zyps 0.7.5 → 0.7.6
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- data/COPYING.txt +674 -674
- data/README_windows.txt +3 -0
- data/bin/zyps +17 -12
- data/bin/zyps-175 +514 -0
- data/bin/zyps_demo +139 -72
- data/lib/zyps.rb +71 -3
- data/lib/zyps/actions.rb +98 -9
- data/lib/zyps/conditions.rb +22 -0
- data/test/test_zyps.rb +51 -0
- data/test/zyps/test_actions.rb +78 -17
- data/test/zyps/test_conditions.rb +12 -0
- metadata +58 -64
data/lib/zyps/actions.rb
CHANGED
@@ -175,18 +175,19 @@ class TagAction < Action
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end
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#Blend the
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-
class BlendAction <
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#Color to apply to
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#Blend the actor's color with another color.
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class BlendAction < TimedAction
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#Color to apply to actor.
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attr_accessor :color
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def initialize(color)
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-
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def initialize(rate, color)
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super
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@color = color
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end
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#Blend the
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#Blend the actor's color with the assigned color.
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def do(actor, targets)
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-
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-
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-
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actor.color.red += (@color.red - actor.color.red) * delta
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actor.color.green += (@color.green - actor.color.green) * delta
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actor.color.blue += (@color.blue - actor.color.blue) * delta
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end
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end
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@@ -269,4 +270,92 @@ class BreedAction < Action
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end
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#Copies the given GameObject prototypes into the environment.
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class SpawnAction < Action
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#Environment to place children into.
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attr_accessor :environment
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#Array of GameObjects to copy into environment.
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attr_accessor :prototypes
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def initialize(environment, prototypes = [])
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self.environment = environment
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self.prototypes = prototypes
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end
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#Add children to environment.
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def do(actor, targets)
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prototypes.each do |prototype|
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environment.objects << generate_child(actor, prototype)
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end
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end
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#Copy prototype to actor's location.
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def generate_child(actor, prototype)
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#Copy prototype so it can be spawned repeatedly if need be.
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child = prototype.copy
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child.location = actor.location.copy
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child
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end
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end
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+
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#Copies the given GameObject prototypes into the environment and destroys actor.
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#Shrapnel's original vector will be added to actor's vector.
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#Shrapnel's size will be actor's size divided by number of shrapnel pieces.
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class ExplodeAction < SpawnAction
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#Calls super method.
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#Also removes actor from environment.
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def do(actor, targets)
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super
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environment.objects.delete(actor)
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end
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#Calls super method.
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#Also adds actor's vector to child's.
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#Finally, reduces child's size to actor's size divided by number of shrapnel pieces.
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def generate_child(actor, prototype)
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child = super
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child.vector += actor.vector
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child.size = actor.size / prototypes.length
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child
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end
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end
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#Copies the given GameObject prototypes into the environment.
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#Bullet's vector angle will be added to angle to target.
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class ShootAction < SpawnAction
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#Collection of GameObjects to copy into environment.
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#First element will be copied on first call, subsequent elements on subsequent calls, wrapping back to start once end is reached.
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#If an element is a collection, all its members will be copied in at once.
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attr_accessor :prototypes
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def initialize(*arguments)
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super
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@prototype_index = 0
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@target_index = 0
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end
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#Copies next prototype into environment.
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def do(actor, targets)
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return if targets.empty?
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#If next item is a collection of prototypes, copy them all in at once.
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if prototypes[@prototype_index].respond_to?(:each)
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prototypes[@prototype_index].each do |prototype|
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environment.objects << generate_child(actor, prototype, targets[@target_index])
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end
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#Otherwise copy the single prototype.
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else
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environment.objects << generate_child(actor, prototypes[@prototype_index], targets[@target_index])
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end
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#Move to next target and prototype group, wrapping to start of array if need be.
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@target_index = (@target_index + 1) % targets.length
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@prototype_index = (@prototype_index + 1) % prototypes.length
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end
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#Calls super method.
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#Also adds angle to target to child's vector angle.
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def generate_child(actor, prototype, target)
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child = super(actor, prototype)
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child.vector.pitch = Utility.find_angle(actor.location, target.location) + child.vector.pitch
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child
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end
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end
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end #module Zyps
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data/lib/zyps/conditions.rb
CHANGED
@@ -105,4 +105,26 @@ class ClassCondition < Condition
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end
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#True if the given interval has elapsed.
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class ElapsedTimeCondition < Condition
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#The number of seconds that must elapse before the condition is true.
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attr_accessor :interval
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def initialize(interval = 1.0)
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self.interval = interval
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@clock = Clock.new
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@elapsed_time = 0
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end
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#Returns the array of targets if the interval has elapsed.
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def select(actor, targets)
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@elapsed_time += @clock.elapsed_time
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if @elapsed_time >= interval
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@elapsed_time = 0
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return targets
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else
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return []
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end
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end
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end
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end #module Zyps
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data/test/test_zyps.rb
CHANGED
@@ -595,5 +595,56 @@ class TestBehavior < Test::Unit::TestCase
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assert_equal(1, action.stop_count, "stop() should NOT have been called.")
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end
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|
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end
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class TestAdditions < Test::Unit::TestCase
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#Add a new behavior to a creature with the given action.
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def add_action(action, creature)
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behavior = Behavior.new
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behavior.actions << action
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creature.behaviors << behavior
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end
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def setup
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@environment = Environment.new
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@actor = Creature.new(:name => 'target1', :location => Location.new(1, 1))
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@env_fact = gravity = Gravity.new(200)
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end
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+
|
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def test_environment_double_arrow_objects
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assert_equal(0, @environment.objects.size)
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@environment << @actor
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assert_equal(1, @environment.objects.size)
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assert_equal(0, @environment.environmental_factors.size)
|
621
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end
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+
|
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def test_environment_double_arrow_factors
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assert_equal(0, @environment.environmental_factors.size)
|
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@environment << @env_fact
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assert_equal(1, @environment.environmental_factors.size)
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assert_equal(0, @environment.objects.size)
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end
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+
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def test_game_object_double_arrow
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#test color
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@actor << Color.new(1,1,1)
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assert_equal(Color.new(1,1,1), @actor.color)
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#test vector
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vect =Vector.new(23,13)
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@actor << vect
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assert_equal(vect, @actor.vector)
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#test location
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@actor << Location.new(13,13)
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assert_equal(13, @actor.location.x)
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assert_equal(13, @actor.location.y)
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#test behavior
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behavior = Behavior.new
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behavior.actions << TagAction.new("1")
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@actor << behavior
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assert_equal(1, @actor.behaviors.size)
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assert_equal("1", @actor.behaviors.first.actions.first.tag)
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end
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end
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data/test/zyps/test_actions.rb
CHANGED
@@ -154,32 +154,32 @@ class TestActions < Test::Unit::TestCase
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end
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#A BlendAction shifts the
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#A BlendAction shifts the actor's color toward the given color.
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def test_blend_action_black
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#Create a BlendAction that blends to black.
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add_action(BlendAction.new(Color.new(0, 0, 0)), @actor)
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#Set the
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@
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#Act.
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add_action(BlendAction.new(1, Color.new(0, 0, 0)), @actor)
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#Set the actor's color.
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@actor.color = Color.new(0.5, 0.5, 0.5)
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#Act (time difference is 0.1 seconds).
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@environment.interact
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#Verify the
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assert_in_delta(0.
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-
assert_in_delta(0.
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-
assert_in_delta(0.
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#Verify the actor's new color.
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assert_in_delta(0.45, @actor.color.red, REQUIRED_ACCURACY)
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assert_in_delta(0.45, @actor.color.green, REQUIRED_ACCURACY)
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assert_in_delta(0.45, @actor.color.blue, REQUIRED_ACCURACY)
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end
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#Test shifting colors toward white.
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def test_blend_action_white
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#Create a BlendAction that blends to white.
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add_action(BlendAction.new(Color.new(1, 1, 1)), @actor)
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#Set the
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@
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#Act.
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add_action(BlendAction.new(1, Color.new(1, 1, 1)), @actor)
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#Set the actor's color.
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@actor.color = Color.new(0.5, 0.5, 0.5)
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#Act (time difference is 0.1 seconds).
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@environment.interact
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#Verify the
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assert_in_delta(0.
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assert_in_delta(0.
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-
assert_in_delta(0.
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#Verify the actor's new color.
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assert_in_delta(0.55, @actor.color.red, REQUIRED_ACCURACY)
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assert_in_delta(0.55, @actor.color.green, REQUIRED_ACCURACY)
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assert_in_delta(0.55, @actor.color.blue, REQUIRED_ACCURACY)
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end
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@@ -231,4 +231,65 @@ class TestActions < Test::Unit::TestCase
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assert_equal(@actor.location.y, child.location.y)
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end
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def test_spawn_action
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#Set up prototypes.
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prototypes = [Creature.new, GameObject.new]
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prototypes[0].vector = Vector.new(1, 45)
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#Add prototypes to new SpawnAction.
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add_action(SpawnAction.new(@environment, prototypes), @actor)
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#Interact.
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@environment.interact
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#All children should be spawned.
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assert_equal(5, @environment.objects.length)
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#Childrens' starting location should match actor's.
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assert_equal(@environment.objects[-1].location, @actor.location)
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#Spawned objects should be copy of originals.
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assert_not_same(prototypes[0], @environment.objects[-2])
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#Spawned objects' vectors should be same as originals'.
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249
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assert_equal(prototypes[0].vector, @environment.objects[-2].vector)
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+
end
|
251
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+
|
252
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+
def test_explode_action
|
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#Set up prototypes.
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prototypes = [Creature.new, GameObject.new]
|
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prototypes[0].vector = Vector.new(1, 45)
|
256
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#Add prototypes to new ExplodeAction.
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add_action(ExplodeAction.new(@environment, prototypes), @actor)
|
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#Interact.
|
259
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@environment.interact
|
260
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+
#Actor should be removed from environment.
|
261
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assert(! @environment.objects.include?(@actor))
|
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#All children should be spawned.
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+
assert_equal(4, @environment.objects.length)
|
264
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+
children = @environment.objects[-2, 2]
|
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#Spawned objects' vectors should be sum of originals' plus actor's.
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266
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assert_equal(prototypes[0].vector + @actor.vector, children[0].vector)
|
267
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assert_equal(prototypes[1].vector + @actor.vector, children[1].vector)
|
268
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+
end
|
269
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+
|
270
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+
def test_shoot_action
|
271
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#Set up prototypes.
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prototypes = [[Creature.new, GameObject.new], Creature.new(:name => '2')]
|
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prototypes[0][0].vector.pitch = 5
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#Add prototypes to new ShootAction.
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add_action(ShootAction.new(@environment, prototypes), @actor)
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#Interact with both targets.
|
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@environment.interact
|
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#Both objects in first group should have been spawned.
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assert_equal(5, @environment.objects.length)
|
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#First spawned object's vector should match angle to first target plus prototype's vector angle.
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281
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+
children = @environment.objects[-2, 2]
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282
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assert_equal(45 + 5, children[0].vector.pitch)
|
283
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+
#Second spawned object's vector should match angle to first target.
|
284
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assert_equal(45, children[1].vector.pitch)
|
285
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+
#Fire second set of bullets.
|
286
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+
@environment.interact
|
287
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+
#Only second set should have been spawned.
|
288
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+
assert_equal(6, @environment.objects.length)
|
289
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+
children = @environment.objects[-1, 1]
|
290
|
+
assert_equal('Copy of 2', children[0].name)
|
291
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+
#Spawned object should be aimed at second target.
|
292
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+
assert_equal(225, children[0].vector.pitch)
|
293
|
+
end
|
294
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+
|
234
295
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end
|
@@ -96,4 +96,16 @@ class TestConditions < Test::Unit::TestCase
|
|
96
96
|
end
|
97
97
|
|
98
98
|
|
99
|
+
def test_elapsed_time_condition
|
100
|
+
condition = ElapsedTimeCondition.new
|
101
|
+
condition.interval = 0.2
|
102
|
+
#Test for falsehood.
|
103
|
+
#On first pass, its clock will only be at 0.1 seconds.
|
104
|
+
assert(! condition.select(@actor, [@target]).include?(@target))
|
105
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+
#Test for truth.
|
106
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+
#On first pass, its clock will be at 0.2 seconds, the assigned interval.
|
107
|
+
assert(condition.select(@actor, [@target]).include?(@target))
|
108
|
+
end
|
109
|
+
|
110
|
+
|
99
111
|
end
|
metadata
CHANGED
@@ -1,93 +1,87 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
|
+
rubygems_version: 0.9.2
|
3
|
+
specification_version: 1
|
2
4
|
name: zyps
|
3
5
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
6
|
+
version: 0.7.6
|
7
|
+
date: 2008-02-29 00:00:00 -07:00
|
8
|
+
summary: A game library for Ruby
|
9
|
+
require_paths:
|
10
|
+
- lib
|
11
|
+
email: jay@mcgavren.com
|
12
|
+
homepage: http://jay.mcgavren.com/zyps/
|
13
|
+
rubyforge_project: zyps
|
14
|
+
description:
|
15
|
+
autorequire: zyps
|
16
|
+
default_executable:
|
17
|
+
bindir: bin
|
18
|
+
has_rdoc: true
|
19
|
+
required_ruby_version: !ruby/object:Gem::Version::Requirement
|
20
|
+
requirements:
|
21
|
+
- - ">"
|
22
|
+
- !ruby/object:Gem::Version
|
23
|
+
version: 0.0.0
|
24
|
+
version:
|
5
25
|
platform: ruby
|
26
|
+
signing_key:
|
27
|
+
cert_chain:
|
28
|
+
post_install_message:
|
6
29
|
authors:
|
7
30
|
- Jay McGavren
|
8
|
-
autorequire: zyps
|
9
|
-
bindir: bin
|
10
|
-
cert_chain: []
|
11
|
-
|
12
|
-
date: 2008-02-16 00:00:00 -07:00
|
13
|
-
default_executable:
|
14
|
-
dependencies:
|
15
|
-
- !ruby/object:Gem::Dependency
|
16
|
-
name: wxruby
|
17
|
-
version_requirement:
|
18
|
-
version_requirements: !ruby/object:Gem::Requirement
|
19
|
-
requirements:
|
20
|
-
- - ">="
|
21
|
-
- !ruby/object:Gem::Version
|
22
|
-
version: 1.9.2
|
23
|
-
version:
|
24
|
-
description:
|
25
|
-
email: jay@mcgavren.com
|
26
|
-
executables:
|
27
|
-
- zyps
|
28
|
-
extensions: []
|
29
|
-
|
30
|
-
extra_rdoc_files:
|
31
|
-
- README.txt
|
32
|
-
- COPYING.LESSER.txt
|
33
|
-
- COPYING.txt
|
34
31
|
files:
|
35
32
|
- COPYING.LESSER.txt
|
36
33
|
- COPYING.txt
|
37
|
-
- README_windows.txt
|
38
34
|
- README.txt
|
39
|
-
-
|
35
|
+
- README_windows.txt
|
40
36
|
- bin/zyps
|
37
|
+
- bin/zyps-175
|
38
|
+
- bin/zyps_demo
|
41
39
|
- lib/zyps
|
40
|
+
- lib/zyps/actions.rb
|
41
|
+
- lib/zyps/conditions.rb
|
42
|
+
- lib/zyps/environmental_factors.rb
|
43
|
+
- lib/zyps/remote.rb
|
42
44
|
- lib/zyps/views
|
43
45
|
- lib/zyps/views/canvas
|
44
46
|
- lib/zyps/views/canvas/wx.rb
|
45
47
|
- lib/zyps/views/trails.rb
|
46
|
-
- lib/zyps/conditions.rb
|
47
|
-
- lib/zyps/remote.rb
|
48
|
-
- lib/zyps/actions.rb
|
49
|
-
- lib/zyps/environmental_factors.rb
|
50
48
|
- lib/zyps.rb
|
49
|
+
- test/test_zyps.rb
|
51
50
|
- test/zyps
|
52
|
-
- test/zyps/test_behaviors.rb
|
53
51
|
- test/zyps/test_actions.rb
|
52
|
+
- test/zyps/test_behaviors.rb
|
54
53
|
- test/zyps/test_conditions.rb
|
55
|
-
- test/zyps/test_remote.rb
|
56
54
|
- test/zyps/test_environmental_factors.rb
|
55
|
+
- test/zyps/test_remote.rb
|
56
|
+
test_files:
|
57
57
|
- test/test_zyps.rb
|
58
|
-
|
59
|
-
|
60
|
-
|
58
|
+
- test/zyps/test_actions.rb
|
59
|
+
- test/zyps/test_behaviors.rb
|
60
|
+
- test/zyps/test_conditions.rb
|
61
|
+
- test/zyps/test_environmental_factors.rb
|
62
|
+
- test/zyps/test_remote.rb
|
61
63
|
rdoc_options:
|
62
64
|
- --title
|
63
65
|
- Zyps - A game library for Ruby
|
64
66
|
- --main
|
65
67
|
- README.txt
|
66
|
-
|
67
|
-
-
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
required_rubygems_version: !ruby/object:Gem::Requirement
|
75
|
-
requirements:
|
76
|
-
- - ">="
|
77
|
-
- !ruby/object:Gem::Version
|
78
|
-
version: "0"
|
79
|
-
version:
|
68
|
+
extra_rdoc_files:
|
69
|
+
- README.txt
|
70
|
+
- COPYING.LESSER.txt
|
71
|
+
- COPYING.txt
|
72
|
+
executables:
|
73
|
+
- zyps
|
74
|
+
extensions: []
|
75
|
+
|
80
76
|
requirements: []
|
81
77
|
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
|
88
|
-
-
|
89
|
-
-
|
90
|
-
|
91
|
-
|
92
|
-
- test/zyps/test_environmental_factors.rb
|
93
|
-
- test/test_zyps.rb
|
78
|
+
dependencies:
|
79
|
+
- !ruby/object:Gem::Dependency
|
80
|
+
name: wxruby
|
81
|
+
version_requirement:
|
82
|
+
version_requirements: !ruby/object:Gem::Version::Requirement
|
83
|
+
requirements:
|
84
|
+
- - ">="
|
85
|
+
- !ruby/object:Gem::Version
|
86
|
+
version: 1.9.2
|
87
|
+
version:
|