1681-engine 0.0.0-stage → 0.5.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +304 -0
- package/LICENSE +21 -0
- package/README.md +164 -2
- package/dist/1681-engine.js +417 -0
- package/dist/1681-engine.js.map +1 -0
- package/dist/ambient/ColorGrade.js +41 -0
- package/dist/ambient/ColorGrade.js.map +1 -0
- package/dist/ambient/DayClock.js +57 -0
- package/dist/ambient/DayClock.js.map +1 -0
- package/dist/ambient/WeatherLayer.js +91 -0
- package/dist/ambient/WeatherLayer.js.map +1 -0
- package/dist/ambient/grade.js +13 -0
- package/dist/ambient/grade.js.map +1 -0
- package/dist/ambient/weather.js +52 -0
- package/dist/ambient/weather.js.map +1 -0
- package/dist/anim/AnimStateMachine.js +164 -0
- package/dist/anim/AnimStateMachine.js.map +1 -0
- package/dist/anim/Animator.js +67 -0
- package/dist/anim/Animator.js.map +1 -0
- package/dist/anim/animStateCompile.js +113 -0
- package/dist/anim/animStateCompile.js.map +1 -0
- package/dist/anim/animStateSystem.js +17 -0
- package/dist/anim/animStateSystem.js.map +1 -0
- package/dist/anim/animationSystem.js +15 -0
- package/dist/anim/animationSystem.js.map +1 -0
- package/dist/anim/asepriteSlices.js +22 -0
- package/dist/anim/asepriteSlices.js.map +1 -0
- package/dist/anim/asepriteTags.js +35 -0
- package/dist/anim/asepriteTags.js.map +1 -0
- package/dist/anim/parseAseprite.js +83 -0
- package/dist/anim/parseAseprite.js.map +1 -0
- package/dist/assets/AssetLoader.js +104 -0
- package/dist/assets/AssetLoader.js.map +1 -0
- package/dist/assets/loadAseprite.js +50 -0
- package/dist/assets/loadAseprite.js.map +1 -0
- package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +31 -0
- package/dist/assets/takeCleanerWorker-DTcI_Jqr.js.map +1 -0
- package/dist/audio/Footsteps.js +26 -0
- package/dist/audio/Footsteps.js.map +1 -0
- package/dist/audio/MusicPlayer.js +78 -0
- package/dist/audio/MusicPlayer.js.map +1 -0
- package/dist/audio/SoundEngine.js +119 -0
- package/dist/audio/SoundEngine.js.map +1 -0
- package/dist/audio/cleanTake.js +30 -0
- package/dist/audio/cleanTake.js.map +1 -0
- package/dist/audio/music/ElementVoice.js +35 -0
- package/dist/audio/music/ElementVoice.js.map +1 -0
- package/dist/audio/music/GraphVoice.js +39 -0
- package/dist/audio/music/GraphVoice.js.map +1 -0
- package/dist/audio/music/MusicChannel.js +58 -0
- package/dist/audio/music/MusicChannel.js.map +1 -0
- package/dist/audio/music/musicVoice.js +13 -0
- package/dist/audio/music/musicVoice.js.map +1 -0
- package/dist/audio/sampleBank.js +82 -0
- package/dist/audio/sampleBank.js.map +1 -0
- package/dist/audio/soundTable.js +9 -0
- package/dist/audio/soundTable.js.map +1 -0
- package/dist/audio/synth.js +36 -0
- package/dist/audio/synth.js.map +1 -0
- package/dist/core/BitmapLabel.js +49 -0
- package/dist/core/BitmapLabel.js.map +1 -0
- package/dist/core/Camera.js +150 -0
- package/dist/core/Camera.js.map +1 -0
- package/dist/core/Clock.js +30 -0
- package/dist/core/Clock.js.map +1 -0
- package/dist/core/Graphics.js +69 -0
- package/dist/core/Graphics.js.map +1 -0
- package/dist/core/Group.js +29 -0
- package/dist/core/Group.js.map +1 -0
- package/dist/core/Image.js +51 -0
- package/dist/core/Image.js.map +1 -0
- package/dist/core/ObjectFactory.js +55 -0
- package/dist/core/ObjectFactory.js.map +1 -0
- package/dist/core/Pointer.js +58 -0
- package/dist/core/Pointer.js.map +1 -0
- package/dist/core/Rectangle.js +51 -0
- package/dist/core/Rectangle.js.map +1 -0
- package/dist/core/Stage.js +86 -0
- package/dist/core/Stage.js.map +1 -0
- package/dist/core/Text.js +22 -0
- package/dist/core/Text.js.map +1 -0
- package/dist/core/TextureRegistry.js +111 -0
- package/dist/core/TextureRegistry.js.map +1 -0
- package/dist/core/Timeline.js +211 -0
- package/dist/core/Timeline.js.map +1 -0
- package/dist/core/TimelineBuilder.js +73 -0
- package/dist/core/TimelineBuilder.js.map +1 -0
- package/dist/core/TimelineChild.js +84 -0
- package/dist/core/TimelineChild.js.map +1 -0
- package/dist/core/Tweener.js +136 -0
- package/dist/core/Tweener.js.map +1 -0
- package/dist/core/atlas.js +38 -0
- package/dist/core/atlas.js.map +1 -0
- package/dist/core/atlasPlan.js +22 -0
- package/dist/core/atlasPlan.js.map +1 -0
- package/dist/core/eases.js +21 -0
- package/dist/core/eases.js.map +1 -0
- package/dist/core/gameObject.js +115 -0
- package/dist/core/gameObject.js.map +1 -0
- package/dist/core/pixiPatches.js +18 -0
- package/dist/core/pixiPatches.js.map +1 -0
- package/dist/core/timelinePlace.js +24 -0
- package/dist/core/timelinePlace.js.map +1 -0
- package/dist/core/tweenProps.js +12 -0
- package/dist/core/tweenProps.js.map +1 -0
- package/dist/debug/DebugOverlay.js +94 -0
- package/dist/debug/DebugOverlay.js.map +1 -0
- package/dist/debug/DrawCallCounter.js +41 -0
- package/dist/debug/DrawCallCounter.js.map +1 -0
- package/dist/debug/ErrorLog.js +22 -0
- package/dist/debug/ErrorLog.js.map +1 -0
- package/dist/debug/FrameStats.js +42 -0
- package/dist/debug/FrameStats.js.map +1 -0
- package/dist/debug/inspectWorld.js +29 -0
- package/dist/debug/inspectWorld.js.map +1 -0
- package/dist/diagnostics/ErrorDeduper.js +27 -0
- package/dist/diagnostics/ErrorDeduper.js.map +1 -0
- package/dist/diagnostics/FrameSampler.js +42 -0
- package/dist/diagnostics/FrameSampler.js.map +1 -0
- package/dist/diagnostics/bootWatch.js +21 -0
- package/dist/diagnostics/bootWatch.js.map +1 -0
- package/dist/diagnostics/captureErrors.js +27 -0
- package/dist/diagnostics/captureErrors.js.map +1 -0
- package/dist/diagnostics/contextLoss.js +25 -0
- package/dist/diagnostics/contextLoss.js.map +1 -0
- package/dist/diagnostics/frameStats.js +31 -0
- package/dist/diagnostics/frameStats.js.map +1 -0
- package/dist/diagnostics/gpuInfo.js +22 -0
- package/dist/diagnostics/gpuInfo.js.map +1 -0
- package/dist/diagnostics/renderGuard.js +24 -0
- package/dist/diagnostics/renderGuard.js.map +1 -0
- package/dist/ecs/SparseSet.js +55 -0
- package/dist/ecs/SparseSet.js.map +1 -0
- package/dist/ecs/World.js +307 -0
- package/dist/ecs/World.js.map +1 -0
- package/dist/ecs/fields.js +26 -0
- package/dist/ecs/fields.js.map +1 -0
- package/dist/engine/Engine.js +82 -0
- package/dist/engine/Engine.js.map +1 -0
- package/dist/engine/FixedLoop.js +37 -0
- package/dist/engine/FixedLoop.js.map +1 -0
- package/dist/engine/Scene.js +79 -0
- package/dist/engine/Scene.js.map +1 -0
- package/dist/engine/SceneManager.js +73 -0
- package/dist/engine/SceneManager.js.map +1 -0
- package/dist/events/EventBus.js +42 -0
- package/dist/events/EventBus.js.map +1 -0
- package/dist/fx/FloatingText.js +72 -0
- package/dist/fx/FloatingText.js.map +1 -0
- package/dist/fx/hitStop.js +28 -0
- package/dist/fx/hitStop.js.map +1 -0
- package/dist/fx/viewCull.js +10 -0
- package/dist/fx/viewCull.js.map +1 -0
- package/dist/i18n/Translator.js +72 -0
- package/dist/i18n/Translator.js.map +1 -0
- package/dist/i18n/extractStrings.js +58 -0
- package/dist/i18n/extractStrings.js.map +1 -0
- package/dist/i18n/formatMessage.js +19 -0
- package/dist/i18n/formatMessage.js.map +1 -0
- package/dist/input/Actions.js +131 -0
- package/dist/input/Actions.js.map +1 -0
- package/dist/input/AimGesture.js +75 -0
- package/dist/input/AimGesture.js.map +1 -0
- package/dist/input/Keyboard.js +54 -0
- package/dist/input/Keyboard.js.map +1 -0
- package/dist/input/Keymap.js +171 -0
- package/dist/input/Keymap.js.map +1 -0
- package/dist/input/TargetLock.js +73 -0
- package/dist/input/TargetLock.js.map +1 -0
- package/dist/input/aimAxis.js +8 -0
- package/dist/input/aimAxis.js.map +1 -0
- package/dist/input/keyChord.js +29 -0
- package/dist/input/keyChord.js.map +1 -0
- package/dist/input/longPress.js +32 -0
- package/dist/input/longPress.js.map +1 -0
- package/dist/input/stickAxis.js +23 -0
- package/dist/input/stickAxis.js.map +1 -0
- package/dist/input/touchDetect.js +7 -0
- package/dist/input/touchDetect.js.map +1 -0
- package/dist/light/LightLayer.js +84 -0
- package/dist/light/LightLayer.js.map +1 -0
- package/dist/nav/MinHeap.js +39 -0
- package/dist/nav/MinHeap.js.map +1 -0
- package/dist/nav/findPath.js +78 -0
- package/dist/nav/findPath.js.map +1 -0
- package/dist/nav/navGrid.js +36 -0
- package/dist/nav/navGrid.js.map +1 -0
- package/dist/nav/nearestOpen.js +19 -0
- package/dist/nav/nearestOpen.js.map +1 -0
- package/dist/nav/straightenPath.js +51 -0
- package/dist/nav/straightenPath.js.map +1 -0
- package/dist/net/Connection.js +84 -0
- package/dist/net/Connection.js.map +1 -0
- package/dist/net/InterpolationBuffer.js +57 -0
- package/dist/net/InterpolationBuffer.js.map +1 -0
- package/dist/net/PredictedMover.js +61 -0
- package/dist/net/PredictedMover.js.map +1 -0
- package/dist/net/Room.js +92 -0
- package/dist/net/Room.js.map +1 -0
- package/dist/net/RoomHost.js +101 -0
- package/dist/net/RoomHost.js.map +1 -0
- package/dist/net/cadence.js +22 -0
- package/dist/net/cadence.js.map +1 -0
- package/dist/net/constants.js +11 -0
- package/dist/net/constants.js.map +1 -0
- package/dist/net/lobby/LobbyClient.js +124 -0
- package/dist/net/lobby/LobbyClient.js.map +1 -0
- package/dist/net/lobby/LobbyHost.js +366 -0
- package/dist/net/lobby/LobbyHost.js.map +1 -0
- package/dist/net/lobby/LobbyRooms.js +66 -0
- package/dist/net/lobby/LobbyRooms.js.map +1 -0
- package/dist/net/lobby/Matchmaker.js +106 -0
- package/dist/net/lobby/Matchmaker.js.map +1 -0
- package/dist/net/movement.js +83 -0
- package/dist/net/movement.js.map +1 -0
- package/dist/net/protocol.js +11 -0
- package/dist/net/protocol.js.map +1 -0
- package/dist/net/serverClock.js +22 -0
- package/dist/net/serverClock.js.map +1 -0
- package/dist/net/snapshotCodec.js +92 -0
- package/dist/net/snapshotCodec.js.map +1 -0
- package/dist/parallax/Parallax.js +32 -0
- package/dist/parallax/Parallax.js.map +1 -0
- package/dist/parallax/ParallaxLayer.js +70 -0
- package/dist/parallax/ParallaxLayer.js.map +1 -0
- package/dist/parallax/parallaxMath.js +27 -0
- package/dist/parallax/parallaxMath.js.map +1 -0
- package/dist/particles/Emitter.js +108 -0
- package/dist/particles/Emitter.js.map +1 -0
- package/dist/particles/ParticleBudget.js +32 -0
- package/dist/particles/ParticleBudget.js.map +1 -0
- package/dist/particles/ParticleSim.js +60 -0
- package/dist/particles/ParticleSim.js.map +1 -0
- package/dist/particles/particleCurves.js +48 -0
- package/dist/particles/particleCurves.js.map +1 -0
- package/dist/particles/particleSampling.js +30 -0
- package/dist/particles/particleSampling.js.map +1 -0
- package/dist/physics/Body.js +202 -0
- package/dist/physics/Body.js.map +1 -0
- package/dist/physics/BroadPhase.js +56 -0
- package/dist/physics/BroadPhase.js.map +1 -0
- package/dist/physics/Contact.js +76 -0
- package/dist/physics/Contact.js.map +1 -0
- package/dist/physics/ContactSolver.js +70 -0
- package/dist/physics/ContactSolver.js.map +1 -0
- package/dist/physics/PhysicsWorld.js +221 -0
- package/dist/physics/PhysicsWorld.js.map +1 -0
- package/dist/physics/SpatialHash.js +39 -0
- package/dist/physics/SpatialHash.js.map +1 -0
- package/dist/physics/collide.js +76 -0
- package/dist/physics/collide.js.map +1 -0
- package/dist/physics/collidePolygon.js +94 -0
- package/dist/physics/collidePolygon.js.map +1 -0
- package/dist/physics/contactReport.js +14 -0
- package/dist/physics/contactReport.js.map +1 -0
- package/dist/physics/drawColliders.js +31 -0
- package/dist/physics/drawColliders.js.map +1 -0
- package/dist/physics/physicsSystem.js +8 -0
- package/dist/physics/physicsSystem.js.map +1 -0
- package/dist/physics/polygon.js +80 -0
- package/dist/physics/polygon.js.map +1 -0
- package/dist/physics/raycast.js +62 -0
- package/dist/physics/raycast.js.map +1 -0
- package/dist/physics/syncToBody.js +19 -0
- package/dist/physics/syncToBody.js.map +1 -0
- package/dist/physics/tileBodies.js +59 -0
- package/dist/physics/tileBodies.js.map +1 -0
- package/dist/physics/types.js +8 -0
- package/dist/physics/types.js.map +1 -0
- package/dist/pixel/Darkness.js +166 -0
- package/dist/pixel/Darkness.js.map +1 -0
- package/dist/pixel/DitherVignette.js +57 -0
- package/dist/pixel/DitherVignette.js.map +1 -0
- package/dist/pixel/Evaporation.js +85 -0
- package/dist/pixel/Evaporation.js.map +1 -0
- package/dist/pixel/NightShade.js +34 -0
- package/dist/pixel/NightShade.js.map +1 -0
- package/dist/pixel/PixelLayer.js +211 -0
- package/dist/pixel/PixelLayer.js.map +1 -0
- package/dist/pixel/SwayProp.js +75 -0
- package/dist/pixel/SwayProp.js.map +1 -0
- package/dist/pixel/lights.js +44 -0
- package/dist/pixel/lights.js.map +1 -0
- package/dist/pixel/nineSlice.js +62 -0
- package/dist/pixel/nineSlice.js.map +1 -0
- package/dist/pixel/paintLayer.js +36 -0
- package/dist/pixel/paintLayer.js.map +1 -0
- package/dist/pixel/palette.js +57 -0
- package/dist/pixel/palette.js.map +1 -0
- package/dist/pixel/pixel.js +278 -0
- package/dist/pixel/pixel.js.map +1 -0
- package/dist/pixel/pixelPaint.js +194 -0
- package/dist/pixel/pixelPaint.js.map +1 -0
- package/dist/pixel/pixelTone.js +164 -0
- package/dist/pixel/pixelTone.js.map +1 -0
- package/dist/pixel/propKit.js +41 -0
- package/dist/pixel/propKit.js.map +1 -0
- package/dist/pixel/ramp.js +102 -0
- package/dist/pixel/ramp.js.map +1 -0
- package/dist/pixel/selout.js +35 -0
- package/dist/pixel/selout.js.map +1 -0
- package/dist/pixel/spritePixels.js +59 -0
- package/dist/pixel/spritePixels.js.map +1 -0
- package/dist/pixel/swayRig.js +87 -0
- package/dist/pixel/swayRig.js.map +1 -0
- package/dist/pixel/vignetteMask.js +24 -0
- package/dist/pixel/vignetteMask.js.map +1 -0
- package/dist/pixel/weatherArt.js +61 -0
- package/dist/pixel/weatherArt.js.map +1 -0
- package/dist/pixel.js +90 -0
- package/dist/pixel.js.map +1 -0
- package/dist/platform/touch.js +33 -0
- package/dist/platform/touch.js.map +1 -0
- package/dist/postfx/BloomFilter.js +65 -0
- package/dist/postfx/BloomFilter.js.map +1 -0
- package/dist/postfx/ChromaticAberrationFilter.js +25 -0
- package/dist/postfx/ChromaticAberrationFilter.js.map +1 -0
- package/dist/postfx/ColorAdjustFilter.js +76 -0
- package/dist/postfx/ColorAdjustFilter.js.map +1 -0
- package/dist/postfx/CrtFilter.js +42 -0
- package/dist/postfx/CrtFilter.js.map +1 -0
- package/dist/postfx/PixelateFilter.js +27 -0
- package/dist/postfx/PixelateFilter.js.map +1 -0
- package/dist/postfx/PostFx.js +123 -0
- package/dist/postfx/PostFx.js.map +1 -0
- package/dist/postfx/ShockwaveFilter.js +49 -0
- package/dist/postfx/ShockwaveFilter.js.map +1 -0
- package/dist/postfx/VignetteFilter.js +37 -0
- package/dist/postfx/VignetteFilter.js.map +1 -0
- package/dist/postfx/fxAnimator.js +38 -0
- package/dist/postfx/fxAnimator.js.map +1 -0
- package/dist/postfx/fxShader.js +128 -0
- package/dist/postfx/fxShader.js.map +1 -0
- package/dist/postfx.js +26 -0
- package/dist/postfx.js.map +1 -0
- package/dist/react/ChoiceDialog.js +51 -0
- package/dist/react/ChoiceDialog.js.map +1 -0
- package/dist/react/ConfirmDialog.js +53 -0
- package/dist/react/ConfirmDialog.js.map +1 -0
- package/dist/react/Glyph.js +63 -0
- package/dist/react/Glyph.js.map +1 -0
- package/dist/react/Modal.js +38 -0
- package/dist/react/Modal.js.map +1 -0
- package/dist/react/Panel.js +24 -0
- package/dist/react/Panel.js.map +1 -0
- package/dist/react/PixelImage.js +24 -0
- package/dist/react/PixelImage.js.map +1 -0
- package/dist/react/Select.js +99 -0
- package/dist/react/Select.js.map +1 -0
- package/dist/react/Slider.js +62 -0
- package/dist/react/Slider.js.map +1 -0
- package/dist/react/SplitPane.js +24 -0
- package/dist/react/SplitPane.js.map +1 -0
- package/dist/react/TabStrip.js +32 -0
- package/dist/react/TabStrip.js.map +1 -0
- package/dist/react/TitleTips.js +42 -0
- package/dist/react/TitleTips.js.map +1 -0
- package/dist/react/Tooltip.js +28 -0
- package/dist/react/Tooltip.js.map +1 -0
- package/dist/react/UiProvider.js +50 -0
- package/dist/react/UiProvider.js.map +1 -0
- package/dist/react/baseCss.js +222 -0
- package/dist/react/baseCss.js.map +1 -0
- package/dist/react/choiceStore.js +23 -0
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- package/dist/react/classNames.js +19 -0
- package/dist/react/classNames.js.map +1 -0
- package/dist/react/confirmStore.js +30 -0
- package/dist/react/confirmStore.js.map +1 -0
- package/dist/react/labels.js +18 -0
- package/dist/react/labels.js.map +1 -0
- package/dist/react/placement.js +49 -0
- package/dist/react/placement.js.map +1 -0
- package/dist/react/useFillSheet.js +23 -0
- package/dist/react/useFillSheet.js.map +1 -0
- package/dist/react/useFitToViewport.js +29 -0
- package/dist/react/useFitToViewport.js.map +1 -0
- package/dist/react/usePicked.js +13 -0
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- package/dist/rig/RigView.js.map +1 -0
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- package/dist/rig/humanoid.js +6 -0
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- package/dist/rig/humanoid.json.js.map +1 -0
- package/dist/rig/humanoidPoses.js +30 -0
- package/dist/rig/humanoidPoses.js.map +1 -0
- package/dist/rig/poseMath.js +54 -0
- package/dist/rig/poseMath.js.map +1 -0
- package/dist/rig/poses.json.js +150 -0
- package/dist/rig/poses.json.js.map +1 -0
- package/dist/save/Autosaver.js +54 -0
- package/dist/save/Autosaver.js.map +1 -0
- package/dist/save/MemoryBackend.js +19 -0
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- package/dist/save/migrateSave.js +27 -0
- package/dist/save/migrateSave.js.map +1 -0
- package/dist/settings.js +27 -0
- package/dist/settings.js.map +1 -0
- package/dist/tilemap/TilemapView.js +69 -0
- package/dist/tilemap/TilemapView.js.map +1 -0
- package/dist/tilemap/collision.js +25 -0
- package/dist/tilemap/collision.js.map +1 -0
- package/dist/tilemap/tiled.js +138 -0
- package/dist/tilemap/tiled.js.map +1 -0
- package/dist/transitions/CrossfadeTransition.js +24 -0
- package/dist/transitions/CrossfadeTransition.js.map +1 -0
- package/dist/transitions/DitherWipeTransition.js +70 -0
- package/dist/transitions/DitherWipeTransition.js.map +1 -0
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- package/dist/transitions/FadeTransition.js.map +1 -0
- package/dist/transitions/Letterbox.js +42 -0
- package/dist/transitions/Letterbox.js.map +1 -0
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- package/dist/types/transitions/transitionTo.d.ts +16 -0
- package/dist/types/transitions/transitionTo.d.ts.map +1 -0
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- package/dist/types/ui/Label.d.ts.map +1 -0
- package/dist/types/ui/List.d.ts +23 -0
- package/dist/types/ui/List.d.ts.map +1 -0
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- package/dist/types/ui/Panel.d.ts.map +1 -0
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- package/dist/types/ui/Stack.d.ts +16 -0
- package/dist/types/ui/Stack.d.ts.map +1 -0
- package/dist/types/ui/Toggle.d.ts +31 -0
- package/dist/types/ui/Toggle.d.ts.map +1 -0
- package/dist/types/ui/UiHost.d.ts +18 -0
- package/dist/types/ui/UiHost.d.ts.map +1 -0
- package/dist/types/ui/UiPointerGate.d.ts +17 -0
- package/dist/types/ui/UiPointerGate.d.ts.map +1 -0
- package/dist/types/ui/UiRoot.d.ts +73 -0
- package/dist/types/ui/UiRoot.d.ts.map +1 -0
- package/dist/types/ui/Widget.d.ts +56 -0
- package/dist/types/ui/Widget.d.ts.map +1 -0
- package/dist/types/ui/dom/DomOverlay.d.ts +52 -0
- package/dist/types/ui/dom/DomOverlay.d.ts.map +1 -0
- package/dist/types/ui/dom/DomWorldAnchors.d.ts +50 -0
- package/dist/types/ui/dom/DomWorldAnchors.d.ts.map +1 -0
- package/dist/types/ui/dom/InputShield.d.ts +20 -0
- package/dist/types/ui/dom/InputShield.d.ts.map +1 -0
- package/dist/types/ui/dom/createStore.d.ts +22 -0
- package/dist/types/ui/dom/createStore.d.ts.map +1 -0
- package/dist/types/ui/dom/shieldDecision.d.ts +34 -0
- package/dist/types/ui/dom/shieldDecision.d.ts.map +1 -0
- package/dist/types/ui/dom/worldToScreen.d.ts +24 -0
- package/dist/types/ui/dom/worldToScreen.d.ts.map +1 -0
- package/dist/types/ui/index.d.ts +38 -0
- package/dist/types/ui/index.d.ts.map +1 -0
- package/dist/types/ui/layout/anchor.d.ts +9 -0
- package/dist/types/ui/layout/anchor.d.ts.map +1 -0
- package/dist/types/ui/layout/barDrain.d.ts +25 -0
- package/dist/types/ui/layout/barDrain.d.ts.map +1 -0
- package/dist/types/ui/layout/fitToViewport.d.ts +32 -0
- package/dist/types/ui/layout/fitToViewport.d.ts.map +1 -0
- package/dist/types/ui/layout/focusNav.d.ts +13 -0
- package/dist/types/ui/layout/focusNav.d.ts.map +1 -0
- package/dist/types/ui/layout/geometry.d.ts +35 -0
- package/dist/types/ui/layout/geometry.d.ts.map +1 -0
- package/dist/types/ui/layout/listWidth.d.ts +13 -0
- package/dist/types/ui/layout/listWidth.d.ts.map +1 -0
- package/dist/types/ui/layout/placeTooltip.d.ts +23 -0
- package/dist/types/ui/layout/placeTooltip.d.ts.map +1 -0
- package/dist/types/ui/layout/scroll.d.ts +17 -0
- package/dist/types/ui/layout/scroll.d.ts.map +1 -0
- package/dist/types/ui/layout/slider.d.ts +7 -0
- package/dist/types/ui/layout/slider.d.ts.map +1 -0
- package/dist/types/ui/layout/stack.d.ts +26 -0
- package/dist/types/ui/layout/stack.d.ts.map +1 -0
- package/dist/types/ui/layout/wrapRow.d.ts +6 -0
- package/dist/types/ui/layout/wrapRow.d.ts.map +1 -0
- package/dist/ui/Bar.js +54 -0
- package/dist/ui/Bar.js.map +1 -0
- package/dist/ui/Button.js +58 -0
- package/dist/ui/Button.js.map +1 -0
- package/dist/ui/Dialog.js +56 -0
- package/dist/ui/Dialog.js.map +1 -0
- package/dist/ui/FocusManager.js +97 -0
- package/dist/ui/FocusManager.js.map +1 -0
- package/dist/ui/Label.js +36 -0
- package/dist/ui/Label.js.map +1 -0
- package/dist/ui/List.js +45 -0
- package/dist/ui/List.js.map +1 -0
- package/dist/ui/Panel.js +38 -0
- package/dist/ui/Panel.js.map +1 -0
- package/dist/ui/ScrollView.js +96 -0
- package/dist/ui/ScrollView.js.map +1 -0
- package/dist/ui/Slider.js +55 -0
- package/dist/ui/Slider.js.map +1 -0
- package/dist/ui/Stack.js +28 -0
- package/dist/ui/Stack.js.map +1 -0
- package/dist/ui/Toggle.js +37 -0
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- package/dist/ui/UiHost.js +9 -0
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- package/dist/ui/UiPointerGate.js +25 -0
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- package/dist/ui/Widget.js.map +1 -0
- package/dist/ui/dom/DomOverlay.js +59 -0
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- package/dist/ui.js.map +1 -0
- package/package.json +115 -4
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declare const Graphics_base: typeof Container & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
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* Immediate-mode vector drawing with a current fill and line style (fillStyle + fillRect), on top of Pixi's
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* shape-then-fill Graphics. Wrapped rather than subclassed: Pixi's Graphics owns `fillStyle` as a property.
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export declare class Graphics extends Graphics_base {
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private line;
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constructor();
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fillStyle(color: number, alpha?: number): this;
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lineStyle(width: number, color: number, alpha?: number): this;
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clear(): this;
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fillRect(x: number, y: number, w: number, h: number): this;
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beginPath(): this;
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closePath(): this;
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fillPath(): this;
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strokePath(): this;
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import { Container, type Container as PixiContainer } from 'pixi.js';
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declare const Group_base: typeof Container & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
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/** A container of world objects, drawn in list order (children do not sort by depth). */
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export declare class Group extends Group_base {
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get list(): PixiContainer[];
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moveBelow(child: PixiContainer, other: PixiContainer): this;
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/** Puts `child` directly above `other` in the draw order. */
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moveAbove(child: PixiContainer, other: PixiContainer): this;
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export {};
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{"version":3,"file":"Group.d.ts","sourceRoot":"","sources":["../../../src/core/Group.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAC;;AAGrE,yFAAyF;AACzF,qBAAa,KAAM,SAAQ,UAAqB;IAC9C,IAAI,IAAI,IAAI,aAAa,EAAE,CAE1B;IAED,GAAG,CAAC,KAAK,EAAE,aAAa,GAAG,aAAa,EAAE,GAAG,IAAI;IAKjD,KAAK,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAKhD,MAAM,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,UAAQ,GAAG,IAAI;IAMnD,6DAA6D;IAC7D,SAAS,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,GAAG,IAAI;IAO3D,6DAA6D;IAC7D,SAAS,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,GAAG,IAAI;CAM5D"}
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import { Sprite } from 'pixi.js';
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import type { TextureRegistry } from './TextureRegistry.js';
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declare const Image_base: typeof Sprite & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
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+
/** A textured sprite, centred by default; frames are looked up by name in the texture registry. */
|
|
5
|
+
export declare class Image extends Image_base {
|
|
6
|
+
private readonly registry;
|
|
7
|
+
textureKey: string;
|
|
8
|
+
frameName: string;
|
|
9
|
+
constructor(registry: TextureRegistry, x: number, y: number, key: string, frame?: string | number);
|
|
10
|
+
get originX(): number;
|
|
11
|
+
get originY(): number;
|
|
12
|
+
/** Width of the frame itself, unscaled. */
|
|
13
|
+
get frameWidth(): number;
|
|
14
|
+
get frameHeight(): number;
|
|
15
|
+
get displayWidth(): number;
|
|
16
|
+
set displayWidth(w: number);
|
|
17
|
+
get displayHeight(): number;
|
|
18
|
+
set displayHeight(h: number);
|
|
19
|
+
setOrigin(x?: number, y?: number): this;
|
|
20
|
+
setDisplaySize(w: number, h: number): this;
|
|
21
|
+
setFrame(frame: string | number): this;
|
|
22
|
+
setTexture(key: string, frame?: string | number): this;
|
|
23
|
+
}
|
|
24
|
+
export {};
|
|
25
|
+
//# sourceMappingURL=Image.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Image.d.ts","sourceRoot":"","sources":["../../../src/core/Image.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAEjC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;;AAEzD,mGAAmG;AACnG,qBAAa,KAAM,SAAQ,UAAkB;IAKzC,OAAO,CAAC,QAAQ,CAAC,QAAQ;IAJ3B,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;gBAGC,QAAQ,EAAE,eAAe,EAC1C,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,GAAG,EAAE,MAAM,EACX,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM;IASzB,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,2CAA2C;IAC3C,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,WAAW,IAAI,MAAM,CAExB;IAED,IAAI,YAAY,IAAI,MAAM,CAEzB;IAED,IAAI,YAAY,CAAC,CAAC,EAAE,MAAM,EAEzB;IAED,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED,IAAI,aAAa,CAAC,CAAC,EAAE,MAAM,EAE1B;IAED,SAAS,CAAC,CAAC,SAAM,EAAE,CAAC,SAAI,GAAG,IAAI;IAK/B,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAI1C,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAMtC,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;CAMvD"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import type { Container } from 'pixi.js';
|
|
2
|
+
import { BitmapLabel } from './BitmapLabel.js';
|
|
3
|
+
import { Graphics } from './Graphics.js';
|
|
4
|
+
import { Group } from './Group.js';
|
|
5
|
+
import { Image } from './Image.js';
|
|
6
|
+
import { Rectangle } from './Rectangle.js';
|
|
7
|
+
import type { Stage } from './Stage.js';
|
|
8
|
+
import { Text, type TextStyle } from './Text.js';
|
|
9
|
+
/** `scene.add.*`: creates an object and puts it on the world layer, where depth sorts it. */
|
|
10
|
+
export declare class ObjectFactory {
|
|
11
|
+
private readonly stage;
|
|
12
|
+
constructor(stage: Stage);
|
|
13
|
+
image(x: number, y: number, key: string, frame?: string | number): Image;
|
|
14
|
+
/**
|
|
15
|
+
* A copy of `src` as it is drawn right now (afterimages, clones). A live texture, repainted every frame, is
|
|
16
|
+
* snapshotted first, and the snapshot is freed with the copy.
|
|
17
|
+
*/
|
|
18
|
+
still(x: number, y: number, src: Image): Image;
|
|
19
|
+
graphics(opts?: {
|
|
20
|
+
x?: number;
|
|
21
|
+
y?: number;
|
|
22
|
+
}): Graphics;
|
|
23
|
+
container(x?: number, y?: number, children?: Container[]): Group;
|
|
24
|
+
rectangle(x: number, y: number, w: number, h: number, color: number, alpha?: number): Rectangle;
|
|
25
|
+
text(x: number, y: number, text: string, style: TextStyle): Text;
|
|
26
|
+
/** A bitmap-font label (`BitmapLabel`): cheap to change, for text rewritten many times a second. */
|
|
27
|
+
label(x: number, y: number, text: string, fontFamily: string, size: number, color: string, stroke: string, strokeWidth: number, resolution: number, glyphs?: string): BitmapLabel;
|
|
28
|
+
/** Puts an object made elsewhere on the world layer, as the factory's own are (a `PixelLayer`, a custom class). */
|
|
29
|
+
existing<T extends Container & {
|
|
30
|
+
scene: Stage;
|
|
31
|
+
}>(obj: T): T;
|
|
32
|
+
private attach;
|
|
33
|
+
}
|
|
34
|
+
//# sourceMappingURL=ObjectFactory.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/core/ObjectFactory.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AACrC,OAAO,EAAE,IAAI,EAAE,KAAK,SAAS,EAAE,MAAM,QAAQ,CAAC;AAE9C,6FAA6F;AAC7F,qBAAa,aAAa;IACZ,OAAO,CAAC,QAAQ,CAAC,KAAK;gBAAL,KAAK,EAAE,KAAK;IAEzC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,KAAK;IAIxE;;;OAGG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG,KAAK;IAS9C,QAAQ,CAAC,IAAI,CAAC,EAAE;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,QAAQ;IAMrD,SAAS,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,QAAQ,GAAE,SAAS,EAAO,GAAG,KAAK;IAO1D,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,SAAS;IAM1F,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI;IAIhE,oGAAoG;IACpG,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,SAAK,GAAG,WAAW;IAI7K,mHAAmH;IACnH,QAAQ,CAAC,CAAC,SAAS,SAAS,GAAG;QAAE,KAAK,EAAE,KAAK,CAAA;KAAE,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC;IAI3D,OAAO,CAAC,MAAM;CAKf"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { Camera } from './Camera.js';
|
|
2
|
+
/**
|
|
3
|
+
* The mouse over the game canvas. Presses count only when they start on the canvas (not on the React UI above it);
|
|
4
|
+
* moves are followed everywhere so aiming keeps working at the edge of a panel.
|
|
5
|
+
*/
|
|
6
|
+
export declare class Pointer {
|
|
7
|
+
private readonly canvas;
|
|
8
|
+
/**
|
|
9
|
+
* A press this returns true for is not counted as a held button (e.g. Shift + right-click opening a context menu
|
|
10
|
+
* instead of firing what the right button is bound to). Unset, every press counts.
|
|
11
|
+
*/
|
|
12
|
+
static ignorePress: ((e: PointerEvent) => boolean) | null;
|
|
13
|
+
/** Screen position relative to the canvas, in CSS pixels. */
|
|
14
|
+
x: number;
|
|
15
|
+
y: number;
|
|
16
|
+
worldX: number;
|
|
17
|
+
worldY: number;
|
|
18
|
+
private buttons;
|
|
19
|
+
private readonly cleanup;
|
|
20
|
+
constructor(canvas: HTMLCanvasElement);
|
|
21
|
+
leftButtonDown(): boolean;
|
|
22
|
+
rightButtonDown(): boolean;
|
|
23
|
+
updateWorldPoint(cam: Camera): void;
|
|
24
|
+
destroy(): void;
|
|
25
|
+
private track;
|
|
26
|
+
}
|
|
27
|
+
//# sourceMappingURL=Pointer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Pointer.d.ts","sourceRoot":"","sources":["../../../src/core/Pointer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAQvC;;;GAGG;AACH,qBAAa,OAAO;IAeN,OAAO,CAAC,QAAQ,CAAC,MAAM;IAdnC;;;OAGG;IACH,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,EAAE,YAAY,KAAK,OAAO,CAAC,GAAG,IAAI,CAAQ;IAEjE,6DAA6D;IAC7D,CAAC,SAAK;IACN,CAAC,SAAK;IACN,MAAM,SAAK;IACX,MAAM,SAAK;IACX,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAsB;gBAEjB,MAAM,EAAE,iBAAiB;IAiCtD,cAAc,IAAI,OAAO;IAIzB,eAAe,IAAI,OAAO;IAI1B,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAKnC,OAAO,IAAI,IAAI;IAKf,OAAO,CAAC,KAAK;CAKd"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { Container } from 'pixi.js';
|
|
2
|
+
declare const Rectangle_base: typeof Container & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
|
|
3
|
+
/** A filled rectangle placed by its origin (centred by default). */
|
|
4
|
+
export declare class Rectangle extends Rectangle_base {
|
|
5
|
+
private w;
|
|
6
|
+
private h;
|
|
7
|
+
private color;
|
|
8
|
+
private fillAlpha;
|
|
9
|
+
private readonly g;
|
|
10
|
+
private ox;
|
|
11
|
+
private oy;
|
|
12
|
+
constructor(w: number, h: number, color: number, fillAlpha?: number);
|
|
13
|
+
get originX(): number;
|
|
14
|
+
get originY(): number;
|
|
15
|
+
get rectWidth(): number;
|
|
16
|
+
get rectHeight(): number;
|
|
17
|
+
get fillColor(): number;
|
|
18
|
+
get fillOpacity(): number;
|
|
19
|
+
setOrigin(x?: number, y?: number): this;
|
|
20
|
+
setFillStyle(color: number, alpha?: number): this;
|
|
21
|
+
setDisplaySize(w: number, h: number): this;
|
|
22
|
+
resize(w: number, h: number): this;
|
|
23
|
+
private redraw;
|
|
24
|
+
}
|
|
25
|
+
export {};
|
|
26
|
+
//# sourceMappingURL=Rectangle.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Rectangle.d.ts","sourceRoot":"","sources":["../../../src/core/Rectangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAA4B,MAAM,SAAS,CAAC;;AAG9D,oEAAoE;AACpE,qBAAa,SAAU,SAAQ,cAAqB;IAMhD,OAAO,CAAC,CAAC;IACT,OAAO,CAAC,CAAC;IACT,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,SAAS;IARnB,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAsB;IACxC,OAAO,CAAC,EAAE,CAAO;IACjB,OAAO,CAAC,EAAE,CAAO;gBAGP,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,EACb,SAAS,SAAI;IAOvB,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,WAAW,IAAI,MAAM,CAExB;IAED,SAAS,CAAC,CAAC,SAAM,EAAE,CAAC,SAAI,GAAG,IAAI;IAM/B,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,IAAI;IAM5C,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAI1C,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAMlC,OAAO,CAAC,MAAM;CAIf"}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { Container, type Application } from 'pixi.js';
|
|
2
|
+
import { Camera } from './Camera.js';
|
|
3
|
+
import { Clock } from './Clock.js';
|
|
4
|
+
import { ObjectFactory } from './ObjectFactory.js';
|
|
5
|
+
import { Pointer } from './Pointer.js';
|
|
6
|
+
import type { TextureRegistry } from './TextureRegistry.js';
|
|
7
|
+
import { Tweener } from './Tweener.js';
|
|
8
|
+
/**
|
|
9
|
+
* What a world object is created in: a world layer the camera moves (children sorted by depth), a screen layer
|
|
10
|
+
* above it, and the per-frame services (tweens, timers, camera, pointer). Subclasses implement `update`.
|
|
11
|
+
*/
|
|
12
|
+
export declare abstract class Stage {
|
|
13
|
+
readonly app: Application;
|
|
14
|
+
readonly textures: TextureRegistry;
|
|
15
|
+
/** Told of every fault a guarded step caught (error telemetry, if the game sets one). */
|
|
16
|
+
static onCaught: ((where: string, err: unknown) => void) | null;
|
|
17
|
+
readonly world: Container<import("pixi.js").ContainerChild>;
|
|
18
|
+
readonly screen: Container<import("pixi.js").ContainerChild>;
|
|
19
|
+
readonly add: ObjectFactory;
|
|
20
|
+
readonly tweens: Tweener;
|
|
21
|
+
readonly time: Clock;
|
|
22
|
+
readonly cameras: {
|
|
23
|
+
main: Camera;
|
|
24
|
+
};
|
|
25
|
+
readonly input: {
|
|
26
|
+
activePointer: Pointer;
|
|
27
|
+
};
|
|
28
|
+
private readonly resizeListeners;
|
|
29
|
+
private lastWidth;
|
|
30
|
+
private lastHeight;
|
|
31
|
+
constructor(app: Application, textures: TextureRegistry);
|
|
32
|
+
get width(): number;
|
|
33
|
+
get height(): number;
|
|
34
|
+
get fps(): number;
|
|
35
|
+
/** Calls `fn` whenever the window changes size; the returned function stops it (a per-map listener must). */
|
|
36
|
+
onResize(fn: () => void): () => void;
|
|
37
|
+
abstract update(now: number, delta: number): void;
|
|
38
|
+
/**
|
|
39
|
+
* One frame: game logic, then tweens and timers, then the camera. Pixi renders after. Each step is guarded: a
|
|
40
|
+
* ticker listener that throws never asks for the next animation frame, so one bad frame used to stop the world for
|
|
41
|
+
* good — the canvas frozen and no input reaching the server (seen on Android).
|
|
42
|
+
*/
|
|
43
|
+
frame(delta: number): void;
|
|
44
|
+
private readonly reported;
|
|
45
|
+
/**
|
|
46
|
+
* Runs one step of a frame and swallows what it throws, so the steps after it still run. Subclasses guard the parts
|
|
47
|
+
* of their own `update` too: a fault before the camera follows the player used to leave the view standing on one
|
|
48
|
+
* spot while the world went on.
|
|
49
|
+
*/
|
|
50
|
+
protected guard(step: string, fn: () => void): void;
|
|
51
|
+
/** `guard` for a step that answers something: `fallback` when it threw. */
|
|
52
|
+
protected guarded<T>(step: string, fn: () => T, fallback: T): T;
|
|
53
|
+
/** What a guarded step threw: logged once per distinct error, or a fault repeating every frame floods the log at 60 a second. */
|
|
54
|
+
protected caught(step: string, err: unknown): void;
|
|
55
|
+
destroy(): void;
|
|
56
|
+
private syncSize;
|
|
57
|
+
}
|
|
58
|
+
//# sourceMappingURL=Stage.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Stage.d.ts","sourceRoot":"","sources":["../../../src/core/Stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,WAAW,EAAE,MAAM,SAAS,CAAC;AACtD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC;;;GAGG;AACH,8BAAsB,KAAK;IAgBvB,QAAQ,CAAC,GAAG,EAAE,WAAW;IACzB,QAAQ,CAAC,QAAQ,EAAE,eAAe;IAhBpC,yFAAyF;IACzF,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAQ;IAEvE,QAAQ,CAAC,KAAK,8CAA6C;IAC3D,QAAQ,CAAC,MAAM,8CAAmB;IAClC,QAAQ,CAAC,GAAG,gBAA2B;IACvC,QAAQ,CAAC,MAAM,UAAiB;IAChC,QAAQ,CAAC,IAAI,QAAe;IAC5B,QAAQ,CAAC,OAAO,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,CAAC;IACnC,QAAQ,CAAC,KAAK,EAAE;QAAE,aAAa,EAAE,OAAO,CAAA;KAAE,CAAC;IAC3C,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAsB;IACtD,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,UAAU,CAAK;gBAGZ,GAAG,EAAE,WAAW,EAChB,QAAQ,EAAE,eAAe;IAQpC,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,6GAA6G;IAC7G,QAAQ,CAAC,EAAE,EAAE,MAAM,IAAI,GAAG,MAAM,IAAI;IAQpC,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAEjD;;;;OAIG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAS1B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAqB;IAE9C;;;;OAIG;IACH,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,IAAI,GAAG,IAAI;IAInD,2EAA2E;IAC3E,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC;IAS/D,iIAAiI;IACjI,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,GAAG,IAAI;IASlD,OAAO,IAAI,IAAI;IAQf,OAAO,CAAC,QAAQ;CAWjB"}
|
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@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { Text as PixiText } from 'pixi.js';
|
|
2
|
+
export interface TextStyle {
|
|
3
|
+
fontFamily?: string;
|
|
4
|
+
fontSize: string | number;
|
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|
+
color?: string;
|
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6
|
+
stroke?: string;
|
|
7
|
+
strokeThickness?: number;
|
|
8
|
+
/** Texture pixels per world pixel: world text is zoomed by the camera, so it is rasterised finer. */
|
|
9
|
+
resolution?: number;
|
|
10
|
+
align?: 'left' | 'center' | 'right';
|
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11
|
+
lineSpacing?: number;
|
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12
|
+
wordWrapWidth?: number;
|
|
13
|
+
}
|
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14
|
+
declare const Text_base: typeof PixiText & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
|
|
15
|
+
/** Canvas text in world or screen space. */
|
|
16
|
+
export declare class Text extends Text_base {
|
|
17
|
+
constructor(x: number, y: number, text: string, style: TextStyle);
|
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18
|
+
setOrigin(x?: number, y?: number): this;
|
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|
+
setText(text: string): this;
|
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+
}
|
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|
+
export {};
|
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|
+
//# sourceMappingURL=Text.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Text.d.ts","sourceRoot":"","sources":["../../../src/core/Text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,IAAI,QAAQ,EAAyB,MAAM,SAAS,CAAC;AAGlE,MAAM,WAAW,SAAS;IACxB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,MAAM,GAAG,MAAM,CAAC;IAC1B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,qGAAqG;IACrG,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;;AAED,4CAA4C;AAC5C,qBAAa,IAAK,SAAQ,SAAoB;gBAChC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS;IAkBhE,SAAS,CAAC,CAAC,SAAM,EAAE,CAAC,SAAI,GAAG,IAAI;IAK/B,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;CAI5B"}
|
|
@@ -0,0 +1,51 @@
|
|
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1
|
+
import { CanvasSource, Texture } from 'pixi.js';
|
|
2
|
+
/** A canvas-backed texture with named frames; repaint the canvas, then `refresh()` to upload it. */
|
|
3
|
+
export declare class CanvasTexture {
|
|
4
|
+
readonly key: string;
|
|
5
|
+
readonly canvas: HTMLCanvasElement;
|
|
6
|
+
readonly frames: Map<string, Texture<import("pixi.js").TextureSource<any>>>;
|
|
7
|
+
readonly source: CanvasSource;
|
|
8
|
+
readonly whole: Texture;
|
|
9
|
+
constructor(key: string, canvas: HTMLCanvasElement);
|
|
10
|
+
get width(): number;
|
|
11
|
+
get height(): number;
|
|
12
|
+
get context(): CanvasRenderingContext2D;
|
|
13
|
+
/** Adds a frame cut from the canvas (`_source` kept for the old call shape). */
|
|
14
|
+
add(name: string, _source: number, x: number, y: number, w: number, h: number): void;
|
|
15
|
+
/**
|
|
16
|
+
* Registers under this texture a frame that lives on another one (an atlas page after the first), so the frame is
|
|
17
|
+
* found by this texture's key. A texture of its own over the other page's source: each side frees its own.
|
|
18
|
+
*/
|
|
19
|
+
adopt(name: string, from: CanvasTexture): void;
|
|
20
|
+
refresh(): void;
|
|
21
|
+
destroy(): void;
|
|
22
|
+
}
|
|
23
|
+
/** Every texture of the world by key: the sprite atlas and per-player repainted sheets. */
|
|
24
|
+
export declare class TextureRegistry {
|
|
25
|
+
private readonly textures;
|
|
26
|
+
/** Textures repainted or freed while in use (a rig body, its hand): a copy of one must snapshot it first. */
|
|
27
|
+
private readonly live;
|
|
28
|
+
private missing;
|
|
29
|
+
private snapshots;
|
|
30
|
+
markLive(key: string): void;
|
|
31
|
+
isLive(key: string): boolean;
|
|
32
|
+
/** A new texture holding frame `frame` of `key` as it is painted right now; returns its key (one frame, '0'). */
|
|
33
|
+
snapshot(key: string, frame?: string | number): string;
|
|
34
|
+
/**
|
|
35
|
+
* `snapshot` into a texture kept for reuse (`into`): its canvas is repainted in place and uploaded again, and only
|
|
36
|
+
* made anew when the frame's size changes. Frame '0' is the copy.
|
|
37
|
+
*/
|
|
38
|
+
snapshotInto(key: string, frame: string | number | undefined, into: string): void;
|
|
39
|
+
exists(key: string): boolean;
|
|
40
|
+
addCanvas(key: string, canvas: HTMLCanvasElement): CanvasTexture;
|
|
41
|
+
/** A canvas cut into equal frames named 0, 1, 2... left to right, then row by row. */
|
|
42
|
+
addSpriteSheet(key: string, canvas: HTMLCanvasElement, size: {
|
|
43
|
+
frameWidth: number;
|
|
44
|
+
frameHeight: number;
|
|
45
|
+
}): CanvasTexture;
|
|
46
|
+
createCanvas(key: string, width: number, height: number): CanvasTexture;
|
|
47
|
+
remove(key: string): void;
|
|
48
|
+
get(key: string, frame?: string | number): Texture;
|
|
49
|
+
private warn;
|
|
50
|
+
}
|
|
51
|
+
//# sourceMappingURL=TextureRegistry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TextureRegistry.d.ts","sourceRoot":"","sources":["../../../src/core/TextureRegistry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAa,OAAO,EAAE,MAAM,SAAS,CAAC;AAE3D,oGAAoG;AACpG,qBAAa,aAAa;IAMtB,QAAQ,CAAC,GAAG,EAAE,MAAM;IACpB,QAAQ,CAAC,MAAM,EAAE,iBAAiB;IANpC,QAAQ,CAAC,MAAM,6DAA8B;IAC7C,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;gBAGb,GAAG,EAAE,MAAM,EACX,MAAM,EAAE,iBAAiB;IAMpC,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,OAAO,IAAI,wBAAwB,CAEtC;IAED,gFAAgF;IAChF,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAKpF;;;OAGG;IACH,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,GAAG,IAAI;IAO9C,OAAO,IAAI,IAAI;IAIf,OAAO,IAAI,IAAI;CAMhB;AAED,2FAA2F;AAC3F,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAoC;IAC7D,6GAA6G;IAC7G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAqB;IAC1C,OAAO,CAAC,OAAO,CAAqB;IACpC,OAAO,CAAC,SAAS,CAAK;IAEtB,QAAQ,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAI3B,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO;IAI5B,iHAAiH;IACjH,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM;IAatD;;;OAGG;IACH,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;IAkBjF,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO;IAI5B,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,GAAG,aAAa;IAOhE,sFAAsF;IACtF,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,IAAI,EAAE;QAAE,UAAU,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAE,GAAG,aAAa;IAUxH,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa;IAOvE,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAMzB,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO;IAOlD,OAAO,CAAC,IAAI;CAOb"}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
import { TimelineBuilder } from './TimelineBuilder.js';
|
|
2
|
+
import type { NestedPlay } from './TimelineChild.js';
|
|
3
|
+
import type { Steppable, Tweener } from './Tweener.js';
|
|
4
|
+
export interface TimelineOptions {
|
|
5
|
+
/**
|
|
6
|
+
* The manager that steps it: `stage.tweens` makes it follow the stage's `timeScale` and stop with the stage. Leave
|
|
7
|
+
* it out to step the timeline yourself with `update(dt)` (a fixed step, a test, a timeline played by another).
|
|
8
|
+
*/
|
|
9
|
+
tweens?: Tweener;
|
|
10
|
+
/** Built but not playing until `play()` / `resume()`. */
|
|
11
|
+
paused?: boolean;
|
|
12
|
+
/** Extra plays after the first (-1 = forever). */
|
|
13
|
+
repeat?: number;
|
|
14
|
+
/** Every second play runs backwards. */
|
|
15
|
+
yoyo?: boolean;
|
|
16
|
+
/** Ms of stillness between plays. */
|
|
17
|
+
repeatDelay?: number;
|
|
18
|
+
/** Its own speed factor, on top of its manager's. */
|
|
19
|
+
timeScale?: number;
|
|
20
|
+
onUpdate?: (timeline: Timeline) => void;
|
|
21
|
+
onRepeat?: (timeline: Timeline) => void;
|
|
22
|
+
/** When the playhead reaches the end it is playing toward: the end, or the start when reversed. */
|
|
23
|
+
onComplete?: (timeline: Timeline) => void;
|
|
24
|
+
}
|
|
25
|
+
/**
|
|
26
|
+
* Tweens and calls laid out in time and played as one: in sequence by default, overlapping by position (`'<'`,
|
|
27
|
+
* `'-=100'`, a label), side by side in `parallel` groups, nested (`add`). It can repeat, yoyo, run at its own speed,
|
|
28
|
+
* pause, seek and play backwards, and `finished` resolves when it completes.
|
|
29
|
+
*
|
|
30
|
+
* Built in one go, then it plays: a timeline stepped while empty has nothing left to do and completes, so build it in
|
|
31
|
+
* the frame it is made (or make it `paused` and `play()` it later). Children are kept sorted by start, which is the
|
|
32
|
+
* order they are played in going forward (and the reverse going back), so a later tween on the same property wins.
|
|
33
|
+
*/
|
|
34
|
+
export declare class Timeline extends TimelineBuilder implements Steppable, NestedPlay {
|
|
35
|
+
timeScale: number;
|
|
36
|
+
readonly repeat: number;
|
|
37
|
+
readonly yoyo: boolean;
|
|
38
|
+
readonly repeatDelay: number;
|
|
39
|
+
/** A timeline holds no targets of its own for `Tweener.killTweensOf`: stop it with `kill()`. */
|
|
40
|
+
readonly targets: readonly object[];
|
|
41
|
+
private readonly options;
|
|
42
|
+
private time;
|
|
43
|
+
private paused;
|
|
44
|
+
private reversed;
|
|
45
|
+
private done;
|
|
46
|
+
private killed;
|
|
47
|
+
/** In its manager's list: set again by anything that brings a finished timeline back to life. */
|
|
48
|
+
private listed;
|
|
49
|
+
/** The next render starts the run: a call standing at its first point fires. */
|
|
50
|
+
private fresh;
|
|
51
|
+
private nestedIn;
|
|
52
|
+
private resolveFinished;
|
|
53
|
+
private finishedPromise;
|
|
54
|
+
private settled;
|
|
55
|
+
/** Scratch for `locate`, so moving the playhead allocates nothing. */
|
|
56
|
+
private locCycle;
|
|
57
|
+
private locLocal;
|
|
58
|
+
constructor(options?: TimelineOptions);
|
|
59
|
+
protected adopt(child: TimelineBuilder): NestedPlay;
|
|
60
|
+
/** Every play and the delays between them, ms; Infinity when it repeats forever. */
|
|
61
|
+
get totalDuration(): number;
|
|
62
|
+
/** Where the playhead stands, ms from the start of the first play. */
|
|
63
|
+
get currentTime(): number;
|
|
64
|
+
/** 0–1 over the whole run (over the current play when it repeats forever). */
|
|
65
|
+
get progress(): number;
|
|
66
|
+
get isPaused(): boolean;
|
|
67
|
+
get isReversed(): boolean;
|
|
68
|
+
/** Still has somewhere to go: not completed, not killed. */
|
|
69
|
+
get isActive(): boolean;
|
|
70
|
+
/** Resolves when the timeline completes (or is killed, so nothing awaits it forever). A restart makes a new one. */
|
|
71
|
+
get finished(): Promise<void>;
|
|
72
|
+
/** Advances by `dt` ms (× `timeScale`): how a timeline with no manager is played. */
|
|
73
|
+
update(dt: number): void;
|
|
74
|
+
/** @internal The manager's step: false once there is nothing left to play. */
|
|
75
|
+
step(dt: number): boolean;
|
|
76
|
+
pause(): this;
|
|
77
|
+
/** Carries on the way it was going. */
|
|
78
|
+
resume(): this;
|
|
79
|
+
/** Plays forward from where it stands. */
|
|
80
|
+
play(): this;
|
|
81
|
+
/** Turns round and plays toward the start (or forward again, if it was reversed). */
|
|
82
|
+
reverse(): this;
|
|
83
|
+
/**
|
|
84
|
+
* Jumps to `to` (ms or a label) and shows it there. Calls on the way are skipped unless `fireCalls`; the playing
|
|
85
|
+
* state is kept, so a paused timeline stays paused.
|
|
86
|
+
*/
|
|
87
|
+
seek(to: number | string, fireCalls?: boolean): this;
|
|
88
|
+
/** Back to the start, playing forward, with a new `finished` if the old one was settled. */
|
|
89
|
+
restart(): this;
|
|
90
|
+
/** Stops for good where it stands (nothing is put back) and settles `finished`. */
|
|
91
|
+
kill(): void;
|
|
92
|
+
/** @internal The manager's name for `kill` (`Tweener.clear`, a stage destroyed). */
|
|
93
|
+
remove(): void;
|
|
94
|
+
/** @internal Played by a parent: its own time and calls, as one span. */
|
|
95
|
+
playNested(from: number, to: number, fire: boolean, includeStart: boolean): void;
|
|
96
|
+
private tick;
|
|
97
|
+
/** Moves the playhead from `from` to `to` (total time), play by play. */
|
|
98
|
+
private render;
|
|
99
|
+
/** A play boundary: `onRepeat`, and a forever timeline whose every target is gone ends here. Answers "stop". */
|
|
100
|
+
private nextPlay;
|
|
101
|
+
private playCycle;
|
|
102
|
+
/** Total time → play and time within it, into `locCycle` / `locLocal`. */
|
|
103
|
+
private locate;
|
|
104
|
+
/**
|
|
105
|
+
* Every tween's every target is a destroyed display object. Checked only when a forever timeline turns round, as
|
|
106
|
+
* `Tween` drops a forever tween whose sprites were freed: otherwise it would hold them for good.
|
|
107
|
+
*/
|
|
108
|
+
private orphaned;
|
|
109
|
+
/** Brought back to life (reversed, sought, restarted, resumed): its manager steps it again. */
|
|
110
|
+
private wake;
|
|
111
|
+
private relist;
|
|
112
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+
private settle;
|
|
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|
+
private newPromise;
|
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|
+
}
|
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|
+
//# sourceMappingURL=Timeline.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"Timeline.d.ts","sourceRoot":"","sources":["../../../src/core/Timeline.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAClD,OAAO,KAAK,EAAE,SAAS,EAAE,OAAO,EAAe,MAAM,WAAW,CAAC;AAEjE,MAAM,WAAW,eAAe;IAC9B;;;OAGG;IACH,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,yDAAyD;IACzD,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,kDAAkD;IAClD,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,wCAAwC;IACxC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,qCAAqC;IACrC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,qDAAqD;IACrD,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IACxC,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IACxC,mGAAmG;IACnG,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;CAC3C;AAED;;;;;;;;GAQG;AACH,qBAAa,QAAS,SAAQ,eAAgB,YAAW,SAAS,EAAE,UAAU;IAC5E,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,gGAAgG;IAChG,QAAQ,CAAC,OAAO,EAAE,SAAS,MAAM,EAAE,CAAM;IACzC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAkB;IAC1C,OAAO,CAAC,IAAI,CAAK;IACjB,OAAO,CAAC,MAAM,CAAU;IACxB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,MAAM,CAAS;IACvB,iGAAiG;IACjG,OAAO,CAAC,MAAM,CAAS;IACvB,gFAAgF;IAChF,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,QAAQ,CAAyB;IACzC,OAAO,CAAC,eAAe,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAgB;IACvC,OAAO,CAAC,OAAO,CAAS;IACxB,sEAAsE;IACtE,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,QAAQ,CAAK;gBAET,OAAO,GAAE,eAAoB;IAYzC,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,eAAe,GAAG,UAAU;IASnD,oFAAoF;IACpF,IAAI,aAAa,IAAI,MAAM,CAG1B;IAED,sEAAsE;IACtE,IAAI,WAAW,IAAI,MAAM,CAExB;IAED,8EAA8E;IAC9E,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,4DAA4D;IAC5D,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,oHAAoH;IACpH,IAAI,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,CAE5B;IAED,qFAAqF;IACrF,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAIxB,8EAA8E;IAC9E,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAQzB,KAAK,IAAI,IAAI;IAKb,uCAAuC;IACvC,MAAM,IAAI,IAAI;IAMd,0CAA0C;IAC1C,IAAI,IAAI,IAAI;IAKZ,qFAAqF;IACrF,OAAO,IAAI,IAAI;IAKf;;;OAGG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,MAAM,EAAE,SAAS,UAAQ,GAAG,IAAI;IAYlD,4FAA4F;IAC5F,OAAO,IAAI,IAAI;IAWf,mFAAmF;IACnF,IAAI,IAAI,IAAI;IAKZ,oFAAoF;IACpF,MAAM,IAAI,IAAI;IAId,yEAAyE;IACzE,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAShF,OAAO,CAAC,IAAI;IA0BZ,yEAAyE;IACzE,OAAO,CAAC,MAAM;IAoCd,gHAAgH;IAChH,OAAO,CAAC,QAAQ;IAShB,OAAO,CAAC,SAAS;IAWjB,0EAA0E;IAC1E,OAAO,CAAC,MAAM;IAad;;;OAGG;IACH,OAAO,CAAC,QAAQ;IAYhB,+FAA+F;IAC/F,OAAO,CAAC,IAAI;IAOZ,OAAO,CAAC,MAAM;IAOd,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,UAAU;CAMnB"}
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@@ -0,0 +1,53 @@
|
|
|
1
|
+
import { type EaseFn } from './eases.js';
|
|
2
|
+
import { type TimelinePosition } from './timelinePlace.js';
|
|
3
|
+
import { TimelineChild, type NestedPlay } from './TimelineChild.js';
|
|
4
|
+
/** A number to tween to, or `{ from, to }` to start from a given value instead of the target's own. */
|
|
5
|
+
export type TimelineProps = Record<string, number | {
|
|
6
|
+
from?: number;
|
|
7
|
+
to: number;
|
|
8
|
+
}>;
|
|
9
|
+
export interface TimelineTweenOptions {
|
|
10
|
+
/** Ms (default 1000, as `Tweener`'s). */
|
|
11
|
+
duration?: number;
|
|
12
|
+
/** A name `easeByName` knows ('Quad.Out' when left out, as `Tweener`'s) or an ease function. */
|
|
13
|
+
ease?: string | EaseFn;
|
|
14
|
+
at?: TimelinePosition;
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* The building half of `Timeline`: where each tween, call, gap and nested timeline goes. Kept apart from the playing
|
|
18
|
+
* half so each stays readable; nothing here runs per frame.
|
|
19
|
+
*/
|
|
20
|
+
export declare abstract class TimelineBuilder {
|
|
21
|
+
/** Sorted by start; equal starts keep the order they were added in. */
|
|
22
|
+
protected readonly children: TimelineChild[];
|
|
23
|
+
protected readonly labels: Map<string, number>;
|
|
24
|
+
/** The longest child's end, kept as children are added rather than summed every frame. */
|
|
25
|
+
private length;
|
|
26
|
+
private lastStart;
|
|
27
|
+
private lastEnd;
|
|
28
|
+
private group;
|
|
29
|
+
/** Checks `child` may be played by this timeline and takes it over (it stops being stepped alone). */
|
|
30
|
+
protected abstract adopt(child: TimelineBuilder): NestedPlay;
|
|
31
|
+
/** One play, ms (the longest child's end). */
|
|
32
|
+
get duration(): number;
|
|
33
|
+
/** Tweens the numeric `props` of `targets` (one object or several), after what came before unless `at` says. */
|
|
34
|
+
to(targets: object | readonly object[], props: TimelineProps, options?: TimelineTweenOptions): this;
|
|
35
|
+
/** Calls `fn` when the playhead passes `at` (default: the end so far), going either way. */
|
|
36
|
+
call(fn: () => void, at?: TimelinePosition): this;
|
|
37
|
+
/** `ms` of nothing: the next child starts that much later, and a wait at the end makes the timeline longer. */
|
|
38
|
+
wait(ms: number): this;
|
|
39
|
+
/** Names a point (default: the end so far), for positions and `seek`. */
|
|
40
|
+
label(name: string, at?: TimelinePosition): this;
|
|
41
|
+
/** Where a label stands, if it is set. */
|
|
42
|
+
labelTime(name: string): number | undefined;
|
|
43
|
+
/**
|
|
44
|
+
* Everything `build` adds starts together, at `at` (default: the end so far); a position inside is measured from
|
|
45
|
+
* the group's start. What follows the group starts at its longest child's end.
|
|
46
|
+
*/
|
|
47
|
+
parallel(build: (timeline: this) => void, at?: TimelinePosition): this;
|
|
48
|
+
/** Plays another timeline (built, not repeating forever) as one child of this one; it is no longer stepped alone. */
|
|
49
|
+
add(child: TimelineBuilder, at?: TimelinePosition): this;
|
|
50
|
+
private place;
|
|
51
|
+
private insert;
|
|
52
|
+
}
|
|
53
|
+
//# sourceMappingURL=TimelineBuilder.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TimelineBuilder.d.ts","sourceRoot":"","sources":["../../../src/core/TimelineBuilder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,KAAK,MAAM,EAAE,MAAM,SAAS,CAAC;AAClD,OAAO,EAA8B,KAAK,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACpF,OAAO,EAAE,aAAa,EAAE,KAAK,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAGjE,uGAAuG;AACvG,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG;IAAE,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE,CAAC,CAAC;AAEnF,MAAM,WAAW,oBAAoB;IACnC,yCAAyC;IACzC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,gGAAgG;IAChG,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACvB,EAAE,CAAC,EAAE,gBAAgB,CAAC;CACvB;AAED;;;GAGG;AACH,8BAAsB,eAAe;IACnC,uEAAuE;IACvE,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,aAAa,EAAE,CAAM;IAClD,SAAS,CAAC,QAAQ,CAAC,MAAM,sBAA6B;IACtD,0FAA0F;IAC1F,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,KAAK,CAA+C;IAE5D,sGAAsG;IACtG,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,eAAe,GAAG,UAAU;IAE5D,8CAA8C;IAC9C,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,gHAAgH;IAChH,EAAE,CAAC,OAAO,EAAE,MAAM,GAAG,SAAS,MAAM,EAAE,EAAE,KAAK,EAAE,aAAa,EAAE,OAAO,GAAE,oBAAyB,GAAG,IAAI;IAqBvG,4FAA4F;IAC5F,IAAI,CAAC,EAAE,EAAE,MAAM,IAAI,EAAE,EAAE,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAIjD,+GAA+G;IAC/G,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAItB,yEAAyE;IACzE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAKhD,0CAA0C;IAC1C,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAI3C;;;OAGG;IACH,QAAQ,CAAC,KAAK,EAAE,CAAC,QAAQ,EAAE,IAAI,KAAK,IAAI,EAAE,EAAE,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAgBtE,qHAAqH;IACrH,GAAG,CAAC,KAAK,EAAE,eAAe,EAAE,EAAE,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAMxD,OAAO,CAAC,KAAK;IAMb,OAAO,CAAC,MAAM;CAUf"}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import type { EaseFn } from './eases.js';
|
|
2
|
+
import type { TweenTarget } from './Tweener.js';
|
|
3
|
+
/** What a nested timeline offers the timeline playing it. */
|
|
4
|
+
export interface NestedPlay {
|
|
5
|
+
readonly totalDuration: number;
|
|
6
|
+
/** Plays from `from` to `to` (its own time, ms); `includeStart` fires a call standing exactly at `from`. */
|
|
7
|
+
playNested(from: number, to: number, fire: boolean, includeStart: boolean): void;
|
|
8
|
+
}
|
|
9
|
+
export type ChildKind = 'tween' | 'call' | 'gap' | 'nested';
|
|
10
|
+
/**
|
|
11
|
+
* One thing on a timeline: a tween, a call, an empty gap (`wait`) or a nested timeline, at `start` for `duration` ms.
|
|
12
|
+
* A tween reads its start values the first time the playhead reaches it — not when it is added — so a tween that
|
|
13
|
+
* follows another on the same property starts where that one ended, and keeps those values for seeking and reversing.
|
|
14
|
+
*/
|
|
15
|
+
export declare class TimelineChild {
|
|
16
|
+
readonly kind: ChildKind;
|
|
17
|
+
readonly start: number;
|
|
18
|
+
readonly duration: number;
|
|
19
|
+
readonly targets: readonly TweenTarget[];
|
|
20
|
+
private readonly props;
|
|
21
|
+
private readonly ends;
|
|
22
|
+
/** A start value given as `{ from, to }`, per prop; undefined reads the target's own. */
|
|
23
|
+
private readonly givenFrom;
|
|
24
|
+
private readonly ease;
|
|
25
|
+
private readonly fn;
|
|
26
|
+
private readonly nested;
|
|
27
|
+
/** Every target × prop start value, captured once (`inited`). */
|
|
28
|
+
private readonly froms;
|
|
29
|
+
private inited;
|
|
30
|
+
/** Progress (tween) or own time (nested) last written; NaN before the first, so the first always writes. */
|
|
31
|
+
private last;
|
|
32
|
+
constructor(kind: ChildKind, start: number, duration: number, targets?: readonly TweenTarget[], props?: readonly string[], ends?: readonly number[],
|
|
33
|
+
/** A start value given as `{ from, to }`, per prop; undefined reads the target's own. */
|
|
34
|
+
givenFrom?: readonly (number | undefined)[], ease?: EaseFn | null, fn?: (() => void) | null, nested?: NestedPlay | null);
|
|
35
|
+
get end(): number;
|
|
36
|
+
/**
|
|
37
|
+
* The playhead moved from `a` to `b` (the parent's own time, either way). Calls fire when `fire` is set and their
|
|
38
|
+
* time lies in the span with its start left out and its end kept — so a call met at the end of one frame does not
|
|
39
|
+
* fire again at the start of the next — unless `includeStart` keeps the start too (a run or a repeat beginning).
|
|
40
|
+
*/
|
|
41
|
+
play(a: number, b: number, fire: boolean, includeStart: boolean): void;
|
|
42
|
+
private playTween;
|
|
43
|
+
private capture;
|
|
44
|
+
private playNested;
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Whether a call at `at` lies in the span the playhead swept from `a` to `b`: the end kept, the start only when
|
|
48
|
+
* `includeStart` says so.
|
|
49
|
+
*/
|
|
50
|
+
export declare function crossed(a: number, b: number, at: number, includeStart: boolean): boolean;
|
|
51
|
+
//# sourceMappingURL=TimelineChild.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TimelineChild.d.ts","sourceRoot":"","sources":["../../../src/core/TimelineChild.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACtC,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAG7C,6DAA6D;AAC7D,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,4GAA4G;IAC5G,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI,CAAC;CAClF;AAED,MAAM,MAAM,SAAS,GAAG,OAAO,GAAG,MAAM,GAAG,KAAK,GAAG,QAAQ,CAAC;AAE5D;;;;GAIG;AACH,qBAAa,aAAa;IAQtB,QAAQ,CAAC,IAAI,EAAE,SAAS;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM;IACtB,QAAQ,CAAC,QAAQ,EAAE,MAAM;IACzB,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE;IACxC,OAAO,CAAC,QAAQ,CAAC,KAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,IAAI;IACrB,yFAAyF;IACzF,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,IAAI;IACrB,OAAO,CAAC,QAAQ,CAAC,EAAE;IACnB,OAAO,CAAC,QAAQ,CAAC,MAAM;IAjBzB,iEAAiE;IACjE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAgB;IACtC,OAAO,CAAC,MAAM,CAAS;IACvB,4GAA4G;IAC5G,OAAO,CAAC,IAAI,CAAc;gBAGf,IAAI,EAAE,SAAS,EACf,KAAK,EAAE,MAAM,EACb,QAAQ,EAAE,MAAM,EAChB,OAAO,GAAE,SAAS,WAAW,EAAO,EAC5B,KAAK,GAAE,SAAS,MAAM,EAAO,EAC7B,IAAI,GAAE,SAAS,MAAM,EAAO;IAC7C,yFAAyF;IACxE,SAAS,GAAE,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,EAAO,EAC/C,IAAI,GAAE,MAAM,GAAG,IAAW,EAC1B,EAAE,GAAE,CAAC,MAAM,IAAI,CAAC,GAAG,IAAW,EAC9B,MAAM,GAAE,UAAU,GAAG,IAAW;IAGnD,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED;;;;OAIG;IACH,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAgBtE,OAAO,CAAC,SAAS;IAyBjB,OAAO,CAAC,OAAO;IAQf,OAAO,CAAC,UAAU;CAiBnB;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,GAAG,OAAO,CAGxF"}
|