@12-apps/payments-frontend 3.21.3 → 3.22.0

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Files changed (33) hide show
  1. package/package.json +2 -2
  2. package/src/components/checkout/basket.ts +85 -0
  3. package/src/components/checkout/card-outcome.ts +81 -0
  4. package/src/components/checkout/card-view.tsx +62 -22
  5. package/src/components/checkout/checkout-actions.ts +341 -0
  6. package/src/components/checkout/checkout-flow.tsx +112 -18
  7. package/src/components/checkout/checkout-steps.tsx +149 -174
  8. package/src/components/checkout/checkout-totals.tsx +51 -0
  9. package/src/components/checkout/client-context.tsx +3 -0
  10. package/src/components/checkout/dados-step.tsx +141 -0
  11. package/src/components/checkout/decline.ts +48 -0
  12. package/src/components/checkout/en-US.ts +33 -0
  13. package/src/components/checkout/hosted-return.ts +190 -206
  14. package/src/components/checkout/hosted-store.ts +269 -0
  15. package/src/components/checkout/payment-status-parts.tsx +311 -0
  16. package/src/components/checkout/payment-status.tsx +69 -264
  17. package/src/components/checkout/poll-loop.ts +10 -12
  18. package/src/components/checkout/poll-rearm.ts +86 -0
  19. package/src/components/checkout/providers/types.ts +20 -3
  20. package/src/components/checkout/pt-BR.ts +33 -0
  21. package/src/components/checkout/screens-copy.ts +14 -0
  22. package/src/components/checkout/screens-en-US.ts +1 -0
  23. package/src/components/checkout/screens-pt-BR.ts +3 -0
  24. package/src/components/checkout/transport.ts +21 -1
  25. package/src/components/checkout/types.ts +24 -0
  26. package/src/components/checkout/use-card-checkout.ts +31 -31
  27. package/src/components/checkout/use-checkout-controller.ts +51 -271
  28. package/src/components/checkout/use-hosted-resume.ts +326 -0
  29. package/src/components/checkout/view-copy.ts +32 -0
  30. package/src/components/checkout/wallet-pane.tsx +3 -0
  31. package/src/flows/create-payment-flows.tsx +7 -0
  32. package/src/flows/screens-hosted.tsx +19 -2
  33. package/src/index.ts +22 -0
@@ -1,10 +1,11 @@
1
1
  import { Box } from "@mui/material";
2
2
  import type { JSX, ReactNode } from "react";
3
3
 
4
- import { CheckCircleOutlineIcon, ErrorOutlineIcon, ScheduleIcon } from "./icons";
4
+ import type { CheckoutDecline } from "./decline";
5
+ import { OutcomeHero, PaidFacts, StatusActions, type WaitState } from "./payment-status-parts";
5
6
  import type { OrderStatus } from "./types";
6
7
  import { useCheckoutComponents } from "./ui";
7
- import type { PaymentStatusCopy, StatusOutcomeCopy } from "./view-copy";
8
+ import type { PaymentStatusCopy } from "./view-copy";
8
9
 
9
10
  /**
10
11
  * The last screen of checkout.
@@ -29,241 +30,6 @@ import type { PaymentStatusCopy, StatusOutcomeCopy } from "./view-copy";
29
30
  * screen says and how it is arranged has changed.
30
31
  */
31
32
 
32
- /**
33
- * The per-outcome VISUAL grammar — icon and semantic tone. The heading and
34
- * supporting line beside them come from {@link PaymentStatusCopy}: an icon is
35
- * the component's own vocabulary, a sentence never is. (The FAILED support
36
- * line's job — say "nothing was charged" plainly and first — and the
37
- * timed-out wait's "do not pay again" now live with the host's words, where
38
- * FUT-556's reasoning is documented on the copy port.)
39
- */
40
- interface OutcomeVisual {
41
- icon: JSX.Element;
42
- /** Semantic theme token — never a raw colour. */
43
- tone: "success" | "danger" | "warning" | "neutral";
44
- }
45
-
46
- const OUTCOME_VISUAL: Record<OrderStatus, OutcomeVisual> = {
47
- PAID: { icon: <CheckCircleOutlineIcon fontSize="large" />, tone: "success" },
48
- AWAITING_PAYMENT: { icon: <ScheduleIcon fontSize="large" />, tone: "neutral" },
49
- FAILED: { icon: <ErrorOutlineIcon fontSize="large" />, tone: "danger" },
50
- EXPIRED: { icon: <ScheduleIcon fontSize="large" />, tone: "warning" },
51
- };
52
-
53
- const OUTCOME_COPY_KEY: Record<OrderStatus, keyof Pick<
54
- PaymentStatusCopy,
55
- "paid" | "awaiting" | "failed" | "expired"
56
- >> = {
57
- PAID: "paid",
58
- AWAITING_PAYMENT: "awaiting",
59
- FAILED: "failed",
60
- EXPIRED: "expired",
61
- };
62
-
63
- const TONE_COLOR: Record<OutcomeVisual["tone"], string> = {
64
- success: "success.main",
65
- danger: "error.main",
66
- warning: "warning.main",
67
- neutral: "text.secondary",
68
- };
69
-
70
- /**
71
- * The buyer's quotable reference.
72
- *
73
- * The order id is a uuid — unreadable over a phone call and impossible to copy
74
- * by eye — so the screen shows its first block, uppercased. It is the real id's
75
- * own prefix rather than a second number, so support can still find the order
76
- * from what the buyer reads out.
77
- */
78
- function orderReference(orderId: string): string {
79
- return orderId.replace(/-/g, "").slice(0, 8).toUpperCase();
80
- }
81
-
82
- /** How the wait itself is going, when it has not resolved into an outcome. */
83
- interface WaitState {
84
- /** The bounded wall-clock wait elapsed — nothing further is scheduled. */
85
- timedOut: boolean;
86
- /** The last poll failed, and the wait is still running (FUT-1144). */
87
- unreachable: boolean;
88
- }
89
-
90
- /**
91
- * Which of AWAITING's three faces this is.
92
- *
93
- * STOPPED beats STILL TRYING, and the order is the whole honesty of the screen.
94
- * A wait that ran its clock out while failing carries BOTH flags — the last
95
- * poll's error is still the last thing that happened — and saying "we keep
96
- * trying" over a wait nothing is scheduled for is precisely the lie this ticket
97
- * exists to remove. The elapsed state is also the one carrying "não pague de
98
- * novo", which is the sentence that matters most when we have stopped looking.
99
- *
100
- * Both keep AWAITING's neutral clock icon and take WARNING's tone: the order is
101
- * not resolved, and calm-but-alert is the visual for that.
102
- */
103
- function awaitingFace(
104
- copy: PaymentStatusCopy,
105
- wait: WaitState,
106
- ): { outcome: StatusOutcomeCopy; tone: OutcomeVisual["tone"]; testId: string } | null {
107
- if (wait.timedOut) {
108
- return { outcome: copy.awaitingTimedOut, tone: "warning", testId: "payment-awaiting-timeout" };
109
- }
110
- if (wait.unreachable) {
111
- return { outcome: copy.awaitingUnreachable, tone: "warning", testId: "payment-awaiting-unreachable" };
112
- }
113
- return null;
114
- }
115
-
116
- /** The headline block: icon, outcome, and one supporting line. */
117
- function OutcomeHero({
118
- copy,
119
- status,
120
- wait,
121
- }: {
122
- copy: PaymentStatusCopy;
123
- status: OrderStatus;
124
- wait: WaitState;
125
- }): JSX.Element {
126
- const { Text } = useCheckoutComponents();
127
- const face = status === "AWAITING_PAYMENT" ? awaitingFace(copy, wait) : null;
128
- const visual = face
129
- ? { icon: OUTCOME_VISUAL.AWAITING_PAYMENT.icon, tone: face.tone }
130
- : OUTCOME_VISUAL[status];
131
- const outcome = face ? face.outcome : copy[OUTCOME_COPY_KEY[status]];
132
- return (
133
- <Box
134
- // `payment-paid` is load-bearing for the storefront journeys — it is how
135
- // they assert the buyer actually got there. Each unsettled wait gets its
136
- // OWN id rather than reusing `payment-awaiting_payment`: a test that
137
- // cannot tell "still asking" from "stopped asking" from "cannot reach the
138
- // payment" is a test that would pass against the spinner this replaced.
139
- data-testid={
140
- face ? face.testId : status === "PAID" ? "payment-paid" : `payment-${status.toLowerCase()}`
141
- }
142
- sx={{ display: "flex", flexDirection: "column", alignItems: "center", gap: 1, textAlign: "center" }}
143
- >
144
- <Box sx={{ color: TONE_COLOR[visual.tone], display: "flex" }}>{visual.icon}</Box>
145
- <Text variant="heading" size="md" weight="bold" as="h2">
146
- {outcome.heading}
147
- </Text>
148
- <Text variant="body" size="sm" as="p" style={{ opacity: 0.75 }}>
149
- {outcome.support}
150
- </Text>
151
- </Box>
152
- );
153
- }
154
-
155
- /** One label/value row of the paid receipt block. */
156
- function Fact({ label, value, testId }: { label: string; value: string; testId?: string }): JSX.Element {
157
- const { Text } = useCheckoutComponents();
158
- return (
159
- <Box sx={{ display: "flex", justifyContent: "space-between", alignItems: "baseline", gap: 2 }}>
160
- <Text variant="body" size="sm" as="span" style={{ opacity: 0.75 }}>
161
- {label}
162
- </Text>
163
- <Text variant="body" size="sm" weight="bold" as="span" data-testid={testId}>
164
- {value}
165
- </Text>
166
- </Box>
167
- );
168
- }
169
-
170
- /**
171
- * What a paid buyer will want later: how much left their account, which order
172
- * it was, and where the receipt went. Rendered only for PAID — on any other
173
- * outcome these facts are either untrue or not yet knowable.
174
- */
175
- function PaidFacts({
176
- copy,
177
- totalLabel,
178
- orderId,
179
- buyerEmail,
180
- }: {
181
- copy: PaymentStatusCopy;
182
- totalLabel: string;
183
- orderId?: string;
184
- buyerEmail?: string;
185
- }): JSX.Element {
186
- return (
187
- <Box
188
- data-testid="payment-receipt"
189
- sx={{
190
- display: "flex",
191
- flexDirection: "column",
192
- gap: 1,
193
- p: 2,
194
- borderRadius: 2,
195
- bgcolor: "action.hover",
196
- }}
197
- >
198
- <Fact label={copy.amountLabel} value={totalLabel} testId="payment-amount" />
199
- {orderId ? (
200
- <Fact label={copy.referenceLabel} value={`#${orderReference(orderId)}`} testId="payment-reference" />
201
- ) : null}
202
- {buyerEmail ? <Fact label={copy.receiptEmailLabel} value={buyerEmail} /> : null}
203
- </Box>
204
- );
205
- }
206
-
207
- /** The next-action row: retry / regenerate / check-again, always back-to-menu. */
208
- function StatusActions({
209
- copy,
210
- status,
211
- onRetry,
212
- onRegenerate,
213
- onCheckAgain,
214
- onBackToMenu,
215
- }: {
216
- copy: PaymentStatusCopy;
217
- status: OrderStatus;
218
- onRetry?: () => void;
219
- onRegenerate?: () => void;
220
- /**
221
- * Offered only while the wait is unsettled AND not visibly working — the
222
- * caller decides that; here it is simply present or absent. A button under a
223
- * healthy spinner would invite a tap that changes nothing.
224
- */
225
- onCheckAgain?: () => void;
226
- onBackToMenu: () => void;
227
- }): JSX.Element {
228
- const { Button } = useCheckoutComponents();
229
- return (
230
- <Box sx={{ display: "flex", flexDirection: "column", gap: 1 }}>
231
- {onCheckAgain ? (
232
- <Button
233
- variant="solid"
234
- color="primary"
235
- size="lg"
236
- onClick={onCheckAgain}
237
- dataTestId="payment-check-again"
238
- >
239
- {copy.checkAgainAction}
240
- </Button>
241
- ) : null}
242
- {status === "FAILED" && onRetry ? (
243
- <Button variant="solid" color="primary" size="lg" onClick={onRetry} dataTestId="payment-retry">
244
- {copy.retryAction}
245
- </Button>
246
- ) : null}
247
- {status === "EXPIRED" && onRegenerate ? (
248
- <Button variant="solid" color="primary" size="lg" onClick={onRegenerate} dataTestId="payment-regenerate">
249
- {copy.regenerateAction}
250
- </Button>
251
- ) : null}
252
- <Button
253
- // Full width and last, so the thumb lands on the same place in every
254
- // outcome instead of hunting a button that moves with the state.
255
- variant={status === "PAID" ? "solid" : "outline"}
256
- color={status === "PAID" ? "primary" : "neutral"}
257
- size="lg"
258
- onClick={onBackToMenu}
259
- dataTestId="payment-back-to-menu"
260
- >
261
- {copy.backAction}
262
- </Button>
263
- </Box>
264
- );
265
- }
266
-
267
33
  /** What the last screen of checkout is handed. */
268
34
  interface PaymentStatusProps {
269
35
  /** Every sentence and label this screen renders — the HOST's words. */
@@ -304,6 +70,20 @@ interface PaymentStatusProps {
304
70
  * about when it can.
305
71
  */
306
72
  onCheckAgain?: () => void;
73
+ /**
74
+ * The buyer says they did not pay (FUT-1146). Present only while the wait is
75
+ * genuinely unsettled and the caller has something to release; rendered on
76
+ * AWAITING and nowhere else, because every other status has an answer already
77
+ * and this action is the one that manufactures one.
78
+ */
79
+ onNotPaid?: () => void;
80
+ /** A release is in flight — the action stands down rather than repeating. */
81
+ releasing?: boolean;
82
+ /**
83
+ * WHY the charge was refused (FUT-1145). Read only on FAILED: it chooses the
84
+ * sentence, and it decides whether a retry is offered at all.
85
+ */
86
+ decline?: CheckoutDecline | null;
307
87
  }
308
88
 
309
89
  /**
@@ -328,52 +108,77 @@ function offeredCheckAgain(
328
108
  return stalled ? onCheckAgain : undefined;
329
109
  }
330
110
 
331
- export function PaymentStatus({
332
- copy,
333
- status,
334
- totalLabel,
335
- orderId,
336
- buyerEmail,
337
- onRetry,
338
- onRegenerate,
339
- onBackToMenu,
340
- paidExtra,
341
- awaitingTimedOut = false,
342
- awaitingError = null,
343
- onCheckAgain,
344
- }: PaymentStatusProps): JSX.Element {
345
- const { LoadingState } = useCheckoutComponents();
346
- const effective: OrderStatus = status ?? "AWAITING_PAYMENT";
347
- const wait: WaitState = { timedOut: awaitingTimedOut, unreachable: awaitingError !== null };
111
+ /** What the props ADD UP TO — every branch this screen makes, made once. */
112
+ interface StatusView {
113
+ effective: OrderStatus;
114
+ wait: WaitState;
115
+ paid: boolean;
116
+ spinning: boolean;
117
+ decline: CheckoutDecline | null;
118
+ checkAgain: (() => void) | undefined;
119
+ notPaid: (() => void) | undefined;
120
+ }
121
+
122
+ /**
123
+ * Resolve the props into that view.
124
+ *
125
+ * A pure function rather than a block inside the component, because the
126
+ * decisions and the markup are two different things to read — and because the
127
+ * component was over the complexity gate with all of them inlined.
128
+ */
129
+ function statusView(props: PaymentStatusProps): StatusView {
130
+ const effective: OrderStatus = props.status ?? "AWAITING_PAYMENT";
131
+ const wait: WaitState = {
132
+ timedOut: props.awaitingTimedOut === true,
133
+ unreachable: (props.awaitingError ?? null) !== null,
134
+ };
348
135
  const stalled = isStalled(effective, wait);
349
- const paid = effective === "PAID";
350
- const spinning = effective === "AWAITING_PAYMENT" && !stalled;
136
+ const awaiting = effective === "AWAITING_PAYMENT";
137
+ return {
138
+ effective,
139
+ wait,
140
+ paid: effective === "PAID",
141
+ spinning: awaiting && !stalled,
142
+ decline: props.decline ?? null,
143
+ checkAgain: offeredCheckAgain(stalled, props.onCheckAgain),
144
+ // Scoped to the unsettled wait, and stood down while its own request is
145
+ // out. A settled screen has its answer; a second tap would only ask again.
146
+ notPaid: awaiting && props.releasing !== true ? props.onNotPaid : undefined,
147
+ };
148
+ }
149
+
150
+ export function PaymentStatus(props: PaymentStatusProps): JSX.Element {
151
+ const { copy, totalLabel, orderId, buyerEmail, onRetry, onRegenerate, onBackToMenu } = props;
152
+ const { LoadingState } = useCheckoutComponents();
153
+ const view = statusView(props);
351
154
 
352
155
  return (
353
156
  <Box
354
157
  data-testid="payment-status"
355
- data-status={effective}
356
- data-timed-out={awaitingTimedOut ? "true" : undefined}
158
+ data-status={view.effective}
159
+ data-timed-out={view.wait.timedOut ? "true" : undefined}
357
160
  sx={{ display: "flex", flexDirection: "column", gap: 3, alignItems: "stretch", py: 2 }}
358
161
  >
359
- <OutcomeHero copy={copy} status={effective} wait={wait} />
162
+ <OutcomeHero copy={copy} status={view.effective} wait={view.wait} decline={view.decline} />
360
163
 
361
- {paid ? (
164
+ {view.paid ? (
362
165
  <PaidFacts copy={copy} totalLabel={totalLabel} orderId={orderId} buyerEmail={buyerEmail} />
363
166
  ) : null}
364
167
 
365
- {paid ? paidExtra : null}
168
+ {view.paid ? props.paidExtra : null}
366
169
 
367
- {spinning ? (
170
+ {view.spinning ? (
368
171
  <LoadingState variant="spinner" size="md" message="" dataTestId="payment-pending" />
369
172
  ) : null}
370
173
 
371
174
  <StatusActions
372
175
  copy={copy}
373
- status={effective}
176
+ status={view.effective}
177
+ decline={view.decline}
374
178
  onRetry={onRetry}
375
179
  onRegenerate={onRegenerate}
376
- onCheckAgain={offeredCheckAgain(stalled, onCheckAgain)}
180
+ onCheckAgain={view.checkAgain}
181
+ onNotPaid={view.notPaid}
377
182
  onBackToMenu={onBackToMenu}
378
183
  />
379
184
  </Box>
@@ -1,4 +1,5 @@
1
1
  import type { Result } from "../../result";
2
+ import { claimRearm } from "./poll-rearm";
2
3
  import { TERMINAL_STATUSES, type OrderStatus } from "./types";
3
4
 
4
5
  /**
@@ -70,16 +71,6 @@ export interface PollingOptions {
70
71
  */
71
72
  const MAX_ERROR_BACKOFF_MS = 10_000;
72
73
 
73
- /**
74
- * How long a re-arm must stay quiet after the last ask.
75
- *
76
- * Returning to a tab commonly fires `visibilitychange` and `online` together —
77
- * and a shopper flicking between the bank app and the store fires them again
78
- * per trip. This collapses a burst into one request without delaying it: the
79
- * first re-arm of a burst polls immediately, the rest fall inside the gap.
80
- */
81
- const REARM_QUIET_MS = 1_000;
82
-
83
74
  /**
84
75
  * How long ONE status ask may take before the loop stops waiting on it.
85
76
  *
@@ -170,6 +161,8 @@ function newRun() {
170
161
  healthy: 0,
171
162
  startedAt: 0,
172
163
  askedAt: 0,
164
+ /** Live asks abandoned by a re-arm since the last answer. See `claimRearm`. */
165
+ supersededAsks: 0,
173
166
  timer: undefined as ReturnType<typeof setTimeout> | undefined,
174
167
  /**
175
168
  * The wall clock, as a timer rather than a check after an ask. `outOfTime`
@@ -215,6 +208,9 @@ function askTimeout(
215
208
  * it has to be consulted against the delay it is about to sleep for.
216
209
  */
217
210
  function absorb(run: PollRun, result: Result<OrderStatus>, sink: PollSink): boolean {
211
+ // An answer got through, so the re-arm budget is no longer being spent into
212
+ // a void: refill it whether the answer was an error or a status.
213
+ run.supersededAsks = 0;
218
214
  if (!result.ok) {
219
215
  run.errors += 1;
220
216
  sink.setError(result.error);
@@ -374,6 +370,7 @@ export function createPollLoop(
374
370
  run.stopped = false;
375
371
  run.errors = 0;
376
372
  run.healthy = 0;
373
+ run.supersededAsks = 0;
377
374
  run.startedAt = Date.now();
378
375
  armDeadline(run, options, sink);
379
376
  sink.setTimedOut(false);
@@ -382,10 +379,11 @@ export function createPollLoop(
382
379
  },
383
380
  poke: (): void => {
384
381
  if (run.cancelled || run.stopped) return;
385
- if (Date.now() - run.askedAt < REARM_QUIET_MS) return;
386
382
  // Deliberately NOT gated on `inFlight`: the shopper who just came back
387
383
  // from their bank app is exactly the case where the previous ask is a
388
- // socket that died while the screen was hidden. Abandon it and ask now.
384
+ // socket that died while the screen was hidden. Abandon it and ask now
385
+ // but `claimRearm` bounds how many live asks that may abandon in a row.
386
+ if (!claimRearm(run)) return;
389
387
  run.attempt += 1;
390
388
  run.inFlight = false;
391
389
  clearPending(run);
@@ -0,0 +1,86 @@
1
+ /**
2
+ * When a re-arm may abandon an ask that is still in flight (FUT-1259).
3
+ *
4
+ * `visibilitychange` and `online` drive the loop's `poke`, and both fire for
5
+ * the same reason the wait exists: the shopper went to their bank app and came
6
+ * back, and the request left behind is quite likely a socket that died while
7
+ * the screen was hidden. Abandoning it is right. Abandoning it EVERY time is
8
+ * what this module bounds.
9
+ */
10
+
11
+ /**
12
+ * The state a re-arm decision reads. Structural on purpose: the poll loop's own
13
+ * run object satisfies it, and typing it that way keeps this module free of an
14
+ * import back into the loop that imports it. Module-private — the loop passes
15
+ * its run and never names this type, so exporting it is an unused export.
16
+ */
17
+ interface RearmState {
18
+ inFlight: boolean;
19
+ askedAt: number;
20
+ supersededAsks: number;
21
+ }
22
+
23
+ /**
24
+ * How long a re-arm must stay quiet after the last ask.
25
+ *
26
+ * Returning to a tab commonly fires `visibilitychange` and `online` together —
27
+ * and a shopper flicking between the bank app and the store fires them again
28
+ * per trip. This collapses a burst into one request without delaying it: the
29
+ * first re-arm of a burst polls immediately, the rest fall inside the gap.
30
+ */
31
+ const REARM_QUIET_MS = 1_000;
32
+
33
+ /**
34
+ * How many live asks a re-arm may abandon before it has to let one finish.
35
+ *
36
+ * The quiet window alone looked sufficient and is not, because it is measured
37
+ * against the CURRENT ask rather than against the previous re-arm. Once a round
38
+ * trip runs longer than the window — which is the ordinary state of the flaky
39
+ * link this whole feature exists for — every re-arm supersedes an ask that was
40
+ * still alive. Nothing is ever absorbed, so `errors` never rises, so the 2.5s →
41
+ * 5s → 10s backoff never engages, and the wait sits near one request per window
42
+ * instead of decaying to one per ten.
43
+ *
44
+ * So the budget: after this many abandoned asks with no answer in between, a
45
+ * re-arm stands down and lets the in-flight ask either return or hit its own
46
+ * `askTimeoutMs`. Either outcome reaches `absorb`, which refills the budget, so
47
+ * this only bites while genuinely nothing is getting through.
48
+ *
49
+ * **What it does NOT bound: the re-arm rate itself.** A re-arm that finds the
50
+ * loop idle spends nothing, so on a link whose asks RESOLVE inside the window —
51
+ * a fast 500, or the immediate `TypeError: Load failed` iOS raises for a killed
52
+ * socket — six `online` events still cost six requests, exactly as before. That
53
+ * flavour is bounded by {@link REARM_QUIET_MS} alone and always was. This
54
+ * constant is about the ask that hangs, which is the one the quiet window
55
+ * could not see.
56
+ */
57
+ const MAX_SUPERSEDED_ASKS = 3;
58
+
59
+ /**
60
+ * Decide whether a re-arm may proceed, and account for it if it may.
61
+ *
62
+ * Named `claim` rather than `may…` because it MUTATES on success: a re-arm that
63
+ * abandons a live ask spends one of the budget above. A re-arm that finds no
64
+ * ask in flight — the loop is simply between ticks — spends nothing, since
65
+ * there is no request to amplify.
66
+ *
67
+ * That second rule is what makes a denial safe, and it is an invariant worth
68
+ * stating: `supersededAsks > 0` implies `inFlight`, because every transition to
69
+ * `inFlight === false` in a live run either passes through `absorb` (which
70
+ * refills) or is followed synchronously by a `tick`. So a re-arm arriving at an
71
+ * IDLE loop is never denied, whatever the budget reads.
72
+ *
73
+ * The cost of a denial, stated honestly: the fourth consecutive return from the
74
+ * bank app does NOT poll immediately. It waits for the in-flight ask to resolve
75
+ * or reach `askTimeoutMs` (15s by default), plus one backoff step — so worst
76
+ * case the buyer learns they paid roughly 17s later than they would have. That
77
+ * is the price of not hammering `/status` on a link that is answering nothing,
78
+ * and the buyer's own "Verificar de novo" (`restart`) resets the budget outright.
79
+ */
80
+ export function claimRearm(run: RearmState): boolean {
81
+ if (Date.now() - run.askedAt < REARM_QUIET_MS) return false;
82
+ if (!run.inFlight) return true;
83
+ if (run.supersededAsks >= MAX_SUPERSEDED_ASKS) return false;
84
+ run.supersededAsks += 1;
85
+ return true;
86
+ }
@@ -15,11 +15,12 @@
15
15
  */
16
16
  import type { JSX } from "react";
17
17
 
18
+ import type { CheckoutBasketIdentity } from "../basket";
18
19
  import type {
19
20
  BuyerInfo,
20
21
  CheckoutOrder,
21
22
  CheckoutProviderConfig,
22
- OrderStatus,
23
+ OnCheckoutResolved,
23
24
  PaymentMethod,
24
25
  } from "../types";
25
26
 
@@ -70,6 +71,19 @@ export interface ProviderCheckoutScreenProps {
70
71
  tenantSlug?: string;
71
72
  /** The shell's polling cadence, passed through so tests can shorten it. */
72
73
  pollIntervalMs?: number;
74
+ /**
75
+ * The buyer is retrying a REFUSED card (FUT-1145), so no saved instrument is
76
+ * preselected: the one this would otherwise choose is the one that failed,
77
+ * and a retry that re-charges it is a second identical decline.
78
+ */
79
+ freshInstrument?: boolean;
80
+ /**
81
+ * WHICH basket this checkout is for (FUT-1213). A card screen needs it
82
+ * because it can PARK an order of its own: a redirect-based 3-D Secure
83
+ * challenge is a hand-off like any other, and an entry parked without a
84
+ * basket (or without a store) resumes over any basket at any store.
85
+ */
86
+ basket?: CheckoutBasketIdentity;
73
87
  /**
74
88
  * The host's Apple Pay merchant-validation port (FUT-472): exchange the
75
89
  * session's `validationURL` for an Apple merchant session, SERVER-SIDE —
@@ -78,8 +92,11 @@ export interface ProviderCheckoutScreenProps {
78
92
  * card form stays the way to pay.
79
93
  */
80
94
  validateApplePayMerchant?: (validationURL: string) => Promise<unknown>;
81
- /** A terminal status — the shell moves to Confirmação. */
82
- onResolved: (status: OrderStatus) => void;
95
+ /**
96
+ * A terminal status the shell moves to Confirmação, carrying the refusal
97
+ * when the charge produced one (FUT-1145).
98
+ */
99
+ onResolved: OnCheckoutResolved;
83
100
  }
84
101
 
85
102
  /**
@@ -40,9 +40,42 @@ export const PT_BR_PAYMENT_STATUS_COPY: PaymentStatusCopy = {
40
40
  "Continuamos tentando por aqui. Se você já pagou, não pague de novo — " +
41
41
  "o pedido é confirmado assim que a operadora avisar.",
42
42
  },
43
+ /**
44
+ * One refusal at a time, in the cardholder's own terms (FUT-1145).
45
+ *
46
+ * `UNKNOWN` is deliberately absent: with no recognised reason there is
47
+ * nothing specific to say, and `failed` above is already that sentence.
48
+ */
49
+ declined: {
50
+ INSUFFICIENT_FUNDS: {
51
+ heading: "Não havia saldo ou limite",
52
+ support: "Nenhum valor foi cobrado. Tente outro cartão.",
53
+ },
54
+ CARD_DECLINED: {
55
+ heading: "Seu banco não autorizou o pagamento",
56
+ support: "Nenhum valor foi cobrado. Tente outro cartão ou fale com o seu banco.",
57
+ },
58
+ INVALID_CARD: {
59
+ heading: "Os dados do cartão não foram aceitos",
60
+ support: "Nenhum valor foi cobrado. Confira o número, a validade e o CVV, ou use outro cartão.",
61
+ },
62
+ EXPIRED_CARD: {
63
+ heading: "O cartão está vencido",
64
+ support: "Nenhum valor foi cobrado. Use um cartão com a validade em dia.",
65
+ },
66
+ FRAUD_SUSPECTED: {
67
+ heading: "O banco bloqueou esta compra por segurança",
68
+ support: "Nenhum valor foi cobrado. Fale com o seu banco ou use outro cartão.",
69
+ },
70
+ PROVIDER_ERROR: {
71
+ heading: "Não foi possível processar o pagamento agora",
72
+ support: "Nenhum valor foi cobrado. Tente de novo em alguns instantes.",
73
+ },
74
+ },
43
75
  retryAction: "Tentar novamente",
44
76
  regenerateAction: "Gerar novo código",
45
77
  checkAgainAction: "Verificar de novo",
78
+ notPaidAction: "Não consegui pagar",
46
79
  backAction: "Voltar ao cardápio",
47
80
  amountLabel: "Valor pago",
48
81
  referenceLabel: "Pedido",
@@ -217,4 +217,18 @@ export interface CheckoutScreensCopy {
217
217
  validation: CheckoutValidationCopy;
218
218
  /** The step wrapper's own wait, while the charge is being raised. */
219
219
  generatingPayment: string;
220
+ /**
221
+ * The pay bar's money caption — "Total · 2 itens".
222
+ *
223
+ * A FUNCTION because it inflects on the count, which is a property of the
224
+ * language rather than of the checkout: one item and two items are not the
225
+ * same word, and they are not the same word in different ways per language.
226
+ *
227
+ * It was a hard-coded Portuguese template inside the component until
228
+ * FUT-1179, which is the ticket about a checkout that never showed the
229
+ * amount — so the fix put that caption on a SECOND step and made a
230
+ * single-locale string render twice. Everything else on both bars had been a
231
+ * host's word since FUT-760; this one had simply been missed.
232
+ */
233
+ totalCaption(items: number): string;
220
234
  }
@@ -114,4 +114,5 @@ export const EN_US_CHECKOUT_SCREENS_COPY: CheckoutScreensCopy = {
114
114
  required: 'This field is required.',
115
115
  },
116
116
  generatingPayment: 'Generating payment…',
117
+ totalCaption: (items) => `Total · ${items} ${items === 1 ? 'item' : 'items'}`,
117
118
  };
@@ -100,4 +100,7 @@ export const PT_BR_CHECKOUT_SCREENS_COPY: CheckoutScreensCopy = {
100
100
  required: 'Campo obrigatório.',
101
101
  },
102
102
  generatingPayment: 'Gerando pagamento…',
103
+ // Verbatim what the component rendered before the key existed, so nothing
104
+ // changes for a Brazilian shopper.
105
+ totalCaption: (items) => `Total · ${items} ${items === 1 ? 'item' : 'itens'}`,
103
106
  };