1681-engine 0.5.10 → 0.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +61 -1
- package/README.md +12 -6
- package/dist/1681-engine.js +588 -522
- package/dist/ai/behaviorTree.js +198 -0
- package/dist/ai/buildTree.js +54 -0
- package/dist/audio/spatial.js +118 -0
- package/dist/cjs/electron/webPatcher.d.ts +4 -1
- package/dist/cjs/electron/webPatcher.js +9 -2
- package/dist/core/Camera.js +10 -0
- package/dist/core/ObjectFactory.js +23 -21
- package/dist/core/PixelGrid.js +47 -0
- package/dist/core/SharpText.js +72 -0
- package/dist/core/Stage.js +48 -31
- package/dist/core/gridPlacement.js +14 -0
- package/dist/dialogue/DialogueRunner.js +173 -0
- package/dist/dialogue/expr.js +137 -0
- package/dist/dialogue/validateDialogue.js +52 -0
- package/dist/ecs/prefab.js +94 -0
- package/dist/electron/webPatcher.js +16 -10
- package/dist/input/Actions.js +58 -27
- package/dist/input/InputCapture.js +98 -0
- package/dist/input/Keymap.js +32 -26
- package/dist/input/inputTape.js +68 -0
- package/dist/mobile/backButton.js +40 -0
- package/dist/mobile/capacitor.js +48 -0
- package/dist/mobile/screen.js +31 -0
- package/dist/mobile.js +12 -0
- package/dist/nav/flowField.js +58 -0
- package/dist/nav/steering.js +77 -0
- package/dist/net/InterpolationBuffer.js +30 -23
- package/dist/net/LagCompensator.js +100 -0
- package/dist/net/Room.js +122 -43
- package/dist/net/RoomHost.js +13 -4
- package/dist/net/SpatialHash.js +66 -0
- package/dist/types/ai/behaviorTree.d.ts +133 -0
- package/dist/types/ai/behaviorTree.d.ts.map +1 -0
- package/dist/types/ai/buildTree.d.ts +55 -0
- package/dist/types/ai/buildTree.d.ts.map +1 -0
- package/dist/types/audio/spatial.d.ts +107 -0
- package/dist/types/audio/spatial.d.ts.map +1 -0
- package/dist/types/core/Camera.d.ts +8 -0
- package/dist/types/core/Camera.d.ts.map +1 -1
- package/dist/types/core/ObjectFactory.d.ts.map +1 -1
- package/dist/types/core/PixelGrid.d.ts +30 -0
- package/dist/types/core/PixelGrid.d.ts.map +1 -0
- package/dist/types/core/SharpText.d.ts +32 -0
- package/dist/types/core/SharpText.d.ts.map +1 -0
- package/dist/types/core/Stage.d.ts +14 -0
- package/dist/types/core/Stage.d.ts.map +1 -1
- package/dist/types/core/gridPlacement.d.ts +20 -0
- package/dist/types/core/gridPlacement.d.ts.map +1 -0
- package/dist/types/dialogue/DialogueRunner.d.ts +78 -0
- package/dist/types/dialogue/DialogueRunner.d.ts.map +1 -0
- package/dist/types/dialogue/expr.d.ts +12 -0
- package/dist/types/dialogue/expr.d.ts.map +1 -0
- package/dist/types/dialogue/script.d.ts +78 -0
- package/dist/types/dialogue/script.d.ts.map +1 -0
- package/dist/types/dialogue/validateDialogue.d.ts +21 -0
- package/dist/types/dialogue/validateDialogue.d.ts.map +1 -0
- package/dist/types/ecs/prefab.d.ts +84 -0
- package/dist/types/ecs/prefab.d.ts.map +1 -0
- package/dist/types/electron/webPatcher.d.ts +4 -1
- package/dist/types/electron/webPatcher.d.ts.map +1 -1
- package/dist/types/index.d.ts +18 -1
- package/dist/types/index.d.ts.map +1 -1
- package/dist/types/input/Actions.d.ts +14 -0
- package/dist/types/input/Actions.d.ts.map +1 -1
- package/dist/types/input/InputCapture.d.ts +53 -0
- package/dist/types/input/InputCapture.d.ts.map +1 -0
- package/dist/types/input/Keymap.d.ts +12 -6
- package/dist/types/input/Keymap.d.ts.map +1 -1
- package/dist/types/input/inputTape.d.ts +66 -0
- package/dist/types/input/inputTape.d.ts.map +1 -0
- package/dist/types/mobile/backButton.d.ts +30 -0
- package/dist/types/mobile/backButton.d.ts.map +1 -0
- package/dist/types/mobile/capacitor.d.ts +62 -0
- package/dist/types/mobile/capacitor.d.ts.map +1 -0
- package/dist/types/mobile/index.d.ts +4 -0
- package/dist/types/mobile/index.d.ts.map +1 -0
- package/dist/types/mobile/screen.d.ts +27 -0
- package/dist/types/mobile/screen.d.ts.map +1 -0
- package/dist/types/nav/flowField.d.ts +31 -0
- package/dist/types/nav/flowField.d.ts.map +1 -0
- package/dist/types/nav/steering.d.ts +47 -0
- package/dist/types/nav/steering.d.ts.map +1 -0
- package/dist/types/net/InterpolationBuffer.d.ts +5 -0
- package/dist/types/net/InterpolationBuffer.d.ts.map +1 -1
- package/dist/types/net/LagCompensator.d.ts +70 -0
- package/dist/types/net/LagCompensator.d.ts.map +1 -0
- package/dist/types/net/Room.d.ts +72 -3
- package/dist/types/net/Room.d.ts.map +1 -1
- package/dist/types/net/RoomHost.d.ts +8 -3
- package/dist/types/net/RoomHost.d.ts.map +1 -1
- package/dist/types/net/SpatialHash.d.ts +25 -0
- package/dist/types/net/SpatialHash.d.ts.map +1 -0
- package/dist/types/ui/ScrollView.d.ts.map +1 -1
- package/dist/ui/ScrollView.js +10 -8
- package/package.json +5 -1
package/dist/input/Actions.js
CHANGED
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@@ -1,9 +1,9 @@
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import { parseChord as c, chordHeld as l } from "./keyChord.js";
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import { rumblePad as f } from "./rumble.js";
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const u = ["a", "b", "x", "y", "lb", "rb", "lt", "rt", "select", "start", "ls", "rs", "up", "down", "left", "right", "home"], w = ["lx", "ly", "rx", "ry"];
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class
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constructor(t,
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this.keyboard = t, this.bindings = new Map(Object.entries(
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class v {
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constructor(t, s, e = {}) {
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this.keyboard = t, this.bindings = new Map(Object.entries(s)), this.deadZone = e.deadZone ?? 0.25, this.gamepads = e.gamepads ?? (() => typeof navigator < "u" && typeof navigator.getGamepads == "function" ? navigator.getGamepads() : []);
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}
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keyboard;
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bindings;
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@@ -18,10 +18,14 @@ class g {
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chords = /* @__PURE__ */ new Map();
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/** Keys a chord holds this step: their bare bindings read 0 until the key comes up. */
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claimed = /* @__PURE__ */ new Set();
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/** Where `poll` takes its values from instead of the devices (a replay), until it returns null. */
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source = null;
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/** Handed every step's values after `poll` (a recorder). */
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taps = /* @__PURE__ */ new Set();
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keyDown = (t) => this.keyboard !== null && (this.keyboard.isDown(t) || this.keyboard.pressed(t));
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/** Replaces one action's bindings (a player's rebinding). */
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bind(t,
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this.bindings.set(t, [...
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bind(t, s) {
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this.bindings.set(t, [...s]);
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}
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bindingsOf(t) {
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return this.bindings.get(t) ?? [];
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@@ -37,19 +41,46 @@ class g {
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* Rumbles the gamepads the actions read: every connected one, or only `padIndex` among them. Resolves true when any
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* played; a pad without rumble is skipped silently.
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*/
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async rumble(t,
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const
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async rumble(t, s) {
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const e = this.gamepads(), i = s === void 0 ? e : [e[s] ?? null];
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return (await Promise.all(i.map((r) => r ? f(r, t) : Promise.resolve(!1)))).includes(!0);
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}
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/** Reads every device once; call at the start of each simulation step. */
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poll() {
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[this.before, this.now] = [this.now, this.before], this.now.clear()
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if ([this.before, this.now] = [this.now, this.before], this.now.clear(), this.source) {
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const t = this.source();
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if (t) {
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for (const [s, e] of t) e > 0 && this.now.set(s, e);
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for (const s of this.taps) s(this.now);
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return;
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}
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this.source = null;
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}
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this.readDevices();
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for (const t of this.taps) t(this.now);
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}
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/**
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* Takes each step's values from `source` instead of the devices (an `InputPlayer`), until it returns null; then
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* the devices answer again. Pass null to stop at once.
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*/
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replay(t) {
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this.source = t;
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}
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/** Whether a replay is driving the actions now. */
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get replaying() {
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return this.source !== null;
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}
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/** Calls `tap` with every step's values right after `poll` (an `InputRecorder`); returns the stop. */
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tap(t) {
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return this.taps.add(t), () => this.taps.delete(t);
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}
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readDevices() {
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const t = this.gamepads().filter((s) => s !== null);
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this.claimChords();
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for (const [
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for (const [s, e] of this.bindings) {
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let i = 0;
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for (const o of
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i > 0 && this.now.set(
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for (const o of e) i = Math.max(i, this.read(o, t));
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i > 0 && this.now.set(s, i);
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}
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}
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/** Held this step. */
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return !this.down(t) && (this.before.get(t) ?? 0) > 0;
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}
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/** `value(positive) - value(negative)`, in −1…1. */
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axis(t,
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return this.value(
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axis(t, s) {
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return this.value(s) - this.value(t);
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}
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/** A 2D direction from four actions, never longer than 1 (a diagonal is not faster). */
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vector(t,
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const o = this.axis(t,
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vector(t, s, e, i) {
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const o = this.axis(t, s), r = this.axis(e, i), n = Math.hypot(o, r);
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return n > 1 ? [o / n, r / n] : [o, r];
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}
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/** Ends the step: the keyboard forgets its edges; virtual taps shorter than a step have now been seen. */
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this.keyboard?.endStep(), this.virtualDown.clear(), this.poll(), this.before = new Map(this.now);
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}
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chordOf(t) {
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let
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return
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let s = this.chords.get(t);
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return s === void 0 && (s = t.startsWith("pad:") || t.startsWith("touch:") ? null : c(t), this.chords.set(t, s)), s;
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}
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/** Marks the keys held chords use, and frees those whose key has come up. */
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claimChords() {
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for (const t of this.claimed) this.keyDown(t) || this.claimed.delete(t);
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if (this.keyboard)
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for (const t of this.bindings.values())
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for (const
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const
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for (const s of t) {
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const e = this.chordOf(s);
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e && l(e, this.keyDown) && this.claimed.add(e.code);
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}
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}
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read(t,
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read(t, s) {
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if (t.startsWith("touch:")) {
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const i = t.slice(6);
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return this.virtual.has(i) || this.virtualDown.has(i) ? 1 : 0;
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if (r !== 0) {
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const h = w.indexOf(i.slice(0, -1));
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if (h < 0) return 0;
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for (const a of
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for (const a of s) {
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const d = (a.axes[h] ?? 0) * r;
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d > this.deadZone && (o = Math.max(o, (d - this.deadZone) / (1 - this.deadZone)));
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}
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}
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const n = u.indexOf(i);
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if (n < 0) return 0;
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for (const h of
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for (const h of s) {
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const a = h.buttons[n];
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a?.pressed && (o = Math.max(o, a.value > 0 ? a.value : 1));
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}
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return Math.min(1, o);
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}
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const
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return
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const e = this.chordOf(t);
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return e ? l(e, this.keyDown) ? 1 : 0 : this.claimed.has(t) ? 0 : this.keyDown(t) ? 1 : 0;
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}
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}
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export {
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-
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v as Actions,
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u as PAD_BUTTONS
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};
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import { PAD_BUTTONS as r } from "./Actions.js";
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function c(s) {
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return s.startsWith("pad:") ? "pad" : s.startsWith("touch:") ? "touch" : "keys";
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}
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const h = ["lx", "ly", "rx", "ry"], a = {
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a: "A",
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b: "B",
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x: "X",
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y: "Y",
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lb: "LB",
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rb: "RB",
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lt: "LT",
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rt: "RT",
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select: "Select",
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start: "Start",
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ls: "Left stick press",
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rs: "Right stick press",
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up: "D-pad up",
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down: "D-pad down",
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left: "D-pad left",
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right: "D-pad right",
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home: "Home",
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"lx-": "Left stick left",
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"lx+": "Left stick right",
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"ly-": "Left stick up",
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"ly+": "Left stick down",
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"rx-": "Right stick left",
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"rx+": "Right stick right",
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"ry-": "Right stick up",
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"ry+": "Right stick down"
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};
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function p(s, t = {}) {
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if (!s.startsWith("pad:")) return s;
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const e = s.slice(4);
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return t[e] ?? a[e] ?? e;
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}
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class l {
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result;
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settle;
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done = !1;
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held = /* @__PURE__ */ new Set();
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options;
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gamepads;
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target;
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onKey = (t) => this.key(t);
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constructor(t = {}) {
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this.options = {
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devices: t.devices ?? ["keys", "pad"],
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ignoreKeys: t.ignoreKeys ?? ["Escape"],
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cancelKeys: t.cancelKeys ?? ["Escape"],
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axisThreshold: t.axisThreshold ?? 0.6
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}, this.gamepads = t.gamepads ?? (() => typeof navigator < "u" && typeof navigator.getGamepads == "function" ? navigator.getGamepads() : []), this.target = t.target ?? (typeof window < "u" ? window : null), this.result = new Promise((e) => this.settle = e);
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for (const e of this.padInputs()) this.held.add(e);
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this.options.devices.includes("keys") && this.target?.addEventListener("keydown", this.onKey, { capture: !0 });
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}
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/** Reads the gamepads once; call every frame while the capture is open. */
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poll() {
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if (this.done || !this.options.devices.includes("pad")) return;
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const t = new Set(this.padInputs());
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for (const e of t)
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if (!this.held.has(e))
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|
+
return this.finish(e);
|
|
63
|
+
for (const e of [...this.held]) t.has(e) || this.held.delete(e);
|
|
64
|
+
}
|
|
65
|
+
/** Stops waiting; the result is null. */
|
|
66
|
+
cancel() {
|
|
67
|
+
this.finish(null);
|
|
68
|
+
}
|
|
69
|
+
get open() {
|
|
70
|
+
return !this.done;
|
|
71
|
+
}
|
|
72
|
+
key(t) {
|
|
73
|
+
if (!(this.done || t.repeat)) {
|
|
74
|
+
if (t.preventDefault(), t.stopImmediatePropagation(), this.options.cancelKeys.includes(t.code)) return this.finish(null);
|
|
75
|
+
this.options.ignoreKeys.includes(t.code) || !t.code || this.finish(t.code);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
finish(t) {
|
|
79
|
+
this.done || (this.done = !0, this.target?.removeEventListener("keydown", this.onKey, { capture: !0 }), this.settle(t));
|
|
80
|
+
}
|
|
81
|
+
/** Every pad input down on any pad now, as bindings. */
|
|
82
|
+
padInputs() {
|
|
83
|
+
const t = [];
|
|
84
|
+
for (const e of this.gamepads())
|
|
85
|
+
e && (e.buttons.forEach((i, n) => {
|
|
86
|
+
(i.pressed || i.value > this.options.axisThreshold) && r[n] && t.push(`pad:${r[n]}`);
|
|
87
|
+
}), h.forEach((i, n) => {
|
|
88
|
+
const o = e.axes[n] ?? 0;
|
|
89
|
+
o > this.options.axisThreshold ? t.push(`pad:${i}+`) : o < -this.options.axisThreshold && t.push(`pad:${i}-`);
|
|
90
|
+
}));
|
|
91
|
+
return t;
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
export {
|
|
95
|
+
l as InputCapture,
|
|
96
|
+
c as deviceOf,
|
|
97
|
+
p as padLabel
|
|
98
|
+
};
|
package/dist/input/Keymap.js
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
|
|
1
|
+
import { deviceOf as u } from "./InputCapture.js";
|
|
2
|
+
class p {
|
|
2
3
|
binds;
|
|
3
4
|
defaults;
|
|
4
5
|
reserved;
|
|
@@ -23,9 +24,13 @@ class g {
|
|
|
23
24
|
isReserved(t) {
|
|
24
25
|
return this.reserved.has(t);
|
|
25
26
|
}
|
|
26
|
-
/**
|
|
27
|
-
|
|
28
|
-
|
|
27
|
+
/**
|
|
28
|
+
* The bindings of one action, or only those of one device; the first of a device is the one a settings screen
|
|
29
|
+
* shows and edits.
|
|
30
|
+
*/
|
|
31
|
+
keysFor(t, s) {
|
|
32
|
+
const e = this.binds[t] ?? [];
|
|
33
|
+
return s ? e.filter((h) => u(h) === s) : e;
|
|
29
34
|
}
|
|
30
35
|
/** The inputs an action always has besides the player's keys (the constructor's `fixed`). */
|
|
31
36
|
fixedFor(t) {
|
|
@@ -36,17 +41,18 @@ class g {
|
|
|
36
41
|
for (const s of this.actions()) if (this.binds[s].includes(t)) return s;
|
|
37
42
|
}
|
|
38
43
|
/**
|
|
39
|
-
* Puts `code` first on `action
|
|
40
|
-
*
|
|
41
|
-
*
|
|
44
|
+
* Puts `code` first on `action` in place of the action's first binding of the same device (a key replaces its first
|
|
45
|
+
* key, a pad input its first pad input), taking it off whatever else held it; returns the actions that lost it (to
|
|
46
|
+
* tell the player). A reserved key is refused (returns null). An action stripped of its last key keeps none: it is
|
|
47
|
+
* unbound until something is put back on it.
|
|
42
48
|
*/
|
|
43
49
|
bind(t, s) {
|
|
44
50
|
if (this.reserved.has(s) || !(t in this.binds)) return null;
|
|
45
51
|
const e = [];
|
|
46
52
|
for (const n of this.actions())
|
|
47
|
-
n === t || !this.binds[n].includes(s) || (this.binds[n] = this.binds[n].filter((
|
|
48
|
-
const h = this.binds[t].
|
|
49
|
-
return this.binds[t] = [s, ...
|
|
53
|
+
n === t || !this.binds[n].includes(s) || (this.binds[n] = this.binds[n].filter((r) => r !== s), e.push(n));
|
|
54
|
+
const h = u(s), f = this.binds[t].find((n) => u(n) === h), a = this.binds[t].filter((n) => n !== f && n !== s);
|
|
55
|
+
return this.binds[t] = [s, ...a], this.changed(), e;
|
|
50
56
|
}
|
|
51
57
|
/** Takes every key off `action`. */
|
|
52
58
|
unbind(t) {
|
|
@@ -68,7 +74,7 @@ class g {
|
|
|
68
74
|
* (the saved one is what the player chose). Anything malformed is ignored.
|
|
69
75
|
*/
|
|
70
76
|
load(t) {
|
|
71
|
-
this.binds =
|
|
77
|
+
this.binds = c(this.defaults, t, this.reserved), this.changed();
|
|
72
78
|
}
|
|
73
79
|
/**
|
|
74
80
|
* Hands the bindings to an `Actions`: each action's keys, then its fixed inputs, then its `extra` ones. Only the
|
|
@@ -90,19 +96,19 @@ class g {
|
|
|
90
96
|
for (const t of [...this.listeners]) t();
|
|
91
97
|
}
|
|
92
98
|
}
|
|
93
|
-
function
|
|
94
|
-
const e = Object.keys(i), h = {},
|
|
99
|
+
function c(i, t, s = /* @__PURE__ */ new Set()) {
|
|
100
|
+
const e = Object.keys(i), h = {}, f = /* @__PURE__ */ new Set(), a = t && typeof t == "object" ? t : {};
|
|
95
101
|
for (const r of e) {
|
|
96
102
|
const o = a[r];
|
|
97
|
-
Array.isArray(o) && o.every((
|
|
103
|
+
Array.isArray(o) && o.every((l) => typeof l == "string") ? (h[r] = [...new Set(o)].filter((l) => !s.has(l)), f.add(r)) : h[r] = i[r].filter((l) => !s.has(l));
|
|
98
104
|
}
|
|
99
|
-
const
|
|
105
|
+
const n = /* @__PURE__ */ new Map();
|
|
100
106
|
for (const r of e)
|
|
101
|
-
|
|
102
|
-
for (const r of e)
|
|
107
|
+
f.has(r) && (h[r] = h[r].filter((o) => n.has(o) ? !1 : (n.set(o, r), !0)));
|
|
108
|
+
for (const r of e) f.has(r) || (h[r] = h[r].filter((o) => !n.has(o)));
|
|
103
109
|
return h;
|
|
104
110
|
}
|
|
105
|
-
function
|
|
111
|
+
function S(i) {
|
|
106
112
|
const t = () => {
|
|
107
113
|
try {
|
|
108
114
|
return typeof localStorage > "u" ? null : localStorage;
|
|
@@ -133,7 +139,7 @@ function b(i) {
|
|
|
133
139
|
}
|
|
134
140
|
};
|
|
135
141
|
}
|
|
136
|
-
const
|
|
142
|
+
const d = {
|
|
137
143
|
Space: "Space",
|
|
138
144
|
ShiftLeft: "Shift",
|
|
139
145
|
ShiftRight: "Right Shift",
|
|
@@ -157,14 +163,14 @@ const c = {
|
|
|
157
163
|
BracketLeft: "[",
|
|
158
164
|
BracketRight: "]"
|
|
159
165
|
};
|
|
160
|
-
function
|
|
161
|
-
if (i.length > 1 && i.includes("+")) return i.split("+").map((e) =>
|
|
166
|
+
function b(i, t = {}) {
|
|
167
|
+
if (i.length > 1 && i.includes("+")) return i.split("+").map((e) => b(e, t)).join("+");
|
|
162
168
|
const s = t[i];
|
|
163
|
-
return s !== void 0 ? s : i.startsWith("Key") ? i.slice(3) : i.startsWith("Digit") ? i.slice(5) : i.startsWith("Numpad") ? `Num ${i.slice(6)}` :
|
|
169
|
+
return s !== void 0 ? s : i.startsWith("Key") ? i.slice(3) : i.startsWith("Digit") ? i.slice(5) : i.startsWith("Numpad") ? `Num ${i.slice(6)}` : d[i] ?? i;
|
|
164
170
|
}
|
|
165
171
|
export {
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
172
|
+
p as Keymap,
|
|
173
|
+
b as keyLabel,
|
|
174
|
+
S as keymapStorage,
|
|
175
|
+
c as mergeKeymap
|
|
170
176
|
};
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
class r {
|
|
2
|
+
constructor(t, e) {
|
|
3
|
+
this.meta = e, this.untap = t.tap((s) => this.capture(s));
|
|
4
|
+
}
|
|
5
|
+
meta;
|
|
6
|
+
order = [];
|
|
7
|
+
index = /* @__PURE__ */ new Map();
|
|
8
|
+
last = /* @__PURE__ */ new Map();
|
|
9
|
+
changes = [];
|
|
10
|
+
steps = 0;
|
|
11
|
+
untap;
|
|
12
|
+
stopped = null;
|
|
13
|
+
/** Steps recorded so far. */
|
|
14
|
+
get length() {
|
|
15
|
+
return this.steps;
|
|
16
|
+
}
|
|
17
|
+
/** Stops recording and returns the tape (the same one on every later call). */
|
|
18
|
+
stop() {
|
|
19
|
+
return this.stopped ? this.stopped : (this.untap(), this.stopped = { version: 1, actions: [...this.order], steps: this.steps, changes: this.changes.map((t) => [...t]) }, this.meta && (this.stopped.meta = structuredClone(this.meta)), this.stopped);
|
|
20
|
+
}
|
|
21
|
+
capture(t) {
|
|
22
|
+
const e = this.steps++;
|
|
23
|
+
for (const [s, i] of t) this.note(e, s, i);
|
|
24
|
+
for (const [s, i] of this.last) i !== 0 && !t.has(s) && this.note(e, s, 0);
|
|
25
|
+
}
|
|
26
|
+
note(t, e, s) {
|
|
27
|
+
if ((this.last.get(e) ?? 0) === s) return;
|
|
28
|
+
let i = this.index.get(e);
|
|
29
|
+
i === void 0 && (i = this.order.length, this.order.push(e), this.index.set(e, i)), this.last.set(e, s), this.changes.push([t, i, s]);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
class h {
|
|
33
|
+
constructor(t) {
|
|
34
|
+
if (this.tape = t, !(t?.version === 1 && Array.isArray(t.actions) && Number.isInteger(t.steps) && Array.isArray(t.changes) && t.changes.every((s, i) => Array.isArray(s) && s.length === 3 && s.every(Number.isFinite) && s[1] >= 0 && s[1] < t.actions.length && (i === 0 || s[0] >= t.changes[i - 1][0])))) throw new Error("InputPlayer: not an input tape (version 1)");
|
|
35
|
+
}
|
|
36
|
+
tape;
|
|
37
|
+
step = 0;
|
|
38
|
+
next = 0;
|
|
39
|
+
values = /* @__PURE__ */ new Map();
|
|
40
|
+
/** Steps played so far. */
|
|
41
|
+
get position() {
|
|
42
|
+
return this.step;
|
|
43
|
+
}
|
|
44
|
+
get done() {
|
|
45
|
+
return this.step >= this.tape.steps;
|
|
46
|
+
}
|
|
47
|
+
/** The next step's values, or null once the tape is over. */
|
|
48
|
+
read() {
|
|
49
|
+
if (this.done) return null;
|
|
50
|
+
const t = this.tape.changes;
|
|
51
|
+
for (; this.next < t.length && t[this.next][0] === this.step; ) {
|
|
52
|
+
const [, e, s] = t[this.next++], i = this.tape.actions[e];
|
|
53
|
+
s === 0 ? this.values.delete(i) : this.values.set(i, s);
|
|
54
|
+
}
|
|
55
|
+
return this.step++, this.values;
|
|
56
|
+
}
|
|
57
|
+
/** Drives `actions` from the tape until it ends; `onEnd` is called on the poll that finds it over. */
|
|
58
|
+
playInto(t, e) {
|
|
59
|
+
t.replay(() => {
|
|
60
|
+
const s = this.read();
|
|
61
|
+
return s === null && e?.(), s;
|
|
62
|
+
});
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
export {
|
|
66
|
+
h as InputPlayer,
|
|
67
|
+
r as InputRecorder
|
|
68
|
+
};
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
class r {
|
|
2
|
+
constructor(t = () => {
|
|
3
|
+
}) {
|
|
4
|
+
this.onRoot = t;
|
|
5
|
+
}
|
|
6
|
+
onRoot;
|
|
7
|
+
handlers = [];
|
|
8
|
+
/** Puts `handler` on top; the returned function takes it off (from anywhere in the stack). */
|
|
9
|
+
push(t) {
|
|
10
|
+
return this.handlers.push(t), () => {
|
|
11
|
+
const s = this.handlers.lastIndexOf(t);
|
|
12
|
+
s >= 0 && this.handlers.splice(s, 1);
|
|
13
|
+
};
|
|
14
|
+
}
|
|
15
|
+
get size() {
|
|
16
|
+
return this.handlers.length;
|
|
17
|
+
}
|
|
18
|
+
/** A back press: offered from the top down; `onRoot` when none uses it. True when a handler used it. */
|
|
19
|
+
press() {
|
|
20
|
+
for (let t = this.handlers.length - 1; t >= 0; t--)
|
|
21
|
+
if (this.handlers[t]()) return !0;
|
|
22
|
+
return this.onRoot(), !1;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
function h(n) {
|
|
26
|
+
const t = n.withinMs ?? 2e3, s = n.now ?? (() => Date.now());
|
|
27
|
+
let e = -1 / 0;
|
|
28
|
+
return () => {
|
|
29
|
+
const i = s();
|
|
30
|
+
if (i - e <= t) {
|
|
31
|
+
e = -1 / 0, n.exit();
|
|
32
|
+
return;
|
|
33
|
+
}
|
|
34
|
+
e = i, n.notify();
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
export {
|
|
38
|
+
r as BackStack,
|
|
39
|
+
h as doubleBackToExit
|
|
40
|
+
};
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
async function i(e, n) {
|
|
2
|
+
const t = await e.addListener("backButton", () => {
|
|
3
|
+
n.press();
|
|
4
|
+
});
|
|
5
|
+
return () => {
|
|
6
|
+
t.remove();
|
|
7
|
+
};
|
|
8
|
+
}
|
|
9
|
+
async function s(e) {
|
|
10
|
+
if (!e?.getInfo) return 1 / 0;
|
|
11
|
+
try {
|
|
12
|
+
const n = parseInt((await e.getInfo()).build, 10);
|
|
13
|
+
return Number.isFinite(n) ? n : 0;
|
|
14
|
+
} catch {
|
|
15
|
+
return 1 / 0;
|
|
16
|
+
}
|
|
17
|
+
}
|
|
18
|
+
function u(e) {
|
|
19
|
+
if (!/^[a-zA-Z][\w]*(\.[a-zA-Z][\w]*)+$/.test(e.appId))
|
|
20
|
+
throw new Error(`capacitorConfig: appId must be reverse-domain, like com.example.game (got '${e.appId}')`);
|
|
21
|
+
const n = e.backgroundColor ?? "#000000", t = e.debug ?? !1, a = {
|
|
22
|
+
appId: e.appId,
|
|
23
|
+
appName: e.appName,
|
|
24
|
+
webDir: e.webDir ?? "dist",
|
|
25
|
+
backgroundColor: n,
|
|
26
|
+
server: { androidScheme: "https", cleartext: !1 },
|
|
27
|
+
android: { backgroundColor: n, allowMixedContent: !1, captureInput: !0, webContentsDebuggingEnabled: t },
|
|
28
|
+
ios: { backgroundColor: n, contentInset: "never", scrollEnabled: !1, webContentsDebuggingEnabled: t },
|
|
29
|
+
plugins: {
|
|
30
|
+
SplashScreen: { launchAutoHide: !1, backgroundColor: n, showSpinner: !1 },
|
|
31
|
+
CapacitorUpdater: { autoUpdate: !1 }
|
|
32
|
+
}
|
|
33
|
+
};
|
|
34
|
+
return c(a, e.extra ?? {});
|
|
35
|
+
}
|
|
36
|
+
function c(e, n) {
|
|
37
|
+
const t = { ...e };
|
|
38
|
+
for (const [a, r] of Object.entries(n)) {
|
|
39
|
+
const o = t[a];
|
|
40
|
+
t[a] = r && typeof r == "object" && !Array.isArray(r) && o && typeof o == "object" && !Array.isArray(o) ? c(o, r) : r;
|
|
41
|
+
}
|
|
42
|
+
return t;
|
|
43
|
+
}
|
|
44
|
+
export {
|
|
45
|
+
u as capacitorConfig,
|
|
46
|
+
i as installBackButton,
|
|
47
|
+
s as nativeBuildOf
|
|
48
|
+
};
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
function r(n = globalThis.document) {
|
|
2
|
+
if (!n?.body) return { top: 0, right: 0, bottom: 0, left: 0 };
|
|
3
|
+
const t = n.createElement("div");
|
|
4
|
+
t.style.cssText = "position:fixed;visibility:hidden;pointer-events:none;padding-top:env(safe-area-inset-top,0px);padding-right:env(safe-area-inset-right,0px);padding-bottom:env(safe-area-inset-bottom,0px);padding-left:env(safe-area-inset-left,0px)", n.body.appendChild(t);
|
|
5
|
+
const e = getComputedStyle(t), i = (o) => parseFloat(o) || 0, a = { top: i(e.paddingTop), right: i(e.paddingRight), bottom: i(e.paddingBottom), left: i(e.paddingLeft) };
|
|
6
|
+
return t.remove(), a;
|
|
7
|
+
}
|
|
8
|
+
async function l(n = globalThis.navigator?.wakeLock, t = globalThis.document) {
|
|
9
|
+
if (!n) return () => {
|
|
10
|
+
};
|
|
11
|
+
let e = null, i = !1;
|
|
12
|
+
const a = async () => {
|
|
13
|
+
try {
|
|
14
|
+
const s = await n.request("screen");
|
|
15
|
+
if (i) return void s.release();
|
|
16
|
+
e = s, s.addEventListener?.("release", () => {
|
|
17
|
+
e === s && (e = null);
|
|
18
|
+
});
|
|
19
|
+
} catch {
|
|
20
|
+
}
|
|
21
|
+
}, o = () => {
|
|
22
|
+
t?.visibilityState === "visible" && !e && a();
|
|
23
|
+
};
|
|
24
|
+
return await a(), t?.addEventListener("visibilitychange", o), () => {
|
|
25
|
+
i = !0, t?.removeEventListener("visibilitychange", o), e?.release(), e = null;
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
export {
|
|
29
|
+
l as keepScreenOn,
|
|
30
|
+
r as safeAreaInsets
|
|
31
|
+
};
|
package/dist/mobile.js
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { BackStack as t, doubleBackToExit as a } from "./mobile/backButton.js";
|
|
2
|
+
import { capacitorConfig as c, installBackButton as n, nativeBuildOf as f } from "./mobile/capacitor.js";
|
|
3
|
+
import { keepScreenOn as k, safeAreaInsets as p } from "./mobile/screen.js";
|
|
4
|
+
export {
|
|
5
|
+
t as BackStack,
|
|
6
|
+
c as capacitorConfig,
|
|
7
|
+
a as doubleBackToExit,
|
|
8
|
+
n as installBackButton,
|
|
9
|
+
k as keepScreenOn,
|
|
10
|
+
f as nativeBuildOf,
|
|
11
|
+
p as safeAreaInsets
|
|
12
|
+
};
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { MinHeap as C } from "./MinHeap.js";
|
|
2
|
+
import { isOpen as g, NAV_STEPS as S, canStep as E } from "./navGrid.js";
|
|
3
|
+
function M(o, s, w = {}) {
|
|
4
|
+
const { cost: r, endOnly: l, maxCost: h = 1 / 0 } = w, i = o.width, e = i * o.height, u = new Float32Array(e).fill(1 / 0), x = new Int8Array(e).fill(-1), A = new Uint8Array(e), y = new C(), d = new Uint8Array(e);
|
|
5
|
+
for (const n of s) {
|
|
6
|
+
if (!g(o, n.x, n.y)) continue;
|
|
7
|
+
const t = n.y * i + n.x;
|
|
8
|
+
d[t] = 1, u[t] = 0, y.push(t, 0);
|
|
9
|
+
}
|
|
10
|
+
const k = (n, t) => d[t * i + n] === 1;
|
|
11
|
+
for (; y.size > 0; ) {
|
|
12
|
+
const n = y.pop();
|
|
13
|
+
if (A[n]) continue;
|
|
14
|
+
A[n] = 1;
|
|
15
|
+
const t = n % i, f = n / i | 0;
|
|
16
|
+
if (!(!d[n] && l?.(t, f)))
|
|
17
|
+
for (let c = 0; c < S.length; c++) {
|
|
18
|
+
const [T, U, z] = S[c], I = t - T, F = f - U;
|
|
19
|
+
if (!g(o, I, F) || !E(o, I, F, T, U, l, k)) continue;
|
|
20
|
+
const p = F * i + I;
|
|
21
|
+
if (A[p]) continue;
|
|
22
|
+
const a = u[n] + z + (r ? r(t, f) : 0);
|
|
23
|
+
a >= u[p] || a > h || (u[p] = a, x[p] = c, y.push(p, a));
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
const O = (n, t) => n >= 0 && t >= 0 && n < i && t < o.height;
|
|
27
|
+
return {
|
|
28
|
+
width: i,
|
|
29
|
+
height: o.height,
|
|
30
|
+
costs: u,
|
|
31
|
+
steps: x,
|
|
32
|
+
stepAt(n, t) {
|
|
33
|
+
if (!O(n, t)) return null;
|
|
34
|
+
const f = x[t * i + n];
|
|
35
|
+
if (f < 0) return null;
|
|
36
|
+
const c = S[f];
|
|
37
|
+
return [c[0], c[1]];
|
|
38
|
+
},
|
|
39
|
+
costAt(n, t) {
|
|
40
|
+
return O(n, t) ? u[t * i + n] : 1 / 0;
|
|
41
|
+
}
|
|
42
|
+
};
|
|
43
|
+
}
|
|
44
|
+
function N(o, s, w = o.width * o.height) {
|
|
45
|
+
if (o.costAt(s.x, s.y) === 1 / 0) return null;
|
|
46
|
+
const r = [{ x: s.x, y: s.y }];
|
|
47
|
+
let l = s.x, h = s.y;
|
|
48
|
+
for (let i = 0; i < w; i++) {
|
|
49
|
+
const e = o.stepAt(l, h);
|
|
50
|
+
if (!e) return r;
|
|
51
|
+
l += e[0], h += e[1], r.push({ x: l, y: h });
|
|
52
|
+
}
|
|
53
|
+
return r;
|
|
54
|
+
}
|
|
55
|
+
export {
|
|
56
|
+
M as flowField,
|
|
57
|
+
N as followField
|
|
58
|
+
};
|