404game 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +151 -0
- package/dist/404game.js +571 -0
- package/dist/404game.js.map +1 -0
- package/dist/404game.umd.cjs +31 -0
- package/dist/404game.umd.cjs.map +1 -0
- package/dist/core/Engine.d.ts +31 -0
- package/dist/core/Input.d.ts +21 -0
- package/dist/core/Renderer.d.ts +16 -0
- package/dist/core/Storage.d.ts +4 -0
- package/dist/games/Breakout.d.ts +2 -0
- package/dist/games/Dino.d.ts +2 -0
- package/dist/games/Flappy.d.ts +2 -0
- package/dist/games/Snake.d.ts +2 -0
- package/dist/index.d.ts +21 -0
- package/dist/types.d.ts +76 -0
- package/dist/ui/Overlay.d.ts +29 -0
- package/dist/ui/themes.d.ts +3 -0
- package/package.json +61 -0
package/dist/404game.js
ADDED
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@@ -0,0 +1,571 @@
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const j = /* @__PURE__ */ new Set([" ", "Spacebar", "Enter"]), J = /* @__PURE__ */ new Set(["ArrowUp", "w", "W"]), Q = /* @__PURE__ */ new Set(["ArrowDown", "s", "S"]), Z = /* @__PURE__ */ new Set(["ArrowLeft", "a", "A"]), ee = /* @__PURE__ */ new Set(["ArrowRight", "d", "D"]), F = 30;
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class te {
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constructor(e) {
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this.state = {
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up: !1,
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down: !1,
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left: !1,
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right: !1,
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action: !1,
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actionPressed: !1,
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swipe: null,
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tap: !1
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}, this.actionWasPressed = !1, this.nextSwipe = null, this.nextTap = !1, this.touchStartX = 0, this.touchStartY = 0, this.touchStartTime = 0, this.boundHandlers = [], this.target = e, this.attach();
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}
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attach() {
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const e = (f) => {
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this.handleKey(f.key, !0) && f.preventDefault();
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}, t = (f) => {
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this.handleKey(f.key, !1);
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}, n = (f) => {
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const g = f.touches[0];
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g && (this.touchStartX = g.clientX, this.touchStartY = g.clientY, this.touchStartTime = performance.now(), f.preventDefault());
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}, o = (f) => {
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const g = f.changedTouches[0];
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if (!g) return;
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const l = g.clientX - this.touchStartX, c = g.clientY - this.touchStartY, a = performance.now() - this.touchStartTime, i = Math.abs(l), d = Math.abs(c);
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i < F && d < F && a < 400 ? (this.nextTap = !0, this.nextSwipe = null, this.actionWasPressed = !0) : i > d ? this.nextSwipe = l > 0 ? "right" : "left" : this.nextSwipe = c > 0 ? "down" : "up", f.preventDefault();
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}, u = (f) => {
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this.nextTap = !0, this.actionWasPressed = !0, f.preventDefault();
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};
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this.addListener(window, "keydown", e), this.addListener(window, "keyup", t), this.addListener(this.target, "touchstart", n, { passive: !1 }), this.addListener(this.target, "touchend", o, { passive: !1 }), this.addListener(this.target, "mousedown", u);
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}
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addListener(e, t, n, o) {
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e.addEventListener(t, n, o), this.boundHandlers.push({ type: t, fn: n, target: e });
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}
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handleKey(e, t) {
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let n = !1;
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if (J.has(e))
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this.state.up = t, n = !0, t && (this.nextSwipe = "up");
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else if (Q.has(e))
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this.state.down = t, n = !0, t && (this.nextSwipe = "down");
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else if (Z.has(e))
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this.state.left = t, n = !0, t && (this.nextSwipe = "left");
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else if (ee.has(e))
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this.state.right = t, n = !0, t && (this.nextSwipe = "right");
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else if (j.has(e)) {
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const o = this.state.action;
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this.state.action = t, t && !o && (this.actionWasPressed = !0), n = !0;
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}
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return n;
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}
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/** Called by Engine once per frame BEFORE update. */
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beginFrame() {
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this.state.actionPressed = this.actionWasPressed, this.state.swipe = this.nextSwipe, this.state.tap = this.nextTap;
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}
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/** Called by Engine once per frame AFTER update. */
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endFrame() {
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this.actionWasPressed = !1, this.nextSwipe = null, this.nextTap = !1;
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}
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destroy() {
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for (const { target: e, type: t, fn: n } of this.boundHandlers)
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e.removeEventListener(t, n);
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this.boundHandlers = [];
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}
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}
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const p = {
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clear(s, e, t, n) {
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s.fillStyle = n.bg, s.fillRect(0, 0, e, t);
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},
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rect(s, e, t, n, o, u) {
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s.fillStyle = u, s.fillRect(e, t, n, o);
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},
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circle(s, e, t, n, o) {
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s.fillStyle = o, s.beginPath(), s.arc(e, t, n, 0, Math.PI * 2), s.fill();
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},
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text(s, e, t, n, o = {}) {
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const u = o.size ?? 16, f = o.bold ? "bold " : "";
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s.fillStyle = o.color ?? "#fff", s.font = `${f}${u}px ${o.font ?? "monospace"}`, s.textAlign = o.align ?? "left", s.textBaseline = o.baseline ?? "alphabetic", s.fillText(e, t, n);
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},
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glow(s, e, t, n) {
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s.save(), s.shadowColor = e, s.shadowBlur = t, n(), s.restore();
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}
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};
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class se {
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constructor(e) {
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this.rafId = null, this.state = "idle", this.lastTime = 0, this.startTime = 0, this.score = 0, this.loop = () => {
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if (this.state !== "running") return;
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const o = performance.now(), u = Math.min(0.05, (o - this.lastTime) / 1e3);
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this.lastTime = o, this.gameCtx.dt = u, this.gameCtx.time = (o - this.startTime) / 1e3, this.input.beginFrame(), p.clear(this.ctx2d, this.opts.width, this.opts.height, this.opts.theme), this.opts.game.update(this.gameCtx), this.state === "running" && this.opts.game.draw(this.gameCtx), this.input.endFrame(), this.rafId = requestAnimationFrame(this.loop);
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}, this.opts = e;
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const t = e.canvas.getContext("2d");
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if (!t) throw new Error("404game: 2D canvas context unavailable");
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this.ctx2d = t;
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const n = window.devicePixelRatio || 1;
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e.canvas.width = e.width * n, e.canvas.height = e.height * n, e.canvas.style.width = `${e.width}px`, e.canvas.style.height = `${e.height}px`, this.ctx2d.setTransform(n, 0, 0, n, 0, 0), this.input = new te(e.canvas), this.gameCtx = {
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ctx: this.ctx2d,
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width: e.width,
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height: e.height,
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theme: e.theme,
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input: this.input.state,
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dt: 0,
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time: 0,
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setScore: (o) => {
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this.score = o, this.opts.onScore(o);
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},
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gameOver: () => this.handleGameOver(),
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win: () => this.handleWin()
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};
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}
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start() {
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this.state !== "running" && (this.score = 0, this.opts.onScore(0), this.startTime = performance.now(), this.lastTime = this.startTime, this.state = "running", this.opts.game.init(this.gameCtx), this.loop());
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}
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stop() {
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this.rafId != null && (cancelAnimationFrame(this.rafId), this.rafId = null), this.state = "idle";
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}
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isRunning() {
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return this.state === "running";
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}
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handleGameOver() {
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this.state === "running" && (this.state = "gameover", this.rafId != null && (cancelAnimationFrame(this.rafId), this.rafId = null), this.opts.onGameOver(this.score));
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}
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handleWin() {
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this.state === "running" && (this.state = "won", this.rafId != null && (cancelAnimationFrame(this.rafId), this.rafId = null), this.opts.onWin(this.score));
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}
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getInputState() {
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return this.input.state;
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}
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destroy() {
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var e, t;
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this.stop(), this.input.destroy(), (t = (e = this.opts.game).destroy) == null || t.call(e);
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}
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}
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class ne {
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constructor(e, t) {
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this.opts = t, this.root = e, this.banner = document.createElement("div"), this.banner.className = "g404-banner", this.banner.innerHTML = `
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<div class="g404-banner-title">${B(t.message)}</div>
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<div class="g404-banner-sub">${B(t.subMessage)}</div>
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`, this.hud = document.createElement("div"), this.hud.className = "g404-hud", this.scoreEl = document.createElement("span"), this.scoreEl.className = "g404-score", this.scoreEl.textContent = "Score: 0", this.highEl = document.createElement("span"), this.highEl.className = "g404-high", this.highEl.textContent = "Best: 0", this.hud.appendChild(this.scoreEl), t.showHighscore && this.hud.appendChild(this.highEl), this.startScreen = document.createElement("div"), this.startScreen.className = "g404-screen g404-start", this.startScreen.innerHTML = `
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<div class="g404-screen-title">READY?</div>
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<div class="g404-screen-sub">Press SPACE or TAP to start</div>
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<button class="g404-btn" type="button">▶ START</button>
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`, this.startScreen.querySelector("button").addEventListener("click", (n) => {
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n.stopPropagation(), t.onStart();
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}), this.gameOverScreen = document.createElement("div"), this.gameOverScreen.className = "g404-screen g404-gameover", this.gameOverScreen.style.display = "none", this.gameOverScreen.innerHTML = `
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<div class="g404-screen-title">GAME OVER</div>
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<div class="g404-final-score">Score: <span class="g404-final">0</span></div>
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<button class="g404-btn" type="button">↻ PLAY AGAIN</button>
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`, this.finalScoreEl = this.gameOverScreen.querySelector(".g404-final"), this.gameOverScreen.querySelector("button").addEventListener("click", (n) => {
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n.stopPropagation(), t.onRestart();
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}), this.injectStyles(t.theme), this.root.appendChild(this.banner), this.root.appendChild(this.hud), this.root.appendChild(this.startScreen), this.root.appendChild(this.gameOverScreen);
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}
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injectStyles(e) {
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if (document.getElementById("g404-styles")) return;
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const t = document.createElement("style");
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t.id = "g404-styles", t.textContent = `
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.g404-root { position: relative; display: inline-block; font-family: ${e.font}; }
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.g404-banner { text-align: center; padding: 12px 8px 8px; color: ${e.fg}; font-family: ${e.font}; }
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.g404-banner-title { font-size: 22px; font-weight: bold; letter-spacing: 2px; color: ${e.accent}; text-shadow: 0 0 12px ${e.accent}55; }
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.g404-banner-sub { font-size: 13px; color: ${e.muted}; margin-top: 4px; }
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.g404-hud { display: flex; justify-content: space-between; padding: 6px 12px; color: ${e.fg}; font-family: ${e.font}; font-size: 14px; }
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.g404-score { color: ${e.fg}; }
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.g404-high { color: ${e.muted}; }
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.g404-canvas-wrap { position: relative; line-height: 0; }
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.g404-canvas { display: block; border-radius: 6px; touch-action: none; cursor: pointer; }
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.g404-screen { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center; gap: 12px; background: ${e.bg}cc; backdrop-filter: blur(4px); color: ${e.fg}; font-family: ${e.font}; border-radius: 6px; }
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.g404-screen-title { font-size: 32px; font-weight: bold; letter-spacing: 3px; color: ${e.accent}; text-shadow: 0 0 16px ${e.accent}88; }
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.g404-screen-sub { font-size: 14px; color: ${e.muted}; }
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.g404-final-score { font-size: 18px; color: ${e.fg}; }
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.g404-final { color: ${e.accent}; font-weight: bold; }
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.g404-btn { background: ${e.accent}; color: ${e.bg}; border: none; padding: 12px 28px; font-size: 16px; font-weight: bold; letter-spacing: 1px; border-radius: 6px; cursor: pointer; font-family: ${e.font}; transition: transform 0.1s, box-shadow 0.2s; }
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.g404-btn:hover { transform: translateY(-2px); box-shadow: 0 4px 16px ${e.accent}66; }
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.g404-btn:active { transform: translateY(0); }
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`, document.head.appendChild(t);
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}
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setScore(e) {
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this.scoreEl.textContent = `Score: ${e}`;
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}
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setHighscore(e) {
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this.highEl.textContent = `Best: ${e}`;
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}
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showStart() {
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this.startScreen.style.display = "flex", this.gameOverScreen.style.display = "none";
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}
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hideStart() {
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this.startScreen.style.display = "none";
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}
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showGameOver(e) {
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this.finalScoreEl.textContent = String(e), this.gameOverScreen.style.display = "flex", this.startScreen.style.display = "none";
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}
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hideGameOver() {
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this.gameOverScreen.style.display = "none";
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}
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destroy() {
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this.banner.remove(), this.hud.remove(), this.startScreen.remove(), this.gameOverScreen.remove();
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}
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}
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function B(s) {
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const e = document.createElement("div");
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return e.textContent = s, e.innerHTML;
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}
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const K = "404game.hs.", P = {
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getHighscore(s) {
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try {
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const e = localStorage.getItem(K + s);
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return e && parseInt(e, 10) || 0;
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} catch {
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return 0;
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}
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},
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setHighscore(s, e) {
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try {
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const t = P.getHighscore(s);
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if (e > t)
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return localStorage.setItem(K + s, String(e)), !0;
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} catch {
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}
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return !1;
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}
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}, V = {
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neon: {
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bg: "#0a0a18",
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fg: "#f0f0ff",
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accent: "#00ffd5",
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danger: "#ff3b6b",
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muted: "#5a5a8a",
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font: '"Courier New", monospace'
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},
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retro: {
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bg: "#2b1d0e",
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fg: "#ffe1a8",
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accent: "#ffaa00",
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danger: "#d62828",
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muted: "#8a6b3b",
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font: '"Courier New", monospace'
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},
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236
|
+
minimal: {
|
|
237
|
+
bg: "#fafafa",
|
|
238
|
+
fg: "#111111",
|
|
239
|
+
accent: "#0066ff",
|
|
240
|
+
danger: "#e63946",
|
|
241
|
+
muted: "#999999",
|
|
242
|
+
font: "system-ui, -apple-system, sans-serif"
|
|
243
|
+
},
|
|
244
|
+
dark: {
|
|
245
|
+
bg: "#1a1a1a",
|
|
246
|
+
fg: "#e8e8e8",
|
|
247
|
+
accent: "#7c5cff",
|
|
248
|
+
danger: "#ff5252",
|
|
249
|
+
muted: "#666666",
|
|
250
|
+
font: "system-ui, -apple-system, sans-serif"
|
|
251
|
+
}
|
|
252
|
+
};
|
|
253
|
+
function ie(s) {
|
|
254
|
+
return V[s ?? "neon"] ?? V.neon;
|
|
255
|
+
}
|
|
256
|
+
const y = 16, X = 0.12;
|
|
257
|
+
function ae() {
|
|
258
|
+
let s = 0, e = 0, t = [], n = "right", o = "right", u = { x: 0, y: 0 }, f = 0, g = 0;
|
|
259
|
+
function l() {
|
|
260
|
+
for (; ; ) {
|
|
261
|
+
const a = { x: Math.floor(Math.random() * s), y: Math.floor(Math.random() * e) };
|
|
262
|
+
if (!t.some((i) => i.x === a.x && i.y === a.y)) {
|
|
263
|
+
u = a;
|
|
264
|
+
return;
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
function c(a) {
|
|
269
|
+
({ up: "down", down: "up", left: "right", right: "left" })[a] !== n && (o = a);
|
|
270
|
+
}
|
|
271
|
+
return {
|
|
272
|
+
name: "snake",
|
|
273
|
+
init(a) {
|
|
274
|
+
s = Math.floor(a.width / y), e = Math.floor(a.height / y);
|
|
275
|
+
const i = Math.floor(s / 2), d = Math.floor(e / 2);
|
|
276
|
+
t = [{ x: i, y: d }, { x: i - 1, y: d }, { x: i - 2, y: d }], n = "right", o = "right", f = 0, g = 0, l(), a.setScore(0);
|
|
277
|
+
},
|
|
278
|
+
update(a) {
|
|
279
|
+
const { input: i } = a;
|
|
280
|
+
for (i.swipe === "up" || i.up ? c("up") : i.swipe === "down" || i.down ? c("down") : i.swipe === "left" || i.left ? c("left") : (i.swipe === "right" || i.right) && c("right"), f += a.dt; f >= X; ) {
|
|
281
|
+
f -= X, n = o;
|
|
282
|
+
const d = t[0], r = { x: d.x, y: d.y };
|
|
283
|
+
if (n === "up" ? r.y -= 1 : n === "down" ? r.y += 1 : n === "left" ? r.x -= 1 : n === "right" && (r.x += 1), r.x < 0 || r.x >= s || r.y < 0 || r.y >= e) {
|
|
284
|
+
a.gameOver();
|
|
285
|
+
return;
|
|
286
|
+
}
|
|
287
|
+
if (t.some((h) => h.x === r.x && h.y === r.y)) {
|
|
288
|
+
a.gameOver();
|
|
289
|
+
return;
|
|
290
|
+
}
|
|
291
|
+
t.unshift(r), r.x === u.x && r.y === u.y ? (g += 10, a.setScore(g), l()) : t.pop();
|
|
292
|
+
}
|
|
293
|
+
},
|
|
294
|
+
draw(a) {
|
|
295
|
+
const { ctx: i, theme: d } = a;
|
|
296
|
+
i.strokeStyle = d.muted + "22", i.lineWidth = 1;
|
|
297
|
+
for (let r = 0; r <= s; r++)
|
|
298
|
+
i.beginPath(), i.moveTo(r * y, 0), i.lineTo(r * y, e * y), i.stroke();
|
|
299
|
+
for (let r = 0; r <= e; r++)
|
|
300
|
+
i.beginPath(), i.moveTo(0, r * y), i.lineTo(s * y, r * y), i.stroke();
|
|
301
|
+
p.glow(i, d.danger, 12, () => {
|
|
302
|
+
p.circle(i, u.x * y + y / 2, u.y * y + y / 2, y / 2 - 2, d.danger);
|
|
303
|
+
}), p.glow(i, d.accent, 8, () => {
|
|
304
|
+
for (let r = 0; r < t.length; r++) {
|
|
305
|
+
const h = t[r];
|
|
306
|
+
p.rect(i, h.x * y + 1, h.y * y + 1, y - 2, y - 2, r === 0 ? d.accent : d.accent + "cc");
|
|
307
|
+
}
|
|
308
|
+
});
|
|
309
|
+
}
|
|
310
|
+
};
|
|
311
|
+
}
|
|
312
|
+
const re = 1400, oe = -380, O = 50, k = 130, L = 200, q = 160, E = 12;
|
|
313
|
+
function ce() {
|
|
314
|
+
let s = 0, e = 0, t = 0, n = [], o = 0, u = 0;
|
|
315
|
+
return {
|
|
316
|
+
name: "flappy",
|
|
317
|
+
init(f) {
|
|
318
|
+
e = f.width * 0.25, s = f.height / 2, t = 0, n = [], o = 0, u = L, f.setScore(0);
|
|
319
|
+
},
|
|
320
|
+
update(f) {
|
|
321
|
+
const { input: g, dt: l, width: c, height: a } = f;
|
|
322
|
+
if ((g.actionPressed || g.tap || g.swipe === "up") && (t = oe), t += re * l, s += t * l, s > a - E || s < E) {
|
|
323
|
+
f.gameOver();
|
|
324
|
+
return;
|
|
325
|
+
}
|
|
326
|
+
if (u += q * l, u >= L) {
|
|
327
|
+
u -= L;
|
|
328
|
+
const i = 60 + Math.random() * (a - 120 - k);
|
|
329
|
+
n.push({ x: c + O, gapY: i, passed: !1 });
|
|
330
|
+
}
|
|
331
|
+
for (const i of n)
|
|
332
|
+
if (i.x -= q * l, !i.passed && i.x + O < e && (i.passed = !0, o += 1, f.setScore(o)), e + E > i.x && e - E < i.x + O && (s - E < i.gapY || s + E > i.gapY + k)) {
|
|
333
|
+
f.gameOver();
|
|
334
|
+
return;
|
|
335
|
+
}
|
|
336
|
+
n = n.filter((i) => i.x + O > -10);
|
|
337
|
+
},
|
|
338
|
+
draw(f) {
|
|
339
|
+
const { ctx: g, theme: l, height: c } = f;
|
|
340
|
+
p.glow(g, l.accent, 8, () => {
|
|
341
|
+
for (const a of n)
|
|
342
|
+
p.rect(g, a.x, 0, O, a.gapY, l.accent), p.rect(g, a.x, a.gapY + k, O, c - (a.gapY + k), l.accent);
|
|
343
|
+
}), p.glow(g, l.danger, 12, () => {
|
|
344
|
+
p.circle(g, e, s, E, l.danger);
|
|
345
|
+
}), p.circle(g, e + 4, s - 3, 2, l.bg);
|
|
346
|
+
}
|
|
347
|
+
};
|
|
348
|
+
}
|
|
349
|
+
const T = 80, M = 10, H = 30, z = 420, S = 6, C = 280, he = 5, Y = 8;
|
|
350
|
+
function le() {
|
|
351
|
+
let s = 0, e = 0, t = 0, n = 0, o = 0, u = [], f = 0, g = !1;
|
|
352
|
+
return {
|
|
353
|
+
name: "breakout",
|
|
354
|
+
init(l) {
|
|
355
|
+
s = l.width / 2 - T / 2, e = l.width / 2, t = l.height - H - M - S - 1, n = 0, o = 0, g = !1, f = 0, l.setScore(0), u = [];
|
|
356
|
+
const c = 6, a = 40, i = (l.width - c * (Y + 1)) / Y, d = 16, r = [l.theme.danger, l.theme.accent, l.theme.fg, l.theme.accent, l.theme.danger];
|
|
357
|
+
for (let h = 0; h < he; h++)
|
|
358
|
+
for (let m = 0; m < Y; m++)
|
|
359
|
+
u.push({
|
|
360
|
+
x: c + m * (i + c),
|
|
361
|
+
y: a + h * (d + c),
|
|
362
|
+
w: i,
|
|
363
|
+
h: d,
|
|
364
|
+
alive: !0,
|
|
365
|
+
color: r[h] ?? l.theme.accent
|
|
366
|
+
});
|
|
367
|
+
},
|
|
368
|
+
update(l) {
|
|
369
|
+
const { input: c, dt: a, width: i, height: d } = l;
|
|
370
|
+
c.left && (s -= z * a), c.right && (s += z * a), c.swipe === "left" && (s -= 40), c.swipe === "right" && (s += 40), s = Math.max(0, Math.min(i - T, s));
|
|
371
|
+
const r = d - H - M;
|
|
372
|
+
if (!g) {
|
|
373
|
+
if (e = s + T / 2, t = r - S - 1, c.actionPressed || c.tap) {
|
|
374
|
+
g = !0;
|
|
375
|
+
const h = -Math.PI / 2 + (Math.random() - 0.5) * 0.6;
|
|
376
|
+
n = Math.cos(h) * C, o = Math.sin(h) * C;
|
|
377
|
+
}
|
|
378
|
+
return;
|
|
379
|
+
}
|
|
380
|
+
if (e += n * a, t += o * a, e < S && (e = S, n = -n), e > i - S && (e = i - S, n = -n), t < S && (t = S, o = -o), t + S >= r && t - S <= r + M && e >= s && e <= s + T && o > 0) {
|
|
381
|
+
o = -Math.abs(o), n = (e - (s + T / 2)) / (T / 2) * C * 0.9;
|
|
382
|
+
const m = Math.sqrt(n * n + o * o), b = C;
|
|
383
|
+
n = n / m * b, o = o / m * b;
|
|
384
|
+
}
|
|
385
|
+
for (const h of u)
|
|
386
|
+
if (h.alive && e + S > h.x && e - S < h.x + h.w && t + S > h.y && t - S < h.y + h.h) {
|
|
387
|
+
h.alive = !1, f += 10, l.setScore(f);
|
|
388
|
+
const m = Math.min(e + S - h.x, h.x + h.w - (e - S)), b = Math.min(t + S - h.y, h.y + h.h - (t - S));
|
|
389
|
+
m < b ? n = -n : o = -o;
|
|
390
|
+
break;
|
|
391
|
+
}
|
|
392
|
+
if (u.every((h) => !h.alive)) {
|
|
393
|
+
l.win();
|
|
394
|
+
return;
|
|
395
|
+
}
|
|
396
|
+
if (t > d + 20) {
|
|
397
|
+
l.gameOver();
|
|
398
|
+
return;
|
|
399
|
+
}
|
|
400
|
+
},
|
|
401
|
+
draw(l) {
|
|
402
|
+
const { ctx: c, theme: a, height: i } = l;
|
|
403
|
+
for (const r of u)
|
|
404
|
+
r.alive && p.glow(c, r.color, 6, () => {
|
|
405
|
+
p.rect(c, r.x, r.y, r.w, r.h, r.color);
|
|
406
|
+
});
|
|
407
|
+
const d = i - H - M;
|
|
408
|
+
p.glow(c, a.accent, 8, () => {
|
|
409
|
+
p.rect(c, s, d, T, M, a.accent);
|
|
410
|
+
}), p.glow(c, a.fg, 10, () => {
|
|
411
|
+
p.circle(c, e, t, S, a.fg);
|
|
412
|
+
}), g || p.text(c, "Press SPACE / TAP to launch", l.width / 2, l.height - 8, {
|
|
413
|
+
color: a.muted,
|
|
414
|
+
size: 11,
|
|
415
|
+
font: a.font,
|
|
416
|
+
align: "center"
|
|
417
|
+
});
|
|
418
|
+
}
|
|
419
|
+
};
|
|
420
|
+
}
|
|
421
|
+
const de = 2200, fe = -780, $ = 24, I = 28, ge = 30, R = 240;
|
|
422
|
+
function ue() {
|
|
423
|
+
let s = 0, e = 0, t = 0, n = 0, o = [], u = 0, f = 0, g = 0, l = R;
|
|
424
|
+
return {
|
|
425
|
+
name: "dino",
|
|
426
|
+
init(c) {
|
|
427
|
+
s = 60, n = c.height - ge, e = n - I, t = 0, o = [], u = 0.8, f = 0, g = 0, l = R, c.setScore(0);
|
|
428
|
+
},
|
|
429
|
+
update(c) {
|
|
430
|
+
const { input: a, dt: i, width: d } = c, r = e >= n - I;
|
|
431
|
+
if ((a.actionPressed || a.tap || a.swipe === "up") && r && (t = fe), t += de * i, e += t * i, e > n - I && (e = n - I, t = 0), l += i * 8, g += i * 10, g >= 1) {
|
|
432
|
+
const h = Math.floor(g);
|
|
433
|
+
g -= h, f += h, c.setScore(f);
|
|
434
|
+
}
|
|
435
|
+
if (u -= i, u <= 0) {
|
|
436
|
+
const h = 22 + Math.random() * 28, m = 12 + Math.random() * 16;
|
|
437
|
+
o.push({ x: d + 20, w: m, h }), u = 0.7 + Math.random() * 0.9 - Math.min(0.4, (l - R) / 1e3), u < 0.4 && (u = 0.4);
|
|
438
|
+
}
|
|
439
|
+
for (const h of o) h.x -= l * i;
|
|
440
|
+
o = o.filter((h) => h.x + h.w > -10);
|
|
441
|
+
for (const h of o) {
|
|
442
|
+
const m = h.x, b = n - h.h;
|
|
443
|
+
if (s + $ > m && s < m + h.w && e + I > b && e < b + h.h) {
|
|
444
|
+
c.gameOver();
|
|
445
|
+
return;
|
|
446
|
+
}
|
|
447
|
+
}
|
|
448
|
+
},
|
|
449
|
+
draw(c) {
|
|
450
|
+
const { ctx: a, theme: i, width: d } = c;
|
|
451
|
+
a.strokeStyle = i.muted, a.lineWidth = 1, a.beginPath(), a.moveTo(0, n + 0.5), a.lineTo(d, n + 0.5), a.stroke();
|
|
452
|
+
for (let r = 0; r < 20; r++) {
|
|
453
|
+
const h = r * 40 - c.time * 80 % 40;
|
|
454
|
+
p.rect(a, h, n + 4, 16, 2, i.muted);
|
|
455
|
+
}
|
|
456
|
+
p.glow(a, i.danger, 6, () => {
|
|
457
|
+
for (const r of o)
|
|
458
|
+
p.rect(a, r.x, n - r.h, r.w, r.h, i.danger);
|
|
459
|
+
}), p.glow(a, i.accent, 10, () => {
|
|
460
|
+
p.rect(a, s, e, $, I, i.accent);
|
|
461
|
+
}), p.rect(a, s + $ - 7, e + 6, 3, 3, i.bg);
|
|
462
|
+
}
|
|
463
|
+
};
|
|
464
|
+
}
|
|
465
|
+
const me = "0.1.0", _ = {
|
|
466
|
+
snake: ae,
|
|
467
|
+
flappy: ce,
|
|
468
|
+
breakout: le,
|
|
469
|
+
dino: ue
|
|
470
|
+
}, A = /* @__PURE__ */ new WeakMap();
|
|
471
|
+
function U(s) {
|
|
472
|
+
const e = typeof s == "string" ? document.querySelector(s) : s;
|
|
473
|
+
if (!e) throw new Error(`404game: target not found: ${String(s)}`);
|
|
474
|
+
return e;
|
|
475
|
+
}
|
|
476
|
+
function G(s) {
|
|
477
|
+
if (!s || s === "random") {
|
|
478
|
+
const t = Object.keys(_), n = t[Math.floor(Math.random() * t.length)];
|
|
479
|
+
return { name: n, module: _[n]() };
|
|
480
|
+
}
|
|
481
|
+
const e = _[s];
|
|
482
|
+
if (!e) throw new Error(`404game: unknown game "${s}"`);
|
|
483
|
+
return { name: s, module: e() };
|
|
484
|
+
}
|
|
485
|
+
function pe(s, e = {}) {
|
|
486
|
+
const t = U(s), n = A.get(t);
|
|
487
|
+
n && n.destroy();
|
|
488
|
+
const o = ie(e.theme), u = e.width ?? (Math.min(t.clientWidth || 480, 720) || 480), f = e.height ?? 360;
|
|
489
|
+
t.classList.add("g404-root"), t.innerHTML = "";
|
|
490
|
+
const g = document.createElement("div");
|
|
491
|
+
g.className = "g404-canvas-wrap";
|
|
492
|
+
const l = document.createElement("canvas");
|
|
493
|
+
l.className = "g404-canvas", l.style.background = o.bg, g.appendChild(l), t.appendChild(g);
|
|
494
|
+
let c = "", a = 0, i = G(e.game);
|
|
495
|
+
c = i.name;
|
|
496
|
+
const d = new ne(t, {
|
|
497
|
+
message: e.message ?? "404 — Page Not Found",
|
|
498
|
+
subMessage: e.subMessage ?? "But hey, want to play instead?",
|
|
499
|
+
theme: o,
|
|
500
|
+
showHighscore: e.showHighscore !== !1,
|
|
501
|
+
onStart: () => {
|
|
502
|
+
var w;
|
|
503
|
+
d.hideStart(), d.hideGameOver(), m.start(), (w = e.onStart) == null || w.call(e);
|
|
504
|
+
},
|
|
505
|
+
onRestart: () => {
|
|
506
|
+
var w;
|
|
507
|
+
d.hideGameOver(), i = G(e.game), c = i.name, m.destroy(), b(), m.start(), (w = e.onStart) == null || w.call(e);
|
|
508
|
+
}
|
|
509
|
+
}), r = t.querySelector(".g404-start"), h = t.querySelector(".g404-gameover");
|
|
510
|
+
r && g.appendChild(r), h && g.appendChild(h), g.style.position = "relative", d.setHighscore(P.getHighscore(c));
|
|
511
|
+
let m;
|
|
512
|
+
function b() {
|
|
513
|
+
m = new se({
|
|
514
|
+
canvas: l,
|
|
515
|
+
theme: o,
|
|
516
|
+
width: u,
|
|
517
|
+
height: f,
|
|
518
|
+
game: i.module,
|
|
519
|
+
onScore: (w) => {
|
|
520
|
+
var v;
|
|
521
|
+
a = w, d.setScore(w), (v = e.onScore) == null || v.call(e, w);
|
|
522
|
+
},
|
|
523
|
+
onGameOver: (w) => {
|
|
524
|
+
var v;
|
|
525
|
+
P.setHighscore(c, w), d.setHighscore(P.getHighscore(c)), d.showGameOver(w), (v = e.onGameOver) == null || v.call(e, w);
|
|
526
|
+
},
|
|
527
|
+
onWin: (w) => {
|
|
528
|
+
var v;
|
|
529
|
+
P.setHighscore(c, w), d.setHighscore(P.getHighscore(c)), d.showGameOver(w), (v = e.onWin) == null || v.call(e, w);
|
|
530
|
+
}
|
|
531
|
+
});
|
|
532
|
+
}
|
|
533
|
+
if (b(), e.autoStart)
|
|
534
|
+
d.hideStart(), m.start();
|
|
535
|
+
else {
|
|
536
|
+
d.showStart();
|
|
537
|
+
const w = (v) => {
|
|
538
|
+
var x, D, N;
|
|
539
|
+
v.preventDefault(), !m.isRunning() && ((D = (x = t.querySelector(".g404-start")) == null ? void 0 : x.checkVisibility) == null ? void 0 : D.call(x)) !== !1 && (r == null ? void 0 : r.style.display) !== "none" && (d.hideStart(), m.start(), (N = e.onStart) == null || N.call(e));
|
|
540
|
+
};
|
|
541
|
+
l.addEventListener("click", w), window.addEventListener("keydown", (v) => {
|
|
542
|
+
var x;
|
|
543
|
+
(v.key === " " || v.key === "Enter") && !m.isRunning() && (r == null ? void 0 : r.style.display) !== "none" && (v.preventDefault(), d.hideStart(), m.start(), (x = e.onStart) == null || x.call(e));
|
|
544
|
+
});
|
|
545
|
+
}
|
|
546
|
+
const W = {
|
|
547
|
+
destroy() {
|
|
548
|
+
m.destroy(), d.destroy(), t.innerHTML = "", t.classList.remove("g404-root"), A.delete(t);
|
|
549
|
+
},
|
|
550
|
+
restart() {
|
|
551
|
+
m.destroy(), i = G(e.game), c = i.name, b(), d.setHighscore(P.getHighscore(c)), d.hideGameOver(), d.hideStart(), m.start();
|
|
552
|
+
},
|
|
553
|
+
getScore() {
|
|
554
|
+
return a;
|
|
555
|
+
}
|
|
556
|
+
};
|
|
557
|
+
return A.set(t, W), W;
|
|
558
|
+
}
|
|
559
|
+
function we(s) {
|
|
560
|
+
const e = U(s), t = A.get(e);
|
|
561
|
+
t && t.destroy();
|
|
562
|
+
}
|
|
563
|
+
const Se = ["snake", "flappy", "breakout", "dino"], ye = me, be = { mount: pe, unmount: we, games: Se, version: ye };
|
|
564
|
+
export {
|
|
565
|
+
be as default,
|
|
566
|
+
Se as games,
|
|
567
|
+
pe as mount,
|
|
568
|
+
we as unmount,
|
|
569
|
+
ye as version
|
|
570
|
+
};
|
|
571
|
+
//# sourceMappingURL=404game.js.map
|