zui53 0.0.2
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- data/.gitignore +4 -0
- data/Gemfile +9 -0
- data/LICENSE +20 -0
- data/README.markdown +25 -0
- data/Rakefile +25 -0
- data/build/zui53.js +4014 -0
- data/demos/css_surface.html +30 -0
- data/demos/svg_surface.html +33 -0
- data/lib/assets/javascripts/zui53/.DS_Store +0 -0
- data/lib/assets/javascripts/zui53/helper.js +43 -0
- data/lib/assets/javascripts/zui53/index.js +4 -0
- data/lib/assets/javascripts/zui53/surfaces/css_surface.js.coffee +27 -0
- data/lib/assets/javascripts/zui53/surfaces/svg_surface.js.coffee +16 -0
- data/lib/assets/javascripts/zui53/tools/pan_tool.js.coffee +76 -0
- data/lib/assets/javascripts/zui53/tools/toolset.js.coffee +84 -0
- data/lib/assets/javascripts/zui53/tools/zoom_tool.js.coffee +167 -0
- data/lib/assets/javascripts/zui53/zui53.js.coffee +257 -0
- data/lib/generators/zui53/install_generator.rb +21 -0
- data/lib/zui53.rb +7 -0
- data/vendor/assets/javascripts/jquery.mousewheel.js +78 -0
- data/vendor/assets/javascripts/jquery.transform.js +1961 -0
- data/vendor/assets/javascripts/sylvester.js +1254 -0
- data/zui53.gemspec +20 -0
- metadata +75 -0
data/build/zui53.js
ADDED
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// # Sylvester
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// Vector and Matrix mathematics modules for JavaScript
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// Copyright (c) 2007 James Coglan
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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var Sylvester = {
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version: '0.1.3',
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precision: 1e-6
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};
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function Vector() {}
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Vector.prototype = {
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// Returns element i of the vector
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e: function(i) {
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return (i < 1 || i > this.elements.length) ? null : this.elements[i-1];
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},
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// Returns the number of elements the vector has
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dimensions: function() {
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return this.elements.length;
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},
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// Returns the modulus ('length') of the vector
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modulus: function() {
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return Math.sqrt(this.dot(this));
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},
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// Returns true iff the vector is equal to the argument
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eql: function(vector) {
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var n = this.elements.length;
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var V = vector.elements || vector;
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if (n != V.length) { return false; }
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do {
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if (Math.abs(this.elements[n-1] - V[n-1]) > Sylvester.precision) { return false; }
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} while (--n);
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return true;
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},
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// Returns a copy of the vector
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dup: function() {
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return Vector.create(this.elements);
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},
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// Maps the vector to another vector according to the given function
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map: function(fn) {
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var elements = [];
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this.each(function(x, i) {
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elements.push(fn(x, i));
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});
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return Vector.create(elements);
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},
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// Calls the iterator for each element of the vector in turn
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each: function(fn) {
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var n = this.elements.length, k = n, i;
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do { i = k - n;
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fn(this.elements[i], i+1);
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} while (--n);
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},
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// Returns a new vector created by normalizing the receiver
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toUnitVector: function() {
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var r = this.modulus();
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if (r === 0) { return this.dup(); }
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return this.map(function(x) { return x/r; });
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},
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// Returns the angle between the vector and the argument (also a vector)
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angleFrom: function(vector) {
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var V = vector.elements || vector;
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var n = this.elements.length, k = n, i;
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if (n != V.length) { return null; }
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var dot = 0, mod1 = 0, mod2 = 0;
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// Work things out in parallel to save time
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this.each(function(x, i) {
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dot += x * V[i-1];
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mod1 += x * x;
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mod2 += V[i-1] * V[i-1];
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});
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mod1 = Math.sqrt(mod1); mod2 = Math.sqrt(mod2);
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if (mod1*mod2 === 0) { return null; }
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var theta = dot / (mod1*mod2);
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if (theta < -1) { theta = -1; }
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if (theta > 1) { theta = 1; }
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return Math.acos(theta);
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},
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// Returns true iff the vector is parallel to the argument
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isParallelTo: function(vector) {
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var angle = this.angleFrom(vector);
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return (angle === null) ? null : (angle <= Sylvester.precision);
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},
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// Returns true iff the vector is antiparallel to the argument
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isAntiparallelTo: function(vector) {
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var angle = this.angleFrom(vector);
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return (angle === null) ? null : (Math.abs(angle - Math.PI) <= Sylvester.precision);
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},
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// Returns true iff the vector is perpendicular to the argument
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isPerpendicularTo: function(vector) {
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var dot = this.dot(vector);
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return (dot === null) ? null : (Math.abs(dot) <= Sylvester.precision);
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},
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// Returns the result of adding the argument to the vector
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add: function(vector) {
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var V = vector.elements || vector;
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if (this.elements.length != V.length) { return null; }
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return this.map(function(x, i) { return x + V[i-1]; });
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},
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// Returns the result of subtracting the argument from the vector
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subtract: function(vector) {
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var V = vector.elements || vector;
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if (this.elements.length != V.length) { return null; }
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return this.map(function(x, i) { return x - V[i-1]; });
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},
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// Returns the result of multiplying the elements of the vector by the argument
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multiply: function(k) {
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return this.map(function(x) { return x*k; });
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},
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x: function(k) { return this.multiply(k); },
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// Returns the scalar product of the vector with the argument
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// Both vectors must have equal dimensionality
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dot: function(vector) {
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var V = vector.elements || vector;
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var i, product = 0, n = this.elements.length;
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if (n != V.length) { return null; }
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do { product += this.elements[n-1] * V[n-1]; } while (--n);
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return product;
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},
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// Returns the vector product of the vector with the argument
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// Both vectors must have dimensionality 3
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cross: function(vector) {
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var B = vector.elements || vector;
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if (this.elements.length != 3 || B.length != 3) { return null; }
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var A = this.elements;
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return Vector.create([
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(A[1] * B[2]) - (A[2] * B[1]),
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(A[2] * B[0]) - (A[0] * B[2]),
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(A[0] * B[1]) - (A[1] * B[0])
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]);
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},
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// Returns the (absolute) largest element of the vector
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max: function() {
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var m = 0, n = this.elements.length, k = n, i;
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do { i = k - n;
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if (Math.abs(this.elements[i]) > Math.abs(m)) { m = this.elements[i]; }
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} while (--n);
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return m;
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},
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// Returns the index of the first match found
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indexOf: function(x) {
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var index = null, n = this.elements.length, k = n, i;
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do { i = k - n;
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if (index === null && this.elements[i] == x) {
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index = i + 1;
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}
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} while (--n);
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return index;
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},
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// Returns a diagonal matrix with the vector's elements as its diagonal elements
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toDiagonalMatrix: function() {
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return Matrix.Diagonal(this.elements);
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},
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// Returns the result of rounding the elements of the vector
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round: function() {
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return this.map(function(x) { return Math.round(x); });
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},
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// Returns a copy of the vector with elements set to the given value if they
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// differ from it by less than Sylvester.precision
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snapTo: function(x) {
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return this.map(function(y) {
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return (Math.abs(y - x) <= Sylvester.precision) ? x : y;
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});
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},
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// Returns the vector's distance from the argument, when considered as a point in space
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distanceFrom: function(obj) {
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if (obj.anchor) { return obj.distanceFrom(this); }
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var V = obj.elements || obj;
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if (V.length != this.elements.length) { return null; }
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var sum = 0, part;
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this.each(function(x, i) {
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part = x - V[i-1];
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sum += part * part;
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});
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return Math.sqrt(sum);
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},
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// Returns true if the vector is point on the given line
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liesOn: function(line) {
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return line.contains(this);
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},
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// Return true iff the vector is a point in the given plane
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liesIn: function(plane) {
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return plane.contains(this);
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},
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// Rotates the vector about the given object. The object should be a
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// point if the vector is 2D, and a line if it is 3D. Be careful with line directions!
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rotate: function(t, obj) {
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var V, R, x, y, z;
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switch (this.elements.length) {
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case 2:
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V = obj.elements || obj;
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if (V.length != 2) { return null; }
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R = Matrix.Rotation(t).elements;
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x = this.elements[0] - V[0];
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y = this.elements[1] - V[1];
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return Vector.create([
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V[0] + R[0][0] * x + R[0][1] * y,
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V[1] + R[1][0] * x + R[1][1] * y
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]);
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break;
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case 3:
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if (!obj.direction) { return null; }
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var C = obj.pointClosestTo(this).elements;
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R = Matrix.Rotation(t, obj.direction).elements;
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x = this.elements[0] - C[0];
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y = this.elements[1] - C[1];
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z = this.elements[2] - C[2];
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return Vector.create([
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C[0] + R[0][0] * x + R[0][1] * y + R[0][2] * z,
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C[1] + R[1][0] * x + R[1][1] * y + R[1][2] * z,
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C[2] + R[2][0] * x + R[2][1] * y + R[2][2] * z
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]);
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break;
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default:
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return null;
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}
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},
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// Returns the result of reflecting the point in the given point, line or plane
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reflectionIn: function(obj) {
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if (obj.anchor) {
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// obj is a plane or line
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var P = this.elements.slice();
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var C = obj.pointClosestTo(P).elements;
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return Vector.create([C[0] + (C[0] - P[0]), C[1] + (C[1] - P[1]), C[2] + (C[2] - (P[2] || 0))]);
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} else {
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// obj is a point
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var Q = obj.elements || obj;
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if (this.elements.length != Q.length) { return null; }
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return this.map(function(x, i) { return Q[i-1] + (Q[i-1] - x); });
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}
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},
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// Utility to make sure vectors are 3D. If they are 2D, a zero z-component is added
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to3D: function() {
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var V = this.dup();
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switch (V.elements.length) {
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case 3: break;
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case 2: V.elements.push(0); break;
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default: return null;
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}
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return V;
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},
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// Returns a string representation of the vector
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inspect: function() {
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return '[' + this.elements.join(', ') + ']';
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},
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// Set vector's elements from an array
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setElements: function(els) {
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this.elements = (els.elements || els).slice();
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return this;
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}
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};
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// Constructor function
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Vector.create = function(elements) {
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var V = new Vector();
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return V.setElements(elements);
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};
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// i, j, k unit vectors
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Vector.i = Vector.create([1,0,0]);
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Vector.j = Vector.create([0,1,0]);
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Vector.k = Vector.create([0,0,1]);
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// Random vector of size n
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Vector.Random = function(n) {
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var elements = [];
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do { elements.push(Math.random());
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} while (--n);
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return Vector.create(elements);
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};
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// Vector filled with zeros
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Vector.Zero = function(n) {
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var elements = [];
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do { elements.push(0);
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} while (--n);
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return Vector.create(elements);
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};
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function Matrix() {}
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Matrix.prototype = {
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// Returns element (i,j) of the matrix
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e: function(i,j) {
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if (i < 1 || i > this.elements.length || j < 1 || j > this.elements[0].length) { return null; }
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return this.elements[i-1][j-1];
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},
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// Returns row k of the matrix as a vector
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row: function(i) {
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if (i > this.elements.length) { return null; }
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return Vector.create(this.elements[i-1]);
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},
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// Returns column k of the matrix as a vector
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346
|
+
col: function(j) {
|
347
|
+
if (j > this.elements[0].length) { return null; }
|
348
|
+
var col = [], n = this.elements.length, k = n, i;
|
349
|
+
do { i = k - n;
|
350
|
+
col.push(this.elements[i][j-1]);
|
351
|
+
} while (--n);
|
352
|
+
return Vector.create(col);
|
353
|
+
},
|
354
|
+
|
355
|
+
// Returns the number of rows/columns the matrix has
|
356
|
+
dimensions: function() {
|
357
|
+
return {rows: this.elements.length, cols: this.elements[0].length};
|
358
|
+
},
|
359
|
+
|
360
|
+
// Returns the number of rows in the matrix
|
361
|
+
rows: function() {
|
362
|
+
return this.elements.length;
|
363
|
+
},
|
364
|
+
|
365
|
+
// Returns the number of columns in the matrix
|
366
|
+
cols: function() {
|
367
|
+
return this.elements[0].length;
|
368
|
+
},
|
369
|
+
|
370
|
+
// Returns true iff the matrix is equal to the argument. You can supply
|
371
|
+
// a vector as the argument, in which case the receiver must be a
|
372
|
+
// one-column matrix equal to the vector.
|
373
|
+
eql: function(matrix) {
|
374
|
+
var M = matrix.elements || matrix;
|
375
|
+
if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
|
376
|
+
if (this.elements.length != M.length ||
|
377
|
+
this.elements[0].length != M[0].length) { return false; }
|
378
|
+
var ni = this.elements.length, ki = ni, i, nj, kj = this.elements[0].length, j;
|
379
|
+
do { i = ki - ni;
|
380
|
+
nj = kj;
|
381
|
+
do { j = kj - nj;
|
382
|
+
if (Math.abs(this.elements[i][j] - M[i][j]) > Sylvester.precision) { return false; }
|
383
|
+
} while (--nj);
|
384
|
+
} while (--ni);
|
385
|
+
return true;
|
386
|
+
},
|
387
|
+
|
388
|
+
// Returns a copy of the matrix
|
389
|
+
dup: function() {
|
390
|
+
return Matrix.create(this.elements);
|
391
|
+
},
|
392
|
+
|
393
|
+
// Maps the matrix to another matrix (of the same dimensions) according to the given function
|
394
|
+
map: function(fn) {
|
395
|
+
var els = [], ni = this.elements.length, ki = ni, i, nj, kj = this.elements[0].length, j;
|
396
|
+
do { i = ki - ni;
|
397
|
+
nj = kj;
|
398
|
+
els[i] = [];
|
399
|
+
do { j = kj - nj;
|
400
|
+
els[i][j] = fn(this.elements[i][j], i + 1, j + 1);
|
401
|
+
} while (--nj);
|
402
|
+
} while (--ni);
|
403
|
+
return Matrix.create(els);
|
404
|
+
},
|
405
|
+
|
406
|
+
// Returns true iff the argument has the same dimensions as the matrix
|
407
|
+
isSameSizeAs: function(matrix) {
|
408
|
+
var M = matrix.elements || matrix;
|
409
|
+
if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
|
410
|
+
return (this.elements.length == M.length &&
|
411
|
+
this.elements[0].length == M[0].length);
|
412
|
+
},
|
413
|
+
|
414
|
+
// Returns the result of adding the argument to the matrix
|
415
|
+
add: function(matrix) {
|
416
|
+
var M = matrix.elements || matrix;
|
417
|
+
if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
|
418
|
+
if (!this.isSameSizeAs(M)) { return null; }
|
419
|
+
return this.map(function(x, i, j) { return x + M[i-1][j-1]; });
|
420
|
+
},
|
421
|
+
|
422
|
+
// Returns the result of subtracting the argument from the matrix
|
423
|
+
subtract: function(matrix) {
|
424
|
+
var M = matrix.elements || matrix;
|
425
|
+
if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
|
426
|
+
if (!this.isSameSizeAs(M)) { return null; }
|
427
|
+
return this.map(function(x, i, j) { return x - M[i-1][j-1]; });
|
428
|
+
},
|
429
|
+
|
430
|
+
// Returns true iff the matrix can multiply the argument from the left
|
431
|
+
canMultiplyFromLeft: function(matrix) {
|
432
|
+
var M = matrix.elements || matrix;
|
433
|
+
if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
|
434
|
+
// this.columns should equal matrix.rows
|
435
|
+
return (this.elements[0].length == M.length);
|
436
|
+
},
|
437
|
+
|
438
|
+
// Returns the result of multiplying the matrix from the right by the argument.
|
439
|
+
// If the argument is a scalar then just multiply all the elements. If the argument is
|
440
|
+
// a vector, a vector is returned, which saves you having to remember calling
|
441
|
+
// col(1) on the result.
|
442
|
+
multiply: function(matrix) {
|
443
|
+
if (!matrix.elements) {
|
444
|
+
return this.map(function(x) { return x * matrix; });
|
445
|
+
}
|
446
|
+
var returnVector = matrix.modulus ? true : false;
|
447
|
+
var M = matrix.elements || matrix;
|
448
|
+
if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
|
449
|
+
if (!this.canMultiplyFromLeft(M)) { return null; }
|
450
|
+
var ni = this.elements.length, ki = ni, i, nj, kj = M[0].length, j;
|
451
|
+
var cols = this.elements[0].length, elements = [], sum, nc, c;
|
452
|
+
do { i = ki - ni;
|
453
|
+
elements[i] = [];
|
454
|
+
nj = kj;
|
455
|
+
do { j = kj - nj;
|
456
|
+
sum = 0;
|
457
|
+
nc = cols;
|
458
|
+
do { c = cols - nc;
|
459
|
+
sum += this.elements[i][c] * M[c][j];
|
460
|
+
} while (--nc);
|
461
|
+
elements[i][j] = sum;
|
462
|
+
} while (--nj);
|
463
|
+
} while (--ni);
|
464
|
+
var M = Matrix.create(elements);
|
465
|
+
return returnVector ? M.col(1) : M;
|
466
|
+
},
|
467
|
+
|
468
|
+
x: function(matrix) { return this.multiply(matrix); },
|
469
|
+
|
470
|
+
// Returns a submatrix taken from the matrix
|
471
|
+
// Argument order is: start row, start col, nrows, ncols
|
472
|
+
// Element selection wraps if the required index is outside the matrix's bounds, so you could
|
473
|
+
// use this to perform row/column cycling or copy-augmenting.
|
474
|
+
minor: function(a, b, c, d) {
|
475
|
+
var elements = [], ni = c, i, nj, j;
|
476
|
+
var rows = this.elements.length, cols = this.elements[0].length;
|
477
|
+
do { i = c - ni;
|
478
|
+
elements[i] = [];
|
479
|
+
nj = d;
|
480
|
+
do { j = d - nj;
|
481
|
+
elements[i][j] = this.elements[(a+i-1)%rows][(b+j-1)%cols];
|
482
|
+
} while (--nj);
|
483
|
+
} while (--ni);
|
484
|
+
return Matrix.create(elements);
|
485
|
+
},
|
486
|
+
|
487
|
+
// Returns the transpose of the matrix
|
488
|
+
transpose: function() {
|
489
|
+
var rows = this.elements.length, cols = this.elements[0].length;
|
490
|
+
var elements = [], ni = cols, i, nj, j;
|
491
|
+
do { i = cols - ni;
|
492
|
+
elements[i] = [];
|
493
|
+
nj = rows;
|
494
|
+
do { j = rows - nj;
|
495
|
+
elements[i][j] = this.elements[j][i];
|
496
|
+
} while (--nj);
|
497
|
+
} while (--ni);
|
498
|
+
return Matrix.create(elements);
|
499
|
+
},
|
500
|
+
|
501
|
+
// Returns true iff the matrix is square
|
502
|
+
isSquare: function() {
|
503
|
+
return (this.elements.length == this.elements[0].length);
|
504
|
+
},
|
505
|
+
|
506
|
+
// Returns the (absolute) largest element of the matrix
|
507
|
+
max: function() {
|
508
|
+
var m = 0, ni = this.elements.length, ki = ni, i, nj, kj = this.elements[0].length, j;
|
509
|
+
do { i = ki - ni;
|
510
|
+
nj = kj;
|
511
|
+
do { j = kj - nj;
|
512
|
+
if (Math.abs(this.elements[i][j]) > Math.abs(m)) { m = this.elements[i][j]; }
|
513
|
+
} while (--nj);
|
514
|
+
} while (--ni);
|
515
|
+
return m;
|
516
|
+
},
|
517
|
+
|
518
|
+
// Returns the indeces of the first match found by reading row-by-row from left to right
|
519
|
+
indexOf: function(x) {
|
520
|
+
var index = null, ni = this.elements.length, ki = ni, i, nj, kj = this.elements[0].length, j;
|
521
|
+
do { i = ki - ni;
|
522
|
+
nj = kj;
|
523
|
+
do { j = kj - nj;
|
524
|
+
if (this.elements[i][j] == x) { return {i: i+1, j: j+1}; }
|
525
|
+
} while (--nj);
|
526
|
+
} while (--ni);
|
527
|
+
return null;
|
528
|
+
},
|
529
|
+
|
530
|
+
// If the matrix is square, returns the diagonal elements as a vector.
|
531
|
+
// Otherwise, returns null.
|
532
|
+
diagonal: function() {
|
533
|
+
if (!this.isSquare) { return null; }
|
534
|
+
var els = [], n = this.elements.length, k = n, i;
|
535
|
+
do { i = k - n;
|
536
|
+
els.push(this.elements[i][i]);
|
537
|
+
} while (--n);
|
538
|
+
return Vector.create(els);
|
539
|
+
},
|
540
|
+
|
541
|
+
// Make the matrix upper (right) triangular by Gaussian elimination.
|
542
|
+
// This method only adds multiples of rows to other rows. No rows are
|
543
|
+
// scaled up or switched, and the determinant is preserved.
|
544
|
+
toRightTriangular: function() {
|
545
|
+
var M = this.dup(), els;
|
546
|
+
var n = this.elements.length, k = n, i, np, kp = this.elements[0].length, p;
|
547
|
+
do { i = k - n;
|
548
|
+
if (M.elements[i][i] == 0) {
|
549
|
+
for (j = i + 1; j < k; j++) {
|
550
|
+
if (M.elements[j][i] != 0) {
|
551
|
+
els = []; np = kp;
|
552
|
+
do { p = kp - np;
|
553
|
+
els.push(M.elements[i][p] + M.elements[j][p]);
|
554
|
+
} while (--np);
|
555
|
+
M.elements[i] = els;
|
556
|
+
break;
|
557
|
+
}
|
558
|
+
}
|
559
|
+
}
|
560
|
+
if (M.elements[i][i] != 0) {
|
561
|
+
for (j = i + 1; j < k; j++) {
|
562
|
+
var multiplier = M.elements[j][i] / M.elements[i][i];
|
563
|
+
els = []; np = kp;
|
564
|
+
do { p = kp - np;
|
565
|
+
// Elements with column numbers up to an including the number
|
566
|
+
// of the row that we're subtracting can safely be set straight to
|
567
|
+
// zero, since that's the point of this routine and it avoids having
|
568
|
+
// to loop over and correct rounding errors later
|
569
|
+
els.push(p <= i ? 0 : M.elements[j][p] - M.elements[i][p] * multiplier);
|
570
|
+
} while (--np);
|
571
|
+
M.elements[j] = els;
|
572
|
+
}
|
573
|
+
}
|
574
|
+
} while (--n);
|
575
|
+
return M;
|
576
|
+
},
|
577
|
+
|
578
|
+
toUpperTriangular: function() { return this.toRightTriangular(); },
|
579
|
+
|
580
|
+
// Returns the determinant for square matrices
|
581
|
+
determinant: function() {
|
582
|
+
if (!this.isSquare()) { return null; }
|
583
|
+
var M = this.toRightTriangular();
|
584
|
+
var det = M.elements[0][0], n = M.elements.length - 1, k = n, i;
|
585
|
+
do { i = k - n + 1;
|
586
|
+
det = det * M.elements[i][i];
|
587
|
+
} while (--n);
|
588
|
+
return det;
|
589
|
+
},
|
590
|
+
|
591
|
+
det: function() { return this.determinant(); },
|
592
|
+
|
593
|
+
// Returns true iff the matrix is singular
|
594
|
+
isSingular: function() {
|
595
|
+
return (this.isSquare() && this.determinant() === 0);
|
596
|
+
},
|
597
|
+
|
598
|
+
// Returns the trace for square matrices
|
599
|
+
trace: function() {
|
600
|
+
if (!this.isSquare()) { return null; }
|
601
|
+
var tr = this.elements[0][0], n = this.elements.length - 1, k = n, i;
|
602
|
+
do { i = k - n + 1;
|
603
|
+
tr += this.elements[i][i];
|
604
|
+
} while (--n);
|
605
|
+
return tr;
|
606
|
+
},
|
607
|
+
|
608
|
+
tr: function() { return this.trace(); },
|
609
|
+
|
610
|
+
// Returns the rank of the matrix
|
611
|
+
rank: function() {
|
612
|
+
var M = this.toRightTriangular(), rank = 0;
|
613
|
+
var ni = this.elements.length, ki = ni, i, nj, kj = this.elements[0].length, j;
|
614
|
+
do { i = ki - ni;
|
615
|
+
nj = kj;
|
616
|
+
do { j = kj - nj;
|
617
|
+
if (Math.abs(M.elements[i][j]) > Sylvester.precision) { rank++; break; }
|
618
|
+
} while (--nj);
|
619
|
+
} while (--ni);
|
620
|
+
return rank;
|
621
|
+
},
|
622
|
+
|
623
|
+
rk: function() { return this.rank(); },
|
624
|
+
|
625
|
+
// Returns the result of attaching the given argument to the right-hand side of the matrix
|
626
|
+
augment: function(matrix) {
|
627
|
+
var M = matrix.elements || matrix;
|
628
|
+
if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
|
629
|
+
var T = this.dup(), cols = T.elements[0].length;
|
630
|
+
var ni = T.elements.length, ki = ni, i, nj, kj = M[0].length, j;
|
631
|
+
if (ni != M.length) { return null; }
|
632
|
+
do { i = ki - ni;
|
633
|
+
nj = kj;
|
634
|
+
do { j = kj - nj;
|
635
|
+
T.elements[i][cols + j] = M[i][j];
|
636
|
+
} while (--nj);
|
637
|
+
} while (--ni);
|
638
|
+
return T;
|
639
|
+
},
|
640
|
+
|
641
|
+
// Returns the inverse (if one exists) using Gauss-Jordan
|
642
|
+
inverse: function() {
|
643
|
+
if (!this.isSquare() || this.isSingular()) { return null; }
|
644
|
+
var ni = this.elements.length, ki = ni, i, j;
|
645
|
+
var M = this.augment(Matrix.I(ni)).toRightTriangular();
|
646
|
+
var np, kp = M.elements[0].length, p, els, divisor;
|
647
|
+
var inverse_elements = [], new_element;
|
648
|
+
// Matrix is non-singular so there will be no zeros on the diagonal
|
649
|
+
// Cycle through rows from last to first
|
650
|
+
do { i = ni - 1;
|
651
|
+
// First, normalise diagonal elements to 1
|
652
|
+
els = []; np = kp;
|
653
|
+
inverse_elements[i] = [];
|
654
|
+
divisor = M.elements[i][i];
|
655
|
+
do { p = kp - np;
|
656
|
+
new_element = M.elements[i][p] / divisor;
|
657
|
+
els.push(new_element);
|
658
|
+
// Shuffle of the current row of the right hand side into the results
|
659
|
+
// array as it will not be modified by later runs through this loop
|
660
|
+
if (p >= ki) { inverse_elements[i].push(new_element); }
|
661
|
+
} while (--np);
|
662
|
+
M.elements[i] = els;
|
663
|
+
// Then, subtract this row from those above it to
|
664
|
+
// give the identity matrix on the left hand side
|
665
|
+
for (j = 0; j < i; j++) {
|
666
|
+
els = []; np = kp;
|
667
|
+
do { p = kp - np;
|
668
|
+
els.push(M.elements[j][p] - M.elements[i][p] * M.elements[j][i]);
|
669
|
+
} while (--np);
|
670
|
+
M.elements[j] = els;
|
671
|
+
}
|
672
|
+
} while (--ni);
|
673
|
+
return Matrix.create(inverse_elements);
|
674
|
+
},
|
675
|
+
|
676
|
+
inv: function() { return this.inverse(); },
|
677
|
+
|
678
|
+
// Returns the result of rounding all the elements
|
679
|
+
round: function() {
|
680
|
+
return this.map(function(x) { return Math.round(x); });
|
681
|
+
},
|
682
|
+
|
683
|
+
// Returns a copy of the matrix with elements set to the given value if they
|
684
|
+
// differ from it by less than Sylvester.precision
|
685
|
+
snapTo: function(x) {
|
686
|
+
return this.map(function(p) {
|
687
|
+
return (Math.abs(p - x) <= Sylvester.precision) ? x : p;
|
688
|
+
});
|
689
|
+
},
|
690
|
+
|
691
|
+
// Returns a string representation of the matrix
|
692
|
+
inspect: function() {
|
693
|
+
var matrix_rows = [];
|
694
|
+
var n = this.elements.length, k = n, i;
|
695
|
+
do { i = k - n;
|
696
|
+
matrix_rows.push(Vector.create(this.elements[i]).inspect());
|
697
|
+
} while (--n);
|
698
|
+
return matrix_rows.join('\n');
|
699
|
+
},
|
700
|
+
|
701
|
+
// Set the matrix's elements from an array. If the argument passed
|
702
|
+
// is a vector, the resulting matrix will be a single column.
|
703
|
+
setElements: function(els) {
|
704
|
+
var i, elements = els.elements || els;
|
705
|
+
if (typeof(elements[0][0]) != 'undefined') {
|
706
|
+
var ni = elements.length, ki = ni, nj, kj, j;
|
707
|
+
this.elements = [];
|
708
|
+
do { i = ki - ni;
|
709
|
+
nj = elements[i].length; kj = nj;
|
710
|
+
this.elements[i] = [];
|
711
|
+
do { j = kj - nj;
|
712
|
+
this.elements[i][j] = elements[i][j];
|
713
|
+
} while (--nj);
|
714
|
+
} while(--ni);
|
715
|
+
return this;
|
716
|
+
}
|
717
|
+
var n = elements.length, k = n;
|
718
|
+
this.elements = [];
|
719
|
+
do { i = k - n;
|
720
|
+
this.elements.push([elements[i]]);
|
721
|
+
} while (--n);
|
722
|
+
return this;
|
723
|
+
}
|
724
|
+
};
|
725
|
+
|
726
|
+
// Constructor function
|
727
|
+
Matrix.create = function(elements) {
|
728
|
+
var M = new Matrix();
|
729
|
+
return M.setElements(elements);
|
730
|
+
};
|
731
|
+
|
732
|
+
// Identity matrix of size n
|
733
|
+
Matrix.I = function(n) {
|
734
|
+
var els = [], k = n, i, nj, j;
|
735
|
+
do { i = k - n;
|
736
|
+
els[i] = []; nj = k;
|
737
|
+
do { j = k - nj;
|
738
|
+
els[i][j] = (i == j) ? 1 : 0;
|
739
|
+
} while (--nj);
|
740
|
+
} while (--n);
|
741
|
+
return Matrix.create(els);
|
742
|
+
};
|
743
|
+
|
744
|
+
// Diagonal matrix - all off-diagonal elements are zero
|
745
|
+
Matrix.Diagonal = function(elements) {
|
746
|
+
var n = elements.length, k = n, i;
|
747
|
+
var M = Matrix.I(n);
|
748
|
+
do { i = k - n;
|
749
|
+
M.elements[i][i] = elements[i];
|
750
|
+
} while (--n);
|
751
|
+
return M;
|
752
|
+
};
|
753
|
+
|
754
|
+
// Rotation matrix about some axis. If no axis is
|
755
|
+
// supplied, assume we're after a 2D transform
|
756
|
+
Matrix.Rotation = function(theta, a) {
|
757
|
+
if (!a) {
|
758
|
+
return Matrix.create([
|
759
|
+
[Math.cos(theta), -Math.sin(theta)],
|
760
|
+
[Math.sin(theta), Math.cos(theta)]
|
761
|
+
]);
|
762
|
+
}
|
763
|
+
var axis = a.dup();
|
764
|
+
if (axis.elements.length != 3) { return null; }
|
765
|
+
var mod = axis.modulus();
|
766
|
+
var x = axis.elements[0]/mod, y = axis.elements[1]/mod, z = axis.elements[2]/mod;
|
767
|
+
var s = Math.sin(theta), c = Math.cos(theta), t = 1 - c;
|
768
|
+
// Formula derived here: http://www.gamedev.net/reference/articles/article1199.asp
|
769
|
+
// That proof rotates the co-ordinate system so theta
|
770
|
+
// becomes -theta and sin becomes -sin here.
|
771
|
+
return Matrix.create([
|
772
|
+
[ t*x*x + c, t*x*y - s*z, t*x*z + s*y ],
|
773
|
+
[ t*x*y + s*z, t*y*y + c, t*y*z - s*x ],
|
774
|
+
[ t*x*z - s*y, t*y*z + s*x, t*z*z + c ]
|
775
|
+
]);
|
776
|
+
};
|
777
|
+
|
778
|
+
// Special case rotations
|
779
|
+
Matrix.RotationX = function(t) {
|
780
|
+
var c = Math.cos(t), s = Math.sin(t);
|
781
|
+
return Matrix.create([
|
782
|
+
[ 1, 0, 0 ],
|
783
|
+
[ 0, c, -s ],
|
784
|
+
[ 0, s, c ]
|
785
|
+
]);
|
786
|
+
};
|
787
|
+
Matrix.RotationY = function(t) {
|
788
|
+
var c = Math.cos(t), s = Math.sin(t);
|
789
|
+
return Matrix.create([
|
790
|
+
[ c, 0, s ],
|
791
|
+
[ 0, 1, 0 ],
|
792
|
+
[ -s, 0, c ]
|
793
|
+
]);
|
794
|
+
};
|
795
|
+
Matrix.RotationZ = function(t) {
|
796
|
+
var c = Math.cos(t), s = Math.sin(t);
|
797
|
+
return Matrix.create([
|
798
|
+
[ c, -s, 0 ],
|
799
|
+
[ s, c, 0 ],
|
800
|
+
[ 0, 0, 1 ]
|
801
|
+
]);
|
802
|
+
};
|
803
|
+
|
804
|
+
// Random matrix of n rows, m columns
|
805
|
+
Matrix.Random = function(n, m) {
|
806
|
+
return Matrix.Zero(n, m).map(
|
807
|
+
function() { return Math.random(); }
|
808
|
+
);
|
809
|
+
};
|
810
|
+
|
811
|
+
// Matrix filled with zeros
|
812
|
+
Matrix.Zero = function(n, m) {
|
813
|
+
var els = [], ni = n, i, nj, j;
|
814
|
+
do { i = n - ni;
|
815
|
+
els[i] = [];
|
816
|
+
nj = m;
|
817
|
+
do { j = m - nj;
|
818
|
+
els[i][j] = 0;
|
819
|
+
} while (--nj);
|
820
|
+
} while (--ni);
|
821
|
+
return Matrix.create(els);
|
822
|
+
};
|
823
|
+
|
824
|
+
|
825
|
+
|
826
|
+
function Line() {}
|
827
|
+
Line.prototype = {
|
828
|
+
|
829
|
+
// Returns true if the argument occupies the same space as the line
|
830
|
+
eql: function(line) {
|
831
|
+
return (this.isParallelTo(line) && this.contains(line.anchor));
|
832
|
+
},
|
833
|
+
|
834
|
+
// Returns a copy of the line
|
835
|
+
dup: function() {
|
836
|
+
return Line.create(this.anchor, this.direction);
|
837
|
+
},
|
838
|
+
|
839
|
+
// Returns the result of translating the line by the given vector/array
|
840
|
+
translate: function(vector) {
|
841
|
+
var V = vector.elements || vector;
|
842
|
+
return Line.create([
|
843
|
+
this.anchor.elements[0] + V[0],
|
844
|
+
this.anchor.elements[1] + V[1],
|
845
|
+
this.anchor.elements[2] + (V[2] || 0)
|
846
|
+
], this.direction);
|
847
|
+
},
|
848
|
+
|
849
|
+
// Returns true if the line is parallel to the argument. Here, 'parallel to'
|
850
|
+
// means that the argument's direction is either parallel or antiparallel to
|
851
|
+
// the line's own direction. A line is parallel to a plane if the two do not
|
852
|
+
// have a unique intersection.
|
853
|
+
isParallelTo: function(obj) {
|
854
|
+
if (obj.normal) { return obj.isParallelTo(this); }
|
855
|
+
var theta = this.direction.angleFrom(obj.direction);
|
856
|
+
return (Math.abs(theta) <= Sylvester.precision || Math.abs(theta - Math.PI) <= Sylvester.precision);
|
857
|
+
},
|
858
|
+
|
859
|
+
// Returns the line's perpendicular distance from the argument,
|
860
|
+
// which can be a point, a line or a plane
|
861
|
+
distanceFrom: function(obj) {
|
862
|
+
if (obj.normal) { return obj.distanceFrom(this); }
|
863
|
+
if (obj.direction) {
|
864
|
+
// obj is a line
|
865
|
+
if (this.isParallelTo(obj)) { return this.distanceFrom(obj.anchor); }
|
866
|
+
var N = this.direction.cross(obj.direction).toUnitVector().elements;
|
867
|
+
var A = this.anchor.elements, B = obj.anchor.elements;
|
868
|
+
return Math.abs((A[0] - B[0]) * N[0] + (A[1] - B[1]) * N[1] + (A[2] - B[2]) * N[2]);
|
869
|
+
} else {
|
870
|
+
// obj is a point
|
871
|
+
var P = obj.elements || obj;
|
872
|
+
var A = this.anchor.elements, D = this.direction.elements;
|
873
|
+
var PA1 = P[0] - A[0], PA2 = P[1] - A[1], PA3 = (P[2] || 0) - A[2];
|
874
|
+
var modPA = Math.sqrt(PA1*PA1 + PA2*PA2 + PA3*PA3);
|
875
|
+
if (modPA === 0) return 0;
|
876
|
+
// Assumes direction vector is normalized
|
877
|
+
var cosTheta = (PA1 * D[0] + PA2 * D[1] + PA3 * D[2]) / modPA;
|
878
|
+
var sin2 = 1 - cosTheta*cosTheta;
|
879
|
+
return Math.abs(modPA * Math.sqrt(sin2 < 0 ? 0 : sin2));
|
880
|
+
}
|
881
|
+
},
|
882
|
+
|
883
|
+
// Returns true iff the argument is a point on the line
|
884
|
+
contains: function(point) {
|
885
|
+
var dist = this.distanceFrom(point);
|
886
|
+
return (dist !== null && dist <= Sylvester.precision);
|
887
|
+
},
|
888
|
+
|
889
|
+
// Returns true iff the line lies in the given plane
|
890
|
+
liesIn: function(plane) {
|
891
|
+
return plane.contains(this);
|
892
|
+
},
|
893
|
+
|
894
|
+
// Returns true iff the line has a unique point of intersection with the argument
|
895
|
+
intersects: function(obj) {
|
896
|
+
if (obj.normal) { return obj.intersects(this); }
|
897
|
+
return (!this.isParallelTo(obj) && this.distanceFrom(obj) <= Sylvester.precision);
|
898
|
+
},
|
899
|
+
|
900
|
+
// Returns the unique intersection point with the argument, if one exists
|
901
|
+
intersectionWith: function(obj) {
|
902
|
+
if (obj.normal) { return obj.intersectionWith(this); }
|
903
|
+
if (!this.intersects(obj)) { return null; }
|
904
|
+
var P = this.anchor.elements, X = this.direction.elements,
|
905
|
+
Q = obj.anchor.elements, Y = obj.direction.elements;
|
906
|
+
var X1 = X[0], X2 = X[1], X3 = X[2], Y1 = Y[0], Y2 = Y[1], Y3 = Y[2];
|
907
|
+
var PsubQ1 = P[0] - Q[0], PsubQ2 = P[1] - Q[1], PsubQ3 = P[2] - Q[2];
|
908
|
+
var XdotQsubP = - X1*PsubQ1 - X2*PsubQ2 - X3*PsubQ3;
|
909
|
+
var YdotPsubQ = Y1*PsubQ1 + Y2*PsubQ2 + Y3*PsubQ3;
|
910
|
+
var XdotX = X1*X1 + X2*X2 + X3*X3;
|
911
|
+
var YdotY = Y1*Y1 + Y2*Y2 + Y3*Y3;
|
912
|
+
var XdotY = X1*Y1 + X2*Y2 + X3*Y3;
|
913
|
+
var k = (XdotQsubP * YdotY / XdotX + XdotY * YdotPsubQ) / (YdotY - XdotY * XdotY);
|
914
|
+
return Vector.create([P[0] + k*X1, P[1] + k*X2, P[2] + k*X3]);
|
915
|
+
},
|
916
|
+
|
917
|
+
// Returns the point on the line that is closest to the given point or line
|
918
|
+
pointClosestTo: function(obj) {
|
919
|
+
if (obj.direction) {
|
920
|
+
// obj is a line
|
921
|
+
if (this.intersects(obj)) { return this.intersectionWith(obj); }
|
922
|
+
if (this.isParallelTo(obj)) { return null; }
|
923
|
+
var D = this.direction.elements, E = obj.direction.elements;
|
924
|
+
var D1 = D[0], D2 = D[1], D3 = D[2], E1 = E[0], E2 = E[1], E3 = E[2];
|
925
|
+
// Create plane containing obj and the shared normal and intersect this with it
|
926
|
+
// Thank you: http://www.cgafaq.info/wiki/Line-line_distance
|
927
|
+
var x = (D3 * E1 - D1 * E3), y = (D1 * E2 - D2 * E1), z = (D2 * E3 - D3 * E2);
|
928
|
+
var N = Vector.create([x * E3 - y * E2, y * E1 - z * E3, z * E2 - x * E1]);
|
929
|
+
var P = Plane.create(obj.anchor, N);
|
930
|
+
return P.intersectionWith(this);
|
931
|
+
} else {
|
932
|
+
// obj is a point
|
933
|
+
var P = obj.elements || obj;
|
934
|
+
if (this.contains(P)) { return Vector.create(P); }
|
935
|
+
var A = this.anchor.elements, D = this.direction.elements;
|
936
|
+
var D1 = D[0], D2 = D[1], D3 = D[2], A1 = A[0], A2 = A[1], A3 = A[2];
|
937
|
+
var x = D1 * (P[1]-A2) - D2 * (P[0]-A1), y = D2 * ((P[2] || 0) - A3) - D3 * (P[1]-A2),
|
938
|
+
z = D3 * (P[0]-A1) - D1 * ((P[2] || 0) - A3);
|
939
|
+
var V = Vector.create([D2 * x - D3 * z, D3 * y - D1 * x, D1 * z - D2 * y]);
|
940
|
+
var k = this.distanceFrom(P) / V.modulus();
|
941
|
+
return Vector.create([
|
942
|
+
P[0] + V.elements[0] * k,
|
943
|
+
P[1] + V.elements[1] * k,
|
944
|
+
(P[2] || 0) + V.elements[2] * k
|
945
|
+
]);
|
946
|
+
}
|
947
|
+
},
|
948
|
+
|
949
|
+
// Returns a copy of the line rotated by t radians about the given line. Works by
|
950
|
+
// finding the argument's closest point to this line's anchor point (call this C) and
|
951
|
+
// rotating the anchor about C. Also rotates the line's direction about the argument's.
|
952
|
+
// Be careful with this - the rotation axis' direction affects the outcome!
|
953
|
+
rotate: function(t, line) {
|
954
|
+
// If we're working in 2D
|
955
|
+
if (typeof(line.direction) == 'undefined') { line = Line.create(line.to3D(), Vector.k); }
|
956
|
+
var R = Matrix.Rotation(t, line.direction).elements;
|
957
|
+
var C = line.pointClosestTo(this.anchor).elements;
|
958
|
+
var A = this.anchor.elements, D = this.direction.elements;
|
959
|
+
var C1 = C[0], C2 = C[1], C3 = C[2], A1 = A[0], A2 = A[1], A3 = A[2];
|
960
|
+
var x = A1 - C1, y = A2 - C2, z = A3 - C3;
|
961
|
+
return Line.create([
|
962
|
+
C1 + R[0][0] * x + R[0][1] * y + R[0][2] * z,
|
963
|
+
C2 + R[1][0] * x + R[1][1] * y + R[1][2] * z,
|
964
|
+
C3 + R[2][0] * x + R[2][1] * y + R[2][2] * z
|
965
|
+
], [
|
966
|
+
R[0][0] * D[0] + R[0][1] * D[1] + R[0][2] * D[2],
|
967
|
+
R[1][0] * D[0] + R[1][1] * D[1] + R[1][2] * D[2],
|
968
|
+
R[2][0] * D[0] + R[2][1] * D[1] + R[2][2] * D[2]
|
969
|
+
]);
|
970
|
+
},
|
971
|
+
|
972
|
+
// Returns the line's reflection in the given point or line
|
973
|
+
reflectionIn: function(obj) {
|
974
|
+
if (obj.normal) {
|
975
|
+
// obj is a plane
|
976
|
+
var A = this.anchor.elements, D = this.direction.elements;
|
977
|
+
var A1 = A[0], A2 = A[1], A3 = A[2], D1 = D[0], D2 = D[1], D3 = D[2];
|
978
|
+
var newA = this.anchor.reflectionIn(obj).elements;
|
979
|
+
// Add the line's direction vector to its anchor, then mirror that in the plane
|
980
|
+
var AD1 = A1 + D1, AD2 = A2 + D2, AD3 = A3 + D3;
|
981
|
+
var Q = obj.pointClosestTo([AD1, AD2, AD3]).elements;
|
982
|
+
var newD = [Q[0] + (Q[0] - AD1) - newA[0], Q[1] + (Q[1] - AD2) - newA[1], Q[2] + (Q[2] - AD3) - newA[2]];
|
983
|
+
return Line.create(newA, newD);
|
984
|
+
} else if (obj.direction) {
|
985
|
+
// obj is a line - reflection obtained by rotating PI radians about obj
|
986
|
+
return this.rotate(Math.PI, obj);
|
987
|
+
} else {
|
988
|
+
// obj is a point - just reflect the line's anchor in it
|
989
|
+
var P = obj.elements || obj;
|
990
|
+
return Line.create(this.anchor.reflectionIn([P[0], P[1], (P[2] || 0)]), this.direction);
|
991
|
+
}
|
992
|
+
},
|
993
|
+
|
994
|
+
// Set the line's anchor point and direction.
|
995
|
+
setVectors: function(anchor, direction) {
|
996
|
+
// Need to do this so that line's properties are not
|
997
|
+
// references to the arguments passed in
|
998
|
+
anchor = Vector.create(anchor);
|
999
|
+
direction = Vector.create(direction);
|
1000
|
+
if (anchor.elements.length == 2) {anchor.elements.push(0); }
|
1001
|
+
if (direction.elements.length == 2) { direction.elements.push(0); }
|
1002
|
+
if (anchor.elements.length > 3 || direction.elements.length > 3) { return null; }
|
1003
|
+
var mod = direction.modulus();
|
1004
|
+
if (mod === 0) { return null; }
|
1005
|
+
this.anchor = anchor;
|
1006
|
+
this.direction = Vector.create([
|
1007
|
+
direction.elements[0] / mod,
|
1008
|
+
direction.elements[1] / mod,
|
1009
|
+
direction.elements[2] / mod
|
1010
|
+
]);
|
1011
|
+
return this;
|
1012
|
+
}
|
1013
|
+
};
|
1014
|
+
|
1015
|
+
|
1016
|
+
// Constructor function
|
1017
|
+
Line.create = function(anchor, direction) {
|
1018
|
+
var L = new Line();
|
1019
|
+
return L.setVectors(anchor, direction);
|
1020
|
+
};
|
1021
|
+
|
1022
|
+
// Axes
|
1023
|
+
Line.X = Line.create(Vector.Zero(3), Vector.i);
|
1024
|
+
Line.Y = Line.create(Vector.Zero(3), Vector.j);
|
1025
|
+
Line.Z = Line.create(Vector.Zero(3), Vector.k);
|
1026
|
+
|
1027
|
+
|
1028
|
+
|
1029
|
+
function Plane() {}
|
1030
|
+
Plane.prototype = {
|
1031
|
+
|
1032
|
+
// Returns true iff the plane occupies the same space as the argument
|
1033
|
+
eql: function(plane) {
|
1034
|
+
return (this.contains(plane.anchor) && this.isParallelTo(plane));
|
1035
|
+
},
|
1036
|
+
|
1037
|
+
// Returns a copy of the plane
|
1038
|
+
dup: function() {
|
1039
|
+
return Plane.create(this.anchor, this.normal);
|
1040
|
+
},
|
1041
|
+
|
1042
|
+
// Returns the result of translating the plane by the given vector
|
1043
|
+
translate: function(vector) {
|
1044
|
+
var V = vector.elements || vector;
|
1045
|
+
return Plane.create([
|
1046
|
+
this.anchor.elements[0] + V[0],
|
1047
|
+
this.anchor.elements[1] + V[1],
|
1048
|
+
this.anchor.elements[2] + (V[2] || 0)
|
1049
|
+
], this.normal);
|
1050
|
+
},
|
1051
|
+
|
1052
|
+
// Returns true iff the plane is parallel to the argument. Will return true
|
1053
|
+
// if the planes are equal, or if you give a line and it lies in the plane.
|
1054
|
+
isParallelTo: function(obj) {
|
1055
|
+
var theta;
|
1056
|
+
if (obj.normal) {
|
1057
|
+
// obj is a plane
|
1058
|
+
theta = this.normal.angleFrom(obj.normal);
|
1059
|
+
return (Math.abs(theta) <= Sylvester.precision || Math.abs(Math.PI - theta) <= Sylvester.precision);
|
1060
|
+
} else if (obj.direction) {
|
1061
|
+
// obj is a line
|
1062
|
+
return this.normal.isPerpendicularTo(obj.direction);
|
1063
|
+
}
|
1064
|
+
return null;
|
1065
|
+
},
|
1066
|
+
|
1067
|
+
// Returns true iff the receiver is perpendicular to the argument
|
1068
|
+
isPerpendicularTo: function(plane) {
|
1069
|
+
var theta = this.normal.angleFrom(plane.normal);
|
1070
|
+
return (Math.abs(Math.PI/2 - theta) <= Sylvester.precision);
|
1071
|
+
},
|
1072
|
+
|
1073
|
+
// Returns the plane's distance from the given object (point, line or plane)
|
1074
|
+
distanceFrom: function(obj) {
|
1075
|
+
if (this.intersects(obj) || this.contains(obj)) { return 0; }
|
1076
|
+
if (obj.anchor) {
|
1077
|
+
// obj is a plane or line
|
1078
|
+
var A = this.anchor.elements, B = obj.anchor.elements, N = this.normal.elements;
|
1079
|
+
return Math.abs((A[0] - B[0]) * N[0] + (A[1] - B[1]) * N[1] + (A[2] - B[2]) * N[2]);
|
1080
|
+
} else {
|
1081
|
+
// obj is a point
|
1082
|
+
var P = obj.elements || obj;
|
1083
|
+
var A = this.anchor.elements, N = this.normal.elements;
|
1084
|
+
return Math.abs((A[0] - P[0]) * N[0] + (A[1] - P[1]) * N[1] + (A[2] - (P[2] || 0)) * N[2]);
|
1085
|
+
}
|
1086
|
+
},
|
1087
|
+
|
1088
|
+
// Returns true iff the plane contains the given point or line
|
1089
|
+
contains: function(obj) {
|
1090
|
+
if (obj.normal) { return null; }
|
1091
|
+
if (obj.direction) {
|
1092
|
+
return (this.contains(obj.anchor) && this.contains(obj.anchor.add(obj.direction)));
|
1093
|
+
} else {
|
1094
|
+
var P = obj.elements || obj;
|
1095
|
+
var A = this.anchor.elements, N = this.normal.elements;
|
1096
|
+
var diff = Math.abs(N[0]*(A[0] - P[0]) + N[1]*(A[1] - P[1]) + N[2]*(A[2] - (P[2] || 0)));
|
1097
|
+
return (diff <= Sylvester.precision);
|
1098
|
+
}
|
1099
|
+
},
|
1100
|
+
|
1101
|
+
// Returns true iff the plane has a unique point/line of intersection with the argument
|
1102
|
+
intersects: function(obj) {
|
1103
|
+
if (typeof(obj.direction) == 'undefined' && typeof(obj.normal) == 'undefined') { return null; }
|
1104
|
+
return !this.isParallelTo(obj);
|
1105
|
+
},
|
1106
|
+
|
1107
|
+
// Returns the unique intersection with the argument, if one exists. The result
|
1108
|
+
// will be a vector if a line is supplied, and a line if a plane is supplied.
|
1109
|
+
intersectionWith: function(obj) {
|
1110
|
+
if (!this.intersects(obj)) { return null; }
|
1111
|
+
if (obj.direction) {
|
1112
|
+
// obj is a line
|
1113
|
+
var A = obj.anchor.elements, D = obj.direction.elements,
|
1114
|
+
P = this.anchor.elements, N = this.normal.elements;
|
1115
|
+
var multiplier = (N[0]*(P[0]-A[0]) + N[1]*(P[1]-A[1]) + N[2]*(P[2]-A[2])) / (N[0]*D[0] + N[1]*D[1] + N[2]*D[2]);
|
1116
|
+
return Vector.create([A[0] + D[0]*multiplier, A[1] + D[1]*multiplier, A[2] + D[2]*multiplier]);
|
1117
|
+
} else if (obj.normal) {
|
1118
|
+
// obj is a plane
|
1119
|
+
var direction = this.normal.cross(obj.normal).toUnitVector();
|
1120
|
+
// To find an anchor point, we find one co-ordinate that has a value
|
1121
|
+
// of zero somewhere on the intersection, and remember which one we picked
|
1122
|
+
var N = this.normal.elements, A = this.anchor.elements,
|
1123
|
+
O = obj.normal.elements, B = obj.anchor.elements;
|
1124
|
+
var solver = Matrix.Zero(2,2), i = 0;
|
1125
|
+
while (solver.isSingular()) {
|
1126
|
+
i++;
|
1127
|
+
solver = Matrix.create([
|
1128
|
+
[ N[i%3], N[(i+1)%3] ],
|
1129
|
+
[ O[i%3], O[(i+1)%3] ]
|
1130
|
+
]);
|
1131
|
+
}
|
1132
|
+
// Then we solve the simultaneous equations in the remaining dimensions
|
1133
|
+
var inverse = solver.inverse().elements;
|
1134
|
+
var x = N[0]*A[0] + N[1]*A[1] + N[2]*A[2];
|
1135
|
+
var y = O[0]*B[0] + O[1]*B[1] + O[2]*B[2];
|
1136
|
+
var intersection = [
|
1137
|
+
inverse[0][0] * x + inverse[0][1] * y,
|
1138
|
+
inverse[1][0] * x + inverse[1][1] * y
|
1139
|
+
];
|
1140
|
+
var anchor = [];
|
1141
|
+
for (var j = 1; j <= 3; j++) {
|
1142
|
+
// This formula picks the right element from intersection by
|
1143
|
+
// cycling depending on which element we set to zero above
|
1144
|
+
anchor.push((i == j) ? 0 : intersection[(j + (5 - i)%3)%3]);
|
1145
|
+
}
|
1146
|
+
return Line.create(anchor, direction);
|
1147
|
+
}
|
1148
|
+
},
|
1149
|
+
|
1150
|
+
// Returns the point in the plane closest to the given point
|
1151
|
+
pointClosestTo: function(point) {
|
1152
|
+
var P = point.elements || point;
|
1153
|
+
var A = this.anchor.elements, N = this.normal.elements;
|
1154
|
+
var dot = (A[0] - P[0]) * N[0] + (A[1] - P[1]) * N[1] + (A[2] - (P[2] || 0)) * N[2];
|
1155
|
+
return Vector.create([P[0] + N[0] * dot, P[1] + N[1] * dot, (P[2] || 0) + N[2] * dot]);
|
1156
|
+
},
|
1157
|
+
|
1158
|
+
// Returns a copy of the plane, rotated by t radians about the given line
|
1159
|
+
// See notes on Line#rotate.
|
1160
|
+
rotate: function(t, line) {
|
1161
|
+
var R = Matrix.Rotation(t, line.direction).elements;
|
1162
|
+
var C = line.pointClosestTo(this.anchor).elements;
|
1163
|
+
var A = this.anchor.elements, N = this.normal.elements;
|
1164
|
+
var C1 = C[0], C2 = C[1], C3 = C[2], A1 = A[0], A2 = A[1], A3 = A[2];
|
1165
|
+
var x = A1 - C1, y = A2 - C2, z = A3 - C3;
|
1166
|
+
return Plane.create([
|
1167
|
+
C1 + R[0][0] * x + R[0][1] * y + R[0][2] * z,
|
1168
|
+
C2 + R[1][0] * x + R[1][1] * y + R[1][2] * z,
|
1169
|
+
C3 + R[2][0] * x + R[2][1] * y + R[2][2] * z
|
1170
|
+
], [
|
1171
|
+
R[0][0] * N[0] + R[0][1] * N[1] + R[0][2] * N[2],
|
1172
|
+
R[1][0] * N[0] + R[1][1] * N[1] + R[1][2] * N[2],
|
1173
|
+
R[2][0] * N[0] + R[2][1] * N[1] + R[2][2] * N[2]
|
1174
|
+
]);
|
1175
|
+
},
|
1176
|
+
|
1177
|
+
// Returns the reflection of the plane in the given point, line or plane.
|
1178
|
+
reflectionIn: function(obj) {
|
1179
|
+
if (obj.normal) {
|
1180
|
+
// obj is a plane
|
1181
|
+
var A = this.anchor.elements, N = this.normal.elements;
|
1182
|
+
var A1 = A[0], A2 = A[1], A3 = A[2], N1 = N[0], N2 = N[1], N3 = N[2];
|
1183
|
+
var newA = this.anchor.reflectionIn(obj).elements;
|
1184
|
+
// Add the plane's normal to its anchor, then mirror that in the other plane
|
1185
|
+
var AN1 = A1 + N1, AN2 = A2 + N2, AN3 = A3 + N3;
|
1186
|
+
var Q = obj.pointClosestTo([AN1, AN2, AN3]).elements;
|
1187
|
+
var newN = [Q[0] + (Q[0] - AN1) - newA[0], Q[1] + (Q[1] - AN2) - newA[1], Q[2] + (Q[2] - AN3) - newA[2]];
|
1188
|
+
return Plane.create(newA, newN);
|
1189
|
+
} else if (obj.direction) {
|
1190
|
+
// obj is a line
|
1191
|
+
return this.rotate(Math.PI, obj);
|
1192
|
+
} else {
|
1193
|
+
// obj is a point
|
1194
|
+
var P = obj.elements || obj;
|
1195
|
+
return Plane.create(this.anchor.reflectionIn([P[0], P[1], (P[2] || 0)]), this.normal);
|
1196
|
+
}
|
1197
|
+
},
|
1198
|
+
|
1199
|
+
// Sets the anchor point and normal to the plane. If three arguments are specified,
|
1200
|
+
// the normal is calculated by assuming the three points should lie in the same plane.
|
1201
|
+
// If only two are sepcified, the second is taken to be the normal. Normal vector is
|
1202
|
+
// normalised before storage.
|
1203
|
+
setVectors: function(anchor, v1, v2) {
|
1204
|
+
anchor = Vector.create(anchor);
|
1205
|
+
anchor = anchor.to3D(); if (anchor === null) { return null; }
|
1206
|
+
v1 = Vector.create(v1);
|
1207
|
+
v1 = v1.to3D(); if (v1 === null) { return null; }
|
1208
|
+
if (typeof(v2) == 'undefined') {
|
1209
|
+
v2 = null;
|
1210
|
+
} else {
|
1211
|
+
v2 = Vector.create(v2);
|
1212
|
+
v2 = v2.to3D(); if (v2 === null) { return null; }
|
1213
|
+
}
|
1214
|
+
var A1 = anchor.elements[0], A2 = anchor.elements[1], A3 = anchor.elements[2];
|
1215
|
+
var v11 = v1.elements[0], v12 = v1.elements[1], v13 = v1.elements[2];
|
1216
|
+
var normal, mod;
|
1217
|
+
if (v2 !== null) {
|
1218
|
+
var v21 = v2.elements[0], v22 = v2.elements[1], v23 = v2.elements[2];
|
1219
|
+
normal = Vector.create([
|
1220
|
+
(v12 - A2) * (v23 - A3) - (v13 - A3) * (v22 - A2),
|
1221
|
+
(v13 - A3) * (v21 - A1) - (v11 - A1) * (v23 - A3),
|
1222
|
+
(v11 - A1) * (v22 - A2) - (v12 - A2) * (v21 - A1)
|
1223
|
+
]);
|
1224
|
+
mod = normal.modulus();
|
1225
|
+
if (mod === 0) { return null; }
|
1226
|
+
normal = Vector.create([normal.elements[0] / mod, normal.elements[1] / mod, normal.elements[2] / mod]);
|
1227
|
+
} else {
|
1228
|
+
mod = Math.sqrt(v11*v11 + v12*v12 + v13*v13);
|
1229
|
+
if (mod === 0) { return null; }
|
1230
|
+
normal = Vector.create([v1.elements[0] / mod, v1.elements[1] / mod, v1.elements[2] / mod]);
|
1231
|
+
}
|
1232
|
+
this.anchor = anchor;
|
1233
|
+
this.normal = normal;
|
1234
|
+
return this;
|
1235
|
+
}
|
1236
|
+
};
|
1237
|
+
|
1238
|
+
// Constructor function
|
1239
|
+
Plane.create = function(anchor, v1, v2) {
|
1240
|
+
var P = new Plane();
|
1241
|
+
return P.setVectors(anchor, v1, v2);
|
1242
|
+
};
|
1243
|
+
|
1244
|
+
// X-Y-Z planes
|
1245
|
+
Plane.XY = Plane.create(Vector.Zero(3), Vector.k);
|
1246
|
+
Plane.YZ = Plane.create(Vector.Zero(3), Vector.i);
|
1247
|
+
Plane.ZX = Plane.create(Vector.Zero(3), Vector.j);
|
1248
|
+
Plane.YX = Plane.XY; Plane.ZY = Plane.YZ; Plane.XZ = Plane.ZX;
|
1249
|
+
|
1250
|
+
// Utility functions
|
1251
|
+
var $V = Vector.create;
|
1252
|
+
var $M = Matrix.create;
|
1253
|
+
var $L = Line.create;
|
1254
|
+
var $P = Plane.create;
|
1255
|
+
/*!
|
1256
|
+
* jQuery 2d Transform v0.9.3
|
1257
|
+
* http://wiki.github.com/heygrady/transform/
|
1258
|
+
*
|
1259
|
+
* Copyright 2010, Grady Kuhnline
|
1260
|
+
* Dual licensed under the MIT or GPL Version 2 licenses.
|
1261
|
+
* http://jquery.org/license
|
1262
|
+
*
|
1263
|
+
* Date: Sat Dec 4 15:46:09 2010 -0800
|
1264
|
+
*/
|
1265
|
+
///////////////////////////////////////////////////////
|
1266
|
+
// Transform
|
1267
|
+
///////////////////////////////////////////////////////
|
1268
|
+
(function($, window, document, undefined) {
|
1269
|
+
/**
|
1270
|
+
* @var Regex identify the matrix filter in IE
|
1271
|
+
*/
|
1272
|
+
var rmatrix = /progid:DXImageTransform\.Microsoft\.Matrix\(.*?\)/,
|
1273
|
+
rfxnum = /^([\+\-]=)?([\d+.\-]+)(.*)$/,
|
1274
|
+
rperc = /%/;
|
1275
|
+
|
1276
|
+
// Steal some code from Modernizr
|
1277
|
+
var m = document.createElement( 'modernizr' ),
|
1278
|
+
m_style = m.style;
|
1279
|
+
|
1280
|
+
function stripUnits(arg) {
|
1281
|
+
return parseFloat(arg);
|
1282
|
+
}
|
1283
|
+
|
1284
|
+
/**
|
1285
|
+
* Find the prefix that this browser uses
|
1286
|
+
*/
|
1287
|
+
function getVendorPrefix() {
|
1288
|
+
var property = {
|
1289
|
+
transformProperty : '',
|
1290
|
+
MozTransform : '-moz-',
|
1291
|
+
WebkitTransform : '-webkit-',
|
1292
|
+
OTransform : '-o-',
|
1293
|
+
msTransform : '-ms-'
|
1294
|
+
};
|
1295
|
+
for (var p in property) {
|
1296
|
+
if (typeof m_style[p] != 'undefined') {
|
1297
|
+
return property[p];
|
1298
|
+
}
|
1299
|
+
}
|
1300
|
+
return null;
|
1301
|
+
}
|
1302
|
+
|
1303
|
+
function supportCssTransforms() {
|
1304
|
+
if (typeof(window.Modernizr) !== 'undefined') {
|
1305
|
+
return Modernizr.csstransforms;
|
1306
|
+
}
|
1307
|
+
|
1308
|
+
var props = [ 'transformProperty', 'WebkitTransform', 'MozTransform', 'OTransform', 'msTransform' ];
|
1309
|
+
for ( var i in props ) {
|
1310
|
+
if ( m_style[ props[i] ] !== undefined ) {
|
1311
|
+
return true;
|
1312
|
+
}
|
1313
|
+
}
|
1314
|
+
}
|
1315
|
+
|
1316
|
+
// Capture some basic properties
|
1317
|
+
var vendorPrefix = getVendorPrefix(),
|
1318
|
+
transformProperty = vendorPrefix !== null ? vendorPrefix + 'transform' : false,
|
1319
|
+
transformOriginProperty = vendorPrefix !== null ? vendorPrefix + 'transform-origin' : false;
|
1320
|
+
|
1321
|
+
// store support in the jQuery Support object
|
1322
|
+
$.support.csstransforms = supportCssTransforms();
|
1323
|
+
|
1324
|
+
// IE9 public preview 6 requires the DOM names
|
1325
|
+
if (vendorPrefix == '-ms-') {
|
1326
|
+
transformProperty = 'msTransform';
|
1327
|
+
transformOriginProperty = 'msTransformOrigin';
|
1328
|
+
}
|
1329
|
+
|
1330
|
+
/**
|
1331
|
+
* Class for creating cross-browser transformations
|
1332
|
+
* @constructor
|
1333
|
+
*/
|
1334
|
+
$.extend({
|
1335
|
+
transform: function(elem) {
|
1336
|
+
// Cache the transform object on the element itself
|
1337
|
+
elem.transform = this;
|
1338
|
+
|
1339
|
+
/**
|
1340
|
+
* The element we're working with
|
1341
|
+
* @var jQueryCollection
|
1342
|
+
*/
|
1343
|
+
this.$elem = $(elem);
|
1344
|
+
|
1345
|
+
/**
|
1346
|
+
* Remember the matrix we're applying to help the safeOuterLength func
|
1347
|
+
*/
|
1348
|
+
this.applyingMatrix = false;
|
1349
|
+
this.matrix = null;
|
1350
|
+
|
1351
|
+
/**
|
1352
|
+
* Remember the css height and width to save time
|
1353
|
+
* This is only really used in IE
|
1354
|
+
* @var Number
|
1355
|
+
*/
|
1356
|
+
this.height = null;
|
1357
|
+
this.width = null;
|
1358
|
+
this.outerHeight = null;
|
1359
|
+
this.outerWidth = null;
|
1360
|
+
|
1361
|
+
/**
|
1362
|
+
* We need to know the box-sizing in IE for building the outerHeight and outerWidth
|
1363
|
+
* @var string
|
1364
|
+
*/
|
1365
|
+
this.boxSizingValue = null;
|
1366
|
+
this.boxSizingProperty = null;
|
1367
|
+
|
1368
|
+
this.attr = null;
|
1369
|
+
this.transformProperty = transformProperty;
|
1370
|
+
this.transformOriginProperty = transformOriginProperty;
|
1371
|
+
}
|
1372
|
+
});
|
1373
|
+
|
1374
|
+
$.extend($.transform, {
|
1375
|
+
/**
|
1376
|
+
* @var Array list of all valid transform functions
|
1377
|
+
*/
|
1378
|
+
funcs: ['matrix', 'origin', 'reflect', 'reflectX', 'reflectXY', 'reflectY', 'rotate', 'scale', 'scaleX', 'scaleY', 'skew', 'skewX', 'skewY', 'translate', 'translateX', 'translateY']
|
1379
|
+
});
|
1380
|
+
|
1381
|
+
/**
|
1382
|
+
* Create Transform as a jQuery plugin
|
1383
|
+
* @param Object funcs
|
1384
|
+
* @param Object options
|
1385
|
+
*/
|
1386
|
+
$.fn.transform = function(funcs, options) {
|
1387
|
+
return this.each(function() {
|
1388
|
+
var t = this.transform || new $.transform(this);
|
1389
|
+
if (funcs) {
|
1390
|
+
t.exec(funcs, options);
|
1391
|
+
}
|
1392
|
+
});
|
1393
|
+
};
|
1394
|
+
|
1395
|
+
$.transform.prototype = {
|
1396
|
+
/**
|
1397
|
+
* Applies all of the transformations
|
1398
|
+
* @param Object funcs
|
1399
|
+
* @param Object options
|
1400
|
+
* forceMatrix - uses the matrix in all browsers
|
1401
|
+
* preserve - tries to preserve the values from previous runs
|
1402
|
+
*/
|
1403
|
+
exec: function(funcs, options) {
|
1404
|
+
// extend options
|
1405
|
+
options = $.extend(true, {
|
1406
|
+
forceMatrix: false,
|
1407
|
+
preserve: false
|
1408
|
+
}, options);
|
1409
|
+
|
1410
|
+
// preserve the funcs from the previous run
|
1411
|
+
this.attr = null;
|
1412
|
+
if (options.preserve) {
|
1413
|
+
funcs = $.extend(true, this.getAttrs(true, true), funcs);
|
1414
|
+
} else {
|
1415
|
+
funcs = $.extend(true, {}, funcs); // copy the object to prevent weirdness
|
1416
|
+
}
|
1417
|
+
|
1418
|
+
// Record the custom attributes on the element itself
|
1419
|
+
this.setAttrs(funcs);
|
1420
|
+
|
1421
|
+
// apply the funcs
|
1422
|
+
if ($.support.csstransforms && !options.forceMatrix) {
|
1423
|
+
// CSS3 is supported
|
1424
|
+
return this.execFuncs(funcs);
|
1425
|
+
} else if ($.browser.msie || ($.support.csstransforms && options.forceMatrix)) {
|
1426
|
+
// Internet Explorer or Forced matrix
|
1427
|
+
return this.execMatrix(funcs);
|
1428
|
+
}
|
1429
|
+
return false;
|
1430
|
+
},
|
1431
|
+
|
1432
|
+
/**
|
1433
|
+
* Applies all of the transformations as functions
|
1434
|
+
* @param Object funcs
|
1435
|
+
*/
|
1436
|
+
execFuncs: function(funcs) {
|
1437
|
+
var values = [];
|
1438
|
+
|
1439
|
+
// construct a CSS string
|
1440
|
+
for (var func in funcs) {
|
1441
|
+
// handle origin separately
|
1442
|
+
if (func == 'origin') {
|
1443
|
+
this[func].apply(this, $.isArray(funcs[func]) ? funcs[func] : [funcs[func]]);
|
1444
|
+
} else if ($.inArray(func, $.transform.funcs) !== -1) {
|
1445
|
+
values.push(this.createTransformFunc(func, funcs[func]));
|
1446
|
+
}
|
1447
|
+
}
|
1448
|
+
this.$elem.css(transformProperty, values.join(' '));
|
1449
|
+
return true;
|
1450
|
+
},
|
1451
|
+
|
1452
|
+
/**
|
1453
|
+
* Applies all of the transformations as a matrix
|
1454
|
+
* @param Object funcs
|
1455
|
+
*/
|
1456
|
+
execMatrix: function(funcs) {
|
1457
|
+
var matrix,
|
1458
|
+
tempMatrix,
|
1459
|
+
args;
|
1460
|
+
|
1461
|
+
var elem = this.$elem[0],
|
1462
|
+
_this = this;
|
1463
|
+
function normalPixels(val, i) {
|
1464
|
+
if (rperc.test(val)) {
|
1465
|
+
// this really only applies to translation
|
1466
|
+
return parseFloat(val) / 100 * _this['safeOuter' + (i ? 'Height' : 'Width')]();
|
1467
|
+
}
|
1468
|
+
return toPx(elem, val);
|
1469
|
+
}
|
1470
|
+
|
1471
|
+
var rtranslate = /translate[X|Y]?/,
|
1472
|
+
trans = [];
|
1473
|
+
|
1474
|
+
for (var func in funcs) {
|
1475
|
+
switch ($.type(funcs[func])) {
|
1476
|
+
case 'array': args = funcs[func]; break;
|
1477
|
+
case 'string': args = $.map(funcs[func].split(','), $.trim); break;
|
1478
|
+
default: args = [funcs[func]];
|
1479
|
+
}
|
1480
|
+
|
1481
|
+
if ($.matrix[func]) {
|
1482
|
+
|
1483
|
+
if ($.cssAngle[func]) {
|
1484
|
+
// normalize on degrees
|
1485
|
+
args = $.map(args, $.angle.toDegree);
|
1486
|
+
} else if (!$.cssNumber[func]) {
|
1487
|
+
// normalize to pixels
|
1488
|
+
args = $.map(args, normalPixels);
|
1489
|
+
} else {
|
1490
|
+
// strip units
|
1491
|
+
args = $.map(args, stripUnits);
|
1492
|
+
}
|
1493
|
+
|
1494
|
+
tempMatrix = $.matrix[func].apply(this, args);
|
1495
|
+
if (rtranslate.test(func)) {
|
1496
|
+
//defer translation
|
1497
|
+
trans.push(tempMatrix);
|
1498
|
+
} else {
|
1499
|
+
matrix = matrix ? matrix.x(tempMatrix) : tempMatrix;
|
1500
|
+
}
|
1501
|
+
} else if (func == 'origin') {
|
1502
|
+
this[func].apply(this, args);
|
1503
|
+
}
|
1504
|
+
}
|
1505
|
+
|
1506
|
+
// check that we have a matrix
|
1507
|
+
matrix = matrix || $.matrix.identity();
|
1508
|
+
|
1509
|
+
// Apply translation
|
1510
|
+
$.each(trans, function(i, val) { matrix = matrix.x(val); });
|
1511
|
+
|
1512
|
+
// pull out the relevant values
|
1513
|
+
var a = parseFloat(matrix.e(1,1).toFixed(6)),
|
1514
|
+
b = parseFloat(matrix.e(2,1).toFixed(6)),
|
1515
|
+
c = parseFloat(matrix.e(1,2).toFixed(6)),
|
1516
|
+
d = parseFloat(matrix.e(2,2).toFixed(6)),
|
1517
|
+
tx = matrix.rows === 3 ? parseFloat(matrix.e(1,3).toFixed(6)) : 0,
|
1518
|
+
ty = matrix.rows === 3 ? parseFloat(matrix.e(2,3).toFixed(6)) : 0;
|
1519
|
+
|
1520
|
+
//apply the transform to the element
|
1521
|
+
if ($.support.csstransforms && vendorPrefix === '-moz-') {
|
1522
|
+
// -moz-
|
1523
|
+
this.$elem.css(transformProperty, 'matrix(' + a + ', ' + b + ', ' + c + ', ' + d + ', ' + tx + 'px, ' + ty + 'px)');
|
1524
|
+
} else if ($.support.csstransforms) {
|
1525
|
+
// -webkit, -o-, w3c
|
1526
|
+
// NOTE: WebKit and Opera don't allow units on the translate variables
|
1527
|
+
this.$elem.css(transformProperty, 'matrix(' + a + ', ' + b + ', ' + c + ', ' + d + ', ' + tx + ', ' + ty + ')');
|
1528
|
+
} else if ($.browser.msie) {
|
1529
|
+
// IE requires the special transform Filter
|
1530
|
+
|
1531
|
+
//TODO: Use Nearest Neighbor during animation FilterType=\'nearest neighbor\'
|
1532
|
+
var filterType = ', FilterType=\'nearest neighbor\''; //bilinear
|
1533
|
+
var style = this.$elem[0].style;
|
1534
|
+
var matrixFilter = 'progid:DXImageTransform.Microsoft.Matrix(' +
|
1535
|
+
'M11=' + a + ', M12=' + c + ', M21=' + b + ', M22=' + d +
|
1536
|
+
', sizingMethod=\'auto expand\'' + filterType + ')';
|
1537
|
+
var filter = style.filter || $.curCSS( this.$elem[0], "filter" ) || "";
|
1538
|
+
style.filter = rmatrix.test(filter) ? filter.replace(rmatrix, matrixFilter) : filter ? filter + ' ' + matrixFilter : matrixFilter;
|
1539
|
+
|
1540
|
+
// Let's know that we're applying post matrix fixes and the height/width will be static for a bit
|
1541
|
+
this.applyingMatrix = true;
|
1542
|
+
this.matrix = matrix;
|
1543
|
+
|
1544
|
+
// IE can't set the origin or translate directly
|
1545
|
+
this.fixPosition(matrix, tx, ty);
|
1546
|
+
|
1547
|
+
this.applyingMatrix = false;
|
1548
|
+
this.matrix = null;
|
1549
|
+
}
|
1550
|
+
return true;
|
1551
|
+
},
|
1552
|
+
|
1553
|
+
/**
|
1554
|
+
* Sets the transform-origin
|
1555
|
+
* This really needs to be percentages
|
1556
|
+
* @param Number x length
|
1557
|
+
* @param Number y length
|
1558
|
+
*/
|
1559
|
+
origin: function(x, y) {
|
1560
|
+
// use CSS in supported browsers
|
1561
|
+
if ($.support.csstransforms) {
|
1562
|
+
if (typeof y === 'undefined') {
|
1563
|
+
this.$elem.css(transformOriginProperty, x);
|
1564
|
+
} else {
|
1565
|
+
this.$elem.css(transformOriginProperty, x + ' ' + y);
|
1566
|
+
}
|
1567
|
+
return true;
|
1568
|
+
}
|
1569
|
+
|
1570
|
+
// correct for keyword lengths
|
1571
|
+
switch (x) {
|
1572
|
+
case 'left': x = '0'; break;
|
1573
|
+
case 'right': x = '100%'; break;
|
1574
|
+
case 'center': // no break
|
1575
|
+
case undefined: x = '50%';
|
1576
|
+
}
|
1577
|
+
switch (y) {
|
1578
|
+
case 'top': y = '0'; break;
|
1579
|
+
case 'bottom': y = '100%'; break;
|
1580
|
+
case 'center': // no break
|
1581
|
+
case undefined: y = '50%'; //TODO: does this work?
|
1582
|
+
}
|
1583
|
+
|
1584
|
+
// store mixed values with units, assumed pixels
|
1585
|
+
this.setAttr('origin', [
|
1586
|
+
rperc.test(x) ? x : toPx(this.$elem[0], x) + 'px',
|
1587
|
+
rperc.test(y) ? y : toPx(this.$elem[0], y) + 'px'
|
1588
|
+
]);
|
1589
|
+
//console.log(this.getAttr('origin'));
|
1590
|
+
return true;
|
1591
|
+
},
|
1592
|
+
|
1593
|
+
/**
|
1594
|
+
* Create a function suitable for a CSS value
|
1595
|
+
* @param string func
|
1596
|
+
* @param Mixed value
|
1597
|
+
*/
|
1598
|
+
createTransformFunc: function(func, value) {
|
1599
|
+
if (func.substr(0, 7) === 'reflect') {
|
1600
|
+
// let's fake reflection, false value
|
1601
|
+
// falsey sets an identity matrix
|
1602
|
+
var m = value ? $.matrix[func]() : $.matrix.identity();
|
1603
|
+
return 'matrix(' + m.e(1,1) + ', ' + m.e(2,1) + ', ' + m.e(1,2) + ', ' + m.e(2,2) + ', 0, 0)';
|
1604
|
+
}
|
1605
|
+
|
1606
|
+
//value = _correctUnits(func, value);
|
1607
|
+
|
1608
|
+
if (func == 'matrix') {
|
1609
|
+
if (vendorPrefix === '-moz-') {
|
1610
|
+
value[4] = value[4] ? value[4] + 'px' : 0;
|
1611
|
+
value[5] = value[5] ? value[5] + 'px' : 0;
|
1612
|
+
}
|
1613
|
+
}
|
1614
|
+
return func + '(' + ($.isArray(value) ? value.join(', ') : value) + ')';
|
1615
|
+
},
|
1616
|
+
|
1617
|
+
/**
|
1618
|
+
* @param Matrix matrix
|
1619
|
+
* @param Number tx
|
1620
|
+
* @param Number ty
|
1621
|
+
* @param Number height
|
1622
|
+
* @param Number width
|
1623
|
+
*/
|
1624
|
+
fixPosition: function(matrix, tx, ty, height, width) {
|
1625
|
+
// now we need to fix it!
|
1626
|
+
var calc = new $.matrix.calc(matrix, this.safeOuterHeight(), this.safeOuterWidth()),
|
1627
|
+
origin = this.getAttr('origin'); // mixed percentages and px
|
1628
|
+
|
1629
|
+
// translate a 0, 0 origin to the current origin
|
1630
|
+
var offset = calc.originOffset(new $.matrix.V2(
|
1631
|
+
rperc.test(origin[0]) ? parseFloat(origin[0])/100*calc.outerWidth : parseFloat(origin[0]),
|
1632
|
+
rperc.test(origin[1]) ? parseFloat(origin[1])/100*calc.outerHeight : parseFloat(origin[1])
|
1633
|
+
));
|
1634
|
+
|
1635
|
+
// IE glues the top-most and left-most pixels of the transformed object to top/left of the original object
|
1636
|
+
//TODO: This seems wrong in the calculations
|
1637
|
+
var sides = calc.sides();
|
1638
|
+
|
1639
|
+
// Protect against an item that is already positioned
|
1640
|
+
var cssPosition = this.$elem.css('position');
|
1641
|
+
if (cssPosition == 'static') {
|
1642
|
+
cssPosition = 'relative';
|
1643
|
+
}
|
1644
|
+
|
1645
|
+
//TODO: if the element is already positioned, we should attempt to respect it (somehow)
|
1646
|
+
//NOTE: we could preserve our offset top and left in an attr on the elem
|
1647
|
+
var pos = {top: 0, left: 0};
|
1648
|
+
|
1649
|
+
// Approximates transform-origin, tx, and ty
|
1650
|
+
var css = {
|
1651
|
+
'position': cssPosition,
|
1652
|
+
'top': (offset.top + ty + sides.top + pos.top) + 'px',
|
1653
|
+
'left': (offset.left + tx + sides.left + pos.left) + 'px',
|
1654
|
+
'zoom': 1
|
1655
|
+
};
|
1656
|
+
|
1657
|
+
this.$elem.css(css);
|
1658
|
+
}
|
1659
|
+
};
|
1660
|
+
|
1661
|
+
/**
|
1662
|
+
* Ensure that values have the appropriate units on them
|
1663
|
+
* @param string func
|
1664
|
+
* @param Mixed value
|
1665
|
+
*/
|
1666
|
+
function toPx(elem, val) {
|
1667
|
+
var parts = rfxnum.exec($.trim(val));
|
1668
|
+
|
1669
|
+
if (parts[3] && parts[3] !== 'px') {
|
1670
|
+
var prop = 'paddingBottom',
|
1671
|
+
orig = $.style( elem, prop );
|
1672
|
+
|
1673
|
+
$.style( elem, prop, val );
|
1674
|
+
val = cur( elem, prop );
|
1675
|
+
$.style( elem, prop, orig );
|
1676
|
+
return val;
|
1677
|
+
}
|
1678
|
+
return parseFloat( val );
|
1679
|
+
}
|
1680
|
+
|
1681
|
+
function cur(elem, prop) {
|
1682
|
+
if ( elem[prop] != null && (!elem.style || elem.style[prop] == null) ) {
|
1683
|
+
return elem[ prop ];
|
1684
|
+
}
|
1685
|
+
|
1686
|
+
var r = parseFloat( $.css( elem, prop ) );
|
1687
|
+
return r && r > -10000 ? r : 0;
|
1688
|
+
}
|
1689
|
+
})(jQuery, this, this.document);
|
1690
|
+
|
1691
|
+
|
1692
|
+
///////////////////////////////////////////////////////
|
1693
|
+
// Safe Outer Length
|
1694
|
+
///////////////////////////////////////////////////////
|
1695
|
+
(function($, window, document, undefined) {
|
1696
|
+
$.extend($.transform.prototype, {
|
1697
|
+
/**
|
1698
|
+
* @param void
|
1699
|
+
* @return Number
|
1700
|
+
*/
|
1701
|
+
safeOuterHeight: function() {
|
1702
|
+
return this.safeOuterLength('height');
|
1703
|
+
},
|
1704
|
+
|
1705
|
+
/**
|
1706
|
+
* @param void
|
1707
|
+
* @return Number
|
1708
|
+
*/
|
1709
|
+
safeOuterWidth: function() {
|
1710
|
+
return this.safeOuterLength('width');
|
1711
|
+
},
|
1712
|
+
|
1713
|
+
/**
|
1714
|
+
* Returns reliable outer dimensions for an object that may have been transformed.
|
1715
|
+
* Only use this if the matrix isn't handy
|
1716
|
+
* @param String dim height or width
|
1717
|
+
* @return Number
|
1718
|
+
*/
|
1719
|
+
safeOuterLength: function(dim) {
|
1720
|
+
var funcName = 'outer' + (dim == 'width' ? 'Width' : 'Height');
|
1721
|
+
|
1722
|
+
if (!$.support.csstransforms && $.browser.msie) {
|
1723
|
+
// make the variables more generic
|
1724
|
+
dim = dim == 'width' ? 'width' : 'height';
|
1725
|
+
|
1726
|
+
// if we're transforming and have a matrix; we can shortcut.
|
1727
|
+
// the true outerHeight is the transformed outerHeight divided by the ratio.
|
1728
|
+
// the ratio is equal to the height of a 1px by 1px box that has been transformed by the same matrix.
|
1729
|
+
if (this.applyingMatrix && !this[funcName] && this.matrix) {
|
1730
|
+
// calculate and return the correct size
|
1731
|
+
var calc = new $.matrix.calc(this.matrix, 1, 1),
|
1732
|
+
ratio = calc.offset(),
|
1733
|
+
length = this.$elem[funcName]() / ratio[dim];
|
1734
|
+
this[funcName] = length;
|
1735
|
+
|
1736
|
+
return length;
|
1737
|
+
} else if (this.applyingMatrix && this[funcName]) {
|
1738
|
+
// return the cached calculation
|
1739
|
+
return this[funcName];
|
1740
|
+
}
|
1741
|
+
|
1742
|
+
// map dimensions to box sides
|
1743
|
+
var side = {
|
1744
|
+
height: ['top', 'bottom'],
|
1745
|
+
width: ['left', 'right']
|
1746
|
+
};
|
1747
|
+
|
1748
|
+
// setup some variables
|
1749
|
+
var elem = this.$elem[0],
|
1750
|
+
outerLen = parseFloat($.curCSS(elem, dim, true)), //TODO: this can be cached on animations that do not animate height/width
|
1751
|
+
boxSizingProp = this.boxSizingProperty,
|
1752
|
+
boxSizingValue = this.boxSizingValue;
|
1753
|
+
|
1754
|
+
// IE6 && IE7 will never have a box-sizing property, so fake it
|
1755
|
+
if (!this.boxSizingProperty) {
|
1756
|
+
boxSizingProp = this.boxSizingProperty = _findBoxSizingProperty() || 'box-sizing';
|
1757
|
+
boxSizingValue = this.boxSizingValue = this.$elem.css(boxSizingProp) || 'content-box';
|
1758
|
+
}
|
1759
|
+
|
1760
|
+
// return it immediately if we already know it
|
1761
|
+
if (this[funcName] && this[dim] == outerLen) {
|
1762
|
+
return this[funcName];
|
1763
|
+
} else {
|
1764
|
+
this[dim] = outerLen;
|
1765
|
+
}
|
1766
|
+
|
1767
|
+
// add in the padding and border
|
1768
|
+
if (boxSizingProp && (boxSizingValue == 'padding-box' || boxSizingValue == 'content-box')) {
|
1769
|
+
outerLen += parseFloat($.curCSS(elem, 'padding-' + side[dim][0], true)) || 0 +
|
1770
|
+
parseFloat($.curCSS(elem, 'padding-' + side[dim][1], true)) || 0;
|
1771
|
+
}
|
1772
|
+
if (boxSizingProp && boxSizingValue == 'content-box') {
|
1773
|
+
outerLen += parseFloat($.curCSS(elem, 'border-' + side[dim][0] + '-width', true)) || 0 +
|
1774
|
+
parseFloat($.curCSS(elem, 'border-' + side[dim][1] + '-width', true)) || 0;
|
1775
|
+
}
|
1776
|
+
|
1777
|
+
// remember and return the outerHeight
|
1778
|
+
this[funcName] = outerLen;
|
1779
|
+
return outerLen;
|
1780
|
+
}
|
1781
|
+
return this.$elem[funcName]();
|
1782
|
+
}
|
1783
|
+
});
|
1784
|
+
|
1785
|
+
/**
|
1786
|
+
* Determine the correct property for checking the box-sizing property
|
1787
|
+
* @param void
|
1788
|
+
* @return string
|
1789
|
+
*/
|
1790
|
+
var _boxSizingProperty = null;
|
1791
|
+
function _findBoxSizingProperty () {
|
1792
|
+
if (_boxSizingProperty) {
|
1793
|
+
return _boxSizingProperty;
|
1794
|
+
}
|
1795
|
+
|
1796
|
+
var property = {
|
1797
|
+
boxSizing : 'box-sizing',
|
1798
|
+
MozBoxSizing : '-moz-box-sizing',
|
1799
|
+
WebkitBoxSizing : '-webkit-box-sizing',
|
1800
|
+
OBoxSizing : '-o-box-sizing'
|
1801
|
+
},
|
1802
|
+
elem = document.body;
|
1803
|
+
|
1804
|
+
for (var p in property) {
|
1805
|
+
if (typeof elem.style[p] != 'undefined') {
|
1806
|
+
_boxSizingProperty = property[p];
|
1807
|
+
return _boxSizingProperty;
|
1808
|
+
}
|
1809
|
+
}
|
1810
|
+
return null;
|
1811
|
+
}
|
1812
|
+
})(jQuery, this, this.document);
|
1813
|
+
|
1814
|
+
|
1815
|
+
///////////////////////////////////////////////////////
|
1816
|
+
// Attr
|
1817
|
+
///////////////////////////////////////////////////////
|
1818
|
+
(function($, window, document, undefined) {
|
1819
|
+
var rfuncvalue = /([\w\-]*?)\((.*?)\)/g, // with values
|
1820
|
+
attr = 'data-transform',
|
1821
|
+
rspace = /\s/,
|
1822
|
+
rcspace = /,\s?/;
|
1823
|
+
|
1824
|
+
$.extend($.transform.prototype, {
|
1825
|
+
/**
|
1826
|
+
* This overrides all of the attributes
|
1827
|
+
* @param Object funcs a list of transform functions to store on this element
|
1828
|
+
* @return void
|
1829
|
+
*/
|
1830
|
+
setAttrs: function(funcs) {
|
1831
|
+
var string = '',
|
1832
|
+
value;
|
1833
|
+
for (var func in funcs) {
|
1834
|
+
value = funcs[func];
|
1835
|
+
if ($.isArray(value)) {
|
1836
|
+
value = value.join(', ');
|
1837
|
+
}
|
1838
|
+
string += ' ' + func + '(' + value + ')';
|
1839
|
+
}
|
1840
|
+
this.attr = $.trim(string);
|
1841
|
+
this.$elem.attr(attr, this.attr);
|
1842
|
+
},
|
1843
|
+
|
1844
|
+
/**
|
1845
|
+
* This sets only a specific atribute
|
1846
|
+
* @param string func name of a transform function
|
1847
|
+
* @param mixed value with proper units
|
1848
|
+
* @return void
|
1849
|
+
*/
|
1850
|
+
setAttr: function(func, value) {
|
1851
|
+
// stringify the value
|
1852
|
+
if ($.isArray(value)) {
|
1853
|
+
value = value.join(', ');
|
1854
|
+
}
|
1855
|
+
|
1856
|
+
// pull from a local variable to look it up
|
1857
|
+
var transform = this.attr || this.$elem.attr(attr);
|
1858
|
+
if (!transform || transform.indexOf(func) == -1) {
|
1859
|
+
// we don't have any existing values, save it
|
1860
|
+
// we don't have this function yet, save it
|
1861
|
+
this.attr = $.trim(transform + ' ' + func + '(' + value + ')');
|
1862
|
+
this.$elem.attr(attr, this.attr);
|
1863
|
+
} else {
|
1864
|
+
// replace the existing value
|
1865
|
+
var funcs = [], parts;
|
1866
|
+
|
1867
|
+
// regex split
|
1868
|
+
rfuncvalue.lastIndex = 0; // reset the regex pointer
|
1869
|
+
while (parts = rfuncvalue.exec(transform)) {
|
1870
|
+
if (func == parts[1]) {
|
1871
|
+
funcs.push(func + '(' + value + ')');
|
1872
|
+
} else {
|
1873
|
+
funcs.push(parts[0]);
|
1874
|
+
}
|
1875
|
+
}
|
1876
|
+
this.attr = funcs.join(' ');
|
1877
|
+
this.$elem.attr(attr, this.attr);
|
1878
|
+
}
|
1879
|
+
},
|
1880
|
+
|
1881
|
+
/**
|
1882
|
+
* @return Object
|
1883
|
+
*/
|
1884
|
+
getAttrs: function() {
|
1885
|
+
var transform = this.attr || this.$elem.attr(attr);
|
1886
|
+
if (!transform) {
|
1887
|
+
// We don't have any existing values, return empty object
|
1888
|
+
return {};
|
1889
|
+
}
|
1890
|
+
|
1891
|
+
// replace the existing value
|
1892
|
+
var attrs = {}, parts, value;
|
1893
|
+
|
1894
|
+
rfuncvalue.lastIndex = 0; // reset the regex pointer
|
1895
|
+
while ((parts = rfuncvalue.exec(transform)) !== null) {
|
1896
|
+
if (parts) {
|
1897
|
+
value = parts[2].split(rcspace);
|
1898
|
+
attrs[parts[1]] = value.length == 1 ? value[0] : value;
|
1899
|
+
}
|
1900
|
+
}
|
1901
|
+
return attrs;
|
1902
|
+
},
|
1903
|
+
|
1904
|
+
/**
|
1905
|
+
* @param String func
|
1906
|
+
* @return mixed
|
1907
|
+
*/
|
1908
|
+
getAttr: function(func) {
|
1909
|
+
var attrs = this.getAttrs();
|
1910
|
+
if (typeof attrs[func] !== 'undefined') {
|
1911
|
+
return attrs[func];
|
1912
|
+
}
|
1913
|
+
|
1914
|
+
//TODO: move the origin to a function
|
1915
|
+
if (func === 'origin' && $.support.csstransforms) {
|
1916
|
+
// supported browsers return percentages always
|
1917
|
+
return this.$elem.css(this.transformOriginProperty).split(rspace);
|
1918
|
+
} else if (func === 'origin') {
|
1919
|
+
// just force IE to also return a percentage
|
1920
|
+
return ['50%', '50%'];
|
1921
|
+
}
|
1922
|
+
|
1923
|
+
return $.cssDefault[func] || 0;
|
1924
|
+
}
|
1925
|
+
});
|
1926
|
+
|
1927
|
+
// Define
|
1928
|
+
if (typeof($.cssAngle) == 'undefined') {
|
1929
|
+
$.cssAngle = {};
|
1930
|
+
}
|
1931
|
+
$.extend($.cssAngle, {
|
1932
|
+
rotate: true,
|
1933
|
+
skew: true,
|
1934
|
+
skewX: true,
|
1935
|
+
skewY: true
|
1936
|
+
});
|
1937
|
+
|
1938
|
+
// Define default values
|
1939
|
+
if (typeof($.cssDefault) == 'undefined') {
|
1940
|
+
$.cssDefault = {};
|
1941
|
+
}
|
1942
|
+
|
1943
|
+
$.extend($.cssDefault, {
|
1944
|
+
scale: [1, 1],
|
1945
|
+
scaleX: 1,
|
1946
|
+
scaleY: 1,
|
1947
|
+
matrix: [1, 0, 0, 1, 0, 0],
|
1948
|
+
origin: ['50%', '50%'], // TODO: allow this to be a function, like get
|
1949
|
+
reflect: [1, 0, 0, 1, 0, 0],
|
1950
|
+
reflectX: [1, 0, 0, 1, 0, 0],
|
1951
|
+
reflectXY: [1, 0, 0, 1, 0, 0],
|
1952
|
+
reflectY: [1, 0, 0, 1, 0, 0]
|
1953
|
+
});
|
1954
|
+
|
1955
|
+
// Define functons with multiple values
|
1956
|
+
if (typeof($.cssMultipleValues) == 'undefined') {
|
1957
|
+
$.cssMultipleValues = {};
|
1958
|
+
}
|
1959
|
+
$.extend($.cssMultipleValues, {
|
1960
|
+
matrix: 6,
|
1961
|
+
origin: {
|
1962
|
+
length: 2,
|
1963
|
+
duplicate: true
|
1964
|
+
},
|
1965
|
+
reflect: 6,
|
1966
|
+
reflectX: 6,
|
1967
|
+
reflectXY: 6,
|
1968
|
+
reflectY: 6,
|
1969
|
+
scale: {
|
1970
|
+
length: 2,
|
1971
|
+
duplicate: true
|
1972
|
+
},
|
1973
|
+
skew: 2,
|
1974
|
+
translate: 2
|
1975
|
+
});
|
1976
|
+
|
1977
|
+
// specify unitless funcs
|
1978
|
+
$.extend($.cssNumber, {
|
1979
|
+
matrix: true,
|
1980
|
+
reflect: true,
|
1981
|
+
reflectX: true,
|
1982
|
+
reflectXY: true,
|
1983
|
+
reflectY: true,
|
1984
|
+
scale: true,
|
1985
|
+
scaleX: true,
|
1986
|
+
scaleY: true
|
1987
|
+
});
|
1988
|
+
|
1989
|
+
// override all of the css functions
|
1990
|
+
$.each($.transform.funcs, function(i, func) {
|
1991
|
+
$.cssHooks[func] = {
|
1992
|
+
set: function(elem, value) {
|
1993
|
+
var transform = elem.transform || new $.transform(elem),
|
1994
|
+
funcs = {};
|
1995
|
+
funcs[func] = value;
|
1996
|
+
transform.exec(funcs, {preserve: true});
|
1997
|
+
},
|
1998
|
+
get: function(elem, computed) {
|
1999
|
+
var transform = elem.transform || new $.transform(elem);
|
2000
|
+
return transform.getAttr(func);
|
2001
|
+
}
|
2002
|
+
};
|
2003
|
+
});
|
2004
|
+
|
2005
|
+
// Support Reflection animation better by returning a matrix
|
2006
|
+
$.each(['reflect', 'reflectX', 'reflectXY', 'reflectY'], function(i, func) {
|
2007
|
+
$.cssHooks[func].get = function(elem, computed) {
|
2008
|
+
var transform = elem.transform || new $.transform(elem);
|
2009
|
+
return transform.getAttr('matrix') || $.cssDefault[func];
|
2010
|
+
};
|
2011
|
+
});
|
2012
|
+
})(jQuery, this, this.document);
|
2013
|
+
///////////////////////////////////////////////////////
|
2014
|
+
// Animation
|
2015
|
+
///////////////////////////////////////////////////////
|
2016
|
+
(function($, window, document, undefined) {
|
2017
|
+
/**
|
2018
|
+
* @var Regex looks for units on a string
|
2019
|
+
*/
|
2020
|
+
var rfxnum = /^([+\-]=)?([\d+.\-]+)(.*)$/;
|
2021
|
+
|
2022
|
+
/**
|
2023
|
+
* Doctors prop values in the event that they contain spaces
|
2024
|
+
* @param Object prop
|
2025
|
+
* @param String speed
|
2026
|
+
* @param String easing
|
2027
|
+
* @param Function callback
|
2028
|
+
* @return bool
|
2029
|
+
*/
|
2030
|
+
var _animate = $.fn.animate;
|
2031
|
+
$.fn.animate = function( prop, speed, easing, callback ) {
|
2032
|
+
var optall = $.speed(speed, easing, callback),
|
2033
|
+
mv = $.cssMultipleValues;
|
2034
|
+
|
2035
|
+
// Speed always creates a complete function that must be reset
|
2036
|
+
optall.complete = optall.old;
|
2037
|
+
|
2038
|
+
// Capture multiple values
|
2039
|
+
if (!$.isEmptyObject(prop)) {
|
2040
|
+
if (typeof optall.original === 'undefined') {
|
2041
|
+
optall.original = {};
|
2042
|
+
}
|
2043
|
+
$.each( prop, function( name, val ) {
|
2044
|
+
if (mv[name]
|
2045
|
+
|| $.cssAngle[name]
|
2046
|
+
|| (!$.cssNumber[name] && $.inArray(name, $.transform.funcs) !== -1)) {
|
2047
|
+
|
2048
|
+
// Handle special easing
|
2049
|
+
var specialEasing = null;
|
2050
|
+
if (jQuery.isArray(prop[name])) {
|
2051
|
+
var mvlen = 1, len = val.length;
|
2052
|
+
if (mv[name]) {
|
2053
|
+
mvlen = (typeof mv[name].length === 'undefined' ? mv[name] : mv[name].length);
|
2054
|
+
}
|
2055
|
+
if ( len > mvlen
|
2056
|
+
|| (len < mvlen && len == 2)
|
2057
|
+
|| (len == 2 && mvlen == 2 && isNaN(parseFloat(val[len - 1])))) {
|
2058
|
+
|
2059
|
+
specialEasing = val[len - 1];
|
2060
|
+
val.splice(len - 1, 1);
|
2061
|
+
}
|
2062
|
+
}
|
2063
|
+
|
2064
|
+
// Store the original values onto the optall
|
2065
|
+
optall.original[name] = val.toString();
|
2066
|
+
|
2067
|
+
// reduce to a unitless number (to trick animate)
|
2068
|
+
prop[name] = parseFloat(val);
|
2069
|
+
}
|
2070
|
+
} );
|
2071
|
+
}
|
2072
|
+
|
2073
|
+
//NOTE: we edited prop above to trick animate
|
2074
|
+
//NOTE: we pre-convert to an optall so we can doctor it
|
2075
|
+
return _animate.apply(this, [arguments[0], optall]);
|
2076
|
+
};
|
2077
|
+
|
2078
|
+
var prop = 'paddingBottom';
|
2079
|
+
function cur(elem, prop) {
|
2080
|
+
if ( elem[prop] != null && (!elem.style || elem.style[prop] == null) ) {
|
2081
|
+
//return elem[ prop ];
|
2082
|
+
}
|
2083
|
+
|
2084
|
+
var r = parseFloat( $.css( elem, prop ) );
|
2085
|
+
return r && r > -10000 ? r : 0;
|
2086
|
+
}
|
2087
|
+
|
2088
|
+
var _custom = $.fx.prototype.custom;
|
2089
|
+
$.fx.prototype.custom = function(from, to, unit) {
|
2090
|
+
var multiple = $.cssMultipleValues[this.prop],
|
2091
|
+
angle = $.cssAngle[this.prop];
|
2092
|
+
|
2093
|
+
//TODO: simply check for the existence of CSS Hooks?
|
2094
|
+
if (multiple || (!$.cssNumber[this.prop] && $.inArray(this.prop, $.transform.funcs) !== -1)) {
|
2095
|
+
this.values = [];
|
2096
|
+
|
2097
|
+
if (!multiple) {
|
2098
|
+
multiple = 1;
|
2099
|
+
}
|
2100
|
+
|
2101
|
+
// Pull out the known values
|
2102
|
+
var values = this.options.original[this.prop],
|
2103
|
+
currentValues = $(this.elem).css(this.prop),
|
2104
|
+
defaultValues = $.cssDefault[this.prop] || 0;
|
2105
|
+
|
2106
|
+
// make sure the current css value is an array
|
2107
|
+
if (!$.isArray(currentValues)) {
|
2108
|
+
currentValues = [currentValues];
|
2109
|
+
}
|
2110
|
+
|
2111
|
+
// make sure the new values are an array
|
2112
|
+
if (!$.isArray(values)) {
|
2113
|
+
if ($.type(values) === 'string') {
|
2114
|
+
values = values.split(',');
|
2115
|
+
} else {
|
2116
|
+
values = [values];
|
2117
|
+
}
|
2118
|
+
}
|
2119
|
+
|
2120
|
+
// make sure we have enough new values
|
2121
|
+
var length = multiple.length || multiple, i = 0;
|
2122
|
+
while (values.length < length) {
|
2123
|
+
values.push(multiple.duplicate ? values[0] : defaultValues[i] || 0);
|
2124
|
+
i++;
|
2125
|
+
}
|
2126
|
+
|
2127
|
+
// calculate a start, end and unit for each new value
|
2128
|
+
var start, parts, end, //unit,
|
2129
|
+
fx = this,
|
2130
|
+
transform = fx.elem.transform;
|
2131
|
+
orig = $.style(fx.elem, prop);
|
2132
|
+
|
2133
|
+
$.each(values, function(i, val) {
|
2134
|
+
// find a sensible start value
|
2135
|
+
if (currentValues[i]) {
|
2136
|
+
start = currentValues[i];
|
2137
|
+
} else if (defaultValues[i] && !multiple.duplicate) {
|
2138
|
+
start = defaultValues[i];
|
2139
|
+
} else if (multiple.duplicate) {
|
2140
|
+
start = currentValues[0];
|
2141
|
+
} else {
|
2142
|
+
start = 0;
|
2143
|
+
}
|
2144
|
+
|
2145
|
+
// Force the correct unit on the start
|
2146
|
+
if (angle) {
|
2147
|
+
start = $.angle.toDegree(start);
|
2148
|
+
} else if (!$.cssNumber[fx.prop]) {
|
2149
|
+
parts = rfxnum.exec($.trim(start));
|
2150
|
+
if (parts[3] && parts[3] !== 'px') {
|
2151
|
+
if (parts[3] === '%') {
|
2152
|
+
start = parseFloat( parts[2] ) / 100 * transform['safeOuter' + (i ? 'Height' : 'Width')]();
|
2153
|
+
} else {
|
2154
|
+
$.style( fx.elem, prop, start);
|
2155
|
+
start = cur(fx.elem, prop);
|
2156
|
+
$.style( fx.elem, prop, orig);
|
2157
|
+
}
|
2158
|
+
}
|
2159
|
+
}
|
2160
|
+
start = parseFloat(start);
|
2161
|
+
|
2162
|
+
// parse the value with a regex
|
2163
|
+
parts = rfxnum.exec($.trim(val));
|
2164
|
+
|
2165
|
+
if (parts) {
|
2166
|
+
// we found a sensible value and unit
|
2167
|
+
end = parseFloat( parts[2] );
|
2168
|
+
unit = parts[3] || "px"; //TODO: change to an appropriate default unit
|
2169
|
+
|
2170
|
+
if (angle) {
|
2171
|
+
end = $.angle.toDegree(end + unit);
|
2172
|
+
unit = 'deg';
|
2173
|
+
} else if (!$.cssNumber[fx.prop] && unit === '%') {
|
2174
|
+
start = (start / transform['safeOuter' + (i ? 'Height' : 'Width')]()) * 100;
|
2175
|
+
} else if (!$.cssNumber[fx.prop] && unit !== 'px') {
|
2176
|
+
$.style( fx.elem, prop, (end || 1) + unit);
|
2177
|
+
start = ((end || 1) / cur(fx.elem, prop)) * start;
|
2178
|
+
$.style( fx.elem, prop, orig);
|
2179
|
+
}
|
2180
|
+
|
2181
|
+
// If a +=/-= token was provided, we're doing a relative animation
|
2182
|
+
if (parts[1]) {
|
2183
|
+
end = ((parts[1] === "-=" ? -1 : 1) * end) + start;
|
2184
|
+
}
|
2185
|
+
} else {
|
2186
|
+
// I don't know when this would happen
|
2187
|
+
end = val;
|
2188
|
+
unit = '';
|
2189
|
+
}
|
2190
|
+
|
2191
|
+
// Save the values
|
2192
|
+
fx.values.push({
|
2193
|
+
start: start,
|
2194
|
+
end: end,
|
2195
|
+
unit: unit
|
2196
|
+
});
|
2197
|
+
});
|
2198
|
+
}
|
2199
|
+
return _custom.apply(this, arguments);
|
2200
|
+
};
|
2201
|
+
|
2202
|
+
/**
|
2203
|
+
* Animates a multi value attribute
|
2204
|
+
* @param Object fx
|
2205
|
+
* @return null
|
2206
|
+
*/
|
2207
|
+
$.fx.multipleValueStep = {
|
2208
|
+
_default: function(fx) {
|
2209
|
+
$.each(fx.values, function(i, val) {
|
2210
|
+
fx.values[i].now = val.start + ((val.end - val.start) * fx.pos);
|
2211
|
+
});
|
2212
|
+
}
|
2213
|
+
};
|
2214
|
+
$.each(['matrix', 'reflect', 'reflectX', 'reflectXY', 'reflectY'], function(i, func) {
|
2215
|
+
$.fx.multipleValueStep[func] = function(fx) {
|
2216
|
+
var d = fx.decomposed,
|
2217
|
+
$m = $.matrix;
|
2218
|
+
m = $m.identity();
|
2219
|
+
|
2220
|
+
d.now = {};
|
2221
|
+
|
2222
|
+
// increment each part of the decomposition and recompose it
|
2223
|
+
$.each(d.start, function(k) {
|
2224
|
+
// calculate the current value
|
2225
|
+
d.now[k] = parseFloat(d.start[k]) + ((parseFloat(d.end[k]) - parseFloat(d.start[k])) * fx.pos);
|
2226
|
+
|
2227
|
+
// skip functions that won't affect the transform
|
2228
|
+
if (((k === 'scaleX' || k === 'scaleY') && d.now[k] === 1) ||
|
2229
|
+
(k !== 'scaleX' && k !== 'scaleY' && d.now[k] === 0)) {
|
2230
|
+
return true;
|
2231
|
+
}
|
2232
|
+
|
2233
|
+
// calculating
|
2234
|
+
m = m.x($m[k](d.now[k]));
|
2235
|
+
});
|
2236
|
+
|
2237
|
+
// save the correct matrix values for the value of now
|
2238
|
+
var val;
|
2239
|
+
$.each(fx.values, function(i) {
|
2240
|
+
switch (i) {
|
2241
|
+
case 0: val = parseFloat(m.e(1, 1).toFixed(6)); break;
|
2242
|
+
case 1: val = parseFloat(m.e(2, 1).toFixed(6)); break;
|
2243
|
+
case 2: val = parseFloat(m.e(1, 2).toFixed(6)); break;
|
2244
|
+
case 3: val = parseFloat(m.e(2, 2).toFixed(6)); break;
|
2245
|
+
case 4: val = parseFloat(m.e(1, 3).toFixed(6)); break;
|
2246
|
+
case 5: val = parseFloat(m.e(2, 3).toFixed(6)); break;
|
2247
|
+
}
|
2248
|
+
fx.values[i].now = val;
|
2249
|
+
});
|
2250
|
+
};
|
2251
|
+
});
|
2252
|
+
/**
|
2253
|
+
* Step for animating tranformations
|
2254
|
+
*/
|
2255
|
+
$.each($.transform.funcs, function(i, func) {
|
2256
|
+
$.fx.step[func] = function(fx) {
|
2257
|
+
var transform = fx.elem.transform || new $.transform(fx.elem),
|
2258
|
+
funcs = {};
|
2259
|
+
|
2260
|
+
if ($.cssMultipleValues[func] || (!$.cssNumber[func] && $.inArray(func, $.transform.funcs) !== -1)) {
|
2261
|
+
($.fx.multipleValueStep[fx.prop] || $.fx.multipleValueStep._default)(fx);
|
2262
|
+
funcs[fx.prop] = [];
|
2263
|
+
$.each(fx.values, function(i, val) {
|
2264
|
+
funcs[fx.prop].push(val.now + ($.cssNumber[fx.prop] ? '' : val.unit));
|
2265
|
+
});
|
2266
|
+
} else {
|
2267
|
+
funcs[fx.prop] = fx.now + ($.cssNumber[fx.prop] ? '' : fx.unit);
|
2268
|
+
}
|
2269
|
+
|
2270
|
+
transform.exec(funcs, {preserve: true});
|
2271
|
+
};
|
2272
|
+
});
|
2273
|
+
|
2274
|
+
// Support matrix animation
|
2275
|
+
$.each(['matrix', 'reflect', 'reflectX', 'reflectXY', 'reflectY'], function(i, func) {
|
2276
|
+
$.fx.step[func] = function(fx) {
|
2277
|
+
var transform = fx.elem.transform || new $.transform(fx.elem),
|
2278
|
+
funcs = {};
|
2279
|
+
|
2280
|
+
if (!fx.initialized) {
|
2281
|
+
fx.initialized = true;
|
2282
|
+
|
2283
|
+
// Reflections need a sensible end value set
|
2284
|
+
if (func !== 'matrix') {
|
2285
|
+
var values = $.matrix[func]().elements;
|
2286
|
+
var val;
|
2287
|
+
$.each(fx.values, function(i) {
|
2288
|
+
switch (i) {
|
2289
|
+
case 0: val = values[0]; break;
|
2290
|
+
case 1: val = values[2]; break;
|
2291
|
+
case 2: val = values[1]; break;
|
2292
|
+
case 3: val = values[3]; break;
|
2293
|
+
default: val = 0;
|
2294
|
+
}
|
2295
|
+
fx.values[i].end = val;
|
2296
|
+
});
|
2297
|
+
}
|
2298
|
+
|
2299
|
+
// Decompose the start and end
|
2300
|
+
fx.decomposed = {};
|
2301
|
+
var v = fx.values;
|
2302
|
+
|
2303
|
+
fx.decomposed.start = $.matrix.matrix(v[0].start, v[1].start, v[2].start, v[3].start, v[4].start, v[5].start).decompose();
|
2304
|
+
fx.decomposed.end = $.matrix.matrix(v[0].end, v[1].end, v[2].end, v[3].end, v[4].end, v[5].end).decompose();
|
2305
|
+
}
|
2306
|
+
|
2307
|
+
($.fx.multipleValueStep[fx.prop] || $.fx.multipleValueStep._default)(fx);
|
2308
|
+
funcs.matrix = [];
|
2309
|
+
$.each(fx.values, function(i, val) {
|
2310
|
+
funcs.matrix.push(val.now);
|
2311
|
+
});
|
2312
|
+
|
2313
|
+
transform.exec(funcs, {preserve: true});
|
2314
|
+
};
|
2315
|
+
});
|
2316
|
+
})(jQuery, this, this.document);
|
2317
|
+
///////////////////////////////////////////////////////
|
2318
|
+
// Angle
|
2319
|
+
///////////////////////////////////////////////////////
|
2320
|
+
(function($, window, document, undefined) {
|
2321
|
+
/**
|
2322
|
+
* Converting a radian to a degree
|
2323
|
+
* @const
|
2324
|
+
*/
|
2325
|
+
var RAD_DEG = 180/Math.PI;
|
2326
|
+
|
2327
|
+
/**
|
2328
|
+
* Converting a radian to a grad
|
2329
|
+
* @const
|
2330
|
+
*/
|
2331
|
+
var RAD_GRAD = 200/Math.PI;
|
2332
|
+
|
2333
|
+
/**
|
2334
|
+
* Converting a degree to a radian
|
2335
|
+
* @const
|
2336
|
+
*/
|
2337
|
+
var DEG_RAD = Math.PI/180;
|
2338
|
+
|
2339
|
+
/**
|
2340
|
+
* Converting a degree to a grad
|
2341
|
+
* @const
|
2342
|
+
*/
|
2343
|
+
var DEG_GRAD = 2/1.8;
|
2344
|
+
|
2345
|
+
/**
|
2346
|
+
* Converting a grad to a degree
|
2347
|
+
* @const
|
2348
|
+
*/
|
2349
|
+
var GRAD_DEG = 0.9;
|
2350
|
+
|
2351
|
+
/**
|
2352
|
+
* Converting a grad to a radian
|
2353
|
+
* @const
|
2354
|
+
*/
|
2355
|
+
var GRAD_RAD = Math.PI/200;
|
2356
|
+
|
2357
|
+
|
2358
|
+
var rfxnum = /^([+\-]=)?([\d+.\-]+)(.*)$/;
|
2359
|
+
|
2360
|
+
/**
|
2361
|
+
* Functions for converting angles
|
2362
|
+
* @var Object
|
2363
|
+
*/
|
2364
|
+
$.extend({
|
2365
|
+
angle: {
|
2366
|
+
/**
|
2367
|
+
* available units for an angle
|
2368
|
+
* @var Regex
|
2369
|
+
*/
|
2370
|
+
runit: /(deg|g?rad)/,
|
2371
|
+
|
2372
|
+
/**
|
2373
|
+
* Convert a radian into a degree
|
2374
|
+
* @param Number rad
|
2375
|
+
* @return Number
|
2376
|
+
*/
|
2377
|
+
radianToDegree: function(rad) {
|
2378
|
+
return rad * RAD_DEG;
|
2379
|
+
},
|
2380
|
+
|
2381
|
+
/**
|
2382
|
+
* Convert a radian into a degree
|
2383
|
+
* @param Number rad
|
2384
|
+
* @return Number
|
2385
|
+
*/
|
2386
|
+
radianToGrad: function(rad) {
|
2387
|
+
return rad * RAD_GRAD;
|
2388
|
+
},
|
2389
|
+
|
2390
|
+
/**
|
2391
|
+
* Convert a degree into a radian
|
2392
|
+
* @param Number deg
|
2393
|
+
* @return Number
|
2394
|
+
*/
|
2395
|
+
degreeToRadian: function(deg) {
|
2396
|
+
return deg * DEG_RAD;
|
2397
|
+
},
|
2398
|
+
|
2399
|
+
/**
|
2400
|
+
* Convert a degree into a radian
|
2401
|
+
* @param Number deg
|
2402
|
+
* @return Number
|
2403
|
+
*/
|
2404
|
+
degreeToGrad: function(deg) {
|
2405
|
+
return deg * DEG_GRAD;
|
2406
|
+
},
|
2407
|
+
|
2408
|
+
/**
|
2409
|
+
* Convert a grad into a degree
|
2410
|
+
* @param Number grad
|
2411
|
+
* @return Number
|
2412
|
+
*/
|
2413
|
+
gradToDegree: function(grad) {
|
2414
|
+
return grad * GRAD_DEG;
|
2415
|
+
},
|
2416
|
+
|
2417
|
+
/**
|
2418
|
+
* Convert a grad into a radian
|
2419
|
+
* @param Number grad
|
2420
|
+
* @return Number
|
2421
|
+
*/
|
2422
|
+
gradToRadian: function(grad) {
|
2423
|
+
return grad * GRAD_RAD;
|
2424
|
+
},
|
2425
|
+
|
2426
|
+
/**
|
2427
|
+
* Convert an angle with a unit to a degree
|
2428
|
+
* @param String val angle with a unit
|
2429
|
+
* @return Number
|
2430
|
+
*/
|
2431
|
+
toDegree: function (val) {
|
2432
|
+
var parts = rfxnum.exec(val);
|
2433
|
+
if (parts) {
|
2434
|
+
val = parseFloat( parts[2] );
|
2435
|
+
switch (parts[3] || 'deg') {
|
2436
|
+
case 'grad':
|
2437
|
+
val = $.angle.gradToDegree(val);
|
2438
|
+
break;
|
2439
|
+
case 'rad':
|
2440
|
+
val = $.angle.radianToDegree(val);
|
2441
|
+
break;
|
2442
|
+
}
|
2443
|
+
return val;
|
2444
|
+
}
|
2445
|
+
return 0;
|
2446
|
+
}
|
2447
|
+
}
|
2448
|
+
});
|
2449
|
+
})(jQuery, this, this.document);
|
2450
|
+
///////////////////////////////////////////////////////
|
2451
|
+
// Matrix
|
2452
|
+
///////////////////////////////////////////////////////
|
2453
|
+
(function($, window, document, undefined) {
|
2454
|
+
/**
|
2455
|
+
* Matrix object for creating matrices relevant for 2d Transformations
|
2456
|
+
* @var Object
|
2457
|
+
*/
|
2458
|
+
if (typeof($.matrix) == 'undefined') {
|
2459
|
+
$.extend({
|
2460
|
+
matrix: {}
|
2461
|
+
});
|
2462
|
+
}
|
2463
|
+
var $m = $.matrix;
|
2464
|
+
|
2465
|
+
$.extend( $m, {
|
2466
|
+
/**
|
2467
|
+
* A 2-value vector
|
2468
|
+
* @param Number x
|
2469
|
+
* @param Number y
|
2470
|
+
* @constructor
|
2471
|
+
*/
|
2472
|
+
V2: function(x, y){
|
2473
|
+
if ($.isArray(arguments[0])) {
|
2474
|
+
this.elements = arguments[0].slice(0, 2);
|
2475
|
+
} else {
|
2476
|
+
this.elements = [x, y];
|
2477
|
+
}
|
2478
|
+
this.length = 2;
|
2479
|
+
},
|
2480
|
+
|
2481
|
+
/**
|
2482
|
+
* A 2-value vector
|
2483
|
+
* @param Number x
|
2484
|
+
* @param Number y
|
2485
|
+
* @param Number z
|
2486
|
+
* @constructor
|
2487
|
+
*/
|
2488
|
+
V3: function(x, y, z){
|
2489
|
+
if ($.isArray(arguments[0])) {
|
2490
|
+
this.elements = arguments[0].slice(0, 3);
|
2491
|
+
} else {
|
2492
|
+
this.elements = [x, y, z];
|
2493
|
+
}
|
2494
|
+
this.length = 3;
|
2495
|
+
},
|
2496
|
+
|
2497
|
+
/**
|
2498
|
+
* A 2x2 Matrix, useful for 2D-transformations without translations
|
2499
|
+
* @param Number mn
|
2500
|
+
* @constructor
|
2501
|
+
*/
|
2502
|
+
M2x2: function(m11, m12, m21, m22) {
|
2503
|
+
if ($.isArray(arguments[0])) {
|
2504
|
+
this.elements = arguments[0].slice(0, 4);
|
2505
|
+
} else {
|
2506
|
+
this.elements = Array.prototype.slice.call(arguments).slice(0, 4);
|
2507
|
+
}
|
2508
|
+
this.rows = 2;
|
2509
|
+
this.cols = 2;
|
2510
|
+
},
|
2511
|
+
|
2512
|
+
/**
|
2513
|
+
* A 3x3 Matrix, useful for 3D-transformations without translations
|
2514
|
+
* @param Number mn
|
2515
|
+
* @constructor
|
2516
|
+
*/
|
2517
|
+
M3x3: function(m11, m12, m13, m21, m22, m23, m31, m32, m33) {
|
2518
|
+
if ($.isArray(arguments[0])) {
|
2519
|
+
this.elements = arguments[0].slice(0, 9);
|
2520
|
+
} else {
|
2521
|
+
this.elements = Array.prototype.slice.call(arguments).slice(0, 9);
|
2522
|
+
}
|
2523
|
+
this.rows = 3;
|
2524
|
+
this.cols = 3;
|
2525
|
+
}
|
2526
|
+
});
|
2527
|
+
|
2528
|
+
/** generic matrix prototype */
|
2529
|
+
var Matrix = {
|
2530
|
+
/**
|
2531
|
+
* Return a specific element from the matrix
|
2532
|
+
* @param Number row where 1 is the 0th row
|
2533
|
+
* @param Number col where 1 is the 0th column
|
2534
|
+
* @return Number
|
2535
|
+
*/
|
2536
|
+
e: function(row, col) {
|
2537
|
+
var rows = this.rows,
|
2538
|
+
cols = this.cols;
|
2539
|
+
|
2540
|
+
// return 0 on nonsense rows and columns
|
2541
|
+
if (row > rows || col > rows || row < 1 || col < 1) {
|
2542
|
+
return 0;
|
2543
|
+
}
|
2544
|
+
|
2545
|
+
return this.elements[(row - 1) * cols + col - 1];
|
2546
|
+
},
|
2547
|
+
|
2548
|
+
/**
|
2549
|
+
* Taken from Zoomooz
|
2550
|
+
* https://github.com/jaukia/zoomooz/blob/c7a37b9a65a06ba730bd66391bbd6fe8e55d3a49/js/jquery.zoomooz.js
|
2551
|
+
*/
|
2552
|
+
decompose: function() {
|
2553
|
+
var a = this.e(1, 1),
|
2554
|
+
b = this.e(2, 1),
|
2555
|
+
c = this.e(1, 2),
|
2556
|
+
d = this.e(2, 2),
|
2557
|
+
e = this.e(1, 3),
|
2558
|
+
f = this.e(2, 3);
|
2559
|
+
|
2560
|
+
// In case the matrix can't be decomposed
|
2561
|
+
if (Math.abs(a * d - b * c) < 0.01) {
|
2562
|
+
return {
|
2563
|
+
rotate: 0 + 'deg',
|
2564
|
+
skewX: 0 + 'deg',
|
2565
|
+
scaleX: 1,
|
2566
|
+
scaleY: 1,
|
2567
|
+
translateX: 0 + 'px',
|
2568
|
+
translateY: 0 + 'px'
|
2569
|
+
};
|
2570
|
+
}
|
2571
|
+
|
2572
|
+
// Translate is easy
|
2573
|
+
var tx = e, ty = f;
|
2574
|
+
|
2575
|
+
// factor out the X scale
|
2576
|
+
var sx = Math.sqrt(a * a + b * b);
|
2577
|
+
a = a/sx;
|
2578
|
+
b = b/sx;
|
2579
|
+
|
2580
|
+
// factor out the skew
|
2581
|
+
var k = a * c + b * d;
|
2582
|
+
c -= a * k;
|
2583
|
+
d -= b * k;
|
2584
|
+
|
2585
|
+
// factor out the Y scale
|
2586
|
+
var sy = Math.sqrt(c * c + d * d);
|
2587
|
+
c = c / sy;
|
2588
|
+
d = d / sy;
|
2589
|
+
k = k / sy;
|
2590
|
+
|
2591
|
+
// account for negative scale
|
2592
|
+
if ((a * d - b * c) < 0.0) {
|
2593
|
+
a = -a;
|
2594
|
+
b = -b;
|
2595
|
+
//c = -c; // accomplishes nothing to negate it
|
2596
|
+
//d = -d; // accomplishes nothing to negate it
|
2597
|
+
sx = -sx;
|
2598
|
+
//sy = -sy //Scale Y shouldn't ever be negated
|
2599
|
+
}
|
2600
|
+
|
2601
|
+
// calculate the rotation angle and skew angle
|
2602
|
+
var rad2deg = $.angle.radianToDegree;
|
2603
|
+
var r = rad2deg(Math.atan2(b, a));
|
2604
|
+
k = rad2deg(Math.atan(k));
|
2605
|
+
|
2606
|
+
return {
|
2607
|
+
rotate: r + 'deg',
|
2608
|
+
skewX: k + 'deg',
|
2609
|
+
scaleX: sx,
|
2610
|
+
scaleY: sy,
|
2611
|
+
translateX: tx + 'px',
|
2612
|
+
translateY: ty + 'px'
|
2613
|
+
};
|
2614
|
+
}
|
2615
|
+
};
|
2616
|
+
|
2617
|
+
/** Extend all of the matrix types with the same prototype */
|
2618
|
+
$.extend($m.M2x2.prototype, Matrix, {
|
2619
|
+
toM3x3: function() {
|
2620
|
+
var a = this.elements;
|
2621
|
+
return new $m.M3x3(
|
2622
|
+
a[0], a[1], 0,
|
2623
|
+
a[2], a[3], 0,
|
2624
|
+
0, 0, 1
|
2625
|
+
);
|
2626
|
+
},
|
2627
|
+
|
2628
|
+
/**
|
2629
|
+
* Multiply a 2x2 matrix by a similar matrix or a vector
|
2630
|
+
* @param M2x2 | V2 matrix
|
2631
|
+
* @return M2x2 | V2
|
2632
|
+
*/
|
2633
|
+
x: function(matrix) {
|
2634
|
+
var isVector = typeof(matrix.rows) === 'undefined';
|
2635
|
+
|
2636
|
+
// Ensure the right-sized matrix
|
2637
|
+
if (!isVector && matrix.rows == 3) {
|
2638
|
+
return this.toM3x3().x(matrix);
|
2639
|
+
}
|
2640
|
+
|
2641
|
+
var a = this.elements,
|
2642
|
+
b = matrix.elements;
|
2643
|
+
|
2644
|
+
if (isVector && b.length == 2) {
|
2645
|
+
// b is actually a vector
|
2646
|
+
return new $m.V2(
|
2647
|
+
a[0] * b[0] + a[1] * b[1],
|
2648
|
+
a[2] * b[0] + a[3] * b[1]
|
2649
|
+
);
|
2650
|
+
} else if (b.length == a.length) {
|
2651
|
+
// b is a 2x2 matrix
|
2652
|
+
return new $m.M2x2(
|
2653
|
+
a[0] * b[0] + a[1] * b[2],
|
2654
|
+
a[0] * b[1] + a[1] * b[3],
|
2655
|
+
|
2656
|
+
a[2] * b[0] + a[3] * b[2],
|
2657
|
+
a[2] * b[1] + a[3] * b[3]
|
2658
|
+
);
|
2659
|
+
}
|
2660
|
+
return false; // fail
|
2661
|
+
},
|
2662
|
+
|
2663
|
+
/**
|
2664
|
+
* Generates an inverse of the current matrix
|
2665
|
+
* @param void
|
2666
|
+
* @return M2x2
|
2667
|
+
* @link http://www.dr-lex.be/random/matrix_inv.html
|
2668
|
+
*/
|
2669
|
+
inverse: function() {
|
2670
|
+
var d = 1/this.determinant(),
|
2671
|
+
a = this.elements;
|
2672
|
+
return new $m.M2x2(
|
2673
|
+
d * a[3], d * -a[1],
|
2674
|
+
d * -a[2], d * a[0]
|
2675
|
+
);
|
2676
|
+
},
|
2677
|
+
|
2678
|
+
/**
|
2679
|
+
* Calculates the determinant of the current matrix
|
2680
|
+
* @param void
|
2681
|
+
* @return Number
|
2682
|
+
* @link http://www.dr-lex.be/random/matrix_inv.html
|
2683
|
+
*/
|
2684
|
+
determinant: function() {
|
2685
|
+
var a = this.elements;
|
2686
|
+
return a[0] * a[3] - a[1] * a[2];
|
2687
|
+
}
|
2688
|
+
});
|
2689
|
+
|
2690
|
+
$.extend($m.M3x3.prototype, Matrix, {
|
2691
|
+
/**
|
2692
|
+
* Multiply a 3x3 matrix by a similar matrix or a vector
|
2693
|
+
* @param M3x3 | V3 matrix
|
2694
|
+
* @return M3x3 | V3
|
2695
|
+
*/
|
2696
|
+
x: function(matrix) {
|
2697
|
+
var isVector = typeof(matrix.rows) === 'undefined';
|
2698
|
+
|
2699
|
+
// Ensure the right-sized matrix
|
2700
|
+
if (!isVector && matrix.rows < 3) {
|
2701
|
+
matrix = matrix.toM3x3();
|
2702
|
+
}
|
2703
|
+
|
2704
|
+
var a = this.elements,
|
2705
|
+
b = matrix.elements;
|
2706
|
+
|
2707
|
+
if (isVector && b.length == 3) {
|
2708
|
+
// b is actually a vector
|
2709
|
+
return new $m.V3(
|
2710
|
+
a[0] * b[0] + a[1] * b[1] + a[2] * b[2],
|
2711
|
+
a[3] * b[0] + a[4] * b[1] + a[5] * b[2],
|
2712
|
+
a[6] * b[0] + a[7] * b[1] + a[8] * b[2]
|
2713
|
+
);
|
2714
|
+
} else if (b.length == a.length) {
|
2715
|
+
// b is a 3x3 matrix
|
2716
|
+
return new $m.M3x3(
|
2717
|
+
a[0] * b[0] + a[1] * b[3] + a[2] * b[6],
|
2718
|
+
a[0] * b[1] + a[1] * b[4] + a[2] * b[7],
|
2719
|
+
a[0] * b[2] + a[1] * b[5] + a[2] * b[8],
|
2720
|
+
|
2721
|
+
a[3] * b[0] + a[4] * b[3] + a[5] * b[6],
|
2722
|
+
a[3] * b[1] + a[4] * b[4] + a[5] * b[7],
|
2723
|
+
a[3] * b[2] + a[4] * b[5] + a[5] * b[8],
|
2724
|
+
|
2725
|
+
a[6] * b[0] + a[7] * b[3] + a[8] * b[6],
|
2726
|
+
a[6] * b[1] + a[7] * b[4] + a[8] * b[7],
|
2727
|
+
a[6] * b[2] + a[7] * b[5] + a[8] * b[8]
|
2728
|
+
);
|
2729
|
+
}
|
2730
|
+
return false; // fail
|
2731
|
+
},
|
2732
|
+
|
2733
|
+
/**
|
2734
|
+
* Generates an inverse of the current matrix
|
2735
|
+
* @param void
|
2736
|
+
* @return M3x3
|
2737
|
+
* @link http://www.dr-lex.be/random/matrix_inv.html
|
2738
|
+
*/
|
2739
|
+
inverse: function() {
|
2740
|
+
var d = 1/this.determinant(),
|
2741
|
+
a = this.elements;
|
2742
|
+
return new $m.M3x3(
|
2743
|
+
d * ( a[8] * a[4] - a[7] * a[5]),
|
2744
|
+
d * (-(a[8] * a[1] - a[7] * a[2])),
|
2745
|
+
d * ( a[5] * a[1] - a[4] * a[2]),
|
2746
|
+
|
2747
|
+
d * (-(a[8] * a[3] - a[6] * a[5])),
|
2748
|
+
d * ( a[8] * a[0] - a[6] * a[2]),
|
2749
|
+
d * (-(a[5] * a[0] - a[3] * a[2])),
|
2750
|
+
|
2751
|
+
d * ( a[7] * a[3] - a[6] * a[4]),
|
2752
|
+
d * (-(a[7] * a[0] - a[6] * a[1])),
|
2753
|
+
d * ( a[4] * a[0] - a[3] * a[1])
|
2754
|
+
);
|
2755
|
+
},
|
2756
|
+
|
2757
|
+
/**
|
2758
|
+
* Calculates the determinant of the current matrix
|
2759
|
+
* @param void
|
2760
|
+
* @return Number
|
2761
|
+
* @link http://www.dr-lex.be/random/matrix_inv.html
|
2762
|
+
*/
|
2763
|
+
determinant: function() {
|
2764
|
+
var a = this.elements;
|
2765
|
+
return a[0] * (a[8] * a[4] - a[7] * a[5]) - a[3] * (a[8] * a[1] - a[7] * a[2]) + a[6] * (a[5] * a[1] - a[4] * a[2]);
|
2766
|
+
}
|
2767
|
+
});
|
2768
|
+
|
2769
|
+
/** generic vector prototype */
|
2770
|
+
var Vector = {
|
2771
|
+
/**
|
2772
|
+
* Return a specific element from the vector
|
2773
|
+
* @param Number i where 1 is the 0th value
|
2774
|
+
* @return Number
|
2775
|
+
*/
|
2776
|
+
e: function(i) {
|
2777
|
+
return this.elements[i - 1];
|
2778
|
+
}
|
2779
|
+
};
|
2780
|
+
|
2781
|
+
/** Extend all of the vector types with the same prototype */
|
2782
|
+
$.extend($m.V2.prototype, Vector);
|
2783
|
+
$.extend($m.V3.prototype, Vector);
|
2784
|
+
})(jQuery, this, this.document);
|
2785
|
+
///////////////////////////////////////////////////////
|
2786
|
+
// Matrix Calculations
|
2787
|
+
///////////////////////////////////////////////////////
|
2788
|
+
(function($, window, document, undefined) {
|
2789
|
+
/**
|
2790
|
+
* Matrix object for creating matrices relevant for 2d Transformations
|
2791
|
+
* @var Object
|
2792
|
+
*/
|
2793
|
+
if (typeof($.matrix) == 'undefined') {
|
2794
|
+
$.extend({
|
2795
|
+
matrix: {}
|
2796
|
+
});
|
2797
|
+
}
|
2798
|
+
|
2799
|
+
$.extend( $.matrix, {
|
2800
|
+
/**
|
2801
|
+
* Class for calculating coordinates on a matrix
|
2802
|
+
* @param Matrix matrix
|
2803
|
+
* @param Number outerHeight
|
2804
|
+
* @param Number outerWidth
|
2805
|
+
* @constructor
|
2806
|
+
*/
|
2807
|
+
calc: function(matrix, outerHeight, outerWidth) {
|
2808
|
+
/**
|
2809
|
+
* @var Matrix
|
2810
|
+
*/
|
2811
|
+
this.matrix = matrix;
|
2812
|
+
|
2813
|
+
/**
|
2814
|
+
* @var Number
|
2815
|
+
*/
|
2816
|
+
this.outerHeight = outerHeight;
|
2817
|
+
|
2818
|
+
/**
|
2819
|
+
* @var Number
|
2820
|
+
*/
|
2821
|
+
this.outerWidth = outerWidth;
|
2822
|
+
}
|
2823
|
+
});
|
2824
|
+
|
2825
|
+
$.matrix.calc.prototype = {
|
2826
|
+
/**
|
2827
|
+
* Calculate a coord on the new object
|
2828
|
+
* @return Object
|
2829
|
+
*/
|
2830
|
+
coord: function(x, y, z) {
|
2831
|
+
//default z and w
|
2832
|
+
z = typeof(z) !== 'undefined' ? z : 0;
|
2833
|
+
|
2834
|
+
var matrix = this.matrix,
|
2835
|
+
vector;
|
2836
|
+
|
2837
|
+
switch (matrix.rows) {
|
2838
|
+
case 2:
|
2839
|
+
vector = matrix.x(new $.matrix.V2(x, y));
|
2840
|
+
break;
|
2841
|
+
case 3:
|
2842
|
+
vector = matrix.x(new $.matrix.V3(x, y, z));
|
2843
|
+
break;
|
2844
|
+
}
|
2845
|
+
|
2846
|
+
return vector;
|
2847
|
+
},
|
2848
|
+
|
2849
|
+
/**
|
2850
|
+
* Calculate the corners of the new object
|
2851
|
+
* @return Object
|
2852
|
+
*/
|
2853
|
+
corners: function(x, y) {
|
2854
|
+
// Try to save the corners if this is called a lot
|
2855
|
+
var save = !(typeof(x) !=='undefined' || typeof(y) !=='undefined'),
|
2856
|
+
c;
|
2857
|
+
if (!this.c || !save) {
|
2858
|
+
y = y || this.outerHeight;
|
2859
|
+
x = x || this.outerWidth;
|
2860
|
+
|
2861
|
+
c = {
|
2862
|
+
tl: this.coord(0, 0),
|
2863
|
+
bl: this.coord(0, y),
|
2864
|
+
tr: this.coord(x, 0),
|
2865
|
+
br: this.coord(x, y)
|
2866
|
+
};
|
2867
|
+
} else {
|
2868
|
+
c = this.c;
|
2869
|
+
}
|
2870
|
+
|
2871
|
+
if (save) {
|
2872
|
+
this.c = c;
|
2873
|
+
}
|
2874
|
+
return c;
|
2875
|
+
},
|
2876
|
+
|
2877
|
+
/**
|
2878
|
+
* Calculate the sides of the new object
|
2879
|
+
* @return Object
|
2880
|
+
*/
|
2881
|
+
sides: function(corners) {
|
2882
|
+
// The corners of the box
|
2883
|
+
var c = corners || this.corners();
|
2884
|
+
|
2885
|
+
return {
|
2886
|
+
top: Math.min(c.tl.e(2), c.tr.e(2), c.br.e(2), c.bl.e(2)),
|
2887
|
+
bottom: Math.max(c.tl.e(2), c.tr.e(2), c.br.e(2), c.bl.e(2)),
|
2888
|
+
left: Math.min(c.tl.e(1), c.tr.e(1), c.br.e(1), c.bl.e(1)),
|
2889
|
+
right: Math.max(c.tl.e(1), c.tr.e(1), c.br.e(1), c.bl.e(1))
|
2890
|
+
};
|
2891
|
+
},
|
2892
|
+
|
2893
|
+
/**
|
2894
|
+
* Calculate the offset of the new object
|
2895
|
+
* @return Object
|
2896
|
+
*/
|
2897
|
+
offset: function(corners) {
|
2898
|
+
// The corners of the box
|
2899
|
+
var s = this.sides(corners);
|
2900
|
+
|
2901
|
+
// return size
|
2902
|
+
return {
|
2903
|
+
height: Math.abs(s.bottom - s.top),
|
2904
|
+
width: Math.abs(s.right - s.left)
|
2905
|
+
};
|
2906
|
+
},
|
2907
|
+
|
2908
|
+
/**
|
2909
|
+
* Calculate the area of the new object
|
2910
|
+
* @return Number
|
2911
|
+
* @link http://en.wikipedia.org/wiki/Quadrilateral#Area_of_a_convex_quadrilateral
|
2912
|
+
*/
|
2913
|
+
area: function(corners) {
|
2914
|
+
// The corners of the box
|
2915
|
+
var c = corners || this.corners();
|
2916
|
+
|
2917
|
+
// calculate the two diagonal vectors
|
2918
|
+
var v1 = {
|
2919
|
+
x: c.tr.e(1) - c.tl.e(1) + c.br.e(1) - c.bl.e(1),
|
2920
|
+
y: c.tr.e(2) - c.tl.e(2) + c.br.e(2) - c.bl.e(2)
|
2921
|
+
},
|
2922
|
+
v2 = {
|
2923
|
+
x: c.bl.e(1) - c.tl.e(1) + c.br.e(1) - c.tr.e(1),
|
2924
|
+
y: c.bl.e(2) - c.tl.e(2) + c.br.e(2) - c.tr.e(2)
|
2925
|
+
};
|
2926
|
+
|
2927
|
+
return 0.25 * Math.abs(v1.e(1) * v2.e(2) - v1.e(2) * v2.e(1));
|
2928
|
+
},
|
2929
|
+
|
2930
|
+
/**
|
2931
|
+
* Calculate the non-affinity of the new object
|
2932
|
+
* @return Number
|
2933
|
+
*/
|
2934
|
+
nonAffinity: function() {
|
2935
|
+
// The corners of the box
|
2936
|
+
var sides = this.sides(),
|
2937
|
+
xDiff = sides.top - sides.bottom,
|
2938
|
+
yDiff = sides.left - sides.right;
|
2939
|
+
|
2940
|
+
return parseFloat(parseFloat(Math.abs(
|
2941
|
+
(Math.pow(xDiff, 2) + Math.pow(yDiff, 2)) /
|
2942
|
+
(sides.top * sides.bottom + sides.left * sides.right)
|
2943
|
+
)).toFixed(8));
|
2944
|
+
},
|
2945
|
+
|
2946
|
+
/**
|
2947
|
+
* Calculate a proper top and left for IE
|
2948
|
+
* @param Object toOrigin
|
2949
|
+
* @param Object fromOrigin
|
2950
|
+
* @return Object
|
2951
|
+
*/
|
2952
|
+
originOffset: function(toOrigin, fromOrigin) {
|
2953
|
+
// the origin to translate to
|
2954
|
+
toOrigin = toOrigin ? toOrigin : new $.matrix.V2(
|
2955
|
+
this.outerWidth * 0.5,
|
2956
|
+
this.outerHeight * 0.5
|
2957
|
+
);
|
2958
|
+
|
2959
|
+
// the origin to translate from (IE has a fixed origin of 0, 0)
|
2960
|
+
fromOrigin = fromOrigin ? fromOrigin : new $.matrix.V2(
|
2961
|
+
0,
|
2962
|
+
0
|
2963
|
+
);
|
2964
|
+
|
2965
|
+
// transform the origins
|
2966
|
+
var toCenter = this.coord(toOrigin.e(1), toOrigin.e(2));
|
2967
|
+
var fromCenter = this.coord(fromOrigin.e(1), fromOrigin.e(2));
|
2968
|
+
|
2969
|
+
// return the offset
|
2970
|
+
return {
|
2971
|
+
top: (fromCenter.e(2) - fromOrigin.e(2)) - (toCenter.e(2) - toOrigin.e(2)),
|
2972
|
+
left: (fromCenter.e(1) - fromOrigin.e(1)) - (toCenter.e(1) - toOrigin.e(1))
|
2973
|
+
};
|
2974
|
+
}
|
2975
|
+
};
|
2976
|
+
})(jQuery, this, this.document);
|
2977
|
+
///////////////////////////////////////////////////////
|
2978
|
+
// 2d Matrix Functions
|
2979
|
+
///////////////////////////////////////////////////////
|
2980
|
+
(function($, window, document, undefined) {
|
2981
|
+
/**
|
2982
|
+
* Matrix object for creating matrices relevant for 2d Transformations
|
2983
|
+
* @var Object
|
2984
|
+
*/
|
2985
|
+
if (typeof($.matrix) == 'undefined') {
|
2986
|
+
$.extend({
|
2987
|
+
matrix: {}
|
2988
|
+
});
|
2989
|
+
}
|
2990
|
+
var $m = $.matrix,
|
2991
|
+
$m2x2 = $m.M2x2,
|
2992
|
+
$m3x3 = $m.M3x3;
|
2993
|
+
|
2994
|
+
$.extend( $m, {
|
2995
|
+
/**
|
2996
|
+
* Identity matrix
|
2997
|
+
* @param Number size
|
2998
|
+
* @return Matrix
|
2999
|
+
*/
|
3000
|
+
identity: function(size) {
|
3001
|
+
size = size || 2;
|
3002
|
+
var length = size * size,
|
3003
|
+
elements = new Array(length),
|
3004
|
+
mod = size + 1;
|
3005
|
+
for (var i = 0; i < length; i++) {
|
3006
|
+
elements[i] = (i % mod) === 0 ? 1 : 0;
|
3007
|
+
}
|
3008
|
+
return new $m['M'+size+'x'+size](elements);
|
3009
|
+
},
|
3010
|
+
|
3011
|
+
/**
|
3012
|
+
* Matrix
|
3013
|
+
* @return Matrix
|
3014
|
+
*/
|
3015
|
+
matrix: function() {
|
3016
|
+
var args = Array.prototype.slice.call(arguments);
|
3017
|
+
// arguments are in column-major order
|
3018
|
+
switch (arguments.length) {
|
3019
|
+
case 4:
|
3020
|
+
return new $m2x2(
|
3021
|
+
args[0], args[2],
|
3022
|
+
args[1], args[3]
|
3023
|
+
);
|
3024
|
+
case 6:
|
3025
|
+
return new $m3x3(
|
3026
|
+
args[0], args[2], args[4],
|
3027
|
+
args[1], args[3], args[5],
|
3028
|
+
0, 0, 1
|
3029
|
+
);
|
3030
|
+
}
|
3031
|
+
},
|
3032
|
+
|
3033
|
+
/**
|
3034
|
+
* Reflect (same as rotate(180))
|
3035
|
+
* @return Matrix
|
3036
|
+
*/
|
3037
|
+
reflect: function() {
|
3038
|
+
return new $m2x2(
|
3039
|
+
-1, 0,
|
3040
|
+
0, -1
|
3041
|
+
);
|
3042
|
+
},
|
3043
|
+
|
3044
|
+
/**
|
3045
|
+
* Reflect across the x-axis (mirrored upside down)
|
3046
|
+
* @return Matrix
|
3047
|
+
*/
|
3048
|
+
reflectX: function() {
|
3049
|
+
return new $m2x2(
|
3050
|
+
1, 0,
|
3051
|
+
0, -1
|
3052
|
+
);
|
3053
|
+
},
|
3054
|
+
|
3055
|
+
/**
|
3056
|
+
* Reflect by swapping x an y (same as reflectX + rotate(-90))
|
3057
|
+
* @return Matrix
|
3058
|
+
*/
|
3059
|
+
reflectXY: function() {
|
3060
|
+
return new $m2x2(
|
3061
|
+
0, 1,
|
3062
|
+
1, 0
|
3063
|
+
);
|
3064
|
+
},
|
3065
|
+
|
3066
|
+
/**
|
3067
|
+
* Reflect across the y-axis (mirrored)
|
3068
|
+
* @return Matrix
|
3069
|
+
*/
|
3070
|
+
reflectY: function() {
|
3071
|
+
return new $m2x2(
|
3072
|
+
-1, 0,
|
3073
|
+
0, 1
|
3074
|
+
);
|
3075
|
+
},
|
3076
|
+
|
3077
|
+
/**
|
3078
|
+
* Rotates around the origin
|
3079
|
+
* @param Number deg
|
3080
|
+
* @return Matrix
|
3081
|
+
* @link http://www.w3.org/TR/SVG/coords.html#RotationDefined
|
3082
|
+
*/
|
3083
|
+
rotate: function(deg) {
|
3084
|
+
//TODO: detect units
|
3085
|
+
var rad = $.angle.degreeToRadian(deg),
|
3086
|
+
costheta = Math.cos(rad),
|
3087
|
+
sintheta = Math.sin(rad);
|
3088
|
+
|
3089
|
+
var a = costheta,
|
3090
|
+
b = sintheta,
|
3091
|
+
c = -sintheta,
|
3092
|
+
d = costheta;
|
3093
|
+
|
3094
|
+
return new $m2x2(
|
3095
|
+
a, c,
|
3096
|
+
b, d
|
3097
|
+
);
|
3098
|
+
},
|
3099
|
+
|
3100
|
+
/**
|
3101
|
+
* Scale
|
3102
|
+
* @param Number sx
|
3103
|
+
* @param Number sy
|
3104
|
+
* @return Matrix
|
3105
|
+
* @link http://www.w3.org/TR/SVG/coords.html#ScalingDefined
|
3106
|
+
*/
|
3107
|
+
scale: function (sx, sy) {
|
3108
|
+
sx = sx || sx === 0 ? sx : 1;
|
3109
|
+
sy = sy || sy === 0 ? sy : sx;
|
3110
|
+
|
3111
|
+
return new $m2x2(
|
3112
|
+
sx, 0,
|
3113
|
+
0, sy
|
3114
|
+
);
|
3115
|
+
},
|
3116
|
+
|
3117
|
+
/**
|
3118
|
+
* Scale on the X-axis
|
3119
|
+
* @param Number sx
|
3120
|
+
* @return Matrix
|
3121
|
+
*/
|
3122
|
+
scaleX: function (sx) {
|
3123
|
+
return $m.scale(sx, 1);
|
3124
|
+
},
|
3125
|
+
|
3126
|
+
/**
|
3127
|
+
* Scale on the Y-axis
|
3128
|
+
* @param Number sy
|
3129
|
+
* @return Matrix
|
3130
|
+
*/
|
3131
|
+
scaleY: function (sy) {
|
3132
|
+
return $m.scale(1, sy);
|
3133
|
+
},
|
3134
|
+
|
3135
|
+
/**
|
3136
|
+
* Skews on the X-axis and Y-axis
|
3137
|
+
* @param Number degX
|
3138
|
+
* @param Number degY
|
3139
|
+
* @return Matrix
|
3140
|
+
*/
|
3141
|
+
skew: function (degX, degY) {
|
3142
|
+
degX = degX || 0;
|
3143
|
+
degY = degY || 0;
|
3144
|
+
|
3145
|
+
//TODO: detect units
|
3146
|
+
var radX = $.angle.degreeToRadian(degX),
|
3147
|
+
radY = $.angle.degreeToRadian(degY),
|
3148
|
+
x = Math.tan(radX),
|
3149
|
+
y = Math.tan(radY);
|
3150
|
+
|
3151
|
+
return new $m2x2(
|
3152
|
+
1, x,
|
3153
|
+
y, 1
|
3154
|
+
);
|
3155
|
+
},
|
3156
|
+
|
3157
|
+
/**
|
3158
|
+
* Skews on the X-axis
|
3159
|
+
* @param Number degX
|
3160
|
+
* @return Matrix
|
3161
|
+
* @link http://www.w3.org/TR/SVG/coords.html#SkewXDefined
|
3162
|
+
*/
|
3163
|
+
skewX: function (degX) {
|
3164
|
+
return $m.skew(degX);
|
3165
|
+
},
|
3166
|
+
|
3167
|
+
/**
|
3168
|
+
* Skews on the Y-axis
|
3169
|
+
* @param Number degY
|
3170
|
+
* @return Matrix
|
3171
|
+
* @link http://www.w3.org/TR/SVG/coords.html#SkewYDefined
|
3172
|
+
*/
|
3173
|
+
skewY: function (degY) {
|
3174
|
+
return $m.skew(0, degY);
|
3175
|
+
},
|
3176
|
+
|
3177
|
+
/**
|
3178
|
+
* Translate
|
3179
|
+
* @param Number tx
|
3180
|
+
* @param Number ty
|
3181
|
+
* @return Matrix
|
3182
|
+
* @link http://www.w3.org/TR/SVG/coords.html#TranslationDefined
|
3183
|
+
*/
|
3184
|
+
translate: function (tx, ty) {
|
3185
|
+
tx = tx || 0;
|
3186
|
+
ty = ty || 0;
|
3187
|
+
|
3188
|
+
return new $m3x3(
|
3189
|
+
1, 0, tx,
|
3190
|
+
0, 1, ty,
|
3191
|
+
0, 0, 1
|
3192
|
+
);
|
3193
|
+
},
|
3194
|
+
|
3195
|
+
/**
|
3196
|
+
* Translate on the X-axis
|
3197
|
+
* @param Number tx
|
3198
|
+
* @return Matrix
|
3199
|
+
* @link http://www.w3.org/TR/SVG/coords.html#TranslationDefined
|
3200
|
+
*/
|
3201
|
+
translateX: function (tx) {
|
3202
|
+
return $m.translate(tx);
|
3203
|
+
},
|
3204
|
+
|
3205
|
+
/**
|
3206
|
+
* Translate on the Y-axis
|
3207
|
+
* @param Number ty
|
3208
|
+
* @return Matrix
|
3209
|
+
* @link http://www.w3.org/TR/SVG/coords.html#TranslationDefined
|
3210
|
+
*/
|
3211
|
+
translateY: function (ty) {
|
3212
|
+
return $m.translate(0, ty);
|
3213
|
+
}
|
3214
|
+
});
|
3215
|
+
})(jQuery, this, this.document);
|
3216
|
+
/*! Copyright (c) 2010 Brandon Aaron (http://brandonaaron.net)
|
3217
|
+
* Licensed under the MIT License (LICENSE.txt).
|
3218
|
+
*
|
3219
|
+
* Thanks to: http://adomas.org/javascript-mouse-wheel/ for some pointers.
|
3220
|
+
* Thanks to: Mathias Bank(http://www.mathias-bank.de) for a scope bug fix.
|
3221
|
+
* Thanks to: Seamus Leahy for adding deltaX and deltaY
|
3222
|
+
*
|
3223
|
+
* Version: 3.0.4
|
3224
|
+
*
|
3225
|
+
* Requires: 1.2.2+
|
3226
|
+
*/
|
3227
|
+
|
3228
|
+
|
3229
|
+
(function($) {
|
3230
|
+
|
3231
|
+
var types = ['DOMMouseScroll', 'mousewheel'];
|
3232
|
+
|
3233
|
+
$.event.special.mousewheel = {
|
3234
|
+
setup: function() {
|
3235
|
+
if ( this.addEventListener ) {
|
3236
|
+
for ( var i=types.length; i; ) {
|
3237
|
+
this.addEventListener( types[--i], handler, false );
|
3238
|
+
}
|
3239
|
+
} else {
|
3240
|
+
this.onmousewheel = handler;
|
3241
|
+
}
|
3242
|
+
},
|
3243
|
+
|
3244
|
+
teardown: function() {
|
3245
|
+
if ( this.removeEventListener ) {
|
3246
|
+
for ( var i=types.length; i; ) {
|
3247
|
+
this.removeEventListener( types[--i], handler, false );
|
3248
|
+
}
|
3249
|
+
} else {
|
3250
|
+
this.onmousewheel = null;
|
3251
|
+
}
|
3252
|
+
}
|
3253
|
+
};
|
3254
|
+
|
3255
|
+
$.fn.extend({
|
3256
|
+
mousewheel: function(fn) {
|
3257
|
+
return fn ? this.bind("mousewheel", fn) : this.trigger("mousewheel");
|
3258
|
+
},
|
3259
|
+
|
3260
|
+
unmousewheel: function(fn) {
|
3261
|
+
return this.unbind("mousewheel", fn);
|
3262
|
+
}
|
3263
|
+
});
|
3264
|
+
|
3265
|
+
|
3266
|
+
function handler(event) {
|
3267
|
+
var orgEvent = event || window.event, args = [].slice.call( arguments, 1 ), delta = 0, returnValue = true, deltaX = 0, deltaY = 0;
|
3268
|
+
event = $.event.fix(orgEvent);
|
3269
|
+
event.type = "mousewheel";
|
3270
|
+
|
3271
|
+
// Old school scrollwheel delta
|
3272
|
+
if ( event.wheelDelta ) { delta = event.wheelDelta/120; }
|
3273
|
+
if ( event.detail ) { delta = -event.detail/3; }
|
3274
|
+
|
3275
|
+
// New school multidimensional scroll (touchpads) deltas
|
3276
|
+
deltaY = delta;
|
3277
|
+
|
3278
|
+
// Gecko
|
3279
|
+
if ( orgEvent.axis !== undefined && orgEvent.axis === orgEvent.HORIZONTAL_AXIS ) {
|
3280
|
+
deltaY = 0;
|
3281
|
+
deltaX = -1*delta;
|
3282
|
+
}
|
3283
|
+
|
3284
|
+
// Webkit
|
3285
|
+
if ( orgEvent.wheelDeltaY !== undefined ) { deltaY = orgEvent.wheelDeltaY/120; }
|
3286
|
+
if ( orgEvent.wheelDeltaX !== undefined ) { deltaX = -1*orgEvent.wheelDeltaX/120; }
|
3287
|
+
|
3288
|
+
// Add event and delta to the front of the arguments
|
3289
|
+
args.unshift(event, delta, deltaX, deltaY);
|
3290
|
+
|
3291
|
+
return $.event.handle.apply(this, args);
|
3292
|
+
}
|
3293
|
+
|
3294
|
+
})(jQuery);
|
3295
|
+
// # ZUI53
|
3296
|
+
//
|
3297
|
+
// Copyright (c) 2011 Florian Günther
|
3298
|
+
//
|
3299
|
+
// Permission is hereby granted, free of charge, to any person obtaining
|
3300
|
+
// a copy of this software and associated documentation files (the
|
3301
|
+
// "Software"), to deal in the Software without restriction, including
|
3302
|
+
// without limitation the rights to use, copy, modify, merge, publish,
|
3303
|
+
// distribute, sublicense, and/or sell copies of the Software, and to
|
3304
|
+
// permit persons to whom the Software is furnished to do so, subject to
|
3305
|
+
// the following conditions:
|
3306
|
+
//
|
3307
|
+
// The above copyright notice and this permission notice shall be
|
3308
|
+
// included in all copies or substantial portions of the Software.
|
3309
|
+
//
|
3310
|
+
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
3311
|
+
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
3312
|
+
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
3313
|
+
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
3314
|
+
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
3315
|
+
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
3316
|
+
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
3317
|
+
//
|
3318
|
+
|
3319
|
+
function registerNS(ns)
|
3320
|
+
{
|
3321
|
+
var nsParts = ns.split(".");
|
3322
|
+
var root = window;
|
3323
|
+
|
3324
|
+
for(var i=0; i<nsParts.length; i++)
|
3325
|
+
{
|
3326
|
+
if(typeof root[nsParts[i]] == "undefined")
|
3327
|
+
root[nsParts[i]] = new Object();
|
3328
|
+
|
3329
|
+
root = root[nsParts[i]];
|
3330
|
+
}
|
3331
|
+
}
|
3332
|
+
|
3333
|
+
function namespace(name, callback)
|
3334
|
+
{
|
3335
|
+
registerNS(name);
|
3336
|
+
callback( eval(name) );
|
3337
|
+
}
|
3338
|
+
;
|
3339
|
+
(function() {
|
3340
|
+
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
|
3341
|
+
namespace('ZUI53.Tools', function(exports) {
|
3342
|
+
exports.Base = (function() {
|
3343
|
+
function Base() {
|
3344
|
+
this.stopEvent = __bind(this.stopEvent, this);
|
3345
|
+
this.makeUnexclusive = __bind(this.makeUnexclusive, this);
|
3346
|
+
this.makeExclusive = __bind(this.makeExclusive, this);
|
3347
|
+
this.detach = __bind(this.detach, this);
|
3348
|
+
this.attach = __bind(this.attach, this); this.set = null;
|
3349
|
+
this.group = null;
|
3350
|
+
this.attached = false;
|
3351
|
+
}
|
3352
|
+
Base.prototype.attach = function() {
|
3353
|
+
if (this.group) {
|
3354
|
+
this.group.attach(this);
|
3355
|
+
}
|
3356
|
+
return this.attached = true;
|
3357
|
+
};
|
3358
|
+
Base.prototype.detach = function() {
|
3359
|
+
return this.attached = false;
|
3360
|
+
};
|
3361
|
+
Base.prototype.makeExclusive = function() {
|
3362
|
+
if (this.set) {
|
3363
|
+
this.set.exclusive(this);
|
3364
|
+
}
|
3365
|
+
return this.attach();
|
3366
|
+
};
|
3367
|
+
Base.prototype.makeUnexclusive = function() {
|
3368
|
+
if (this.set) {
|
3369
|
+
return this.set.unexclusive();
|
3370
|
+
}
|
3371
|
+
};
|
3372
|
+
Base.prototype.stopEvent = function(e) {
|
3373
|
+
e.preventDefault();
|
3374
|
+
if (e.stopImmediatePropagation != null) {
|
3375
|
+
e.stopImmediatePropagation();
|
3376
|
+
}
|
3377
|
+
return false;
|
3378
|
+
};
|
3379
|
+
return Base;
|
3380
|
+
})();
|
3381
|
+
exports.SetGroup = (function() {
|
3382
|
+
function SetGroup() {
|
3383
|
+
this.requestUnexclusive = __bind(this.requestUnexclusive, this);
|
3384
|
+
this.requestExclusive = __bind(this.requestExclusive, this);
|
3385
|
+
this.attach = __bind(this.attach, this);
|
3386
|
+
this.add = __bind(this.add, this); this.tools = [];
|
3387
|
+
this.current = null;
|
3388
|
+
this.beforeExclusive = null;
|
3389
|
+
}
|
3390
|
+
SetGroup.prototype.add = function(tool) {
|
3391
|
+
tool.group = this;
|
3392
|
+
this.tools.push(tool);
|
3393
|
+
if (this.tools.length === 1) {
|
3394
|
+
return tool.attach();
|
3395
|
+
}
|
3396
|
+
};
|
3397
|
+
SetGroup.prototype.attach = function(tool) {
|
3398
|
+
var t, _i, _len, _ref, _results;
|
3399
|
+
this.current = tool;
|
3400
|
+
_ref = this.tools;
|
3401
|
+
_results = [];
|
3402
|
+
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
|
3403
|
+
t = _ref[_i];
|
3404
|
+
_results.push(t !== tool ? t.detach() : void 0);
|
3405
|
+
}
|
3406
|
+
return _results;
|
3407
|
+
};
|
3408
|
+
SetGroup.prototype.requestExclusive = function(tool) {
|
3409
|
+
if (this.current && this.current !== tool) {
|
3410
|
+
this.current.detach();
|
3411
|
+
}
|
3412
|
+
return this.beforeExclusive = this.current;
|
3413
|
+
};
|
3414
|
+
SetGroup.prototype.requestUnexclusive = function() {
|
3415
|
+
this.current = this.beforeExclusive;
|
3416
|
+
if (this.current) {
|
3417
|
+
return this.current.attach();
|
3418
|
+
}
|
3419
|
+
};
|
3420
|
+
return SetGroup;
|
3421
|
+
})();
|
3422
|
+
return exports.Set = (function() {
|
3423
|
+
function Set(default_tool) {
|
3424
|
+
this.default_tool = default_tool;
|
3425
|
+
this.unexclusive = __bind(this.unexclusive, this);
|
3426
|
+
this.exclusive = __bind(this.exclusive, this);
|
3427
|
+
this.add = __bind(this.add, this);
|
3428
|
+
this.groups = [new exports.SetGroup()];
|
3429
|
+
this.default_tool.set = this;
|
3430
|
+
if (this.default_tool) {
|
3431
|
+
this.default_tool.attach();
|
3432
|
+
}
|
3433
|
+
}
|
3434
|
+
Set.prototype.add = function(tool) {
|
3435
|
+
this.groups[0].add(tool);
|
3436
|
+
return tool.set = this;
|
3437
|
+
};
|
3438
|
+
Set.prototype.exclusive = function(tool) {
|
3439
|
+
var g, _i, _len, _ref;
|
3440
|
+
_ref = this.groups;
|
3441
|
+
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
|
3442
|
+
g = _ref[_i];
|
3443
|
+
g.requestExclusive(tool);
|
3444
|
+
}
|
3445
|
+
if (this.default_tool !== tool && this.default_tool) {
|
3446
|
+
return this.default_tool.detach();
|
3447
|
+
}
|
3448
|
+
};
|
3449
|
+
Set.prototype.unexclusive = function() {
|
3450
|
+
var g, _i, _len, _ref;
|
3451
|
+
_ref = this.groups;
|
3452
|
+
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
|
3453
|
+
g = _ref[_i];
|
3454
|
+
g.requestUnexclusive();
|
3455
|
+
}
|
3456
|
+
if (this.default_tool) {
|
3457
|
+
return this.default_tool.attach();
|
3458
|
+
}
|
3459
|
+
};
|
3460
|
+
return Set;
|
3461
|
+
})();
|
3462
|
+
});
|
3463
|
+
}).call(this);
|
3464
|
+
(function() {
|
3465
|
+
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }, __hasProp = Object.prototype.hasOwnProperty, __extends = function(child, parent) {
|
3466
|
+
for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; }
|
3467
|
+
function ctor() { this.constructor = child; }
|
3468
|
+
ctor.prototype = parent.prototype;
|
3469
|
+
child.prototype = new ctor;
|
3470
|
+
child.__super__ = parent.prototype;
|
3471
|
+
return child;
|
3472
|
+
};
|
3473
|
+
namespace('ZUI53.Tools', function(exports) {
|
3474
|
+
return exports.Pan = (function() {
|
3475
|
+
__extends(Pan, exports.Base);
|
3476
|
+
function Pan(zui) {
|
3477
|
+
this._start_with = __bind(this._start_with, this);
|
3478
|
+
this._pan_with = __bind(this._pan_with, this);
|
3479
|
+
this.touch_stop = __bind(this.touch_stop, this);
|
3480
|
+
this.touch_move = __bind(this.touch_move, this);
|
3481
|
+
this.touch_start = __bind(this.touch_start, this);
|
3482
|
+
this.stop = __bind(this.stop, this);
|
3483
|
+
this.pan = __bind(this.pan, this);
|
3484
|
+
this.start = __bind(this.start, this);
|
3485
|
+
this.detach = __bind(this.detach, this);
|
3486
|
+
this.attach = __bind(this.attach, this); this.vp = zui;
|
3487
|
+
this.eventDispatcher = zui.viewport;
|
3488
|
+
}
|
3489
|
+
Pan.prototype.attach = function() {
|
3490
|
+
$('body').addClass('pan');
|
3491
|
+
$(this.eventDispatcher).bind('mousedown', this.start);
|
3492
|
+
return $(this.eventDispatcher).bind('touchstart', this.touch_start);
|
3493
|
+
};
|
3494
|
+
Pan.prototype.detach = function() {
|
3495
|
+
$('body').removeClass('pan');
|
3496
|
+
this.touch_stop(null);
|
3497
|
+
$(this.eventDispatcher).unbind('mousedown', this.start);
|
3498
|
+
return $(this.eventDispatcher).unbind('touchstart', this.touch_start);
|
3499
|
+
};
|
3500
|
+
Pan.prototype.start = function(e) {
|
3501
|
+
$('body').addClass('panning');
|
3502
|
+
this._start_with(e.screenX, e.screenY);
|
3503
|
+
window.addEventListener('mousemove', this.pan, true);
|
3504
|
+
window.addEventListener('mouseup', this.stop, true);
|
3505
|
+
return this.stopEvent(e);
|
3506
|
+
};
|
3507
|
+
Pan.prototype.pan = function(e) {
|
3508
|
+
return this._pan_with(e.screenX, e.screenY);
|
3509
|
+
};
|
3510
|
+
Pan.prototype.stop = function(e) {
|
3511
|
+
$('body').removeClass('panning');
|
3512
|
+
window.removeEventListener('mousemove', this.pan, true);
|
3513
|
+
window.removeEventListener('mouseup', this.stop, true);
|
3514
|
+
window.removeEventListener('touchmove', this.pan, true);
|
3515
|
+
window.removeEventListener('touchend', this.stop, true);
|
3516
|
+
return this.stopEvent(e);
|
3517
|
+
};
|
3518
|
+
Pan.prototype.touch_start = function(e) {
|
3519
|
+
this._start_with(e.originalEvent.touches[0].clientX, e.originalEvent.touches[0].clientY);
|
3520
|
+
this.eventDispatcher.addEventListener('touchmove', this.touch_move, true);
|
3521
|
+
this.eventDispatcher.addEventListener('touchend', this.touch_stop, true);
|
3522
|
+
return e.originalEvent.preventDefault();
|
3523
|
+
};
|
3524
|
+
Pan.prototype.touch_move = function(e) {
|
3525
|
+
return this._pan_with(e.touches[0].clientX, e.touches[0].clientY);
|
3526
|
+
};
|
3527
|
+
Pan.prototype.touch_stop = function(e) {
|
3528
|
+
this.eventDispatcher.removeEventListener('touchmove', this.touch_move, true);
|
3529
|
+
return this.eventDispatcher.removeEventListener('touchend', this.touch_stop, true);
|
3530
|
+
};
|
3531
|
+
Pan.prototype._pan_with = function(x, y) {
|
3532
|
+
var dX, dY;
|
3533
|
+
dX = x - this.startX;
|
3534
|
+
dY = y - this.startY;
|
3535
|
+
this.startX = x;
|
3536
|
+
this.startY = y;
|
3537
|
+
return this.vp.panBy(dX, dY);
|
3538
|
+
};
|
3539
|
+
Pan.prototype._start_with = function(x, y) {
|
3540
|
+
this.startX = x;
|
3541
|
+
return this.startY = y;
|
3542
|
+
};
|
3543
|
+
return Pan;
|
3544
|
+
})();
|
3545
|
+
});
|
3546
|
+
}).call(this);
|
3547
|
+
(function() {
|
3548
|
+
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }, __hasProp = Object.prototype.hasOwnProperty, __extends = function(child, parent) {
|
3549
|
+
for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; }
|
3550
|
+
function ctor() { this.constructor = child; }
|
3551
|
+
ctor.prototype = parent.prototype;
|
3552
|
+
child.prototype = new ctor;
|
3553
|
+
child.__super__ = parent.prototype;
|
3554
|
+
return child;
|
3555
|
+
};
|
3556
|
+
namespace('ZUI53.Tools', function(exports) {
|
3557
|
+
return exports.Zoom = (function() {
|
3558
|
+
__extends(Zoom, exports.Base);
|
3559
|
+
function Zoom(zui) {
|
3560
|
+
this.find_distance = __bind(this.find_distance, this);
|
3561
|
+
this.find_midpoint = __bind(this.find_midpoint, this);
|
3562
|
+
this.touch_move = __bind(this.touch_move, this);
|
3563
|
+
this._internal_gesture_end = __bind(this._internal_gesture_end, this);
|
3564
|
+
this._internal_gesture_start = __bind(this._internal_gesture_start, this);
|
3565
|
+
this.gesture_end = __bind(this.gesture_end, this);
|
3566
|
+
this.gesture_move = __bind(this.gesture_move, this);
|
3567
|
+
this.gesture_start = __bind(this.gesture_start, this);
|
3568
|
+
this.zoom = __bind(this.zoom, this);
|
3569
|
+
this.moz_touch_up = __bind(this.moz_touch_up, this);
|
3570
|
+
this.moz_touch_move = __bind(this.moz_touch_move, this);
|
3571
|
+
this.moz_touch_down = __bind(this.moz_touch_down, this);
|
3572
|
+
this.create_touch_index = __bind(this.create_touch_index, this);
|
3573
|
+
this.update_moz_touch = __bind(this.update_moz_touch, this);
|
3574
|
+
this.fetch_touch = __bind(this.fetch_touch, this);
|
3575
|
+
this.detach = __bind(this.detach, this);
|
3576
|
+
this.attach = __bind(this.attach, this); this.vp = zui;
|
3577
|
+
this.eventDispatcher = zui.viewport;
|
3578
|
+
this.use_capture = true;
|
3579
|
+
this.t1 = null;
|
3580
|
+
this.t2 = null;
|
3581
|
+
this.touch = {
|
3582
|
+
touches: [],
|
3583
|
+
touch_ids: []
|
3584
|
+
};
|
3585
|
+
}
|
3586
|
+
Zoom.prototype.attach = function() {
|
3587
|
+
$(this.eventDispatcher).mousewheel(this.zoom);
|
3588
|
+
this.eventDispatcher.addEventListener('gesturestart', this.gesture_start, this.use_capture);
|
3589
|
+
this.eventDispatcher.addEventListener('MozTouchDown', this.moz_touch_down, this.use_capture);
|
3590
|
+
return this.eventDispatcher.addEventListener('MozTouchUp', this.moz_touch_up, this.use_capture);
|
3591
|
+
};
|
3592
|
+
Zoom.prototype.detach = function() {
|
3593
|
+
$(this.eventDispatcher).unmousewheel(this.zoom);
|
3594
|
+
this.eventDispatcher.removeEventListener('gesturestart', this.gesture_start, this.use_capture);
|
3595
|
+
this.eventDispatcher.removeEventListener('MozTouchDown', this.moz_touch_down, this.use_capture);
|
3596
|
+
return this.eventDispatcher.removeEventListener('MozTouchUp', this.moz_touch_up, this.use_capture);
|
3597
|
+
};
|
3598
|
+
Zoom.prototype.fetch_touch = function(e, value) {
|
3599
|
+
if (this.t1 && this.t1.streamId === e.streamId) {
|
3600
|
+
this.t1 = value || e;
|
3601
|
+
} else {
|
3602
|
+
this.t2 = value || e;
|
3603
|
+
}
|
3604
|
+
return this.update_moz_touch();
|
3605
|
+
};
|
3606
|
+
Zoom.prototype.update_moz_touch = function() {
|
3607
|
+
var mp;
|
3608
|
+
if (this.t1 && this.t2) {
|
3609
|
+
try {
|
3610
|
+
return mp = this.find_midpoint({
|
3611
|
+
touches: [this.t1, this.t2]
|
3612
|
+
});
|
3613
|
+
} catch (e) {
|
3614
|
+
return console.log(e);
|
3615
|
+
}
|
3616
|
+
} else if (this.t1 || this.t2) {
|
3617
|
+
return console.log('only one');
|
3618
|
+
}
|
3619
|
+
};
|
3620
|
+
Zoom.prototype.create_touch_index = function(streamId) {
|
3621
|
+
var i;
|
3622
|
+
i = this.touch.touch_ids.indexOf(streamId);
|
3623
|
+
if (i < 0) {
|
3624
|
+
i = this.touch.touch_ids.length;
|
3625
|
+
this.touch.touch_ids[i] = streamId;
|
3626
|
+
}
|
3627
|
+
return i;
|
3628
|
+
};
|
3629
|
+
Zoom.prototype.moz_touch_down = function(e) {
|
3630
|
+
var i;
|
3631
|
+
this.touch_df = null;
|
3632
|
+
try {
|
3633
|
+
i = this.create_touch_index(e.streamId);
|
3634
|
+
this.touch.touches[i] = e;
|
3635
|
+
if (this.touch.touches.length === 2) {
|
3636
|
+
this._internal_gesture_start();
|
3637
|
+
return this.eventDispatcher.addEventListener('MozTouchMove', this.moz_touch_move, this.use_capture);
|
3638
|
+
}
|
3639
|
+
} catch (e) {
|
3640
|
+
return console.log(e);
|
3641
|
+
}
|
3642
|
+
};
|
3643
|
+
Zoom.prototype.moz_touch_move = function(e) {
|
3644
|
+
var d, i, s;
|
3645
|
+
i = this.create_touch_index(e.streamId);
|
3646
|
+
this.touch.touches[i] = e;
|
3647
|
+
this.touch_move(this.touch);
|
3648
|
+
d = this.find_distance(this.touch);
|
3649
|
+
if (this.touch_df) {
|
3650
|
+
s = this.touch_df * d;
|
3651
|
+
return this.gesture_move({
|
3652
|
+
scale: s
|
3653
|
+
});
|
3654
|
+
} else {
|
3655
|
+
return this.touch_df = 1 / d;
|
3656
|
+
}
|
3657
|
+
};
|
3658
|
+
Zoom.prototype.moz_touch_up = function(e) {
|
3659
|
+
var i;
|
3660
|
+
i = this.touch.touch_ids.indexOf(e.streamId);
|
3661
|
+
if (i > 0) {
|
3662
|
+
console.log("Removed: " + i);
|
3663
|
+
if (this.touch.touches.length === 2) {
|
3664
|
+
this._internal_gesture_end();
|
3665
|
+
this.eventDispatcher.removeEventListener('MozTouchMove', this.moz_touch_move, this.use_capture);
|
3666
|
+
}
|
3667
|
+
this.touch.touches.splice(i, 1);
|
3668
|
+
return this.touch.touch_ids.splice(i, 1);
|
3669
|
+
}
|
3670
|
+
};
|
3671
|
+
Zoom.prototype.zoom = function(e) {
|
3672
|
+
var delta, f;
|
3673
|
+
delta = e.wheelDelta || (e.detail * -1);
|
3674
|
+
f = 0.05;
|
3675
|
+
if (delta < 0) {
|
3676
|
+
f *= -1;
|
3677
|
+
}
|
3678
|
+
this.vp.zoomBy(f, e.clientX, e.clientY);
|
3679
|
+
return this.stopEvent(e);
|
3680
|
+
};
|
3681
|
+
Zoom.prototype.gesture_start = function(e) {
|
3682
|
+
this._internal_gesture_start();
|
3683
|
+
this.eventDispatcher.addEventListener('gesturechange', this.gesture_move, this.use_capture);
|
3684
|
+
this.eventDispatcher.addEventListener('gestureend', this.gesture_end, this.use_capture);
|
3685
|
+
this.eventDispatcher.addEventListener('touchmove', this.touch_move, this.use_capture);
|
3686
|
+
return e.preventDefault();
|
3687
|
+
};
|
3688
|
+
Zoom.prototype.gesture_move = function(e) {
|
3689
|
+
if (this.last_touch_p) {
|
3690
|
+
return this.vp.zoomSet(this.start_scale * e.scale, this.last_touch_p.e(1), this.last_touch_p.e(2));
|
3691
|
+
}
|
3692
|
+
};
|
3693
|
+
Zoom.prototype.gesture_end = function(e) {
|
3694
|
+
this.eventDispatcher.removeEventListener('touchmove', this.touch_move, this.use_capture);
|
3695
|
+
this.eventDispatcher.removeEventListener('gesturechange', this.gesture_move, this.use_capture);
|
3696
|
+
this.eventDispatcher.removeEventListener('gestureend', this.gesture_end, this.use_capture);
|
3697
|
+
return this._internal_gesture_end();
|
3698
|
+
};
|
3699
|
+
Zoom.prototype._internal_gesture_start = function() {
|
3700
|
+
this.makeExclusive();
|
3701
|
+
this.last_touch_p = null;
|
3702
|
+
return this.start_scale = this.vp.scale;
|
3703
|
+
};
|
3704
|
+
Zoom.prototype._internal_gesture_end = function() {
|
3705
|
+
return this.makeUnexclusive();
|
3706
|
+
};
|
3707
|
+
Zoom.prototype.touch_move = function(e) {
|
3708
|
+
var d, new_touch_p;
|
3709
|
+
if (this.last_touch_p) {
|
3710
|
+
new_touch_p = this.find_midpoint(e);
|
3711
|
+
d = new_touch_p.subtract(this.last_touch_p);
|
3712
|
+
this.last_touch_p = new_touch_p;
|
3713
|
+
return this.vp.panBy(d.e(1), d.e(2));
|
3714
|
+
} else {
|
3715
|
+
return this.last_touch_p = this.find_midpoint(e);
|
3716
|
+
}
|
3717
|
+
};
|
3718
|
+
Zoom.prototype.find_midpoint = function(e) {
|
3719
|
+
var d, p, p1, p2, t1, t2;
|
3720
|
+
t1 = e.touches[0];
|
3721
|
+
t2 = e.touches[1];
|
3722
|
+
p1 = $V([t1.clientX, t1.clientY, 1]);
|
3723
|
+
p2 = $V([t2.clientX, t2.clientY, 1]);
|
3724
|
+
d = p2.subtract(p1).multiply(0.5);
|
3725
|
+
return p = p1.add(d);
|
3726
|
+
};
|
3727
|
+
Zoom.prototype.find_distance = function(e) {
|
3728
|
+
var p1, p2, t1, t2;
|
3729
|
+
t1 = e.touches[0];
|
3730
|
+
t2 = e.touches[1];
|
3731
|
+
p1 = $V([t1.clientX, t1.clientY, 1]);
|
3732
|
+
p2 = $V([t2.clientX, t2.clientY, 1]);
|
3733
|
+
return p2.distanceFrom(p1);
|
3734
|
+
};
|
3735
|
+
return Zoom;
|
3736
|
+
})();
|
3737
|
+
});
|
3738
|
+
}).call(this);
|
3739
|
+
(function() {
|
3740
|
+
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
|
3741
|
+
namespace('ZUI53.Surfaces', function(exports) {
|
3742
|
+
return exports.SVG = (function() {
|
3743
|
+
function SVG(node) {
|
3744
|
+
this.node = node;
|
3745
|
+
this.apply = __bind(this.apply, this);
|
3746
|
+
}
|
3747
|
+
SVG.prototype.limits = function() {
|
3748
|
+
return [0.0001, 20000];
|
3749
|
+
};
|
3750
|
+
SVG.prototype.apply = function(panX, panY, scale) {
|
3751
|
+
var singleSVG;
|
3752
|
+
singleSVG = "translate(" + panX + ", " + panY + ") scale(" + scale + ", " + scale + ")";
|
3753
|
+
return $(this.node).attr("transform", singleSVG);
|
3754
|
+
};
|
3755
|
+
return SVG;
|
3756
|
+
})();
|
3757
|
+
});
|
3758
|
+
}).call(this);
|
3759
|
+
(function() {
|
3760
|
+
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
|
3761
|
+
namespace('ZUI53.Surfaces', function(exports) {
|
3762
|
+
return exports.CSS = (function() {
|
3763
|
+
function CSS(node) {
|
3764
|
+
this.node = node;
|
3765
|
+
this.apply = __bind(this.apply, this);
|
3766
|
+
$(this.node).transform({
|
3767
|
+
origin: ['0', '0']
|
3768
|
+
});
|
3769
|
+
$(this.node).css({
|
3770
|
+
'position': 'absolute'
|
3771
|
+
});
|
3772
|
+
}
|
3773
|
+
CSS.prototype.limits = function() {
|
3774
|
+
return null;
|
3775
|
+
};
|
3776
|
+
CSS.prototype.apply = function(panX, panY, scale) {
|
3777
|
+
return $(this.node).transform({
|
3778
|
+
matrix: [scale, 0.0, 0.0, scale, panX, panY]
|
3779
|
+
});
|
3780
|
+
};
|
3781
|
+
return CSS;
|
3782
|
+
})();
|
3783
|
+
});
|
3784
|
+
}).call(this);
|
3785
|
+
(function() {
|
3786
|
+
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
|
3787
|
+
namespace('ZUI53', function(exports) {
|
3788
|
+
return exports.Viewport = (function() {
|
3789
|
+
function Viewport(vp) {
|
3790
|
+
this.setTransformString = __bind(this.setTransformString, this);
|
3791
|
+
this.getTransformString = __bind(this.getTransformString, this);
|
3792
|
+
this.setPanAndScale = __bind(this.setPanAndScale, this);
|
3793
|
+
this.getPanAndScale = __bind(this.getPanAndScale, this);
|
3794
|
+
this.showBounds = __bind(this.showBounds, this);
|
3795
|
+
this.avp = __bind(this.avp, this);
|
3796
|
+
this.translateSurface = __bind(this.translateSurface, this);
|
3797
|
+
this.fitToLimits = __bind(this.fitToLimits, this);
|
3798
|
+
this.zoomSet = __bind(this.zoomSet, this);
|
3799
|
+
this.zoomBy = __bind(this.zoomBy, this);
|
3800
|
+
this.panBy = __bind(this.panBy, this);
|
3801
|
+
this.updateSurface = __bind(this.updateSurface, this);
|
3802
|
+
this.surfaceToLayer = __bind(this.surfaceToLayer, this);
|
3803
|
+
this.surfaceToClient = __bind(this.surfaceToClient, this);
|
3804
|
+
this.layerToSurface = __bind(this.layerToSurface, this);
|
3805
|
+
this.clientToSurface = __bind(this.clientToSurface, this);
|
3806
|
+
this.addLimits = __bind(this.addLimits, this);
|
3807
|
+
this.removeSurface = __bind(this.removeSurface, this);
|
3808
|
+
this.addSurface = __bind(this.addSurface, this);
|
3809
|
+
this.reset = __bind(this.reset, this);
|
3810
|
+
this.updateOffset = __bind(this.updateOffset, this); this.min_scale = null;
|
3811
|
+
this.max_scale = null;
|
3812
|
+
this.viewport = this.styleViewport(vp);
|
3813
|
+
this.surfaces = [];
|
3814
|
+
this.updateOffset();
|
3815
|
+
this.reset();
|
3816
|
+
$(vp).scroll(__bind(function(e) {
|
3817
|
+
var jVP;
|
3818
|
+
jVP = $(this.viewport);
|
3819
|
+
this.panBy(-jVP.scrollLeft(), -jVP.scrollTop());
|
3820
|
+
return jVP.scrollTop(0).scrollLeft(0);
|
3821
|
+
}, this));
|
3822
|
+
this.toolset = new ZUI53.Tools.Set(new ZUI53.Tools.Zoom(this));
|
3823
|
+
}
|
3824
|
+
Viewport.prototype.styleViewport = function(vp) {
|
3825
|
+
$(vp).css({
|
3826
|
+
'position': 'relative',
|
3827
|
+
'overflow': 'hidden',
|
3828
|
+
'width': '100%',
|
3829
|
+
'height': '100%'
|
3830
|
+
});
|
3831
|
+
return vp;
|
3832
|
+
};
|
3833
|
+
Viewport.prototype.updateOffset = function() {
|
3834
|
+
this.vpOffset = $(this.viewport).offset();
|
3835
|
+
this.vpOffset.left -= Number($(window.document).scrollLeft());
|
3836
|
+
this.vpOffset.top -= Number($(window.document).scrollTop());
|
3837
|
+
this.vpOffM = $M([[1, 0, this.vpOffset.left], [0, 1, this.vpOffset.top], [0, 0, 1]]);
|
3838
|
+
return this.vpOffM;
|
3839
|
+
};
|
3840
|
+
Viewport.prototype.reset = function() {
|
3841
|
+
this.zoomPos = 0;
|
3842
|
+
this.scale = 1.0;
|
3843
|
+
this.surfaceM = $M([[1, 0, 0], [0, 1, 0], [0, 0, 1]]);
|
3844
|
+
return this.updateSurface();
|
3845
|
+
};
|
3846
|
+
Viewport.prototype.addSurface = function(surface) {
|
3847
|
+
this.surfaces.push(surface);
|
3848
|
+
return this.addLimits(surface.limits());
|
3849
|
+
};
|
3850
|
+
Viewport.prototype.removeSurface = function(surface) {
|
3851
|
+
var i;
|
3852
|
+
i = this.surfaces.indexOf(surface);
|
3853
|
+
if (i >= 0) {
|
3854
|
+
return this.surfaces.splice(i, 1);
|
3855
|
+
}
|
3856
|
+
};
|
3857
|
+
Viewport.prototype.addLimits = function(limits) {
|
3858
|
+
if (!limits) {
|
3859
|
+
return;
|
3860
|
+
}
|
3861
|
+
if (this.min_scale || this.max_scale) {
|
3862
|
+
if (limits[0]) {
|
3863
|
+
this.min_scale = Math.max(limits[0], this.min_scale);
|
3864
|
+
}
|
3865
|
+
if (limits[1]) {
|
3866
|
+
return this.max_scale = Math.min(limits[1], this.max_scale);
|
3867
|
+
}
|
3868
|
+
} else {
|
3869
|
+
this.min_scale = limits[0];
|
3870
|
+
return this.max_scale = limits[1];
|
3871
|
+
}
|
3872
|
+
};
|
3873
|
+
Viewport.prototype.clientToSurface = function(x, y) {
|
3874
|
+
var sV, v;
|
3875
|
+
v = $V([x, y, 1]);
|
3876
|
+
return sV = this.surfaceM.inverse().multiply(this.updateOffset().inverse().multiply(v));
|
3877
|
+
};
|
3878
|
+
Viewport.prototype.layerToSurface = function(x, y) {
|
3879
|
+
var sV, v;
|
3880
|
+
v = $V([x, y, 1]);
|
3881
|
+
return sV = this.surfaceM.inverse().multiply(v);
|
3882
|
+
};
|
3883
|
+
Viewport.prototype.surfaceToClient = function(v) {
|
3884
|
+
return this.updateOffset().multiply(this.surfaceM.multiply(v));
|
3885
|
+
};
|
3886
|
+
Viewport.prototype.surfaceToLayer = function(v) {
|
3887
|
+
return this.surfaceM.multiply(v);
|
3888
|
+
};
|
3889
|
+
Viewport.prototype.updateSurface = function() {
|
3890
|
+
var node, v, _i, _len, _ref;
|
3891
|
+
v = this.getPanAndScale();
|
3892
|
+
_ref = this.surfaces;
|
3893
|
+
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
|
3894
|
+
node = _ref[_i];
|
3895
|
+
node.apply(v[0], v[1], v[2]);
|
3896
|
+
}
|
3897
|
+
return true;
|
3898
|
+
};
|
3899
|
+
Viewport.prototype.panBy = function(x, y) {
|
3900
|
+
this.translateSurface(x, y);
|
3901
|
+
return this.updateSurface();
|
3902
|
+
};
|
3903
|
+
Viewport.prototype.zoomBy = function(byF, clientX, clientY) {
|
3904
|
+
var newScale;
|
3905
|
+
newScale = this._pos_to_scale(this.zoomPos + byF);
|
3906
|
+
return this.zoomSet(newScale, clientX, clientY);
|
3907
|
+
};
|
3908
|
+
Viewport.prototype.zoomSet = function(newScale, clientX, clientY) {
|
3909
|
+
var c, dX, dY, scaleBy, sf;
|
3910
|
+
newScale = this.fitToLimits(newScale);
|
3911
|
+
this.zoomPos = this._scale_to_pos(newScale);
|
3912
|
+
if (newScale !== this.scale) {
|
3913
|
+
sf = this.clientToSurface(clientX, clientY);
|
3914
|
+
scaleBy = newScale / this.scale;
|
3915
|
+
this.surfaceM = this._scaleMatrix(this.surfaceM, scaleBy);
|
3916
|
+
this.scale = newScale;
|
3917
|
+
c = this.surfaceToClient(sf);
|
3918
|
+
dX = clientX - c.e(1);
|
3919
|
+
dY = clientY - c.e(2);
|
3920
|
+
this.translateSurface(dX, dY);
|
3921
|
+
}
|
3922
|
+
return this.updateSurface();
|
3923
|
+
};
|
3924
|
+
Viewport.prototype.fitToLimits = function(s) {
|
3925
|
+
if (this.min_scale && s < this.min_scale) {
|
3926
|
+
s = this.min_scale;
|
3927
|
+
} else if (this.max_scale && s > this.max_scale) {
|
3928
|
+
s = this.max_scale;
|
3929
|
+
}
|
3930
|
+
return s;
|
3931
|
+
};
|
3932
|
+
Viewport.prototype.translateSurface = function(x, y) {
|
3933
|
+
return this.surfaceM = this._translateMatrix(this.surfaceM, x, y);
|
3934
|
+
};
|
3935
|
+
Viewport.prototype._translateMatrix = function(m, x, y) {
|
3936
|
+
return m.add($M([[0, 0, x], [0, 0, y], [0, 0, 0]]));
|
3937
|
+
};
|
3938
|
+
Viewport.prototype._scaleMatrix = function(m, s) {
|
3939
|
+
return m.multiply($M([[s, 0, 0], [0, s, 0], [0, 0, 1]]));
|
3940
|
+
};
|
3941
|
+
Viewport.prototype._pos_to_scale = function(pos) {
|
3942
|
+
return Math.exp(pos);
|
3943
|
+
};
|
3944
|
+
Viewport.prototype._scale_to_pos = function(s) {
|
3945
|
+
return Math.log(s);
|
3946
|
+
};
|
3947
|
+
Viewport.prototype.avp = function() {
|
3948
|
+
var del, max, min;
|
3949
|
+
this.updateOffset();
|
3950
|
+
min = this.clientToSurface(this.vpOffset.left, this.vpOffset.top);
|
3951
|
+
max = this.clientToSurface(this.vpOffset.left + $(this.viewport).width(), this.vpOffset.top + $(this.viewport).height());
|
3952
|
+
del = max.subtract(min);
|
3953
|
+
return {
|
3954
|
+
x: min.e(1),
|
3955
|
+
y: min.e(2),
|
3956
|
+
width: del.e(1),
|
3957
|
+
height: del.e(2)
|
3958
|
+
};
|
3959
|
+
};
|
3960
|
+
Viewport.prototype._boundsCenter = function(b) {
|
3961
|
+
return {
|
3962
|
+
x: b.x + b.width / 2,
|
3963
|
+
y: b.y + b.height / 2
|
3964
|
+
};
|
3965
|
+
};
|
3966
|
+
Viewport.prototype.showBounds = function(evp) {
|
3967
|
+
var aC, avp, eC, exp, s;
|
3968
|
+
if (evp.width === 0 || evp.height === 0) {
|
3969
|
+
return;
|
3970
|
+
}
|
3971
|
+
avp = this.avp();
|
3972
|
+
s = Math.min(avp.width / evp.width, avp.height / evp.height);
|
3973
|
+
exp = 50 / s;
|
3974
|
+
evp.x -= exp;
|
3975
|
+
evp.y -= exp;
|
3976
|
+
evp.width += 2 * exp;
|
3977
|
+
evp.height += 2 * exp;
|
3978
|
+
s = Math.min(avp.width / evp.width, avp.height / evp.height);
|
3979
|
+
s = this.fitToLimits(s);
|
3980
|
+
eC = this._boundsCenter(evp);
|
3981
|
+
aC = this._boundsCenter(avp);
|
3982
|
+
this.setPanAndScale(-eC.x * s, -eC.y * s, s);
|
3983
|
+
this.translateSurface($(this.viewport).width() / 2, $(this.viewport).height() / 2);
|
3984
|
+
return this.updateSurface();
|
3985
|
+
};
|
3986
|
+
Viewport.prototype.getPanAndScale = function() {
|
3987
|
+
return [this.surfaceM.e(1, 3), this.surfaceM.e(2, 3), this.surfaceM.e(1, 1)];
|
3988
|
+
};
|
3989
|
+
Viewport.prototype.setPanAndScale = function(panX, panY, scale) {
|
3990
|
+
this.surfaceM = $M([[1, 0, 0], [0, 1, 0], [0, 0, 1]]);
|
3991
|
+
this.translateSurface(panX, panY);
|
3992
|
+
this.surfaceM = this._scaleMatrix(this.surfaceM, scale);
|
3993
|
+
this.scale = scale;
|
3994
|
+
return this.zoomPos = this._scale_to_pos(scale);
|
3995
|
+
};
|
3996
|
+
Viewport.prototype.getTransformString = function() {
|
3997
|
+
return this.getPanAndScale().join(',');
|
3998
|
+
};
|
3999
|
+
Viewport.prototype.setTransformString = function(str) {
|
4000
|
+
var panX, panY, scale, v;
|
4001
|
+
if (!str) {
|
4002
|
+
return;
|
4003
|
+
}
|
4004
|
+
v = str.split(',');
|
4005
|
+
panX = Number(v[0]);
|
4006
|
+
panY = Number(v[1]);
|
4007
|
+
scale = Number(v[2]);
|
4008
|
+
this.setPanAndScale(panX, panY, scale);
|
4009
|
+
return this.updateSurface();
|
4010
|
+
};
|
4011
|
+
return Viewport;
|
4012
|
+
})();
|
4013
|
+
});
|
4014
|
+
}).call(this);
|