LIGHTS];
|
|
2149
|
+
|
|
2150
|
+
uniform sampler2D uSampler;
|
|
2151
|
+
uniform int uHasTexture;
|
|
2152
|
+
|
|
2153
|
+
uniform vec3 uCameraPosition;
|
|
2154
|
+
|
|
2155
|
+
uniform vec3 uFogColor;
|
|
2156
|
+
uniform float uFogNear;
|
|
2157
|
+
uniform float uFogFar;
|
|
2158
|
+
uniform int uHasFog;
|
|
2159
|
+
|
|
2160
|
+
void main(void) {
|
|
2161
|
+
vec3 normal = normalize(vNormal);
|
|
2162
|
+
vec3 viewDir = normalize(uCameraPosition - vWorldPosition);
|
|
2163
|
+
|
|
2164
|
+
vec3 totalAmbient = (uAmbientLight + uAmbientColor) * uMaterialAmbient;
|
|
2165
|
+
vec3 totalDiffuse = vec3(0.0);
|
|
2166
|
+
vec3 totalSpecular = vec3(0.0);
|
|
2167
|
+
|
|
2168
|
+
for (int i = 0; i < MAX_LIGHTS; i++) {
|
|
2169
|
+
if (i >= uNbLights) break;
|
|
2170
|
+
|
|
2171
|
+
vec4 positionType = uLightPositionType[i];
|
|
2172
|
+
vec4 diffuseCutoff = uLightDiffuseCutoff[i];
|
|
2173
|
+
vec4 specularExponent = uLightSpecularExponent[i];
|
|
2174
|
+
|
|
2175
|
+
vec3 lightDir;
|
|
2176
|
+
float attenuation = 1.0;
|
|
2177
|
+
|
|
2178
|
+
if (positionType.w < 0.5) {
|
|
2179
|
+
// Directional
|
|
2180
|
+
lightDir = normalize(-uLightDirection[i]);
|
|
2181
|
+
} else {
|
|
2182
|
+
// Point or Spot
|
|
2183
|
+
vec3 lightVec = positionType.xyz - vWorldPosition;
|
|
2184
|
+
float d = length(lightVec);
|
|
2185
|
+
lightDir = normalize(lightVec);
|
|
2186
|
+
|
|
2187
|
+
float c = uLightAttenuation[i].x;
|
|
2188
|
+
float l = uLightAttenuation[i].y;
|
|
2189
|
+
float q = uLightAttenuation[i].z;
|
|
2190
|
+
attenuation = 1.0 / max(c + l * d + q * d * d, 1.0);
|
|
2191
|
+
|
|
2192
|
+
if (positionType.w > 1.5) {
|
|
2193
|
+
// Spot
|
|
2194
|
+
float spotEffect = dot(normalize(uLightDirection[i]), -lightDir);
|
|
2195
|
+
float cutoffCos = cos(radians(diffuseCutoff.w));
|
|
2196
|
+
if (spotEffect > cutoffCos) {
|
|
2197
|
+
attenuation *= pow(spotEffect, max(specularExponent.w, 1.0));
|
|
2198
|
+
} else {
|
|
2199
|
+
attenuation = 0.0;
|
|
2200
|
+
}
|
|
2201
|
+
}
|
|
2202
|
+
}
|
|
2203
|
+
|
|
2204
|
+
float NdotL = max(dot(normal, lightDir), 0.0);
|
|
2205
|
+
totalDiffuse += diffuseCutoff.rgb * uMaterialDiffuse * NdotL * attenuation;
|
|
2206
|
+
|
|
2207
|
+
if (NdotL > 0.0) {
|
|
2208
|
+
vec3 halfDir = normalize(lightDir + viewDir);
|
|
2209
|
+
float NdotH = max(dot(normal, halfDir), 0.0);
|
|
2210
|
+
float spec = pow(NdotH, max(uMaterialShininess, 1.0));
|
|
2211
|
+
totalSpecular += specularExponent.rgb * uMaterialSpecular * spec * attenuation;
|
|
2212
|
+
}
|
|
2213
|
+
}
|
|
2214
|
+
|
|
2215
|
+
vec4 texColor = vec4(1.0);
|
|
2216
|
+
if (uHasTexture == 1) {
|
|
2217
|
+
texColor = texture2D(uSampler, vTextureCoord);
|
|
2218
|
+
}
|
|
2219
|
+
|
|
2220
|
+
vec3 finalColor = (totalAmbient + totalDiffuse) * texColor.rgb + totalSpecular;
|
|
2221
|
+
|
|
2222
|
+
if (uHasFog == 1) {
|
|
2223
|
+
float dist = length(uCameraPosition - vWorldPosition);
|
|
2224
|
+
float fogFactor = clamp((uFogFar - dist) / max(uFogFar - uFogNear, 0.0001), 0.0, 1.0);
|
|
2225
|
+
finalColor = mix(uFogColor, finalColor, fogFactor);
|
|
2226
|
+
}
|
|
2227
|
+
|
|
2228
|
+
gl_FragColor = vec4(finalColor, texColor.a);
|
|
2229
|
+
}
|
|
2230
|
+
`,
|
|
2231
|
+
create(context) {
|
|
2232
|
+
return Program.create(context, PhongShader.vertex, PhongShader.fragment);
|
|
2233
|
+
}
|
|
2234
|
+
};
|
|
2235
|
+
|
|
2236
|
+
const NormalShader = {
|
|
2237
|
+
vertex: `
|
|
2238
|
+
attribute vec3 aVertexPosition;
|
|
2239
|
+
attribute vec3 aVertexNormal;
|
|
2240
|
+
|
|
2241
|
+
uniform mat4 uModelMatrix;
|
|
2242
|
+
uniform mat4 uViewMatrix;
|
|
2243
|
+
uniform mat4 uProjectionMatrix;
|
|
2244
|
+
uniform mat3 uNormalMatrix;
|
|
2245
|
+
|
|
2246
|
+
varying vec3 vNormal;
|
|
2247
|
+
|
|
2248
|
+
void main(void) {
|
|
2249
|
+
vNormal = normalize(uNormalMatrix * aVertexNormal);
|
|
2250
|
+
gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(aVertexPosition, 1.0);
|
|
2251
|
+
}
|
|
2252
|
+
`,
|
|
2253
|
+
fragment: `
|
|
2254
|
+
precision mediump float;
|
|
2255
|
+
|
|
2256
|
+
varying vec3 vNormal;
|
|
2257
|
+
|
|
2258
|
+
void main(void) {
|
|
2259
|
+
gl_FragColor = vec4(vNormal * 0.5 + 0.5, 1.0);
|
|
2260
|
+
}
|
|
2261
|
+
`,
|
|
2262
|
+
create(context) {
|
|
2263
|
+
return Program.create(context, NormalShader.vertex, NormalShader.fragment);
|
|
2264
|
+
}
|
|
2265
|
+
};
|
|
2266
|
+
|
|
2267
|
+
const initializedPrograms = new WeakSet();
|
|
2268
|
+
function ucfirst(string) {
|
|
2269
|
+
return string.charAt(0).toUpperCase() + string.slice(1);
|
|
2270
|
+
}
|
|
2271
|
+
function addProgramAttribute(context, program, name) {
|
|
2272
|
+
program[name] = context.getAttribLocation(program, `a${ucfirst(name)}`);
|
|
2273
|
+
}
|
|
2274
|
+
function addProgramUniform(context, program, name) {
|
|
2275
|
+
const ucName = `u${ucfirst(name)}`;
|
|
2276
|
+
let loc = context.getUniformLocation(program, ucName);
|
|
2277
|
+
if (loc === null)
|
|
2278
|
+
loc = context.getUniformLocation(program, `${ucName}[0]`);
|
|
2279
|
+
program[name] = loc;
|
|
2280
|
+
}
|
|
2281
|
+
function initProgramLocations(context, program, customUniforms, materials) {
|
|
2282
|
+
if (!initializedPrograms.has(program)) {
|
|
2283
|
+
initializedPrograms.add(program);
|
|
2284
|
+
addProgramAttribute(context, program, 'vertexPosition');
|
|
2285
|
+
addProgramAttribute(context, program, 'vertexNormal');
|
|
2286
|
+
addProgramAttribute(context, program, 'textureCoord');
|
|
2287
|
+
addProgramUniform(context, program, 'modelMatrix');
|
|
2288
|
+
addProgramUniform(context, program, 'normalMatrix');
|
|
2289
|
+
addProgramUniform(context, program, 'viewMatrix');
|
|
2290
|
+
addProgramUniform(context, program, 'projectionMatrix');
|
|
2291
|
+
addProgramUniform(context, program, 'time');
|
|
2292
|
+
addProgramUniform(context, program, 'screenResolution');
|
|
2293
|
+
addProgramUniform(context, program, 'sampler');
|
|
2294
|
+
addProgramUniform(context, program, 'hasTexture');
|
|
2295
|
+
addProgramUniform(context, program, 'nbLights');
|
|
2296
|
+
addProgramUniform(context, program, 'lightPosition');
|
|
2297
|
+
addProgramUniform(context, program, 'lightDiffuse');
|
|
2298
|
+
addProgramUniform(context, program, 'lightSpecular');
|
|
2299
|
+
addProgramUniform(context, program, 'lightDirection');
|
|
2300
|
+
addProgramUniform(context, program, 'lightAttenuation');
|
|
2301
|
+
addProgramUniform(context, program, 'lightCutoff');
|
|
2302
|
+
addProgramUniform(context, program, 'lightExponent');
|
|
2303
|
+
addProgramUniform(context, program, 'lightType');
|
|
2304
|
+
addProgramUniform(context, program, 'lightPositionType');
|
|
2305
|
+
addProgramUniform(context, program, 'lightDiffuseCutoff');
|
|
2306
|
+
addProgramUniform(context, program, 'lightSpecularExponent');
|
|
2307
|
+
addProgramUniform(context, program, 'ambientLight');
|
|
2308
|
+
addProgramUniform(context, program, 'ambientColor');
|
|
2309
|
+
addProgramUniform(context, program, 'cameraPosition');
|
|
2310
|
+
addProgramUniform(context, program, 'hasFog');
|
|
2311
|
+
addProgramUniform(context, program, 'fogColor');
|
|
2312
|
+
addProgramUniform(context, program, 'fogNear');
|
|
2313
|
+
addProgramUniform(context, program, 'fogFar');
|
|
2314
|
+
if (program.screenResolution) {
|
|
2315
|
+
context.useProgram(program);
|
|
2316
|
+
const viewport = context.getParameter(context.VIEWPORT);
|
|
2317
|
+
if (viewport && viewport.length >= 4)
|
|
2318
|
+
context.uniform2f(program.screenResolution, viewport[2], viewport[3]);
|
|
2319
|
+
}
|
|
2320
|
+
}
|
|
2321
|
+
for (const property in customUniforms)
|
|
2322
|
+
if (customUniforms.hasOwnProperty(property) && program[property] === undefined)
|
|
2323
|
+
addProgramUniform(context, program, property);
|
|
2324
|
+
for (const mat of materials)
|
|
2325
|
+
for (const property in mat.uniforms)
|
|
2326
|
+
if (mat.uniforms.hasOwnProperty(property) && program[property] === undefined)
|
|
2327
|
+
addProgramUniform(context, program, property);
|
|
2328
|
+
}
|
|
2329
|
+
function syncMaterialUniforms(context, programs, material) {
|
|
2330
|
+
const materialUniforms = material.uniforms;
|
|
2331
|
+
for (const property in materialUniforms)
|
|
2332
|
+
if (materialUniforms.hasOwnProperty(property))
|
|
2333
|
+
for (const program of programs)
|
|
2334
|
+
if (program[property] === undefined)
|
|
2335
|
+
program[property] = context.getUniformLocation(program, `u${ucfirst(property)}`);
|
|
2336
|
+
}
|
|
2337
|
+
function syncCustomUniform(context, programs, name) {
|
|
2338
|
+
for (const program of programs)
|
|
2339
|
+
if (program[name] === undefined)
|
|
2340
|
+
program[name] = context.getUniformLocation(program, `u${ucfirst(name)}`);
|
|
2341
|
+
}
|
|
2342
|
+
function syncTextureSampler(context, programs) {
|
|
2343
|
+
for (const program of programs)
|
|
2344
|
+
if (program.sampler === undefined)
|
|
2345
|
+
program.sampler = context.getUniformLocation(program, 'uSampler');
|
|
2346
|
+
}
|
|
2347
|
+
|
|
2348
|
+
var eDrawMethod;
|
|
2349
|
+
(function (eDrawMethod) {
|
|
2350
|
+
eDrawMethod["drawElements"] = "drawElements";
|
|
2351
|
+
eDrawMethod["drawArrays"] = "drawArrays";
|
|
2352
|
+
})(eDrawMethod || (eDrawMethod = {}));
|
|
2353
|
+
class Mesh extends Node {
|
|
2354
|
+
vertices;
|
|
2355
|
+
indices;
|
|
2356
|
+
normals;
|
|
2357
|
+
uvs;
|
|
2358
|
+
itemSize;
|
|
2359
|
+
subMeshes;
|
|
2360
|
+
nbSubMeshes;
|
|
2361
|
+
primitive;
|
|
2362
|
+
customUniforms;
|
|
2363
|
+
context;
|
|
2364
|
+
renderer;
|
|
2365
|
+
WebGLTexture;
|
|
2366
|
+
vertexBuffer;
|
|
2367
|
+
indexBuffer;
|
|
2368
|
+
normalBuffer;
|
|
2369
|
+
texCoordBuffer;
|
|
2370
|
+
sortKey = 0;
|
|
2371
|
+
ownsTexture = false;
|
|
2372
|
+
textureSource = null;
|
|
2373
|
+
textureOptions;
|
|
2374
|
+
indexType;
|
|
2375
|
+
static scratchHit = new Vec3();
|
|
2376
|
+
active;
|
|
2377
|
+
drawMethod;
|
|
2378
|
+
programs;
|
|
2379
|
+
nbPrograms;
|
|
2380
|
+
materials;
|
|
2381
|
+
blendMode;
|
|
2382
|
+
blendOptions = { equation: 'FUNC_ADD', source: 'SRC_ALPHA', destination: 'ONE' };
|
|
2383
|
+
depthWrite = true;
|
|
2384
|
+
zOrder;
|
|
2385
|
+
constructor(meshOrContext, contextOrMesh) {
|
|
2386
|
+
super();
|
|
2387
|
+
let mesh;
|
|
2388
|
+
let context;
|
|
2389
|
+
if (meshOrContext && ('drawingBufferWidth' in meshOrContext || typeof meshOrContext.createBuffer === 'function')) {
|
|
2390
|
+
context = meshOrContext;
|
|
2391
|
+
mesh = contextOrMesh;
|
|
2392
|
+
}
|
|
2393
|
+
else {
|
|
2394
|
+
mesh = meshOrContext;
|
|
2395
|
+
context = contextOrMesh;
|
|
2396
|
+
}
|
|
2397
|
+
this.vertices = mesh && mesh.vertices ? mesh.vertices : null;
|
|
2398
|
+
this.indices = mesh && mesh.indices ? mesh.indices : null;
|
|
2399
|
+
this.normals = mesh && mesh.normals ? mesh.normals : null;
|
|
2400
|
+
this.uvs = mesh && mesh.uvs ? mesh.uvs : null;
|
|
2401
|
+
this.itemSize = mesh && mesh.itemSize ? mesh.itemSize : null;
|
|
2402
|
+
this.subMeshes = mesh && mesh.subMeshes ? mesh.subMeshes : [];
|
|
2403
|
+
if (this.subMeshes.length === 0 && this.vertices && this.vertices.length > 0)
|
|
2404
|
+
this.subMeshes = [new SubMesh(0, this.indices ? this.indices.length : this.vertices.length / (this.itemSize || 3))];
|
|
2405
|
+
this.nbSubMeshes = this.subMeshes.length;
|
|
2406
|
+
this.primitive = mesh && mesh.primitive ? mesh.primitive : null;
|
|
2407
|
+
this.customUniforms = {};
|
|
2408
|
+
this.context = context;
|
|
2409
|
+
this.renderer = new MeshRenderer(this.context);
|
|
2410
|
+
this.WebGLTexture = null;
|
|
2411
|
+
this.vertexBuffer = null;
|
|
2412
|
+
this.indexBuffer = null;
|
|
2413
|
+
this.normalBuffer = null;
|
|
2414
|
+
this.texCoordBuffer = null;
|
|
2415
|
+
this.indexType = this.context.UNSIGNED_SHORT;
|
|
2416
|
+
this.createBuffers();
|
|
2417
|
+
if (this.vertices && this.vertices.length > 0) {
|
|
2418
|
+
this.localBoundingBox.setFromPoints(this.vertices, this.itemSize || 3);
|
|
2419
|
+
this.localBoundingSphere.setFromPoints(this.vertices, undefined, this.itemSize || 3);
|
|
2420
|
+
}
|
|
2421
|
+
this.active = true;
|
|
2422
|
+
this.drawMethod = this.indices ? eDrawMethod.drawElements : eDrawMethod.drawArrays;
|
|
2423
|
+
this.programs = [];
|
|
2424
|
+
this.nbPrograms = 0;
|
|
2425
|
+
this.materials = [];
|
|
2426
|
+
this.blendMode = false;
|
|
2427
|
+
this.zOrder = 0;
|
|
2428
|
+
}
|
|
2429
|
+
setActive() {
|
|
2430
|
+
this.active = true;
|
|
2431
|
+
}
|
|
2432
|
+
setInactive() {
|
|
2433
|
+
this.active = false;
|
|
2434
|
+
}
|
|
2435
|
+
toggleActive() {
|
|
2436
|
+
this.active = !this.active;
|
|
2437
|
+
return this.active;
|
|
2438
|
+
}
|
|
2439
|
+
isActive() {
|
|
2440
|
+
return this.active;
|
|
2441
|
+
}
|
|
2442
|
+
addProgram(vertexShaderOrProgram, fragmentShaderOrMaterial, material) {
|
|
2443
|
+
if (this.nbPrograms < this.nbSubMeshes) {
|
|
2444
|
+
let program;
|
|
2445
|
+
let mat;
|
|
2446
|
+
if (typeof vertexShaderOrProgram !== 'string') {
|
|
2447
|
+
program = vertexShaderOrProgram;
|
|
2448
|
+
mat = (fragmentShaderOrMaterial instanceof Material) ? fragmentShaderOrMaterial : new Material();
|
|
2449
|
+
}
|
|
2450
|
+
else {
|
|
2451
|
+
program = Program.acquire(this.context, vertexShaderOrProgram, fragmentShaderOrMaterial);
|
|
2452
|
+
mat = (material instanceof Material) ? material : (fragmentShaderOrMaterial instanceof Material ? fragmentShaderOrMaterial : new Material());
|
|
2453
|
+
}
|
|
2454
|
+
if (!program)
|
|
2455
|
+
return false;
|
|
2456
|
+
this.programs.push(program);
|
|
2457
|
+
this.addMaterial(mat);
|
|
2458
|
+
this.createProgram();
|
|
2459
|
+
return true;
|
|
2460
|
+
}
|
|
2461
|
+
return false;
|
|
2462
|
+
}
|
|
2463
|
+
clearPrograms() {
|
|
2464
|
+
for (const program of this.programs)
|
|
2465
|
+
Program.release(this.context, program);
|
|
2466
|
+
this.programs = [];
|
|
2467
|
+
this.nbPrograms = 0;
|
|
2468
|
+
this.materials = [];
|
|
2469
|
+
}
|
|
2470
|
+
addMaterial(material) {
|
|
2471
|
+
if (material && this.materials.length < this.nbSubMeshes) {
|
|
2472
|
+
this.materials.push(material);
|
|
2473
|
+
syncMaterialUniforms(this.context, this.programs, material);
|
|
2474
|
+
return true;
|
|
2475
|
+
}
|
|
2476
|
+
return false;
|
|
2477
|
+
}
|
|
2478
|
+
raycast(ray, precise = false) {
|
|
2479
|
+
if (!this.isActive())
|
|
2480
|
+
return null;
|
|
2481
|
+
const sphere = this.computeBoundingSphere();
|
|
2482
|
+
const hitPoint = ray.intersectSphere(sphere, Mesh.scratchHit);
|
|
2483
|
+
if (!hitPoint)
|
|
2484
|
+
return null;
|
|
2485
|
+
if (precise && this.vertices && (this.primitive === 'TRIANGLES' || this.primitive === 'TRIANGLE_STRIP'))
|
|
2486
|
+
return raycastTriangles(this, ray);
|
|
2487
|
+
return { distance: ray.origin.getDistance(hitPoint), point: new Vec3().copy(hitPoint) };
|
|
2488
|
+
}
|
|
2489
|
+
useBasicMaterial(options) {
|
|
2490
|
+
const mat = new Material();
|
|
2491
|
+
if (options?.color)
|
|
2492
|
+
mat.setDiffuse(options.color);
|
|
2493
|
+
this.addProgram(BasicShader.vertex, BasicShader.fragment, mat);
|
|
2494
|
+
this.applyTextureOption(options?.texture);
|
|
2495
|
+
return this;
|
|
2496
|
+
}
|
|
2497
|
+
usePhongMaterial(options) {
|
|
2498
|
+
const mat = new Material();
|
|
2499
|
+
if (options?.ambient)
|
|
2500
|
+
mat.setAmbient(options.ambient);
|
|
2501
|
+
if (options?.diffuse)
|
|
2502
|
+
mat.setDiffuse(options.diffuse);
|
|
2503
|
+
if (options?.specular)
|
|
2504
|
+
mat.setSpecular(options.specular);
|
|
2505
|
+
if (options?.shininess !== undefined)
|
|
2506
|
+
mat.setShininess(options.shininess);
|
|
2507
|
+
this.addProgram(PhongShader.vertex, PhongShader.fragment, mat);
|
|
2508
|
+
this.applyTextureOption(options?.texture);
|
|
2509
|
+
return this;
|
|
2510
|
+
}
|
|
2511
|
+
useNormalMaterial() {
|
|
2512
|
+
this.addProgram(NormalShader.vertex, NormalShader.fragment, new Material());
|
|
2513
|
+
return this;
|
|
2514
|
+
}
|
|
2515
|
+
applyTextureOption(texture) {
|
|
2516
|
+
if (!texture)
|
|
2517
|
+
return;
|
|
2518
|
+
if (typeof WebGLTexture !== 'undefined' && texture instanceof WebGLTexture) {
|
|
2519
|
+
this.releaseTexture();
|
|
2520
|
+
this.WebGLTexture = texture;
|
|
2521
|
+
this.ownsTexture = false;
|
|
2522
|
+
}
|
|
2523
|
+
else
|
|
2524
|
+
this.setTexture(texture);
|
|
2525
|
+
}
|
|
2526
|
+
releaseTexture() {
|
|
2527
|
+
if (this.WebGLTexture && this.ownsTexture)
|
|
2528
|
+
this.context.deleteTexture(this.WebGLTexture);
|
|
2529
|
+
this.WebGLTexture = null;
|
|
2530
|
+
this.ownsTexture = false;
|
|
2531
|
+
this.textureSource = null;
|
|
2532
|
+
this.textureOptions = undefined;
|
|
2533
|
+
}
|
|
2534
|
+
setTexture(img, options) {
|
|
2535
|
+
const texture = Texture.create(img, this.context, options);
|
|
2536
|
+
if (!texture)
|
|
2537
|
+
return;
|
|
2538
|
+
this.releaseTexture();
|
|
2539
|
+
this.WebGLTexture = texture;
|
|
2540
|
+
this.ownsTexture = true;
|
|
2541
|
+
this.textureSource = img;
|
|
2542
|
+
this.textureOptions = options;
|
|
2543
|
+
syncTextureSampler(this.context, this.programs);
|
|
2544
|
+
}
|
|
2545
|
+
addCustomUniform(name, type, value) {
|
|
2546
|
+
if (!this.customUniforms.hasOwnProperty(name)) {
|
|
2547
|
+
this.customUniforms[name] = new Uniform(type, value);
|
|
2548
|
+
syncCustomUniform(this.context, this.programs, name);
|
|
2549
|
+
}
|
|
2550
|
+
}
|
|
2551
|
+
setCustomUniform(name, value) {
|
|
2552
|
+
if (this.customUniforms.hasOwnProperty(name))
|
|
2553
|
+
this.customUniforms[name].value = value;
|
|
2554
|
+
}
|
|
2555
|
+
createIndexData(indices) {
|
|
2556
|
+
let max = 0;
|
|
2557
|
+
for (let i = 0; i < indices.length; i++)
|
|
2558
|
+
if (indices[i] > max)
|
|
2559
|
+
max = indices[i];
|
|
2560
|
+
if (max > 65535) {
|
|
2561
|
+
if (this.context.getExtension && this.context.getExtension('OES_element_index_uint')) {
|
|
2562
|
+
this.indexType = this.context.UNSIGNED_INT;
|
|
2563
|
+
return new Uint32Array(indices);
|
|
2564
|
+
}
|
|
2565
|
+
console.warn('Mesh: indices exceed 65535 but OES_element_index_uint is unavailable; geometry will be corrupted.');
|
|
2566
|
+
}
|
|
2567
|
+
return indices instanceof Uint16Array ? indices : new Uint16Array(indices);
|
|
2568
|
+
}
|
|
2569
|
+
createBuffers() {
|
|
2570
|
+
this.vertexBuffer = this.vertices
|
|
2571
|
+
? this.renderer.createBuffer('ARRAY_BUFFER', this.vertices instanceof Float32Array ? this.vertices : new Float32Array(this.vertices), 'STATIC_DRAW')
|
|
2572
|
+
: null;
|
|
2573
|
+
this.indexType = this.context.UNSIGNED_SHORT;
|
|
2574
|
+
this.indexBuffer = this.indices
|
|
2575
|
+
? this.renderer.createBuffer('ELEMENT_ARRAY_BUFFER', this.createIndexData(this.indices), 'STATIC_DRAW')
|
|
2576
|
+
: null;
|
|
2577
|
+
this.normalBuffer = this.normals
|
|
2578
|
+
? this.renderer.createBuffer('ARRAY_BUFFER', this.normals instanceof Float32Array ? this.normals : new Float32Array(this.normals), 'STATIC_DRAW')
|
|
2579
|
+
: null;
|
|
2580
|
+
this.texCoordBuffer = this.uvs
|
|
2581
|
+
? this.renderer.createBuffer('ARRAY_BUFFER', this.uvs instanceof Float32Array ? this.uvs : new Float32Array(this.uvs), 'STATIC_DRAW')
|
|
2582
|
+
: null;
|
|
2583
|
+
}
|
|
2584
|
+
restore() {
|
|
2585
|
+
this.createBuffers();
|
|
2586
|
+
const sources = this.programs.map((program) => Program.sources(program));
|
|
2587
|
+
this.programs = [];
|
|
2588
|
+
this.nbPrograms = 0;
|
|
2589
|
+
sources.forEach((source) => {
|
|
2590
|
+
if (!source)
|
|
2591
|
+
return;
|
|
2592
|
+
const program = Program.acquire(this.context, source.vertex, source.fragment);
|
|
2593
|
+
if (!program)
|
|
2594
|
+
return;
|
|
2595
|
+
this.programs.push(program);
|
|
2596
|
+
this.createProgram();
|
|
2597
|
+
});
|
|
2598
|
+
if (this.programs.length !== sources.length)
|
|
2599
|
+
this.setInactive();
|
|
2600
|
+
if (this.ownsTexture && this.textureSource) {
|
|
2601
|
+
const texture = Texture.create(this.textureSource, this.context, this.textureOptions);
|
|
2602
|
+
this.WebGLTexture = texture;
|
|
2603
|
+
this.ownsTexture = texture !== null;
|
|
2604
|
+
}
|
|
2605
|
+
for (const child of this.children)
|
|
2606
|
+
child.restore();
|
|
2607
|
+
}
|
|
2608
|
+
createProgram() {
|
|
2609
|
+
initProgramLocations(this.context, this.programs[this.nbPrograms], this.customUniforms, this.materials);
|
|
2610
|
+
this.nbPrograms++;
|
|
2611
|
+
}
|
|
2612
|
+
activateBlendMode() {
|
|
2613
|
+
this.blendMode = true;
|
|
2614
|
+
}
|
|
2615
|
+
deactivateBlendMode() {
|
|
2616
|
+
this.blendMode = false;
|
|
2617
|
+
}
|
|
2618
|
+
setBlend(source = 'SRC_ALPHA', destination = 'ONE', equation = 'FUNC_ADD') {
|
|
2619
|
+
this.blendOptions.equation = equation;
|
|
2620
|
+
this.blendOptions.source = source;
|
|
2621
|
+
this.blendOptions.destination = destination;
|
|
2622
|
+
this.blendMode = true;
|
|
2623
|
+
return this;
|
|
2624
|
+
}
|
|
2625
|
+
setDepthWrite(enabled) {
|
|
2626
|
+
this.depthWrite = enabled;
|
|
2627
|
+
return this;
|
|
2628
|
+
}
|
|
2629
|
+
render(projectionMatrix, viewMatrix, lights, time, blendMode, cameraPosition, fog, frame) {
|
|
2630
|
+
if (!this.isActive())
|
|
2631
|
+
return;
|
|
2632
|
+
this.renderSelf(projectionMatrix, viewMatrix, lights, time, blendMode, cameraPosition, fog, frame);
|
|
2633
|
+
for (const child of this.children)
|
|
2634
|
+
child.render(projectionMatrix, viewMatrix, lights, time, blendMode, cameraPosition, fog, frame);
|
|
2635
|
+
}
|
|
2636
|
+
renderSelf(projectionMatrix, viewMatrix, lights, time, blendMode, cameraPosition, fog, frame) {
|
|
2637
|
+
if (!this.isActive() || this.nbPrograms === 0 || this.blendMode !== blendMode)
|
|
2638
|
+
return;
|
|
2639
|
+
this.renderer.drawMesh(this, projectionMatrix, viewMatrix, lights, time, cameraPosition, fog, frame);
|
|
2640
|
+
}
|
|
2641
|
+
destroy() {
|
|
2642
|
+
this.clearPrograms();
|
|
2643
|
+
if (this.vertexBuffer)
|
|
2644
|
+
this.renderer.deleteBuffer(this.vertexBuffer), this.vertexBuffer = null;
|
|
2645
|
+
if (this.indexBuffer)
|
|
2646
|
+
this.renderer.deleteBuffer(this.indexBuffer), this.indexBuffer = null;
|
|
2647
|
+
if (this.normalBuffer)
|
|
2648
|
+
this.renderer.deleteBuffer(this.normalBuffer), this.normalBuffer = null;
|
|
2649
|
+
if (this.texCoordBuffer)
|
|
2650
|
+
this.renderer.deleteBuffer(this.texCoordBuffer), this.texCoordBuffer = null;
|
|
2651
|
+
this.releaseTexture();
|
|
2652
|
+
for (const child of this.children) {
|
|
2653
|
+
child.parent = null;
|
|
2654
|
+
child.destroy();
|
|
2655
|
+
}
|
|
2656
|
+
this.children = [];
|
|
2657
|
+
}
|
|
2658
|
+
}
|
|
2659
|
+
|
|
2660
|
+
class BasicMesh {
|
|
2661
|
+
vertices;
|
|
2662
|
+
indices;
|
|
2663
|
+
normals;
|
|
2664
|
+
uvs;
|
|
2665
|
+
subMeshes;
|
|
2666
|
+
itemSize;
|
|
2667
|
+
primitive;
|
|
2668
|
+
constructor() {
|
|
2669
|
+
this.vertices = null;
|
|
2670
|
+
this.indices = null;
|
|
2671
|
+
this.normals = null;
|
|
2672
|
+
this.uvs = null;
|
|
2673
|
+
this.subMeshes = [];
|
|
2674
|
+
this.itemSize = 3;
|
|
2675
|
+
this.primitive = 'TRIANGLES';
|
|
2676
|
+
}
|
|
2677
|
+
}
|
|
2678
|
+
|
|
2679
|
+
class Line extends BasicMesh {
|
|
2680
|
+
thickness;
|
|
2681
|
+
constructor(vertices = [], thickness = 2.0) {
|
|
2682
|
+
super();
|
|
2683
|
+
this.thickness = (thickness || 2.0) * 0.5;
|
|
2684
|
+
this.itemSize = 3;
|
|
2685
|
+
this.primitive = 'LINE_STRIP';
|
|
2686
|
+
this.setPoints(vertices);
|
|
2687
|
+
}
|
|
2688
|
+
setPoints(vertices) {
|
|
2689
|
+
const flat = [];
|
|
2690
|
+
if (vertices)
|
|
2691
|
+
for (const v of vertices)
|
|
2692
|
+
flat.push(v.x, v.y, v.z);
|
|
2693
|
+
this.vertices = flat;
|
|
2694
|
+
this.subMeshes = [
|
|
2695
|
+
new SubMesh(0, this.vertices.length / this.itemSize)
|
|
2696
|
+
];
|
|
2697
|
+
return this;
|
|
2698
|
+
}
|
|
2699
|
+
}
|
|
2700
|
+
|
|
2701
|
+
class FullscreenQuad extends BasicMesh {
|
|
2702
|
+
constructor() {
|
|
2703
|
+
super();
|
|
2704
|
+
this.vertices = [1.0, -1,
|
|
2705
|
+
-1, -1,
|
|
2706
|
+
1.0, 1.0,
|
|
2707
|
+
-1, 1.0
|
|
2708
|
+
];
|
|
2709
|
+
this.uvs = [1.0, 0.0,
|
|
2710
|
+
0.0, 0.0,
|
|
2711
|
+
1.0, 1.0,
|
|
2712
|
+
0.0, 1.0
|
|
2713
|
+
];
|
|
2714
|
+
this.subMeshes = [
|
|
2715
|
+
new SubMesh(0, 4)
|
|
2716
|
+
];
|
|
2717
|
+
this.itemSize = 2;
|
|
2718
|
+
this.primitive = 'TRIANGLE_STRIP';
|
|
2719
|
+
}
|
|
2720
|
+
}
|
|
2721
|
+
|
|
2722
|
+
class Quad extends BasicMesh {
|
|
2723
|
+
constructor(size = new Vec2(2.0, 2.0)) {
|
|
2724
|
+
super();
|
|
2725
|
+
let width;
|
|
2726
|
+
let h;
|
|
2727
|
+
if (size instanceof Rect) {
|
|
2728
|
+
width = size.size.x * 0.5;
|
|
2729
|
+
h = size.size.y * 0.5;
|
|
2730
|
+
}
|
|
2731
|
+
else {
|
|
2732
|
+
width = size.x * 0.5;
|
|
2733
|
+
h = size.y * 0.5;
|
|
2734
|
+
}
|
|
2735
|
+
this.vertices = [width, -h, 0.0,
|
|
2736
|
+
-width, -h, 0.0,
|
|
2737
|
+
width, h, 0.0,
|
|
2738
|
+
-width, h, 0.0
|
|
2739
|
+
];
|
|
2740
|
+
this.uvs = [1.0, 0.0,
|
|
2741
|
+
0.0, 0.0,
|
|
2742
|
+
1.0, 1.0,
|
|
2743
|
+
0.0, 1.0
|
|
2744
|
+
];
|
|
2745
|
+
this.subMeshes = [
|
|
2746
|
+
new SubMesh(0, 4)
|
|
2747
|
+
];
|
|
2748
|
+
this.itemSize = 3;
|
|
2749
|
+
this.primitive = 'TRIANGLE_STRIP';
|
|
2750
|
+
}
|
|
2751
|
+
}
|
|
2752
|
+
|
|
2753
|
+
class MultiQuad extends BasicMesh {
|
|
2754
|
+
quad;
|
|
2755
|
+
constructor(size = new Vec2(2.0, 2.0)) {
|
|
2756
|
+
super();
|
|
2757
|
+
let width;
|
|
2758
|
+
let h;
|
|
2759
|
+
if (size instanceof Rect) {
|
|
2760
|
+
width = size.size.x * 0.5;
|
|
2761
|
+
h = size.size.y * 0.5;
|
|
2762
|
+
}
|
|
2763
|
+
else {
|
|
2764
|
+
width = size.x * 0.5;
|
|
2765
|
+
h = size.y * 0.5;
|
|
2766
|
+
}
|
|
2767
|
+
this.quad = {
|
|
2768
|
+
vertices: new Float32Array([width, -h, 0.0,
|
|
2769
|
+
-width, h, 0.0,
|
|
2770
|
+
-width, -h, 0.0,
|
|
2771
|
+
width, h, 0.0
|
|
2772
|
+
]),
|
|
2773
|
+
indices: new Int32Array([0, 1, 2,
|
|
2774
|
+
0, 3, 1
|
|
2775
|
+
]),
|
|
2776
|
+
uvs: new Float32Array([1.0, 0.0,
|
|
2777
|
+
0.0, 1.0,
|
|
2778
|
+
0.0, 0.0,
|
|
2779
|
+
1.0, 1.0
|
|
2780
|
+
])
|
|
2781
|
+
};
|
|
2782
|
+
this.vertices = [];
|
|
2783
|
+
this.indices = [];
|
|
2784
|
+
this.uvs = [];
|
|
2785
|
+
this.subMeshes = [
|
|
2786
|
+
new SubMesh(0, 4)
|
|
2787
|
+
];
|
|
2788
|
+
}
|
|
2789
|
+
createQuads(length) {
|
|
2790
|
+
for (let i = 0; i < length; i++) {
|
|
2791
|
+
this.vertices.push(...this.quad.vertices);
|
|
2792
|
+
this.indices.push(...this.createIndices(i));
|
|
2793
|
+
this.uvs.push(...this.quad.uvs);
|
|
2794
|
+
}
|
|
2795
|
+
if (this.subMeshes.length > 0 && length > 0)
|
|
2796
|
+
this.subMeshes[0].count = this.indices.length;
|
|
2797
|
+
}
|
|
2798
|
+
createIndices(quadIndex) {
|
|
2799
|
+
const indices = [];
|
|
2800
|
+
for (let i = 0; i < 6; i++)
|
|
2801
|
+
indices.push(this.quad.indices[i] + quadIndex * 4);
|
|
2802
|
+
return indices;
|
|
2803
|
+
}
|
|
2804
|
+
}
|
|
2805
|
+
|
|
2806
|
+
class Cube extends BasicMesh {
|
|
2807
|
+
constructor(size = new Vec3(2.0, 2.0, 2.0), flat = false) {
|
|
2808
|
+
super();
|
|
2809
|
+
const halfX = (size ? size.x : 2.0) * 0.5;
|
|
2810
|
+
const halfY = (size ? size.y : 2.0) * 0.5;
|
|
2811
|
+
const halfZ = (size ? size.z : 2.0) * 0.5;
|
|
2812
|
+
const sx = halfX || 1.0;
|
|
2813
|
+
const sy = halfY || 1.0;
|
|
2814
|
+
const sz = halfZ || 1.0;
|
|
2815
|
+
if (flat) {
|
|
2816
|
+
this.vertices = [
|
|
2817
|
+
-sx, -sy, sz, sx, -sy, sz, sx, sy, sz, -sx, sy, sz,
|
|
2818
|
+
sx, -sy, -sz, -sx, -sy, -sz, -sx, sy, -sz, sx, sy, -sz,
|
|
2819
|
+
-sx, sy, sz, sx, sy, sz, sx, sy, -sz, -sx, sy, -sz,
|
|
2820
|
+
-sx, -sy, -sz, sx, -sy, -sz, sx, -sy, sz, -sx, -sy, sz,
|
|
2821
|
+
sx, -sy, sz, sx, -sy, -sz, sx, sy, -sz, sx, sy, sz,
|
|
2822
|
+
-sx, -sy, -sz, -sx, -sy, sz, -sx, sy, sz, -sx, sy, -sz
|
|
2823
|
+
];
|
|
2824
|
+
this.normals = [
|
|
2825
|
+
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1,
|
|
2826
|
+
0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1,
|
|
2827
|
+
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0,
|
|
2828
|
+
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
|
|
2829
|
+
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0,
|
|
2830
|
+
-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0
|
|
2831
|
+
];
|
|
2832
|
+
this.indices = [
|
|
2833
|
+
0, 1, 2, 0, 2, 3,
|
|
2834
|
+
4, 5, 6, 4, 6, 7,
|
|
2835
|
+
8, 9, 10, 8, 10, 11,
|
|
2836
|
+
12, 13, 14, 12, 14, 15,
|
|
2837
|
+
16, 17, 18, 16, 18, 19,
|
|
2838
|
+
20, 21, 22, 20, 22, 23
|
|
2839
|
+
];
|
|
2840
|
+
this.subMeshes = [
|
|
2841
|
+
new SubMesh(0, 36)
|
|
2842
|
+
];
|
|
2843
|
+
return;
|
|
2844
|
+
}
|
|
2845
|
+
this.vertices = [sx, -sy, -sz,
|
|
2846
|
+
-sx, -sy, sz,
|
|
2847
|
+
sx, -sy, sz,
|
|
2848
|
+
-sx, sy, sz,
|
|
2849
|
+
sx, sy, -sz,
|
|
2850
|
+
sx, sy, sz,
|
|
2851
|
+
-sx, -sy, -sz,
|
|
2852
|
+
-sx, sy, -sz
|
|
2853
|
+
];
|
|
2854
|
+
this.indices = [2, 5, 3, 2, 3, 1,
|
|
2855
|
+
4, 0, 6, 4, 6, 7,
|
|
2856
|
+
3, 5, 4, 3, 4, 7,
|
|
2857
|
+
0, 2, 1, 0, 1, 6,
|
|
2858
|
+
5, 2, 0, 5, 0, 4,
|
|
2859
|
+
6, 1, 3, 6, 3, 7
|
|
2860
|
+
];
|
|
2861
|
+
this.normals = [0.5773, -0.5773, -0.5773,
|
|
2862
|
+
-0.5773, -0.5773, 0.5773,
|
|
2863
|
+
0.5773, -0.5773, 0.5773,
|
|
2864
|
+
-0.5773, 0.5773, 0.5773,
|
|
2865
|
+
0.5773, 0.5773, -0.5773,
|
|
2866
|
+
0.5773, 0.5773, 0.5773,
|
|
2867
|
+
-0.5773, -0.5773, -0.5773,
|
|
2868
|
+
-0.5773, 0.5773, -0.5773
|
|
2869
|
+
];
|
|
2870
|
+
this.subMeshes = [
|
|
2871
|
+
new SubMesh(0, 36)
|
|
2872
|
+
];
|
|
2873
|
+
}
|
|
2874
|
+
}
|
|
2875
|
+
|
|
2876
|
+
class Sphere extends BasicMesh {
|
|
2877
|
+
constructor(scale = new Vec3(1.0, 1.0, 1.0)) {
|
|
2878
|
+
super();
|
|
2879
|
+
this.vertices = [-0.7071, -0.7071, 0, -0.5449, -0.8315, 0.1084, -0.5556, -0.8315, 0, -0.8315, 0.5556, 0, -0.9061, 0.3827, 0.1802, -0.9239, 0.3827, 0, -0.3753, -0.9239, 0.0747, -0.3827, -0.9239, 0, -0.9619, 0.1951, 0.1913, -0.9808, 0.1951, 0, -0.1913, -0.9808, 0.0381, -0.1951, -0.9808, 0, -0.9808, 0, 0.1951, -1, 0, 0, -0.1951, 0.9808, 0, 0, 1, 0, -0.1913, 0.9808, 0.0381, 0, -1, 0, -0.9619, -0.1951, 0.1913, -0.9808, -0.1951, 0, -0.3753, 0.9239, 0.0747, -0.3827, 0.9239, 0, -0.9239, -0.3827, 0, -0.9061, -0.3827, 0.1802, -0.5556, 0.8315, 0, -0.5449, 0.8315, 0.1084, -0.8155, -0.5556, 0.1622, -0.8315, -0.5556, 0, -0.6935, 0.7071, 0.1379, -0.7071, 0.7071, 0, -0.6935, -0.7071, 0.1379, -0.8155, 0.5556, 0.1622, -0.7682, -0.5556, 0.3182, -0.6533, -0.7071, 0.2706, -0.7682, 0.5556, 0.3182, -0.5133, -0.8315, 0.2126, -0.8536, 0.3827, 0.3536, -0.3536, -0.9239, 0.1464, -0.9061, 0.1951, 0.3753, -0.1802, -0.9808, 0.0747, -0.9239, 0, 0.3827, -0.1802, 0.9808, 0.0747, -0.9061, -0.1951, 0.3753, -0.3536, 0.9239, 0.1464, -0.8536, -0.3827, 0.3536, -0.5133, 0.8315, 0.2126, -0.6533, 0.7071, 0.2706, -0.1622, 0.9808, 0.1084, -0.1622, -0.9808, 0.1084, -0.8155, -0.1951, 0.5449, -0.3182, 0.9239, 0.2126, -0.7682, -0.3827, 0.5133, -0.4619, 0.8315, 0.3087, -0.6913, -0.5556, 0.4619, -0.5879, 0.7071, 0.3928, -0.5879, -0.7071, 0.3928, -0.6913, 0.5556, 0.4619, -0.4619, -0.8315, 0.3087, -0.7682, 0.3827, 0.5133, -0.3182, -0.9239, 0.2126, -0.8155, 0.1951, 0.5449, -0.8315, 0, 0.5556, -0.5879, 0.5556, 0.5879, -0.3928, -0.8315, 0.3928, -0.6533, 0.3827, 0.6533, -0.2706, -0.9239, 0.2706, -0.6935, 0.1951, 0.6935, -0.1379, -0.9808, 0.1379, -0.7071, 0, 0.7071, -0.1379, 0.9808, 0.1379, -0.6935, -0.1951, 0.6935, -0.2706, 0.9239, 0.2706, -0.6533, -0.3827, 0.6533, -0.3928, 0.8315, 0.3928, -0.5879, -0.5556, 0.5879, -0.5, 0.7071, 0.5, -0.5, -0.7071, 0.5, -0.5449, -0.1951, 0.8155, -0.2126, 0.9239, 0.3182, -0.5133, -0.3827, 0.7682, -0.3087, 0.8315, 0.4619, -0.4619, -0.5556, 0.6913, -0.3928, 0.7071, 0.5879, -0.3928, -0.7071, 0.5879, -0.4619, 0.5556, 0.6913, -0.3087, -0.8315, 0.4619, -0.5133, 0.3827, 0.7682, -0.2126, -0.9239, 0.3182, -0.5449, 0.1951, 0.8155, -0.1084, -0.9808, 0.1622, -0.5556, 0, 0.8315, -0.1084, 0.9808, 0.1622, -0.2126, -0.8315, 0.5133, -0.3536, 0.3827, 0.8536, -0.1464, -0.9239, 0.3536, -0.3753, 0.1951, 0.9061, -0.0747, -0.9808, 0.1802, -0.3827, 0, 0.9239, -0.0747, 0.9808, 0.1802, -0.3753, -0.1951, 0.9061, -0.1464, 0.9239, 0.3536, -0.3536, -0.3827, 0.8536, -0.2126, 0.8315, 0.5133, -0.3182, -0.5556, 0.7682, -0.2706, 0.7071, 0.6533, -0.2706, -0.7071, 0.6533, -0.3182, 0.5556, 0.7682, -0.1802, -0.3827, 0.9061, -0.1084, 0.8315, 0.5449, -0.1622, -0.5556, 0.8155, -0.1379, 0.7071, 0.6935, -0.1379, -0.7071, 0.6935, -0.1622, 0.5556, 0.8155, -0.1084, -0.8315, 0.5449, -0.1802, 0.3827, 0.9061, -0.0747, -0.9239, 0.3753, -0.1913, 0.1951, 0.9619, -0.0381, -0.9808, 0.1913, -0.1951, 0, 0.9808, -0.0381, 0.9808, 0.1913, -0.1913, -0.1951, 0.9619, -0.0747, 0.9239, 0.3753, 0, -0.8315, 0.5556, 0, -0.9239, 0.3827, 0, 0.3827, 0.9239, 0, 0.1951, 0.9808, 0, -0.9808, 0.1951, 0, 0, 1, 0, 0.9808, 0.1951, 0, -0.1951, 0.9808, 0, 0.9239, 0.3827, 0, -0.3827, 0.9239, 0, 0.8315, 0.5556, 0, -0.5556, 0.8315, 0, 0.7071, 0.7071, 0, -0.7071, 0.7071, 0, 0.5556, 0.8315, 0.1084, 0.8315, 0.5449, 0.1802, -0.3827, 0.9061, 0.1622, -0.5556, 0.8155, 0.138, 0.7071, 0.6935, 0.138, -0.7071, 0.6935, 0.1622, 0.5556, 0.8155, 0.1084, -0.8315, 0.5449, 0.1802, 0.3827, 0.9061, 0.0747, -0.9239, 0.3753, 0.1913, 0.1951, 0.9619, 0.0381, -0.9808, 0.1913, 0.1951, 0, 0.9808, 0.0381, 0.9808, 0.1913, 0.1913, -0.1951, 0.9619, 0.0747, 0.9239, 0.3753, 0.3536, 0.3827, 0.8536, 0.3753, 0.1951, 0.9061, 0.0747, -0.9808, 0.1802, 0.3827, 0, 0.9239, 0.0747, 0.9808, 0.1802, 0.3753, -0.1951, 0.9061, 0.1464, 0.9239, 0.3536, 0.3536, -0.3827, 0.8536, 0.2126, 0.8315, 0.5133, 0.3182, -0.5556, 0.7682, 0.2706, 0.7071, 0.6533, 0.2706, -0.7071, 0.6533, 0.3182, 0.5556, 0.7682, 0.2126, -0.8315, 0.5133, 0.1464, -0.9239, 0.3536, 0.5133, -0.3827, 0.7682, 0.4619, -0.5556, 0.6913, 0.3928, 0.7071, 0.5879, 0.3928, -0.7071, 0.5879, 0.4619, 0.5556, 0.6913, 0.3087, -0.8315, 0.4619, 0.5133, 0.3827, 0.7682, 0.2126, -0.9239, 0.3182, 0.5449, 0.1951, 0.8155, 0.1084, -0.9808, 0.1622, 0.5556, 0, 0.8315, 0.1084, 0.9808, 0.1622, 0.5449, -0.1951, 0.8155, 0.2126, 0.9239, 0.3182, 0.3087, 0.8315, 0.4619, 0.2706, -0.9239, 0.2706, 0.138, -0.9808, 0.1379, 0.7071, 0, 0.7071, 0.138, 0.9808, 0.1379, 0.6935, -0.1951, 0.6935, 0.2706, 0.9239, 0.2706, 0.6533, -0.3827, 0.6533, 0.3928, 0.8315, 0.3928, 0.5879, -0.5556, 0.5879, 0.5, 0.7071, 0.5, 0.5, -0.7071, 0.5, 0.5879, 0.5556, 0.5879, 0.3928, -0.8315, 0.3928, 0.6533, 0.3827, 0.6533, 0.6935, 0.1951, 0.6935, 0.4619, 0.8315, 0.3087, 0.5879, 0.7071, 0.3928, 0.5879, -0.7071, 0.3928, 0.6913, 0.5556, 0.4619, 0.4619, -0.8315, 0.3087, 0.7682, 0.3827, 0.5133, 0.3182, -0.9239, 0.2126, 0.8155, 0.1951, 0.5449, 0.1622, -0.9808, 0.1084, 0.8315, 0, 0.5556, 0.1622, 0.9808, 0.1084, 0.8155, -0.1951, 0.5449, 0.3182, 0.9239, 0.2126, 0.7682, -0.3827, 0.5133, 0.6913, -0.5556, 0.4619, 0.9239, 0, 0.3827, 0.1802, 0.9808, 0.0747, 0.1802, -0.9808, 0.0747, 0.9061, -0.1951, 0.3753, 0.3536, 0.9239, 0.1464, 0.8536, -0.3827, 0.3536, 0.5133, 0.8315, 0.2126, 0.7682, -0.5556, 0.3182, 0.6533, 0.7071, 0.2706, 0.6533, -0.7071, 0.2706, 0.7682, 0.5556, 0.3182, 0.5133, -0.8315, 0.2126, 0.8536, 0.3827, 0.3536, 0.3536, -0.9239, 0.1464, 0.9061, 0.1951, 0.3753, 0.6935, -0.7071, 0.1379, 0.8155, 0.5556, 0.1622, 0.5449, -0.8315, 0.1084, 0.9061, 0.3827, 0.1802, 0.3753, -0.9239, 0.0747, 0.9619, 0.1951, 0.1913, 0.1913, -0.9808, 0.0381, 0.9808, 0, 0.1951, 0.1913, 0.9808, 0.0381, 0.9619, -0.1951, 0.1913, 0.3753, 0.9239, 0.0747, 0.9061, -0.3827, 0.1802, 0.5449, 0.8315, 0.1084, 0.8155, -0.5556, 0.1622, 0.6935, 0.7071, 0.1379, 0.1951, -0.9808, 0, 0.9808, -0.1951, 0, 0.3827, 0.9239, 0, 0.9239, -0.3827, 0, 0.5556, 0.8315, 0, 0.8315, -0.5556, 0, 0.7071, 0.7071, 0, 0.7071, -0.7071, 0, 0.8315, 0.5556, 0, 0.5556, -0.8315, 0, 0.9239, 0.3827, 0, 0.3827, 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2882
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2883
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|
|
2884
|
+
];
|
|
2885
|
+
this.subMeshes = [
|
|
2886
|
+
new SubMesh(0, 2880)
|
|
2887
|
+
];
|
|
2888
|
+
if (scale !== undefined) {
|
|
2889
|
+
const sx = scale.x;
|
|
2890
|
+
const sy = scale.y;
|
|
2891
|
+
const sz = scale.z;
|
|
2892
|
+
if (sx !== 1 || sy !== 1 || sz !== 1) {
|
|
2893
|
+
for (let i = 0; i < this.vertices.length; i += 3) {
|
|
2894
|
+
this.vertices[i] *= sx;
|
|
2895
|
+
this.vertices[i + 1] *= sy;
|
|
2896
|
+
this.vertices[i + 2] *= sz;
|
|
2897
|
+
}
|
|
2898
|
+
if (sx !== sy || sy !== sz)
|
|
2899
|
+
for (let i = 0; i < this.normals.length; i += 3) {
|
|
2900
|
+
const nx = this.normals[i] / sx;
|
|
2901
|
+
const ny = this.normals[i + 1] / sy;
|
|
2902
|
+
const nz = this.normals[i + 2] / sz;
|
|
2903
|
+
const len = Math.hypot(nx, ny, nz) || 1.0;
|
|
2904
|
+
this.normals[i] = nx / len;
|
|
2905
|
+
this.normals[i + 1] = ny / len;
|
|
2906
|
+
this.normals[i + 2] = nz / len;
|
|
2907
|
+
}
|
|
2908
|
+
}
|
|
2909
|
+
}
|
|
2910
|
+
}
|
|
2911
|
+
}
|
|
2912
|
+
|
|
2913
|
+
class Hemisphere extends BasicMesh {
|
|
2914
|
+
constructor() {
|
|
2915
|
+
super();
|
|
2916
|
+
this.vertices = [-0.5556, -0.8315, 0, -0.3753, -0.9239, 0.0747, -0.3827, -0.9239, 0, -0.9239, 0.3827, 0, -0.9619, 0.1951, 0.1913, -0.9808, 0.1951, 0, -0.1913, -0.9808, 0.0381, -0.1951, -0.9808, 0, -0.9808, 0, 0.1951, -1, 0, 0, -0.1951, 0.9808, 0, 0, 1, 0, -0.1913, 0.9808, 0.0381, 0, -1, 0, -0.9619, -0.1951, 0.1913, -0.9808, -0.1951, 0, -0.3753, 0.9239, 0.0747, -0.3827, 0.9239, 0, -0.9239, -0.3827, 0, -0.9061, -0.3827, 0.1802, -0.5556, 0.8315, 0, -0.5449, 0.8315, 0.1084, -0.8155, -0.5556, 0.1622, -0.8315, -0.5556, 0, -0.6935, 0.7071, 0.1379, -0.7071, 0.7071, 0, -0.7071, -0.7071, 0, -0.6935, -0.7071, 0.1379, -0.8155, 0.5556, 0.1622, -0.8315, 0.5556, 0, -0.5449, -0.8315, 0.1084, -0.9061, 0.3827, 0.1802, -0.5133, -0.8315, 0.2126, -0.8536, 0.3827, 0.3536, -0.3536, -0.9239, 0.1464, -0.9061, 0.1951, 0.3753, -0.1802, -0.9808, 0.0747, -0.9239, 0, 0.3827, -0.1802, 0.9808, 0.0747, -0.9061, -0.1951, 0.3753, -0.3536, 0.9239, 0.1464, -0.8536, -0.3827, 0.3536, -0.5133, 0.8315, 0.2126, -0.7682, 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-0.8315, 0.4619, -0.5133, 0.3827, 0.7682, -0.2126, -0.9239, 0.3182, -0.5449, 0.1951, 0.8155, -0.1084, -0.9808, 0.1622, -0.5556, 0, 0.8315, -0.1084, 0.9808, 0.1622, -0.5449, -0.1951, 0.8155, -0.2126, 0.9239, 0.3182, -0.2126, -0.8315, 0.5133, -0.1464, -0.9239, 0.3536, -0.3536, 0.3827, 0.8536, -0.3753, 0.1951, 0.9061, -0.0747, -0.9808, 0.1802, -0.3827, 0, 0.9239, -0.0747, 0.9808, 0.1802, -0.3753, -0.1951, 0.9061, -0.1464, 0.9239, 0.3536, -0.3536, -0.3827, 0.8536, -0.2126, 0.8315, 0.5133, -0.3182, -0.5556, 0.7682, -0.2706, 0.7071, 0.6533, -0.2706, -0.7071, 0.6533, -0.3182, 0.5556, 0.7682, -0.1802, -0.3827, 0.9061, -0.1622, -0.5556, 0.8155, -0.1084, 0.8315, 0.5449, -0.1379, 0.7071, 0.6935, -0.1379, -0.7071, 0.6935, -0.1622, 0.5556, 0.8155, -0.1084, -0.8315, 0.5449, -0.1802, 0.3827, 0.9061, -0.0747, -0.9239, 0.3753, -0.1913, 0.1951, 0.9619, -0.0381, -0.9808, 0.1913, -0.1951, 0, 0.9808, -0.0381, 0.9808, 0.1913, -0.1913, -0.1951, 0.9619, -0.0747, 0.9239, 0.3753, 0, -0.9239, 0.3827, 0, -0.9808, 0.1951, 0, 0, 1, 0, 0.9808, 0.1951, 0, -0.1951, 0.9808, 0, 0.9239, 0.3827, 0, -0.3827, 0.9239, 0, 0.8315, 0.5556, 0, -0.5556, 0.8315, 0, 0.7071, 0.7071, 0, -0.7071, 0.7071, 0, 0.5556, 0.8315, 0, -0.8315, 0.5556, 0, 0.3827, 0.9239, 0, 0.1951, 0.9808, 0.138, 0.7071, 0.6935, 0.138, -0.7071, 0.6935, 0.1622, 0.5556, 0.8155, 0.1084, -0.8315, 0.5449, 0.1802, 0.3827, 0.9061, 0.0747, -0.9239, 0.3753, 0.1913, 0.1951, 0.9619, 0.0381, -0.9808, 0.1913, 0.1951, 0, 0.9808, 0.0381, 0.9808, 0.1913, 0.1913, -0.1951, 0.9619, 0.0747, 0.9239, 0.3753, 0.1802, -0.3827, 0.9061, 0.1084, 0.8315, 0.5449, 0.1622, -0.5556, 0.8155, 0.3827, 0, 0.9239, 0.0747, 0.9808, 0.1802, 0.0747, -0.9808, 0.1802, 0.3753, -0.1951, 0.9061, 0.1464, 0.9239, 0.3536, 0.3536, -0.3827, 0.8536, 0.2126, 0.8315, 0.5133, 0.3182, -0.5556, 0.7682, 0.2706, 0.7071, 0.6533, 0.2706, -0.7071, 0.6533, 0.3182, 0.5556, 0.7682, 0.2126, -0.8315, 0.5133, 0.3536, 0.3827, 0.8536, 0.1464, -0.9239, 0.3536, 0.3753, 0.1951, 0.9061, 0.3928, -0.7071, 0.5879, 0.3928, 0.7071, 0.5879, 0.4619, 0.5556, 0.6913, 0.3087, -0.8315, 0.4619, 0.5133, 0.3827, 0.7682, 0.2126, -0.9239, 0.3182, 0.5449, 0.1951, 0.8155, 0.1084, -0.9808, 0.1622, 0.5556, 0, 0.8315, 0.1084, 0.9808, 0.1622, 0.5449, -0.1951, 0.8155, 0.2126, 0.9239, 0.3182, 0.5133, -0.3827, 0.7682, 0.3087, 0.8315, 0.4619, 0.4619, -0.5556, 0.6913, 0.138, 0.9808, 0.1379, 0.138, -0.9808, 0.1379, 0.6935, -0.1951, 0.6935, 0.2706, 0.9239, 0.2706, 0.6533, -0.3827, 0.6533, 0.3928, 0.8315, 0.3928, 0.5879, -0.5556, 0.5879, 0.5, 0.7071, 0.5, 0.5, -0.7071, 0.5, 0.5879, 0.5556, 0.5879, 0.3928, -0.8315, 0.3928, 0.6533, 0.3827, 0.6533, 0.2706, -0.9239, 0.2706, 0.6935, 0.1951, 0.6935, 0.7071, 0, 0.7071, 0.5879, 0.7071, 0.3928, 0.6913, 0.5556, 0.4619, 0.5879, -0.7071, 0.3928, 0.4619, -0.8315, 0.3087, 0.7682, 0.3827, 0.5133, 0.3182, -0.9239, 0.2126, 0.8155, 0.1951, 0.5449, 0.1622, -0.9808, 0.1084, 0.8315, 0, 0.5556, 0.1622, 0.9808, 0.1084, 0.8155, -0.1951, 0.5449, 0.3182, 0.9239, 0.2126, 0.7682, -0.3827, 0.5133, 0.4619, 0.8315, 0.3087, 0.6913, -0.5556, 0.4619, 0.9061, -0.1951, 0.3753, 0.3536, 0.9239, 0.1464, 0.8536, -0.3827, 0.3536, 0.5133, 0.8315, 0.2126, 0.7682, -0.5556, 0.3182, 0.6533, 0.7071, 0.2706, 0.6533, -0.7071, 0.2706, 0.7682, 0.5556, 0.3182, 0.5133, -0.8315, 0.2126, 0.8536, 0.3827, 0.3536, 0.3536, -0.9239, 0.1464, 0.9061, 0.1951, 0.3753, 0.1802, -0.9808, 0.0747, 0.9239, 0, 0.3827, 0.1802, 0.9808, 0.0747, 0.5449, -0.8315, 0.1084, 0.9061, 0.3827, 0.1802, 0.3753, -0.9239, 0.0747, 0.9619, 0.1951, 0.1913, 0.1913, -0.9808, 0.0381, 0.9808, 0, 0.1951, 0.1913, 0.9808, 0.0381, 0.9619, -0.1951, 0.1913, 0.3753, 0.9239, 0.0747, 0.9061, -0.3827, 0.1802, 0.5449, 0.8315, 0.1084, 0.8155, -0.5556, 0.1622, 0.6935, 0.7071, 0.1379, 0.6935, -0.7071, 0.1379, 0.8155, 0.5556, 0.1622, 0.9239, -0.3827, 0, 0.3827, 0.9239, 0, 0.5556, 0.8315, 0, 0.8315, -0.5556, 0, 0.7071, 0.7071, 0, 0.7071, -0.7071, 0, 0.8315, 0.5556, 0, 0.5556, -0.8315, 0, 0.9239, 0.3827, 0, 0.3827, -0.9239, 0, 0.9808, 0.1951, 0, 0.1951, -0.9808, 0, 1, 0, 0, 0.1951, 0.9808, 0, 0.9808, -0.1951, 0
|
|
2917
|
+
];
|
|
2918
|
+
this.indices = [0, 1, 2, 3, 4, 5, 2, 6, 7, 5, 8, 9, 10, 11, 12, 13, 7, 6, 9, 14, 15, 10, 16, 17, 18, 14, 19, 20, 16, 21, 18, 22, 23, 20, 24, 25, 26, 22, 27, 25, 28, 29, 26, 30, 0, 29, 31, 3, 27, 32, 30, 28, 33, 31, 30, 34, 1, 31, 35, 4, 1, 36, 6, 4, 37, 8, 12, 11, 38, 13, 6, 36, 14, 37, 39, 12, 40, 16, 19, 39, 41, 16, 42, 21, 19, 43, 22, 21, 44, 24, 27, 43, 45, 24, 46, 28, 38, 47, 40, 39, 48, 41, 40, 49, 42, 43, 48, 50, 42, 51, 44, 45, 50, 52, 44, 53, 46, 45, 54, 32, 46, 55, 33, 32, 56, 34, 35, 55, 57, 34, 58, 36, 35, 59, 37, 38, 11, 60, 13, 36, 58, 37, 61, 39, 53, 62, 55, 54, 63, 56, 55, 64, 57, 56, 65, 58, 59, 64, 66, 60, 11, 67, 13, 58, 65, 59, 68, 61, 60, 69, 47, 61, 70, 48, 47, 71, 49, 50, 70, 72, 49, 73, 51, 50, 74, 52, 51, 75, 53, 52, 76, 54, 68, 77, 70, 69, 78, 71, 72, 77, 79, 71, 80, 73, 72, 81, 74, 75, 80, 82, 76, 81, 83, 75, 84, 62, 63, 83, 85, 62, 86, 64, 63, 87, 65, 66, 86, 88, 67, 11, 89, 13, 65, 87, 66, 90, 68, 67, 91, 69, 85, 92, 93, 86, 94, 95, 85, 96, 87, 86, 97, 88, 89, 11, 98, 13, 87, 96, 88, 99, 90, 89, 100, 91, 90, 101, 77, 91, 102, 78, 79, 101, 103, 78, 104, 80, 81, 103, 105, 82, 104, 106, 81, 92, 83, 82, 94, 84, 103, 107, 108, 104, 109, 110, 105, 108, 111, 104, 112, 106, 105, 113, 92, 106, 114, 94, 92, 115, 93, 95, 114, 116, 96, 115, 117, 95, 118, 97, 98, 11, 119, 13, 96, 117, 97, 120, 99, 98, 121, 100, 99, 107, 101, 100, 109, 102, 117, 122, 123, 116, 124, 118, 119, 11, 125, 13, 117, 123, 120, 124, 126, 119, 127, 121, 120, 128, 107, 121, 129, 109, 108, 128, 130, 109, 131, 110, 108, 132, 111, 110, 133, 112, 113, 132, 134, 112, 135, 114, 115, 134, 122, 116, 135, 136, 129, 137, 131, 130, 138, 132, 133, 137, 139, 134, 138, 140, 133, 141, 135, 134, 142, 122, 136, 141, 143, 123, 142, 144, 136, 145, 124, 125, 11, 146, 13, 123, 144, 124, 147, 126, 127, 146, 148, 126, 149, 128, 127, 150, 129, 130, 149, 151, 143, 152, 145, 146, 11, 153, 13, 144, 154, 145, 155, 147, 146, 156, 148, 147, 157, 149, 150, 156, 158, 151, 157, 159, 150, 160, 137, 151, 161, 138, 137, 162, 139, 138, 163, 140, 139, 164, 141, 142, 163, 165, 143, 164, 166, 142, 154, 144, 159, 167, 161, 162, 168, 169, 163, 167, 170, 162, 171, 164, 163, 172, 165, 166, 171, 173, 165, 174, 154, 166, 175, 152, 153, 11, 176, 13, 154, 174, 155, 175, 177, 153, 178, 156, 155, 179, 157, 156, 180, 158, 159, 179, 181, 158, 168, 160, 176, 11, 182, 13, 174, 183, 175, 184, 177, 176, 185, 178, 177, 186, 179, 178, 187, 180, 179, 188, 181, 180, 189, 168, 181, 190, 167, 168, 191, 169, 170, 190, 192, 169, 193, 171, 170, 194, 172, 173, 193, 195, 174, 194, 183, 173, 196, 175, 191, 197, 198, 192, 199, 200, 191, 201, 193, 192, 202, 194, 195, 201, 203, 183, 202, 204, 195, 205, 196, 182, 11, 206, 13, 183, 204, 184, 205, 207, 182, 208, 185, 184, 209, 186, 185, 210, 187, 188, 209, 211, 189, 210, 197, 188, 199, 190, 205, 212, 207, 206, 213, 208, 207, 214, 209, 210, 213, 215, 211, 214, 216, 210, 217, 197, 211, 218, 199, 197, 219, 198, 200, 218, 220, 198, 221, 201, 200, 222, 202, 203, 221, 223, 202, 224, 204, 203, 225, 205, 206, 11, 226, 13, 204, 224, 218, 227, 220, 219, 228, 221, 220, 229, 222, 223, 228, 230, 224, 229, 231, 223, 232, 225, 226, 11, 233, 13, 224, 231, 225, 234, 212, 226, 235, 213, 212, 236, 214, 213, 237, 215, 216, 236, 238, 215, 239, 217, 216, 240, 218, 217, 241, 219, 234, 242, 236, 237, 243, 244, 238, 242, 245, 239, 244, 246, 238, 247, 240, 239, 248, 241, 227, 247, 249, 241, 250, 228, 227, 251, 229, 230, 250, 252, 231, 251, 253, 230, 254, 232, 233, 11, 255, 13, 231, 253, 232, 256, 234, 233, 243, 235, 0, 30, 1, 3, 31, 4, 2, 1, 6, 5, 4, 8, 9, 8, 14, 10, 12, 16, 18, 15, 14, 20, 17, 16, 18, 19, 22, 20, 21, 24, 26, 23, 22, 25, 24, 28, 26, 27, 30, 29, 28, 31, 27, 45, 32, 28, 46, 33, 30, 32, 34, 31, 33, 35, 1, 34, 36, 4, 35, 37, 14, 8, 37, 12, 38, 40, 19, 14, 39, 16, 40, 42, 19, 41, 43, 21, 42, 44, 27, 22, 43, 24, 44, 46, 38, 60, 47, 39, 61, 48, 40, 47, 49, 43, 41, 48, 42, 49, 51, 45, 43, 50, 44, 51, 53, 45, 52, 54, 46, 53, 55, 32, 54, 56, 35, 33, 55, 34, 56, 58, 35, 57, 59, 37, 59, 61, 53, 75, 62, 54, 76, 63, 55, 62, 64, 56, 63, 65, 59, 57, 64, 59, 66, 68, 60, 67, 69, 61, 68, 70, 47, 69, 71, 50, 48, 70, 49, 71, 73, 50, 72, 74, 51, 73, 75, 52, 74, 76, 68, 90, 77, 69, 91, 78, 72, 70, 77, 71, 78, 80, 72, 79, 81, 75, 73, 80, 76, 74, 81, 75, 82, 84, 63, 76, 83, 62, 84, 86, 63, 85, 87, 66, 64, 86, 66, 88, 90, 67, 89, 91, 85, 83, 92, 86, 84, 94, 85, 93, 96, 86, 95, 97, 88, 97, 99, 89, 98, 100, 90, 99, 101, 91, 100, 102, 79, 77, 101, 78, 102, 104, 81, 79, 103, 82, 80, 104, 81, 105, 92, 82, 106, 94, 103, 101, 107, 104, 102, 109, 105, 103, 108, 104, 110, 112, 105, 111, 113, 106, 112, 114, 92, 113, 115, 95, 94, 114, 96, 93, 115, 95, 116, 118, 97, 118, 120, 98, 119, 121, 99, 120, 107, 100, 121, 109, 117, 115, 122, 116, 136, 124, 120, 118, 124, 119, 125, 127, 120, 126, 128, 121, 127, 129, 108, 107, 128, 109, 129, 131, 108, 130, 132, 110, 131, 133, 113, 111, 132, 112, 133, 135, 115, 113, 134, 116, 114, 135, 129, 150, 137, 130, 151, 138, 133, 131, 137, 134, 132, 138, 133, 139, 141, 134, 140, 142, 136, 135, 141, 123, 122, 142, 136, 143, 145, 124, 145, 147, 127, 125, 146, 126, 147, 149, 127, 148, 150, 130, 128, 149, 143, 166, 152, 145, 152, 155, 146, 153, 156, 147, 155, 157, 150, 148, 156, 151, 149, 157, 150, 158, 160, 151, 159, 161, 137, 160, 162, 138, 161, 163, 139, 162, 164, 142, 140, 163, 143, 141, 164, 142, 165, 154, 159, 181, 167, 162, 160, 168, 163, 161, 167, 162, 169, 171, 163, 170, 172, 166, 164, 171, 165, 172, 174, 166, 173, 175, 155, 152, 175, 153, 176, 178, 155, 177, 179, 156, 178, 180, 159, 157, 179, 158, 180, 168, 175, 196, 184, 176, 182, 185, 177, 184, 186, 178, 185, 187, 179, 186, 188, 180, 187, 189, 181, 188, 190, 168, 189, 191, 170, 167, 190, 169, 191, 193, 170, 192, 194, 173, 171, 193, 174, 172, 194, 173, 195, 196, 191, 189, 197, 192, 190, 199, 191, 198, 201, 192, 200, 202, 195, 193, 201, 183, 194, 202, 195, 203, 205, 184, 196, 205, 182, 206, 208, 184, 207, 209, 185, 208, 210, 188, 186, 209, 189, 187, 210, 188, 211, 199, 205, 225, 212, 206, 226, 213, 207, 212, 214, 210, 208, 213, 211, 209, 214, 210, 215, 217, 211, 216, 218, 197, 217, 219, 200, 199, 218, 198, 219, 221, 200, 220, 222, 203, 201, 221, 202, 222, 224, 203, 223, 225, 218, 240, 227, 219, 241, 228, 220, 227, 229, 223, 221, 228, 224, 222, 229, 223, 230, 232, 225, 232, 234, 226, 233, 235, 212, 234, 236, 213, 235, 237, 216, 214, 236, 215, 237, 239, 216, 238, 240, 217, 239, 241, 234, 256, 242, 237, 235, 243, 238, 236, 242, 239, 237, 244, 238, 245, 247, 239, 246, 248, 227, 240, 247, 241, 248, 250, 227, 249, 251, 230, 228, 250, 231, 229, 251, 230, 252, 254, 232, 254, 256, 233, 255, 243
|
|
2919
|
+
];
|
|
2920
|
+
this.normals = [-0.5589, -0.8274, 0.055, -0.3804, -0.9217, 0.0757, -0.3876, -0.921, 0.0381, -0.9209, 0.3789, 0.0907, -0.9622, 0.1939, 0.1914, -0.9764, 0.193, 0.0962, -0.1971, -0.9796, 0.0392, -0.2009, -0.9794, 0.0198, -0.9808, 0, 0.1951, -0.9952, 0, 0.098, -0.2009, 0.9794, 0.0198, 0, 0.998, 0.063, -0.1971, 0.9796, 0.0392, 0, -0.998, 0.063, -0.9622, -0.1939, 0.1914, -0.9764, -0.193, 0.0962, -0.3804, 0.9217, 0.0757, -0.3876, 0.921, 0.0381, -0.9209, -0.3789, 0.0907, -0.907, -0.3805, 0.1804, -0.5589, 0.8274, 0.055, -0.549, 0.8286, 0.1092, -0.8173, -0.5528, 0.1626, -0.8305, -0.5509, 0.0818, -0.6965, 0.704, 0.1385, -0.7084, 0.7023, 0.0698, -0.7084, -0.7023, 0.0698, -0.6965, -0.704, 0.1385, -0.8173, 0.5528, 0.1626, -0.8305, 0.5509, 0.0818, -0.549, -0.8286, 0.1092, -0.907, 0.3805, 0.1804, -0.5171, -0.8286, 0.2142, -0.8544, 0.3805, 0.3539, -0.3583, -0.9217, 0.1484, -0.9063, 0.1939, 0.3754, -0.1856, -0.9796, 0.0769, -0.9239, 0, 0.3827, -0.1856, 0.9796, 0.0769, -0.9063, -0.1939, 0.3754, -0.3583, 0.9217, 0.1484, -0.8544, -0.3805, 0.3539, -0.5171, 0.8286, 0.2142, -0.7699, -0.5528, 0.3189, -0.6561, 0.704, 0.2717, -0.6561, -0.704, 0.2717, -0.7699, 0.5528, 0.3189, -0.3225, 0.9217, 0.2155, -0.7689, -0.3805, 0.5137, -0.4654, 0.8286, 0.311, -0.6929, -0.5528, 0.463, -0.5904, 0.704, 0.3945, -0.5904, -0.704, 0.3945, -0.6929, 0.5528, 0.463, -0.4654, -0.8286, 0.311, -0.7689, 0.3805, 0.5137, -0.3225, -0.9217, 0.2155, -0.8157, 0.1939, 0.545, -0.1671, -0.9796, 0.1116, -0.8314, 0, 0.5556, -0.1671, 0.9796, 0.1116, -0.8157, -0.1939, 0.545, -0.6539, 0.3805, 0.6539, -0.2743, -0.9217, 0.2743, -0.6937, 0.1939, 0.6937, -0.1421, -0.9796, 0.1421, -0.7071, 0, 0.7071, -0.1421, 0.9796, 0.1421, -0.6937, -0.1939, 0.6937, -0.2743, 0.9217, 0.2743, -0.6539, -0.3805, 0.6539, -0.3958, 0.8286, 0.3958, -0.5893, -0.5528, 0.5893, -0.5021, 0.704, 0.5021, -0.5021, -0.704, 0.5021, -0.5893, 0.5528, 0.5893, -0.3958, -0.8286, 0.3958, -0.5137, -0.3805, 0.7689, -0.311, 0.8286, 0.4654, -0.463, -0.5528, 0.6929, -0.3945, 0.704, 0.5904, -0.3945, -0.704, 0.5904, -0.463, 0.5528, 0.6929, -0.311, -0.8286, 0.4654, -0.5137, 0.3805, 0.7689, -0.2155, -0.9217, 0.3225, -0.545, 0.1939, 0.8157, -0.1116, -0.9796, 0.1671, -0.5556, 0, 0.8314, -0.1116, 0.9796, 0.1671, -0.545, -0.1939, 0.8157, -0.2155, 0.9217, 0.3225, -0.2142, -0.8286, 0.5171, -0.1484, -0.9217, 0.3583, -0.3539, 0.3805, 0.8544, -0.3754, 0.1939, 0.9063, -0.0769, -0.9796, 0.1856, -0.3827, 0, 0.9239, -0.0769, 0.9796, 0.1856, -0.3754, -0.1939, 0.9063, -0.1484, 0.9217, 0.3583, -0.3539, -0.3805, 0.8544, -0.2142, 0.8286, 0.5171, -0.3189, -0.5528, 0.7699, -0.2717, 0.704, 0.6561, -0.2717, -0.704, 0.6561, -0.3189, 0.5528, 0.7699, -0.1804, -0.3805, 0.907, -0.1626, -0.5528, 0.8173, -0.1092, 0.8286, 0.549, -0.1385, 0.704, 0.6965, -0.1385, -0.704, 0.6965, -0.1626, 0.5528, 0.8173, -0.1092, -0.8286, 0.549, -0.1804, 0.3805, 0.907, -0.0757, -0.9217, 0.3804, -0.1914, 0.1939, 0.9622, -0.0392, -0.9796, 0.1971, -0.1951, 0, 0.9808, -0.0392, 0.9796, 0.1971, -0.1914, -0.1939, 0.9622, -0.0757, 0.9217, 0.3804, 0, -0.9217, 0.3879, 0, -0.9796, 0.201, 0, 0, 1, 0, 0.9796, 0.201, 0, -0.1939, 0.981, 0, 0.9217, 0.3879, 0, -0.3805, 0.9247, 0, 0.8286, 0.5598, 0, -0.5528, 0.8333, 0, 0.704, 0.7101, 0, -0.704, 0.7101, 0, 0.5528, 0.8333, 0, -0.8286, 0.5598, 0, 0.3805, 0.9247, 0, 0.1939, 0.981, 0.1385, 0.704, 0.6965, 0.1385, -0.704, 0.6965, 0.1626, 0.5528, 0.8173, 0.1092, -0.8286, 0.549, 0.1804, 0.3805, 0.907, 0.0757, -0.9217, 0.3804, 0.1914, 0.1939, 0.9622, 0.0392, -0.9796, 0.1971, 0.1951, 0, 0.9808, 0.0392, 0.9796, 0.1971, 0.1914, -0.1939, 0.9622, 0.0757, 0.9217, 0.3804, 0.1804, -0.3805, 0.907, 0.1092, 0.8286, 0.549, 0.1626, -0.5528, 0.8173, 0.3827, 0, 0.9239, 0.0769, 0.9796, 0.1856, 0.0769, -0.9796, 0.1856, 0.3754, -0.1939, 0.9063, 0.1484, 0.9217, 0.3583, 0.3539, -0.3805, 0.8544, 0.2142, 0.8286, 0.5171, 0.3189, -0.5528, 0.7699, 0.2717, 0.704, 0.6561, 0.2717, -0.704, 0.6561, 0.3189, 0.5528, 0.7699, 0.2142, -0.8286, 0.5171, 0.3539, 0.3805, 0.8544, 0.1484, -0.9217, 0.3583, 0.3754, 0.1939, 0.9063, 0.3945, -0.704, 0.5904, 0.3945, 0.704, 0.5904, 0.463, 0.5528, 0.6929, 0.311, -0.8286, 0.4654, 0.5137, 0.3805, 0.7689, 0.2155, -0.9217, 0.3225, 0.545, 0.1939, 0.8157, 0.1116, -0.9796, 0.1671, 0.5556, 0, 0.8314, 0.1116, 0.9796, 0.1671, 0.545, -0.1939, 0.8157, 0.2155, 0.9217, 0.3225, 0.5137, -0.3805, 0.7689, 0.311, 0.8286, 0.4654, 0.463, -0.5528, 0.6929, 0.1421, 0.9796, 0.1421, 0.1421, -0.9796, 0.1421, 0.6937, -0.1939, 0.6937, 0.2743, 0.9217, 0.2743, 0.6539, -0.3805, 0.6539, 0.3958, 0.8286, 0.3958, 0.5893, -0.5528, 0.5893, 0.5021, 0.704, 0.5021, 0.5021, -0.704, 0.5021, 0.5893, 0.5528, 0.5893, 0.3958, -0.8286, 0.3958, 0.6539, 0.3805, 0.6539, 0.2743, -0.9217, 0.2743, 0.6937, 0.1939, 0.6937, 0.7071, 0, 0.7071, 0.5904, 0.704, 0.3945, 0.6929, 0.5528, 0.463, 0.5904, -0.704, 0.3945, 0.4654, -0.8286, 0.311, 0.7689, 0.3805, 0.5137, 0.3225, -0.9217, 0.2155, 0.8157, 0.1939, 0.545, 0.1671, -0.9796, 0.1116, 0.8314, 0, 0.5556, 0.1671, 0.9796, 0.1116, 0.8157, -0.1939, 0.545, 0.3225, 0.9217, 0.2155, 0.7689, -0.3805, 0.5137, 0.4654, 0.8286, 0.311, 0.6929, -0.5528, 0.463, 0.9063, -0.1939, 0.3754, 0.3583, 0.9217, 0.1484, 0.8544, -0.3805, 0.3539, 0.5171, 0.8286, 0.2142, 0.7699, -0.5528, 0.3189, 0.6561, 0.704, 0.2717, 0.6561, -0.704, 0.2717, 0.7699, 0.5528, 0.3189, 0.5171, -0.8286, 0.2142, 0.8544, 0.3805, 0.3539, 0.3583, -0.9217, 0.1484, 0.9063, 0.1939, 0.3754, 0.1856, -0.9796, 0.0769, 0.9239, 0, 0.3827, 0.1856, 0.9796, 0.0769, 0.549, -0.8286, 0.1092, 0.907, 0.3805, 0.1804, 0.3804, -0.9217, 0.0757, 0.9622, 0.1939, 0.1914, 0.1971, -0.9796, 0.0392, 0.9808, 0, 0.1951, 0.1971, 0.9796, 0.0392, 0.9622, -0.1939, 0.1914, 0.3804, 0.9217, 0.0757, 0.907, -0.3805, 0.1804, 0.549, 0.8286, 0.1092, 0.8173, -0.5528, 0.1626, 0.6965, 0.704, 0.1385, 0.6965, -0.704, 0.1385, 0.8173, 0.5528, 0.1626, 0.9209, -0.3789, 0.0907, 0.3876, 0.921, 0.0381, 0.5589, 0.8274, 0.055, 0.8305, -0.5509, 0.0818, 0.7084, 0.7023, 0.0698, 0.7084, -0.7023, 0.0698, 0.8305, 0.5509, 0.0818, 0.5589, -0.8274, 0.055, 0.9209, 0.3789, 0.0907, 0.3876, -0.921, 0.0381, 0.9764, 0.193, 0.0962, 0.2009, -0.9794, 0.0198, 0.9952, 0, 0.098, 0.2009, 0.9794, 0.0198, 0.9764, -0.193, 0.0962
|
|
2921
|
+
];
|
|
2922
|
+
this.subMeshes = [
|
|
2923
|
+
new SubMesh(0, 1440)
|
|
2924
|
+
];
|
|
2925
|
+
}
|
|
2926
|
+
}
|
|
2927
|
+
|
|
2928
|
+
class Plane extends BasicMesh {
|
|
2929
|
+
constructor(size = new Vec2(1.0, 1.0), segments = new Vec2(1, 1), orientation = 'xz') {
|
|
2930
|
+
super();
|
|
2931
|
+
const w = size.x || 1.0;
|
|
2932
|
+
const h = size.y || 1.0;
|
|
2933
|
+
const gridX = Utils.clamp(Utils.floor(segments.x || 1, 0), 1, Infinity);
|
|
2934
|
+
const gridY = Utils.clamp(Utils.floor(segments.y || 1, 0), 1, Infinity);
|
|
2935
|
+
const orient = orientation || 'xz';
|
|
2936
|
+
const gridX1 = gridX + 1;
|
|
2937
|
+
const gridY1 = gridY + 1;
|
|
2938
|
+
const segmentWidth = w / gridX;
|
|
2939
|
+
const segmentHeight = h / gridY;
|
|
2940
|
+
const vertices = [];
|
|
2941
|
+
const normals = [];
|
|
2942
|
+
const uvs = [];
|
|
2943
|
+
const indices = [];
|
|
2944
|
+
const halfW = w * 0.5;
|
|
2945
|
+
const halfH = h * 0.5;
|
|
2946
|
+
for (let iy = 0; iy < gridY1; iy++) {
|
|
2947
|
+
const y = iy * segmentHeight - halfH;
|
|
2948
|
+
for (let ix = 0; ix < gridX1; ix++) {
|
|
2949
|
+
const x = ix * segmentWidth - halfW;
|
|
2950
|
+
if (orient === 'xz') {
|
|
2951
|
+
vertices.push(x, 0, y);
|
|
2952
|
+
normals.push(0, 1, 0);
|
|
2953
|
+
}
|
|
2954
|
+
else {
|
|
2955
|
+
vertices.push(x, -y, 0);
|
|
2956
|
+
normals.push(0, 0, 1);
|
|
2957
|
+
}
|
|
2958
|
+
uvs.push(ix / gridX, 1.0 - iy / gridY);
|
|
2959
|
+
}
|
|
2960
|
+
}
|
|
2961
|
+
for (let iy = 0; iy < gridY; iy++)
|
|
2962
|
+
for (let ix = 0; ix < gridX; ix++) {
|
|
2963
|
+
const a = ix + gridX1 * iy;
|
|
2964
|
+
const b = ix + gridX1 * (iy + 1);
|
|
2965
|
+
const c = (ix + 1) + gridX1 * (iy + 1);
|
|
2966
|
+
const d = (ix + 1) + gridX1 * iy;
|
|
2967
|
+
indices.push(a, b, d);
|
|
2968
|
+
indices.push(b, c, d);
|
|
2969
|
+
}
|
|
2970
|
+
this.vertices = vertices;
|
|
2971
|
+
this.normals = normals;
|
|
2972
|
+
this.uvs = uvs;
|
|
2973
|
+
this.indices = indices;
|
|
2974
|
+
this.itemSize = 3;
|
|
2975
|
+
this.primitive = 'TRIANGLES';
|
|
2976
|
+
this.subMeshes = [new SubMesh(0, indices.length)];
|
|
2977
|
+
}
|
|
2978
|
+
}
|
|
2979
|
+
|
|
2980
|
+
class Cylinder extends BasicMesh {
|
|
2981
|
+
constructor(radii = new Vec2(1.0, 1.0), height = 1.0, radialSegments = 16, heightSegments = 1, openEnded = false) {
|
|
2982
|
+
super();
|
|
2983
|
+
const rTop = radii.x;
|
|
2984
|
+
const rBottom = radii.y;
|
|
2985
|
+
const h = height;
|
|
2986
|
+
const radSeg = Utils.clamp(Utils.floor(radialSegments, 0), 3, Infinity);
|
|
2987
|
+
const hSeg = Utils.clamp(Utils.floor(heightSegments, 0), 1, Infinity);
|
|
2988
|
+
const open = openEnded;
|
|
2989
|
+
const vertices = [];
|
|
2990
|
+
const normals = [];
|
|
2991
|
+
const uvs = [];
|
|
2992
|
+
const indices = [];
|
|
2993
|
+
let index = 0;
|
|
2994
|
+
const indexGrid = [];
|
|
2995
|
+
const halfH = h * 0.5;
|
|
2996
|
+
const tanTheta = (rBottom - rTop) / h;
|
|
2997
|
+
for (let y = 0; y <= hSeg; y++) {
|
|
2998
|
+
const indexRow = [];
|
|
2999
|
+
const v = y / hSeg;
|
|
3000
|
+
const radius = v * (rBottom - rTop) + rTop;
|
|
3001
|
+
const py = -v * h + halfH;
|
|
3002
|
+
for (let x = 0; x <= radSeg; x++) {
|
|
3003
|
+
const u = x / radSeg;
|
|
3004
|
+
const theta = u * Trigo.twopi;
|
|
3005
|
+
const sinTheta = Trigo.sine(theta);
|
|
3006
|
+
const cosTheta = Trigo.cosine(theta);
|
|
3007
|
+
const px = radius * sinTheta;
|
|
3008
|
+
const pz = radius * cosTheta;
|
|
3009
|
+
vertices.push(px, py, pz);
|
|
3010
|
+
const nx = sinTheta;
|
|
3011
|
+
const ny = tanTheta;
|
|
3012
|
+
const nz = cosTheta;
|
|
3013
|
+
const nLen = Math.hypot(nx, ny, nz) || 1.0;
|
|
3014
|
+
normals.push(nx / nLen, ny / nLen, nz / nLen);
|
|
3015
|
+
uvs.push(u, 1.0 - v);
|
|
3016
|
+
indexRow.push(index++);
|
|
3017
|
+
}
|
|
3018
|
+
indexGrid.push(indexRow);
|
|
3019
|
+
}
|
|
3020
|
+
for (let x = 0; x < radSeg; x++)
|
|
3021
|
+
for (let y = 0; y < hSeg; y++) {
|
|
3022
|
+
const a = indexGrid[y][x];
|
|
3023
|
+
const b = indexGrid[y + 1][x];
|
|
3024
|
+
const c = indexGrid[y + 1][x + 1];
|
|
3025
|
+
const d = indexGrid[y][x + 1];
|
|
3026
|
+
indices.push(a, b, d);
|
|
3027
|
+
indices.push(b, c, d);
|
|
3028
|
+
}
|
|
3029
|
+
if (!open) {
|
|
3030
|
+
if (rTop > 0) {
|
|
3031
|
+
const centerIndexTop = index++;
|
|
3032
|
+
vertices.push(0, halfH, 0);
|
|
3033
|
+
normals.push(0, 1, 0);
|
|
3034
|
+
uvs.push(0.5, 0.5);
|
|
3035
|
+
const topCapStartIndex = index;
|
|
3036
|
+
for (let x = 0; x <= radSeg; x++) {
|
|
3037
|
+
const u = x / radSeg;
|
|
3038
|
+
const theta = u * Trigo.twopi;
|
|
3039
|
+
const px = rTop * Trigo.sine(theta);
|
|
3040
|
+
const pz = rTop * Trigo.cosine(theta);
|
|
3041
|
+
vertices.push(px, halfH, pz);
|
|
3042
|
+
normals.push(0, 1, 0);
|
|
3043
|
+
uvs.push(Trigo.sine(theta) * 0.5 + 0.5, Trigo.cosine(theta) * 0.5 + 0.5);
|
|
3044
|
+
index++;
|
|
3045
|
+
}
|
|
3046
|
+
for (let x = 0; x < radSeg; x++)
|
|
3047
|
+
indices.push(centerIndexTop, topCapStartIndex + x, topCapStartIndex + x + 1);
|
|
3048
|
+
}
|
|
3049
|
+
if (rBottom > 0) {
|
|
3050
|
+
const centerIndexBottom = index++;
|
|
3051
|
+
vertices.push(0, -halfH, 0);
|
|
3052
|
+
normals.push(0, -1, 0);
|
|
3053
|
+
uvs.push(0.5, 0.5);
|
|
3054
|
+
const bottomCapStartIndex = index;
|
|
3055
|
+
for (let x = 0; x <= radSeg; x++) {
|
|
3056
|
+
const u = x / radSeg;
|
|
3057
|
+
const theta = u * Trigo.twopi;
|
|
3058
|
+
const px = rBottom * Trigo.sine(theta);
|
|
3059
|
+
const pz = rBottom * Trigo.cosine(theta);
|
|
3060
|
+
vertices.push(px, -halfH, pz);
|
|
3061
|
+
normals.push(0, -1, 0);
|
|
3062
|
+
uvs.push(Trigo.sine(theta) * 0.5 + 0.5, Trigo.cosine(theta) * 0.5 + 0.5);
|
|
3063
|
+
index++;
|
|
3064
|
+
}
|
|
3065
|
+
for (let x = 0; x < radSeg; x++)
|
|
3066
|
+
indices.push(centerIndexBottom, bottomCapStartIndex + x + 1, bottomCapStartIndex + x);
|
|
3067
|
+
}
|
|
3068
|
+
}
|
|
3069
|
+
this.vertices = vertices;
|
|
3070
|
+
this.normals = normals;
|
|
3071
|
+
this.uvs = uvs;
|
|
3072
|
+
this.indices = indices;
|
|
3073
|
+
this.itemSize = 3;
|
|
3074
|
+
this.primitive = 'TRIANGLES';
|
|
3075
|
+
this.subMeshes = [new SubMesh(0, indices.length)];
|
|
3076
|
+
}
|
|
3077
|
+
}
|
|
3078
|
+
|
|
3079
|
+
class VWing extends BasicMesh {
|
|
3080
|
+
constructor() {
|
|
3081
|
+
super();
|
|
3082
|
+
this.vertices = [0, 0, -7.3975, 0, -0.2707, 0, 1.4678, 0, 0, 0, 0.5653, 1.8374, 0, 1.4694, 0, 0, 1.553, -1.0874, 0, 0.7405, -5.3869, 2.3189, 0.251, 0, 1.4678, 0, 0, 1.6633, 2.6, 1.6982, 6.65, -0.8596, 3.1485, 2.3189, 0.251, 0, 1.9333, -0.2938, -1.9828, 1.4678, 0, 0, 2.3189, 0.251, 0, 1.4678, 0, 0, 1.4678, 0, 0, 1.6148, -0.4246, -2.7743, 1.9333, -0.2938, -1.9828, 1.4678, 0, 0, 1.6148, -0.4246, -2.7743, 1.6148, -0.4246, -2.7743, 1.9333, -0.2938, -1.9828, -1.4678, 0, 0, -2.3189, 0.251, 0, -1.6633, 2.6, 1.6982, -1.4678, 0, 0, -6.65, -0.8596, 3.1485, -1.9333, -0.2938, -1.9828, -2.3189, 0.251, 0, -1.4678, 0, 0, -2.3189, 0.251, 0, -1.4678, 0, 0, -1.4678, 0, 0, -1.6148, -0.4246, -2.7743, -1.9333, -0.2938, -1.9828, -1.6148, -0.4246, -2.7743, -1.4678, 0, 0, -1.6148, -0.4246, -2.7743, -1.9333, -0.2938, -1.9828, 0, -0.2707, 0, 0, 0.5653, 1.8374, 1.4678, 0, 0, 0, -0.2707, 0, -1.4678, 0, 0
|
|
3083
|
+
];
|
|
3084
|
+
this.indices = [0, 1, 2, 2, 3, 4, 5, 2, 4, 6, 0, 2, 5, 6, 2, 7, 8, 9, 10, 11, 12, 10, 12, 13, 14, 10, 15, 16, 12, 17, 7, 9, 18, 9, 19, 20, 21, 22, 9, 0, 23, 1, 23, 4, 3, 5, 4, 23, 6, 23, 0, 5, 23, 6, 24, 25, 26, 27, 28, 29, 27, 30, 28, 31, 32, 27, 33, 34, 28, 24, 35, 25, 25, 36, 37, 38, 25, 39, 40, 41, 42, 43, 44, 41
|
|
3085
|
+
];
|
|
3086
|
+
this.normals = [0, -0.1063, -0.9943, 0, -0.9819, 0.1891, 0.9233, -0.2975, 0.2427, 0, 0.0714, 0.9974, 0, 0.9697, 0.2443, 0, 0.9961, -0.088, 0, 0.9478, -0.3187, 0.553, 0.7911, 0.2613, -0.7402, -0.526, 0.4187, -0.0528, 0.7418, 0.6686, 0.7771, -0.1425, 0.6131, 0.553, 0.7911, 0.2613, 0.8324, -0.4718, -0.2906, -0.7402, -0.526, 0.4187, 0.553, 0.7911, 0.2613, -0.7402, -0.526, 0.4187, -0.7402, -0.526, 0.4187, -0.1135, -0.2998, -0.9472, 0.8324, -0.4718, -0.2906, -0.7402, -0.526, 0.4187, -0.1135, -0.2998, -0.9472, -0.1135, -0.2998, -0.9472, 0.8324, -0.4718, -0.2906, -0.9233, -0.2975, 0.2427, -0.553, 0.7911, 0.2613, 0.0528, 0.7418, 0.6686, 0.7402, -0.526, 0.4187, -0.7771, -0.1425, 0.6131, -0.8324, -0.4718, -0.2906, -0.553, 0.7911, 0.2613, 0.7402, -0.526, 0.4187, -0.553, 0.7911, 0.2613, 0.7402, -0.526, 0.4187, 0.7402, -0.526, 0.4187, 0.1135, -0.2998, -0.9472, -0.8324, -0.4718, -0.2906, 0.1135, -0.2998, -0.9472, 0.7402, -0.526, 0.4187, 0.1135, -0.2998, -0.9472, -0.8324, -0.4718, -0.2906, 0, -0.9819, 0.1891, 0, 0.0714, 0.9974, 0.9233, -0.2975, 0.2427, 0, -0.9819, 0.1891, -0.9233, -0.2975, 0.2427
|
|
3087
|
+
];
|
|
3088
|
+
this.subMeshes = [
|
|
3089
|
+
new SubMesh(0, 78),
|
|
3090
|
+
new SubMesh(78, 6)
|
|
3091
|
+
];
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
|
|
3095
|
+
class Cannon extends BasicMesh {
|
|
3096
|
+
constructor() {
|
|
3097
|
+
super();
|
|
3098
|
+
this.vertices = [0, -0.4, 0.1885, 0.7, 0, -0.9849, 0, -0.4, -0.9849, 0, 0.4, -0.9849, 0.7, 0, 0.4525, 0, 0.4, 0.9293, 0, 0, -0.8408, 0, 0.4, -0.9849, 0, 0, 1.9525, 0, 0.4, 0.9293, 0.7, 0, 0.4525, 0, 0, -0.8408, 0, 0.3, -1.1203, 0.6, 0, -1.1203, 0, 0.11, -2.8486, 0.2351, 0, -3.0108, 0, -0.11, -3.0108, 0, -0.3, -1.1203, 0, 0, -0.8408, 0.7, 0, 0.4525, 0, -0.4, 0.1885, -0.7, 0, -0.9849, -0.7, 0, 0.4525, 0, 0.4, -0.9849, -0.7, 0, 0.4525, 0, 0.4, 0.9293, 0, 0, -0.8408, -0.6, 0, -1.1203, -0.2351, 0, -3.0108, 0, 0, -0.8408, -0.7, 0, 0.4525, 0, -0.4, 0.1885, 0.7, 0, 0.4525, -0.7, 0, 0.4525
|
|
3099
|
+
];
|
|
3100
|
+
this.indices = [0, 1, 2, 3, 4, 5, 1, 6, 2, 1, 7, 6, 8, 9, 10, 11, 12, 13, 14, 13, 12, 15, 14, 16, 13, 17, 18, 19, 20, 8, 17, 13, 15, 15, 16, 17, 21, 0, 2, 22, 3, 5, 21, 2, 6, 21, 6, 23, 8, 24, 25, 26, 27, 12, 27, 14, 12, 28, 16, 14, 27, 29, 17, 30, 8, 31, 17, 28, 27, 28, 17, 16, 0, 32, 1, 3, 1, 4, 14, 15, 13, 21, 33, 0, 22, 21, 3, 27, 28, 14
|
|
3101
|
+
];
|
|
3102
|
+
this.normals = [0, -0.9962, 0.0863, 0.7964, 0, -0.6047, 0, -0.7073, -0.7069, 0, 0.7073, -0.7069, 0.9834, -0.0314, 0.1787, 0, 0.973, 0.231, 0, 0, -1, 0, 0.7073, -0.7069, 0, -0.0518, 0.9987, 0, 0.973, 0.231, 0.9834, -0.0314, 0.1787, 0, 0, -1, 0, 0.9499, 0.3124, 0.9369, 0.0022, 0.3496, 0, 0.9436, -0.3311, 0.6731, 0.0686, -0.7363, 0, -0.5683, -0.8228, 0, -0.948, 0.3182, 0, 0, -1, 0.9834, -0.0314, 0.1787, 0, -0.9962, 0.0863, -0.7964, 0, -0.6047, -0.9834, -0.0314, 0.1787, 0, 0.7073, -0.7069, -0.9834, -0.0314, 0.1787, 0, 0.973, 0.231, 0, 0, -1, -0.9369, 0.0022, 0.3496, -0.6731, 0.0686, -0.7363, 0, 0, -1, -0.9834, -0.0314, 0.1787, 0, -0.9962, 0.0863, 0.9834, -0.0314, 0.1787, -0.9834, -0.0314, 0.1787
|
|
3103
|
+
];
|
|
3104
|
+
this.subMeshes = [
|
|
3105
|
+
new SubMesh(0, 90)
|
|
3106
|
+
];
|
|
3107
|
+
}
|
|
3108
|
+
}
|
|
3109
|
+
|
|
3110
|
+
class CustomMesh {
|
|
3111
|
+
vertices;
|
|
3112
|
+
indices;
|
|
3113
|
+
normals;
|
|
3114
|
+
uvs;
|
|
3115
|
+
subMeshes;
|
|
3116
|
+
itemSize;
|
|
3117
|
+
primitive;
|
|
3118
|
+
primitives;
|
|
3119
|
+
constructor() {
|
|
3120
|
+
this.vertices = null;
|
|
3121
|
+
this.indices = null;
|
|
3122
|
+
this.normals = null;
|
|
3123
|
+
this.uvs = null;
|
|
3124
|
+
this.subMeshes = [];
|
|
3125
|
+
this.itemSize = 3;
|
|
3126
|
+
this.primitive = 'TRIANGLES';
|
|
3127
|
+
this.primitives = ['POINTS',
|
|
3128
|
+
'LINE_STRIP',
|
|
3129
|
+
'LINE_LOOP',
|
|
3130
|
+
'LINES',
|
|
3131
|
+
'TRIANGLE_STRIP',
|
|
3132
|
+
'TRIANGLE_FAN',
|
|
3133
|
+
'TRIANGLES'
|
|
3134
|
+
];
|
|
3135
|
+
}
|
|
3136
|
+
static toFloat32(array) {
|
|
3137
|
+
const flat = new Float32Array(array.length * 3);
|
|
3138
|
+
for (let i = 0; i < array.length; i++)
|
|
3139
|
+
array[i].toArray(flat, i * 3);
|
|
3140
|
+
return flat;
|
|
3141
|
+
}
|
|
3142
|
+
setVertices(array) {
|
|
3143
|
+
this.vertices = CustomMesh.toFloat32(array);
|
|
3144
|
+
}
|
|
3145
|
+
setIndices(array) {
|
|
3146
|
+
this.indices = array instanceof Int32Array ? array.slice(0) : new Int32Array(array);
|
|
3147
|
+
}
|
|
3148
|
+
setNormals(array) {
|
|
3149
|
+
this.normals = CustomMesh.toFloat32(array);
|
|
3150
|
+
}
|
|
3151
|
+
setUvs(array) {
|
|
3152
|
+
this.uvs = array instanceof Float32Array ? array.slice(0) : new Float32Array(array);
|
|
3153
|
+
}
|
|
3154
|
+
addSubMeshes(array) {
|
|
3155
|
+
for (let i = 0; i < array.length; i += 2)
|
|
3156
|
+
this.addSubMesh(array[i], array[i + 1]);
|
|
3157
|
+
}
|
|
3158
|
+
addSubMesh(start, count) {
|
|
3159
|
+
this.subMeshes.push(new SubMesh(start, count));
|
|
3160
|
+
}
|
|
3161
|
+
setItemSize(itemSize) {
|
|
3162
|
+
this.itemSize = itemSize;
|
|
3163
|
+
}
|
|
3164
|
+
setPrimitive(primitive) {
|
|
3165
|
+
for (let i = 0; i < this.primitives.length; i++)
|
|
3166
|
+
if (this.primitives[i] === primitive) {
|
|
3167
|
+
this.primitive = primitive;
|
|
3168
|
+
return true;
|
|
3169
|
+
}
|
|
3170
|
+
return false;
|
|
3171
|
+
}
|
|
3172
|
+
static _vA = new Vec3();
|
|
3173
|
+
static _vB = new Vec3();
|
|
3174
|
+
static _vC = new Vec3();
|
|
3175
|
+
static _e1 = new Vec3();
|
|
3176
|
+
static _e2 = new Vec3();
|
|
3177
|
+
static _n = new Vec3();
|
|
3178
|
+
static _sum = new Vec3();
|
|
3179
|
+
static UP = new Vec3(0, 1, 0);
|
|
3180
|
+
static accumulate(normals, offset, n) {
|
|
3181
|
+
CustomMesh._sum.setArray(normals, offset).add(n).toArray(normals, offset);
|
|
3182
|
+
}
|
|
3183
|
+
computeVertexNormals() {
|
|
3184
|
+
if (!this.vertices || this.vertices.length === 0)
|
|
3185
|
+
return null;
|
|
3186
|
+
const vertices = this.vertices;
|
|
3187
|
+
const normals = new Float32Array(vertices.length);
|
|
3188
|
+
const vA = CustomMesh._vA, vB = CustomMesh._vB, vC = CustomMesh._vC;
|
|
3189
|
+
const e1 = CustomMesh._e1, e2 = CustomMesh._e2, n = CustomMesh._n;
|
|
3190
|
+
const faceNormal = (iA, iB, iC) => {
|
|
3191
|
+
vA.setArray(vertices, iA);
|
|
3192
|
+
vB.setArray(vertices, iB);
|
|
3193
|
+
vC.setArray(vertices, iC);
|
|
3194
|
+
return n.crossVectors(e1.subVectors(vB, vA), e2.subVectors(vC, vA));
|
|
3195
|
+
};
|
|
3196
|
+
if (this.indices && this.indices.length > 0)
|
|
3197
|
+
for (let i = 0; i + 2 < this.indices.length; i += 3) {
|
|
3198
|
+
const iA = this.indices[i] * 3;
|
|
3199
|
+
const iB = this.indices[i + 1] * 3;
|
|
3200
|
+
const iC = this.indices[i + 2] * 3;
|
|
3201
|
+
faceNormal(iA, iB, iC);
|
|
3202
|
+
CustomMesh.accumulate(normals, iA, n);
|
|
3203
|
+
CustomMesh.accumulate(normals, iB, n);
|
|
3204
|
+
CustomMesh.accumulate(normals, iC, n);
|
|
3205
|
+
}
|
|
3206
|
+
else
|
|
3207
|
+
for (let i = 0; i + 8 < vertices.length; i += 9) {
|
|
3208
|
+
faceNormal(i, i + 3, i + 6);
|
|
3209
|
+
n.toArray(normals, i);
|
|
3210
|
+
n.toArray(normals, i + 3);
|
|
3211
|
+
n.toArray(normals, i + 6);
|
|
3212
|
+
}
|
|
3213
|
+
for (let i = 0; i < normals.length; i += 3)
|
|
3214
|
+
n.setArray(normals, i).normalize(CustomMesh.UP).toArray(normals, i);
|
|
3215
|
+
this.normals = normals;
|
|
3216
|
+
return this.normals;
|
|
3217
|
+
}
|
|
3218
|
+
}
|
|
3219
|
+
|
|
3220
|
+
const SpriteShader = {
|
|
3221
|
+
vertex: `
|
|
3222
|
+
attribute vec3 aVertexPosition;
|
|
3223
|
+
attribute vec2 aTextureCoord;
|
|
3224
|
+
|
|
3225
|
+
uniform mat4 uModelMatrix;
|
|
3226
|
+
uniform mat4 uViewMatrix;
|
|
3227
|
+
uniform mat4 uProjectionMatrix;
|
|
3228
|
+
uniform float uFrame;
|
|
3229
|
+
uniform float uFrames;
|
|
3230
|
+
uniform float uBillboard;
|
|
3231
|
+
uniform float uDepthBias;
|
|
3232
|
+
|
|
3233
|
+
varying vec2 vTextureCoord;
|
|
3234
|
+
varying float vDepth;
|
|
3235
|
+
|
|
3236
|
+
void main(void) {
|
|
3237
|
+
vTextureCoord = vec2((uFrame + aTextureCoord.x) / uFrames, aTextureCoord.y);
|
|
3238
|
+
vec3 view;
|
|
3239
|
+
if (uBillboard < 0.5) {
|
|
3240
|
+
view = (uViewMatrix * uModelMatrix * vec4(aVertexPosition, 1.0)).xyz;
|
|
3241
|
+
} else {
|
|
3242
|
+
vec3 origin = (uViewMatrix * uModelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
|
|
3243
|
+
vec3 up = vec3(0.0, 1.0, 0.0);
|
|
3244
|
+
vec3 right = vec3(1.0, 0.0, 0.0);
|
|
3245
|
+
if (uBillboard > 1.5) {
|
|
3246
|
+
up = normalize((uViewMatrix * vec4(0.0, 1.0, 0.0, 0.0)).xyz);
|
|
3247
|
+
vec3 across = cross(origin, up);
|
|
3248
|
+
if (length(across) > 0.0001)
|
|
3249
|
+
right = normalize(across);
|
|
3250
|
+
}
|
|
3251
|
+
float scaleX = length(uModelMatrix[0].xyz);
|
|
3252
|
+
float scaleY = length(uModelMatrix[1].xyz);
|
|
3253
|
+
view = origin + right * aVertexPosition.x * scaleX + up * aVertexPosition.y * scaleY;
|
|
3254
|
+
}
|
|
3255
|
+
vDepth = -view.z;
|
|
3256
|
+
vec4 clip = uProjectionMatrix * vec4(view, 1.0);
|
|
3257
|
+
// only the depth moves: the picture stays where it is and as big as it is
|
|
3258
|
+
float bias = min(uDepthBias, max(0.0, vDepth - 1.0));
|
|
3259
|
+
if (bias > 0.0) {
|
|
3260
|
+
vec4 nearer = uProjectionMatrix * vec4(view.xy, view.z + bias, 1.0);
|
|
3261
|
+
clip.z = nearer.z / nearer.w * clip.w;
|
|
3262
|
+
}
|
|
3263
|
+
gl_Position = clip;
|
|
3264
|
+
}
|
|
3265
|
+
`,
|
|
3266
|
+
fragment: `
|
|
3267
|
+
precision mediump float;
|
|
3268
|
+
|
|
3269
|
+
uniform sampler2D uSampler;
|
|
3270
|
+
uniform vec3 uMaterialDiffuse;
|
|
3271
|
+
uniform float uAlphaCutoff;
|
|
3272
|
+
uniform int uHasFog;
|
|
3273
|
+
uniform vec3 uFogColor;
|
|
3274
|
+
uniform float uFogNear;
|
|
3275
|
+
uniform float uFogFar;
|
|
3276
|
+
|
|
3277
|
+
varying vec2 vTextureCoord;
|
|
3278
|
+
varying float vDepth;
|
|
3279
|
+
|
|
3280
|
+
void main(void) {
|
|
3281
|
+
vec4 texel = texture2D(uSampler, vTextureCoord);
|
|
3282
|
+
if (texel.a < uAlphaCutoff)
|
|
3283
|
+
discard;
|
|
3284
|
+
vec3 color = texel.rgb * uMaterialDiffuse;
|
|
3285
|
+
if (uHasFog == 1) {
|
|
3286
|
+
float fade = clamp((vDepth - uFogNear) / (uFogFar - uFogNear), 0.0, 1.0);
|
|
3287
|
+
color = mix(color, uFogColor, fade);
|
|
3288
|
+
}
|
|
3289
|
+
gl_FragColor = vec4(color, texel.a);
|
|
3290
|
+
}
|
|
3291
|
+
`,
|
|
3292
|
+
create(context) {
|
|
3293
|
+
return Program.create(context, SpriteShader.vertex, SpriteShader.fragment);
|
|
3294
|
+
}
|
|
3295
|
+
};
|
|
3296
|
+
|
|
3297
|
+
const scratchSpritePos = new Vec3();
|
|
3298
|
+
const scratchSpriteScale = new Vec3();
|
|
3299
|
+
const scratchSpriteNormal = new Vec3();
|
|
3300
|
+
const scratchSpriteUp = new Vec3();
|
|
3301
|
+
const scratchSpriteRight = new Vec3();
|
|
3302
|
+
const scratchSpriteHit = new Vec3();
|
|
3303
|
+
const scratchSpriteC0 = new Vec3();
|
|
3304
|
+
const scratchSpriteC1 = new Vec3();
|
|
3305
|
+
const scratchSpriteC2 = new Vec3();
|
|
3306
|
+
const scratchSpriteC3 = new Vec3();
|
|
3307
|
+
function raycastSprite(sprite, ray) {
|
|
3308
|
+
const worldPos = sprite.getWorldPosition(scratchSpritePos);
|
|
3309
|
+
const scale = sprite.worldMatrix.getScale(scratchSpriteScale);
|
|
3310
|
+
const normal = scratchSpriteNormal;
|
|
3311
|
+
const up = scratchSpriteUp;
|
|
3312
|
+
const right = scratchSpriteRight;
|
|
3313
|
+
if (sprite.billboard === 'spherical') {
|
|
3314
|
+
normal.copy(ray.direction).opposite().normalize();
|
|
3315
|
+
up.setScalar(0, 1, 0);
|
|
3316
|
+
const dotUp = up.dotProduct(normal);
|
|
3317
|
+
up.subtractScaledVector(normal, dotUp);
|
|
3318
|
+
if (up.getMagnitude(true) < 0.0001) {
|
|
3319
|
+
up.setScalar(0, 0, 1);
|
|
3320
|
+
const dotZ = up.dotProduct(normal);
|
|
3321
|
+
up.subtractScaledVector(normal, dotZ);
|
|
3322
|
+
}
|
|
3323
|
+
up.normalize();
|
|
3324
|
+
right.crossVectors(up, normal).normalize();
|
|
3325
|
+
}
|
|
3326
|
+
else {
|
|
3327
|
+
up.setScalar(0, 1, 0);
|
|
3328
|
+
normal.setScalar(-ray.direction.x, 0, -ray.direction.z);
|
|
3329
|
+
if (normal.getMagnitude(true) < 0.0001)
|
|
3330
|
+
normal.setScalar(ray.origin.x - worldPos.x, 0, ray.origin.z - worldPos.z);
|
|
3331
|
+
if (normal.getMagnitude(true) < 0.0001)
|
|
3332
|
+
normal.setScalar(0, 0, 1);
|
|
3333
|
+
else
|
|
3334
|
+
normal.normalize();
|
|
3335
|
+
right.crossVectors(up, normal).normalize();
|
|
3336
|
+
}
|
|
3337
|
+
const hw = (sprite.width / 2) * scale.x;
|
|
3338
|
+
const y0 = (sprite.anchor === 'bottom' ? 0 : -sprite.height / 2) * scale.y;
|
|
3339
|
+
const y1 = (sprite.anchor === 'bottom' ? sprite.height : sprite.height / 2) * scale.y;
|
|
3340
|
+
const c0 = scratchSpriteC0.setScalar(worldPos.x - right.x * hw + up.x * y0, worldPos.y - right.y * hw + up.y * y0, worldPos.z - right.z * hw + up.z * y0);
|
|
3341
|
+
const c1 = scratchSpriteC1.setScalar(worldPos.x + right.x * hw + up.x * y0, worldPos.y + right.y * hw + up.y * y0, worldPos.z + right.z * hw + up.z * y0);
|
|
3342
|
+
const c2 = scratchSpriteC2.setScalar(worldPos.x + right.x * hw + up.x * y1, worldPos.y + right.y * hw + up.y * y1, worldPos.z + right.z * hw + up.z * y1);
|
|
3343
|
+
const c3 = scratchSpriteC3.setScalar(worldPos.x - right.x * hw + up.x * y1, worldPos.y - right.y * hw + up.y * y1, worldPos.z - right.z * hw + up.z * y1);
|
|
3344
|
+
let hit = ray.intersectTriangle(c0, c1, c2, false, scratchSpriteHit);
|
|
3345
|
+
if (!hit)
|
|
3346
|
+
hit = ray.intersectTriangle(c0, c2, c3, false, scratchSpriteHit);
|
|
3347
|
+
if (!hit)
|
|
3348
|
+
return null;
|
|
3349
|
+
return { distance: ray.origin.getDistance(hit), point: new Vec3().copy(hit) };
|
|
3350
|
+
}
|
|
3351
|
+
|
|
3352
|
+
const BILLBOARD_VALUES = { none: 0, spherical: 1, cylindrical: 2 };
|
|
3353
|
+
class Sprite extends Mesh {
|
|
3354
|
+
width;
|
|
3355
|
+
height;
|
|
3356
|
+
frames;
|
|
3357
|
+
anchor;
|
|
3358
|
+
billboard;
|
|
3359
|
+
currentFrame = 0;
|
|
3360
|
+
alphaCutoff = 0.5;
|
|
3361
|
+
depthBias = 0;
|
|
3362
|
+
static scratchSpriteMin = new Vec3();
|
|
3363
|
+
static scratchSpriteMax = new Vec3();
|
|
3364
|
+
static scratchSpriteBox = new Box();
|
|
3365
|
+
static scratchSpriteHit = new Vec3();
|
|
3366
|
+
constructor(context, options) {
|
|
3367
|
+
const size = options.size ?? new Vec2(1, 1);
|
|
3368
|
+
const width = size.x;
|
|
3369
|
+
const height = size.y;
|
|
3370
|
+
const anchor = options.anchor ?? 'center';
|
|
3371
|
+
const billboard = options.billboard ?? 'spherical';
|
|
3372
|
+
const frames = Math.max(1, Math.floor(options.frames ?? 1));
|
|
3373
|
+
const x = width / 2;
|
|
3374
|
+
const y0 = anchor === 'bottom' ? 0 : -height / 2;
|
|
3375
|
+
const y1 = anchor === 'bottom' ? height : height / 2;
|
|
3376
|
+
const geometry = {
|
|
3377
|
+
vertices: [-x, y0, 0, x, y0, 0, x, y1, 0, -x, y0, 0, x, y1, 0, -x, y1, 0],
|
|
3378
|
+
uvs: [0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1],
|
|
3379
|
+
indices: null,
|
|
3380
|
+
normals: null,
|
|
3381
|
+
subMeshes: [],
|
|
3382
|
+
itemSize: 3,
|
|
3383
|
+
primitive: 'TRIANGLES'
|
|
3384
|
+
};
|
|
3385
|
+
super(geometry, context);
|
|
3386
|
+
this.width = width;
|
|
3387
|
+
this.height = height;
|
|
3388
|
+
this.frames = frames;
|
|
3389
|
+
this.anchor = anchor;
|
|
3390
|
+
this.billboard = billboard;
|
|
3391
|
+
this.alphaCutoff = options.alphaCutoff ?? 0.5;
|
|
3392
|
+
this.depthBias = options.depthBias ?? 0;
|
|
3393
|
+
const material = options.material ?? new Material({ diffuse: new Vec3(1, 1, 1) });
|
|
3394
|
+
this.addProgram(SpriteShader.vertex, options.fragment ?? SpriteShader.fragment, material);
|
|
3395
|
+
this.addCustomUniform('frame', 'uniform1f', 0);
|
|
3396
|
+
this.addCustomUniform('frames', 'uniform1f', frames);
|
|
3397
|
+
this.addCustomUniform('billboard', 'uniform1f', BILLBOARD_VALUES[billboard]);
|
|
3398
|
+
this.addCustomUniform('alphaCutoff', 'uniform1f', this.alphaCutoff);
|
|
3399
|
+
this.addCustomUniform('depthBias', 'uniform1f', this.depthBias);
|
|
3400
|
+
this.updateLocalBounds();
|
|
3401
|
+
if (options.texture)
|
|
3402
|
+
this.setTexture(options.texture, options.textureOptions);
|
|
3403
|
+
}
|
|
3404
|
+
updateLocalBounds() {
|
|
3405
|
+
const x = this.width / 2;
|
|
3406
|
+
const y0 = this.anchor === 'bottom' ? 0 : -this.height / 2;
|
|
3407
|
+
const y1 = this.anchor === 'bottom' ? this.height : this.height / 2;
|
|
3408
|
+
if (this.billboard !== 'none') {
|
|
3409
|
+
const reach = Math.hypot(x, Math.max(Math.abs(y0), Math.abs(y1)));
|
|
3410
|
+
if (this.billboard === 'spherical') {
|
|
3411
|
+
Sprite.scratchSpriteMin.setScalar(-reach, -reach, -reach);
|
|
3412
|
+
Sprite.scratchSpriteMax.setScalar(reach, reach, reach);
|
|
3413
|
+
}
|
|
3414
|
+
else {
|
|
3415
|
+
Sprite.scratchSpriteMin.setScalar(-x, y0, -x);
|
|
3416
|
+
Sprite.scratchSpriteMax.setScalar(x, y1, x);
|
|
3417
|
+
}
|
|
3418
|
+
}
|
|
3419
|
+
else {
|
|
3420
|
+
Sprite.scratchSpriteMin.setScalar(-x, y0, 0);
|
|
3421
|
+
Sprite.scratchSpriteMax.setScalar(x, y1, 0);
|
|
3422
|
+
}
|
|
3423
|
+
Sprite.scratchSpriteBox.set(Sprite.scratchSpriteMin, Sprite.scratchSpriteMax);
|
|
3424
|
+
this.setLocalBounds(Sprite.scratchSpriteBox);
|
|
3425
|
+
}
|
|
3426
|
+
setFrame(frame) {
|
|
3427
|
+
this.currentFrame = ((Math.floor(frame) % this.frames) + this.frames) % this.frames;
|
|
3428
|
+
this.setCustomUniform('frame', this.currentFrame);
|
|
3429
|
+
return this;
|
|
3430
|
+
}
|
|
3431
|
+
getFrame() {
|
|
3432
|
+
return this.currentFrame;
|
|
3433
|
+
}
|
|
3434
|
+
setFrames(frames) {
|
|
3435
|
+
this.frames = Math.max(1, Math.floor(frames));
|
|
3436
|
+
this.setCustomUniform('frames', this.frames);
|
|
3437
|
+
return this.setFrame(this.currentFrame);
|
|
3438
|
+
}
|
|
3439
|
+
getFrames() {
|
|
3440
|
+
return this.frames;
|
|
3441
|
+
}
|
|
3442
|
+
setBillboard(billboard) {
|
|
3443
|
+
if (this.billboard === billboard)
|
|
3444
|
+
return this;
|
|
3445
|
+
this.billboard = billboard;
|
|
3446
|
+
this.setCustomUniform('billboard', BILLBOARD_VALUES[billboard]);
|
|
3447
|
+
this.updateLocalBounds();
|
|
3448
|
+
return this;
|
|
3449
|
+
}
|
|
3450
|
+
getBillboard() {
|
|
3451
|
+
return this.billboard;
|
|
3452
|
+
}
|
|
3453
|
+
setAlphaCutoff(cutoff) {
|
|
3454
|
+
this.alphaCutoff = cutoff;
|
|
3455
|
+
this.setCustomUniform('alphaCutoff', cutoff);
|
|
3456
|
+
return this;
|
|
3457
|
+
}
|
|
3458
|
+
getAlphaCutoff() {
|
|
3459
|
+
return this.alphaCutoff;
|
|
3460
|
+
}
|
|
3461
|
+
setDepthBias(depthBias) {
|
|
3462
|
+
this.depthBias = depthBias;
|
|
3463
|
+
this.setCustomUniform('depthBias', depthBias);
|
|
3464
|
+
return this;
|
|
3465
|
+
}
|
|
3466
|
+
getDepthBias() {
|
|
3467
|
+
return this.depthBias;
|
|
3468
|
+
}
|
|
3469
|
+
getWidth() {
|
|
3470
|
+
return this.width;
|
|
3471
|
+
}
|
|
3472
|
+
getHeight() {
|
|
3473
|
+
return this.height;
|
|
3474
|
+
}
|
|
3475
|
+
getSize(target = new Vec2()) {
|
|
3476
|
+
target.x = this.width;
|
|
3477
|
+
target.y = this.height;
|
|
3478
|
+
return target;
|
|
3479
|
+
}
|
|
3480
|
+
getAnchor() {
|
|
3481
|
+
return this.anchor;
|
|
3482
|
+
}
|
|
3483
|
+
raycast(ray, precise = false) {
|
|
3484
|
+
if (!this.isActive())
|
|
3485
|
+
return null;
|
|
3486
|
+
if (this.billboard === 'none')
|
|
3487
|
+
return super.raycast(ray, precise);
|
|
3488
|
+
const sphere = this.computeBoundingSphere();
|
|
3489
|
+
const hitSphere = ray.intersectSphere(sphere, Sprite.scratchSpriteHit);
|
|
3490
|
+
if (!hitSphere)
|
|
3491
|
+
return null;
|
|
3492
|
+
if (!precise)
|
|
3493
|
+
return { distance: ray.origin.getDistance(hitSphere), point: new Vec3().copy(hitSphere) };
|
|
3494
|
+
return raycastSprite(this, ray);
|
|
3495
|
+
}
|
|
3496
|
+
}
|
|
3497
|
+
|
|
3498
|
+
class DirectionalLight {
|
|
3499
|
+
position;
|
|
3500
|
+
diffuse;
|
|
3501
|
+
specular;
|
|
3502
|
+
direction;
|
|
3503
|
+
type;
|
|
3504
|
+
constructor(directionOrOptions) {
|
|
3505
|
+
this.position = new Vec3();
|
|
3506
|
+
this.direction = new Vec3(0, -1, 0);
|
|
3507
|
+
this.diffuse = new Vec3(0.6, 0.6, 0.6);
|
|
3508
|
+
this.specular = new Vec3(0.8, 0.8, 0.8);
|
|
3509
|
+
this.type = 'directional';
|
|
3510
|
+
if (directionOrOptions)
|
|
3511
|
+
if (directionOrOptions instanceof Vec3)
|
|
3512
|
+
this.setDirection(directionOrOptions);
|
|
3513
|
+
else {
|
|
3514
|
+
if (directionOrOptions.direction)
|
|
3515
|
+
this.setDirection(directionOrOptions.direction);
|
|
3516
|
+
if (directionOrOptions.diffuse)
|
|
3517
|
+
this.setDiffuse(directionOrOptions.diffuse);
|
|
3518
|
+
if (directionOrOptions.specular)
|
|
3519
|
+
this.setSpecular(directionOrOptions.specular);
|
|
3520
|
+
if (directionOrOptions.position)
|
|
3521
|
+
this.setPosition(directionOrOptions.position);
|
|
3522
|
+
}
|
|
3523
|
+
}
|
|
3524
|
+
setPosition(position) {
|
|
3525
|
+
this.position.copy(position);
|
|
3526
|
+
}
|
|
3527
|
+
setDirection(direction) {
|
|
3528
|
+
this.direction.copy(direction).normalize();
|
|
3529
|
+
}
|
|
3530
|
+
setDiffuse(diffuse) {
|
|
3531
|
+
this.diffuse.copy(diffuse);
|
|
3532
|
+
}
|
|
3533
|
+
setSpecular(specular) {
|
|
3534
|
+
this.specular.copy(specular);
|
|
3535
|
+
}
|
|
3536
|
+
}
|
|
3537
|
+
|
|
3538
|
+
class PointLight extends DirectionalLight {
|
|
3539
|
+
constantAttenuation;
|
|
3540
|
+
linearAttenuation;
|
|
3541
|
+
quadraticAttenuation;
|
|
3542
|
+
constructor(positionOrOptions) {
|
|
3543
|
+
super();
|
|
3544
|
+
this.constantAttenuation = 0;
|
|
3545
|
+
this.linearAttenuation = 1.0;
|
|
3546
|
+
this.quadraticAttenuation = 0;
|
|
3547
|
+
this.type = 'point';
|
|
3548
|
+
if (positionOrOptions)
|
|
3549
|
+
if (positionOrOptions instanceof Vec3)
|
|
3550
|
+
this.setPosition(positionOrOptions);
|
|
3551
|
+
else {
|
|
3552
|
+
if (positionOrOptions.position)
|
|
3553
|
+
this.setPosition(positionOrOptions.position);
|
|
3554
|
+
if (positionOrOptions.diffuse)
|
|
3555
|
+
this.setDiffuse(positionOrOptions.diffuse);
|
|
3556
|
+
if (positionOrOptions.specular)
|
|
3557
|
+
this.setSpecular(positionOrOptions.specular);
|
|
3558
|
+
if (positionOrOptions.constantAttenuation !== undefined)
|
|
3559
|
+
this.setConstantAttenuation(positionOrOptions.constantAttenuation);
|
|
3560
|
+
if (positionOrOptions.linearAttenuation !== undefined)
|
|
3561
|
+
this.setLinearAttenuation(positionOrOptions.linearAttenuation);
|
|
3562
|
+
if (positionOrOptions.quadraticAttenuation !== undefined)
|
|
3563
|
+
this.setQuadraticAttenuation(positionOrOptions.quadraticAttenuation);
|
|
3564
|
+
}
|
|
3565
|
+
}
|
|
3566
|
+
setConstantAttenuation(value) {
|
|
3567
|
+
this.constantAttenuation = value;
|
|
3568
|
+
}
|
|
3569
|
+
setLinearAttenuation(value) {
|
|
3570
|
+
this.linearAttenuation = value;
|
|
3571
|
+
}
|
|
3572
|
+
setQuadraticAttenuation(value) {
|
|
3573
|
+
this.quadraticAttenuation = value;
|
|
3574
|
+
}
|
|
3575
|
+
}
|
|
3576
|
+
|
|
3577
|
+
class SpotLight extends PointLight {
|
|
3578
|
+
cutoff;
|
|
3579
|
+
exponent;
|
|
3580
|
+
direction;
|
|
3581
|
+
constructor(positionOrOptions) {
|
|
3582
|
+
super(positionOrOptions);
|
|
3583
|
+
this.cutoff = 180;
|
|
3584
|
+
this.exponent = 0;
|
|
3585
|
+
this.direction = new Vec3(1.0, 0.0, 0.0);
|
|
3586
|
+
this.type = 'spot';
|
|
3587
|
+
if (positionOrOptions && !(positionOrOptions instanceof Vec3)) {
|
|
3588
|
+
if (positionOrOptions.direction)
|
|
3589
|
+
this.setDirection(positionOrOptions.direction);
|
|
3590
|
+
if (positionOrOptions.cutoff !== undefined)
|
|
3591
|
+
this.setCutoff(positionOrOptions.cutoff);
|
|
3592
|
+
if (positionOrOptions.exponent !== undefined)
|
|
3593
|
+
this.setExponent(positionOrOptions.exponent);
|
|
3594
|
+
}
|
|
3595
|
+
}
|
|
3596
|
+
setCutoff(value) {
|
|
3597
|
+
this.cutoff = value;
|
|
3598
|
+
}
|
|
3599
|
+
setExponent(value) {
|
|
3600
|
+
this.exponent = value;
|
|
3601
|
+
}
|
|
3602
|
+
setDirection(direction) {
|
|
3603
|
+
this.direction.copy(direction);
|
|
3604
|
+
}
|
|
3605
|
+
}
|
|
3606
|
+
|
|
3607
|
+
class AmbientLight {
|
|
3608
|
+
diffuse;
|
|
3609
|
+
intensity;
|
|
3610
|
+
type;
|
|
3611
|
+
constructor(diffuse = new Vec3(1.0, 1.0, 1.0), intensity = 1.0) {
|
|
3612
|
+
this.diffuse = new Vec3().copy(diffuse);
|
|
3613
|
+
this.intensity = intensity;
|
|
3614
|
+
this.type = 'ambient';
|
|
3615
|
+
}
|
|
3616
|
+
setColor(diffuse) {
|
|
3617
|
+
this.diffuse.copy(diffuse);
|
|
3618
|
+
return this;
|
|
3619
|
+
}
|
|
3620
|
+
setIntensity(intensity) {
|
|
3621
|
+
this.intensity = intensity;
|
|
3622
|
+
return this;
|
|
3623
|
+
}
|
|
3624
|
+
getColor(target = new Vec3()) {
|
|
3625
|
+
return target.copy(this.diffuse);
|
|
3626
|
+
}
|
|
3627
|
+
get color() {
|
|
3628
|
+
return this.diffuse;
|
|
3629
|
+
}
|
|
3630
|
+
set color(c) {
|
|
3631
|
+
this.diffuse.copy(c);
|
|
3632
|
+
}
|
|
3633
|
+
}
|
|
3634
|
+
|
|
3635
|
+
function assignVec3(target, xOrVec, y, z) {
|
|
3636
|
+
if (xOrVec instanceof Vec3)
|
|
3637
|
+
return target.copy(xOrVec);
|
|
3638
|
+
if (typeof xOrVec === 'number')
|
|
3639
|
+
return target.setScalar(xOrVec, y, z);
|
|
3640
|
+
return target.setArray(xOrVec);
|
|
3641
|
+
}
|
|
3642
|
+
function assignVec2(target, xOrVec, y) {
|
|
3643
|
+
if (xOrVec instanceof Vec2)
|
|
3644
|
+
return target.copy(xOrVec);
|
|
3645
|
+
if (typeof xOrVec === 'number')
|
|
3646
|
+
return target.setScalar(xOrVec, y);
|
|
3647
|
+
return target.setArray(xOrVec);
|
|
3648
|
+
}
|
|
3649
|
+
|
|
3650
|
+
export { AmbientLight, BasicMesh, BasicShader, Camera, Cannon, Cube, CustomMesh, Cylinder, DirectionalLight, FullscreenQuad, Hemisphere, Lights, Line, MAX_LIGHTS, Material, Mesh, MultiQuad, Node, NormalShader, OrbitControls, OrthographicCamera, PerspectiveCamera, PhongShader, Plane, PointLight, Program, Quad, RenderTarget, Renderer, Scene, Shader, Sphere, SpotLight, Sprite, SpriteShader, SubMesh, Texture, Uniform, VWing, assignVec2, assignVec3, eDrawMethod };
|