zaniah 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +13 -0
- data/LICENSE.txt +18 -0
- data/README.md +14 -4
- data/assets/icons/check.svg +1 -0
- data/assets/icons/close.svg +1 -0
- data/assets/icons/info.svg +1 -0
- data/assets/icons/menu.svg +1 -0
- data/assets/icons/search.svg +1 -0
- data/assets/icons/warning.svg +1 -0
- data/docs/accessibility.md +61 -0
- data/docs/adr/004-style-resolution.md +17 -0
- data/docs/adr/005-instance-layout.md +43 -0
- data/docs/adr/006-component-model.md +17 -0
- data/docs/adr/007-text-buffer.md +17 -0
- data/docs/adr/008-accessibility-bridge.md +19 -0
- data/docs/adr/009-grid-scope.md +17 -0
- data/docs/animation.md +46 -0
- data/docs/components.md +109 -0
- data/docs/gallery/command-palette-dark.png +0 -0
- data/docs/gallery/command-palette-high_contrast.png +0 -0
- data/docs/gallery/command-palette-light.png +0 -0
- data/docs/gallery/components-dark.png +0 -0
- data/docs/gallery/components-high_contrast.png +0 -0
- data/docs/gallery/components-light.png +0 -0
- data/docs/gallery/context-menu-dark.png +0 -0
- data/docs/gallery/context-menu-high_contrast.png +0 -0
- data/docs/gallery/context-menu-light.png +0 -0
- data/docs/gallery/dialog-dark.png +0 -0
- data/docs/gallery/dialog-high_contrast.png +0 -0
- data/docs/gallery/dialog-light.png +0 -0
- data/docs/gallery/drawer-left-dark.png +0 -0
- data/docs/gallery/drawer-left-high_contrast.png +0 -0
- data/docs/gallery/drawer-left-light.png +0 -0
- data/docs/gallery/drawer-right-dark.png +0 -0
- data/docs/gallery/drawer-right-high_contrast.png +0 -0
- data/docs/gallery/drawer-right-light.png +0 -0
- data/docs/gallery/menu-dark.png +0 -0
- data/docs/gallery/menu-high_contrast.png +0 -0
- data/docs/gallery/menu-light.png +0 -0
- data/docs/gallery/modal-dark.png +0 -0
- data/docs/gallery/modal-high_contrast.png +0 -0
- data/docs/gallery/modal-light.png +0 -0
- data/docs/gallery/popover-bottom-dark.png +0 -0
- data/docs/gallery/popover-bottom-high_contrast.png +0 -0
- data/docs/gallery/popover-bottom-light.png +0 -0
- data/docs/gallery/popover-left-dark.png +0 -0
- data/docs/gallery/popover-left-high_contrast.png +0 -0
- data/docs/gallery/popover-left-light.png +0 -0
- data/docs/gallery/popover-right-dark.png +0 -0
- data/docs/gallery/popover-right-high_contrast.png +0 -0
- data/docs/gallery/popover-right-light.png +0 -0
- data/docs/gallery/popover-top-dark.png +0 -0
- data/docs/gallery/popover-top-high_contrast.png +0 -0
- data/docs/gallery/popover-top-light.png +0 -0
- data/docs/gallery/toast-danger-dark.png +0 -0
- data/docs/gallery/toast-danger-high_contrast.png +0 -0
- data/docs/gallery/toast-danger-light.png +0 -0
- data/docs/gallery/toast-info-dark.png +0 -0
- data/docs/gallery/toast-info-high_contrast.png +0 -0
- data/docs/gallery/toast-info-light.png +0 -0
- data/docs/gallery/toast-success-dark.png +0 -0
- data/docs/gallery/toast-success-high_contrast.png +0 -0
- data/docs/gallery/toast-success-light.png +0 -0
- data/docs/gallery/toast-warning-dark.png +0 -0
- data/docs/gallery/toast-warning-high_contrast.png +0 -0
- data/docs/gallery/toast-warning-light.png +0 -0
- data/docs/gallery/tooltip-bottom-dark.png +0 -0
- data/docs/gallery/tooltip-bottom-high_contrast.png +0 -0
- data/docs/gallery/tooltip-bottom-light.png +0 -0
- data/docs/gallery/tooltip-left-dark.png +0 -0
- data/docs/gallery/tooltip-left-high_contrast.png +0 -0
- data/docs/gallery/tooltip-left-light.png +0 -0
- data/docs/gallery/tooltip-right-dark.png +0 -0
- data/docs/gallery/tooltip-right-high_contrast.png +0 -0
- data/docs/gallery/tooltip-right-light.png +0 -0
- data/docs/gallery/tooltip-top-dark.png +0 -0
- data/docs/gallery/tooltip-top-high_contrast.png +0 -0
- data/docs/gallery/tooltip-top-light.png +0 -0
- data/docs/index.html +74 -0
- data/docs/layout.md +31 -0
- data/docs/native.md +7 -2
- data/docs/site.css +32 -0
- data/docs/text.md +35 -0
- data/docs/theme.md +50 -0
- data/docs/tui.md +36 -0
- data/examples/gallery.rb +155 -0
- data/examples/native_ime.rb +13 -6
- data/lib/zaniah/accessibility/linux/service.rb +361 -0
- data/lib/zaniah/accessibility/linux.rb +23 -0
- data/lib/zaniah/accessibility/mac.rb +136 -0
- data/lib/zaniah/accessibility/native_tree.rb +53 -0
- data/lib/zaniah/accessibility/node.rb +12 -0
- data/lib/zaniah/accessibility/tree.rb +61 -0
- data/lib/zaniah/accessibility/windows/provider.rb +273 -0
- data/lib/zaniah/accessibility/windows.rb +38 -0
- data/lib/zaniah/accessibility.rb +63 -0
- data/lib/zaniah/animation/animator.rb +95 -0
- data/lib/zaniah/animation/easing.rb +45 -0
- data/lib/zaniah/animation/spring.rb +36 -0
- data/lib/zaniah/animation/transition.rb +5 -0
- data/lib/zaniah/animation.rb +6 -0
- data/lib/zaniah/app.rb +22 -2
- data/lib/zaniah/color.rb +16 -0
- data/lib/zaniah/devtools/hot_reload.rb +40 -0
- data/lib/zaniah/devtools/inspector.rb +111 -0
- data/lib/zaniah/devtools/stats_overlay.rb +16 -0
- data/lib/zaniah/devtools.rb +13 -0
- data/lib/zaniah/element.rb +210 -15
- data/lib/zaniah/frame_context.rb +4 -1
- data/lib/zaniah/gpu/frame_encoder.rb +10 -1
- data/lib/zaniah/gpu/instance_packing.rb +33 -5
- data/lib/zaniah/gpu/metal.rb +26 -10
- data/lib/zaniah/gpu/open_gl.rb +35 -14
- data/lib/zaniah/gpu/software.rb +116 -14
- data/lib/zaniah/gpu/vulkan/scene.frag +51 -0
- data/lib/zaniah/gpu/vulkan/scene.frag.spv +0 -0
- data/lib/zaniah/gpu/vulkan/scene.vert +50 -0
- data/lib/zaniah/gpu/vulkan/scene.vert.spv +0 -0
- data/lib/zaniah/gpu/vulkan.rb +282 -36
- data/lib/zaniah/gpu.rb +8 -3
- data/lib/zaniah/input/dispatcher.rb +96 -12
- data/lib/zaniah/input/focus_handle.rb +13 -4
- data/lib/zaniah/input/focus_tree.rb +77 -0
- data/lib/zaniah/input/keymap.rb +77 -0
- data/lib/zaniah/input.rb +1 -0
- data/lib/zaniah/interactivity.rb +30 -0
- data/lib/zaniah/layout/engine.rb +173 -36
- data/lib/zaniah/layout/grid.rb +134 -0
- data/lib/zaniah/layout/style.rb +16 -1
- data/lib/zaniah/layout.rb +1 -0
- data/lib/zaniah/length.rb +3 -0
- data/lib/zaniah/length_units.rb +7 -0
- data/lib/zaniah/list.rb +27 -15
- data/lib/zaniah/platform/appearance.rb +11 -0
- data/lib/zaniah/platform/headless/window.rb +101 -9
- data/lib/zaniah/platform/linux/appearance_aware.rb +8 -0
- data/lib/zaniah/platform/linux/wayland_window.rb +3 -1
- data/lib/zaniah/platform/linux/window.rb +4 -2
- data/lib/zaniah/platform/mac/app.rb +1 -1
- data/lib/zaniah/platform/mac/core_text.rb +3 -0
- data/lib/zaniah/platform/mac/window.rb +9 -1
- data/lib/zaniah/platform/tui/window.rb +1 -1
- data/lib/zaniah/platform/windows/window.rb +12 -2
- data/lib/zaniah/platform.rb +1 -0
- data/lib/zaniah/scene.rb +137 -28
- data/lib/zaniah/scroll_state.rb +117 -0
- data/lib/zaniah/scroll_view.rb +94 -0
- data/lib/zaniah/style/gradient.rb +28 -0
- data/lib/zaniah/style/ring.rb +13 -0
- data/lib/zaniah/style/shadow.rb +13 -0
- data/lib/zaniah/style/style_set.rb +43 -0
- data/lib/zaniah/style/transform.rb +40 -0
- data/lib/zaniah/svg.rb +19 -0
- data/lib/zaniah/text.rb +261 -6
- data/lib/zaniah/text_buffer.rb +119 -0
- data/lib/zaniah/text_selection.rb +18 -0
- data/lib/zaniah/text_system/atlas_cache.rb +1 -1
- data/lib/zaniah/text_system/fallback.rb +24 -0
- data/lib/zaniah/text_system/font_db.rb +4 -1
- data/lib/zaniah/text_system/kinsoku.rb +28 -0
- data/lib/zaniah/text_system/line_breaker.rb +54 -0
- data/lib/zaniah/text_system/paragraph.rb +99 -0
- data/lib/zaniah/text_system/renderer.rb +13 -2
- data/lib/zaniah/text_system/typesetter.rb +4 -0
- data/lib/zaniah/text_system.rb +3 -0
- data/lib/zaniah/theme.rb +39 -0
- data/lib/zaniah/ui/charts.rb +165 -0
- data/lib/zaniah/ui/choice_fields.rb +134 -0
- data/lib/zaniah/ui/component.rb +73 -0
- data/lib/zaniah/ui/controls.rb +439 -0
- data/lib/zaniah/ui/data.rb +364 -0
- data/lib/zaniah/ui/editors.rb +67 -0
- data/lib/zaniah/ui/forms.rb +131 -0
- data/lib/zaniah/ui/layout_components.rb +205 -0
- data/lib/zaniah/ui/modal.rb +129 -0
- data/lib/zaniah/ui/overlays.rb +282 -0
- data/lib/zaniah/ui/pickers.rb +169 -0
- data/lib/zaniah/ui/primitives.rb +199 -0
- data/lib/zaniah/ui/scrollbar.rb +104 -0
- data/lib/zaniah/ui/structure.rb +224 -0
- data/lib/zaniah/ui/text_inputs.rb +169 -0
- data/lib/zaniah/ui/variants.rb +23 -0
- data/lib/zaniah/ui.rb +18 -0
- data/lib/zaniah/unicode.rb +42 -0
- data/lib/zaniah/uniform_list.rb +27 -6
- data/lib/zaniah/version.rb +1 -1
- data/lib/zaniah.rb +14 -0
- data/sig/accessibility.rbs +34 -0
- data/sig/animation.rbs +54 -0
- data/sig/app.rbs +2 -1
- data/sig/devtools.rbs +37 -0
- data/sig/elements.rbs +88 -6
- data/sig/gpu.rbs +9 -2
- data/sig/input.rbs +31 -5
- data/sig/layout.rbs +2 -1
- data/sig/platform.rbs +24 -4
- data/sig/scene.rbs +15 -2
- data/sig/style.rbs +82 -0
- data/sig/text.rbs +35 -0
- data/sig/theme.rbs +64 -0
- data/sig/ui.rbs +390 -0
- data/sig/zaniah.rbs +56 -3
- data/tools/generate_component_gallery.rb +48 -0
- metadata +147 -2
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# frozen_string_literal: true
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require_relative "../platform/file_event"
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module Zaniah
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module DevTools
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class HotReload
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attr_reader :error
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def initialize(app, paths, watcher: nil, loader: nil, &on_reload)
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@app, @watcher = app, watcher || Platform.watch(paths)
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@loader, @on_reload, @closed = loader || ->(path) { load path }, on_reload, false
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end
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def poll
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return [] if @closed
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paths = @watcher.poll(timeout: 0).filter_map do |event|
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event.path if %i[created modified renamed].include?(event.kind) && event.path&.end_with?(".rb")
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end.uniq
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paths.each { |path| @loader.call(path) }
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unless paths.empty?
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@error = nil
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@on_reload&.call(paths.freeze)
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@app.windows.each(&:request_frame)
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end
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paths
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rescue StandardError => exception
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@error = exception
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@app.windows.each(&:request_frame)
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[]
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end
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def close
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return if @closed
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@closed = true
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@watcher.close
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end
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end
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end
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end
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# frozen_string_literal: true
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module Zaniah
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module DevTools
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Entry = Data.define(:object, :name, :key, :test_id, :bounds, :style, :children)
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class Inspector
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attr_reader :window, :snapshot, :selected
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def initialize(window, visible: false, stats: true)
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@window, @visible, @snapshot = window, !!visible, nil
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@stats = StatsOverlay.new if stats
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previous = window.instance_variable_get(:@on_frame)
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window.on_frame do |element, clear|
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previous&.call(element, clear)
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frame(element)
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end
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window.devtools = self
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end
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def visible? = @visible
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def toggle
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@visible = !@visible
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window.request_frame
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self
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end
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def handle_input(event)
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return false unless event.is_a?(Input::KeyDown) && Input::Keystroke.normalize(event.keystroke) == "f12"
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toggle
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true
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end
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def frame(element)
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@snapshot = collect(element)
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return unless visible?
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@selected = hovered
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paint_highlight(@selected.bounds) if @selected&.bounds
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paint_panel
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end
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private
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def collect(object, seen = {})
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return if !object || seen[object.object_id]
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seen[object.object_id] = true
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node = object.respond_to?(:layout_node) ? object.layout_node : nil
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style = if object.respond_to?(:resolved_style) && object.resolved_style
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object.resolved_style.to_h
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elsif object.respond_to?(:root) && object.root&.respond_to?(:resolved_style) && object.root.resolved_style
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object.root.resolved_style.to_h
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else {}
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end
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children = object.respond_to?(:children) ? object.children.filter_map { |child| collect(child, seen) } : []
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Entry.new(object: object, name: object.class.name.sub("Zaniah::", ""),
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key: object.respond_to?(:identity_key) ? object.identity_key : nil,
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test_id: object.respond_to?(:test_id) ? object.test_id : nil,
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bounds: node&.bounds, style: style.freeze, children: children.freeze)
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end
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def hovered
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owner = window.dispatcher.hits.reverse.find { |hit| window.pointer_position && hit.bounds.contains?(window.pointer_position) }&.owner
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find_entry(@snapshot, owner) || @snapshot
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end
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def find_entry(entry, object)
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return unless entry && object
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return entry if entry.object.equal?(object)
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entry.children.each { |child| return found if (found = find_entry(child, object)) }
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nil
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end
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def paint_highlight(bounds)
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window.scene.layer(Scene::LAYER_DEBUG) do
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window.scene.quad(bounds.x, bounds.y, bounds.width, bounds.height,
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color: "#38bdf833", border_width: 1, border_color: "#38bdf8")
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end
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end
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def paint_panel
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scene = window.scene
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width, line_height = [window.content_size.width * 0.42, 360].min, 17
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x = window.content_size.width - width
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lines = flatten(@snapshot).first(((window.content_size.height - 70) / line_height).floor)
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scene.layer(Scene::LAYER_DEBUG) do
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scene.quad(x, 0, width, window.content_size.height, color: "#111827ee", border_width: 1, border_color: "#38bdf8")
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lines.each_with_index { |(entry, depth), index| text("#{" " * depth}#{entry.name}#{entry.key ? " [#{entry.key}]" : ""}", x + 8, 8 + index * line_height) }
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if @selected
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text("bounds: #{@selected.bounds&.to_h || "none"}", x + 8, window.content_size.height - 48)
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text("style: #{@selected.style.reject { |_key, value| value.nil? }.first(3).to_h}", x + 8, window.content_size.height - 31)
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end
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@stats&.paint(window, x: x + 8, y: window.content_size.height - 68)
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end
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end
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def flatten(entry, depth = 0, result = [])
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return result unless entry
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result << [entry, depth]
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entry.children.each { |child| flatten(child, depth + 1, result) }
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result
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end
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def text(value, x, y)
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return unless window.text_system
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line = window.text_system.layout_line(value.to_s, size: 11)
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window.text_system.paint_line(window.scene, line, x: x, y: y + line.ascent, color: "#e5e7eb")
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end
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end
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end
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end
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# frozen_string_literal: true
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module Zaniah
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module DevTools
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class StatsOverlay
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def paint(window, x:, y:)
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stats = window.frame_stats
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value = format("%.0f fps %.2f ms layout %.2f paint %.2f %d commands",
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stats[:fps], stats[:frame_ms], stats[:layout_ms], stats[:paint_ms], stats[:command_count])
|
|
10
|
+
return unless window.text_system
|
|
11
|
+
line = window.text_system.layout_line(value, size: 11)
|
|
12
|
+
window.text_system.paint_line(window.scene, line, x: x, y: y + line.ascent, color: "#67e8f9")
|
|
13
|
+
end
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require_relative "devtools/inspector"
|
|
4
|
+
require_relative "devtools/stats_overlay"
|
|
5
|
+
require_relative "devtools/hot_reload"
|
|
6
|
+
|
|
7
|
+
module Zaniah
|
|
8
|
+
module DevTools
|
|
9
|
+
module_function
|
|
10
|
+
|
|
11
|
+
def attach(window, **options) = Inspector.new(window, **options)
|
|
12
|
+
end
|
|
13
|
+
end
|
data/lib/zaniah/element.rb
CHANGED
|
@@ -4,15 +4,18 @@ module Zaniah
|
|
|
4
4
|
class Element
|
|
5
5
|
include LengthUnits
|
|
6
6
|
|
|
7
|
-
attr_reader :layout_node
|
|
7
|
+
attr_reader :layout_node, :parent, :resolved_style
|
|
8
8
|
|
|
9
9
|
def initialize
|
|
10
10
|
@style, @children, @handlers = Layout::Style.new, [], {}
|
|
11
|
-
@
|
|
11
|
+
@style_set, @static_flags = StyleSet.new(@style), Set.new
|
|
12
12
|
end
|
|
13
13
|
|
|
14
14
|
def child(element)
|
|
15
|
-
|
|
15
|
+
if element
|
|
16
|
+
element.send(:parent=, self) if element.respond_to?(:parent=, true)
|
|
17
|
+
@children << element
|
|
18
|
+
end
|
|
16
19
|
self
|
|
17
20
|
end
|
|
18
21
|
|
|
@@ -24,16 +27,39 @@ module Zaniah
|
|
|
24
27
|
|
|
25
28
|
def style(**properties)
|
|
26
29
|
@style = @style.merge(**properties)
|
|
30
|
+
@style_set.merge(**properties)
|
|
27
31
|
self
|
|
28
32
|
end
|
|
29
33
|
|
|
30
34
|
def key(value) = (@key = value; self)
|
|
35
|
+
def identity_key = @key
|
|
36
|
+
def paint_style(**properties)
|
|
37
|
+
@paint_opacity = properties.delete(:opacity) if properties.key?(:opacity)
|
|
38
|
+
@paint_style = (@paint_style || {}).merge(properties)
|
|
39
|
+
self
|
|
40
|
+
end
|
|
41
|
+
def transition(*properties, duration:, easing: :ease_in_out)
|
|
42
|
+
raise ArgumentError, "transition needs at least one property" if properties.empty?
|
|
43
|
+
@transition = Transition.new(properties.map(&:to_sym).freeze, Float(duration), easing)
|
|
44
|
+
self
|
|
45
|
+
end
|
|
31
46
|
def test_id(value = (getter = true)) = getter ? @test_id : (@test_id = value.to_s.freeze; self)
|
|
32
47
|
def handlers = @handlers.keys.freeze
|
|
33
48
|
def with_state(&initial) = (@state_initializer = initial; self)
|
|
34
|
-
def bg(color) = (
|
|
35
|
-
def border_color(color) = (
|
|
36
|
-
def rounded(radius) = (
|
|
49
|
+
def bg(color) = style(background: color)
|
|
50
|
+
def border_color(color) = style(border_color: color)
|
|
51
|
+
def rounded(radius) = style(corner_radii: radius)
|
|
52
|
+
def opacity(value) = style(opacity: value)
|
|
53
|
+
def ring(width, color = nil, offset = 0) = style(ring: Ring.new(width, color, offset))
|
|
54
|
+
def cursor(value) = style(cursor: value)
|
|
55
|
+
def focusable(tab_index: 0, context: {}, &on_action)
|
|
56
|
+
@focus_handle ||= Input::FocusHandle.new(owner: self)
|
|
57
|
+
@focus_handle.tab_index, @focus_handle.focusable = Integer(tab_index), true
|
|
58
|
+
@focus_handle.context.merge!(context)
|
|
59
|
+
@focus_handle.on_action = on_action if on_action
|
|
60
|
+
self
|
|
61
|
+
end
|
|
62
|
+
def focus_handle = @focus_handle
|
|
37
63
|
def tooltip(text) = (@tooltip = text.to_s; self)
|
|
38
64
|
def context_menu(items) = (@context_menu = items; self)
|
|
39
65
|
def flex = style(display: :flex)
|
|
@@ -46,6 +72,21 @@ module Zaniah
|
|
|
46
72
|
def flex_1 = style(flex_grow: 1, flex_basis: 0)
|
|
47
73
|
def overflow_hidden = style(overflow: :hidden)
|
|
48
74
|
|
|
75
|
+
%i[hover active focus focus_visible].each do |state|
|
|
76
|
+
define_method(state) { |**properties, &block| state_style(state, properties, &block) }
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
%i[disabled selected].each do |state|
|
|
80
|
+
define_method(state) do |value = true, **properties, &block|
|
|
81
|
+
if block || !properties.empty?
|
|
82
|
+
state_style(state, properties, &block)
|
|
83
|
+
else
|
|
84
|
+
value ? @static_flags.add(state) : @static_flags.delete(state)
|
|
85
|
+
self
|
|
86
|
+
end
|
|
87
|
+
end
|
|
88
|
+
end
|
|
89
|
+
|
|
49
90
|
{w: :width, h: :height, min_w: :min_width, min_h: :min_height,
|
|
50
91
|
max_w: :max_width, max_h: :max_height, p: :padding, m: :margin,
|
|
51
92
|
gap: :gap, border: :border, border_b: :border_bottom}.each do |method, property|
|
|
@@ -63,13 +104,57 @@ module Zaniah
|
|
|
63
104
|
end
|
|
64
105
|
|
|
65
106
|
def prepaint(bounds, _state, cx)
|
|
66
|
-
|
|
107
|
+
transform = @style[:transform] || Transform.identity
|
|
108
|
+
return prepaint_contents(bounds, cx) if transform == Transform.identity
|
|
109
|
+
cx.dispatcher.push_transform(transform) { prepaint_contents(bounds, cx) }
|
|
110
|
+
end
|
|
111
|
+
|
|
112
|
+
def paint(bounds, _state, _prepaint, cx)
|
|
113
|
+
flags = cx.interactivity.for(self, @static_flags)
|
|
114
|
+
@resolved_style = transition_style(@style_set.resolve(flags), cx)
|
|
115
|
+
@resolved_style = @resolved_style.merge(**@paint_style) if @paint_style && !@paint_style.empty?
|
|
116
|
+
cx.window.set_cursor(@resolved_style[:cursor]) if flags.include?(:hover) && @resolved_style[:cursor]
|
|
117
|
+
border = @resolved_style[:border_widths] || @resolved_style[:border]
|
|
118
|
+
border = 0 unless border.is_a?(Numeric) || border.is_a?(Edges)
|
|
119
|
+
background = @resolved_style[:background] || "#0000"
|
|
120
|
+
transform = @resolved_style[:transform] || Transform.identity
|
|
121
|
+
z_index = Float(@resolved_style[:z_index])
|
|
122
|
+
operation = lambda do
|
|
123
|
+
if z_index.zero?
|
|
124
|
+
paint_transformed(bounds, border, background, transform, cx)
|
|
125
|
+
else
|
|
126
|
+
cx.scene.layer(Scene::LAYER_CONTENT + z_index) do
|
|
127
|
+
paint_transformed(bounds, border, background, transform, cx)
|
|
128
|
+
end
|
|
129
|
+
end
|
|
130
|
+
end
|
|
131
|
+
@paint_opacity ? cx.scene.push_opacity(@paint_opacity, &operation) : operation.call
|
|
132
|
+
paint_ring(bounds, cx) if @resolved_style[:ring]
|
|
133
|
+
ensure
|
|
134
|
+
@paint_style = nil
|
|
135
|
+
@paint_opacity = nil
|
|
136
|
+
end
|
|
137
|
+
|
|
138
|
+
protected
|
|
139
|
+
|
|
140
|
+
attr_writer :parent
|
|
141
|
+
|
|
142
|
+
private
|
|
143
|
+
|
|
144
|
+
def prepaint_contents(bounds, cx)
|
|
145
|
+
if @focus_handle
|
|
146
|
+
@focus_handle.bounds = bounds
|
|
147
|
+
@focus_handle.focusable = !@static_flags.include?(:disabled)
|
|
148
|
+
cx.dispatcher.register_focus(@focus_handle)
|
|
149
|
+
end
|
|
150
|
+
unless @handlers.empty? && !@tooltip && !@context_menu && !@style_set.interactive? && !@focus_handle
|
|
67
151
|
cx.dispatcher.hit(bounds, owner: self) do |event|
|
|
68
152
|
if event.is_a?(Input::MouseDown) && event.button == :right && @context_menu
|
|
69
153
|
cx.window.context_menu(@context_menu, position: event.position)
|
|
70
154
|
next true
|
|
71
155
|
end
|
|
72
156
|
cx.window.offer_tooltip(@tooltip, position: event.position) if @tooltip && event.is_a?(Input::MouseMove)
|
|
157
|
+
cx.dispatcher.focus(@focus_handle, origin: :pointer) if @focus_handle && event.is_a?(Input::MouseDown)
|
|
73
158
|
kind = case event
|
|
74
159
|
when Input::MouseDown then @handlers.key?(:mouse_down) ? :mouse_down : :click
|
|
75
160
|
when Input::MouseMove then @dragging && @handlers.key?(:drag) ? :drag : :hover
|
|
@@ -80,19 +165,129 @@ module Zaniah
|
|
|
80
165
|
@dragging = true if event.is_a?(Input::MouseDown) && @handlers[:drag]
|
|
81
166
|
@dragging = false if event.is_a?(Input::MouseUp)
|
|
82
167
|
handler&.call(event, cx)
|
|
83
|
-
@dragging && event.is_a?(Input::MouseDown) ? :capture : !!handler || !!(@tooltip && event.is_a?(Input::MouseMove))
|
|
168
|
+
@dragging && event.is_a?(Input::MouseDown) ? :capture : !!handler || !!(@focus_handle && event.is_a?(Input::MouseDown)) || !!(@tooltip && event.is_a?(Input::MouseMove))
|
|
84
169
|
end
|
|
85
170
|
end
|
|
86
|
-
|
|
87
|
-
@style[:overflow] == :visible ?
|
|
171
|
+
operation = -> { @children.each { |child| child.prepaint(child.layout_node.bounds, nil, cx) } }
|
|
172
|
+
@style[:overflow] == :visible ? operation.call : cx.dispatcher.clip(bounds, &operation)
|
|
173
|
+
prepare_child_animations(cx)
|
|
88
174
|
end
|
|
89
175
|
|
|
90
|
-
def
|
|
91
|
-
border
|
|
176
|
+
def paint_transformed(bounds, border, background, transform, cx)
|
|
177
|
+
return paint_contents(bounds, border, background, cx) if transform == Transform.identity
|
|
178
|
+
cx.scene.push_transform(transform) { paint_contents(bounds, border, background, cx) }
|
|
179
|
+
end
|
|
180
|
+
|
|
181
|
+
def paint_contents(bounds, border, background, cx)
|
|
182
|
+
shadows = @resolved_style[:shadows]
|
|
183
|
+
shadows = [shadows] if shadows && !shadows.is_a?(Array)
|
|
184
|
+
shadows&.each do |shadow|
|
|
185
|
+
next unless shadow.is_a?(Shadow)
|
|
186
|
+
cx.scene.shadow(bounds.x + shadow.x, bounds.y + shadow.y, bounds.width, bounds.height,
|
|
187
|
+
color: shadow.color, blur: shadow.blur, spread: shadow.spread,
|
|
188
|
+
radius: @resolved_style[:corner_radii] || 0, inset: shadow.inset)
|
|
189
|
+
end
|
|
92
190
|
cx.scene.quad(bounds.x, bounds.y, bounds.width, bounds.height,
|
|
93
|
-
color:
|
|
94
|
-
|
|
95
|
-
|
|
191
|
+
color: background, opacity: @resolved_style[:opacity],
|
|
192
|
+
radius: @resolved_style[:corner_radii] || 0, border_width: border,
|
|
193
|
+
border_color: @resolved_style[:border_color] || "#0000",
|
|
194
|
+
border_style: @resolved_style[:border_style])
|
|
195
|
+
operation = lambda do
|
|
196
|
+
@children.each { |child| child.paint(child.layout_node.bounds, nil, nil, cx) unless child.layout_node.style[:display] == :none }
|
|
197
|
+
@departing_children&.each { |child, old_bounds, opacity| child.paint_style(opacity: opacity).paint(old_bounds, nil, nil, cx) }
|
|
198
|
+
end
|
|
199
|
+
@style[:overflow] == :visible ? operation.call : cx.scene.clip(bounds, &operation)
|
|
200
|
+
end
|
|
201
|
+
|
|
202
|
+
def paint_ring(bounds, cx)
|
|
203
|
+
ring = @resolved_style[:ring]
|
|
204
|
+
extent = ring.width + ring.offset
|
|
205
|
+
radius = @resolved_style[:corner_radii] || 0
|
|
206
|
+
radius += extent if radius.is_a?(Numeric)
|
|
207
|
+
cx.scene.layer(Scene::LAYER_FOCUS_RING) do
|
|
208
|
+
paint = -> { cx.scene.quad(bounds.x - extent, bounds.y - extent, bounds.width + extent * 2, bounds.height + extent * 2,
|
|
209
|
+
color: "#0000", radius: radius, border_width: ring.width, border_color: ring.color || cx.theme.colors.ring) }
|
|
210
|
+
transform = @resolved_style[:transform] || Transform.identity
|
|
211
|
+
transform == Transform.identity ? paint.call : cx.scene.push_transform(transform, &paint)
|
|
212
|
+
end
|
|
213
|
+
end
|
|
214
|
+
|
|
215
|
+
def state_style(state, properties)
|
|
216
|
+
builder = StyleBuilder.new(properties)
|
|
217
|
+
yield(builder) if block_given?
|
|
218
|
+
@style_set.on(state, **builder.properties)
|
|
219
|
+
self
|
|
220
|
+
end
|
|
221
|
+
|
|
222
|
+
def transition_style(target, cx)
|
|
223
|
+
return target unless @transition && @key
|
|
224
|
+
state = cx.state([:transition, @key]) { {targets: {}} }
|
|
225
|
+
values = {}
|
|
226
|
+
@transition.properties.each do |property|
|
|
227
|
+
value = target[property]
|
|
228
|
+
unless state[:targets].key?(property)
|
|
229
|
+
state[:targets][property] = value
|
|
230
|
+
next
|
|
231
|
+
end
|
|
232
|
+
previous = state[:targets][property]
|
|
233
|
+
animation_key = [:transition, @key, property]
|
|
234
|
+
if previous != value
|
|
235
|
+
from = cx.animator.value(animation_key, previous)
|
|
236
|
+
if Animation.interpolatable?(from, value)
|
|
237
|
+
cx.animator.animate(animation_key, from: from, to: value,
|
|
238
|
+
duration: @transition.duration, easing: @transition.easing)
|
|
239
|
+
else
|
|
240
|
+
cx.animator.cancel(animation_key)
|
|
241
|
+
end
|
|
242
|
+
state[:targets][property] = value
|
|
243
|
+
end
|
|
244
|
+
values[property] = cx.animator.value(animation_key, value)
|
|
245
|
+
end
|
|
246
|
+
values.empty? ? target : target.merge(**values)
|
|
247
|
+
end
|
|
248
|
+
|
|
249
|
+
def prepare_child_animations(cx)
|
|
250
|
+
keyed = @children.filter_map { |child| [child.identity_key, child] if child.respond_to?(:identity_key) && child.identity_key }
|
|
251
|
+
return if keyed.empty? && !@key && !@child_animation_state
|
|
252
|
+
identity = @key || object_id
|
|
253
|
+
state = cx.state([:children, identity]) { {previous: {}, departing: {}, initialized: false} }
|
|
254
|
+
@child_animation_state = state
|
|
255
|
+
current = keyed.to_h
|
|
256
|
+
duration = cx.theme.motion.duration_base
|
|
257
|
+
keyed.each do |key, child|
|
|
258
|
+
enter_key, move_key = [:enter, identity, key], [:move, identity, key]
|
|
259
|
+
if (departure = state[:departing].delete(key))
|
|
260
|
+
cx.animator.cancel([:exit, identity, key])
|
|
261
|
+
state[:previous][key] = departure.values_at(:child, :bounds)
|
|
262
|
+
end
|
|
263
|
+
previous = state[:previous][key]
|
|
264
|
+
if previous
|
|
265
|
+
old_bounds, new_bounds = previous.last, child.layout_node.bounds
|
|
266
|
+
if old_bounds.x != new_bounds.x || old_bounds.y != new_bounds.y
|
|
267
|
+
cx.animator.animate(move_key, from: 0.0, to: 1.0, duration: duration, easing: :ease_out)
|
|
268
|
+
end
|
|
269
|
+
progress = cx.animator.value(move_key, 1.0)
|
|
270
|
+
if progress < 1
|
|
271
|
+
child.paint_style(transform: Transform.translate((old_bounds.x - new_bounds.x) * (1 - progress), (old_bounds.y - new_bounds.y) * (1 - progress)))
|
|
272
|
+
end
|
|
273
|
+
elsif state[:initialized]
|
|
274
|
+
cx.animator.animate(enter_key, from: 0.0, to: 1.0, duration: duration, easing: :ease_out)
|
|
275
|
+
child.paint_style(opacity: cx.animator.value(enter_key, 1.0))
|
|
276
|
+
end
|
|
277
|
+
end
|
|
278
|
+
(state[:previous].keys - current.keys).each do |key|
|
|
279
|
+
child, old_bounds = state[:previous][key]
|
|
280
|
+
exit_key = [:exit, identity, key]
|
|
281
|
+
state[:departing][key] = {child: child, bounds: old_bounds}
|
|
282
|
+
cx.animator.animate(exit_key, from: 1.0, to: 0.0, duration: duration, easing: :ease_in) do
|
|
283
|
+
state[:departing].delete(key)
|
|
284
|
+
end
|
|
285
|
+
end
|
|
286
|
+
state[:previous] = keyed.to_h { |key, child| [key, [child, child.layout_node.bounds]] }
|
|
287
|
+
state[:initialized] = true
|
|
288
|
+
@departing_children = state[:departing].map do |key, departure|
|
|
289
|
+
[departure[:child], departure[:bounds], cx.animator.value([:exit, identity, key], 0.0)]
|
|
290
|
+
end
|
|
96
291
|
end
|
|
97
292
|
end
|
|
98
293
|
end
|
data/lib/zaniah/frame_context.rb
CHANGED
|
@@ -2,13 +2,16 @@
|
|
|
2
2
|
|
|
3
3
|
module Zaniah
|
|
4
4
|
class FrameContext
|
|
5
|
-
attr_reader :window, :scene, :dispatcher, :text_system
|
|
5
|
+
attr_reader :window, :scene, :dispatcher, :text_system, :interactivity
|
|
6
6
|
|
|
7
7
|
def initialize(window)
|
|
8
8
|
@window, @scene = window, window.scene
|
|
9
9
|
@dispatcher, @text_system = window.dispatcher, window.text_system
|
|
10
|
+
@interactivity = Interactivity.new
|
|
10
11
|
end
|
|
11
12
|
|
|
12
13
|
def state(key, &initial) = @window.element_state(key, &initial)
|
|
14
|
+
def theme = @window.app&.global(:theme) || Theme.dark
|
|
15
|
+
def animator = @window.animator
|
|
13
16
|
end
|
|
14
17
|
end
|
|
@@ -21,7 +21,16 @@ module Zaniah
|
|
|
21
21
|
raise ArgumentError, "instance buffer too small" if values.length < instance_count * Scene::QUAD_STRIDE
|
|
22
22
|
instance_count.times do |index|
|
|
23
23
|
quad = values.slice(index * Scene::QUAD_STRIDE, Scene::QUAD_STRIDE)
|
|
24
|
-
|
|
24
|
+
color = if quad[24].zero?
|
|
25
|
+
quad[4, 4]
|
|
26
|
+
elsif quad[24] == 1
|
|
27
|
+
Gradient.linear(angle: quad[27], stops: [[quad[25], quad[4, 4]], [quad[26], quad[8, 4]]])
|
|
28
|
+
else
|
|
29
|
+
Gradient.radial(center: quad[28, 2], radius: quad[30], stops: [[quad[25], quad[4, 4]], [quad[26], quad[8, 4]]])
|
|
30
|
+
end
|
|
31
|
+
@scene.quad(*quad.first(4), color: color, radius: quad[12, 4],
|
|
32
|
+
border_width: Edges.new(*quad[20, 4]), border_color: quad[16, 4],
|
|
33
|
+
transform: Transform.new(*quad[32, 6]), border_style: quad[39] == 1 ? :dashed : :solid)
|
|
25
34
|
end
|
|
26
35
|
elsif [:mono_sprite, :poly_sprite].include?(@pipeline.shader)
|
|
27
36
|
raise ArgumentError, "instance buffer too small" if values.length < instance_count * 12
|
|
@@ -4,8 +4,11 @@ module Zaniah
|
|
|
4
4
|
module GPU
|
|
5
5
|
# Consecutive commands only are batched, preserving alpha and layer order.
|
|
6
6
|
module InstancePacking
|
|
7
|
-
STRIDE =
|
|
7
|
+
STRIDE = 40
|
|
8
8
|
def self.pack(scene)
|
|
9
|
+
packed = pack_quads(scene)
|
|
10
|
+
return packed if packed
|
|
11
|
+
|
|
9
12
|
data, batches, bytes = [], [], "".b
|
|
10
13
|
scene.each_command do |kind, offset, clip|
|
|
11
14
|
texture = nil
|
|
@@ -15,14 +18,19 @@ module Zaniah
|
|
|
15
18
|
when :quad
|
|
16
19
|
q, i = scene.quads, offset
|
|
17
20
|
data.push(q[i], q[i+1], q[i+2], q[i+3], q[i+4], q[i+5], q[i+6], q[i+7],
|
|
18
|
-
q[i+8], q[i+9], q[i+10], q[i+11], q[i+
|
|
21
|
+
q[i+8], q[i+9], q[i+10], q[i+11], q[i+12], q[i+13], q[i+14], q[i+15],
|
|
22
|
+
q[i+16], q[i+17], q[i+18], q[i+19], q[i+20], q[i+21], q[i+22], q[i+23],
|
|
23
|
+
q[i+24], q[i+25], q[i+26], q[i+27], q[i+28], q[i+29], q[i+30], q[i+31],
|
|
24
|
+
q[i+32], q[i+33], q[i+34], q[i+35], q[i+36], q[i+37], q[i+38], q[i+39])
|
|
19
25
|
when :sprite
|
|
20
26
|
s, i = scene.sprite_data, offset
|
|
21
27
|
texture = scene.textures.fetch(s[i+8])
|
|
22
28
|
data.push(s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5], s[i+6], s[i+7],
|
|
23
|
-
0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
29
|
+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
24
30
|
s[i+9].to_f / texture.width, s[i+10].to_f / texture.height,
|
|
25
|
-
s[i+11].to_f / texture.width, s[i+12].to_f / texture.height
|
|
31
|
+
s[i+11].to_f / texture.width, s[i+12].to_f / texture.height,
|
|
32
|
+
0, 0, 0, 0, 0, 0, 0, texture.format == :r8 ? 1 : 2,
|
|
33
|
+
*scene.sprite_transform(i).to_a, 0, 0)
|
|
26
34
|
when :sprite_batch
|
|
27
35
|
unless data.empty?
|
|
28
36
|
bytes << data.pack("f*")
|
|
@@ -35,7 +43,9 @@ module Zaniah
|
|
|
35
43
|
when :triangle
|
|
36
44
|
p, i = scene.paths, offset
|
|
37
45
|
data.push(p[i], p[i+1], p[i+2], p[i+3], p[i+6], p[i+7], p[i+8], p[i+9],
|
|
38
|
-
p[i+4], p[i+5], 0, 0, 0, 0, 0, 0,
|
|
46
|
+
0, 0, 0, 0, p[i+4], p[i+5], 0, 0, 0, 0, 0, 0,
|
|
47
|
+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
|
|
48
|
+
p[i+10], p[i+11], p[i+12], p[i+13], p[i+14], p[i+15], 0, 0)
|
|
39
49
|
else raise ArgumentError, "unsupported primitive #{kind}"
|
|
40
50
|
end
|
|
41
51
|
previous = batches.last&.first
|
|
@@ -48,6 +58,24 @@ module Zaniah
|
|
|
48
58
|
bytes << data.pack("f*") unless data.empty?
|
|
49
59
|
[bytes, batches]
|
|
50
60
|
end
|
|
61
|
+
|
|
62
|
+
def self.pack_quads(scene)
|
|
63
|
+
batches = []
|
|
64
|
+
expected = 0
|
|
65
|
+
scene.each_command do |kind, offset, clip|
|
|
66
|
+
return unless kind == :quad && offset == expected
|
|
67
|
+
if batches.empty? || batches.last[0][2] != clip
|
|
68
|
+
batches << [[:quad, nil, clip], expected / STRIDE, 1]
|
|
69
|
+
else
|
|
70
|
+
batches.last[2] += 1
|
|
71
|
+
end
|
|
72
|
+
expected += STRIDE
|
|
73
|
+
end
|
|
74
|
+
bytes = scene.__send__(:packed_quad_bytes)
|
|
75
|
+
return unless bytes && expected * 4 == bytes.bytesize
|
|
76
|
+
[bytes, batches]
|
|
77
|
+
end
|
|
78
|
+
private_class_method :pack_quads
|
|
51
79
|
end
|
|
52
80
|
end
|
|
53
81
|
end
|
data/lib/zaniah/gpu/metal.rb
CHANGED
|
@@ -19,35 +19,51 @@ module Zaniah
|
|
|
19
19
|
#include <metal_stdlib>
|
|
20
20
|
using namespace metal;
|
|
21
21
|
struct Vertex { float4 position [[position]]; float2 local; float2 size;
|
|
22
|
-
float4 color; float4
|
|
22
|
+
float4 color; float4 secondary; float4 radii; float4 border; float4 widths;
|
|
23
|
+
float4 gradient; float4 center_kind; float2 uv; float dash; };
|
|
23
24
|
vertex Vertex zaniah_vertex(uint v [[vertex_id]], uint instance [[instance_id]],
|
|
24
25
|
const device float *data [[buffer(0)]], constant float2 &viewport [[buffer(1)]]) {
|
|
25
|
-
const device float *p = data + instance *
|
|
26
|
+
const device float *p = data + instance * 40;
|
|
26
27
|
float2 corners[4] = {float2(0,0),float2(1,0),float2(0,1),float2(1,1)};
|
|
27
28
|
float2 corner = corners[v], size = float2(p[2],p[3]);
|
|
28
29
|
float2 position = float2(p[0],p[1]) + corner * size;
|
|
29
|
-
if (p[
|
|
30
|
+
if (p[31] == 3) position = v == 0 ? float2(p[0],p[1]) : v == 1 ? float2(p[2],p[3]) : float2(p[12],p[13]);
|
|
31
|
+
position = float2(p[32] * position.x + p[34] * position.y + p[36],
|
|
32
|
+
p[33] * position.x + p[35] * position.y + p[37]);
|
|
30
33
|
Vertex out;
|
|
31
34
|
out.position = float4(position.x / viewport.x * 2 - 1, 1 - position.y / viewport.y * 2, 0, 1);
|
|
32
35
|
out.local = corner * size; out.size = size;
|
|
33
|
-
out.color = float4(p[4],p[5],p[6],p[7]); out.
|
|
34
|
-
out.
|
|
35
|
-
out.
|
|
36
|
+
out.color = float4(p[4],p[5],p[6],p[7]); out.secondary = float4(p[8],p[9],p[10],p[11]);
|
|
37
|
+
out.radii = float4(p[12],p[13],p[14],p[15]); out.border = float4(p[16],p[17],p[18],p[19]);
|
|
38
|
+
out.widths = float4(p[20],p[21],p[22],p[23]); out.gradient = float4(p[24],p[25],p[26],p[27]);
|
|
39
|
+
out.center_kind = float4(p[28],p[29],p[30],p[31]);
|
|
40
|
+
out.uv = float2(p[20],p[21]) + corner * float2(p[22],p[23]); out.dash = p[39]; return out;
|
|
36
41
|
}
|
|
37
42
|
fragment float4 zaniah_fragment(Vertex in [[stage_in]], texture2d<float> atlas [[texture(0)]]) {
|
|
38
43
|
float4 color = in.color;
|
|
39
|
-
if (in.
|
|
44
|
+
if (in.center_kind.w == 0) {
|
|
45
|
+
if (in.gradient.x > 0) {
|
|
46
|
+
float2 normalized = in.local / in.size;
|
|
47
|
+
float raw = in.gradient.x == 1
|
|
48
|
+
? dot(normalized - 0.5f, float2(cos(in.gradient.w * 0.01745329252f), sin(in.gradient.w * 0.01745329252f))) + 0.5f
|
|
49
|
+
: length(normalized - in.center_kind.xy) / in.center_kind.z;
|
|
50
|
+
color = mix(in.color, in.secondary, clamp((raw - in.gradient.y) / max(in.gradient.z - in.gradient.y, 0.000001f), 0.0f, 1.0f));
|
|
51
|
+
}
|
|
40
52
|
float radius = in.local.y < in.size.y/2 ? (in.local.x < in.size.x/2 ? in.radii.x : in.radii.y) : (in.local.x < in.size.x/2 ? in.radii.w : in.radii.z);
|
|
41
53
|
radius = clamp(radius, 0.0f, min(in.size.x,in.size.y)/2);
|
|
42
54
|
float2 q = abs(in.local - in.size/2) - in.size/2 + radius;
|
|
43
55
|
float distance = length(max(q,0.0f)) + min(max(q.x,q.y),0.0f) - radius;
|
|
44
56
|
float coverage = clamp(0.5f - distance, 0.0f, 1.0f);
|
|
45
|
-
|
|
57
|
+
float4 edge_distance = float4(in.local.y, in.size.x-in.local.x, in.size.y-in.local.y, in.local.x);
|
|
58
|
+
float edge = min(min(edge_distance.x,edge_distance.y),min(edge_distance.z,edge_distance.w));
|
|
59
|
+
float border_width = edge == edge_distance.x ? in.widths.x : edge == edge_distance.y ? in.widths.y : edge == edge_distance.z ? in.widths.z : in.widths.w;
|
|
60
|
+
float coordinate = edge == edge_distance.x || edge == edge_distance.z ? in.local.x : in.local.y;
|
|
61
|
+
if (border_width > 0 && distance >= -border_width && !(in.dash == 1 && fmod(coordinate,6.0f) >= 3.0f)) color = in.border;
|
|
46
62
|
color.a *= coverage;
|
|
47
|
-
} else if (in.
|
|
63
|
+
} else if (in.center_kind.w == 1 || in.center_kind.w == 2) {
|
|
48
64
|
constexpr sampler texture_sampler(coord::normalized, address::clamp_to_edge, filter::nearest);
|
|
49
65
|
float4 sample = atlas.sample(texture_sampler,in.uv);
|
|
50
|
-
if (in.
|
|
66
|
+
if (in.center_kind.w == 1) color.a *= sample.r; else color *= sample;
|
|
51
67
|
}
|
|
52
68
|
return float4(color.rgb * color.a, color.a);
|
|
53
69
|
}
|