1681-engine 0.5.10 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/CHANGELOG.md +50 -1
  2. package/README.md +12 -6
  3. package/dist/1681-engine.js +582 -522
  4. package/dist/ai/behaviorTree.js +198 -0
  5. package/dist/ai/buildTree.js +54 -0
  6. package/dist/audio/spatial.js +118 -0
  7. package/dist/cjs/electron/webPatcher.d.ts +4 -1
  8. package/dist/cjs/electron/webPatcher.js +9 -2
  9. package/dist/dialogue/DialogueRunner.js +173 -0
  10. package/dist/dialogue/expr.js +137 -0
  11. package/dist/dialogue/validateDialogue.js +52 -0
  12. package/dist/ecs/prefab.js +94 -0
  13. package/dist/electron/webPatcher.js +16 -10
  14. package/dist/input/Actions.js +58 -27
  15. package/dist/input/InputCapture.js +98 -0
  16. package/dist/input/Keymap.js +32 -26
  17. package/dist/input/inputTape.js +68 -0
  18. package/dist/mobile/backButton.js +40 -0
  19. package/dist/mobile/capacitor.js +48 -0
  20. package/dist/mobile/screen.js +31 -0
  21. package/dist/mobile.js +12 -0
  22. package/dist/nav/flowField.js +58 -0
  23. package/dist/nav/steering.js +77 -0
  24. package/dist/net/InterpolationBuffer.js +30 -23
  25. package/dist/net/LagCompensator.js +100 -0
  26. package/dist/net/Room.js +122 -43
  27. package/dist/net/RoomHost.js +13 -4
  28. package/dist/net/SpatialHash.js +66 -0
  29. package/dist/types/ai/behaviorTree.d.ts +133 -0
  30. package/dist/types/ai/behaviorTree.d.ts.map +1 -0
  31. package/dist/types/ai/buildTree.d.ts +55 -0
  32. package/dist/types/ai/buildTree.d.ts.map +1 -0
  33. package/dist/types/audio/spatial.d.ts +107 -0
  34. package/dist/types/audio/spatial.d.ts.map +1 -0
  35. package/dist/types/dialogue/DialogueRunner.d.ts +78 -0
  36. package/dist/types/dialogue/DialogueRunner.d.ts.map +1 -0
  37. package/dist/types/dialogue/expr.d.ts +12 -0
  38. package/dist/types/dialogue/expr.d.ts.map +1 -0
  39. package/dist/types/dialogue/script.d.ts +78 -0
  40. package/dist/types/dialogue/script.d.ts.map +1 -0
  41. package/dist/types/dialogue/validateDialogue.d.ts +21 -0
  42. package/dist/types/dialogue/validateDialogue.d.ts.map +1 -0
  43. package/dist/types/ecs/prefab.d.ts +84 -0
  44. package/dist/types/ecs/prefab.d.ts.map +1 -0
  45. package/dist/types/electron/webPatcher.d.ts +4 -1
  46. package/dist/types/electron/webPatcher.d.ts.map +1 -1
  47. package/dist/types/index.d.ts +15 -1
  48. package/dist/types/index.d.ts.map +1 -1
  49. package/dist/types/input/Actions.d.ts +14 -0
  50. package/dist/types/input/Actions.d.ts.map +1 -1
  51. package/dist/types/input/InputCapture.d.ts +53 -0
  52. package/dist/types/input/InputCapture.d.ts.map +1 -0
  53. package/dist/types/input/Keymap.d.ts +12 -6
  54. package/dist/types/input/Keymap.d.ts.map +1 -1
  55. package/dist/types/input/inputTape.d.ts +66 -0
  56. package/dist/types/input/inputTape.d.ts.map +1 -0
  57. package/dist/types/mobile/backButton.d.ts +30 -0
  58. package/dist/types/mobile/backButton.d.ts.map +1 -0
  59. package/dist/types/mobile/capacitor.d.ts +62 -0
  60. package/dist/types/mobile/capacitor.d.ts.map +1 -0
  61. package/dist/types/mobile/index.d.ts +4 -0
  62. package/dist/types/mobile/index.d.ts.map +1 -0
  63. package/dist/types/mobile/screen.d.ts +27 -0
  64. package/dist/types/mobile/screen.d.ts.map +1 -0
  65. package/dist/types/nav/flowField.d.ts +31 -0
  66. package/dist/types/nav/flowField.d.ts.map +1 -0
  67. package/dist/types/nav/steering.d.ts +47 -0
  68. package/dist/types/nav/steering.d.ts.map +1 -0
  69. package/dist/types/net/InterpolationBuffer.d.ts +5 -0
  70. package/dist/types/net/InterpolationBuffer.d.ts.map +1 -1
  71. package/dist/types/net/LagCompensator.d.ts +70 -0
  72. package/dist/types/net/LagCompensator.d.ts.map +1 -0
  73. package/dist/types/net/Room.d.ts +72 -3
  74. package/dist/types/net/Room.d.ts.map +1 -1
  75. package/dist/types/net/RoomHost.d.ts +8 -3
  76. package/dist/types/net/RoomHost.d.ts.map +1 -1
  77. package/dist/types/net/SpatialHash.d.ts +25 -0
  78. package/dist/types/net/SpatialHash.d.ts.map +1 -0
  79. package/dist/types/ui/ScrollView.d.ts.map +1 -1
  80. package/dist/ui/ScrollView.js +10 -8
  81. package/package.json +5 -1
@@ -1,534 +1,594 @@
1
1
  import { Engine as o } from "./engine/Engine.js";
2
- import { Scene as m } from "./engine/Scene.js";
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+ import { Scene as p } from "./engine/Scene.js";
3
3
  import { SceneManager as a } from "./engine/SceneManager.js";
4
4
  import { FixedLoop as f } from "./engine/FixedLoop.js";
5
- import { HiddenPause as l } from "./engine/HiddenPause.js";
6
- import { World as n, defineComponent as c, defineFields as d, entityIndex as u, system as S } from "./ecs/World.js";
7
- import { EventBus as T } from "./events/EventBus.js";
8
- import { engineSettings as _ } from "./settings.js";
9
- import { Stage as C } from "./core/Stage.js";
10
- import { Camera as O } from "./core/Camera.js";
11
- import { baseZoom as h, fitScale as y, worldZoom as B, zoomResolution as R, zoomSteps as F } from "./core/pixelZoom.js";
12
- import { Clock as b } from "./core/Clock.js";
13
- import { runDue as I } from "./core/runDue.js";
14
- import { Tween as v, Tweener as D } from "./core/Tweener.js";
15
- import { Timeline as H } from "./core/Timeline.js";
16
- import { TimelineBuilder as W } from "./core/TimelineBuilder.js";
17
- import { easeByName as U } from "./core/eases.js";
18
- import { ObjectFactory as Y } from "./core/ObjectFactory.js";
19
- import { Graphics as Z } from "./core/Graphics.js";
20
- import { Image as j } from "./core/Image.js";
21
- import { clearSilhouettes as J, fillSolid as Q, solidSilhouette as $ } from "./core/silhouette.js";
22
- import { Group as re } from "./core/Group.js";
23
- import { blendLayer as te } from "./core/blendLayer.js";
24
- import { Rectangle as pe } from "./core/Rectangle.js";
25
- import { Text as ie } from "./core/Text.js";
26
- import { BitmapLabel as xe, addLabelGlyphs as le, installLabelFont as se } from "./core/BitmapLabel.js";
27
- import { Pointer as ce } from "./core/Pointer.js";
28
- import { CanvasTexture as ue, TextureRegistry as Se } from "./core/TextureRegistry.js";
29
- import { AtlasBuilder as Te } from "./core/atlas.js";
30
- import { atlasPageLimit as _e, planAtlas as Le } from "./core/atlasPlan.js";
31
- import { AssetLoader as ge, resolveUrl as Oe } from "./assets/AssetLoader.js";
32
- import { collectAtlasPages as he, duplicateFrames as ye, parseAtlas as Be } from "./assets/textureAtlas.js";
33
- import { Animator as Fe } from "./anim/Animator.js";
34
- import { clipMarkers as be, frameNamed as Me, parseAseprite as Ie } from "./anim/parseAseprite.js";
35
- import { tagDirection as ve, tagFrames as De, tagRepeat as Ge } from "./anim/asepriteTags.js";
36
- import { sliceAt as we, sliceBorders as We, sliceNamed as Ke } from "./anim/asepriteSlices.js";
37
- import { addAsepriteTextures as Ve, loadAseprite as Ye } from "./assets/loadAseprite.js";
38
- import { Prepainter as Ze } from "./assets/Prepainter.js";
39
- import { workerPainter as je } from "./assets/workerPainter.js";
40
- import { AnimStateMachine as Je } from "./anim/AnimStateMachine.js";
41
- import { AnimStateComponent as $e, animStateSystem as er } from "./anim/animStateSystem.js";
42
- import { AnimationComponent as or, SpriteComponent as tr, animationSystem as mr } from "./anim/animationSystem.js";
43
- import { FLIP_D as ar, FLIP_H as ir, FLIP_V as fr, gidOf as xr, layerByName as lr, objectsOf as sr, parseTiled as nr, tileAt as cr, tileRect as dr } from "./tilemap/tiled.js";
44
- import { collisionFromIntGrid as Sr, collisionFromTiled as Ar } from "./tilemap/collision.js";
45
- import { entitiesOf as Er, intGridAt as _r, levelAt as Lr, levelByName as Cr } from "./tilemap/ldtk.js";
46
- import { ldtkExternalLevels as Or, loadLdtkLevel as Pr, parseLdtk as hr } from "./tilemap/ldtkParse.js";
47
- import { BLOB47_MASKS as Br, BLOB_E as Rr, BLOB_N as Fr, BLOB_NE as kr, BLOB_NW as br, BLOB_S as Mr, BLOB_SE as Ir, BLOB_SW as Nr, BLOB_W as vr, EDGE_E as Dr, EDGE_N as Gr, EDGE_S as Hr, EDGE_W as wr, autotile as Wr, autotileAt as Kr, blob47Index as Ur, blobMask as Vr, edgeMask as Yr, paintTerrain as zr, reduceBlobMask as Zr, updateAutotile as Xr } from "./tilemap/autotile.js";
48
- import { TilemapView as qr } from "./tilemap/TilemapView.js";
49
- import { Skeleton as Qr } from "./rig/Skeleton.js";
50
- import { HUMANOID_RIG as eo } from "./rig/humanoid.js";
51
- import { blendPose as oo, overlay as to, upperOver as mo } from "./rig/poseMath.js";
52
- import { HUMANOID_CLIPS as ao, HUMANOID_POSES as io } from "./rig/humanoidPoses.js";
53
- import { PosePlayer as xo } from "./rig/PosePlayer.js";
54
- import { RIG_PARTS as so, RigView as no } from "./rig/RigView.js";
55
- import { LightLayer as uo } from "./light/LightLayer.js";
56
- import { HEAVY_FLASH_GAP_MS as Ao, RECOIL_MS as To, hitStopMs as Eo, hurtFlashGapMs as _o, hurtFlashMs as Lo, recoilAt as Co, recoilPx as go } from "./fx/hitStop.js";
57
- import { FloatingText as Po } from "./fx/FloatingText.js";
58
- import { inView as yo } from "./fx/viewCull.js";
59
- import { Afterimages as Ro } from "./fx/Afterimages.js";
60
- import { SoundEngine as ko, sound as bo } from "./audio/SoundEngine.js";
61
- import { MusicPlayer as Io, music as No } from "./audio/MusicPlayer.js";
62
- import { MusicChannel as Do } from "./audio/music/MusicChannel.js";
63
- import { elementVolumeLocked as Ho } from "./audio/music/musicVoice.js";
64
- import { registerSounds as Wo } from "./audio/soundTable.js";
65
- import { hasTakes as Uo, registerTakes as Vo } from "./audio/sampleBank.js";
66
- import { Footsteps as zo } from "./audio/Footsteps.js";
67
- import { SYNTH_RATE as Xo, renderRecipe as jo } from "./audio/synth.js";
68
- import { Keyboard as Jo } from "./input/Keyboard.js";
69
- import { Actions as $o, PAD_BUTTONS as et } from "./input/Actions.js";
70
- import { chordHeld as ot, parseChord as tt } from "./input/keyChord.js";
71
- import { aimAxis as pt } from "./input/aimAxis.js";
72
- import { STICK_DEAD_ZONE as it, stickActive as ft, stickToAxis as xt, stickVector as lt } from "./input/stickAxis.js";
73
- import { LongPress as nt } from "./input/longPress.js";
74
- import { AIM_CENTRE as dt, AIM_EARLY_SLOP as ut, AIM_PRESS_MS as St, AIM_TAP_SLOP as At, AimGesture as Tt, aimPoint as Et, dragSlop as _t, spotReach as Lt, spotShare as Ct } from "./input/AimGesture.js";
75
- import { LOCK_KEEP_RANGE as Ot, LOCK_PICK_CONE as Pt, LOCK_PICK_RANGE as ht, TargetLock as yt, keptTarget as Bt, nearestTarget as Rt, pickTarget as Ft } from "./input/TargetLock.js";
76
- import { Keymap as bt, keyLabel as Mt, keymapStorage as It, mergeKeymap as Nt } from "./input/Keymap.js";
77
- import { isTouchUi as Dt, setNativeShell as Gt, setTouchOverrideKey as Ht } from "./platform/touch.js";
78
- import { onAppResume as Wt } from "./platform/appResume.js";
79
- import { timeoutSignal as Ut } from "./platform/timeoutSignal.js";
80
- import { rumble as Yt, rumblePad as zt, rumbleParams as Zt, stopRumble as Xt } from "./input/rumble.js";
81
- import { HapticGate as qt, Haptics as Jt, vibrate as Qt } from "./input/haptics.js";
82
- import { enterFullscreen as em, exitFullscreen as rm, fullscreenSupported as om, isFullscreen as tm, onFullscreenChange as mm, toggleFullscreen as pm } from "./platform/fullscreen.js";
83
- import { currentOrientationKind as im, lockOrientation as fm, unlockOrientation as xm } from "./platform/orientation.js";
84
- import { followReducedMotion as sm, onReducedMotionChange as nm, prefersReducedMotion as cm } from "./platform/reducedMotion.js";
85
- import { exitPointerLock as um, isPointerLocked as Sm, onPointerLockChange as Am, requestPointerLock as Tm } from "./platform/pointerLock.js";
86
- import { detectTouch as _m } from "./input/touchDetect.js";
87
- import { DayClock as Cm, clockText as gm, mixRgb as Om, tintNight as Pm } from "./ambient/DayClock.js";
88
- import { hash01 as ym, weatherAt as Bm } from "./ambient/weather.js";
89
- import { WeatherLayer as Fm } from "./ambient/WeatherLayer.js";
90
- import { gradeAt as bm, mixToWhite as Mm } from "./ambient/grade.js";
91
- import { ColorGrade as Nm } from "./ambient/ColorGrade.js";
92
- import { birdFrame as Dm, boxInView as Gm, firefliesOut as Hm, fireflyGlow as wm, fireflyOffset as Wm, flockSlot as Km, pickInView as Um, puffOffset as Vm, sourceOf as Ym } from "./ambient/life/lifeMotion.js";
93
- import { Drift as Zm } from "./ambient/life/Drift.js";
94
- import { Birds as jm } from "./ambient/life/Birds.js";
95
- import { Butterflies as Jm } from "./ambient/life/Butterflies.js";
96
- import { Fireflies as $m } from "./ambient/life/Fireflies.js";
97
- import { ChimneySmoke as rp } from "./ambient/life/ChimneySmoke.js";
98
- import { Parallax as tp } from "./parallax/Parallax.js";
99
- import { ParallaxLayer as pp } from "./parallax/ParallaxLayer.js";
100
- import { parallaxOrigin as ip, placeAxis as fp, spanVisible as xp, wrap as lp } from "./parallax/parallaxMath.js";
101
- import { Emitter as np } from "./particles/Emitter.js";
102
- import { ParticleSim as dp } from "./particles/ParticleSim.js";
103
- import { ParticleBudget as Sp, particleBudget as Ap } from "./particles/ParticleBudget.js";
104
- import { lerpColor as Ep, sampleColor as _p, sampleCurve as Lp } from "./particles/particleCurves.js";
105
- import { dueParticles as gp, sampleRange as Op, scaleCount as Pp, seededRandom as hp, spreadAngle as yp } from "./particles/particleSampling.js";
106
- import { PhysicsWorld as Rp } from "./physics/PhysicsWorld.js";
107
- import { Body as kp } from "./physics/Body.js";
108
- import { Contact as Mp, ContactPoint as Ip } from "./physics/Contact.js";
109
- import { MAX_POLYGON_VERTICES as vp, polygonCentroid as Dp, polygonShape as Gp, regularPolygon as Hp } from "./physics/polygon.js";
110
- import { mergeTileRects as Wp, tileBodies as Kp, tileBodiesFromGrid as Up } from "./physics/tileBodies.js";
111
- import { physicsSystem as Yp } from "./physics/physicsSystem.js";
112
- import { syncToBody as Zp } from "./physics/syncToBody.js";
113
- import { COLLIDER_COLORS as jp, colliderColor as qp, drawColliders as Jp } from "./physics/drawColliders.js";
114
- import { FACE_BOTTOM as $p, FACE_LEFT as ea, FACE_RIGHT as ra, FACE_TOP as oa } from "./physics/types.js";
115
- import { MinHeap as ma } from "./nav/MinHeap.js";
116
- import { NAV_STEPS as aa, canStep as ia, isOpen as fa, navGrid as xa, navGridFromCollision as la, nearWallCost as sa } from "./nav/navGrid.js";
117
- import { nearestOpen as ca } from "./nav/nearestOpen.js";
118
- import { findPath as ua, floodFill as Sa, octile as Aa, reachedCount as Ta } from "./nav/findPath.js";
119
- import { simplifyPath as _a, straightenPath as La } from "./nav/straightenPath.js";
120
- import { SaveStore as ga } from "./save/SaveStore.js";
121
- import { MemoryBackend as Pa } from "./save/MemoryBackend.js";
122
- import { WebStorageBackend as ya } from "./save/WebStorageBackend.js";
123
- import { MigrationError as Ra, migrateSave as Fa } from "./save/migrateSave.js";
124
- import { checksum as ba } from "./save/checksum.js";
125
- import { Autosaver as Ia } from "./save/Autosaver.js";
126
- import { transitionTo as va } from "./transitions/transitionTo.js";
127
- import { tweenDone as Ga } from "./transitions/tweenDone.js";
128
- import { FadeTransition as wa } from "./transitions/FadeTransition.js";
129
- import { CrossfadeTransition as Ka } from "./transitions/CrossfadeTransition.js";
130
- import { DitherWipeTransition as Va } from "./transitions/DitherWipeTransition.js";
131
- import { BAYER4 as za, DITHER_LEVELS as Za, ditherCovered as Xa, wipeLevel as ja } from "./transitions/ditherMask.js";
132
- import { Letterbox as Ja } from "./transitions/Letterbox.js";
133
- import { Translator as $a } from "./i18n/Translator.js";
134
- import { CONTEXT_MARK as ri, formatMessage as oi, sourceText as ti } from "./i18n/formatMessage.js";
135
- import { extractStrings as pi } from "./i18n/extractStrings.js";
136
- import { noteContextLoss as ii, rebuildDelayMs as fi, watchContextLoss as xi } from "./diagnostics/contextLoss.js";
137
- import { bootWatch as si } from "./diagnostics/bootWatch.js";
138
- import { describeError as ci, guardRender as di } from "./diagnostics/renderGuard.js";
139
- import { gpuName as Si, maxTextureSize as Ai } from "./diagnostics/gpuInfo.js";
140
- import { countHitches as Ei, looksThrottled as _i, percentile as Li, summarizeFrames as Ci } from "./diagnostics/frameStats.js";
141
- import { FrameSampler as Oi } from "./diagnostics/FrameSampler.js";
142
- import { ErrorDeduper as hi, trimStack as yi } from "./diagnostics/ErrorDeduper.js";
143
- import { captureErrors as Ri } from "./diagnostics/captureErrors.js";
144
- import { DebugOverlay as ki } from "./debug/DebugOverlay.js";
145
- import { FrameStats as Mi } from "./debug/FrameStats.js";
146
- import { ErrorLog as Ni } from "./debug/ErrorLog.js";
147
- import { inspectWorld as Di } from "./debug/inspectWorld.js";
148
- import { DrawCallCounter as Hi } from "./debug/DrawCallCounter.js";
149
- import { BODY_HALF_HEIGHT as Wi, BODY_HALF_WIDTH as Ki, INPUT_FLAG_DASH as Ui, INPUT_STEP_DT as Vi, INPUT_STEP_RATE as Yi, TILE_SIZE as zi } from "./net/constants.js";
150
- import { DIAGONAL as Xi, blocksShot as ji, bodyCollides as qi, createCollisionGrid as Ji, createMover as Qi, isSolidTile as $i, moveX as ef, moveY as rf, stepMover as of } from "./net/movement.js";
151
- import { UPDATE_RECORD_BYTES as mf, decodeSnapshotFrame as pf, decodeUpdates as af, encodeSnapshotFrame as ff, encodeUpdates as xf, quantizeUpdates as lf } from "./net/snapshotCodec.js";
152
- import { CADENCE as nf, cadenceEarly as cf, cadenceNext as df } from "./net/cadence.js";
153
- import { noteServerTime as Sf, resetServerClock as Af, serverNow as Tf, serverOffset as Ef } from "./net/serverClock.js";
154
- import { PredictedMover as Lf } from "./net/PredictedMover.js";
155
- import { InterpolationBuffer as gf } from "./net/InterpolationBuffer.js";
156
- import { Room as Pf } from "./net/Room.js";
157
- import { RoomHost as yf } from "./net/RoomHost.js";
158
- import { CLOSE_NO_ANSWER as Rf, Connection as Ff } from "./net/Connection.js";
159
- import { ApiClient as bf, ApiError as Mf } from "./net/ApiClient.js";
160
- import { reconnectDelay as Nf, shouldReconnect as vf } from "./net/reconnect.js";
161
- import { moverFromWire as Gf, moverToWire as Hf } from "./net/protocol.js";
162
- import { LobbyClient as Wf } from "./net/lobby/LobbyClient.js";
163
- import { LobbyHost as Uf } from "./net/lobby/LobbyHost.js";
164
- import { LobbyRooms as Yf } from "./net/lobby/LobbyRooms.js";
165
- import { Matchmaker as Zf, balanceTeams as Xf } from "./net/lobby/Matchmaker.js";
5
+ import { HiddenPause as x } from "./engine/HiddenPause.js";
6
+ import { World as s, defineComponent as c, defineFields as d, entityIndex as u, system as S } from "./ecs/World.js";
7
+ import { PrefabLibrary as T, definePrefab as E, isPrefabOf as L, prefabPart as _, spawnPrefab as g } from "./ecs/prefab.js";
8
+ import { EventBus as P } from "./events/EventBus.js";
9
+ import { engineSettings as h } from "./settings.js";
10
+ import { Stage as b } from "./core/Stage.js";
11
+ import { Camera as R } from "./core/Camera.js";
12
+ import { baseZoom as k, fitScale as v, worldZoom as I, zoomResolution as M, zoomSteps as D } from "./core/pixelZoom.js";
13
+ import { Clock as G } from "./core/Clock.js";
14
+ import { runDue as H } from "./core/runDue.js";
15
+ import { Tween as K, Tweener as U } from "./core/Tweener.js";
16
+ import { Timeline as Y } from "./core/Timeline.js";
17
+ import { TimelineBuilder as q } from "./core/TimelineBuilder.js";
18
+ import { easeByName as X } from "./core/eases.js";
19
+ import { ObjectFactory as J } from "./core/ObjectFactory.js";
20
+ import { Graphics as $ } from "./core/Graphics.js";
21
+ import { Image as re } from "./core/Image.js";
22
+ import { clearSilhouettes as te, fillSolid as pe, solidSilhouette as me } from "./core/silhouette.js";
23
+ import { Group as ie } from "./core/Group.js";
24
+ import { blendLayer as le } from "./core/blendLayer.js";
25
+ import { Rectangle as ne } from "./core/Rectangle.js";
26
+ import { Text as ce } from "./core/Text.js";
27
+ import { BitmapLabel as ue, addLabelGlyphs as Se, installLabelFont as Ae } from "./core/BitmapLabel.js";
28
+ import { Pointer as Ee } from "./core/Pointer.js";
29
+ import { CanvasTexture as _e, TextureRegistry as ge } from "./core/TextureRegistry.js";
30
+ import { AtlasBuilder as Pe } from "./core/atlas.js";
31
+ import { atlasPageLimit as he, planAtlas as ye } from "./core/atlasPlan.js";
32
+ import { AssetLoader as Be, resolveUrl as Re } from "./assets/AssetLoader.js";
33
+ import { collectAtlasPages as ke, duplicateFrames as ve, parseAtlas as Ie } from "./assets/textureAtlas.js";
34
+ import { Animator as De } from "./anim/Animator.js";
35
+ import { clipMarkers as Ge, frameNamed as we, parseAseprite as He } from "./anim/parseAseprite.js";
36
+ import { tagDirection as Ke, tagFrames as Ue, tagRepeat as Ve } from "./anim/asepriteTags.js";
37
+ import { sliceAt as ze, sliceBorders as qe, sliceNamed as Ze } from "./anim/asepriteSlices.js";
38
+ import { addAsepriteTextures as je, loadAseprite as Je } from "./assets/loadAseprite.js";
39
+ import { Prepainter as $e } from "./assets/Prepainter.js";
40
+ import { workerPainter as rr } from "./assets/workerPainter.js";
41
+ import { AnimStateMachine as tr } from "./anim/AnimStateMachine.js";
42
+ import { AnimStateComponent as mr, animStateSystem as ar } from "./anim/animStateSystem.js";
43
+ import { AnimationComponent as fr, SpriteComponent as lr, animationSystem as xr } from "./anim/animationSystem.js";
44
+ import { FLIP_D as sr, FLIP_H as cr, FLIP_V as dr, gidOf as ur, layerByName as Sr, objectsOf as Ar, parseTiled as Tr, tileAt as Er, tileRect as Lr } from "./tilemap/tiled.js";
45
+ import { collisionFromIntGrid as gr, collisionFromTiled as Cr } from "./tilemap/collision.js";
46
+ import { entitiesOf as Or, intGridAt as hr, levelAt as yr, levelByName as br } from "./tilemap/ldtk.js";
47
+ import { ldtkExternalLevels as Rr, loadLdtkLevel as Fr, parseLdtk as kr } from "./tilemap/ldtkParse.js";
48
+ import { BLOB47_MASKS as Ir, BLOB_E as Mr, BLOB_N as Dr, BLOB_NE as Nr, BLOB_NW as Gr, BLOB_S as wr, BLOB_SE as Hr, BLOB_SW as Wr, BLOB_W as Kr, EDGE_E as Ur, EDGE_N as Vr, EDGE_S as Yr, EDGE_W as zr, autotile as qr, autotileAt as Zr, blob47Index as Xr, blobMask as jr, edgeMask as Jr, paintTerrain as Qr, reduceBlobMask as $r, updateAutotile as eo } from "./tilemap/autotile.js";
49
+ import { TilemapView as oo } from "./tilemap/TilemapView.js";
50
+ import { Skeleton as po } from "./rig/Skeleton.js";
51
+ import { HUMANOID_RIG as ao } from "./rig/humanoid.js";
52
+ import { blendPose as fo, overlay as lo, upperOver as xo } from "./rig/poseMath.js";
53
+ import { HUMANOID_CLIPS as so, HUMANOID_POSES as co } from "./rig/humanoidPoses.js";
54
+ import { PosePlayer as So } from "./rig/PosePlayer.js";
55
+ import { RIG_PARTS as To, RigView as Eo } from "./rig/RigView.js";
56
+ import { LightLayer as _o } from "./light/LightLayer.js";
57
+ import { HEAVY_FLASH_GAP_MS as Co, RECOIL_MS as Po, hitStopMs as Oo, hurtFlashGapMs as ho, hurtFlashMs as yo, recoilAt as bo, recoilPx as Bo } from "./fx/hitStop.js";
58
+ import { FloatingText as Fo } from "./fx/FloatingText.js";
59
+ import { inView as vo } from "./fx/viewCull.js";
60
+ import { Afterimages as Mo } from "./fx/Afterimages.js";
61
+ import { SoundEngine as No, sound as Go } from "./audio/SoundEngine.js";
62
+ import { MusicPlayer as Ho, music as Wo } from "./audio/MusicPlayer.js";
63
+ import { MusicChannel as Uo } from "./audio/music/MusicChannel.js";
64
+ import { elementVolumeLocked as Yo } from "./audio/music/musicVoice.js";
65
+ import { registerSounds as qo } from "./audio/soundTable.js";
66
+ import { hasTakes as Xo, registerTakes as jo } from "./audio/sampleBank.js";
67
+ import { Footsteps as Qo } from "./audio/Footsteps.js";
68
+ import { SpatialAudio as et, spatialMix as rt } from "./audio/spatial.js";
69
+ import { SYNTH_RATE as tt, renderRecipe as pt } from "./audio/synth.js";
70
+ import { Keyboard as at } from "./input/Keyboard.js";
71
+ import { Actions as ft, PAD_BUTTONS as lt } from "./input/Actions.js";
72
+ import { chordHeld as nt, parseChord as st } from "./input/keyChord.js";
73
+ import { aimAxis as dt } from "./input/aimAxis.js";
74
+ import { STICK_DEAD_ZONE as St, stickActive as At, stickToAxis as Tt, stickVector as Et } from "./input/stickAxis.js";
75
+ import { LongPress as _t } from "./input/longPress.js";
76
+ import { AIM_CENTRE as Ct, AIM_EARLY_SLOP as Pt, AIM_PRESS_MS as Ot, AIM_TAP_SLOP as ht, AimGesture as yt, aimPoint as bt, dragSlop as Bt, spotReach as Rt, spotShare as Ft } from "./input/AimGesture.js";
77
+ import { LOCK_KEEP_RANGE as vt, LOCK_PICK_CONE as It, LOCK_PICK_RANGE as Mt, TargetLock as Dt, keptTarget as Nt, nearestTarget as Gt, pickTarget as wt } from "./input/TargetLock.js";
78
+ import { Keymap as Wt, keyLabel as Kt, keymapStorage as Ut, mergeKeymap as Vt } from "./input/Keymap.js";
79
+ import { InputCapture as zt, deviceOf as qt, padLabel as Zt } from "./input/InputCapture.js";
80
+ import { InputPlayer as jt, InputRecorder as Jt } from "./input/inputTape.js";
81
+ import { isTouchUi as $t, setNativeShell as ep, setTouchOverrideKey as rp } from "./platform/touch.js";
82
+ import { onAppResume as tp } from "./platform/appResume.js";
83
+ import { timeoutSignal as mp } from "./platform/timeoutSignal.js";
84
+ import { rumble as ip, rumblePad as fp, rumbleParams as lp, stopRumble as xp } from "./input/rumble.js";
85
+ import { HapticGate as sp, Haptics as cp, vibrate as dp } from "./input/haptics.js";
86
+ import { enterFullscreen as Sp, exitFullscreen as Ap, fullscreenSupported as Tp, isFullscreen as Ep, onFullscreenChange as Lp, toggleFullscreen as _p } from "./platform/fullscreen.js";
87
+ import { currentOrientationKind as Cp, lockOrientation as Pp, unlockOrientation as Op } from "./platform/orientation.js";
88
+ import { followReducedMotion as yp, onReducedMotionChange as bp, prefersReducedMotion as Bp } from "./platform/reducedMotion.js";
89
+ import { exitPointerLock as Fp, isPointerLocked as kp, onPointerLockChange as vp, requestPointerLock as Ip } from "./platform/pointerLock.js";
90
+ import { detectTouch as Dp } from "./input/touchDetect.js";
91
+ import { DayClock as Gp, clockText as wp, mixRgb as Hp, tintNight as Wp } from "./ambient/DayClock.js";
92
+ import { hash01 as Up, weatherAt as Vp } from "./ambient/weather.js";
93
+ import { WeatherLayer as zp } from "./ambient/WeatherLayer.js";
94
+ import { gradeAt as Zp, mixToWhite as Xp } from "./ambient/grade.js";
95
+ import { ColorGrade as Jp } from "./ambient/ColorGrade.js";
96
+ import { birdFrame as $p, boxInView as em, firefliesOut as rm, fireflyGlow as om, fireflyOffset as tm, flockSlot as pm, pickInView as mm, puffOffset as am, sourceOf as im } from "./ambient/life/lifeMotion.js";
97
+ import { Drift as lm } from "./ambient/life/Drift.js";
98
+ import { Birds as nm } from "./ambient/life/Birds.js";
99
+ import { Butterflies as cm } from "./ambient/life/Butterflies.js";
100
+ import { Fireflies as um } from "./ambient/life/Fireflies.js";
101
+ import { ChimneySmoke as Am } from "./ambient/life/ChimneySmoke.js";
102
+ import { Parallax as Em } from "./parallax/Parallax.js";
103
+ import { ParallaxLayer as _m } from "./parallax/ParallaxLayer.js";
104
+ import { parallaxOrigin as Cm, placeAxis as Pm, spanVisible as Om, wrap as hm } from "./parallax/parallaxMath.js";
105
+ import { Emitter as bm } from "./particles/Emitter.js";
106
+ import { ParticleSim as Rm } from "./particles/ParticleSim.js";
107
+ import { ParticleBudget as km, particleBudget as vm } from "./particles/ParticleBudget.js";
108
+ import { lerpColor as Mm, sampleColor as Dm, sampleCurve as Nm } from "./particles/particleCurves.js";
109
+ import { dueParticles as wm, sampleRange as Hm, scaleCount as Wm, seededRandom as Km, spreadAngle as Um } from "./particles/particleSampling.js";
110
+ import { PhysicsWorld as Ym } from "./physics/PhysicsWorld.js";
111
+ import { Body as qm } from "./physics/Body.js";
112
+ import { Contact as Xm, ContactPoint as jm } from "./physics/Contact.js";
113
+ import { MAX_POLYGON_VERTICES as Qm, polygonCentroid as $m, polygonShape as ea, regularPolygon as ra } from "./physics/polygon.js";
114
+ import { mergeTileRects as ta, tileBodies as pa, tileBodiesFromGrid as ma } from "./physics/tileBodies.js";
115
+ import { physicsSystem as ia } from "./physics/physicsSystem.js";
116
+ import { syncToBody as la } from "./physics/syncToBody.js";
117
+ import { COLLIDER_COLORS as na, colliderColor as sa, drawColliders as ca } from "./physics/drawColliders.js";
118
+ import { FACE_BOTTOM as ua, FACE_LEFT as Sa, FACE_RIGHT as Aa, FACE_TOP as Ta } from "./physics/types.js";
119
+ import { MinHeap as La } from "./nav/MinHeap.js";
120
+ import { NAV_STEPS as ga, canStep as Ca, isOpen as Pa, navGrid as Oa, navGridFromCollision as ha, nearWallCost as ya } from "./nav/navGrid.js";
121
+ import { nearestOpen as Ba } from "./nav/nearestOpen.js";
122
+ import { findPath as Fa, floodFill as ka, octile as va, reachedCount as Ia } from "./nav/findPath.js";
123
+ import { simplifyPath as Da, straightenPath as Na } from "./nav/straightenPath.js";
124
+ import { flowField as wa, followField as Ha } from "./nav/flowField.js";
125
+ import { alignment as Ka, applySteering as Ua, arrive as Va, cohesion as Ya, combineSteering as za, flee as qa, followFlow as Za, seek as Xa, separation as ja } from "./nav/steering.js";
126
+ import { BehaviorTree as Qa, BtAgent as $a, action as ei, condition as ri, cooldown as oi, formatTrace as ti, invert as pi, parallel as mi, reactiveSelector as ai, reactiveSequence as ii, repeat as fi, retry as li, selector as xi, sequence as ni, succeed as si, timeout as ci, wait as di } from "./ai/behaviorTree.js";
127
+ import { buildTree as Si } from "./ai/buildTree.js";
128
+ import { DialogueRunner as Ti } from "./dialogue/DialogueRunner.js";
129
+ import { validateDialogue as Li } from "./dialogue/validateDialogue.js";
130
+ import { compileExpr as gi } from "./dialogue/expr.js";
131
+ import { SaveStore as Pi } from "./save/SaveStore.js";
132
+ import { MemoryBackend as hi } from "./save/MemoryBackend.js";
133
+ import { WebStorageBackend as bi } from "./save/WebStorageBackend.js";
134
+ import { MigrationError as Ri, migrateSave as Fi } from "./save/migrateSave.js";
135
+ import { checksum as vi } from "./save/checksum.js";
136
+ import { Autosaver as Mi } from "./save/Autosaver.js";
137
+ import { transitionTo as Ni } from "./transitions/transitionTo.js";
138
+ import { tweenDone as wi } from "./transitions/tweenDone.js";
139
+ import { FadeTransition as Wi } from "./transitions/FadeTransition.js";
140
+ import { CrossfadeTransition as Ui } from "./transitions/CrossfadeTransition.js";
141
+ import { DitherWipeTransition as Yi } from "./transitions/DitherWipeTransition.js";
142
+ import { BAYER4 as qi, DITHER_LEVELS as Zi, ditherCovered as Xi, wipeLevel as ji } from "./transitions/ditherMask.js";
143
+ import { Letterbox as Qi } from "./transitions/Letterbox.js";
144
+ import { Translator as ef } from "./i18n/Translator.js";
145
+ import { CONTEXT_MARK as of, formatMessage as tf, sourceText as pf } from "./i18n/formatMessage.js";
146
+ import { extractStrings as af } from "./i18n/extractStrings.js";
147
+ import { noteContextLoss as lf, rebuildDelayMs as xf, watchContextLoss as nf } from "./diagnostics/contextLoss.js";
148
+ import { bootWatch as cf } from "./diagnostics/bootWatch.js";
149
+ import { describeError as uf, guardRender as Sf } from "./diagnostics/renderGuard.js";
150
+ import { gpuName as Tf, maxTextureSize as Ef } from "./diagnostics/gpuInfo.js";
151
+ import { countHitches as _f, looksThrottled as gf, percentile as Cf, summarizeFrames as Pf } from "./diagnostics/frameStats.js";
152
+ import { FrameSampler as hf } from "./diagnostics/FrameSampler.js";
153
+ import { ErrorDeduper as bf, trimStack as Bf } from "./diagnostics/ErrorDeduper.js";
154
+ import { captureErrors as Ff } from "./diagnostics/captureErrors.js";
155
+ import { DebugOverlay as vf } from "./debug/DebugOverlay.js";
156
+ import { FrameStats as Mf } from "./debug/FrameStats.js";
157
+ import { ErrorLog as Nf } from "./debug/ErrorLog.js";
158
+ import { inspectWorld as wf } from "./debug/inspectWorld.js";
159
+ import { DrawCallCounter as Wf } from "./debug/DrawCallCounter.js";
160
+ import { BODY_HALF_HEIGHT as Uf, BODY_HALF_WIDTH as Vf, INPUT_FLAG_DASH as Yf, INPUT_STEP_DT as zf, INPUT_STEP_RATE as qf, TILE_SIZE as Zf } from "./net/constants.js";
161
+ import { DIAGONAL as jf, blocksShot as Jf, bodyCollides as Qf, createCollisionGrid as $f, createMover as el, isSolidTile as rl, moveX as ol, moveY as tl, stepMover as pl } from "./net/movement.js";
162
+ import { UPDATE_RECORD_BYTES as al, decodeSnapshotFrame as il, decodeUpdates as fl, encodeSnapshotFrame as ll, encodeUpdates as xl, quantizeUpdates as nl } from "./net/snapshotCodec.js";
163
+ import { CADENCE as cl, cadenceEarly as dl, cadenceNext as ul } from "./net/cadence.js";
164
+ import { noteServerTime as Al, resetServerClock as Tl, serverNow as El, serverOffset as Ll } from "./net/serverClock.js";
165
+ import { PredictedMover as gl } from "./net/PredictedMover.js";
166
+ import { InterpolationBuffer as Pl } from "./net/InterpolationBuffer.js";
167
+ import { BODY_ID_BASE as hl, Room as yl } from "./net/Room.js";
168
+ import { SpatialHash as Bl } from "./net/SpatialHash.js";
169
+ import { LagCompensator as Fl } from "./net/LagCompensator.js";
170
+ import { RoomHost as vl } from "./net/RoomHost.js";
171
+ import { CLOSE_NO_ANSWER as Ml, Connection as Dl } from "./net/Connection.js";
172
+ import { ApiClient as Gl, ApiError as wl } from "./net/ApiClient.js";
173
+ import { reconnectDelay as Wl, shouldReconnect as Kl } from "./net/reconnect.js";
174
+ import { moverFromWire as Vl, moverToWire as Yl } from "./net/protocol.js";
175
+ import { LobbyClient as ql } from "./net/lobby/LobbyClient.js";
176
+ import { LobbyHost as Xl } from "./net/lobby/LobbyHost.js";
177
+ import { LobbyRooms as Jl } from "./net/lobby/LobbyRooms.js";
178
+ import { Matchmaker as $l, balanceTeams as ex } from "./net/lobby/Matchmaker.js";
166
179
  export {
167
- dt as AIM_CENTRE,
168
- ut as AIM_EARLY_SLOP,
169
- St as AIM_PRESS_MS,
170
- At as AIM_TAP_SLOP,
171
- $o as Actions,
172
- Ro as Afterimages,
173
- Tt as AimGesture,
174
- $e as AnimStateComponent,
175
- Je as AnimStateMachine,
176
- or as AnimationComponent,
177
- Fe as Animator,
178
- bf as ApiClient,
179
- Mf as ApiError,
180
- ge as AssetLoader,
181
- Te as AtlasBuilder,
182
- Ia as Autosaver,
183
- za as BAYER4,
184
- Br as BLOB47_MASKS,
185
- Rr as BLOB_E,
186
- Fr as BLOB_N,
187
- kr as BLOB_NE,
188
- br as BLOB_NW,
189
- Mr as BLOB_S,
190
- Ir as BLOB_SE,
191
- Nr as BLOB_SW,
192
- vr as BLOB_W,
193
- Wi as BODY_HALF_HEIGHT,
194
- Ki as BODY_HALF_WIDTH,
195
- jm as Birds,
196
- xe as BitmapLabel,
197
- kp as Body,
198
- Jm as Butterflies,
199
- nf as CADENCE,
200
- Rf as CLOSE_NO_ANSWER,
201
- jp as COLLIDER_COLORS,
202
- ri as CONTEXT_MARK,
203
- O as Camera,
204
- ue as CanvasTexture,
205
- rp as ChimneySmoke,
206
- b as Clock,
207
- Nm as ColorGrade,
208
- Ff as Connection,
209
- Mp as Contact,
210
- Ip as ContactPoint,
211
- Ka as CrossfadeTransition,
212
- Xi as DIAGONAL,
213
- Za as DITHER_LEVELS,
214
- Cm as DayClock,
215
- ki as DebugOverlay,
216
- Va as DitherWipeTransition,
217
- Hi as DrawCallCounter,
218
- Zm as Drift,
219
- Dr as EDGE_E,
220
- Gr as EDGE_N,
221
- Hr as EDGE_S,
222
- wr as EDGE_W,
223
- np as Emitter,
180
+ Ct as AIM_CENTRE,
181
+ Pt as AIM_EARLY_SLOP,
182
+ Ot as AIM_PRESS_MS,
183
+ ht as AIM_TAP_SLOP,
184
+ ft as Actions,
185
+ Mo as Afterimages,
186
+ yt as AimGesture,
187
+ mr as AnimStateComponent,
188
+ tr as AnimStateMachine,
189
+ fr as AnimationComponent,
190
+ De as Animator,
191
+ Gl as ApiClient,
192
+ wl as ApiError,
193
+ Be as AssetLoader,
194
+ Pe as AtlasBuilder,
195
+ Mi as Autosaver,
196
+ qi as BAYER4,
197
+ Ir as BLOB47_MASKS,
198
+ Mr as BLOB_E,
199
+ Dr as BLOB_N,
200
+ Nr as BLOB_NE,
201
+ Gr as BLOB_NW,
202
+ wr as BLOB_S,
203
+ Hr as BLOB_SE,
204
+ Wr as BLOB_SW,
205
+ Kr as BLOB_W,
206
+ Uf as BODY_HALF_HEIGHT,
207
+ Vf as BODY_HALF_WIDTH,
208
+ hl as BODY_ID_BASE,
209
+ Qa as BehaviorTree,
210
+ nm as Birds,
211
+ ue as BitmapLabel,
212
+ qm as Body,
213
+ $a as BtAgent,
214
+ cm as Butterflies,
215
+ cl as CADENCE,
216
+ Ml as CLOSE_NO_ANSWER,
217
+ na as COLLIDER_COLORS,
218
+ of as CONTEXT_MARK,
219
+ R as Camera,
220
+ _e as CanvasTexture,
221
+ Am as ChimneySmoke,
222
+ G as Clock,
223
+ Jp as ColorGrade,
224
+ Dl as Connection,
225
+ Xm as Contact,
226
+ jm as ContactPoint,
227
+ Ui as CrossfadeTransition,
228
+ jf as DIAGONAL,
229
+ Zi as DITHER_LEVELS,
230
+ Gp as DayClock,
231
+ vf as DebugOverlay,
232
+ Ti as DialogueRunner,
233
+ Yi as DitherWipeTransition,
234
+ Wf as DrawCallCounter,
235
+ lm as Drift,
236
+ Ur as EDGE_E,
237
+ Vr as EDGE_N,
238
+ Yr as EDGE_S,
239
+ zr as EDGE_W,
240
+ bm as Emitter,
224
241
  o as Engine,
225
- hi as ErrorDeduper,
226
- Ni as ErrorLog,
227
- T as EventBus,
228
- $p as FACE_BOTTOM,
229
- ea as FACE_LEFT,
230
- ra as FACE_RIGHT,
231
- oa as FACE_TOP,
232
- ar as FLIP_D,
233
- ir as FLIP_H,
234
- fr as FLIP_V,
235
- wa as FadeTransition,
236
- $m as Fireflies,
242
+ bf as ErrorDeduper,
243
+ Nf as ErrorLog,
244
+ P as EventBus,
245
+ ua as FACE_BOTTOM,
246
+ Sa as FACE_LEFT,
247
+ Aa as FACE_RIGHT,
248
+ Ta as FACE_TOP,
249
+ sr as FLIP_D,
250
+ cr as FLIP_H,
251
+ dr as FLIP_V,
252
+ Wi as FadeTransition,
253
+ um as Fireflies,
237
254
  f as FixedLoop,
238
- Po as FloatingText,
239
- zo as Footsteps,
240
- Oi as FrameSampler,
241
- Mi as FrameStats,
242
- Z as Graphics,
243
- re as Group,
244
- Ao as HEAVY_FLASH_GAP_MS,
245
- ao as HUMANOID_CLIPS,
246
- io as HUMANOID_POSES,
247
- eo as HUMANOID_RIG,
248
- qt as HapticGate,
249
- Jt as Haptics,
250
- l as HiddenPause,
251
- Ui as INPUT_FLAG_DASH,
252
- Vi as INPUT_STEP_DT,
253
- Yi as INPUT_STEP_RATE,
254
- j as Image,
255
- gf as InterpolationBuffer,
256
- Jo as Keyboard,
257
- bt as Keymap,
258
- Ot as LOCK_KEEP_RANGE,
259
- Pt as LOCK_PICK_CONE,
260
- ht as LOCK_PICK_RANGE,
261
- Ja as Letterbox,
262
- uo as LightLayer,
263
- Wf as LobbyClient,
264
- Uf as LobbyHost,
265
- Yf as LobbyRooms,
266
- nt as LongPress,
267
- vp as MAX_POLYGON_VERTICES,
268
- Zf as Matchmaker,
269
- Pa as MemoryBackend,
270
- Ra as MigrationError,
271
- ma as MinHeap,
272
- Do as MusicChannel,
273
- Io as MusicPlayer,
274
- aa as NAV_STEPS,
275
- Y as ObjectFactory,
276
- et as PAD_BUTTONS,
277
- tp as Parallax,
278
- pp as ParallaxLayer,
279
- Sp as ParticleBudget,
280
- dp as ParticleSim,
281
- Rp as PhysicsWorld,
282
- ce as Pointer,
283
- xo as PosePlayer,
284
- Lf as PredictedMover,
285
- Ze as Prepainter,
286
- To as RECOIL_MS,
287
- so as RIG_PARTS,
288
- pe as Rectangle,
289
- no as RigView,
290
- Pf as Room,
291
- yf as RoomHost,
292
- it as STICK_DEAD_ZONE,
293
- Xo as SYNTH_RATE,
294
- ga as SaveStore,
295
- m as Scene,
255
+ Fo as FloatingText,
256
+ Qo as Footsteps,
257
+ hf as FrameSampler,
258
+ Mf as FrameStats,
259
+ $ as Graphics,
260
+ ie as Group,
261
+ Co as HEAVY_FLASH_GAP_MS,
262
+ so as HUMANOID_CLIPS,
263
+ co as HUMANOID_POSES,
264
+ ao as HUMANOID_RIG,
265
+ sp as HapticGate,
266
+ cp as Haptics,
267
+ x as HiddenPause,
268
+ Yf as INPUT_FLAG_DASH,
269
+ zf as INPUT_STEP_DT,
270
+ qf as INPUT_STEP_RATE,
271
+ re as Image,
272
+ zt as InputCapture,
273
+ jt as InputPlayer,
274
+ Jt as InputRecorder,
275
+ Pl as InterpolationBuffer,
276
+ at as Keyboard,
277
+ Wt as Keymap,
278
+ vt as LOCK_KEEP_RANGE,
279
+ It as LOCK_PICK_CONE,
280
+ Mt as LOCK_PICK_RANGE,
281
+ Fl as LagCompensator,
282
+ Qi as Letterbox,
283
+ _o as LightLayer,
284
+ ql as LobbyClient,
285
+ Xl as LobbyHost,
286
+ Jl as LobbyRooms,
287
+ _t as LongPress,
288
+ Qm as MAX_POLYGON_VERTICES,
289
+ $l as Matchmaker,
290
+ hi as MemoryBackend,
291
+ Ri as MigrationError,
292
+ La as MinHeap,
293
+ Uo as MusicChannel,
294
+ Ho as MusicPlayer,
295
+ ga as NAV_STEPS,
296
+ J as ObjectFactory,
297
+ lt as PAD_BUTTONS,
298
+ Em as Parallax,
299
+ _m as ParallaxLayer,
300
+ km as ParticleBudget,
301
+ Rm as ParticleSim,
302
+ Ym as PhysicsWorld,
303
+ Ee as Pointer,
304
+ So as PosePlayer,
305
+ gl as PredictedMover,
306
+ T as PrefabLibrary,
307
+ $e as Prepainter,
308
+ Po as RECOIL_MS,
309
+ To as RIG_PARTS,
310
+ ne as Rectangle,
311
+ Eo as RigView,
312
+ yl as Room,
313
+ vl as RoomHost,
314
+ St as STICK_DEAD_ZONE,
315
+ tt as SYNTH_RATE,
316
+ Pi as SaveStore,
317
+ p as Scene,
296
318
  a as SceneManager,
297
- Qr as Skeleton,
298
- ko as SoundEngine,
299
- tr as SpriteComponent,
300
- C as Stage,
301
- zi as TILE_SIZE,
302
- yt as TargetLock,
303
- ie as Text,
304
- Se as TextureRegistry,
305
- qr as TilemapView,
306
- H as Timeline,
307
- W as TimelineBuilder,
308
- $a as Translator,
309
- v as Tween,
310
- D as Tweener,
311
- mf as UPDATE_RECORD_BYTES,
312
- Fm as WeatherLayer,
313
- ya as WebStorageBackend,
314
- n as World,
315
- Ve as addAsepriteTextures,
316
- le as addLabelGlyphs,
317
- pt as aimAxis,
318
- Et as aimPoint,
319
- er as animStateSystem,
320
- mr as animationSystem,
321
- _e as atlasPageLimit,
322
- Wr as autotile,
323
- Kr as autotileAt,
324
- Xf as balanceTeams,
325
- h as baseZoom,
326
- Dm as birdFrame,
327
- te as blendLayer,
328
- oo as blendPose,
329
- Ur as blob47Index,
330
- Vr as blobMask,
331
- ji as blocksShot,
332
- qi as bodyCollides,
333
- si as bootWatch,
334
- Gm as boxInView,
335
- cf as cadenceEarly,
336
- df as cadenceNext,
337
- ia as canStep,
338
- Ri as captureErrors,
339
- ba as checksum,
340
- ot as chordHeld,
341
- J as clearSilhouettes,
342
- be as clipMarkers,
343
- gm as clockText,
344
- he as collectAtlasPages,
345
- qp as colliderColor,
346
- Sr as collisionFromIntGrid,
347
- Ar as collisionFromTiled,
348
- Ei as countHitches,
349
- Ji as createCollisionGrid,
350
- Qi as createMover,
351
- im as currentOrientationKind,
352
- pf as decodeSnapshotFrame,
353
- af as decodeUpdates,
319
+ po as Skeleton,
320
+ No as SoundEngine,
321
+ et as SpatialAudio,
322
+ Bl as SpatialHash,
323
+ lr as SpriteComponent,
324
+ b as Stage,
325
+ Zf as TILE_SIZE,
326
+ Dt as TargetLock,
327
+ ce as Text,
328
+ ge as TextureRegistry,
329
+ oo as TilemapView,
330
+ Y as Timeline,
331
+ q as TimelineBuilder,
332
+ ef as Translator,
333
+ K as Tween,
334
+ U as Tweener,
335
+ al as UPDATE_RECORD_BYTES,
336
+ zp as WeatherLayer,
337
+ bi as WebStorageBackend,
338
+ s as World,
339
+ ei as action,
340
+ je as addAsepriteTextures,
341
+ Se as addLabelGlyphs,
342
+ dt as aimAxis,
343
+ bt as aimPoint,
344
+ Ka as alignment,
345
+ ar as animStateSystem,
346
+ xr as animationSystem,
347
+ Ua as applySteering,
348
+ Va as arrive,
349
+ he as atlasPageLimit,
350
+ qr as autotile,
351
+ Zr as autotileAt,
352
+ ex as balanceTeams,
353
+ k as baseZoom,
354
+ $p as birdFrame,
355
+ le as blendLayer,
356
+ fo as blendPose,
357
+ Xr as blob47Index,
358
+ jr as blobMask,
359
+ Jf as blocksShot,
360
+ Qf as bodyCollides,
361
+ cf as bootWatch,
362
+ em as boxInView,
363
+ Si as buildTree,
364
+ dl as cadenceEarly,
365
+ ul as cadenceNext,
366
+ Ca as canStep,
367
+ Ff as captureErrors,
368
+ vi as checksum,
369
+ nt as chordHeld,
370
+ te as clearSilhouettes,
371
+ Ge as clipMarkers,
372
+ wp as clockText,
373
+ Ya as cohesion,
374
+ ke as collectAtlasPages,
375
+ sa as colliderColor,
376
+ gr as collisionFromIntGrid,
377
+ Cr as collisionFromTiled,
378
+ za as combineSteering,
379
+ gi as compileExpr,
380
+ ri as condition,
381
+ oi as cooldown,
382
+ _f as countHitches,
383
+ $f as createCollisionGrid,
384
+ el as createMover,
385
+ Cp as currentOrientationKind,
386
+ il as decodeSnapshotFrame,
387
+ fl as decodeUpdates,
354
388
  c as defineComponent,
355
389
  d as defineFields,
356
- ci as describeError,
357
- _m as detectTouch,
358
- Xa as ditherCovered,
359
- _t as dragSlop,
360
- Jp as drawColliders,
361
- gp as dueParticles,
362
- ye as duplicateFrames,
363
- U as easeByName,
364
- Yr as edgeMask,
365
- Ho as elementVolumeLocked,
366
- ff as encodeSnapshotFrame,
367
- xf as encodeUpdates,
368
- _ as engineSettings,
369
- em as enterFullscreen,
370
- Er as entitiesOf,
390
+ E as definePrefab,
391
+ uf as describeError,
392
+ Dp as detectTouch,
393
+ qt as deviceOf,
394
+ Xi as ditherCovered,
395
+ Bt as dragSlop,
396
+ ca as drawColliders,
397
+ wm as dueParticles,
398
+ ve as duplicateFrames,
399
+ X as easeByName,
400
+ Jr as edgeMask,
401
+ Yo as elementVolumeLocked,
402
+ ll as encodeSnapshotFrame,
403
+ xl as encodeUpdates,
404
+ h as engineSettings,
405
+ Sp as enterFullscreen,
406
+ Or as entitiesOf,
371
407
  u as entityIndex,
372
- rm as exitFullscreen,
373
- um as exitPointerLock,
374
- pi as extractStrings,
375
- Q as fillSolid,
376
- ua as findPath,
377
- Hm as firefliesOut,
378
- wm as fireflyGlow,
379
- Wm as fireflyOffset,
380
- y as fitScale,
381
- Km as flockSlot,
382
- Sa as floodFill,
383
- sm as followReducedMotion,
384
- oi as formatMessage,
385
- Me as frameNamed,
386
- om as fullscreenSupported,
387
- xr as gidOf,
388
- Si as gpuName,
389
- bm as gradeAt,
390
- di as guardRender,
391
- Uo as hasTakes,
392
- ym as hash01,
393
- Eo as hitStopMs,
394
- _o as hurtFlashGapMs,
395
- Lo as hurtFlashMs,
396
- yo as inView,
397
- Di as inspectWorld,
398
- se as installLabelFont,
399
- _r as intGridAt,
400
- tm as isFullscreen,
401
- fa as isOpen,
402
- Sm as isPointerLocked,
403
- $i as isSolidTile,
404
- Dt as isTouchUi,
405
- Bt as keptTarget,
406
- Mt as keyLabel,
407
- It as keymapStorage,
408
- lr as layerByName,
409
- Or as ldtkExternalLevels,
410
- Ep as lerpColor,
411
- Lr as levelAt,
412
- Cr as levelByName,
413
- Ye as loadAseprite,
414
- Pr as loadLdtkLevel,
415
- fm as lockOrientation,
416
- _i as looksThrottled,
417
- Ai as maxTextureSize,
418
- Nt as mergeKeymap,
419
- Wp as mergeTileRects,
420
- Fa as migrateSave,
421
- Om as mixRgb,
422
- Mm as mixToWhite,
423
- ef as moveX,
424
- rf as moveY,
425
- Gf as moverFromWire,
426
- Hf as moverToWire,
427
- No as music,
428
- xa as navGrid,
429
- la as navGridFromCollision,
430
- sa as nearWallCost,
431
- ca as nearestOpen,
432
- Rt as nearestTarget,
433
- ii as noteContextLoss,
434
- Sf as noteServerTime,
435
- sr as objectsOf,
436
- Aa as octile,
437
- Wt as onAppResume,
438
- mm as onFullscreenChange,
439
- Am as onPointerLockChange,
440
- nm as onReducedMotionChange,
441
- to as overlay,
442
- zr as paintTerrain,
443
- ip as parallaxOrigin,
444
- Ie as parseAseprite,
445
- Be as parseAtlas,
446
- tt as parseChord,
447
- hr as parseLdtk,
448
- nr as parseTiled,
449
- Ap as particleBudget,
450
- Li as percentile,
451
- Yp as physicsSystem,
452
- Um as pickInView,
453
- Ft as pickTarget,
454
- fp as placeAxis,
455
- Le as planAtlas,
456
- Dp as polygonCentroid,
457
- Gp as polygonShape,
458
- cm as prefersReducedMotion,
459
- Vm as puffOffset,
460
- lf as quantizeUpdates,
461
- Ta as reachedCount,
462
- fi as rebuildDelayMs,
463
- Co as recoilAt,
464
- go as recoilPx,
465
- Nf as reconnectDelay,
466
- Zr as reduceBlobMask,
467
- Wo as registerSounds,
468
- Vo as registerTakes,
469
- Hp as regularPolygon,
470
- jo as renderRecipe,
471
- Tm as requestPointerLock,
472
- Af as resetServerClock,
473
- Oe as resolveUrl,
474
- Yt as rumble,
475
- zt as rumblePad,
476
- Zt as rumbleParams,
477
- I as runDue,
478
- _p as sampleColor,
479
- Lp as sampleCurve,
480
- Op as sampleRange,
481
- Pp as scaleCount,
482
- hp as seededRandom,
483
- Tf as serverNow,
484
- Ef as serverOffset,
485
- Gt as setNativeShell,
486
- Ht as setTouchOverrideKey,
487
- vf as shouldReconnect,
488
- _a as simplifyPath,
489
- we as sliceAt,
490
- We as sliceBorders,
491
- Ke as sliceNamed,
492
- $ as solidSilhouette,
493
- bo as sound,
494
- Ym as sourceOf,
495
- ti as sourceText,
496
- xp as spanVisible,
497
- Lt as spotReach,
498
- Ct as spotShare,
499
- yp as spreadAngle,
500
- of as stepMover,
501
- ft as stickActive,
502
- xt as stickToAxis,
503
- lt as stickVector,
504
- Xt as stopRumble,
505
- La as straightenPath,
506
- Ci as summarizeFrames,
507
- Zp as syncToBody,
408
+ Ap as exitFullscreen,
409
+ Fp as exitPointerLock,
410
+ af as extractStrings,
411
+ pe as fillSolid,
412
+ Fa as findPath,
413
+ rm as firefliesOut,
414
+ om as fireflyGlow,
415
+ tm as fireflyOffset,
416
+ v as fitScale,
417
+ qa as flee,
418
+ pm as flockSlot,
419
+ ka as floodFill,
420
+ wa as flowField,
421
+ Ha as followField,
422
+ Za as followFlow,
423
+ yp as followReducedMotion,
424
+ tf as formatMessage,
425
+ ti as formatTrace,
426
+ we as frameNamed,
427
+ Tp as fullscreenSupported,
428
+ ur as gidOf,
429
+ Tf as gpuName,
430
+ Zp as gradeAt,
431
+ Sf as guardRender,
432
+ Xo as hasTakes,
433
+ Up as hash01,
434
+ Oo as hitStopMs,
435
+ ho as hurtFlashGapMs,
436
+ yo as hurtFlashMs,
437
+ vo as inView,
438
+ wf as inspectWorld,
439
+ Ae as installLabelFont,
440
+ hr as intGridAt,
441
+ pi as invert,
442
+ Ep as isFullscreen,
443
+ Pa as isOpen,
444
+ kp as isPointerLocked,
445
+ L as isPrefabOf,
446
+ rl as isSolidTile,
447
+ $t as isTouchUi,
448
+ Nt as keptTarget,
449
+ Kt as keyLabel,
450
+ Ut as keymapStorage,
451
+ Sr as layerByName,
452
+ Rr as ldtkExternalLevels,
453
+ Mm as lerpColor,
454
+ yr as levelAt,
455
+ br as levelByName,
456
+ Je as loadAseprite,
457
+ Fr as loadLdtkLevel,
458
+ Pp as lockOrientation,
459
+ gf as looksThrottled,
460
+ Ef as maxTextureSize,
461
+ Vt as mergeKeymap,
462
+ ta as mergeTileRects,
463
+ Fi as migrateSave,
464
+ Hp as mixRgb,
465
+ Xp as mixToWhite,
466
+ ol as moveX,
467
+ tl as moveY,
468
+ Vl as moverFromWire,
469
+ Yl as moverToWire,
470
+ Wo as music,
471
+ Oa as navGrid,
472
+ ha as navGridFromCollision,
473
+ ya as nearWallCost,
474
+ Ba as nearestOpen,
475
+ Gt as nearestTarget,
476
+ lf as noteContextLoss,
477
+ Al as noteServerTime,
478
+ Ar as objectsOf,
479
+ va as octile,
480
+ tp as onAppResume,
481
+ Lp as onFullscreenChange,
482
+ vp as onPointerLockChange,
483
+ bp as onReducedMotionChange,
484
+ lo as overlay,
485
+ Zt as padLabel,
486
+ Qr as paintTerrain,
487
+ Cm as parallaxOrigin,
488
+ mi as parallel,
489
+ He as parseAseprite,
490
+ Ie as parseAtlas,
491
+ st as parseChord,
492
+ kr as parseLdtk,
493
+ Tr as parseTiled,
494
+ vm as particleBudget,
495
+ Cf as percentile,
496
+ ia as physicsSystem,
497
+ mm as pickInView,
498
+ wt as pickTarget,
499
+ Pm as placeAxis,
500
+ ye as planAtlas,
501
+ $m as polygonCentroid,
502
+ ea as polygonShape,
503
+ _ as prefabPart,
504
+ Bp as prefersReducedMotion,
505
+ am as puffOffset,
506
+ nl as quantizeUpdates,
507
+ Ia as reachedCount,
508
+ ai as reactiveSelector,
509
+ ii as reactiveSequence,
510
+ xf as rebuildDelayMs,
511
+ bo as recoilAt,
512
+ Bo as recoilPx,
513
+ Wl as reconnectDelay,
514
+ $r as reduceBlobMask,
515
+ qo as registerSounds,
516
+ jo as registerTakes,
517
+ ra as regularPolygon,
518
+ pt as renderRecipe,
519
+ fi as repeat,
520
+ Ip as requestPointerLock,
521
+ Tl as resetServerClock,
522
+ Re as resolveUrl,
523
+ li as retry,
524
+ ip as rumble,
525
+ fp as rumblePad,
526
+ lp as rumbleParams,
527
+ H as runDue,
528
+ Dm as sampleColor,
529
+ Nm as sampleCurve,
530
+ Hm as sampleRange,
531
+ Wm as scaleCount,
532
+ Km as seededRandom,
533
+ Xa as seek,
534
+ xi as selector,
535
+ ja as separation,
536
+ ni as sequence,
537
+ El as serverNow,
538
+ Ll as serverOffset,
539
+ ep as setNativeShell,
540
+ rp as setTouchOverrideKey,
541
+ Kl as shouldReconnect,
542
+ Da as simplifyPath,
543
+ ze as sliceAt,
544
+ qe as sliceBorders,
545
+ Ze as sliceNamed,
546
+ me as solidSilhouette,
547
+ Go as sound,
548
+ im as sourceOf,
549
+ pf as sourceText,
550
+ Om as spanVisible,
551
+ rt as spatialMix,
552
+ g as spawnPrefab,
553
+ Rt as spotReach,
554
+ Ft as spotShare,
555
+ Um as spreadAngle,
556
+ pl as stepMover,
557
+ At as stickActive,
558
+ Tt as stickToAxis,
559
+ Et as stickVector,
560
+ xp as stopRumble,
561
+ Na as straightenPath,
562
+ si as succeed,
563
+ Pf as summarizeFrames,
564
+ la as syncToBody,
508
565
  S as system,
509
- ve as tagDirection,
510
- De as tagFrames,
511
- Ge as tagRepeat,
512
- cr as tileAt,
513
- Kp as tileBodies,
514
- Up as tileBodiesFromGrid,
515
- dr as tileRect,
516
- Ut as timeoutSignal,
517
- Pm as tintNight,
518
- pm as toggleFullscreen,
519
- va as transitionTo,
520
- yi as trimStack,
521
- Ga as tweenDone,
522
- xm as unlockOrientation,
523
- Xr as updateAutotile,
524
- mo as upperOver,
525
- Qt as vibrate,
526
- xi as watchContextLoss,
527
- Bm as weatherAt,
528
- ja as wipeLevel,
529
- je as workerPainter,
530
- B as worldZoom,
531
- lp as wrap,
532
- R as zoomResolution,
533
- F as zoomSteps
566
+ Ke as tagDirection,
567
+ Ue as tagFrames,
568
+ Ve as tagRepeat,
569
+ Er as tileAt,
570
+ pa as tileBodies,
571
+ ma as tileBodiesFromGrid,
572
+ Lr as tileRect,
573
+ ci as timeout,
574
+ mp as timeoutSignal,
575
+ Wp as tintNight,
576
+ _p as toggleFullscreen,
577
+ Ni as transitionTo,
578
+ Bf as trimStack,
579
+ wi as tweenDone,
580
+ Op as unlockOrientation,
581
+ eo as updateAutotile,
582
+ xo as upperOver,
583
+ Li as validateDialogue,
584
+ dp as vibrate,
585
+ di as wait,
586
+ nf as watchContextLoss,
587
+ Vp as weatherAt,
588
+ ji as wipeLevel,
589
+ rr as workerPainter,
590
+ I as worldZoom,
591
+ hm as wrap,
592
+ M as zoomResolution,
593
+ D as zoomSteps
534
594
  };