zyps 0.3.1 → 0.4.1

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Files changed (115) hide show
  1. data/bin/zyps +22 -346
  2. data/bin/zyps_demo +116 -188
  3. data/doc/classes/AccelerateAction.html +182 -0
  4. data/doc/classes/{Vector.src/M000006.html → AccelerateAction.src/M000009.html} +5 -5
  5. data/doc/classes/AccelerateAction.src/M000010.html +18 -0
  6. data/doc/classes/Action.html +118 -0
  7. data/doc/classes/AgeCondition.html +181 -0
  8. data/doc/classes/AgeCondition.src/M000039.html +18 -0
  9. data/doc/classes/AgeCondition.src/M000040.html +18 -0
  10. data/doc/classes/ApproachAction.html +189 -0
  11. data/doc/classes/ApproachAction.src/M000048.html +19 -0
  12. data/doc/classes/ApproachAction.src/M000049.html +38 -0
  13. data/doc/classes/Behavior.html +23 -26
  14. data/doc/classes/Behavior.src/{M000003.html → M000001.html} +1 -1
  15. data/doc/classes/Behavior.src/{M000004.html → M000002.html} +2 -2
  16. data/doc/classes/BlendAction.html +181 -0
  17. data/doc/classes/BlendAction.src/M000043.html +18 -0
  18. data/doc/classes/BlendAction.src/M000044.html +18 -0
  19. data/doc/classes/Clock.html +10 -10
  20. data/doc/classes/Clock.src/{M000026.html → M000041.html} +0 -0
  21. data/doc/classes/Clock.src/{M000027.html → M000042.html} +0 -0
  22. data/doc/classes/CollisionCondition.html +148 -0
  23. data/doc/classes/CollisionCondition.src/M000053.html +18 -0
  24. data/doc/classes/Color.html +36 -36
  25. data/doc/classes/Color.src/{M000015.html → M000022.html} +0 -0
  26. data/doc/classes/Color.src/{M000016.html → M000023.html} +0 -0
  27. data/doc/classes/Color.src/{M000017.html → M000024.html} +0 -0
  28. data/doc/classes/Color.src/{M000018.html → M000025.html} +0 -0
  29. data/doc/classes/Color.src/{M000019.html → M000026.html} +0 -0
  30. data/doc/classes/Color.src/{M000020.html → M000027.html} +3 -3
  31. data/doc/classes/Condition.html +118 -0
  32. data/doc/classes/Creature.html +28 -13
  33. data/doc/classes/Creature.src/{M000005.html → M000011.html} +4 -4
  34. data/doc/classes/{Responsive.src/M000030.html → Creature.src/M000012.html} +2 -2
  35. data/doc/classes/DestroyAction.html +181 -0
  36. data/doc/classes/DestroyAction.src/M000030.html +18 -0
  37. data/doc/classes/DestroyAction.src/M000031.html +18 -0
  38. data/doc/classes/EatAction.html +149 -0
  39. data/doc/classes/EatAction.src/M000045.html +21 -0
  40. data/doc/classes/Enclosure.html +206 -0
  41. data/doc/classes/Enclosure.src/M000005.html +18 -0
  42. data/doc/classes/Enclosure.src/M000006.html +31 -0
  43. data/doc/classes/Environment.html +11 -11
  44. data/doc/classes/Environment.src/{M000028.html → M000046.html} +1 -1
  45. data/doc/classes/Environment.src/{M000029.html → M000047.html} +0 -0
  46. data/doc/classes/EnvironmentalFactor.html +2 -51
  47. data/doc/classes/{Responsive.html → FaceAction.html} +21 -16
  48. data/doc/classes/FaceAction.src/M000052.html +18 -0
  49. data/doc/classes/FleeAction.html +189 -0
  50. data/doc/classes/FleeAction.src/M000054.html +19 -0
  51. data/doc/classes/FleeAction.src/M000055.html +38 -0
  52. data/doc/classes/GameObject.html +47 -21
  53. data/doc/classes/GameObject.src/{M000022.html → M000032.html} +3 -4
  54. data/doc/classes/GameObject.src/M000033.html +16 -0
  55. data/doc/classes/GameObject.src/{M000023.html → M000034.html} +1 -1
  56. data/doc/classes/GameObject.src/{M000024.html → M000035.html} +1 -1
  57. data/doc/classes/GameObject.src/{M000025.html → M000036.html} +1 -1
  58. data/doc/classes/Location.html +5 -5
  59. data/doc/classes/Location.src/{M000014.html → M000021.html} +1 -1
  60. data/doc/classes/ProximityCondition.html +182 -0
  61. data/doc/classes/ProximityCondition.src/M000037.html +18 -0
  62. data/doc/classes/ProximityCondition.src/M000038.html +18 -0
  63. data/doc/classes/TagAction.html +181 -0
  64. data/doc/classes/{EnvironmentalFactor.src/M000021.html → TagAction.src/M000028.html} +4 -4
  65. data/doc/classes/TagAction.src/M000029.html +18 -0
  66. data/doc/classes/TagCondition.html +181 -0
  67. data/doc/classes/TagCondition.src/M000007.html +18 -0
  68. data/doc/classes/TagCondition.src/M000008.html +18 -0
  69. data/doc/classes/TrailsView.html +13 -21
  70. data/doc/classes/TrailsView.src/{M000001.html → M000003.html} +3 -3
  71. data/doc/classes/TrailsView.src/{M000002.html → M000004.html} +4 -2
  72. data/doc/classes/TurnAction.html +182 -0
  73. data/doc/classes/TurnAction.src/M000050.html +19 -0
  74. data/doc/classes/TurnAction.src/M000051.html +18 -0
  75. data/doc/classes/Utility.html +48 -48
  76. data/doc/classes/Utility.src/{M000031.html → M000056.html} +0 -0
  77. data/doc/classes/Utility.src/{M000032.html → M000057.html} +0 -0
  78. data/doc/classes/Utility.src/{M000033.html → M000058.html} +0 -0
  79. data/doc/classes/Utility.src/{M000034.html → M000059.html} +0 -0
  80. data/doc/classes/Utility.src/{M000035.html → M000060.html} +0 -0
  81. data/doc/classes/Utility.src/{M000036.html → M000061.html} +0 -0
  82. data/doc/classes/Utility.src/M000062.html +21 -0
  83. data/doc/classes/Vector.html +41 -41
  84. data/doc/classes/Vector.src/M000013.html +5 -11
  85. data/doc/classes/Vector.src/{M000007.html → M000014.html} +0 -0
  86. data/doc/classes/Vector.src/{M000008.html → M000015.html} +0 -0
  87. data/doc/classes/Vector.src/{M000009.html → M000016.html} +0 -0
  88. data/doc/classes/Vector.src/{M000010.html → M000017.html} +0 -0
  89. data/doc/classes/Vector.src/{M000011.html → M000018.html} +0 -0
  90. data/doc/classes/Vector.src/{M000012.html → M000019.html} +0 -0
  91. data/doc/classes/Vector.src/M000020.html +25 -0
  92. data/doc/created.rid +1 -1
  93. data/doc/files/COPYING_LESSER_txt.html +1 -1
  94. data/doc/files/COPYING_txt.html +1 -1
  95. data/doc/files/README_txt.html +1 -1
  96. data/doc/files/lib/zyps/actions_rb.html +134 -0
  97. data/doc/files/lib/zyps/conditions_rb.html +134 -0
  98. data/doc/files/lib/zyps/environmental_factors_rb.html +134 -0
  99. data/doc/files/lib/zyps/views/trails_rb.html +1 -1
  100. data/doc/files/lib/zyps_rb.html +1 -1
  101. data/doc/fr_class_index.html +16 -1
  102. data/doc/fr_file_index.html +3 -0
  103. data/doc/fr_method_index.html +62 -37
  104. data/doc/index.html +2 -2
  105. data/lib/zyps.rb +46 -47
  106. data/lib/zyps/actions.rb +186 -0
  107. data/lib/zyps/conditions.rb +69 -0
  108. data/lib/zyps/environmental_factors.rb +55 -0
  109. data/lib/zyps/views/trails.rb +6 -6
  110. data/test/test_zyps.rb +159 -69
  111. data/test/zyps/test_actions.rb +183 -0
  112. data/test/zyps/test_conditions.rb +83 -0
  113. data/test/zyps/test_environmental_factors.rb +88 -0
  114. metadata +137 -75
  115. data/doc/classes/Utility.src/M000037.html +0 -22
@@ -0,0 +1,183 @@
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+ # Copyright 2007 Jay McGavren, jay@mcgavren.com.
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+ #
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+ # This file is part of Zyps.
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+ #
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+ # Zyps is free software; you can redistribute it and/or modify
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+ # it under the terms of the GNU Lesser General Public License as published by
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+ # the Free Software Foundation; either version 3 of the License, or
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+ # (at your option) any later version.
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+ #
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+ # This program is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ # GNU General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public License
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+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
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+
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+
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+ require 'zyps'
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+ require 'zyps/actions'
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+ require 'test/unit'
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+
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+
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+ #Redefine Clock to return a predictable time.
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+ class Clock
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+ def elapsed_time; 0.1; end
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+ end
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+
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+
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+ class TestActions < Test::Unit::TestCase
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+
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+
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+ def setup
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+ @actor = Creature.new('name', Location.new(0, 0))
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+ @target = GameObject.new('name', Location.new(1, 1))
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+ end
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+
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+
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+ def test_face_action
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+ FaceAction.new.do(@actor, @target)
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+ assert_equal(45, @actor.vector.pitch)
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+ end
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+
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+
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+ def test_accelerate_action
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+ #Accelerate 1 unit per second.
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+ AccelerateAction.new(1).do(@actor, @target)
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+ #Clock always returns 0.1 seconds, so actor should be moving 0.1 unit/second faster.
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+ assert_equal(0.1, @actor.vector.speed)
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+ end
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+
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+
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+ def test_turn_action
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+ #Turn 1 degree per second.
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+ TurnAction.new(1).do(@actor, @target)
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+ #Clock always returns 0.1 seconds, so actor should be turned 0.1 degrees.
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+ assert_equal(0.1, @actor.vector.pitch)
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+ end
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+
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+
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+ def test_approach_action
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+
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+ #Create an ApproachAction with a 0-degree vector, turn rate of 40 degrees/sec.
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+ @actor.vector = Vector.new(1, 0)
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+ action = ApproachAction.new(Vector.new(1, 0), 40)
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+ #Act.
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+ action.do(@actor, @target)
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+ #Ensure action's thrust vector is correct for 0.1 seconds.
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+ assert_equal(1.0, action.heading.speed)
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+ assert_equal(4.0, action.heading.pitch)
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+ #Ensure actor's resulting vector is correct.
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+ assert_in_delta(1.997, @actor.vector.x, 0.001)
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+ assert_in_delta(0.069, @actor.vector.y, 0.001)
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+
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+ #Create an ApproachAction with a 0-degree vector, turn rate high enough to turn more than 45 degrees in 0.1 seconds.
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+ #Action should only turn as far as target.
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+ @actor.vector = Vector.new(1, 0)
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+ action = ApproachAction.new(Vector.new(1, 0), 500)
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+ #Act.
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+ action.do(@actor, @target)
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+ #Ensure actor is approaching target directly.
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+ assert_equal(1.0, action.heading.speed)
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+ assert_equal(45, action.heading.pitch)
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+ #Ensure actor's resulting vector is correct.
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+ assert_in_delta(1.707, @actor.vector.x, 0.001)
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+ assert_in_delta(0.707, @actor.vector.y, 0.001)
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+
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+ end
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+
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+
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+ def test_flee_action
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+
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+ #Create a FleeAction with a 0-degree vector, turn rate of 40 degrees/sec.
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+ @actor.vector = Vector.new(1, 0)
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+ action = FleeAction.new(Vector.new(1, 0), 40)
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+ #Act.
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+ action.do(@actor, @target)
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+ #Ensure action's thrust vector is correct for 0.1 seconds.
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+ assert_equal(1.0, action.heading.speed)
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+ assert_equal(356.0, action.heading.pitch) #Should be heading away.
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+ #Ensure actor's resulting vector is correct.
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+ assert_in_delta(1.997, @actor.vector.x, 0.001)
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+ assert_in_delta(-0.069, @actor.vector.y, 0.001)
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+
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+ #Create a FleeAction with a 0-degree vector, turn rate high enough to turn more than 135 degrees in 0.1 seconds.
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+ #Action should turn directly away from target, but no farther.
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+ @actor.vector = Vector.new(1, 0)
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+ action = FleeAction.new(Vector.new(1, 0), 1400)
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+ #Act.
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+ action.do(@actor, @target)
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+ #Ensure actor is fleeing directly away from target.
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+ assert_equal(1.0, action.heading.speed)
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+ assert_equal(225, action.heading.pitch)
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+ #Ensure actor's resulting vector is correct.
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+ assert_in_delta(0.293, @actor.vector.x, 0.001)
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+ assert_in_delta(-0.707, @actor.vector.y, 0.001)
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+
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+ end
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+
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+
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+ def test_destroy_action
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+ #Create an environment, and add the objects.
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+ environment = Environment.new
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+ environment.objects << @actor << @target
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+ #Create a DestroyAction, linked to the environment.
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+ action = DestroyAction.new(environment)
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+ #Act.
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+ action.do(@actor, @target)
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+ #Verify target is removed from environment.
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+ assert(! environment.objects.include?(@target))
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+ end
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+
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+
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+ def test_eat_action
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+ #Create an environment, and add the objects.
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+ environment = Environment.new
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+ environment.objects << @actor << @target
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+ #Create an EatAction, linked to the environment.
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+ action = EatAction.new(environment)
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+ #Act.
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+ @actor.size = 1
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+ @target.size = 1
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+ action.do(@actor, @target)
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+ #Verify target is removed from environment.
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+ assert(! environment.objects.include?(@target))
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+ #Verify creature has grown by the appropriate amount.
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+ assert_equal(2, @actor.size)
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+ end
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+
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+
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+ def test_tag_action
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+ #Create a TagAction, and act.
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+ TagAction.new("tag").do(@actor, @target)
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+ #Verify target has appropriate tag.
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+ assert(@target.tags.include?("tag"))
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+ end
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+
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+
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+ def test_blend_action
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+ #Create a BlendAction that blends to black.
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+ action = BlendAction.new(Color.new(0, 0, 0))
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+ #Set the target's color.
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+ @target.color = Color.new(0.5, 0.5, 0.5)
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+ #Act.
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+ action.do(@actor, @target)
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+ #Verify the target's new color.
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+ assert_equal(0.25, @target.color.red)
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+ assert_equal(0.25, @target.color.green)
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+ assert_equal(0.25, @target.color.blue)
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+ #Create a BlendAction that blends to white.
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+ action = BlendAction.new(Color.new(1, 1, 1))
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+ #Set the target's color.
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+ @target.color = Color.new(0.5, 0.5, 0.5)
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+ #Act.
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+ action.do(@actor, @target)
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+ #Verify the target's new color.
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+ assert_equal(0.75, @target.color.red)
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+ assert_equal(0.75, @target.color.green)
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+ assert_equal(0.75, @target.color.blue)
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+ end
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+
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+
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+ end
@@ -0,0 +1,83 @@
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+ # Copyright 2007 Jay McGavren, jay@mcgavren.com.
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+ #
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+ # This file is part of Zyps.
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+ #
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+ # Zyps is free software; you can redistribute it and/or modify
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+ # it under the terms of the GNU Lesser General Public License as published by
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+ # the Free Software Foundation; either version 3 of the License, or
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+ # (at your option) any later version.
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+ #
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+ # This program is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ # GNU General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public License
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+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
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+
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+
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+ require 'zyps'
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+ require 'zyps/conditions'
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+ require 'test/unit'
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+
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+
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+ #Redefine Clock to return a predictable time.
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+ class Clock
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+ def elapsed_time; 0.1; end
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+ end
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+
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+
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+ class TestConditions < Test::Unit::TestCase
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+
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+
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+ def setup
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+ @actor = Creature.new('name', Location.new(1, 1))
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+ @target = GameObject.new('name', Location.new(2, 2))
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+ end
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+
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+
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+ def test_tag_condition
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+ condition = TagCondition.new("tag")
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+ #Test for falsehood.
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+ assert(! condition.test(@actor, @target))
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+ #Test for truth.
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+ @target.tags << "tag"
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+ assert(condition.test(@actor, @target))
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+ end
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+
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+
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+ def test_age_condition
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+ condition = AgeCondition.new(0.2)
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+ #Test for falsehood.
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+ @target.age = 0.1
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+ assert(! condition.test(@actor, @target))
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+ #Test for truth.
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+ @target.age = 0.2
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+ assert(condition.test(@actor, @target))
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+ @target.age = 0.3
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+ assert(condition.test(@actor, @target))
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+ end
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+
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+
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+ def test_proximity_condition
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+ condition = ProximityCondition.new(1)
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+ #Test for falsehood.
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+ assert(! condition.test(@actor, @target))
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+ #Test for truth.
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+ @target.location = Location.new(0.5, 0.5)
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+ assert(condition.test(@actor, @target))
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+ end
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+
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+
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+ def test_collision_condition
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+ condition = CollisionCondition.new
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+ #Test for falsehood.
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+ @actor.size, @target.size = 0.196, 0.196 #Radius = 0.25
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+ assert(! condition.test(@actor, @target))
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+ #Test for truth.
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+ @actor.size, @target.size = 1.766, 1.766 #Radius = 0.75
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+ assert(condition.test(@actor, @target))
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+ end
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+
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+
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+ end
@@ -0,0 +1,88 @@
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+ # Copyright 2007 Jay McGavren, jay@mcgavren.com.
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+ #
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+ # This file is part of Zyps.
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+ #
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+ # Zyps is free software; you can redistribute it and/or modify
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+ # it under the terms of the GNU Lesser General Public License as published by
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+ # the Free Software Foundation; either version 3 of the License, or
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+ # (at your option) any later version.
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+ #
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+ # This program is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ # GNU General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public License
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+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
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+
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+
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+ require 'zyps'
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+ require 'zyps/environmental_factors'
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+ require 'test/unit'
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+
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+
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+ #Redefine Clock to return a predictable time.
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+ class Clock
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+ def elapsed_time; 0.1; end
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+ end
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+
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+
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+ class TestEnclosure < Test::Unit::TestCase
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+
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+
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+ def test_enclosure
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+
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+ creature = Creature.new
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+
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+ #Create an enclosure.
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+ enclosure = Enclosure.new
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+ enclosure.left = 1
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+ enclosure.top = 3
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+ enclosure.right = 3
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+ enclosure.bottom = 1
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+
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+ #Place creature outside the walls, and act on it.
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+ #Ensure it's moved inside and its heading reflects off the walls.
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+ creature.location = Location.new(0, 2) #Too far left.
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+ creature.vector.pitch = 170
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+ enclosure.act(creature)
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+ assert_equal(1, creature.location.x)
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+ assert_equal(2, creature.location.y)
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+ assert_equal(10, creature.vector.pitch)
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+
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+ creature.location = Location.new(4, 2) #Too far right.
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+ creature.vector.pitch = 10
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+ enclosure.act(creature)
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+ assert_equal(3, creature.location.x)
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+ assert_equal(2, creature.location.y)
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+ assert_equal(170, creature.vector.pitch)
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+
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+ creature.location = Location.new(2, 0) #Too far down.
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+ creature.vector.pitch = 280
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+ enclosure.act(creature)
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+ assert_equal(2, creature.location.x)
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+ assert_equal(1, creature.location.y)
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+ assert_equal(80, creature.vector.pitch)
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+
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+ creature.location = Location.new(2, 4) #Too far up.
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+ creature.vector.pitch = 80
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+ enclosure.act(creature)
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+ assert_equal(2, creature.location.x)
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+ assert_equal(3, creature.location.y)
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+ assert_equal(280, creature.vector.pitch)
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+
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+ #Place creature inside the walls, and ensure it's unaffected.
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+ creature.location = Location.new(2, 2) #Inside.
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+ creature.vector.pitch = 45
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+ enclosure.act(creature)
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+ assert_equal(2, creature.location.x)
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+ assert_equal(2, creature.location.y)
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+ assert_equal(45, creature.vector.pitch)
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+
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+ end
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+
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+
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+ end
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+
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+
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+
metadata CHANGED
@@ -1,11 +1,11 @@
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1
  --- !ruby/object:Gem::Specification
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- rubygems_version: 0.9.0
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+ rubygems_version: 0.9.2
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  specification_version: 1
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  name: zyps
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  version: !ruby/object:Gem::Version
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- version: 0.3.1
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- date: 2007-08-16 00:00:00 -07:00
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- summary: A simulation/game with autonomous creatures
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+ version: 0.4.1
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+ date: 2007-08-26 00:00:00 -07:00
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+ summary: A game library for Ruby
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  require_paths:
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  - lib
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  email: jay@mcgavren.com
@@ -35,92 +35,154 @@ files:
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  - bin/zyps
36
36
  - bin/zyps_demo
37
37
  - lib/zyps
38
- - lib/zyps.rb
38
+ - lib/zyps/actions.rb
39
+ - lib/zyps/conditions.rb
40
+ - lib/zyps/environmental_factors.rb
39
41
  - lib/zyps/views
40
42
  - lib/zyps/views/trails.rb
43
+ - lib/zyps.rb
41
44
  - test/test_zyps.rb
42
- - doc/created.rid
43
- - doc/rdoc-style.css
44
- - doc/files
45
+ - test/zyps
46
+ - test/zyps/test_actions.rb
47
+ - test/zyps/test_conditions.rb
48
+ - test/zyps/test_environmental_factors.rb
45
49
  - doc/classes
46
- - doc/fr_file_index.html
47
- - doc/fr_class_index.html
48
- - doc/fr_method_index.html
49
- - doc/index.html
50
- - doc/files/lib
51
- - doc/files/COPYING_LESSER_txt.html
52
- - doc/files/COPYING_txt.html
53
- - doc/files/README_txt.html
54
- - doc/files/lib/zyps_rb.html
55
- - doc/files/lib/zyps
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- - doc/files/lib/zyps/views
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- - doc/files/lib/zyps/views/trails_rb.html
58
- - doc/classes/TrailsView.src
50
+ - doc/classes/AccelerateAction.html
51
+ - doc/classes/AccelerateAction.src
52
+ - doc/classes/AccelerateAction.src/M000009.html
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+ - doc/classes/AccelerateAction.src/M000010.html
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+ - doc/classes/Action.html
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+ - doc/classes/AgeCondition.html
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+ - doc/classes/AgeCondition.src
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+ - doc/classes/AgeCondition.src/M000039.html
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+ - doc/classes/AgeCondition.src/M000040.html
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+ - doc/classes/ApproachAction.html
60
+ - doc/classes/ApproachAction.src
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+ - doc/classes/ApproachAction.src/M000048.html
62
+ - doc/classes/ApproachAction.src/M000049.html
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+ - doc/classes/Behavior.html
59
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  - doc/classes/Behavior.src
60
- - doc/classes/Creature.src
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- - doc/classes/Vector.src
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- - doc/classes/Location.src
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- - doc/classes/Color.src
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- - doc/classes/EnvironmentalFactor.src
65
- - doc/classes/GameObject.src
65
+ - doc/classes/Behavior.src/M000001.html
66
+ - doc/classes/Behavior.src/M000002.html
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+ - doc/classes/BlendAction.html
68
+ - doc/classes/BlendAction.src
69
+ - doc/classes/BlendAction.src/M000043.html
70
+ - doc/classes/BlendAction.src/M000044.html
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+ - doc/classes/Clock.html
66
72
  - doc/classes/Clock.src
67
- - doc/classes/Environment.src
68
- - doc/classes/Responsive.src
69
- - doc/classes/Utility.src
70
- - doc/classes/TrailsView.html
71
- - doc/classes/Behavior.html
72
- - doc/classes/Creature.html
73
- - doc/classes/Vector.html
74
- - doc/classes/Location.html
73
+ - doc/classes/Clock.src/M000041.html
74
+ - doc/classes/Clock.src/M000042.html
75
+ - doc/classes/CollisionCondition.html
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+ - doc/classes/CollisionCondition.src
77
+ - doc/classes/CollisionCondition.src/M000053.html
75
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  - doc/classes/Color.html
79
+ - doc/classes/Color.src
80
+ - doc/classes/Color.src/M000022.html
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+ - doc/classes/Color.src/M000023.html
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+ - doc/classes/Color.src/M000024.html
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+ - doc/classes/Color.src/M000025.html
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+ - doc/classes/Color.src/M000026.html
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+ - doc/classes/Color.src/M000027.html
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+ - doc/classes/Condition.html
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+ - doc/classes/Creature.html
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+ - doc/classes/Creature.src
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+ - doc/classes/Creature.src/M000011.html
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+ - doc/classes/Creature.src/M000012.html
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+ - doc/classes/DestroyAction.html
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+ - doc/classes/DestroyAction.src
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+ - doc/classes/DestroyAction.src/M000030.html
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+ - doc/classes/DestroyAction.src/M000031.html
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+ - doc/classes/EatAction.html
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+ - doc/classes/EatAction.src
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+ - doc/classes/EatAction.src/M000045.html
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+ - doc/classes/Enclosure.html
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+ - doc/classes/Enclosure.src
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+ - doc/classes/Enclosure.src/M000005.html
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+ - doc/classes/Enclosure.src/M000006.html
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+ - doc/classes/Environment.html
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+ - doc/classes/Environment.src
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+ - doc/classes/Environment.src/M000046.html
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+ - doc/classes/Environment.src/M000047.html
76
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  - doc/classes/EnvironmentalFactor.html
107
+ - doc/classes/FaceAction.html
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+ - doc/classes/FaceAction.src
109
+ - doc/classes/FaceAction.src/M000052.html
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+ - doc/classes/FleeAction.html
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+ - doc/classes/FleeAction.src
112
+ - doc/classes/FleeAction.src/M000054.html
113
+ - doc/classes/FleeAction.src/M000055.html
77
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  - doc/classes/GameObject.html
78
- - doc/classes/Clock.html
79
- - doc/classes/Environment.html
80
- - doc/classes/Responsive.html
115
+ - doc/classes/GameObject.src
116
+ - doc/classes/GameObject.src/M000032.html
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+ - doc/classes/GameObject.src/M000033.html
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+ - doc/classes/GameObject.src/M000034.html
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+ - doc/classes/GameObject.src/M000035.html
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+ - doc/classes/GameObject.src/M000036.html
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+ - doc/classes/Location.html
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+ - doc/classes/Location.src
123
+ - doc/classes/Location.src/M000021.html
124
+ - doc/classes/ProximityCondition.html
125
+ - doc/classes/ProximityCondition.src
126
+ - doc/classes/ProximityCondition.src/M000037.html
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+ - doc/classes/ProximityCondition.src/M000038.html
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+ - doc/classes/TagAction.html
129
+ - doc/classes/TagAction.src
130
+ - doc/classes/TagAction.src/M000028.html
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+ - doc/classes/TagAction.src/M000029.html
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+ - doc/classes/TagCondition.html
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+ - doc/classes/TagCondition.src
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+ - doc/classes/TagCondition.src/M000007.html
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+ - doc/classes/TagCondition.src/M000008.html
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+ - doc/classes/TrailsView.html
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+ - doc/classes/TrailsView.src
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+ - doc/classes/TrailsView.src/M000003.html
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+ - doc/classes/TrailsView.src/M000004.html
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+ - doc/classes/TurnAction.html
141
+ - doc/classes/TurnAction.src
142
+ - doc/classes/TurnAction.src/M000050.html
143
+ - doc/classes/TurnAction.src/M000051.html
81
144
  - doc/classes/Utility.html
82
- - doc/classes/TrailsView.src/M000001.html
83
- - doc/classes/TrailsView.src/M000002.html
84
- - doc/classes/Behavior.src/M000003.html
85
- - doc/classes/Behavior.src/M000004.html
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- - doc/classes/Creature.src/M000005.html
87
- - doc/classes/Vector.src/M000006.html
88
- - doc/classes/Vector.src/M000007.html
89
- - doc/classes/Vector.src/M000008.html
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- - doc/classes/Vector.src/M000009.html
91
- - doc/classes/Vector.src/M000010.html
92
- - doc/classes/Vector.src/M000011.html
93
- - doc/classes/Vector.src/M000012.html
145
+ - doc/classes/Utility.src
146
+ - doc/classes/Utility.src/M000056.html
147
+ - doc/classes/Utility.src/M000057.html
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+ - doc/classes/Utility.src/M000058.html
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+ - doc/classes/Utility.src/M000059.html
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+ - doc/classes/Utility.src/M000060.html
151
+ - doc/classes/Utility.src/M000061.html
152
+ - doc/classes/Utility.src/M000062.html
153
+ - doc/classes/Vector.html
154
+ - doc/classes/Vector.src
94
155
  - doc/classes/Vector.src/M000013.html
95
- - doc/classes/Location.src/M000014.html
96
- - doc/classes/Color.src/M000015.html
97
- - doc/classes/Color.src/M000016.html
98
- - doc/classes/Color.src/M000017.html
99
- - doc/classes/Color.src/M000018.html
100
- - doc/classes/Color.src/M000019.html
101
- - doc/classes/Color.src/M000020.html
102
- - doc/classes/EnvironmentalFactor.src/M000021.html
103
- - doc/classes/GameObject.src/M000022.html
104
- - doc/classes/GameObject.src/M000023.html
105
- - doc/classes/GameObject.src/M000024.html
106
- - doc/classes/GameObject.src/M000025.html
107
- - doc/classes/Clock.src/M000026.html
108
- - doc/classes/Clock.src/M000027.html
109
- - doc/classes/Environment.src/M000028.html
110
- - doc/classes/Environment.src/M000029.html
111
- - doc/classes/Responsive.src/M000030.html
112
- - doc/classes/Utility.src/M000031.html
113
- - doc/classes/Utility.src/M000032.html
114
- - doc/classes/Utility.src/M000033.html
115
- - doc/classes/Utility.src/M000034.html
116
- - doc/classes/Utility.src/M000035.html
117
- - doc/classes/Utility.src/M000036.html
118
- - doc/classes/Utility.src/M000037.html
156
+ - doc/classes/Vector.src/M000014.html
157
+ - doc/classes/Vector.src/M000015.html
158
+ - doc/classes/Vector.src/M000016.html
159
+ - doc/classes/Vector.src/M000017.html
160
+ - doc/classes/Vector.src/M000018.html
161
+ - doc/classes/Vector.src/M000019.html
162
+ - doc/classes/Vector.src/M000020.html
163
+ - doc/created.rid
164
+ - doc/files
165
+ - doc/files/COPYING_LESSER_txt.html
166
+ - doc/files/COPYING_txt.html
167
+ - doc/files/lib
168
+ - doc/files/lib/zyps
169
+ - doc/files/lib/zyps/actions_rb.html
170
+ - doc/files/lib/zyps/conditions_rb.html
171
+ - doc/files/lib/zyps/environmental_factors_rb.html
172
+ - doc/files/lib/zyps/views
173
+ - doc/files/lib/zyps/views/trails_rb.html
174
+ - doc/files/lib/zyps_rb.html
175
+ - doc/files/README_txt.html
176
+ - doc/fr_class_index.html
177
+ - doc/fr_file_index.html
178
+ - doc/fr_method_index.html
179
+ - doc/index.html
180
+ - doc/rdoc-style.css
119
181
  test_files:
120
182
  - test/test_zyps.rb
121
183
  rdoc_options:
122
184
  - --title
123
- - Zyps - A simulation/game with autonomous creatures
185
+ - Zyps - A game library for Ruby
124
186
  - --main
125
187
  - README.txt
126
188
  extra_rdoc_files: