3d-force-graph 1.72.1 → 1.72.3

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@@ -1,5 +1,5 @@
1
- // Version 1.72.1 3d-force-graph - https://github.com/vasturiano/3d-force-graph
2
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Tt={};function At(t){t in Tt||(Tt[t]=!0,console.warn(t))}function Rt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ct(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}const Pt=(new Mt).fromArray([.8224621,.0331941,.0170827,.177538,.9668058,.0723974,-1e-7,1e-7,.9105199]),Lt=(new Mt).fromArray([1.2249401,-.0420569,-.0196376,-.2249404,1.0420571,-.0786361,1e-7,0,1.0982735]);const Ot={[tt]:t=>t,[Q]:t=>t.convertSRGBToLinear(),[et]:function(t){return t.convertSRGBToLinear().applyMatrix3(Lt)}},Dt={[tt]:t=>t,[Q]:t=>t.convertLinearToSRGB(),[et]:function(t){return t.applyMatrix3(Pt).convertLinearToSRGB()}},Ut={enabled:!0,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(t){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!t},get workingColorSpace(){return tt},set workingColorSpace(t){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(t,e,n){if(!1===this.enabled||e===n||!e||!n)return t;const i=Ot[e],r=Dt[n];if(void 0===i||void 0===r)throw new Error(`Unsupported color space conversion, "${e}" to "${n}".`);return r(i(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)}};let It;class Nt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===It&&(It=wt("canvas")),It.width=t.width,It.height=t.height;const n=It.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=It}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=wt("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t<r.length;t++)r[t]=255*Rt(r[t]/255);return n.putImageData(i,0,0),e}if(t.data){const e=t.data.slice(0);for(let t=0;t<e.length;t++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[t]=Math.floor(255*Rt(e[t]/255)):e[t]=Rt(e[t]);return{data:e,width:t.width,height:t.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}}let Ft=0;class kt{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Ft++}),this.uuid=dt(),this.data=t,this.version=0}set needsUpdate(t){!0===t&&this.version++}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.images[this.uuid])return t.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e<n;e++)i[e].isDataTexture?t.push(zt(i[e].image)):t.push(zt(i[e]))}else t=zt(i);n.url=t}return e||(t.images[this.uuid]=n),n}}function zt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?Nt.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Bt=0;class Ht extends st{constructor(t=Ht.DEFAULT_IMAGE,e=Ht.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,o=1023,s=1009,l=Ht.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Bt++}),this.uuid=dt(),this.name="",this.source=new kt(t),this.mipmaps=[],this.mapping=e,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new bt(0,0),this.repeat=new bt(1,1),this.center=new bt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Mt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,"string"==typeof c?this.colorSpace=c:(At("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=c===Z?Q:J),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case C:t.x=t.x-Math.floor(t.x);break;case P:t.x=t.x<0?0:1;break;case L:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case C:t.y=t.y-Math.floor(t.y);break;case P:t.y=t.y<0?0:1;break;case L:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return At("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===Q?Z:3e3}set encoding(t){At("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=t===Z?Q:J}}Ht.DEFAULT_IMAGE=null,Ht.DEFAULT_MAPPING=300,Ht.DEFAULT_ANISOTROPY=1;class Gt{constructor(t=0,e=0,n=0,i=1){Gt.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*e+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*e+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*e+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const a=.01,o=.1,s=t.elements,l=s[0],c=s[4],u=s[8],h=s[1],d=s[5],p=s[9],f=s[2],m=s[6],g=s[10];if(Math.abs(c-h)<a&&Math.abs(u-f)<a&&Math.abs(p-m)<a){if(Math.abs(c+h)<o&&Math.abs(u+f)<o&&Math.abs(p+m)<o&&Math.abs(l+d+g-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,s=(d+1)/2,v=(g+1)/2,_=(c+h)/4,y=(u+f)/4,x=(p+m)/4;return t>s&&t>v?t<a?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=_/n,r=y/n):s>v?s<a?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=_/i,r=x/i):v<a?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=y/r,i=x/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(u-f)*(u-f)+(h-c)*(h-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(u-f)/v,this.z=(h-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Vt extends st{constructor(t=1,e=1,n={}){super(),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new Gt(0,0,t,e),this.scissorTest=!1,this.viewport=new Gt(0,0,t,e);const i={width:t,height:e,depth:1};void 0!==n.encoding&&(At("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===Z?Q:J),this.texture=new Ht(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.internalFormat=void 0!==n.internalFormat?n.internalFormat:null,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:U,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null,this.samples=void 0!==n.samples?n.samples:0}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.isRenderTargetTexture=!0;const e=Object.assign({},t.texture.image);return this.texture.source=new kt(e),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class jt extends Vt{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}}class Wt extends Ht{constructor(t=null,e=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=O,this.minFilter=O,this.wrapR=P,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Xt extends Ht{constructor(t=null,e=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=O,this.minFilter=O,this.wrapR=P,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class qt{constructor(t=0,e=0,n=0,i=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=i}static slerpFlat(t,e,n,i,r,a,o){let s=n[i+0],l=n[i+1],c=n[i+2],u=n[i+3];const h=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(0===o)return t[e+0]=s,t[e+1]=l,t[e+2]=c,void(t[e+3]=u);if(1===o)return t[e+0]=h,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(u!==f||s!==h||l!==d||c!==p){let t=1-o;const e=s*h+l*d+c*p+u*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,e*n);t=Math.sin(t*a)/r,o=Math.sin(o*a)/r}const r=o*n;if(s=s*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+f*r,t===1-o){const t=1/Math.sqrt(s*s+l*l+c*c+u*u);s*=t,l*=t,c*=t,u*=t}}t[e]=s,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,a){const o=n[i],s=n[i+1],l=n[i+2],c=n[i+3],u=r[a],h=r[a+1],d=r[a+2],p=r[a+3];return t[e]=o*p+c*u+s*d-l*h,t[e+1]=s*p+c*h+l*u-o*d,t[e+2]=l*p+c*d+o*h-s*u,t[e+3]=c*p-o*u-s*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){const n=t._x,i=t._y,r=t._z,a=t._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(i/2),u=o(r/2),h=s(n/2),d=s(i/2),p=s(r/2);switch(a){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],a=e[1],o=e[5],s=e[9],l=e[2],c=e[6],u=e[10],h=n+o+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-s)*t,this._y=(r-l)*t,this._z=(a-i)*t}else if(n>o&&n>u){const t=2*Math.sqrt(1+n-o-u);this._w=(c-s)/t,this._x=.25*t,this._y=(i+a)/t,this._z=(r+l)/t}else if(o>u){const t=2*Math.sqrt(1+o-n-u);this._w=(r-l)/t,this._x=(i+a)/t,this._y=.25*t,this._z=(s+c)/t}else{const t=2*Math.sqrt(1+u-n-o);this._w=(a-i)/t,this._x=(r+l)/t,this._y=(s+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(pt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,a=t._w,o=e._x,s=e._y,l=e._z,c=e._w;return this._x=n*c+a*o+i*l-r*s,this._y=i*c+a*s+r*o-n*l,this._z=r*c+a*l+n*s-i*o,this._w=a*c-n*o-i*s-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*t._w+n*t._x+i*t._y+r*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const s=1-o*o;if(s<=Number.EPSILON){const t=1-e;return this._w=t*a+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=a*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Yt{constructor(t=0,e=0,n=0){Yt.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion($t.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion($t.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,a=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,a=t.y,o=t.z,s=t.w,l=s*e+a*i-o*n,c=s*n+o*e-r*i,u=s*i+r*n-a*e,h=-r*e-a*n-o*i;return this.x=l*s+h*-r+c*-o-u*-a,this.y=c*s+h*-a+u*-r-l*-o,this.z=u*s+h*-o+l*-a-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,a=e.x,o=e.y,s=e.z;return this.x=i*s-r*o,this.y=r*a-n*s,this.z=n*o-i*a,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Kt.copy(this).projectOnVector(t),this.sub(Kt)}reflect(t){return this.sub(Kt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(pt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Kt=new Yt,$t=new qt;class Zt{constructor(t=new Yt(1/0,1/0,1/0),e=new Yt(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(Qt.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(Qt.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Qt.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){if(t.updateWorldMatrix(!1,!1),void 0!==t.boundingBox)null===t.boundingBox&&t.computeBoundingBox(),te.copy(t.boundingBox),te.applyMatrix4(t.matrixWorld),this.union(te);else{const n=t.geometry;if(void 0!==n)if(e&&void 0!==n.attributes&&void 0!==n.attributes.position){const e=n.attributes.position;for(let n=0,i=e.count;n<i;n++)Qt.fromBufferAttribute(e,n).applyMatrix4(t.matrixWorld),this.expandByPoint(Qt)}else null===n.boundingBox&&n.computeBoundingBox(),te.copy(n.boundingBox),te.applyMatrix4(t.matrixWorld),this.union(te)}const n=t.children;for(let t=0,i=n.length;t<i;t++)this.expandByObject(n[t],e);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Qt),Qt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(se),le.subVectors(this.max,se),ee.subVectors(t.a,se),ne.subVectors(t.b,se),ie.subVectors(t.c,se),re.subVectors(ne,ee),ae.subVectors(ie,ne),oe.subVectors(ee,ie);let e=[0,-re.z,re.y,0,-ae.z,ae.y,0,-oe.z,oe.y,re.z,0,-re.x,ae.z,0,-ae.x,oe.z,0,-oe.x,-re.y,re.x,0,-ae.y,ae.x,0,-oe.y,oe.x,0];return!!he(e,ee,ne,ie,le)&&(e=[1,0,0,0,1,0,0,0,1],!!he(e,ee,ne,ie,le)&&(ce.crossVectors(re,ae),e=[ce.x,ce.y,ce.z],he(e,ee,ne,ie,le)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Qt).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(Qt).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Jt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Jt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Jt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Jt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Jt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Jt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Jt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Jt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Jt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Jt=[new Yt,new Yt,new Yt,new Yt,new Yt,new Yt,new Yt,new Yt],Qt=new Yt,te=new Zt,ee=new Yt,ne=new Yt,ie=new Yt,re=new Yt,ae=new Yt,oe=new Yt,se=new Yt,le=new Yt,ce=new Yt,ue=new Yt;function he(t,e,n,i,r){for(let a=0,o=t.length-3;a<=o;a+=3){ue.fromArray(t,a);const o=r.x*Math.abs(ue.x)+r.y*Math.abs(ue.y)+r.z*Math.abs(ue.z),s=e.dot(ue),l=n.dot(ue),c=i.dot(ue);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const de=new Zt,pe=new Yt,fe=new Yt;class me{constructor(t=new Yt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):de.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;pe.subVectors(t,this.center);const e=pe.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(pe,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(fe.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(pe.copy(t.center).add(fe)),this.expandByPoint(pe.copy(t.center).sub(fe))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const ge=new Yt,ve=new Yt,_e=new Yt,ye=new Yt,xe=new Yt,be=new Yt,Me=new Yt;class Se{constructor(t=new Yt,e=new Yt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,ge)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=ge.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(ge.copy(this.origin).addScaledVector(this.direction,e),ge.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){ve.copy(t).add(e).multiplyScalar(.5),_e.copy(e).sub(t).normalize(),ye.copy(this.origin).sub(ve);const r=.5*t.distanceTo(e),a=-this.direction.dot(_e),o=ye.dot(this.direction),s=-ye.dot(_e),l=ye.lengthSq(),c=Math.abs(1-a*a);let u,h,d,p;if(c>0)if(u=a*s-o,h=a*o-s,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+a*h+2*o)+h*(a*u+h+2*s)+l}else h=r,u=Math.max(0,-(a*h+o)),d=-u*u+h*(h+2*s)+l;else h=-r,u=Math.max(0,-(a*h+o)),d=-u*u+h*(h+2*s)+l;else h<=-p?(u=Math.max(0,-(-a*r+o)),h=u>0?-r:Math.min(Math.max(-r,-s),r),d=-u*u+h*(h+2*s)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-s),r),d=h*(h+2*s)+l):(u=Math.max(0,-(a*r+o)),h=u>0?r:Math.min(Math.max(-r,-s),r),d=-u*u+h*(h+2*s)+l);else h=a>0?-r:r,u=Math.max(0,-(a*h+o)),d=-u*u+h*(h+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(ve).addScaledVector(_e,h),d}intersectSphere(t,e){ge.subVectors(t.center,this.origin);const n=ge.dot(this.direction),i=ge.dot(ge)-n*n,r=t.radius*t.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,a=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,a=(t.min.y-h.y)*c),n>a||r>i?null:((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(t.min.z-h.z)*u,s=(t.max.z-h.z)*u):(o=(t.max.z-h.z)*u,s=(t.min.z-h.z)*u),n>s||o>i?null:((o>n||n!=n)&&(n=o),(s<i||i!=i)&&(i=s),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,ge)}intersectTriangle(t,e,n,i,r){xe.subVectors(e,t),be.subVectors(n,t),Me.crossVectors(xe,be);let a,o=this.direction.dot(Me);if(o>0){if(i)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}ye.subVectors(this.origin,t);const s=a*this.direction.dot(be.crossVectors(ye,be));if(s<0)return null;const l=a*this.direction.dot(xe.cross(ye));if(l<0)return null;if(s+l>o)return null;const c=-a*ye.dot(Me);return c<0?null:this.at(c/o,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Ee{constructor(t,e,n,i,r,a,o,s,l,c,u,h,d,p,f,m){Ee.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,a,o,s,l,c,u,h,d,p,f,m)}set(t,e,n,i,r,a,o,s,l,c,u,h,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ee).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/we.setFromMatrixColumn(t,0).length(),r=1/we.setFromMatrixColumn(t,1).length(),a=1/we.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=a*c,n=a*u,i=o*c,r=o*u;e[0]=s*c,e[4]=-s*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-o*s,e[2]=r-t*l,e[6]=i+n*l,e[10]=a*s}else if("YXZ"===t.order){const t=s*c,n=s*u,i=l*c,r=l*u;e[0]=t+r*o,e[4]=i*o-n,e[8]=a*l,e[1]=a*u,e[5]=a*c,e[9]=-o,e[2]=n*o-i,e[6]=r+t*o,e[10]=a*s}else if("ZXY"===t.order){const t=s*c,n=s*u,i=l*c,r=l*u;e[0]=t-r*o,e[4]=-a*u,e[8]=i+n*o,e[1]=n+i*o,e[5]=a*c,e[9]=r-t*o,e[2]=-a*l,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){const t=a*c,n=a*u,i=o*c,r=o*u;e[0]=s*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=s*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){const t=a*s,n=a*l,i=o*s,r=o*l;e[0]=s*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=a*c,e[9]=-o*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=a*s,n=a*l,i=o*s,r=o*l;e[0]=s*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=a*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=o*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Ae,t,Re)}lookAt(t,e,n){const i=this.elements;return Le.subVectors(t,e),0===Le.lengthSq()&&(Le.z=1),Le.normalize(),Ce.crossVectors(n,Le),0===Ce.lengthSq()&&(1===Math.abs(n.z)?Le.x+=1e-4:Le.z+=1e-4,Le.normalize(),Ce.crossVectors(n,Le)),Ce.normalize(),Pe.crossVectors(Le,Ce),i[0]=Ce.x,i[4]=Pe.x,i[8]=Le.x,i[1]=Ce.y,i[5]=Pe.y,i[9]=Le.y,i[2]=Ce.z,i[6]=Pe.z,i[10]=Le.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],_=n[7],y=n[11],x=n[15],b=i[0],M=i[4],S=i[8],E=i[12],w=i[1],T=i[5],A=i[9],R=i[13],C=i[2],P=i[6],L=i[10],O=i[14],D=i[3],U=i[7],I=i[11],N=i[15];return r[0]=a*b+o*w+s*C+l*D,r[4]=a*M+o*T+s*P+l*U,r[8]=a*S+o*A+s*L+l*I,r[12]=a*E+o*R+s*O+l*N,r[1]=c*b+u*w+h*C+d*D,r[5]=c*M+u*T+h*P+d*U,r[9]=c*S+u*A+h*L+d*I,r[13]=c*E+u*R+h*O+d*N,r[2]=p*b+f*w+m*C+g*D,r[6]=p*M+f*T+m*P+g*U,r[10]=p*S+f*A+m*L+g*I,r[14]=p*E+f*R+m*O+g*N,r[3]=v*b+_*w+y*C+x*D,r[7]=v*M+_*T+y*P+x*U,r[11]=v*S+_*A+y*L+x*I,r[15]=v*E+_*R+y*O+x*N,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],a=t[1],o=t[5],s=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*s*u-i*l*u-r*o*h+n*l*h+i*o*d-n*s*d)+t[7]*(+e*s*d-e*l*h+r*a*h-i*a*d+i*l*c-r*s*c)+t[11]*(+e*l*u-e*o*d-r*a*u+n*a*d+r*o*c-n*l*c)+t[15]*(-i*o*c-e*s*u+e*o*h+i*a*u-n*a*h+n*s*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],o=t[5],s=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=u*m*l-f*h*l+f*s*d-o*m*d-u*s*g+o*h*g,_=p*h*l-c*m*l-p*s*d+a*m*d+c*s*g-a*h*g,y=c*f*l-p*u*l+p*o*d-a*f*d-c*o*g+a*u*g,x=p*u*s-c*f*s-p*o*h+a*f*h+c*o*m-a*u*m,b=e*v+n*_+i*y+r*x;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/b;return t[0]=v*M,t[1]=(f*h*r-u*m*r-f*i*d+n*m*d+u*i*g-n*h*g)*M,t[2]=(o*m*r-f*s*r+f*i*l-n*m*l-o*i*g+n*s*g)*M,t[3]=(u*s*r-o*h*r-u*i*l+n*h*l+o*i*d-n*s*d)*M,t[4]=_*M,t[5]=(c*m*r-p*h*r+p*i*d-e*m*d-c*i*g+e*h*g)*M,t[6]=(p*s*r-a*m*r-p*i*l+e*m*l+a*i*g-e*s*g)*M,t[7]=(a*h*r-c*s*r+c*i*l-e*h*l-a*i*d+e*s*d)*M,t[8]=y*M,t[9]=(p*u*r-c*f*r-p*n*d+e*f*d+c*n*g-e*u*g)*M,t[10]=(a*f*r-p*o*r+p*n*l-e*f*l-a*n*g+e*o*g)*M,t[11]=(c*o*r-a*u*r-c*n*l+e*u*l+a*n*d-e*o*d)*M,t[12]=x*M,t[13]=(c*f*i-p*u*i+p*n*h-e*f*h-c*n*m+e*u*m)*M,t[14]=(p*o*i-a*f*i-p*n*s+e*f*s+a*n*m-e*o*m)*M,t[15]=(a*u*i-c*o*i+c*n*s-e*u*s-a*n*h+e*o*h)*M,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,a=t.x,o=t.y,s=t.z,l=r*a,c=r*o;return this.set(l*a+n,l*o-i*s,l*s+i*o,0,l*o+i*s,c*o+n,c*s-i*a,0,l*s-i*o,c*s+i*a,r*s*s+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,a){return this.set(1,n,r,0,t,1,a,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,a=e._y,o=e._z,s=e._w,l=r+r,c=a+a,u=o+o,h=r*l,d=r*c,p=r*u,f=a*c,m=a*u,g=o*u,v=s*l,_=s*c,y=s*u,x=n.x,b=n.y,M=n.z;return i[0]=(1-(f+g))*x,i[1]=(d+y)*x,i[2]=(p-_)*x,i[3]=0,i[4]=(d-y)*b,i[5]=(1-(h+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+_)*M,i[9]=(m-v)*M,i[10]=(1-(h+f))*M,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=we.set(i[0],i[1],i[2]).length();const a=we.set(i[4],i[5],i[6]).length(),o=we.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Te.copy(this);const s=1/r,l=1/a,c=1/o;return Te.elements[0]*=s,Te.elements[1]*=s,Te.elements[2]*=s,Te.elements[4]*=l,Te.elements[5]*=l,Te.elements[6]*=l,Te.elements[8]*=c,Te.elements[9]*=c,Te.elements[10]*=c,e.setFromRotationMatrix(Te),n.x=r,n.y=a,n.z=o,this}makePerspective(t,e,n,i,r,a,o=2e3){const s=this.elements,l=2*r/(e-t),c=2*r/(n-i),u=(e+t)/(e-t),h=(n+i)/(n-i);let d,p;if(o===at)d=-(a+r)/(a-r),p=-2*a*r/(a-r);else{if(o!==ot)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-a/(a-r),p=-a*r/(a-r)}return s[0]=l,s[4]=0,s[8]=u,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=d,s[14]=p,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,a,o=2e3){const s=this.elements,l=1/(e-t),c=1/(n-i),u=1/(a-r),h=(e+t)*l,d=(n+i)*c;let p,f;if(o===at)p=(a+r)*u,f=-2*u;else{if(o!==ot)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);p=r*u,f=-1*u}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-d,s[2]=0,s[6]=0,s[10]=f,s[14]=-p,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const we=new Yt,Te=new Ee,Ae=new Yt(0,0,0),Re=new Yt(1,1,1),Ce=new Yt,Pe=new Yt,Le=new Yt,Oe=new Ee,De=new qt;class Ue{constructor(t=0,e=0,n=0,i=Ue.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],a=i[4],o=i[8],s=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(pt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-pt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(pt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,r));break;case"ZYX":this._y=Math.asin(-pt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(s,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(pt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-pt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Oe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Oe,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return De.setFromEuler(this),this.setFromQuaternion(De,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Ue.DEFAULT_ORDER="XYZ";class Ie{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}isEnabled(t){return 0!=(this.mask&(1<<t|0))}}let Ne=0;const Fe=new Yt,ke=new qt,ze=new Ee,Be=new Yt,He=new Yt,Ge=new Yt,Ve=new qt,je=new Yt(1,0,0),We=new Yt(0,1,0),Xe=new Yt(0,0,1),qe={type:"added"},Ye={type:"removed"};class Ke extends st{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Ne++}),this.uuid=dt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ke.DEFAULT_UP.clone();const t=new Yt,e=new Ue,n=new qt,i=new Yt(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ee},normalMatrix:{value:new Mt}}),this.matrix=new Ee,this.matrixWorld=new Ee,this.matrixAutoUpdate=Ke.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=Ke.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new Ie,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return ke.setFromAxisAngle(t,e),this.quaternion.multiply(ke),this}rotateOnWorldAxis(t,e){return ke.setFromAxisAngle(t,e),this.quaternion.premultiply(ke),this}rotateX(t){return this.rotateOnAxis(je,t)}rotateY(t){return this.rotateOnAxis(We,t)}rotateZ(t){return this.rotateOnAxis(Xe,t)}translateOnAxis(t,e){return Fe.copy(t).applyQuaternion(this.quaternion),this.position.add(Fe.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(je,t)}translateY(t){return this.translateOnAxis(We,t)}translateZ(t){return this.translateOnAxis(Xe,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(ze.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?Be.copy(t):Be.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),He.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?ze.lookAt(He,Be,this.up):ze.lookAt(Be,He,this.up),this.quaternion.setFromRotationMatrix(ze),i&&(ze.extractRotation(i.matrixWorld),ke.setFromRotationMatrix(ze),this.quaternion.premultiply(ke.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(qe)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Ye)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Ye)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),ze.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),ze.multiply(t.parent.matrixWorld)),t.applyMatrix4(ze),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getObjectsByProperty(t,e){let n=[];this[t]===e&&n.push(this);for(let i=0,r=this.children.length;i<r;i++){const r=this.children[i].getObjectsByProperty(t,e);r.length>0&&(n=n.concat(r))}return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(He,t,Ge),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(He,Ve,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++){const i=e[n];!0!==i.matrixWorldAutoUpdate&&!0!==t||i.updateMatrixWorld(t)}}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++){const n=t[e];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=a(t.geometries),i=a(t.materials),r=a(t.textures),o=a(t.images),s=a(t.shapes),l=a(t.skeletons),c=a(t.animations),u=a(t.nodes);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=i,n;function a(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}Ke.DEFAULT_UP=new Yt(0,1,0),Ke.DEFAULT_MATRIX_AUTO_UPDATE=!0,Ke.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const $e=new Yt,Ze=new Yt,Je=new Yt,Qe=new Yt,tn=new Yt,en=new Yt,nn=new Yt,rn=new Yt,an=new Yt,on=new Yt;let sn=!1;class ln{constructor(t=new Yt,e=new Yt,n=new Yt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),$e.subVectors(t,e),i.cross($e);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){$e.subVectors(i,e),Ze.subVectors(n,e),Je.subVectors(t,e);const a=$e.dot($e),o=$e.dot(Ze),s=$e.dot(Je),l=Ze.dot(Ze),c=Ze.dot(Je),u=a*l-o*o;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*s-o*c)*h,p=(a*c-o*s)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Qe),Qe.x>=0&&Qe.y>=0&&Qe.x+Qe.y<=1}static getUV(t,e,n,i,r,a,o,s){return!1===sn&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),sn=!0),this.getInterpolation(t,e,n,i,r,a,o,s)}static getInterpolation(t,e,n,i,r,a,o,s){return this.getBarycoord(t,e,n,i,Qe),s.setScalar(0),s.addScaledVector(r,Qe.x),s.addScaledVector(a,Qe.y),s.addScaledVector(o,Qe.z),s}static isFrontFacing(t,e,n,i){return $e.subVectors(n,e),Ze.subVectors(t,e),$e.cross(Ze).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return $e.subVectors(this.c,this.b),Ze.subVectors(this.a,this.b),.5*$e.cross(Ze).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ln.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ln.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return!1===sn&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),sn=!0),ln.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}getInterpolation(t,e,n,i,r){return ln.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ln.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ln.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let a,o;tn.subVectors(i,n),en.subVectors(r,n),rn.subVectors(t,n);const s=tn.dot(rn),l=en.dot(rn);if(s<=0&&l<=0)return e.copy(n);an.subVectors(t,i);const c=tn.dot(an),u=en.dot(an);if(c>=0&&u<=c)return e.copy(i);const h=s*u-c*l;if(h<=0&&s>=0&&c<=0)return a=s/(s-c),e.copy(n).addScaledVector(tn,a);on.subVectors(t,r);const d=tn.dot(on),p=en.dot(on);if(p>=0&&d<=p)return e.copy(r);const f=d*l-s*p;if(f<=0&&l>=0&&p<=0)return o=l/(l-p),e.copy(n).addScaledVector(en,o);const m=c*p-d*u;if(m<=0&&u-c>=0&&d-p>=0)return nn.subVectors(r,i),o=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(nn,o);const g=1/(m+f+h);return a=f*g,o=h*g,e.copy(n).addScaledVector(tn,a).addScaledVector(en,o)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let cn=0;class un extends st{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:cn++}),this.uuid=dt(),this.name="",this.type="Material",this.blending=1,this.side=f,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=g,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=nt,this.stencilZFail=nt,this.stencilZPass=nt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==f&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=this.alphaHash),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.forceSinglePass&&(n.forceSinglePass=this.forceSinglePass),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}const hn={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},dn={h:0,s:0,l:0},pn={h:0,s:0,l:0};function fn(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}class mn{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Q){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Ut.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=Ut.workingColorSpace){return this.r=t,this.g=e,this.b=n,Ut.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=Ut.workingColorSpace){if(t=ft(t,1),e=pt(e,0,1),n=pt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=fn(r,i,t+1/3),this.g=fn(r,i,t),this.b=fn(r,i,t-1/3)}return Ut.toWorkingColorSpace(this,i),this}setStyle(t,e=Q){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Q){const n=hn[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Rt(t.r),this.g=Rt(t.g),this.b=Rt(t.b),this}copyLinearToSRGB(t){return this.r=Ct(t.r),this.g=Ct(t.g),this.b=Ct(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Q){return Ut.fromWorkingColorSpace(gn.copy(this),t),65536*Math.round(pt(255*gn.r,0,255))+256*Math.round(pt(255*gn.g,0,255))+Math.round(pt(255*gn.b,0,255))}getHexString(t=Q){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Ut.workingColorSpace){Ut.fromWorkingColorSpace(gn.copy(this),e);const n=gn.r,i=gn.g,r=gn.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const t=a-o;switch(l=c<=.5?t/(a+o):t/(2-a-o),a){case n:s=(i-r)/t+(i<r?6:0);break;case i:s=(r-n)/t+2;break;case r:s=(n-i)/t+4}s/=6}return t.h=s,t.s=l,t.l=c,t}getRGB(t,e=Ut.workingColorSpace){return Ut.fromWorkingColorSpace(gn.copy(this),e),t.r=gn.r,t.g=gn.g,t.b=gn.b,t}getStyle(t=Q){Ut.fromWorkingColorSpace(gn.copy(this),t);const e=gn.r,n=gn.g,i=gn.b;return t!==Q?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*e)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(t,e,n){return this.getHSL(dn),dn.h+=t,dn.s+=e,dn.l+=n,this.setHSL(dn.h,dn.s,dn.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(dn),t.getHSL(pn);const n=mt(dn.h,pn.h,e),i=mt(dn.s,pn.s,e),r=mt(dn.l,pn.l,e);return this.setHSL(n,i,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,i=this.b,r=t.elements;return this.r=r[0]*e+r[3]*n+r[6]*i,this.g=r[1]*e+r[4]*n+r[7]*i,this.b=r[2]*e+r[5]*n+r[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const gn=new mn;mn.NAMES=hn;class vn extends un{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new mn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=v,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const _n=new Yt,yn=new bt;class xn{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=35044,this.updateRange={offset:0,count:-1},this.gpuType=B,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)yn.fromBufferAttribute(this,e),yn.applyMatrix3(t),this.setXY(e,yn.x,yn.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)_n.fromBufferAttribute(this,e),_n.applyMatrix3(t),this.setXYZ(e,_n.x,_n.y,_n.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)_n.fromBufferAttribute(this,e),_n.applyMatrix4(t),this.setXYZ(e,_n.x,_n.y,_n.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)_n.fromBufferAttribute(this,e),_n.applyNormalMatrix(t),this.setXYZ(e,_n.x,_n.y,_n.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)_n.fromBufferAttribute(this,e),_n.transformDirection(t),this.setXYZ(e,_n.x,_n.y,_n.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=_t(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=yt(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=_t(e,this.array)),e}setX(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=_t(e,this.array)),e}setY(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=_t(e,this.array)),e}setZ(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=_t(e,this.array)),e}setW(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=yt(e,this.array),n=yt(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=yt(e,this.array),n=yt(n,this.array),i=yt(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=yt(e,this.array),n=yt(n,this.array),i=yt(i,this.array),r=yt(r,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),35044!==this.usage&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}class bn extends xn{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class Mn extends xn{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class Sn extends xn{constructor(t,e,n){super(new Float32Array(t),e,n)}}let En=0;const wn=new Ee,Tn=new Ke,An=new Yt,Rn=new Zt,Cn=new Zt,Pn=new Yt;class Ln extends st{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:En++}),this.uuid=dt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Et(t)?Mn:bn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Mt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return wn.makeRotationFromQuaternion(t),this.applyMatrix4(wn),this}rotateX(t){return wn.makeRotationX(t),this.applyMatrix4(wn),this}rotateY(t){return wn.makeRotationY(t),this.applyMatrix4(wn),this}rotateZ(t){return wn.makeRotationZ(t),this.applyMatrix4(wn),this}translate(t,e,n){return wn.makeTranslation(t,e,n),this.applyMatrix4(wn),this}scale(t,e,n){return wn.makeScale(t,e,n),this.applyMatrix4(wn),this}lookAt(t){return Tn.lookAt(t),Tn.updateMatrix(),this.applyMatrix4(Tn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(An).negate(),this.translate(An.x,An.y,An.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new Sn(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Zt);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Yt(-1/0,-1/0,-1/0),new Yt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Rn.setFromBufferAttribute(n),this.morphTargetsRelative?(Pn.addVectors(this.boundingBox.min,Rn.min),this.boundingBox.expandByPoint(Pn),Pn.addVectors(this.boundingBox.max,Rn.max),this.boundingBox.expandByPoint(Pn)):(this.boundingBox.expandByPoint(Rn.min),this.boundingBox.expandByPoint(Rn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new me);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Yt,1/0);if(t){const n=this.boundingSphere.center;if(Rn.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Cn.setFromBufferAttribute(n),this.morphTargetsRelative?(Pn.addVectors(Rn.min,Cn.min),Rn.expandByPoint(Pn),Pn.addVectors(Rn.max,Cn.max),Rn.expandByPoint(Pn)):(Rn.expandByPoint(Cn.min),Rn.expandByPoint(Cn.max))}Rn.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)Pn.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Pn));if(e)for(let r=0,a=e.length;r<a;r++){const a=e[r],o=this.morphTargetsRelative;for(let e=0,r=a.count;e<r;e++)Pn.fromBufferAttribute(a,e),o&&(An.fromBufferAttribute(t,e),Pn.add(An)),i=Math.max(i,n.distanceToSquared(Pn))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.array,i=e.position.array,r=e.normal.array,a=e.uv.array,o=i.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new xn(new Float32Array(4*o),4));const s=this.getAttribute("tangent").array,l=[],c=[];for(let t=0;t<o;t++)l[t]=new Yt,c[t]=new Yt;const u=new Yt,h=new Yt,d=new Yt,p=new bt,f=new bt,m=new bt,g=new Yt,v=new Yt;function _(t,e,n){u.fromArray(i,3*t),h.fromArray(i,3*e),d.fromArray(i,3*n),p.fromArray(a,2*t),f.fromArray(a,2*e),m.fromArray(a,2*n),h.sub(u),d.sub(u),f.sub(p),m.sub(p);const r=1/(f.x*m.y-m.x*f.y);isFinite(r)&&(g.copy(h).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(r),v.copy(d).multiplyScalar(f.x).addScaledVector(h,-m.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[n].add(g),c[t].add(v),c[e].add(v),c[n].add(v))}let y=this.groups;0===y.length&&(y=[{start:0,count:n.length}]);for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)_(n[t+0],n[t+1],n[t+2])}const x=new Yt,b=new Yt,M=new Yt,S=new Yt;function E(t){M.fromArray(r,3*t),S.copy(M);const e=l[t];x.copy(e),x.sub(M.multiplyScalar(M.dot(e))).normalize(),b.crossVectors(S,e);const n=b.dot(c[t])<0?-1:1;s[4*t]=x.x,s[4*t+1]=x.y,s[4*t+2]=x.z,s[4*t+3]=n}for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)E(n[t+0]),E(n[t+1]),E(n[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new xn(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Yt,r=new Yt,a=new Yt,o=new Yt,s=new Yt,l=new Yt,c=new Yt,u=new Yt;if(t)for(let h=0,d=t.count;h<d;h+=3){const d=t.getX(h+0),p=t.getX(h+1),f=t.getX(h+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),a.fromBufferAttribute(e,f),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),o.fromBufferAttribute(n,d),s.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),o.add(c),s.add(c),l.add(c),n.setXYZ(d,o.x,o.y,o.z),n.setXYZ(p,s.x,s.y,s.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,o=e.count;t<o;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),a.fromBufferAttribute(e,t+2),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Pn.fromBufferAttribute(t,e),Pn.normalize(),t.setXYZ(e,Pn.x,Pn.y,Pn.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,a=new n.constructor(e.length*i);let o=0,s=0;for(let r=0,l=e.length;r<l;r++){o=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*i;for(let t=0;t<i;t++)a[s++]=n[o++]}return new xn(a,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new Ln,n=this.index.array,i=this.attributes;for(const r in i){const a=t(i[r],n);e.setAttribute(r,a)}const r=this.morphAttributes;for(const i in r){const a=[],o=r[i];for(let e=0,i=o.length;e<i;e++){const i=t(o[e],n);a.push(i)}e.morphAttributes[i]=a}e.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let t=0,n=a.length;t<n;t++){const n=a[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],a=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];a.push(i.toJSON(t.data))}a.length>0&&(i[e]=a,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(t.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const a=t.groups;for(let t=0,e=a.length;t<e;t++){const e=a[t];this.addGroup(e.start,e.count,e.materialIndex)}const o=t.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=t.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const On=new Ee,Dn=new Se,Un=new me,In=new Yt,Nn=new Yt,Fn=new Yt,kn=new Yt,zn=new Yt,Bn=new Yt,Hn=new bt,Gn=new bt,Vn=new bt,jn=new Yt,Wn=new Yt,Xn=new Yt,qn=new Yt,Yn=new Yt;class Kn extends Ke{constructor(t=new Ln,e=new vn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}getVertexPosition(t,e){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;e.fromBufferAttribute(i,t);const o=this.morphTargetInfluences;if(r&&o){Bn.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=o[n],s=r[n];0!==i&&(zn.fromBufferAttribute(s,t),a?Bn.addScaledVector(zn,i):Bn.addScaledVector(zn.sub(e),i))}e.add(Bn)}return e}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Un.copy(n.boundingSphere),Un.applyMatrix4(r),Dn.copy(t.ray).recast(t.near),!1===Un.containsPoint(Dn.origin)){if(null===Dn.intersectSphere(Un,In))return;if(Dn.origin.distanceToSquared(In)>(t.far-t.near)**2)return}On.copy(r).invert(),Dn.copy(t.ray).applyMatrix4(On),null!==n.boundingBox&&!1===Dn.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Dn)}}_computeIntersections(t,e,n){let i;const r=this.geometry,a=this.material,o=r.index,s=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,u=r.attributes.normal,h=r.groups,d=r.drawRange;if(null!==o)if(Array.isArray(a))for(let r=0,s=h.length;r<s;r++){const s=h[r],p=a[s.materialIndex];for(let r=Math.max(s.start,d.start),a=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));r<a;r+=3){i=$n(this,p,t,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);r<s;r+=3){i=$n(this,a,t,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}else if(void 0!==s)if(Array.isArray(a))for(let r=0,o=h.length;r<o;r++){const o=h[r],p=a[o.materialIndex];for(let r=Math.max(o.start,d.start),a=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));r<a;r+=3){i=$n(this,p,t,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);r<o;r+=3){i=$n(this,a,t,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}}}function $n(t,e,n,i,r,a,o,s,l,c){t.getVertexPosition(s,Nn),t.getVertexPosition(l,Fn),t.getVertexPosition(c,kn);const u=function(t,e,n,i,r,a,o,s){let l;if(l=e.side===m?i.intersectTriangle(o,a,r,!0,s):i.intersectTriangle(r,a,o,e.side===f,s),null===l)return null;Yn.copy(s),Yn.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Yn);return c<n.near||c>n.far?null:{distance:c,point:Yn.clone(),object:t}}(t,e,n,i,Nn,Fn,kn,qn);if(u){r&&(Hn.fromBufferAttribute(r,s),Gn.fromBufferAttribute(r,l),Vn.fromBufferAttribute(r,c),u.uv=ln.getInterpolation(qn,Nn,Fn,kn,Hn,Gn,Vn,new bt)),a&&(Hn.fromBufferAttribute(a,s),Gn.fromBufferAttribute(a,l),Vn.fromBufferAttribute(a,c),u.uv1=ln.getInterpolation(qn,Nn,Fn,kn,Hn,Gn,Vn,new bt),u.uv2=u.uv1),o&&(jn.fromBufferAttribute(o,s),Wn.fromBufferAttribute(o,l),Xn.fromBufferAttribute(o,c),u.normal=ln.getInterpolation(qn,Nn,Fn,kn,jn,Wn,Xn,new Yt),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const t={a:s,b:l,c:c,normal:new Yt,materialIndex:0};ln.getNormal(Nn,Fn,kn,t.normal),u.face=t}return u}class Zn extends Ln{constructor(t=1,e=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const s=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,a,p,f,m,g,v){const _=a/m,y=p/g,x=a/2,b=p/2,M=f/2,S=m+1,E=g+1;let w=0,T=0;const A=new Yt;for(let a=0;a<E;a++){const o=a*y-b;for(let s=0;s<S;s++){const h=s*_-x;A[t]=h*i,A[e]=o*r,A[n]=M,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=f>0?1:-1,c.push(A.x,A.y,A.z),u.push(s/m),u.push(1-a/g),w+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=h+e+S*t,i=h+e+S*(t+1),r=h+(e+1)+S*(t+1),a=h+(e+1)+S*t;s.push(n,i,a),s.push(i,r,a),T+=6}o.addGroup(d,T,v),d+=T,h+=w}p("z","y","x",-1,-1,n,e,t,a,r,0),p("z","y","x",1,-1,n,e,-t,a,r,1),p("x","z","y",1,1,t,n,e,i,a,2),p("x","z","y",1,-1,t,n,-e,i,a,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(s),this.setAttribute("position",new Sn(l,3)),this.setAttribute("normal",new Sn(c,3)),this.setAttribute("uv",new Sn(u,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Zn(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function Jn(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function Qn(t){const e={};for(let n=0;n<t.length;n++){const i=Jn(t[n]);for(const t in i)e[t]=i[t]}return e}function ti(t){return null===t.getRenderTarget()?t.outputColorSpace:tt}const ei={clone:Jn,merge:Qn};class ni extends un{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Jn(t.uniforms),this.uniformsGroups=function(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class ii extends Ke{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ee,this.projectionMatrix=new Ee,this.projectionMatrixInverse=new Ee,this.coordinateSystem=at}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class ri extends ii{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*ht*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ut*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*ht*Math.atan(Math.tan(.5*ut*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,a){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ut*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const a=this.view;if(null!==this.view&&this.view.enabled){const t=a.fullWidth,o=a.fullHeight;r+=a.offsetX*i/t,e-=a.offsetY*n/o,i*=a.width/t,n*=a.height/o}const o=this.filmOffset;0!==o&&(r+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const ai=-90;class oi extends Ke{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null;const i=new ri(ai,1,t,e);i.layers=this.layers,this.add(i);const r=new ri(ai,1,t,e);r.layers=this.layers,this.add(r);const a=new ri(ai,1,t,e);a.layers=this.layers,this.add(a);const o=new ri(ai,1,t,e);o.layers=this.layers,this.add(o);const s=new ri(ai,1,t,e);s.layers=this.layers,this.add(s);const l=new ri(ai,1,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,r,a,o,s]=e;for(const t of e)this.remove(t);if(t===at)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(t!==ot)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[i,r,a,o,s,l]=this.children,c=t.getRenderTarget(),u=t.xr.enabled;t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,s),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(c),t.xr.enabled=u,n.texture.needsPMREMUpdate=!0}}class si extends Ht{constructor(t,e,n,i,r,a,o,s,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:T,n,i,r,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class li extends jt{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];void 0!==e.encoding&&(At("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),e.colorSpace=e.encoding===Z?Q:J),this.texture=new si(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:U}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Zn(5,5,5),r=new ni({name:"CubemapFromEquirect",uniforms:Jn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:m,blending:0});r.uniforms.tEquirect.value=e;const a=new Kn(i,r),o=e.minFilter;e.minFilter===I&&(e.minFilter=U);return new oi(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}const ci=new Yt,ui=new Yt,hi=new Mt;class di{constructor(t=new Yt(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=ci.subVectors(n,e).cross(ui.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(ci),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||hi.getNormalMatrix(t),i=this.coplanarPoint(ci).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const pi=new me,fi=new Yt;class mi{constructor(t=new di,e=new di,n=new di,i=new di,r=new di,a=new di){this.planes=[t,e,n,i,r,a]}set(t,e,n,i,r,a){const o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=2e3){const n=this.planes,i=t.elements,r=i[0],a=i[1],o=i[2],s=i[3],l=i[4],c=i[5],u=i[6],h=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],_=i[14],y=i[15];if(n[0].setComponents(s-r,h-l,m-d,y-g).normalize(),n[1].setComponents(s+r,h+l,m+d,y+g).normalize(),n[2].setComponents(s+a,h+c,m+p,y+v).normalize(),n[3].setComponents(s-a,h-c,m-p,y-v).normalize(),n[4].setComponents(s-o,h-u,m-f,y-_).normalize(),e===at)n[5].setComponents(s+o,h+u,m+f,y+_).normalize();else{if(e!==ot)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);n[5].setComponents(o,u,f,_).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),pi.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),pi.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(pi)}intersectsSprite(t){return pi.center.set(0,0,0),pi.radius=.7071067811865476,pi.applyMatrix4(t.matrixWorld),this.intersectsSphere(pi)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(fi.x=i.normal.x>0?t.max.x:t.min.x,fi.y=i.normal.y>0?t.max.y:t.min.y,fi.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(fi)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function gi(){let t=null,e=!1,n=null,i=null;function r(e,a){n(e,a),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function vi(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const a=i.get(e);void 0===a?i.set(e,function(e,i){const r=e.array,a=e.usage,o=t.createBuffer();let s;if(t.bindBuffer(i,o),t.bufferData(i,r,a),e.onUploadCallback(),r instanceof Float32Array)s=t.FLOAT;else if(r instanceof Uint16Array)if(e.isFloat16BufferAttribute){if(!n)throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");s=t.HALF_FLOAT}else s=t.UNSIGNED_SHORT;else if(r instanceof Int16Array)s=t.SHORT;else if(r instanceof Uint32Array)s=t.UNSIGNED_INT;else if(r instanceof Int32Array)s=t.INT;else if(r instanceof Int8Array)s=t.BYTE;else if(r instanceof Uint8Array)s=t.UNSIGNED_BYTE;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);s=t.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):a.version<e.version&&(!function(e,i,r){const a=i.array,o=i.updateRange;t.bindBuffer(r,e),-1===o.count?t.bufferSubData(r,0,a):(n?t.bufferSubData(r,o.offset*a.BYTES_PER_ELEMENT,a,o.offset,o.count):t.bufferSubData(r,o.offset*a.BYTES_PER_ELEMENT,a.subarray(o.offset,o.offset+o.count)),o.count=-1),i.onUploadCallback()}(a.buffer,e,r),a.version=e.version)}}}class _i extends Ln{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,a=e/2,o=Math.floor(n),s=Math.floor(i),l=o+1,c=s+1,u=t/o,h=e/s,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*h-a;for(let n=0;n<l;n++){const i=n*u-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/o),m.push(1-t/s)}}for(let t=0;t<s;t++)for(let e=0;e<o;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),a=e+1+l*t;d.push(n,i,a),d.push(i,r,a)}this.setIndex(d),this.setAttribute("position",new Sn(p,3)),this.setAttribute("normal",new Sn(f,3)),this.setAttribute("uv",new Sn(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new _i(t.width,t.height,t.widthSegments,t.heightSegments)}}const yi={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos.xyz );\n\t\tvec3 vSigmaY = dFdy( surf_pos.xyz );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tanisotropyV /= material.anisotropy;\n\tmaterial.anisotropy = saturate( material.anisotropy );\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometry.viewDir, geometry.normal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, vMapUv );\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},xi={common:{diffuse:{value:new mn(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Mt},alphaMap:{value:null},alphaMapTransform:{value:new Mt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Mt}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Mt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Mt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Mt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Mt},normalScale:{value:new bt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Mt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Mt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Mt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Mt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new mn(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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li(a.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}class Ci extends ii{constructor(t=-1,e=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,a=n+t,o=i+e,s=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,a=r+t*this.view.width,o-=e*this.view.offsetY,s=o-e*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const Pi=[.125,.215,.35,.446,.526,.582],Li=20,Oi=new Ci,Di=new mn;let Ui=null;const Ii=(1+Math.sqrt(5))/2,Ni=1/Ii,Fi=[new Yt(1,1,1),new Yt(-1,1,1),new Yt(1,1,-1),new Yt(-1,1,-1),new Yt(0,Ii,Ni),new Yt(0,Ii,-Ni),new Yt(Ni,0,Ii),new Yt(-Ni,0,Ii),new Yt(Ii,Ni,0),new Yt(-Ii,Ni,0)];class ki{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ui=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Gi(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Hi(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodPlanes.length;t++)this._lodPlanes[t].dispose()}_cleanup(t){this._renderer.setRenderTarget(Ui),t.scissorTest=!1,Bi(t,0,0,t.width,t.height)}_fromTexture(t,e){t.mapping===T||t.mapping===A?this._setSize(0===t.image.length?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),Ui=this._renderer.getRenderTarget();const n=e||this._allocateTargets();return this._textureToCubeUV(t,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,n={magFilter:U,minFilter:U,generateMipmaps:!1,type:H,format:V,colorSpace:tt,depthBuffer:!1},i=zi(t,e,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=zi(t,e,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(t){const e=[],n=[],i=[];let r=t;const a=t-4+1+Pi.length;for(let o=0;o<a;o++){const a=Math.pow(2,r);n.push(a);let s=1/a;o>t-4?s=Pi[o-t+4-1]:0===o&&(s=0),i.push(s);const l=1/(a-2),c=-l,u=1+l,h=[c,c,u,c,u,u,c,c,u,u,c,u],d=6,p=6,f=3,m=2,g=1,v=new Float32Array(f*p*d),_=new Float32Array(m*p*d),y=new Float32Array(g*p*d);for(let t=0;t<d;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];v.set(i,f*p*t),_.set(h,m*p*t);const r=[t,t,t,t,t,t];y.set(r,g*p*t)}const x=new Ln;x.setAttribute("position",new xn(v,f)),x.setAttribute("uv",new xn(_,m)),x.setAttribute("faceIndex",new xn(y,g)),e.push(x),r>4&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Li),r=new Yt(0,1,0),a=new ni({name:"SphericalGaussianBlur",defines:{n:Li,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Vi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(i,t,e)}return i}_compileMaterial(t){const e=new Kn(this._lodPlanes[0],t);this._renderer.compile(e,Oi)}_sceneToCubeUV(t,e,n,i){const r=new ri(90,1,e,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(Di),s.toneMapping=x,s.autoClear=!1;const u=new vn({name:"PMREM.Background",side:m,depthWrite:!1,depthTest:!1}),h=new Kn(new Zn,u);let d=!1;const p=t.background;p?p.isColor&&(u.color.copy(p),t.background=null,d=!0):(u.color.copy(Di),d=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(r.up.set(0,a[e],0),r.lookAt(o[e],0,0)):1===n?(r.up.set(0,0,a[e]),r.lookAt(0,o[e],0)):(r.up.set(0,a[e],0),r.lookAt(0,0,o[e]));const l=this._cubeSize;Bi(i,n*l,e>2?l:0,l,l),s.setRenderTarget(i),d&&s.render(h,r),s.render(t,r)}h.geometry.dispose(),h.material.dispose(),s.toneMapping=c,s.autoClear=l,t.background=p}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===T||t.mapping===A;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Gi()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Hi());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new Kn(this._lodPlanes[0],r);r.uniforms.envMap.value=t;const o=this._cubeSize;Bi(e,0,0,3*o,2*o),n.setRenderTarget(e),n.render(a,Oi)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<this._lodPlanes.length;e++){const n=Math.sqrt(this._sigmas[e]*this._sigmas[e]-this._sigmas[e-1]*this._sigmas[e-1]),i=Fi[(e-1)%Fi.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(t,a,e,n,i,"latitudinal",r),this._halfBlur(a,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Kn(this._lodPlanes[i],l),u=l.uniforms,h=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*h):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):Li;f>Li&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<Li;++t){const e=t/p,n=Math.exp(-e*e/2);m.push(n),0===t?g+=n:t<f&&(g+=2*n)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;u.envMap.value=t.texture,u.samples.value=f,u.weights.value=m,u.latitudinal.value="latitudinal"===a,o&&(u.poleAxis.value=o);const{_lodMax:v}=this;u.dTheta.value=d,u.mipInt.value=v-n;const _=this._sizeLods[i];Bi(e,3*_*(i>v-4?i-v+4:0),4*(this._cubeSize-_),3*_,2*_),s.setRenderTarget(e),s.render(c,Oi)}}function zi(t,e,n){const i=new jt(t,e,n);return i.texture.mapping=R,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Bi(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Hi(){return new ni({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Vi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Gi(){return new ni({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Vi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Vi(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function ji(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping,o=303===a||304===a,s=a===T||a===A;if(o||s){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let i=e.get(r);return null===n&&(n=new ki(t)),i=o?n.fromEquirectangular(r,i):n.fromCubemap(r,i),e.set(r,i),i.texture}if(e.has(r))return e.get(r).texture;{const a=r.image;if(o&&a&&a.height>0||s&&a&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(a)){null===n&&(n=new ki(t));const a=o?n.fromEquirectangular(r):n.fromCubemap(r);return e.set(r,a),r.addEventListener("dispose",i),a.texture}return null}}}return r},dispose:function(){e=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Wi(t){const e={};function n(n){if(void 0!==e[n])return e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,i}return{has:function(t){return null!==n(t)},init:function(t){t.isWebGL2?n("EXT_color_buffer_float"):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture")},get:function(t){const e=n(t);return null===e&&console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e}}}function Xi(t,e,n,i){const r={},a=new WeakMap;function o(t){const s=t.target;null!==s.index&&e.remove(s.index);for(const t in s.attributes)e.remove(s.attributes[t]);for(const t in s.morphAttributes){const n=s.morphAttributes[t];for(let t=0,i=n.length;t<i;t++)e.remove(n[t])}s.removeEventListener("dispose",o),delete r[s.id];const l=a.get(s);l&&(e.remove(l),a.delete(s)),i.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete s._maxInstanceCount,n.memory.geometries--}function s(t){const n=[],i=t.index,r=t.attributes.position;let o=0;if(null!==i){const t=i.array;o=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],a=t[e+2];n.push(i,r,r,a,a,i)}}else{if(void 0===r)return;{const t=r.array;o=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}}const s=new(Et(n)?Mn:bn)(n,1);s.version=o;const l=a.get(t);l&&e.remove(l),a.set(t,s)}return{get:function(t,e){return!0===r[e.id]||(e.addEventListener("dispose",o),r[e.id]=!0,n.memory.geometries++),e},update:function(n){const i=n.attributes;for(const n in i)e.update(i[n],t.ARRAY_BUFFER);const r=n.morphAttributes;for(const n in r){const i=r[n];for(let n=0,r=i.length;n<r;n++)e.update(i[n],t.ARRAY_BUFFER)}},getWireframeAttribute:function(t){const e=a.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&s(t)}else s(t);return a.get(t)}}}function qi(t,e,n,i){const r=i.isWebGL2;let 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USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==x?"#define TONE_MAPPING":"",n.toneMapping!==x?yi.tonemapping_pars_fragment:"",n.toneMapping!==x?sa("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",yi.colorspace_pars_fragment,oa("linearToOutputTexel",n.outputColorSpace),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(la).join("\n")),o=da(o),o=ca(o,n),o=ua(o,n),s=da(s),s=ca(s,n),s=ua(s,n),o=ga(o),s=ga(s),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(w="#version 300 es\n",S=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+S,E=["#define varying in",n.glslVersion===it?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===it?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+E);const C=w+S+o,P=w+E+s,L=ia(r,r.VERTEX_SHADER,C),O=ia(r,r.FRAGMENT_SHADER,P);if(r.attachShader(M,L),r.attachShader(M,O),void 0!==n.index0AttributeName?r.bindAttribLocation(M,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(M,0,"position"),r.linkProgram(M),t.debug.checkShaderErrors){const e=r.getProgramInfoLog(M).trim(),n=r.getShaderInfoLog(L).trim(),i=r.getShaderInfoLog(O).trim();let a=!0,o=!0;if(!1===r.getProgramParameter(M,r.LINK_STATUS))if(a=!1,"function"==typeof t.debug.onShaderError)t.debug.onShaderError(r,M,L,O);else{const t=aa(r,L,"vertex"),n=aa(r,O,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(M,r.VALIDATE_STATUS)+"\n\nProgram Info Log: "+e+"\n"+t+"\n"+n)}else""!==e?console.warn("THREE.WebGLProgram: Program Info Log:",e):""!==n&&""!==i||(o=!1);o&&(this.diagnostics={runnable:a,programLog:e,vertexShader:{log:n,prefix:S},fragmentShader:{log:i,prefix:E}})}let D,U;return r.deleteShader(L),r.deleteShader(O),this.getUniforms=function(){return void 0===D&&(D=new na(r,M)),D},this.getAttributes=function(){return void 0===U&&(U=function(t,e){const n={},i=t.getProgramParameter(e,t.ACTIVE_ATTRIBUTES);for(let r=0;r<i;r++){const i=t.getActiveAttrib(e,r),a=i.name;let o=1;i.type===t.FLOAT_MAT2&&(o=2),i.type===t.FLOAT_MAT3&&(o=3),i.type===t.FLOAT_MAT4&&(o=4),n[a]={type:i.type,location:t.getAttribLocation(e,a),locationSize:o}}return n}(r,M)),U},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(M),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=ra++,this.cacheKey=e,this.usedTimes=1,this.program=M,this.vertexShader=L,this.fragmentShader=O,this}let xa=0;class ba{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(t){const e=t.vertexShader,n=t.fragmentShader,i=this._getShaderStage(e),r=this._getShaderStage(n),a=this._getShaderCacheForMaterial(t);return!1===a.has(i)&&(a.add(i),i.usedTimes++),!1===a.has(r)&&(a.add(r),r.usedTimes++),this}remove(t){const e=this.materialCache.get(t);for(const t of e)t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(t),this}getVertexShaderID(t){return this._getShaderStage(t.vertexShader).id}getFragmentShaderID(t){return this._getShaderStage(t.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(t){const e=this.materialCache;let n=e.get(t);return void 0===n&&(n=new Set,e.set(t,n)),n}_getShaderStage(t){const e=this.shaderCache;let n=e.get(t);return void 0===n&&(n=new Ma(t),e.set(t,n)),n}}class Ma{constructor(t){this.id=xa++,this.code=t,this.usedTimes=0}}function Sa(t,e,n,i,r,a,o){const s=new Ie,l=new ba,c=[],u=r.isWebGL2,h=r.logarithmicDepthBuffer,d=r.vertexTextures;let p=r.precision;const f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(t){return 0===t?"uv":`uv${t}`}return{getParameters:function(a,s,c,v,_){const y=v.fog,b=_.geometry,M=a.isMeshStandardMaterial?v.environment:null,S=(a.isMeshStandardMaterial?n:e).get(a.envMap||M),E=S&&S.mapping===R?S.image.height:null,w=f[a.type];null!==a.precision&&(p=r.getMaxPrecision(a.precision),p!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",p,"instead."));const T=b.morphAttributes.position||b.morphAttributes.normal||b.morphAttributes.color,A=void 0!==T?T.length:0;let C,P,L,O,D=0;if(void 0!==b.morphAttributes.position&&(D=1),void 0!==b.morphAttributes.normal&&(D=2),void 0!==b.morphAttributes.color&&(D=3),w){const t=bi[w];C=t.vertexShader,P=t.fragmentShader}else C=a.vertexShader,P=a.fragmentShader,l.update(a),L=l.getVertexShaderID(a),O=l.getFragmentShaderID(a);const U=t.getRenderTarget(),I=!0===_.isInstancedMesh,N=!!a.map,F=!!a.matcap,k=!!S,z=!!a.aoMap,B=!!a.lightMap,H=!!a.bumpMap,G=!!a.normalMap,V=!!a.displacementMap,j=!!a.emissiveMap,W=!!a.metalnessMap,X=!!a.roughnessMap,q=a.anisotropy>0,Y=a.clearcoat>0,K=a.iridescence>0,$=a.sheen>0,Z=a.transmission>0,J=q&&!!a.anisotropyMap,Q=Y&&!!a.clearcoatMap,et=Y&&!!a.clearcoatNormalMap,nt=Y&&!!a.clearcoatRoughnessMap,it=K&&!!a.iridescenceMap,rt=K&&!!a.iridescenceThicknessMap,at=$&&!!a.sheenColorMap,ot=$&&!!a.sheenRoughnessMap,st=!!a.specularMap,lt=!!a.specularColorMap,ct=!!a.specularIntensityMap,ut=Z&&!!a.transmissionMap,ht=Z&&!!a.thicknessMap,dt=!!a.gradientMap,pt=!!a.alphaMap,ft=a.alphaTest>0,mt=!!a.alphaHash,gt=!!a.extensions,vt=!!b.attributes.uv1,_t=!!b.attributes.uv2,yt=!!b.attributes.uv3;let xt=x;return a.toneMapped&&(null!==U&&!0!==U.isXRRenderTarget||(xt=t.toneMapping)),{isWebGL2:u,shaderID:w,shaderType:a.type,shaderName:a.name,vertexShader:C,fragmentShader:P,defines:a.defines,customVertexShaderID:L,customFragmentShaderID:O,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:p,instancing:I,instancingColor:I&&null!==_.instanceColor,supportsVertexTextures:d,outputColorSpace:null===U?t.outputColorSpace:!0===U.isXRRenderTarget?U.texture.colorSpace:tt,map:N,matcap:F,envMap:k,envMapMode:k&&S.mapping,envMapCubeUVHeight:E,aoMap:z,lightMap:B,bumpMap:H,normalMap:G,displacementMap:d&&V,emissiveMap:j,normalMapObjectSpace:G&&1===a.normalMapType,normalMapTangentSpace:G&&0===a.normalMapType,metalnessMap:W,roughnessMap:X,anisotropy:q,anisotropyMap:J,clearcoat:Y,clearcoatMap:Q,clearcoatNormalMap:et,clearcoatRoughnessMap:nt,iridescence:K,iridescenceMap:it,iridescenceThicknessMap:rt,sheen:$,sheenColorMap:at,sheenRoughnessMap:ot,specularMap:st,specularColorMap:lt,specularIntensityMap:ct,transmission:Z,transmissionMap:ut,thicknessMap:ht,gradientMap:dt,opaque:!1===a.transparent&&1===a.blending,alphaMap:pt,alphaTest:ft,alphaHash:mt,combine:a.combine,mapUv:N&&g(a.map.channel),aoMapUv:z&&g(a.aoMap.channel),lightMapUv:B&&g(a.lightMap.channel),bumpMapUv:H&&g(a.bumpMap.channel),normalMapUv:G&&g(a.normalMap.channel),displacementMapUv:V&&g(a.displacementMap.channel),emissiveMapUv:j&&g(a.emissiveMap.channel),metalnessMapUv:W&&g(a.metalnessMap.channel),roughnessMapUv:X&&g(a.roughnessMap.channel),anisotropyMapUv:J&&g(a.anisotropyMap.channel),clearcoatMapUv:Q&&g(a.clearcoatMap.channel),clearcoatNormalMapUv:et&&g(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:nt&&g(a.clearcoatRoughnessMap.channel),iridescenceMapUv:it&&g(a.iridescenceMap.channel),iridescenceThicknessMapUv:rt&&g(a.iridescenceThicknessMap.channel),sheenColorMapUv:at&&g(a.sheenColorMap.channel),sheenRoughnessMapUv:ot&&g(a.sheenRoughnessMap.channel),specularMapUv:st&&g(a.specularMap.channel),specularColorMapUv:lt&&g(a.specularColorMap.channel),specularIntensityMapUv:ct&&g(a.specularIntensityMap.channel),transmissionMapUv:ut&&g(a.transmissionMap.channel),thicknessMapUv:ht&&g(a.thicknessMap.channel),alphaMapUv:pt&&g(a.alphaMap.channel),vertexTangents:!!b.attributes.tangent&&(G||q),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!b.attributes.color&&4===b.attributes.color.itemSize,vertexUv1s:vt,vertexUv2s:_t,vertexUv3s:yt,pointsUvs:!0===_.isPoints&&!!b.attributes.uv&&(N||pt),fog:!!y,useFog:!0===a.fog,fogExp2:y&&y.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:h,skinning:!0===_.isSkinnedMesh,morphTargets:void 0!==b.morphAttributes.position,morphNormals:void 0!==b.morphAttributes.normal,morphColors:void 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n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.customVertexShaderID),n.push(e.customFragmentShaderID)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputColorSpace),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.mapUv),t.push(e.alphaMapUv),t.push(e.lightMapUv),t.push(e.aoMapUv),t.push(e.bumpMapUv),t.push(e.normalMapUv),t.push(e.displacementMapUv),t.push(e.emissiveMapUv),t.push(e.metalnessMapUv),t.push(e.roughnessMapUv),t.push(e.anisotropyMapUv),t.push(e.clearcoatMapUv),t.push(e.clearcoatNormalMapUv),t.push(e.clearcoatRoughnessMapUv),t.push(e.iridescenceMapUv),t.push(e.iridescenceThicknessMapUv),t.push(e.sheenColorMapUv),t.push(e.sheenRoughnessMapUv),t.push(e.specularMapUv),t.push(e.specularColorMapUv),t.push(e.specularIntensityMapUv),t.push(e.transmissionMapUv),t.push(e.thicknessMapUv),t.push(e.combine),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(n,e),function(t,e){s.disableAll(),e.isWebGL2&&s.enable(0);e.supportsVertexTextures&&s.enable(1);e.instancing&&s.enable(2);e.instancingColor&&s.enable(3);e.matcap&&s.enable(4);e.envMap&&s.enable(5);e.normalMapObjectSpace&&s.enable(6);e.normalMapTangentSpace&&s.enable(7);e.clearcoat&&s.enable(8);e.iridescence&&s.enable(9);e.alphaTest&&s.enable(10);e.vertexColors&&s.enable(11);e.vertexAlphas&&s.enable(12);e.vertexUv1s&&s.enable(13);e.vertexUv2s&&s.enable(14);e.vertexUv3s&&s.enable(15);e.vertexTangents&&s.enable(16);e.anisotropy&&s.enable(17);t.push(s.mask),s.disableAll(),e.fog&&s.enable(0);e.useFog&&s.enable(1);e.flatShading&&s.enable(2);e.logarithmicDepthBuffer&&s.enable(3);e.skinning&&s.enable(4);e.morphTargets&&s.enable(5);e.morphNormals&&s.enable(6);e.morphColors&&s.enable(7);e.premultipliedAlpha&&s.enable(8);e.shadowMapEnabled&&s.enable(9);e.useLegacyLights&&s.enable(10);e.doubleSided&&s.enable(11);e.flipSided&&s.enable(12);e.useDepthPacking&&s.enable(13);e.dithering&&s.enable(14);e.transmission&&s.enable(15);e.sheen&&s.enable(16);e.opaque&&s.enable(17);e.pointsUvs&&s.enable(18);t.push(s.mask)}(n,e),n.push(t.outputColorSpace)),n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=f[t.type];let n;if(e){const t=bi[e];n=ei.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=c.length;t<e;t++){const e=c[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new ya(t,n,e,a),c.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=c.indexOf(t);c[e]=c[c.length-1],c.pop(),t.destroy()}},releaseShaderCache:function(t){l.remove(t)},programs:c,dispose:function(){l.dispose()}}}function Ea(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function wa(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Ta(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Aa(){const t=[];let e=0;const n=[],i=[],r=[];function a(n,i,r,a,o,s){let l=t[e];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},t[e]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),e++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){e=0,n.length=0,i.length=0,r.length=0},push:function(t,e,o,s,l,c){const u=a(t,e,o,s,l,c);o.transmission>0?i.push(u):!0===o.transparent?r.push(u):n.push(u)},unshift:function(t,e,o,s,l,c){const u=a(t,e,o,s,l,c);o.transmission>0?i.unshift(u):!0===o.transparent?r.unshift(u):n.unshift(u)},finish:function(){for(let n=e,i=t.length;n<i;n++){const e=t[n];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.group=null}},sort:function(t,e){n.length>1&&n.sort(t||wa),i.length>1&&i.sort(e||Ta),r.length>1&&r.sort(e||Ta)}}}function Ra(){let t=new WeakMap;return{get:function(e,n){const i=t.get(e);let r;return void 0===i?(r=new Aa,t.set(e,[r])):n>=i.length?(r=new Aa,i.push(r)):r=i[n],r},dispose:function(){t=new WeakMap}}}function Ca(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Yt,color:new mn};break;case"SpotLight":n={position:new Yt,direction:new Yt,color:new mn,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Yt,color:new mn,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Yt,skyColor:new mn,groundColor:new mn};break;case"RectAreaLight":n={color:new mn,position:new Yt,halfWidth:new Yt,halfHeight:new Yt}}return t[e.id]=n,n}}}let Pa=0;function La(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function Oa(t,e){const n=new Ca,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new bt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new bt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let t=0;t<9;t++)r.probe.push(new Yt);const a=new Yt,o=new Ee,s=new Ee;return{setup:function(a,o){let s=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,f=0,m=0,g=0,v=0,_=0,y=0;a.sort(La);const x=!0===o?Math.PI:1;for(let t=0,e=a.length;t<e;t++){const e=a[t],o=e.color,b=e.intensity,M=e.distance,S=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)s+=o.r*b*x,l+=o.g*b*x,c+=o.b*b*x;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],b);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*x),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[u]=n,r.directionalShadowMap[u]=S,r.directionalShadowMatrix[u]=e.shadow.matrix,m++}r.directional[u]=t,u++}else if(e.isSpotLight){const t=n.get(e);t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(o).multiplyScalar(b*x),t.distance=M,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,r.spot[d]=t;const a=e.shadow;if(e.map&&(r.spotLightMap[_]=e.map,_++,a.updateMatrices(e),e.castShadow&&y++),r.spotLightMatrix[d]=a.matrix,e.castShadow){const t=i.get(e);t.shadowBias=a.bias,t.shadowNormalBias=a.normalBias,t.shadowRadius=a.radius,t.shadowMapSize=a.mapSize,r.spotShadow[d]=t,r.spotShadowMap[d]=S,v++}d++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(o).multiplyScalar(b),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[p]=t,p++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*x),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=S,r.pointShadowMatrix[h]=e.shadow.matrix,g++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(b*x),t.groundColor.copy(e.groundColor).multiplyScalar(b*x),r.hemi[f]=t,f++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=xi.LTC_FLOAT_1,r.rectAreaLTC2=xi.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=xi.LTC_HALF_1,r.rectAreaLTC2=xi.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=s,r.ambient[1]=l,r.ambient[2]=c;const b=r.hash;b.directionalLength===u&&b.pointLength===h&&b.spotLength===d&&b.rectAreaLength===p&&b.hemiLength===f&&b.numDirectionalShadows===m&&b.numPointShadows===g&&b.numSpotShadows===v&&b.numSpotMaps===_||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=f,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=g,r.spotLightMatrix.length=v+_-y,r.spotLightMap.length=_,r.numSpotLightShadowsWithMaps=y,b.directionalLength=u,b.pointLength=h,b.spotLength=d,b.rectAreaLength=p,b.hemiLength=f,b.numDirectionalShadows=m,b.numPointShadows=g,b.numSpotShadows=v,b.numSpotMaps=_,r.version=Pa++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(a),t.direction.transformDirection(h),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(h),t.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(a),t.direction.transformDirection(h),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(h),s.identity(),o.copy(d.matrixWorld),o.premultiply(h),s.extractRotation(o),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(s),t.halfHeight.applyMatrix4(s),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(h),i++}else if(d.isHemisphereLight){const t=r.hemi[u];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(h),u++}}},state:r}}function Da(t,e){const n=new Oa(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(t){n.setup(i,t)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function Ua(t,e){let n=new WeakMap;return{get:function(i,r=0){const a=n.get(i);let o;return void 0===a?(o=new Da(t,e),n.set(i,[o])):r>=a.length?(o=new Da(t,e),a.push(o)):o=a[r],o},dispose:function(){n=new WeakMap}}}class Ia extends un{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class Na extends un{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Fa(t,e,n){let i=new mi;const r=new bt,a=new bt,o=new Gt,s=new Ia({depthPacking:3201}),l=new Na,c={},u=n.maxTextureSize,d={[f]:m,[m]:f,2:2},g=new ni({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new bt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * 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h=i.get(u);if(u.version!==h.__version||!0===l){n.activeTexture(t.TEXTURE0+o),t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,r.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,r.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,r.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,t.NONE);const e=r.isCompressedTexture||r.image[0].isCompressedTexture,i=r.image[0]&&r.image[0].isDataTexture,d=[];for(let t=0;t<6;t++)d[t]=e||i?i?r.image[t].image:r.image[t]:y(r.image[t],!1,!0,c),d[t]=lt(r,d[t]);const p=d[0],f=x(p)||s,m=a.convert(r.format,r.colorSpace),g=a.convert(r.type),v=S(r.internalFormat,m,g,r.colorSpace),_=s&&!0!==r.isVideoTexture,w=void 0===h.__version||!0===l;let T,A=E(r,p,f);if($(t.TEXTURE_CUBE_MAP,r,f),e){_&&w&&n.texStorage2D(t.TEXTURE_CUBE_MAP,A,v,p.width,p.height);for(let e=0;e<6;e++){T=d[e].mipmaps;for(let i=0;i<T.length;i++){const a=T[i];r.format!==V?null!==m?_?n.compressedTexSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,0,0,a.width,a.height,m,a.data):n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,v,a.width,a.height,0,a.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):_?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,0,0,a.width,a.height,m,g,a.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,v,a.width,a.height,0,m,g,a.data)}}}else{T=r.mipmaps,_&&w&&(T.length>0&&A++,n.texStorage2D(t.TEXTURE_CUBE_MAP,A,v,d[0].width,d[0].height));for(let e=0;e<6;e++)if(i){_?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,0,0,d[e].width,d[e].height,m,g,d[e].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,v,d[e].width,d[e].height,0,m,g,d[e].data);for(let i=0;i<T.length;i++){const r=T[i].image[e].image;_?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,0,0,r.width,r.height,m,g,r.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,v,r.width,r.height,0,m,g,r.data)}}else{_?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,0,0,m,g,d[e]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,v,m,g,d[e]);for(let i=0;i<T.length;i++){const r=T[i];_?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,0,0,m,g,r.image[e]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,v,m,g,r.image[e])}}}b(r,f)&&M(t.TEXTURE_CUBE_MAP),h.__version=u.version,r.onUpdate&&r.onUpdate(r)}e.__version=r.version}(o,e,r):n.bindTexture(t.TEXTURE_CUBE_MAP,o.__webglTexture,t.TEXTURE0+r)},this.rebindTextures=function(e,n,r){const a=i.get(e);void 0!==n&&nt(a.__webglFramebuffer,e,e.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),void 0!==r&&at(e)},this.setupRenderTarget=function(e){const l=e.texture,c=i.get(e),u=i.get(l);e.addEventListener("dispose",A),!0!==e.isWebGLMultipleRenderTargets&&(void 0===u.__webglTexture&&(u.__webglTexture=t.createTexture()),u.__version=l.version,o.memory.textures++);const h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=x(e)||s;if(h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)if(s&&l.mipmaps&&l.mipmaps.length>0){c.__webglFramebuffer[e]=[];for(let n=0;n<l.mipmaps.length;n++)c.__webglFramebuffer[e][n]=t.createFramebuffer()}else c.__webglFramebuffer[e]=t.createFramebuffer()}else{if(s&&l.mipmaps&&l.mipmaps.length>0){c.__webglFramebuffer=[];for(let e=0;e<l.mipmaps.length;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else c.__webglFramebuffer=t.createFramebuffer();if(d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;e<r;e++){const r=i.get(n[e]);void 0===r.__webglTexture&&(r.__webglTexture=t.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(s&&e.samples>0&&!1===st(e)){const i=d?l:[l];c.__webglMultisampledFramebuffer=t.createFramebuffer(),c.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,c.__webglMultisampledFramebuffer);for(let n=0;n<i.length;n++){const r=i[n];c.__webglColorRenderbuffer[n]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,c.__webglColorRenderbuffer[n]);const o=a.convert(r.format,r.colorSpace),s=a.convert(r.type),l=S(r.internalFormat,o,s,r.colorSpace,!0===e.isXRRenderTarget),u=ot(e);t.renderbufferStorageMultisample(t.RENDERBUFFER,u,l,e.width,e.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+n,t.RENDERBUFFER,c.__webglColorRenderbuffer[n])}t.bindRenderbuffer(t.RENDERBUFFER,null),e.depthBuffer&&(c.__webglDepthRenderbuffer=t.createRenderbuffer(),it(c.__webglDepthRenderbuffer,e,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if(h){n.bindTexture(t.TEXTURE_CUBE_MAP,u.__webglTexture),$(t.TEXTURE_CUBE_MAP,l,p);for(let n=0;n<6;n++)if(s&&l.mipmaps&&l.mipmaps.length>0)for(let i=0;i<l.mipmaps.length;i++)nt(c.__webglFramebuffer[n][i],e,l,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+n,i);else nt(c.__webglFramebuffer[n],e,l,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);b(l,p)&&M(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){const r=e.texture;for(let a=0,o=r.length;a<o;a++){const o=r[a],s=i.get(o);n.bindTexture(t.TEXTURE_2D,s.__webglTexture),$(t.TEXTURE_2D,o,p),nt(c.__webglFramebuffer,e,o,t.COLOR_ATTACHMENT0+a,t.TEXTURE_2D,0),b(o,p)&&M(t.TEXTURE_2D)}n.unbindTexture()}else{let i=t.TEXTURE_2D;if((e.isWebGL3DRenderTarget||e.isWebGLArrayRenderTarget)&&(s?i=e.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),n.bindTexture(i,u.__webglTexture),$(i,l,p),s&&l.mipmaps&&l.mipmaps.length>0)for(let n=0;n<l.mipmaps.length;n++)nt(c.__webglFramebuffer[n],e,l,t.COLOR_ATTACHMENT0,i,n);else nt(c.__webglFramebuffer,e,l,t.COLOR_ATTACHMENT0,i,0);b(l,p)&&M(i),n.unbindTexture()}e.depthBuffer&&at(e)},this.updateRenderTargetMipmap=function(e){const r=x(e)||s,a=!0===e.isWebGLMultipleRenderTargets?e.texture:[e.texture];for(let o=0,s=a.length;o<s;o++){const s=a[o];if(b(s,r)){const r=e.isWebGLCubeRenderTarget?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,a=i.get(s).__webglTexture;n.bindTexture(r,a),M(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(e){if(s&&e.samples>0&&!1===st(e)){const r=e.isWebGLMultipleRenderTargets?e.texture:[e.texture],a=e.width,o=e.height;let s=t.COLOR_BUFFER_BIT;const l=[],c=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,u=i.get(e),h=!0===e.isWebGLMultipleRenderTargets;if(h)for(let e=0;e<r.length;e++)n.bindFramebuffer(t.FRAMEBUFFER,u.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,u.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<r.length;n++){l.push(t.COLOR_ATTACHMENT0+n),e.depthBuffer&&l.push(c);const d=void 0!==u.__ignoreDepthValues&&u.__ignoreDepthValues;if(!1===d&&(e.depthBuffer&&(s|=t.DEPTH_BUFFER_BIT),e.stencilBuffer&&(s|=t.STENCIL_BUFFER_BIT)),h&&t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,u.__webglColorRenderbuffer[n]),!0===d&&(t.invalidateFramebuffer(t.READ_FRAMEBUFFER,[c]),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[c])),h){const e=i.get(r[n]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}t.blitFramebuffer(0,0,a,o,0,0,a,o,s,t.NEAREST),p&&t.invalidateFramebuffer(t.READ_FRAMEBUFFER,l)}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),h)for(let e=0;e<r.length;e++){n.bindFramebuffer(t.FRAMEBUFFER,u.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,u.__webglColorRenderbuffer[e]);const a=i.get(r[e]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,u.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,a,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=at,this.setupFrameBufferTexture=nt,this.useMultisampledRTT=st}function Ba(t,e,n){const i=n.isWebGL2;return{convert:function(n,r=""){let a;if(n===N)return t.UNSIGNED_BYTE;if(1017===n)return t.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return t.UNSIGNED_SHORT_5_5_5_1;if(1010===n)return t.BYTE;if(1011===n)return t.SHORT;if(n===F)return t.UNSIGNED_SHORT;if(n===k)return t.INT;if(n===z)return t.UNSIGNED_INT;if(n===B)return t.FLOAT;if(n===H)return i?t.HALF_FLOAT:(a=e.get("OES_texture_half_float"),null!==a?a.HALF_FLOAT_OES:null);if(1021===n)return t.ALPHA;if(n===V)return t.RGBA;if(1024===n)return t.LUMINANCE;if(1025===n)return t.LUMINANCE_ALPHA;if(n===j)return t.DEPTH_COMPONENT;if(n===W)return t.DEPTH_STENCIL;if(n===rt)return a=e.get("EXT_sRGB"),null!==a?a.SRGB_ALPHA_EXT:null;if(1028===n)return t.RED;if(1029===n)return t.RED_INTEGER;if(1030===n)return t.RG;if(1031===n)return t.RG_INTEGER;if(1033===n)return t.RGBA_INTEGER;if(n===X||n===q||n===Y||n===K)if(r===Q){if(a=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===a)return null;if(n===X)return a.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===q)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===Y)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===K)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(a=e.get("WEBGL_compressed_texture_s3tc"),null===a)return null;if(n===X)return a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===q)return a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===Y)return a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===K)return a.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(a=e.get("WEBGL_compressed_texture_pvrtc"),null===a)return null;if(35840===n)return a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n)return a=e.get("WEBGL_compressed_texture_etc1"),null!==a?a.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===n||37496===n){if(a=e.get("WEBGL_compressed_texture_etc"),null===a)return null;if(37492===n)return r===Q?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(37496===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(a=e.get("WEBGL_compressed_texture_astc"),null===a)return null;if(37808===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return r===Q?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===$){if(a=e.get("EXT_texture_compression_bptc"),null===a)return null;if(n===$)return r===Q?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(36283===n||36284===n||36285===n||36286===n){if(a=e.get("EXT_texture_compression_rgtc"),null===a)return null;if(n===$)return a.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return a.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return a.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return a.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===G?i?t.UNSIGNED_INT_24_8:(a=e.get("WEBGL_depth_texture"),null!==a?a.UNSIGNED_INT_24_8_WEBGL:null):void 0!==t[n]?t[n]:null}}}class Ha extends ri{constructor(t=[]){super(),this.isArrayCamera=!0,this.cameras=t}}let Ga=class extends Ke{constructor(){super(),this.isGroup=!0,this.type="Group"}};const Va={type:"move"};class ja{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Ga,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Ga,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Yt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Yt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Ga,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Yt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Yt),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState){if(l&&t.hand){a=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n),r=this._getHandJoint(l,i);null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],o=i.position.distanceTo(r.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==s&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(i=e.getPose(t.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Va)))}return null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new Ga;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}class Wa extends Ht{constructor(t,e,n,i,r,a,o,s,l,c){if((c=void 0!==c?c:j)!==j&&c!==W)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===j&&(n=z),void 0===n&&c===W&&(n=G),super(null,i,r,a,o,s,c,n,l),this.isDepthTexture=!0,this.image={width:t,height:e},this.magFilter=void 0!==o?o:O,this.minFilter=void 0!==s?s:O,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}}class Xa extends st{constructor(t,e){super();const n=this;let i=null,r=1,a=null,o="local-floor",s=1,l=null,c=null,u=null,h=null,d=null,p=null;const f=e.getContextAttributes();let m=null,g=null;const v=[],_=[],y=new ri;y.layers.enable(1),y.viewport=new Gt;const x=new ri;x.layers.enable(2),x.viewport=new Gt;const b=[y,x],M=new Ha;M.layers.enable(1),M.layers.enable(2);let S=null,E=null;function w(t){const e=_.indexOf(t.inputSource);if(-1===e)return;const n=v[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||a),n.dispatchEvent({type:t.type,data:t.inputSource}))}function T(){i.removeEventListener("select",w),i.removeEventListener("selectstart",w),i.removeEventListener("selectend",w),i.removeEventListener("squeeze",w),i.removeEventListener("squeezestart",w),i.removeEventListener("squeezeend",w),i.removeEventListener("end",T),i.removeEventListener("inputsourceschange",A);for(let t=0;t<v.length;t++){const e=_[t];null!==e&&(_[t]=null,v[t].disconnect(e))}S=null,E=null,t.setRenderTarget(m),d=null,h=null,u=null,i=null,g=null,O.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function A(t){for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=_.indexOf(n);i>=0&&(_[i]=null,v[i].disconnect(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e];let i=_.indexOf(n);if(-1===i){for(let t=0;t<v.length;t++){if(t>=_.length){_.push(n),i=t;break}if(null===_[t]){_[t]=n,i=t;break}}if(-1===i)break}const r=v[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=v[t];return void 0===e&&(e=new ja,v[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=v[t];return void 0===e&&(e=new ja,v[t]=e),e.getGripSpace()},this.getHand=function(t){let e=v[t];return void 0===e&&(e=new ja,v[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==h?h:d},this.getBinding=function(){return u},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(m=t.getRenderTarget(),i.addEventListener("select",w),i.addEventListener("selectstart",w),i.addEventListener("selectend",w),i.addEventListener("squeeze",w),i.addEventListener("squeezestart",w),i.addEventListener("squeezeend",w),i.addEventListener("end",T),i.addEventListener("inputsourceschange",A),!0!==f.xrCompatible&&await e.makeXRCompatible(),void 0===i.renderState.layers||!1===t.capabilities.isWebGL2){const n={antialias:void 0!==i.renderState.layers||f.antialias,alpha:!0,depth:f.depth,stencil:f.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:d}),g=new jt(d.framebufferWidth,d.framebufferHeight,{format:V,type:N,colorSpace:t.outputColorSpace,stencilBuffer:f.stencil})}else{let n=null,a=null,o=null;f.depth&&(o=f.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=f.stencil?W:j,a=f.stencil?G:z);const s={colorFormat:e.RGBA8,depthFormat:o,scaleFactor:r};u=new XRWebGLBinding(i,e),h=u.createProjectionLayer(s),i.updateRenderState({layers:[h]}),g=new jt(h.textureWidth,h.textureHeight,{format:V,type:N,depthTexture:new Wa(h.textureWidth,h.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:f.stencil,colorSpace:t.outputColorSpace,samples:f.antialias?4:0});t.properties.get(g).__ignoreDepthValues=h.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await i.requestReferenceSpace(o),O.setContext(i),O.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const R=new Yt,C=new Yt;function P(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;M.near=x.near=y.near=t.near,M.far=x.far=y.far=t.far,S===M.near&&E===M.far||(i.updateRenderState({depthNear:M.near,depthFar:M.far}),S=M.near,E=M.far);const e=t.parent,n=M.cameras;P(M,e);for(let t=0;t<n.length;t++)P(n[t],e);2===n.length?function(t,e,n){R.setFromMatrixPosition(e.matrixWorld),C.setFromMatrixPosition(n.matrixWorld);const i=R.distanceTo(C),r=e.projectionMatrix.elements,a=n.projectionMatrix.elements,o=r[14]/(r[10]-1),s=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],u=(r[8]-1)/r[0],h=(a[8]+1)/a[0],d=o*u,p=o*h,f=i/(-u+h),m=f*-u;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=o+f,v=s+f,_=d-m,y=p+(i-m),x=l*s/v*g,b=c*s/v*g;t.projectionMatrix.makePerspective(_,y,x,b,g,v),t.projectionMatrixInverse.copy(t.projectionMatrix).invert()}(M,y,x):M.projectionMatrix.copy(y.projectionMatrix),function(t,e,n){null===n?t.matrix.copy(e.matrixWorld):(t.matrix.copy(n.matrixWorld),t.matrix.invert(),t.matrix.multiply(e.matrixWorld));t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0);const i=t.children;for(let t=0,e=i.length;t<e;t++)i[t].updateMatrixWorld(!0);t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*ht*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)}(t,M,e)},this.getCamera=function(){return M},this.getFoveation=function(){if(null!==h||null!==d)return s},this.setFoveation=function(t){s=t,null!==h&&(h.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)};let L=null;const O=new gi;O.setAnimationLoop((function(e,i){if(c=i.getViewerPose(l||a),p=i,null!==c){const e=c.views;null!==d&&(t.setRenderTargetFramebuffer(g,d.framebuffer),t.setRenderTarget(g));let n=!1;e.length!==M.cameras.length&&(M.cameras.length=0,n=!0);for(let i=0;i<e.length;i++){const r=e[i];let a=null;if(null!==d)a=d.getViewport(r);else{const e=u.getViewSubImage(h,r);a=e.viewport,0===i&&(t.setRenderTargetTextures(g,e.colorTexture,h.ignoreDepthValues?void 0:e.depthStencilTexture),t.setRenderTarget(g))}let o=b[i];void 0===o&&(o=new ri,o.layers.enable(i),o.viewport=new Gt,b[i]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===i&&(M.matrix.copy(o.matrix),M.matrix.decompose(M.position,M.quaternion,M.scale)),!0===n&&M.cameras.push(o)}}for(let t=0;t<v.length;t++){const e=_[t],n=v[t];null!==e&&void 0!==n&&n.update(e,i,l||a)}L&&L(e,i),i.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:i}),p=null})),this.setAnimationLoop=function(t){L=t},this.dispose=function(){}}}function qa(t,e){function n(t,e){!0===t.matrixAutoUpdate&&t.updateMatrix(),e.value.copy(t.matrix)}function i(i,r){i.opacity.value=r.opacity,r.color&&i.diffuse.value.copy(r.color),r.emissive&&i.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(i.map.value=r.map,n(r.map,i.mapTransform)),r.alphaMap&&(i.alphaMap.value=r.alphaMap,n(r.alphaMap,i.alphaMapTransform)),r.bumpMap&&(i.bumpMap.value=r.bumpMap,n(r.bumpMap,i.bumpMapTransform),i.bumpScale.value=r.bumpScale,r.side===m&&(i.bumpScale.value*=-1)),r.normalMap&&(i.normalMap.value=r.normalMap,n(r.normalMap,i.normalMapTransform),i.normalScale.value.copy(r.normalScale),r.side===m&&i.normalScale.value.negate()),r.displacementMap&&(i.displacementMap.value=r.displacementMap,n(r.displacementMap,i.displacementMapTransform),i.displacementScale.value=r.displacementScale,i.displacementBias.value=r.displacementBias),r.emissiveMap&&(i.emissiveMap.value=r.emissiveMap,n(r.emissiveMap,i.emissiveMapTransform)),r.specularMap&&(i.specularMap.value=r.specularMap,n(r.specularMap,i.specularMapTransform)),r.alphaTest>0&&(i.alphaTest.value=r.alphaTest);const a=e.get(r).envMap;if(a&&(i.envMap.value=a,i.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,i.reflectivity.value=r.reflectivity,i.ior.value=r.ior,i.refractionRatio.value=r.refractionRatio),r.lightMap){i.lightMap.value=r.lightMap;const e=!0===t._useLegacyLights?Math.PI:1;i.lightMapIntensity.value=r.lightMapIntensity*e,n(r.lightMap,i.lightMapTransform)}r.aoMap&&(i.aoMap.value=r.aoMap,i.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,i.aoMapTransform))}return{refreshFogUniforms:function(e,n){n.color.getRGB(e.fogColor.value,ti(t)),n.isFog?(e.fogNear.value=n.near,e.fogFar.value=n.far):n.isFogExp2&&(e.fogDensity.value=n.density)},refreshMaterialUniforms:function(t,r,a,o,s){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(t,r):r.isMeshToonMaterial?(i(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,r)):r.isMeshPhongMaterial?(i(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,r)):r.isMeshStandardMaterial?(i(t,r),function(t,i){t.metalness.value=i.metalness,i.metalnessMap&&(t.metalnessMap.value=i.metalnessMap,n(i.metalnessMap,t.metalnessMapTransform));t.roughness.value=i.roughness,i.roughnessMap&&(t.roughnessMap.value=i.roughnessMap,n(i.roughnessMap,t.roughnessMapTransform));const r=e.get(i).envMap;r&&(t.envMapIntensity.value=i.envMapIntensity)}(t,r),r.isMeshPhysicalMaterial&&function(t,e,i){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap,n(e.sheenColorMap,t.sheenColorMapTransform)),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap,n(e.sheenRoughnessMap,t.sheenRoughnessMapTransform)));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap,n(e.clearcoatMap,t.clearcoatMapTransform)),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap,n(e.clearcoatRoughnessMap,t.clearcoatRoughnessMapTransform)),e.clearcoatNormalMap&&(t.clearcoatNormalMap.value=e.clearcoatNormalMap,n(e.clearcoatNormalMap,t.clearcoatNormalMapTransform),t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),e.side===m&&t.clearcoatNormalScale.value.negate()));e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap,n(e.iridescenceMap,t.iridescenceMapTransform)),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap,n(e.iridescenceThicknessMap,t.iridescenceThicknessMapTransform)));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap,n(e.transmissionMap,t.transmissionMapTransform)),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap,n(e.thicknessMap,t.thicknessMapTransform)),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));e.anisotropy>0&&(t.anisotropyVector.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation)),e.anisotropyMap&&(t.anisotropyMap.value=e.anisotropyMap,n(e.anisotropyMap,t.anisotropyMapTransform)));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap,n(e.specularColorMap,t.specularColorMapTransform));e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap,n(e.specularIntensityMap,t.specularIntensityMapTransform))}(t,r,s)):r.isMeshMatcapMaterial?(i(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,r)):r.isMeshDepthMaterial?i(t,r):r.isMeshDistanceMaterial?(i(t,r),function(t,n){const i=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(i.matrixWorld),t.nearDistance.value=i.shadow.camera.near,t.farDistance.value=i.shadow.camera.far}(t,r)):r.isMeshNormalMaterial?i(t,r):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,i,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*r,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r,a,o):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function 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i=t.createBuffer(),r=e.__size,a=e.usage;return t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,r,a),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=d,n.addEventListener("dispose",u));const p=h.program;i.updateUBOMapping(n,p);const f=e.render.frame;a[n.id]!==f&&(!function(e){const n=r[e.id],i=e.uniforms,a=e.__cache;t.bindBuffer(t.UNIFORM_BUFFER,n);for(let e=0,n=i.length;e<n;e++){const n=i[e];if(!0===l(n,e,a)){const e=n.__offset,i=Array.isArray(n.value)?n.value:[n.value];let r=0;for(let a=0;a<i.length;a++){const o=i[a],s=c(o);"number"==typeof 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r=t[i],a=e.getContext(r,n);if(null!==a)return a}return null}try{const t={alpha:!0,depth:i,stencil:r,antialias:s,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:u,failIfMajorPerformanceCaveat:h};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${a}`),e.addEventListener("webglcontextlost",Ft,!1),e.addEventListener("webglcontextrestored",kt,!1),e.addEventListener("webglcontextcreationerror",zt,!1),null===Dt){const e=["webgl2","webgl","experimental-webgl"];if(!0===M.isWebGL1Renderer&&e.shift(),Dt=Ut(e,t),null===Dt)throw Ut(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}"undefined"!=typeof WebGLRenderingContext&&Dt instanceof WebGLRenderingContext&&console.warn("THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163."),void 0===Dt.getShaderPrecisionFormat&&(Dt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function It(){st=new Wi(Dt),lt=new Ti(Dt,st,t),st.init(lt),Pt=new Ba(Dt,st,lt),ct=new ka(Dt,st,lt),ut=new Yi(Dt),ht=new Ea,dt=new za(Dt,st,ct,ht,lt,Pt,ut),pt=new Ri(M),ft=new ji(M),mt=new vi(Dt,lt),Lt=new Ei(Dt,st,mt,lt),gt=new Xi(Dt,mt,ut,Lt),_t=new Ji(Dt,gt,mt,ut),At=new Zi(Dt,lt,dt),Et=new Ai(ht),yt=new Sa(M,pt,ft,st,lt,Lt,Et),xt=new qa(M,ht),Mt=new Ra,St=new Ua(st,lt),Tt=new Si(M,pt,ft,ct,_t,d,l),wt=new Fa(M,_t,lt),Ot=new Ya(Dt,ut,lt,ct),Rt=new wi(Dt,st,ut,lt),Ct=new qi(Dt,st,ut,lt),ut.programs=yt.programs,M.capabilities=lt,M.extensions=st,M.properties=ht,M.renderLists=Mt,M.shadowMap=wt,M.state=ct,M.info=ut}It();const Nt=new Xa(M,Dt);function Ft(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),S=!0}function kt(){console.log("THREE.WebGLRenderer: Context Restored."),S=!1;const t=ut.autoReset,e=wt.enabled,n=wt.autoUpdate,i=wt.needsUpdate,r=wt.type;It(),ut.autoReset=t,wt.enabled=e,wt.autoUpdate=n,wt.needsUpdate=i,wt.type=r}function zt(t){console.error("THREE.WebGLRenderer: A WebGL context could not be created. 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t.copy(Tt.getClearColor())},this.setClearColor=function(){Tt.setClearColor.apply(Tt,arguments)},this.getClearAlpha=function(){return Tt.getClearAlpha()},this.setClearAlpha=function(){Tt.setClearAlpha.apply(Tt,arguments)},this.clear=function(t=!0,e=!0,n=!0){let i=0;if(t){let t=!1;if(null!==T){const e=T.texture.format;t=1033===e||1031===e||1029===e}if(t){const t=T.texture.type,e=t===N||t===z||t===F||t===G||1017===t||1018===t,n=Tt.getClearColor(),i=Tt.getClearAlpha(),r=n.r,a=n.g,o=n.b;e?(p[0]=r,p[1]=a,p[2]=o,p[3]=i,Dt.clearBufferuiv(Dt.COLOR,0,p)):(g[0]=r,g[1]=a,g[2]=o,g[3]=i,Dt.clearBufferiv(Dt.COLOR,0,g))}else 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a=e.fog,o=i.isMeshStandardMaterial?e.environment:null,s=null===T?M.outputColorSpace:!0===T.isXRRenderTarget?T.texture.colorSpace:tt,l=(i.isMeshStandardMaterial?ft:pt).get(i.envMap||o),c=!0===i.vertexColors&&!!n.attributes.color&&4===n.attributes.color.itemSize,u=!!n.attributes.tangent&&(!!i.normalMap||i.anisotropy>0),h=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,p=!!n.morphAttributes.color;let f=x;i.toneMapped&&(null!==T&&!0!==T.isXRRenderTarget||(f=M.toneMapping));const m=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=void 0!==m?m.length:0,v=ht.get(i),y=_.state.lights;if(!0===Z&&(!0===J||t!==R)){const e=t===R&&i.id===A;Et.setState(i,t,e)}let b=!1;i.version===v.__version?v.needsLights&&v.lightsStateVersion!==y.state.version||v.outputColorSpace!==s||r.isInstancedMesh&&!1===v.instancing?b=!0:r.isInstancedMesh||!0!==v.instancing?r.isSkinnedMesh&&!1===v.skinning?b=!0:r.isSkinnedMesh||!0!==v.skinning?r.isInstancedMesh&&!0===v.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===v.instancingColor&&null!==r.instanceColor||v.envMap!==l||!0===i.fog&&v.fog!==a?b=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===Et.numPlanes&&v.numIntersection===Et.numIntersection?(v.vertexAlphas!==c||v.vertexTangents!==u||v.morphTargets!==h||v.morphNormals!==d||v.morphColors!==p||v.toneMapping!==f||!0===lt.isWebGL2&&v.morphTargetsCount!==g)&&(b=!0):b=!0:b=!0:b=!0:(b=!0,v.__version=i.version);let S=v.currentProgram;!0===b&&(S=Jt(i,e,r));let E=!1,w=!1,C=!1;const P=S.getUniforms(),L=v.uniforms;ct.useProgram(S.program)&&(E=!0,w=!0,C=!0);i.id!==A&&(A=i.id,w=!0);if(E||R!==t){if(P.setValue(Dt,"projectionMatrix",t.projectionMatrix),lt.logarithmicDepthBuffer&&P.setValue(Dt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),R!==t&&(R=t,w=!0,C=!0),i.isShaderMaterial||i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshStandardMaterial||i.envMap){const e=P.map.cameraPosition;void 0!==e&&e.setValue(Dt,rt.setFromMatrixPosition(t.matrixWorld))}(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&P.setValue(Dt,"isOrthographic",!0===t.isOrthographicCamera),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial||i.isShadowMaterial||r.isSkinnedMesh)&&P.setValue(Dt,"viewMatrix",t.matrixWorldInverse)}if(r.isSkinnedMesh){P.setOptional(Dt,r,"bindMatrix"),P.setOptional(Dt,r,"bindMatrixInverse");const t=r.skeleton;t&&(lt.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),P.setValue(Dt,"boneTexture",t.boneTexture,dt),P.setValue(Dt,"boneTextureSize",t.boneTextureSize)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. 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D,U;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(na.upload(Dt,v.uniformsList,L,dt),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&P.setValue(Dt,"center",r.center);if(P.setValue(Dt,"modelViewMatrix",r.modelViewMatrix),P.setValue(Dt,"normalMatrix",r.normalMatrix),P.setValue(Dt,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const t=i.uniformsGroups;for(let e=0,n=t.length;e<n;e++)if(lt.isWebGL2){const n=t[e];Ot.update(n,S),Ot.bind(n,S)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return S}(t,e,n,i,r);ct.setMaterial(i,o);let l=n.index,c=1;if(!0===i.wireframe){if(l=gt.getWireframeAttribute(n),void 0===l)return;c=2}const u=n.drawRange,h=n.attributes.position;let d=u.start*c,p=(u.start+u.count)*c;null!==a&&(d=Math.max(d,a.start*c),p=Math.min(p,(a.start+a.count)*c)),null!==l?(d=Math.max(d,0),p=Math.min(p,l.count)):null!=h&&(d=Math.max(d,0),p=Math.min(p,h.count));const f=p-d;if(f<0||f===1/0)return;let m;Lt.setup(r,i,s,n,l);let g=Rt;if(null!==l&&(m=mt.get(l),g=Ct,g.setIndex(m)),r.isMesh)!0===i.wireframe?(ct.setLineWidth(i.wireframeLinewidth*ot()),g.setMode(Dt.LINES)):g.setMode(Dt.TRIANGLES);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),ct.setLineWidth(t*ot()),r.isLineSegments?g.setMode(Dt.LINES):r.isLineLoop?g.setMode(Dt.LINE_LOOP):g.setMode(Dt.LINE_STRIP)}else r.isPoints?g.setMode(Dt.POINTS):r.isSprite&&g.setMode(Dt.TRIANGLES);if(r.isInstancedMesh)g.renderInstances(d,f,r.count);else if(n.isInstancedBufferGeometry){const t=void 0!==n._maxInstanceCount?n._maxInstanceCount:1/0,e=Math.min(n.instanceCount,t);g.renderInstances(d,f,e)}else g.render(d,f)},this.compile=function(t,e){function n(t,e,n){!0===t.transparent&&2===t.side&&!1===t.forceSinglePass?(t.side=m,t.needsUpdate=!0,Jt(t,e,n),t.side=f,t.needsUpdate=!0,Jt(t,e,n),t.side=2):Jt(t,e,n)}_=St.get(t),_.init(),b.push(_),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(_.pushLight(t),t.castShadow&&_.pushShadow(t))})),_.setupLights(M._useLegacyLights),t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){n(i[r],t,e)}else n(i,t,e)})),b.pop(),_=null};let Ht=null;function Vt(){Xt.stop()}function Wt(){Xt.start()}const Xt=new gi;function qt(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)_.pushLight(t),t.castShadow&&_.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||$.intersectsSprite(t)){i&&rt.setFromMatrixPosition(t.matrixWorld).applyMatrix4(nt);const e=_t.update(t),r=t.material;r.visible&&v.push(t,e,r,n,rt.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||$.intersectsObject(t))){const e=_t.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),rt.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),rt.copy(e.boundingSphere.center)),rt.applyMatrix4(t.matrixWorld).applyMatrix4(nt)),Array.isArray(r)){const i=e.groups;for(let a=0,o=i.length;a<o;a++){const o=i[a],s=r[o.materialIndex];s&&s.visible&&v.push(t,e,s,n,rt.z,o)}}else r.visible&&v.push(t,e,r,n,rt.z,null)}const r=t.children;for(let t=0,a=r.length;t<a;t++)qt(r[t],e,n,i)}function Kt(t,e,n,i){const r=t.opaque,a=t.transmissive,o=t.transparent;_.setupLightsView(n),!0===Z&&Et.setGlobalState(M.clippingPlanes,n),a.length>0&&function(t,e,n,i){const r=lt.isWebGL2;null===et&&(et=new jt(1,1,{generateMipmaps:!0,type:st.has("EXT_color_buffer_half_float")?H:N,minFilter:I,samples:r?4:0}));M.getDrawingBufferSize(it),r?et.setSize(it.x,it.y):et.setSize(vt(it.x),vt(it.y));const a=M.getRenderTarget();M.setRenderTarget(et),M.getClearColor(O),D=M.getClearAlpha(),D<1&&M.setClearColor(16777215,.5);M.clear();const o=M.toneMapping;M.toneMapping=x,$t(t,n,i),dt.updateMultisampleRenderTarget(et),dt.updateRenderTargetMipmap(et);let s=!1;for(let t=0,r=e.length;t<r;t++){const r=e[t],a=r.object,o=r.geometry,l=r.material,c=r.group;if(2===l.side&&a.layers.test(i.layers)){const t=l.side;l.side=m,l.needsUpdate=!0,Zt(a,n,i,o,l,c),l.side=t,l.needsUpdate=!0,s=!0}}!0===s&&(dt.updateMultisampleRenderTarget(et),dt.updateRenderTargetMipmap(et));M.setRenderTarget(a),M.setClearColor(O,D),M.toneMapping=o}(r,a,e,n),i&&ct.viewport(C.copy(i)),r.length>0&&$t(r,e,n),a.length>0&&$t(a,e,n),o.length>0&&$t(o,e,n),ct.buffers.depth.setTest(!0),ct.buffers.depth.setMask(!0),ct.buffers.color.setMask(!0),ct.setPolygonOffset(!1)}function $t(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,a=t.length;r<a;r++){const a=t[r],o=a.object,s=a.geometry,l=null===i?a.material:i,c=a.group;o.layers.test(n.layers)&&Zt(o,e,n,s,l,c)}}function Zt(t,e,n,i,r,a){t.onBeforeRender(M,e,n,i,r,a),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(M,e,n,i,t,a),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=m,r.needsUpdate=!0,M.renderBufferDirect(n,e,i,r,t,a),r.side=f,r.needsUpdate=!0,M.renderBufferDirect(n,e,i,r,t,a),r.side=2):M.renderBufferDirect(n,e,i,r,t,a),t.onAfterRender(M,e,n,i,r,a)}function Jt(t,e,n){!0!==e.isScene&&(e=at);const i=ht.get(t),r=_.state.lights,a=_.state.shadowsArray,o=r.state.version,s=yt.getParameters(t,r.state,a,e,n),l=yt.getProgramCacheKey(s);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=(t.isMeshStandardMaterial?ft:pt).get(t.envMap||i.environment),void 0===c&&(t.addEventListener("dispose",Bt),c=new Map,i.programs=c);let u=c.get(l);if(void 0!==u){if(i.currentProgram===u&&i.lightsStateVersion===o)return Qt(t,s),u}else s.uniforms=yt.getUniforms(t),t.onBuild(n,s,M),t.onBeforeCompile(s,M),u=yt.acquireProgram(s,l),c.set(l,u),i.uniforms=s.uniforms;const h=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(h.clippingPlanes=Et.uniform),Qt(t,s),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=o,i.needsLights&&(h.ambientLightColor.value=r.state.ambient,h.lightProbe.value=r.state.probe,h.directionalLights.value=r.state.directional,h.directionalLightShadows.value=r.state.directionalShadow,h.spotLights.value=r.state.spot,h.spotLightShadows.value=r.state.spotShadow,h.rectAreaLights.value=r.state.rectArea,h.ltc_1.value=r.state.rectAreaLTC1,h.ltc_2.value=r.state.rectAreaLTC2,h.pointLights.value=r.state.point,h.pointLightShadows.value=r.state.pointShadow,h.hemisphereLights.value=r.state.hemi,h.directionalShadowMap.value=r.state.directionalShadowMap,h.directionalShadowMatrix.value=r.state.directionalShadowMatrix,h.spotShadowMap.value=r.state.spotShadowMap,h.spotLightMatrix.value=r.state.spotLightMatrix,h.spotLightMap.value=r.state.spotLightMap,h.pointShadowMap.value=r.state.pointShadowMap,h.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=u.getUniforms(),p=na.seqWithValue(d.seq,h);return i.currentProgram=u,i.uniformsList=p,u}function Qt(t,e){const n=ht.get(t);n.outputColorSpace=e.outputColorSpace,n.instancing=e.instancing,n.instancingColor=e.instancingColor,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.morphColors=e.morphColors,n.morphTargetsCount=e.morphTargetsCount,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents,n.toneMapping=e.toneMapping}Xt.setAnimationLoop((function(t){Ht&&Ht(t)})),"undefined"!=typeof self&&Xt.setContext(self),this.setAnimationLoop=function(t){Ht=t,Nt.setAnimationLoop(t),null===t?Xt.stop():Xt.start()},Nt.addEventListener("sessionstart",Vt),Nt.addEventListener("sessionend",Wt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===S)return;!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===Nt.enabled&&!0===Nt.isPresenting&&(!0===Nt.cameraAutoUpdate&&Nt.updateCamera(e),e=Nt.getCamera()),!0===t.isScene&&t.onBeforeRender(M,t,e,T),_=St.get(t,b.length),_.init(),b.push(_),nt.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),$.setFromProjectionMatrix(nt),J=this.localClippingEnabled,Z=Et.init(this.clippingPlanes,J),v=Mt.get(t,y.length),v.init(),y.push(v),qt(t,e,0,M.sortObjects),v.finish(),!0===M.sortObjects&&v.sort(W,X),this.info.render.frame++,!0===Z&&Et.beginShadows();const n=_.state.shadowsArray;if(wt.render(n,t,e),!0===Z&&Et.endShadows(),!0===this.info.autoReset&&this.info.reset(),Tt.render(v,t),_.setupLights(M._useLegacyLights),e.isArrayCamera){const n=e.cameras;for(let e=0,i=n.length;e<i;e++){const i=n[e];Kt(v,t,i,i.viewport)}}else Kt(v,t,e);null!==T&&(dt.updateMultisampleRenderTarget(T),dt.updateRenderTargetMipmap(T)),!0===t.isScene&&t.onAfterRender(M,t,e),Lt.resetDefaultState(),A=-1,R=null,b.pop(),_=b.length>0?b[b.length-1]:null,y.pop(),v=y.length>0?y[y.length-1]:null},this.getActiveCubeFace=function(){return E},this.getActiveMipmapLevel=function(){return w},this.getRenderTarget=function(){return T},this.setRenderTargetTextures=function(t,e,n){ht.get(t.texture).__webglTexture=e,ht.get(t.depthTexture).__webglTexture=n;const i=ht.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===st.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=ht.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){T=t,E=e,w=n;let i=!0,r=null,a=!1,o=!1;if(t){const s=ht.get(t);void 0!==s.__useDefaultFramebuffer?(ct.bindFramebuffer(Dt.FRAMEBUFFER,null),i=!1):void 0===s.__webglFramebuffer?dt.setupRenderTarget(t):s.__hasExternalTextures&&dt.rebindTextures(t,ht.get(t.texture).__webglTexture,ht.get(t.depthTexture).__webglTexture);const l=t.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(o=!0);const c=ht.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=Array.isArray(c[e])?c[e][n]:c[e],a=!0):r=lt.isWebGL2&&t.samples>0&&!1===dt.useMultisampledRTT(t)?ht.get(t).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,C.copy(t.viewport),P.copy(t.scissor),L=t.scissorTest}else C.copy(q).multiplyScalar(j).floor(),P.copy(Y).multiplyScalar(j).floor(),L=K;if(ct.bindFramebuffer(Dt.FRAMEBUFFER,r)&&lt.drawBuffers&&i&&ct.drawBuffers(t,r),ct.viewport(C),ct.scissor(P),ct.setScissorTest(L),a){const i=ht.get(t.texture);Dt.framebufferTexture2D(Dt.FRAMEBUFFER,Dt.COLOR_ATTACHMENT0,Dt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(o){const i=ht.get(t.texture),r=e||0;Dt.framebufferTextureLayer(Dt.FRAMEBUFFER,Dt.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}A=-1},this.readRenderTargetPixels=function(t,e,n,i,r,a,o){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=ht.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){ct.bindFramebuffer(Dt.FRAMEBUFFER,s);try{const o=t.texture,s=o.format,l=o.type;if(s!==V&&Pt.convert(s)!==Dt.getParameter(Dt.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===H&&(st.has("EXT_color_buffer_half_float")||lt.isWebGL2&&st.has("EXT_color_buffer_float"));if(!(l===N||Pt.convert(l)===Dt.getParameter(Dt.IMPLEMENTATION_COLOR_READ_TYPE)||l===B&&(lt.isWebGL2||st.has("OES_texture_float")||st.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&Dt.readPixels(e,n,i,r,Pt.convert(s),Pt.convert(l),a)}finally{const t=null!==T?ht.get(T).__webglFramebuffer:null;ct.bindFramebuffer(Dt.FRAMEBUFFER,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i);dt.setTexture2D(e,0),Dt.copyTexSubImage2D(Dt.TEXTURE_2D,n,0,0,t.x,t.y,r,a),ct.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,a=e.image.height,o=Pt.convert(n.format),s=Pt.convert(n.type);dt.setTexture2D(n,0),Dt.pixelStorei(Dt.UNPACK_FLIP_Y_WEBGL,n.flipY),Dt.pixelStorei(Dt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Dt.pixelStorei(Dt.UNPACK_ALIGNMENT,n.unpackAlignment),e.isDataTexture?Dt.texSubImage2D(Dt.TEXTURE_2D,i,t.x,t.y,r,a,o,s,e.image.data):e.isCompressedTexture?Dt.compressedTexSubImage2D(Dt.TEXTURE_2D,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):Dt.texSubImage2D(Dt.TEXTURE_2D,i,t.x,t.y,o,s,e.image),0===i&&n.generateMipmaps&&Dt.generateMipmap(Dt.TEXTURE_2D),ct.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(M.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const a=t.max.x-t.min.x+1,o=t.max.y-t.min.y+1,s=t.max.z-t.min.z+1,l=Pt.convert(i.format),c=Pt.convert(i.type);let u;if(i.isData3DTexture)dt.setTexture3D(i,0),u=Dt.TEXTURE_3D;else{if(!i.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");dt.setTexture2DArray(i,0),u=Dt.TEXTURE_2D_ARRAY}Dt.pixelStorei(Dt.UNPACK_FLIP_Y_WEBGL,i.flipY),Dt.pixelStorei(Dt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Dt.pixelStorei(Dt.UNPACK_ALIGNMENT,i.unpackAlignment);const h=Dt.getParameter(Dt.UNPACK_ROW_LENGTH),d=Dt.getParameter(Dt.UNPACK_IMAGE_HEIGHT),p=Dt.getParameter(Dt.UNPACK_SKIP_PIXELS),f=Dt.getParameter(Dt.UNPACK_SKIP_ROWS),m=Dt.getParameter(Dt.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[0]:n.image;Dt.pixelStorei(Dt.UNPACK_ROW_LENGTH,g.width),Dt.pixelStorei(Dt.UNPACK_IMAGE_HEIGHT,g.height),Dt.pixelStorei(Dt.UNPACK_SKIP_PIXELS,t.min.x),Dt.pixelStorei(Dt.UNPACK_SKIP_ROWS,t.min.y),Dt.pixelStorei(Dt.UNPACK_SKIP_IMAGES,t.min.z),n.isDataTexture||n.isData3DTexture?Dt.texSubImage3D(u,r,e.x,e.y,e.z,a,o,s,l,c,g.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Dt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,a,o,s,l,g.data)):Dt.texSubImage3D(u,r,e.x,e.y,e.z,a,o,s,l,c,g),Dt.pixelStorei(Dt.UNPACK_ROW_LENGTH,h),Dt.pixelStorei(Dt.UNPACK_IMAGE_HEIGHT,d),Dt.pixelStorei(Dt.UNPACK_SKIP_PIXELS,p),Dt.pixelStorei(Dt.UNPACK_SKIP_ROWS,f),Dt.pixelStorei(Dt.UNPACK_SKIP_IMAGES,m),0===r&&i.generateMipmaps&&Dt.generateMipmap(u),ct.unbindTexture()},this.initTexture=function(t){t.isCubeTexture?dt.setTextureCube(t,0):t.isData3DTexture?dt.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?dt.setTexture2DArray(t,0):dt.setTexture2D(t,0),ct.unbindTexture()},this.resetState=function(){E=0,w=0,T=null,ct.reset(),Lt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return at}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(t){console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!t}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===Q?Z:3e3}set outputEncoding(t){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=t===Z?Q:tt}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(t){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=t}}(class extends $a{}).prototype.isWebGL1Renderer=!0;class Za extends un{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new mn(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}}const Ja=new Yt,Qa=new Yt,to=new Ee,eo=new Se,no=new me;class io{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let a=1;a<=t;a++)n=this.getPoint(a/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let a;a=e||t*n[r-1];let o,s=0,l=r-1;for(;s<=l;)if(i=Math.floor(s+(l-s)/2),o=n[i]-a,o<0)s=i+1;else{if(!(o>0)){l=i;break}l=i-1}if(i=l,n[i]===a)return i/(r-1);const c=n[i];return(i+(a-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const a=this.getPoint(i),o=this.getPoint(r),s=e||(a.isVector2?new bt:new Yt);return s.copy(o).sub(a).normalize(),s}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Yt,i=[],r=[],a=[],o=new Yt,s=new Ee;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Yt)}r[0]=new Yt,a[0]=new Yt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),a[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),a[e]=a[e-1].clone(),o.crossVectors(i[e-1],i[e]),o.length()>Number.EPSILON){o.normalize();const t=Math.acos(pt(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(s.makeRotationAxis(o,t))}a[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(pt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(o.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(s.makeRotationAxis(i[n],e*n)),a[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:a}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class ro extends io{constructor(t=0,e=0,n=1,i=1,r=0,a=2*Math.PI,o=!1,s=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=o,this.aRotation=s}getPoint(t,e){const n=e||new bt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const a=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=a?0:i),!0!==this.aClockwise||a||(r===i?r=-i:r-=i);const o=this.aStartAngle+t*r;let s=this.aX+this.xRadius*Math.cos(o),l=this.aY+this.yRadius*Math.sin(o);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=s-this.aX,i=l-this.aY;s=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(s,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}function ao(){let t=0,e=0,n=0,i=0;function r(r,a,o,s){t=r,e=o,n=-3*r+3*a-2*o-s,i=2*r-2*a+o+s}return{initCatmullRom:function(t,e,n,i,a){r(e,n,a*(n-t),a*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,a,o,s){let l=(e-t)/a-(n-t)/(a+o)+(n-e)/o,c=(n-e)/o-(i-e)/(o+s)+(i-n)/s;l*=o,c*=o,r(e,n,l,c)},calc:function(r){const a=r*r;return t+e*r+n*a+i*(a*r)}}}const oo=new Yt,so=new ao,lo=new ao,co=new ao;function uo(t,e,n,i,r){const a=.5*(i-e),o=.5*(r-n),s=t*t;return(2*n-2*i+a+o)*(t*s)+(-3*n+3*i-2*a-o)*s+a*t+n}function ho(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function po(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}class fo extends io{constructor(t=new Yt,e=new Yt,n=new Yt,i=new Yt){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Yt){const n=e,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(po(t,i.x,r.x,a.x,o.x),po(t,i.y,r.y,a.y,o.y),po(t,i.z,r.z,a.z,o.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class mo extends io{constructor(t=new Yt,e=new Yt,n=new Yt){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Yt){const n=e,i=this.v0,r=this.v1,a=this.v2;return n.set(ho(t,i.x,r.x,a.x),ho(t,i.y,r.y,a.y),ho(t,i.z,r.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}var go=Object.freeze({__proto__:null,ArcCurve:class extends ro{constructor(t,e,n,i,r,a){super(t,e,n,n,i,r,a),this.isArcCurve=!0,this.type="ArcCurve"}},CatmullRomCurve3:class extends io{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new Yt){const n=e,i=this.points,r=i.length,a=(r-(this.closed?0:1))*t;let o,s,l=Math.floor(a),c=a-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?o=i[(l-1)%r]:(oo.subVectors(i[0],i[1]).add(i[0]),o=oo);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2<r?s=i[(l+2)%r]:(oo.subVectors(i[r-1],i[r-2]).add(i[r-1]),s=oo),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(o.distanceToSquared(u),t),n=Math.pow(u.distanceToSquared(h),t),i=Math.pow(h.distanceToSquared(s),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),so.initNonuniformCatmullRom(o.x,u.x,h.x,s.x,e,n,i),lo.initNonuniformCatmullRom(o.y,u.y,h.y,s.y,e,n,i),co.initNonuniformCatmullRom(o.z,u.z,h.z,s.z,e,n,i)}else"catmullrom"===this.curveType&&(so.initCatmullRom(o.x,u.x,h.x,s.x,this.tension),lo.initCatmullRom(o.y,u.y,h.y,s.y,this.tension),co.initCatmullRom(o.z,u.z,h.z,s.z,this.tension));return n.set(so.calc(c),lo.calc(c),co.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Yt).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}},CubicBezierCurve:class extends io{constructor(t=new bt,e=new bt,n=new bt,i=new bt){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new bt){const n=e,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(po(t,i.x,r.x,a.x,o.x),po(t,i.y,r.y,a.y,o.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}},CubicBezierCurve3:fo,EllipseCurve:ro,LineCurve:class extends io{constructor(t=new bt,e=new bt){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new bt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new bt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},LineCurve3:class extends io{constructor(t=new Yt,e=new Yt){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=t,this.v2=e}getPoint(t,e=new Yt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Yt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},QuadraticBezierCurve:class extends io{constructor(t=new bt,e=new bt,n=new bt){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new bt){const n=e,i=this.v0,r=this.v1,a=this.v2;return n.set(ho(t,i.x,r.x,a.x),ho(t,i.y,r.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},QuadraticBezierCurve3:mo,SplineCurve:class extends io{constructor(t=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=t}getPoint(t,e=new bt){const n=e,i=this.points,r=(i.length-1)*t,a=Math.floor(r),o=r-a,s=i[0===a?a:a-1],l=i[a],c=i[a>i.length-2?i.length-1:a+1],u=i[a>i.length-3?i.length-1:a+2];return n.set(uo(o,s.x,l.x,c.x,u.x),uo(o,s.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new bt).fromArray(n))}return this}}});class vo extends Ln{constructor(t=1,e=1,n=1,i=32,r=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const f=[],m=n/2;let g=0;function v(n){const r=p,a=new bt,f=new Yt;let v=0;const _=!0===n?t:e,y=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,m*y,0),h.push(0,y,0),d.push(.5,.5),p++;const x=p;for(let t=0;t<=i;t++){const e=t/i*s+o,n=Math.cos(e),r=Math.sin(e);f.x=_*r,f.y=m*y,f.z=_*n,u.push(f.x,f.y,f.z),h.push(0,y,0),a.x=.5*n+.5,a.y=.5*r*y+.5,d.push(a.x,a.y),p++}for(let t=0;t<i;t++){const e=r+t,i=x+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new Yt,v=new Yt;let _=0;const y=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,_=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*s+o,l=Math.sin(r),f=Math.cos(r);v.x=_*l,v.y=-g*n+m,v.z=_*f,u.push(v.x,v.y,v.z),a.set(l,y,f).normalize(),h.push(a.x,a.y,a.z),d.push(e,1-g),c.push(p++)}f.push(c)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=f[e][t],i=f[e+1][t],r=f[e+1][t+1],a=f[e][t+1];c.push(n,i,a),c.push(i,r,a),_+=6}l.addGroup(g,_,0),g+=_}(),!1===a&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new Sn(u,3)),this.setAttribute("normal",new Sn(h,3)),this.setAttribute("uv",new Sn(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new vo(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class _o extends vo{constructor(t=1,e=1,n=32,i=1,r=!1,a=0,o=2*Math.PI){super(0,t,e,n,i,r,a,o),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:a,thetaLength:o}}static fromJSON(t){return new _o(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class yo extends Ln{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],u=new Yt,h=new Yt,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let _=0;0===d&&0===a?_=.5/e:d===n&&s===Math.PI&&(_=-.5/e);for(let n=0;n<=e;n++){const s=n/e;u.x=-t*Math.cos(i+s*r)*Math.sin(a+v*o),u.y=t*Math.cos(a+v*o),u.z=t*Math.sin(i+s*r)*Math.sin(a+v*o),p.push(u.x,u.y,u.z),h.copy(u).normalize(),f.push(h.x,h.y,h.z),m.push(s+_,1-v),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],o=c[t+1][i],l=c[t+1][i+1];(0!==t||a>0)&&d.push(e,r,l),(t!==n-1||s<Math.PI)&&d.push(r,o,l)}this.setIndex(d),this.setAttribute("position",new Sn(p,3)),this.setAttribute("normal",new Sn(f,3)),this.setAttribute("uv",new Sn(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new yo(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class xo extends Ln{constructor(t=new mo(new Yt(-1,-1,0),new Yt(-1,1,0),new Yt(1,1,0)),e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const a=t.computeFrenetFrames(e,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const o=new Yt,s=new Yt,l=new bt;let c=new Yt;const u=[],h=[],d=[],p=[];function f(r){c=t.getPointAt(r/e,c);const l=a.normals[r],d=a.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),a=-Math.cos(e);s.x=a*l.x+r*d.x,s.y=a*l.y+r*d.y,s.z=a*l.z+r*d.z,s.normalize(),h.push(s.x,s.y,s.z),o.x=c.x+n*s.x,o.y=c.y+n*s.y,o.z=c.z+n*s.z,u.push(o.x,o.y,o.z)}}!function(){for(let t=0;t<e;t++)f(t);f(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),a=(i+1)*t+e,o=(i+1)*(t-1)+e;p.push(n,r,o),p.push(r,a,o)}}()}(),this.setIndex(p),this.setAttribute("position",new Sn(u,3)),this.setAttribute("normal",new Sn(h,3)),this.setAttribute("uv",new Sn(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(t){return new xo((new go[t.path.type]).fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}}const bo={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class Mo{constructor(t,e,n){const i=this;let r,a=!1,o=0,s=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){s++,!1===a&&void 0!==i.onStart&&i.onStart(t,o,s),a=!0},this.itemEnd=function(t){o++,void 0!==i.onProgress&&i.onProgress(t,o,s),o===s&&(a=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=l.length;e<n;e+=2){const n=l[e],i=l[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}}const So=new Mo;class Eo{constructor(t){this.manager=void 0!==t?t:So,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}Eo.DEFAULT_MATERIAL_NAME="__DEFAULT";class wo extends Eo{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,a=bo.get(t);if(void 0!==a)return r.manager.itemStart(t),setTimeout((function(){e&&e(a),r.manager.itemEnd(t)}),0),a;const o=wt("img");function s(){c(),bo.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){o.removeEventListener("load",s,!1),o.removeEventListener("error",l,!1)}return o.addEventListener("load",s,!1),o.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(o.crossOrigin=this.crossOrigin),r.manager.itemStart(t),o.src=t,o}}class To extends Ke{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new mn(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}const Ao=new Ee,Ro=new Yt,Co=new Yt;class Po{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new bt(512,512),this.map=null,this.mapPass=null,this.matrix=new Ee,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new mi,this._frameExtents=new bt(1,1),this._viewportCount=1,this._viewports=[new Gt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Ro.setFromMatrixPosition(t.matrixWorld),e.position.copy(Ro),Co.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Co),e.updateMatrixWorld(),Ao.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ao),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Ao)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return 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Just want to see performance first.\n ${e("d{var} = (random.nextDouble() - 0.5) / 50;",{indent:10})}\n r = Math.sqrt(${e("d{var} * d{var}",{join:" + "})});\n }\n // If s / r < θ, treat this internal node as a single body, and calculate the\n // force it exerts on sourceBody, and add this amount to sourceBody's net force.\n if ((node.max_${Ml(0)} - node.min_${Ml(0)}) / r < theta) {\n // in the if statement above we consider node's width only\n // because the region was made into square during tree creation.\n // Thus there is no difference between using width or height.\n v = gravity * node.mass * sourceBody.mass / (r * r * r);\n ${e("f{var} += v * d{var};",{indent:10})}\n } else {\n // Otherwise, run the procedure recursively on each of the current node's children.\n\n // I intentionally unfolded this loop, to save several CPU cycles.\n${function(){let t=Array(11).join(" "),e=[];for(let i=0;i<n;++i)e.push(t+`if (node.quad${i}) {`),e.push(t+` queue[pushIdx] = node.quad${i};`),e.push(t+" queueLength += 1;"),e.push(t+" pushIdx += 1;"),e.push(t+"}");return e.join("\n")}()}\n }\n }\n }\n\n ${e("sourceBody.force.{var} += f{var};",{indent:4})}\n }\n\n function insertBodies(bodies) {\n ${e("var {var}min = Number.MAX_VALUE;",{indent:4})}\n ${e("var {var}max = Number.MIN_VALUE;",{indent:4})}\n var i = bodies.length;\n\n // To reduce quad tree depth we are looking for exact bounding box of all particles.\n while (i--) {\n var pos = bodies[i].pos;\n ${e("if (pos.{var} < {var}min) {var}min = pos.{var};",{indent:6})}\n ${e("if (pos.{var} > {var}max) {var}max = pos.{var};",{indent:6})}\n }\n\n // Makes the bounds square.\n var maxSideLength = -Infinity;\n ${e("if ({var}max - {var}min > maxSideLength) maxSideLength = {var}max - {var}min ;",{indent:4})}\n\n currentInCache = 0;\n root = newNode();\n ${e("root.min_{var} = {var}min;",{indent:4})}\n ${e("root.max_{var} = {var}min + maxSideLength;",{indent:4})}\n\n i = bodies.length - 1;\n if (i >= 0) {\n root.body = bodies[i];\n }\n while (i--) {\n insert(bodies[i], root);\n }\n }\n\n function insert(newBody) {\n insertStack.reset();\n insertStack.push(root, newBody);\n\n while (!insertStack.isEmpty()) {\n var stackItem = insertStack.pop();\n var node = stackItem.node;\n var body = stackItem.body;\n\n if (!node.body) {\n // This is internal node. Update the total mass of the node and center-of-mass.\n ${e("var {var} = body.pos.{var};",{indent:8})}\n node.mass += body.mass;\n ${e("node.mass_{var} += body.mass * {var};",{indent:8})}\n\n // Recursively insert the body in the appropriate quadrant.\n // But first find the appropriate quadrant.\n var quadIdx = 0; // Assume we are in the 0's quad.\n ${e("var min_{var} = node.min_{var};",{indent:8})}\n ${e("var max_{var} = (min_{var} + node.max_{var}) / 2;",{indent:8})}\n\n${function(e){let n=[],i=Array(e+1).join(" ");for(let e=0;e<t;++e)n.push(i+`if (${Ml(e)} > max_${Ml(e)}) {`),n.push(i+` quadIdx = quadIdx + ${Math.pow(2,e)};`),n.push(i+` min_${Ml(e)} = max_${Ml(e)};`),n.push(i+` max_${Ml(e)} = node.max_${Ml(e)};`),n.push(i+"}");return n.join("\n")}(8)}\n\n var child = getChild(node, quadIdx);\n\n if (!child) {\n // The node is internal but this quadrant is not taken. Add\n // subnode to it.\n child = newNode();\n ${e("child.min_{var} = min_{var};",{indent:10})}\n ${e("child.max_{var} = max_{var};",{indent:10})}\n child.body = body;\n\n setChild(node, quadIdx, child);\n } else {\n // continue searching in this quadrant.\n insertStack.push(child, body);\n }\n } else {\n // We are trying to add to the leaf node.\n // We have to convert current leaf into internal node\n // and continue adding two nodes.\n var oldBody = node.body;\n node.body = null; // internal nodes do not cary bodies\n\n if (isSamePosition(oldBody.pos, body.pos)) {\n // Prevent infinite subdivision by bumping one node\n // anywhere in this quadrant\n var retriesCount = 3;\n do {\n var offset = random.nextDouble();\n ${e("var d{var} = (node.max_{var} - node.min_{var}) * offset;",{indent:12})}\n\n ${e("oldBody.pos.{var} = node.min_{var} + d{var};",{indent:12})}\n retriesCount -= 1;\n // Make sure we don't bump it out of the box. If we do, next iteration should fix it\n } while (retriesCount > 0 && isSamePosition(oldBody.pos, body.pos));\n\n if (retriesCount === 0 && isSamePosition(oldBody.pos, body.pos)) {\n // This is very bad, we ran out of precision.\n // if we do not return from the method we'll get into\n // infinite loop here. So we sacrifice correctness of layout, and keep the app running\n // Next layout iteration should get larger bounding box in the first step and fix this\n return;\n }\n }\n // Next iteration should subdivide node further.\n insertStack.push(node, oldBody);\n insertStack.push(node, body);\n }\n }\n }\n}\nreturn createQuadTree;\n\n`}function El(t){let e=bl(t);return`\n function isSamePosition(point1, point2) {\n ${e("var d{var} = Math.abs(point1.{var} - point2.{var});",{indent:2})}\n \n return ${e("d{var} < 1e-8",{join:" && "})};\n } \n`}function wl(t){var e=Math.pow(2,t);return`\nfunction setChild(node, idx, child) {\n ${function(){let t=[];for(let n=0;n<e;++n){let e=0===n?" ":" else ";t.push(`${e}if (idx === ${n}) node.quad${n} = child;`)}return t.join("\n")}()}\n}`}function Tl(t){return`function getChild(node, idx) {\n${function(){let e=[],n=Math.pow(2,t);for(let t=0;t<n;++t)e.push(` if (idx === ${t}) return node.quad${t};`);return e.join("\n")}()}\n return null;\n}`}function Al(t){let e=bl(t),n=Math.pow(2,t);return`\nfunction QuadNode() {\n // body stored inside this node. In quad tree only leaf nodes (by construction)\n // contain bodies:\n this.body = null;\n\n // Child nodes are stored in quads. Each quad is presented by number:\n // 0 | 1\n // -----\n // 2 | 3\n${function(t){let e=[];for(let i=0;i<n;++i)e.push(`${t}quad${i} = null;`);return e.join("\n")}(" this.")}\n\n // Total mass of current node\n this.mass = 0;\n\n // Center of mass coordinates\n ${e("this.mass_{var} = 0;",{indent:2})}\n\n // bounding box coordinates\n ${e("this.min_{var} = 0;",{indent:2})}\n ${e("this.max_{var} = 0;",{indent:2})}\n}\n`}function Rl(){return"\n/**\n * Our implementation of QuadTree is non-recursive to avoid GC hit\n * This data structure represent stack of elements\n * which we are trying to insert into quad tree.\n */\nfunction InsertStack () {\n this.stack = [];\n this.popIdx = 0;\n}\n\nInsertStack.prototype = {\n isEmpty: function() {\n return this.popIdx === 0;\n },\n push: function (node, body) {\n var item = this.stack[this.popIdx];\n if (!item) {\n // we are trying to avoid memory pressure: create new element\n // only when absolutely necessary\n this.stack[this.popIdx] = new InsertStackElement(node, body);\n } else {\n item.node = node;\n item.body = body;\n }\n ++this.popIdx;\n },\n pop: function () {\n if (this.popIdx > 0) {\n return this.stack[--this.popIdx];\n }\n },\n reset: function () {\n this.popIdx = 0;\n }\n};\n\nfunction InsertStackElement(node, body) {\n this.node = node; // QuadTree node\n this.body = body; // physical body which needs to be inserted to node\n}\n"}xl.exports=function(t){let e=Sl(t);return new Function(e)()},xl.exports.generateQuadTreeFunctionBody=Sl,xl.exports.getInsertStackCode=Rl,xl.exports.getQuadNodeCode=Al,xl.exports.isSamePosition=El,xl.exports.getChildBodyCode=Tl,xl.exports.setChildBodyCode=wl;var Cl=xl.exports,Pl={exports:{}};Pl.exports=function(t){let e=Ol(t);return new Function("bodies","settings","random",e)},Pl.exports.generateFunctionBody=Ol;const Ll=fl;function Ol(t){let e=Ll(t);return`\n var boundingBox = {\n ${e("min_{var}: 0, max_{var}: 0,",{indent:4})}\n };\n\n return {\n box: boundingBox,\n\n update: updateBoundingBox,\n\n reset: resetBoundingBox,\n\n getBestNewPosition: function (neighbors) {\n var ${e("base_{var} = 0",{join:", "})};\n\n if (neighbors.length) {\n for (var i = 0; i < neighbors.length; ++i) {\n let neighborPos = neighbors[i].pos;\n ${e("base_{var} += neighborPos.{var};",{indent:10})}\n }\n\n ${e("base_{var} /= neighbors.length;",{indent:8})}\n } else {\n ${e("base_{var} = (boundingBox.min_{var} + boundingBox.max_{var}) / 2;",{indent:8})}\n }\n\n var springLength = settings.springLength;\n return {\n ${e("{var}: base_{var} + (random.nextDouble() - 0.5) * springLength,",{indent:8})}\n };\n }\n };\n\n function updateBoundingBox() {\n var i = bodies.length;\n if (i === 0) return; // No bodies - no borders.\n\n ${e("var max_{var} = -Infinity;",{indent:4})}\n ${e("var min_{var} = Infinity;",{indent:4})}\n\n while(i--) {\n // this is O(n), it could be done faster with quadtree, if we check the root node bounds\n var bodyPos = bodies[i].pos;\n ${e("if (bodyPos.{var} < min_{var}) min_{var} = bodyPos.{var};",{indent:6})}\n ${e("if (bodyPos.{var} > max_{var}) max_{var} = bodyPos.{var};",{indent:6})}\n }\n\n ${e("boundingBox.min_{var} = min_{var};",{indent:4})}\n ${e("boundingBox.max_{var} = max_{var};",{indent:4})}\n }\n\n function resetBoundingBox() {\n ${e("boundingBox.min_{var} = boundingBox.max_{var} = 0;",{indent:4})}\n }\n`}var Dl=Pl.exports,Ul={exports:{}};const Il=fl;function Nl(t){return`\n if (!Number.isFinite(options.dragCoefficient)) throw new Error('dragCoefficient is not a finite number');\n\n return {\n update: function(body) {\n ${Il(t)("body.force.{var} -= options.dragCoefficient * body.velocity.{var};",{indent:6})}\n }\n };\n`}Ul.exports=function(t){let e=Nl(t);return new Function("options",e)},Ul.exports.generateCreateDragForceFunctionBody=Nl;var Fl=Ul.exports,kl={exports:{}};const zl=fl;function Bl(t){let e=zl(t);return`\n if (!Number.isFinite(options.springCoefficient)) throw new Error('Spring coefficient is not a number');\n if (!Number.isFinite(options.springLength)) throw new Error('Spring length is not a number');\n\n return {\n /**\n * Updates forces acting on a spring\n */\n update: function (spring) {\n var body1 = spring.from;\n var body2 = spring.to;\n var length = spring.length < 0 ? options.springLength : spring.length;\n ${e("var d{var} = body2.pos.{var} - body1.pos.{var};",{indent:6})}\n var r = Math.sqrt(${e("d{var} * d{var}",{join:" + "})});\n\n if (r === 0) {\n ${e("d{var} = (random.nextDouble() - 0.5) / 50;",{indent:8})}\n r = Math.sqrt(${e("d{var} * d{var}",{join:" + "})});\n }\n\n var d = r - length;\n var coefficient = ((spring.coefficient > 0) ? spring.coefficient : options.springCoefficient) * d / r;\n\n ${e("body1.force.{var} += coefficient * d{var}",{indent:6})};\n body1.springCount += 1;\n body1.springLength += r;\n\n ${e("body2.force.{var} -= coefficient * d{var}",{indent:6})};\n body2.springCount += 1;\n body2.springLength += r;\n }\n };\n`}kl.exports=function(t){let e=Bl(t);return new Function("options","random",e)},kl.exports.generateCreateSpringForceFunctionBody=Bl;var Hl=kl.exports,Gl={exports:{}};const Vl=fl;function jl(t){let e=Vl(t);return`\n var length = bodies.length;\n if (length === 0) return 0;\n\n ${e("var d{var} = 0, t{var} = 0;",{indent:2})}\n\n for (var i = 0; i < length; ++i) {\n var body = bodies[i];\n if (body.isPinned) continue;\n\n if (adaptiveTimeStepWeight && body.springCount) {\n timeStep = (adaptiveTimeStepWeight * body.springLength/body.springCount);\n }\n\n var coeff = timeStep / body.mass;\n\n ${e("body.velocity.{var} += coeff * body.force.{var};",{indent:4})}\n ${e("var v{var} = body.velocity.{var};",{indent:4})}\n var v = Math.sqrt(${e("v{var} * v{var}",{join:" + "})});\n\n if (v > 1) {\n // We normalize it so that we move within timeStep range. \n // for the case when v <= 1 - we let velocity to fade out.\n ${e("body.velocity.{var} = v{var} / v;",{indent:6})}\n }\n\n ${e("d{var} = timeStep * body.velocity.{var};",{indent:4})}\n\n ${e("body.pos.{var} += d{var};",{indent:4})}\n\n ${e("t{var} += Math.abs(d{var});",{indent:4})}\n }\n\n return (${e("t{var} * t{var}",{join:" + "})})/length;\n`}Gl.exports=function(t){let e=jl(t);return new Function("bodies","timeStep","adaptiveTimeStepWeight",e)},Gl.exports.generateIntegratorFunctionBody=jl;var Wl,Xl,ql,Yl,Kl=Gl.exports;var $l,Zl={exports:{}};var Jl=function(t){var e=Xl?Wl:(Xl=1,Wl=function(t,e,n,i){this.from=t,this.to=e,this.length=n,this.coefficient=i}),n=(Yl||(Yl=1,ql=function t(e,n){var i;if(e||(e={}),n)for(i in n)if(n.hasOwnProperty(i)){var r=e.hasOwnProperty(i),a=typeof n[i];r&&typeof e[i]===a?"object"===a&&(e[i]=t(e[i],n[i])):e[i]=n[i]}return e}),ql),i=nl;if(t){if(void 0!==t.springCoeff)throw new Error("springCoeff was renamed to springCoefficient");if(void 0!==t.dragCoeff)throw new Error("dragCoeff was renamed to dragCoefficient")}t=n(t,{springLength:10,springCoefficient:.8,gravity:-12,theta:.8,dragCoefficient:.9,timeStep:.5,adaptiveTimeStepWeight:0,dimensions:2,debug:!1});var r=ac[t.dimensions];if(!r){var a=t.dimensions;r={Body:Ql(a,t.debug),createQuadTree:tc(a),createBounds:ec(a),createDragForce:nc(a),createSpringForce:ic(a),integrate:rc(a)},ac[a]=r}var o=r.Body,s=r.createQuadTree,l=r.createBounds,c=r.createDragForce,u=r.createSpringForce,h=r.integrate,d=function(){if($l)return Zl.exports;function t(t){return new e("number"==typeof t?t:+new Date)}function e(t){this.seed=t}function n(t){return Math.sqrt(2*Math.PI/t)*Math.pow(1/Math.E*(t+1/(12*t-1/(10*t))),t)}function i(){var t=this.seed;return t=4294967295&(3042594569^(t=4251993797+(t=4294967295&(3550635116+(t=374761393+(t=4294967295&(3345072700^(t=t+2127912214+(t<<12)&4294967295)^t>>>19))+(t<<5)&4294967295)^t<<9))+(t<<3)&4294967295)^t>>>16),this.seed=t,(268435455&t)/268435456}return $l=1,Zl.exports=t,Zl.exports.random=t,Zl.exports.randomIterator=function(e,n){var i=n||t();if("function"!=typeof i.next)throw new Error("customRandom does not match expected API: next() function is missing");return{forEach:function(t){var n,r,a;for(n=e.length-1;n>0;--n)r=i.next(n+1),a=e[r],e[r]=e[n],e[n]=a,t(a);e.length&&t(e[0])},shuffle:function(){var t,n,r;for(t=e.length-1;t>0;--t)n=i.next(t+1),r=e[n],e[n]=e[t],e[t]=r;return e}}},e.prototype.next=function(t){return Math.floor(this.nextDouble()*t)},e.prototype.nextDouble=i,e.prototype.uniform=i,e.prototype.gaussian=function(){var t,e,n;do{t=(e=2*this.nextDouble()-1)*e+(n=2*this.nextDouble()-1)*n}while(t>=1||0===t);return e*Math.sqrt(-2*Math.log(t)/t)},e.prototype.levy=function(){var t=1.5,e=Math.pow(n(2.5)*Math.sin(Math.PI*t/2)/(n(1.25)*t*Math.pow(2,.25)),1/t);return this.gaussian()*e/Math.pow(Math.abs(this.gaussian()),1/t)},Zl.exports}().random(42),p=[],f=[],m=s(t,d),g=l(p,t,d),v=u(t,d),_=c(t),y=[],x=new Map,b=0;E("nbody",(function(){if(0===p.length)return;m.insertBodies(p);var t=p.length;for(;t--;){var e=p[t];e.isPinned||(e.reset(),m.updateBodyForce(e),_.update(e))}})),E("spring",(function(){var t=f.length;for(;t--;)v.update(f[t])}));var M={bodies:p,quadTree:m,springs:f,settings:t,addForce:E,removeForce:function(t){var e=y.indexOf(x.get(t));if(e<0)return;y.splice(e,1),x.delete(t)},getForces:function(){return x},step:function(){for(var e=0;e<y.length;++e)y[e](b);var n=h(p,t.timeStep,t.adaptiveTimeStepWeight);return b+=1,n},addBody:function(t){if(!t)throw new Error("Body is required");return p.push(t),t},addBodyAt:function(t){if(!t)throw new Error("Body position is required");var e=(t=>new o(t))(t);return p.push(e),e},removeBody:function(t){if(t){var e=p.indexOf(t);if(!(e<0))return p.splice(e,1),0===p.length&&g.reset(),!0}},addSpring:function(t,n,i,r){if(!t||!n)throw new Error("Cannot add null spring to force simulator");"number"!=typeof i&&(i=-1);var a=new e(t,n,i,r>=0?r:-1);return f.push(a),a},getTotalMovement:function(){return 0},removeSpring:function(t){if(t){var e=f.indexOf(t);return e>-1?(f.splice(e,1),!0):void 0}},getBestNewBodyPosition:function(t){return g.getBestNewPosition(t)},getBBox:S,getBoundingBox:S,invalidateBBox:function(){console.warn("invalidateBBox() is deprecated, bounds always recomputed on `getBBox()` call")},gravity:function(e){return void 0!==e?(t.gravity=e,m.options({gravity:e}),this):t.gravity},theta:function(e){return void 0!==e?(t.theta=e,m.options({theta:e}),this):t.theta},random:d};return function(t,e){for(var n in t)oc(t,e,n)}(t,M),i(M),M;function S(){return g.update(),g.box}function E(t,e){if(x.has(t))throw new Error("Force "+t+" is already added");x.set(t,e),y.push(e)}},Ql=yl,tc=Cl,ec=Dl,nc=Fl,ic=Hl,rc=Kl,ac={};function oc(t,e,n){if(t.hasOwnProperty(n)&&"function"!=typeof e[n]){var i=Number.isFinite(t[n]);e[n]=i?function(i){if(void 0!==i){if(!Number.isFinite(i))throw new Error("Value of "+n+" should be a valid number.");return t[n]=i,e}return t[n]}:function(i){return void 0!==i?(t[n]=i,e):t[n]}}}ul.exports=function(t,e){if(!t)throw new Error("Graph structure cannot be undefined");var n=(e&&e.createSimulator||Jl)(e);if(Array.isArray(e))throw new Error("Physics settings is expected to be an object");var i=t.version>19?function(e){var n=t.getLinks(e);return n?1+n.size/3:1}:function(e){var n=t.getLinks(e);return n?1+n.length/3:1};e&&"function"==typeof e.nodeMass&&(i=e.nodeMass);var r=new Map,a={},o=0,s=n.settings.springTransform||lc;o=0,t.forEachNode((function(t){p(t.id),o+=1})),t.forEachLink(m),t.on("changed",d);var l=!1,c={step:function(){if(0===o)return u(!0),!0;var t=n.step();c.lastMove=t,c.fire("step");var e=t/o<=.01;return u(e),e},getNodePosition:function(t){return _(t).pos},setNodePosition:function(t){var e=_(t);e.setPosition.apply(e,Array.prototype.slice.call(arguments,1))},getLinkPosition:function(t){var e=a[t];if(e)return{from:e.from.pos,to:e.to.pos}},getGraphRect:function(){return n.getBBox()},forEachBody:h,pinNode:function(t,e){_(t.id).isPinned=!!e},isNodePinned:function(t){return _(t.id).isPinned},dispose:function(){t.off("changed",d),c.fire("disposed")},getBody:function(t){return r.get(t)},getSpring:function(e,n){var i;if(void 0===n)i="object"!=typeof e?e:e.id;else{var r=t.hasLink(e,n);if(!r)return;i=r.id}return a[i]},getForceVectorLength:function(){var t=0,e=0;return h((function(n){t+=Math.abs(n.force.x),e+=Math.abs(n.force.y)})),Math.sqrt(t*t+e*e)},simulator:n,graph:t,lastMove:0};return sc(c),c;function u(t){var e;l!==t&&(l=t,e=t,c.fire("stable",e))}function h(t){r.forEach(t)}function d(e){for(var n=0;n<e.length;++n){var i=e[n];"add"===i.changeType?(i.node&&p(i.node.id),i.link&&m(i.link)):"remove"===i.changeType&&(i.node&&f(i.node),i.link&&g(i.link))}o=t.getNodesCount()}function p(e){var i=r.get(e);if(!i){var a=t.getNode(e);if(!a)throw new Error("initBody() was called with unknown node id");var o=a.position;if(!o){var s=function(t){var 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type.")}}function yt(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return Math.round(4294967295*t);case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int32Array:return Math.round(2147483647*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const xt={DEG2RAD:ut,RAD2DEG:ht,generateUUID:dt,clamp:pt,euclideanModulo:ft,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:mt,damp:function(t,e,n,i){return mt(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ft(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){void 0!==t&&(ct=t);let e=ct+=1831565813;return e=Math.imul(e^e>>>15,1|e),e^=e+Math.imul(e^e>>>7,61|e),((e^e>>>14)>>>0)/4294967296},degToRad:function(t){return t*ut},radToDeg:function(t){return t*ht},isPowerOfTwo:gt,ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:vt,setQuaternionFromProperEuler:function(t,e,n,i,r){const a=Math.cos,o=Math.sin,s=a(n/2),l=o(n/2),c=a((e+i)/2),u=o((e+i)/2),h=a((e-i)/2),d=o((e-i)/2),p=a((i-e)/2),f=o((i-e)/2);switch(r){case"XYX":t.set(s*u,l*h,l*d,s*c);break;case"YZY":t.set(l*d,s*u,l*h,s*c);break;case"ZXZ":t.set(l*h,l*d,s*u,s*c);break;case"XZX":t.set(s*u,l*f,l*p,s*c);break;case"YXY":t.set(l*p,s*u,l*f,s*c);break;case"ZYZ":t.set(l*f,l*p,s*u,s*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:yt,denormalize:_t};class bt{constructor(t=0,e=0){bt.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(pt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,a=this.y-t.y;return this.x=r*n-a*i+t.x,this.y=r*i+a*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Mt{constructor(t,e,n,i,r,a,o,s,l){Mt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,a,o,s,l)}set(t,e,n,i,r,a,o,s,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=o,c[3]=e,c[4]=r,c[5]=s,c[6]=n,c[7]=a,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,a=n[0],o=n[3],s=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],_=i[4],y=i[7],x=i[2],b=i[5],M=i[8];return r[0]=a*f+o*v+s*x,r[3]=a*m+o*_+s*b,r[6]=a*g+o*y+s*M,r[1]=l*f+c*v+u*x,r[4]=l*m+c*_+u*b,r[7]=l*g+c*y+u*M,r[2]=h*f+d*v+p*x,r[5]=h*m+d*_+p*b,r[8]=h*g+d*y+p*M,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],o=t[5],s=t[6],l=t[7],c=t[8];return e*a*c-e*o*l-n*r*c+n*o*s+i*r*l-i*a*s}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],o=t[5],s=t[6],l=t[7],c=t[8],u=c*a-o*l,h=o*s-c*r,d=l*r-a*s,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=u*f,t[1]=(i*l-c*n)*f,t[2]=(o*n-i*a)*f,t[3]=h*f,t[4]=(c*e-i*s)*f,t[5]=(i*r-o*e)*f,t[6]=d*f,t[7]=(n*s-l*e)*f,t[8]=(a*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,a,o){const s=Math.cos(r),l=Math.sin(r);return this.set(n*s,n*l,-n*(s*a+l*o)+a+t,-i*l,i*s,-i*(-l*a+s*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(St.makeScale(t,e)),this}rotate(t){return this.premultiply(St.makeRotation(-t)),this}translate(t,e){return this.premultiply(St.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const St=new Mt;function Et(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}function wt(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function Tt(){const t=wt("canvas");return t.style.display="block",t}const At={};function Rt(t){t in At||(At[t]=!0,console.warn(t))}function Ct(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Pt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}const Lt=(new Mt).fromArray([.8224621,.0331941,.0170827,.177538,.9668058,.0723974,-1e-7,1e-7,.9105199]),Ot=(new Mt).fromArray([1.2249401,-.0420569,-.0196376,-.2249404,1.0420571,-.0786361,1e-7,0,1.0982735]);const Dt={[tt]:t=>t,[Q]:t=>t.convertSRGBToLinear(),[et]:function(t){return t.convertSRGBToLinear().applyMatrix3(Ot)}},Ut={[tt]:t=>t,[Q]:t=>t.convertLinearToSRGB(),[et]:function(t){return t.applyMatrix3(Lt).convertLinearToSRGB()}},It={enabled:!0,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(t){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!t},get workingColorSpace(){return tt},set workingColorSpace(t){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(t,e,n){if(!1===this.enabled||e===n||!e||!n)return t;const i=Dt[e],r=Ut[n];if(void 0===i||void 0===r)throw new Error(`Unsupported color space conversion, "${e}" to "${n}".`);return r(i(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)}};let Nt;class Ft{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Nt&&(Nt=wt("canvas")),Nt.width=t.width,Nt.height=t.height;const n=Nt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Nt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=wt("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t<r.length;t++)r[t]=255*Ct(r[t]/255);return n.putImageData(i,0,0),e}if(t.data){const e=t.data.slice(0);for(let t=0;t<e.length;t++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[t]=Math.floor(255*Ct(e[t]/255)):e[t]=Ct(e[t]);return{data:e,width:t.width,height:t.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}}let kt=0;class zt{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:kt++}),this.uuid=dt(),this.data=t,this.version=0}set needsUpdate(t){!0===t&&this.version++}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.images[this.uuid])return t.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e<n;e++)i[e].isDataTexture?t.push(Bt(i[e].image)):t.push(Bt(i[e]))}else t=Bt(i);n.url=t}return e||(t.images[this.uuid]=n),n}}function Bt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?Ft.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Ht=0;class Gt extends st{constructor(t=Gt.DEFAULT_IMAGE,e=Gt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,o=1023,s=1009,l=Gt.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Ht++}),this.uuid=dt(),this.name="",this.source=new zt(t),this.mipmaps=[],this.mapping=e,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new bt(0,0),this.repeat=new bt(1,1),this.center=new bt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Mt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,"string"==typeof c?this.colorSpace=c:(Rt("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=c===Z?Q:J),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case C:t.x=t.x-Math.floor(t.x);break;case P:t.x=t.x<0?0:1;break;case L:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case C:t.y=t.y-Math.floor(t.y);break;case P:t.y=t.y<0?0:1;break;case L:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return Rt("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===Q?Z:3e3}set encoding(t){Rt("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=t===Z?Q:J}}Gt.DEFAULT_IMAGE=null,Gt.DEFAULT_MAPPING=300,Gt.DEFAULT_ANISOTROPY=1;class Vt{constructor(t=0,e=0,n=0,i=1){Vt.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*e+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*e+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*e+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const a=.01,o=.1,s=t.elements,l=s[0],c=s[4],u=s[8],h=s[1],d=s[5],p=s[9],f=s[2],m=s[6],g=s[10];if(Math.abs(c-h)<a&&Math.abs(u-f)<a&&Math.abs(p-m)<a){if(Math.abs(c+h)<o&&Math.abs(u+f)<o&&Math.abs(p+m)<o&&Math.abs(l+d+g-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,s=(d+1)/2,v=(g+1)/2,_=(c+h)/4,y=(u+f)/4,x=(p+m)/4;return t>s&&t>v?t<a?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=_/n,r=y/n):s>v?s<a?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=_/i,r=x/i):v<a?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=y/r,i=x/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(u-f)*(u-f)+(h-c)*(h-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(u-f)/v,this.z=(h-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class jt extends st{constructor(t=1,e=1,n={}){super(),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new Vt(0,0,t,e),this.scissorTest=!1,this.viewport=new Vt(0,0,t,e);const i={width:t,height:e,depth:1};void 0!==n.encoding&&(Rt("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===Z?Q:J),this.texture=new Gt(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.internalFormat=void 0!==n.internalFormat?n.internalFormat:null,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:U,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null,this.samples=void 0!==n.samples?n.samples:0}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.isRenderTargetTexture=!0;const e=Object.assign({},t.texture.image);return this.texture.source=new zt(e),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Wt extends jt{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}}class Xt extends Gt{constructor(t=null,e=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=O,this.minFilter=O,this.wrapR=P,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class qt extends Gt{constructor(t=null,e=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=O,this.minFilter=O,this.wrapR=P,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Yt{constructor(t=0,e=0,n=0,i=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=i}static slerpFlat(t,e,n,i,r,a,o){let s=n[i+0],l=n[i+1],c=n[i+2],u=n[i+3];const h=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(0===o)return t[e+0]=s,t[e+1]=l,t[e+2]=c,void(t[e+3]=u);if(1===o)return t[e+0]=h,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(u!==f||s!==h||l!==d||c!==p){let t=1-o;const e=s*h+l*d+c*p+u*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,e*n);t=Math.sin(t*a)/r,o=Math.sin(o*a)/r}const r=o*n;if(s=s*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+f*r,t===1-o){const t=1/Math.sqrt(s*s+l*l+c*c+u*u);s*=t,l*=t,c*=t,u*=t}}t[e]=s,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,a){const o=n[i],s=n[i+1],l=n[i+2],c=n[i+3],u=r[a],h=r[a+1],d=r[a+2],p=r[a+3];return t[e]=o*p+c*u+s*d-l*h,t[e+1]=s*p+c*h+l*u-o*d,t[e+2]=l*p+c*d+o*h-s*u,t[e+3]=c*p-o*u-s*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){const n=t._x,i=t._y,r=t._z,a=t._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(i/2),u=o(r/2),h=s(n/2),d=s(i/2),p=s(r/2);switch(a){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],a=e[1],o=e[5],s=e[9],l=e[2],c=e[6],u=e[10],h=n+o+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-s)*t,this._y=(r-l)*t,this._z=(a-i)*t}else if(n>o&&n>u){const t=2*Math.sqrt(1+n-o-u);this._w=(c-s)/t,this._x=.25*t,this._y=(i+a)/t,this._z=(r+l)/t}else if(o>u){const t=2*Math.sqrt(1+o-n-u);this._w=(r-l)/t,this._x=(i+a)/t,this._y=.25*t,this._z=(s+c)/t}else{const t=2*Math.sqrt(1+u-n-o);this._w=(a-i)/t,this._x=(r+l)/t,this._y=(s+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(pt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,a=t._w,o=e._x,s=e._y,l=e._z,c=e._w;return this._x=n*c+a*o+i*l-r*s,this._y=i*c+a*s+r*o-n*l,this._z=r*c+a*l+n*s-i*o,this._w=a*c-n*o-i*s-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*t._w+n*t._x+i*t._y+r*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const s=1-o*o;if(s<=Number.EPSILON){const t=1-e;return this._w=t*a+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=a*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Kt{constructor(t=0,e=0,n=0){Kt.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Zt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Zt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,a=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,a=t.y,o=t.z,s=t.w,l=s*e+a*i-o*n,c=s*n+o*e-r*i,u=s*i+r*n-a*e,h=-r*e-a*n-o*i;return this.x=l*s+h*-r+c*-o-u*-a,this.y=c*s+h*-a+u*-r-l*-o,this.z=u*s+h*-o+l*-a-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,a=e.x,o=e.y,s=e.z;return this.x=i*s-r*o,this.y=r*a-n*s,this.z=n*o-i*a,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return $t.copy(this).projectOnVector(t),this.sub($t)}reflect(t){return this.sub($t.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(pt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const $t=new Kt,Zt=new Yt;class Jt{constructor(t=new Kt(1/0,1/0,1/0),e=new Kt(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(te.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(te.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=te.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){if(t.updateWorldMatrix(!1,!1),void 0!==t.boundingBox)null===t.boundingBox&&t.computeBoundingBox(),ee.copy(t.boundingBox),ee.applyMatrix4(t.matrixWorld),this.union(ee);else{const n=t.geometry;if(void 0!==n)if(e&&void 0!==n.attributes&&void 0!==n.attributes.position){const e=n.attributes.position;for(let n=0,i=e.count;n<i;n++)te.fromBufferAttribute(e,n).applyMatrix4(t.matrixWorld),this.expandByPoint(te)}else null===n.boundingBox&&n.computeBoundingBox(),ee.copy(n.boundingBox),ee.applyMatrix4(t.matrixWorld),this.union(ee)}const n=t.children;for(let t=0,i=n.length;t<i;t++)this.expandByObject(n[t],e);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,te),te.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(le),ce.subVectors(this.max,le),ne.subVectors(t.a,le),ie.subVectors(t.b,le),re.subVectors(t.c,le),ae.subVectors(ie,ne),oe.subVectors(re,ie),se.subVectors(ne,re);let e=[0,-ae.z,ae.y,0,-oe.z,oe.y,0,-se.z,se.y,ae.z,0,-ae.x,oe.z,0,-oe.x,se.z,0,-se.x,-ae.y,ae.x,0,-oe.y,oe.x,0,-se.y,se.x,0];return!!de(e,ne,ie,re,ce)&&(e=[1,0,0,0,1,0,0,0,1],!!de(e,ne,ie,re,ce)&&(ue.crossVectors(ae,oe),e=[ue.x,ue.y,ue.z],de(e,ne,ie,re,ce)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,te).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(te).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Qt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Qt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Qt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Qt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Qt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Qt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Qt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Qt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Qt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Qt=[new Kt,new Kt,new Kt,new Kt,new Kt,new Kt,new Kt,new Kt],te=new Kt,ee=new Jt,ne=new Kt,ie=new Kt,re=new Kt,ae=new Kt,oe=new Kt,se=new Kt,le=new Kt,ce=new Kt,ue=new Kt,he=new Kt;function de(t,e,n,i,r){for(let a=0,o=t.length-3;a<=o;a+=3){he.fromArray(t,a);const o=r.x*Math.abs(he.x)+r.y*Math.abs(he.y)+r.z*Math.abs(he.z),s=e.dot(he),l=n.dot(he),c=i.dot(he);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const pe=new Jt,fe=new Kt,me=new Kt;class ge{constructor(t=new Kt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):pe.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;fe.subVectors(t,this.center);const e=fe.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(fe,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(me.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(fe.copy(t.center).add(me)),this.expandByPoint(fe.copy(t.center).sub(me))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const ve=new Kt,_e=new Kt,ye=new Kt,xe=new Kt,be=new Kt,Me=new Kt,Se=new Kt;class Ee{constructor(t=new Kt,e=new Kt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,ve)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=ve.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(ve.copy(this.origin).addScaledVector(this.direction,e),ve.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){_e.copy(t).add(e).multiplyScalar(.5),ye.copy(e).sub(t).normalize(),xe.copy(this.origin).sub(_e);const r=.5*t.distanceTo(e),a=-this.direction.dot(ye),o=xe.dot(this.direction),s=-xe.dot(ye),l=xe.lengthSq(),c=Math.abs(1-a*a);let u,h,d,p;if(c>0)if(u=a*s-o,h=a*o-s,p=r*c,u>=0)if(h>=-p)if(h<=p){const t=1/c;u*=t,h*=t,d=u*(u+a*h+2*o)+h*(a*u+h+2*s)+l}else h=r,u=Math.max(0,-(a*h+o)),d=-u*u+h*(h+2*s)+l;else h=-r,u=Math.max(0,-(a*h+o)),d=-u*u+h*(h+2*s)+l;else h<=-p?(u=Math.max(0,-(-a*r+o)),h=u>0?-r:Math.min(Math.max(-r,-s),r),d=-u*u+h*(h+2*s)+l):h<=p?(u=0,h=Math.min(Math.max(-r,-s),r),d=h*(h+2*s)+l):(u=Math.max(0,-(a*r+o)),h=u>0?r:Math.min(Math.max(-r,-s),r),d=-u*u+h*(h+2*s)+l);else h=a>0?-r:r,u=Math.max(0,-(a*h+o)),d=-u*u+h*(h+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(_e).addScaledVector(ye,h),d}intersectSphere(t,e){ve.subVectors(t.center,this.origin);const n=ve.dot(this.direction),i=ve.dot(ve)-n*n,r=t.radius*t.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,a=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,a=(t.min.y-h.y)*c),n>a||r>i?null:((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(t.min.z-h.z)*u,s=(t.max.z-h.z)*u):(o=(t.max.z-h.z)*u,s=(t.min.z-h.z)*u),n>s||o>i?null:((o>n||n!=n)&&(n=o),(s<i||i!=i)&&(i=s),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,ve)}intersectTriangle(t,e,n,i,r){be.subVectors(e,t),Me.subVectors(n,t),Se.crossVectors(be,Me);let a,o=this.direction.dot(Se);if(o>0){if(i)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}xe.subVectors(this.origin,t);const s=a*this.direction.dot(Me.crossVectors(xe,Me));if(s<0)return null;const l=a*this.direction.dot(be.cross(xe));if(l<0)return null;if(s+l>o)return null;const c=-a*xe.dot(Se);return c<0?null:this.at(c/o,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class we{constructor(t,e,n,i,r,a,o,s,l,c,u,h,d,p,f,m){we.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,a,o,s,l,c,u,h,d,p,f,m)}set(t,e,n,i,r,a,o,s,l,c,u,h,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new we).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Te.setFromMatrixColumn(t,0).length(),r=1/Te.setFromMatrixColumn(t,1).length(),a=1/Te.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=a*c,n=a*u,i=o*c,r=o*u;e[0]=s*c,e[4]=-s*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-o*s,e[2]=r-t*l,e[6]=i+n*l,e[10]=a*s}else if("YXZ"===t.order){const t=s*c,n=s*u,i=l*c,r=l*u;e[0]=t+r*o,e[4]=i*o-n,e[8]=a*l,e[1]=a*u,e[5]=a*c,e[9]=-o,e[2]=n*o-i,e[6]=r+t*o,e[10]=a*s}else if("ZXY"===t.order){const t=s*c,n=s*u,i=l*c,r=l*u;e[0]=t-r*o,e[4]=-a*u,e[8]=i+n*o,e[1]=n+i*o,e[5]=a*c,e[9]=r-t*o,e[2]=-a*l,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){const t=a*c,n=a*u,i=o*c,r=o*u;e[0]=s*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=s*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){const t=a*s,n=a*l,i=o*s,r=o*l;e[0]=s*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=a*c,e[9]=-o*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=a*s,n=a*l,i=o*s,r=o*l;e[0]=s*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=a*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=o*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Re,t,Ce)}lookAt(t,e,n){const i=this.elements;return Oe.subVectors(t,e),0===Oe.lengthSq()&&(Oe.z=1),Oe.normalize(),Pe.crossVectors(n,Oe),0===Pe.lengthSq()&&(1===Math.abs(n.z)?Oe.x+=1e-4:Oe.z+=1e-4,Oe.normalize(),Pe.crossVectors(n,Oe)),Pe.normalize(),Le.crossVectors(Oe,Pe),i[0]=Pe.x,i[4]=Le.x,i[8]=Oe.x,i[1]=Pe.y,i[5]=Le.y,i[9]=Oe.y,i[2]=Pe.z,i[6]=Le.z,i[10]=Oe.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],_=n[7],y=n[11],x=n[15],b=i[0],M=i[4],S=i[8],E=i[12],w=i[1],T=i[5],A=i[9],R=i[13],C=i[2],P=i[6],L=i[10],O=i[14],D=i[3],U=i[7],I=i[11],N=i[15];return r[0]=a*b+o*w+s*C+l*D,r[4]=a*M+o*T+s*P+l*U,r[8]=a*S+o*A+s*L+l*I,r[12]=a*E+o*R+s*O+l*N,r[1]=c*b+u*w+h*C+d*D,r[5]=c*M+u*T+h*P+d*U,r[9]=c*S+u*A+h*L+d*I,r[13]=c*E+u*R+h*O+d*N,r[2]=p*b+f*w+m*C+g*D,r[6]=p*M+f*T+m*P+g*U,r[10]=p*S+f*A+m*L+g*I,r[14]=p*E+f*R+m*O+g*N,r[3]=v*b+_*w+y*C+x*D,r[7]=v*M+_*T+y*P+x*U,r[11]=v*S+_*A+y*L+x*I,r[15]=v*E+_*R+y*O+x*N,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],a=t[1],o=t[5],s=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*s*u-i*l*u-r*o*h+n*l*h+i*o*d-n*s*d)+t[7]*(+e*s*d-e*l*h+r*a*h-i*a*d+i*l*c-r*s*c)+t[11]*(+e*l*u-e*o*d-r*a*u+n*a*d+r*o*c-n*l*c)+t[15]*(-i*o*c-e*s*u+e*o*h+i*a*u-n*a*h+n*s*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],o=t[5],s=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=u*m*l-f*h*l+f*s*d-o*m*d-u*s*g+o*h*g,_=p*h*l-c*m*l-p*s*d+a*m*d+c*s*g-a*h*g,y=c*f*l-p*u*l+p*o*d-a*f*d-c*o*g+a*u*g,x=p*u*s-c*f*s-p*o*h+a*f*h+c*o*m-a*u*m,b=e*v+n*_+i*y+r*x;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/b;return t[0]=v*M,t[1]=(f*h*r-u*m*r-f*i*d+n*m*d+u*i*g-n*h*g)*M,t[2]=(o*m*r-f*s*r+f*i*l-n*m*l-o*i*g+n*s*g)*M,t[3]=(u*s*r-o*h*r-u*i*l+n*h*l+o*i*d-n*s*d)*M,t[4]=_*M,t[5]=(c*m*r-p*h*r+p*i*d-e*m*d-c*i*g+e*h*g)*M,t[6]=(p*s*r-a*m*r-p*i*l+e*m*l+a*i*g-e*s*g)*M,t[7]=(a*h*r-c*s*r+c*i*l-e*h*l-a*i*d+e*s*d)*M,t[8]=y*M,t[9]=(p*u*r-c*f*r-p*n*d+e*f*d+c*n*g-e*u*g)*M,t[10]=(a*f*r-p*o*r+p*n*l-e*f*l-a*n*g+e*o*g)*M,t[11]=(c*o*r-a*u*r-c*n*l+e*u*l+a*n*d-e*o*d)*M,t[12]=x*M,t[13]=(c*f*i-p*u*i+p*n*h-e*f*h-c*n*m+e*u*m)*M,t[14]=(p*o*i-a*f*i-p*n*s+e*f*s+a*n*m-e*o*m)*M,t[15]=(a*u*i-c*o*i+c*n*s-e*u*s-a*n*h+e*o*h)*M,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,a=t.x,o=t.y,s=t.z,l=r*a,c=r*o;return this.set(l*a+n,l*o-i*s,l*s+i*o,0,l*o+i*s,c*o+n,c*s-i*a,0,l*s-i*o,c*s+i*a,r*s*s+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,a){return this.set(1,n,r,0,t,1,a,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,a=e._y,o=e._z,s=e._w,l=r+r,c=a+a,u=o+o,h=r*l,d=r*c,p=r*u,f=a*c,m=a*u,g=o*u,v=s*l,_=s*c,y=s*u,x=n.x,b=n.y,M=n.z;return i[0]=(1-(f+g))*x,i[1]=(d+y)*x,i[2]=(p-_)*x,i[3]=0,i[4]=(d-y)*b,i[5]=(1-(h+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+_)*M,i[9]=(m-v)*M,i[10]=(1-(h+f))*M,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Te.set(i[0],i[1],i[2]).length();const a=Te.set(i[4],i[5],i[6]).length(),o=Te.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Ae.copy(this);const s=1/r,l=1/a,c=1/o;return Ae.elements[0]*=s,Ae.elements[1]*=s,Ae.elements[2]*=s,Ae.elements[4]*=l,Ae.elements[5]*=l,Ae.elements[6]*=l,Ae.elements[8]*=c,Ae.elements[9]*=c,Ae.elements[10]*=c,e.setFromRotationMatrix(Ae),n.x=r,n.y=a,n.z=o,this}makePerspective(t,e,n,i,r,a,o=2e3){const s=this.elements,l=2*r/(e-t),c=2*r/(n-i),u=(e+t)/(e-t),h=(n+i)/(n-i);let d,p;if(o===at)d=-(a+r)/(a-r),p=-2*a*r/(a-r);else{if(o!==ot)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-a/(a-r),p=-a*r/(a-r)}return s[0]=l,s[4]=0,s[8]=u,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=d,s[14]=p,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,a,o=2e3){const s=this.elements,l=1/(e-t),c=1/(n-i),u=1/(a-r),h=(e+t)*l,d=(n+i)*c;let p,f;if(o===at)p=(a+r)*u,f=-2*u;else{if(o!==ot)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);p=r*u,f=-1*u}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-d,s[2]=0,s[6]=0,s[10]=f,s[14]=-p,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const Te=new Kt,Ae=new we,Re=new Kt(0,0,0),Ce=new Kt(1,1,1),Pe=new Kt,Le=new Kt,Oe=new Kt,De=new we,Ue=new Yt;class Ie{constructor(t=0,e=0,n=0,i=Ie.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],a=i[4],o=i[8],s=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(pt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-pt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(pt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,r));break;case"ZYX":this._y=Math.asin(-pt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(s,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(pt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-pt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return De.makeRotationFromQuaternion(t),this.setFromRotationMatrix(De,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Ue.setFromEuler(this),this.setFromQuaternion(Ue,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Ie.DEFAULT_ORDER="XYZ";class Ne{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}isEnabled(t){return 0!=(this.mask&(1<<t|0))}}let Fe=0;const ke=new Kt,ze=new Yt,Be=new we,He=new Kt,Ge=new Kt,Ve=new Kt,je=new Yt,We=new Kt(1,0,0),Xe=new Kt(0,1,0),qe=new Kt(0,0,1),Ye={type:"added"},Ke={type:"removed"};class $e extends st{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Fe++}),this.uuid=dt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=$e.DEFAULT_UP.clone();const t=new Kt,e=new Ie,n=new Yt,i=new Kt(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new we},normalMatrix:{value:new Mt}}),this.matrix=new we,this.matrixWorld=new we,this.matrixAutoUpdate=$e.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=$e.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new Ne,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return ze.setFromAxisAngle(t,e),this.quaternion.multiply(ze),this}rotateOnWorldAxis(t,e){return ze.setFromAxisAngle(t,e),this.quaternion.premultiply(ze),this}rotateX(t){return this.rotateOnAxis(We,t)}rotateY(t){return this.rotateOnAxis(Xe,t)}rotateZ(t){return this.rotateOnAxis(qe,t)}translateOnAxis(t,e){return ke.copy(t).applyQuaternion(this.quaternion),this.position.add(ke.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(We,t)}translateY(t){return this.translateOnAxis(Xe,t)}translateZ(t){return this.translateOnAxis(qe,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(Be.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?He.copy(t):He.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Ge.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Be.lookAt(Ge,He,this.up):Be.lookAt(He,Ge,this.up),this.quaternion.setFromRotationMatrix(Be),i&&(Be.extractRotation(i.matrixWorld),ze.setFromRotationMatrix(Be),this.quaternion.premultiply(ze.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Ye)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Ke)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),Be.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Be.multiply(t.parent.matrixWorld)),t.applyMatrix4(Be),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getObjectsByProperty(t,e){let n=[];this[t]===e&&n.push(this);for(let i=0,r=this.children.length;i<r;i++){const r=this.children[i].getObjectsByProperty(t,e);r.length>0&&(n=n.concat(r))}return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ge,t,Ve),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ge,je,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++){const i=e[n];!0!==i.matrixWorldAutoUpdate&&!0!==t||i.updateMatrixWorld(t)}}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++){const n=t[e];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=a(t.geometries),i=a(t.materials),r=a(t.textures),o=a(t.images),s=a(t.shapes),l=a(t.skeletons),c=a(t.animations),u=a(t.nodes);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=i,n;function a(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}$e.DEFAULT_UP=new Kt(0,1,0),$e.DEFAULT_MATRIX_AUTO_UPDATE=!0,$e.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Ze=new Kt,Je=new Kt,Qe=new Kt,tn=new Kt,en=new Kt,nn=new Kt,rn=new Kt,an=new Kt,on=new Kt,sn=new Kt;let ln=!1;class cn{constructor(t=new Kt,e=new Kt,n=new Kt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),Ze.subVectors(t,e),i.cross(Ze);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ze.subVectors(i,e),Je.subVectors(n,e),Qe.subVectors(t,e);const a=Ze.dot(Ze),o=Ze.dot(Je),s=Ze.dot(Qe),l=Je.dot(Je),c=Je.dot(Qe),u=a*l-o*o;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*s-o*c)*h,p=(a*c-o*s)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,tn),tn.x>=0&&tn.y>=0&&tn.x+tn.y<=1}static getUV(t,e,n,i,r,a,o,s){return!1===ln&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),ln=!0),this.getInterpolation(t,e,n,i,r,a,o,s)}static getInterpolation(t,e,n,i,r,a,o,s){return this.getBarycoord(t,e,n,i,tn),s.setScalar(0),s.addScaledVector(r,tn.x),s.addScaledVector(a,tn.y),s.addScaledVector(o,tn.z),s}static isFrontFacing(t,e,n,i){return Ze.subVectors(n,e),Je.subVectors(t,e),Ze.cross(Je).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ze.subVectors(this.c,this.b),Je.subVectors(this.a,this.b),.5*Ze.cross(Je).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return cn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return cn.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return!1===ln&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),ln=!0),cn.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}getInterpolation(t,e,n,i,r){return cn.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return cn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return cn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let a,o;en.subVectors(i,n),nn.subVectors(r,n),an.subVectors(t,n);const s=en.dot(an),l=nn.dot(an);if(s<=0&&l<=0)return e.copy(n);on.subVectors(t,i);const c=en.dot(on),u=nn.dot(on);if(c>=0&&u<=c)return e.copy(i);const h=s*u-c*l;if(h<=0&&s>=0&&c<=0)return a=s/(s-c),e.copy(n).addScaledVector(en,a);sn.subVectors(t,r);const d=en.dot(sn),p=nn.dot(sn);if(p>=0&&d<=p)return e.copy(r);const f=d*l-s*p;if(f<=0&&l>=0&&p<=0)return o=l/(l-p),e.copy(n).addScaledVector(nn,o);const m=c*p-d*u;if(m<=0&&u-c>=0&&d-p>=0)return rn.subVectors(r,i),o=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(rn,o);const g=1/(m+f+h);return a=f*g,o=h*g,e.copy(n).addScaledVector(en,a).addScaledVector(nn,o)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let un=0;class hn extends st{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:un++}),this.uuid=dt(),this.name="",this.type="Material",this.blending=1,this.side=f,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=g,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=nt,this.stencilZFail=nt,this.stencilZPass=nt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==f&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=this.alphaHash),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.forceSinglePass&&(n.forceSinglePass=this.forceSinglePass),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}const dn={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},pn={h:0,s:0,l:0},fn={h:0,s:0,l:0};function mn(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}class gn{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Q){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,It.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=It.workingColorSpace){return this.r=t,this.g=e,this.b=n,It.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=It.workingColorSpace){if(t=ft(t,1),e=pt(e,0,1),n=pt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=mn(r,i,t+1/3),this.g=mn(r,i,t),this.b=mn(r,i,t-1/3)}return It.toWorkingColorSpace(this,i),this}setStyle(t,e=Q){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Q){const n=dn[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Ct(t.r),this.g=Ct(t.g),this.b=Ct(t.b),this}copyLinearToSRGB(t){return this.r=Pt(t.r),this.g=Pt(t.g),this.b=Pt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Q){return It.fromWorkingColorSpace(vn.copy(this),t),65536*Math.round(pt(255*vn.r,0,255))+256*Math.round(pt(255*vn.g,0,255))+Math.round(pt(255*vn.b,0,255))}getHexString(t=Q){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=It.workingColorSpace){It.fromWorkingColorSpace(vn.copy(this),e);const n=vn.r,i=vn.g,r=vn.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const t=a-o;switch(l=c<=.5?t/(a+o):t/(2-a-o),a){case n:s=(i-r)/t+(i<r?6:0);break;case i:s=(r-n)/t+2;break;case r:s=(n-i)/t+4}s/=6}return t.h=s,t.s=l,t.l=c,t}getRGB(t,e=It.workingColorSpace){return It.fromWorkingColorSpace(vn.copy(this),e),t.r=vn.r,t.g=vn.g,t.b=vn.b,t}getStyle(t=Q){It.fromWorkingColorSpace(vn.copy(this),t);const e=vn.r,n=vn.g,i=vn.b;return t!==Q?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*e)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(t,e,n){return this.getHSL(pn),pn.h+=t,pn.s+=e,pn.l+=n,this.setHSL(pn.h,pn.s,pn.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(pn),t.getHSL(fn);const n=mt(pn.h,fn.h,e),i=mt(pn.s,fn.s,e),r=mt(pn.l,fn.l,e);return this.setHSL(n,i,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,i=this.b,r=t.elements;return this.r=r[0]*e+r[3]*n+r[6]*i,this.g=r[1]*e+r[4]*n+r[7]*i,this.b=r[2]*e+r[5]*n+r[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const vn=new gn;gn.NAMES=dn;class _n extends hn{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new gn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=v,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const yn=new Kt,xn=new bt;class bn{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=35044,this.updateRange={offset:0,count:-1},this.gpuType=B,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)xn.fromBufferAttribute(this,e),xn.applyMatrix3(t),this.setXY(e,xn.x,xn.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)yn.fromBufferAttribute(this,e),yn.applyMatrix3(t),this.setXYZ(e,yn.x,yn.y,yn.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)yn.fromBufferAttribute(this,e),yn.applyMatrix4(t),this.setXYZ(e,yn.x,yn.y,yn.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)yn.fromBufferAttribute(this,e),yn.applyNormalMatrix(t),this.setXYZ(e,yn.x,yn.y,yn.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)yn.fromBufferAttribute(this,e),yn.transformDirection(t),this.setXYZ(e,yn.x,yn.y,yn.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=_t(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=yt(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=_t(e,this.array)),e}setX(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=_t(e,this.array)),e}setY(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=_t(e,this.array)),e}setZ(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=_t(e,this.array)),e}setW(t,e){return this.normalized&&(e=yt(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=yt(e,this.array),n=yt(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=yt(e,this.array),n=yt(n,this.array),i=yt(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=yt(e,this.array),n=yt(n,this.array),i=yt(i,this.array),r=yt(r,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),35044!==this.usage&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}class Mn extends bn{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class Sn extends bn{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class En extends bn{constructor(t,e,n){super(new Float32Array(t),e,n)}}let wn=0;const Tn=new we,An=new $e,Rn=new Kt,Cn=new Jt,Pn=new Jt,Ln=new Kt;class On extends st{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:wn++}),this.uuid=dt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Et(t)?Sn:Mn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Mt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return Tn.makeRotationFromQuaternion(t),this.applyMatrix4(Tn),this}rotateX(t){return Tn.makeRotationX(t),this.applyMatrix4(Tn),this}rotateY(t){return Tn.makeRotationY(t),this.applyMatrix4(Tn),this}rotateZ(t){return Tn.makeRotationZ(t),this.applyMatrix4(Tn),this}translate(t,e,n){return Tn.makeTranslation(t,e,n),this.applyMatrix4(Tn),this}scale(t,e,n){return Tn.makeScale(t,e,n),this.applyMatrix4(Tn),this}lookAt(t){return An.lookAt(t),An.updateMatrix(),this.applyMatrix4(An.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Rn).negate(),this.translate(Rn.x,Rn.y,Rn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new En(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Jt);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Kt(-1/0,-1/0,-1/0),new Kt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Cn.setFromBufferAttribute(n),this.morphTargetsRelative?(Ln.addVectors(this.boundingBox.min,Cn.min),this.boundingBox.expandByPoint(Ln),Ln.addVectors(this.boundingBox.max,Cn.max),this.boundingBox.expandByPoint(Ln)):(this.boundingBox.expandByPoint(Cn.min),this.boundingBox.expandByPoint(Cn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new ge);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Kt,1/0);if(t){const n=this.boundingSphere.center;if(Cn.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Pn.setFromBufferAttribute(n),this.morphTargetsRelative?(Ln.addVectors(Cn.min,Pn.min),Cn.expandByPoint(Ln),Ln.addVectors(Cn.max,Pn.max),Cn.expandByPoint(Ln)):(Cn.expandByPoint(Pn.min),Cn.expandByPoint(Pn.max))}Cn.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)Ln.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Ln));if(e)for(let r=0,a=e.length;r<a;r++){const a=e[r],o=this.morphTargetsRelative;for(let e=0,r=a.count;e<r;e++)Ln.fromBufferAttribute(a,e),o&&(Rn.fromBufferAttribute(t,e),Ln.add(Rn)),i=Math.max(i,n.distanceToSquared(Ln))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.array,i=e.position.array,r=e.normal.array,a=e.uv.array,o=i.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new bn(new Float32Array(4*o),4));const s=this.getAttribute("tangent").array,l=[],c=[];for(let t=0;t<o;t++)l[t]=new Kt,c[t]=new Kt;const u=new Kt,h=new Kt,d=new Kt,p=new bt,f=new bt,m=new bt,g=new Kt,v=new Kt;function _(t,e,n){u.fromArray(i,3*t),h.fromArray(i,3*e),d.fromArray(i,3*n),p.fromArray(a,2*t),f.fromArray(a,2*e),m.fromArray(a,2*n),h.sub(u),d.sub(u),f.sub(p),m.sub(p);const r=1/(f.x*m.y-m.x*f.y);isFinite(r)&&(g.copy(h).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(r),v.copy(d).multiplyScalar(f.x).addScaledVector(h,-m.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[n].add(g),c[t].add(v),c[e].add(v),c[n].add(v))}let y=this.groups;0===y.length&&(y=[{start:0,count:n.length}]);for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)_(n[t+0],n[t+1],n[t+2])}const x=new Kt,b=new Kt,M=new Kt,S=new Kt;function E(t){M.fromArray(r,3*t),S.copy(M);const e=l[t];x.copy(e),x.sub(M.multiplyScalar(M.dot(e))).normalize(),b.crossVectors(S,e);const n=b.dot(c[t])<0?-1:1;s[4*t]=x.x,s[4*t+1]=x.y,s[4*t+2]=x.z,s[4*t+3]=n}for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)E(n[t+0]),E(n[t+1]),E(n[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new bn(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Kt,r=new Kt,a=new Kt,o=new Kt,s=new Kt,l=new Kt,c=new Kt,u=new Kt;if(t)for(let h=0,d=t.count;h<d;h+=3){const d=t.getX(h+0),p=t.getX(h+1),f=t.getX(h+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),a.fromBufferAttribute(e,f),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),o.fromBufferAttribute(n,d),s.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),o.add(c),s.add(c),l.add(c),n.setXYZ(d,o.x,o.y,o.z),n.setXYZ(p,s.x,s.y,s.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,o=e.count;t<o;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),a.fromBufferAttribute(e,t+2),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Ln.fromBufferAttribute(t,e),Ln.normalize(),t.setXYZ(e,Ln.x,Ln.y,Ln.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,a=new n.constructor(e.length*i);let o=0,s=0;for(let r=0,l=e.length;r<l;r++){o=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*i;for(let t=0;t<i;t++)a[s++]=n[o++]}return new bn(a,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new On,n=this.index.array,i=this.attributes;for(const r in i){const a=t(i[r],n);e.setAttribute(r,a)}const r=this.morphAttributes;for(const i in r){const a=[],o=r[i];for(let e=0,i=o.length;e<i;e++){const i=t(o[e],n);a.push(i)}e.morphAttributes[i]=a}e.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let t=0,n=a.length;t<n;t++){const n=a[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],a=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];a.push(i.toJSON(t.data))}a.length>0&&(i[e]=a,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(t.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const a=t.groups;for(let t=0,e=a.length;t<e;t++){const e=a[t];this.addGroup(e.start,e.count,e.materialIndex)}const o=t.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=t.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Dn=new we,Un=new Ee,In=new ge,Nn=new Kt,Fn=new Kt,kn=new Kt,zn=new Kt,Bn=new Kt,Hn=new Kt,Gn=new bt,Vn=new bt,jn=new bt,Wn=new Kt,Xn=new Kt,qn=new Kt,Yn=new Kt,Kn=new Kt;class $n extends $e{constructor(t=new On,e=new _n){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}getVertexPosition(t,e){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;e.fromBufferAttribute(i,t);const o=this.morphTargetInfluences;if(r&&o){Hn.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=o[n],s=r[n];0!==i&&(Bn.fromBufferAttribute(s,t),a?Hn.addScaledVector(Bn,i):Hn.addScaledVector(Bn.sub(e),i))}e.add(Hn)}return e}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),In.copy(n.boundingSphere),In.applyMatrix4(r),Un.copy(t.ray).recast(t.near),!1===In.containsPoint(Un.origin)){if(null===Un.intersectSphere(In,Nn))return;if(Un.origin.distanceToSquared(Nn)>(t.far-t.near)**2)return}Dn.copy(r).invert(),Un.copy(t.ray).applyMatrix4(Dn),null!==n.boundingBox&&!1===Un.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Un)}}_computeIntersections(t,e,n){let i;const r=this.geometry,a=this.material,o=r.index,s=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,u=r.attributes.normal,h=r.groups,d=r.drawRange;if(null!==o)if(Array.isArray(a))for(let r=0,s=h.length;r<s;r++){const s=h[r],p=a[s.materialIndex];for(let r=Math.max(s.start,d.start),a=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));r<a;r+=3){i=Zn(this,p,t,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);r<s;r+=3){i=Zn(this,a,t,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}else if(void 0!==s)if(Array.isArray(a))for(let r=0,o=h.length;r<o;r++){const o=h[r],p=a[o.materialIndex];for(let r=Math.max(o.start,d.start),a=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));r<a;r+=3){i=Zn(this,p,t,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);r<o;r+=3){i=Zn(this,a,t,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}}}function Zn(t,e,n,i,r,a,o,s,l,c){t.getVertexPosition(s,Fn),t.getVertexPosition(l,kn),t.getVertexPosition(c,zn);const u=function(t,e,n,i,r,a,o,s){let l;if(l=e.side===m?i.intersectTriangle(o,a,r,!0,s):i.intersectTriangle(r,a,o,e.side===f,s),null===l)return null;Kn.copy(s),Kn.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Kn);return c<n.near||c>n.far?null:{distance:c,point:Kn.clone(),object:t}}(t,e,n,i,Fn,kn,zn,Yn);if(u){r&&(Gn.fromBufferAttribute(r,s),Vn.fromBufferAttribute(r,l),jn.fromBufferAttribute(r,c),u.uv=cn.getInterpolation(Yn,Fn,kn,zn,Gn,Vn,jn,new bt)),a&&(Gn.fromBufferAttribute(a,s),Vn.fromBufferAttribute(a,l),jn.fromBufferAttribute(a,c),u.uv1=cn.getInterpolation(Yn,Fn,kn,zn,Gn,Vn,jn,new bt),u.uv2=u.uv1),o&&(Wn.fromBufferAttribute(o,s),Xn.fromBufferAttribute(o,l),qn.fromBufferAttribute(o,c),u.normal=cn.getInterpolation(Yn,Fn,kn,zn,Wn,Xn,qn,new Kt),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const t={a:s,b:l,c:c,normal:new Kt,materialIndex:0};cn.getNormal(Fn,kn,zn,t.normal),u.face=t}return u}class Jn extends On{constructor(t=1,e=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const s=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,a,p,f,m,g,v){const _=a/m,y=p/g,x=a/2,b=p/2,M=f/2,S=m+1,E=g+1;let w=0,T=0;const A=new Kt;for(let a=0;a<E;a++){const o=a*y-b;for(let s=0;s<S;s++){const h=s*_-x;A[t]=h*i,A[e]=o*r,A[n]=M,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=f>0?1:-1,c.push(A.x,A.y,A.z),u.push(s/m),u.push(1-a/g),w+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=h+e+S*t,i=h+e+S*(t+1),r=h+(e+1)+S*(t+1),a=h+(e+1)+S*t;s.push(n,i,a),s.push(i,r,a),T+=6}o.addGroup(d,T,v),d+=T,h+=w}p("z","y","x",-1,-1,n,e,t,a,r,0),p("z","y","x",1,-1,n,e,-t,a,r,1),p("x","z","y",1,1,t,n,e,i,a,2),p("x","z","y",1,-1,t,n,-e,i,a,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(s),this.setAttribute("position",new En(l,3)),this.setAttribute("normal",new En(c,3)),this.setAttribute("uv",new En(u,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Jn(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function Qn(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function ti(t){const e={};for(let n=0;n<t.length;n++){const i=Qn(t[n]);for(const t in i)e[t]=i[t]}return e}function ei(t){return null===t.getRenderTarget()?t.outputColorSpace:tt}const ni={clone:Qn,merge:ti};class ii extends hn{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Qn(t.uniforms),this.uniformsGroups=function(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class ri extends $e{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new we,this.projectionMatrix=new we,this.projectionMatrixInverse=new we,this.coordinateSystem=at}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class ai extends ri{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*ht*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ut*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*ht*Math.atan(Math.tan(.5*ut*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,a){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ut*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const a=this.view;if(null!==this.view&&this.view.enabled){const t=a.fullWidth,o=a.fullHeight;r+=a.offsetX*i/t,e-=a.offsetY*n/o,i*=a.width/t,n*=a.height/o}const o=this.filmOffset;0!==o&&(r+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const oi=-90;class si extends $e{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null;const i=new ai(oi,1,t,e);i.layers=this.layers,this.add(i);const r=new ai(oi,1,t,e);r.layers=this.layers,this.add(r);const a=new ai(oi,1,t,e);a.layers=this.layers,this.add(a);const o=new ai(oi,1,t,e);o.layers=this.layers,this.add(o);const s=new ai(oi,1,t,e);s.layers=this.layers,this.add(s);const l=new ai(oi,1,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,r,a,o,s]=e;for(const t of e)this.remove(t);if(t===at)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(t!==ot)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[i,r,a,o,s,l]=this.children,c=t.getRenderTarget(),u=t.xr.enabled;t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,s),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(c),t.xr.enabled=u,n.texture.needsPMREMUpdate=!0}}class li extends Gt{constructor(t,e,n,i,r,a,o,s,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:T,n,i,r,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class ci extends Wt{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];void 0!==e.encoding&&(Rt("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),e.colorSpace=e.encoding===Z?Q:J),this.texture=new li(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:U}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Jn(5,5,5),r=new ii({name:"CubemapFromEquirect",uniforms:Qn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:m,blending:0});r.uniforms.tEquirect.value=e;const a=new $n(i,r),o=e.minFilter;e.minFilter===I&&(e.minFilter=U);return new si(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}const ui=new Kt,hi=new Kt,di=new Mt;class pi{constructor(t=new Kt(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=ui.subVectors(n,e).cross(hi.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(ui),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||di.getNormalMatrix(t),i=this.coplanarPoint(ui).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const fi=new ge,mi=new Kt;class gi{constructor(t=new pi,e=new pi,n=new pi,i=new pi,r=new pi,a=new pi){this.planes=[t,e,n,i,r,a]}set(t,e,n,i,r,a){const o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=2e3){const n=this.planes,i=t.elements,r=i[0],a=i[1],o=i[2],s=i[3],l=i[4],c=i[5],u=i[6],h=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],_=i[14],y=i[15];if(n[0].setComponents(s-r,h-l,m-d,y-g).normalize(),n[1].setComponents(s+r,h+l,m+d,y+g).normalize(),n[2].setComponents(s+a,h+c,m+p,y+v).normalize(),n[3].setComponents(s-a,h-c,m-p,y-v).normalize(),n[4].setComponents(s-o,h-u,m-f,y-_).normalize(),e===at)n[5].setComponents(s+o,h+u,m+f,y+_).normalize();else{if(e!==ot)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);n[5].setComponents(o,u,f,_).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),fi.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),fi.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(fi)}intersectsSprite(t){return fi.center.set(0,0,0),fi.radius=.7071067811865476,fi.applyMatrix4(t.matrixWorld),this.intersectsSphere(fi)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(mi.x=i.normal.x>0?t.max.x:t.min.x,mi.y=i.normal.y>0?t.max.y:t.min.y,mi.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(mi)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function vi(){let t=null,e=!1,n=null,i=null;function r(e,a){n(e,a),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function _i(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const a=i.get(e);void 0===a?i.set(e,function(e,i){const r=e.array,a=e.usage,o=t.createBuffer();let s;if(t.bindBuffer(i,o),t.bufferData(i,r,a),e.onUploadCallback(),r instanceof Float32Array)s=t.FLOAT;else if(r instanceof Uint16Array)if(e.isFloat16BufferAttribute){if(!n)throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");s=t.HALF_FLOAT}else s=t.UNSIGNED_SHORT;else if(r instanceof Int16Array)s=t.SHORT;else if(r instanceof Uint32Array)s=t.UNSIGNED_INT;else if(r instanceof Int32Array)s=t.INT;else if(r instanceof Int8Array)s=t.BYTE;else if(r instanceof Uint8Array)s=t.UNSIGNED_BYTE;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);s=t.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):a.version<e.version&&(!function(e,i,r){const a=i.array,o=i.updateRange;t.bindBuffer(r,e),-1===o.count?t.bufferSubData(r,0,a):(n?t.bufferSubData(r,o.offset*a.BYTES_PER_ELEMENT,a,o.offset,o.count):t.bufferSubData(r,o.offset*a.BYTES_PER_ELEMENT,a.subarray(o.offset,o.offset+o.count)),o.count=-1),i.onUploadCallback()}(a.buffer,e,r),a.version=e.version)}}}class yi extends On{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,a=e/2,o=Math.floor(n),s=Math.floor(i),l=o+1,c=s+1,u=t/o,h=e/s,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*h-a;for(let n=0;n<l;n++){const i=n*u-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/o),m.push(1-t/s)}}for(let t=0;t<s;t++)for(let e=0;e<o;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),a=e+1+l*t;d.push(n,i,a),d.push(i,r,a)}this.setIndex(d),this.setAttribute("position",new En(p,3)),this.setAttribute("normal",new En(f,3)),this.setAttribute("uv",new En(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new yi(t.width,t.height,t.widthSegments,t.heightSegments)}}const xi={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos.xyz );\n\t\tvec3 vSigmaY = dFdy( surf_pos.xyz );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tanisotropyV /= material.anisotropy;\n\tmaterial.anisotropy = saturate( material.anisotropy );\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometry.viewDir, geometry.normal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},bi={common:{diffuse:{value:new gn(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Mt},alphaMap:{value:null},alphaMapTransform:{value:new Mt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Mt}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Mt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Mt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Mt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Mt},normalScale:{value:new bt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Mt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Mt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Mt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Mt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new gn(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new gn(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Mt},alphaTest:{value:0},uvTransform:{value:new Mt}},sprite:{diffuse:{value:new gn(16777215)},opacity:{value:1},center:{value:new bt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Mt},alphaMap:{value:null},alphaMapTransform:{value:new Mt},alphaTest:{value:0}}},Mi={basic:{uniforms:ti([bi.common,bi.specularmap,bi.envmap,bi.aomap,bi.lightmap,bi.fog]),vertexShader:xi.meshbasic_vert,fragmentShader:xi.meshbasic_frag},lambert:{uniforms:ti([bi.common,bi.specularmap,bi.envmap,bi.aomap,bi.lightmap,bi.emissivemap,bi.bumpmap,bi.normalmap,bi.displacementmap,bi.fog,bi.lights,{emissive:{value:new gn(0)}}]),vertexShader:xi.meshlambert_vert,fragmentShader:xi.meshlambert_frag},phong:{uniforms:ti([bi.common,bi.specularmap,bi.envmap,bi.aomap,bi.lightmap,bi.emissivemap,bi.bumpmap,bi.normalmap,bi.displacementmap,bi.fog,bi.lights,{emissive:{value:new gn(0)},specular:{value:new gn(1118481)},shininess:{value:30}}]),vertexShader:xi.meshphong_vert,fragmentShader:xi.meshphong_frag},standard:{uniforms:ti([bi.common,bi.envmap,bi.aomap,bi.lightmap,bi.emissivemap,bi.bumpmap,bi.normalmap,bi.displacementmap,bi.roughnessmap,bi.metalnessmap,bi.fog,bi.lights,{emissive:{value:new gn(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:xi.meshphysical_vert,fragmentShader:xi.meshphysical_frag},toon:{uniforms:ti([bi.common,bi.aomap,bi.lightmap,bi.emissivemap,bi.bumpmap,bi.normalmap,bi.displacementmap,bi.gradientmap,bi.fog,bi.lights,{emissive:{value:new gn(0)}}]),vertexShader:xi.meshtoon_vert,fragmentShader:xi.meshtoon_frag},matcap:{uniforms:ti([bi.common,bi.bumpmap,bi.normalmap,bi.displacementmap,bi.fog,{matcap:{value:null}}]),vertexShader:xi.meshmatcap_vert,fragmentShader:xi.meshmatcap_frag},points:{uniforms:ti([bi.points,bi.fog]),vertexShader:xi.points_vert,fragmentShader:xi.points_frag},dashed:{uniforms:ti([bi.common,bi.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:xi.linedashed_vert,fragmentShader:xi.linedashed_frag},depth:{uniforms:ti([bi.common,bi.displacementmap]),vertexShader:xi.depth_vert,fragmentShader:xi.depth_frag},normal:{uniforms:ti([bi.common,bi.bumpmap,bi.normalmap,bi.displacementmap,{opacity:{value:1}}]),vertexShader:xi.meshnormal_vert,fragmentShader:xi.meshnormal_frag},sprite:{uniforms:ti([bi.sprite,bi.fog]),vertexShader:xi.sprite_vert,fragmentShader:xi.sprite_frag},background:{uniforms:{uvTransform:{value:new Mt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:xi.background_vert,fragmentShader:xi.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:xi.backgroundCube_vert,fragmentShader:xi.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:xi.cube_vert,fragmentShader:xi.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:xi.equirect_vert,fragmentShader:xi.equirect_frag},distanceRGBA:{uniforms:ti([bi.common,bi.displacementmap,{referencePosition:{value:new Kt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:xi.distanceRGBA_vert,fragmentShader:xi.distanceRGBA_frag},shadow:{uniforms:ti([bi.lights,bi.fog,{color:{value:new gn(0)},opacity:{value:1}}]),vertexShader:xi.shadow_vert,fragmentShader:xi.shadow_frag}};Mi.physical={uniforms:ti([Mi.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Mt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Mt},clearcoatNormalScale:{value:new bt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Mt},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Mt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Mt},sheen:{value:0},sheenColor:{value:new gn(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Mt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Mt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Mt},transmissionSamplerSize:{value:new bt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Mt},attenuationDistance:{value:0},attenuationColor:{value:new gn(0)},specularColor:{value:new gn(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Mt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Mt},anisotropyVector:{value:new bt},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Mt}}]),vertexShader:xi.meshphysical_vert,fragmentShader:xi.meshphysical_frag};const Si={r:0,b:0,g:0};function Ei(t,e,n,i,r,a,o){const s=new gn(0);let l,c,u=!0===a?0:1,h=null,d=0,p=null;function g(e,n){e.getRGB(Si,ei(t)),i.buffers.color.setClear(Si.r,Si.g,Si.b,n,o)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),u=e,g(s,u)},getClearAlpha:function(){return u},setClearAlpha:function(t){u=t,g(s,u)},render:function(a,v){let _=!1,y=!0===v.isScene?v.background:null;if(y&&y.isTexture){y=(v.backgroundBlurriness>0?n:e).get(y)}null===y?g(s,u):y&&y.isColor&&(g(y,1),_=!0);const x=t.xr.getEnvironmentBlendMode();"additive"===x?i.buffers.color.setClear(0,0,0,1,o):"alpha-blend"===x&&i.buffers.color.setClear(0,0,0,0,o),(t.autoClear||_)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),y&&(y.isCubeTexture||y.mapping===R)?(void 0===c&&(c=new $n(new Jn(1,1,1),new ii({name:"BackgroundCubeMaterial",uniforms:Qn(Mi.backgroundCube.uniforms),vertexShader:Mi.backgroundCube.vertexShader,fragmentShader:Mi.backgroundCube.fragmentShader,side:m,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(c)),c.material.uniforms.envMap.value=y,c.material.uniforms.flipEnvMap.value=y.isCubeTexture&&!1===y.isRenderTargetTexture?-1:1,c.material.uniforms.backgroundBlurriness.value=v.backgroundBlurriness,c.material.uniforms.backgroundIntensity.value=v.backgroundIntensity,c.material.toneMapped=y.colorSpace!==Q,h===y&&d===y.version&&p===t.toneMapping||(c.material.needsUpdate=!0,h=y,d=y.version,p=t.toneMapping),c.layers.enableAll(),a.unshift(c,c.geometry,c.material,0,0,null)):y&&y.isTexture&&(void 0===l&&(l=new $n(new yi(2,2),new ii({name:"BackgroundMaterial",uniforms:Qn(Mi.background.uniforms),vertexShader:Mi.background.vertexShader,fragmentShader:Mi.background.fragmentShader,side:f,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(l)),l.material.uniforms.t2D.value=y,l.material.uniforms.backgroundIntensity.value=v.backgroundIntensity,l.material.toneMapped=y.colorSpace!==Q,!0===y.matrixAutoUpdate&&y.updateMatrix(),l.material.uniforms.uvTransform.value.copy(y.matrix),h===y&&d===y.version&&p===t.toneMapping||(l.material.needsUpdate=!0,h=y,d=y.version,p=t.toneMapping),l.layers.enableAll(),a.unshift(l,l.geometry,l.material,0,0,null))}}}function wi(t,e,n,i){const r=t.getParameter(t.MAX_VERTEX_ATTRIBS),a=i.isWebGL2?null:e.get("OES_vertex_array_object"),o=i.isWebGL2||null!==a,s={},l=p(null);let c=l,u=!1;function h(e){return i.isWebGL2?t.bindVertexArray(e):a.bindVertexArrayOES(e)}function 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x(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:function(r,l,d,y,x){let b=!1;if(o){const e=function(e,n,r){const o=!0===r.wireframe;let l=s[e.id];void 0===l&&(l={},s[e.id]=l);let c=l[n.id];void 0===c&&(c={},l[n.id]=c);let u=c[o];void 0===u&&(u=p(i.isWebGL2?t.createVertexArray():a.createVertexArrayOES()),c[o]=u);return u}(y,d,l);c!==e&&(c=e,h(c.object)),b=function(t,e,n,i){const r=c.attributes,a=e.attributes;let o=0;const s=n.getAttributes();for(const e in s){if(s[e].location>=0){const n=r[e];let i=a[e];if(void 0===i&&("instanceMatrix"===e&&t.instanceMatrix&&(i=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(i=t.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;o++}}return c.attributesNum!==o||c.index!==i}(r,y,d,x),b&&function(t,e,n,i){const r={},a=e.attributes;let o=0;const s=n.getAttributes();for(const e in s){if(s[e].location>=0){let n=a[e];void 0===n&&("instanceMatrix"===e&&t.instanceMatrix&&(n=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(n=t.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[e]=i,o++}}c.attributes=r,c.attributesNum=o,c.index=i}(r,y,d,x)}else{const t=!0===l.wireframe;c.geometry===y.id&&c.program===d.id&&c.wireframe===t||(c.geometry=y.id,c.program=d.id,c.wireframe=t,b=!0)}null!==x&&n.update(x,t.ELEMENT_ARRAY_BUFFER),(b||u)&&(u=!1,function(r,a,o,s){if(!1===i.isWebGL2&&(r.isInstancedMesh||s.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;f();const l=s.attributes,c=o.getAttributes(),u=a.defaultAttributeValues;for(const e in c){const a=c[e];if(a.location>=0){let o=l[e];if(void 0===o&&("instanceMatrix"===e&&r.instanceMatrix&&(o=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(o=r.instanceColor)),void 0!==o){const e=o.normalized,l=o.itemSize,c=n.get(o);if(void 0===c)continue;const 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n=u[e];if(void 0!==n)switch(n.length){case 2:t.vertexAttrib2fv(a.location,n);break;case 3:t.vertexAttrib3fv(a.location,n);break;case 4:t.vertexAttrib4fv(a.location,n);break;default:t.vertexAttrib1fv(a.location,n)}}}}v()}(r,l,d,y),null!==x&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,n.get(x).buffer))},reset:y,resetDefaultState:x,dispose:function(){y();for(const t in s){const e=s[t];for(const t in e){const n=e[t];for(const t in n)d(n[t].object),delete n[t];delete e[t]}delete s[t]}},releaseStatesOfGeometry:function(t){if(void 0===s[t.id])return;const e=s[t.id];for(const t in e){const n=e[t];for(const t in n)d(n[t].object),delete n[t];delete e[t]}delete s[t.id]},releaseStatesOfProgram:function(t){for(const e in s){const n=s[e];if(void 0===n[t.id])continue;const i=n[t.id];for(const t in i)d(i[t].object),delete i[t];delete n[t.id]}},initAttributes:f,enableAttribute:m,disableUnusedAttributes:v}}function Ti(t,e,n,i){const r=i.isWebGL2;let a;this.setMode=function(t){a=t},this.render=function(e,i){t.drawArrays(a,e,i),n.update(i,a,1)},this.renderInstances=function(i,o,s){if(0===s)return;let l,c;if(r)l=t,c="drawArraysInstanced";else if(l=e.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===l)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[c](a,i,o,s),n.update(o,a,s)}}function Ai(t,e,n){let i;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.HIGH_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}const a="undefined"!=typeof WebGL2RenderingContext&&"WebGL2RenderingContext"===t.constructor.name;let o=void 0!==n.precision?n.precision:"highp";const s=r(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);const l=a||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,u=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),h=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),d=t.getParameter(t.MAX_TEXTURE_SIZE),p=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),f=t.getParameter(t.MAX_VERTEX_ATTRIBS),m=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),g=t.getParameter(t.MAX_VARYING_VECTORS),v=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),_=h>0,y=a||e.has("OES_texture_float");return{isWebGL2:a,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:o,logarithmicDepthBuffer:c,maxTextures:u,maxVertexTextures:h,maxTextureSize:d,maxCubemapSize:p,maxAttributes:f,maxVertexUniforms:m,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:_,floatFragmentTextures:y,floatVertexTextures:_&&y,maxSamples:a?t.getParameter(t.MAX_SAMPLES):0}}function Ri(t){const e=this;let n=null,i=0,r=!1,a=!1;const o=new pi,s=new Mt,l={value:null,needsUpdate:!1};function c(t,n,i,r){const a=null!==t?t.length:0;let c=null;if(0!==a){if(c=l.value,!0!==r||null===c){const e=i+4*a,r=n.matrixWorldInverse;s.getNormalMatrix(r),(null===c||c.length<e)&&(c=new Float32Array(e));for(let e=0,n=i;e!==a;++e,n+=4)o.copy(t[e]).applyMatrix4(r,s),o.normal.toArray(c,n),c[n+3]=o.constant}l.value=c,l.needsUpdate=!0}return e.numPlanes=a,e.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e){const n=0!==t.length||e||0!==i||r;return r=e,i=t.length,n},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(t,e){n=c(t,e,0)},this.setState=function(o,s,u){const h=o.clippingPlanes,d=o.clipIntersection,p=o.clipShadows,f=t.get(o);if(!r||null===h||0===h.length||a&&!p)a?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);e.numPlanes=i,e.numIntersection=0}();else{const t=a?0:i,e=4*t;let r=f.clippingState||null;l.value=r,r=c(h,s,e,u);for(let t=0;t!==e;++t)r[t]=n[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function Ci(t){let e=new WeakMap;function n(t,e){return 303===e?t.mapping=T:304===e&&(t.mapping=A),t}function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const a=r.mapping;if(303===a||304===a){if(e.has(r)){return n(e.get(r).texture,r.mapping)}{const a=r.image;if(a&&a.height>0){const o=new ci(a.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}class Pi extends ri{constructor(t=-1,e=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,a=n+t,o=i+e,s=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,a=r+t*this.view.width,o-=e*this.view.offsetY,s=o-e*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const Li=[.125,.215,.35,.446,.526,.582],Oi=20,Di=new Pi,Ui=new gn;let Ii=null;const Ni=(1+Math.sqrt(5))/2,Fi=1/Ni,ki=[new Kt(1,1,1),new Kt(-1,1,1),new Kt(1,1,-1),new Kt(-1,1,-1),new Kt(0,Ni,Fi),new Kt(0,Ni,-Fi),new Kt(Fi,0,Ni),new Kt(-Fi,0,Ni),new Kt(Ni,Fi,0),new Kt(-Ni,Fi,0)];class zi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ii=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Vi(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Gi(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodPlanes.length;t++)this._lodPlanes[t].dispose()}_cleanup(t){this._renderer.setRenderTarget(Ii),t.scissorTest=!1,Hi(t,0,0,t.width,t.height)}_fromTexture(t,e){t.mapping===T||t.mapping===A?this._setSize(0===t.image.length?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),Ii=this._renderer.getRenderTarget();const n=e||this._allocateTargets();return this._textureToCubeUV(t,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,n={magFilter:U,minFilter:U,generateMipmaps:!1,type:H,format:V,colorSpace:tt,depthBuffer:!1},i=Bi(t,e,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Bi(t,e,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(t){const e=[],n=[],i=[];let r=t;const a=t-4+1+Li.length;for(let o=0;o<a;o++){const a=Math.pow(2,r);n.push(a);let s=1/a;o>t-4?s=Li[o-t+4-1]:0===o&&(s=0),i.push(s);const l=1/(a-2),c=-l,u=1+l,h=[c,c,u,c,u,u,c,c,u,u,c,u],d=6,p=6,f=3,m=2,g=1,v=new Float32Array(f*p*d),_=new Float32Array(m*p*d),y=new Float32Array(g*p*d);for(let t=0;t<d;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];v.set(i,f*p*t),_.set(h,m*p*t);const r=[t,t,t,t,t,t];y.set(r,g*p*t)}const x=new On;x.setAttribute("position",new bn(v,f)),x.setAttribute("uv",new bn(_,m)),x.setAttribute("faceIndex",new bn(y,g)),e.push(x),r>4&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Oi),r=new Kt(0,1,0),a=new ii({name:"SphericalGaussianBlur",defines:{n:Oi,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:ji(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(i,t,e)}return i}_compileMaterial(t){const e=new $n(this._lodPlanes[0],t);this._renderer.compile(e,Di)}_sceneToCubeUV(t,e,n,i){const r=new ai(90,1,e,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(Ui),s.toneMapping=x,s.autoClear=!1;const u=new _n({name:"PMREM.Background",side:m,depthWrite:!1,depthTest:!1}),h=new $n(new Jn,u);let d=!1;const p=t.background;p?p.isColor&&(u.color.copy(p),t.background=null,d=!0):(u.color.copy(Ui),d=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(r.up.set(0,a[e],0),r.lookAt(o[e],0,0)):1===n?(r.up.set(0,0,a[e]),r.lookAt(0,o[e],0)):(r.up.set(0,a[e],0),r.lookAt(0,0,o[e]));const l=this._cubeSize;Hi(i,n*l,e>2?l:0,l,l),s.setRenderTarget(i),d&&s.render(h,r),s.render(t,r)}h.geometry.dispose(),h.material.dispose(),s.toneMapping=c,s.autoClear=l,t.background=p}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===T||t.mapping===A;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Vi()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Gi());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new $n(this._lodPlanes[0],r);r.uniforms.envMap.value=t;const o=this._cubeSize;Hi(e,0,0,3*o,2*o),n.setRenderTarget(e),n.render(a,Di)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<this._lodPlanes.length;e++){const n=Math.sqrt(this._sigmas[e]*this._sigmas[e]-this._sigmas[e-1]*this._sigmas[e-1]),i=ki[(e-1)%ki.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(t,a,e,n,i,"latitudinal",r),this._halfBlur(a,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new $n(this._lodPlanes[i],l),u=l.uniforms,h=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*h):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):Oi;f>Oi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<Oi;++t){const e=t/p,n=Math.exp(-e*e/2);m.push(n),0===t?g+=n:t<f&&(g+=2*n)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;u.envMap.value=t.texture,u.samples.value=f,u.weights.value=m,u.latitudinal.value="latitudinal"===a,o&&(u.poleAxis.value=o);const{_lodMax:v}=this;u.dTheta.value=d,u.mipInt.value=v-n;const _=this._sizeLods[i];Hi(e,3*_*(i>v-4?i-v+4:0),4*(this._cubeSize-_),3*_,2*_),s.setRenderTarget(e),s.render(c,Di)}}function Bi(t,e,n){const i=new Wt(t,e,n);return i.texture.mapping=R,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Hi(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Gi(){return new ii({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ji(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Vi(){return new ii({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ji(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ji(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Wi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping,o=303===a||304===a,s=a===T||a===A;if(o||s){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let i=e.get(r);return null===n&&(n=new zi(t)),i=o?n.fromEquirectangular(r,i):n.fromCubemap(r,i),e.set(r,i),i.texture}if(e.has(r))return e.get(r).texture;{const a=r.image;if(o&&a&&a.height>0||s&&a&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(a)){null===n&&(n=new zi(t));const a=o?n.fromEquirectangular(r):n.fromCubemap(r);return e.set(r,a),r.addEventListener("dispose",i),a.texture}return null}}}return r},dispose:function(){e=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Xi(t){const e={};function n(n){if(void 0!==e[n])return e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,i}return{has:function(t){return null!==n(t)},init:function(t){t.isWebGL2?n("EXT_color_buffer_float"):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture")},get:function(t){const e=n(t);return null===e&&console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e}}}function qi(t,e,n,i){const r={},a=new WeakMap;function o(t){const s=t.target;null!==s.index&&e.remove(s.index);for(const t in s.attributes)e.remove(s.attributes[t]);for(const t in s.morphAttributes){const n=s.morphAttributes[t];for(let t=0,i=n.length;t<i;t++)e.remove(n[t])}s.removeEventListener("dispose",o),delete r[s.id];const l=a.get(s);l&&(e.remove(l),a.delete(s)),i.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete 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a,o,s;this.setMode=function(t){a=t},this.setIndex=function(t){o=t.type,s=t.bytesPerElement},this.render=function(e,i){t.drawElements(a,i,o,e*s),n.update(i,a,1)},this.renderInstances=function(i,l,c){if(0===c)return;let u,h;if(r)u=t,h="drawElementsInstanced";else if(u=e.get("ANGLE_instanced_arrays"),h="drawElementsInstancedANGLE",null===u)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");u[h](a,l,o,i*s,c),n.update(l,a,c)}}function Ki(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(n,i,r){switch(e.calls++,i){case t.TRIANGLES:e.triangles+=r*(n/3);break;case t.LINES:e.lines+=r*(n/2);break;case t.LINE_STRIP:e.lines+=r*(n-1);break;case t.LINE_LOOP:e.lines+=r*n;break;case t.POINTS:e.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function $i(t,e){return t[0]-e[0]}function Zi(t,e){return Math.abs(e[1])-Math.abs(t[1])}function Ji(t,e,n){const i={},r=new Float32Array(8),a=new WeakMap,o=new Vt,s=[];for(let t=0;t<8;t++)s[t]=[t,0];return{update:function(l,c,u){const h=l.morphTargetInfluences;if(!0===e.isWebGL2){const d=c.morphAttributes.position||c.morphAttributes.normal||c.morphAttributes.color,p=void 0!==d?d.length:0;let f=a.get(c);if(void 0===f||f.count!==p){void 0!==f&&f.texture.dispose();const v=void 0!==c.morphAttributes.position,_=void 0!==c.morphAttributes.normal,y=void 0!==c.morphAttributes.color,x=c.morphAttributes.position||[],b=c.morphAttributes.normal||[],M=c.morphAttributes.color||[];let S=0;!0===v&&(S=1),!0===_&&(S=2),!0===y&&(S=3);let E=c.attributes.position.count*S,w=1;E>e.maxTextureSize&&(w=Math.ceil(E/e.maxTextureSize),E=e.maxTextureSize);const T=new Float32Array(E*w*4*p),A=new 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USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.useLegacyLights?"#define LEGACY_LIGHTS":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==x?"#define TONE_MAPPING":"",n.toneMapping!==x?xi.tonemapping_pars_fragment:"",n.toneMapping!==x?la("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",xi.colorspace_pars_fragment,sa("linearToOutputTexel",n.outputColorSpace),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(ca).join("\n")),o=pa(o),o=ua(o,n),o=ha(o,n),s=pa(s),s=ua(s,n),s=ha(s,n),o=va(o),s=va(s),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(w="#version 300 es\n",S=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+S,E=["#define varying in",n.glslVersion===it?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===it?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+E);const C=w+S+o,P=w+E+s,L=ra(r,r.VERTEX_SHADER,C),O=ra(r,r.FRAGMENT_SHADER,P);if(r.attachShader(M,L),r.attachShader(M,O),void 0!==n.index0AttributeName?r.bindAttribLocation(M,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(M,0,"position"),r.linkProgram(M),t.debug.checkShaderErrors){const e=r.getProgramInfoLog(M).trim(),n=r.getShaderInfoLog(L).trim(),i=r.getShaderInfoLog(O).trim();let a=!0,o=!0;if(!1===r.getProgramParameter(M,r.LINK_STATUS))if(a=!1,"function"==typeof t.debug.onShaderError)t.debug.onShaderError(r,M,L,O);else{const t=oa(r,L,"vertex"),n=oa(r,O,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(M,r.VALIDATE_STATUS)+"\n\nProgram Info Log: "+e+"\n"+t+"\n"+n)}else""!==e?console.warn("THREE.WebGLProgram: Program Info Log:",e):""!==n&&""!==i||(o=!1);o&&(this.diagnostics={runnable:a,programLog:e,vertexShader:{log:n,prefix:S},fragmentShader:{log:i,prefix:E}})}let D,U;return r.deleteShader(L),r.deleteShader(O),this.getUniforms=function(){return void 0===D&&(D=new ia(r,M)),D},this.getAttributes=function(){return void 0===U&&(U=function(t,e){const n={},i=t.getProgramParameter(e,t.ACTIVE_ATTRIBUTES);for(let r=0;r<i;r++){const i=t.getActiveAttrib(e,r),a=i.name;let 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this._getShaderStage(t.vertexShader).id}getFragmentShaderID(t){return this._getShaderStage(t.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(t){const e=this.materialCache;let n=e.get(t);return void 0===n&&(n=new Set,e.set(t,n)),n}_getShaderStage(t){const e=this.shaderCache;let n=e.get(t);return void 0===n&&(n=new Sa(t),e.set(t,n)),n}}class Sa{constructor(t){this.id=ba++,this.code=t,this.usedTimes=0}}function Ea(t,e,n,i,r,a,o){const s=new Ne,l=new Ma,c=[],u=r.isWebGL2,h=r.logarithmicDepthBuffer,d=r.vertexTextures;let p=r.precision;const f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(t){return 0===t?"uv":`uv${t}`}return{getParameters:function(a,s,c,v,_){const y=v.fog,b=_.geometry,M=a.isMeshStandardMaterial?v.environment:null,S=(a.isMeshStandardMaterial?n:e).get(a.envMap||M),E=S&&S.mapping===R?S.image.height:null,w=f[a.type];null!==a.precision&&(p=r.getMaxPrecision(a.precision),p!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",p,"instead."));const T=b.morphAttributes.position||b.morphAttributes.normal||b.morphAttributes.color,A=void 0!==T?T.length:0;let C,P,L,O,D=0;if(void 0!==b.morphAttributes.position&&(D=1),void 0!==b.morphAttributes.normal&&(D=2),void 0!==b.morphAttributes.color&&(D=3),w){const t=Mi[w];C=t.vertexShader,P=t.fragmentShader}else C=a.vertexShader,P=a.fragmentShader,l.update(a),L=l.getVertexShaderID(a),O=l.getFragmentShaderID(a);const U=t.getRenderTarget(),I=!0===_.isInstancedMesh,N=!!a.map,F=!!a.matcap,k=!!S,z=!!a.aoMap,B=!!a.lightMap,H=!!a.bumpMap,G=!!a.normalMap,V=!!a.displacementMap,j=!!a.emissiveMap,W=!!a.metalnessMap,X=!!a.roughnessMap,q=a.anisotropy>0,Y=a.clearcoat>0,K=a.iridescence>0,$=a.sheen>0,Z=a.transmission>0,J=q&&!!a.anisotropyMap,et=Y&&!!a.clearcoatMap,nt=Y&&!!a.clearcoatNormalMap,it=Y&&!!a.clearcoatRoughnessMap,rt=K&&!!a.iridescenceMap,at=K&&!!a.iridescenceThicknessMap,ot=$&&!!a.sheenColorMap,st=$&&!!a.sheenRoughnessMap,lt=!!a.specularMap,ct=!!a.specularColorMap,ut=!!a.specularIntensityMap,ht=Z&&!!a.transmissionMap,dt=Z&&!!a.thicknessMap,pt=!!a.gradientMap,ft=!!a.alphaMap,mt=a.alphaTest>0,gt=!!a.alphaHash,vt=!!a.extensions,_t=!!b.attributes.uv1,yt=!!b.attributes.uv2,xt=!!b.attributes.uv3;let bt=x;return a.toneMapped&&(null!==U&&!0!==U.isXRRenderTarget||(bt=t.toneMapping)),{isWebGL2:u,shaderID:w,shaderType:a.type,shaderName:a.name,vertexShader:C,fragmentShader:P,defines:a.defines,customVertexShaderID:L,customFragmentShaderID:O,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:p,instancing:I,instancingColor:I&&null!==_.instanceColor,supportsVertexTextures:d,outputColorSpace:null===U?t.outputColorSpace:!0===U.isXRRenderTarget?U.texture.colorSpace:tt,map:N,matcap:F,envMap:k,envMapMode:k&&S.mapping,envMapCubeUVHeight:E,aoMap:z,lightMap:B,bumpMap:H,normalMap:G,displacementMap:d&&V,emissiveMap:j,normalMapObjectSpace:G&&1===a.normalMapType,normalMapTangentSpace:G&&0===a.normalMapType,metalnessMap:W,roughnessMap:X,anisotropy:q,anisotropyMap:J,clearcoat:Y,clearcoatMap:et,clearcoatNormalMap:nt,clearcoatRoughnessMap:it,iridescence:K,iridescenceMap:rt,iridescenceThicknessMap:at,sheen:$,sheenColorMap:ot,sheenRoughnessMap:st,specularMap:lt,specularColorMap:ct,specularIntensityMap:ut,transmission:Z,transmissionMap:ht,thicknessMap:dt,gradientMap:pt,opaque:!1===a.transparent&&1===a.blending,alphaMap:ft,alphaTest:mt,alphaHash:gt,combine:a.combine,mapUv:N&&g(a.map.channel),aoMapUv:z&&g(a.aoMap.channel),lightMapUv:B&&g(a.lightMap.channel),bumpMapUv:H&&g(a.bumpMap.channel),normalMapUv:G&&g(a.normalMap.channel),displacementMapUv:V&&g(a.displacementMap.channel),emissiveMapUv:j&&g(a.emissiveMap.channel),metalnessMapUv:W&&g(a.metalnessMap.channel),roughnessMapUv:X&&g(a.roughnessMap.channel),anisotropyMapUv:J&&g(a.anisotropyMap.channel),clearcoatMapUv:et&&g(a.clearcoatMap.channel),clearcoatNormalMapUv:nt&&g(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:it&&g(a.clearcoatRoughnessMap.channel),iridescenceMapUv:rt&&g(a.iridescenceMap.channel),iridescenceThicknessMapUv:at&&g(a.iridescenceThicknessMap.channel),sheenColorMapUv:ot&&g(a.sheenColorMap.channel),sheenRoughnessMapUv:st&&g(a.sheenRoughnessMap.channel),specularMapUv:lt&&g(a.specularMap.channel),specularColorMapUv:ct&&g(a.specularColorMap.channel),specularIntensityMapUv:ut&&g(a.specularIntensityMap.channel),transmissionMapUv:ht&&g(a.transmissionMap.channel),thicknessMapUv:dt&&g(a.thicknessMap.channel),alphaMapUv:ft&&g(a.alphaMap.channel),vertexTangents:!!b.attributes.tangent&&(G||q),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!b.attributes.color&&4===b.attributes.color.itemSize,vertexUv1s:_t,vertexUv2s:yt,vertexUv3s:xt,pointsUvs:!0===_.isPoints&&!!b.attributes.uv&&(N||ft),fog:!!y,useFog:!0===a.fog,fogExp2:y&&y.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:h,skinning:!0===_.isSkinnedMesh,morphTargets:void 0!==b.morphAttributes.position,morphNormals:void 0!==b.morphAttributes.normal,morphColors:void 0!==b.morphAttributes.color,morphTargetsCount:A,morphTextureStride:D,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numSpotLightMaps:s.spotLightMap.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numSpotLightShadowsWithMaps:s.numSpotLightShadowsWithMaps,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:a.dithering,shadowMapEnabled:t.shadowMap.enabled&&c.length>0,shadowMapType:t.shadowMap.type,toneMapping:bt,useLegacyLights:t._useLegacyLights,decodeVideoTexture:N&&!0===a.map.isVideoTexture&&a.map.colorSpace===Q,premultipliedAlpha:a.premultipliedAlpha,doubleSided:2===a.side,flipSided:a.side===m,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionDerivatives:vt&&!0===a.extensions.derivatives,extensionFragDepth:vt&&!0===a.extensions.fragDepth,extensionDrawBuffers:vt&&!0===a.extensions.drawBuffers,extensionShaderTextureLOD:vt&&!0===a.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:a.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.customVertexShaderID),n.push(e.customFragmentShaderID)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputColorSpace),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.mapUv),t.push(e.alphaMapUv),t.push(e.lightMapUv),t.push(e.aoMapUv),t.push(e.bumpMapUv),t.push(e.normalMapUv),t.push(e.displacementMapUv),t.push(e.emissiveMapUv),t.push(e.metalnessMapUv),t.push(e.roughnessMapUv),t.push(e.anisotropyMapUv),t.push(e.clearcoatMapUv),t.push(e.clearcoatNormalMapUv),t.push(e.clearcoatRoughnessMapUv),t.push(e.iridescenceMapUv),t.push(e.iridescenceThicknessMapUv),t.push(e.sheenColorMapUv),t.push(e.sheenRoughnessMapUv),t.push(e.specularMapUv),t.push(e.specularColorMapUv),t.push(e.specularIntensityMapUv),t.push(e.transmissionMapUv),t.push(e.thicknessMapUv),t.push(e.combine),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(n,e),function(t,e){s.disableAll(),e.isWebGL2&&s.enable(0);e.supportsVertexTextures&&s.enable(1);e.instancing&&s.enable(2);e.instancingColor&&s.enable(3);e.matcap&&s.enable(4);e.envMap&&s.enable(5);e.normalMapObjectSpace&&s.enable(6);e.normalMapTangentSpace&&s.enable(7);e.clearcoat&&s.enable(8);e.iridescence&&s.enable(9);e.alphaTest&&s.enable(10);e.vertexColors&&s.enable(11);e.vertexAlphas&&s.enable(12);e.vertexUv1s&&s.enable(13);e.vertexUv2s&&s.enable(14);e.vertexUv3s&&s.enable(15);e.vertexTangents&&s.enable(16);e.anisotropy&&s.enable(17);t.push(s.mask),s.disableAll(),e.fog&&s.enable(0);e.useFog&&s.enable(1);e.flatShading&&s.enable(2);e.logarithmicDepthBuffer&&s.enable(3);e.skinning&&s.enable(4);e.morphTargets&&s.enable(5);e.morphNormals&&s.enable(6);e.morphColors&&s.enable(7);e.premultipliedAlpha&&s.enable(8);e.shadowMapEnabled&&s.enable(9);e.useLegacyLights&&s.enable(10);e.doubleSided&&s.enable(11);e.flipSided&&s.enable(12);e.useDepthPacking&&s.enable(13);e.dithering&&s.enable(14);e.transmission&&s.enable(15);e.sheen&&s.enable(16);e.opaque&&s.enable(17);e.pointsUvs&&s.enable(18);e.decodeVideoTexture&&s.enable(19);t.push(s.mask)}(n,e),n.push(t.outputColorSpace)),n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=f[t.type];let n;if(e){const t=Mi[e];n=ni.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=c.length;t<e;t++){const e=c[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new xa(t,n,e,a),c.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=c.indexOf(t);c[e]=c[c.length-1],c.pop(),t.destroy()}},releaseShaderCache:function(t){l.remove(t)},programs:c,dispose:function(){l.dispose()}}}function wa(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function Ta(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Aa(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Ra(){const t=[];let e=0;const n=[],i=[],r=[];function a(n,i,r,a,o,s){let l=t[e];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},t[e]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),e++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){e=0,n.length=0,i.length=0,r.length=0},push:function(t,e,o,s,l,c){const u=a(t,e,o,s,l,c);o.transmission>0?i.push(u):!0===o.transparent?r.push(u):n.push(u)},unshift:function(t,e,o,s,l,c){const u=a(t,e,o,s,l,c);o.transmission>0?i.unshift(u):!0===o.transparent?r.unshift(u):n.unshift(u)},finish:function(){for(let n=e,i=t.length;n<i;n++){const e=t[n];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.group=null}},sort:function(t,e){n.length>1&&n.sort(t||Ta),i.length>1&&i.sort(e||Aa),r.length>1&&r.sort(e||Aa)}}}function Ca(){let t=new WeakMap;return{get:function(e,n){const i=t.get(e);let r;return void 0===i?(r=new Ra,t.set(e,[r])):n>=i.length?(r=new Ra,i.push(r)):r=i[n],r},dispose:function(){t=new WeakMap}}}function Pa(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Kt,color:new gn};break;case"SpotLight":n={position:new Kt,direction:new Kt,color:new gn,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Kt,color:new gn,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Kt,skyColor:new gn,groundColor:new gn};break;case"RectAreaLight":n={color:new gn,position:new Kt,halfWidth:new Kt,halfHeight:new Kt}}return t[e.id]=n,n}}}let La=0;function Oa(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function Da(t,e){const n=new Pa,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new bt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new bt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let t=0;t<9;t++)r.probe.push(new Kt);const a=new Kt,o=new we,s=new we;return{setup:function(a,o){let s=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,f=0,m=0,g=0,v=0,_=0,y=0;a.sort(Oa);const x=!0===o?Math.PI:1;for(let t=0,e=a.length;t<e;t++){const e=a[t],o=e.color,b=e.intensity,M=e.distance,S=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)s+=o.r*b*x,l+=o.g*b*x,c+=o.b*b*x;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],b);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*x),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[u]=n,r.directionalShadowMap[u]=S,r.directionalShadowMatrix[u]=e.shadow.matrix,m++}r.directional[u]=t,u++}else if(e.isSpotLight){const t=n.get(e);t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(o).multiplyScalar(b*x),t.distance=M,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,r.spot[d]=t;const a=e.shadow;if(e.map&&(r.spotLightMap[_]=e.map,_++,a.updateMatrices(e),e.castShadow&&y++),r.spotLightMatrix[d]=a.matrix,e.castShadow){const t=i.get(e);t.shadowBias=a.bias,t.shadowNormalBias=a.normalBias,t.shadowRadius=a.radius,t.shadowMapSize=a.mapSize,r.spotShadow[d]=t,r.spotShadowMap[d]=S,v++}d++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(o).multiplyScalar(b),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[p]=t,p++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*x),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=S,r.pointShadowMatrix[h]=e.shadow.matrix,g++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(b*x),t.groundColor.copy(e.groundColor).multiplyScalar(b*x),r.hemi[f]=t,f++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=bi.LTC_FLOAT_1,r.rectAreaLTC2=bi.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=bi.LTC_HALF_1,r.rectAreaLTC2=bi.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. 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d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(a),t.direction.transformDirection(h),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(h),t.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(a),t.direction.transformDirection(h),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(h),s.identity(),o.copy(d.matrixWorld),o.premultiply(h),s.extractRotation(o),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(s),t.halfHeight.applyMatrix4(s),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(h),i++}else if(d.isHemisphereLight){const t=r.hemi[u];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(h),u++}}},state:r}}function Ua(t,e){const n=new Da(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(t){n.setup(i,t)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function Ia(t,e){let n=new WeakMap;return{get:function(i,r=0){const a=n.get(i);let o;return void 0===a?(o=new Ua(t,e),n.set(i,[o])):r>=a.length?(o=new Ua(t,e),a.push(o)):o=a[r],o},dispose:function(){n=new WeakMap}}}class Na extends hn{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class Fa extends hn{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function ka(t,e,n){let i=new gi;const r=new bt,a=new bt,o=new Vt,s=new Na({depthPacking:3201}),l=new Fa,c={},u=n.maxTextureSize,d={[f]:m,[m]:f,2:2},g=new ii({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new bt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),v=g.clone();v.defines.HORIZONTAL_PASS=1;const _=new On;_.setAttribute("position",new bn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const y=new $n(_,g),x=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=h;let b=this.type;function M(n,i){const a=e.update(y);g.defines.VSM_SAMPLES!==n.blurSamples&&(g.defines.VSM_SAMPLES=n.blurSamples,v.defines.VSM_SAMPLES=n.blurSamples,g.needsUpdate=!0,v.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new Wt(r.x,r.y)),g.uniforms.shadow_pass.value=n.map.texture,g.uniforms.resolution.value=n.mapSize,g.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,a,g,y,null),v.uniforms.shadow_pass.value=n.mapPass.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,a,v,y,null)}function S(e,n,i,r){let a=null;const o=!0===i.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===i.isPointLight?l:s,t.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const t=a.uuid,e=n.uuid;let i=c[t];void 0===i&&(i={},c[t]=i);let r=i[e];void 0===r&&(r=a.clone(),i[e]=r),a=r}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=r===p?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:d[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===i.isPointLight&&!0===a.isMeshDistanceMaterial){t.properties.get(a).light=i}return a}function E(n,r,a,o,s){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===p)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const 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i=d?l:[l];c.__webglMultisampledFramebuffer=t.createFramebuffer(),c.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,c.__webglMultisampledFramebuffer);for(let n=0;n<i.length;n++){const r=i[n];c.__webglColorRenderbuffer[n]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,c.__webglColorRenderbuffer[n]);const o=a.convert(r.format,r.colorSpace),s=a.convert(r.type),l=S(r.internalFormat,o,s,r.colorSpace,!0===e.isXRRenderTarget),u=st(e);t.renderbufferStorageMultisample(t.RENDERBUFFER,u,l,e.width,e.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+n,t.RENDERBUFFER,c.__webglColorRenderbuffer[n])}t.bindRenderbuffer(t.RENDERBUFFER,null),e.depthBuffer&&(c.__webglDepthRenderbuffer=t.createRenderbuffer(),at(c.__webglDepthRenderbuffer,e,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if(h){n.bindTexture(t.TEXTURE_CUBE_MAP,u.__webglTexture),$(t.TEXTURE_CUBE_MAP,l,p);for(let n=0;n<6;n++)if(s&&l.mipmaps&&l.mipmaps.length>0)for(let i=0;i<l.mipmaps.length;i++)it(c.__webglFramebuffer[n][i],e,l,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+n,i);else it(c.__webglFramebuffer[n],e,l,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);b(l,p)&&M(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){const r=e.texture;for(let a=0,o=r.length;a<o;a++){const o=r[a],s=i.get(o);n.bindTexture(t.TEXTURE_2D,s.__webglTexture),$(t.TEXTURE_2D,o,p),it(c.__webglFramebuffer,e,o,t.COLOR_ATTACHMENT0+a,t.TEXTURE_2D,0),b(o,p)&&M(t.TEXTURE_2D)}n.unbindTexture()}else{let i=t.TEXTURE_2D;if((e.isWebGL3DRenderTarget||e.isWebGLArrayRenderTarget)&&(s?i=e.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),n.bindTexture(i,u.__webglTexture),$(i,l,p),s&&l.mipmaps&&l.mipmaps.length>0)for(let n=0;n<l.mipmaps.length;n++)it(c.__webglFramebuffer[n],e,l,t.COLOR_ATTACHMENT0,i,n);else it(c.__webglFramebuffer,e,l,t.COLOR_ATTACHMENT0,i,0);b(l,p)&&M(i),n.unbindTexture()}e.depthBuffer&&ot(e)},this.updateRenderTargetMipmap=function(e){const r=x(e)||s,a=!0===e.isWebGLMultipleRenderTargets?e.texture:[e.texture];for(let o=0,s=a.length;o<s;o++){const s=a[o];if(b(s,r)){const r=e.isWebGLCubeRenderTarget?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,a=i.get(s).__webglTexture;n.bindTexture(r,a),M(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(e){if(s&&e.samples>0&&!1===lt(e)){const r=e.isWebGLMultipleRenderTargets?e.texture:[e.texture],a=e.width,o=e.height;let s=t.COLOR_BUFFER_BIT;const l=[],c=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,u=i.get(e),h=!0===e.isWebGLMultipleRenderTargets;if(h)for(let e=0;e<r.length;e++)n.bindFramebuffer(t.FRAMEBUFFER,u.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,u.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<r.length;n++){l.push(t.COLOR_ATTACHMENT0+n),e.depthBuffer&&l.push(c);const d=void 0!==u.__ignoreDepthValues&&u.__ignoreDepthValues;if(!1===d&&(e.depthBuffer&&(s|=t.DEPTH_BUFFER_BIT),e.stencilBuffer&&(s|=t.STENCIL_BUFFER_BIT)),h&&t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,u.__webglColorRenderbuffer[n]),!0===d&&(t.invalidateFramebuffer(t.READ_FRAMEBUFFER,[c]),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[c])),h){const e=i.get(r[n]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}t.blitFramebuffer(0,0,a,o,0,0,a,o,s,t.NEAREST),p&&t.invalidateFramebuffer(t.READ_FRAMEBUFFER,l)}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),h)for(let e=0;e<r.length;e++){n.bindFramebuffer(t.FRAMEBUFFER,u.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,u.__webglColorRenderbuffer[e]);const a=i.get(r[e]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,u.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,a,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=ot,this.setupFrameBufferTexture=it,this.useMultisampledRTT=lt}function Ha(t,e,n){const i=n.isWebGL2;return{convert:function(n,r=""){let a;const o=r===Q||r===et?1:0;if(n===N)return t.UNSIGNED_BYTE;if(1017===n)return t.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return t.UNSIGNED_SHORT_5_5_5_1;if(1010===n)return t.BYTE;if(1011===n)return t.SHORT;if(n===F)return t.UNSIGNED_SHORT;if(n===k)return t.INT;if(n===z)return t.UNSIGNED_INT;if(n===B)return t.FLOAT;if(n===H)return i?t.HALF_FLOAT:(a=e.get("OES_texture_half_float"),null!==a?a.HALF_FLOAT_OES:null);if(1021===n)return t.ALPHA;if(n===V)return t.RGBA;if(1024===n)return t.LUMINANCE;if(1025===n)return t.LUMINANCE_ALPHA;if(n===j)return t.DEPTH_COMPONENT;if(n===W)return t.DEPTH_STENCIL;if(n===rt)return a=e.get("EXT_sRGB"),null!==a?a.SRGB_ALPHA_EXT:null;if(1028===n)return t.RED;if(1029===n)return t.RED_INTEGER;if(1030===n)return t.RG;if(1031===n)return t.RG_INTEGER;if(1033===n)return t.RGBA_INTEGER;if(n===X||n===q||n===Y||n===K)if(1===o){if(a=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===a)return null;if(n===X)return a.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===q)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===Y)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===K)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(a=e.get("WEBGL_compressed_texture_s3tc"),null===a)return null;if(n===X)return a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===q)return a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===Y)return a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===K)return a.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(a=e.get("WEBGL_compressed_texture_pvrtc"),null===a)return null;if(35840===n)return a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n)return a=e.get("WEBGL_compressed_texture_etc1"),null!==a?a.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===n||37496===n){if(a=e.get("WEBGL_compressed_texture_etc"),null===a)return null;if(37492===n)return 1===o?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(37496===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(a=e.get("WEBGL_compressed_texture_astc"),null===a)return null;if(37808===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return 1===o?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===$||36494===n||36495===n){if(a=e.get("EXT_texture_compression_bptc"),null===a)return null;if(n===$)return 1===o?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return a.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return a.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(a=e.get("EXT_texture_compression_rgtc"),null===a)return null;if(n===$)return a.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return a.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return a.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return a.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===G?i?t.UNSIGNED_INT_24_8:(a=e.get("WEBGL_depth_texture"),null!==a?a.UNSIGNED_INT_24_8_WEBGL:null):void 0!==t[n]?t[n]:null}}}class Ga extends ai{constructor(t=[]){super(),this.isArrayCamera=!0,this.cameras=t}}let Va=class extends $e{constructor(){super(),this.isGroup=!0,this.type="Group"}};const ja={type:"move"};class Wa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Va,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Va,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Kt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Kt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Va,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Kt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Kt),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState){if(l&&t.hand){a=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n),r=this._getHandJoint(l,i);null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],o=i.position.distanceTo(r.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==s&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(i=e.getPose(t.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(ja)))}return null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new Va;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}class Xa extends Gt{constructor(t,e,n,i,r,a,o,s,l,c){if((c=void 0!==c?c:j)!==j&&c!==W)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===j&&(n=z),void 0===n&&c===W&&(n=G),super(null,i,r,a,o,s,c,n,l),this.isDepthTexture=!0,this.image={width:t,height:e},this.magFilter=void 0!==o?o:O,this.minFilter=void 0!==s?s:O,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}}class qa extends st{constructor(t,e){super();const n=this;let i=null,r=1,a=null,o="local-floor",s=1,l=null,c=null,u=null,h=null,d=null,p=null;const f=e.getContextAttributes();let m=null,g=null;const v=[],_=[],y=new ai;y.layers.enable(1),y.viewport=new Vt;const x=new ai;x.layers.enable(2),x.viewport=new Vt;const b=[y,x],M=new Ga;M.layers.enable(1),M.layers.enable(2);let S=null,E=null;function w(t){const e=_.indexOf(t.inputSource);if(-1===e)return;const n=v[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||a),n.dispatchEvent({type:t.type,data:t.inputSource}))}function T(){i.removeEventListener("select",w),i.removeEventListener("selectstart",w),i.removeEventListener("selectend",w),i.removeEventListener("squeeze",w),i.removeEventListener("squeezestart",w),i.removeEventListener("squeezeend",w),i.removeEventListener("end",T),i.removeEventListener("inputsourceschange",A);for(let t=0;t<v.length;t++){const e=_[t];null!==e&&(_[t]=null,v[t].disconnect(e))}S=null,E=null,t.setRenderTarget(m),d=null,h=null,u=null,i=null,g=null,O.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function A(t){for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=_.indexOf(n);i>=0&&(_[i]=null,v[i].disconnect(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e];let i=_.indexOf(n);if(-1===i){for(let t=0;t<v.length;t++){if(t>=_.length){_.push(n),i=t;break}if(null===_[t]){_[t]=n,i=t;break}}if(-1===i)break}const r=v[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=v[t];return void 0===e&&(e=new Wa,v[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=v[t];return void 0===e&&(e=new Wa,v[t]=e),e.getGripSpace()},this.getHand=function(t){let e=v[t];return void 0===e&&(e=new Wa,v[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==h?h:d},this.getBinding=function(){return u},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(m=t.getRenderTarget(),i.addEventListener("select",w),i.addEventListener("selectstart",w),i.addEventListener("selectend",w),i.addEventListener("squeeze",w),i.addEventListener("squeezestart",w),i.addEventListener("squeezeend",w),i.addEventListener("end",T),i.addEventListener("inputsourceschange",A),!0!==f.xrCompatible&&await e.makeXRCompatible(),void 0===i.renderState.layers||!1===t.capabilities.isWebGL2){const n={antialias:void 0!==i.renderState.layers||f.antialias,alpha:!0,depth:f.depth,stencil:f.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:d}),g=new Wt(d.framebufferWidth,d.framebufferHeight,{format:V,type:N,colorSpace:t.outputColorSpace,stencilBuffer:f.stencil})}else{let n=null,a=null,o=null;f.depth&&(o=f.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=f.stencil?W:j,a=f.stencil?G:z);const s={colorFormat:e.RGBA8,depthFormat:o,scaleFactor:r};u=new XRWebGLBinding(i,e),h=u.createProjectionLayer(s),i.updateRenderState({layers:[h]}),g=new Wt(h.textureWidth,h.textureHeight,{format:V,type:N,depthTexture:new Xa(h.textureWidth,h.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:f.stencil,colorSpace:t.outputColorSpace,samples:f.antialias?4:0});t.properties.get(g).__ignoreDepthValues=h.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await i.requestReferenceSpace(o),O.setContext(i),O.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const R=new Kt,C=new Kt;function P(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;M.near=x.near=y.near=t.near,M.far=x.far=y.far=t.far,S===M.near&&E===M.far||(i.updateRenderState({depthNear:M.near,depthFar:M.far}),S=M.near,E=M.far);const e=t.parent,n=M.cameras;P(M,e);for(let t=0;t<n.length;t++)P(n[t],e);2===n.length?function(t,e,n){R.setFromMatrixPosition(e.matrixWorld),C.setFromMatrixPosition(n.matrixWorld);const i=R.distanceTo(C),r=e.projectionMatrix.elements,a=n.projectionMatrix.elements,o=r[14]/(r[10]-1),s=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],u=(r[8]-1)/r[0],h=(a[8]+1)/a[0],d=o*u,p=o*h,f=i/(-u+h),m=f*-u;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=o+f,v=s+f,_=d-m,y=p+(i-m),x=l*s/v*g,b=c*s/v*g;t.projectionMatrix.makePerspective(_,y,x,b,g,v),t.projectionMatrixInverse.copy(t.projectionMatrix).invert()}(M,y,x):M.projectionMatrix.copy(y.projectionMatrix),function(t,e,n){null===n?t.matrix.copy(e.matrixWorld):(t.matrix.copy(n.matrixWorld),t.matrix.invert(),t.matrix.multiply(e.matrixWorld));t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*ht*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)}(t,M,e)},this.getCamera=function(){return M},this.getFoveation=function(){if(null!==h||null!==d)return s},this.setFoveation=function(t){s=t,null!==h&&(h.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)};let L=null;const O=new vi;O.setAnimationLoop((function(e,i){if(c=i.getViewerPose(l||a),p=i,null!==c){const e=c.views;null!==d&&(t.setRenderTargetFramebuffer(g,d.framebuffer),t.setRenderTarget(g));let n=!1;e.length!==M.cameras.length&&(M.cameras.length=0,n=!0);for(let i=0;i<e.length;i++){const r=e[i];let a=null;if(null!==d)a=d.getViewport(r);else{const e=u.getViewSubImage(h,r);a=e.viewport,0===i&&(t.setRenderTargetTextures(g,e.colorTexture,h.ignoreDepthValues?void 0:e.depthStencilTexture),t.setRenderTarget(g))}let o=b[i];void 0===o&&(o=new ai,o.layers.enable(i),o.viewport=new Vt,b[i]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===i&&(M.matrix.copy(o.matrix),M.matrix.decompose(M.position,M.quaternion,M.scale)),!0===n&&M.cameras.push(o)}}for(let t=0;t<v.length;t++){const e=_[t],n=v[t];null!==e&&void 0!==n&&n.update(e,i,l||a)}L&&L(e,i),i.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:i}),p=null})),this.setAnimationLoop=function(t){L=t},this.dispose=function(){}}}function Ya(t,e){function n(t,e){!0===t.matrixAutoUpdate&&t.updateMatrix(),e.value.copy(t.matrix)}function i(i,r){i.opacity.value=r.opacity,r.color&&i.diffuse.value.copy(r.color),r.emissive&&i.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(i.map.value=r.map,n(r.map,i.mapTransform)),r.alphaMap&&(i.alphaMap.value=r.alphaMap,n(r.alphaMap,i.alphaMapTransform)),r.bumpMap&&(i.bumpMap.value=r.bumpMap,n(r.bumpMap,i.bumpMapTransform),i.bumpScale.value=r.bumpScale,r.side===m&&(i.bumpScale.value*=-1)),r.normalMap&&(i.normalMap.value=r.normalMap,n(r.normalMap,i.normalMapTransform),i.normalScale.value.copy(r.normalScale),r.side===m&&i.normalScale.value.negate()),r.displacementMap&&(i.displacementMap.value=r.displacementMap,n(r.displacementMap,i.displacementMapTransform),i.displacementScale.value=r.displacementScale,i.displacementBias.value=r.displacementBias),r.emissiveMap&&(i.emissiveMap.value=r.emissiveMap,n(r.emissiveMap,i.emissiveMapTransform)),r.specularMap&&(i.specularMap.value=r.specularMap,n(r.specularMap,i.specularMapTransform)),r.alphaTest>0&&(i.alphaTest.value=r.alphaTest);const a=e.get(r).envMap;if(a&&(i.envMap.value=a,i.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,i.reflectivity.value=r.reflectivity,i.ior.value=r.ior,i.refractionRatio.value=r.refractionRatio),r.lightMap){i.lightMap.value=r.lightMap;const e=!0===t._useLegacyLights?Math.PI:1;i.lightMapIntensity.value=r.lightMapIntensity*e,n(r.lightMap,i.lightMapTransform)}r.aoMap&&(i.aoMap.value=r.aoMap,i.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,i.aoMapTransform))}return{refreshFogUniforms:function(e,n){n.color.getRGB(e.fogColor.value,ei(t)),n.isFog?(e.fogNear.value=n.near,e.fogFar.value=n.far):n.isFogExp2&&(e.fogDensity.value=n.density)},refreshMaterialUniforms:function(t,r,a,o,s){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(t,r):r.isMeshToonMaterial?(i(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,r)):r.isMeshPhongMaterial?(i(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,r)):r.isMeshStandardMaterial?(i(t,r),function(t,i){t.metalness.value=i.metalness,i.metalnessMap&&(t.metalnessMap.value=i.metalnessMap,n(i.metalnessMap,t.metalnessMapTransform));t.roughness.value=i.roughness,i.roughnessMap&&(t.roughnessMap.value=i.roughnessMap,n(i.roughnessMap,t.roughnessMapTransform));const r=e.get(i).envMap;r&&(t.envMapIntensity.value=i.envMapIntensity)}(t,r),r.isMeshPhysicalMaterial&&function(t,e,i){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap,n(e.sheenColorMap,t.sheenColorMapTransform)),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap,n(e.sheenRoughnessMap,t.sheenRoughnessMapTransform)));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap,n(e.clearcoatMap,t.clearcoatMapTransform)),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap,n(e.clearcoatRoughnessMap,t.clearcoatRoughnessMapTransform)),e.clearcoatNormalMap&&(t.clearcoatNormalMap.value=e.clearcoatNormalMap,n(e.clearcoatNormalMap,t.clearcoatNormalMapTransform),t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),e.side===m&&t.clearcoatNormalScale.value.negate()));e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap,n(e.iridescenceMap,t.iridescenceMapTransform)),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap,n(e.iridescenceThicknessMap,t.iridescenceThicknessMapTransform)));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap,n(e.transmissionMap,t.transmissionMapTransform)),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap,n(e.thicknessMap,t.thicknessMapTransform)),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));e.anisotropy>0&&(t.anisotropyVector.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation)),e.anisotropyMap&&(t.anisotropyMap.value=e.anisotropyMap,n(e.anisotropyMap,t.anisotropyMapTransform)));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap,n(e.specularColorMap,t.specularColorMapTransform));e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap,n(e.specularIntensityMap,t.specularIntensityMapTransform))}(t,r,s)):r.isMeshMatcapMaterial?(i(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,r)):r.isMeshDepthMaterial?i(t,r):r.isMeshDistanceMaterial?(i(t,r),function(t,n){const i=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(i.matrixWorld),t.nearDistance.value=i.shadow.camera.near,t.farDistance.value=i.shadow.camera.far}(t,r)):r.isMeshNormalMaterial?i(t,r):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,i,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*r,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r,a,o):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Ka(t,e,n,i){let r={},a={},o=[];const s=n.isWebGL2?t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(t,e,n){const i=t.value;if(void 0===n[e]){if("number"==typeof i)n[e]=i;else{const t=Array.isArray(i)?i:[i],r=[];for(let e=0;e<t.length;e++)r.push(t[e].clone());n[e]=r}return!0}if("number"==typeof i){if(n[e]!==i)return n[e]=i,!0}else{const t=Array.isArray(n[e])?n[e]:[n[e]],r=Array.isArray(i)?i:[i];for(let e=0;e<t.length;e++){const n=t[e];if(!1===n.equals(r[e]))return n.copy(r[e]),!0}}return!1}function c(t){const e={boundary:0,storage:0};return"number"==typeof t?(e.boundary=4,e.storage=4):t.isVector2?(e.boundary=8,e.storage=8):t.isVector3||t.isColor?(e.boundary=16,e.storage=12):t.isVector4?(e.boundary=16,e.storage=16):t.isMatrix3?(e.boundary=48,e.storage=48):t.isMatrix4?(e.boundary=64,e.storage=64):t.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",t),e}function u(e){const n=e.target;n.removeEventListener("dispose",u);const i=o.indexOf(n.__bindingPointIndex);o.splice(i,1),t.deleteBuffer(r[n.id]),delete r[n.id],delete a[n.id]}return{bind:function(t,e){const n=e.program;i.uniformBlockBinding(t,n)},update:function(n,h){let d=r[n.id];void 0===d&&(!function(t){const e=t.uniforms;let n=0;const i=16;let r=0;for(let t=0,a=e.length;t<a;t++){const a=e[t],o={boundary:0,storage:0},s=Array.isArray(a.value)?a.value:[a.value];for(let t=0,e=s.length;t<e;t++){const e=c(s[t]);o.boundary+=e.boundary,o.storage+=e.storage}if(a.__data=new Float32Array(o.storage/Float32Array.BYTES_PER_ELEMENT),a.__offset=n,t>0){r=n%i;0!==r&&i-r-o.boundary<0&&(n+=i-r,a.__offset=n)}n+=o.storage}r=n%i,r>0&&(n+=i-r);t.__size=n,t.__cache={}}(n),d=function(e){const n=function(){for(let t=0;t<s;t++)if(-1===o.indexOf(t))return o.push(t),t;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();e.__bindingPointIndex=n;const i=t.createBuffer(),r=e.__size,a=e.usage;return t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,r,a),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=d,n.addEventListener("dispose",u));const p=h.program;i.updateUBOMapping(n,p);const f=e.render.frame;a[n.id]!==f&&(!function(e){const n=r[e.id],i=e.uniforms,a=e.__cache;t.bindBuffer(t.UNIFORM_BUFFER,n);for(let e=0,n=i.length;e<n;e++){const n=i[e];if(!0===l(n,e,a)){const e=n.__offset,i=Array.isArray(n.value)?n.value:[n.value];let r=0;for(let a=0;a<i.length;a++){const o=i[a],s=c(o);"number"==typeof o?(n.__data[0]=o,t.bufferSubData(t.UNIFORM_BUFFER,e+r,n.__data)):o.isMatrix3?(n.__data[0]=o.elements[0],n.__data[1]=o.elements[1],n.__data[2]=o.elements[2],n.__data[3]=o.elements[0],n.__data[4]=o.elements[3],n.__data[5]=o.elements[4],n.__data[6]=o.elements[5],n.__data[7]=o.elements[0],n.__data[8]=o.elements[6],n.__data[9]=o.elements[7],n.__data[10]=o.elements[8],n.__data[11]=o.elements[0]):(o.toArray(n.__data,r),r+=s.storage/Float32Array.BYTES_PER_ELEMENT)}t.bufferSubData(t.UNIFORM_BUFFER,e,n.__data)}}t.bindBuffer(t.UNIFORM_BUFFER,null)}(n),a[n.id]=f)},dispose:function(){for(const e in r)t.deleteBuffer(r[e]);o=[],r={},a={}}}}class $a{constructor(t={}){const{canvas:e=Tt(),context:n=null,depth:i=!0,stencil:r=!0,alpha:o=!1,antialias:s=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:u="default",failIfMajorPerformanceCaveat:h=!1}=t;let d;this.isWebGLRenderer=!0,d=null!==n?n.getContextAttributes().alpha:o;const p=new Uint32Array(4),g=new Int32Array(4);let v=null,_=null;const y=[],b=[];this.domElement=e,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputColorSpace=Q,this._useLegacyLights=!1,this.toneMapping=x,this.toneMappingExposure=1;const M=this;let S=!1,E=0,w=0,T=null,A=-1,R=null;const C=new Vt,P=new Vt;let L=null;const O=new gn(0);let D=0,U=e.width,k=e.height,j=1,W=null,X=null;const q=new Vt(0,0,U,k),Y=new Vt(0,0,U,k);let K=!1;const $=new gi;let Z=!1,J=!1,et=null;const nt=new we,it=new bt,rt=new Kt,at={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function ot(){return null===T?j:1}let st,lt,ct,ut,ht,dt,pt,ft,mt,gt,_t,yt,xt,Mt,St,Et,wt,At,Rt,Ct,Pt,Lt,Ot,Dt,Ut=n;function It(t,n){for(let i=0;i<t.length;i++){const r=t[i],a=e.getContext(r,n);if(null!==a)return a}return null}try{const t={alpha:!0,depth:i,stencil:r,antialias:s,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:u,failIfMajorPerformanceCaveat:h};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${a}`),e.addEventListener("webglcontextlost",kt,!1),e.addEventListener("webglcontextrestored",zt,!1),e.addEventListener("webglcontextcreationerror",Bt,!1),null===Ut){const e=["webgl2","webgl","experimental-webgl"];if(!0===M.isWebGL1Renderer&&e.shift(),Ut=It(e,t),null===Ut)throw It(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}"undefined"!=typeof WebGLRenderingContext&&Ut instanceof WebGLRenderingContext&&console.warn("THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163."),void 0===Ut.getShaderPrecisionFormat&&(Ut.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function Nt(){st=new Xi(Ut),lt=new Ai(Ut,st,t),st.init(lt),Lt=new Ha(Ut,st,lt),ct=new za(Ut,st,lt),ut=new Ki(Ut),ht=new wa,dt=new Ba(Ut,st,ct,ht,lt,Lt,ut),pt=new Ci(M),ft=new Wi(M),mt=new _i(Ut,lt),Ot=new wi(Ut,st,mt,lt),gt=new qi(Ut,mt,ut,Ot),_t=new Qi(Ut,gt,mt,ut),Rt=new Ji(Ut,lt,dt),Et=new Ri(ht),yt=new Ea(M,pt,ft,st,lt,Ot,Et),xt=new Ya(M,ht),Mt=new Ca,St=new Ia(st,lt),At=new Ei(M,pt,ft,ct,_t,d,l),wt=new ka(M,_t,lt),Dt=new Ka(Ut,ut,lt,ct),Ct=new Ti(Ut,st,ut,lt),Pt=new Yi(Ut,st,ut,lt),ut.programs=yt.programs,M.capabilities=lt,M.extensions=st,M.properties=ht,M.renderLists=Mt,M.shadowMap=wt,M.state=ct,M.info=ut}Nt();const Ft=new qa(M,Ut);function kt(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),S=!0}function zt(){console.log("THREE.WebGLRenderer: Context Restored."),S=!1;const t=ut.autoReset,e=wt.enabled,n=wt.autoUpdate,i=wt.needsUpdate,r=wt.type;Nt(),ut.autoReset=t,wt.enabled=e,wt.autoUpdate=n,wt.needsUpdate=i,wt.type=r}function Bt(t){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",t.statusMessage)}function Ht(t){const e=t.target;e.removeEventListener("dispose",Ht),function(t){(function(t){const e=ht.get(t).programs;void 0!==e&&(e.forEach((function(t){yt.releaseProgram(t)})),t.isShaderMaterial&&yt.releaseShaderCache(t))})(t),ht.remove(t)}(e)}this.xr=Ft,this.getContext=function(){return Ut},this.getContextAttributes=function(){return Ut.getContextAttributes()},this.forceContextLoss=function(){const t=st.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=st.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return j},this.setPixelRatio=function(t){void 0!==t&&(j=t,this.setSize(U,k,!1))},this.getSize=function(t){return t.set(U,k)},this.setSize=function(t,n,i=!0){Ft.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is 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t.copy(At.getClearColor())},this.setClearColor=function(){At.setClearColor.apply(At,arguments)},this.getClearAlpha=function(){return At.getClearAlpha()},this.setClearAlpha=function(){At.setClearAlpha.apply(At,arguments)},this.clear=function(t=!0,e=!0,n=!0){let i=0;if(t){let t=!1;if(null!==T){const e=T.texture.format;t=1033===e||1031===e||1029===e}if(t){const t=T.texture.type,e=t===N||t===z||t===F||t===G||1017===t||1018===t,n=At.getClearColor(),i=At.getClearAlpha(),r=n.r,a=n.g,o=n.b;e?(p[0]=r,p[1]=a,p[2]=o,p[3]=i,Ut.clearBufferuiv(Ut.COLOR,0,p)):(g[0]=r,g[1]=a,g[2]=o,g[3]=i,Ut.clearBufferiv(Ut.COLOR,0,g))}else i|=Ut.COLOR_BUFFER_BIT}e&&(i|=Ut.DEPTH_BUFFER_BIT),n&&(i|=Ut.STENCIL_BUFFER_BIT),Ut.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",kt,!1),e.removeEventListener("webglcontextrestored",zt,!1),e.removeEventListener("webglcontextcreationerror",Bt,!1),Mt.dispose(),St.dispose(),ht.dispose(),pt.dispose(),ft.dispose(),_t.dispose(),Ot.dispose(),Dt.dispose(),yt.dispose(),Ft.dispose(),Ft.removeEventListener("sessionstart",jt),Ft.removeEventListener("sessionend",Xt),et&&(et.dispose(),et=null),qt.stop()},this.renderBufferDirect=function(t,e,n,i,r,a){null===e&&(e=at);const o=r.isMesh&&r.matrixWorld.determinant()<0,s=function(t,e,n,i,r){!0!==e.isScene&&(e=at);dt.resetTextureUnits();const a=e.fog,o=i.isMeshStandardMaterial?e.environment:null,s=null===T?M.outputColorSpace:!0===T.isXRRenderTarget?T.texture.colorSpace:tt,l=(i.isMeshStandardMaterial?ft:pt).get(i.envMap||o),c=!0===i.vertexColors&&!!n.attributes.color&&4===n.attributes.color.itemSize,u=!!n.attributes.tangent&&(!!i.normalMap||i.anisotropy>0),h=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,p=!!n.morphAttributes.color;let f=x;i.toneMapped&&(null!==T&&!0!==T.isXRRenderTarget||(f=M.toneMapping));const m=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=void 0!==m?m.length:0,v=ht.get(i),y=_.state.lights;if(!0===Z&&(!0===J||t!==R)){const e=t===R&&i.id===A;Et.setState(i,t,e)}let b=!1;i.version===v.__version?v.needsLights&&v.lightsStateVersion!==y.state.version||v.outputColorSpace!==s||r.isInstancedMesh&&!1===v.instancing?b=!0:r.isInstancedMesh||!0!==v.instancing?r.isSkinnedMesh&&!1===v.skinning?b=!0:r.isSkinnedMesh||!0!==v.skinning?r.isInstancedMesh&&!0===v.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===v.instancingColor&&null!==r.instanceColor||v.envMap!==l||!0===i.fog&&v.fog!==a?b=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===Et.numPlanes&&v.numIntersection===Et.numIntersection?(v.vertexAlphas!==c||v.vertexTangents!==u||v.morphTargets!==h||v.morphNormals!==d||v.morphColors!==p||v.toneMapping!==f||!0===lt.isWebGL2&&v.morphTargetsCount!==g)&&(b=!0):b=!0:b=!0:b=!0:(b=!0,v.__version=i.version);let S=v.currentProgram;!0===b&&(S=Qt(i,e,r));let E=!1,w=!1,C=!1;const P=S.getUniforms(),L=v.uniforms;ct.useProgram(S.program)&&(E=!0,w=!0,C=!0);i.id!==A&&(A=i.id,w=!0);if(E||R!==t){P.setValue(Ut,"projectionMatrix",t.projectionMatrix),P.setValue(Ut,"viewMatrix",t.matrixWorldInverse);const e=P.map.cameraPosition;void 0!==e&&e.setValue(Ut,rt.setFromMatrixPosition(t.matrixWorld)),lt.logarithmicDepthBuffer&&P.setValue(Ut,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&P.setValue(Ut,"isOrthographic",!0===t.isOrthographicCamera),R!==t&&(R=t,w=!0,C=!0)}if(r.isSkinnedMesh){P.setOptional(Ut,r,"bindMatrix"),P.setOptional(Ut,r,"bindMatrixInverse");const t=r.skeleton;t&&(lt.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),P.setValue(Ut,"boneTexture",t.boneTexture,dt),P.setValue(Ut,"boneTextureSize",t.boneTextureSize)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. 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D,U;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(ia.upload(Ut,v.uniformsList,L,dt),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&P.setValue(Ut,"center",r.center);if(P.setValue(Ut,"modelViewMatrix",r.modelViewMatrix),P.setValue(Ut,"normalMatrix",r.normalMatrix),P.setValue(Ut,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const t=i.uniformsGroups;for(let e=0,n=t.length;e<n;e++)if(lt.isWebGL2){const n=t[e];Dt.update(n,S),Dt.bind(n,S)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return S}(t,e,n,i,r);ct.setMaterial(i,o);let l=n.index,c=1;if(!0===i.wireframe){if(l=gt.getWireframeAttribute(n),void 0===l)return;c=2}const u=n.drawRange,h=n.attributes.position;let d=u.start*c,p=(u.start+u.count)*c;null!==a&&(d=Math.max(d,a.start*c),p=Math.min(p,(a.start+a.count)*c)),null!==l?(d=Math.max(d,0),p=Math.min(p,l.count)):null!=h&&(d=Math.max(d,0),p=Math.min(p,h.count));const f=p-d;if(f<0||f===1/0)return;let m;Ot.setup(r,i,s,n,l);let g=Ct;if(null!==l&&(m=mt.get(l),g=Pt,g.setIndex(m)),r.isMesh)!0===i.wireframe?(ct.setLineWidth(i.wireframeLinewidth*ot()),g.setMode(Ut.LINES)):g.setMode(Ut.TRIANGLES);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),ct.setLineWidth(t*ot()),r.isLineSegments?g.setMode(Ut.LINES):r.isLineLoop?g.setMode(Ut.LINE_LOOP):g.setMode(Ut.LINE_STRIP)}else r.isPoints?g.setMode(Ut.POINTS):r.isSprite&&g.setMode(Ut.TRIANGLES);if(r.isInstancedMesh)g.renderInstances(d,f,r.count);else if(n.isInstancedBufferGeometry){const t=void 0!==n._maxInstanceCount?n._maxInstanceCount:1/0,e=Math.min(n.instanceCount,t);g.renderInstances(d,f,e)}else g.render(d,f)},this.compile=function(t,e){function n(t,e,n){!0===t.transparent&&2===t.side&&!1===t.forceSinglePass?(t.side=m,t.needsUpdate=!0,Qt(t,e,n),t.side=f,t.needsUpdate=!0,Qt(t,e,n),t.side=2):Qt(t,e,n)}_=St.get(t),_.init(),b.push(_),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(_.pushLight(t),t.castShadow&&_.pushShadow(t))})),_.setupLights(M._useLegacyLights),t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){n(i[r],t,e)}else n(i,t,e)})),b.pop(),_=null};let Gt=null;function jt(){qt.stop()}function Xt(){qt.start()}const qt=new vi;function Yt(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)_.pushLight(t),t.castShadow&&_.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||$.intersectsSprite(t)){i&&rt.setFromMatrixPosition(t.matrixWorld).applyMatrix4(nt);const e=_t.update(t),r=t.material;r.visible&&v.push(t,e,r,n,rt.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||$.intersectsObject(t))){const e=_t.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),rt.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),rt.copy(e.boundingSphere.center)),rt.applyMatrix4(t.matrixWorld).applyMatrix4(nt)),Array.isArray(r)){const i=e.groups;for(let a=0,o=i.length;a<o;a++){const o=i[a],s=r[o.materialIndex];s&&s.visible&&v.push(t,e,s,n,rt.z,o)}}else r.visible&&v.push(t,e,r,n,rt.z,null)}const r=t.children;for(let t=0,a=r.length;t<a;t++)Yt(r[t],e,n,i)}function $t(t,e,n,i){const r=t.opaque,a=t.transmissive,o=t.transparent;_.setupLightsView(n),!0===Z&&Et.setGlobalState(M.clippingPlanes,n),a.length>0&&function(t,e,n,i){const r=lt.isWebGL2;null===et&&(et=new Wt(1,1,{generateMipmaps:!0,type:st.has("EXT_color_buffer_half_float")?H:N,minFilter:I,samples:r?4:0}));M.getDrawingBufferSize(it),r?et.setSize(it.x,it.y):et.setSize(vt(it.x),vt(it.y));const a=M.getRenderTarget();M.setRenderTarget(et),M.getClearColor(O),D=M.getClearAlpha(),D<1&&M.setClearColor(16777215,.5);M.clear();const o=M.toneMapping;M.toneMapping=x,Zt(t,n,i),dt.updateMultisampleRenderTarget(et),dt.updateRenderTargetMipmap(et);let s=!1;for(let t=0,r=e.length;t<r;t++){const r=e[t],a=r.object,o=r.geometry,l=r.material,c=r.group;if(2===l.side&&a.layers.test(i.layers)){const t=l.side;l.side=m,l.needsUpdate=!0,Jt(a,n,i,o,l,c),l.side=t,l.needsUpdate=!0,s=!0}}!0===s&&(dt.updateMultisampleRenderTarget(et),dt.updateRenderTargetMipmap(et));M.setRenderTarget(a),M.setClearColor(O,D),M.toneMapping=o}(r,a,e,n),i&&ct.viewport(C.copy(i)),r.length>0&&Zt(r,e,n),a.length>0&&Zt(a,e,n),o.length>0&&Zt(o,e,n),ct.buffers.depth.setTest(!0),ct.buffers.depth.setMask(!0),ct.buffers.color.setMask(!0),ct.setPolygonOffset(!1)}function Zt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,a=t.length;r<a;r++){const a=t[r],o=a.object,s=a.geometry,l=null===i?a.material:i,c=a.group;o.layers.test(n.layers)&&Jt(o,e,n,s,l,c)}}function Jt(t,e,n,i,r,a){t.onBeforeRender(M,e,n,i,r,a),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(M,e,n,i,t,a),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=m,r.needsUpdate=!0,M.renderBufferDirect(n,e,i,r,t,a),r.side=f,r.needsUpdate=!0,M.renderBufferDirect(n,e,i,r,t,a),r.side=2):M.renderBufferDirect(n,e,i,r,t,a),t.onAfterRender(M,e,n,i,r,a)}function Qt(t,e,n){!0!==e.isScene&&(e=at);const i=ht.get(t),r=_.state.lights,a=_.state.shadowsArray,o=r.state.version,s=yt.getParameters(t,r.state,a,e,n),l=yt.getProgramCacheKey(s);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=(t.isMeshStandardMaterial?ft:pt).get(t.envMap||i.environment),void 0===c&&(t.addEventListener("dispose",Ht),c=new Map,i.programs=c);let u=c.get(l);if(void 0!==u){if(i.currentProgram===u&&i.lightsStateVersion===o)return te(t,s),u}else s.uniforms=yt.getUniforms(t),t.onBuild(n,s,M),t.onBeforeCompile(s,M),u=yt.acquireProgram(s,l),c.set(l,u),i.uniforms=s.uniforms;const h=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(h.clippingPlanes=Et.uniform),te(t,s),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=o,i.needsLights&&(h.ambientLightColor.value=r.state.ambient,h.lightProbe.value=r.state.probe,h.directionalLights.value=r.state.directional,h.directionalLightShadows.value=r.state.directionalShadow,h.spotLights.value=r.state.spot,h.spotLightShadows.value=r.state.spotShadow,h.rectAreaLights.value=r.state.rectArea,h.ltc_1.value=r.state.rectAreaLTC1,h.ltc_2.value=r.state.rectAreaLTC2,h.pointLights.value=r.state.point,h.pointLightShadows.value=r.state.pointShadow,h.hemisphereLights.value=r.state.hemi,h.directionalShadowMap.value=r.state.directionalShadowMap,h.directionalShadowMatrix.value=r.state.directionalShadowMatrix,h.spotShadowMap.value=r.state.spotShadowMap,h.spotLightMatrix.value=r.state.spotLightMatrix,h.spotLightMap.value=r.state.spotLightMap,h.pointShadowMap.value=r.state.pointShadowMap,h.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=u.getUniforms(),p=ia.seqWithValue(d.seq,h);return i.currentProgram=u,i.uniformsList=p,u}function te(t,e){const n=ht.get(t);n.outputColorSpace=e.outputColorSpace,n.instancing=e.instancing,n.instancingColor=e.instancingColor,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.morphColors=e.morphColors,n.morphTargetsCount=e.morphTargetsCount,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents,n.toneMapping=e.toneMapping}qt.setAnimationLoop((function(t){Gt&&Gt(t)})),"undefined"!=typeof self&&qt.setContext(self),this.setAnimationLoop=function(t){Gt=t,Ft.setAnimationLoop(t),null===t?qt.stop():qt.start()},Ft.addEventListener("sessionstart",jt),Ft.addEventListener("sessionend",Xt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===S)return;!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===Ft.enabled&&!0===Ft.isPresenting&&(!0===Ft.cameraAutoUpdate&&Ft.updateCamera(e),e=Ft.getCamera()),!0===t.isScene&&t.onBeforeRender(M,t,e,T),_=St.get(t,b.length),_.init(),b.push(_),nt.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),$.setFromProjectionMatrix(nt),J=this.localClippingEnabled,Z=Et.init(this.clippingPlanes,J),v=Mt.get(t,y.length),v.init(),y.push(v),Yt(t,e,0,M.sortObjects),v.finish(),!0===M.sortObjects&&v.sort(W,X),this.info.render.frame++,!0===Z&&Et.beginShadows();const n=_.state.shadowsArray;if(wt.render(n,t,e),!0===Z&&Et.endShadows(),!0===this.info.autoReset&&this.info.reset(),At.render(v,t),_.setupLights(M._useLegacyLights),e.isArrayCamera){const n=e.cameras;for(let e=0,i=n.length;e<i;e++){const i=n[e];$t(v,t,i,i.viewport)}}else $t(v,t,e);null!==T&&(dt.updateMultisampleRenderTarget(T),dt.updateRenderTargetMipmap(T)),!0===t.isScene&&t.onAfterRender(M,t,e),Ot.resetDefaultState(),A=-1,R=null,b.pop(),_=b.length>0?b[b.length-1]:null,y.pop(),v=y.length>0?y[y.length-1]:null},this.getActiveCubeFace=function(){return E},this.getActiveMipmapLevel=function(){return w},this.getRenderTarget=function(){return T},this.setRenderTargetTextures=function(t,e,n){ht.get(t.texture).__webglTexture=e,ht.get(t.depthTexture).__webglTexture=n;const i=ht.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===st.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=ht.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){T=t,E=e,w=n;let i=!0,r=null,a=!1,o=!1;if(t){const s=ht.get(t);void 0!==s.__useDefaultFramebuffer?(ct.bindFramebuffer(Ut.FRAMEBUFFER,null),i=!1):void 0===s.__webglFramebuffer?dt.setupRenderTarget(t):s.__hasExternalTextures&&dt.rebindTextures(t,ht.get(t.texture).__webglTexture,ht.get(t.depthTexture).__webglTexture);const l=t.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(o=!0);const c=ht.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=Array.isArray(c[e])?c[e][n]:c[e],a=!0):r=lt.isWebGL2&&t.samples>0&&!1===dt.useMultisampledRTT(t)?ht.get(t).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,C.copy(t.viewport),P.copy(t.scissor),L=t.scissorTest}else C.copy(q).multiplyScalar(j).floor(),P.copy(Y).multiplyScalar(j).floor(),L=K;if(ct.bindFramebuffer(Ut.FRAMEBUFFER,r)&&lt.drawBuffers&&i&&ct.drawBuffers(t,r),ct.viewport(C),ct.scissor(P),ct.setScissorTest(L),a){const i=ht.get(t.texture);Ut.framebufferTexture2D(Ut.FRAMEBUFFER,Ut.COLOR_ATTACHMENT0,Ut.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(o){const i=ht.get(t.texture),r=e||0;Ut.framebufferTextureLayer(Ut.FRAMEBUFFER,Ut.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}A=-1},this.readRenderTargetPixels=function(t,e,n,i,r,a,o){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=ht.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){ct.bindFramebuffer(Ut.FRAMEBUFFER,s);try{const o=t.texture,s=o.format,l=o.type;if(s!==V&&Lt.convert(s)!==Ut.getParameter(Ut.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===H&&(st.has("EXT_color_buffer_half_float")||lt.isWebGL2&&st.has("EXT_color_buffer_float"));if(!(l===N||Lt.convert(l)===Ut.getParameter(Ut.IMPLEMENTATION_COLOR_READ_TYPE)||l===B&&(lt.isWebGL2||st.has("OES_texture_float")||st.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&Ut.readPixels(e,n,i,r,Lt.convert(s),Lt.convert(l),a)}finally{const t=null!==T?ht.get(T).__webglFramebuffer:null;ct.bindFramebuffer(Ut.FRAMEBUFFER,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i);dt.setTexture2D(e,0),Ut.copyTexSubImage2D(Ut.TEXTURE_2D,n,0,0,t.x,t.y,r,a),ct.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,a=e.image.height,o=Lt.convert(n.format),s=Lt.convert(n.type);dt.setTexture2D(n,0),Ut.pixelStorei(Ut.UNPACK_FLIP_Y_WEBGL,n.flipY),Ut.pixelStorei(Ut.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Ut.pixelStorei(Ut.UNPACK_ALIGNMENT,n.unpackAlignment),e.isDataTexture?Ut.texSubImage2D(Ut.TEXTURE_2D,i,t.x,t.y,r,a,o,s,e.image.data):e.isCompressedTexture?Ut.compressedTexSubImage2D(Ut.TEXTURE_2D,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):Ut.texSubImage2D(Ut.TEXTURE_2D,i,t.x,t.y,o,s,e.image),0===i&&n.generateMipmaps&&Ut.generateMipmap(Ut.TEXTURE_2D),ct.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(M.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const a=t.max.x-t.min.x+1,o=t.max.y-t.min.y+1,s=t.max.z-t.min.z+1,l=Lt.convert(i.format),c=Lt.convert(i.type);let u;if(i.isData3DTexture)dt.setTexture3D(i,0),u=Ut.TEXTURE_3D;else{if(!i.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");dt.setTexture2DArray(i,0),u=Ut.TEXTURE_2D_ARRAY}Ut.pixelStorei(Ut.UNPACK_FLIP_Y_WEBGL,i.flipY),Ut.pixelStorei(Ut.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Ut.pixelStorei(Ut.UNPACK_ALIGNMENT,i.unpackAlignment);const h=Ut.getParameter(Ut.UNPACK_ROW_LENGTH),d=Ut.getParameter(Ut.UNPACK_IMAGE_HEIGHT),p=Ut.getParameter(Ut.UNPACK_SKIP_PIXELS),f=Ut.getParameter(Ut.UNPACK_SKIP_ROWS),m=Ut.getParameter(Ut.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[0]:n.image;Ut.pixelStorei(Ut.UNPACK_ROW_LENGTH,g.width),Ut.pixelStorei(Ut.UNPACK_IMAGE_HEIGHT,g.height),Ut.pixelStorei(Ut.UNPACK_SKIP_PIXELS,t.min.x),Ut.pixelStorei(Ut.UNPACK_SKIP_ROWS,t.min.y),Ut.pixelStorei(Ut.UNPACK_SKIP_IMAGES,t.min.z),n.isDataTexture||n.isData3DTexture?Ut.texSubImage3D(u,r,e.x,e.y,e.z,a,o,s,l,c,g.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Ut.compressedTexSubImage3D(u,r,e.x,e.y,e.z,a,o,s,l,g.data)):Ut.texSubImage3D(u,r,e.x,e.y,e.z,a,o,s,l,c,g),Ut.pixelStorei(Ut.UNPACK_ROW_LENGTH,h),Ut.pixelStorei(Ut.UNPACK_IMAGE_HEIGHT,d),Ut.pixelStorei(Ut.UNPACK_SKIP_PIXELS,p),Ut.pixelStorei(Ut.UNPACK_SKIP_ROWS,f),Ut.pixelStorei(Ut.UNPACK_SKIP_IMAGES,m),0===r&&i.generateMipmaps&&Ut.generateMipmap(u),ct.unbindTexture()},this.initTexture=function(t){t.isCubeTexture?dt.setTextureCube(t,0):t.isData3DTexture?dt.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?dt.setTexture2DArray(t,0):dt.setTexture2D(t,0),ct.unbindTexture()},this.resetState=function(){E=0,w=0,T=null,ct.reset(),Ot.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return at}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(t){console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!t}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===Q?Z:3e3}set outputEncoding(t){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=t===Z?Q:tt}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(t){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=t}}(class extends $a{}).prototype.isWebGL1Renderer=!0;class Za extends hn{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new gn(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}}const Ja=new Kt,Qa=new Kt,to=new we,eo=new Ee,no=new ge;class io{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let a=1;a<=t;a++)n=this.getPoint(a/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let a;a=e||t*n[r-1];let o,s=0,l=r-1;for(;s<=l;)if(i=Math.floor(s+(l-s)/2),o=n[i]-a,o<0)s=i+1;else{if(!(o>0)){l=i;break}l=i-1}if(i=l,n[i]===a)return i/(r-1);const c=n[i];return(i+(a-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const a=this.getPoint(i),o=this.getPoint(r),s=e||(a.isVector2?new bt:new Kt);return s.copy(o).sub(a).normalize(),s}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Kt,i=[],r=[],a=[],o=new Kt,s=new we;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Kt)}r[0]=new Kt,a[0]=new Kt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),a[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),a[e]=a[e-1].clone(),o.crossVectors(i[e-1],i[e]),o.length()>Number.EPSILON){o.normalize();const t=Math.acos(pt(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(s.makeRotationAxis(o,t))}a[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(pt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(o.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(s.makeRotationAxis(i[n],e*n)),a[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:a}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class ro extends io{constructor(t=0,e=0,n=1,i=1,r=0,a=2*Math.PI,o=!1,s=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=o,this.aRotation=s}getPoint(t,e){const n=e||new bt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const a=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=a?0:i),!0!==this.aClockwise||a||(r===i?r=-i:r-=i);const o=this.aStartAngle+t*r;let s=this.aX+this.xRadius*Math.cos(o),l=this.aY+this.yRadius*Math.sin(o);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=s-this.aX,i=l-this.aY;s=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(s,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}function ao(){let t=0,e=0,n=0,i=0;function r(r,a,o,s){t=r,e=o,n=-3*r+3*a-2*o-s,i=2*r-2*a+o+s}return{initCatmullRom:function(t,e,n,i,a){r(e,n,a*(n-t),a*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,a,o,s){let l=(e-t)/a-(n-t)/(a+o)+(n-e)/o,c=(n-e)/o-(i-e)/(o+s)+(i-n)/s;l*=o,c*=o,r(e,n,l,c)},calc:function(r){const a=r*r;return t+e*r+n*a+i*(a*r)}}}const oo=new Kt,so=new ao,lo=new ao,co=new ao;function uo(t,e,n,i,r){const a=.5*(i-e),o=.5*(r-n),s=t*t;return(2*n-2*i+a+o)*(t*s)+(-3*n+3*i-2*a-o)*s+a*t+n}function ho(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function po(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}class fo extends io{constructor(t=new Kt,e=new Kt,n=new Kt,i=new Kt){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Kt){const n=e,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(po(t,i.x,r.x,a.x,o.x),po(t,i.y,r.y,a.y,o.y),po(t,i.z,r.z,a.z,o.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class mo extends io{constructor(t=new Kt,e=new Kt,n=new Kt){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Kt){const n=e,i=this.v0,r=this.v1,a=this.v2;return n.set(ho(t,i.x,r.x,a.x),ho(t,i.y,r.y,a.y),ho(t,i.z,r.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}var go=Object.freeze({__proto__:null,ArcCurve:class extends ro{constructor(t,e,n,i,r,a){super(t,e,n,n,i,r,a),this.isArcCurve=!0,this.type="ArcCurve"}},CatmullRomCurve3:class extends io{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new Kt){const n=e,i=this.points,r=i.length,a=(r-(this.closed?0:1))*t;let o,s,l=Math.floor(a),c=a-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?o=i[(l-1)%r]:(oo.subVectors(i[0],i[1]).add(i[0]),o=oo);const u=i[l%r],h=i[(l+1)%r];if(this.closed||l+2<r?s=i[(l+2)%r]:(oo.subVectors(i[r-1],i[r-2]).add(i[r-1]),s=oo),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(o.distanceToSquared(u),t),n=Math.pow(u.distanceToSquared(h),t),i=Math.pow(h.distanceToSquared(s),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),so.initNonuniformCatmullRom(o.x,u.x,h.x,s.x,e,n,i),lo.initNonuniformCatmullRom(o.y,u.y,h.y,s.y,e,n,i),co.initNonuniformCatmullRom(o.z,u.z,h.z,s.z,e,n,i)}else"catmullrom"===this.curveType&&(so.initCatmullRom(o.x,u.x,h.x,s.x,this.tension),lo.initCatmullRom(o.y,u.y,h.y,s.y,this.tension),co.initCatmullRom(o.z,u.z,h.z,s.z,this.tension));return n.set(so.calc(c),lo.calc(c),co.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Kt).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}},CubicBezierCurve:class extends io{constructor(t=new bt,e=new bt,n=new bt,i=new bt){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new bt){const n=e,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(po(t,i.x,r.x,a.x,o.x),po(t,i.y,r.y,a.y,o.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}},CubicBezierCurve3:fo,EllipseCurve:ro,LineCurve:class extends io{constructor(t=new bt,e=new bt){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new bt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new bt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},LineCurve3:class extends io{constructor(t=new Kt,e=new Kt){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=t,this.v2=e}getPoint(t,e=new Kt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Kt){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},QuadraticBezierCurve:class extends io{constructor(t=new bt,e=new bt,n=new bt){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new bt){const n=e,i=this.v0,r=this.v1,a=this.v2;return n.set(ho(t,i.x,r.x,a.x),ho(t,i.y,r.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},QuadraticBezierCurve3:mo,SplineCurve:class extends io{constructor(t=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=t}getPoint(t,e=new bt){const n=e,i=this.points,r=(i.length-1)*t,a=Math.floor(r),o=r-a,s=i[0===a?a:a-1],l=i[a],c=i[a>i.length-2?i.length-1:a+1],u=i[a>i.length-3?i.length-1:a+2];return n.set(uo(o,s.x,l.x,c.x,u.x),uo(o,s.y,l.y,c.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new bt).fromArray(n))}return this}}});class vo extends On{constructor(t=1,e=1,n=1,i=32,r=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const f=[],m=n/2;let g=0;function v(n){const r=p,a=new bt,f=new Kt;let v=0;const _=!0===n?t:e,y=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,m*y,0),h.push(0,y,0),d.push(.5,.5),p++;const x=p;for(let t=0;t<=i;t++){const e=t/i*s+o,n=Math.cos(e),r=Math.sin(e);f.x=_*r,f.y=m*y,f.z=_*n,u.push(f.x,f.y,f.z),h.push(0,y,0),a.x=.5*n+.5,a.y=.5*r*y+.5,d.push(a.x,a.y),p++}for(let t=0;t<i;t++){const e=r+t,i=x+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new Kt,v=new Kt;let _=0;const y=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,_=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*s+o,l=Math.sin(r),f=Math.cos(r);v.x=_*l,v.y=-g*n+m,v.z=_*f,u.push(v.x,v.y,v.z),a.set(l,y,f).normalize(),h.push(a.x,a.y,a.z),d.push(e,1-g),c.push(p++)}f.push(c)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=f[e][t],i=f[e+1][t],r=f[e+1][t+1],a=f[e][t+1];c.push(n,i,a),c.push(i,r,a),_+=6}l.addGroup(g,_,0),g+=_}(),!1===a&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new En(u,3)),this.setAttribute("normal",new En(h,3)),this.setAttribute("uv",new En(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new vo(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class _o extends vo{constructor(t=1,e=1,n=32,i=1,r=!1,a=0,o=2*Math.PI){super(0,t,e,n,i,r,a,o),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:a,thetaLength:o}}static fromJSON(t){return new _o(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class yo extends On{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],u=new Kt,h=new Kt,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let _=0;0===d&&0===a?_=.5/e:d===n&&s===Math.PI&&(_=-.5/e);for(let n=0;n<=e;n++){const s=n/e;u.x=-t*Math.cos(i+s*r)*Math.sin(a+v*o),u.y=t*Math.cos(a+v*o),u.z=t*Math.sin(i+s*r)*Math.sin(a+v*o),p.push(u.x,u.y,u.z),h.copy(u).normalize(),f.push(h.x,h.y,h.z),m.push(s+_,1-v),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],o=c[t+1][i],l=c[t+1][i+1];(0!==t||a>0)&&d.push(e,r,l),(t!==n-1||s<Math.PI)&&d.push(r,o,l)}this.setIndex(d),this.setAttribute("position",new En(p,3)),this.setAttribute("normal",new En(f,3)),this.setAttribute("uv",new En(m,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new yo(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class xo extends On{constructor(t=new mo(new Kt(-1,-1,0),new Kt(-1,1,0),new Kt(1,1,0)),e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const a=t.computeFrenetFrames(e,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const o=new Kt,s=new Kt,l=new bt;let c=new Kt;const u=[],h=[],d=[],p=[];function f(r){c=t.getPointAt(r/e,c);const l=a.normals[r],d=a.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),a=-Math.cos(e);s.x=a*l.x+r*d.x,s.y=a*l.y+r*d.y,s.z=a*l.z+r*d.z,s.normalize(),h.push(s.x,s.y,s.z),o.x=c.x+n*s.x,o.y=c.y+n*s.y,o.z=c.z+n*s.z,u.push(o.x,o.y,o.z)}}!function(){for(let t=0;t<e;t++)f(t);f(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),a=(i+1)*t+e,o=(i+1)*(t-1)+e;p.push(n,r,o),p.push(r,a,o)}}()}(),this.setIndex(p),this.setAttribute("position",new En(u,3)),this.setAttribute("normal",new En(h,3)),this.setAttribute("uv",new En(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(t){return new xo((new go[t.path.type]).fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}}const bo={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class Mo{constructor(t,e,n){const i=this;let r,a=!1,o=0,s=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){s++,!1===a&&void 0!==i.onStart&&i.onStart(t,o,s),a=!0},this.itemEnd=function(t){o++,void 0!==i.onProgress&&i.onProgress(t,o,s),o===s&&(a=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=l.length;e<n;e+=2){const n=l[e],i=l[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}}const So=new Mo;class Eo{constructor(t){this.manager=void 0!==t?t:So,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}Eo.DEFAULT_MATERIAL_NAME="__DEFAULT";class wo extends Eo{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,a=bo.get(t);if(void 0!==a)return r.manager.itemStart(t),setTimeout((function(){e&&e(a),r.manager.itemEnd(t)}),0),a;const o=wt("img");function s(){c(),bo.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){o.removeEventListener("load",s,!1),o.removeEventListener("error",l,!1)}return o.addEventListener("load",s,!1),o.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(o.crossOrigin=this.crossOrigin),r.manager.itemStart(t),o.src=t,o}}class To extends $e{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new gn(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}const Ao=new we,Ro=new Kt,Co=new Kt;class Po{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new bt(512,512),this.map=null,this.mapPass=null,this.matrix=new we,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new gi,this._frameExtents=new bt(1,1),this._viewportCount=1,this._viewports=[new Vt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Ro.setFromMatrixPosition(t.matrixWorld),e.position.copy(Ro),Co.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Co),e.updateMatrixWorld(),Ao.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ao),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Ao)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Lo extends Po{constructor(){super(new Pi(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Oo{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Do(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=Do();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function Do(){return("undefined"==typeof performance?Date:performance).now()}class Uo{constructor(t,e,n=0,i=1/0){this.ray=new Ee(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new Ne,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}intersectObject(t,e=!0,n=[]){return No(t,this,n,e),n.sort(Io),n}intersectObjects(t,e=!0,n=[]){for(let i=0,r=t.length;i<r;i++)No(t[i],this,n,e);return n.sort(Io),n}}function Io(t,e){return t.distance-e.distance}function No(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)No(i[t],e,n,!0)}}class Fo{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(pt(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:a}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js 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Add\n // subnode to it.\n child = newNode();\n ${e("child.min_{var} = min_{var};",{indent:10})}\n ${e("child.max_{var} = max_{var};",{indent:10})}\n child.body = body;\n\n setChild(node, quadIdx, child);\n } else {\n // continue searching in this quadrant.\n insertStack.push(child, body);\n }\n } else {\n // We are trying to add to the leaf node.\n // We have to convert current leaf into internal node\n // and continue adding two nodes.\n var oldBody = node.body;\n node.body = null; // internal nodes do not cary bodies\n\n if (isSamePosition(oldBody.pos, body.pos)) {\n // Prevent infinite subdivision by bumping one node\n // anywhere in this quadrant\n var retriesCount = 3;\n do {\n var offset = random.nextDouble();\n ${e("var d{var} = (node.max_{var} - node.min_{var}) * offset;",{indent:12})}\n\n ${e("oldBody.pos.{var} = node.min_{var} + d{var};",{indent:12})}\n retriesCount -= 1;\n // Make sure we don't bump it out of the box. If we do, next iteration should fix it\n } while (retriesCount > 0 && isSamePosition(oldBody.pos, body.pos));\n\n if (retriesCount === 0 && isSamePosition(oldBody.pos, body.pos)) {\n // This is very bad, we ran out of precision.\n // if we do not return from the method we'll get into\n // infinite loop here. So we sacrifice correctness of layout, and keep the app running\n // Next layout iteration should get larger bounding box in the first step and fix this\n return;\n }\n }\n // Next iteration should subdivide node further.\n insertStack.push(node, oldBody);\n insertStack.push(node, body);\n }\n }\n }\n}\nreturn createQuadTree;\n\n`}function El(t){let e=bl(t);return`\n function isSamePosition(point1, point2) {\n ${e("var d{var} = Math.abs(point1.{var} - point2.{var});",{indent:2})}\n \n return ${e("d{var} < 1e-8",{join:" && "})};\n } \n`}function wl(t){var e=Math.pow(2,t);return`\nfunction setChild(node, idx, child) {\n ${function(){let t=[];for(let n=0;n<e;++n){let e=0===n?" 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InsertStackElement(node, body);\n } else {\n item.node = node;\n item.body = body;\n }\n ++this.popIdx;\n },\n pop: function () {\n if (this.popIdx > 0) {\n return this.stack[--this.popIdx];\n }\n },\n reset: function () {\n this.popIdx = 0;\n }\n};\n\nfunction InsertStackElement(node, body) {\n this.node = node; // QuadTree node\n this.body = body; // physical body which needs to be inserted to node\n}\n"}xl.exports=function(t){let e=Sl(t);return new Function(e)()},xl.exports.generateQuadTreeFunctionBody=Sl,xl.exports.getInsertStackCode=Rl,xl.exports.getQuadNodeCode=Al,xl.exports.isSamePosition=El,xl.exports.getChildBodyCode=Tl,xl.exports.setChildBodyCode=wl;var Cl=xl.exports,Pl={exports:{}};Pl.exports=function(t){let e=Ol(t);return new Function("bodies","settings","random",e)},Pl.exports.generateFunctionBody=Ol;const Ll=fl;function Ol(t){let e=Ll(t);return`\n var boundingBox = {\n ${e("min_{var}: 0, max_{var}: 0,",{indent:4})}\n };\n\n return {\n box: boundingBox,\n\n update: 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min_{var}) min_{var} = bodyPos.{var};",{indent:6})}\n ${e("if (bodyPos.{var} > max_{var}) max_{var} = bodyPos.{var};",{indent:6})}\n }\n\n ${e("boundingBox.min_{var} = min_{var};",{indent:4})}\n ${e("boundingBox.max_{var} = max_{var};",{indent:4})}\n }\n\n function resetBoundingBox() {\n ${e("boundingBox.min_{var} = boundingBox.max_{var} = 0;",{indent:4})}\n }\n`}var Dl=Pl.exports,Ul={exports:{}};const Il=fl;function Nl(t){return`\n if (!Number.isFinite(options.dragCoefficient)) throw new Error('dragCoefficient is not a finite number');\n\n return {\n update: function(body) {\n ${Il(t)("body.force.{var} -= options.dragCoefficient * body.velocity.{var};",{indent:6})}\n }\n };\n`}Ul.exports=function(t){let e=Nl(t);return new Function("options",e)},Ul.exports.generateCreateDragForceFunctionBody=Nl;var Fl=Ul.exports,kl={exports:{}};const zl=fl;function Bl(t){let e=zl(t);return`\n if (!Number.isFinite(options.springCoefficient)) throw new Error('Spring coefficient is not a number');\n if (!Number.isFinite(options.springLength)) throw new Error('Spring length is not a number');\n\n return {\n /**\n * Updates forces acting on a spring\n */\n update: function (spring) {\n var body1 = spring.from;\n var body2 = spring.to;\n var length = spring.length < 0 ? options.springLength : spring.length;\n ${e("var d{var} = body2.pos.{var} - body1.pos.{var};",{indent:6})}\n var r = Math.sqrt(${e("d{var} * d{var}",{join:" + "})});\n\n if (r === 0) {\n ${e("d{var} = (random.nextDouble() - 0.5) / 50;",{indent:8})}\n r = Math.sqrt(${e("d{var} * d{var}",{join:" + "})});\n }\n\n var d = r - length;\n var coefficient = ((spring.coefficient > 0) ? spring.coefficient : options.springCoefficient) * d / r;\n\n ${e("body1.force.{var} += coefficient * d{var}",{indent:6})};\n body1.springCount += 1;\n body1.springLength += r;\n\n ${e("body2.force.{var} -= coefficient * d{var}",{indent:6})};\n body2.springCount += 1;\n body2.springLength += r;\n }\n };\n`}kl.exports=function(t){let e=Bl(t);return new Function("options","random",e)},kl.exports.generateCreateSpringForceFunctionBody=Bl;var Hl=kl.exports,Gl={exports:{}};const Vl=fl;function jl(t){let e=Vl(t);return`\n var length = bodies.length;\n if (length === 0) return 0;\n\n ${e("var d{var} = 0, t{var} = 0;",{indent:2})}\n\n for (var i = 0; i < length; ++i) {\n var body = bodies[i];\n if (body.isPinned) continue;\n\n if (adaptiveTimeStepWeight && body.springCount) {\n timeStep = (adaptiveTimeStepWeight * body.springLength/body.springCount);\n }\n\n var coeff = timeStep / body.mass;\n\n ${e("body.velocity.{var} += coeff * body.force.{var};",{indent:4})}\n ${e("var v{var} = body.velocity.{var};",{indent:4})}\n var v = Math.sqrt(${e("v{var} * v{var}",{join:" + "})});\n\n if (v > 1) {\n // We normalize it so that we move within timeStep range. \n // for the case when v <= 1 - we let velocity to fade out.\n ${e("body.velocity.{var} = v{var} / v;",{indent:6})}\n }\n\n ${e("d{var} = timeStep * body.velocity.{var};",{indent:4})}\n\n ${e("body.pos.{var} += d{var};",{indent:4})}\n\n ${e("t{var} += Math.abs(d{var});",{indent:4})}\n }\n\n return (${e("t{var} * t{var}",{join:" + "})})/length;\n`}Gl.exports=function(t){let e=jl(t);return new Function("bodies","timeStep","adaptiveTimeStepWeight",e)},Gl.exports.generateIntegratorFunctionBody=jl;var Wl,Xl,ql,Yl,Kl=Gl.exports;var $l,Zl={exports:{}};var Jl=function(t){var e=Xl?Wl:(Xl=1,Wl=function(t,e,n,i){this.from=t,this.to=e,this.length=n,this.coefficient=i}),n=(Yl||(Yl=1,ql=function t(e,n){var i;if(e||(e={}),n)for(i in n)if(n.hasOwnProperty(i)){var r=e.hasOwnProperty(i),a=typeof n[i];r&&typeof e[i]===a?"object"===a&&(e[i]=t(e[i],n[i])):e[i]=n[i]}return e}),ql),i=nl;if(t){if(void 0!==t.springCoeff)throw new Error("springCoeff was renamed to springCoefficient");if(void 0!==t.dragCoeff)throw new Error("dragCoeff was renamed to dragCoefficient")}t=n(t,{springLength:10,springCoefficient:.8,gravity:-12,theta:.8,dragCoefficient:.9,timeStep:.5,adaptiveTimeStepWeight:0,dimensions:2,debug:!1});var r=ac[t.dimensions];if(!r){var a=t.dimensions;r={Body:Ql(a,t.debug),createQuadTree:tc(a),createBounds:ec(a),createDragForce:nc(a),createSpringForce:ic(a),integrate:rc(a)},ac[a]=r}var o=r.Body,s=r.createQuadTree,l=r.createBounds,c=r.createDragForce,u=r.createSpringForce,h=r.integrate,d=function(){if($l)return Zl.exports;function t(t){return new e("number"==typeof t?t:+new Date)}function e(t){this.seed=t}function n(t){return Math.sqrt(2*Math.PI/t)*Math.pow(1/Math.E*(t+1/(12*t-1/(10*t))),t)}function i(){var t=this.seed;return t=4294967295&(3042594569^(t=4251993797+(t=4294967295&(3550635116+(t=374761393+(t=4294967295&(3345072700^(t=t+2127912214+(t<<12)&4294967295)^t>>>19))+(t<<5)&4294967295)^t<<9))+(t<<3)&4294967295)^t>>>16),this.seed=t,(268435455&t)/268435456}return $l=1,Zl.exports=t,Zl.exports.random=t,Zl.exports.randomIterator=function(e,n){var i=n||t();if("function"!=typeof i.next)throw new Error("customRandom does not match expected API: next() function is missing");return{forEach:function(t){var n,r,a;for(n=e.length-1;n>0;--n)r=i.next(n+1),a=e[r],e[r]=e[n],e[n]=a,t(a);e.length&&t(e[0])},shuffle:function(){var t,n,r;for(t=e.length-1;t>0;--t)n=i.next(t+1),r=e[n],e[n]=e[t],e[t]=r;return e}}},e.prototype.next=function(t){return Math.floor(this.nextDouble()*t)},e.prototype.nextDouble=i,e.prototype.uniform=i,e.prototype.gaussian=function(){var t,e,n;do{t=(e=2*this.nextDouble()-1)*e+(n=2*this.nextDouble()-1)*n}while(t>=1||0===t);return e*Math.sqrt(-2*Math.log(t)/t)},e.prototype.levy=function(){var t=1.5,e=Math.pow(n(2.5)*Math.sin(Math.PI*t/2)/(n(1.25)*t*Math.pow(2,.25)),1/t);return this.gaussian()*e/Math.pow(Math.abs(this.gaussian()),1/t)},Zl.exports}().random(42),p=[],f=[],m=s(t,d),g=l(p,t,d),v=u(t,d),_=c(t),y=[],x=new Map,b=0;E("nbody",(function(){if(0===p.length)return;m.insertBodies(p);var t=p.length;for(;t--;){var e=p[t];e.isPinned||(e.reset(),m.updateBodyForce(e),_.update(e))}})),E("spring",(function(){var t=f.length;for(;t--;)v.update(f[t])}));var M={bodies:p,quadTree:m,springs:f,settings:t,addForce:E,removeForce:function(t){var e=y.indexOf(x.get(t));if(e<0)return;y.splice(e,1),x.delete(t)},getForces:function(){return x},step:function(){for(var e=0;e<y.length;++e)y[e](b);var n=h(p,t.timeStep,t.adaptiveTimeStepWeight);return b+=1,n},addBody:function(t){if(!t)throw new Error("Body is required");return p.push(t),t},addBodyAt:function(t){if(!t)throw new Error("Body position is required");var e=(t=>new o(t))(t);return p.push(e),e},removeBody:function(t){if(t){var e=p.indexOf(t);if(!(e<0))return p.splice(e,1),0===p.length&&g.reset(),!0}},addSpring:function(t,n,i,r){if(!t||!n)throw new Error("Cannot add null spring to force simulator");"number"!=typeof i&&(i=-1);var a=new e(t,n,i,r>=0?r:-1);return f.push(a),a},getTotalMovement:function(){return 0},removeSpring:function(t){if(t){var e=f.indexOf(t);return e>-1?(f.splice(e,1),!0):void 0}},getBestNewBodyPosition:function(t){return g.getBestNewPosition(t)},getBBox:S,getBoundingBox:S,invalidateBBox:function(){console.warn("invalidateBBox() is deprecated, bounds always recomputed on `getBBox()` call")},gravity:function(e){return void 0!==e?(t.gravity=e,m.options({gravity:e}),this):t.gravity},theta:function(e){return void 0!==e?(t.theta=e,m.options({theta:e}),this):t.theta},random:d};return function(t,e){for(var n in t)oc(t,e,n)}(t,M),i(M),M;function S(){return g.update(),g.box}function E(t,e){if(x.has(t))throw new Error("Force "+t+" is already added");x.set(t,e),y.push(e)}},Ql=yl,tc=Cl,ec=Dl,nc=Fl,ic=Hl,rc=Kl,ac={};function oc(t,e,n){if(t.hasOwnProperty(n)&&"function"!=typeof e[n]){var i=Number.isFinite(t[n]);e[n]=i?function(i){if(void 0!==i){if(!Number.isFinite(i))throw new Error("Value of "+n+" should be a valid number.");return t[n]=i,e}return t[n]}:function(i){return void 0!==i?(t[n]=i,e):t[n]}}}ul.exports=function(t,e){if(!t)throw new Error("Graph structure cannot be undefined");var n=(e&&e.createSimulator||Jl)(e);if(Array.isArray(e))throw new Error("Physics settings is expected to be an object");var i=t.version>19?function(e){var n=t.getLinks(e);return n?1+n.size/3:1}:function(e){var n=t.getLinks(e);return n?1+n.length/3:1};e&&"function"==typeof e.nodeMass&&(i=e.nodeMass);var r=new Map,a={},o=0,s=n.settings.springTransform||lc;o=0,t.forEachNode((function(t){p(t.id),o+=1})),t.forEachLink(m),t.on("changed",d);var l=!1,c={step:function(){if(0===o)return u(!0),!0;var t=n.step();c.lastMove=t,c.fire("step");var e=t/o<=.01;return u(e),e},getNodePosition:function(t){return _(t).pos},setNodePosition:function(t){var e=_(t);e.setPosition.apply(e,Array.prototype.slice.call(arguments,1))},getLinkPosition:function(t){var e=a[t];if(e)return{from:e.from.pos,to:e.to.pos}},getGraphRect:function(){return 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e=[];if(!t.links)return e;for(var n=Math.min(t.links.length,2),i=0;i<n;++i){var a=t.links[i],o=a.fromId!==t.id?r.get(a.fromId):r.get(a.toId);o&&o.pos&&e.push(o)}return e}(a);o=n.getBestNewBodyPosition(s)}(i=n.addBodyAt(o)).id=e,r.set(e,i),v(e),function(t){return t&&(t.isPinned||t.data&&t.data.isPinned)}(a)&&(i.isPinned=!0)}}function f(t){var e=t.id,i=r.get(e);i&&(r.delete(e),n.removeBody(i))}function m(t){v(t.fromId),v(t.toId);var e=r.get(t.fromId),i=r.get(t.toId),o=n.addSpring(e,i,t.length);s(t,o),a[t.id]=o}function g(e){var i=a[e.id];if(i){var r=t.getNode(e.fromId),o=t.getNode(e.toId);r&&v(r.id),o&&v(o.id),delete a[e.id],n.removeSpring(i)}}function v(t){var e=r.get(t);if(e.mass=i(t),Number.isNaN(e.mass))throw new Error("Node mass should be a number")}function _(t){var e=r.get(t);return e||(p(t),e=r.get(t)),e}},ul.exports.simulator=Jl;var sc=nl;function lc(){}var cc=el(ul.exports),uc="object"==typeof global&&global&&global.Object===Object&&global,hc="object"==typeof 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Eh.ConeGeometry(.25*i,i,r);a.translate(0,i/2,0),a.rotateX(Math.PI/2),e.geometry.dispose(),e.geometry=a}var o=b(n)||f(n)||"#f0f0f0";e.material.color=new Eh.Color(xh(o)),e.material.opacity=3*t.linkOpacity*bh(o)}})}if(t.linkDirectionalParticles||e.hasOwnProperty("linkDirectionalParticles")){var M=Wc(t.linkDirectionalParticles),S=Wc(t.linkDirectionalParticleWidth),E=Wc(t.linkDirectionalParticleColor),w={},T={};yh(y.filter(M),t.graphScene,{objBindAttr:"__photonsObj",objFilter:function(t){return"photons"===t.__linkThreeObjType},createObj:function(){var t=new Eh.Group;return t.__linkThreeObjType="photons",t},updateObj:function(e,n){var i,r=Math.round(Math.abs(M(n))),a=!!e.children.length&&e.children[0],o=Math.ceil(10*S(n))/10/2,s=t.linkDirectionalParticleResolution;a&&a.geometry.parameters.radius===o&&a.geometry.parameters.widthSegments===s?i=a.geometry:(T.hasOwnProperty(o)||(T[o]=new Eh.SphereGeometry(o,s,s)),i=T[o],a&&a.geometry.dispose());var l,c=E(n)||f(n)||"#f0f0f0",u=new Eh.Color(xh(c)),h=3*t.linkOpacity;a&&a.material.color.equals(u)&&a.material.opacity===h?l=a.material:(w.hasOwnProperty(c)||(w[c]=new Eh.MeshLambertMaterial({color:u,transparent:!0,opacity:h})),l=w[c],a&&a.material.dispose()),yh(hh(new Array(r)).map((function(t,e){return{idx:e}})),e,{idAccessor:function(t){return t.idx},createObj:function(){return new Eh.Mesh(i,l)},updateObj:function(t){t.geometry=i,t.material=l}})}})}}if(t._flushObjects=!1,n(["graphData","nodeId","linkSource","linkTarget","numDimensions","forceEngine","dagMode","dagNodeFilter","dagLevelDistance"])){t.engineRunning=!1,t.graphData.links.forEach((function(e){e.source=e[t.linkSource],e.target=e[t.linkTarget]}));var A,R="ngraph"!==t.forceEngine;if(R){(A=t.d3ForceLayout).stop().alpha(1).numDimensions(t.numDimensions).nodes(t.graphData.nodes);var C=t.d3ForceLayout.force("link");C&&C.id((function(e){return e[t.nodeId]})).links(t.graphData.links);var P=t.dagMode&&function(t,e){var n=t.nodes,i=t.links,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},a=r.nodeFilter,o=void 0===a?function(){return!0}:a,s=r.onLoopError,l=void 0===s?function(t){throw"Invalid DAG structure! 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t===s[e]}))}))||(u.push(s),l(s)),"continue"}r>a.depth&&(a.depth=r,t(a.out,[].concat(hh(i),[a]),r+(a.skip?0:1)))},o=0,s=n.length;o<s;o++)a()}(Object.values(c)),Object.assign.apply(Object,[{}].concat(hh(Object.entries(c).filter((function(t){return!uh(t,2)[1].skip})).map((function(t){var e=uh(t,2);return nh({},e[0],e[1].depth)})))))}(t.graphData,(function(e){return e[t.nodeId]}),{nodeFilter:t.dagNodeFilter,onLoopError:t.onDagError||void 0}),L=Math.max.apply(Math,hh(Object.values(P||[]))),O=t.dagLevelDistance||t.graphData.nodes.length/(L||1)*2*(-1!==["radialin","radialout"].indexOf(t.dagMode)?.7:1);if(t.dagMode){var D=function(e,n){return function(i){return e?(P[i[t.nodeId]]-L/2)*O*(n?-1:1):void 0}},U=D(-1!==["lr","rl"].indexOf(t.dagMode),"rl"===t.dagMode),I=D(-1!==["td","bu"].indexOf(t.dagMode),"td"===t.dagMode),N=D(-1!==["zin","zout"].indexOf(t.dagMode),"zout"===t.dagMode);t.graphData.nodes.filter(t.dagNodeFilter).forEach((function(t){t.fx=U(t),t.fy=I(t),t.fz=N(t)}))}t.d3ForceLayout.force("dagRadial",-1!==["radialin","radialout"].indexOf(t.dagMode)?function(t,e,n,i){var r,a,o,s,l=vs(.1);function c(t){for(var l=0,c=r.length;l<c;++l){var u=r[l],h=u.x-e||1e-6,d=(u.y||0)-n||1e-6,p=(u.z||0)-i||1e-6,f=Math.sqrt(h*h+d*d+p*p),m=(s[l]-f)*o[l]*t/f;u.vx+=h*m,a>1&&(u.vy+=d*m),a>2&&(u.vz+=p*m)}}function u(){if(r){var e,n=r.length;for(o=new Array(n),s=new Array(n),e=0;e<n;++e)s[e]=+t(r[e],e,r),o[e]=isNaN(s[e])?0:+l(r[e],e,r)}}return"function"!=typeof t&&(t=vs(+t)),null==e&&(e=0),null==n&&(n=0),null==i&&(i=0),c.initialize=function(t,...e){r=t,a=e.find((t=>[1,2,3].includes(t)))||2,u()},c.strength=function(t){return arguments.length?(l="function"==typeof t?t:vs(+t),u(),c):l},c.radius=function(e){return arguments.length?(t="function"==typeof e?e:vs(+e),u(),c):t},c.x=function(t){return arguments.length?(e=+t,c):e},c.y=function(t){return arguments.length?(n=+t,c):n},c.z=function(t){return arguments.length?(i=+t,c):i},c}((function(e){var n=P[e[t.nodeId]]||-1;return("radialin"===t.dagMode?L-n:n)*O})).strength((function(e){return t.dagNodeFilter(e)?1:0})):null)}else{var F=wh.graph();t.graphData.nodes.forEach((function(e){F.addNode(e[t.nodeId])})),t.graphData.links.forEach((function(t){F.addLink(t.source,t.target)})),(A=wh.forcelayout(F,Qu({dimensions:t.numDimensions},t.ngraphPhysics))).graph=F}for(var k=0;k<t.warmupTicks&&!(R&&t.d3AlphaMin>0&&t.d3ForceLayout.alpha()<t.d3AlphaMin);k++)A[R?"tick":"step"]();t.layout=A,this.resetCountdown()}t.engineRunning=!0,t.onFinishUpdate()}});var Ch=function(t){var e=arguments.length>2&&void 0!==arguments[2]&&arguments[2],n=function(n){!function(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function");t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,writable:!0,configurable:!0}}),Object.defineProperty(t,"prototype",{writable:!1}),e&&rh(t,e)}(s,n);var i,r,a,o=ch(s);function s(){var n;!function(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}(this,s);for(var i=arguments.length,r=new Array(i),a=0;a<i;a++)r[a]=arguments[a];return(n=o.call.apply(o,[this].concat(r))).__kapsuleInstance=t().apply(void 0,[].concat(hh(e?[lh(n)]:[]),r)),n}return i=s,r&&eh(i.prototype,r),a&&eh(i,a),Object.defineProperty(i,"prototype",{writable:!1}),i}(arguments.length>1&&void 0!==arguments[1]?arguments[1]:Object);return Object.keys(t()).forEach((function(t){return n.prototype[t]=function(){var e,n=(e=this.__kapsuleInstance)[t].apply(e,arguments);return n===this.__kapsuleInstance?this:n}})),n}(Rh,(window.THREE?window.THREE:{Group:Ga}).Group,!0);const Ph={type:"change"},Lh={type:"start"},Oh={type:"end"};class Dh extends st{constructor(t,e){super();const n=this,i=-1,r=0,a=1,s=2,l=3,c=4;this.object=t,this.domElement=e,this.domElement.style.touchAction="none",this.enabled=!0,this.screen={left:0,top:0,width:0,height:0},this.rotateSpeed=1,this.zoomSpeed=1.2,this.panSpeed=.3,this.noRotate=!1,this.noZoom=!1,this.noPan=!1,this.staticMoving=!1,this.dynamicDampingFactor=.2,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.keys=["KeyA","KeyS","KeyD"],this.mouseButtons={LEFT:o.ROTATE,MIDDLE:o.DOLLY,RIGHT:o.PAN},this.target=new Yt;const u=1e-6,h=new Yt;let d=1,p=i,f=i,m=0,g=0,v=0;const _=new Yt,y=new bt,x=new bt,b=new Yt,M=new bt,S=new bt,E=new bt,w=new bt,T=[],A={};this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.up0=this.object.up.clone(),this.zoom0=this.object.zoom,this.handleResize=function(){const t=n.domElement.getBoundingClientRect(),e=n.domElement.ownerDocument.documentElement;n.screen.left=t.left+window.pageXOffset-e.clientLeft,n.screen.top=t.top+window.pageYOffset-e.clientTop,n.screen.width=t.width,n.screen.height=t.height};const R=function(){const t=new bt;return function(e,i){return t.set((e-n.screen.left)/n.screen.width,(i-n.screen.top)/n.screen.height),t}}(),C=function(){const t=new bt;return function(e,i){return t.set((e-.5*n.screen.width-n.screen.left)/(.5*n.screen.width),(n.screen.height+2*(n.screen.top-i))/n.screen.width),t}}();function P(t){!1!==n.enabled&&(0===T.length&&(n.domElement.setPointerCapture(t.pointerId),n.domElement.addEventListener("pointermove",L),n.domElement.addEventListener("pointerup",O)),function(t){T.push(t)}(t),"touch"===t.pointerType?function(t){if(1===(z(t),T.length))p=l,x.copy(C(T[0].pageX,T[0].pageY)),y.copy(x);else{p=c;const t=T[0].pageX-T[1].pageX,e=T[0].pageY-T[1].pageY;g=m=Math.sqrt(t*t+e*e);const n=(T[0].pageX+T[1].pageX)/2,i=(T[0].pageY+T[1].pageY)/2;E.copy(R(n,i)),w.copy(E)}n.dispatchEvent(Lh)}(t):function(t){if(p===i)switch(t.button){case n.mouseButtons.LEFT:p=r;break;case n.mouseButtons.MIDDLE:p=a;break;case n.mouseButtons.RIGHT:p=s}const e=f!==i?f:p;e!==r||n.noRotate?e!==a||n.noZoom?e!==s||n.noPan||(E.copy(R(t.pageX,t.pageY)),w.copy(E)):(M.copy(R(t.pageX,t.pageY)),S.copy(M)):(x.copy(C(t.pageX,t.pageY)),y.copy(x));n.dispatchEvent(Lh)}(t))}function L(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){if(1===(z(t),T.length))y.copy(x),x.copy(C(t.pageX,t.pageY));else{const e=function(t){const e=t.pointerId===T[0].pointerId?T[1]:T[0];return A[e.pointerId]}(t),n=t.pageX-e.x,i=t.pageY-e.y;g=Math.sqrt(n*n+i*i);const r=(t.pageX+e.x)/2,a=(t.pageY+e.y)/2;w.copy(R(r,a))}}(t):function(t){const e=f!==i?f:p;e!==r||n.noRotate?e!==a||n.noZoom?e!==s||n.noPan||w.copy(R(t.pageX,t.pageY)):S.copy(R(t.pageX,t.pageY)):(y.copy(x),x.copy(C(t.pageX,t.pageY)))}(t))}function O(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){switch(T.length){case 0:p=i;break;case 1:p=l,x.copy(C(t.pageX,t.pageY)),y.copy(x);break;case 2:p=c;for(let e=0;e<T.length;e++)if(T[e].pointerId!==t.pointerId){const t=A[T[e].pointerId];x.copy(C(t.x,t.y)),y.copy(x);break}}n.dispatchEvent(Oh)}(t):(p=i,n.dispatchEvent(Oh)),k(t),0===T.length&&(n.domElement.releasePointerCapture(t.pointerId),n.domElement.removeEventListener("pointermove",L),n.domElement.removeEventListener("pointerup",O)))}function D(t){k(t)}function U(t){!1!==n.enabled&&(window.removeEventListener("keydown",U),f===i&&(t.code!==n.keys[r]||n.noRotate?t.code!==n.keys[a]||n.noZoom?t.code!==n.keys[s]||n.noPan||(f=s):f=a:f=r))}function I(){!1!==n.enabled&&(f=i,window.addEventListener("keydown",U))}function N(t){if(!1!==n.enabled&&!0!==n.noZoom){switch(t.preventDefault(),t.deltaMode){case 2:M.y-=.025*t.deltaY;break;case 1:M.y-=.01*t.deltaY;break;default:M.y-=25e-5*t.deltaY}n.dispatchEvent(Lh),n.dispatchEvent(Oh)}}function F(t){!1!==n.enabled&&t.preventDefault()}function k(t){delete A[t.pointerId];for(let e=0;e<T.length;e++)if(T[e].pointerId==t.pointerId)return void T.splice(e,1)}function z(t){let e=A[t.pointerId];void 0===e&&(e=new bt,A[t.pointerId]=e),e.set(t.pageX,t.pageY)}this.rotateCamera=function(){const t=new Yt,e=new qt,i=new Yt,r=new Yt,a=new Yt,o=new Yt;return function(){o.set(x.x-y.x,x.y-y.y,0);let s=o.length();s?(_.copy(n.object.position).sub(n.target),i.copy(_).normalize(),r.copy(n.object.up).normalize(),a.crossVectors(r,i).normalize(),r.setLength(x.y-y.y),a.setLength(x.x-y.x),o.copy(r.add(a)),t.crossVectors(o,_).normalize(),s*=n.rotateSpeed,e.setFromAxisAngle(t,s),_.applyQuaternion(e),n.object.up.applyQuaternion(e),b.copy(t),v=s):!n.staticMoving&&v&&(v*=Math.sqrt(1-n.dynamicDampingFactor),_.copy(n.object.position).sub(n.target),e.setFromAxisAngle(b,v),_.applyQuaternion(e),n.object.up.applyQuaternion(e)),y.copy(x)}}(),this.zoomCamera=function(){let t;p===c?(t=m/g,m=g,n.object.isPerspectiveCamera?_.multiplyScalar(t):n.object.isOrthographicCamera?(n.object.zoom=xt.clamp(n.object.zoom/t,n.minZoom,n.maxZoom),d!==n.object.zoom&&n.object.updateProjectionMatrix()):console.warn("THREE.TrackballControls: Unsupported camera type")):(t=1+(S.y-M.y)*n.zoomSpeed,1!==t&&t>0&&(n.object.isPerspectiveCamera?_.multiplyScalar(t):n.object.isOrthographicCamera?(n.object.zoom=xt.clamp(n.object.zoom/t,n.minZoom,n.maxZoom),d!==n.object.zoom&&n.object.updateProjectionMatrix()):console.warn("THREE.TrackballControls: Unsupported camera type")),n.staticMoving?M.copy(S):M.y+=(S.y-M.y)*this.dynamicDampingFactor)},this.panCamera=function(){const t=new bt,e=new Yt,i=new Yt;return function(){if(t.copy(w).sub(E),t.lengthSq()){if(n.object.isOrthographicCamera){const e=(n.object.right-n.object.left)/n.object.zoom/n.domElement.clientWidth,i=(n.object.top-n.object.bottom)/n.object.zoom/n.domElement.clientWidth;t.x*=e,t.y*=i}t.multiplyScalar(_.length()*n.panSpeed),i.copy(_).cross(n.object.up).setLength(t.x),i.add(e.copy(n.object.up).setLength(t.y)),n.object.position.add(i),n.target.add(i),n.staticMoving?E.copy(w):E.add(t.subVectors(w,E).multiplyScalar(n.dynamicDampingFactor))}}}(),this.checkDistances=function(){n.noZoom&&n.noPan||(_.lengthSq()>n.maxDistance*n.maxDistance&&(n.object.position.addVectors(n.target,_.setLength(n.maxDistance)),M.copy(S)),_.lengthSq()<n.minDistance*n.minDistance&&(n.object.position.addVectors(n.target,_.setLength(n.minDistance)),M.copy(S)))},this.update=function(){_.subVectors(n.object.position,n.target),n.noRotate||n.rotateCamera(),n.noZoom||n.zoomCamera(),n.noPan||n.panCamera(),n.object.position.addVectors(n.target,_),n.object.isPerspectiveCamera?(n.checkDistances(),n.object.lookAt(n.target),h.distanceToSquared(n.object.position)>u&&(n.dispatchEvent(Ph),h.copy(n.object.position))):n.object.isOrthographicCamera?(n.object.lookAt(n.target),(h.distanceToSquared(n.object.position)>u||d!==n.object.zoom)&&(n.dispatchEvent(Ph),h.copy(n.object.position),d=n.object.zoom)):console.warn("THREE.TrackballControls: Unsupported camera type")},this.reset=function(){p=i,f=i,n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.up.copy(n.up0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),_.subVectors(n.object.position,n.target),n.object.lookAt(n.target),n.dispatchEvent(Ph),h.copy(n.object.position),d=n.object.zoom},this.dispose=function(){n.domElement.removeEventListener("contextmenu",F),n.domElement.removeEventListener("pointerdown",P),n.domElement.removeEventListener("pointercancel",D),n.domElement.removeEventListener("wheel",N),n.domElement.removeEventListener("pointermove",L),n.domElement.removeEventListener("pointerup",O),window.removeEventListener("keydown",U),window.removeEventListener("keyup",I)},this.domElement.addEventListener("contextmenu",F),this.domElement.addEventListener("pointerdown",P),this.domElement.addEventListener("pointercancel",D),this.domElement.addEventListener("wheel",N,{passive:!1}),window.addEventListener("keydown",U),window.addEventListener("keyup",I),this.handleResize(),this.update()}}const Uh={type:"change"},Ih={type:"start"},Nh={type:"end"},Fh=new Se,kh=new di,zh=Math.cos(70*xt.DEG2RAD);class Bh extends st{constructor(t,e){super(),this.object=t,this.domElement=e,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new Yt,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:o.ROTATE,MIDDLE:o.DOLLY,RIGHT:o.PAN},this.touches={ONE:s,TWO:c},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return h.phi},this.getAzimuthalAngle=function(){return h.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(t){t.addEventListener("keydown",Z),this._domElementKeyEvents=t},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",Z),this._domElementKeyEvents=null},this.saveState=function(){n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=function(){n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(Uh),n.update(),r=i.NONE},this.update=function(){const e=new Yt,o=(new qt).setFromUnitVectors(t.up,new Yt(0,1,0)),s=o.clone().invert(),l=new Yt,c=new qt,u=new Yt,m=2*Math.PI;return function(){const g=n.object.position;e.copy(g).sub(n.target),e.applyQuaternion(o),h.setFromVector3(e),n.autoRotate&&r===i.NONE&&P(2*Math.PI/60/60*n.autoRotateSpeed),n.enableDamping?(h.theta+=d.theta*n.dampingFactor,h.phi+=d.phi*n.dampingFactor):(h.theta+=d.theta,h.phi+=d.phi);let v=n.minAzimuthAngle,_=n.maxAzimuthAngle;isFinite(v)&&isFinite(_)&&(v<-Math.PI?v+=m:v>Math.PI&&(v-=m),_<-Math.PI?_+=m:_>Math.PI&&(_-=m),h.theta=v<=_?Math.max(v,Math.min(_,h.theta)):h.theta>(v+_)/2?Math.max(v,h.theta):Math.min(_,h.theta)),h.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,h.phi)),h.makeSafe(),!0===n.enableDamping?n.target.addScaledVector(f,n.dampingFactor):n.target.add(f),n.zoomToCursor&&T||n.object.isOrthographicCamera?h.radius=k(h.radius):h.radius=k(h.radius*p),e.setFromSpherical(h),e.applyQuaternion(s),g.copy(n.target).add(e),n.object.lookAt(n.target),!0===n.enableDamping?(d.theta*=1-n.dampingFactor,d.phi*=1-n.dampingFactor,f.multiplyScalar(1-n.dampingFactor)):(d.set(0,0,0),f.set(0,0,0));let y=!1;if(n.zoomToCursor&&T){let i=null;if(n.object.isPerspectiveCamera){const t=e.length();i=k(t*p);const r=t-i;n.object.position.addScaledVector(E,r),n.object.updateMatrixWorld()}else if(n.object.isOrthographicCamera){const t=new Yt(w.x,w.y,0);t.unproject(n.object),n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/p)),n.object.updateProjectionMatrix(),y=!0;const r=new Yt(w.x,w.y,0);r.unproject(n.object),n.object.position.sub(r).add(t),n.object.updateMatrixWorld(),i=e.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),n.zoomToCursor=!1;null!==i&&(this.screenSpacePanning?n.target.set(0,0,-1).transformDirection(n.object.matrix).multiplyScalar(i).add(n.object.position):(Fh.origin.copy(n.object.position),Fh.direction.set(0,0,-1).transformDirection(n.object.matrix),Math.abs(n.object.up.dot(Fh.direction))<zh?t.lookAt(n.target):(kh.setFromNormalAndCoplanarPoint(n.object.up,n.target),Fh.intersectPlane(kh,n.target))))}else n.object.isOrthographicCamera&&(n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/p)),n.object.updateProjectionMatrix(),y=!0);return p=1,T=!1,!!(y||l.distanceToSquared(n.object.position)>a||8*(1-c.dot(n.object.quaternion))>a||u.distanceToSquared(n.target)>0)&&(n.dispatchEvent(Uh),l.copy(n.object.position),c.copy(n.object.quaternion),u.copy(n.target),y=!1,!0)}}(),this.dispose=function(){n.domElement.removeEventListener("contextmenu",J),n.domElement.removeEventListener("pointerdown",q),n.domElement.removeEventListener("pointercancel",K),n.domElement.removeEventListener("wheel",$),n.domElement.removeEventListener("pointermove",Y),n.domElement.removeEventListener("pointerup",K),null!==n._domElementKeyEvents&&(n._domElementKeyEvents.removeEventListener("keydown",Z),n._domElementKeyEvents=null)};const n=this,i={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let r=i.NONE;const a=1e-6,h=new Fo,d=new Fo;let p=1;const f=new Yt,m=new bt,g=new bt,v=new bt,_=new bt,y=new bt,x=new bt,b=new bt,M=new bt,S=new bt,E=new Yt,w=new bt;let T=!1;const A=[],R={};function C(){return Math.pow(.95,n.zoomSpeed)}function P(t){d.theta-=t}function L(t){d.phi-=t}const O=function(){const t=new Yt;return function(e,n){t.setFromMatrixColumn(n,0),t.multiplyScalar(-e),f.add(t)}}(),D=function(){const t=new Yt;return function(e,i){!0===n.screenSpacePanning?t.setFromMatrixColumn(i,1):(t.setFromMatrixColumn(i,0),t.crossVectors(n.object.up,t)),t.multiplyScalar(e),f.add(t)}}(),U=function(){const t=new Yt;return function(e,i){const r=n.domElement;if(n.object.isPerspectiveCamera){const a=n.object.position;t.copy(a).sub(n.target);let o=t.length();o*=Math.tan(n.object.fov/2*Math.PI/180),O(2*e*o/r.clientHeight,n.object.matrix),D(2*i*o/r.clientHeight,n.object.matrix)}else n.object.isOrthographicCamera?(O(e*(n.object.right-n.object.left)/n.object.zoom/r.clientWidth,n.object.matrix),D(i*(n.object.top-n.object.bottom)/n.object.zoom/r.clientHeight,n.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),n.enablePan=!1)}}();function I(t){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?p/=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function N(t){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?p*=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function F(e){if(!n.zoomToCursor)return;T=!0;const i=n.domElement.getBoundingClientRect(),r=e.clientX-i.left,a=e.clientY-i.top,o=i.width,s=i.height;w.x=r/o*2-1,w.y=-a/s*2+1,E.set(w.x,w.y,1).unproject(t).sub(t.position).normalize()}function k(t){return Math.max(n.minDistance,Math.min(n.maxDistance,t))}function z(t){m.set(t.clientX,t.clientY)}function B(t){_.set(t.clientX,t.clientY)}function H(){if(1===A.length)m.set(A[0].pageX,A[0].pageY);else{const t=.5*(A[0].pageX+A[1].pageX),e=.5*(A[0].pageY+A[1].pageY);m.set(t,e)}}function G(){if(1===A.length)_.set(A[0].pageX,A[0].pageY);else{const t=.5*(A[0].pageX+A[1].pageX),e=.5*(A[0].pageY+A[1].pageY);_.set(t,e)}}function V(){const t=A[0].pageX-A[1].pageX,e=A[0].pageY-A[1].pageY,n=Math.sqrt(t*t+e*e);b.set(0,n)}function j(t){if(1==A.length)g.set(t.pageX,t.pageY);else{const e=tt(t),n=.5*(t.pageX+e.x),i=.5*(t.pageY+e.y);g.set(n,i)}v.subVectors(g,m).multiplyScalar(n.rotateSpeed);const e=n.domElement;P(2*Math.PI*v.x/e.clientHeight),L(2*Math.PI*v.y/e.clientHeight),m.copy(g)}function W(t){if(1===A.length)y.set(t.pageX,t.pageY);else{const e=tt(t),n=.5*(t.pageX+e.x),i=.5*(t.pageY+e.y);y.set(n,i)}x.subVectors(y,_).multiplyScalar(n.panSpeed),U(x.x,x.y),_.copy(y)}function X(t){const e=tt(t),i=t.pageX-e.x,r=t.pageY-e.y,a=Math.sqrt(i*i+r*r);M.set(0,a),S.set(0,Math.pow(M.y/b.y,n.zoomSpeed)),I(S.y),b.copy(M)}function q(t){!1!==n.enabled&&(0===A.length&&(n.domElement.setPointerCapture(t.pointerId),n.domElement.addEventListener("pointermove",Y),n.domElement.addEventListener("pointerup",K)),function(t){A.push(t)}(t),"touch"===t.pointerType?function(t){switch(Q(t),A.length){case 1:switch(n.touches.ONE){case s:if(!1===n.enableRotate)return;H(),r=i.TOUCH_ROTATE;break;case l:if(!1===n.enablePan)return;G(),r=i.TOUCH_PAN;break;default:r=i.NONE}break;case 2:switch(n.touches.TWO){case c:if(!1===n.enableZoom&&!1===n.enablePan)return;n.enableZoom&&V(),n.enablePan&&G(),r=i.TOUCH_DOLLY_PAN;break;case u:if(!1===n.enableZoom&&!1===n.enableRotate)return;n.enableZoom&&V(),n.enableRotate&&H(),r=i.TOUCH_DOLLY_ROTATE;break;default:r=i.NONE}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent(Ih)}(t):function(t){let e;switch(t.button){case 0:e=n.mouseButtons.LEFT;break;case 1:e=n.mouseButtons.MIDDLE;break;case 2:e=n.mouseButtons.RIGHT;break;default:e=-1}switch(e){case o.DOLLY:if(!1===n.enableZoom)return;!function(t){F(t),b.set(t.clientX,t.clientY)}(t),r=i.DOLLY;break;case o.ROTATE:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===n.enablePan)return;B(t),r=i.PAN}else{if(!1===n.enableRotate)return;z(t),r=i.ROTATE}break;case o.PAN:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===n.enableRotate)return;z(t),r=i.ROTATE}else{if(!1===n.enablePan)return;B(t),r=i.PAN}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent(Ih)}(t))}function Y(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){switch(Q(t),r){case i.TOUCH_ROTATE:if(!1===n.enableRotate)return;j(t),n.update();break;case i.TOUCH_PAN:if(!1===n.enablePan)return;W(t),n.update();break;case i.TOUCH_DOLLY_PAN:if(!1===n.enableZoom&&!1===n.enablePan)return;!function(t){n.enableZoom&&X(t),n.enablePan&&W(t)}(t),n.update();break;case i.TOUCH_DOLLY_ROTATE:if(!1===n.enableZoom&&!1===n.enableRotate)return;!function(t){n.enableZoom&&X(t),n.enableRotate&&j(t)}(t),n.update();break;default:r=i.NONE}}(t):function(t){switch(r){case i.ROTATE:if(!1===n.enableRotate)return;!function(t){g.set(t.clientX,t.clientY),v.subVectors(g,m).multiplyScalar(n.rotateSpeed);const e=n.domElement;P(2*Math.PI*v.x/e.clientHeight),L(2*Math.PI*v.y/e.clientHeight),m.copy(g),n.update()}(t);break;case i.DOLLY:if(!1===n.enableZoom)return;!function(t){M.set(t.clientX,t.clientY),S.subVectors(M,b),S.y>0?I(C()):S.y<0&&N(C()),b.copy(M),n.update()}(t);break;case i.PAN:if(!1===n.enablePan)return;!function(t){y.set(t.clientX,t.clientY),x.subVectors(y,_).multiplyScalar(n.panSpeed),U(x.x,x.y),_.copy(y),n.update()}(t)}}(t))}function K(t){!function(t){delete R[t.pointerId];for(let e=0;e<A.length;e++)if(A[e].pointerId==t.pointerId)return void A.splice(e,1)}(t),0===A.length&&(n.domElement.releasePointerCapture(t.pointerId),n.domElement.removeEventListener("pointermove",Y),n.domElement.removeEventListener("pointerup",K)),n.dispatchEvent(Nh),r=i.NONE}function $(t){!1!==n.enabled&&!1!==n.enableZoom&&r===i.NONE&&(t.preventDefault(),n.dispatchEvent(Ih),function(t){F(t),t.deltaY<0?N(C()):t.deltaY>0&&I(C()),n.update()}(t),n.dispatchEvent(Nh))}function Z(t){!1!==n.enabled&&!1!==n.enablePan&&function(t){let e=!1;switch(t.code){case n.keys.UP:t.ctrlKey||t.metaKey||t.shiftKey?L(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(0,n.keyPanSpeed),e=!0;break;case n.keys.BOTTOM:t.ctrlKey||t.metaKey||t.shiftKey?L(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(0,-n.keyPanSpeed),e=!0;break;case n.keys.LEFT:t.ctrlKey||t.metaKey||t.shiftKey?P(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(n.keyPanSpeed,0),e=!0;break;case n.keys.RIGHT:t.ctrlKey||t.metaKey||t.shiftKey?P(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(-n.keyPanSpeed,0),e=!0}e&&(t.preventDefault(),n.update())}(t)}function J(t){!1!==n.enabled&&t.preventDefault()}function Q(t){let e=R[t.pointerId];void 0===e&&(e=new bt,R[t.pointerId]=e),e.set(t.pageX,t.pageY)}function tt(t){const e=t.pointerId===A[0].pointerId?A[1]:A[0];return R[e.pointerId]}n.domElement.addEventListener("contextmenu",J),n.domElement.addEventListener("pointerdown",q),n.domElement.addEventListener("pointercancel",K),n.domElement.addEventListener("wheel",$,{passive:!1}),this.update()}}const Hh={type:"change"};class Gh extends st{constructor(t,e){super(),this.object=t,this.domElement=e,this.enabled=!0,this.movementSpeed=1,this.rollSpeed=.005,this.dragToLook=!1,this.autoForward=!1;const n=this,i=1e-6,r=new qt,a=new Yt;this.tmpQuaternion=new qt,this.status=0,this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0},this.moveVector=new Yt(0,0,0),this.rotationVector=new Yt(0,0,0),this.keydown=function(t){if(!t.altKey&&!1!==this.enabled){switch(t.code){case"ShiftLeft":case"ShiftRight":this.movementSpeedMultiplier=.1;break;case"KeyW":this.moveState.forward=1;break;case"KeyS":this.moveState.back=1;break;case"KeyA":this.moveState.left=1;break;case"KeyD":this.moveState.right=1;break;case"KeyR":this.moveState.up=1;break;case"KeyF":this.moveState.down=1;break;case"ArrowUp":this.moveState.pitchUp=1;break;case"ArrowDown":this.moveState.pitchDown=1;break;case"ArrowLeft":this.moveState.yawLeft=1;break;case"ArrowRight":this.moveState.yawRight=1;break;case"KeyQ":this.moveState.rollLeft=1;break;case"KeyE":this.moveState.rollRight=1}this.updateMovementVector(),this.updateRotationVector()}},this.keyup=function(t){if(!1!==this.enabled){switch(t.code){case"ShiftLeft":case"ShiftRight":this.movementSpeedMultiplier=1;break;case"KeyW":this.moveState.forward=0;break;case"KeyS":this.moveState.back=0;break;case"KeyA":this.moveState.left=0;break;case"KeyD":this.moveState.right=0;break;case"KeyR":this.moveState.up=0;break;case"KeyF":this.moveState.down=0;break;case"ArrowUp":this.moveState.pitchUp=0;break;case"ArrowDown":this.moveState.pitchDown=0;break;case"ArrowLeft":this.moveState.yawLeft=0;break;case"ArrowRight":this.moveState.yawRight=0;break;case"KeyQ":this.moveState.rollLeft=0;break;case"KeyE":this.moveState.rollRight=0}this.updateMovementVector(),this.updateRotationVector()}},this.pointerdown=function(t){if(!1!==this.enabled)if(this.dragToLook)this.status++;else{switch(t.button){case 0:this.moveState.forward=1;break;case 2:this.moveState.back=1}this.updateMovementVector()}},this.pointermove=function(t){if(!1!==this.enabled&&(!this.dragToLook||this.status>0)){const e=this.getContainerDimensions(),n=e.size[0]/2,i=e.size[1]/2;this.moveState.yawLeft=-(t.pageX-e.offset[0]-n)/n,this.moveState.pitchDown=(t.pageY-e.offset[1]-i)/i,this.updateRotationVector()}},this.pointerup=function(t){if(!1!==this.enabled){if(this.dragToLook)this.status--,this.moveState.yawLeft=this.moveState.pitchDown=0;else{switch(t.button){case 0:this.moveState.forward=0;break;case 2:this.moveState.back=0}this.updateMovementVector()}this.updateRotationVector()}},this.contextMenu=function(t){!1!==this.enabled&&t.preventDefault()},this.update=function(t){if(!1===this.enabled)return;const e=t*n.movementSpeed,o=t*n.rollSpeed;n.object.translateX(n.moveVector.x*e),n.object.translateY(n.moveVector.y*e),n.object.translateZ(n.moveVector.z*e),n.tmpQuaternion.set(n.rotationVector.x*o,n.rotationVector.y*o,n.rotationVector.z*o,1).normalize(),n.object.quaternion.multiply(n.tmpQuaternion),(a.distanceToSquared(n.object.position)>i||8*(1-r.dot(n.object.quaternion))>i)&&(n.dispatchEvent(Hh),r.copy(n.object.quaternion),a.copy(n.object.position))},this.updateMovementVector=function(){const t=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right,this.moveVector.y=-this.moveState.down+this.moveState.up,this.moveVector.z=-t+this.moveState.back},this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp,this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft,this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft},this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}},this.dispose=function(){this.domElement.removeEventListener("contextmenu",o),this.domElement.removeEventListener("pointerdown",l),this.domElement.removeEventListener("pointermove",s),this.domElement.removeEventListener("pointerup",c),window.removeEventListener("keydown",u),window.removeEventListener("keyup",h)};const o=this.contextMenu.bind(this),s=this.pointermove.bind(this),l=this.pointerdown.bind(this),c=this.pointerup.bind(this),u=this.keydown.bind(this),h=this.keyup.bind(this);this.domElement.addEventListener("contextmenu",o),this.domElement.addEventListener("pointerdown",l),this.domElement.addEventListener("pointermove",s),this.domElement.addEventListener("pointerup",c),window.addEventListener("keydown",u),window.addEventListener("keyup",h),this.updateMovementVector(),this.updateRotationVector()}}const Vh={name:"CopyShader",uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}"};class jh{constructor(){this.isPass=!0,this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}dispose(){}}const Wh=new Ci(-1,1,1,-1,0,1),Xh=new Ln;Xh.setAttribute("position",new Sn([-1,3,0,-1,-1,0,3,-1,0],3)),Xh.setAttribute("uv",new Sn([0,2,0,0,2,0],2));class qh{constructor(t){this._mesh=new Kn(Xh,t)}dispose(){this._mesh.geometry.dispose()}render(t){t.render(this._mesh,Wh)}get material(){return this._mesh.material}set material(t){this._mesh.material=t}}class Yh extends jh{constructor(t,e){super(),this.textureID=void 0!==e?e:"tDiffuse",t instanceof ni?(this.uniforms=t.uniforms,this.material=t):t&&(this.uniforms=ei.clone(t.uniforms),this.material=new ni({name:void 0!==t.name?t.name:"unspecified",defines:Object.assign({},t.defines),uniforms:this.uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader})),this.fsQuad=new qh(this.material)}render(t,e,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(e),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),this.fsQuad.render(t))}dispose(){this.material.dispose(),this.fsQuad.dispose()}}class Kh extends jh{constructor(t,e){super(),this.scene=t,this.camera=e,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(t,e,n){const i=t.getContext(),r=t.state;let a,o;r.buffers.color.setMask(!1),r.buffers.depth.setMask(!1),r.buffers.color.setLocked(!0),r.buffers.depth.setLocked(!0),this.inverse?(a=0,o=1):(a=1,o=0),r.buffers.stencil.setTest(!0),r.buffers.stencil.setOp(i.REPLACE,i.REPLACE,i.REPLACE),r.buffers.stencil.setFunc(i.ALWAYS,a,4294967295),r.buffers.stencil.setClear(o),r.buffers.stencil.setLocked(!0),t.setRenderTarget(n),this.clear&&t.clear(),t.render(this.scene,this.camera),t.setRenderTarget(e),this.clear&&t.clear(),t.render(this.scene,this.camera),r.buffers.color.setLocked(!1),r.buffers.depth.setLocked(!1),r.buffers.color.setMask(!0),r.buffers.depth.setMask(!0),r.buffers.stencil.setLocked(!1),r.buffers.stencil.setFunc(i.EQUAL,1,4294967295),r.buffers.stencil.setOp(i.KEEP,i.KEEP,i.KEEP),r.buffers.stencil.setLocked(!0)}}class $h extends jh{constructor(){super(),this.needsSwap=!1}render(t){t.state.buffers.stencil.setLocked(!1),t.state.buffers.stencil.setTest(!1)}}class Zh{constructor(t,e){if(this.renderer=t,this._pixelRatio=t.getPixelRatio(),void 0===e){const n=t.getSize(new bt);this._width=n.width,this._height=n.height,(e=new jt(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:H})).texture.name="EffectComposer.rt1"}else this._width=e.width,this._height=e.height;this.renderTarget1=e,this.renderTarget2=e.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],this.copyPass=new Yh(Vh),this.copyPass.material.blending=0,this.clock=new Oo}swapBuffers(){const t=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=t}addPass(t){this.passes.push(t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(t,e){this.passes.splice(e,0,t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(t){const e=this.passes.indexOf(t);-1!==e&&this.passes.splice(e,1)}isLastEnabledPass(t){for(let e=t+1;e<this.passes.length;e++)if(this.passes[e].enabled)return!1;return!0}render(t){void 0===t&&(t=this.clock.getDelta());const e=this.renderer.getRenderTarget();let n=!1;for(let e=0,i=this.passes.length;e<i;e++){const i=this.passes[e];if(!1!==i.enabled){if(i.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(e),i.render(this.renderer,this.writeBuffer,this.readBuffer,t,n),i.needsSwap){if(n){const e=this.renderer.getContext(),n=this.renderer.state.buffers.stencil;n.setFunc(e.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,t),n.setFunc(e.EQUAL,1,4294967295)}this.swapBuffers()}void 0!==Kh&&(i instanceof Kh?n=!0:i instanceof $h&&(n=!1))}}this.renderer.setRenderTarget(e)}reset(t){if(void 0===t){const e=this.renderer.getSize(new bt);this._pixelRatio=this.renderer.getPixelRatio(),this._width=e.width,this._height=e.height,(t=this.renderTarget1.clone()).setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=t,this.renderTarget2=t.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(t,e){this._width=t,this._height=e;const n=this._width*this._pixelRatio,i=this._height*this._pixelRatio;this.renderTarget1.setSize(n,i),this.renderTarget2.setSize(n,i);for(let t=0;t<this.passes.length;t++)this.passes[t].setSize(n,i)}setPixelRatio(t){this._pixelRatio=t,this.setSize(this._width,this._height)}dispose(){this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.copyPass.dispose()}}class Jh extends jh{constructor(t,e,n,i,r){super(),this.scene=t,this.camera=e,this.overrideMaterial=n,this.clearColor=i,this.clearAlpha=void 0!==r?r:0,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1,this._oldClearColor=new mn}render(t,e,n){const i=t.autoClear;let r,a;t.autoClear=!1,void 0!==this.overrideMaterial&&(a=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor&&(t.getClearColor(this._oldClearColor),r=t.getClearAlpha(),t.setClearColor(this.clearColor,this.clearAlpha)),this.clearDepth&&t.clearDepth(),t.setRenderTarget(this.renderToScreen?null:n),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),t.render(this.scene,this.camera),this.clearColor&&t.setClearColor(this._oldClearColor,r),void 0!==this.overrideMaterial&&(this.scene.overrideMaterial=a),t.autoClear=i}}function Qh(){return Qh=Object.assign?Object.assign.bind():function(t){for(var e=1;e<arguments.length;e++){var n=arguments[e];for(var i in n)Object.prototype.hasOwnProperty.call(n,i)&&(t[i]=n[i])}return t},Qh.apply(this,arguments)}function td(t,e){return td=Object.setPrototypeOf?Object.setPrototypeOf.bind():function(t,e){return t.__proto__=e,t},td(t,e)}function ed(t){return ed=Object.setPrototypeOf?Object.getPrototypeOf.bind():function(t){return t.__proto__||Object.getPrototypeOf(t)},ed(t)}function nd(t,e,n){return nd=function(){if("undefined"==typeof Reflect||!Reflect.construct)return!1;if(Reflect.construct.sham)return!1;if("function"==typeof Proxy)return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],(function(){}))),!0}catch(t){return!1}}()?Reflect.construct.bind():function(t,e,n){var i=[null];i.push.apply(i,e);var r=new(Function.bind.apply(t,i));return n&&td(r,n.prototype),r},nd.apply(null,arguments)}function id(t){var e="function"==typeof Map?new Map:void 0;return id=function(t){if(null===t||(n=t,-1===Function.toString.call(n).indexOf("[native code]")))return t;var n;if("function"!=typeof t)throw new TypeError("Super expression must either be null or a function");if(void 0!==e){if(e.has(t))return e.get(t);e.set(t,i)}function i(){return nd(t,arguments,ed(this).constructor)}return i.prototype=Object.create(t.prototype,{constructor:{value:i,enumerable:!1,writable:!0,configurable:!0}}),td(i,t)},id(t)}var rd={1:"Passed invalid arguments to hsl, please pass multiple numbers e.g. hsl(360, 0.75, 0.4) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75 }).\n\n",2:"Passed invalid arguments to hsla, please pass multiple numbers e.g. hsla(360, 0.75, 0.4, 0.7) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75, alpha: 0.7 }).\n\n",3:"Passed an incorrect argument to a color function, please pass a string representation of a color.\n\n",4:"Couldn't generate valid rgb string from %s, it returned %s.\n\n",5:"Couldn't parse the color string. Please provide the color as a string in hex, rgb, rgba, hsl or hsla notation.\n\n",6:"Passed invalid arguments to rgb, please pass multiple numbers e.g. rgb(255, 205, 100) or an object e.g. rgb({ red: 255, green: 205, blue: 100 }).\n\n",7:"Passed invalid arguments to rgba, please pass multiple numbers e.g. rgb(255, 205, 100, 0.75) or an object e.g. rgb({ red: 255, green: 205, blue: 100, alpha: 0.75 }).\n\n",8:"Passed invalid argument to toColorString, please pass a RgbColor, RgbaColor, HslColor or HslaColor object.\n\n",9:"Please provide a number of steps to the modularScale helper.\n\n",10:"Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n",11:'Invalid value passed as base to modularScale, expected number or em string but got "%s"\n\n',12:'Expected a string ending in "px" or a number passed as the first argument to %s(), got "%s" instead.\n\n',13:'Expected a string ending in "px" or a number passed as the second argument to %s(), got "%s" instead.\n\n',14:'Passed invalid pixel value ("%s") to %s(), please pass a value like "12px" or 12.\n\n',15:'Passed invalid base value ("%s") to %s(), please pass a value like "12px" or 12.\n\n',16:"You must provide a template to this method.\n\n",17:"You passed an unsupported selector state to this method.\n\n",18:"minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n",19:"fromSize and toSize must be provided as stringified numbers with the same units.\n\n",20:"expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n",21:"expects the objects in the first argument array to have the properties `prop`, `fromSize`, and `toSize`.\n\n",22:"expects the first argument object to have the properties `prop`, `fromSize`, and `toSize`.\n\n",23:"fontFace expects a name of a font-family.\n\n",24:"fontFace expects either the path to the font file(s) or a name of a local copy.\n\n",25:"fontFace expects localFonts to be an array.\n\n",26:"fontFace expects fileFormats to be an array.\n\n",27:"radialGradient requries at least 2 color-stops to properly render.\n\n",28:"Please supply a filename to retinaImage() as the first argument.\n\n",29:"Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n",30:"Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n",31:"The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation\n\n",32:"To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s')\n\n",33:"The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation\n\n",34:"borderRadius expects a radius value as a string or number as the second argument.\n\n",35:'borderRadius expects one of "top", "bottom", "left" or "right" as the first argument.\n\n',36:"Property must be a string value.\n\n",37:"Syntax Error at %s.\n\n",38:"Formula contains a function that needs parentheses at %s.\n\n",39:"Formula is missing closing parenthesis at %s.\n\n",40:"Formula has too many closing parentheses at %s.\n\n",41:"All values in a formula must have the same unit or be unitless.\n\n",42:"Please provide a number of steps to the modularScale helper.\n\n",43:"Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n",44:"Invalid value passed as base to modularScale, expected number or em/rem string but got %s.\n\n",45:"Passed invalid argument to hslToColorString, please pass a HslColor or HslaColor object.\n\n",46:"Passed invalid argument to rgbToColorString, please pass a RgbColor or RgbaColor object.\n\n",47:"minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n",48:"fromSize and toSize must be provided as stringified numbers with the same units.\n\n",49:"Expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n",50:"Expects the objects in the first argument array to have the properties prop, fromSize, and toSize.\n\n",51:"Expects the first argument object to have the properties prop, fromSize, and toSize.\n\n",52:"fontFace expects either the path to the font file(s) or a name of a local copy.\n\n",53:"fontFace expects localFonts to be an array.\n\n",54:"fontFace expects fileFormats to be an array.\n\n",55:"fontFace expects a name of a font-family.\n\n",56:"linearGradient requries at least 2 color-stops to properly render.\n\n",57:"radialGradient requries at least 2 color-stops to properly render.\n\n",58:"Please supply a filename to retinaImage() as the first argument.\n\n",59:"Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n",60:"Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n",61:"Property must be a string value.\n\n",62:"borderRadius expects a radius value as a string or number as the second argument.\n\n",63:'borderRadius expects one of "top", "bottom", "left" or "right" as the first argument.\n\n',64:"The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation.\n\n",65:"To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s').\n\n",66:"The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation.\n\n",67:"You must provide a template to this method.\n\n",68:"You passed an unsupported selector state to this method.\n\n",69:'Expected a string ending in "px" or a number passed as the first argument to %s(), got %s instead.\n\n',70:'Expected a string ending in "px" or a number passed as the second argument to %s(), got %s instead.\n\n',71:'Passed invalid pixel value %s to %s(), please pass a value like "12px" or 12.\n\n',72:'Passed invalid base value %s to %s(), please pass a value like "12px" or 12.\n\n',73:"Please provide a valid CSS variable.\n\n",74:"CSS variable not found and no default was provided.\n\n",75:"important requires a valid style object, got a %s instead.\n\n",76:"fromSize and toSize must be provided as stringified numbers with the same units as minScreen and maxScreen.\n\n",77:'remToPx expects a value in "rem" but you provided it in "%s".\n\n',78:'base must be set in "px" or "%" but you set it in "%s".\n'};function ad(){for(var t=arguments.length,e=new Array(t),n=0;n<t;n++)e[n]=arguments[n];var i,r=e[0],a=[];for(i=1;i<e.length;i+=1)a.push(e[i]);return a.forEach((function(t){r=r.replace(/%[a-z]/,t)})),r}var od=function(t){var e,n;function i(e){var n;if("production"===process.env.NODE_ENV)n=t.call(this,"An error occurred. See https://github.com/styled-components/polished/blob/main/src/internalHelpers/errors.md#"+e+" for more information.")||this;else{for(var i=arguments.length,r=new Array(i>1?i-1:0),a=1;a<i;a++)r[a-1]=arguments[a];n=t.call(this,ad.apply(void 0,[rd[e]].concat(r)))||this}return function(t){if(void 0===t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return t}(n)}return n=t,(e=i).prototype=Object.create(n.prototype),e.prototype.constructor=e,td(e,n),i}(id(Error));function sd(t){return Math.round(255*t)}function ld(t,e,n){return sd(t)+","+sd(e)+","+sd(n)}function cd(t,e,n,i){if(void 0===i&&(i=ld),0===e)return i(n,n,n);var r=(t%360+360)%360/60,a=(1-Math.abs(2*n-1))*e,o=a*(1-Math.abs(r%2-1)),s=0,l=0,c=0;r>=0&&r<1?(s=a,l=o):r>=1&&r<2?(s=o,l=a):r>=2&&r<3?(l=a,c=o):r>=3&&r<4?(l=o,c=a):r>=4&&r<5?(s=o,c=a):r>=5&&r<6&&(s=a,c=o);var u=n-a/2;return i(s+u,l+u,c+u)}var 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e.render(t.scene,t.camera)})),t.enablePointerInteraction){var e=null;if(t.hoverDuringDrag||!t.isPointerDragging){var n=this.intersectingObjects(t.pointerPos.x,t.pointerPos.y).filter((function(e){return t.hoverFilter(e.object)})).sort((function(e,n){return t.hoverOrderComparator(e.object,n.object)})),i=n.length?n[0]:null;e=i?i.object:null,t.intersectionPoint=i?i.point:null}e!==t.hoverObj&&(t.onHover(e,t.hoverObj),t.toolTipElem.innerHTML=e&&Wc(t.tooltipContent)(e)||"",t.hoverObj=e)}Id()}return this},getPointerPos:function(t){var e=t.pointerPos;return{x:e.x,y:e.y}},cameraPosition:function(t,e,n,i){var r=t.camera;if(e&&t.initialised){var a=e,o=n||{x:0,y:0,z:0};if(i){var s=Object.assign({},r.position),l=h();new Dd(s).to(a,i).easing(Ad.Quadratic.Out).onUpdate(c).start(),new Dd(l).to(o,i/3).easing(Ad.Quadratic.Out).onUpdate(u).start()}else c(a),u(o);return this}return Object.assign({},r.position,{lookAt:h()});function c(t){var e=t.x,n=t.y,i=t.z;void 0!==e&&(r.position.x=e),void 0!==n&&(r.position.y=n),void 0!==i&&(r.position.z=i)}function u(e){var n=new Hd.Vector3(e.x,e.y,e.z);t.controls.target?t.controls.target=n:r.lookAt(n)}function h(){return Object.assign(new Hd.Vector3(0,0,-1e3).applyQuaternion(r.quaternion).add(r.position))}},zoomToFit:function(t){for(var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0,n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:10,i=arguments.length,r=new Array(i>3?i-3:0),a=3;a<i;a++)r[a-3]=arguments[a];return this.fitToBbox(this.getBbox.apply(this,r),e,n)},fitToBbox:function(t,e){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:0,i=arguments.length>3&&void 0!==arguments[3]?arguments[3]:10,r=t.camera;if(e){var a=new Hd.Vector3(0,0,0),o=2*Math.max.apply(Math,kd(Object.entries(e).map((function(t){var e=Fd(t,2),n=e[0],i=e[1];return Math.max.apply(Math,kd(i.map((function(t){return Math.abs(a[n]-t)}))))})))),s=(1-2*i/t.height)*r.fov,l=o/Math.atan(s*Math.PI/180),c=l/r.aspect,u=Math.max(l,c);if(u>0){var 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r.params.Line.threshold=t.lineHoverPrecision,r.setFromCamera(i,t.camera),r.intersectObjects(t.objects,!0)},renderer:function(t){return t.renderer},scene:function(t){return t.scene},camera:function(t){return t.camera},postProcessingComposer:function(t){return t.postProcessingComposer},controls:function(t){return t.controls},tbControls:function(t){return t.controls}},stateInit:function(){return{scene:new Hd.Scene,camera:new Hd.PerspectiveCamera,clock:new Hd.Clock}},init:function(t,e){var n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{},i=n.controlType,r=void 0===i?"trackball":i,a=n.rendererConfig,o=void 0===a?{}:a,s=n.extraRenderers,l=void 0===s?[]:s,c=n.waitForLoadComplete,u=void 0===c||c;t.innerHTML="",t.appendChild(e.container=document.createElement("div")),e.container.className="scene-container",e.container.style.position="relative",e.container.appendChild(e.navInfo=document.createElement("div")),e.navInfo.className="scene-nav-info",e.navInfo.textContent={orbit:"Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan",trackball:"Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan",fly:"WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw"}[r]||"",e.navInfo.style.display=e.showNavInfo?null:"none",e.toolTipElem=document.createElement("div"),e.toolTipElem.classList.add("scene-tooltip"),e.container.appendChild(e.toolTipElem),e.pointerPos=new Hd.Vector2,e.pointerPos.x=-2,e.pointerPos.y=-2,["pointermove","pointerdown"].forEach((function(t){return e.container.addEventListener(t,(function(n){if("pointerdown"===t&&(e.isPointerPressed=!0),!e.isPointerDragging&&"pointermove"===n.type&&(n.pressure>0||e.isPointerPressed)&&("touch"!==n.pointerType||void 0===n.movementX||[n.movementX,n.movementY].some((function(t){return Math.abs(t)>1})))&&(e.isPointerDragging=!0),e.enablePointerInteraction){var i=(r=e.container,a=r.getBoundingClientRect(),o=window.pageXOffset||document.documentElement.scrollLeft,s=window.pageYOffset||document.documentElement.scrollTop,{top:a.top+s,left:a.left+o});e.pointerPos.x=n.pageX-i.left,e.pointerPos.y=n.pageY-i.top,e.toolTipElem.style.top="".concat(e.pointerPos.y,"px"),e.toolTipElem.style.left="".concat(e.pointerPos.x,"px"),e.toolTipElem.style.transform="translate(-".concat(e.pointerPos.x/e.width*100,"%, ").concat(e.height-e.pointerPos.y<100?"calc(-100% - 8px)":"21px",")")}var r,a,o,s}),{passive:!0})})),e.container.addEventListener("pointerup",(function(t){e.isPointerPressed=!1,e.isPointerDragging&&(e.isPointerDragging=!1,!e.clickAfterDrag)||requestAnimationFrame((function(){0===t.button&&e.onClick(e.hoverObj||null,t,e.intersectionPoint),2===t.button&&e.onRightClick&&e.onRightClick(e.hoverObj||null,t,e.intersectionPoint)}))}),{passive:!0,capture:!0}),e.container.addEventListener("contextmenu",(function(t){e.onRightClick&&t.preventDefault()})),e.renderer=new Hd.WebGLRenderer(Object.assign({antialias:!0,alpha:!0},o)),e.renderer.setPixelRatio(Math.min(2,window.devicePixelRatio)),e.container.appendChild(e.renderer.domElement),e.extraRenderers=l,e.extraRenderers.forEach((function(t){t.domElement.style.position="absolute",t.domElement.style.top="0px",t.domElement.style.pointerEvents="none",e.container.appendChild(t.domElement)})),e.postProcessingComposer=new Zh(e.renderer),e.postProcessingComposer.addPass(new Jh(e.scene,e.camera)),e.controls=new{trackball:Dh,orbit:Bh,fly:Gh}[r](e.camera,e.renderer.domElement),"fly"===r&&(e.controls.movementSpeed=300,e.controls.rollSpeed=Math.PI/6,e.controls.dragToLook=!0),"trackball"!==r&&"orbit"!==r||(e.controls.minDistance=.1,e.controls.maxDistance=e.skyRadius,e.controls.addEventListener("start",(function(){e.controlsEngaged=!0})),e.controls.addEventListener("change",(function(){e.controlsEngaged&&(e.controlsDragging=!0)})),e.controls.addEventListener("end",(function(){e.controlsEngaged=!1,e.controlsDragging=!1}))),[e.renderer,e.postProcessingComposer].concat(kd(e.extraRenderers)).forEach((function(t){return t.setSize(e.width,e.height)})),e.camera.aspect=e.width/e.height,e.camera.updateProjectionMatrix(),e.camera.position.z=1e3,e.scene.add(e.skysphere=new Hd.Mesh),e.skysphere.visible=!1,e.loadComplete=e.scene.visible=!u,window.scene=e.scene},update:function(t,e){if(t.width&&t.height&&(e.hasOwnProperty("width")||e.hasOwnProperty("height"))&&(t.container.style.width="".concat(t.width,"px"),t.container.style.height="".concat(t.height,"px"),[t.renderer,t.postProcessingComposer].concat(kd(t.extraRenderers)).forEach((function(e){return e.setSize(t.width,t.height)})),t.camera.aspect=t.width/t.height,t.camera.updateProjectionMatrix()),e.hasOwnProperty("skyRadius")&&t.skyRadius&&(t.controls.hasOwnProperty("maxDistance")&&e.skyRadius&&(t.controls.maxDistance=Math.min(t.controls.maxDistance,t.skyRadius)),t.camera.far=2.5*t.skyRadius,t.camera.updateProjectionMatrix(),t.skysphere.geometry=new Hd.SphereGeometry(t.skyRadius)),e.hasOwnProperty("backgroundColor")){var n=yd(t.backgroundColor).alpha;void 0===n&&(n=1),t.renderer.setClearColor(new Hd.Color(Td(1,t.backgroundColor)),n)}function i(){t.loadComplete=t.scene.visible=!0}e.hasOwnProperty("backgroundImageUrl")&&(t.backgroundImageUrl?(new Hd.TextureLoader).load(t.backgroundImageUrl,(function(e){e.colorSpace=Hd.SRGBColorSpace,t.skysphere.material=new Hd.MeshBasicMaterial({map:e,side:Hd.BackSide}),t.skysphere.visible=!0,t.onBackgroundImageLoaded&&setTimeout(t.onBackgroundImageLoaded),!t.loadComplete&&i()})):(t.skysphere.visible=!1,t.skysphere.material.map=null,!t.loadComplete&&i())),e.hasOwnProperty("showNavInfo")&&(t.navInfo.style.display=t.showNavInfo?null:"none"),e.hasOwnProperty("objects")&&((e.objects||[]).forEach((function(e){return t.scene.remove(e)})),t.objects.forEach((function(e){return t.scene.add(e)})))}});function Vd(t,e){var n=new e;return{linkProp:function(e){return{default:n[e](),onChange:function(n,i){i[t][e](n)},triggerUpdate:!1}},linkMethod:function(e){return function(n){for(var i=n[t],r=arguments.length,a=new Array(r>1?r-1:0),o=1;o<r;o++)a[o-1]=arguments[o];var s=i[e].apply(i,a);return 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super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}},Vector3:Yt},Wd=Vd("forceGraph",Ch),Xd=Object.assign.apply(Object,i(["jsonUrl","graphData","numDimensions","dagMode","dagLevelDistance","dagNodeFilter","onDagError","nodeRelSize","nodeId","nodeVal","nodeResolution","nodeColor","nodeAutoColorBy","nodeOpacity","nodeVisibility","nodeThreeObject","nodeThreeObjectExtend","linkSource","linkTarget","linkVisibility","linkColor","linkAutoColorBy","linkOpacity","linkWidth","linkResolution","linkCurvature","linkCurveRotation","linkMaterial","linkThreeObject","linkThreeObjectExtend","linkPositionUpdate","linkDirectionalArrowLength","linkDirectionalArrowColor","linkDirectionalArrowRelPos","linkDirectionalArrowResolution","linkDirectionalParticles","linkDirectionalParticleSpeed","linkDirectionalParticleWidth","linkDirectionalParticleColor","linkDirectionalParticleResolution","forceEngine","d3AlphaDecay","d3VelocityDecay","d3AlphaMin","ngraphPhysics","warmupTicks","cooldownTicks","cooldownTime","onEngineTick","onEngineStop"].map((function(t){return n({},t,Wd.linkProp(t))})))),qd=Object.assign.apply(Object,i(["refresh","getGraphBbox","d3Force","d3ReheatSimulation","emitParticle"].map((function(t){return n({},t,Wd.linkMethod(t))})))),Yd=Vd("renderObjs",Gd),Kd=Object.assign.apply(Object,i(["width","height","backgroundColor","showNavInfo","enablePointerInteraction"].map((function(t){return n({},t,Yd.linkProp(t))})))),$d=Object.assign.apply(Object,i(["cameraPosition","postProcessingComposer"].map((function(t){return n({},t,Yd.linkMethod(t))}))).concat([{graph2ScreenCoords:Yd.linkMethod("getScreenCoords"),screen2GraphCoords:Yd.linkMethod("getSceneCoords")}])),Zd=jc({props:e(e({nodeLabel:{default:"name",triggerUpdate:!1},linkLabel:{default:"name",triggerUpdate:!1},linkHoverPrecision:{default:1,onChange:function(t,e){return e.renderObjs.lineHoverPrecision(t)},triggerUpdate:!1},enableNavigationControls:{default:!0,onChange:function(t,e){var n=e.renderObjs.controls();n&&(n.enabled=t,t&&n.domElement&&n.domElement.dispatchEvent(new PointerEvent("pointerup")))},triggerUpdate:!1},enableNodeDrag:{default:!0,triggerUpdate:!1},onNodeDrag:{default:function(){},triggerUpdate:!1},onNodeDragEnd:{default:function(){},triggerUpdate:!1},onNodeClick:{triggerUpdate:!1},onNodeRightClick:{triggerUpdate:!1},onNodeHover:{triggerUpdate:!1},onLinkClick:{triggerUpdate:!1},onLinkRightClick:{triggerUpdate:!1},onLinkHover:{triggerUpdate:!1},onBackgroundClick:{triggerUpdate:!1},onBackgroundRightClick:{triggerUpdate:!1}},Xd),Kd),methods:e(e({zoomToFit:function(t,e,n){for(var i,r=arguments.length,a=new Array(r>3?r-3:0),o=3;o<r;o++)a[o-3]=arguments[o];return t.renderObjs.fitToBbox((i=t.forceGraph).getGraphBbox.apply(i,a),e,n),this},pauseAnimation:function(t){return null!==t.animationFrameRequestId&&(cancelAnimationFrame(t.animationFrameRequestId),t.animationFrameRequestId=null),this},resumeAnimation:function(t){return null===t.animationFrameRequestId&&this._animationCycle(),this},_animationCycle:function(t){t.enablePointerInteraction&&(this.renderer().domElement.style.cursor=null),t.forceGraph.tickFrame(),t.renderObjs.tick(),t.animationFrameRequestId=requestAnimationFrame(this._animationCycle)},scene:function(t){return t.renderObjs.scene()},camera:function(t){return t.renderObjs.camera()},renderer:function(t){return t.renderObjs.renderer()},controls:function(t){return t.renderObjs.controls()},tbControls:function(t){return t.renderObjs.tbControls()},_destructor:function(){this.pauseAnimation(),this.graphData({nodes:[],links:[]})}},qd),$d),stateInit:function(t){var e=t.controlType,n=t.rendererConfig,i=t.extraRenderers;return{forceGraph:new Ch,renderObjs:Gd({controlType:e,rendererConfig:n,extraRenderers:i})}},init:function(t,e){t.innerHTML="",t.appendChild(e.container=document.createElement("div")),e.container.style.position="relative";var n=document.createElement("div");e.container.appendChild(n),e.renderObjs(n);var i,r=e.renderObjs.camera(),a=e.renderObjs.renderer(),o=e.renderObjs.controls();o.enabled=!!e.enableNavigationControls,e.lastSetCameraZ=r.position.z,e.container.appendChild(i=document.createElement("div")),i.className="graph-info-msg",i.textContent="",e.forceGraph.onLoading((function(){i.textContent="Loading..."})).onFinishLoading((function(){i.textContent=""})).onUpdate((function(){e.graphData=e.forceGraph.graphData(),0===r.position.x&&0===r.position.y&&r.position.z===e.lastSetCameraZ&&e.graphData.nodes.length&&(r.lookAt(e.forceGraph.position),e.lastSetCameraZ=r.position.z=170*Math.cbrt(e.graphData.nodes.length))})).onFinishUpdate((function(){if(e._dragControls){var t=e.graphData.nodes.find((function(t){return t.__initialFixedPos&&!t.__disposeControlsAfterDrag}));t?t.__disposeControlsAfterDrag=!0:e._dragControls.dispose(),e._dragControls=void 0}if(e.enableNodeDrag&&e.enablePointerInteraction&&"d3"===e.forceEngine){var n=e._dragControls=new Wo(e.graphData.nodes.map((function(t){return t.__threeObj})).filter((function(t){return t})),r,a.domElement);n.addEventListener("dragstart",(function(t){o.enabled=!1,t.object.__initialPos=t.object.position.clone(),t.object.__prevPos=t.object.position.clone();var e=Jd(t.object).__data;!e.__initialFixedPos&&(e.__initialFixedPos={fx:e.fx,fy:e.fy,fz:e.fz}),!e.__initialPos&&(e.__initialPos={x:e.x,y:e.y,z:e.z}),["x","y","z"].forEach((function(t){return e["f".concat(t)]=e[t]})),a.domElement.classList.add("grabbable")})),n.addEventListener("drag",(function(t){var n=Jd(t.object);if(!t.object.hasOwnProperty("__graphObjType")){var i=t.object.__initialPos,r=t.object.__prevPos,a=t.object.position;n.position.add(a.clone().sub(r)),r.copy(a),a.copy(i)}var o=n.__data,s=n.position,l={x:s.x-o.x,y:s.y-o.y,z:s.z-o.z};["x","y","z"].forEach((function(t){return o["f".concat(t)]=o[t]=s[t]})),e.forceGraph.d3AlphaTarget(.3).resetCountdown(),o.__dragged=!0,e.onNodeDrag(o,l)})),n.addEventListener("dragend",(function(t){delete t.object.__initialPos,delete t.object.__prevPos;var i=Jd(t.object).__data;i.__disposeControlsAfterDrag&&(n.dispose(),delete i.__disposeControlsAfterDrag);var r=i.__initialFixedPos,s=i.__initialPos,l={x:s.x-i.x,y:s.y-i.y,z:s.z-i.z};r&&(["x","y","z"].forEach((function(t){var e="f".concat(t);void 0===r[e]&&delete i[e]})),delete i.__initialFixedPos,delete i.__initialPos,i.__dragged&&(delete i.__dragged,e.onNodeDragEnd(i,l))),e.forceGraph.d3AlphaTarget(0).resetCountdown(),e.enableNavigationControls&&(o.enabled=!0,o.domElement&&o.domElement.ownerDocument&&o.domElement.ownerDocument.dispatchEvent(new PointerEvent("pointerup",{pointerType:"touch"}))),a.domElement.classList.remove("grabbable")}))}})),e.renderObjs.renderer().useLegacyLights=!1,e.renderObjs.objects([new jd.AmbientLight(13421772,Math.PI),new jd.DirectionalLight(16777215,.6*Math.PI),e.forceGraph]).hoverOrderComparator((function(t,e){var n=Jd(t);if(!n)return 1;var i=Jd(e);if(!i)return-1;var r=function(t){return"node"===t.__graphObjType};return r(i)-r(n)})).tooltipContent((function(t){var n=Jd(t);return n&&Wc(e["".concat(n.__graphObjType,"Label")])(n.__data)||""})).hoverDuringDrag(!1).onHover((function(t){var n=Jd(t);if(n!==e.hoverObj){var i=e.hoverObj?e.hoverObj.__graphObjType:null,r=e.hoverObj?e.hoverObj.__data:null,o=n?n.__graphObjType:null,s=n?n.__data:null;if(i&&i!==o){var l=e["on".concat("node"===i?"Node":"Link","Hover")];l&&l(null,r)}if(o){var c=e["on".concat("node"===o?"Node":"Link","Hover")];c&&c(s,i===o?r:null)}a.domElement.classList[n&&e["on".concat("node"===o?"Node":"Link","Click")]||!n&&e.onBackgroundClick?"add":"remove"]("clickable"),e.hoverObj=n}})).clickAfterDrag(!1).onClick((function(t,n){var i=Jd(t);if(i){var r=e["on".concat("node"===i.__graphObjType?"Node":"Link","Click")];r&&r(i.__data,n)}else e.onBackgroundClick&&e.onBackgroundClick(n)})).onRightClick((function(t,n){var i=Jd(t);if(i){var r=e["on".concat("node"===i.__graphObjType?"Node":"Link","RightClick")];r&&r(i.__data,n)}else e.onBackgroundRightClick&&e.onBackgroundRightClick(n)})),this._animationCycle()}});function Jd(t){for(var e=t;e&&!e.hasOwnProperty("__graphObjType");)e=e.parent;return e}return Zd}));
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i=Wc(t.nodeThreeObject),r=Wc(t.nodeThreeObjectExtend),a=Wc(t.nodeVal),o=Wc(t.nodeColor),s=Wc(t.nodeVisibility),l={},c={};yh(t.graphData.nodes.filter(s),t.graphScene,{purge:t._flushObjects||n(["nodeThreeObject","nodeThreeObjectExtend"]),objFilter:function(t){return"node"===t.__graphObjType},createObj:function(e){var n,a=i(e),o=r(e);return a&&t.nodeThreeObject===a&&(a=a.clone()),a&&!o?n=a:((n=new Eh.Mesh).__graphDefaultObj=!0,a&&o&&n.add(a)),n.__graphObjType="node",n},updateObj:function(e,n){if(e.__graphDefaultObj){var i=a(n)||1,r=Math.cbrt(i)*t.nodeRelSize,s=t.nodeResolution;e.geometry.type.match(/^Sphere(Buffer)?Geometry$/)&&e.geometry.parameters.radius===r&&e.geometry.parameters.widthSegments===s||(l.hasOwnProperty(i)||(l[i]=new Eh.SphereGeometry(r,s,s)),e.geometry.dispose(),e.geometry=l[i]);var u=o(n),h=new Eh.Color(xh(u||"#ffffaa")),d=t.nodeOpacity*bh(u);"MeshLambertMaterial"===e.material.type&&e.material.color.equals(h)&&e.material.opacity===d||(c.hasOwnProperty(u)||(c[u]=new 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Eh.Color(xh(u||"#f0f0f0")),p=t.linkOpacity*bh(u),y=a?"MeshLambertMaterial":"LineBasicMaterial";if(i.material.type!==y||!i.material.color.equals(h)||i.material.opacity!==p){var x=a?v:_;x.hasOwnProperty(u)||(x[u]=new Eh[y]({color:h,transparent:p<1,opacity:p,depthWrite:p>=1})),i.material.dispose(),i.material=x[u]}}}}}),t.linkDirectionalArrowLength||e.hasOwnProperty("linkDirectionalArrowLength")){var x=Wc(t.linkDirectionalArrowLength),b=Wc(t.linkDirectionalArrowColor);yh(y.filter(x),t.graphScene,{objBindAttr:"__arrowObj",objFilter:function(t){return"arrow"===t.__linkThreeObjType},createObj:function(){var t=new Eh.Mesh(void 0,new Eh.MeshLambertMaterial({transparent:!0}));return t.__linkThreeObjType="arrow",t},updateObj:function(e,n){var i=x(n),r=t.linkDirectionalArrowResolution;if(!e.geometry.type.match(/^Cone(Buffer)?Geometry$/)||e.geometry.parameters.height!==i||e.geometry.parameters.radialSegments!==r){var a=new 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0!==arguments[2]?arguments[2]:{},a=r.nodeFilter,o=void 0===a?function(){return!0}:a,s=r.onLoopError,l=void 0===s?function(t){throw"Invalid DAG structure! 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t===s[e]}))}))||(u.push(s),l(s)),"continue"}r>a.depth&&(a.depth=r,t(a.out,[].concat(hh(i),[a]),r+(a.skip?0:1)))},o=0,s=n.length;o<s;o++)a()}(Object.values(c)),Object.assign.apply(Object,[{}].concat(hh(Object.entries(c).filter((function(t){return!uh(t,2)[1].skip})).map((function(t){var e=uh(t,2);return nh({},e[0],e[1].depth)})))))}(t.graphData,(function(e){return e[t.nodeId]}),{nodeFilter:t.dagNodeFilter,onLoopError:t.onDagError||void 0}),L=Math.max.apply(Math,hh(Object.values(P||[]))),O=t.dagLevelDistance||t.graphData.nodes.length/(L||1)*2*(-1!==["radialin","radialout"].indexOf(t.dagMode)?.7:1);if(t.dagMode){var D=function(e,n){return function(i){return e?(P[i[t.nodeId]]-L/2)*O*(n?-1:1):void 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TypeError("Super expression must either be null or a function");t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,writable:!0,configurable:!0}}),Object.defineProperty(t,"prototype",{writable:!1}),e&&rh(t,e)}(s,n);var i,r,a,o=ch(s);function s(){var n;!function(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}(this,s);for(var i=arguments.length,r=new Array(i),a=0;a<i;a++)r[a]=arguments[a];return(n=o.call.apply(o,[this].concat(r))).__kapsuleInstance=t().apply(void 0,[].concat(hh(e?[lh(n)]:[]),r)),n}return i=s,r&&eh(i.prototype,r),a&&eh(i,a),Object.defineProperty(i,"prototype",{writable:!1}),i}(arguments.length>1&&void 0!==arguments[1]?arguments[1]:Object);return Object.keys(t()).forEach((function(t){return n.prototype[t]=function(){var e,n=(e=this.__kapsuleInstance)[t].apply(e,arguments);return n===this.__kapsuleInstance?this:n}})),n}(Rh,(window.THREE?window.THREE:{Group:Va}).Group,!0);const Ph={type:"change"},Lh={type:"start"},Oh={type:"end"};class Dh extends st{constructor(t,e){super();const n=this,i=-1,r=0,a=1,s=2,l=3,c=4;this.object=t,this.domElement=e,this.domElement.style.touchAction="none",this.enabled=!0,this.screen={left:0,top:0,width:0,height:0},this.rotateSpeed=1,this.zoomSpeed=1.2,this.panSpeed=.3,this.noRotate=!1,this.noZoom=!1,this.noPan=!1,this.staticMoving=!1,this.dynamicDampingFactor=.2,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.keys=["KeyA","KeyS","KeyD"],this.mouseButtons={LEFT:o.ROTATE,MIDDLE:o.DOLLY,RIGHT:o.PAN},this.target=new Kt;const u=1e-6,h=new Kt;let d=1,p=i,f=i,m=0,g=0,v=0;const _=new Kt,y=new bt,x=new bt,b=new Kt,M=new bt,S=new bt,E=new bt,w=new bt,T=[],A={};this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.up0=this.object.up.clone(),this.zoom0=this.object.zoom,this.handleResize=function(){const t=n.domElement.getBoundingClientRect(),e=n.domElement.ownerDocument.documentElement;n.screen.left=t.left+window.pageXOffset-e.clientLeft,n.screen.top=t.top+window.pageYOffset-e.clientTop,n.screen.width=t.width,n.screen.height=t.height};const R=function(){const t=new bt;return function(e,i){return t.set((e-n.screen.left)/n.screen.width,(i-n.screen.top)/n.screen.height),t}}(),C=function(){const t=new bt;return function(e,i){return t.set((e-.5*n.screen.width-n.screen.left)/(.5*n.screen.width),(n.screen.height+2*(n.screen.top-i))/n.screen.width),t}}();function P(t){!1!==n.enabled&&(0===T.length&&(n.domElement.setPointerCapture(t.pointerId),n.domElement.addEventListener("pointermove",L),n.domElement.addEventListener("pointerup",O)),function(t){T.push(t)}(t),"touch"===t.pointerType?function(t){if(1===(z(t),T.length))p=l,x.copy(C(T[0].pageX,T[0].pageY)),y.copy(x);else{p=c;const t=T[0].pageX-T[1].pageX,e=T[0].pageY-T[1].pageY;g=m=Math.sqrt(t*t+e*e);const n=(T[0].pageX+T[1].pageX)/2,i=(T[0].pageY+T[1].pageY)/2;E.copy(R(n,i)),w.copy(E)}n.dispatchEvent(Lh)}(t):function(t){if(p===i)switch(t.button){case n.mouseButtons.LEFT:p=r;break;case n.mouseButtons.MIDDLE:p=a;break;case n.mouseButtons.RIGHT:p=s}const e=f!==i?f:p;e!==r||n.noRotate?e!==a||n.noZoom?e!==s||n.noPan||(E.copy(R(t.pageX,t.pageY)),w.copy(E)):(M.copy(R(t.pageX,t.pageY)),S.copy(M)):(x.copy(C(t.pageX,t.pageY)),y.copy(x));n.dispatchEvent(Lh)}(t))}function L(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){if(1===(z(t),T.length))y.copy(x),x.copy(C(t.pageX,t.pageY));else{const e=function(t){const e=t.pointerId===T[0].pointerId?T[1]:T[0];return A[e.pointerId]}(t),n=t.pageX-e.x,i=t.pageY-e.y;g=Math.sqrt(n*n+i*i);const r=(t.pageX+e.x)/2,a=(t.pageY+e.y)/2;w.copy(R(r,a))}}(t):function(t){const e=f!==i?f:p;e!==r||n.noRotate?e!==a||n.noZoom?e!==s||n.noPan||w.copy(R(t.pageX,t.pageY)):S.copy(R(t.pageX,t.pageY)):(y.copy(x),x.copy(C(t.pageX,t.pageY)))}(t))}function O(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){switch(T.length){case 0:p=i;break;case 1:p=l,x.copy(C(t.pageX,t.pageY)),y.copy(x);break;case 2:p=c;for(let e=0;e<T.length;e++)if(T[e].pointerId!==t.pointerId){const t=A[T[e].pointerId];x.copy(C(t.x,t.y)),y.copy(x);break}}n.dispatchEvent(Oh)}(t):(p=i,n.dispatchEvent(Oh)),k(t),0===T.length&&(n.domElement.releasePointerCapture(t.pointerId),n.domElement.removeEventListener("pointermove",L),n.domElement.removeEventListener("pointerup",O)))}function D(t){k(t)}function U(t){!1!==n.enabled&&(window.removeEventListener("keydown",U),f===i&&(t.code!==n.keys[r]||n.noRotate?t.code!==n.keys[a]||n.noZoom?t.code!==n.keys[s]||n.noPan||(f=s):f=a:f=r))}function I(){!1!==n.enabled&&(f=i,window.addEventListener("keydown",U))}function N(t){if(!1!==n.enabled&&!0!==n.noZoom){switch(t.preventDefault(),t.deltaMode){case 2:M.y-=.025*t.deltaY;break;case 1:M.y-=.01*t.deltaY;break;default:M.y-=25e-5*t.deltaY}n.dispatchEvent(Lh),n.dispatchEvent(Oh)}}function F(t){!1!==n.enabled&&t.preventDefault()}function k(t){delete A[t.pointerId];for(let e=0;e<T.length;e++)if(T[e].pointerId==t.pointerId)return void T.splice(e,1)}function z(t){let e=A[t.pointerId];void 0===e&&(e=new bt,A[t.pointerId]=e),e.set(t.pageX,t.pageY)}this.rotateCamera=function(){const t=new Kt,e=new Yt,i=new Kt,r=new Kt,a=new Kt,o=new Kt;return function(){o.set(x.x-y.x,x.y-y.y,0);let s=o.length();s?(_.copy(n.object.position).sub(n.target),i.copy(_).normalize(),r.copy(n.object.up).normalize(),a.crossVectors(r,i).normalize(),r.setLength(x.y-y.y),a.setLength(x.x-y.x),o.copy(r.add(a)),t.crossVectors(o,_).normalize(),s*=n.rotateSpeed,e.setFromAxisAngle(t,s),_.applyQuaternion(e),n.object.up.applyQuaternion(e),b.copy(t),v=s):!n.staticMoving&&v&&(v*=Math.sqrt(1-n.dynamicDampingFactor),_.copy(n.object.position).sub(n.target),e.setFromAxisAngle(b,v),_.applyQuaternion(e),n.object.up.applyQuaternion(e)),y.copy(x)}}(),this.zoomCamera=function(){let t;p===c?(t=m/g,m=g,n.object.isPerspectiveCamera?_.multiplyScalar(t):n.object.isOrthographicCamera?(n.object.zoom=xt.clamp(n.object.zoom/t,n.minZoom,n.maxZoom),d!==n.object.zoom&&n.object.updateProjectionMatrix()):console.warn("THREE.TrackballControls: Unsupported camera type")):(t=1+(S.y-M.y)*n.zoomSpeed,1!==t&&t>0&&(n.object.isPerspectiveCamera?_.multiplyScalar(t):n.object.isOrthographicCamera?(n.object.zoom=xt.clamp(n.object.zoom/t,n.minZoom,n.maxZoom),d!==n.object.zoom&&n.object.updateProjectionMatrix()):console.warn("THREE.TrackballControls: Unsupported camera type")),n.staticMoving?M.copy(S):M.y+=(S.y-M.y)*this.dynamicDampingFactor)},this.panCamera=function(){const t=new bt,e=new Kt,i=new Kt;return function(){if(t.copy(w).sub(E),t.lengthSq()){if(n.object.isOrthographicCamera){const e=(n.object.right-n.object.left)/n.object.zoom/n.domElement.clientWidth,i=(n.object.top-n.object.bottom)/n.object.zoom/n.domElement.clientWidth;t.x*=e,t.y*=i}t.multiplyScalar(_.length()*n.panSpeed),i.copy(_).cross(n.object.up).setLength(t.x),i.add(e.copy(n.object.up).setLength(t.y)),n.object.position.add(i),n.target.add(i),n.staticMoving?E.copy(w):E.add(t.subVectors(w,E).multiplyScalar(n.dynamicDampingFactor))}}}(),this.checkDistances=function(){n.noZoom&&n.noPan||(_.lengthSq()>n.maxDistance*n.maxDistance&&(n.object.position.addVectors(n.target,_.setLength(n.maxDistance)),M.copy(S)),_.lengthSq()<n.minDistance*n.minDistance&&(n.object.position.addVectors(n.target,_.setLength(n.minDistance)),M.copy(S)))},this.update=function(){_.subVectors(n.object.position,n.target),n.noRotate||n.rotateCamera(),n.noZoom||n.zoomCamera(),n.noPan||n.panCamera(),n.object.position.addVectors(n.target,_),n.object.isPerspectiveCamera?(n.checkDistances(),n.object.lookAt(n.target),h.distanceToSquared(n.object.position)>u&&(n.dispatchEvent(Ph),h.copy(n.object.position))):n.object.isOrthographicCamera?(n.object.lookAt(n.target),(h.distanceToSquared(n.object.position)>u||d!==n.object.zoom)&&(n.dispatchEvent(Ph),h.copy(n.object.position),d=n.object.zoom)):console.warn("THREE.TrackballControls: Unsupported camera type")},this.reset=function(){p=i,f=i,n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.up.copy(n.up0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),_.subVectors(n.object.position,n.target),n.object.lookAt(n.target),n.dispatchEvent(Ph),h.copy(n.object.position),d=n.object.zoom},this.dispose=function(){n.domElement.removeEventListener("contextmenu",F),n.domElement.removeEventListener("pointerdown",P),n.domElement.removeEventListener("pointercancel",D),n.domElement.removeEventListener("wheel",N),n.domElement.removeEventListener("pointermove",L),n.domElement.removeEventListener("pointerup",O),window.removeEventListener("keydown",U),window.removeEventListener("keyup",I)},this.domElement.addEventListener("contextmenu",F),this.domElement.addEventListener("pointerdown",P),this.domElement.addEventListener("pointercancel",D),this.domElement.addEventListener("wheel",N,{passive:!1}),window.addEventListener("keydown",U),window.addEventListener("keyup",I),this.handleResize(),this.update()}}const Uh={type:"change"},Ih={type:"start"},Nh={type:"end"},Fh=new Ee,kh=new pi,zh=Math.cos(70*xt.DEG2RAD);class Bh extends st{constructor(t,e){super(),this.object=t,this.domElement=e,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new Kt,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:o.ROTATE,MIDDLE:o.DOLLY,RIGHT:o.PAN},this.touches={ONE:s,TWO:c},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return h.phi},this.getAzimuthalAngle=function(){return h.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(t){t.addEventListener("keydown",Z),this._domElementKeyEvents=t},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",Z),this._domElementKeyEvents=null},this.saveState=function(){n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=function(){n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(Uh),n.update(),r=i.NONE},this.update=function(){const e=new Kt,o=(new Yt).setFromUnitVectors(t.up,new Kt(0,1,0)),s=o.clone().invert(),l=new Kt,c=new Yt,u=new Kt,m=2*Math.PI;return function(g=null){const v=n.object.position;e.copy(v).sub(n.target),e.applyQuaternion(o),h.setFromVector3(e),n.autoRotate&&r===i.NONE&&P(function(t){return null!==t?2*Math.PI/60*n.autoRotateSpeed*t:2*Math.PI/60/60*n.autoRotateSpeed}(g)),n.enableDamping?(h.theta+=d.theta*n.dampingFactor,h.phi+=d.phi*n.dampingFactor):(h.theta+=d.theta,h.phi+=d.phi);let _=n.minAzimuthAngle,y=n.maxAzimuthAngle;isFinite(_)&&isFinite(y)&&(_<-Math.PI?_+=m:_>Math.PI&&(_-=m),y<-Math.PI?y+=m:y>Math.PI&&(y-=m),h.theta=_<=y?Math.max(_,Math.min(y,h.theta)):h.theta>(_+y)/2?Math.max(_,h.theta):Math.min(y,h.theta)),h.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,h.phi)),h.makeSafe(),!0===n.enableDamping?n.target.addScaledVector(f,n.dampingFactor):n.target.add(f),n.zoomToCursor&&T||n.object.isOrthographicCamera?h.radius=k(h.radius):h.radius=k(h.radius*p),e.setFromSpherical(h),e.applyQuaternion(s),v.copy(n.target).add(e),n.object.lookAt(n.target),!0===n.enableDamping?(d.theta*=1-n.dampingFactor,d.phi*=1-n.dampingFactor,f.multiplyScalar(1-n.dampingFactor)):(d.set(0,0,0),f.set(0,0,0));let x=!1;if(n.zoomToCursor&&T){let i=null;if(n.object.isPerspectiveCamera){const t=e.length();i=k(t*p);const r=t-i;n.object.position.addScaledVector(E,r),n.object.updateMatrixWorld()}else if(n.object.isOrthographicCamera){const t=new Kt(w.x,w.y,0);t.unproject(n.object),n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/p)),n.object.updateProjectionMatrix(),x=!0;const r=new Kt(w.x,w.y,0);r.unproject(n.object),n.object.position.sub(r).add(t),n.object.updateMatrixWorld(),i=e.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),n.zoomToCursor=!1;null!==i&&(this.screenSpacePanning?n.target.set(0,0,-1).transformDirection(n.object.matrix).multiplyScalar(i).add(n.object.position):(Fh.origin.copy(n.object.position),Fh.direction.set(0,0,-1).transformDirection(n.object.matrix),Math.abs(n.object.up.dot(Fh.direction))<zh?t.lookAt(n.target):(kh.setFromNormalAndCoplanarPoint(n.object.up,n.target),Fh.intersectPlane(kh,n.target))))}else n.object.isOrthographicCamera&&(n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/p)),n.object.updateProjectionMatrix(),x=!0);return p=1,T=!1,!!(x||l.distanceToSquared(n.object.position)>a||8*(1-c.dot(n.object.quaternion))>a||u.distanceToSquared(n.target)>0)&&(n.dispatchEvent(Uh),l.copy(n.object.position),c.copy(n.object.quaternion),u.copy(n.target),x=!1,!0)}}(),this.dispose=function(){n.domElement.removeEventListener("contextmenu",J),n.domElement.removeEventListener("pointerdown",q),n.domElement.removeEventListener("pointercancel",K),n.domElement.removeEventListener("wheel",$),n.domElement.removeEventListener("pointermove",Y),n.domElement.removeEventListener("pointerup",K),null!==n._domElementKeyEvents&&(n._domElementKeyEvents.removeEventListener("keydown",Z),n._domElementKeyEvents=null)};const n=this,i={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let r=i.NONE;const a=1e-6,h=new Fo,d=new Fo;let p=1;const f=new Kt,m=new bt,g=new bt,v=new bt,_=new bt,y=new bt,x=new bt,b=new bt,M=new bt,S=new bt,E=new Kt,w=new bt;let T=!1;const A=[],R={};function C(){return Math.pow(.95,n.zoomSpeed)}function P(t){d.theta-=t}function L(t){d.phi-=t}const O=function(){const t=new Kt;return function(e,n){t.setFromMatrixColumn(n,0),t.multiplyScalar(-e),f.add(t)}}(),D=function(){const t=new Kt;return function(e,i){!0===n.screenSpacePanning?t.setFromMatrixColumn(i,1):(t.setFromMatrixColumn(i,0),t.crossVectors(n.object.up,t)),t.multiplyScalar(e),f.add(t)}}(),U=function(){const t=new Kt;return function(e,i){const r=n.domElement;if(n.object.isPerspectiveCamera){const a=n.object.position;t.copy(a).sub(n.target);let o=t.length();o*=Math.tan(n.object.fov/2*Math.PI/180),O(2*e*o/r.clientHeight,n.object.matrix),D(2*i*o/r.clientHeight,n.object.matrix)}else n.object.isOrthographicCamera?(O(e*(n.object.right-n.object.left)/n.object.zoom/r.clientWidth,n.object.matrix),D(i*(n.object.top-n.object.bottom)/n.object.zoom/r.clientHeight,n.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),n.enablePan=!1)}}();function I(t){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?p/=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function N(t){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?p*=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function F(t){if(!n.zoomToCursor)return;T=!0;const e=n.domElement.getBoundingClientRect(),i=t.clientX-e.left,r=t.clientY-e.top,a=e.width,o=e.height;w.x=i/a*2-1,w.y=-r/o*2+1,E.set(w.x,w.y,1).unproject(n.object).sub(n.object.position).normalize()}function k(t){return Math.max(n.minDistance,Math.min(n.maxDistance,t))}function z(t){m.set(t.clientX,t.clientY)}function B(t){_.set(t.clientX,t.clientY)}function H(){if(1===A.length)m.set(A[0].pageX,A[0].pageY);else{const t=.5*(A[0].pageX+A[1].pageX),e=.5*(A[0].pageY+A[1].pageY);m.set(t,e)}}function G(){if(1===A.length)_.set(A[0].pageX,A[0].pageY);else{const t=.5*(A[0].pageX+A[1].pageX),e=.5*(A[0].pageY+A[1].pageY);_.set(t,e)}}function V(){const t=A[0].pageX-A[1].pageX,e=A[0].pageY-A[1].pageY,n=Math.sqrt(t*t+e*e);b.set(0,n)}function j(t){if(1==A.length)g.set(t.pageX,t.pageY);else{const e=tt(t),n=.5*(t.pageX+e.x),i=.5*(t.pageY+e.y);g.set(n,i)}v.subVectors(g,m).multiplyScalar(n.rotateSpeed);const e=n.domElement;P(2*Math.PI*v.x/e.clientHeight),L(2*Math.PI*v.y/e.clientHeight),m.copy(g)}function W(t){if(1===A.length)y.set(t.pageX,t.pageY);else{const e=tt(t),n=.5*(t.pageX+e.x),i=.5*(t.pageY+e.y);y.set(n,i)}x.subVectors(y,_).multiplyScalar(n.panSpeed),U(x.x,x.y),_.copy(y)}function X(t){const e=tt(t),i=t.pageX-e.x,r=t.pageY-e.y,a=Math.sqrt(i*i+r*r);M.set(0,a),S.set(0,Math.pow(M.y/b.y,n.zoomSpeed)),I(S.y),b.copy(M)}function q(t){!1!==n.enabled&&(0===A.length&&(n.domElement.setPointerCapture(t.pointerId),n.domElement.addEventListener("pointermove",Y),n.domElement.addEventListener("pointerup",K)),function(t){A.push(t)}(t),"touch"===t.pointerType?function(t){switch(Q(t),A.length){case 1:switch(n.touches.ONE){case s:if(!1===n.enableRotate)return;H(),r=i.TOUCH_ROTATE;break;case l:if(!1===n.enablePan)return;G(),r=i.TOUCH_PAN;break;default:r=i.NONE}break;case 2:switch(n.touches.TWO){case c:if(!1===n.enableZoom&&!1===n.enablePan)return;n.enableZoom&&V(),n.enablePan&&G(),r=i.TOUCH_DOLLY_PAN;break;case u:if(!1===n.enableZoom&&!1===n.enableRotate)return;n.enableZoom&&V(),n.enableRotate&&H(),r=i.TOUCH_DOLLY_ROTATE;break;default:r=i.NONE}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent(Ih)}(t):function(t){let e;switch(t.button){case 0:e=n.mouseButtons.LEFT;break;case 1:e=n.mouseButtons.MIDDLE;break;case 2:e=n.mouseButtons.RIGHT;break;default:e=-1}switch(e){case o.DOLLY:if(!1===n.enableZoom)return;!function(t){F(t),b.set(t.clientX,t.clientY)}(t),r=i.DOLLY;break;case o.ROTATE:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===n.enablePan)return;B(t),r=i.PAN}else{if(!1===n.enableRotate)return;z(t),r=i.ROTATE}break;case o.PAN:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===n.enableRotate)return;z(t),r=i.ROTATE}else{if(!1===n.enablePan)return;B(t),r=i.PAN}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent(Ih)}(t))}function Y(t){!1!==n.enabled&&("touch"===t.pointerType?function(t){switch(Q(t),r){case i.TOUCH_ROTATE:if(!1===n.enableRotate)return;j(t),n.update();break;case i.TOUCH_PAN:if(!1===n.enablePan)return;W(t),n.update();break;case i.TOUCH_DOLLY_PAN:if(!1===n.enableZoom&&!1===n.enablePan)return;!function(t){n.enableZoom&&X(t),n.enablePan&&W(t)}(t),n.update();break;case i.TOUCH_DOLLY_ROTATE:if(!1===n.enableZoom&&!1===n.enableRotate)return;!function(t){n.enableZoom&&X(t),n.enableRotate&&j(t)}(t),n.update();break;default:r=i.NONE}}(t):function(t){switch(r){case i.ROTATE:if(!1===n.enableRotate)return;!function(t){g.set(t.clientX,t.clientY),v.subVectors(g,m).multiplyScalar(n.rotateSpeed);const e=n.domElement;P(2*Math.PI*v.x/e.clientHeight),L(2*Math.PI*v.y/e.clientHeight),m.copy(g),n.update()}(t);break;case i.DOLLY:if(!1===n.enableZoom)return;!function(t){M.set(t.clientX,t.clientY),S.subVectors(M,b),S.y>0?I(C()):S.y<0&&N(C()),b.copy(M),n.update()}(t);break;case i.PAN:if(!1===n.enablePan)return;!function(t){y.set(t.clientX,t.clientY),x.subVectors(y,_).multiplyScalar(n.panSpeed),U(x.x,x.y),_.copy(y),n.update()}(t)}}(t))}function K(t){!function(t){delete R[t.pointerId];for(let e=0;e<A.length;e++)if(A[e].pointerId==t.pointerId)return void A.splice(e,1)}(t),0===A.length&&(n.domElement.releasePointerCapture(t.pointerId),n.domElement.removeEventListener("pointermove",Y),n.domElement.removeEventListener("pointerup",K)),n.dispatchEvent(Nh),r=i.NONE}function $(t){!1!==n.enabled&&!1!==n.enableZoom&&r===i.NONE&&(t.preventDefault(),n.dispatchEvent(Ih),function(t){F(t),t.deltaY<0?N(C()):t.deltaY>0&&I(C()),n.update()}(t),n.dispatchEvent(Nh))}function Z(t){!1!==n.enabled&&!1!==n.enablePan&&function(t){let e=!1;switch(t.code){case n.keys.UP:t.ctrlKey||t.metaKey||t.shiftKey?L(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(0,n.keyPanSpeed),e=!0;break;case n.keys.BOTTOM:t.ctrlKey||t.metaKey||t.shiftKey?L(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(0,-n.keyPanSpeed),e=!0;break;case n.keys.LEFT:t.ctrlKey||t.metaKey||t.shiftKey?P(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(n.keyPanSpeed,0),e=!0;break;case n.keys.RIGHT:t.ctrlKey||t.metaKey||t.shiftKey?P(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):U(-n.keyPanSpeed,0),e=!0}e&&(t.preventDefault(),n.update())}(t)}function J(t){!1!==n.enabled&&t.preventDefault()}function Q(t){let e=R[t.pointerId];void 0===e&&(e=new bt,R[t.pointerId]=e),e.set(t.pageX,t.pageY)}function tt(t){const e=t.pointerId===A[0].pointerId?A[1]:A[0];return R[e.pointerId]}n.domElement.addEventListener("contextmenu",J),n.domElement.addEventListener("pointerdown",q),n.domElement.addEventListener("pointercancel",K),n.domElement.addEventListener("wheel",$,{passive:!1}),this.update()}}const Hh={type:"change"};class Gh extends st{constructor(t,e){super(),this.object=t,this.domElement=e,this.enabled=!0,this.movementSpeed=1,this.rollSpeed=.005,this.dragToLook=!1,this.autoForward=!1;const n=this,i=1e-6,r=new Yt,a=new Kt;this.tmpQuaternion=new Yt,this.status=0,this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0},this.moveVector=new Kt(0,0,0),this.rotationVector=new Kt(0,0,0),this.keydown=function(t){if(!t.altKey&&!1!==this.enabled){switch(t.code){case"ShiftLeft":case"ShiftRight":this.movementSpeedMultiplier=.1;break;case"KeyW":this.moveState.forward=1;break;case"KeyS":this.moveState.back=1;break;case"KeyA":this.moveState.left=1;break;case"KeyD":this.moveState.right=1;break;case"KeyR":this.moveState.up=1;break;case"KeyF":this.moveState.down=1;break;case"ArrowUp":this.moveState.pitchUp=1;break;case"ArrowDown":this.moveState.pitchDown=1;break;case"ArrowLeft":this.moveState.yawLeft=1;break;case"ArrowRight":this.moveState.yawRight=1;break;case"KeyQ":this.moveState.rollLeft=1;break;case"KeyE":this.moveState.rollRight=1}this.updateMovementVector(),this.updateRotationVector()}},this.keyup=function(t){if(!1!==this.enabled){switch(t.code){case"ShiftLeft":case"ShiftRight":this.movementSpeedMultiplier=1;break;case"KeyW":this.moveState.forward=0;break;case"KeyS":this.moveState.back=0;break;case"KeyA":this.moveState.left=0;break;case"KeyD":this.moveState.right=0;break;case"KeyR":this.moveState.up=0;break;case"KeyF":this.moveState.down=0;break;case"ArrowUp":this.moveState.pitchUp=0;break;case"ArrowDown":this.moveState.pitchDown=0;break;case"ArrowLeft":this.moveState.yawLeft=0;break;case"ArrowRight":this.moveState.yawRight=0;break;case"KeyQ":this.moveState.rollLeft=0;break;case"KeyE":this.moveState.rollRight=0}this.updateMovementVector(),this.updateRotationVector()}},this.pointerdown=function(t){if(!1!==this.enabled)if(this.dragToLook)this.status++;else{switch(t.button){case 0:this.moveState.forward=1;break;case 2:this.moveState.back=1}this.updateMovementVector()}},this.pointermove=function(t){if(!1!==this.enabled&&(!this.dragToLook||this.status>0)){const e=this.getContainerDimensions(),n=e.size[0]/2,i=e.size[1]/2;this.moveState.yawLeft=-(t.pageX-e.offset[0]-n)/n,this.moveState.pitchDown=(t.pageY-e.offset[1]-i)/i,this.updateRotationVector()}},this.pointerup=function(t){if(!1!==this.enabled){if(this.dragToLook)this.status--,this.moveState.yawLeft=this.moveState.pitchDown=0;else{switch(t.button){case 0:this.moveState.forward=0;break;case 2:this.moveState.back=0}this.updateMovementVector()}this.updateRotationVector()}},this.contextMenu=function(t){!1!==this.enabled&&t.preventDefault()},this.update=function(t){if(!1===this.enabled)return;const e=t*n.movementSpeed,o=t*n.rollSpeed;n.object.translateX(n.moveVector.x*e),n.object.translateY(n.moveVector.y*e),n.object.translateZ(n.moveVector.z*e),n.tmpQuaternion.set(n.rotationVector.x*o,n.rotationVector.y*o,n.rotationVector.z*o,1).normalize(),n.object.quaternion.multiply(n.tmpQuaternion),(a.distanceToSquared(n.object.position)>i||8*(1-r.dot(n.object.quaternion))>i)&&(n.dispatchEvent(Hh),r.copy(n.object.quaternion),a.copy(n.object.position))},this.updateMovementVector=function(){const t=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right,this.moveVector.y=-this.moveState.down+this.moveState.up,this.moveVector.z=-t+this.moveState.back},this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp,this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft,this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft},this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}},this.dispose=function(){this.domElement.removeEventListener("contextmenu",o),this.domElement.removeEventListener("pointerdown",l),this.domElement.removeEventListener("pointermove",s),this.domElement.removeEventListener("pointerup",c),window.removeEventListener("keydown",u),window.removeEventListener("keyup",h)};const o=this.contextMenu.bind(this),s=this.pointermove.bind(this),l=this.pointerdown.bind(this),c=this.pointerup.bind(this),u=this.keydown.bind(this),h=this.keyup.bind(this);this.domElement.addEventListener("contextmenu",o),this.domElement.addEventListener("pointerdown",l),this.domElement.addEventListener("pointermove",s),this.domElement.addEventListener("pointerup",c),window.addEventListener("keydown",u),window.addEventListener("keyup",h),this.updateMovementVector(),this.updateRotationVector()}}const Vh={name:"CopyShader",uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}"};class jh{constructor(){this.isPass=!0,this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}dispose(){}}const Wh=new Pi(-1,1,1,-1,0,1),Xh=new On;Xh.setAttribute("position",new En([-1,3,0,-1,-1,0,3,-1,0],3)),Xh.setAttribute("uv",new En([0,2,0,0,2,0],2));class qh{constructor(t){this._mesh=new $n(Xh,t)}dispose(){this._mesh.geometry.dispose()}render(t){t.render(this._mesh,Wh)}get material(){return this._mesh.material}set material(t){this._mesh.material=t}}class Yh extends jh{constructor(t,e){super(),this.textureID=void 0!==e?e:"tDiffuse",t instanceof ii?(this.uniforms=t.uniforms,this.material=t):t&&(this.uniforms=ni.clone(t.uniforms),this.material=new ii({name:void 0!==t.name?t.name:"unspecified",defines:Object.assign({},t.defines),uniforms:this.uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader})),this.fsQuad=new qh(this.material)}render(t,e,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(e),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),this.fsQuad.render(t))}dispose(){this.material.dispose(),this.fsQuad.dispose()}}class Kh extends jh{constructor(t,e){super(),this.scene=t,this.camera=e,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(t,e,n){const i=t.getContext(),r=t.state;let a,o;r.buffers.color.setMask(!1),r.buffers.depth.setMask(!1),r.buffers.color.setLocked(!0),r.buffers.depth.setLocked(!0),this.inverse?(a=0,o=1):(a=1,o=0),r.buffers.stencil.setTest(!0),r.buffers.stencil.setOp(i.REPLACE,i.REPLACE,i.REPLACE),r.buffers.stencil.setFunc(i.ALWAYS,a,4294967295),r.buffers.stencil.setClear(o),r.buffers.stencil.setLocked(!0),t.setRenderTarget(n),this.clear&&t.clear(),t.render(this.scene,this.camera),t.setRenderTarget(e),this.clear&&t.clear(),t.render(this.scene,this.camera),r.buffers.color.setLocked(!1),r.buffers.depth.setLocked(!1),r.buffers.color.setMask(!0),r.buffers.depth.setMask(!0),r.buffers.stencil.setLocked(!1),r.buffers.stencil.setFunc(i.EQUAL,1,4294967295),r.buffers.stencil.setOp(i.KEEP,i.KEEP,i.KEEP),r.buffers.stencil.setLocked(!0)}}class $h extends jh{constructor(){super(),this.needsSwap=!1}render(t){t.state.buffers.stencil.setLocked(!1),t.state.buffers.stencil.setTest(!1)}}class Zh{constructor(t,e){if(this.renderer=t,this._pixelRatio=t.getPixelRatio(),void 0===e){const n=t.getSize(new bt);this._width=n.width,this._height=n.height,(e=new Wt(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:H})).texture.name="EffectComposer.rt1"}else this._width=e.width,this._height=e.height;this.renderTarget1=e,this.renderTarget2=e.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],this.copyPass=new Yh(Vh),this.copyPass.material.blending=0,this.clock=new Oo}swapBuffers(){const t=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=t}addPass(t){this.passes.push(t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(t,e){this.passes.splice(e,0,t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(t){const e=this.passes.indexOf(t);-1!==e&&this.passes.splice(e,1)}isLastEnabledPass(t){for(let e=t+1;e<this.passes.length;e++)if(this.passes[e].enabled)return!1;return!0}render(t){void 0===t&&(t=this.clock.getDelta());const e=this.renderer.getRenderTarget();let n=!1;for(let e=0,i=this.passes.length;e<i;e++){const i=this.passes[e];if(!1!==i.enabled){if(i.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(e),i.render(this.renderer,this.writeBuffer,this.readBuffer,t,n),i.needsSwap){if(n){const e=this.renderer.getContext(),n=this.renderer.state.buffers.stencil;n.setFunc(e.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,t),n.setFunc(e.EQUAL,1,4294967295)}this.swapBuffers()}void 0!==Kh&&(i instanceof Kh?n=!0:i instanceof $h&&(n=!1))}}this.renderer.setRenderTarget(e)}reset(t){if(void 0===t){const e=this.renderer.getSize(new bt);this._pixelRatio=this.renderer.getPixelRatio(),this._width=e.width,this._height=e.height,(t=this.renderTarget1.clone()).setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=t,this.renderTarget2=t.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(t,e){this._width=t,this._height=e;const n=this._width*this._pixelRatio,i=this._height*this._pixelRatio;this.renderTarget1.setSize(n,i),this.renderTarget2.setSize(n,i);for(let t=0;t<this.passes.length;t++)this.passes[t].setSize(n,i)}setPixelRatio(t){this._pixelRatio=t,this.setSize(this._width,this._height)}dispose(){this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.copyPass.dispose()}}class Jh extends jh{constructor(t,e,n=null,i=null,r=null){super(),this.scene=t,this.camera=e,this.overrideMaterial=n,this.clearColor=i,this.clearAlpha=r,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1,this._oldClearColor=new gn}render(t,e,n){const i=t.autoClear;let r,a;t.autoClear=!1,null!==this.overrideMaterial&&(a=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),null!==this.clearColor&&(t.getClearColor(this._oldClearColor),t.setClearColor(this.clearColor)),null!==this.clearAlpha&&(r=t.getClearAlpha(),t.setClearAlpha(this.clearAlpha)),1==this.clearDepth&&t.clearDepth(),t.setRenderTarget(this.renderToScreen?null:n),!0===this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),t.render(this.scene,this.camera),null!==this.clearColor&&t.setClearColor(this._oldClearColor),null!==this.clearAlpha&&t.setClearAlpha(r),null!==this.overrideMaterial&&(this.scene.overrideMaterial=a),t.autoClear=i}}function Qh(){return Qh=Object.assign?Object.assign.bind():function(t){for(var e=1;e<arguments.length;e++){var n=arguments[e];for(var i in n)Object.prototype.hasOwnProperty.call(n,i)&&(t[i]=n[i])}return t},Qh.apply(this,arguments)}function td(t,e){return td=Object.setPrototypeOf?Object.setPrototypeOf.bind():function(t,e){return t.__proto__=e,t},td(t,e)}function ed(t){return ed=Object.setPrototypeOf?Object.getPrototypeOf.bind():function(t){return t.__proto__||Object.getPrototypeOf(t)},ed(t)}function nd(t,e,n){return nd=function(){if("undefined"==typeof Reflect||!Reflect.construct)return!1;if(Reflect.construct.sham)return!1;if("function"==typeof Proxy)return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],(function(){}))),!0}catch(t){return!1}}()?Reflect.construct.bind():function(t,e,n){var i=[null];i.push.apply(i,e);var r=new(Function.bind.apply(t,i));return n&&td(r,n.prototype),r},nd.apply(null,arguments)}function id(t){var e="function"==typeof Map?new Map:void 0;return id=function(t){if(null===t||(n=t,-1===Function.toString.call(n).indexOf("[native code]")))return t;var n;if("function"!=typeof t)throw new TypeError("Super expression must either be null or a function");if(void 0!==e){if(e.has(t))return e.get(t);e.set(t,i)}function i(){return nd(t,arguments,ed(this).constructor)}return i.prototype=Object.create(t.prototype,{constructor:{value:i,enumerable:!1,writable:!0,configurable:!0}}),td(i,t)},id(t)}var rd={1:"Passed invalid arguments to hsl, please pass multiple numbers e.g. hsl(360, 0.75, 0.4) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75 }).\n\n",2:"Passed invalid arguments to hsla, please pass multiple numbers e.g. hsla(360, 0.75, 0.4, 0.7) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75, alpha: 0.7 }).\n\n",3:"Passed an incorrect argument to a color function, please pass a string representation of a color.\n\n",4:"Couldn't generate valid rgb string from %s, it returned %s.\n\n",5:"Couldn't parse the color string. Please provide the color as a string in hex, rgb, rgba, hsl or hsla notation.\n\n",6:"Passed invalid arguments to rgb, please pass multiple numbers e.g. rgb(255, 205, 100) or an object e.g. rgb({ red: 255, green: 205, blue: 100 }).\n\n",7:"Passed invalid arguments to rgba, please pass multiple numbers e.g. rgb(255, 205, 100, 0.75) or an object e.g. rgb({ red: 255, green: 205, blue: 100, alpha: 0.75 }).\n\n",8:"Passed invalid argument to toColorString, please pass a RgbColor, RgbaColor, HslColor or HslaColor object.\n\n",9:"Please provide a number of steps to the modularScale helper.\n\n",10:"Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n",11:'Invalid value passed as base to modularScale, expected number or em string but got "%s"\n\n',12:'Expected a string ending in "px" or a number passed as the first argument to %s(), got "%s" instead.\n\n',13:'Expected a string ending in "px" or a number passed as the second argument to %s(), got "%s" instead.\n\n',14:'Passed invalid pixel value ("%s") to %s(), please pass a value like "12px" or 12.\n\n',15:'Passed invalid base value ("%s") to %s(), please pass a value like "12px" or 12.\n\n',16:"You must provide a template to this method.\n\n",17:"You passed an unsupported selector state to this method.\n\n",18:"minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n",19:"fromSize and toSize must be provided as stringified numbers with the same units.\n\n",20:"expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n",21:"expects the objects in the first argument array to have the properties `prop`, `fromSize`, and `toSize`.\n\n",22:"expects the first argument object to have the properties `prop`, `fromSize`, and `toSize`.\n\n",23:"fontFace expects a name of a font-family.\n\n",24:"fontFace expects either the path to the font file(s) or a name of a local copy.\n\n",25:"fontFace expects localFonts to be an array.\n\n",26:"fontFace expects fileFormats to be an array.\n\n",27:"radialGradient requries at least 2 color-stops to properly render.\n\n",28:"Please supply a filename to retinaImage() as the first argument.\n\n",29:"Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n",30:"Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n",31:"The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation\n\n",32:"To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s')\n\n",33:"The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation\n\n",34:"borderRadius expects a radius value as a string or number as the second argument.\n\n",35:'borderRadius expects one of "top", "bottom", "left" or "right" as the first argument.\n\n',36:"Property must be a string value.\n\n",37:"Syntax Error at %s.\n\n",38:"Formula contains a function that needs parentheses at %s.\n\n",39:"Formula is missing closing parenthesis at %s.\n\n",40:"Formula has too many closing parentheses at %s.\n\n",41:"All values in a formula must have the same unit or be unitless.\n\n",42:"Please provide a number of steps to the modularScale helper.\n\n",43:"Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n",44:"Invalid value passed as base to modularScale, expected number or em/rem string but got %s.\n\n",45:"Passed invalid argument to hslToColorString, please pass a HslColor or HslaColor object.\n\n",46:"Passed invalid argument to rgbToColorString, please pass a RgbColor or RgbaColor object.\n\n",47:"minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n",48:"fromSize and toSize must be provided as stringified numbers with the same units.\n\n",49:"Expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n",50:"Expects the objects in the first argument array to have the properties prop, fromSize, and toSize.\n\n",51:"Expects the first argument object to have the properties prop, fromSize, and toSize.\n\n",52:"fontFace expects either the path to the font file(s) or a name of a local copy.\n\n",53:"fontFace expects localFonts to be an array.\n\n",54:"fontFace expects fileFormats to be an array.\n\n",55:"fontFace expects a name of a font-family.\n\n",56:"linearGradient requries at least 2 color-stops to properly render.\n\n",57:"radialGradient requries at least 2 color-stops to properly render.\n\n",58:"Please supply a filename to retinaImage() as the first argument.\n\n",59:"Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n",60:"Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n",61:"Property must be a string value.\n\n",62:"borderRadius expects a radius value as a string or number as the second argument.\n\n",63:'borderRadius expects one of "top", "bottom", "left" or "right" as the first argument.\n\n',64:"The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation.\n\n",65:"To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s').\n\n",66:"The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation.\n\n",67:"You must provide a template to this method.\n\n",68:"You passed an unsupported selector state to this method.\n\n",69:'Expected a string ending in "px" or a number passed as the first argument to %s(), got %s instead.\n\n',70:'Expected a string ending in "px" or a number passed as the second argument to %s(), got %s instead.\n\n',71:'Passed invalid pixel value %s to %s(), please pass a value like "12px" or 12.\n\n',72:'Passed invalid base value %s to %s(), please pass a value like "12px" or 12.\n\n',73:"Please provide a valid CSS variable.\n\n",74:"CSS variable not found and no default was provided.\n\n",75:"important requires a valid style object, got a %s instead.\n\n",76:"fromSize and toSize must be provided as stringified numbers with the same units as minScreen and maxScreen.\n\n",77:'remToPx expects a value in "rem" but you provided it in "%s".\n\n',78:'base must be set in "px" or "%" but you set it in "%s".\n'};function ad(){for(var t=arguments.length,e=new Array(t),n=0;n<t;n++)e[n]=arguments[n];var i,r=e[0],a=[];for(i=1;i<e.length;i+=1)a.push(e[i]);return a.forEach((function(t){r=r.replace(/%[a-z]/,t)})),r}var od=function(t){var e,n;function i(e){var n;if("production"===process.env.NODE_ENV)n=t.call(this,"An error occurred. 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0===t&&(t=Rd()),this._isPaused&&this._isPlaying?(this._isPaused=!1,this._startTime+=t-this._pauseStart,this._pauseStart=0,this._group&&this._group.add(this),this):this},t.prototype.stopChainedTweens=function(){for(var t=0,e=this._chainedTweens.length;t<e;t++)this._chainedTweens[t].stop();return this},t.prototype.group=function(t){return void 0===t&&(t=Od),this._group=t,this},t.prototype.delay=function(t){return void 0===t&&(t=0),this._delayTime=t,this},t.prototype.repeat=function(t){return void 0===t&&(t=0),this._initialRepeat=t,this._repeat=t,this},t.prototype.repeatDelay=function(t){return this._repeatDelayTime=t,this},t.prototype.yoyo=function(t){return void 0===t&&(t=!1),this._yoyo=t,this},t.prototype.easing=function(t){return void 0===t&&(t=Ad.Linear.None),this._easingFunction=t,this},t.prototype.interpolation=function(t){return void 0===t&&(t=Pd.Linear),this._interpolationFunction=t,this},t.prototype.chain=function(){for(var t=[],e=0;e<arguments.length;e++)t[e]=arguments[e];return this._chainedTweens=t,this},t.prototype.onStart=function(t){return this._onStartCallback=t,this},t.prototype.onEveryStart=function(t){return this._onEveryStartCallback=t,this},t.prototype.onUpdate=function(t){return this._onUpdateCallback=t,this},t.prototype.onRepeat=function(t){return this._onRepeatCallback=t,this},t.prototype.onComplete=function(t){return this._onCompleteCallback=t,this},t.prototype.onStop=function(t){return this._onStopCallback=t,this},t.prototype.update=function(t,e){if(void 0===t&&(t=Rd()),void 0===e&&(e=!0),this._isPaused)return!0;var n,i,r=this._startTime+this._duration;if(!this._goToEnd&&!this._isPlaying){if(t>r)return!1;e&&this.start(t,!0)}if(this._goToEnd=!1,t<this._startTime)return!0;!1===this._onStartCallbackFired&&(this._onStartCallback&&this._onStartCallback(this._object),this._onStartCallbackFired=!0),!1===this._onEveryStartCallbackFired&&(this._onEveryStartCallback&&this._onEveryStartCallback(this._object),this._onEveryStartCallbackFired=!0),i=(t-this._startTime)/this._duration,i=0===this._duration||i>1?1:i;var a=this._easingFunction(i);if(this._updateProperties(this._object,this._valuesStart,this._valuesEnd,a),this._onUpdateCallback&&this._onUpdateCallback(this._object,i),1===i){if(this._repeat>0){for(n in isFinite(this._repeat)&&this._repeat--,this._valuesStartRepeat)this._yoyo||"string"!=typeof this._valuesEnd[n]||(this._valuesStartRepeat[n]=this._valuesStartRepeat[n]+parseFloat(this._valuesEnd[n])),this._yoyo&&this._swapEndStartRepeatValues(n),this._valuesStart[n]=this._valuesStartRepeat[n];return 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e=this._valuesStartRepeat[t],n=this._valuesEnd[t];this._valuesStartRepeat[t]="string"==typeof n?this._valuesStartRepeat[t]+parseFloat(n):this._valuesEnd[t],this._valuesEnd[t]=e},t}(),Ud=Od;Ud.getAll.bind(Ud),Ud.removeAll.bind(Ud),Ud.add.bind(Ud),Ud.remove.bind(Ud);var Id=Ud.update.bind(Ud);function Nd(t,e,n){return(e=function(t){var e=function(t,e){if("object"!=typeof t||null===t)return t;var n=t[Symbol.toPrimitive];if(void 0!==n){var i=n.call(t,e||"default");if("object"!=typeof i)return i;throw new TypeError("@@toPrimitive must return a primitive value.")}return("string"===e?String:Number)(t)}(t,"string");return"symbol"==typeof e?e:String(e)}(e))in t?Object.defineProperty(t,e,{value:n,enumerable:!0,configurable:!0,writable:!0}):t[e]=n,t}function Fd(t,e){return function(t){if(Array.isArray(t))return t}(t)||function(t,e){var n=null==t?null:"undefined"!=typeof Symbol&&t[Symbol.iterator]||t["@@iterator"];if(null!=n){var 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null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e}},PerspectiveCamera:ai,Raycaster:Uo,SRGBColorSpace:Q,TextureLoader:class extends Eo{constructor(t){super(t)}load(t,e,n,i){const r=new Gt,a=new wo(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(t,(function(t){r.image=t,r.needsUpdate=!0,void 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