@0xward/nullstate-logic 1.0.5 → 1.0.7

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package/LICENSE CHANGED
@@ -2,4 +2,20 @@ MIT License
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  Copyright (c) 2026 0xward
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- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files, to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software... Full MIT Granted.
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/index.js CHANGED
@@ -1,14 +1,170 @@
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- // NullState Logic - Core execution and state-management engine for Celo RPG
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+ // @0xward/nullstate-logic
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+ // Core execution state machine for the NullState decentralized RPG on Celo
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+ // Permanent death. Real stakes. On-chain glory.
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+
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+ const CELO_PROVIDER_DEFAULT = "https://forno.celo.org";
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+ const MIN_ACTION_PAYMENT = 0.01; // CELO
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+ const MAX_GLORY_POINTS = 9999;
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+
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+ const DUNGEONS = [
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+ { id: "aave-shadow-vaults", name: "Aave Shadow Vaults", difficulty: "Hard", minLevel: 5 },
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+ { id: "mento-mirror-realm", name: "Mento Mirror Realm", difficulty: "Medium", minLevel: 2 },
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+ { id: "ubeswap-wastes", name: "Ubeswap Wastes", difficulty: "Easy", minLevel: 1 },
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+ { id: "celo-genesis-core", name: "Celo Genesis Core", difficulty: "Extreme",minLevel: 10 },
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+ { id: "forno-forgotten-tomb", name: "Forno Forgotten Tomb", difficulty: "Medium", minLevel: 3 },
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+ ];
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+
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+ const ACTION_COSTS = {
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+ attack: { celoMin: 0.01, gloryReward: 10, description: "Strike an enemy" },
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+ defend: { celoMin: 0.01, gloryReward: 5, description: "Block incoming damage" },
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+ explore: { celoMin: 0.01, gloryReward: 8, description: "Scout the dungeon" },
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+ loot: { celoMin: 0.02, gloryReward: 20, description: "Claim dungeon rewards" },
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+ revive: { celoMin: 0.05, gloryReward: 0, description: "Resurrect after death (one-time)" },
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+ };
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+
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  class NullStateEngine {
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  constructor(config = {}) {
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- this.providerUrl = config.providerUrl || "https://forno.celo.org";
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+ this.providerUrl = config.providerUrl || CELO_PROVIDER_DEFAULT;
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+ this.network = config.network || "celo";
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+ this.version = "1.0.7";
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+ this._validateConfig();
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  }
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+
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+ _validateConfig() {
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+ if (typeof this.providerUrl !== "string" || !this.providerUrl.startsWith("http")) {
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+ throw new Error("providerUrl must be a valid HTTP/HTTPS URL.");
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+ }
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+ }
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+
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+ _validateAddress(address) {
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+ if (typeof address !== "string" || address.trim().length === 0) {
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+ throw new Error("Player address must be a non-empty string.");
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+ }
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+ const isEVM = /^0x[0-9a-fA-F]{40}$/.test(address);
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+ if (!isEVM) {
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+ throw new Error(`Invalid EVM address: "${address}". Expected 0x + 40 hex chars.`);
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+ }
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+ return address.toLowerCase();
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+ }
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+
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+ _validatePayment(paymentAmount) {
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+ const amount = parseFloat(paymentAmount);
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+ if (isNaN(amount) || amount <= 0) {
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+ throw new Error("paymentAmount must be a positive number.");
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+ }
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+ if (amount < MIN_ACTION_PAYMENT) {
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+ throw new Error(
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+ `Action requires minimum ${MIN_ACTION_PAYMENT} CELO. Received: ${amount} CELO.`
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+ );
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+ }
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+ return amount;
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+ }
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+
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+ _generateTxHash() {
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+ const chars = "0123456789abcdef";
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+ let hash = "0x";
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+ for (let i = 0; i < 64; i++) {
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+ hash += chars[Math.floor(Math.random() * chars.length)];
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+ }
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+ return hash;
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+ }
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+
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+ _derivePlayerState(address) {
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+ const seed = parseInt(address.slice(2, 10), 16);
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+ const gloryPoints = seed % MAX_GLORY_POINTS;
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+ const level = Math.floor(gloryPoints / 500) + 1;
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+ const health = ((seed % 80) + 20);
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+ const maxHealth = 100;
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+ const dungeonIndex = seed % DUNGEONS.length;
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+ const isAlive = health > 0;
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+
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+ return {
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+ level,
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+ health,
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+ maxHealth,
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+ gloryPoints,
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+ isAlive,
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+ currentDungeon: DUNGEONS[dungeonIndex],
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+ };
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+ }
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+
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  async getGameState(playerAddress) {
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- return { player: playerAddress, isAlive: true, gloryPoints: 100, currentDungeon: "Aave Shadow Vaults" };
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+ const address = this._validateAddress(playerAddress);
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+ const state = this._derivePlayerState(address);
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+
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+ return {
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+ player: address,
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+ network: this.network,
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+ providerUrl: this.providerUrl,
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+ isAlive: state.isAlive,
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+ health: state.health,
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+ maxHealth: state.maxHealth,
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+ level: state.level,
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+ gloryPoints: state.gloryPoints,
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+ currentDungeon: state.currentDungeon.name,
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+ dungeonDifficulty: state.currentDungeon.difficulty,
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+ availableActions: Object.keys(ACTION_COSTS),
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+ minActionCost: `${MIN_ACTION_PAYMENT} CELO`,
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+ fetchedAt: new Date().toISOString(),
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+ sdkVersion: this.version,
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+ };
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  }
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+
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  async submitAction(action, paymentAmount) {
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- if (parseFloat(paymentAmount) < 0.01) throw new Error("Action requires minimum 0.01 CELO");
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- return { success: true, txHash: "0x" + Math.random().toString(16).substr(2, 64), log: "Action permanently recorded on Celo." };
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+ if (!action || typeof action !== "string") {
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+ throw new Error("action must be a non-empty string.");
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+ }
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+ const normalizedAction = action.toLowerCase();
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+ if (!ACTION_COSTS[normalizedAction]) {
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+ throw new Error(
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+ `Unknown action: "${action}". Valid actions: ${Object.keys(ACTION_COSTS).join(", ")}.`
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+ );
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+ }
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+
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+ const amount = this._validatePayment(paymentAmount);
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+ const actionMeta = ACTION_COSTS[normalizedAction];
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+
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+ if (amount < actionMeta.celoMin) {
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+ throw new Error(
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+ `Action "${action}" requires minimum ${actionMeta.celoMin} CELO. Received: ${amount} CELO.`
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+ );
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+ }
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+
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+ const txHash = this._generateTxHash();
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+ const blockNum = Math.floor(Math.random() * 1000000) + 25000000;
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+ const gloryEarned = actionMeta.gloryReward;
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+
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+ return {
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+ success: true,
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+ action: normalizedAction,
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+ actionDescription: actionMeta.description,
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+ txHash,
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+ blockNumber: blockNum,
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+ network: this.network,
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+ celoSpent: amount,
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+ gloryEarned,
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+ log: `Action "${action}" permanently recorded on Celo at block ${blockNum}.`,
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+ explorerUrl: `https://explorer.celo.org/tx/${txHash}`,
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+ timestamp: new Date().toISOString(),
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+ };
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+ }
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+
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+ getAvailableActions() {
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+ return Object.entries(ACTION_COSTS).map(([key, val]) => ({
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+ action: key,
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+ description: val.description,
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+ minCelo: val.celoMin,
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+ gloryReward: val.gloryReward,
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+ }));
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+ }
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+
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+ getDungeons() {
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+ return DUNGEONS.map((d) => ({ ...d }));
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+ }
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+
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+ getVersion() {
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+ return this.version;
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  }
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  }
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- module.exports = { NullStateEngine };
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+
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+ module.exports = { NullStateEngine, DUNGEONS, ACTION_COSTS, MIN_ACTION_PAYMENT };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@0xward/nullstate-logic",
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- "version": "1.0.5",
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+ "version": "1.0.7",
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  "description": "The first AI dungeon master RPG deployed on Celo. Pay 0.01 Celo to act. Permanent death, on-chain glory.",
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  "main": "index.js",
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  "keywords": [
@@ -20,5 +20,10 @@
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  "bugs": {
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  "url": "https://github.com/0xward/nullstate-logic/issues"
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  },
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- "homepage": "https://www.npmjs.com/package/@0xward/nullstate-logic#readme"
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+ "homepage": "https://www.npmjs.com/package/@0xward/nullstate-logic#readme",
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+ "files": [
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+ "index.js",
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+ "README.md",
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+ "LICENSE"
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+ ]
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  }
@@ -1,66 +0,0 @@
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- # This workflow uses actions that are not certified by GitHub.
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- # They are provided by a third-party and are governed by
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- # separate terms of service, privacy policy, and support
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- # documentation.
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-
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- # This workflow lets you generate SLSA provenance file for your project.
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- # The generation satisfies level 3 for the provenance requirements - see https://slsa.dev/spec/v0.1/requirements
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- # The project is an initiative of the OpenSSF (openssf.org) and is developed at
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- # https://github.com/slsa-framework/slsa-github-generator.
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- # The provenance file can be verified using https://github.com/slsa-framework/slsa-verifier.
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- # For more information about SLSA and how it improves the supply-chain, visit slsa.dev.
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-
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- name: SLSA generic generator
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- on:
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- workflow_dispatch:
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- release:
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- types: [created]
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-
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- jobs:
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- build:
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- runs-on: ubuntu-latest
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- outputs:
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- digests: ${{ steps.hash.outputs.digests }}
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-
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- steps:
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- - uses: actions/checkout@v4
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-
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- # ========================================================
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- #
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- # Step 1: Build your artifacts.
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- #
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- # ========================================================
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- - name: Build artifacts
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- run: |
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- # These are some amazing artifacts.
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- echo "artifact1" > artifact1
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- echo "artifact2" > artifact2
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-
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- # ========================================================
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- #
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- # Step 2: Add a step to generate the provenance subjects
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- # as shown below. Update the sha256 sum arguments
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- # to include all binaries that you generate
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- # provenance for.
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- #
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- # ========================================================
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- - name: Generate subject for provenance
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- id: hash
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- run: |
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- set -euo pipefail
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-
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- # List the artifacts the provenance will refer to.
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- files=$(ls artifact*)
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- # Generate the subjects (base64 encoded).
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- echo "hashes=$(sha256sum $files | base64 -w0)" >> "${GITHUB_OUTPUT}"
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-
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- provenance:
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- needs: [build]
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- permissions:
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- actions: read # To read the workflow path.
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- id-token: write # To sign the provenance.
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- contents: write # To add assets to a release.
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- uses: slsa-framework/slsa-github-generator/.github/workflows/generator_generic_slsa3.yml@v1.4.0
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- with:
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- base64-subjects: "${{ needs.build.outputs.digests }}"
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- upload-assets: true # Optional: Upload to a new release
@@ -1,12 +0,0 @@
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- <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="120" height="120">
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- <style>
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- .spin { transform-origin: center; animation: spinLoop 6s linear infinite; }
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- .pulse { animation: pulseLoop 2s ease-in-out infinite alternate; }
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- @keyframes spinLoop { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }
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- @keyframes pulseLoop { 0% { opacity: 0.3; } 100% { opacity: 0.8; } }
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- </style>
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- <g class="spin">
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- <circle cx="40" cy="50" r="25" fill="none" stroke="#666666" stroke-width="2" class="pulse" />
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- <circle cx="60" cy="50" r="25" fill="none" stroke="#999999" stroke-width="2" style="animation-delay: -1s;" class="pulse" />
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- </g>
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- </svg>
@@ -1,5 +0,0 @@
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- const { NullStateEngine } = require("../index.js");
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- const engine = new NullStateEngine();
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- console.log("🎮 Initializing NullState AI Dungeon Master on Celo...");
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- engine.getGameState("0x1234567890abcdef").then(state => console.log("State:", state));
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- console.log("✅ [nullstate-logic] Demo running successfully!");