3d-spinner 0.9.2 → 0.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +66 -4
- package/dist/animation-label.d.ts +8 -0
- package/dist/animation-label.js +47 -0
- package/dist/animation.d.ts +2 -0
- package/dist/animations/charged-orb.d.ts +55 -0
- package/dist/animations/charged-orb.js +229 -0
- package/dist/animations/grid-assembly.d.ts +67 -0
- package/dist/animations/grid-assembly.js +268 -0
- package/dist/animations/object-motion.d.ts +19 -7
- package/dist/animations/object-motion.js +38 -32
- package/dist/animations/particles.d.ts +110 -0
- package/dist/animations/particles.js +209 -0
- package/dist/cjs/animations/charged-orb.cjs +1334 -0
- package/dist/cjs/animations/grid-assembly.cjs +1498 -0
- package/dist/cjs/animations/object-motion.cjs +124 -43
- package/dist/cjs/animations/particles.cjs +1940 -0
- package/dist/cjs/animations/spin.cjs +4 -3
- package/dist/cjs/composite-animation.cjs +58 -0
- package/dist/cjs/engines/little-3d-engine/little-3d-engine.cjs +131 -22
- package/dist/cjs/engines/little-3d-engine/loaders/obj.cjs +30 -1
- package/dist/cjs/engines/little-3d-engine/renderers/canvas2d-textured.cjs +345 -0
- package/dist/cjs/engines/little-3d-engine/renderers/webgl-textured.cjs +528 -0
- package/dist/cjs/engines/little-3d-engine/renderers/webgpu-textured.cjs +712 -0
- package/dist/cjs/prefabs/prefabs.cjs +3450 -0
- package/dist/composite-animation.d.ts +18 -0
- package/dist/composite-animation.js +39 -0
- package/dist/engines/little-3d-engine/little-3d-engine.d.ts +17 -12
- package/dist/engines/little-3d-engine/little-3d-engine.js +13 -8
- package/dist/engines/little-3d-engine/loaders/obj.d.ts +12 -4
- package/dist/engines/little-3d-engine/loaders/obj.js +44 -5
- package/dist/engines/little-3d-engine/renderer.d.ts +7 -1
- package/dist/engines/little-3d-engine/renderer.js +2 -0
- package/dist/engines/little-3d-engine/renderers/canvas2d-textured.d.ts +20 -0
- package/dist/engines/little-3d-engine/renderers/canvas2d-textured.js +135 -0
- package/dist/engines/little-3d-engine/renderers/textured-helpers.d.ts +9 -0
- package/dist/engines/little-3d-engine/renderers/textured-helpers.js +35 -0
- package/dist/engines/little-3d-engine/renderers/webgl-textured.d.ts +43 -0
- package/dist/engines/little-3d-engine/renderers/webgl-textured.js +211 -0
- package/dist/engines/little-3d-engine/renderers/webgpu-textured.d.ts +45 -0
- package/dist/engines/little-3d-engine/renderers/webgpu-textured.js +300 -0
- package/dist/engines/little-3d-engine/renderers/webgpu.d.ts +11 -6
- package/dist/engines/little-3d-engine/shapes/complex/plane.d.ts +3 -0
- package/dist/engines/little-3d-engine/shapes/complex/plane.js +33 -0
- package/dist/engines/little-3d-engine/shapes/{cube.d.ts → primitives/cube.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{octahedron.d.ts → primitives/octahedron.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{pyramid.d.ts → primitives/pyramid.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/primitives/quad.d.ts +9 -0
- package/dist/engines/little-3d-engine/shapes/primitives/quad.js +18 -0
- package/dist/engines/little-3d-engine/shapes/{cube-sphere.d.ts → primitives/spheres/cube-sphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{icosphere.d.ts → primitives/spheres/icosphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{icosphere.js → primitives/spheres/icosphere.js} +1 -1
- package/dist/engines/little-3d-engine/shapes/{octa-sphere.d.ts → primitives/spheres/octa-sphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{octa-sphere.js → primitives/spheres/octa-sphere.js} +1 -1
- package/dist/engines/little-3d-engine/shapes/{uv-sphere.d.ts → primitives/spheres/uv-sphere.d.ts} +1 -1
- package/dist/engines/little-3d-engine/shapes/{tetrahedron.d.ts → primitives/tetrahedron.d.ts} +1 -1
- package/dist/engines/little-3d-engine/textures/dynamic/canvas-texture.d.ts +1 -0
- package/dist/engines/little-3d-engine/textures/dynamic/canvas-texture.js +8 -0
- package/dist/engines/little-3d-engine/textures/dynamic/shine.d.ts +2 -0
- package/dist/engines/little-3d-engine/textures/dynamic/shine.js +14 -0
- package/dist/engines/little-3d-engine/textures/dynamic/star.d.ts +2 -0
- package/dist/engines/little-3d-engine/textures/dynamic/star.js +16 -0
- package/dist/engines/little-3d-engine/textures/dynamic/streak.d.ts +5 -0
- package/dist/engines/little-3d-engine/textures/dynamic/streak.js +20 -0
- package/dist/index.d.ts +2 -1
- package/dist/prefabs/charged-orb.d.ts +17 -0
- package/dist/prefabs/charged-orb.js +37 -0
- package/dist/prefabs/crystal-comet.d.ts +4 -0
- package/dist/prefabs/crystal-comet.js +41 -0
- package/dist/prefabs/ghost-train.d.ts +9 -0
- package/dist/prefabs/ghost-train.js +44 -0
- package/dist/prefabs/grid-assembly.d.ts +13 -0
- package/dist/prefabs/grid-assembly.js +15 -0
- package/dist/prefabs/monochrome-streak.d.ts +4 -0
- package/dist/prefabs/monochrome-streak.js +25 -0
- package/dist/prefabs/plane-star-trail.d.ts +4 -0
- package/dist/prefabs/plane-star-trail.js +40 -0
- package/dist/prefabs/prefabs.d.ts +10 -0
- package/dist/prefabs/prefabs.js +9 -0
- package/dist/prefabs/pulsing-starfield.d.ts +4 -0
- package/dist/prefabs/pulsing-starfield.js +27 -0
- package/dist/prefabs/rocket-launch.d.ts +8 -0
- package/dist/prefabs/rocket-launch.js +59 -0
- package/dist/prefabs/spinner.d.ts +7 -0
- package/dist/prefabs/spinner.js +17 -0
- package/dist/prefabs/star-swarm.d.ts +4 -0
- package/dist/prefabs/star-swarm.js +27 -0
- package/dist/prefabs/types.d.ts +46 -0
- package/dist/prefabs/types.js +1 -0
- package/dist/umd/spinner.global.js +3055 -1251
- package/dist/umd/spinner.global.min.js +60 -5
- package/package.json +42 -1
- /package/dist/engines/little-3d-engine/shapes/{cube.js → primitives/cube.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{octahedron.js → primitives/octahedron.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{pyramid.js → primitives/pyramid.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{cube-sphere.js → primitives/spheres/cube-sphere.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{uv-sphere.js → primitives/spheres/uv-sphere.js} +0 -0
- /package/dist/engines/little-3d-engine/shapes/{tetrahedron.js → primitives/tetrahedron.js} +0 -0
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import { animationLabelOpacity, mountAnimationLabel, } from "../animation-label.js";
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import { Little3dEngine, quad, cross, normalize, } from "../engines/little-3d-engine/little-3d-engine.js";
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const DEFAULT_COLORS = ["#fde047", "#fb923c", "#f472b6", "#60a5fa"];
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const FADE_IN_END = 0.15;
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const FADE_OUT_START = 0.6;
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function rand01(seed, index, salt) {
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let h = (seed ^ Math.imul(index + 1, 0x9e3779b9) ^ Math.imul(salt + 1, 0x85ebca6b)) >>> 0;
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h = Math.imul(h ^ (h >>> 16), 0x45d9f3b);
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h = Math.imul(h ^ (h >>> 16), 0x45d9f3b);
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h ^= h >>> 16;
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return (h >>> 0) / 4294967296;
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}
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function smoothstep(edge0, edge1, value) {
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const x = Math.max(0, Math.min(1, (value - edge0) / (edge1 - edge0)));
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return x * x * (3 - 2 * x);
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}
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function positiveFinite(value, name) {
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if (!Number.isFinite(value) || value <= 0) {
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throw new RangeError(`3d-spinner: ${name} must be a finite number greater than zero.`);
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}
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return value;
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}
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function emitBasis(direction) {
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const d = normalize(direction);
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const helper = Math.abs(d.y) < 0.99 ? { x: 0, y: 1, z: 0 } : { x: 1, y: 0, z: 0 };
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const right = normalize(cross(helper, d));
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return { d, right, up: cross(d, right) };
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}
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/** Create a {@link ParticleField} from the emission options. */
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export function particleField(options = {}) {
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const rate = positiveFinite(options.rate ?? 20, "rate");
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const lifeMs = positiveFinite(options.lifeMs ?? 1800, "lifeMs");
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const size = options.size ?? 0.16;
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const speed = options.speed ?? 0.6;
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const gravity = options.gravity;
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const spread = options.spread ?? 0.5;
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const peak = Math.max(0, Math.min(1, options.opacity ?? 0.9));
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const spin = options.spin ?? 0.002;
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const alignToMotion = options.alignToMotion ?? false;
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const seed = options.seed ?? 1;
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const basis = options.direction && emitBasis(options.direction);
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const spawnGapMs = 1000 / rate;
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const directionOf = (index) => {
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const u = rand01(seed, index, 0);
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const phi = 2 * Math.PI * rand01(seed, index, 1);
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if (!basis) {
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const z = 2 * u - 1;
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const r = Math.sqrt(Math.max(0, 1 - z * z));
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return { x: r * Math.cos(phi), y: r * Math.sin(phi), z };
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}
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const cos = 1 - u * (1 - Math.cos(spread));
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const sin = Math.sqrt(Math.max(0, 1 - cos * cos));
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const { d, right, up } = basis;
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return {
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x: d.x * cos + (right.x * Math.cos(phi) + up.x * Math.sin(phi)) * sin,
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y: d.y * cos + (right.y * Math.cos(phi) + up.y * Math.sin(phi)) * sin,
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z: d.z * cos + (right.z * Math.cos(phi) + up.z * Math.sin(phi)) * sin,
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};
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};
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return {
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maxLive: Math.ceil((lifeMs * rate) / 1000) + 1,
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spawnGapMs,
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lifeMs,
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sample(index, t) {
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if (index < 0)
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return undefined;
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const age = t - index * spawnGapMs;
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if (age < 0 || age >= lifeMs)
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return undefined;
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const seconds = age / 1000;
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const dir = directionOf(index);
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const particleSpeed = speed * (0.6 + 0.8 * rand01(seed, index, 2));
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const travel = particleSpeed * seconds;
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const pull = gravity ? 0.5 * seconds * seconds : 0;
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const life = age / lifeMs;
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const roll = alignToMotion
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? Math.atan2(dir.y * particleSpeed + (gravity?.y ?? 0) * seconds, dir.x * particleSpeed + (gravity?.x ?? 0) * seconds)
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: 2 * Math.PI * rand01(seed, index, 3)
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+ (2 * rand01(seed, index, 4) - 1) * spin * age;
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return {
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position: {
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x: dir.x * travel + (gravity ? gravity.x * pull : 0),
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y: dir.y * travel + (gravity ? gravity.y * pull : 0),
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z: dir.z * travel + (gravity ? gravity.z * pull : 0),
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},
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roll,
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size: size * (0.7 + 0.6 * rand01(seed, index, 5)),
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opacity: peak * smoothstep(0, FADE_IN_END, life) * (1 - smoothstep(FADE_OUT_START, 1, life)),
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};
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},
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};
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}
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/**
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* A stream of camera-facing billboard particles: a burst, a fountain, drifting
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* embers - shaped by the emission options. Particles fade in, drift under
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* `gravity`, and fade out; the runner triggers the lifecycle: {@link enter}
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* starts emission, {@link exit} stops it and lets the live particles die out
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* as the outro.
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*/
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export class ParticlesAnimation {
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constructor(options = {}) {
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this.handles = [];
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this.fades = [];
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this.enterAt = Infinity;
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this.exitAt = Infinity;
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this.finished = false;
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this.field = particleField(options);
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this.colors = options.colors ?? DEFAULT_COLORS;
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this.backend = options.backend;
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this.texture = options.texture;
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this.labelContent = options.label;
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this.fadeLabel = options.fadeLabel ?? true;
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this.emitter = options.emitter;
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this.outroMs = Math.max(0, options.outroMs ?? 0);
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}
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mount(target) {
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if (!target.style.position)
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target.style.position = "relative";
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const meshes = this.colors.map((color) => quad(1, [color]));
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const texture = this.texture;
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const backend = texture
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? async (rendererOptions) => {
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const renderer = this.backend === "webgpu"
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? new (await import("../engines/little-3d-engine/renderers/webgpu-textured.js")).WebGPUTexturedRenderer(rendererOptions)
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: this.backend === "webgl"
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? new (await import("../engines/little-3d-engine/renderers/webgl-textured.js")).WebGLTexturedRenderer(rendererOptions)
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: new (await import("../engines/little-3d-engine/renderers/canvas2d-textured.js")).Canvas2DTexturedRenderer(rendererOptions);
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for (const mesh of meshes)
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renderer.setTexture(mesh, texture);
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return renderer;
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}
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: this.backend;
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const engine = new Little3dEngine({
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backend,
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camera: { position: { x: 0, y: 0, z: 3 } },
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light: { intensity: 0, ambient: 1 },
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});
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for (let slot = 0; slot < this.field.maxLive; slot++) {
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const fade = { mode: "one-sided", opacity: 0 };
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this.fades.push(fade);
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this.handles.push(engine.add(meshes[slot % meshes.length], { scale: 0, transparency: fade }));
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}
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this.engine = engine;
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engine.mount(target).catch((error) => {
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target.textContent = error instanceof Error ? error.message : String(error);
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});
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this.label = mountAnimationLabel(target, this.labelContent);
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if (this.fadeLabel)
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this.label.setOpacity(0);
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}
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enter(now) {
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if (this.enterAt === Infinity)
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this.enterAt = now;
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}
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exit(now) {
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if (this.exitAt === Infinity)
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this.exitAt = now;
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}
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isFinished() {
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return this.finished;
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}
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render(now, frame) {
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if (!this.engine || !this.label)
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return;
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if (this.exitAt !== Infinity && now >= this.exitAt + this.outroMs + this.field.lifeMs)
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this.finished = true;
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for (const handle of this.handles)
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handle.transform.scale = 0;
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if (this.enterAt !== Infinity) {
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const t = now - this.enterAt;
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const gap = this.field.spawnGapMs;
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let first = Math.max(0, Math.ceil((t - this.field.lifeMs) / gap));
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let last = Math.floor(t / gap);
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if (this.exitAt !== Infinity) {
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last = Math.min(last, Math.floor((this.exitAt - this.enterAt + this.outroMs) / gap));
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}
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first = Math.max(first, last - this.field.maxLive + 1);
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for (let index = first; index <= last; index++) {
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const sample = this.field.sample(index, t);
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if (!sample)
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continue;
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const slot = index % this.handles.length;
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const transform = this.handles[slot].transform;
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const origin = this.emitter?.positionAt(this.enterAt + index * gap);
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transform.position.x = sample.position.x + (origin?.x ?? 0);
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transform.position.y = sample.position.y + (origin?.y ?? 0);
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transform.position.z = sample.position.z + (origin?.z ?? 0);
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transform.rotation.z = sample.roll;
|
|
189
|
+
transform.scale = sample.size;
|
|
190
|
+
this.fades[slot].opacity = sample.opacity;
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
this.label.setText(frame.indeterminate
|
|
194
|
+
? (typeof this.labelContent === "string" ? this.labelContent : "")
|
|
195
|
+
: `${Math.round(frame.progress * 100)}%`);
|
|
196
|
+
if (this.fadeLabel) {
|
|
197
|
+
this.label.setOpacity(animationLabelOpacity(now, this.enterAt, this.field.lifeMs * FADE_IN_END, this.exitAt, this.field.lifeMs));
|
|
198
|
+
}
|
|
199
|
+
this.engine.render();
|
|
200
|
+
}
|
|
201
|
+
destroy() {
|
|
202
|
+
this.label?.container.remove();
|
|
203
|
+
this.label = undefined;
|
|
204
|
+
this.engine?.destroy();
|
|
205
|
+
this.engine = undefined;
|
|
206
|
+
this.handles.length = 0;
|
|
207
|
+
this.fades.length = 0;
|
|
208
|
+
}
|
|
209
|
+
}
|