zyps 0.6.3 → 0.7.0
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- data/README.txt +11 -27
- data/bin/zyps +355 -296
- data/bin/zyps_demo +267 -249
- data/lib/zyps/actions.rb +104 -139
- data/lib/zyps/conditions.rb +39 -15
- data/lib/zyps/environmental_factors.rb +60 -48
- data/lib/zyps/views/canvas/gtk2.rb +152 -0
- data/lib/zyps/views/canvas/wx.rb +191 -0
- data/lib/zyps/views/trails.rb +56 -59
- data/lib/zyps.rb +101 -84
- data/test/test_zyps.rb +48 -75
- data/test/zyps/test_actions.rb +24 -73
- data/test/zyps/test_conditions.rb +30 -11
- data/test/zyps/test_environmental_factors.rb +28 -22
- data/test/zyps/test_remote.rb +3 -3
- metadata +16 -8
- data/bin/zyps_server +0 -235
data/bin/zyps_demo
CHANGED
@@ -18,196 +18,225 @@
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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gems_loaded = false
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begin
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require 'logger'
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require 'wx'
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require 'zyps'
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require 'zyps/actions'
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require 'zyps/conditions'
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require 'zyps/environmental_factors'
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require 'zyps/views/trails'
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require 'zyps/views/canvas/wx'
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rescue LoadError
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if gems_loaded == false
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require 'rubygems'
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gems_loaded = true
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retry
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else
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raise
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end
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end
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include Zyps
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-
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LOG_LEVEL = Logger::WARN
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LOG_HANDLE = STDOUT
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class Demo < Wx::App
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#The view width.
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WIDTH = 400
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#The view height.
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HEIGHT = 300
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#Number of frames to draw per demo.
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FRAME_COUNT = 80
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#Number of frames per second.
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FRAMES_PER_SECOND = 30
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#Default size of game objects.
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DEFAULT_OBJECT_SIZE = 78.5 #5 units in radius.
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#Initialize an Environment and a View. Then run the demos.
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def on_init
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@log = Logger.new(LOG_HANDLE)
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@log.level = LOG_LEVEL
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@log.progname = self
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say "We're using wxRuby as the GUI framework for this demo."
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say "First, we need to create a Frame (window) to hold everything."
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frame = Wx::Frame.new(nil, :size => [WIDTH, HEIGHT], :title => "Zyps Demo")
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frame.evt_close {|event| exit}
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frame.show
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say "Zyps environments are displayed using Views."
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say "A TrailsView shows game objects with little light trails behind them."
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view = TrailsView.new(
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:width => WIDTH,
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:height => HEIGHT
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)
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say "We also assign the View a Canvas to draw to."
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say "Since our framework is wxWidgets, we'll use a WxCanvas."
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view.canvas = WxCanvas.new(frame)
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-
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say "The world is called an Environment in Zyps. Let's create a new one."
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@environment = Environment.new
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say
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say "We tell the View to display our Environment by adding it as an Observer."
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@environment.add_observer(view)
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say "We'll also add this application as an observer, to track the number of updates."
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@update_count = 0
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@environment.add_observer(self)
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say "We want to update the environment #{FRAMES_PER_SECOND} times per second."
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milliseconds_per_frame = (1.0 / FRAMES_PER_SECOND * 1000).to_int
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say "So, we'll set up a timer to fire every #{milliseconds_per_frame} milliseconds."
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timer_id = Wx::ID_HIGHEST + 1
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timer = Wx::Timer.new(self, timer_id)
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say "The timer will trigger the environment update."
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say "We also call the Ruby garbage collector with each update."
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say "This keeps dead objects from accumulating and causing hiccups later."
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evt_timer(timer_id) do
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@environment.interact
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GC.start
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end
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timer.start(milliseconds_per_frame)
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end
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-
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#Animate an environment for a given number of frames.
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def animate(frame_count)
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#Watch for environment updates.
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#After a certain number, run the next demo.
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def update(environment)
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case @update_count
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when 0:
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say "-" * 30
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test_render
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when 100:
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test_render_2
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say "-" * 30
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when 200:
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@environment.objects = []
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test_environmental_factors
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when 300:
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test_environmental_factors_2
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say "-" * 30
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when 400:
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@environment.objects = []
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@environment.environmental_factors = []
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test_behaviors
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when 500:
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test_behaviors_2
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say "-" * 30
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when 600:
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@environment.objects = []
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test_change_color
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say "-" * 30
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when 800:
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@environment.objects = []
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test_accelerate
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say "-" * 30
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when 1000:
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@environment.objects = []
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test_turn
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say "-" * 30
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when 1200:
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@environment.objects = []
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test_approach
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say "-" * 30
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when 1400:
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@environment.objects = []
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test_flee
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say "-" * 30
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when 1600:
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@environment.objects = []
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test_eat
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say "-" * 30
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when 1800:
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finish
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end
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-
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@update_count += 1
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end
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-
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#Populate an environment with the given number of creatures.
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def populate(environment, count = 50)
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@log.debug "Add #{count} creatures to #{environment}."
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count.times do |i|
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multiplier = i / count.to_f
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environment.objects << Creature.new(
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i,
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Location.new(multiplier *
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Color.new(multiplier, 1 - multiplier, multiplier / 2 + 0.5),
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Vector.new(100 * multiplier, multiplier * 360),
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DEFAULT_OBJECT_SIZE #Size.
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:name => i,
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:location => Location.new(multiplier * WIDTH, multiplier * HEIGHT),
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:color => Color.new(multiplier, 1 - multiplier, multiplier / 2 + 0.5),
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:vector => Vector.new(100 * multiplier, multiplier * 360),
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:size => DEFAULT_OBJECT_SIZE
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)
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end
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end
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-
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def say(phrase)
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puts phrase
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end
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#Demonstrates drawing an environment and changing its size.
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def test_render
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-
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thread = Thread.new do
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say("The things that populate an environment are called GameObjects. Each object has:")
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object = GameObject.new
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say("...a name")
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object.name = "Huey"
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say("...a size")
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object.size = DEFAULT_OBJECT_SIZE
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say("...a Location with x and y coordiates")
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object.location = Location.new(@view.width/2, @view.height/2)
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say("...a Color with red, green and blue components ranging from 0 to 1")
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object.color = Color.new(1, 0, 0)
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say("...and a Vector giving its speed and an angle from 0 to 360.")
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object.vector = Vector.new(10, 45)
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say("Once your object is ready, add it to the environment.")
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@environment.objects << object
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say("Add a view as an observer of an Environment, and it will draw the objects.")
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say("Call an environment's interact() method to have the objects in it move around.")
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say("Our demo's animate() method does this for us.")
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animate(FRAME_COUNT)
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say("Let's add a couple more objects with different colors and vectors.")
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@environment.objects << GameObject.new(
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"Duey", #Name.
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Location.new(@view.width/2, @view.height/2),
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Color.new(0, 1, 0),
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Vector.new(20, 135),
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0, #Age.
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DEFAULT_OBJECT_SIZE * 2 #Size.
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)
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@environment.objects << GameObject.new(
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"Louie", #Name.
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Location.new(@view.width/2, @view.height/2),
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Color.new(0, 0, 1),
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Vector.new(30, 225),
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0, #Age.
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DEFAULT_OBJECT_SIZE * 3 #Size.
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)
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animate(FRAME_COUNT)
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say("The viewing area can be resized at any time via its width and height attributes.")
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@view.width += 100
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@view.height += 100
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animate(FRAME_COUNT)
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say("TrailsView lets you set the length of the trails as well.")
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@view.trail_length = 50
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animate(FRAME_COUNT)
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end
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end
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say("The things in an Environment are called GameObjects. Each object has:")
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object = GameObject.new
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say("...a name")
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object.name = "Huey"
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say("...a size")
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object.size = DEFAULT_OBJECT_SIZE
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say("...a Location with x and y coordiates")
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object.location = Location.new(WIDTH/2, HEIGHT/2)
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say("...a Color with red, green and blue components ranging from 0 to 1")
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object.color = Color.new(1, 0, 0)
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say("...and a Vector giving its speed and an angle from 0 to 360.")
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object.vector = Vector.new(10, 45)
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say("Once your object is ready, add it to the environment.")
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@environment.objects << object
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end
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def test_render_2
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say("Let's add a couple more objects with different colors and vectors.")
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@environment.objects << GameObject.new(
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:name => "Duey",
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:location => Location.new(WIDTH/2, HEIGHT/2),
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:color => Color.new(0, 1, 0),
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:vector => Vector.new(20, 135),
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:size => DEFAULT_OBJECT_SIZE * 2
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)
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@environment.objects << GameObject.new(
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:name => "Louie",
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:location => Location.new(WIDTH/2, HEIGHT/2),
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:color => Color.new(0, 0, 1),
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:vector => Vector.new(30, 225),
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:size => DEFAULT_OBJECT_SIZE * 3
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)
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end
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#Demonstrates environmental factors by adding gravity to the environment.
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def test_environmental_factors
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populate(@environment)
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say("Without gravity, objects just travel on forever.")
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end
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def test_environmental_factors_2
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say("Let's add a new EnvironmentalFactor to simulate gravity.")
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gravity = Gravity.new(200)
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gravity = Gravity.new(200)
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say("We add gravity to the Environment.")
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@environment.environmental_factors << gravity
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-
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say("Everything immediately drops.")
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animate(FRAME_COUNT)
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end
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say("We add gravity to the Environment.")
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@environment.environmental_factors << gravity
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say("Everything immediately drops.")
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end
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@@ -217,39 +246,38 @@ class Demo
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populate(@environment)
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end
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say("Let's add a Behavior to our creatures.")
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chase = Behavior.new
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say("A Behavior has one or more Action objects that define an action to take on the current target.")
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say("We'll add an Action that makes the creatures head straight toward their target.")
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chase.actions << FaceAction.new
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say("A Behavior also has one or more Condition objects.")
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say("Unless every Condition is true, the action(s) won't be carried out.")
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say("So that they don't target every creature on the screen, we'll add a condition to the behavior saying the target must have the label 'food'.")
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chase.conditions << TagCondition.new("food")
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say("We'll apply this behavior to all creatures currently in the environment.")
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@environment.objects.each {|creature| creature.behaviors << chase}
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end
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def test_behaviors_2
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+
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say("Then we'll toss a piece of food into the environment.")
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say("(It's just a GameObject with the tag 'food'.)")
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+
@environment.objects << GameObject.new(
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+
:name => "target",
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:location => Location.new(WIDTH / 2, HEIGHT / 2),
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:color => Color.new(1, 1, 1),
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:vector => Vector.new(30, 315),
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:size => DEFAULT_OBJECT_SIZE * 2, #Size.
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+
:tags => ["food"]
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+
)
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+
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say("Now there's a target in the environment for which the condition is true.")
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+
say("All the Creatures will turn and chase it.")
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end
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283
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@@ -278,14 +306,28 @@ class Demo
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|
say("Morphers are created with a single behavior, which shifts the color of any nearby target to match the Morpher's color.")
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|
say("Let's place a red Morpher...")
|
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-
@environment.objects << Morpher.new(
|
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+
@environment.objects << Morpher.new(
|
310
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+
:location => Location.new(0, 100),
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+
:color => Color.new(1, 0, 0),
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+
:vector => Vector.new(100, 0),
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+
:size => DEFAULT_OBJECT_SIZE
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+
)
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|
say("a green one...")
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@environment.objects << Morpher.new(
|
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+
@environment.objects << Morpher.new(
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+
:location => Location.new(0, 150),
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+
:color => Color.new(0, 1, 0),
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+
:vector => Vector.new(200, 0),
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+
:size => DEFAULT_OBJECT_SIZE
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+
)
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say("and a blue one...")
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285
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-
@environment.objects << Morpher.new(
|
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+
@environment.objects << Morpher.new(
|
324
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+
:location => Location.new(0, 200),
|
325
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+
:color => Color.new(0, 0, 1),
|
326
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+
:vector => Vector.new(300, 0),
|
327
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+
:size => DEFAULT_OBJECT_SIZE
|
328
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+
)
|
286
329
|
|
287
|
-
say("
|
288
|
-
thread = Thread.new {animate(FRAME_COUNT)}
|
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|
+
say("...and see what they do.")
|
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331
|
|
290
332
|
end
|
291
333
|
|
@@ -293,50 +335,32 @@ class Demo
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|
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#Demonstrates altering object speed.
|
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336
|
def test_accelerate
|
295
337
|
|
338
|
+
say("Here are some Creatures, just plodding along.")
|
296
339
|
populate(@environment)
|
297
340
|
|
298
|
-
|
299
|
-
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
|
304
|
-
|
305
|
-
say("We add a Behavior with an AccelerateAction to all the creatures, and specify they should increase their speed by 100 units/second...")
|
306
|
-
@environment.objects.each do |creature|
|
307
|
-
accelerate = Behavior.new
|
308
|
-
accelerate.actions << AccelerateAction.new(100)
|
309
|
-
creature.behaviors << accelerate
|
310
|
-
end
|
311
|
-
|
312
|
-
say("And watch them rocket away.")
|
313
|
-
animate(FRAME_COUNT)
|
314
|
-
|
341
|
+
say("We're going to have them pick up the pace.")
|
342
|
+
say("We add a Behavior with an AccelerateAction to all the creatures.")
|
343
|
+
say("This AccelerateAction specifies they should increase their speed by 50 units/second.")
|
344
|
+
@environment.objects.each do |creature|
|
345
|
+
accelerate = Behavior.new
|
346
|
+
accelerate.actions << AccelerateAction.new(50)
|
347
|
+
creature.behaviors << accelerate
|
315
348
|
end
|
316
|
-
|
349
|
+
|
317
350
|
end
|
318
351
|
|
319
352
|
|
320
353
|
#Demonstrates altering object vectors.
|
321
354
|
def test_turn
|
322
355
|
|
323
|
-
populate(@environment
|
324
|
-
|
325
|
-
thread = Thread.new do
|
356
|
+
populate(@environment)
|
326
357
|
|
327
|
-
|
328
|
-
|
329
|
-
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
turn.actions << TurnAction.new(90)
|
334
|
-
creature.behaviors << turn
|
335
|
-
end
|
336
|
-
|
337
|
-
say("And watch things spiral out of control.")
|
338
|
-
animate(FRAME_COUNT)
|
339
|
-
|
358
|
+
say("This time we'll use the TurnAction class.")
|
359
|
+
say("We tell each creature it should turn 90 degrees.")
|
360
|
+
@environment.objects.each do |creature|
|
361
|
+
turn = Behavior.new
|
362
|
+
turn.actions << TurnAction.new(100, 90)
|
363
|
+
creature.behaviors << turn
|
340
364
|
end
|
341
365
|
|
342
366
|
end
|
@@ -360,17 +384,14 @@ class Demo
|
|
360
384
|
|
361
385
|
say("Add a target...")
|
362
386
|
@environment.objects << Creature.new(
|
363
|
-
"target",
|
364
|
-
Location.new(
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
DEFAULT_OBJECT_SIZE, #Size.
|
369
|
-
["food"] #Tags.
|
387
|
+
:name => "target",
|
388
|
+
:location => Location.new(WIDTH / 2, HEIGHT / 3),
|
389
|
+
:vector => Vector.new(10, 0),
|
390
|
+
:size => DEFAULT_OBJECT_SIZE,
|
391
|
+
:tags => ["food"]
|
370
392
|
)
|
371
393
|
|
372
394
|
say("And watch them all TRY to catch it.")
|
373
|
-
thread = Thread.new {animate(FRAME_COUNT)}
|
374
395
|
|
375
396
|
end
|
376
397
|
|
@@ -390,20 +411,15 @@ class Demo
|
|
390
411
|
end
|
391
412
|
|
392
413
|
@environment.objects << Creature.new(
|
393
|
-
"
|
394
|
-
Location.new(
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
DEFAULT_OBJECT_SIZE, #Size.
|
399
|
-
["predator"] #Tags.
|
414
|
+
:name => "hunter",
|
415
|
+
:location => Location.new(WIDTH / 2, HEIGHT / 2),
|
416
|
+
:vector => Vector.new(10, 0),
|
417
|
+
:size => DEFAULT_OBJECT_SIZE,
|
418
|
+
:tags => ["predator"]
|
400
419
|
)
|
401
420
|
|
402
|
-
thread = Thread.new {animate(FRAME_COUNT)}
|
403
|
-
|
404
421
|
end
|
405
422
|
|
406
|
-
|
407
423
|
|
408
424
|
#Demonstrates keeping a reference to an Environment so a Creature can alter it.
|
409
425
|
def test_eat
|
@@ -412,7 +428,12 @@ class Demo
|
|
412
428
|
|
413
429
|
say("Most games are all about destruction, but there hasn't been much so far.")
|
414
430
|
say("Let's create a creature that causes some havoc.")
|
415
|
-
predator = Creature.new(
|
431
|
+
predator = Creature.new(
|
432
|
+
:location => Location.new(0, 150),
|
433
|
+
:color => Color.new(0, 1, 0),
|
434
|
+
:vector => Vector.new(200, 0),
|
435
|
+
:size => DEFAULT_OBJECT_SIZE * 5
|
436
|
+
)
|
416
437
|
|
417
438
|
say("The EatAction eats targets by removing them from their environment.")
|
418
439
|
say("Creatures and their Actions normally know nothing about the Environment they belong to, so EatAction takes an Environment in its constructor.")
|
@@ -432,38 +453,35 @@ class Demo
|
|
432
453
|
@environment.objects << predator
|
433
454
|
|
434
455
|
say("And - chomp!")
|
435
|
-
thread = Thread.new {animate(FRAME_COUNT)}
|
436
456
|
|
437
457
|
end
|
438
458
|
|
439
459
|
|
440
|
-
#
|
441
|
-
def
|
442
|
-
say "This is a demonstration of the Zyps library."
|
443
|
-
say "After each demo, close the window to proceed."
|
444
|
-
say("-" * 30)
|
445
|
-
demo {test_render}
|
446
|
-
demo {test_environmental_factors}
|
447
|
-
demo {test_behaviors}
|
448
|
-
demo {test_change_color}
|
449
|
-
demo {test_accelerate}
|
450
|
-
demo {test_turn}
|
451
|
-
demo {test_approach}
|
452
|
-
demo {test_flee}
|
453
|
-
demo {test_eat}
|
460
|
+
#End the demos.
|
461
|
+
def finish
|
454
462
|
say "To learn more about how the library works, you can read the source code in the 'bin/zyps_demo' file in the Zyps distribution."
|
455
463
|
say "And if you want to code your own Actions, Conditions, EnvironmentalFactors, or Views, see the distribution's 'lib' folder for examples."
|
456
464
|
say "Thanks for watching!"
|
457
465
|
end
|
466
|
+
|
467
|
+
|
468
|
+
private
|
469
|
+
|
470
|
+
#Explain what's going on to the user.
|
471
|
+
def say(phrase)
|
472
|
+
puts phrase
|
473
|
+
end
|
458
474
|
|
459
|
-
|
475
|
+
|
460
476
|
end
|
461
477
|
|
462
478
|
|
463
479
|
begin
|
464
480
|
#Run the demos.
|
465
|
-
Demo.new.
|
466
|
-
rescue
|
481
|
+
Demo.new.main_loop
|
482
|
+
rescue SystemExit
|
483
|
+
#No action.
|
484
|
+
rescue Exception => exception
|
467
485
|
#Print error to STDERR and exit with an abnormal status.
|
468
486
|
abort "Error: " + exception.message
|
469
487
|
end
|