zopfli 0.0.5 → 0.0.7

Sign up to get free protection for your applications and to get access to all the features.
Files changed (46) hide show
  1. checksums.yaml +4 -4
  2. data/.gitmodules +1 -1
  3. data/.travis.yml +24 -0
  4. data/Gemfile +2 -0
  5. data/Rakefile +8 -10
  6. data/ext/extconf.rb +1 -0
  7. data/ext/zopfli.c +37 -17
  8. data/lib/zopfli/version.rb +1 -1
  9. data/smoke.sh +9 -0
  10. data/{test → spec}/fixtures/alice29.txt +0 -0
  11. data/spec/spec_helper.rb +2 -0
  12. data/spec/zopfli_spec.rb +68 -0
  13. data/vendor/zopfli/src/zopfli/blocksplitter.c +34 -44
  14. data/vendor/zopfli/src/zopfli/blocksplitter.h +2 -6
  15. data/vendor/zopfli/src/zopfli/cache.c +3 -1
  16. data/vendor/zopfli/src/zopfli/deflate.c +351 -287
  17. data/vendor/zopfli/src/zopfli/deflate.h +8 -2
  18. data/vendor/zopfli/src/zopfli/gzip_container.c +54 -47
  19. data/vendor/zopfli/src/zopfli/hash.c +18 -10
  20. data/vendor/zopfli/src/zopfli/hash.h +6 -3
  21. data/vendor/zopfli/src/zopfli/katajainen.c +73 -62
  22. data/vendor/zopfli/src/zopfli/lz77.c +190 -42
  23. data/vendor/zopfli/src/zopfli/lz77.h +32 -19
  24. data/vendor/zopfli/src/zopfli/squeeze.c +75 -61
  25. data/vendor/zopfli/src/zopfli/squeeze.h +1 -0
  26. data/vendor/zopfli/src/zopfli/symbols.h +239 -0
  27. data/vendor/zopfli/src/zopfli/util.c +0 -178
  28. data/vendor/zopfli/src/zopfli/util.h +6 -23
  29. data/vendor/zopfli/src/zopfli/zlib_container.c +1 -1
  30. data/vendor/zopfli/src/zopfli/zopfli.h +1 -4
  31. data/vendor/zopfli/src/zopfli/zopfli_bin.c +11 -8
  32. data/zopfli.gemspec +8 -27
  33. metadata +13 -20
  34. data/test/test_zopfli_deflate.rb +0 -45
  35. data/vendor/zopfli/CONTRIBUTING.md +0 -24
  36. data/vendor/zopfli/CONTRIBUTORS +0 -8
  37. data/vendor/zopfli/Makefile +0 -42
  38. data/vendor/zopfli/README +0 -32
  39. data/vendor/zopfli/README.zopflipng +0 -35
  40. data/vendor/zopfli/src/zopflipng/lodepng/lodepng.cpp +0 -6252
  41. data/vendor/zopfli/src/zopflipng/lodepng/lodepng.h +0 -1716
  42. data/vendor/zopfli/src/zopflipng/lodepng/lodepng_util.cpp +0 -656
  43. data/vendor/zopfli/src/zopflipng/lodepng/lodepng_util.h +0 -151
  44. data/vendor/zopfli/src/zopflipng/zopflipng_bin.cc +0 -408
  45. data/vendor/zopfli/src/zopflipng/zopflipng_lib.cc +0 -492
  46. data/vendor/zopfli/src/zopflipng/zopflipng_lib.h +0 -134
@@ -1,1716 +0,0 @@
1
- /*
2
- LodePNG version 20131222
3
-
4
- Copyright (c) 2005-2013 Lode Vandevenne
5
-
6
- This software is provided 'as-is', without any express or implied
7
- warranty. In no event will the authors be held liable for any damages
8
- arising from the use of this software.
9
-
10
- Permission is granted to anyone to use this software for any purpose,
11
- including commercial applications, and to alter it and redistribute it
12
- freely, subject to the following restrictions:
13
-
14
- 1. The origin of this software must not be misrepresented; you must not
15
- claim that you wrote the original software. If you use this software
16
- in a product, an acknowledgment in the product documentation would be
17
- appreciated but is not required.
18
-
19
- 2. Altered source versions must be plainly marked as such, and must not be
20
- misrepresented as being the original software.
21
-
22
- 3. This notice may not be removed or altered from any source
23
- distribution.
24
- */
25
-
26
- #ifndef LODEPNG_H
27
- #define LODEPNG_H
28
-
29
- #include <string.h> /*for size_t*/
30
-
31
- #ifdef __cplusplus
32
- #include <vector>
33
- #include <string>
34
- #endif /*__cplusplus*/
35
-
36
- /*
37
- The following #defines are used to create code sections. They can be disabled
38
- to disable code sections, which can give faster compile time and smaller binary.
39
- The "NO_COMPILE" defines are designed to be used to pass as defines to the
40
- compiler command to disable them without modifying this header, e.g.
41
- -DLODEPNG_NO_COMPILE_ZLIB for gcc.
42
- */
43
- /*deflate & zlib. If disabled, you must specify alternative zlib functions in
44
- the custom_zlib field of the compress and decompress settings*/
45
- #ifndef LODEPNG_NO_COMPILE_ZLIB
46
- #define LODEPNG_COMPILE_ZLIB
47
- #endif
48
- /*png encoder and png decoder*/
49
- #ifndef LODEPNG_NO_COMPILE_PNG
50
- #define LODEPNG_COMPILE_PNG
51
- #endif
52
- /*deflate&zlib decoder and png decoder*/
53
- #ifndef LODEPNG_NO_COMPILE_DECODER
54
- #define LODEPNG_COMPILE_DECODER
55
- #endif
56
- /*deflate&zlib encoder and png encoder*/
57
- #ifndef LODEPNG_NO_COMPILE_ENCODER
58
- #define LODEPNG_COMPILE_ENCODER
59
- #endif
60
- /*the optional built in harddisk file loading and saving functions*/
61
- #ifndef LODEPNG_NO_COMPILE_DISK
62
- #define LODEPNG_COMPILE_DISK
63
- #endif
64
- /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
65
- #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
66
- #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
67
- #endif
68
- /*ability to convert error numerical codes to English text string*/
69
- #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
70
- #define LODEPNG_COMPILE_ERROR_TEXT
71
- #endif
72
- /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
73
- you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
74
- source files with custom allocators.*/
75
- #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
76
- #define LODEPNG_COMPILE_ALLOCATORS
77
- #endif
78
- /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
79
- #ifdef __cplusplus
80
- #ifndef LODEPNG_NO_COMPILE_CPP
81
- #define LODEPNG_COMPILE_CPP
82
- #endif
83
- #endif
84
-
85
- #ifdef LODEPNG_COMPILE_PNG
86
- /*The PNG color types (also used for raw).*/
87
- typedef enum LodePNGColorType
88
- {
89
- LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
90
- LCT_RGB = 2, /*RGB: 8,16 bit*/
91
- LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
92
- LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
93
- LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
94
- } LodePNGColorType;
95
-
96
- #ifdef LODEPNG_COMPILE_DECODER
97
- /*
98
- Converts PNG data in memory to raw pixel data.
99
- out: Output parameter. Pointer to buffer that will contain the raw pixel data.
100
- After decoding, its size is w * h * (bytes per pixel) bytes larger than
101
- initially. Bytes per pixel depends on colortype and bitdepth.
102
- Must be freed after usage with free(*out).
103
- Note: for 16-bit per channel colors, uses big endian format like PNG does.
104
- w: Output parameter. Pointer to width of pixel data.
105
- h: Output parameter. Pointer to height of pixel data.
106
- in: Memory buffer with the PNG file.
107
- insize: size of the in buffer.
108
- colortype: the desired color type for the raw output image. See explanation on PNG color types.
109
- bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
110
- Return value: LodePNG error code (0 means no error).
111
- */
112
- unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
113
- const unsigned char* in, size_t insize,
114
- LodePNGColorType colortype, unsigned bitdepth);
115
-
116
- /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
117
- unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
118
- const unsigned char* in, size_t insize);
119
-
120
- /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
121
- unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
122
- const unsigned char* in, size_t insize);
123
-
124
- #ifdef LODEPNG_COMPILE_DISK
125
- /*
126
- Load PNG from disk, from file with given name.
127
- Same as the other decode functions, but instead takes a filename as input.
128
- */
129
- unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
130
- const char* filename,
131
- LodePNGColorType colortype, unsigned bitdepth);
132
-
133
- /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
134
- unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
135
- const char* filename);
136
-
137
- /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
138
- unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
139
- const char* filename);
140
- #endif /*LODEPNG_COMPILE_DISK*/
141
- #endif /*LODEPNG_COMPILE_DECODER*/
142
-
143
-
144
- #ifdef LODEPNG_COMPILE_ENCODER
145
- /*
146
- Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
147
- of the output PNG image cannot be chosen, they are automatically determined
148
- by the colortype, bitdepth and content of the input pixel data.
149
- Note: for 16-bit per channel colors, needs big endian format like PNG does.
150
- out: Output parameter. Pointer to buffer that will contain the PNG image data.
151
- Must be freed after usage with free(*out).
152
- outsize: Output parameter. Pointer to the size in bytes of the out buffer.
153
- image: The raw pixel data to encode. The size of this buffer should be
154
- w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
155
- w: width of the raw pixel data in pixels.
156
- h: height of the raw pixel data in pixels.
157
- colortype: the color type of the raw input image. See explanation on PNG color types.
158
- bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
159
- Return value: LodePNG error code (0 means no error).
160
- */
161
- unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
162
- const unsigned char* image, unsigned w, unsigned h,
163
- LodePNGColorType colortype, unsigned bitdepth);
164
-
165
- /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
166
- unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
167
- const unsigned char* image, unsigned w, unsigned h);
168
-
169
- /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
170
- unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
171
- const unsigned char* image, unsigned w, unsigned h);
172
-
173
- #ifdef LODEPNG_COMPILE_DISK
174
- /*
175
- Converts raw pixel data into a PNG file on disk.
176
- Same as the other encode functions, but instead takes a filename as output.
177
- NOTE: This overwrites existing files without warning!
178
- */
179
- unsigned lodepng_encode_file(const char* filename,
180
- const unsigned char* image, unsigned w, unsigned h,
181
- LodePNGColorType colortype, unsigned bitdepth);
182
-
183
- /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
184
- unsigned lodepng_encode32_file(const char* filename,
185
- const unsigned char* image, unsigned w, unsigned h);
186
-
187
- /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
188
- unsigned lodepng_encode24_file(const char* filename,
189
- const unsigned char* image, unsigned w, unsigned h);
190
- #endif /*LODEPNG_COMPILE_DISK*/
191
- #endif /*LODEPNG_COMPILE_ENCODER*/
192
-
193
-
194
- #ifdef LODEPNG_COMPILE_CPP
195
- namespace lodepng
196
- {
197
- #ifdef LODEPNG_COMPILE_DECODER
198
- /*Same as lodepng_decode_memory, but decodes to an std::vector.*/
199
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
200
- const unsigned char* in, size_t insize,
201
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
202
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
203
- const std::vector<unsigned char>& in,
204
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
205
- #ifdef LODEPNG_COMPILE_DISK
206
- /*
207
- Converts PNG file from disk to raw pixel data in memory.
208
- Same as the other decode functions, but instead takes a filename as input.
209
- */
210
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
211
- const std::string& filename,
212
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
213
- #endif //LODEPNG_COMPILE_DISK
214
- #endif //LODEPNG_COMPILE_DECODER
215
-
216
- #ifdef LODEPNG_COMPILE_ENCODER
217
- /*Same as lodepng_encode_memory, but encodes to an std::vector.*/
218
- unsigned encode(std::vector<unsigned char>& out,
219
- const unsigned char* in, unsigned w, unsigned h,
220
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
221
- unsigned encode(std::vector<unsigned char>& out,
222
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
223
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
224
- #ifdef LODEPNG_COMPILE_DISK
225
- /*
226
- Converts 32-bit RGBA raw pixel data into a PNG file on disk.
227
- Same as the other encode functions, but instead takes a filename as output.
228
- NOTE: This overwrites existing files without warning!
229
- */
230
- unsigned encode(const std::string& filename,
231
- const unsigned char* in, unsigned w, unsigned h,
232
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
233
- unsigned encode(const std::string& filename,
234
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
235
- LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
236
- #endif //LODEPNG_COMPILE_DISK
237
- #endif //LODEPNG_COMPILE_ENCODER
238
- } //namespace lodepng
239
- #endif /*LODEPNG_COMPILE_CPP*/
240
- #endif /*LODEPNG_COMPILE_PNG*/
241
-
242
- #ifdef LODEPNG_COMPILE_ERROR_TEXT
243
- /*Returns an English description of the numerical error code.*/
244
- const char* lodepng_error_text(unsigned code);
245
- #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
246
-
247
- #ifdef LODEPNG_COMPILE_DECODER
248
- /*Settings for zlib decompression*/
249
- typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
250
- struct LodePNGDecompressSettings
251
- {
252
- unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
253
-
254
- /*use custom zlib decoder instead of built in one (default: null)*/
255
- unsigned (*custom_zlib)(unsigned char**, size_t*,
256
- const unsigned char*, size_t,
257
- const LodePNGDecompressSettings*);
258
- /*use custom deflate decoder instead of built in one (default: null)
259
- if custom_zlib is used, custom_deflate is ignored since only the built in
260
- zlib function will call custom_deflate*/
261
- unsigned (*custom_inflate)(unsigned char**, size_t*,
262
- const unsigned char*, size_t,
263
- const LodePNGDecompressSettings*);
264
-
265
- const void* custom_context; /*optional custom settings for custom functions*/
266
- };
267
-
268
- extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
269
- void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
270
- #endif /*LODEPNG_COMPILE_DECODER*/
271
-
272
- #ifdef LODEPNG_COMPILE_ENCODER
273
- /*
274
- Settings for zlib compression. Tweaking these settings tweaks the balance
275
- between speed and compression ratio.
276
- */
277
- typedef struct LodePNGCompressSettings LodePNGCompressSettings;
278
- struct LodePNGCompressSettings /*deflate = compress*/
279
- {
280
- /*LZ77 related settings*/
281
- unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
282
- unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
283
- unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Typical value: 2048.*/
284
- unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
285
- unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
286
- unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
287
-
288
- /*use custom zlib encoder instead of built in one (default: null)*/
289
- unsigned (*custom_zlib)(unsigned char**, size_t*,
290
- const unsigned char*, size_t,
291
- const LodePNGCompressSettings*);
292
- /*use custom deflate encoder instead of built in one (default: null)
293
- if custom_zlib is used, custom_deflate is ignored since only the built in
294
- zlib function will call custom_deflate*/
295
- unsigned (*custom_deflate)(unsigned char**, size_t*,
296
- const unsigned char*, size_t,
297
- const LodePNGCompressSettings*);
298
-
299
- const void* custom_context; /*optional custom settings for custom functions*/
300
- };
301
-
302
- extern const LodePNGCompressSettings lodepng_default_compress_settings;
303
- void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
304
- #endif /*LODEPNG_COMPILE_ENCODER*/
305
-
306
- #ifdef LODEPNG_COMPILE_PNG
307
- /*
308
- Color mode of an image. Contains all information required to decode the pixel
309
- bits to RGBA colors. This information is the same as used in the PNG file
310
- format, and is used both for PNG and raw image data in LodePNG.
311
- */
312
- typedef struct LodePNGColorMode
313
- {
314
- /*header (IHDR)*/
315
- LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
316
- unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
317
-
318
- /*
319
- palette (PLTE and tRNS)
320
-
321
- Dynamically allocated with the colors of the palette, including alpha.
322
- When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
323
- lodepng_palette_clear, then for each color use lodepng_palette_add.
324
- If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
325
-
326
- When decoding, by default you can ignore this palette, since LodePNG already
327
- fills the palette colors in the pixels of the raw RGBA output.
328
-
329
- The palette is only supported for color type 3.
330
- */
331
- unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
332
- size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
333
-
334
- /*
335
- transparent color key (tRNS)
336
-
337
- This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
338
- For greyscale PNGs, r, g and b will all 3 be set to the same.
339
-
340
- When decoding, by default you can ignore this information, since LodePNG sets
341
- pixels with this key to transparent already in the raw RGBA output.
342
-
343
- The color key is only supported for color types 0 and 2.
344
- */
345
- unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
346
- unsigned key_r; /*red/greyscale component of color key*/
347
- unsigned key_g; /*green component of color key*/
348
- unsigned key_b; /*blue component of color key*/
349
- } LodePNGColorMode;
350
-
351
- /*init, cleanup and copy functions to use with this struct*/
352
- void lodepng_color_mode_init(LodePNGColorMode* info);
353
- void lodepng_color_mode_cleanup(LodePNGColorMode* info);
354
- /*return value is error code (0 means no error)*/
355
- unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
356
-
357
- void lodepng_palette_clear(LodePNGColorMode* info);
358
- /*add 1 color to the palette*/
359
- unsigned lodepng_palette_add(LodePNGColorMode* info,
360
- unsigned char r, unsigned char g, unsigned char b, unsigned char a);
361
-
362
- /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
363
- unsigned lodepng_get_bpp(const LodePNGColorMode* info);
364
- /*get the amount of color channels used, based on colortype in the struct.
365
- If a palette is used, it counts as 1 channel.*/
366
- unsigned lodepng_get_channels(const LodePNGColorMode* info);
367
- /*is it a greyscale type? (only colortype 0 or 4)*/
368
- unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
369
- /*has it got an alpha channel? (only colortype 2 or 6)*/
370
- unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
371
- /*has it got a palette? (only colortype 3)*/
372
- unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
373
- /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
374
- Loops through the palette to check this.*/
375
- unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
376
- /*
377
- Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
378
- Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
379
- Returns false if the image can only have opaque pixels.
380
- In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
381
- or if "key_defined" is true.
382
- */
383
- unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
384
- /*Returns the byte size of a raw image buffer with given width, height and color mode*/
385
- size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
386
-
387
- #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
388
- /*The information of a Time chunk in PNG.*/
389
- typedef struct LodePNGTime
390
- {
391
- unsigned year; /*2 bytes used (0-65535)*/
392
- unsigned month; /*1-12*/
393
- unsigned day; /*1-31*/
394
- unsigned hour; /*0-23*/
395
- unsigned minute; /*0-59*/
396
- unsigned second; /*0-60 (to allow for leap seconds)*/
397
- } LodePNGTime;
398
- #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
399
-
400
- /*Information about the PNG image, except pixels, width and height.*/
401
- typedef struct LodePNGInfo
402
- {
403
- /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
404
- unsigned compression_method;/*compression method of the original file. Always 0.*/
405
- unsigned filter_method; /*filter method of the original file*/
406
- unsigned interlace_method; /*interlace method of the original file*/
407
- LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
408
-
409
- #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
410
- /*
411
- suggested background color chunk (bKGD)
412
- This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
413
-
414
- For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
415
- the encoder writes the red one. For palette PNGs: When decoding, the RGB value
416
- will be stored, not a palette index. But when encoding, specify the index of
417
- the palette in background_r, the other two are then ignored.
418
-
419
- The decoder does not use this background color to edit the color of pixels.
420
- */
421
- unsigned background_defined; /*is a suggested background color given?*/
422
- unsigned background_r; /*red component of suggested background color*/
423
- unsigned background_g; /*green component of suggested background color*/
424
- unsigned background_b; /*blue component of suggested background color*/
425
-
426
- /*
427
- non-international text chunks (tEXt and zTXt)
428
-
429
- The char** arrays each contain num strings. The actual messages are in
430
- text_strings, while text_keys are keywords that give a short description what
431
- the actual text represents, e.g. Title, Author, Description, or anything else.
432
-
433
- A keyword is minimum 1 character and maximum 79 characters long. It's
434
- discouraged to use a single line length longer than 79 characters for texts.
435
-
436
- Don't allocate these text buffers yourself. Use the init/cleanup functions
437
- correctly and use lodepng_add_text and lodepng_clear_text.
438
- */
439
- size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
440
- char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
441
- char** text_strings; /*the actual text*/
442
-
443
- /*
444
- international text chunks (iTXt)
445
- Similar to the non-international text chunks, but with additional strings
446
- "langtags" and "transkeys".
447
- */
448
- size_t itext_num; /*the amount of international texts in this PNG*/
449
- char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
450
- char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
451
- char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
452
- char** itext_strings; /*the actual international text - UTF-8 string*/
453
-
454
- /*time chunk (tIME)*/
455
- unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
456
- LodePNGTime time;
457
-
458
- /*phys chunk (pHYs)*/
459
- unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
460
- unsigned phys_x; /*pixels per unit in x direction*/
461
- unsigned phys_y; /*pixels per unit in y direction*/
462
- unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
463
-
464
- /*
465
- unknown chunks
466
- There are 3 buffers, one for each position in the PNG where unknown chunks can appear
467
- each buffer contains all unknown chunks for that position consecutively
468
- The 3 buffers are the unknown chunks between certain critical chunks:
469
- 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
470
- Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
471
- later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
472
- */
473
- unsigned char* unknown_chunks_data[3];
474
- size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
475
- #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
476
- } LodePNGInfo;
477
-
478
- /*init, cleanup and copy functions to use with this struct*/
479
- void lodepng_info_init(LodePNGInfo* info);
480
- void lodepng_info_cleanup(LodePNGInfo* info);
481
- /*return value is error code (0 means no error)*/
482
- unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
483
-
484
- #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
485
- void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
486
- unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
487
-
488
- void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
489
- unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
490
- const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
491
- #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
492
-
493
- /*
494
- Converts raw buffer from one color type to another color type, based on
495
- LodePNGColorMode structs to describe the input and output color type.
496
- See the reference manual at the end of this header file to see which color conversions are supported.
497
- return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
498
- The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
499
- of the output color type (lodepng_get_bpp)
500
- The fix_png value works as described in struct LodePNGDecoderSettings.
501
- Note: for 16-bit per channel colors, uses big endian format like PNG does.
502
- */
503
- unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
504
- LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
505
- unsigned w, unsigned h, unsigned fix_png);
506
-
507
- #ifdef LODEPNG_COMPILE_DECODER
508
- /*
509
- Settings for the decoder. This contains settings for the PNG and the Zlib
510
- decoder, but not the Info settings from the Info structs.
511
- */
512
- typedef struct LodePNGDecoderSettings
513
- {
514
- LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
515
-
516
- unsigned ignore_crc; /*ignore CRC checksums*/
517
- /*
518
- The fix_png setting, if 1, makes the decoder tolerant towards some PNG images
519
- that do not correctly follow the PNG specification. This only supports errors
520
- that are fixable, were found in images that are actually used on the web, and
521
- are silently tolerated by other decoders as well. Currently only one such fix
522
- is implemented: if a palette index is out of bounds given the palette size,
523
- interpret it as opaque black.
524
- By default this value is 0, which makes it stop with an error on such images.
525
- */
526
- unsigned fix_png;
527
- unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
528
-
529
- #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
530
- unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
531
- /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
532
- unsigned remember_unknown_chunks;
533
- #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
534
- } LodePNGDecoderSettings;
535
-
536
- void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
537
- #endif /*LODEPNG_COMPILE_DECODER*/
538
-
539
- #ifdef LODEPNG_COMPILE_ENCODER
540
- /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
541
- typedef enum LodePNGFilterStrategy
542
- {
543
- /*every filter at zero*/
544
- LFS_ZERO,
545
- /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
546
- LFS_MINSUM,
547
- /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
548
- on the image, this is better or worse than minsum.*/
549
- LFS_ENTROPY,
550
- /*
551
- Brute-force-search PNG filters by compressing each filter for each scanline.
552
- Experimental, very slow, and only rarely gives better compression than MINSUM.
553
- */
554
- LFS_BRUTE_FORCE,
555
- /*use predefined_filters buffer: you specify the filter type for each scanline*/
556
- LFS_PREDEFINED
557
- } LodePNGFilterStrategy;
558
-
559
- /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
560
- typedef enum LodePNGAutoConvert
561
- {
562
- LAC_NO, /*use color type user requested*/
563
- LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
564
- LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
565
- /*
566
- like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
567
- sometimes a PNG image compresses worse if less than 8 bits per pixels.
568
- */
569
- LAC_AUTO_NO_NIBBLES,
570
- /*
571
- like AUTO, but never choose palette color type. For small images, encoding
572
- the palette may take more bytes than what is gained. Note that AUTO also
573
- already prevents encoding the palette for extremely small images, but that may
574
- not be sufficient because due to the compression it cannot predict when to
575
- switch.
576
- */
577
- LAC_AUTO_NO_PALETTE,
578
- LAC_AUTO_NO_NIBBLES_NO_PALETTE
579
- } LodePNGAutoConvert;
580
-
581
-
582
- /*
583
- Automatically chooses color type that gives smallest amount of bits in the
584
- output image, e.g. grey if there are only greyscale pixels, palette if there
585
- are less than 256 colors, ...
586
- The auto_convert parameter allows limiting it to not use palette, ...
587
- */
588
- unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
589
- const unsigned char* image, unsigned w, unsigned h,
590
- const LodePNGColorMode* mode_in,
591
- LodePNGAutoConvert auto_convert);
592
-
593
- /*Settings for the encoder.*/
594
- typedef struct LodePNGEncoderSettings
595
- {
596
- LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
597
-
598
- LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/
599
-
600
- /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
601
- 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
602
- completely follow the official PNG heuristic, filter_palette_zero must be true and
603
- filter_strategy must be LFS_MINSUM*/
604
- unsigned filter_palette_zero;
605
- /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
606
- Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
607
- LodePNGFilterStrategy filter_strategy;
608
- /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
609
- the same length as the amount of scanlines in the image, and each value must <= 5. You
610
- have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
611
- must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
612
- const unsigned char* predefined_filters;
613
-
614
- /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
615
- If colortype is 3, PLTE is _always_ created.*/
616
- unsigned force_palette;
617
- #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
618
- /*add LodePNG identifier and version as a text chunk, for debugging*/
619
- unsigned add_id;
620
- /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
621
- unsigned text_compression;
622
- #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
623
- } LodePNGEncoderSettings;
624
-
625
- void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
626
- #endif /*LODEPNG_COMPILE_ENCODER*/
627
-
628
-
629
- #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
630
- /*The settings, state and information for extended encoding and decoding.*/
631
- typedef struct LodePNGState
632
- {
633
- #ifdef LODEPNG_COMPILE_DECODER
634
- LodePNGDecoderSettings decoder; /*the decoding settings*/
635
- #endif /*LODEPNG_COMPILE_DECODER*/
636
- #ifdef LODEPNG_COMPILE_ENCODER
637
- LodePNGEncoderSettings encoder; /*the encoding settings*/
638
- #endif /*LODEPNG_COMPILE_ENCODER*/
639
- LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
640
- LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
641
- unsigned error;
642
- #ifdef LODEPNG_COMPILE_CPP
643
- //For the lodepng::State subclass.
644
- virtual ~LodePNGState(){}
645
- #endif
646
- } LodePNGState;
647
-
648
- /*init, cleanup and copy functions to use with this struct*/
649
- void lodepng_state_init(LodePNGState* state);
650
- void lodepng_state_cleanup(LodePNGState* state);
651
- void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
652
- #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
653
-
654
- #ifdef LODEPNG_COMPILE_DECODER
655
- /*
656
- Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
657
- getting much more information about the PNG image and color mode.
658
- */
659
- unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
660
- LodePNGState* state,
661
- const unsigned char* in, size_t insize);
662
-
663
- /*
664
- Read the PNG header, but not the actual data. This returns only the information
665
- that is in the header chunk of the PNG, such as width, height and color type. The
666
- information is placed in the info_png field of the LodePNGState.
667
- */
668
- unsigned lodepng_inspect(unsigned* w, unsigned* h,
669
- LodePNGState* state,
670
- const unsigned char* in, size_t insize);
671
- #endif /*LODEPNG_COMPILE_DECODER*/
672
-
673
-
674
- #ifdef LODEPNG_COMPILE_ENCODER
675
- /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
676
- unsigned lodepng_encode(unsigned char** out, size_t* outsize,
677
- const unsigned char* image, unsigned w, unsigned h,
678
- LodePNGState* state);
679
- #endif /*LODEPNG_COMPILE_ENCODER*/
680
-
681
- /*
682
- The lodepng_chunk functions are normally not needed, except to traverse the
683
- unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
684
- It also allows traversing the chunks of an encoded PNG file yourself.
685
-
686
- PNG standard chunk naming conventions:
687
- First byte: uppercase = critical, lowercase = ancillary
688
- Second byte: uppercase = public, lowercase = private
689
- Third byte: must be uppercase
690
- Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
691
- */
692
-
693
- /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
694
- unsigned lodepng_chunk_length(const unsigned char* chunk);
695
-
696
- /*puts the 4-byte type in null terminated string*/
697
- void lodepng_chunk_type(char type[5], const unsigned char* chunk);
698
-
699
- /*check if the type is the given type*/
700
- unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
701
-
702
- /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
703
- unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
704
-
705
- /*0: public, 1: private (see PNG standard)*/
706
- unsigned char lodepng_chunk_private(const unsigned char* chunk);
707
-
708
- /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
709
- unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
710
-
711
- /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
712
- unsigned char* lodepng_chunk_data(unsigned char* chunk);
713
- const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
714
-
715
- /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
716
- unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
717
-
718
- /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
719
- void lodepng_chunk_generate_crc(unsigned char* chunk);
720
-
721
- /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
722
- unsigned char* lodepng_chunk_next(unsigned char* chunk);
723
- const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
724
-
725
- /*
726
- Appends chunk to the data in out. The given chunk should already have its chunk header.
727
- The out variable and outlength are updated to reflect the new reallocated buffer.
728
- Returns error code (0 if it went ok)
729
- */
730
- unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
731
-
732
- /*
733
- Appends new chunk to out. The chunk to append is given by giving its length, type
734
- and data separately. The type is a 4-letter string.
735
- The out variable and outlength are updated to reflect the new reallocated buffer.
736
- Returne error code (0 if it went ok)
737
- */
738
- unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
739
- const char* type, const unsigned char* data);
740
-
741
-
742
- /*Calculate CRC32 of buffer*/
743
- unsigned lodepng_crc32(const unsigned char* buf, size_t len);
744
- #endif /*LODEPNG_COMPILE_PNG*/
745
-
746
-
747
- #ifdef LODEPNG_COMPILE_ZLIB
748
- /*
749
- This zlib part can be used independently to zlib compress and decompress a
750
- buffer. It cannot be used to create gzip files however, and it only supports the
751
- part of zlib that is required for PNG, it does not support dictionaries.
752
- */
753
-
754
- #ifdef LODEPNG_COMPILE_DECODER
755
- /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
756
- unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
757
- const unsigned char* in, size_t insize,
758
- const LodePNGDecompressSettings* settings);
759
-
760
- /*
761
- Decompresses Zlib data. Reallocates the out buffer and appends the data. The
762
- data must be according to the zlib specification.
763
- Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
764
- buffer and *outsize its size in bytes. out must be freed by user after usage.
765
- */
766
- unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
767
- const unsigned char* in, size_t insize,
768
- const LodePNGDecompressSettings* settings);
769
- #endif /*LODEPNG_COMPILE_DECODER*/
770
-
771
- #ifdef LODEPNG_COMPILE_ENCODER
772
- /*
773
- Compresses data with Zlib. Reallocates the out buffer and appends the data.
774
- Zlib adds a small header and trailer around the deflate data.
775
- The data is output in the format of the zlib specification.
776
- Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
777
- buffer and *outsize its size in bytes. out must be freed by user after usage.
778
- */
779
- unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
780
- const unsigned char* in, size_t insize,
781
- const LodePNGCompressSettings* settings);
782
-
783
- /*
784
- Find length-limited Huffman code for given frequencies. This function is in the
785
- public interface only for tests, it's used internally by lodepng_deflate.
786
- */
787
- unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
788
- size_t numcodes, unsigned maxbitlen);
789
-
790
- /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
791
- unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
792
- const unsigned char* in, size_t insize,
793
- const LodePNGCompressSettings* settings);
794
-
795
- #endif /*LODEPNG_COMPILE_ENCODER*/
796
- #endif /*LODEPNG_COMPILE_ZLIB*/
797
-
798
- #ifdef LODEPNG_COMPILE_DISK
799
- /*
800
- Load a file from disk into buffer. The function allocates the out buffer, and
801
- after usage you should free it.
802
- out: output parameter, contains pointer to loaded buffer.
803
- outsize: output parameter, size of the allocated out buffer
804
- filename: the path to the file to load
805
- return value: error code (0 means ok)
806
- */
807
- unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
808
-
809
- /*
810
- Save a file from buffer to disk. Warning, if it exists, this function overwrites
811
- the file without warning!
812
- buffer: the buffer to write
813
- buffersize: size of the buffer to write
814
- filename: the path to the file to save to
815
- return value: error code (0 means ok)
816
- */
817
- unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
818
- #endif /*LODEPNG_COMPILE_DISK*/
819
-
820
- #ifdef LODEPNG_COMPILE_CPP
821
- //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
822
- namespace lodepng
823
- {
824
- #ifdef LODEPNG_COMPILE_PNG
825
- class State : public LodePNGState
826
- {
827
- public:
828
- State();
829
- State(const State& other);
830
- virtual ~State();
831
- State& operator=(const State& other);
832
- };
833
-
834
- #ifdef LODEPNG_COMPILE_DECODER
835
- //Same as other lodepng::decode, but using a State for more settings and information.
836
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
837
- State& state,
838
- const unsigned char* in, size_t insize);
839
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
840
- State& state,
841
- const std::vector<unsigned char>& in);
842
- #endif /*LODEPNG_COMPILE_DECODER*/
843
-
844
- #ifdef LODEPNG_COMPILE_ENCODER
845
- //Same as other lodepng::encode, but using a State for more settings and information.
846
- unsigned encode(std::vector<unsigned char>& out,
847
- const unsigned char* in, unsigned w, unsigned h,
848
- State& state);
849
- unsigned encode(std::vector<unsigned char>& out,
850
- const std::vector<unsigned char>& in, unsigned w, unsigned h,
851
- State& state);
852
- #endif /*LODEPNG_COMPILE_ENCODER*/
853
-
854
- #ifdef LODEPNG_COMPILE_DISK
855
- /*
856
- Load a file from disk into an std::vector. If the vector is empty, then either
857
- the file doesn't exist or is an empty file.
858
- */
859
- void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
860
-
861
- /*
862
- Save the binary data in an std::vector to a file on disk. The file is overwritten
863
- without warning.
864
- */
865
- void save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
866
- #endif //LODEPNG_COMPILE_DISK
867
- #endif //LODEPNG_COMPILE_PNG
868
-
869
- #ifdef LODEPNG_COMPILE_ZLIB
870
- #ifdef LODEPNG_COMPILE_DECODER
871
- //Zlib-decompress an unsigned char buffer
872
- unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
873
- const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
874
-
875
- //Zlib-decompress an std::vector
876
- unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
877
- const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
878
- #endif //LODEPNG_COMPILE_DECODER
879
-
880
- #ifdef LODEPNG_COMPILE_ENCODER
881
- //Zlib-compress an unsigned char buffer
882
- unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
883
- const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
884
-
885
- //Zlib-compress an std::vector
886
- unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
887
- const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
888
- #endif //LODEPNG_COMPILE_ENCODER
889
- #endif //LODEPNG_COMPILE_ZLIB
890
- } //namespace lodepng
891
- #endif /*LODEPNG_COMPILE_CPP*/
892
-
893
- /*
894
- TODO:
895
- [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
896
- [.] check compatibility with vareous compilers - done but needs to be redone for every newer version
897
- [X] converting color to 16-bit per channel types
898
- [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
899
- [ ] make sure encoder generates no chunks with size > (2^31)-1
900
- [ ] partial decoding (stream processing)
901
- [X] let the "isFullyOpaque" function check color keys and transparent palettes too
902
- [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
903
- [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
904
- [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
905
- [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
906
- */
907
-
908
- #endif /*LODEPNG_H inclusion guard*/
909
-
910
- /*
911
- LodePNG Documentation
912
- ---------------------
913
-
914
- 0. table of contents
915
- --------------------
916
-
917
- 1. about
918
- 1.1. supported features
919
- 1.2. features not supported
920
- 2. C and C++ version
921
- 3. security
922
- 4. decoding
923
- 5. encoding
924
- 6. color conversions
925
- 6.1. PNG color types
926
- 6.2. color conversions
927
- 6.3. padding bits
928
- 6.4. A note about 16-bits per channel and endianness
929
- 7. error values
930
- 8. chunks and PNG editing
931
- 9. compiler support
932
- 10. examples
933
- 10.1. decoder C++ example
934
- 10.2. decoder C example
935
- 11. changes
936
- 12. contact information
937
-
938
-
939
- 1. about
940
- --------
941
-
942
- PNG is a file format to store raster images losslessly with good compression,
943
- supporting different color types and alpha channel.
944
-
945
- LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
946
- Specification (Second Edition) - W3C Recommendation 10 November 2003.
947
-
948
- The specifications used are:
949
-
950
- *) Portable Network Graphics (PNG) Specification (Second Edition):
951
- http://www.w3.org/TR/2003/REC-PNG-20031110
952
- *) RFC 1950 ZLIB Compressed Data Format version 3.3:
953
- http://www.gzip.org/zlib/rfc-zlib.html
954
- *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
955
- http://www.gzip.org/zlib/rfc-deflate.html
956
-
957
- The most recent version of LodePNG can currently be found at
958
- http://lodev.org/lodepng/
959
-
960
- LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
961
- extra functionality.
962
-
963
- LodePNG exists out of two files:
964
- -lodepng.h: the header file for both C and C++
965
- -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
966
-
967
- If you want to start using LodePNG right away without reading this doc, get the
968
- examples from the LodePNG website to see how to use it in code, or check the
969
- smaller examples in chapter 13 here.
970
-
971
- LodePNG is simple but only supports the basic requirements. To achieve
972
- simplicity, the following design choices were made: There are no dependencies
973
- on any external library. There are functions to decode and encode a PNG with
974
- a single function call, and extended versions of these functions taking a
975
- LodePNGState struct allowing to specify or get more information. By default
976
- the colors of the raw image are always RGB or RGBA, no matter what color type
977
- the PNG file uses. To read and write files, there are simple functions to
978
- convert the files to/from buffers in memory.
979
-
980
- This all makes LodePNG suitable for loading textures in games, demos and small
981
- programs, ... It's less suitable for full fledged image editors, loading PNGs
982
- over network (it requires all the image data to be available before decoding can
983
- begin), life-critical systems, ...
984
-
985
- 1.1. supported features
986
- -----------------------
987
-
988
- The following features are supported by the decoder:
989
-
990
- *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
991
- or the same color type as the PNG
992
- *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
993
- *) Adam7 interlace and deinterlace for any color type
994
- *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
995
- *) support for alpha channels, including RGBA color model, translucent palettes and color keying
996
- *) zlib decompression (inflate)
997
- *) zlib compression (deflate)
998
- *) CRC32 and ADLER32 checksums
999
- *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1000
- *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
1001
- IHDR: header information
1002
- PLTE: color palette
1003
- IDAT: pixel data
1004
- IEND: the final chunk
1005
- tRNS: transparency for palettized images
1006
- tEXt: textual information
1007
- zTXt: compressed textual information
1008
- iTXt: international textual information
1009
- bKGD: suggested background color
1010
- pHYs: physical dimensions
1011
- tIME: modification time
1012
-
1013
- 1.2. features not supported
1014
- ---------------------------
1015
-
1016
- The following features are _not_ supported:
1017
-
1018
- *) some features needed to make a conformant PNG-Editor might be still missing.
1019
- *) partial loading/stream processing. All data must be available and is processed in one call.
1020
- *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1021
- cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1022
- Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1023
- stored in the pixels, not values modified by system dependent gamma or color models.
1024
-
1025
-
1026
- 2. C and C++ version
1027
- --------------------
1028
-
1029
- The C version uses buffers allocated with alloc that you need to free()
1030
- yourself. You need to use init and cleanup functions for each struct whenever
1031
- using a struct from the C version to avoid exploits and memory leaks.
1032
-
1033
- The C++ version has extra functions with std::vectors in the interface and the
1034
- lodepng::State class which is a LodePNGState with constructor and destructor.
1035
-
1036
- These files work without modification for both C and C++ compilers because all
1037
- the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1038
- ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1039
-
1040
- To use the C++ version, you need to rename the source file to lodepng.cpp
1041
- (instead of lodepng.c), and compile it with a C++ compiler.
1042
-
1043
- To use the C version, you need to rename the source file to lodepng.c (instead
1044
- of lodepng.cpp), and compile it with a C compiler.
1045
-
1046
-
1047
- 3. Security
1048
- -----------
1049
-
1050
- Even if carefully designed, it's always possible that LodePNG contains possible
1051
- exploits. If you discover one, please let me know, and it will be fixed.
1052
-
1053
- When using LodePNG, care has to be taken with the C version of LodePNG, as well
1054
- as the C-style structs when working with C++. The following conventions are used
1055
- for all C-style structs:
1056
-
1057
- -if a struct has a corresponding init function, always call the init function when making a new one
1058
- -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1059
- -if a struct has a corresponding copy function, use the copy function instead of "=".
1060
- The destination must also be inited already.
1061
-
1062
-
1063
- 4. Decoding
1064
- -----------
1065
-
1066
- Decoding converts a PNG compressed image to a raw pixel buffer.
1067
-
1068
- Most documentation on using the decoder is at its declarations in the header
1069
- above. For C, simple decoding can be done with functions such as
1070
- lodepng_decode32, and more advanced decoding can be done with the struct
1071
- LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1072
- various lodepng::decode functions, and lodepng::State can be used for advanced
1073
- features.
1074
-
1075
- When using the LodePNGState, it uses the following fields for decoding:
1076
- *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1077
- *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1078
- *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1079
-
1080
- LodePNGInfo info_png
1081
- --------------------
1082
-
1083
- After decoding, this contains extra information of the PNG image, except the actual
1084
- pixels, width and height because these are already gotten directly from the decoder
1085
- functions.
1086
-
1087
- It contains for example the original color type of the PNG image, text comments,
1088
- suggested background color, etc... More details about the LodePNGInfo struct are
1089
- at its declaration documentation.
1090
-
1091
- LodePNGColorMode info_raw
1092
- -------------------------
1093
-
1094
- When decoding, here you can specify which color type you want
1095
- the resulting raw image to be. If this is different from the colortype of the
1096
- PNG, then the decoder will automatically convert the result. This conversion
1097
- always works, except if you want it to convert a color PNG to greyscale or to
1098
- a palette with missing colors.
1099
-
1100
- By default, 32-bit color is used for the result.
1101
-
1102
- LodePNGDecoderSettings decoder
1103
- ------------------------------
1104
-
1105
- The settings can be used to ignore the errors created by invalid CRC and Adler32
1106
- chunks, and to disable the decoding of tEXt chunks.
1107
-
1108
- There's also a setting color_convert, true by default. If false, no conversion
1109
- is done, the resulting data will be as it was in the PNG (after decompression)
1110
- and you'll have to puzzle the colors of the pixels together yourself using the
1111
- color type information in the LodePNGInfo.
1112
-
1113
-
1114
- 5. Encoding
1115
- -----------
1116
-
1117
- Encoding converts a raw pixel buffer to a PNG compressed image.
1118
-
1119
- Most documentation on using the encoder is at its declarations in the header
1120
- above. For C, simple encoding can be done with functions such as
1121
- lodepng_encode32, and more advanced decoding can be done with the struct
1122
- LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1123
- various lodepng::encode functions, and lodepng::State can be used for advanced
1124
- features.
1125
-
1126
- Like the decoder, the encoder can also give errors. However it gives less errors
1127
- since the encoder input is trusted, the decoder input (a PNG image that could
1128
- be forged by anyone) is not trusted.
1129
-
1130
- When using the LodePNGState, it uses the following fields for encoding:
1131
- *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1132
- *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1133
- *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1134
-
1135
- LodePNGInfo info_png
1136
- --------------------
1137
-
1138
- When encoding, you use this the opposite way as when decoding: for encoding,
1139
- you fill in the values you want the PNG to have before encoding. By default it's
1140
- not needed to specify a color type for the PNG since it's automatically chosen,
1141
- but it's possible to choose it yourself given the right settings.
1142
-
1143
- The encoder will not always exactly match the LodePNGInfo struct you give,
1144
- it tries as close as possible. Some things are ignored by the encoder. The
1145
- encoder uses, for example, the following settings from it when applicable:
1146
- colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1147
- background color, the interlace method, unknown chunks, ...
1148
-
1149
- When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1150
- If the palette contains any colors for which the alpha channel is not 255 (so
1151
- there are translucent colors in the palette), it'll add a tRNS chunk.
1152
-
1153
- LodePNGColorMode info_raw
1154
- -------------------------
1155
-
1156
- You specify the color type of the raw image that you give to the input here,
1157
- including a possible transparent color key and palette you happen to be using in
1158
- your raw image data.
1159
-
1160
- By default, 32-bit color is assumed, meaning your input has to be in RGBA
1161
- format with 4 bytes (unsigned chars) per pixel.
1162
-
1163
- LodePNGEncoderSettings encoder
1164
- ------------------------------
1165
-
1166
- The following settings are supported (some are in sub-structs):
1167
- *) auto_convert: when this option is enabled, the encoder will
1168
- automatically choose the smallest possible color mode (including color key) that
1169
- can encode the colors of all pixels without information loss.
1170
- *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1171
- 2 = dynamic huffman tree (best compression). Should be 2 for proper
1172
- compression.
1173
- *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1174
- true for proper compression.
1175
- *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1176
- 2048 by default, but can be set to 32768 for better, but slow, compression.
1177
- *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1178
- chunk if force_palette is true. This can used as suggested palette to convert
1179
- to by viewers that don't support more than 256 colors (if those still exist)
1180
- *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1181
- *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1182
- zTXt chunks use zlib compression on the text. This gives a smaller result on
1183
- large texts but a larger result on small texts (such as a single program name).
1184
- It's all tEXt or all zTXt though, there's no separate setting per text yet.
1185
-
1186
-
1187
- 6. color conversions
1188
- --------------------
1189
-
1190
- An important thing to note about LodePNG, is that the color type of the PNG, and
1191
- the color type of the raw image, are completely independent. By default, when
1192
- you decode a PNG, you get the result as a raw image in the color type you want,
1193
- no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1194
- And if you encode an image, by default LodePNG will automatically choose the PNG
1195
- color type that gives good compression based on the values of colors and amount
1196
- of colors in the image. It can be configured to let you control it instead as
1197
- well, though.
1198
-
1199
- To be able to do this, LodePNG does conversions from one color mode to another.
1200
- It can convert from almost any color type to any other color type, except the
1201
- following conversions: RGB to greyscale is not supported, and converting to a
1202
- palette when the palette doesn't have a required color is not supported. This is
1203
- not supported on purpose: this is information loss which requires a color
1204
- reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1205
- is easy, but there are multiple ways if you want to give some channels more
1206
- weight).
1207
-
1208
- By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1209
- color, no matter what color type the PNG has. And by default when encoding,
1210
- LodePNG automatically picks the best color model for the output PNG, and expects
1211
- the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1212
- the color format of the images yourself, you can skip this chapter.
1213
-
1214
- 6.1. PNG color types
1215
- --------------------
1216
-
1217
- A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1218
- as well as palettized color modes. After the zlib decompression and unfiltering
1219
- in the PNG image is done, the raw pixel data will have that color type and thus
1220
- a certain amount of bits per pixel. If you want the output raw image after
1221
- decoding to have another color type, a conversion is done by LodePNG.
1222
-
1223
- The PNG specification gives the following color types:
1224
-
1225
- 0: greyscale, bit depths 1, 2, 4, 8, 16
1226
- 2: RGB, bit depths 8 and 16
1227
- 3: palette, bit depths 1, 2, 4 and 8
1228
- 4: greyscale with alpha, bit depths 8 and 16
1229
- 6: RGBA, bit depths 8 and 16
1230
-
1231
- Bit depth is the amount of bits per pixel per color channel. So the total amount
1232
- of bits per pixel is: amount of channels * bitdepth.
1233
-
1234
- 6.2. color conversions
1235
- ----------------------
1236
-
1237
- As explained in the sections about the encoder and decoder, you can specify
1238
- color types and bit depths in info_png and info_raw to change the default
1239
- behaviour.
1240
-
1241
- If, when decoding, you want the raw image to be something else than the default,
1242
- you need to set the color type and bit depth you want in the LodePNGColorMode,
1243
- or the parameters of the simple function of LodePNG you're using.
1244
-
1245
- If, when encoding, you use another color type than the default in the input
1246
- image, you need to specify its color type and bit depth in the LodePNGColorMode
1247
- of the raw image, or use the parameters of the simplefunction of LodePNG you're
1248
- using.
1249
-
1250
- If, when encoding, you don't want LodePNG to choose the output PNG color type
1251
- but control it yourself, you need to set auto_convert in the encoder settings
1252
- to LAC_NONE, and specify the color type you want in the LodePNGInfo of the
1253
- encoder.
1254
-
1255
- If you do any of the above, LodePNG may need to do a color conversion, which
1256
- follows the rules below, and may sometimes not be allowed.
1257
-
1258
- To avoid some confusion:
1259
- -the decoder converts from PNG to raw image
1260
- -the encoder converts from raw image to PNG
1261
- -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1262
- -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1263
- -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1264
- is enabled, it is automatically generated instead
1265
- -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1266
- PNG image, but it can be ignored since the raw image has the color type you requested instead
1267
- -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1268
- between the color types is done if the color types are supported. If it is not
1269
- supported, an error is returned. If the types are the same, no conversion is done.
1270
- -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1271
- colortype and saving PNGs to any colortype, sometimes it just requires preparing
1272
- the raw image correctly before encoding.
1273
- -both encoder and decoder use the same color converter.
1274
-
1275
- Non supported color conversions:
1276
- -color to greyscale: no error is thrown, but the result will look ugly because
1277
- only the red channel is taken
1278
- -anything, to palette when that palette does not have that color in it: in this
1279
- case an error is thrown
1280
-
1281
- Supported color conversions:
1282
- -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1283
- -any grey or grey+alpha, to grey or grey+alpha
1284
- -anything to a palette, as long as the palette has the requested colors in it
1285
- -removing alpha channel
1286
- -higher to smaller bitdepth, and vice versa
1287
-
1288
- If you want no color conversion to be done:
1289
- -In the encoder, you can make it save a PNG with any color type by giving the
1290
- raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1291
- LAC_NO.
1292
- -In the decoder, you can make it store the pixel data in the same color type
1293
- as the PNG has, by setting the color_convert setting to false. Settings in
1294
- info_raw are then ignored.
1295
-
1296
- The function lodepng_convert does the color conversion. It is available in the
1297
- interface but normally isn't needed since the encoder and decoder already call
1298
- it.
1299
-
1300
- 6.3. padding bits
1301
- -----------------
1302
-
1303
- In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1304
- have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1305
- scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1306
- The raw input image you give to the encoder, and the raw output image you get from the decoder
1307
- will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1308
- of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1309
- not the first bit of a new byte.
1310
-
1311
- 6.4. A note about 16-bits per channel and endianness
1312
- ----------------------------------------------------
1313
-
1314
- LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1315
- for any other color format. The 16-bit values are stored in big endian (most
1316
- significant byte first) in these arrays. This is the opposite order of the
1317
- little endian used by x86 CPU's.
1318
-
1319
- LodePNG always uses big endian because the PNG file format does so internally.
1320
- Conversions to other formats than PNG uses internally are not supported by
1321
- LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1322
- colors, the order in which you store R, G, B and A, and so on. Supporting and
1323
- converting to/from all that is outside the scope of LodePNG.
1324
-
1325
- This may mean that, depending on your use case, you may want to convert the big
1326
- endian output of LodePNG to little endian with a for loop. This is certainly not
1327
- always needed, many applications and libraries support big endian 16-bit colors
1328
- anyway, but it means you cannot simply cast the unsigned char* buffer to an
1329
- unsigned short* buffer on x86 CPUs.
1330
-
1331
-
1332
- 7. error values
1333
- ---------------
1334
-
1335
- All functions in LodePNG that return an error code, return 0 if everything went
1336
- OK, or a non-zero code if there was an error.
1337
-
1338
- The meaning of the LodePNG error values can be retrieved with the function
1339
- lodepng_error_text: given the numerical error code, it returns a description
1340
- of the error in English as a string.
1341
-
1342
- Check the implementation of lodepng_error_text to see the meaning of each code.
1343
-
1344
-
1345
- 8. chunks and PNG editing
1346
- -------------------------
1347
-
1348
- If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1349
- editor that should follow the rules about handling of unknown chunks, or if your
1350
- program is able to read other types of chunks than the ones handled by LodePNG,
1351
- then that's possible with the chunk functions of LodePNG.
1352
-
1353
- A PNG chunk has the following layout:
1354
-
1355
- 4 bytes length
1356
- 4 bytes type name
1357
- length bytes data
1358
- 4 bytes CRC
1359
-
1360
- 8.1. iterating through chunks
1361
- -----------------------------
1362
-
1363
- If you have a buffer containing the PNG image data, then the first chunk (the
1364
- IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1365
- signature of the PNG and are not part of a chunk. But if you start at byte 8
1366
- then you have a chunk, and can check the following things of it.
1367
-
1368
- NOTE: none of these functions check for memory buffer boundaries. To avoid
1369
- exploits, always make sure the buffer contains all the data of the chunks.
1370
- When using lodepng_chunk_next, make sure the returned value is within the
1371
- allocated memory.
1372
-
1373
- unsigned lodepng_chunk_length(const unsigned char* chunk):
1374
-
1375
- Get the length of the chunk's data. The total chunk length is this length + 12.
1376
-
1377
- void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1378
- unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1379
-
1380
- Get the type of the chunk or compare if it's a certain type
1381
-
1382
- unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1383
- unsigned char lodepng_chunk_private(const unsigned char* chunk):
1384
- unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1385
-
1386
- Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1387
- Check if the chunk is private (public chunks are part of the standard, private ones not).
1388
- Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1389
- chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1390
- program doesn't handle that type of unknown chunk.
1391
-
1392
- unsigned char* lodepng_chunk_data(unsigned char* chunk):
1393
- const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1394
-
1395
- Get a pointer to the start of the data of the chunk.
1396
-
1397
- unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1398
- void lodepng_chunk_generate_crc(unsigned char* chunk):
1399
-
1400
- Check if the crc is correct or generate a correct one.
1401
-
1402
- unsigned char* lodepng_chunk_next(unsigned char* chunk):
1403
- const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1404
-
1405
- Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1406
- functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1407
- data available in the buffer to be able to go to the next chunk.
1408
-
1409
- unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1410
- unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1411
- const char* type, const unsigned char* data):
1412
-
1413
- These functions are used to create new chunks that are appended to the data in *out that has
1414
- length *outlength. The append function appends an existing chunk to the new data. The create
1415
- function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1416
- name of the chunk.
1417
-
1418
- 8.2. chunks in info_png
1419
- -----------------------
1420
-
1421
- The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1422
- buffers (each with size) to contain 3 types of unknown chunks:
1423
- the ones that come before the PLTE chunk, the ones that come between the PLTE
1424
- and the IDAT chunks, and the ones that come after the IDAT chunks.
1425
- It's necessary to make the distionction between these 3 cases because the PNG
1426
- standard forces to keep the ordering of unknown chunks compared to the critical
1427
- chunks, but does not force any other ordering rules.
1428
-
1429
- info_png.unknown_chunks_data[0] is the chunks before PLTE
1430
- info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1431
- info_png.unknown_chunks_data[2] is the chunks after IDAT
1432
-
1433
- The chunks in these 3 buffers can be iterated through and read by using the same
1434
- way described in the previous subchapter.
1435
-
1436
- When using the decoder to decode a PNG, you can make it store all unknown chunks
1437
- if you set the option settings.remember_unknown_chunks to 1. By default, this
1438
- option is off (0).
1439
-
1440
- The encoder will always encode unknown chunks that are stored in the info_png.
1441
- If you need it to add a particular chunk that isn't known by LodePNG, you can
1442
- use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1443
- info_png.unknown_chunks_data[x].
1444
-
1445
- Chunks that are known by LodePNG should not be added in that way. E.g. to make
1446
- LodePNG add a bKGD chunk, set background_defined to true and add the correct
1447
- parameters there instead.
1448
-
1449
-
1450
- 9. compiler support
1451
- -------------------
1452
-
1453
- No libraries other than the current standard C library are needed to compile
1454
- LodePNG. For the C++ version, only the standard C++ library is needed on top.
1455
- Add the files lodepng.c(pp) and lodepng.h to your project, include
1456
- lodepng.h where needed, and your program can read/write PNG files.
1457
-
1458
- If performance is important, use optimization when compiling! For both the
1459
- encoder and decoder, this makes a large difference.
1460
-
1461
- Make sure that LodePNG is compiled with the same compiler of the same version
1462
- and with the same settings as the rest of the program, or the interfaces with
1463
- std::vectors and std::strings in C++ can be incompatible.
1464
-
1465
- CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1466
-
1467
- *) gcc and g++
1468
-
1469
- LodePNG is developed in gcc so this compiler is natively supported. It gives no
1470
- warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1471
- version 4.7.1 on Linux, 32-bit and 64-bit.
1472
-
1473
- *) Mingw
1474
-
1475
- The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG.
1476
-
1477
- *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up
1478
-
1479
- Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library
1480
- can't support the proposed Visual Studio alternative however, so LodePNG keeps using
1481
- fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h
1482
- before the inclusions:
1483
- #define _CRT_SECURE_NO_DEPRECATE
1484
-
1485
- Other than the above warnings, LodePNG should be warning-free with warning
1486
- level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions.
1487
- I'm not planning to resolve these warnings. To get rid of them, let Visual
1488
- Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp,
1489
- Properties, C/C++, General, Warning Level: Level 3 (/W3).
1490
-
1491
- Visual Studio may want "stdafx.h" files to be included in each source file and
1492
- give an error "unexpected end of file while looking for precompiled header".
1493
- That is not standard C++ and will not be added to the stock LodePNG. You can
1494
- disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1495
- Precompiled Headers, and set it to Not Using Precompiled Headers there.
1496
-
1497
- *) Visual Studio 6.0
1498
-
1499
- LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't
1500
- follow the C++ standard correctly.
1501
-
1502
- *) Comeau C/C++
1503
-
1504
- Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive
1505
- at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode.
1506
-
1507
- *) Compilers on Macintosh
1508
-
1509
- LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both
1510
- for C and C++.
1511
-
1512
- *) Other Compilers
1513
-
1514
- If you encounter problems on other compilers, feel free to let me know and I may
1515
- try to fix it if the compiler is modern standards complient.
1516
-
1517
-
1518
- 10. examples
1519
- ------------
1520
-
1521
- This decoder example shows the most basic usage of LodePNG. More complex
1522
- examples can be found on the LodePNG website.
1523
-
1524
- 10.1. decoder C++ example
1525
- -------------------------
1526
-
1527
- #include "lodepng.h"
1528
- #include <iostream>
1529
-
1530
- int main(int argc, char *argv[])
1531
- {
1532
- const char* filename = argc > 1 ? argv[1] : "test.png";
1533
-
1534
- //load and decode
1535
- std::vector<unsigned char> image;
1536
- unsigned width, height;
1537
- unsigned error = lodepng::decode(image, width, height, filename);
1538
-
1539
- //if there's an error, display it
1540
- if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1541
-
1542
- //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1543
- }
1544
-
1545
- 10.2. decoder C example
1546
- -----------------------
1547
-
1548
- #include "lodepng.h"
1549
-
1550
- int main(int argc, char *argv[])
1551
- {
1552
- unsigned error;
1553
- unsigned char* image;
1554
- size_t width, height;
1555
- const char* filename = argc > 1 ? argv[1] : "test.png";
1556
-
1557
- error = lodepng_decode32_file(&image, &width, &height, filename);
1558
-
1559
- if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1560
-
1561
- / * use image here * /
1562
-
1563
- free(image);
1564
- return 0;
1565
- }
1566
-
1567
-
1568
- 11. changes
1569
- -----------
1570
-
1571
- The version number of LodePNG is the date of the change given in the format
1572
- yyyymmdd.
1573
-
1574
- Some changes aren't backwards compatible. Those are indicated with a (!)
1575
- symbol.
1576
-
1577
- *) 22 dec 2013: Power of two windowsize required for optimization.
1578
- *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1579
- *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1580
- *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1581
- prefix for the custom allocators and made it possible with a new #define to
1582
- use custom ones in your project without needing to change lodepng's code.
1583
- *) 28 jan 2013: Bugfix with color key.
1584
- *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1585
- *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1586
- (no palette). Better deflate tree encoding. New compression tweak settings.
1587
- Faster color conversions while decoding. Some internal cleanups.
1588
- *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1589
- *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1590
- and made it work with function pointers instead.
1591
- *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1592
- and free functions and toggle #defines from compiler flags. Small fixes.
1593
- *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1594
- *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1595
- redundant C++ codec classes. Reduced amount of structs. Everything changed,
1596
- but it is cleaner now imho and functionality remains the same. Also fixed
1597
- several bugs and shrinked the implementation code. Made new samples.
1598
- *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1599
- PNG color model and bit depth, based on the amount and type of colors of the
1600
- raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1601
- *) 9 okt 2011: simpler hash chain implementation for the encoder.
1602
- *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1603
- *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1604
- A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1605
- better ones (it's quite significant). A setting to do an experimental, slow,
1606
- brute force search for PNG filter types is added.
1607
- *) 17 aug 2011 (!): changed some C zlib related function names.
1608
- *) 16 aug 2011: made the code less wide (max 120 characters per line).
1609
- *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1610
- *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1611
- *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1612
- to optimize long sequences of zeros.
1613
- *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1614
- LodePNG_InfoColor_canHaveAlpha functions for convenience.
1615
- *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1616
- *) 30 okt 2010: made decoding slightly faster
1617
- *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1618
- Reorganized the documentation and the declaration order in the header.
1619
- *) 08 aug 2010: only changed some comments and external samples.
1620
- *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1621
- *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1622
- *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1623
- read by ignoring the problem but windows apps couldn't.
1624
- *) 06 jun 2008: added more error checks for out of memory cases.
1625
- *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1626
- *) 06 mar 2008: crash with encoding of strings fixed
1627
- *) 02 feb 2008: support for international text chunks added (iTXt)
1628
- *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1629
- *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1630
- *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1631
- *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1632
- Also vareous fixes, such as in the deflate and the padding bits code.
1633
- *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1634
- filtering code of encoder.
1635
- *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1636
- C++ wrapper around this provides an interface almost identical to before.
1637
- Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1638
- are together in these files but it works both for C and C++ compilers.
1639
- *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1640
- *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1641
- *) 09 aug 2007: some VS2005 warnings removed again
1642
- *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1643
- *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1644
- *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1645
- invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1646
- *) 02 jun 2007: made the encoder add a tag with version by default
1647
- *) 27 may 2007: zlib and png code separated (but still in the same file),
1648
- simple encoder/decoder functions added for more simple usage cases
1649
- *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1650
- moved some examples from here to lodepng_examples.cpp
1651
- *) 12 may 2007: palette decoding bug fixed
1652
- *) 24 apr 2007: changed the license from BSD to the zlib license
1653
- *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1654
- *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1655
- palettized PNG images. Plus little interface change with palette and texts.
1656
- *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1657
- Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1658
- *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1659
- and supported by the encoder, resulting in smaller PNGs at the output.
1660
- *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1661
- *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1662
- greyscale type to 8-bit greyscale with or without alpha.
1663
- *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1664
- to convert to and is more uniform. See the manual for how it works now.
1665
- *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1666
- encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1667
- at last made the decoder give errors for incorrect Adler32 or Crc.
1668
- *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1669
- *) 29 dec 2006: Added support for encoding images without alpha channel, and
1670
- cleaned out code as well as making certain parts faster.
1671
- *) 28 dec 2006: Added "Settings" to the encoder.
1672
- *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1673
- Removed some code duplication in the decoder. Fixed little bug in an example.
1674
- *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1675
- Fixed a bug of the decoder with 16-bit per color.
1676
- *) 15 okt 2006: Changed documentation structure
1677
- *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1678
- given image buffer, however for now it's not compressed.
1679
- *) 08 sep 2006: (!) Changed to interface with a Decoder class
1680
- *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1681
- way. Renamed decodePNG to decodePNGGeneric.
1682
- *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1683
- struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1684
- *) 28 jul 2006: Cleaned the code and added new error checks.
1685
- Corrected terminology "deflate" into "inflate".
1686
- *) 23 jun 2006: Added SDL example in the documentation in the header, this
1687
- example allows easy debugging by displaying the PNG and its transparency.
1688
- *) 22 jun 2006: (!) Changed way to obtain error value. Added
1689
- loadFile function for convenience. Made decodePNG32 faster.
1690
- *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1691
- Changed position of palette in info vector. Fixed an important bug that
1692
- happened on PNGs with an uncompressed block.
1693
- *) 16 jun 2006: Internally changed unsigned into unsigned where
1694
- needed, and performed some optimizations.
1695
- *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1696
- in LodePNG namespace. Changed the order of the parameters. Rewrote the
1697
- documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1698
- *) 22 apr 2006: Optimized and improved some code
1699
- *) 07 sep 2005: (!) Changed to std::vector interface
1700
- *) 12 aug 2005: Initial release (C++, decoder only)
1701
-
1702
-
1703
- 12. contact information
1704
- -----------------------
1705
-
1706
- Feel free to contact me with suggestions, problems, comments, ... concerning
1707
- LodePNG. If you encounter a PNG image that doesn't work properly with this
1708
- decoder, feel free to send it and I'll use it to find and fix the problem.
1709
-
1710
- My email address is (puzzle the account and domain together with an @ symbol):
1711
- Domain: gmail dot com.
1712
- Account: lode dot vandevenne.
1713
-
1714
-
1715
- Copyright (c) 2005-2013 Lode Vandevenne
1716
- */