ym4r_gm 0.2.0
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- data/.document +5 -0
- data/Gemfile +13 -0
- data/Gemfile.lock +22 -0
- data/README.md +467 -0
- data/Rakefile +54 -0
- data/VERSION +2 -0
- data/gmaps_api_key.yml.sample +14 -0
- data/init.rb +3 -0
- data/install.rb +10 -0
- data/javascript/clusterer.js +444 -0
- data/javascript/geoRssOverlay.js +194 -0
- data/javascript/markerGroup.js +114 -0
- data/javascript/wms-gs.js +69 -0
- data/javascript/ym4r-gm.js +117 -0
- data/lib/gm_plugin/control.rb +107 -0
- data/lib/gm_plugin/encoder.rb +395 -0
- data/lib/gm_plugin/geocoding.rb +118 -0
- data/lib/gm_plugin/helper.rb +72 -0
- data/lib/gm_plugin/key.rb +37 -0
- data/lib/gm_plugin/layer.rb +126 -0
- data/lib/gm_plugin/map.rb +301 -0
- data/lib/gm_plugin/mapping.rb +129 -0
- data/lib/gm_plugin/overlay.rb +400 -0
- data/lib/gm_plugin/point.rb +34 -0
- data/lib/tasks/gm_tasks.rake +4 -0
- data/lib/ym4r_gm.rb +12 -0
- data/rakefile.rb +22 -0
- data/test/gm_test.rb +91 -0
- data/ym4r_gm.gemspec +83 -0
- metadata +161 -0
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module Ym4r
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module GmPlugin
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#Small map control. Report to the Google Maps API documentation for details.
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class GSmallMapControl
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include MappingObject
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def create
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"new GSmallMapControl()"
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end
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end
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#Large Map control. Report to the Google Maps API documentation for details.
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class GLargeMapControl
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include MappingObject
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def create
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"new GLargeMapControl()"
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end
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end
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#Small Zoom control. Report to the Google Maps API documentation for details.
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class GSmallZoomControl
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include MappingObject
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def create
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"new GSmallZoomControl()"
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end
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end
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#Scale control. Report to the Google Maps API documentation for details.
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class GScaleControl
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include MappingObject
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def create
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"new GScaleControl()"
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end
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end
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#Map type control. Report to the Google Maps API documentation for details.
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class GMapTypeControl
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include MappingObject
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def create
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"new GMapTypeControl()"
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end
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end
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#Map type control. Report to the Google Maps API documentation for details.
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class GHierarchicalMapTypeControl
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include MappingObject
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def create
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"new GHierarchicalMapTypeControl()"
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end
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end
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#Overview map control. Report to the Google Maps API documentation for details.
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class GOverviewMapControl
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include MappingObject
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def initialize(size = nil)
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@size = size
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end
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def create
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"new GOverviewMapControl(#{@size ? @size.create : ''})"
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end
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end
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# Local Search control. Report to the Google Maps API documentation for details.
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# The first argument of the constructor is one of the following: :top_right, :top_left, :bottom_right, :bottom_left.
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# The second and third arguments of the constructor are the offset width and height respectively in pixels.
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# The fourth argument is a javascript hash of valid Google local search control options
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# (ex. {suppressZoomToBounds : true, resultList : google.maps.LocalSearch.RESULT_LIST_INLINE,
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# suppressInitialResultSelection : true, searchFormHint : 'Local Search powered by Google',
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# linkTarget : GSearch.LINK_TARGET_BLANK})
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class GLocalSearchControl < Struct.new(:anchor, :offset_width, :offset_height, :options)
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include MappingObject
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def create
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if offset_width.nil?
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ow = 10
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else
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ow = offset_width
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end
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if offset_height.nil?
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oh = 20
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else
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oh = offset_height
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end
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js_anchor = if anchor == :top_right
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"G_ANCHOR_TOP_RIGHT"
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elsif anchor == :top_left
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"G_ANCHOR_TOP_LEFT"
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elsif anchor == :bottom_right
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"G_ANCHOR_BOTTOM_RIGHT"
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else
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"G_ANCHOR_BOTTOM_LEFT"
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end
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"new google.maps.LocalSearch(options), new GControlPosition(#{js_anchor}, new GSize(#{ow},#{oh}))"
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end
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end
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#An object representing a position of a control.
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#The first argument of the constructor is one of the following : :top_right, :top_left, :bottom_right, :bottom_left.
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class GControlPosition < Struct.new(:anchor,:offset)
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include MappingObject
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def create
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js_anchor = if anchor == :top_right
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"G_ANCHOR_TOP_RIGHT"
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elsif anchor == :top_left
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"G_ANCHOR_TOP_LEFT"
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elsif anchor == :bottom_right
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"G_ANCHOR_BOTTOM_RIGHT"
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else
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"G_ANCHOR_BOTTOM_LEFT"
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end
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"new GControlPosition(#{js_anchor},#{offset})"
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end
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end
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end
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end
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#--
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#
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# Utility for creating Google Maps Encoded GPolylines
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#
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# License: You may distribute this code under the same terms as Ruby itself
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#
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# Author: Joel Rosenberg
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# Modified for use in YM4R by Ken-ichi Ueda
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#
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# ( Drawing from the official example pages as well as Mark McClure's work )
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#
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# == Example
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#
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# data = [
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# [ 37.4419, -122.1419],
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# [ 37.4519, -122.1519],
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# [ 37.4619, -122.1819],
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# ]
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#
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# encoder = GMapPolylineEncoder.new()
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# result = encoder.encode( data )
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#
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# javascript << " var myLine = new GPolyline.fromEncoded({\n"
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# javascript << " color: \"#FF0000\",\n"
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# javascript << " weight: 10,\n"
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# javascript << " opacity: 0.5,\n"
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# javascript << " zoomFactor: #{result[:zoomFactor]},\n"
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# javascript << " numLevels: #{result[:numLevels]},\n"
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# javascript << " points: \"#{result[:points]}\",\n"
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# javascript << " levels: \"#{result[:levels]}\"\n"
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# javascript << " });"
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#
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# == Methods
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#
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# Constructor args (all optional):
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# :numLevels (default 18)
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# :zoomFactor (default 2)
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# :reduce: Reduce points (default true)
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# :escape: Escape backslashes (default true)
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#
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# encode( points ) method
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# points (required): array of longitude, latitude pairs
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#
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# returns hash with keys :points, :levels, :zoomFactor, :numLevels
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#
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# == Background
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#
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# Description: http://www.google.com/apis/maps/documentation/#Encoded_Polylines
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# API: http://www.google.com/apis/maps/documentation/reference.html#GPolyline
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# Hints: http://www.google.com/apis/maps/documentation/polylinealgorithm.html
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#
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# Example Javascript for instantiating an encoded polyline:
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# var encodedPolyline = new GPolyline.fromEncoded({
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# color: "#FF0000",
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# weight: 10,
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# points: "yzocFzynhVq}@n}@o}@nzD",
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# levels: "BBB",
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# zoomFactor: 32,
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# numLevels: 4
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# });
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#
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# == Changes
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#
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# 06.29.2007 - Release 0.1
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# Profiling showed that distance() accounted for 50% of the time when
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# processing McClure's British coast data. By moving the distance
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# calculation into encode(), we can cache a few of the calculations
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# (magnitude) and eliminate the overhead of the function call. This
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# reduced the time to encode by ~ 30%
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#
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# 06.21.2007 Implementing the Doublas-Peucker algorithm for removing superflous
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# points as per Mark McClure's design:
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# http://facstaff.unca.edu/mcmcclur/GoogleMaps/EncodePolyline/
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#
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# 10.14.2006 Cleaned up (and finally grasped) zoom levels
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#
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# 09.2006 First port of the official example's javascript. Ignoring zoom
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# levels for now, showing points at all zoom levels
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#
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#++
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module Ym4r
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module GmPlugin
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class GMapPolylineEncoder
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attr_accessor :reduce, :escape #zoomFactor and numLevels need side effects
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attr_reader :zoomFactor, :numLevels
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# The minimum distance from the line that a point must exceed to avoid
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# elimination under the DP Algorithm.
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@@dp_threshold = 0.00001
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def initialize(options = {})
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# There are no required parameters
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# Nice defaults
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@numLevels = options.has_key?(:numLevels) ? options[:numLevels] : 18
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@zoomFactor = options.has_key?(:zoomFactor) ? options[:zoomFactor] : 2
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# Calculate the distance thresholds for each zoom level
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calculate_zoom_breaks()
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# By default we'll simplify the polyline unless told otherwise
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@reduce = ! options.has_key?(:reduce) ? true : options[:reduce]
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# Escape by default; most people are using this in a web context
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@escape = ! options.has_key?(:escape) ? true : options[:escape]
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end
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def numLevels=( new_num_levels )
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@numLevels = new_num_levels
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# We need to recalculate our zoom breaks
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calculate_zoom_breaks()
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end
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def zoomFactor=( new_zoom_factor )
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@zoomFactor = new_zoom_factor
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# We need to recalculate our zoom breaks
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calculate_zoom_breaks()
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end
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def encode( points )
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#
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# This is an implementation of the Douglas-Peucker algorithm for simplifying
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# a line. You can thing of it as an elimination of points that do not
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# deviate enough from a vector. That threshold for point elimination is in
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# @@dp_threshold. See
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#
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# http://everything2.com/index.pl?node_id=859282
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#
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# for an explanation of the algorithm
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#
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max_dist = 0 # Greatest distance we measured during the run
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stack = []
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distances = Array.new(points.size)
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if(points.length > 2)
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stack << [0, points.size-1]
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while(stack.length > 0)
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current_line = stack.pop()
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p1_idx = current_line[0]
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pn_idx = current_line[1]
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pb_dist = 0
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pb_idx = nil
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x1 = points[p1_idx][0]
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y1 = points[p1_idx][1]
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x2 = points[pn_idx][0]
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y2 = points[pn_idx][1]
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# Caching the line's magnitude for performance
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magnitude = Math.sqrt((x2 - x1)**2 + (y2 - y1)**2)
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magnitude_squared = magnitude ** 2
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# Find the farthest point and its distance from the line between our pair
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for i in (p1_idx+1)..(pn_idx-1)
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# Refactoring distance computation inline for performance
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#current_distance = compute_distance(points[i], points[p1_idx], points[pn_idx])
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#
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# This uses Euclidian geometry. It shouldn't be that big of a deal since
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# we're using it as a rough comparison for line elimination and zoom
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# calculation.
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#
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# TODO: Implement Haversine functions which would probably bring this to
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# a snail's pace (ehhhh)
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#
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px = points[i][0]
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py = points[i][1]
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current_distance = nil
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if( magnitude == 0 )
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# The line is really just a point
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current_distance = Math.sqrt((x2-px)**2 + (y2-py)**2)
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else
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u = (((px - x1) * (x2 - x1)) + ((py - y1) * (y2 - y1))) / magnitude_squared
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if( u <= 0 || u > 1 )
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# The point is closest to an endpoint. Find out which one
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ix = Math.sqrt((x1 - px)**2 + (y1 - py)**2)
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iy = Math.sqrt((x2 - px)**2 + (y2 - py)**2)
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if( ix > iy )
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current_distance = iy
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else
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current_distance = ix
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end
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else
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# The perpendicular point intersects the line
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ix = x1 + u * (x2 - x1)
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iy = y1 + u * (y2 - y1)
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current_distance = Math.sqrt((ix - px)**2 + (iy - py)**2)
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end
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end
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# See if this distance is the greatest for this segment so far
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if(current_distance > pb_dist)
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pb_dist = current_distance
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pb_idx = i
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end
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end
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# See if this is the greatest distance for all points
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if(pb_dist > max_dist)
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max_dist = pb_dist
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end
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if(pb_dist > @@dp_threshold)
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# Our point, Pb, that had the greatest distance from the line, is also
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# greater than our threshold. Process again using Pb as a new
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# start/end point. Record this distance - we'll use it later when
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# creating zoom values
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distances[pb_idx] = pb_dist
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stack << [p1_idx, pb_idx]
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stack << [pb_idx, pn_idx]
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end
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end
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end
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# Force line endpoints to be included (sloppy, but faster than checking for
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# endpoints in encode_points())
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distances[0] = max_dist
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distances[distances.length-1] = max_dist
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# Create Base64 encoded strings for our points and zoom levels
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points_enc = encode_points( points, distances)
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levels_enc = encode_levels( points, distances, max_dist)
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# Make points_enc an escaped string if desired.
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# We should escape the levels too, in case google pulls a switcheroo
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@escape && points_enc && points_enc.gsub!( /\\/, '\\\\\\\\' )
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# Returning a hash. Yes, I am a Perl programmer
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return {
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:points => points_enc,
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:levels => levels_enc,
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:zoomFactor => @zoomFactor,
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:numLevels => @numLevels,
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}
|
248
|
+
|
249
|
+
end
|
250
|
+
|
251
|
+
private
|
252
|
+
|
253
|
+
def calculate_zoom_breaks()
|
254
|
+
# Calculate the distance thresholds for each zoom level
|
255
|
+
@zoom_level_breaks = Array.new(@numLevels);
|
256
|
+
|
257
|
+
for i in 0..(@numLevels-1)
|
258
|
+
@zoom_level_breaks[i] = @@dp_threshold * (@zoomFactor ** ( @numLevels-i-1));
|
259
|
+
end
|
260
|
+
|
261
|
+
return
|
262
|
+
end
|
263
|
+
|
264
|
+
def encode_points( points, distances )
|
265
|
+
encoded = ""
|
266
|
+
|
267
|
+
plat = 0
|
268
|
+
plon = 0
|
269
|
+
|
270
|
+
#points.each do |point| # Gah, need the distances.
|
271
|
+
for i in 0..(points.size() - 1)
|
272
|
+
if(! @reduce || distances[i] != nil )
|
273
|
+
point = points[i]
|
274
|
+
late5 = (point[0] * 1e5).floor();
|
275
|
+
lone5 = (point[1] * 1e5).floor();
|
276
|
+
|
277
|
+
dlat = late5 - plat
|
278
|
+
dlon = lone5 - plon
|
279
|
+
|
280
|
+
plat = late5;
|
281
|
+
plon = lone5;
|
282
|
+
|
283
|
+
# I used to need this for some reason
|
284
|
+
#encoded << encodeSignedNumber(Fixnum.induced_from(dlat)).to_s
|
285
|
+
#encoded << encodeSignedNumber(Fixnum.induced_from(dlon)).to_s
|
286
|
+
encoded << encodeSignedNumber(dlat).to_s
|
287
|
+
encoded << encodeSignedNumber(dlon).to_s
|
288
|
+
end
|
289
|
+
end
|
290
|
+
|
291
|
+
return encoded
|
292
|
+
|
293
|
+
end
|
294
|
+
|
295
|
+
def encode_levels( points, distances, max_dist )
|
296
|
+
|
297
|
+
encoded = "";
|
298
|
+
|
299
|
+
# Force startpoint
|
300
|
+
encoded << encodeNumber(@numLevels - 1)
|
301
|
+
|
302
|
+
if( points.size() > 2 )
|
303
|
+
for i in 1..(points.size() - 2)
|
304
|
+
distance = distances[i]
|
305
|
+
if( ! @reduce || distance != nil)
|
306
|
+
computed_level = 0
|
307
|
+
|
308
|
+
while (distance < @zoom_level_breaks[computed_level]) do
|
309
|
+
computed_level += 1
|
310
|
+
end
|
311
|
+
|
312
|
+
encoded << encodeNumber( @numLevels - computed_level - 1 )
|
313
|
+
end
|
314
|
+
end
|
315
|
+
end
|
316
|
+
|
317
|
+
# Force endpoint
|
318
|
+
encoded << encodeNumber(@numLevels - 1)
|
319
|
+
|
320
|
+
return encoded;
|
321
|
+
|
322
|
+
end
|
323
|
+
|
324
|
+
def compute_distance( point, lineStart, lineEnd )
|
325
|
+
|
326
|
+
#
|
327
|
+
# Note: This has been refactored to encode() inline for performance and
|
328
|
+
# computation caching
|
329
|
+
#
|
330
|
+
|
331
|
+
px = point[0]
|
332
|
+
py = point[1]
|
333
|
+
x1 = lineStart[0]
|
334
|
+
y1 = lineStart[1]
|
335
|
+
x2 = lineEnd[0]
|
336
|
+
y2 = lineEnd[1]
|
337
|
+
|
338
|
+
distance = nil
|
339
|
+
|
340
|
+
magnitude = Math.sqrt((x2 - x1)**2 + (y2 - y1)**2)
|
341
|
+
|
342
|
+
if( magnitude == 0 )
|
343
|
+
return Math.sqrt((x2-px)**2 + (y2-py)**2)
|
344
|
+
end
|
345
|
+
|
346
|
+
u = (((px - x1) * (x2 - x1)) + ((py - y1) * (y2 - y1))) / (magnitude**2)
|
347
|
+
|
348
|
+
if( u <= 0 || u > 1 )
|
349
|
+
# The point is closest to an endpoint. Find out which
|
350
|
+
ix = Math.sqrt((x1 - px)**2 + (y1 - py)**2)
|
351
|
+
iy = Math.sqrt((x2 - px)**2 + (y2 - py)**2)
|
352
|
+
if( ix > iy )
|
353
|
+
distance = iy
|
354
|
+
else
|
355
|
+
distance = ix
|
356
|
+
end
|
357
|
+
else
|
358
|
+
# The perpendicular point intersects the line
|
359
|
+
ix = x1 + u * (x2 - x1)
|
360
|
+
iy = y1 + u * (y2 - y1)
|
361
|
+
distance = Math.sqrt((ix - px)**2 + (iy - py)**2)
|
362
|
+
end
|
363
|
+
|
364
|
+
return distance
|
365
|
+
end
|
366
|
+
|
367
|
+
def encodeSignedNumber(num)
|
368
|
+
# Based on the official google example
|
369
|
+
|
370
|
+
sgn_num = num << 1
|
371
|
+
|
372
|
+
if( num < 0 )
|
373
|
+
sgn_num = ~(sgn_num)
|
374
|
+
end
|
375
|
+
|
376
|
+
return encodeNumber(sgn_num)
|
377
|
+
end
|
378
|
+
|
379
|
+
def encodeNumber(num)
|
380
|
+
# Based on the official google example
|
381
|
+
|
382
|
+
encoded = "";
|
383
|
+
|
384
|
+
while (num >= 0x20) do
|
385
|
+
encoded << ((0x20 | (num & 0x1f)) + 63).chr;
|
386
|
+
num = num >> 5;
|
387
|
+
end
|
388
|
+
|
389
|
+
encoded << (num + 63).chr;
|
390
|
+
return encoded;
|
391
|
+
end
|
392
|
+
|
393
|
+
end
|
394
|
+
end
|
395
|
+
end
|