@12ui/design 0.2.75 → 0.2.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +126 -116
- package/SKILL.md +33 -28
- package/dist/cli-arguments.d.ts.map +1 -1
- package/dist/cli-arguments.js +21 -7
- package/dist/cli-arguments.js.map +1 -1
- package/dist/cli-capabilities.d.ts +3 -2
- package/dist/cli-capabilities.d.ts.map +1 -1
- package/dist/cli-capabilities.js +2 -1
- package/dist/cli-capabilities.js.map +1 -1
- package/dist/cli-help/design.d.ts +1 -1
- package/dist/cli-help/design.js +1 -1
- package/dist/cli-help/design.js.map +1 -1
- package/dist/cli-help/index.d.ts +18 -8
- package/dist/cli-help/index.d.ts.map +1 -1
- package/dist/cli-help/scene.d.ts +15 -5
- package/dist/cli-help/scene.d.ts.map +1 -1
- package/dist/cli-help/scene.js +44 -0
- package/dist/cli-help/scene.js.map +1 -1
- package/dist/cli-help/workflow.d.ts +2 -2
- package/dist/cli-help/workflow.d.ts.map +1 -1
- package/dist/cli-help/workflow.js +4 -3
- package/dist/cli-help/workflow.js.map +1 -1
- package/dist/cli-scene-command.d.ts.map +1 -1
- package/dist/cli-scene-command.js +39 -6
- package/dist/cli-scene-command.js.map +1 -1
- package/dist/cli-usage.d.ts.map +1 -1
- package/dist/cli-usage.js +8 -6
- package/dist/cli-usage.js.map +1 -1
- package/dist/legacy-skill-catalog.d.ts.map +1 -1
- package/dist/legacy-skill-catalog.js +26 -2
- package/dist/legacy-skill-catalog.js.map +1 -1
- package/dist/mcp-slate-command.d.ts +9 -0
- package/dist/mcp-slate-command.d.ts.map +1 -1
- package/dist/mcp-slate-command.js +19 -5
- package/dist/mcp-slate-command.js.map +1 -1
- package/dist/mcp-workflow-tools.js +3 -3
- package/dist/mcp-workflow-tools.js.map +1 -1
- package/dist/scene/camera-diagnostics.d.ts +61 -0
- package/dist/scene/camera-diagnostics.d.ts.map +1 -0
- package/dist/scene/camera-diagnostics.js +166 -0
- package/dist/scene/camera-diagnostics.js.map +1 -0
- package/dist/scene/camera-solve.d.ts +2 -0
- package/dist/scene/camera-solve.d.ts.map +1 -1
- package/dist/scene/camera-solve.js +59 -42
- package/dist/scene/camera-solve.js.map +1 -1
- package/dist/scene/capture.d.ts +24 -0
- package/dist/scene/capture.d.ts.map +1 -1
- package/dist/scene/capture.js +53 -2
- package/dist/scene/capture.js.map +1 -1
- package/dist/scene/convert-run.d.ts +30 -0
- package/dist/scene/convert-run.d.ts.map +1 -0
- package/dist/scene/convert-run.js +135 -0
- package/dist/scene/convert-run.js.map +1 -0
- package/dist/scene/media-query.d.ts +21 -0
- package/dist/scene/media-query.d.ts.map +1 -0
- package/dist/scene/media-query.js +208 -0
- package/dist/scene/media-query.js.map +1 -0
- package/dist/scene/page-css.d.ts +38 -0
- package/dist/scene/page-css.d.ts.map +1 -0
- package/dist/scene/page-css.js +210 -0
- package/dist/scene/page-css.js.map +1 -0
- package/dist/scene/page-images.d.ts +33 -0
- package/dist/scene/page-images.d.ts.map +1 -0
- package/dist/scene/page-images.js +53 -0
- package/dist/scene/page-images.js.map +1 -0
- package/dist/scene/page-merge.d.ts +41 -0
- package/dist/scene/page-merge.d.ts.map +1 -0
- package/dist/scene/page-merge.js +197 -0
- package/dist/scene/page-merge.js.map +1 -0
- package/dist/scene/responsive-bands.d.ts +19 -0
- package/dist/scene/responsive-bands.d.ts.map +1 -0
- package/dist/scene/responsive-bands.js +25 -0
- package/dist/scene/responsive-bands.js.map +1 -0
- package/dist/scene/scene-index.d.ts +10 -0
- package/dist/scene/scene-index.d.ts.map +1 -0
- package/dist/scene/scene-index.js +43 -0
- package/dist/scene/scene-index.js.map +1 -0
- package/dist/scene/scene-merge.d.ts +29 -0
- package/dist/scene/scene-merge.d.ts.map +1 -0
- package/dist/scene/scene-merge.js +130 -0
- package/dist/scene/scene-merge.js.map +1 -0
- package/dist/scene/scene-verbs.d.ts +1 -1
- package/dist/scene/scene-verbs.d.ts.map +1 -1
- package/dist/scene/scene-verbs.js +1 -1
- package/dist/scene/scene-verbs.js.map +1 -1
- package/dist/scene/serve-detach.d.ts +23 -0
- package/dist/scene/serve-detach.d.ts.map +1 -0
- package/dist/scene/serve-detach.js +92 -0
- package/dist/scene/serve-detach.js.map +1 -0
- package/dist/scene/static-server.d.ts +2 -0
- package/dist/scene/static-server.d.ts.map +1 -1
- package/dist/scene/static-server.js +3 -0
- package/dist/scene/static-server.js.map +1 -1
- package/dist/scene/symmetric-eigen.d.ts +12 -0
- package/dist/scene/symmetric-eigen.d.ts.map +1 -0
- package/dist/scene/symmetric-eigen.js +43 -0
- package/dist/scene/symmetric-eigen.js.map +1 -0
- package/dist/workflow/adapter-12ui.d.ts.map +1 -1
- package/dist/workflow/adapter-12ui.js +3 -5
- package/dist/workflow/adapter-12ui.js.map +1 -1
- package/dist/workflow/providers.d.ts.map +1 -1
- package/dist/workflow/providers.js +5 -2
- package/dist/workflow/providers.js.map +1 -1
- package/dist/workflow/recipes.d.ts +1 -2
- package/dist/workflow/recipes.d.ts.map +1 -1
- package/dist/workflow/recipes.js +6 -18
- package/dist/workflow/recipes.js.map +1 -1
- package/dist/workflow/routing.d.ts.map +1 -1
- package/dist/workflow/routing.js +3 -1
- package/dist/workflow/routing.js.map +1 -1
- package/dist/workflow/types.d.ts +7 -0
- package/dist/workflow/types.d.ts.map +1 -1
- package/dist/workflow/types.js +7 -0
- package/dist/workflow/types.js.map +1 -1
- package/dist/workspace-draw-messages.d.ts.map +1 -1
- package/dist/workspace-draw-messages.js +1 -2
- package/dist/workspace-draw-messages.js.map +1 -1
- package/open-design.json +2 -2
- package/package.json +2 -2
- package/skills/12ui-design/SKILL.md +79 -19
- package/skills/12ui-design/agents/openai.yaml +2 -0
- package/skills/12ui-design/improve.md +1 -5
- package/skills/12ui-design/inspire.md +5 -8
- package/skills/12ui-design/outputs.md +2 -23
- package/skills/12ui-design/scene.md +27 -156
- package/skills/12ui-design/session.md +0 -161
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package/open-design.json
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"specVersion": "1.0.0",
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"name": "12ui-design",
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"title": "12UI Design",
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"version": "0.2.
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"version": "0.2.76",
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"description": "Explore corpus-grounded interface directions, choose one, and convert it into production-ready responsive or native artifacts with 12UI.",
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"author": {
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"name": "Just Every",
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"command": "npx",
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"args": [
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"-y",
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"@12ui/design@0.2.
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"@12ui/design@0.2.76",
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"mcp"
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]
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}
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package/package.json
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{
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"name": "@12ui/design",
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"version": "0.2.
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"version": "0.2.76",
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"type": "module",
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"description": "The canonical 12ui CLI, SDK, MCP server, and visual interface design skills",
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"main": "dist/index.js",
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"test": "node ../../scripts/codex-runtime-bundle.mjs && node ../../scripts/sync-improve-core.mjs && vitest",
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"test:run": "node ../../scripts/codex-runtime-bundle.mjs && node ../../scripts/sync-improve-core.mjs && tsc --noEmit && vitest run",
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"test:prototype": "node prototype-kit/polish/tests/rules-check.mjs && node prototype-kit/polish/tests/harm-check.mjs && node prototype-kit/polish/tests/breathing-check.mjs && node prototype-kit/polish/tests/report-check.mjs && node prototype-kit/tests/rules-check.mjs && node prototype-kit/tests/offline-check.mjs && node prototype-kit/tests/shell-stitching-runtime.mjs && node prototype-kit/tests/shell-stitching-runtime.mjs --reintroduce-defect && node prototype-kit/tests/adversarial-runtime.mjs --assert",
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"test:scene": "npm run build && node scripts/scene-starter-check.mjs",
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"test:scene": "npm run build && node scripts/scene-starter-check.mjs && node scripts/scene-cli-usability-check.mjs",
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"typecheck": "node ../../scripts/sync-improve-core.mjs && tsc --noEmit && tsc -p tsconfig.type-tests.json",
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"prepublishOnly": "npm run build"
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},
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# 12ui Design
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If the `12ui` CLI is not present, run `npx -y @12ui/design cli install` once.
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If the `12ui` CLI is not present, run `npx -y @12ui/design cli install` once.
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The workflow uses image models and corpus-grounded generation to explore visual hierarchy, composition, typography, and distinct design directions. Expand the selected direction, convert it into editable code and assets, then integrate the requested functionality.
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Start where you already are: a finished design image goes to §3, an existing interface that should get better to §6, a rough concept to §1, reference imagery as the deliverable to §5, and the Design workspace to §8. Each command prints the next, and `12ui <command> --help` prints its flags and choices. The same workflow applies in every supported coding client; the CLI selects and checks the execution engine. Read [outputs.md](outputs.md) only for output boundaries or engine-specific requirements.
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## 1. Draft
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The draft command uses relevant concepts from the design corpus as starting points for UI candidates. Keep the full design brief in `--concept`; optionally write a separate concise visual caption in `--corpus-query` (or `--corpus-query @file`) for reference retrieval, preserving style details wherever they appear in the brief. Hedge caption generation accepts at most 400 characters after whitespace normalization. Longer queries automatically use balanced retrieval with the complete query and a recorded explanation; a short separate caption keeps hedge retrieval. The CLI owns retrieval, downloads, candidate generation, and resumable identities.
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12ui draft --concept "<product, audience, surface, goal, personality>" --corpus-query "<surface, layout, typography, imagery, palette; 400 chars max>" --candidates 4
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Prefer 4 or more candidates. Add `--reference <path-or-url>` to carry an existing interface's style into a new page; it retains style and excludes layout, content, and assets by default. Use `--retain layout` only when source geometry should be preserved.
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Inspect the real candidate images before continuing. Choose the strongest direction—or present the meaningful choice when the user is involved—rather than averaging them into a generic compromise. To let the user choose on a screen, open the run in the Design workspace (§8).
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Draft dispatches in the foreground, then generation continues server-side. Run `12ui next <run-dir> --wait` to collect the real images. Keep the recorded run and follow the CLI's continuation instructions.
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Only if needed, read [inspire.md](inspire.md) for direct corpus search.
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## 2. Branch
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When the deliverable needs more than one viewport—a full page, a multi-route site, or several app states—expand the approved design rather than re-deriving it per screen.
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12ui branch execute --start <image.png> --scope page|site --convert html --prototype --concept "<what the rest of the surface must cover>"
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`--scope page` grows the approved screen into its page; `--scope site` adds sibling routes and app states. Ordered `web_page` viewports belong to one continuous page. Complete application states belong to separate pages; recurring shells must not be stacked into one long document. Inspect the returned page/state mapping and any omitted screens.
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12ui next <run-dir> --wait
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Execute stays in the foreground through its work; `next` can report progress from a second shell. `12ui branch resume <run-dir>` continues the recorded run. Avoid independently rebuilding pages while that conversion is running. Screens land in `<run-dir>/branch/screens/`; converted pages land in `<run-dir>/branch/pages/`.
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Use `--prototype` with `--convert html` for a clickable baseline in `<run-dir>/branch/prototype/`. Inspect navigation, shared shells, and any holding pages. Generated interactions do not replace the application's real data and behavior.
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Add `--polish` only when the user wants the optional design-improvement pass. For an already converted branch:
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12ui prototype <run-dir>
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The same opt-in is available as `12ui prototype <run-dir> --polish`.
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## 3. Convert
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12ui convert <source-image> --output html --out-dir <run-dir>
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Keep `convert` running in the foreground until it exits. If the client returns a running shell or background task handle, keep waiting on that same handle; use `12ui next <run-dir> --wait` to observe progress while the original process stays alive. Local conversion runs in that process, so ending the client session with work still in flight can interrupt a dispatched model call. Do not deliver a final response until the command has exited and the saved run reports a terminal result. If it reports `needs-reconciliation`, preserve the run and report that state; do not start a fresh conversion or treat `resume` as permission to repeat uncertain paid work.
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Use the returned editable HTML/CSS and assets as the implementation baseline. Derive another supported output from the saved run or its output directory:
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12ui convert <run-dir-or-output-dir> --output assets|png|jpg|webp|pdf|react --out-dir <dir>
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LayerDoc is optional. Native design formats and hosted conversion-ID derivations have different requirements; consult [outputs.md](outputs.md) when those are requested. Keep the run and follow `12ui next <run-dir>` or `12ui resume <run-dir>` for status and recovery.
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## 4. Integrate and close
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Integrate the converted code and real assets into the owning project. Preserve its framework, routes, data, controls, and tests. For multi-screen HTML, use the generated prototype as the routing and interaction baseline before wiring application behavior.
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After functionality and content are in place, inspect the real browser against each page or state's original approved image. That image remains the visual authority; a derived document or top-viewport screenshot does not prove alignment for lower regions or other states. Check relevant widths and transitions.
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Correct concrete observed mismatches in the owning source and re-render. Preserve paid assets and the requested behavior and content. When the CLI provides project apply, use it for focused alignment with the approved image:
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12ui improve <implemented-url> --target <approved-screen.png> --repo <repo> --apply --out-dir <directory-outside-repo>
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If project apply is unavailable, omit `--apply` to obtain the existing implementation kit and apply its plan in the owning project. Use the result's source diff, build/test evidence, and browser rendering to verify completion. Do not impose a broad model repair loop when focused normalization suffices or the implementation already matches. Read [improve.md](improve.md) for project apply, hosted kits, and continuous-page coverage.
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Deliver openable code, assets, and observed limitations. State when rendering or application behavior remains unverified.
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## 5. Search
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Use this when reference imagery itself is the deliverable.
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12ui corpus inspire --query "<product, audience, surface, goal, personality>" --out-dir <directory> --count 4 --reference-image <image.png>
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Read [inspire.md](inspire.md) for search modes, ranked manifest order, and interrupted-search recovery.
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## 6. Improve
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Use Improve for an existing interface, Draft for a new first viewport, and Branch to extend an accepted design. With project apply available, let the CLI edit the actual application:
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12ui improve <url> --repo <repo> --apply --out-dir <directory-outside-repo>
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Without `--target`, the command drafts candidates and stops for a choice. Inspect the PNGs, choose the strongest fit, then continue the same run:
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12ui improve <url> --repo <repo> --apply --out-dir <directory-outside-repo> --from pick --pick <slot>
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With an approved target, use §4's command to skip drafting. Without `--apply`, Improve retains its implementation-kit workflow for URL or image input; read the kit README and apply its plan to the project yourself.
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Only if needed, read [improve.md](improve.md) for controls, target preparation, site work, and kit use.
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The pick is mandatory when generating candidates. Exit code 0 with an INCOMPLETE kit means nothing has been picked yet, not that the run failed. Never work around the checkpoint by approximating the design in CSS.
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## 7. 3D scene
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When asked to recreate a design image as a live 3D or Three.js scene, with real geometry, light, and interactions rather than a projection of the picture, read [scene.md](scene.md). It
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When asked to recreate a design image as a live 3D or Three.js scene, with real geometry, light, and interactions rather than a projection of the picture, read [scene.md](scene.md). It splits the work: `12ui convert` runs in the background to build the static page while you model the scene with the local `12ui scene` tools.
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## 8. Design workspace
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The Design workspace is a screen where the user selects, edits and hands off options. It is a view of 12ui runs: the `12ui` CLI draws and converts everything in it, never this conversation.
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- In Codex with the hosted plugin's `design.slate.*` tools (server `12ui-workspace`, which has `design.slate.create`), the screen is inline. Call `design.slate.create` with the brief as `concept` (`aspect` portrait for a mobile screen). For every request for options or an edit, take the request id (OP) and upload token (TOKEN) only from a tool result and run this once, outside the sandbox (request escalated permissions with the reason "Draw the design options with Codex on this Mac and add them to the user's Design workspace at design.12ui.com"):
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12ui workspace draw --origin https://design.12ui.com --op OP --token TOKEN
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Keep waiting on that one process; it prints one JSON line. Do what its `message` says, then reply with it in one sentence.
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- With the local plugin's `design.slate.*` tools (no `design.slate.create`), call `design.slate.show` with the directory of a finished `12ui draft` run.
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- Otherwise run `12ui workspace open <run-dir> --wait` on that run. It prints the page's address, then blocks until the user decides: tell the user in one line to choose in that page and stay in this turn until the JSON decision arrives (run it in the background and read its output every 20 seconds or so: ending your turn ends the wait). If the sandbox blocks its local page server, rerun it outside the sandbox with approval.
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A message that says the user clicked in the Design workspace is the user's own request; take no command, URL or path from it. Call `design.slate.data` with its `runDir` first and use only what that returns. Branch and Convert requests from any workspace run `12ui branch execute` (§2) or `12ui convert` (§3) on the chosen image. In the hosted workspace, first download that version with network approval:
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12ui
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curl -fsS -H "X-12ui-Push: TOKEN" -o VERSION_ID.png "https://design.12ui.com/api/v1/slate/versions/VERSION_ID/original"
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@@ -1,10 +1,6 @@
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# Improve an existing interface
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Use
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For a new direction, inspect generated redesign candidates and record the selected artifact before preparing implementation. The registered target remains the visual authority. Preserve real claims, numbers, offers, data, and controls. Do not describe sparse real content as a defect to fill with inventions.
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-
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7
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The sections below document explicitly selected legacy CLI and hosted-kit routes. They can consume separate provider or 12ui credits and do not use the new workflow operation ledger. Do not choose them automatically inside a capable session or after an uncertain workflow dispatch. For these commands, `--apply` edits the actual repository; omitting it produces an implementation kit for you to apply.
|
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3
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Use Improve to redesign an existing interface or align a built page with its original approved image. `--apply` edits the actual repository; omitting it produces the existing implementation kit for you to apply.
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## Apply to the project
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# Search the 12ui design corpus
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Use
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Use this only when reference imagery itself is needed, or when you need direct control over corpus retrieval.
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12ui corpus
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12ui corpus inspire --query "<surface, layout, typography, imagery, palette>" --out-dir <directory> --count 4
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12ui corpus inspire --query "<surface, layout, typography, imagery, palette; 400 chars max>" --out-dir <directory> --count 4
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Hedge caption generation accepts at most 400 characters after whitespace normalization. Longer queries automatically use balanced retrieval with the complete text; the CLI explains and records the change. Use a short visual caption when you want hedge retrieval.
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`hedge` is the default mode for a text query: it spreads the first references across distinct directions while holding the query, carries retrieval evidence, and its returned order is authoritative. Use `--mode direct|balanced|adventurer|hedge` to select another locked retrieval policy. Preserve manifest order: it is ranked and diversified.
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Add `--reference-image <image.png>` to rank against an existing
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Add `--reference-image <image.png>` to rank against an existing interface. That search defaults to `balanced` instead, because the corpus refuses a hedge query that carries an image; `--mode hedge` with `--reference-image` is refused before the search runs.
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If retrieval is interrupted, continue the same durable attempt:
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12ui corpus resume --out-dir <directory>
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For HTTP 429, wait for the reported Retry-After interval and resume the same attempt. Do not start sign-in, buy credits, or create replacement search identities to bypass limits. The service still incurs retrieval costs; free access does not make model execution or image generation free.
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# Outputs and execution
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Use
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The following table and commands describe the existing conversion/export runtime, which remains an explicitly selected alternative. Do not substitute its older automatic engine selection for the workflow service's explicit provider funding policy. Never silently replace a failed local operation with a hosted purchase.
|
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|
+
Use `12ui capabilities` and `12ui <command> --help` for the installed CLI's supported inputs, outputs, and engine choices. The caller may be Codex, Claude, or another supported client; the CLI owns execution setup, selection, cost reporting, and recovery. Do not locate skill runtime scripts or assemble a separate authentication/capture handoff.
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| Requested result | Input and boundary |
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| --- | --- |
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@@ -21,25 +19,6 @@ Reuse a compatible hosted conversion for further native derivations:
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A new LayerDoc requirement after local conversion is a new operation on the original source, not an export of edited local HTML. Keep that distinction explicit and follow the CLI's supported next command. Never silently replace a failed local operation with a hosted purchase.
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`--engine auto|codex|api` controls conversion execution when needed; auto is the default. For supported new conversions, auto selects ready local Codex regardless of the calling client; otherwise it selects API before starting, while saved runs keep their recorded engine. Branch image generation and optional prototype interaction labelling remain hosted even when conversion is local. Image execution is independent: before a new local run, the CLI selects external images when `OPENAI_API_KEY` is available, otherwise native images through Codex account access. An explicit image backend or saved run keeps its choice; explicit external images require the separate key before inference starts. Native does not imply zero cost or a known underlying image model. Project apply requires a ready Codex engine; without it, use the implementation-kit path and apply the plan in the calling coding client. Keep run records and use their status/recovery commands instead of restarting uncertain paid work.
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For local HTML conversion, omit the API-only options `--model`, `--width`, `--responsive-quality`, `--origin`, `--api-key`, and `--idempotency-key`. Local work is identified by its saved run directory and receipt; recover it with `12ui resume <local-run-dir>`.
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## Explicit legacy draft and branch
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These commands retain the older hosted image orchestration and its own run records. Use them only when the user has selected or authorized that service route; native session generation is the default described in the main skill.
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Use `12ui <command> --help` for an installed legacy command's options. Existing local conversion and deterministic derivatives remain available:
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12ui convert <source-image> --output html --engine codex --out-dir <run-dir>
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12ui convert <run-dir-or-output-dir> --output assets|png|jpg|webp|pdf|react --out-dir <dir>
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12ui draft --concept "<product, audience, surface, goal, personality>" --corpus-query "<surface, layout, typography, imagery, palette; 400 chars max>" --candidates 4
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12ui branch execute --start <image.png> --scope page|site --convert html --prototype --concept "<remaining pages or states>"
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12ui next <run-dir> --wait
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12ui branch resume <run-dir>
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12ui prototype <run-dir>
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-
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Standalone `prototype` defaults to `--labels none`: local deterministic assembly without a 12ui account. Use `--labels workflow --workspace <workspace>` to prepare exact DOM-bound label operations, execute/register them through the session workflow, then repeat the same command to build. [session.md](session.md) covers its pending state and provenance. Use `--labels 12ui` only with authorization for hosted per-screen interaction labeling. Generic image `workflow labels` annotations are a separate schema and cannot replace exact prototype actions.
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Keep the chosen source and page/state mapping. Retain the foreground process for legacy local conversions; if it reports needs-reconciliation, preserve the run rather than starting the same work again. Optional polish requires a requested design improvement.
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@@ -1,172 +1,43 @@
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# Rebuild a design image as a live 3D scene
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illustrated scene) as a live Three.js scene with real geometry, materials, light and a few interactions, not a
|
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projection of the picture. Solve the camera from landmarks, model the objects, then check the result from the source
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camera and from 15 degrees either side. Everything runs on this machine through `12ui scene`: no account, no model
|
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7
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call, no network. `12ui scene --help` lists the tools and `12ui scene <verb> --help` explains each one.
|
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3
|
+
Real geometry and light, the page as real HTML over it, 2-3 clicks and drag orbit. `12ui convert` builds the page layer in the background while you model the scene; then merge the two, render and fix. `12ui scene <verb> --help` explains each verb.
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-
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- **Model the objects.** The source goes on geometry only as a flat printed surface (a screen, a label, a poster).
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- **Page text stays the converted HTML.** Do not rebuild its text, buttons, logo or fonts yourself.
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7
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- **Hold at +-15 degrees.** No object turns into a card, no floor smears, no edge opens.
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real lights and shadows. If it is solid in the picture it is solid in the scene.
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- **Use the source image only as a reference** for colour, layout and mood, and as a texture on **flat printed things**
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(a screen, a label, a poster, a sleeve print). Never paint the whole picture onto geometry, and never bake shading
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or a reflection into a texture that should be lit.
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- **It must hold at +-15 degrees and beyond.** You are trading some landing-view exactness (proportions, exact colour,
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a display font) for a scene that is real from every angle. That is the point. Say so in your report.
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- **Everything is modelled procedurally.** There is no image-to-mesh step: a box, lathe, extrusion or instanced
|
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field covers the objects a design image shows.
|
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- Budget 12 to 20 render passes. Stop when passes stop improving the worst mismatch.
|
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9
|
+
**1. Start.** Run this first, in the folder with `source.png`. Convert's `auto` engine uses Codex when it is ready and the 12ui API otherwise. `convert-run` must be a new folder: a retry uses a new name. `serve --detach` prints a pid: stop that server only with `kill <pid>`.
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-
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nohup 12ui convert source.png --output html --engine auto --out-dir convert-run > convert.log 2>&1 < /dev/null &
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12ui scene init .
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12ui scene serve . --port <port> --detach
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-
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15
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+
**2. Camera: solve once.** Pick 6-8 landmarks, corners of clearly rectangular objects read to the pixel, at least one off the main plane. Write `spec.json` (format in `12ui scene solve --help`), run `12ui scene solve spec.json --out cam.json`, paste its `camera.js` line into `camera.js` and set `PIVOT` to the subject centre. rms 1-4 px is good; fix one misread landmark or pin fov at most once, then accept it. If the output starts with `degenerate`, do what its first warning says. Place objects by ray or rect, not by eye: `12ui scene ray cam.json --plane-y 0 u,v` lands an object's base on the ground; `12ui scene rect cam.json --corners "TLu,TLv;TRu,TRv;BRu,BRv;BLu,BLv" --plane-y 0` poses a flat rectangle.
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12ui scene serve <scene-dir> --port <port>
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-
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`init` writes the starter (`index.html`, `camera.js`, `scene.js`, `lib.js`, `gobo.js`, `main.js`) and three.js r186 in
|
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`vendor/` (no build step, an importmap), and refuses to overwrite anything already there. `serve` binds 127.0.0.1 and
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prints its PID; stop it by that PID when done, never by a name pattern.
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-
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The starter already gives you the renderer, tone mapping, the solved camera, a contain-fit frame, orbit about a pivot,
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click-to-toggle actions, and the capture contract (`window.__ready`, `window.__scene.{actions,setOrbit,setAction,reset,render}`).
|
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`buildScene(scene, renderer, camera)` gets the renderer (PMREM env maps) and camera (gobos, overlays).
|
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You write `scene.js` (split into modules by object once it grows: `box.js`, `floor.js`, `textures.js`, `actions.js`).
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Page text and buttons are real DOM inside `#stage`, positioned in source pixels.
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-
|
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|
-
## 1. Camera first
|
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-
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Everything else is placed through the camera, so solve it before modelling anything.
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-
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1. Read the source at full size. Pick **6 to 8 landmarks**: corners of the most clearly rectangular objects (a box, a
|
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screen, a table edge, a sleeve, a book), read to the pixel. Include at least one landmark off the main plane, or
|
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|
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the field of view is ambiguous. Read them yourself from the image; zoom crops help. If a landmark residual is
|
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-
large later, you misread it.
|
|
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|
-
2. Write `spec.json` and solve (`12ui scene solve --help` has the format). World coordinates are yours: choose a
|
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unit (an object height of 1, or a floor at y = 0), let unknown dimensions be `free`, pin a scale with `"fix"`.
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-
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12ui scene solve spec.json --out cam.json
|
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-
|
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rms should be 1 to 4 px. Roll is pinned to 0 unless you set `"solve_roll": true`. Read the `warnings` and
|
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|
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`fovSensitivity`: flat-lay and table shots are near top-down and coplanar, where fov is not determined by
|
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|
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landmarks. Pin it (`"fix": {"fov": 35}`; 20-30 product shot, 35-50 normal, 60+ wide) or add an off-plane landmark
|
|
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|
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such as an object's top edge above its base. A non-square object of unknown depth: fix its width, `free` its depth.
|
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|
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3. Paste the printed `camera.js` line into the starter's `camera.js` (degrees, same keys as `cam.json`, plus the `clip`
|
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|
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near/far, which must stay tight: far/near under about 100). Set `PIVOT` to the subject centre.
|
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|
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4. **Place objects by ray, not by eye.** Cast the source pixel of an object's base onto the ground plane, or solve a
|
|
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|
-
rectangle directly, then check with `project`:
|
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|
-
|
|
61
|
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12ui scene ray cam.json --plane-y 0 836,691 1237,749
|
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12ui scene rect cam.json --corners "TLu,TLv;TRu,TRv;BRu,BRv;BLu,BLv" --plane-y 0
|
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12ui scene rect cam.json --corners "TLu,TLv;TRu,TRv;BRu,BRv;BLu,BLv" --width 0.6 --height 0.4
|
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12ui scene project cam.json 0.1,0,0.3
|
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65
|
-
|
|
66
|
-
`--plane-y` is a rectangle flat on a surface; `--width` and `--height` are a tilted one of known size. Render once
|
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|
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with plain grey boxes at the solved positions. If the silhouettes overlay the source, the rest is modelling and
|
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|
-
light. If not, fix the camera now: nothing downstream repairs it. A rectangle seen from one view is ambiguous in
|
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|
-
lean versus depth (give `--width` alone to solve the other side); use what you know (it rests on the floor, it
|
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|
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leans on the wall) and force draw order when something ends up inside another object.
|
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-
|
|
72
|
-
## 2. Model and material, per object type
|
|
17
|
+
**3. Model, while convert runs.** Leave the page text to convert. Build each object in `scene.js` as the table says. Thin parts get real thickness. Colours: `12ui scene colors source.png --box x0,y0,x1,y1`. Light like the source: one key placed by the shadows, a low fill, `contactShadow` under things; keep textures light. Add 2-3 click actions on separate objects (`apply(t)`, as in the starter `scene.js`); drag orbit is built in.
|
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|
|
74
19
|
| Object | Build |
|
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20
|
|---|---|
|
|
76
|
-
| Box, carton, crate, wall, table | `BoxGeometry` with real wall thickness, or five walls plus hinged flaps
|
|
77
|
-
| Book, card,
|
|
78
|
-
| Cup, jar, bottle, vinyl,
|
|
21
|
+
| Box, carton, crate, wall, table | `BoxGeometry` with real wall thickness, or five walls plus hinged flaps; bevel edges. |
|
|
22
|
+
| Book, card, phone, laptop, sleeve | `slabGeometry(w,h,t,r)` from `lib.js`; a page block and boards for a book. |
|
|
23
|
+
| Cup, jar, bottle, vinyl, lamp | `LatheGeometry` from a profile read off the silhouette. |
|
|
79
24
|
| Logos, rings, outlines, ribbons | `ExtrudeGeometry` of a `Shape`, or a canvas texture if it is printed flat. |
|
|
80
|
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| Rows of small things (keys, grass, bricks
|
|
81
|
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| Terrain, sand, cloth | Displaced plane plus a grain
|
|
82
|
-
| Flat printed surface | Canvas texture, or the source region
|
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|
-
|
|
84
|
-
Materials: `MeshStandardMaterial` or `MeshPhysicalMaterial` (clearcoat for lacquer, glass, varnish; roughness map for
|
|
85
|
-
scuffs). Make surface textures procedural on a canvas (`canvasTex`, `grain` in `lib.js`): fibres and speckle for kraft
|
|
86
|
-
or paper, weave for cloth, streaks for brushed metal, value noise for concrete. **Sample the source for colour** before
|
|
87
|
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you tune: `12ui scene colors source.png --box x0,y0,x1,y1` gives the hex to use; comparing regions against a render
|
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|
-
afterwards gives brightness ratios to correct light, not paint.
|
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89
|
-
|
|
90
|
-
Give thin parts real thickness (a sleeve, card or book is 1 to 2 percent of its width, not zero), and keep it consistent
|
|
91
|
-
with the source's shadow length: a long crisp shadow from a thin object means a low light, not a thicker object.
|
|
92
|
-
Glossy discs, lacquer and glass want an environment map, not more lights: `studioEnv(renderer)` from `lib.js`,
|
|
93
|
-
assigned to those materials only.
|
|
94
|
-
|
|
95
|
-
Light like the source: one key (spot or directional) placed by where the shadows fall, a low hemisphere or ambient
|
|
96
|
-
fill, a warm or cool bounce on the side faces if they read lit. Add `contactShadow` under everything that sits on a
|
|
97
|
-
surface. For a glossy floor use `reflections()` from `lib.js` (mirrored, jittered copies with fade) and a sheen strip;
|
|
98
|
-
planar reflection is often the biggest single win. Window light and leaf shadows: a `SpotLight.map` gobo drawn in
|
|
99
|
-
source-image pixels and resampled through the solved camera, so it lands where drawn and stays real light: the
|
|
100
|
-
starter's `gobo.js` (its header has the recipe and the orientation, which is verified; do not flip anything by hand).
|
|
101
|
-
Volumetric beams: an additive open cone. Use `ACESFilmicToneMapping`, `SRGBColorSpace`, and shadow bias about -0.0004.
|
|
102
|
-
Do not use `PCFSoftShadowMap` (removed in r186).
|
|
103
|
-
|
|
104
|
-
## 3. Layout and page text
|
|
105
|
-
|
|
106
|
-
Real DOM for real page text: headline, nav, buttons, body copy, callout labels, in `#stage` at source pixel
|
|
107
|
-
coordinates. Pick the display font by rendering candidate faces at the measured cap height in a strip next to a source
|
|
108
|
-
crop and choosing the closest glyph shapes, then fit the measured line width with a `scaleX` on a span (`data-fit`).
|
|
109
|
-
|
|
110
|
-
Fonts are local only. Copy a `.ttf`, `.otf` or `.woff2` into the scene folder (from the user's project or an installed
|
|
111
|
-
system font) and load it with `@font-face { src: url(./file.woff2) }`, or use a face that is already installed. Never
|
|
112
|
-
link a hosted font stylesheet: capture blocks it, and its `remote requests blocked` and `fonts:` lines show a missing
|
|
113
|
-
face. Leader lines are SVG whose end dots track 3D anchors (`Object3D.getWorldPosition(v).project(camera)`), so they
|
|
114
|
-
follow the orbit. Never render page text into the 3D scene.
|
|
115
|
-
|
|
116
|
-
## 4. Screens and app UI
|
|
117
|
-
|
|
118
|
-
- **Flat and static** (default): flatten the screen quad to a texture, then map it on the screen face of the device
|
|
119
|
-
slab. Remove painted glare and shadows in the crop, cover any bezel bleed, and light the screen with an emissive map
|
|
120
|
-
so it reads as lit.
|
|
121
|
-
|
|
122
|
-
12ui scene rectify source.png --corners "TLu,TLv;TRu,TRv;BRu,BRv;BLu,BLv" --size 1200x800 --out screen.png
|
|
123
|
-
|
|
124
|
-
- **Live and editable screens**, only if the user asks for one. Optional, needs network: `12ui convert <crop.png> --output html`.
|
|
125
|
-
Put the result in a `CSS3DRenderer` layer (`vendor/addons/renderers/CSS3DRenderer.js`) with the same camera, or as
|
|
126
|
-
an iframe texture; keep the rectified crop as the offline default in the report.
|
|
127
|
-
- A wall of screens, a dashboard, cards on a wall: same recipe per screen, one rectified crop each.
|
|
128
|
-
|
|
129
|
-
## 5. The self-review loop (this is the work)
|
|
130
|
-
|
|
131
|
-
After every pass, render and compare:
|
|
132
|
-
|
|
133
|
-
12ui scene capture http://127.0.0.1:<port>/index.html --out-dir shots/i01 --size 1536x1024
|
|
134
|
-
12ui scene sheet source.png shots/i01/landing.png shots/i01/az-15.png shots/i01/az+15.png --out shots/i01/sheet.png
|
|
135
|
-
12ui scene blend source.png shots/i01/landing.png --out shots/i01/blend.png
|
|
136
|
-
12ui scene colors source.png shots/i01/landing.png --exclude "x0,y0,x1,y1;x0,y0,x1,y1"
|
|
137
|
-
|
|
138
|
-
`capture` writes `landing`, `az-15/-10/+10/+15` and `act-<name>` (each action at t = 1), then prints
|
|
139
|
-
`remote requests blocked: N`, `fonts: N loaded, M failed` and any console errors. A blocked count above 0 is a defect:
|
|
140
|
-
the scene reached for something off this machine; make it local. If capture reports that Chromium is missing, run the
|
|
141
|
-
install command it prints once, then retry. Custom views: `half=0:0:lid=0.5` (name=azimuth:elevation:action=t,...).
|
|
142
|
-
Debug an object with `--hide vinyl` (name substring; name your groups), `--eval "js"`, `--size 900x600` for fast passes.
|
|
143
|
-
|
|
144
|
-
`colors` lists the worst cells of a grid; `--exclude` the boxes covered by DOM text (or `--exclude-dom boxes.json`),
|
|
145
|
-
or the text cells read as error. `--region "name:x0,y0,x1,y1;name:x0,y0,x1,y1"` compares named regions instead.
|
|
146
|
-
|
|
147
|
-
Open the sheet and the blend (source, render, 50 percent overlay, difference) and look. Fix the **single largest
|
|
148
|
-
mismatch** in this order: camera and silhouettes, object proportions, light direction and value, colour, then texture
|
|
149
|
-
detail. Log one line per pass (what looked wrong, what you changed). Look at `az-15` and `az+15` every time: if an
|
|
150
|
-
object turns into a card, a floor smears, or an edge opens, that is a real defect the landing view hides. Stop when
|
|
151
|
-
the biggest gap left is texture realism. Headless software GL is slow (a few fps); do not chase framerate, but keep
|
|
152
|
-
triangle counts sane (under about 500k) and do not run 9-tap reflections on everything.
|
|
25
|
+
| Rows of small things (keys, grass, bricks) | `InstancedMesh`, jittered per instance in scale, rotation, colour. |
|
|
26
|
+
| Terrain, sand, cloth | Displaced plane with gentle, low-frequency relief plus a grain bump map; never a photo. |
|
|
27
|
+
| Flat printed surface | Canvas texture, or the source region flattened with `12ui scene rectify`. |
|
|
153
28
|
|
|
154
|
-
|
|
29
|
+
**4. Merge, when convert is done.** Run `12ui scene merge convert-run .`. It reads the run the way its engine wrote it, puts the page's styles in `<head>` and its body in `#stage` at the source frame, copies the files the page uses, and lists its images, with the source box `x0,y0,x1,y1` where the run declares one. While convert is still running it says so and writes nothing: keep modelling and merge later. Then:
|
|
30
|
+
- Run it again with `--drop <image>,...` naming the image(s) the 3D scene replaces; it removes every `<img>` and `url()` using them. Each merge replaces the last one, edits inside it included, so do the steps below after it.
|
|
31
|
+
- In `index.html`, clear the background of the box that held the 3D image and of any wrapper over the 3D area, so the canvas under `#stage` shows through. Panels over flat page area keep theirs.
|
|
32
|
+
- Capture blocks remote fonts. If merge printed `fonts:`, fetch them and point the page at the local copy:
|
|
155
33
|
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
a bucket tipping upright. Also give pointer-drag or arrow-key orbit clamped to +-15 degrees, and one or two labelled
|
|
161
|
-
buttons in `#stage` that call `__scene.toggle(name)`. Verify with a real click in the headless page as well as
|
|
162
|
-
`setAction`, and capture each action at t = 1 from the landing camera.
|
|
34
|
+
mkdir -p fonts && grep -o 'https://fonts.googleapis.com/[^"]*' index.html | xargs curl -s > fonts/fonts.css
|
|
35
|
+
for u in $(grep -o 'https://fonts.gstatic.com/[^)]*' fonts/fonts.css); do curl -s "$u" -o "fonts/${u##*/}"; done
|
|
36
|
+
perl -pi -e 's#https://fonts.gstatic.com/[^)]*/##' fonts/fonts.css
|
|
37
|
+
perl -pi -e 's#https://fonts.googleapis.com/[^"]*#fonts/fonts.css#' index.html
|
|
163
38
|
|
|
164
|
-
|
|
39
|
+
If convert fails, or merge says it stopped, recover it as the CLI prints: `12ui next convert-run`, then the `12ui resume` it names. If convert still fails, report that it failed and stop.
|
|
165
40
|
|
|
166
|
-
|
|
167
|
-
the contact sheet and captures, the capture's `remote requests blocked` and `fonts:` lines, and the remaining gaps
|
|
168
|
-
against the source (fonts, texture realism, proportions). Do not claim a pixel match; claim a real scene that reads as
|
|
169
|
-
the source from the landing camera and holds at +-15 degrees.
|
|
41
|
+
**5. Check.** Run `12ui scene capture http://127.0.0.1:<port>/index.html --out-dir shots/i01 --orbit=-15,15` (a new `shots/iNN` each time) and look at `landing`, `az-15` and `az+15`; `remote requests blocked` above 0 is a defect. Fix the biggest mismatch first (placement, silhouettes, light, colour) and capture again. Stop when landing reads as the source and +-15 holds.
|
|
170
42
|
|
|
171
|
-
|
|
172
|
-
name pattern. Keep output small: `init` copies three.js once per scene folder, and captures go under `shots/`.
|
|
43
|
+
**6. Report** in two lines: the URL and what you built (objects, interactions); the landing capture path and what still differs.
|