zstd-ruby 1.5.2.0 → 1.5.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.gitignore +2 -0
- data/README.md +55 -2
- data/Rakefile +8 -2
- data/ext/zstdruby/{zstdruby.h → common.h} +2 -0
- data/ext/zstdruby/main.c +14 -0
- data/ext/zstdruby/streaming_compress.c +185 -0
- data/ext/zstdruby/streaming_compress.h +5 -0
- data/ext/zstdruby/streaming_decompress.c +125 -0
- data/ext/zstdruby/zstdruby.c +4 -6
- data/lib/zstd-ruby/version.rb +1 -1
- data/zstd-ruby.gemspec +1 -1
- metadata +7 -36
- data/.github/dependabot.yml +0 -8
- data/.github/workflows/ruby.yml +0 -35
- data/ext/zstdruby/libzstd/.gitignore +0 -3
- data/ext/zstdruby/libzstd/BUCK +0 -232
- data/ext/zstdruby/libzstd/Makefile +0 -357
- data/ext/zstdruby/libzstd/README.md +0 -217
- data/ext/zstdruby/libzstd/deprecated/zbuff.h +0 -214
- data/ext/zstdruby/libzstd/deprecated/zbuff_common.c +0 -26
- data/ext/zstdruby/libzstd/deprecated/zbuff_compress.c +0 -167
- data/ext/zstdruby/libzstd/deprecated/zbuff_decompress.c +0 -75
- data/ext/zstdruby/libzstd/dll/example/Makefile +0 -48
- data/ext/zstdruby/libzstd/dll/example/README.md +0 -63
- data/ext/zstdruby/libzstd/dll/example/build_package.bat +0 -20
- data/ext/zstdruby/libzstd/dll/example/fullbench-dll.sln +0 -25
- data/ext/zstdruby/libzstd/dll/example/fullbench-dll.vcxproj +0 -181
- data/ext/zstdruby/libzstd/legacy/zstd_legacy.h +0 -415
- data/ext/zstdruby/libzstd/legacy/zstd_v01.c +0 -2158
- data/ext/zstdruby/libzstd/legacy/zstd_v01.h +0 -94
- data/ext/zstdruby/libzstd/legacy/zstd_v02.c +0 -3518
- data/ext/zstdruby/libzstd/legacy/zstd_v02.h +0 -93
- data/ext/zstdruby/libzstd/legacy/zstd_v03.c +0 -3160
- data/ext/zstdruby/libzstd/legacy/zstd_v03.h +0 -93
- data/ext/zstdruby/libzstd/legacy/zstd_v04.c +0 -3647
- data/ext/zstdruby/libzstd/legacy/zstd_v04.h +0 -142
- data/ext/zstdruby/libzstd/legacy/zstd_v05.c +0 -4050
- data/ext/zstdruby/libzstd/legacy/zstd_v05.h +0 -162
- data/ext/zstdruby/libzstd/legacy/zstd_v06.c +0 -4154
- data/ext/zstdruby/libzstd/legacy/zstd_v06.h +0 -172
- data/ext/zstdruby/libzstd/legacy/zstd_v07.c +0 -4541
- data/ext/zstdruby/libzstd/legacy/zstd_v07.h +0 -187
- data/ext/zstdruby/libzstd/libzstd.mk +0 -203
- data/ext/zstdruby/libzstd/libzstd.pc.in +0 -16
- data/ext/zstdruby/libzstd/module.modulemap +0 -25
@@ -1,75 +0,0 @@
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/*
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* Copyright (c) Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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/* *************************************
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* Dependencies
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***************************************/
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#define ZBUFF_STATIC_LINKING_ONLY
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#include "zbuff.h"
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ZBUFF_DCtx* ZBUFF_createDCtx(void)
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{
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return ZSTD_createDStream();
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}
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ZBUFF_DCtx* ZBUFF_createDCtx_advanced(ZSTD_customMem customMem)
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{
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return ZSTD_createDStream_advanced(customMem);
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}
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size_t ZBUFF_freeDCtx(ZBUFF_DCtx* zbd)
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{
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return ZSTD_freeDStream(zbd);
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}
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/* *** Initialization *** */
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size_t ZBUFF_decompressInitDictionary(ZBUFF_DCtx* zbd, const void* dict, size_t dictSize)
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{
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return ZSTD_initDStream_usingDict(zbd, dict, dictSize);
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}
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size_t ZBUFF_decompressInit(ZBUFF_DCtx* zbd)
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{
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return ZSTD_initDStream(zbd);
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}
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/* *** Decompression *** */
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size_t ZBUFF_decompressContinue(ZBUFF_DCtx* zbd,
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void* dst, size_t* dstCapacityPtr,
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const void* src, size_t* srcSizePtr)
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{
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ZSTD_outBuffer outBuff;
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ZSTD_inBuffer inBuff;
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size_t result;
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outBuff.dst = dst;
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outBuff.pos = 0;
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outBuff.size = *dstCapacityPtr;
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inBuff.src = src;
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inBuff.pos = 0;
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inBuff.size = *srcSizePtr;
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result = ZSTD_decompressStream(zbd, &outBuff, &inBuff);
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*dstCapacityPtr = outBuff.pos;
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*srcSizePtr = inBuff.pos;
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return result;
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}
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/* *************************************
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* Tool functions
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***************************************/
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size_t ZBUFF_recommendedDInSize(void) { return ZSTD_DStreamInSize(); }
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size_t ZBUFF_recommendedDOutSize(void) { return ZSTD_DStreamOutSize(); }
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# ################################################################
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# Copyright (c) Yann Collet, Facebook, Inc.
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# All rights reserved.
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#
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# This source code is licensed under both the BSD-style license (found in the
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# LICENSE file in the root directory of this source tree) and the GPLv2 (found
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# in the COPYING file in the root directory of this source tree).
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# You may select, at your option, one of the above-listed licenses.
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# ################################################################
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VOID := /dev/null
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ZSTDDIR := ../include
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LIBDIR := ../static
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DLLDIR := ../dll
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CFLAGS ?= -O3 # can select custom flags. For example : CFLAGS="-O2 -g" make
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CFLAGS += -Wall -Wextra -Wundef -Wcast-qual -Wcast-align -Wshadow -Wswitch-enum \
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-Wdeclaration-after-statement -Wstrict-prototypes \
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-Wpointer-arith -Wstrict-aliasing=1
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CFLAGS += $(MOREFLAGS)
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CPPFLAGS:= -I$(ZSTDDIR) -DXXH_NAMESPACE=ZSTD_
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FLAGS := $(CFLAGS) $(CPPFLAGS) $(LDFLAGS)
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# Define *.exe as extension for Windows systems
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ifneq (,$(filter Windows%,$(OS)))
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EXT =.exe
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else
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EXT =
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endif
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.PHONY: default fullbench-dll fullbench-lib
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default: all
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all: fullbench-dll fullbench-lib
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fullbench-lib: fullbench.c datagen.c
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$(CC) $(FLAGS) $^ -o $@$(EXT) $(LIBDIR)/libzstd_static.lib
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fullbench-dll: fullbench.c datagen.c
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$(CC) $(FLAGS) $^ -o $@$(EXT) -DZSTD_DLL_IMPORT=1 $(DLLDIR)/libzstd.dll
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clean:
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@$(RM) fullbench-dll$(EXT) fullbench-lib$(EXT) \
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@echo Cleaning completed
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# ZSTD Windows binary package
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## The package contents
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- `zstd.exe` : Command Line Utility, supporting gzip-like arguments
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- `dll\libzstd.dll` : The ZSTD dynamic library (DLL)
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- `dll\libzstd.lib` : The import library of the ZSTD dynamic library (DLL) for Visual C++
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- `example\` : The example of usage of the ZSTD library
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- `include\` : Header files required by the ZSTD library
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- `static\libzstd_static.lib` : The static ZSTD library (LIB)
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## Usage of Command Line Interface
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Command Line Interface (CLI) supports gzip-like arguments.
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By default CLI takes an input file and compresses it to an output file:
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Usage: zstd [arg] [input] [output]
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The full list of commands for CLI can be obtained with `-h` or `-H`. The ratio can
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be improved with commands from `-3` to `-16` but higher levels also have slower
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compression. CLI includes in-memory compression benchmark module with compression
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levels starting from `-b` and ending with `-e` with iteration time of `-i` seconds.
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CLI supports aggregation of parameters i.e. `-b1`, `-e18`, and `-i1` can be joined
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into `-b1e18i1`.
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## The example of usage of static and dynamic ZSTD libraries with gcc/MinGW
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Use `cd example` and `make` to build `fullbench-dll` and `fullbench-lib`.
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`fullbench-dll` uses a dynamic ZSTD library from the `dll` directory.
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`fullbench-lib` uses a static ZSTD library from the `lib` directory.
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## Using ZSTD DLL with gcc/MinGW
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The header files from `include\` and the dynamic library `dll\libzstd.dll`
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are required to compile a project using gcc/MinGW.
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The dynamic library has to be added to linking options.
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It means that if a project that uses ZSTD consists of a single `test-dll.c`
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file it should be linked with `dll\libzstd.dll`. For example:
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gcc $(CFLAGS) -Iinclude\ test-dll.c -o test-dll dll\libzstd.dll
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The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`.
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## The example of usage of static and dynamic ZSTD libraries with Visual C++
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Open `example\fullbench-dll.sln` to compile `fullbench-dll` that uses a
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dynamic ZSTD library from the `dll` directory. The solution works with Visual C++
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2010 or newer. When one will open the solution with Visual C++ newer than 2010
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then the solution will upgraded to the current version.
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## Using ZSTD DLL with Visual C++
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The header files from `include\` and the import library `dll\libzstd.lib`
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are required to compile a project using Visual C++.
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1. The path to header files should be added to `Additional Include Directories` that can
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be found in project properties `C/C++` then `General`.
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2. The import library has to be added to `Additional Dependencies` that can
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be found in project properties `Linker` then `Input`.
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If one will provide only the name `libzstd.lib` without a full path to the library
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the directory has to be added to `Linker\General\Additional Library Directories`.
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The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`.
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@ECHO OFF
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MKDIR bin\dll bin\static bin\example bin\include
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COPY tests\fullbench.c bin\example\
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COPY programs\datagen.c bin\example\
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COPY programs\datagen.h bin\example\
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COPY programs\util.h bin\example\
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COPY programs\platform.h bin\example\
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COPY lib\common\mem.h bin\example\
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COPY lib\common\zstd_internal.h bin\example\
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COPY lib\common\error_private.h bin\example\
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COPY lib\common\xxhash.h bin\example\
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COPY lib\libzstd.a bin\static\libzstd_static.lib
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COPY lib\dll\libzstd.* bin\dll\
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COPY lib\dll\example\Makefile bin\example\
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COPY lib\dll\example\fullbench-dll.* bin\example\
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COPY lib\dll\example\README.md bin\
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COPY lib\zstd.h bin\include\
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COPY lib\common\zstd_errors.h bin\include\
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COPY lib\dictBuilder\zdict.h bin\include\
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COPY programs\zstd.exe bin\zstd.exe
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2012 for Windows Desktop
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fullbench-dll", "fullbench-dll.vcxproj", "{13992FD2-077E-4954-B065-A428198201A9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|Win32.ActiveCfg = Debug|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|Win32.Build.0 = Debug|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|x64.ActiveCfg = Debug|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|x64.Build.0 = Debug|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Release|Win32.ActiveCfg = Release|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Release|Win32.Build.0 = Release|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Release|x64.ActiveCfg = Release|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{00000000-1CC8-4FD7-9281-6B8DBB9D3DF8}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>fullbench-dll</RootNamespace>
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<OutDir>$(SolutionDir)bin\$(Platform)_$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)bin\obj\$(RootNamespace)_$(Platform)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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