3d-spinner 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +66 -4
- package/dist/animation-label.d.ts +8 -0
- package/dist/animation-label.js +47 -0
- package/dist/animation.d.ts +2 -0
- package/dist/animations/charged-orb.d.ts +55 -0
- package/dist/animations/charged-orb.js +229 -0
- package/dist/animations/ghost-train.d.ts +72 -0
- package/dist/animations/ghost-train.js +247 -0
- package/dist/animations/grid-assembly.d.ts +70 -0
- package/dist/animations/grid-assembly.js +282 -0
- package/dist/animations/object-motion.d.ts +19 -7
- package/dist/animations/object-motion.js +38 -32
- package/dist/animations/particles.d.ts +110 -0
- package/dist/animations/particles.js +209 -0
- package/dist/animations/rocket-launch.d.ts +58 -0
- package/dist/animations/rocket-launch.js +375 -0
- package/dist/cjs/animations/charged-orb.cjs +1334 -0
- package/dist/cjs/animations/grid-assembly.cjs +1380 -0
- package/dist/cjs/animations/object-motion.cjs +124 -43
- package/dist/cjs/animations/particles.cjs +1940 -0
- package/dist/cjs/animations/spin.cjs +4 -3
- package/dist/cjs/composite-animation.cjs +58 -0
- package/dist/cjs/engines/little-3d-engine/little-3d-engine.cjs +143 -22
- package/dist/cjs/engines/little-3d-engine/loaders/obj.cjs +30 -1
- package/dist/cjs/engines/little-3d-engine/renderers/canvas2d-textured.cjs +345 -0
- package/dist/cjs/engines/little-3d-engine/renderers/webgl-textured.cjs +528 -0
- package/dist/cjs/engines/little-3d-engine/renderers/webgpu-textured.cjs +712 -0
- package/dist/cjs/prefabs/prefabs.cjs +3916 -0
- package/dist/composite-animation.d.ts +18 -0
- package/dist/composite-animation.js +39 -0
- package/dist/engines/little-3d-engine/little-3d-engine.d.ts +17 -12
- package/dist/engines/little-3d-engine/little-3d-engine.js +13 -8
- package/dist/engines/little-3d-engine/loaders/obj.d.ts +12 -4
- package/dist/engines/little-3d-engine/loaders/obj.js +44 -5
- package/dist/engines/little-3d-engine/renderer.d.ts +7 -1
- package/dist/engines/little-3d-engine/renderer.js +2 -0
- package/dist/engines/little-3d-engine/renderers/canvas2d-textured.d.ts +20 -0
- package/dist/engines/little-3d-engine/renderers/canvas2d-textured.js +135 -0
- package/dist/engines/little-3d-engine/renderers/textured-helpers.d.ts +9 -0
- package/dist/engines/little-3d-engine/renderers/textured-helpers.js +35 -0
- package/dist/engines/little-3d-engine/renderers/webgl-textured.d.ts +43 -0
- package/dist/engines/little-3d-engine/renderers/webgl-textured.js +211 -0
- package/dist/engines/little-3d-engine/renderers/webgpu-textured.d.ts +45 -0
- package/dist/engines/little-3d-engine/renderers/webgpu-textured.js +300 -0
- package/dist/engines/little-3d-engine/renderers/webgpu.d.ts +11 -6
- package/dist/engines/little-3d-engine/shapes/complex/plane.d.ts +3 -0
- package/dist/engines/little-3d-engine/shapes/complex/plane.js +33 -0
- package/dist/engines/little-3d-engine/shapes/{cube.d.ts → primitives/cube.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{octahedron.d.ts → primitives/octahedron.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{pyramid.d.ts → primitives/pyramid.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/primitives/quad.d.ts +9 -0
- package/dist/engines/little-3d-engine/shapes/primitives/quad.js +18 -0
- package/dist/engines/little-3d-engine/shapes/{cube-sphere.d.ts → primitives/spheres/cube-sphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{icosphere.d.ts → primitives/spheres/icosphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{icosphere.js → primitives/spheres/icosphere.js} +1 -1
- package/dist/engines/little-3d-engine/shapes/{octa-sphere.d.ts → primitives/spheres/octa-sphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{octa-sphere.js → primitives/spheres/octa-sphere.js} +1 -1
- package/dist/engines/little-3d-engine/shapes/{uv-sphere.d.ts → primitives/spheres/uv-sphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{tetrahedron.d.ts → primitives/tetrahedron.d.ts} +1 -1
- package/dist/engines/little-3d-engine/textures/dynamic/canvas-texture.d.ts +1 -0
- package/dist/engines/little-3d-engine/textures/dynamic/canvas-texture.js +8 -0
- package/dist/engines/little-3d-engine/textures/dynamic/shine.d.ts +2 -0
- package/dist/engines/little-3d-engine/textures/dynamic/shine.js +14 -0
- package/dist/engines/little-3d-engine/textures/dynamic/star.d.ts +14 -0
- package/dist/engines/little-3d-engine/textures/dynamic/star.js +31 -0
- package/dist/engines/little-3d-engine/textures/dynamic/streak.d.ts +5 -0
- package/dist/engines/little-3d-engine/textures/dynamic/streak.js +20 -0
- package/dist/index.d.ts +2 -1
- package/dist/prefabs/charged-orb.d.ts +17 -0
- package/dist/prefabs/charged-orb.js +37 -0
- package/dist/prefabs/crystal-comet.d.ts +4 -0
- package/dist/prefabs/crystal-comet.js +41 -0
- package/dist/prefabs/ghost-train.d.ts +10 -0
- package/dist/prefabs/ghost-train.js +37 -0
- package/dist/prefabs/grid-assembly.d.ts +13 -0
- package/dist/prefabs/grid-assembly.js +15 -0
- package/dist/prefabs/monochrome-streak.d.ts +4 -0
- package/dist/prefabs/monochrome-streak.js +25 -0
- package/dist/prefabs/plane-star-trail.d.ts +4 -0
- package/dist/prefabs/plane-star-trail.js +40 -0
- package/dist/prefabs/prefabs.d.ts +10 -0
- package/dist/prefabs/prefabs.js +9 -0
- package/dist/prefabs/pulsing-starfield.d.ts +4 -0
- package/dist/prefabs/pulsing-starfield.js +27 -0
- package/dist/prefabs/rocket-launch.d.ts +10 -0
- package/dist/prefabs/rocket-launch.js +16 -0
- package/dist/prefabs/spinner.d.ts +7 -0
- package/dist/prefabs/spinner.js +17 -0
- package/dist/prefabs/star-swarm.d.ts +4 -0
- package/dist/prefabs/star-swarm.js +27 -0
- package/dist/prefabs/types.d.ts +46 -0
- package/dist/prefabs/types.js +1 -0
- package/dist/umd/spinner.global.js +2407 -85
- package/dist/umd/spinner.global.min.js +60 -5
- package/package.json +43 -2
- /package/dist/engines/little-3d-engine/shapes/{cube.js → primitives/cube.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{octahedron.js → primitives/octahedron.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{pyramid.js → primitives/pyramid.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{cube-sphere.js → primitives/spheres/cube-sphere.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{uv-sphere.js → primitives/spheres/uv-sphere.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{tetrahedron.js → primitives/tetrahedron.js} +0 -0
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// src/engines/little-3d-engine/core/math.ts
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function subtract(a, b) {
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function cross(a, b) {
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y: a.z * b.x - a.x * b.z,
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function normalize(v) {
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const length = Math.hypot(v.x, v.y, v.z);
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return { x: v.x / length, y: v.y / length, z: v.z / length };
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function multiply(a, b) {
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// src/engines/little-3d-engine/core/geometry.ts
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function parseColor(color) {
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normals[o] = normal.x;
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normals[o + 1] = normal.y;
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colors[o] = cr;
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front,
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var DEFAULT_ONE_SIDED_OPACITY, DEFAULT_BACK_OPACITY, DEFAULT_FRONT_OPACITY;
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"src/engines/little-3d-engine/renderer.ts"() {
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DEFAULT_ONE_SIDED_OPACITY = 0.35;
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DEFAULT_BACK_OPACITY = 0.84;
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DEFAULT_FRONT_OPACITY = 0.56;
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}
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// src/engines/little-3d-engine/renderers/webgpu.ts
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var WGSL, CLIP_Z_FIX, UNIFORM_STRIDE, WebGPURenderer;
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var init_webgpu = __esm({
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"src/engines/little-3d-engine/renderers/webgpu.ts"() {
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init_geometry();
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init_math();
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init_renderer();
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WGSL = `
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struct Uniforms {
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viewProj: mat4x4<f32>,
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model: mat4x4<f32>,
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toLight: vec4<f32>,
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params: vec4<f32>,
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};
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@group(0) @binding(0) var<uniform> u: Uniforms;
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struct VSOut {
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@builtin(position) position: vec4<f32>,
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@location(0) normal: vec3<f32>,
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@location(1) color: vec3<f32>,
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@vertex
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fn vs(@location(0) pos: vec3<f32>, @location(1) normal: vec3<f32>, @location(2) color: vec3<f32>) -> VSOut {
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var out: VSOut;
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let m = mat3x3<f32>(u.model[0].xyz, u.model[1].xyz, u.model[2].xyz);
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@fragment
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fn fs(in: VSOut) -> @location(0) vec4<f32> {
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let lambert = max(dot(normalize(in.normal), normalize(u.toLight.xyz)), 0.0);
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let brightness = clamp(u.params.y + u.params.x * lambert, 0.0, 1.0);
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return vec4<f32>(in.color * brightness, u.params.z);
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}
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`;
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CLIP_Z_FIX = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1];
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UNIFORM_STRIDE = 256;
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WebGPURenderer = class {
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constructor(options = {}) {
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this.uniformCapacity = 0;
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this.depthSize = "";
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this.destroyed = false;
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this.cache = /* @__PURE__ */ new Map();
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if (options.background) {
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const [r, g, b] = parseColor(options.background);
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this.clearValue = { r: r / 255, g: g / 255, b: b / 255, a: 1 };
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this.alphaMode = "opaque";
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} else {
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this.clearValue = { r: 0, g: 0, b: 0, a: 0 };
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this.alphaMode = "premultiplied";
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}
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}
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async init(canvas) {
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const gpu = navigator.gpu;
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if (!gpu) throw new Error("3d-spinner: WebGPU is not supported in this browser.");
|
|
197
|
+
const adapter = await gpu.requestAdapter();
|
|
198
|
+
if (!adapter) throw new Error("3d-spinner: no WebGPU adapter is available.");
|
|
199
|
+
const device = await adapter.requestDevice();
|
|
200
|
+
if (this.destroyed) {
|
|
201
|
+
device.destroy?.();
|
|
202
|
+
return;
|
|
203
|
+
}
|
|
204
|
+
const context = canvas.getContext("webgpu");
|
|
205
|
+
if (!context) throw new Error("3d-spinner: could not get a WebGPU canvas context.");
|
|
206
|
+
const format = gpu.getPreferredCanvasFormat();
|
|
207
|
+
context.configure({ device, format, alphaMode: this.alphaMode });
|
|
208
|
+
const module2 = device.createShaderModule({ code: WGSL });
|
|
209
|
+
const stage = globalThis.GPUShaderStage;
|
|
210
|
+
const layout = device.createBindGroupLayout({
|
|
211
|
+
entries: [
|
|
212
|
+
{
|
|
213
|
+
binding: 0,
|
|
214
|
+
visibility: stage.VERTEX | stage.FRAGMENT,
|
|
215
|
+
buffer: { type: "uniform", hasDynamicOffset: true, minBindingSize: 160 }
|
|
216
|
+
}
|
|
217
|
+
]
|
|
218
|
+
});
|
|
219
|
+
const vertexBuffer = (location) => ({
|
|
220
|
+
arrayStride: 12,
|
|
221
|
+
attributes: [{ shaderLocation: location, offset: 0, format: "float32x3" }]
|
|
222
|
+
});
|
|
223
|
+
const pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [layout] });
|
|
224
|
+
const blend = {
|
|
225
|
+
color: {
|
|
226
|
+
srcFactor: "src-alpha",
|
|
227
|
+
dstFactor: "one-minus-src-alpha",
|
|
228
|
+
operation: "add"
|
|
229
|
+
},
|
|
230
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" }
|
|
231
|
+
};
|
|
232
|
+
const pipeline = (cullMode, transparent) => device.createRenderPipeline({
|
|
233
|
+
layout: pipelineLayout,
|
|
234
|
+
vertex: {
|
|
235
|
+
module: module2,
|
|
236
|
+
entryPoint: "vs",
|
|
237
|
+
buffers: [vertexBuffer(0), vertexBuffer(1), vertexBuffer(2)]
|
|
238
|
+
},
|
|
239
|
+
fragment: {
|
|
240
|
+
module: module2,
|
|
241
|
+
entryPoint: "fs",
|
|
242
|
+
targets: [{ format, ...transparent ? { blend } : {} }]
|
|
243
|
+
},
|
|
244
|
+
primitive: { topology: "triangle-list", cullMode, frontFace: "ccw" },
|
|
245
|
+
depthStencil: {
|
|
246
|
+
format: "depth24plus",
|
|
247
|
+
depthWriteEnabled: !transparent,
|
|
248
|
+
depthCompare: "less"
|
|
249
|
+
}
|
|
250
|
+
});
|
|
251
|
+
this.pipeline = pipeline("back", false);
|
|
252
|
+
this.transparentBackPipeline = pipeline("front", true);
|
|
253
|
+
this.transparentFrontPipeline = pipeline("back", true);
|
|
254
|
+
this.canvas = canvas;
|
|
255
|
+
this.device = device;
|
|
256
|
+
this.context = context;
|
|
257
|
+
}
|
|
258
|
+
resize() {
|
|
259
|
+
this.ensureDepth();
|
|
260
|
+
}
|
|
261
|
+
ensureDepth() {
|
|
262
|
+
const canvas = this.canvas;
|
|
263
|
+
if (!this.device || !canvas) return;
|
|
264
|
+
const width = Math.max(1, canvas.width);
|
|
265
|
+
const height = Math.max(1, canvas.height);
|
|
266
|
+
const key = `${width}x${height}`;
|
|
267
|
+
if (key === this.depthSize && this.depthTexture) return;
|
|
268
|
+
this.depthTexture?.destroy?.();
|
|
269
|
+
this.depthTexture = this.device.createTexture({
|
|
270
|
+
size: { width, height },
|
|
271
|
+
format: "depth24plus",
|
|
272
|
+
usage: globalThis.GPUTextureUsage.RENDER_ATTACHMENT
|
|
273
|
+
});
|
|
274
|
+
this.depthSize = key;
|
|
275
|
+
}
|
|
276
|
+
buffers(mesh) {
|
|
277
|
+
const cached = this.cache.get(mesh);
|
|
278
|
+
if (cached) return cached;
|
|
279
|
+
const data = expandToTriangles(mesh);
|
|
280
|
+
const usage = globalThis.GPUBufferUsage.VERTEX | globalThis.GPUBufferUsage.COPY_DST;
|
|
281
|
+
const upload = (array) => {
|
|
282
|
+
const buffer = this.device.createBuffer({ size: array.byteLength, usage });
|
|
283
|
+
this.device.queue.writeBuffer(buffer, 0, array);
|
|
284
|
+
return buffer;
|
|
285
|
+
};
|
|
286
|
+
const result = {
|
|
287
|
+
position: upload(data.positions),
|
|
288
|
+
normal: upload(data.normals),
|
|
289
|
+
color: upload(data.colors),
|
|
290
|
+
count: data.count
|
|
291
|
+
};
|
|
292
|
+
this.cache.set(mesh, result);
|
|
293
|
+
return result;
|
|
294
|
+
}
|
|
295
|
+
ensureUniformCapacity(draws) {
|
|
296
|
+
if (draws <= this.uniformCapacity && this.uniformBuffer) return;
|
|
297
|
+
this.uniformBuffer?.destroy?.();
|
|
298
|
+
this.uniformBuffer = this.device.createBuffer({
|
|
299
|
+
size: Math.max(1, draws) * UNIFORM_STRIDE,
|
|
300
|
+
usage: globalThis.GPUBufferUsage.UNIFORM | globalThis.GPUBufferUsage.COPY_DST
|
|
301
|
+
});
|
|
302
|
+
this.uniformCapacity = draws;
|
|
303
|
+
}
|
|
304
|
+
render(frame) {
|
|
305
|
+
if (this.destroyed || !this.device || !this.context || !this.pipeline) return;
|
|
306
|
+
if (frame.width === 0 || frame.height === 0 || frame.items.length === 0) return;
|
|
307
|
+
this.ensureDepth();
|
|
308
|
+
const draws = [];
|
|
309
|
+
for (const item of frame.items) {
|
|
310
|
+
if (!item.transparency) draws.push({ item, opacity: 1, pipeline: this.pipeline });
|
|
311
|
+
}
|
|
312
|
+
for (const item of frame.items) {
|
|
313
|
+
const transparency = item.transparency;
|
|
314
|
+
if (!transparency) continue;
|
|
315
|
+
if (transparency.mode === "two-sided") {
|
|
316
|
+
const resolved = resolveTwoSidedOpacity(transparency);
|
|
317
|
+
draws.push({
|
|
318
|
+
item,
|
|
319
|
+
opacity: resolved.back,
|
|
320
|
+
pipeline: this.transparentBackPipeline
|
|
321
|
+
});
|
|
322
|
+
draws.push({
|
|
323
|
+
item,
|
|
324
|
+
opacity: resolved.front,
|
|
325
|
+
pipeline: this.transparentFrontPipeline
|
|
326
|
+
});
|
|
327
|
+
} else {
|
|
328
|
+
draws.push({
|
|
329
|
+
item,
|
|
330
|
+
opacity: opacity(transparency.opacity, DEFAULT_ONE_SIDED_OPACITY),
|
|
331
|
+
pipeline: this.transparentFrontPipeline
|
|
332
|
+
});
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
this.ensureUniformCapacity(draws.length);
|
|
336
|
+
const viewProj = multiply(CLIP_Z_FIX, frame.viewProjection);
|
|
337
|
+
const layout = this.pipeline.getBindGroupLayout(0);
|
|
338
|
+
const bindGroup = this.device.createBindGroup({
|
|
339
|
+
layout,
|
|
340
|
+
entries: [
|
|
341
|
+
{ binding: 0, resource: { buffer: this.uniformBuffer, offset: 0, size: 160 } }
|
|
342
|
+
]
|
|
343
|
+
});
|
|
344
|
+
draws.forEach((draw, i) => {
|
|
345
|
+
const data = new Float32Array(UNIFORM_STRIDE / 4);
|
|
346
|
+
data.set(viewProj, 0);
|
|
347
|
+
data.set(draw.item.model, 16);
|
|
348
|
+
data.set([frame.light.toLight.x, frame.light.toLight.y, frame.light.toLight.z, 0], 32);
|
|
349
|
+
data.set([frame.light.intensity, frame.light.ambient, draw.opacity, 0], 36);
|
|
350
|
+
this.device.queue.writeBuffer(this.uniformBuffer, i * UNIFORM_STRIDE, data);
|
|
351
|
+
});
|
|
352
|
+
const encoder = this.device.createCommandEncoder();
|
|
353
|
+
const pass = encoder.beginRenderPass({
|
|
354
|
+
colorAttachments: [
|
|
355
|
+
{
|
|
356
|
+
view: this.context.getCurrentTexture().createView(),
|
|
357
|
+
clearValue: this.clearValue,
|
|
358
|
+
loadOp: "clear",
|
|
359
|
+
storeOp: "store"
|
|
360
|
+
}
|
|
361
|
+
],
|
|
362
|
+
depthStencilAttachment: {
|
|
363
|
+
view: this.depthTexture.createView(),
|
|
364
|
+
depthClearValue: 1,
|
|
365
|
+
depthLoadOp: "clear",
|
|
366
|
+
depthStoreOp: "store"
|
|
367
|
+
}
|
|
368
|
+
});
|
|
369
|
+
draws.forEach((draw, i) => {
|
|
370
|
+
const mesh = this.buffers(draw.item.mesh);
|
|
371
|
+
pass.setPipeline(draw.pipeline);
|
|
372
|
+
pass.setBindGroup(0, bindGroup, [i * UNIFORM_STRIDE]);
|
|
373
|
+
pass.setVertexBuffer(0, mesh.position);
|
|
374
|
+
pass.setVertexBuffer(1, mesh.normal);
|
|
375
|
+
pass.setVertexBuffer(2, mesh.color);
|
|
376
|
+
pass.draw(mesh.count);
|
|
377
|
+
});
|
|
378
|
+
pass.end();
|
|
379
|
+
this.device.queue.submit([encoder.finish()]);
|
|
380
|
+
}
|
|
381
|
+
destroy() {
|
|
382
|
+
this.destroyed = true;
|
|
383
|
+
for (const mesh of this.cache.values()) {
|
|
384
|
+
mesh.position.destroy?.();
|
|
385
|
+
mesh.normal.destroy?.();
|
|
386
|
+
mesh.color.destroy?.();
|
|
387
|
+
}
|
|
388
|
+
this.cache.clear();
|
|
389
|
+
this.uniformBuffer?.destroy?.();
|
|
390
|
+
this.depthTexture?.destroy?.();
|
|
391
|
+
this.device?.destroy?.();
|
|
392
|
+
this.device = void 0;
|
|
393
|
+
this.context = void 0;
|
|
394
|
+
this.pipeline = void 0;
|
|
395
|
+
this.transparentBackPipeline = void 0;
|
|
396
|
+
this.transparentFrontPipeline = void 0;
|
|
397
|
+
this.uniformBuffer = void 0;
|
|
398
|
+
this.depthTexture = void 0;
|
|
399
|
+
this.canvas = void 0;
|
|
400
|
+
}
|
|
401
|
+
};
|
|
402
|
+
}
|
|
403
|
+
});
|
|
404
|
+
|
|
405
|
+
// src/engines/little-3d-engine/renderers/webgpu-textured.ts
|
|
406
|
+
var webgpu_textured_exports = {};
|
|
407
|
+
__export(webgpu_textured_exports, {
|
|
408
|
+
WebGPUTexturedRenderer: () => WebGPUTexturedRenderer
|
|
409
|
+
});
|
|
410
|
+
module.exports = __toCommonJS(webgpu_textured_exports);
|
|
411
|
+
init_geometry();
|
|
412
|
+
init_math();
|
|
413
|
+
init_renderer();
|
|
414
|
+
|
|
415
|
+
// src/engines/little-3d-engine/renderers/textured-helpers.ts
|
|
416
|
+
function planarUVs(mesh) {
|
|
417
|
+
let minX = Infinity;
|
|
418
|
+
let minY = Infinity;
|
|
419
|
+
let maxX = -Infinity;
|
|
420
|
+
let maxY = -Infinity;
|
|
421
|
+
for (const v of mesh.vertices) {
|
|
422
|
+
minX = Math.min(minX, v.x);
|
|
423
|
+
minY = Math.min(minY, v.y);
|
|
424
|
+
maxX = Math.max(maxX, v.x);
|
|
425
|
+
maxY = Math.max(maxY, v.y);
|
|
426
|
+
}
|
|
427
|
+
const width = maxX - minX || 1;
|
|
428
|
+
const height = maxY - minY || 1;
|
|
429
|
+
let triangles = 0;
|
|
430
|
+
for (const face of mesh.faces) triangles += Math.max(0, face.indices.length - 2);
|
|
431
|
+
const uvs = new Float32Array(triangles * 6);
|
|
432
|
+
let o = 0;
|
|
433
|
+
for (const face of mesh.faces) {
|
|
434
|
+
for (let k = 1; k < face.indices.length - 1; k++) {
|
|
435
|
+
for (const index of [face.indices[0], face.indices[k], face.indices[k + 1]]) {
|
|
436
|
+
const v = mesh.vertices[index];
|
|
437
|
+
uvs[o] = (v.x - minX) / width;
|
|
438
|
+
uvs[o + 1] = 1 - (v.y - minY) / height;
|
|
439
|
+
o += 2;
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
return uvs;
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
// src/engines/little-3d-engine/renderers/webgpu-textured.ts
|
|
447
|
+
init_webgpu();
|
|
448
|
+
var WGSL2 = `
|
|
449
|
+
struct Uniforms {
|
|
450
|
+
viewProj: mat4x4<f32>,
|
|
451
|
+
model: mat4x4<f32>,
|
|
452
|
+
params: vec4<f32>,
|
|
453
|
+
};
|
|
454
|
+
@group(0) @binding(0) var<uniform> u: Uniforms;
|
|
455
|
+
@group(0) @binding(1) var tex: texture_2d<f32>;
|
|
456
|
+
@group(0) @binding(2) var samp: sampler;
|
|
457
|
+
|
|
458
|
+
struct VSOut {
|
|
459
|
+
@builtin(position) position: vec4<f32>,
|
|
460
|
+
@location(0) uv: vec2<f32>,
|
|
461
|
+
@location(1) color: vec3<f32>,
|
|
462
|
+
};
|
|
463
|
+
|
|
464
|
+
@vertex
|
|
465
|
+
fn vs(@location(0) pos: vec3<f32>, @location(1) uv: vec2<f32>, @location(2) color: vec3<f32>) -> VSOut {
|
|
466
|
+
var out: VSOut;
|
|
467
|
+
out.uv = uv;
|
|
468
|
+
out.color = color;
|
|
469
|
+
out.position = u.viewProj * u.model * vec4<f32>(pos, 1.0);
|
|
470
|
+
return out;
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
@fragment
|
|
474
|
+
fn fs(in: VSOut) -> @location(0) vec4<f32> {
|
|
475
|
+
let t = textureSample(tex, samp, in.uv);
|
|
476
|
+
return vec4<f32>(t.rgb * in.color, t.a * u.params.x);
|
|
477
|
+
}
|
|
478
|
+
`;
|
|
479
|
+
var CLIP_Z_FIX2 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1];
|
|
480
|
+
var UNIFORM_STRIDE2 = 256;
|
|
481
|
+
function itemOpacity(transparency) {
|
|
482
|
+
if (!transparency) return 1;
|
|
483
|
+
if (transparency.mode === "two-sided") return resolveTwoSidedOpacity(transparency).front;
|
|
484
|
+
return opacity(transparency.opacity, DEFAULT_ONE_SIDED_OPACITY);
|
|
485
|
+
}
|
|
486
|
+
var WebGPUTexturedRenderer = class extends WebGPURenderer {
|
|
487
|
+
constructor() {
|
|
488
|
+
super(...arguments);
|
|
489
|
+
this.texturedCapacity = 0;
|
|
490
|
+
this.sources = /* @__PURE__ */ new Map();
|
|
491
|
+
this.textures = /* @__PURE__ */ new Map();
|
|
492
|
+
this.retired = [];
|
|
493
|
+
this.texturedBuffers = /* @__PURE__ */ new Map();
|
|
494
|
+
this.bindGroups = /* @__PURE__ */ new Map();
|
|
495
|
+
}
|
|
496
|
+
/** Texture every instance of `mesh` with `source`. Call any time, also before init. */
|
|
497
|
+
setTexture(mesh, source) {
|
|
498
|
+
this.sources.set(mesh, source);
|
|
499
|
+
}
|
|
500
|
+
async init(canvas) {
|
|
501
|
+
await super.init(canvas);
|
|
502
|
+
const device = this.device;
|
|
503
|
+
if (!device) return;
|
|
504
|
+
const format = navigator.gpu.getPreferredCanvasFormat();
|
|
505
|
+
const module2 = device.createShaderModule({ code: WGSL2 });
|
|
506
|
+
const stage = globalThis.GPUShaderStage;
|
|
507
|
+
const layout = device.createBindGroupLayout({
|
|
508
|
+
entries: [
|
|
509
|
+
{
|
|
510
|
+
binding: 0,
|
|
511
|
+
visibility: stage.VERTEX | stage.FRAGMENT,
|
|
512
|
+
buffer: { type: "uniform", hasDynamicOffset: true, minBindingSize: 144 }
|
|
513
|
+
},
|
|
514
|
+
{ binding: 1, visibility: stage.FRAGMENT, texture: {} },
|
|
515
|
+
{ binding: 2, visibility: stage.FRAGMENT, sampler: {} }
|
|
516
|
+
]
|
|
517
|
+
});
|
|
518
|
+
const vertexBuffer = (location, components) => ({
|
|
519
|
+
arrayStride: components * 4,
|
|
520
|
+
attributes: [{ shaderLocation: location, offset: 0, format: `float32x${components}` }]
|
|
521
|
+
});
|
|
522
|
+
this.texturedPipeline = device.createRenderPipeline({
|
|
523
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),
|
|
524
|
+
vertex: {
|
|
525
|
+
module: module2,
|
|
526
|
+
entryPoint: "vs",
|
|
527
|
+
buffers: [vertexBuffer(0, 3), vertexBuffer(1, 2), vertexBuffer(2, 3)]
|
|
528
|
+
},
|
|
529
|
+
fragment: {
|
|
530
|
+
module: module2,
|
|
531
|
+
entryPoint: "fs",
|
|
532
|
+
targets: [
|
|
533
|
+
{
|
|
534
|
+
format,
|
|
535
|
+
blend: {
|
|
536
|
+
color: {
|
|
537
|
+
srcFactor: "src-alpha",
|
|
538
|
+
dstFactor: "one-minus-src-alpha",
|
|
539
|
+
operation: "add"
|
|
540
|
+
},
|
|
541
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" }
|
|
542
|
+
}
|
|
543
|
+
}
|
|
544
|
+
]
|
|
545
|
+
},
|
|
546
|
+
primitive: { topology: "triangle-list", cullMode: "back", frontFace: "ccw" },
|
|
547
|
+
depthStencil: {
|
|
548
|
+
format: "depth24plus",
|
|
549
|
+
depthWriteEnabled: false,
|
|
550
|
+
depthCompare: "less"
|
|
551
|
+
}
|
|
552
|
+
});
|
|
553
|
+
this.sampler = device.createSampler({ magFilter: "linear", minFilter: "linear" });
|
|
554
|
+
}
|
|
555
|
+
textureFor(mesh) {
|
|
556
|
+
const cached = this.textures.get(mesh);
|
|
557
|
+
if (cached) return cached;
|
|
558
|
+
const device = this.device;
|
|
559
|
+
const usage = globalThis.GPUTextureUsage;
|
|
560
|
+
const white = device.createTexture({
|
|
561
|
+
size: { width: 1, height: 1 },
|
|
562
|
+
format: "rgba8unorm",
|
|
563
|
+
usage: usage.TEXTURE_BINDING | usage.COPY_DST
|
|
564
|
+
});
|
|
565
|
+
device.queue.writeTexture(
|
|
566
|
+
{ texture: white },
|
|
567
|
+
new Uint8Array([255, 255, 255, 255]),
|
|
568
|
+
{},
|
|
569
|
+
{ width: 1, height: 1 }
|
|
570
|
+
);
|
|
571
|
+
this.textures.set(mesh, white);
|
|
572
|
+
const upload = async (source2) => {
|
|
573
|
+
const image = source2 instanceof HTMLImageElement ? await createImageBitmap(source2) : source2;
|
|
574
|
+
if (this.destroyed || !this.device || this.textures.get(mesh) !== white) return;
|
|
575
|
+
const width = image.width || 1;
|
|
576
|
+
const height = image.height || 1;
|
|
577
|
+
const texture = this.device.createTexture({
|
|
578
|
+
size: { width, height },
|
|
579
|
+
format: "rgba8unorm",
|
|
580
|
+
usage: usage.TEXTURE_BINDING | usage.COPY_DST | usage.RENDER_ATTACHMENT
|
|
581
|
+
});
|
|
582
|
+
this.device.queue.copyExternalImageToTexture(
|
|
583
|
+
{ source: image },
|
|
584
|
+
{ texture },
|
|
585
|
+
{ width, height }
|
|
586
|
+
);
|
|
587
|
+
this.retired.push(white);
|
|
588
|
+
this.textures.set(mesh, texture);
|
|
589
|
+
this.bindGroups.delete(mesh);
|
|
590
|
+
};
|
|
591
|
+
const source = this.sources.get(mesh);
|
|
592
|
+
if (typeof source === "string") {
|
|
593
|
+
const image = new Image();
|
|
594
|
+
image.onload = () => void upload(image);
|
|
595
|
+
image.src = source;
|
|
596
|
+
} else {
|
|
597
|
+
void upload(source);
|
|
598
|
+
}
|
|
599
|
+
return this.textures.get(mesh);
|
|
600
|
+
}
|
|
601
|
+
buffersFor(mesh) {
|
|
602
|
+
const cached = this.texturedBuffers.get(mesh);
|
|
603
|
+
if (cached) return cached;
|
|
604
|
+
const data = expandToTriangles(mesh);
|
|
605
|
+
const usage = globalThis.GPUBufferUsage.VERTEX | globalThis.GPUBufferUsage.COPY_DST;
|
|
606
|
+
const upload = (array) => {
|
|
607
|
+
const buffer = this.device.createBuffer({ size: array.byteLength, usage });
|
|
608
|
+
this.device.queue.writeBuffer(buffer, 0, array);
|
|
609
|
+
return buffer;
|
|
610
|
+
};
|
|
611
|
+
const result = {
|
|
612
|
+
position: upload(data.positions),
|
|
613
|
+
uv: upload(planarUVs(mesh)),
|
|
614
|
+
color: upload(data.colors),
|
|
615
|
+
count: data.count
|
|
616
|
+
};
|
|
617
|
+
this.texturedBuffers.set(mesh, result);
|
|
618
|
+
return result;
|
|
619
|
+
}
|
|
620
|
+
bindGroupFor(mesh) {
|
|
621
|
+
const texture = this.textureFor(mesh);
|
|
622
|
+
const cached = this.bindGroups.get(mesh);
|
|
623
|
+
if (cached && cached.buffer === this.texturedUniforms && cached.texture === texture) {
|
|
624
|
+
return cached.group;
|
|
625
|
+
}
|
|
626
|
+
const group = this.device.createBindGroup({
|
|
627
|
+
layout: this.texturedPipeline.getBindGroupLayout(0),
|
|
628
|
+
entries: [
|
|
629
|
+
{ binding: 0, resource: { buffer: this.texturedUniforms, offset: 0, size: 144 } },
|
|
630
|
+
{ binding: 1, resource: texture.createView() },
|
|
631
|
+
{ binding: 2, resource: this.sampler }
|
|
632
|
+
]
|
|
633
|
+
});
|
|
634
|
+
this.bindGroups.set(mesh, { group, buffer: this.texturedUniforms, texture });
|
|
635
|
+
return group;
|
|
636
|
+
}
|
|
637
|
+
render(frame) {
|
|
638
|
+
const plain = [];
|
|
639
|
+
const textured = [];
|
|
640
|
+
for (const item of frame.items) {
|
|
641
|
+
(this.sources.has(item.mesh) ? textured : plain).push(item);
|
|
642
|
+
}
|
|
643
|
+
super.render(textured.length ? { ...frame, items: plain } : frame);
|
|
644
|
+
if (!textured.length) return;
|
|
645
|
+
if (this.destroyed || !this.device || !this.context || !this.texturedPipeline) return;
|
|
646
|
+
if (frame.width === 0 || frame.height === 0) return;
|
|
647
|
+
this.ensureDepth();
|
|
648
|
+
if (textured.length > this.texturedCapacity || !this.texturedUniforms) {
|
|
649
|
+
this.texturedUniforms?.destroy?.();
|
|
650
|
+
this.texturedUniforms = this.device.createBuffer({
|
|
651
|
+
size: textured.length * UNIFORM_STRIDE2,
|
|
652
|
+
usage: globalThis.GPUBufferUsage.UNIFORM | globalThis.GPUBufferUsage.COPY_DST
|
|
653
|
+
});
|
|
654
|
+
this.texturedCapacity = textured.length;
|
|
655
|
+
}
|
|
656
|
+
const viewProj = multiply(CLIP_Z_FIX2, frame.viewProjection);
|
|
657
|
+
textured.forEach((item, i) => {
|
|
658
|
+
const data = new Float32Array(UNIFORM_STRIDE2 / 4);
|
|
659
|
+
data.set(viewProj, 0);
|
|
660
|
+
data.set(item.model, 16);
|
|
661
|
+
data.set([itemOpacity(item.transparency), 0, 0, 0], 32);
|
|
662
|
+
this.device.queue.writeBuffer(this.texturedUniforms, i * UNIFORM_STRIDE2, data);
|
|
663
|
+
});
|
|
664
|
+
const cleared = plain.length > 0;
|
|
665
|
+
const encoder = this.device.createCommandEncoder();
|
|
666
|
+
const pass = encoder.beginRenderPass({
|
|
667
|
+
colorAttachments: [
|
|
668
|
+
{
|
|
669
|
+
view: this.context.getCurrentTexture().createView(),
|
|
670
|
+
clearValue: this.clearValue,
|
|
671
|
+
loadOp: cleared ? "load" : "clear",
|
|
672
|
+
storeOp: "store"
|
|
673
|
+
}
|
|
674
|
+
],
|
|
675
|
+
depthStencilAttachment: {
|
|
676
|
+
view: this.depthTexture.createView(),
|
|
677
|
+
depthClearValue: 1,
|
|
678
|
+
depthLoadOp: cleared ? "load" : "clear",
|
|
679
|
+
depthStoreOp: "store"
|
|
680
|
+
}
|
|
681
|
+
});
|
|
682
|
+
pass.setPipeline(this.texturedPipeline);
|
|
683
|
+
textured.forEach((item, i) => {
|
|
684
|
+
const mesh = this.buffersFor(item.mesh);
|
|
685
|
+
pass.setBindGroup(0, this.bindGroupFor(item.mesh), [i * UNIFORM_STRIDE2]);
|
|
686
|
+
pass.setVertexBuffer(0, mesh.position);
|
|
687
|
+
pass.setVertexBuffer(1, mesh.uv);
|
|
688
|
+
pass.setVertexBuffer(2, mesh.color);
|
|
689
|
+
pass.draw(mesh.count);
|
|
690
|
+
});
|
|
691
|
+
pass.end();
|
|
692
|
+
this.device.queue.submit([encoder.finish()]);
|
|
693
|
+
}
|
|
694
|
+
destroy() {
|
|
695
|
+
for (const texture of this.textures.values()) texture.destroy?.();
|
|
696
|
+
for (const texture of this.retired.splice(0)) texture.destroy?.();
|
|
697
|
+
for (const buffers of this.texturedBuffers.values()) {
|
|
698
|
+
buffers.position.destroy?.();
|
|
699
|
+
buffers.uv.destroy?.();
|
|
700
|
+
buffers.color.destroy?.();
|
|
701
|
+
}
|
|
702
|
+
this.textures.clear();
|
|
703
|
+
this.texturedBuffers.clear();
|
|
704
|
+
this.bindGroups.clear();
|
|
705
|
+
this.sources.clear();
|
|
706
|
+
this.texturedUniforms?.destroy?.();
|
|
707
|
+
this.texturedUniforms = void 0;
|
|
708
|
+
this.texturedPipeline = void 0;
|
|
709
|
+
this.sampler = void 0;
|
|
710
|
+
super.destroy();
|
|
711
|
+
}
|
|
712
|
+
};
|