@1agh/maude 0.17.1 → 0.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cli/cli-wrapper.cjs +0 -0
- package/cli/commands/design.mjs +248 -43
- package/package.json +8 -8
- package/plugins/design/dev-server/bin/screenshot.sh +12 -0
- package/plugins/design/dev-server/boot-self-heal.ts +90 -0
- package/plugins/design/dev-server/build.ts +136 -8
- package/plugins/design/dev-server/canvas-pipeline.ts +5 -0
- package/plugins/design/dev-server/config.schema.json +12 -0
- package/plugins/design/dev-server/dist/client.bundle.js +3 -3
- package/plugins/design/dev-server/runtime-bundle.ts +29 -1
- package/plugins/design/dev-server/server.ts +6 -0
- package/plugins/design/dev-server/test/boot-self-heal.test.ts +112 -0
- package/plugins/design/dev-server/test/compile-entry.test.ts +134 -0
- package/plugins/design/dev-server/test/runtime-bundle-error-mapping.test.ts +43 -0
- package/plugins/design/templates/canvas.tsx.template +7 -7
- package/plugins/design/templates/design-system-inspiration/audience-pro/colors-presence.html +1 -1
- package/plugins/design/templates/design-system-inspiration/core/README.philosophy.md.tpl +11 -7
- package/plugins/design/templates/design-system-inspiration/core/SKILL.md.tpl +4 -3
- package/plugins/design/templates/design-system-inspiration/core/colors_and_type.css.tpl +61 -57
- package/plugins/design/templates/design-system-inspiration/core/config.json.tpl +2 -0
- package/plugins/design/templates/design-system-inspiration/core/preview/colors-accent.html +4 -4
- package/plugins/design/templates/design-system-inspiration/meta/presence-multiplayer.html +1 -1
- package/plugins/design/templates/design-system-inspiration/platform-desktop/ui_kits-desktop-showcase.html +3 -0
- package/plugins/design/templates/design-system-inspiration/platform-mobile/ui_kits-mobile-showcase.html +1 -1
- package/plugins/design/templates/design-system-inspiration/theme-both/colors-themes-side-by-side.html +6 -6
- package/plugins/design/templates/design-system-inspiration/universal/components-dialogs.html +3 -2
- package/plugins/design/templates/design-system-inspiration/universal/logo.html +2 -1
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<!--
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SPECIMEN: colors-accent
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DEMONSTRATES: --accent, --accent-hover, --accent-active, --accent-fg
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COMPOSITION: 4-state swatch grid + contextual button + link sample, demonstrating
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COMPOSITION: 4-state swatch grid + contextual button + link sample, demonstrating the project's accent strategy
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COPY VOICE: action verbs ("Save", "Confirm", "Continue") — never "Click here" / "Get Started"
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WHEN SCAFFOLDED: always (Core)
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NOTES:
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NOTES: Demonstrates the project's declared `accentStrategy` from config.json. For `single` (default) the card shows one accent family; for `paired` or `chromatic-N` the card should be extended to show every family. accent-fg must clear WCAG AA against the accent background.
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-->
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<!doctype html>
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<html lang="en">
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@@ -17,7 +17,7 @@ NOTES: This is THE place to demonstrate one-accent rule. The card should NOT sho
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<body class="app" data-theme="dark">
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<main class="specimen">
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<h1>Accent</h1>
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<p class="lede">
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<p class="lede">Accent family — four states (idle / hover / active / foreground). The project's `accentStrategy` declaration in <code>config.json</code> controls how many families exist; this specimen renders one. Extend it horizontally for `paired` or `chromatic-N` projects so every declared family appears side-by-side.</p>
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<div class="grid">
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<div class="swatch"><div class="chip" style="background: var(--accent);"></div><div class="meta"><strong>--accent</strong>Idle</div></div>
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</div>
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<footer class="legend">
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<p>
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<p>Accent count follows <code>config.accentStrategy</code>. For `single` projects, calls-to-attention compete through hierarchy and size rather than parallel hues. For `paired` / `chromatic-N` projects, each declared family takes its own semantic role (e.g. <code>--accent</code> = primary action, <code>--accent-2</code> = exploratory). The completeness-critic gates the family count against the declared strategy.</p>
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</footer>
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</main>
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</body>
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COMPOSITION: full mockup of a shared canvas with 3 cursors + awareness rail + typing indicator
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COPY VOICE: real names, real "X is editing" strings
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WHEN SCAFFOLDED: meta + presence family (typically v1.1+ projects with Yjs)
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NOTES: This is a forward-pointer specimen showing what the multiplayer UX looks like once Phase 8 (Yjs LAN) lands.
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NOTES: This is a forward-pointer specimen showing what the multiplayer UX looks like once Phase 8 (Yjs LAN) lands. Per-user cursor colors are illustrative only — the inline `oklch(...)` values below are NOT part of the project's design system. A real implementation should source per-user colors from a `--presence-user-*` family (token-driven) or derive from `--accent` via a deterministic hash on user ID. Don't blink cursors — too noisy.
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-->
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<!doctype html>
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<html lang="en">
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</div>
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<div class="spacer"></div>
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<input class="search" type="search" placeholder="search… (⌘ K)" />
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<!-- Per-team accent picker. The inline `oklch(...)` values below are illustrative only — a real per-tenant
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implementation should source team accents from a `--accent-team-*` family or compute analogous hues
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from `--accent`. Don't hardcode tenant brand colors in the design system. -->
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<div class="accent-picker" role="group" aria-label="Accent">
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<button class="accent-swatch is-on" data-team="default" style="background: var(--accent);" aria-label="default"></button>
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<button class="accent-swatch" data-team="cyan" style="background: oklch(72% 0.16 220);" aria-label="cyan"></button>
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<link rel="stylesheet" href="../core/colors_and_type.css" />
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<link rel="stylesheet" href="../core/preview/_layout.css" />
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<style>
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body { padding: 0; margin: 0; background:
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body { padding: 0; margin: 0; background: var(--bg-0); display: grid; place-items: start center; min-height: 100vh; }
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.specimen { max-width: none; margin: 0; padding: var(--space-5) 0; }
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.artboard {
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<p class="lede">The exact same UI rendered in both themes. Tokens carry the difference; the HTML structure is identical. If a component renders differently across themes (beyond color), that's a token-resolution bug, not a per-theme design.</p>
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<div class="grid" style="grid-template-columns: 1fr 1fr; gap: 16px;">
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<div class="pane app" data-theme="dark" style="background:
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<div class="pane app" data-theme="dark" style="background: var(--bg-0); color: var(--fg-0);">
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<h2 style="margin: 0 0 16px;">Dark</h2>
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<div class="card">
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<h3>Match recap</h3>
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</div>
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</div>
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<div class="pane app" data-theme="light" style="background:
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<div class="pane app" data-theme="light" style="background: var(--bg-0); color: var(--fg-0);">
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<h2 style="margin: 0 0 16px;">Light</h2>
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<div class="card"
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<div class="card">
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<h3>Match recap</h3>
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<p class="meta"
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<p class="meta">vs. Sparta U17 · 3-1</p>
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<div class="row" style="gap: 8px;">
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<button class="btn-primary">View</button>
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<button class="btn-secondary"
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<button class="btn-secondary">Share</button>
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</div>
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</div>
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</div>
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</div>
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<footer class="legend"><p>
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<footer class="legend"><p>Both panes use the same <code>var(--*)</code> tokens; only the <code>data-theme</code> attribute changes. Real projects define both themes inside <code>colors_and_type.css</code> via <code>[data-theme="dark"]</code> and <code>[data-theme="light"]</code> selectors. The cascade carries every component without per-component theme overrides.</p></footer>
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</main>
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</body>
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</html>
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package/plugins/design/templates/design-system-inspiration/universal/components-dialogs.html
CHANGED
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<link rel="stylesheet" href="../core/preview/_layout.css" />
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<style>
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.dialog-frame { background: var(--bg-0); border: 1px solid var(--border-subtle); border-radius: var(--radius-lg); padding: var(--space-4); margin-bottom: 24px; position: relative; overflow: hidden; min-height: 220px; }
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/* Veil opacity is a base value, not a token (per foundations/opacity.html). Color-space-agnostic. */
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.dialog-frame .veil { position: absolute; inset: 0; background: color-mix(in srgb, black 40%, transparent); }
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.dialog { background: var(--bg-1); border: 1px solid var(--border-default); border-radius: var(--radius-lg); box-shadow: var(--shadow-lg); padding: var(--space-5); width: 360px; position: relative; }
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.dialog .title { font-family: var(--font-display); font-size: var(--type-lg); font-weight: 600; line-height: var(--lh-lg); margin: 0 0 8px; }
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.dialog .body { color: var(--fg-1); margin: 0 0 var(--space-4); }
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<h2>Sheet</h2>
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<div class="dialog-frame">
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<div class="veil" style="background:
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<div class="veil" style="background: color-mix(in srgb, black 25%, transparent);"></div>
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<aside class="dialog dialog-sheet" role="dialog" aria-labelledby="sheet-t">
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<p class="title" id="sheet-t">Player details</p>
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<p class="body">#9 · Forward · Captain</p>
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<style>
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body { padding: 24px; display: flex; gap: 20px; align-items: center; flex-wrap: wrap; }
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.frame { padding: 18px 22px; border: 1px solid var(--border-subtle); border-radius: var(--radius-lg); background: var(--bg-1); }
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/* `.light` frame shows the mark on the opposite-theme surface — sourced from the project's tokens, not hardcoded white. */
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.light { background: var(--bg-0-light, var(--bg-0)); }
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.label { font-family: var(--font-mono); font-size: 11px; font-weight: 500; color: var(--fg-2); text-transform: uppercase; letter-spacing: 0.04em; margin-top: 10px; display: block; }
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</style>
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</head>
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